_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

Multiple names: LODE RUNNER 2  D, LODE RUNNER 4

FILE INFORMATION

FILENAME(S):
• LODE&nbspRUNNER&nbsp2&nbsp&nbspD<br>• LODE&nbspRUNNER&nbsp4

FILE TYPE(S): SEQ

FILE SIZE: 10.4K

FIRST SEEN: 2025-11-30 18:12:25

APPEARS ON: 2 disk(s)

FILE HASH

13ec8faa5cfe65d95930a5aa577253d47c6235d08e67b9d96bee9642834577af

FOUND ON DISKS (2 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
WAREZ DOCS 1 1 LODE RUNNER 2  D SEQ Sailor, Ganheden 3 2 DOWNLOAD FILE
SEA CHEST LODE RUNNER 4 SEQ Sailor, Ganheden 33 2 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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000000E0: 20 50 45 4F 50 4C 45 20  42 59 20 4D 45 41 4E 53  | PEOPLE BY MEANS|
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000005A0: 4C 20 59 4F 55 20 43 4F  4D 50 4C 45 54 45 2E 20  |L YOU COMPLETE. |
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00000A80: 4E 44 22 20 54 48 41 54  20 48 45 20 41 4E 44 20  |ND" THAT HE AND |
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00000B00: CC 2D C1 80 A3 54 4F 20  43 4F 4E 54 49 4E 55 45  |.-...TO CONTINUE|
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00000B20: 4E 31 0D D3 C3 CF D2 C9  CE C7 3A 0D 20 20 20 20  |N1........:.    |
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00000B50: 2E 31 35 30 30 20 50 4F  49 4E 54 53 0D 20 20 20  |.1500 POINTS.   |
00000B60: 20 20 20 D0 49 43 4B 49  4E 47 20 55 50 20 41 20  |   .ICKING UP A |
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00000C20: 20 57 49 4C 4C 20 41 50  50 45 41 52 20 4F 4E 20  | WILL APPEAR ON |
00000C30: 54 48 45 20 53 43 52 45  45 4E 20 41 54 20 47 41  |THE SCREEN AT GA|
00000C40: 4D 45 27 53 20 45 4E 44  2E 20 20 D4 59 50 45 20  |ME'S END.  .YPE |
00000C50: 49 4E 20 59 4F 55 52 20  49 4E 49 54 49 41 4C 53  |IN YOUR INITIALS|
00000C60: 20 54 48 45 4E 20 50 52  45 53 53 20 D2 C5 D4 D5  | THEN PRESS ....|
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00000C80: 41 4E 20 55 53 45 20 54  48 45 20 4C 45 46 54 20  |AN USE THE LEFT |
00000C90: 41 4E 44 20 52 49 47 48  54 20 43 55 52 53 4F 52  |AND RIGHT CURSOR|
00000CA0: 20 4B 45 59 53 20 54 4F  20 4D 41 4B 45 20 43 4F  | KEYS TO MAKE CO|
00000CB0: 52 52 45 43 54 49 4F 4E  53 20 42 45 46 4F 52 45  |RRECTIONS BEFORE|
00000CC0: 20 50 52 45 53 53 49 4E  47 20 D2 C5 D4 D5 D2 CE  | PRESSING ......|
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00000CE0: CB C5 D9 D3 3A 0D 20 20  20 C3 D4 D2 CC 2D C1 20  |....:.   ....-. |
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00000D00: 49 46 20 53 54 55 43 4B  20 57 49 54 48 4F 55 54  |IF STUCK WITHOUT|
00000D10: 20 4D 45 41 4E 53 20 4F  46 20 44 45 41 54 48 20  | MEANS OF DEATH |
00000D20: 4F 52 20 45 53 43 41 50  45 0D 20 20 20 C3 D4 D2  |OR ESCAPE.   ...|
00000D30: CC 2D CA 20 20 20 20 20  20 53 45 54 53 20 47 41  |.-.      SETS GA|
00000D40: 4D 45 20 54 4F 20 4A 4F  59 53 54 49 43 4B 20 43  |ME TO JOYSTICK C|
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000028F0: 20 D9 4F 55 20 43 41 4E  4E 4F 54 20 C3 4C 45 41  | .OU CANNOT .LEA|
00002900: 52 2C 20 CD 4F 56 45 2C  20 4F 52 20 C5 44 49 54  |R, .OVE, OR .DIT|
00002910: 20 54 48 45 20 47 41 4D  45 20 42 4F 41 52 44 53  | THE GAME BOARDS|
00002920: 20 4F 4E 20 54 48 45 20  4D 41 53 54 45 52 20 44  | ON THE MASTER D|
00002930: 49 53 4B 2E 20 20 D4 48  45 53 45 20 46 55 4E 43  |ISK.  .HESE FUNC|
00002940: 54 49 4F 4E 53 20 41 52  45 20 41 56 41 49 4C 41  |TIONS ARE AVAILA|
00002950: 42 4C 45 20 46 4F 52 20  55 53 45 20 57 49 54 48  |BLE FOR USE WITH|
00002960: 20 41 20 44 41 54 41 20  44 49 53 4B 20 4F 4E 4C  | A DATA DISK ONL|
00002970: 59 2E 80 2A 4C 4E 31 0D                           |Y..*LN1.        |
.*NB"LODE RUNNER4"..*HD2:PAGE .#,LODE RU
NNER,..*PL66:TL60.PLAYING THE GAME:.YOU 
ARE A GALACTIC COMMANDO DEEP IN ENEMY TE
RRITORY.  POWER HUNGRY LEADERS OF THE RE
PRESSIVE BUNGELING EMPIRE HAVE STOLEN A 
FORTUNE IN GOLD FROM THE PEOPLE BY MEANS
 OF EXCESSIVE FAST FOOD TAXES.  YOUR TAS
K?  TO INFILTRATE EACH OF 150 DIFFERENT 
TREASURY ROOMS, EVADE THE DEADLY BUNGELI
NG GUARDS, AND RECOVER EVERY CHEST OF BU
NGELING BOOTY..*LN1.TO..START:.TYPE LOAD
"LR",8.  WHEN READY APPEARS ON THE SCREE
N, TYPE RUN.  LOADING WILL CONTINUE.  AF
TER A MINUTE OR SO, THE PROGRAM AUTOMATI
CALLY BEGINS A SELF-PLAYING DEMO OF THRE
E DIFFERENT LEVELS OF PLAY.  WATCH THEM 
TO GET A SENSE OF GAME PLAY.  TO BEGIN P
LAY, PRESS ANY KEY (EXCEPT "RETURN") OR 
PUSH THE JOYSTICK BUTTON.  YOUR PLAYER W
ILL START TO FLASH.  MOVE YOUR PLAYER OR
 PUSH A JOYSTICK BUTTON TO BEGIN GAME AC
TION..*LN1.IMPORTANT: WHEN USING JOYSTIC
K CONTROL, BE SURE YOUR JOYSTICK IS PLUG
GED INTO PORT #2..*LN1.      KEYBOARD CO
MMANDS:                JOYSTICK..COMMAND
S:.      I = MOVE UP                    
   UP/DOWN/LEFT/RIGHT.      K = MOVE DOW
N                     BUTTON = DIG.     
 J = MOVE LEFT.      L = MOVE RIGHT.    
  U = DIG LEFT.      O = DIG RIGHT.*LN1.
GAME..PLAY:.TO COMPLETE A LEVEL, YOU MUS
T COLLECT ALL THE GOLD CHESTS IN A SCENE
.  WHEN YOU SUCCEED, YOU MAY THEN CLIMB 
TO THE TOP OF THE SCREEN AND ENTER THE N
EXT LEVEL.  YOU WILL ALSO GAIN BONUS POI
NTS AND EARN AN EXTRA LIFE FOR EACH LEVE
L YOU COMPLETE.  YOU START WITH 5 LIVES.
.*LN1.YOU WILL USE YOUR LASER DRILL PIST
OL TO DRILL PITS AND PASSAGEWAYS THROUGH
 BRICK FLOORS.  YOU MAY DIG THROUGH FISS
URED BRICKS ONLY, NOT THROUGH SOLID SURF
ACES, AND HOLES MUST BE DRILLED ALL THE 
WAY THROUGH TO BE EFFECTIVE.  IF A BUNGE
LING GUARD FALLS INTO A PIT AND GETS STU
CK, IT WILL BECOME SAFE (FOR A MOMENT) F
OR YOU TO RUN OVER HIM; ALSO, HE WILL RE
LEASE ANY GOLD HE IS CARRYING.  ANY HOLE
S THAT YOU'VE DRILLED WILL FILL IN AGAIN
 AFTER A PERIOD OF TIME, AND GUARDS CAUG
HT IN THEM WHEN THEY REFILL WILL DIE AND
 BE REPLENISHED BY NEW GUARDS AT THE TOP
 OF THE SCREEN.  BE CAREFUL: GUARDS CAN 
CLIMB OUT OF PITS THAT DO NOT CLOSE UP A
ROUND THEM.  YOUR PLAYER, HOWEVER, CANNO
T CLIMB OUT OF PITS AND WILL DIE IF TRAP
PED IN A PIT THAT IS ONLY A SINGLE BRICK
 WIDE..*LN1.YOU WILL NOTICE THAT GOLD CH
ESTS CARRIED BY ENEMY GUARDS CEASE TO BE
 VISIBLE.  IF YOU HAVE PICKED UP ALL THE
 VISIBLE GOLD ON THE SCREEN AND THE LADD
ER LEADING TO THE NEXT LEVEL HAS NOT YET
 APPEARED OR YOU CANNOT REACH THE NEXT L
EVEL BY CLIMBING TO THE HIGHEST PART OF 
THE SCREEN, ONE OR MORE OF THE GUARDS IS
 STILL CARRYING GOLD.  YOU MUST TRAP THE
 GUARDS IN A PIT AND PICK UP THEIR GOLD.
  IF AN ENEMY CARRYING GOLD FALLS INTO A
 "DEAD END" THAT HE AND YOU ARE UNABLE T
O LEAVE, YOU WILL NOT BE ABLE TO GET THA
T GOLD CHEST SAFELY.  IF STUCK IN A "DEA
D END" PRESS CTRL-A..TO CONTINUE (SEE BE
LOW)..*LN1.SCORING:.      COMPLETING A L
EVEL.............1500 POINTS.      PICKI
NG UP A GOLD CHEST.........250.      TRA
PPING AN ENEMY................75.      E
NEMY DYING IN A HOLE............75.*LN1.
HIGH..SCORES:.IF YOU ACHIEVE A NEW HIGH 
SCORE, A HIGH SCORE LIST WILL APPEAR ON 
THE SCREEN AT GAME'S END.  TYPE IN YOUR 
INITIALS THEN PRESS RETURN.  NOTE: YOU C
AN USE THE LEFT AND RIGHT CURSOR KEYS TO
 MAKE CORRECTIONS BEFORE PRESSING RETURN
..*LN1.SPECIAL..KEYS:.   CTRL-A      ABO
RTS MAN IF STUCK WITHOUT MEANS OF DEATH 
OR ESCAPE.   CTRL-J      SETS GAME TO JO
YSTICK CONTROL.   CTRL-K      SETS GAME 
TO KEYBOARD CONTROL.   RETURN      IN DE
MO, DISPLAYS CURRENT HIGH SCORE LIST.   
CTRL-R      TERMINATES CURRENT GAME (ENT
ER DEMO MODE).   -           SLOWS DOWN 
OVERALL GAME SPEED (PRESS REPEATEDLY).  
 +           SPEEDS UP OVERALL GAME SPEE
D (PRESS REPEATEDLY).   RUN/STOP    FREE
ZES ACTION UNTIL RUN/STOP HIT AGAIN.   C
TRL-D      TOGGLES DIRECTION OF DIG (FOR
WARD OR BEHIND).   CTRL-Z      TOGGLES I
RIS-IN/IRIS-OUT SCENE CHANGE FEATURE.*LN
1.CHEAT..KEYS:.   CTRL-U      ADVANCES A
 LEVEL.   CTRL-F      ADDS ADDITIONAL LI
VES/PLAYERS.*LN1.USING EITHER OF THE TWO
 "CHEAT KEYS" FORFEITS YOUR HIGH SCORE A
TTEMPT FOR THAT GAME.  SO DOES BEGINNING
 A SESSION AT ANY LEVEL OTHER THAN THE F
IRST (LEVEL 1)..*LN1.MAKING..YOUR..OWN..
GAMES:.THE GAME GENERATOR ("EDIT MODE") 
LETS YOU DESIGN, MOVE, ERASE, PLAYTEST, 
AND SAVE TO DISK YOUR OWN UNIQUE LODE RU
NNER GAMES - WITH NO PROGRAMMING KNOWLED
GE REQUIRED!  YOU MAY ALSO USE THIS EDIT
OR TO ACCESS DIRECTLY (THEN PLAY) ANY OF
 LODE RUNNER'S 150 DIFFERENT GAME SCREEN
S, AS WELL AS TO ERASE HIGH SCORES AND P
REPARE NEW DATA DISKS FOR USE IN SAVING 
YOUR OWN GAME CREATIONS.  DON'T PANIC.  
IT'S ALL REMARKABLY EASY..THE FOLLWING C
HART SUMMARIZES THE STEPS INVOLVED IN MA
KING YOUR OWN GAMES.  DETAILED INSTRUCTI
ONS ARE GIVEN IN THE SECTIONS THAT FOLLO
W..*LN1.              HOW..TO..MAKE..YOU
R..OWN..GAMES:SUMMARY.      WHAT..TO..DO
               HOW..TO..DO..IT.*LN1.1. E
NTER "EDIT MODE"         PRESS CTRL-E FR
OM DEMO MODE.                           
  (OR CTRL-R THEN CTRL-E FROM.          
                   GAME IN PROGRESS).2. 
PUT "INITIALIZED"         (SEE "INITIALI
ZING YOUR DATA DISK").   DATA DISK INTO 
DISK.   DRIVE..3. DESIGN YOUR GAME      
    USE I-J-K-M KEYS TO MOVE CURSOR;.   
                          USE 0-9 TO MAK
E SHAPES.4. SAVE YOUR GAME            PR
ESS CTRL-S.5. PLAY YOUR GAME            
PRESS CTRL-Q TO "QUIT" GAME GENERATOR;. 
                            PRESS P (AND
 RETURN) TO "PLAY".*LN1.1. ENTERING..EDI
T..MODE:.FIRST YOU MUST ENTER EDIT MODE.
  IF YOU ARE PLAYING A GAME, PRESS CTRL-
R TO END THE GAME, THEN PRESS CTRL-E (FO
R "EDIT").  IF YOU ARE STARTING FROM THE
 SELF-PLAYING DEMO MODE, SIMPLY PRESS CT
RL-E.  THE LODE RUNNER BOARD EDITOR SCRE
EN WILL APPEAR, ALLOWING YOU TO ENTER TH
E FOLLOWING SINGLE-KEY EDITING COMMANDS:
.*LN2.      E  (FOR "EDIT").      P  (FO
R "PLAY").      I  (FOR "INITIALIZE").  
    C  (FOR "CLEAR").      M  (FOR "MOVE
").      S  (FOR "SCORE").THESE COMMANDS
 ARE EXPLAINED IN THE INSTRUCTIONS BELOW
..*LN1.2. INITIALIZING..YOUR..DATA..DISK
:.BEFORE DESIGNING YOUR FIRST GAME BOARD
, YOU MUST PREPARE A LODE RUNNER DATA DI
SK ON WHICH TO SAVE YOUR CREATIONS.  THI
S IS A TWO STEP PROCESS.  FIRST, YOU MUS
T INITIALIZE A BLANK DATA DISK BY NORMAL
 MEANS AS OUTLINED IN YOUR DISK DRIVE MA
NUAL.  SECOND, YOU MUST CUSTOMIZE THE IN
ITIALIZED DISK FOR LODE RUNNER USE IN TH
E FOLLOWING WAY; A) WITH AN "INITIALIZED
" DISK ON HAND, RESTART YOUR LODE RUNNER
 DISK AND ENTER EDIT MODE.  B) PRESS I F
OR "INITIALIZE". C) REMOVE YOUR LODE RUN
NER DISK AND INSERT THE NORMALLY INITIAL
IZED DATA DISK INTO THE DRIVE.  PRESS Y 
(FOR YES) IN RESPONSE TO THE SCREEN QUES
TION (ARE YOU SURE?).  D)WHEN THE DISK D
RIVE STOPS WHIRRING, YOUR DATA DISK IS R
EADY TO USE, AND YU CAN USE IT TO CREATE
 AND SAVE 150 DIFFERENT BOARDS WITHOUT R
EINITIALIZING.  NOTE: USE THE "I" COMMAN
D WITH CAUTION AS IT ERASES EVERYTHING O
N THE DISK!  BY THE WAY, THE PROGRAM WIL
L PREVENT YOU FROM INITIALIZING (AND ERA
SING) YOUR LODE RUNNER MASTER DISK..*LN1
.3. DESIGNING..YOUR..OWN..GAME..BOARDS:.
NOW THAT YOU HAVE AN INITIALIZED DATA DI
SK, YOU ARE READY TO CREATE YOUR OWN GAM
ES.  FROM THE LODE RUNNER BOARD EDITOR S
CREEN, PRESS E (FOR EDIT).  YOU WILL BE 
ASKED TO TYPE IN THE NUMBER OF THE GAME 
BOARD YOU WANT TO WORK ON (001-150).  FO
R YOUR FIRST BOARD, USE 001.  TYPE IN TH
E NUMBER, THEN PRESS RETURN.  THE SELECT
ED SCREEN WILL APPEAR..*LN1.NOTE: WHENEV
ER YOU TYPE IN BOARD NUMBERS IN RESPONSE
 TO PROMPTS IN THE BOARD EDITOR, YOU MUS
T TYPE THE ENTIRE THREE DIGIT NUMBER BEF
ORE PRESSING RETURN (I.E., 3 MUST BE ENT
ERED AS 003, 47 AS 047, ETC.)  YOU MAY U
SE THE LEFT AND RIGHT CURSOR KEYS TO SKI
P OVER DIGITS OR TO MAKE CORRECTIONS BEF
ORE PRESSING RETURN..*LN1.THE PROCESS OF
 DESIGNING YOUR OWN BOARDS IS SIMPLE.  T
HERE ARE NINE BASIC SHAPES THAT MAKE UP 
ALL LODE RUNNER GAME BOARDS.  EACH OF TH
ESE SHAPES IS CONTROLLED BY ONE OF NINE 
NUMBER KEYS (1-9).  ZERO (0) MAKES A BLA
NK.  TO DESIGN A GAME SCREEN, YOU SIMPLY
 MOVE THE CURSOR AROUND THE SCREEN WITH 
THE CURSOR MOVEMENT KEYS AND PLACE THE S
HAPES WHERE YOU WANT THEM BY PRESSING TH
E APPROPRIATE NUMBER KEYS...*LN1.REMEMBE
R: YOU MUST HAVE AN INITIALIZED DATA DIS
K ON HAND IF YOU ARE GOING TO SAVE YOUR 
CREATIONS TO DISK; YOU CANNOT USE THE LO
DE RUNNER MASTER DISK FOR THIS PURPOSE..
IMPORTANT:..SEE..TIPS..ON..SAVING..YOUR.
.CREATIONS..BELOW.  YOU..MUST..SAVE..YOU
R..GAME..EACH..TIME..YOU..QUIT..THE..GAM
E..GENERATOR, EVEN..TO..PLAYTEST..CURSOR
 MOVEMENT..CONTROLS:.      I = UP A LINE
.      M = DOWN A LINE.      J = LEFT A 
CHARACTER.      K = RIGHT A CHARACTER.*L
N1.THERE ARE A FEW PRACTICAL LIMTIATIONS
 REGARDING THE NUMBER OF OBJECTS YOU CAN
 USE:.*LN1.YOU..MUST..HAVE..ONE.."PLAYER
"..ON..YOUR..GAME..BOARD..FOR..YOUR..GAM
E..TO..BE..PLAYABLE - I.E., NO..MORE,..N
O..LESS..THAN..ONE..LODE..RUNNER..COMMAN
DO..MUST..BE..INCLUDED..IN..YOUR..GAME..
BOARD..DESIGN.  OTHERWISE,..WHEN..YOU..T
RY..PLAYING..YOUR..GAME, YOU..WILL..BE..
RETURNED..TO..DEMO..MODE..*LN1.YOU MAY H
AVE 1,2,3,4 OR 5 ENEMY GUARDS ON A BOARD
.  NO MORE THAN FIVE, NO LESS THAN ONE..
*LN1.THE OTHER SHAPES ALSO HAVE NUMERICA
L LIMITS, THOUGH YOU ARE NOT LIKELY TO E
XCEED THEM.  IF YOU DO, THE PROGRAM WILL
 SIMPLY IGNORE THE EXCESS..*LN1.FROM WIT
HIN THE GAME GENERATOR, YOU MAY ALSO VIE
W ADJACENT LODE RUNNER BOARED BY PRESSIN
G CTRL-F OR CTRL-B..*LN1.4...SAVING..YOU
R..CREATIONS:.WHEN YOU FINISH DESIGNING 
A SCREEN OR WHEN YOU WANT TO PLAY TEST I
T OR TAKE A BREAK....*LN1.      YOU..MUS
T..SAVE..THE..BOARD..ON..YOUR..INITIALIZ
ED..DATA..DISK..BY..TYPING.      CTRL-S.
  IF..YOU..DO..NOT..SAVE..THE..GAME..ON.
.A....DATA..DISK,..THE..BOARD.      WILL
..BE..LOST..WHEN..YOU..EXIT..THE..GAME..
GENERATOR!.*LN1.5. PLAYING..YOUR..GAME:.
AFTER YOU HAVE SAVED A BOARD, TYPE CTRL-
Q (FOR QUIT).  CTLR-Q RETURNS YOU TO THE
 BOARD EDITOR SCREEN.  FROM THERE SIMPLY
 TYPE P AND RETURN TO PLAY THE GAME BOAR
D YOU'VE CREATED..*LN1.OTHER..EDIT..MODE
..COMMANDS:.THE OTHER SINGLE KEY COMMAND
S AVAILABLE FROM THE BOARD EDITOR ARE AS
 FOLLOWS:.P (PLAY) - LETS YOU SELECT ANY
 GAME BOARD YOU DESIRE.  AFTER PRESSING 
P, YOU WILL BE ASKED TO ENTER THE THREE 
DIGIT NUMBER OF THE LEVEL YOU WISH TO PL
AY (001-150).  TYPE IN THE NUMBER AND PR
ESS RETURN.  IF YOU ATTEMPT TO ENTER PLA
Y MODE USING A DISK THAT HAS NO LEVEL 00
1, CONTROL IS RETURNED TO DEMO MODE.  TO
 RESSOLVE THIS, ENTER EDIT MODE AND CREA
TE A FIRST LEVEL..*LN1.S (SCORE) - CLEAR
S HIGH SCORES FROM THE DISK; YOU START H
IGH SCORES OVER AGAIN WITH A CLEAN SLATE
..*LN1.C (CLEAR) - ERASES A GAME BOARD F
ROM THE DISK..*LN1.M (MOVE) - COPIES A B
OARD TO ANOTHER LEVEL NUMBER..*LN1.NOTE:
 YOU CANNOT CLEAR, MOVE, OR EDIT THE GAM
E BOARDS ON THE MASTER DISK.  THESE FUNC
TIONS ARE AVAILABLE FOR USE WITH A DATA 
DISK ONLY..*LN1.
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