T.SUPERBIKE BOOT
FILE INFORMATION
FILENAME(S): T.SUPERBIKE BOOT
FILE TYPE(S): PRG
FILE SIZE: 3.3K
FIRST SEEN: 2025-11-30 18:05:25
APPEARS ON: 1 disk(s)
FILE HASH
0d450f7b2cedd1d724480a01f74bc422761a6eb60e4b6a8ee4f6e53b9b981b5f
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| LOADSTAR 69 S 4 | T.SUPERBIKE BOOT | PRG | Xii | 19 | 7 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 00 80 5E 55 3A 46 55 4E 57 41 52 45 0D 20 20 20 |..^U:FUNWARE. | 00000010: 20 20 20 20 20 20 20 D3 20 D5 20 D0 20 C5 20 D2 | . . . . .| 00000020: 20 C2 20 C9 20 CB 20 C5 0D 0D 20 20 20 20 20 20 | . . . ... | 00000030: 20 20 20 20 20 42 59 20 D3 43 4F 54 54 20 C5 4C | BY .COTT .L| 00000040: 44 45 52 0D 0D 20 20 20 20 C6 52 4F 4D 20 54 48 |DER.. .ROM TH| 00000050: 45 20 43 52 45 41 54 4F 52 20 4F 46 20 4C 41 53 |E CREATOR OF LAS| 00000060: 54 20 4D 4F 4E 54 48 27 53 0D CB C9 CE C7 27 D3 |T MONTH'S.....'.| 00000070: 20 D2 C1 CE D3 CF CD 20 43 4F 4D 45 53 20 D3 D5 | ...... COMES ..| 00000080: D0 C5 D2 C2 C9 CB C5 2C 20 41 4E 0D 41 52 43 41 |......., AN.ARCA| 00000090: 44 45 2D 53 54 59 4C 45 2C 20 53 4D 41 53 48 2D |DE-STYLE, SMASH-| 000000A0: 27 45 4D 2D 55 50 2C 20 46 41 53 54 2D 0D 50 41 |'EM-UP, FAST-.PA| 000000B0: 43 45 44 20 47 41 4D 45 20 57 49 54 48 20 46 4F |CED GAME WITH FO| 000000C0: 55 52 20 54 4F 55 47 48 20 43 4F 55 52 53 45 53 |UR TOUGH COURSES| 000000D0: 0D 46 4F 52 20 59 4F 55 20 54 4F 20 52 41 43 45 |.FOR YOU TO RACE| 000000E0: 20 4F 4E 20 59 4F 55 52 20 44 49 52 54 2D 42 49 | ON YOUR DIRT-BI| 000000F0: 4B 45 2E 0D 0D 20 20 20 20 CF 46 20 43 4F 55 52 |KE... .F COUR| 00000100: 53 45 20 45 41 43 48 20 46 4F 55 52 2D 43 4F 55 |SE EACH FOUR-COU| 00000110: 52 53 45 20 45 56 45 4E 54 0D 49 53 20 55 4E 49 |RSE EVENT.IS UNI| 00000120: 51 55 45 20 2D 2D 20 41 4E 44 20 54 48 45 20 4B |QUE -- AND THE K| 00000130: 45 59 20 54 4F 20 57 49 4E 4E 49 4E 47 0D 45 41 |EY TO WINNING.EA| 00000140: 43 48 20 52 41 43 45 20 49 53 20 42 45 43 4F 4D |CH RACE IS BECOM| 00000150: 49 4E 47 20 46 41 4D 49 4C 49 41 52 20 57 49 54 |ING FAMILIAR WIT| 00000160: 48 0D 45 41 43 48 20 43 4F 55 52 53 45 2C 20 4B |H.EACH COURSE, K| 00000170: 4E 4F 57 49 4E 47 20 57 48 45 52 45 20 53 48 41 |NOWING WHERE SHA| 00000180: 52 50 0D 54 55 52 4E 53 20 41 4E 44 20 54 52 41 |RP.TURNS AND TRA| 00000190: 50 53 20 41 52 45 2E 20 20 C2 55 54 20 59 4F 55 |PS ARE. .UT YOU| 000001A0: 27 56 45 20 47 4F 54 0D 54 4F 20 48 41 56 45 20 |'VE GOT.TO HAVE | 000001B0: 45 4E 4F 55 47 48 20 CE C5 D2 D6 C5 20 54 4F 20 |ENOUGH ..... TO | 000001C0: 42 55 52 4E 20 54 48 45 0D 52 55 42 42 45 52 2E |BURN THE.RUBBER.| 000001D0: 20 20 D2 45 4D 45 4D 42 45 52 2C 20 54 48 49 53 | .EMEMBER, THIS| 000001E0: 20 C9 D3 20 41 20 52 41 43 45 2E 0D 0D 0D 0D 20 | .. A RACE..... | 000001F0: 20 20 20 D4 48 45 52 45 20 41 52 45 20 46 4F 55 | .HERE ARE FOU| 00000200: 52 20 44 49 46 46 45 52 45 4E 54 20 45 56 45 4E |R DIFFERENT EVEN| 00000210: 54 53 2C 0D 45 41 43 48 20 57 49 54 48 20 46 4F |TS,.EACH WITH FO| 00000220: 55 52 20 43 4F 55 52 53 45 53 2E 20 20 D4 48 45 |UR COURSES. .HE| 00000230: 20 45 56 45 4E 54 53 0D 41 52 45 3A 20 CD CF D4 | EVENTS.ARE: ...| 00000240: CF 2D C3 D2 CF D3 D3 2C 20 C5 CE C4 D5 D2 CF 2C |.-....., ......,| 00000250: 20 D3 D5 D0 C5 D2 2D C3 D2 CF D3 D3 0D 41 4E 44 | .....-......AND| 00000260: 20 D4 D2 C9 C1 CC D3 2E 20 20 CD CF D4 CF 2D C3 | ....... ....-.| 00000270: D2 CF D3 D3 20 49 53 20 54 48 45 20 46 49 52 53 |.... IS THE FIRS| 00000280: 54 0D 41 4E 44 20 45 41 53 49 45 53 54 20 45 56 |T.AND EASIEST EV| 00000290: 45 4E 54 2E 20 20 D4 D2 C9 C1 CC D3 20 49 53 20 |ENT. ...... IS | 000002A0: 54 48 45 0D 4D 4F 53 54 20 44 49 46 46 49 43 55 |THE.MOST DIFFICU| 000002B0: 4C 54 2E 0D 0D 20 20 20 20 C9 4E 20 54 48 49 53 |LT... .N THIS| 000002C0: 20 47 41 4D 45 20 59 4F 55 27 52 45 20 43 4F 4E | GAME YOU'RE CON| 000002D0: 53 54 41 4E 54 4C 59 0D 4D 4F 56 49 4E 47 20 46 |STANTLY.MOVING F| 000002E0: 4F 57 41 52 44 2E 20 20 D5 53 45 20 41 20 4A 4F |OWARD. .SE A JO| 000002F0: 59 53 54 49 43 4B 20 49 4E 20 50 4F 52 54 0D 32 |YSTICK IN PORT.2| 00000300: 20 54 4F 20 56 45 45 52 20 4C 45 46 54 20 4F 52 | TO VEER LEFT OR| 00000310: 20 52 49 47 48 54 20 54 4F 20 41 56 4F 49 44 0D | RIGHT TO AVOID.| 00000320: 4F 42 53 54 41 43 4C 45 53 2E 20 20 D4 48 45 20 |OBSTACLES. .HE | 00000330: 46 49 52 45 20 42 55 54 54 4F 4E 20 57 49 4C 4C |FIRE BUTTON WILL| 00000340: 20 50 4F 55 52 0D 4F 4E 20 54 48 45 20 53 50 45 | POUR.ON THE SPE| 00000350: 45 44 2E 20 20 D0 55 4C 4C 49 4E 47 20 42 41 43 |ED. .ULLING BAC| 00000360: 4B 20 54 48 45 0D 4A 4F 59 53 54 49 43 4B 20 57 |K THE.JOYSTICK W| 00000370: 49 4C 4C 20 43 41 55 53 45 20 59 4F 55 20 54 4F |ILL CAUSE YOU TO| 00000380: 20 52 49 44 45 20 41 0D 22 57 48 45 45 4C 49 45 | RIDE A."WHEELIE| 00000390: 22 2C 20 57 48 49 43 48 20 49 4E 43 52 45 41 53 |", WHICH INCREAS| 000003A0: 45 53 20 59 4F 55 52 20 53 50 45 45 44 0D 41 4E |ES YOUR SPEED.AN| 000003B0: 44 20 4A 55 4D 50 49 4E 47 20 41 42 49 4C 49 54 |D JUMPING ABILIT| 000003C0: 59 2E 0D 0D 0D 0D 0D 2D 2D 2D 2D 2D 2D 2D 2D 2D |Y......---------| 000003D0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 000003E0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D 20 20 |-------------. | 000003F0: 20 20 20 C3 20 CF 20 CD 20 CD 20 C1 20 CE 20 C4 | . . . . . . .| 00000400: 20 20 20 D3 20 D5 20 CD 20 CD 20 C1 20 D2 20 D9 | . . . . . . .| 00000410: 0D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |.---------------| 00000420: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00000430: 2D 2D 2D 2D 2D 2D 2D 0D 0D 20 20 20 20 20 CA CF |-------.. ..| 00000440: D9 20 CC C5 C6 D4 20 20 20 20 2D 20 20 4D 4F 56 |. .... - MOV| 00000450: 45 20 4C 45 46 54 0D 20 20 20 20 20 CA CF D9 20 |E LEFT. ... | 00000460: D2 C9 C7 C8 D4 20 20 20 2D 20 20 4D 4F 56 45 20 |..... - MOVE | 00000470: 52 49 47 48 54 0D 20 20 20 20 20 CA CF D9 20 C2 |RIGHT. ... .| 00000480: C1 C3 CB 20 20 20 20 2D 20 20 57 48 45 45 4C 49 |... - WHEELI| 00000490: 45 0D 20 20 20 20 20 CA CF D9 20 C6 CF D2 D7 C1 |E. ... .....| 000004A0: D2 C4 20 2D 20 20 45 4E 44 20 57 48 45 45 4C 49 |.. - END WHEELI| 000004B0: 45 0D 20 20 20 20 20 C6 C9 D2 C5 20 C2 D5 D4 D4 |E. .... ....| 000004C0: CF CE 20 2D 20 20 41 43 43 45 4C 45 52 41 54 45 |.. - ACCELERATE| 000004D0: 0D 0D 20 20 20 20 CA D5 CD D0 C9 CE C7 20 49 53 |.. ....... IS| 000004E0: 20 CF CE CC D9 20 41 43 43 4F 4D 50 4C 49 53 48 | .... ACCOMPLISH| 000004F0: 45 44 20 42 59 0D 44 52 49 56 49 4E 47 20 4F 56 |ED BY.DRIVING OV| 00000500: 45 52 20 54 48 45 20 42 4C 55 45 20 52 41 4D 50 |ER THE BLUE RAMP| 00000510: 53 20 4C 4F 43 41 54 45 44 0D 48 45 52 45 20 41 |S LOCATED.HERE A| 00000520: 4E 44 20 54 48 45 52 45 20 4F 4E 20 54 48 45 20 |ND THERE ON THE | 00000530: 43 4F 55 52 53 45 2E 0D 0D 20 20 20 20 20 20 20 |COURSE... | 00000540: D3 D0 C1 C3 C5 20 50 41 55 53 45 53 20 54 48 45 |..... PAUSES THE| 00000550: 20 47 41 4D 45 2E 0D 20 20 20 20 20 20 20 C6 C9 | GAME.. ..| 00000560: D2 C5 20 52 45 53 54 41 52 54 53 20 54 48 45 20 |.. RESTARTS THE | 00000570: 47 41 4D 45 2E 0D 20 20 20 20 20 20 20 D2 C5 D3 |GAME.. ...| 00000580: D4 CF D2 C5 20 52 45 53 45 54 53 20 54 48 45 20 |.... RESETS THE | 00000590: 47 41 4D 45 2E 0D 0D 0D 20 20 20 20 20 20 20 20 |GAME.... | 000005A0: 20 20 CF 20 C2 20 D3 20 D4 20 C1 20 C3 20 CC 20 | . . . . . . . | 000005B0: C5 20 D3 0D 0D 20 20 20 20 C2 41 53 49 43 41 4C |. ... .ASICAL| 000005C0: 4C 59 2C 20 45 56 45 52 59 20 4F 54 48 45 52 20 |LY, EVERY OTHER | 000005D0: 4F 42 4A 45 43 54 20 4F 4E 0D 54 48 45 20 43 4F |OBJECT ON.THE CO| 000005E0: 55 52 53 45 2C 20 49 4E 43 4C 55 44 49 4E 47 20 |URSE, INCLUDING | 000005F0: 4F 54 48 45 52 20 42 49 4B 45 53 2C 0D 43 41 4E |OTHER BIKES,.CAN| 00000600: 20 43 41 55 53 45 20 59 4F 55 20 54 4F 20 43 52 | CAUSE YOU TO CR| 00000610: 41 53 48 2C 20 53 4F 20 59 4F 55 20 4D 55 53 54 |ASH, SO YOU MUST| 00000620: 0D 41 56 4F 49 44 20 54 48 45 4D 2E 20 20 C9 4E |.AVOID THEM. .N| 00000630: 20 53 4F 4D 45 20 50 4C 41 43 45 53 20 54 48 49 | SOME PLACES THI| 00000640: 43 4B 0D 42 55 53 48 45 53 20 47 52 4F 57 20 49 |CK.BUSHES GROW I| 00000650: 4E 20 54 48 45 20 52 4F 41 44 2E 20 20 D9 4F 55 |N THE ROAD. .OU| 00000660: 20 4D 55 53 54 0D 4D 4F 56 45 20 41 52 4F 55 4E | MUST.MOVE AROUN| 00000670: 44 20 54 48 45 53 45 20 42 55 53 48 45 53 20 4F |D THESE BUSHES O| 00000680: 52 20 4A 55 4D 50 20 4F 56 45 52 0D 54 48 45 4D |R JUMP OVER.THEM| 00000690: 20 55 53 49 4E 47 20 41 20 52 41 4D 50 2E 20 20 | USING A RAMP. | 000006A0: D2 45 4D 45 4D 42 45 52 20 54 48 41 54 20 59 4F |.EMEMBER THAT YO| 000006B0: 55 0D 4A 55 4D 50 20 46 41 52 54 48 45 52 20 57 |U.JUMP FARTHER W| 000006C0: 48 45 4E 20 59 4F 55 20 50 55 4C 4C 20 42 41 43 |HEN YOU PULL BAC| 000006D0: 4B 20 4F 4E 20 54 48 45 0D 4A 4F 59 53 54 49 43 |K ON THE.JOYSTIC| 000006E0: 4B 20 41 4E 44 20 57 48 45 45 4C 49 45 20 55 50 |K AND WHEELIE UP| 000006F0: 20 54 48 45 20 52 41 4D 50 2E 0D C1 4C 53 4F 20 | THE RAMP...LSO | 00000700: 52 45 4D 45 4D 42 45 52 20 54 48 41 54 20 59 4F |REMEMBER THAT YO| 00000710: 55 20 4D 55 53 54 20 41 4C 52 45 41 44 59 0D 42 |U MUST ALREADY.B| 00000720: 45 20 52 49 44 49 4E 47 20 41 20 57 48 45 45 4C |E RIDING A WHEEL| 00000730: 49 45 20 49 46 20 59 4F 55 20 57 41 4E 54 20 54 |IE IF YOU WANT T| 00000740: 4F 0D 43 4C 45 41 52 20 41 20 47 52 45 41 54 20 |O.CLEAR A GREAT | 00000750: 44 49 53 54 41 4E 43 45 20 4F 4E 20 41 20 52 41 |DISTANCE ON A RA| 00000760: 4D 50 2E 0D D3 4F 4D 45 54 49 4D 45 53 20 59 4F |MP...OMETIMES YO| 00000770: 55 27 4C 4C 20 57 41 4E 54 20 54 4F 20 4A 55 4D |U'LL WANT TO JUM| 00000780: 50 20 46 41 52 2C 0D 53 4F 4D 45 54 49 4D 45 53 |P FAR,.SOMETIMES| 00000790: 20 4E 4F 54 2E 0D 0D 0D 0D 20 20 20 20 20 20 20 | NOT..... | 000007A0: 20 20 20 20 20 20 20 D2 20 C1 20 CD 20 D0 20 D3 | . . . . .| 000007B0: 0D 0D 20 20 20 20 D2 41 4D 50 53 20 41 52 45 20 |.. .AMPS ARE | 000007C0: 42 4C 55 45 2E 20 20 C9 46 20 59 4F 55 20 44 52 |BLUE. .F YOU DR| 000007D0: 49 56 45 0D 4F 56 45 52 20 54 48 45 4D 2C 20 59 |IVE.OVER THEM, Y| 000007E0: 4F 55 20 57 49 4C 4C 20 42 45 43 4F 4D 45 20 41 |OU WILL BECOME A| 000007F0: 49 52 42 4F 52 4E 45 2E 0D D9 4F 55 20 57 4F 4E |IRBORNE...OU WON| 00000800: 27 54 20 46 41 4C 4C 20 2D 2D 20 55 4E 4C 45 53 |'T FALL -- UNLES| 00000810: 53 20 59 4F 55 20 4C 41 4E 44 20 4F 4E 0D 41 4E |S YOU LAND ON.AN| 00000820: 20 4F 42 53 54 41 43 4C 45 2E 20 20 20 C9 46 20 | OBSTACLE. .F | 00000830: 59 4F 55 27 52 45 20 52 49 44 49 4E 47 20 41 0D |YOU'RE RIDING A.| 00000840: 57 48 45 45 4C 49 45 2C 20 59 4F 55 27 4C 4C 20 |WHEELIE, YOU'LL | 00000850: 4A 55 4D 50 20 4D 55 43 48 20 46 41 52 54 48 45 |JUMP MUCH FARTHE| 00000860: 52 2C 0D 53 4F 4D 45 54 49 4D 45 53 20 43 4C 45 |R,.SOMETIMES CLE| 00000870: 41 52 49 4E 47 20 41 4E 20 4F 42 53 54 41 43 4C |ARING AN OBSTACL| 00000880: 45 20 54 48 41 54 0D 57 41 53 20 54 4F 4F 20 57 |E THAT.WAS TOO W| 00000890: 49 44 45 20 54 4F 20 52 49 44 45 20 41 52 4F 55 |IDE TO RIDE AROU| 000008A0: 4E 44 20 41 4E 59 57 41 59 2E 0D 0D 20 20 20 20 |ND ANYWAY... | 000008B0: 20 20 20 20 20 20 20 20 20 20 C2 20 D5 20 CD 20 | . . . | 000008C0: D0 20 D3 0D 0D 20 20 20 20 D7 41 54 43 48 20 4F |. ... .ATCH O| 000008D0: 55 54 20 46 4F 52 20 C2 D5 CD D0 D3 2E 20 20 D9 |UT FOR ...... .| 000008E0: 4F 55 20 48 41 56 45 20 54 4F 0D 45 49 54 48 45 |OU HAVE TO.EITHE| 000008F0: 52 20 41 56 4F 49 44 20 54 48 45 4D 20 4F 52 20 |R AVOID THEM OR | 00000900: 52 49 44 45 20 D3 CC CF D7 CC D9 20 4F 56 45 52 |RIDE ...... OVER| 00000910: 0D 54 48 45 4D 2E 20 20 D4 48 45 53 45 20 42 55 |.THEM. .HESE BU| 00000920: 4D 50 53 20 4C 4F 4F 4B 20 4C 49 4B 45 20 42 52 |MPS LOOK LIKE BR| 00000930: 4F 57 4E 0D 52 49 42 53 20 49 4E 20 54 48 45 20 |OWN.RIBS IN THE | 00000940: 52 4F 41 44 2E 0D 0D 0D 0D 20 20 D2 CF C3 CB D3 |ROAD..... .....| 00000950: 2C 20 D4 D2 C5 C5 D3 20 C1 CE C4 20 D4 C9 D2 C5 |, ..... ... ....| 00000960: D3 20 C9 CE 20 D4 C8 C5 20 D2 CF C1 C4 0D 0D 20 |. .. ... ...... | 00000970: 20 20 20 D4 48 45 53 45 20 4D 55 53 54 20 42 45 | .HESE MUST BE| 00000980: 20 41 56 4F 49 44 45 44 2E 20 20 C5 49 54 48 45 | AVOIDED. .ITHE| 00000990: 52 0D 59 4F 55 20 4D 55 53 54 20 52 49 44 45 20 |R.YOU MUST RIDE | 000009A0: 41 52 4F 55 4E 44 20 54 48 45 4D 20 4F 52 20 4A |AROUND THEM OR J| 000009B0: 55 4D 50 0D 4F 56 45 52 20 54 48 45 4D 20 2D 2D |UMP.OVER THEM --| 000009C0: 20 C9 C6 20 54 48 45 52 45 27 53 20 41 20 52 41 | .. THERE'S A RA| 000009D0: 4D 50 20 49 4E 0D 46 52 4F 4E 54 20 4F 46 20 54 |MP IN.FRONT OF T| 000009E0: 48 45 4D 2E 0D 0D 20 20 20 CC CF C7 D3 20 C1 CE |HEM... .... ..| 000009F0: C4 20 D7 C1 D4 C5 D2 20 C8 CF CC C5 D3 20 C9 CE |. ..... ..... ..| 00000A00: 20 D4 C8 C5 20 D2 CF C1 C4 0D 0D 20 20 20 20 CC | ... ...... .| 00000A10: CF C7 D3 20 41 4E 44 20 D7 C1 D4 C5 D2 20 C8 CF |... AND ..... ..| 00000A20: CC C5 D3 20 4D 55 53 54 20 42 45 0D 52 49 44 44 |... MUST BE.RIDD| 00000A30: 45 4E 20 4F 56 45 52 20 53 4C 4F 57 4C 59 20 C1 |EN OVER SLOWLY .| 00000A40: CE C4 20 4F 4E 20 41 20 D7 C8 C5 C5 CC C9 C5 2E |.. ON A ........| 00000A50: 0D D4 48 41 54 27 53 20 54 48 45 20 4F 4E 4C 59 |..HAT'S THE ONLY| 00000A60: 20 57 41 59 20 54 48 52 4F 55 47 48 20 54 48 45 | WAY THROUGH THE| 00000A70: 4D 20 2D 2D 0D 55 4E 4C 45 53 53 20 59 4F 55 20 |M --.UNLESS YOU | 00000A80: 43 41 4E 20 4A 55 4D 50 20 54 48 45 4D 20 46 52 |CAN JUMP THEM FR| 00000A90: 4F 4D 20 41 20 42 4C 55 45 0D 52 41 4D 50 2E 0D |OM A BLUE.RAMP..| 00000AA0: 0D 0D 0D 0D 0D 20 20 20 20 20 20 20 20 20 20 20 |..... | 00000AB0: 20 20 20 C8 20 C9 20 CE 20 D4 20 D3 0D 0D 20 20 | . . . . ... | 00000AC0: 20 20 D9 4F 55 20 48 41 56 45 20 54 4F 20 50 4C | .OU HAVE TO PL| 00000AD0: 41 59 20 54 48 45 20 47 41 4D 45 20 45 4E 4F 55 |AY THE GAME ENOU| 00000AE0: 47 48 0D 54 4F 20 4C 45 41 52 4E 20 54 48 45 20 |GH.TO LEARN THE | 00000AF0: 50 49 54 46 41 4C 4C 53 2E 20 20 D9 4F 55 27 4C |PITFALLS. .OU'L| 00000B00: 4C 20 4F 4E 4C 59 20 42 45 0D 41 4C 4C 4F 57 45 |L ONLY BE.ALLOWE| 00000B10: 44 20 53 4F 20 4D 41 4E 59 20 43 52 41 53 48 45 |D SO MANY CRASHE| 00000B20: 53 20 53 4F 20 59 4F 55 27 4C 4C 20 48 41 56 45 |S SO YOU'LL HAVE| 00000B30: 0D 54 4F 20 42 45 20 43 41 52 45 46 55 4C 20 54 |.TO BE CAREFUL T| 00000B40: 4F 20 41 56 4F 49 44 20 54 48 45 4D 2E 20 20 D9 |O AVOID THEM. .| 00000B50: 4F 55 0D 4D 55 53 54 20 50 4C 41 43 45 20 41 54 |OU.MUST PLACE AT| 00000B60: 20 4C 45 41 53 54 20 46 49 46 54 48 20 49 4E 20 | LEAST FIFTH IN | 00000B70: 4F 52 44 45 52 20 54 4F 0D 41 44 56 41 4E 43 45 |ORDER TO.ADVANCE| 00000B80: 20 54 4F 20 54 48 45 20 4E 45 58 54 20 43 4F 55 | TO THE NEXT COU| 00000B90: 52 53 45 2E 20 20 C9 46 20 59 4F 55 0D 4B 45 45 |RSE. .F YOU.KEE| 00000BA0: 50 20 43 52 41 53 48 49 4E 47 2C 20 59 4F 55 20 |P CRASHING, YOU | 00000BB0: 57 4F 4E 27 54 20 46 49 4E 49 53 48 20 54 48 45 |WON'T FINISH THE| 00000BC0: 0D 43 4F 55 52 53 45 20 41 4E 44 20 59 4F 55 20 |.COURSE AND YOU | 00000BD0: 57 4F 4E 27 54 20 50 4C 41 43 45 20 41 54 20 41 |WON'T PLACE AT A| 00000BE0: 4C 4C 2E 0D 0D 20 20 20 20 D4 48 49 53 20 47 41 |LL... .HIS GA| 00000BF0: 4D 45 20 49 53 20 4D 4F 52 45 20 46 55 4E 20 54 |ME IS MORE FUN T| 00000C00: 48 41 4E 20 49 54 0D 41 50 50 45 41 52 53 20 41 |HAN IT.APPEARS A| 00000C10: 54 20 46 49 52 53 54 2E 20 20 C7 49 56 45 20 49 |T FIRST. .IVE I| 00000C20: 54 20 46 49 46 54 45 45 4E 0D 4D 49 4E 55 54 45 |T FIFTEEN.MINUTE| 00000C30: 53 20 41 4E 44 20 59 4F 55 27 4C 4C 20 42 45 20 |S AND YOU'LL BE | 00000C40: 4D 4F 55 54 48 49 4E 47 20 43 55 52 53 45 53 0D |MOUTHING CURSES.| 00000C50: 41 4E 44 20 50 52 45 53 53 49 4E 47 20 54 48 45 |AND PRESSING THE| 00000C60: 20 D2 C5 D3 D4 CF D2 C5 20 4B 45 59 20 46 4F 52 | ....... KEY FOR| 00000C70: 20 22 4F 4E 45 0D 4D 4F 52 45 20 47 41 4D 45 22 | "ONE.MORE GAME"| 00000C80: 2E 0D 0D 0D 0D 20 20 20 20 C6 4F 52 20 52 45 41 |..... .OR REA| 00000C90: 53 4F 4E 53 20 54 4F 4F 20 4E 55 4D 45 52 4F 55 |SONS TOO NUMEROU| 00000CA0: 53 20 54 4F 0D 4D 45 4E 54 49 4F 4E 2C 20 D3 D5 |S TO.MENTION, ..| 00000CB0: D0 C5 D2 C2 C9 CB C5 20 44 4F 45 53 4E 27 54 20 |....... DOESN'T | 00000CC0: 52 45 54 55 52 4E 20 54 4F 0D CC CF C1 C4 D3 D4 |RETURN TO.......| 00000CD0: C1 D2 2E 20 20 D9 4F 55 20 4D 55 53 54 20 52 45 |... .OU MUST RE| 00000CE0: 53 45 54 20 59 4F 55 52 0D 43 4F 4D 50 55 54 45 |SET YOUR.COMPUTE| 00000CF0: 52 20 41 4E 44 20 52 45 42 4F 4F 54 20 22 53 54 |R AND REBOOT "ST| 00000D00: 41 52 22 2E 0D 20 20 20 20 20 20 20 20 20 20 20 |AR".. | 00000D10: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000D20: 20 20 20 20 20 20 CA CC CA 0D 20 20 20 20 20 20 | .... | 00000D30: 20 2A 2A 2A 2A 20 C5 4E 44 20 CF 46 20 D4 45 58 | **** .ND .F .EX| 00000D40: 54 20 2A 2A 2A 2A 0D |T ****. |
..^U:FUNWARE. S U P E R B I K E
.. BY SCOTT ELDER.. FROM TH
E CREATOR OF LAST MONTH'S.KING'S RANSOM
COMES SUPERBIKE, AN.ARCADE-STYLE, SMASH-
'EM-UP, FAST-.PACED GAME WITH FOUR TOUGH
COURSES.FOR YOU TO RACE ON YOUR DIRT-BI
KE... OF COURSE EACH FOUR-COURSE EVEN
T.IS UNIQUE -- AND THE KEY TO WINNING.EA
CH RACE IS BECOMING FAMILIAR WITH.EACH C
OURSE, KNOWING WHERE SHARP.TURNS AND TRA
PS ARE. BUT YOU'VE GOT.TO HAVE ENOUGH N
ERVE TO BURN THE.RUBBER. REMEMBER, THIS
IS A RACE..... THERE ARE FOUR DIFFER
ENT EVENTS,.EACH WITH FOUR COURSES. THE
EVENTS.ARE: MOTO-CROSS, ENDURO, SUPER-C
ROSS.AND TRIALS. MOTO-CROSS IS THE FIRS
T.AND EASIEST EVENT. TRIALS IS THE.MOST
DIFFICULT... IN THIS GAME YOU'RE CON
STANTLY.MOVING FOWARD. USE A JOYSTICK I
N PORT.2 TO VEER LEFT OR RIGHT TO AVOID.
OBSTACLES. THE FIRE BUTTON WILL POUR.ON
THE SPEED. PULLING BACK THE.JOYSTICK W
ILL CAUSE YOU TO RIDE A."WHEELIE", WHICH
INCREASES YOUR SPEED.AND JUMPING ABILIT
Y......---------------------------------
-----. C O M M A N D S U M M A R Y
.--------------------------------------.
. JOY LEFT - MOVE LEFT. JOY
RIGHT - MOVE RIGHT. JOY BACK -
WHEELIE. JOY FORWARD - END WHEELI
E. FIRE BUTTON - ACCELERATE.. JU
MPING IS ONLY ACCOMPLISHED BY.DRIVING OV
ER THE BLUE RAMPS LOCATED.HERE AND THERE
ON THE COURSE... SPACE PAUSES THE
GAME.. FIRE RESTARTS THE GAME..
RESTORE RESETS THE GAME....
O B S T A C L E S.. BASICALLY, EVER
Y OTHER OBJECT ON.THE COURSE, INCLUDING
OTHER BIKES,.CAN CAUSE YOU TO CRASH, SO
YOU MUST.AVOID THEM. IN SOME PLACES THI
CK.BUSHES GROW IN THE ROAD. YOU MUST.MO
VE AROUND THESE BUSHES OR JUMP OVER.THEM
USING A RAMP. REMEMBER THAT YOU.JUMP F
ARTHER WHEN YOU PULL BACK ON THE.JOYSTIC
K AND WHEELIE UP THE RAMP..ALSO REMEMBER
THAT YOU MUST ALREADY.BE RIDING A WHEEL
IE IF YOU WANT TO.CLEAR A GREAT DISTANCE
ON A RAMP..SOMETIMES YOU'LL WANT TO JUM
P FAR,.SOMETIMES NOT..... R
A M P S.. RAMPS ARE BLUE. IF YOU DR
IVE.OVER THEM, YOU WILL BECOME AIRBORNE.
.YOU WON'T FALL -- UNLESS YOU LAND ON.AN
OBSTACLE. IF YOU'RE RIDING A.WHEELIE,
YOU'LL JUMP MUCH FARTHER,.SOMETIMES CLE
ARING AN OBSTACLE THAT.WAS TOO WIDE TO R
IDE AROUND ANYWAY... B U M
P S.. WATCH OUT FOR BUMPS. YOU HAVE
TO.EITHER AVOID THEM OR RIDE SLOWLY OVER
.THEM. THESE BUMPS LOOK LIKE BROWN.RIBS
IN THE ROAD..... ROCKS, TREES AND TIRE
S IN THE ROAD.. THESE MUST BE AVOIDED
. EITHER.YOU MUST RIDE AROUND THEM OR J
UMP.OVER THEM -- IF THERE'S A RAMP IN.FR
ONT OF THEM... LOGS AND WATER HOLES IN
THE ROAD.. LOGS AND WATER HOLES MUST
BE.RIDDEN OVER SLOWLY AND ON A WHEELIE.
.THAT'S THE ONLY WAY THROUGH THEM --.UNL
ESS YOU CAN JUMP THEM FROM A BLUE.RAMP..
..... H I N T S.. YOU HA
VE TO PLAY THE GAME ENOUGH.TO LEARN THE
PITFALLS. YOU'LL ONLY BE.ALLOWED SO MAN
Y CRASHES SO YOU'LL HAVE.TO BE CAREFUL T
O AVOID THEM. YOU.MUST PLACE AT LEAST F
IFTH IN ORDER TO.ADVANCE TO THE NEXT COU
RSE. IF YOU.KEEP CRASHING, YOU WON'T FI
NISH THE.COURSE AND YOU WON'T PLACE AT A
LL... THIS GAME IS MORE FUN THAN IT.A
PPEARS AT FIRST. GIVE IT FIFTEEN.MINUTE
S AND YOU'LL BE MOUTHING CURSES.AND PRES
SING THE RESTORE KEY FOR "ONE.MORE GAME"
..... FOR REASONS TOO NUMEROUS TO.MEN
TION, SUPERBIKE DOESN'T RETURN TO.LOADST
AR. YOU MUST RESET YOUR.COMPUTER AND RE
BOOT "STAR"..
JLJ. **** END OF TEXT ****.
×
C64 Image
> CLICK IMAGE PREVIEW FOR FULL MODAL