_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

================

FILE INFORMATION

FILENAME(S): ================

FILE TYPE(S): DEL

FILE SIZE: 1016b

FIRST SEEN: 2025-12-02 02:01:55

APPEARS ON: 1 disk(s)

FILE HASH

05dc84d949ade3fc782cce2d7aeb5c45d7d5d18b1c74f89d7127c94fa98f1b76

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
C64 MAGAZIN 1996 ================ DEL marcus 18 1 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 80 12 01 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |...=============|
00000010: 3D 3D 3D 00 00 00 00 00  00 00 00 00 00 00 00 00  |===.............|
00000020: C2 10 00 54 48 45 20 50  49 4E 5A 20 2F 4C 4F 53  |...THE PINZ /LOS|
00000030: 54 20 47 00 00 00 00 00  00 00 00 00 46 00 00 00  |T G.........F...|
00000040: C0 12 00 2D 3D C3 C3 C3  C3 C3 C3 C3 C3 C3 C3 C3  |...-=...........|
00000050: C3 3D 2D 00 00 00 00 00  00 00 00 00 00 00 00 00  |.=-.............|
00000060: C2 11 01 4D 30 28 53 45  51 31 20 43 4F 44 45 29  |...M0(SEQ1 CODE)|
00000070: A0 A0 A0 00 00 00 00 00  00 00 00 00 04 00 00 00  |................|
00000080: C2 17 00 4D 31 28 41 4C  4C 20 4D 45 4E 55 29 A0  |...M1(ALL MENU).|
00000090: A0 A0 A0 00 00 00 00 00  00 00 00 00 2F 00 00 00  |............/...|
000000A0: C2 13 00 4D 32 28 53 54  4F 52 59 20 4B 4F 44 29  |...M2(STORY KOD)|
000000B0: A0 A0 A0 00 00 00 00 00  00 00 00 00 09 00 00 00  |................|
000000C0: C2 13 05 4D 33 28 53 54  4F 52 59 53 49 4E 2B 47  |...M3(STORYSIN+G|
000000D0: 46 58 29 00 00 00 00 00  00 00 00 00 4C 00 00 00  |FX).........L...|
000000E0: C2 11 00 4D 34 28 47 41  4D 45 20 4D 55 53 49 43  |...M4(GAME MUSIC|
000000F0: 29 A0 A0 00 00 00 00 00  00 00 00 00 0B 00 C2 11  |)...............|
00000100: 05 4D 35 28 53 45 51 31  20 47 46 58 29 A0 A0 A0  |.M5(SEQ1 GFX)...|
00000110: A0 00 00 00 00 00 00 00  00 00 09 00 00 00 C2 0F  |................|
00000120: 00 4D 36 28 54 48 49 4E  4B 2B 47 46 58 2B 53 50  |.M6(THINK+GFX+SP|
00000130: 29 00 00 00 00 00 00 00  00 00 06 00 00 00 C2 0D  |)...............|
00000140: 09 4D 37 28 47 41 4D 45  20 43 4F 44 45 29 A0 A0  |.M7(GAME CODE)..|
00000150: A0 00 00 00 00 00 00 00  00 00 0D 00 00 00 C2 0E  |................|
00000160: 01 4D 38 28 42 49 54 4D  41 50 20 4C 31 29 A0 A0  |.M8(BITMAP L1)..|
00000170: A0 00 00 00 00 00 00 00  00 00 1C 00 00 00 C2 0B  |................|
00000180: 00 4D 39 28 42 49 54 4D  41 50 20 4C 32 29 A0 A0  |.M9(BITMAP L2)..|
00000190: A0 00 00 00 00 00 00 00  00 00 1D 00 00 00 C2 19  |................|
000001A0: 08 4D 41 28 53 45 51 32  20 47 46 58 29 A0 A0 A0  |.MA(SEQ2 GFX)...|
000001B0: A0 00 00 00 00 00 00 00  00 00 0B 00 00 00 C2 0A  |................|
000001C0: 00 4D 42 28 53 45 51 32  20 43 4F 44 45 29 A0 A0  |.MB(SEQ2 CODE)..|
000001D0: A0 00 00 00 00 00 00 00  00 00 04 00 00 00 C2 1A  |................|
000001E0: 06 49 4E 46 4F 20 41 42  4F 55 54 20 47 41 4D 45  |.INFO ABOUT GAME|
000001F0: 21 00 00 00 00 00 00 00  00 00 20 00 C0 12 00 2D  |!......... ....-|
00000200: 3D C3 C3 C3 C3 C3 C3 C3  C3 C3 C3 C3 C3 3D 2D 00  |=............=-.|
00000210: 00 00 00 00 00 00 00 00  00 00 00 00 80 12 01 3D  |...............=|
00000220: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 00  |===============.|
00000230: 00 00 00 00 00 00 00 00  00 00 00 00 82 09 00 4D  |...............M|
00000240: 41 53 4B 28 41 4D 49 47  41 29 20 2F 32 47 45 00  |ASK(AMIGA) /2GE.|
00000250: 00 00 00 00 00 00 1D 0E  48 00 00 00 80 12 01 3D  |........H......=|
00000260: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 00  |===============.|
00000270: 00 00 00 00 00 00 00 00  00 00 00 00 82 1C 00 4C  |...............L|
00000280: 4F 47 49 43 2B 48 20 20  20 20 20 2F 41 46 4C 00  |OGIC+H     /AFL.|
00000290: 00 00 00 00 00 00 00 00  59 00 00 00 82 21 04 4C  |........Y....!.L|
000002A0: 4F 47 49 43 20 53 43 4F  52 45 53 21 A0 A0 A0 00  |OGIC SCORES!....|
000002B0: 00 00 00 00 00 00 00 00  03 00 00 00 80 12 01 3D  |...............=|
000002C0: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 00  |===============.|
000002D0: 00 00 00 00 00 00 00 00  00 00 00 00 C2 06 07 44  |...............D|
000002E0: 52 45 41 4D 20 50 52 45  56 2E 20 2F 5B 5F 5D 00  |REAM PREV. /[_].|
000002F0: 00 00 00 00 00 00 05 10  46 00 80 12 01 3D 3D 3D  |........F....===|
00000300: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 00 00 00  |=============...|
00000310: 00 00 00 00 00 00 00 00  00 00 82 21 00 53 4D 41  |...........!.SMA|
00000320: 53 48 4F 55 54 21 A0 A0  A0 A0 A0 A0 A0 00 00 00  |SHOUT!..........|
00000330: 00 00 00 00 1E 08 07 00  00 00 80 06 05 2D 2D 2D  |.............---|
00000340: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 00 00 00  |-------------...|
00000350: 00 00 00 00 23 0E 05 00  00 00 00 00 00 00 00 00  |....#...........|
00000360: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000370: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000380: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000390: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
000003A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
000003B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
000003C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
000003D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
000003E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
000003F0: 00 00 00 00 00 00 00 00                           |........        |
...================.............B..THE P
INZ /LOST G.........F......-=CCCCCCCCCCC
C=-.............B..M0(SEQ1 CODE)   .....
........B..M1(ALL MENU)    ........./...
B..M2(STORY KOD)   .............B..M3(ST
ORYSIN+GFX).........L...B..M4(GAME MUSIC
)  ...........B..M5(SEQ1 GFX)    .......
......B..M6(THINK+GFX+SP).............B.
.M7(GAME CODE)   .............B..M8(BITM
AP L1)   .............B..M9(BITMAP L2)  
 .............B..MA(SEQ2 GFX)    .......
......B..MB(SEQ2 CODE)   .............B.
.INFO ABOUT GAME!......... ....-=CCCCCCC
CCCCC=-................================.
...............MASK(AMIGA) /2GE.........
H......================................L
OGIC+H     /AFL.........Y....!.LOGIC SCO
RES!   ................================.
............B..DREAM PREV. /[_].........
F....================..............!.SMA
SHOUT!       ................-----------
-----.......#...........................
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