ZORK REF.CARD  R
FILE INFORMATION
FILENAME(S): ZORK REF.CARD  R
FILE TYPE(S): SEQ
FILE SIZE: 6.9K
FIRST SEEN: 2025-11-30 18:12:25
APPEARS ON: 2 disk(s)
FILE HASH
00bd120d9d96c8a54498878eff250c89cdf2bd4292c8ef6d95c2f23e353b90b7
FOUND ON DISKS (2 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| WAREZ DOCS 1 4 | ZORK REF.CARD  R | SEQ | Sailor, Ganheden | 9 | 0 | DOWNLOAD FILE |
| DATARICH | ZORK REF.CARD  R | SEQ | Sailor, Ganheden | 15 | 0 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
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00001030: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00001040: 20 32 2E 20 D0 52 45 53 53 20 D2 C5 D4 D5 D2 CE | 2. .RESS ......|
00001050: 2E 20 20 D4 48 45 20 47 41 4D 45 20 57 49 4C 4C |. .HE GAME WILL|
00001060: 20 52 45 53 50 4F 4E 44 3A 20 0D 20 20 20 20 20 | RESPOND: . |
00001070: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
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000010B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
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000010E0: 3D 20 30 0D 20 20 20 20 20 20 20 20 20 20 20 20 |= 0. |
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00001140: 4D 42 45 52 20 42 45 54 57 45 45 4E 20 30 20 41 |MBER BETWEEN 0 A|
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00001160: 20 47 41 4D 45 20 57 48 49 43 48 20 53 41 56 45 | GAME WHICH SAVE|
00001170: 20 50 4F 53 49 54 49 4F 4E 20 4F 4E 20 54 48 45 | POSITION ON THE|
00001180: 20 44 49 53 4B 20 54 4F 20 55 53 45 20 28 4F 52 | DISK TO USE (OR|
00001190: 20 53 49 4D 50 4C 59 20 50 52 45 53 53 20 54 48 | SIMPLY PRESS TH|
000011A0: 45 20 D2 C5 D4 D5 D2 CE 20 4B 45 59 20 54 4F 20 |E ...... KEY TO |
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00001240: 20 20 20 20 20 20 20 20 20 C4 45 46 41 55 4C 54 | .EFAULT|
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000012B0: 48 49 43 48 45 56 45 52 20 44 52 49 56 45 20 43 |HICHEVER DRIVE C|
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00001350: 53 53 20 D2 C5 D4 D5 D2 CE 20 4B 45 59 20 54 4F |SS ...... KEY TO|
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000013C0: 20 D2 C5 D4 D5 D2 CE 2E 20 20 D4 48 45 20 47 41 | ....... .HE GA|
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000014F0: 4F 20 43 4F 4E 54 49 4E 55 45 2D 0D 20 20 20 20 |O CONTINUE-. |
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000015A0: 53 53 41 52 59 20 49 46 20 59 4F 55 20 41 52 45 |SSARY IF YOU ARE|
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000015C0: 53 29 2E 20 20 C3 4C 4F 53 45 20 54 48 45 20 44 |S). .LOSE THE D|
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000016D0: 54 49 4E 55 45 20 50 4C 41 59 49 4E 47 2E 20 20 |TINUE PLAYING. |
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000017B0: 53 54 4F 52 45 20 41 20 50 52 45 56 49 4F 55 53 |STORE A PREVIOUS|
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00001800: 50 53 20 28 31 20 54 4F 20 37 29 20 46 4F 52 20 |PS (1 TO 7) FOR |
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00001870: D0 D4 C9 CE C7 3A 0D 20 20 20 C9 46 20 59 4F 55 |.....:. .F YOU|
00001880: 20 48 41 56 45 20 41 20 D6 49 43 20 C7 52 41 50 | HAVE A .IC .RAP|
00001890: 48 49 43 20 D0 52 49 4E 54 45 52 20 28 4F 52 20 |HIC .RINTER (OR |
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000018D0: 41 4C 20 50 4F 52 54 20 4F 4E 20 54 48 45 20 C3 |AL PORT ON THE .|
000018E0: 4F 4D 4D 4F 44 4F 52 45 20 36 34 29 2C 20 59 4F |OMMODORE 64), YO|
000018F0: 55 20 4D 41 59 20 4D 41 4B 45 20 41 20 54 52 41 |U MAY MAKE A TRA|
00001900: 4E 53 43 52 49 50 54 20 4F 46 20 54 48 45 20 47 |NSCRIPT OF THE G|
00001910: 41 4D 45 20 41 53 20 59 4F 55 20 50 4C 41 59 20 |AME AS YOU PLAY |
00001920: 49 54 3A 0D 20 20 20 31 2E 20 C3 4F 4E 4E 45 43 |IT:. 1. .ONNEC|
00001930: 54 20 54 48 45 20 50 52 49 4E 54 45 52 20 54 4F |T THE PRINTER TO|
00001940: 20 54 48 45 20 53 45 52 49 41 4C 20 50 4F 52 54 | THE SERIAL PORT|
00001950: 20 4F 4E 20 54 48 45 20 C3 4F 4D 4D 4F 44 4F 52 | ON THE .OMMODOR|
00001960: 45 2E 0D 20 20 20 32 2E 20 D4 55 52 4E 20 4F 4E |E.. 2. .URN ON|
00001970: 20 54 48 45 20 50 52 49 4E 54 45 52 2E 0D 20 20 | THE PRINTER.. |
00001980: 20 33 2E 20 CC 4F 41 44 20 54 48 45 20 47 41 4D | 3. .OAD THE GAM|
00001990: 45 20 41 53 20 44 45 53 43 52 49 42 45 44 20 41 |E AS DESCRIBED A|
000019A0: 42 4F 56 45 2E 0D 20 20 20 34 2E 20 D4 4F 20 53 |BOVE.. 4. .O S|
000019B0: 54 41 52 54 20 54 48 45 20 54 52 41 4E 53 43 52 |TART THE TRANSCR|
000019C0: 49 50 54 20 41 54 20 41 4E 59 20 54 49 4D 45 2C |IPT AT ANY TIME,|
000019D0: 20 55 53 45 20 54 48 45 20 D3 C3 D2 C9 D0 D4 80 | USE THE .......|
000019E0: A3 43 4F 4D 4D 41 4E 44 2E 0D 20 20 20 35 2E 20 |.COMMAND.. 5. |
000019F0: D4 4F 20 53 54 4F 50 20 54 48 45 20 54 52 41 4E |.O STOP THE TRAN|
00001A00: 53 43 52 49 50 54 2C 20 55 53 45 20 D5 CE D3 C3 |SCRIPT, USE ....|
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00001A20: D0 D4 20 41 4E 44 20 D5 CE D3 C3 D2 C9 D0 D4 20 |.. AND ........ |
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00001A40: 46 54 45 4E 20 41 53 20 44 45 53 49 52 45 44 20 |FTEN AS DESIRED |
00001A50: 41 53 20 4C 4F 4E 47 20 41 53 20 54 48 45 20 50 |AS LONG AS THE P|
00001A60: 52 49 4E 54 45 52 20 49 53 20 4C 45 46 54 20 4F |RINTER IS LEFT O|
00001A70: 4E 2D 4C 49 4E 45 2E 0D 20 20 20 20 20 20 20 20 |N-LINE.. |
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00001B00: 53 4B 45 54 54 45 53 20 41 52 45 20 4D 41 44 45 |SKETTES ARE MADE|
00001B10: 20 55 53 49 4E 47 20 54 48 45 20 53 54 41 4E 44 | USING THE STAND|
00001B20: 41 52 44 20 C3 4F 4D 4D 4F 44 4F 52 45 20 44 49 |ARD .OMMODORE DI|
00001B30: 53 4B 20 49 4E 49 54 49 41 4C 49 5A 41 54 49 4F |SK INITIALIZATIO|
00001B40: 4E 20 50 52 4F 43 45 44 55 52 45 53 20 28 22 CE |N PROCEDURES (".|
00001B50: C5 D7 22 20 43 4F 4D 4D 41 4E 44 29 2E 20 20 D3 |.." COMMAND). .|
00001B60: 45 45 20 45 49 54 48 45 52 20 54 48 45 20 C3 4F |EE EITHER THE .O|
00001B70: 4D 4D 4F 44 4F 52 45 20 36 34 20 D2 45 46 45 52 |MMODORE 64 .EFER|
00001B80: 45 4E 43 45 20 CD 41 4E 55 41 4C 20 4F 52 20 54 |ENCE .ANUAL OR T|
00001B90: 48 45 20 D6 49 43 2D 31 35 34 31 20 44 49 53 4B |HE .IC-1541 DISK|
00001BA0: 20 44 52 49 56 45 20 4D 41 4E 55 41 4C 2E 0D | DRIVE MANUAL.. |
.*NB"ZORK REF CARD(2)"..*PL66:TL60..*HD2
:ZORK..REFERENCE..CARD,,PAGE.#.LOADING..
THE..GAME:.1. TURN ON THE POWER TO YOUR
COMMODORE 64..
2. INSERT THE GAME DISK IN
DRIVE 1 (DEVICE 8) AND CLOSE THE DRIVE
DOOR..
3. TYPE: LOAD"GAME",8. WHEN THE C
OMPUTER RESPONDS "READY," TYPE "RUN". T
HE DISK DRIVE WILL SPIN THE DISK AND THE
PROGRAM WILL LOAD. A MESSAGE SHOULD AP
PEAR ASKING YOU TO WAIT WHILE THE GAME L
OADS (THIS SHOULD TAKE NO MORE THAN 2 MI
NUTES.).
4. IF NOTHING APPEARS ON YOUR SC
REEN, SOMETHING IS WRONG. CHECK EVERYTH
ING OVER CAREFULLY..
TALKING..TO..THE..GA
ME:.
WHENEVER YOU SEE THE PROMPT (>),
THE GAME IS WAITING FOR YOU TO TYPE IN Y
OUR INSTRUCTIONS. YOU MAY TYPE UP TO TW
O FULL LINES OF TEXT AT A TIME. IF YOU
MAKE A MISTAKE, USE THE ADELETE KEY TO E
RASE THE ERROR. WHEN YOU HAVE FINISHED
TYPING IN YOUR INSTRUCTIONS, PRESS THE R
ETURN KEY. THE GAME WILL RESPOND AND TH
EN THE PROMPT (>) WILL REAPPEAR..
NOTE: Y
OU MAY USE THE LEFT AND RIGHT ARROW KEYS
IN COMBINATION WITH THE DEL..AND INST K
EYS TO EDIT YOUR COMMAND; HOWEVER, USE O
F THE UP AND DOWN ARROW KEYS WILL CAUSE
UNPREDICTABLE RESULTS.. IF A DESCRIPTI
ON WILL NOT FIT ON THE SCREEN ALL AT ONC
E, [MORE] WILL APPEAR IN THE BOTTOM LEFT
PORTION OF THE SCREEN. AFTER READING T
HE PART ON THE SCREEN, YOU WILL NEED TO
PRESS THE SPACE BAR TO SEE THE REST OF T
HE MESSAGE..
THE..STATUS..LINE:. AT THE
TOP OF THE SCREEN, YOU WILL SEE A STATU
S LINE. THIS LINE IS UPDATED AFTER EVER
Y MOVE TO SHOW YOUR CURRENT WHEREABOUTS
IN THE GAME. DEPENDING UPON THE TYPE OF
GAME, IT MAY ALSO SHOW OTHER INFORMATION
..
SCORE:. IN GAMES THAT KEEP A SCORE,
SUCH AS THE ZORK UNDERGROUND ADVENTURES,
THE RIGHT SIDE OF THE STATUS LINE WILL
SHOW SOMETHING LIKE THIS:.
SCORE
: 245/920.
THE FIRST NUMBER IS YOUR S
CORE AND THE SECOND IS THE TOTAL NUMBER
OF MOVES YOU HAVE MADE. IN THE EXAMPLE,
YOU HAVE 245 POINTS IN 920 MOVES..
TIME:
. IN GAMES THAT KEEP TRACK OF THE TIME
(E.G., THE MYSTERY THRILLER DEADLINE),
THE RIGHT SIDE OF THE STATUS LINE WILL L
OOK SOMETHING LIKE THE FOLLOWING:.
TIME: 9:22 AM.
THIS SHOWS THE CURR
ENT TIME OF THE DAY IN THE GAME..
SAVING.
.A..GAME:. TO SAVE THE CURRENT GAME, U
SE THE SAVE..COMMAND. YOU MAY SAVE UP T
O EIGHT DIFFERENT GAMES ON EACH DISK AND
RESTORE THEM IN ANY ORDER. TO KEEP TRA
CK OF THESE DIFFERENT GAMES, EACH IS ASS
IGNED A NUMBER (FROM 0 TO 7). EACH TIME
YOU SAVE A GAME, IT WILL OVERWRITE ANY
GAME THAT IS ALREADY ON YOUR STORAGE DIS
K WITH THE NUMBER YOU SPECIFIED. IF YOU
WANT TO SAVE MORE THAN ONE GAME, YOU MU
ST USE A DIFFERENT GAME NUMBER FOR EACH
ONE. WHEN YOU ENTER THE SAVE COMMAND, T
HE GAME WILL RESPOND: PLEASE INSERT SAV
E DISK. -PRESS RETURN KEY TO CONTINUE-.
1. IF YOU HAVE ONLY ONE DISK DRIVE, REMO
VE THE GAME DISK AND INSERT THE STORAGE
DISK, OTHERWISE JUST INSERT THE STORAGE
DISK IN THE SECOND DRIVE. (TO PERPARE T
HIS DISK SEE INITIALIZING STORAGE DISK.)
.
2. PRESS RETURN. THE GAME WILL RESPOND
: .
POSITION (0-7) DEFAULT
= 0.
3. TYPE A NUMBER BETWEEN 0 AND 7 TO
TELL THE GAME WHICH SAVE POSITION ON THE
DISK TO USE (OR SIMPLY PRESS THE RETURN
KEY TO SELECT THE DEFAULT). THE GAME WI
LL RESPOND:.
DRIVE (8/9)
DEFAULT = 8.
4. SELECT WHICHEVER DRIVE C
ONTAINS THE SAVE DISK. NOW THE GAME WIL
L RESPOND:.
-PRESS RETURN KEY TO
BEGIN-.
5. PRESS RETURN. THE GAME WILL
TYPE: SAVING...TO INDICATE THAT THE GAME
IS BEING SAVED. THIS SHOULD TAKE ABOUT
HALF A MINUTE. WHEN THE GAME HAS BEEN
SAVED, IT WILL RESPOND:.
PLEASE
RE-INSERT GAME DISK, -PRESS RETURN KEY T
O CONTINUE-.
6. REMOVE THE DISK FROM THE
DRIVE AND INSERT THE GAME DISK AGAIN (TH
IS STEP IS UNECESSARY IF YOU ARE USING T
WO DRIVES). CLOSE THE DRIVE DOOR..
7. PR
ESS THE RETURN..KEY. IF ALL IS WELL, TH
E GAME WILL RESPOND: OK..
YOU MAY NOW CON
TINUE PLAYING. YOU CAN USE THE STORAGE
DISK AND THE RESTORE COMMAND TO RETURN T
O THIS GAME AT ANOTHER TIME..
RESTORING..
A..SAVED..GAME:. TO RESTORE A PREVIOUS
LY SAVED GAME, ENTER THE "RESTORE" COMMA
ND. THEN FOLLOW THE STEPS (1 TO 7) FOR
SAVE ABOVE..
SCRIPTING:. IF YOU HAVE A
VIC GRAPHIC PRINTER (OR ANY EQUIVALENT P
RINTER WHEN ATTACHES TO THE SERIAL PORT
ON THE COMMODORE 64), YOU MAY MAKE A TRA
NSCRIPT OF THE GAME AS YOU PLAY IT:. 1
. CONNECT THE PRINTER TO THE SERIAL PORT
ON THE COMMODORE.. 2. TURN ON THE PRI
NTER.. 3. LOAD THE GAME AS DESCRIBED A
BOVE.. 4. TO START THE TRANSCRIPT AT A
NY TIME, USE THE SCRIPT..COMMAND.. 5.
TO STOP THE TRANSCRIPT, USE UNSCRIPT..
6. SCRIPT AND UNSCRIPT MAY BE USED AS O
FTEN AS DESIRED AS LONG AS THE PRINTER I
S LEFT ON-LINE..
INITIALIZING..STORAGE..D
ISKETTES:. STORAGE, OR SAVE DISKETTES
ARE MADE USING THE STANDARD COMMODORE DI
SK INITIALIZATION PROCEDURES ("NEW" COMM
AND). SEE EITHER THE COMMODORE 64 REFER
ENCE MANUAL OR THE VIC-1541 DISK DRIVE M
ANUAL..
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