_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

INFIDEL DOC

FILE INFORMATION

FILENAME(S): INFIDEL DOC

FILE TYPE(S): SEQ

FILE SIZE: 10.2K

FIRST SEEN: 2025-11-30 18:12:25

APPEARS ON: 1 disk(s)

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DOCUMENTATION 2 INFIDEL DOC SEQ Sailor, Ganheden 17 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000CB0: 45 58 50 4C 4F 52 41 54  49 4F 4E 53 2E 0D 0D 28  |EXPLORATIONS...(|
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00002890: 54 27 53 20 41 4C 4C 20  54 48 45 20 53 41 4D 45  |T'S ALL THE SAME|
000028A0: 2C 0D 0D 41 4E 59 57 41  59 2E 0D 0D 20 0D 0D 20  |,..ANYWAY... .. |
000028B0: 0D 0D 20 0D 0D 20 0D 0D  20 0D 0D 20 0D 0D 20 0D  |.. .. .. .. .. .|
000028C0: 0D 0D 0D 0D 0D 0D 0D 0D  0D 0D 0D 0D 0D 0D 0D 0D  |................|
000028D0: 0D 28 D3 29 54 4F 50 20  20 20 28 D0 29 41 55 53  |.(.)TOP   (.)AUS|
000028E0: 45 0D 0D 0D 0D 0D 0D 20  2A 2A 2A 2A 2A 2A 2A 2A  |E...... ********|
000028F0: 2A 2A 2A 2A 2A 2A 2A 2A  2A 2A 2A 2A 2A 2A        |**************  |
.G FOR DATA FILE...........(S)TOP   (P)A
USE......*******************************
*******..*         **  INFIDEL  **      
       ..*******************************
*******.. .. ..     A WORD OR TWO BEFORE
 WE START:..   THROUGHOUT THE PYRMAID, Y
OU WILL..   COME ACROSS A NUMBER OF..   
HIEROGLYPHIC SYMBOLS. THESE..   SYMBOLS,
 WHEN PROPERLY..   TRANSLATED, CONTAIN C
LUES AND..   HINTS TO SOLVING THE VARIOU
S..   PUZZLES PRESENTED IN THE GAME...  
       SINCE YOU..ARE USING THIS WALKTHR
U, I WILL NOT BE..TRANSLATING THE HIEROG
LYPHICS. HOWEVER..SHOULD YOU WANT TO TRY
 YOUR HAND AT IT..LOOK IN THE HINTS SECT
ION, WHERE I'VE..GIVEN APPROXIMATE TRANS
LATIONS OF SOME..OF THE HIEROGLYPHS FOUN
D IN THE GAME...WELL, HERE YOU ARE, LYIN
G IN YOUR COT,..TRYING TO SHAKE OFF THE 
EFFECTS OF A..DRUG GIVEN YOU BY YOUR ABS
CONDING..WORKERS. SINCE TIME IS OF THE E
SSENCE..(ISN'T IT ALWAYS?), GET UP, THEN
 LEAVE..THE TENT AND MAKE YOUR WAY DUE S
OUTH..TO..THE WORK TENT. ALONG THE WAY, 
MAKE..SURE..YOU PICK UP THE MATCHES NEAR
 THE FIRE..PIT. THE TIN FOIL, WHICH IS A
N EMPTY..CIGARETTE PACK, CAN BE SAFELY I
GNORED...NOW, WHILE YOU'RE DOING THIS, A
 PLANE..WILL APPEAR OVERHEAD. IT HAS THE
..NAVIGATION BOX YOU'VE BEEN WAITING FOR
.. ..HOWEVER, SINCE YOU ALSO HAVE THIS..
WALKTHRU, YOU DON'T REALLY NEED THE..BOX
...SO, WHETHER OR NOT YOU WANT TO TAKE I
T..IS UP TO YOU (IF YOU DO, IT IS USED I
N..CONJUNCTION WITH THE MAP THAT COMES..
WITH..THE GAME; YOU HAVE TO DIG WHERE TH
E .. (X)..IS)...IN THE WORK TENT IS A KN
APSACK THAT..CONTAINS A ROPE AND A CANTE
EN. OPEN..THE..SACK AND GET THE CANTEEN,
 THEN GET THE..SACK, WHICH WILL AUTOMATI
CALLY GO OVER..YOUR SHOULDERS. RETURN TO
 THE FIRE PIT.. ..THEN GO DUE WEST TO TH
E SUPPLY TENT...TAKE BOTH THE AXE AND TH
E SHOVEL, STEP..OUTSIDE, AND THEN WALK N
ORTH, AND WEST.. ..THIS BRINGS YOU TO A 
RIVER BANK. OPEN..THE CANTEEN AND FILL I
T WITH WATER...HEAD EAST AND YOU WILL BE
 OUTSIDE YOUR..TENT AGAIN. ENTER IT, AND
 BREAK THE..LOCK..ON THE TRUNK. GET AND 
DROP THE LOCK,..THEN OPEN THE TRUNK. INS
IDE IS SOME..FOOD, A MAP AND AN INSPECTI
ON STICKER...GET THE FOOD AND THE MAP. I
NSIDE THE..MAP..IS A STONE CUBE, WHICH Y
OU WILL SOON..NEED TO ENTER THE PYRAMID,
 SO MAKE..SURE..YOU TAKE THAT. THE MAP Y
OU CAN DROP,..AND..THE STICKER YOU DON'T
 NEED FOR.. ANYTHING,..BUT YOU MIGHT WAN
T TO READ IT BEFORE..MOVING ON...NOW, GO
 OUTSIDE THE TENT, AND GO EAST..TO THE N
ORTH PATH. FOLLOW THE PATH..SOUTH..UNTIL
 YOU COME TO THE SOUTH PATH. FROM..HERE,
 GO EAST TWICE. YOU ARE NOW AT..THE..SPO
T WHERE THE PYRAMID IS BURIED...START..D
IGGING UNTIL YOU FIND THE TOP OF THE..PY
RAMID WITH THE SQUARE HOLE IN IT...WHEN.
.THAT APPEARS, PUT THE CUBE IN THE HOLE.
.AND THE DOOR TO THE PYRAMID WILL OPEN..
.DROP THE SHOVEL, SINCE YOU WON'T BE..NE
EDING IT ANYMORE (ALSO THE BOX,..IF YOU.
.HAVE IT WITH YOU). GO DOWN INTO THE..PY
RAMID...YOU STAND IN THE CHAMBER OF RA,.
.NEAR AN..ALTAR. DROP YOUR SACK, AND GET
 THE..ROPE...TIE THE ROPE TO THE ALTAR, 
AND THEN..THROW THE ROPE NORTH. YOU WILL
 BE..CLIMBING DOWN THAT WAY SOON. IN THE
..MEANTIME, GET THE TORCH AND THE JAR...
OPEN THE JAR, WHICH HAS OIL INSIDE,..AND
..DIP THE TORCH IN IT. LIGHT A MATCH,..T
HEN..LIGHT THE TORCH. CLOSE THE JAR, AND
..PUT..THAT AND THE MATCHES IN THE SACK.
 NOW..GET THE SACK, AND YOU'RE READY FOR
..YOUR..EXPLORATIONS...(NOTE: SOMEWHERE 
ALONG THE WAY, YOU..WILL GET HUNGRY. WHE
N THAT HAPPENS, ..JUST..EAT THE BEEF, AN
D THEN DRINK A LITTLE..WATER). CLIMB DOW
N THE ROPE, AND YOU..WILL BE IN THE CIRC
ULAR ROOM. HERE YOU..SEE A GOLDEN CLUSTE
R, A STATUE AND..FOUR..DOORWAYS WITH COU
NTER-BALANCED DOORS...IF YOU ATTEMPT TO 
GO DOWN ANY OF THE..PASSAGEWAYS, YOU WIL
L FIND THAT A DOOR..WILL DESCEND AND PRE
VENT YOU FROM..GOING..MORE THAN ABOUT HA
LFWAY ALONG THE..CORRIDOR. SO, WHAT YOU 
NEED TO DO IS..FIND A WAY OF KEEPING THE
 DOORS UP..WHILE..YOU EXPLORE THE PASSAG
ES. FORTUNATELY,..THERE IS AN EASY, IF T
EDIOUS, WAY TO..DO..THIS...ROLL THE STAT
UE TOWARDS ONE OF THE..PASSAGEWAYS (FOR 
EXAMPLE: (ROLL STATUE..NW) . THE FIRST T
IME, THE STATUE WILL..FALL, AND THE HEAD
 WILL BREAK OFF (HO..HUM). GET THE HEAD,
 THEN ROLL THE..STATUE..INTO A PASSAGEWA
Y, AND MAKE SURE YOU..DROP THE HEAD WITH
 THE STATUE AS WELL...NOW, YOU CAN GO TO
 THE OPPOSITE..PASSAGEWAY, AND PICK UP T
HE TREASURE..THAT'S THERE. YOU WILL HAVE
 TO ROLL..THE..STATUE (AND DON'T FORGET 
THE HEAD!),..INTO EACH OF THE FOUR PASSA
GES IN TURN..SO THAT YOU CAN GET ALL FOU
R OF THE..JEWELED CLUSTERS. TO CONTINUE 
WITH THE..EXAMPLE, SO YOU KNOW EXACTLY W
HAT HAS..TO..BE DONE, AFTER ROLLING THE 
STATUE INTO..THE NW PASSAGE, GO BACK TO 
THE SE..PASSAGE, AND YOU WILL BE ABLE TO
..PROCEED..TO THE ROOM THAT HAS THE OPAL
 CLUSTER..OF..NEITH...AS YOU GET EACH CL
USTER, DROP IT OFF ..IN..THE CIRCULAR RO
OM. WHEN YOU HAVE ALL..FIVE CLUSTERS, DR
OP THE SACK, AND PUT..ALL THE CLUSTERS I
N IT. THE GOLD ONE..IS..JUST A TREASURE,
 BUT THE OTHER FOUR..WILL..HAVE A VERY I
MPORTANT PURPOSE LATER... FOR NOW, CLIMB
 BACK UP THE ROPE INTO.. THE CHAMBER OF 
RA... ..OK, NOW WE'RE GOING TO VISIT THE
..BARGE ROOM AND ITS ENVIRONS...HEAD ALO
NG SOUTH TO THE LANDING, ..AND CONTINUE 
DOWN TO THE NARROW..HALL. FROM THERE, GO
 NE THEN NW,..AND YOU ARE IN THE BARGE..
CHAMBER. YOU WILL BE VISITING..THE BARGE
 ITSELF IN A SHORT WHILE; FOR..THE MOMEN
T, GO WEST, THEN NORTH, THEN..EAST, AND 
YOU WILL BE BEHIND THE BARGE..WHERE A HA
LLWAY STARTS. GO ALL THE WAY..NORTH ALON
G THIS HALLWAY TO THE INNER..CHAMBER. IG
NORE THE CORPSE, WHICH IS..WEARING A JEW
ELED RING. THE RING IS..NOT..A TREASURE 
IN THE GAME (NO POINTS FOR..GETTING IT),
 AND IS IN FACT A DEADLY..TRAP, SO IT'S 
BEST NOT TO TOUCH IT...FROM THE INNER CH
AMBER, GO WEST TO THE..GOLDEN ROOM, AND 
THEN SOUTH TO THE..GOLDEN ALCOVE. PICK U
P THE GOLDEN..CHALICE,..THEN RETURN TO T
HE INNER CHAMBER, AND..FROM THERE GO EAS
T TO THE SILVER ROOM,..AND SOUTH TO THE 
SILVER ALCOVE. GUESS..WHAT'S HERE? RIGHT
, A SILVER CHALICE...PICK THAT UP, AND R
ETURN TO THE BARGE..ROOM... ONCE IN THE 
BARGE CHAMBER, GO BACK TO..THE FRONT OF 
THE BOAT, THEN ENTER IT.. BY..GOING NORT
H. YOU ARE IN THE MIDDLE OF..THE BARGE, 
AND THERE IS A MAST HERE... AT THE MOMEN
T, IT'S SOMEWHAT STUCK,.. BUT..THERE'S A
N EASY WAY AROUND THAT...GO EAST..INTO T
HE AFT CABIN, DOWN INTO THE..HOLD,..THEN
 WEST INTO THE WEST END OF THE..HOLD...H
ERE THE MAST ENDS IN A SLOT. IF YOU..LOO
K IN THE SLOT, YOU WILL SEE A PIECE..OF 
WOOD (CALLED A <SHIM>), WEDGED IN..THE..
SLOT TO HOLD THE MAST IN PLACE GET THE..
SHIM AND DROP IT (HAS NO USE IN THE..GAM
E). NOW RETURN TO THE DECK AND GET..THE 
BEAM. IF YOU LIKE, YOU CAN GO WEST..TO E
NTER THE FORE CABIN TO READ THE..LITTLE 
SCROLL OF HIEROGLYPHICS,..ALTHOUGH THAT 
ISN'T NECESSARY...GO BACK TO THE CHAMBER
 OF RA. FROM..THERE, GO EAST INTO THE CU
BE ROOM,..THEN WEST, THEN SOUTH. YOU WIL
L BE IN..FRONT..OF A PANEL WITH SOME BRI
CKS IN IT...REMOVE AND DROP THE FIRST, T
HIRD, AND..FIFTH BRICKS. WHEN YOU REMOVE
 THE 5TH..ONE, A SECRET PASSAGEWAY TO TH
E EAST..WILL OPEN. GO THROUGH IT TO THE.
.TURNING PASSAGE, THEN DOWN TO THE..BOTT
OM OF THE STAIRS... ..  USE YOUR PICK TO
 DIG THE..PLASTER AWAY FROM THE DOOR, TH
EN..GO WEST TO THROUGH THE NARROW..PASSA
GE UNTIL YOU COME TO THE..ROOM WITH THE 
TWO NICHES. HERE'S..WHERE THE FUN STARTS
. PUT THE..BEAM IN THE NICHES, THEN STAN
D..ON IT. DIG AWAY THE PLASTER WITH YOUR
..AXE. AS YOU DO SO, THE FLOOR WILL FALL
..AWAY (NASTY LITTLE TRAP, THAT!)...FORT
UNATELY, SINCE YOU'RE STANDING ON..THE B
EAM, YOU'RE SAFE...OKAY, NOW OPEN THE DO
OR AND GO WEST..INTO THE ANTECHAMBER. SI
NCE THERE ARE..STILL A FEW OTHER SNEAKY 
THINGS TO..AVOID, GET THE BEAM, THEN GO 
SOUTH... THIS..IS ANOTHER ANTECHAMBER, W
ITH A DOOR IN..THE WEST WALL. OF COURSE,
 THERE IS..ALSO..A TRAP HERE FOR THE UNW
ARY, SO PUT THE..BEAM IN THE DOOR. NOW Y
OU CAN OPEN THE..DOOR SAFELY. SO, DO THA
T, AND GO WEST..INTO THE SLAB ROOM...(NO
TE: SOMEWHERE ALONG THE LINE HERE..YOUR 
TORCH WILL START TO SPUTTER. WHEN..THAT 
HAPPENS, GET THE JAR AND THE..MATCHES FR
OM YOUR PACK. LIGHT A MATCH,..THEN TURN 
OF.......P.........R..R..R.......PR....P
...Z......R...TQ.P..........P....R......
........RZ...Q..RT.....P......P.....Q..P
.......RT........P.............R....P...
.....................Z.................P
...................P.......T.Z........P.
........THEM ANY MORE.)..HERE IS A SLAB 
WITH HOLES IN EACH OF..ITS FOUR CORNERS.
 IN FACT, THE..PLACEMENT..OF THE HOLES I
S VERY REMINISCENT OF..THE..CIRCULAR ROO
M. SO, DROP THE PACK, AND..TAKE OUT THE 
FOUR JEWELED CLUSTERS..(THE GOLD ONE YOU
 CAN LEAVE IN THERE)...NOW,PUT THE CLUST
ERS IN THE SLAB AS ..FOLLOWS:..DIAMOND I
N THE FIRST HOLE; RUBY IN THE..SECOND HO
LE; EMERALD IN THE THIRD..HOLE;..OPAL IN
 THE FOURTH HOLE. AS EACH ONE..IS..INSER
TED INTO ITS HOLE, THERE WILL..BE A..CLI
CK FROM THE SLAB. ONCE THE LAST..CLUSTER
 IS IN PLACE, YOU CAN RAISE THE..SLAB...
INSIDE YOU WILL FIND A GOLDEN SPATULA..A
ND A BOOK. GET THE BOOK. THE SPATULA..CA
N BE LEFT IN THE SLAB, UNLESS YOU..WANT 
TO READ THE HIEROGLYPHICS IN THE..BOOK..
(YOU NEED THE SPATULA TO TURN THE..PAGES
). IN ANY CASE, YOU HAVE WHAT YOU..CAME 
FOR, SO PICK UP THE PACK AND GO..EAST BA
CK TO THE ANTECHAMBER, AND GET..THE BEAM
. NOW GO NORTH TWICE TO THE..ANTECHAMBER
 WITH THE TIMBERED DOOR. AS..YOU MAY HAV
E GUESSED, THIS DOOR IS..ALSO TRAPPED...
PUT THE BEAM UNDER THE TIMBER, THEN..BRE
AK THE SEAL ON THE DOOR (THAT BEAM..CERT
AINLY COMES IN HANDY!). NOW, OPEN..THE D
OOR AND GO NORTH INTO THE BURIAL..CHAMBE
R, THEN EAST INTO THE TREASURY,..WHERE T
HE SCALES ARE. YOU MUST BALANCE..THE SCA
LES TO BE EXACTLY EVEN WITH THE..TABLE T
OP IN ORDER TO SAFELY TAKE THE..SCARAB. 
SO, DROP THE SACK, AND GET THE..TWO CHAL
ICES. PUT THE GOLD CHALICE ON..EITHER OF
 THE SCALES. FILL THE SILVER..CHALICE WI
TH WATER, AND PUT IT ON THE..OTHER SCALE
. NOW, YOU CAN GET THE..SCARAB...RETURN 
TO THE BURIAL CHAMBER. PLACE..THE BOOK I
N THE LARGE RECESS AND THE..SCARAB..IN T
HE SMALL RECESS. THERE WILL BE A..CLICK 
FROM THE STATUES THAT HOLD THE..SARCOPHA
GUS COVER IN PLACE. NOW, TURN..THE STATU
ES IN THE FOLLOWING ORDER:..NEITH, SELKI
S, ISIS, NEPHTHYS...AT THIS POINT, YOU H
AVE YOUR PERFECT..SCORE. IF YOU CONTINUE
 THE GAME BY..OPENING THE SARCOPHAGUS, Y
OU WILL DIE;..THERE IS NO WAY AROUND THA
T. YOU CAN..ALSO GO BACK TO THE SURFACE 
THROUGH..THE STAIRS IN THE CHAMBER OF RA
, BUT..ALL YOU CAN DO THEN IS WANDER ARO
UND..IN THE..DESERT. THE ONLY OTHER THIN
G YOU CAN..DO..IS JUST QUIT THE GAME WHE
RE YOU ARE,..AND  RECEIVE YOUR RATING OF
 (MASTER..ADVENTURER). WHATEVER YOU CHOO
SE TO DO..THE ENDING IS MOST UNSATISFYIN
G,..SO TAKE YOUR PICK; IT'S ALL THE SAME
,..ANYWAY... .. .. .. .. .. .. .........
.........(S)TOP   (P)AUSE...... ********
**************
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