_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

ISLAND CAPER

FILE INFORMATION

FILENAME(S): ISLAND CAPER

FILE TYPE(S): SEQ

FILE SIZE: 8.7K

FIRST SEEN: 2025-11-30 18:12:25

APPEARS ON: 2 disk(s)

FILE HASH

10e3b4ad6ca32091fb319afa8918aed2ac294bd5ff8ec1a820b164deca7fbaea

FOUND ON DISKS (2 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
DOCS ISLAND CAPER SEQ Sailor, Ganheden 19 0 DOWNLOAD FILE
DATARICH ISLAND CAPER SEQ Sailor, Ganheden 22 1 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00001B60: 4E 2C 20 41 4E 44 20 50  55 4C 4C 20 42 41 43 4B  |N, AND PULL BACK|
00001B70: 2E 20 20 D9 4F 55 20 53  50 59 20 57 49 4C 4C 20  |.  .OU SPY WILL |
00001B80: 46 49 4C 4C 0D 20 20 20  20 20 41 20 43 4F 43 4F  |FILL.     A COCO|
00001B90: 4E 55 54 20 57 49 54 48  20 47 41 53 4F 4C 49 4E  |NUT WITH GASOLIN|
00001BA0: 45 20 41 4E 44 20 42 55  52 59 20 49 54 20 49 4E  |E AND BURY IT IN|
00001BB0: 20 54 48 45 20 47 52 4F  55 4E 44 2E 0D 0D 20 20  | THE GROUND...  |
00001BC0: 20 20 20 D2 45 41 44 49  4E 47 20 54 48 45 20 4D  |   .EADING THE M|
00001BD0: 41 50 0D 0D 20 20 20 20  20 D3 45 4C 45 43 54 20  |AP..     .ELECT |
00001BE0: 54 48 45 20 4D 41 50 20  46 52 4F 4D 20 54 48 45  |THE MAP FROM THE|
00001BF0: 20 54 52 41 50 55 4C 41  54 4F 52 2E 20 20 C9 54  | TRAPULATOR.  .T|
00001C00: 20 57 49 4C 4C 20 53 48  4F 57 20 59 4F 55 20 54  | WILL SHOW YOU T|
00001C10: 48 45 20 46 4F 4C 4C 4F  57 49 4E 47 3A 20 20 31  |HE FOLLOWING:  1|
00001C20: 2E 0D 20 20 20 20 20 C1  20 46 4C 41 53 48 49 4E  |..     . FLASHIN|
00001C30: 47 20 51 55 41 44 52 41  4E 54 20 57 48 45 52 45  |G QUADRANT WHERE|
00001C40: 20 59 4F 55 20 41 52 45  20 43 55 52 52 45 4E 54  | YOU ARE CURRENT|
00001C50: 4C 59 20 4C 4F 43 41 54  45 44 2E 20 20 32 2E 20  |LY LOCATED.  2. |
00001C60: C1 20 44 4F 54 54 45 4E  20 4C 49 4E 45 0D 20 20  |. DOTTEN LINE.  |
00001C70: 20 20 20 53 48 4F 57 49  4E 47 20 54 48 45 20 4C  |   SHOWING THE L|
00001C80: 41 53 54 20 53 45 56 45  52 41 4C 20 51 55 41 44  |AST SEVERAL QUAD|
00001C90: 52 41 4E 54 53 20 54 48  41 54 20 59 4F 55 20 57  |RANTS THAT YOU W|
00001CA0: 41 4C 4B 45 44 20 54 48  52 4F 55 47 48 2E 20 20  |ALKED THROUGH.  |
00001CB0: 33 2E 20 C1 20 46 45 57  0D 20 20 20 20 20 51 55  |3. . FEW.     QU|
00001CC0: 41 44 52 41 4E 54 53 20  43 4F 4E 54 41 49 4E 49  |ADRANTS CONTAINI|
00001CD0: 4E 47 20 53 4D 41 4C 4C  20 57 48 49 54 45 20 53  |NG SMALL WHITE S|
00001CE0: 51 55 41 52 45 53 20 52  45 50 52 45 53 45 4E 54  |QUARES REPRESENT|
00001CF0: 49 4E 47 20 54 48 45 20  4C 4F 43 41 54 49 4F 4E  |ING THE LOCATION|
00001D00: 53 20 4F 46 20 54 48 45  0D 20 20 20 20 20 4D 49  |S OF THE.     MI|
00001D10: 53 53 4C 45 20 53 45 43  54 49 4F 4E 53 2E 0D 0D  |SSLE SECTIONS...|
00001D20: 20 20 20 20 20 CD 49 53  53 4C 45 20 43 4F 4E 53  |     .ISSLE CONS|
00001D30: 54 52 55 43 54 49 4F 4E  0D 0D 20 20 20 20 20 D4  |TRUCTION..     .|
00001D40: 4F 20 41 53 53 45 4D 42  4C 45 20 54 57 4F 20 4D  |O ASSEMBLE TWO M|
00001D50: 49 53 53 4C 45 20 53 45  43 54 49 4F 4E 53 20 46  |ISSLE SECTIONS F|
00001D60: 49 4E 44 20 54 57 4F 20  41 4A 4F 49 4E 49 4E 47  |IND TWO AJOINING|
00001D70: 20 53 45 43 54 49 4F 4E  53 2E 20 20 CE 4F 57 20  | SECTIONS.  .OW |
00001D80: 53 54 41 4E 44 0D 20 20  20 20 20 4F 56 45 52 20  |STAND.     OVER |
00001D90: 54 48 45 20 53 45 43 4F  4E 44 20 53 45 43 54 49  |THE SECOND SECTI|
00001DA0: 4F 4E 2E 20 20 C8 4F 4C  44 20 54 48 45 20 42 55  |ON.  .OLD THE BU|
00001DB0: 54 54 4F 4E 20 44 4F 57  4E 20 41 4E 44 20 50 55  |TTON DOWN AND PU|
00001DC0: 4C 4C 20 42 41 43 4B 2E  20 20 D4 48 45 20 53 45  |LL BACK.  .HE SE|
00001DD0: 43 54 49 4F 4E 0D 20 20  20 20 20 57 49 4C 4C 20  |CTION.     WILL |
00001DE0: 44 52 4F 50 20 54 4F 20  54 48 45 20 47 52 4F 55  |DROP TO THE GROU|
00001DF0: 4E 44 20 41 4E 44 20 43  4F 4E 4E 45 43 54 20 54  |ND AND CONNECT T|
00001E00: 4F 20 54 48 45 20 4F 54  48 45 52 20 53 45 43 54  |O THE OTHER SECT|
00001E10: 49 4F 4E 2E 0D 0D 20 20  20 20 20 C4 45 41 54 48  |ION...     .EATH|
00001E20: 20 41 4E 44 20 53 54 52  45 4E 47 54 48 0D 0D 20  | AND STRENGTH.. |
00001E30: 20 20 20 20 C5 41 43 48  20 D3 50 59 20 53 54 41  |    .ACH .PY STA|
00001E40: 52 54 53 20 57 49 54 48  20 31 30 30 20 55 4E 49  |RTS WITH 100 UNI|
00001E50: 54 53 20 4F 46 20 53 54  52 45 4E 47 48 2E 20 20  |TS OF STRENGH.  |
00001E60: C9 46 20 59 4F 55 20 4C  4F 53 45 20 54 48 45 4D  |.F YOU LOSE THEM|
00001E70: 20 41 4C 4C 2C 20 59 4F  55 20 57 49 4C 4C 0D 20  | ALL, YOU WILL. |
00001E80: 20 20 20 20 44 49 45 20  41 4E 44 20 41 20 54 4F  |    DIE AND A TO|
00001E90: 4D 42 53 54 4F 4E 45 20  57 49 4C 4C 20 41 50 50  |MBSTONE WILL APP|
00001EA0: 45 41 52 20 57 48 45 52  45 20 59 4F 55 20 44 49  |EAR WHERE YOU DI|
00001EB0: 45 44 2C 20 4F 52 20 49  46 20 41 54 20 53 45 41  |ED, OR IF AT SEA|
00001EC0: 2C 20 41 49 52 20 42 55  42 42 4C 45 53 0D 20 20  |, AIR BUBBLES.  |
00001ED0: 20 20 20 57 49 4C 4C 20  41 50 50 45 41 52 2E 20  |   WILL APPEAR. |
00001EE0: 20 D9 4F 55 20 43 41 4E  20 42 55 49 4C 44 20 55  | .OU CAN BUILD U|
00001EF0: 50 20 4C 4F 57 20 53 54  52 45 4E 47 54 48 20 42  |P LOW STRENGTH B|
00001F00: 59 20 41 56 4F 49 44 49  4E 47 20 43 4F 4D 42 41  |Y AVOIDING COMBA|
00001F10: 54 20 41 4E 44 20 54 52  41 50 53 2E 0D 20 20 20  |T AND TRAPS..   |
00001F20: 20 20 C9 46 20 41 20 D3  50 59 20 44 49 45 53 20  |  .F A .PY DIES |
00001F30: 41 54 20 53 45 41 20 41  4E 59 20 4D 49 53 53 4C  |AT SEA ANY MISSL|
00001F40: 45 20 50 41 52 54 53 20  48 45 20 57 41 53 20 43  |E PARTS HE WAS C|
00001F50: 41 52 52 59 49 4E 47 20  57 49 4C 4C 20 42 45 20  |ARRYING WILL BE |
00001F60: 52 41 4E 44 4F 4D 4C 59  0D 20 20 20 20 20 57 41  |RANDOMLY.     WA|
00001F70: 53 48 45 44 20 55 50 20  4F 4E 54 4F 20 4F 4E 45  |SHED UP ONTO ONE|
00001F80: 20 4F 46 20 54 48 45 20  42 45 41 43 48 45 53 2E  | OF THE BEACHES.|
00001F90: 0D 0D 20 20 20 20 20 C5  58 49 54 0D 0D 20 20 20  |..     .XIT..   |
00001FA0: 20 20 D4 48 45 20 4F 4E  4C 59 20 57 41 59 20 4F  |  .HE ONLY WAY O|
00001FB0: 46 20 54 48 45 20 49 53  4C 41 4E 44 20 49 53 20  |F THE ISLAND IS |
00001FC0: 54 48 45 20 53 55 42 20  41 4E 44 20 59 4F 55 20  |THE SUB AND YOU |
00001FD0: 43 41 4E 4E 4F 54 20 4C  45 41 56 45 20 57 49 54  |CANNOT LEAVE WIT|
00001FE0: 48 20 4F 55 54 20 54 48  45 0D 20 20 20 20 20 41  |H OUT THE.     A|
00001FF0: 53 53 45 4D 42 4C 45 44  20 4D 49 53 53 4C 45 0D  |SSEMBLED MISSLE.|
00002000: 0D 20 20 20 20 20 C2 4F  41 52 44 49 4E 47 20 59  |.     .OARDING Y|
00002010: 4F 55 20 53 55 42 4D 41  52 49 4E 45 0D 0D 20 20  |OU SUBMARINE..  |
00002020: 20 20 20 C1 46 54 45 52  20 59 4F 55 20 48 41 56  |   .FTER YOU HAV|
00002030: 45 20 43 4F 4D 50 4C 45  54 45 59 20 41 53 53 45  |E COMPLETEY ASSE|
00002040: 4D 42 4C 45 44 20 54 48  45 20 4D 49 53 53 4C 45  |MBLED THE MISSLE|
00002050: 2C 20 59 4F 55 20 4D 55  53 54 20 4E 45 58 54 20  |, YOU MUST NEXT |
00002060: 46 49 4E 44 20 59 4F 55  52 0D 20 20 20 20 20 53  |FIND YOUR.     S|
00002070: 55 42 4D 41 52 49 4E 45  2C 20 53 4F 4D 45 57 48  |UBMARINE, SOMEWH|
00002080: 45 52 45 20 4F 46 46 20  54 48 45 20 43 4F 41 53  |ERE OFF THE COAS|
00002090: 54 20 4F 46 20 54 48 45  20 4D 41 49 4E 20 49 53  |T OF THE MAIN IS|
000020A0: 4C 41 4E 44 2E 20 20 D9  4F 55 52 20 53 55 42 4D  |LAND.  .OUR SUBM|
000020B0: 41 52 49 4E 45 0D 20 20  20 20 20 57 49 4C 4C 20  |ARINE.     WILL |
000020C0: 53 55 52 46 41 43 45 20  57 48 45 4E 20 59 4F 55  |SURFACE WHEN YOU|
000020D0: 20 41 50 50 52 4F 41 43  48 20 57 49 54 48 20 54  | APPROACH WITH T|
000020E0: 48 45 20 4D 49 53 53 4C  45 2E 20 20 CC 4F 4F 4B  |HE MISSLE.  .OOK|
000020F0: 20 46 4F 52 20 59 4F 55  52 20 53 55 42 20 41 54  | FOR YOUR SUB AT|
00002100: 20 42 4F 54 48 0D 20 20  20 20 20 54 48 45 20 4E  | BOTH.     THE N|
00002110: 4F 52 54 48 57 45 53 54  20 41 4E 44 20 54 48 45  |ORTHWEST AND THE|
00002120: 20 4E 4F 52 54 48 45 41  53 54 20 42 45 41 43 48  | NORTHEAST BEACH|
00002130: 45 53 2E 20 20 D7 48 45  4E 20 59 4F 55 20 53 45  |ES.  .HEN YOU SE|
00002140: 45 20 49 54 20 57 41 44  45 20 4F 55 54 20 54 4F  |E IT WADE OUT TO|
00002150: 20 49 54 2E 20 0D 20 20  20 20 20 D9 4F 55 20 D3  | IT. .     .OU .|
00002160: 50 59 20 57 49 4C 4C 20  4E 4F 54 20 41 55 54 4F  |PY WILL NOT AUTO|
00002170: 4D 41 54 49 43 41 4C 4C  59 20 43 4C 49 4D 42 20  |MATICALLY CLIMB |
00002180: 41 42 4F 41 52 44 20 41  4E 44 20 53 41 49 4C 20  |ABOARD AND SAIL |
00002190: 4F 46 46 20 49 4E 54 4F  20 54 48 45 20 53 55 4E  |OFF INTO THE SUN|
000021A0: 53 45 54 2E 0D 0D 20 20  20 20 20 C5 CE C4 20 CF  |SET...     ... .|
000021B0: C6 20 C6 C9 CC C5 0D 0D  20 20 20 20 20 D4 59 50  |. ......     .YP|
000021C0: 45 44 20 45 4E 54 49 52  45 4C 59 20 42 59 2E 2E  |ED ENTIRELY BY..|
000021D0: 2E 0D 0D 20 20 20 20 20  D4 48 45 20 C3 4F 4D 4D  |...     .HE .OMM|
000021E0: 4F 44 4F 52 45 20 CB 49  44 0D 0D 20 20 20 20 20  |ODORE .ID..     |
000021F0: 28 C3 29 20 31 39 38 35  20 CD 21 D5 D0 CE 20 28  |(.) 1985 .!... (|
00002200: CD C1 C4 21 20 D5 CE C4  C5 D2 C7 D2 CF D5 CE C4  |...! ...........|
00002210: 20 D0 D5 C2 CC C9 C3 C1  D4 C9 CF CE D3 20 CF C6  | ............ ..|
00002220: 20 CE CF D2 D4 C8 20 C1  CD C5 D2 C9 C3 C1 29 0D  | ..... .......).|
00002230: 0D 20 20 20 20 20 D4 4F  20 47 45 54 20 4D 4F 52  |.     .O GET MOR|
00002240: 45 20 47 41 4D 45 20 44  4F 43 53 20 43 41 4C 4C  |E GAME DOCS CALL|
00002250: 20 C4 4F 43 53 20 D2 27  20 D5 53 20 41 54 20 28  | .OCS .' .S AT (|
00002260: 39 31 34 29 2D 36 36 38  2D 33 36 36 34 0D 0D 20  |914)-668-3664.. |
00002270: 20 20 20 20 41 4C 53 4F  20 43 41 4C 4C 20 D0 49  |    ALSO CALL .I|
00002280: 52 41 54 45 53 20 C3 4F  52 4E 45 52 20 CD 41 49  |RATES .ORNER .AI|
00002290: 4E 20 28 33 31 33 29 2D  33 38 36 2D 34 36 39 38  |N (313)-386-4698|
000022A0: 0D 0D 20 20 20 20 20 D4  45 4C 4C 20 54 48 45 4D  |..     .ELL THEM|
000022B0: 20 CD C1 C4 21 20 53 45  4E 54 20 59 41 2E 0D 0D  | ...! SENT YA...|
000022C0: 20 20 20 20 20 31 31 2F  31 34 2F 38 35 0D        |     11/14/85.  |
     ***********************************
**************************************. 
                             DOCS BY : D
OC'S 'R' US.                            
       914 668-3664.     ***************
****************************************
******************..     MAD! PRESENTS..
...     SPY VS SPY II:THE ISLAND CAPER..
     ** INTRODUCTION **..     SPY VS SPY
:THE ISLAND CAPER IS THE SEQUEL TO FIRST
 STAR'S BEST SELLING MAD.     MAGAZINE'S
 OFFICIAL SPY VS. SPY.  THIS ACTION STRA
TEGY GAME FEATURES BOTH.     SPIES PARAC
HUTING ONTO A TROPICAL ISLAND WITH AN AC
TIVE VOLCANO IN A.     DESPERATE RACE TO
 FIND THE BURIED PARTS OF A MISSLE.  IN 
THIS GAME,.     PLAYERS CONSTRUCT THEIR 
OWN BOOBY TRAPS IN AN ATTEMPT TO ELIMINA
TE THE.     OTHER SPY FROM THE SEARCH.. 
    MISSION OBJECTIVE..     YOUR MISSION
, SHOULD YOU CHOOSE TO ACCEPT IT, IS TO 
FIND AND RECOVER ALL.     THREE PARTS OF
 THE TOP SECRET XJ4 1/2 MISSLE.  OF COUR
SE, THE MISSLE PARTS.     ARE LOCATED ON
 SPY ISLAND, A DESERTED (EXCEPT FOR YOUR
 OPPONENT AND THE.     SHARKS) TROPICAL 
ISLAND IN THE MIDDLE OF NOWHERE.  NOT ON
LY WILL YOU.     LOCATE ALL THREE PARTS 
OF THE MISSLE, BUT YOU MUST FULLY ASSEMB
LE IT.     BEFORE BEING ABLE TO TRANSPOR
T IT OFF THE ISLAND VIA YOUR SUBMARINE. 
 BY.     THE WAY, THERE IS ALSO AN ACTIV
E VOLCANO ON THE ISLAND SO YOU WON'T HAV
E.     TOO MUCH TIME...     MOVEMENT..  
   THE LANDSCAPE IS 3 DIMENSIONAL.  MOVI
NG THE JOYSTICK UP OR DOWN WILL SEND.   
  THE PLAYER TO THE BACKGROUND OR FOREGR
OUND OF THE PARTICULAR AREA YOU ARE.    
 VIEWING.  RIGHT OF LEFT WILL MOVE THE P
LAYER TO THE RIGHT OR LEFT OF THE.     A
REA RESPECTIVELY.  IF YOU MOVE TO THE EX
TRIME RIGHT OF LEFT, THE AREA.     WILL 
SCROLL TO REVEAL THE NEXT SECTION OF LAN
DSCAPE.  ALONG THE BACK WALL.     AND TH
E FOREGROUND THERE MAY BE GAPS YOUR SPY 
CAN FIT THROUGH, THINK OF.     THESE AS 
PASSAGEWAYS..     OBJECT MANIPULATION.. 
    FIRST, MOVE WITHIN RANGE OF ANY OBJE
CT OR MOUND OF SAND (REPRESENTED BY.    
 THREE SMALL, WHITE TRIANGLES).  THEN PR
ESS THE JOYSTICK BUTTON. ANY OBJECT.    
 FOUND CAN BE LIFTED.  THE SMALL MOUNDS 
OF SAND MAY REVEAL ONE OF THE.     HIDDE
N ITEMS YOU ARE LOOKING FOR.  IF YOUR NO
T SO LUCKY, IT WILL ACTIVATE.     A BOOB
Y TRAP, BLOWING YOU TO SMITHEREENS......
     KEYS AND THEIR FUNCTIONS..     APPL
E/ATARI..     IN HAND-TO-HAND COMBAT USE
 THE K,L,A AND Z KEYS TO MOVE THE ARM WI
TH THE.     SWORD, IN, OUT, UP, OR DOWN,
 WHILE DEPRESSING THE CONTROL KEY...    
 K = MOVE LEFT.     L = MOVE RIGHT.     
A = MOVE BACK OR UP.     Z = MOVE FORWAR
D OR DOWN.     Q = ACCESS TRAPULATOR.   
  S = START/STOP MUSIC.     SPACE = PICK
 UP/DROP OBJECT.  SELECT OR ACTIVATE A B
OOBY TRAP. START GAME..     ESCAPE = PAU
SE.     CONTROL & DIRECTION KEY = FIRE G
UN, BURY MISSLE, SET TRAP..     APPLE ON
LY.     SPACE = PRESS ONCE TO STOP A SPY
'S MOVEMENT, AGAIN TO DROP AN OBJECT..  
   CONTROL & R TOGETHER = RETURN TO OPTI
ON SCREEN.     CONTROL & RESET = RE-BOOT
 TO PROGRAM..     ATARI ONLY.     OPTION
 = RETURN TO OPTION SCREEN.     RESET = 
RE-BOOT THE PROGRAM..     COMMODORE (JOY
STICK REQUIRED).     F5 = RETURN TO OPTI
ON SCREEN.     RUN/STOP = PAUSE PLAY.   
  S = START/STOP MUSIC.     SPACE = STAR
T NEXT GAME..     TRAPULATOR..     THE T
RAPULATOR IS YOUR DISPLAY.  IT INFORMS Y
OU OF YOUR INVENTORY.  A LIT.     L.E.D 
NEXT TO AN INDICATOR BUTTON MEANS YOU HA
VE IN YOUR INVENTORY AT.     LEAST ONE O
F THOSE ITEMS.  IF YOU FIND AN ITEM ON T
HE ISLAND YOU MAKE PICK.     IT UP BY PR
ESSING THE JOYSTICK BUTTON.  PRESSING TH
E BUTTON AGAIN WILL.     STORE IT IN THE
 TRAPULAOR FOR FUTURE USE...     GUN. . 
    IF YOU FIND THE GUN YOU CAN SHOOT YO
UR OPPONENT, CAUSING HIM TO LOSE SOME.  
   STRENGTH AND MOMENTARILY SPINNING HIM
 OUT OF CONTROL.  POINT THE GUN IN.     
THE DIRECTION OF YOUR OPPONENT AND LINE 
UP YOUR SPY WITH HIM, THEN SHOOT..     P
RESS THE BUTTON AND WHILE HOLDING IT IN,
 PULL BACK.  SOME BULLETS ARE.     DUDS 
AND THE GUN IS NOT ALWAYS FULLY LOADED..
.     HAZARDS..     VOLCANO:A DIGITAL CL
OCK LOCATED IN THE CONTROL PANEL ON THE 
RIGHT OF THE.     TRAPULATOR, INDICATES 
THE TIME WAITING BEFORE THE VOLCANO ERUP
TS.  IF IT.     ERUPTS, BOTH SPIES LOSE 
THE GAME AND THE ISLAND IS COVERED WITH 
LAVA...     QUICKSAND:WHEN EXPLORING THE
 ISLAND YOU WILL SEE DARK PATCHES OF SAN
D.     WHICH ARE QUICKSAND, USE THE TECH
NIQUES RECOMMENDED BY MOST SURVIVORS,.  
   WHICH IS MOVING YOUR JOYSTICK UP AND 
DOWN OR TWIRLING IT IN A CIRCULAR.     M
OTION RAPIDLY WHILE TRYING TO MOVE YOUR 
SPY TO THE EDGE OF THE QUICKSAND..     F
ALLING INTO THE QUICKSAND WILL COST YOU 
PRECIOUS STRENGHT, LOTS OF TIME,.     AN
D MAKE YOU A SITTING DUCK..     DROWNING
:STAYING IN DEEP WATER WILL DRAIN YOUR S
TRENGHT QUICKLY..     SHARK ATTACK:IF SH
ARKS ARE NEAR, YOUR SPY WILL BE PULLED U
NDER TWO OR.     THREE TIMES (YOU MAY AL
SO SEE A FIN).  ON THE NEXT TUG YOU WILL
 DIE...     HAND TO HAND COMBAT..     TH
EN YOU ARE TWO TIMES THE WIDTH OF THE AV
ERAGE SPY AWAY FROM YOUR.     OPPONENT, 
YOU ENTER COMBAT RANGE.  HOLDING YOUR BU
TTON WILL PRODUCE A.     SWORD.  CONTINU
E TO HOLD THE BUTTON AND MOVE THE JOYSTI
CK.  YOUR SPY WILL.     SWING THE SWORD,
 JABBING YOUR OPPPONENT IF HE IS IN RANG
E...     TO SMASH YOUR OPPONENT ON THE H
EAD, HOLD DOWN THE BUTTON WHILE MOVING T
HE.     JOYSTICK FROM THE UP POSITION TO
 THE DOWN POSITION.  TO STAP MOVE THE.  
   JOYSTICK FROM SIDE TO SIDE.  TO MOVE 
YOUR SPY, RELEASE YOUR BUTTON.  IT.     
TAKES ABOUT 33 BLOWS TO KILL A SPY WITH 
100% OF HIS STRENGTH...     BOOBY-TRAPS.
.     YOU MAY SELECT FROM THE FOLLOWING 
BOOBY-TRAPS:COCONUT BOMBS, NAPALM, ROPE.
     SNARES, AND A SHOVEL (FOR DIGGING P
UNJI PITS)...     TO PLACE AND SET A TRA
P..     1. PRESS BUTTON TWICE.     2. MO
VE TRAPULATOR USING BUTTON. LISTEN FOR T
HE BELL..     3. INDICATE THE BOOBY TRAP
 OF YOUR CHOICE, THEN HIT BUTTON..     4
. POSITION SPY AT HIDING PLACE.     5. P
RESS BUTTON.  PULL JOYSTICK FORWARD.  IT
 IS SET...     SNARES..     TO SET THIS,
 SELECT ROPE.  NOW CLIMB A FOREGROUND TR
EE (PUSH AGAINST THE.     SIDE OF A TREE
, AND HOLD YOUR MAN THERE) THE SPY WILL 
TIE THE ROPE TO THE.     TREE.  NOW MOVE
 YOUR SPY IN A SMALL RADIUS AROUND THE T
REE.  WHEN YOU.     REACH THE LOCATION W
HERE YOU WISH TO DROP THE SNARES NOOSE, 
HOLD THE.     BUTTON AND PULL BACK.  ANY
 PERSON WALKING OVER IT WILL BE SNAGGED 
AND.     LIFTED INTO THE TREE, BEING TEM
PORARILY DISABLED, LOSING STRENGTH, AND.
     DROPPING ANY MISSLE SECTIONS HE HOL
DS...     OPEN PITS..     MAKE THIS BY D
IGGING A PIT WITH THE SHOVEL.  WITH THE 
SHOVEL IN YOUR HAND.     HOLD THE BUTTON
 DOWN AND PULL BACK ON THE STICK.  YOUR 
SPY WILL DIG A PIT...     PUNJI PITS..  
   FIND A WOODEN STAKE AND PICK IT UP.  
NOW WALK OVER THE PIT, AND YOUR SPY.    
 WILL PUT IT IN AND COVER IT UP...     N
APALM.     SELECT THE FAUCET FROM YOUR T
RAPULATOR.  NOW HOLD YOUR BUTTON DOWN AN
D.     PULL BACK.  YOU SPY WILL NOW BURY
 A NAPALM CANNISTER THAT WILL TORCH ANY.
     UNWARY SPU WHO WALKS OVER IT.  THE 
UNWARY SPY WILL BE REDUCED TO ASHES.    
 (TEMPORARILY)...     COCONUT GASOLINE B
OMB..     SELECT A COCONUT.  HOLD DOWN T
HE BUTTON, AND PULL BACK.  YOU SPY WILL 
FILL.     A COCONUT WITH GASOLINE AND BU
RY IT IN THE GROUND...     READING THE M
AP..     SELECT THE MAP FROM THE TRAPULA
TOR.  IT WILL SHOW YOU THE FOLLOWING:  1
..     A FLASHING QUADRANT WHERE YOU ARE
 CURRENTLY LOCATED.  2. A DOTTEN LINE.  
   SHOWING THE LAST SEVERAL QUADRANTS TH
AT YOU WALKED THROUGH.  3. A FEW.     QU
ADRANTS CONTAINING SMALL WHITE SQUARES R
EPRESENTING THE LOCATIONS OF THE.     MI
SSLE SECTIONS...     MISSLE CONSTRUCTION
..     TO ASSEMBLE TWO MISSLE SECTIONS F
IND TWO AJOINING SECTIONS.  NOW STAND.  
   OVER THE SECOND SECTION.  HOLD THE BU
TTON DOWN AND PULL BACK.  THE SECTION.  
   WILL DROP TO THE GROUND AND CONNECT T
O THE OTHER SECTION...     DEATH AND STR
ENGTH..     EACH SPY STARTS WITH 100 UNI
TS OF STRENGH.  IF YOU LOSE THEM ALL, YO
U WILL.     DIE AND A TOMBSTONE WILL APP
EAR WHERE YOU DIED, OR IF AT SEA, AIR BU
BBLES.     WILL APPEAR.  YOU CAN BUILD U
P LOW STRENGTH BY AVOIDING COMBAT AND TR
APS..     IF A SPY DIES AT SEA ANY MISSL
E PARTS HE WAS CARRYING WILL BE RANDOMLY
.     WASHED UP ONTO ONE OF THE BEACHES.
..     EXIT..     THE ONLY WAY OF THE IS
LAND IS THE SUB AND YOU CANNOT LEAVE WIT
H OUT THE.     ASSEMBLED MISSLE..     BO
ARDING YOU SUBMARINE..     AFTER YOU HAV
E COMPLETEY ASSEMBLED THE MISSLE, YOU MU
ST NEXT FIND YOUR.     SUBMARINE, SOMEWH
ERE OFF THE COAST OF THE MAIN ISLAND.  Y
OUR SUBMARINE.     WILL SURFACE WHEN YOU
 APPROACH WITH THE MISSLE.  LOOK FOR YOU
R SUB AT BOTH.     THE NORTHWEST AND THE
 NORTHEAST BEACHES.  WHEN YOU SEE IT WAD
E OUT TO IT. .     YOU SPY WILL NOT AUTO
MATICALLY CLIMB ABOARD AND SAIL OFF INTO
 THE SUNSET...     END OF FILE..     TYP
ED ENTIRELY BY.....     THE COMMODORE KI
D..     (C) 1985 M!UPN (MAD! UNDERGROUND
 PUBLICATIONS OF NORTH AMERICA)..     TO
 GET MORE GAME DOCS CALL DOCS R' US AT (
914)-668-3664..     ALSO CALL PIRATES CO
RNER MAIN (313)-386-4698..     TELL THEM
 MAD! SENT YA...     11/14/85.
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