M/O MONSTERS DOC
FILE INFORMATION
FILENAME(S): M/O MONSTERS DOC
FILE TYPE(S): SEQ
FILE SIZE: 16.6K
FIRST SEEN: 2025-11-30 18:12:24
APPEARS ON: 1 disk(s)
FILE HASH
161625cb9fc2e1fa42c60fa875eedfc44d9269b8c7de9fec5a050b37fb61aa17
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| DOCUMENTATION 2 | M/O MONSTERS DOC | SEQ | Sailor, Ganheden | 1 | 8 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 80 2A 4E 42 22 4D 2F 4F 20 4D 4F 4E 53 54 45 52 |.*NB"M/O MONSTER| 00000010: 53 20 44 4F 43 22 0D 80 2A 4C 4D 31 3A 52 4D 37 |S DOC"..*LM1:RM7| 00000020: 38 0D 80 2A 30 3D 30 3A 31 3D 31 3A 32 3D 32 3A |8..*0=0:1=1:2=2:| 00000030: 33 3D 33 3A 34 3D 34 3A 4C 4E 32 3A 50 23 31 0D |3=3:4=4:LN2:P#1.| 00000040: 80 2A 48 44 33 3A 2C CD C1 C9 CC 20 CF D2 C4 C5 |.*HD3:,.... ....| 00000050: D2 20 CD CF CE D3 D4 C5 D2 D3 2C D0 C1 C7 C5 20 |. ........,.... | 00000060: 80 23 0D 20 20 20 20 20 D7 45 4C 43 4F 4D 45 20 |.#. .ELCOME | 00000070: 54 4F 20 CD 41 49 4C 20 CF 52 44 45 52 20 CD 4F |TO .AIL .RDER .O| 00000080: 4E 53 54 45 52 53 2C 20 C9 4E 43 2E 20 CC 45 54 |NSTERS, .NC. .ET| 00000090: 20 54 48 45 53 45 20 44 4F 43 53 20 42 45 20 59 | THESE DOCS BE Y| 000000A0: 4F 55 52 20 47 55 49 44 45 20 54 4F 20 54 48 45 |OUR GUIDE TO THE| 000000B0: 0D 20 20 20 20 20 46 41 4E 54 41 53 49 45 53 20 |. FANTASIES | 000000C0: 57 48 49 43 48 20 43 41 4E 20 42 45 20 59 4F 55 |WHICH CAN BE YOU| 000000D0: 52 53 20 54 48 52 4F 55 47 48 20 4F 55 52 20 53 |RS THROUGH OUR S| 000000E0: 45 56 49 43 45 53 2E 20 CF 55 52 20 CD 41 49 4C |EVICES. .UR .AIL| 000000F0: 20 CF D2 44 45 52 20 D0 53 59 43 48 4F 4E 0D 20 | ..DER .SYCHON. | 00000100: 20 20 20 20 C8 45 52 4F 45 53 20 28 4D 4F 52 50 | .EROES (MORP| 00000110: 48 53 20 46 4F 52 20 53 48 4F 52 54 29 20 41 52 |HS FOR SHORT) AR| 00000120: 45 20 54 48 45 20 46 49 4E 45 53 54 20 49 4E 20 |E THE FINEST IN | 00000130: 54 48 45 20 47 41 4C 41 58 59 2E 20 D9 4F 55 52 |THE GALAXY. .OUR| 00000140: 20 57 49 53 48 20 49 53 20 4F 55 52 0D 20 20 20 | WISH IS OUR. | 00000150: 20 20 43 4F 4D 4D 41 4E 44 2E 0D 0D 20 20 20 20 | COMMAND... | 00000160: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000170: 20 20 20 20 20 20 20 20 C6 D2 C5 C5 20 D4 D2 C9 | .... ...| 00000180: C1 CC 20 28 C2 C5 C7 C9 CE CE C5 D2 29 0D 0D 20 |.. (........).. | 00000190: 20 20 20 20 D3 45 4C 45 43 54 20 C6 52 45 45 20 | .ELECT .REE | 000001A0: D4 52 49 41 4C 20 54 4F 20 47 4F 20 53 54 52 41 |.RIAL TO GO STRA| 000001B0: 49 47 48 54 20 54 4F 20 54 48 45 20 4D 4F 52 50 |IGHT TO THE MORP| 000001C0: 48 20 56 41 54 53 20 54 4F 20 50 49 43 4B 20 46 |H VATS TO PICK F| 000001D0: 52 4F 4D 20 4F 55 52 0D 20 20 20 20 20 54 57 45 |ROM OUR. TWE| 000001E0: 4C 56 45 20 42 41 53 49 43 20 4D 4F 52 50 48 20 |LVE BASIC MORPH | 000001F0: 53 54 4F 43 4B 53 2E 20 D4 48 45 4E 20 55 53 45 |STOCKS. .HEN USE| 00000200: 20 59 4F 55 52 20 4A 4F 59 53 54 49 43 4B 20 54 | YOUR JOYSTICK T| 00000210: 4F 20 4D 4F 56 45 20 54 48 45 20 48 49 48 47 4C |O MOVE THE HIHGL| 00000220: 49 47 48 54 0D 20 20 20 20 20 46 52 4F 4D 20 4D |IGHT. FROM M| 00000230: 4F 52 50 48 20 54 4F 20 4D 4F 52 50 48 20 41 4E |ORPH TO MORPH AN| 00000240: 44 20 50 52 45 53 53 20 54 48 45 20 42 55 54 54 |D PRESS THE BUTT| 00000250: 4F 4E 20 57 48 45 4E 20 59 4F 55 20 48 41 56 45 |ON WHEN YOU HAVE| 00000260: 20 54 48 45 20 4F 4E 45 20 59 4F 55 20 57 41 4E | THE ONE YOU WAN| 00000270: 54 2E 0D 0D 20 20 20 20 20 C1 20 CD 4F 52 50 48 |T... . .ORPH| 00000280: 20 D3 55 4D 4D 41 52 59 20 53 43 52 45 45 4E 20 | .UMMARY SCREEN | 00000290: 57 49 4C 4C 20 41 50 50 45 41 52 2C 20 41 4E 44 |WILL APPEAR, AND| 000002A0: 20 59 4F 55 20 4D 55 53 54 20 54 59 50 45 20 49 | YOU MUST TYPE I| 000002B0: 4E 20 41 20 4E 41 4D 45 20 46 4F 52 20 54 48 45 |N A NAME FOR THE| 000002C0: 0D 20 20 20 20 20 4D 4F 52 50 48 20 59 4F 20 55 |. MORPH YO U| 000002D0: 20 48 41 56 45 20 43 48 4F 53 45 4E 2E 20 C9 46 | HAVE CHOSEN. .F| 000002E0: 20 59 4F 55 20 43 48 4F 4F 53 45 20 54 48 45 20 | YOU CHOOSE THE | 000002F0: 4F 4E 45 20 50 4C 41 59 45 52 20 4F 50 54 49 4F |ONE PLAYER OPTIO| 00000300: 4E 2C 20 59 4F 55 20 57 49 4C 4C 20 42 45 0D 20 |N, YOU WILL BE. | 00000310: 20 20 20 20 53 50 49 52 49 54 45 44 20 54 4F 20 | SPIRITED TO | 00000320: 54 48 45 20 42 41 54 54 4C 45 46 49 45 4C 44 20 |THE BATTLEFIELD | 00000330: 41 53 20 53 4F 4F 4E 20 41 53 20 59 4F 55 20 50 |AS SOON AS YOU P| 00000340: 52 45 53 53 20 D2 45 54 55 52 4E 20 28 41 46 54 |RESS .ETURN (AFT| 00000350: 45 52 20 54 59 50 49 4E 47 20 49 4E 0D 20 20 20 |ER TYPING IN. | 00000360: 20 20 54 48 45 20 4E 41 4D 45 29 2E 20 C9 46 20 | THE NAME). .F | 00000370: 54 57 4F 20 48 55 4D 41 4E 20 53 20 41 52 45 20 |TWO HUMAN S ARE | 00000380: 50 4C 41 59 49 4E 47 2C 20 59 4F 55 27 4C 4C 20 |PLAYING, YOU'LL | 00000390: 47 4F 20 54 4F 20 54 48 45 20 42 41 54 54 4C 45 |GO TO THE BATTLE| 000003A0: 46 49 45 4C 44 0D 20 20 20 20 20 41 46 54 45 52 |FIELD. AFTER| 000003B0: 20 54 48 45 20 53 45 43 4F 4E 44 20 50 4C 41 59 | THE SECOND PLAY| 000003C0: 45 52 20 48 41 53 20 43 48 4F 53 45 4E 20 41 4E |ER HAS CHOSEN AN| 000003D0: 44 20 4E 41 4D 45 44 20 48 49 53 20 4D 4F 52 50 |D NAMED HIS MORP| 000003E0: 48 2E 0D 0D 20 20 20 20 20 C1 54 20 54 48 45 20 |H... .T THE | 000003F0: 43 4F 4E 43 4C 55 53 49 4F 4E 20 4F 46 20 45 41 |CONCLUSION OF EA| 00000400: 43 48 20 43 4F 4E 54 45 53 54 2C 20 59 4F 55 20 |CH CONTEST, YOU | 00000410: 57 49 4C 4C 20 48 41 56 45 20 41 20 43 48 41 4E |WILL HAVE A CHAN| 00000420: 43 45 20 54 4F 20 52 45 50 45 41 54 20 54 48 45 |CE TO REPEAT THE| 00000430: 0D 20 20 20 20 20 42 41 54 54 4C 45 2E 20 C9 46 |. BATTLE. .F| 00000440: 20 59 4F 55 27 52 45 20 50 4C 41 59 49 4E 47 20 | YOU'RE PLAYING | 00000450: 41 47 41 49 4E 53 54 20 54 48 45 20 43 4F 4D 50 |AGAINST THE COMP| 00000460: 55 54 45 52 2C 20 59 4F 55 20 43 41 4E 20 41 53 |UTER, YOU CAN AS| 00000470: 4B 20 46 4F 52 20 41 0D 20 20 20 20 20 44 49 46 |K FOR A. DIF| 00000480: 46 45 52 45 4E 54 20 4F 50 50 4F 4E 45 4E 54 20 |FERENT OPPONENT | 00000490: 41 53 20 57 45 4C 4C 2E 20 C9 46 20 59 4F 55 20 |AS WELL. .F YOU | 000004A0: 43 48 4F 4F 53 45 20 4E 4F 54 20 54 4F 20 52 45 |CHOOSE NOT TO RE| 000004B0: 50 45 41 54 20 54 48 45 20 42 41 54 54 4C 45 2C |PEAT THE BATTLE,| 000004C0: 20 47 41 4D 45 0D 20 20 20 20 20 43 4F 4E 54 52 | GAME. CONTR| 000004D0: 4F 4C 20 57 49 4C 4C 20 52 45 54 55 52 4E 20 54 |OL WILL RETURN T| 000004E0: 4F 20 54 48 45 20 4F 52 20 49 47 49 4E 41 4C 20 |O THE OR IGINAL | 000004F0: 4F 50 54 49 4F 4E 53 20 53 43 52 45 45 4E 2E 0D |OPTIONS SCREEN..| 00000500: 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 00000510: 20 20 20 20 CF D0 C5 D2 C1 D4 C9 CE C7 20 CD CF | ......... ..| 00000520: CE D3 D4 C5 D2 D3 20 C9 CE 20 D4 C8 C5 20 C2 C1 |...... .. ... ..| 00000530: D4 D4 CC C5 C6 C9 C5 CC C4 0D 0D 20 20 20 20 20 |........... | 00000540: 31 2E 20 D0 4C 41 59 45 52 20 C3 4F 4C 4F 52 20 |1. .LAYER .OLOR | 00000550: 41 4E 44 20 C3 4F 4E 54 52 4F 4C 20 2D 20 D0 4C |AND .ONTROL - .L| 00000560: 41 59 45 52 20 CF 4E 45 27 53 20 4D 4F 52 50 48 |AYER .NE'S MORPH| 00000570: 20 49 53 20 41 4C 57 41 59 53 20 59 45 4C 4C 4F | IS ALWAYS YELLO| 00000580: 57 2E 0D 20 20 20 20 20 D0 4C 41 59 45 52 20 D4 |W.. .LAYER .| 00000590: 57 4F 27 53 20 28 4F 52 20 54 48 45 20 43 4F 4D |WO'S (OR THE COM| 000005A0: 50 55 54 45 52 27 53 20 49 46 20 4F 4E 4C 59 20 |PUTER'S IF ONLY | 000005B0: 4F 4E 45 20 48 55 4D 41 4E 20 49 53 20 50 4C 41 |ONE HUMAN IS PLA| 000005C0: 59 49 4E 47 29 20 49 53 20 41 4C 57 41 59 53 0D |YING) IS ALWAYS.| 000005D0: 20 20 20 20 20 52 45 44 2E 20 D0 4C 41 59 45 52 | RED. .LAYER| 000005E0: 20 CF 4E 45 27 53 20 53 54 41 54 55 53 20 57 49 | .NE'S STATUS WI| 000005F0: 4E 44 4F 57 20 41 50 50 45 41 52 53 20 4F 4E 20 |NDOW APPEARS ON | 00000600: 54 48 45 20 55 50 50 45 52 20 4C 45 46 54 20 41 |THE UPPER LEFT A| 00000610: 4E 44 20 D0 4C 41 59 45 52 0D 20 20 20 20 20 54 |ND .LAYER. T| 00000620: 57 4F 27 53 20 4F 4E 20 54 48 45 20 55 50 50 45 |WO'S ON THE UPPE| 00000630: 52 20 52 49 47 48 54 2E 20 D5 53 45 20 54 48 45 |R RIGHT. .SE THE| 00000640: 20 4A 4F 59 53 54 49 43 4B 20 54 4F 20 4D 4F 56 | JOYSTICK TO MOV| 00000650: 45 20 59 4F 55 52 20 4D 4F 52 50 48 0D 20 20 20 |E YOUR MORPH. | 00000660: 20 20 28 52 45 50 52 45 53 45 4E 54 45 44 20 42 | (REPRESENTED B| 00000670: 59 20 41 20 53 51 55 41 52 45 29 20 4F 4E 20 54 |Y A SQUARE) ON T| 00000680: 48 45 20 42 49 47 20 4D 41 50 2E 20 CF 56 45 52 |HE BIG MAP. .VER| 00000690: 4C 41 50 20 59 4F 55 52 20 4F 50 50 4F 4E 45 4E |LAP YOUR OPPONEN| 000006A0: 54 27 53 20 53 51 55 41 52 45 0D 20 20 20 20 20 |T'S SQUARE. | 000006B0: 41 4E 44 20 54 48 45 20 44 49 53 50 4C 41 59 20 |AND THE DISPLAY | 000006C0: 57 49 4C 4C 20 43 48 41 4E 47 45 20 53 43 41 4C |WILL CHANGE SCAL| 000006D0: 45 2C 20 46 49 4C 4C 49 4E 47 20 54 48 45 20 53 |E, FILLING THE S| 000006E0: 43 52 45 45 4E 20 57 49 54 48 20 54 48 45 20 53 |CREEN WITH THE S| 000006F0: 45 43 54 4F 52 0D 20 20 20 20 20 59 4F 55 20 41 |ECTOR. YOU A| 00000700: 52 45 20 42 4F 54 48 20 4F 43 43 55 50 59 49 4E |RE BOTH OCCUPYIN| 00000710: 47 20 53 4F 20 59 4F 55 20 43 41 4E 20 46 49 47 |G SO YOU CAN FIG| 00000720: 48 54 20 49 54 20 4F 55 54 20 4D 4F 52 50 48 20 |HT IT OUT MORPH | 00000730: 54 4F 20 4D 4F 52 50 48 20 2E 0D 0D 20 20 20 20 |TO MORPH ... | 00000740: 20 32 2E 20 C8 4F 57 20 54 4F 20 C1 54 54 41 43 | 2. .OW TO .TTAC| 00000750: 4B 20 2D 20 D4 4F 20 55 53 45 20 54 48 45 20 57 |K - .O USE THE W| 00000760: 45 41 50 4F 4E 20 59 4F 55 52 20 4D 4F 52 50 48 |EAPON YOUR MORPH| 00000770: 20 48 41 53 20 52 45 41 44 49 45 44 2D 4C 49 53 | HAS READIED-LIS| 00000780: 54 45 44 20 49 4E 0D 20 20 20 20 20 54 48 45 20 |TED IN. THE | 00000790: 55 50 50 45 52 20 4C 45 46 54 20 4F 46 20 45 41 |UPPER LEFT OF EA| 000007A0: 43 48 20 50 4C 41 59 45 52 27 53 20 53 54 41 54 |CH PLAYER'S STAT| 000007B0: 55 53 20 57 49 4E 44 4F 57 20 2D 20 50 52 45 53 |US WINDOW - PRES| 000007C0: 53 20 54 48 45 20 42 55 54 54 4F 4E 20 41 4E 44 |S THE BUTTON AND| 000007D0: 0D 20 20 20 20 20 53 49 4D 55 4C 54 41 4E 45 4F |. SIMULTANEO| 000007E0: 55 53 4C 59 20 4D 4F 56 45 20 54 48 45 20 4A 4F |USLY MOVE THE JO| 000007F0: 59 53 54 49 43 4B 20 49 4E 20 54 48 45 20 44 49 |YSTICK IN THE DI| 00000800: 52 45 43 54 49 4F 4E 20 59 4F 55 20 57 41 4E 54 |RECTION YOU WANT| 00000810: 20 54 4F 20 46 49 52 45 2C 20 48 49 54 2C 0D 20 | TO FIRE, HIT,. | 00000820: 20 20 20 20 42 52 45 41 54 48 45 2C 20 53 54 49 | BREATHE, STI| 00000830: 4E 47 2C 20 45 54 43 2E 20 D7 48 45 4E 20 59 4F |NG, ETC. .HEN YO| 00000840: 55 20 55 53 45 20 54 48 45 20 52 45 41 44 49 45 |U USE THE READIE| 00000850: 44 20 57 45 41 50 4F 4E 2C 20 49 54 53 20 4E 41 |D WEAPON, ITS NA| 00000860: 4D 45 20 57 49 4C 4C 20 54 55 52 4E 0D 20 20 20 |ME WILL TURN. | 00000870: 20 20 52 45 44 20 49 4E 20 49 54 53 20 53 54 41 | RED IN ITS STA| 00000880: 54 55 53 20 57 49 4E 44 4F 57 2E 20 D7 48 45 4E |TUS WINDOW. .HEN| 00000890: 20 49 54 27 53 20 52 45 4C 4F 41 44 45 44 20 41 | IT'S RELOADED A| 000008A0: 4E 44 20 52 45 41 44 59 20 54 4F 20 42 45 20 46 |ND READY TO BE F| 000008B0: 49 52 45 44 0D 20 20 20 20 20 41 47 41 49 4E 2C |IRED. AGAIN,| 000008C0: 20 49 54 53 20 4E 41 4D 45 20 57 49 4C 4C 20 54 | ITS NAME WILL T| 000008D0: 55 52 4E 20 47 52 45 45 4E 2E 20 54 48 45 20 53 |URN GREEN. THE S| 000008E0: 54 41 54 55 53 20 57 49 4E 44 4F 57 20 41 4C 53 |TATUS WINDOW ALS| 000008F0: 4F 20 4C 4F 53 54 53 20 54 48 45 20 56 49 54 41 |O LOSTS THE VITA| 00000900: 4C 0D 20 20 20 20 20 53 55 50 50 4C 49 45 53 20 |L. SUPPLIES | 00000910: 59 4F 55 20 41 52 45 20 43 41 52 52 59 49 4E 47 |YOU ARE CARRYING| 00000920: 20 2D 20 CC 49 46 45 20 46 4F 52 43 45 2C 20 C6 | - .IFE FORCE, .| 00000930: 4F 4F 44 20 28 4E 45 45 44 45 44 20 54 4F 20 4D |OOD (NEEDED TO M| 00000940: 41 4B 45 20 50 48 59 53 49 43 41 4C 0D 20 20 20 |AKE PHYSICAL. | 00000950: 20 20 41 54 54 41 43 4B 53 29 2C 20 D2 4F 55 4E | ATTACKS), .OUN| 00000960: 44 53 20 28 4E 45 45 44 45 44 20 46 4F 52 20 57 |DS (NEEDED FOR W| 00000970: 45 41 50 4F 4E 53 20 54 48 41 54 20 55 53 45 20 |EAPONS THAT USE | 00000980: 50 52 4F 4A 45 43 54 49 4C 45 53 20 4F 52 20 43 |PROJECTILES OR C| 00000990: 48 45 4D 49 43 41 4C 53 29 0D 20 20 20 20 20 41 |HEMICALS). A| 000009A0: 4E 44 20 C5 4E 45 52 47 59 20 28 4E 45 45 44 45 |ND .NERGY (NEEDE| 000009B0: 44 20 46 4F 52 20 57 45 41 50 4F 4E 53 20 41 4E |D FOR WEAPONS AN| 000009C0: 44 20 44 45 46 45 4E 53 45 53 20 54 48 41 54 20 |D DEFENSES THAT | 000009D0: 52 45 51 55 49 52 45 20 45 4E 45 52 47 59 29 2E |REQUIRE ENERGY).| 000009E0: 20 D7 48 45 4E 0D 20 20 20 20 20 59 4F 55 52 20 | .HEN. YOUR | 000009F0: 53 55 50 50 4C 59 20 42 45 47 49 4E 53 20 54 4F |SUPPLY BEGINS TO| 00000A00: 20 52 55 4E 20 4C 4F 57 20 46 4F 52 20 41 4E 59 | RUN LOW FOR ANY| 00000A10: 20 49 54 45 4D 2C 20 54 48 45 20 49 54 45 4D 27 | ITEM, THE ITEM'| 00000A20: 53 20 4E 41 4D 45 20 57 49 4C 4C 20 54 55 52 4E |S NAME WILL TURN| 00000A30: 0D 20 20 20 20 20 59 45 4C 4C 4F 57 2E 20 D7 48 |. YELLOW. .H| 00000A40: 45 4E 20 49 54 20 52 55 4E 53 20 44 41 4E 47 45 |EN IT RUNS DANGE| 00000A50: 52 4F 55 53 4C 59 20 4C 4F 57 2C 20 54 48 45 20 |ROUSLY LOW, THE | 00000A60: 4E 41 4D 45 20 57 49 4C 4C 20 54 55 52 4E 20 52 |NAME WILL TURN R| 00000A70: 45 44 2E 0D 0D 20 20 20 20 20 33 2E 20 D7 49 4E |ED... 3. .IN| 00000A80: 4E 49 4E 47 20 54 48 45 20 C2 41 54 54 4C 45 20 |NING THE .ATTLE | 00000A90: 2D 20 C5 41 43 48 20 42 41 54 54 4C 45 46 49 45 |- .ACH BATTLEFIE| 00000AA0: 4C 44 20 43 4F 4E 54 41 49 4E 53 20 4F 54 48 45 |LD CONTAINS OTHE| 00000AB0: 52 20 45 4E 45 4D 49 45 53 20 49 4E 0D 20 20 20 |R ENEMIES IN. | 00000AC0: 20 20 41 44 44 49 54 49 4F 4E 20 54 4F 20 54 48 | ADDITION TO TH| 00000AD0: 45 20 4D 4F 52 50 48 20 59 4F 55 20 41 52 45 20 |E MORPH YOU ARE | 00000AE0: 46 49 47 48 54 49 4E 47 2E 20 C9 46 20 59 4F 55 |FIGHTING. .F YOU| 00000AF0: 20 46 41 4C 4C 20 49 4E 54 4F 20 4F 4E 45 20 4F | FALL INTO ONE O| 00000B00: 46 20 54 48 45 0D 20 20 20 20 20 55 52 42 41 4E |F THE. URBAN| 00000B10: 20 52 55 49 4E 53 20 4F 52 20 41 52 45 20 41 54 | RUINS OR ARE AT| 00000B20: 54 41 43 4B 45 44 20 42 59 20 41 20 D7 41 4E 44 |TACKED BY A .AND| 00000B30: 52 4F 49 44 2C 20 59 4F 55 20 4D 55 53 54 20 46 |ROID, YOU MUST F| 00000B40: 41 43 45 20 41 20 54 41 4E 4B 20 4F 52 0D 20 20 |ACE A TANK OR. | 00000B50: 20 20 20 57 41 4E 44 45 52 49 4E 47 20 42 45 41 | WANDERING BEA| 00000B60: 53 54 20 57 48 49 43 48 20 57 49 4C 4C 20 42 45 |ST WHICH WILL BE| 00000B70: 20 55 4E 44 45 52 20 54 48 20 45 20 43 4F 4E 54 | UNDER TH E CONT| 00000B80: 52 4F 4C 20 4F 46 20 59 4F 55 52 20 4F 50 50 4F |ROL OF YOUR OPPO| 00000B90: 4E 45 4E 54 2E 0D 20 20 20 20 20 D3 49 4D 49 4C |NENT.. .IMIL| 00000BA0: 41 52 4C 59 2C 20 59 4F 55 20 57 49 4C 4C 20 43 |ARLY, YOU WILL C| 00000BB0: 4F 4E 54 52 4F 4C 20 54 48 45 20 54 41 4E 4B 20 |ONTROL THE TANK | 00000BC0: 4F 52 20 42 45 41 53 54 20 49 46 20 59 4F 55 52 |OR BEAST IF YOUR| 00000BD0: 20 4F 50 50 4F 4E 45 4E 54 0D 20 20 20 20 20 45 | OPPONENT. E| 00000BE0: 4E 43 4F 55 4E 54 45 52 53 20 4F 4E 45 20 4F 46 |NCOUNTERS ONE OF| 00000BF0: 20 54 48 45 53 45 20 44 49 46 46 49 43 55 4C 54 | THESE DIFFICULT| 00000C00: 49 45 53 2E 20 D3 45 49 5A 45 20 54 48 45 20 4F |IES. .EIZE THE O| 00000C10: 50 50 4F 52 54 55 4E 49 54 59 21 20 C9 54 27 53 |PPORTUNITY! .T'S| 00000C20: 20 41 0D 20 20 20 20 20 57 4F 4E 44 45 52 46 55 | A. WONDERFU| 00000C30: 4C 20 57 41 59 20 54 4F 20 57 45 41 52 20 44 4F |L WAY TO WEAR DO| 00000C40: 57 4E 20 41 4E 20 4F 50 50 4F 53 49 4E 47 20 4D |WN AN OPPOSING M| 00000C50: 4F 52 50 48 27 53 20 4C 49 46 45 20 46 4F 52 43 |ORPH'S LIFE FORC| 00000C60: 45 20 41 54 20 4E 4F 20 52 49 53 4B 20 54 4F 0D |E AT NO RISK TO.| 00000C70: 20 20 20 20 20 59 4F 55 52 20 4F 57 4E 20 4D 4F | YOUR OWN MO| 00000C80: 52 50 48 27 53 20 48 49 44 45 2E 20 D4 48 45 20 |RPH'S HIDE. .HE | 00000C90: 57 49 4E 4E 45 52 20 49 53 20 54 48 45 20 4C 41 |WINNER IS THE LA| 00000CA0: 53 54 20 4D 4F 52 50 48 20 4C 49 56 49 4E 47 20 |ST MORPH LIVING | 00000CB0: 4F 52 20 54 48 45 20 46 49 52 53 54 0D 20 20 20 |OR THE FIRST. | 00000CC0: 20 20 4D 4F 52 50 48 20 54 4F 20 44 45 46 45 41 | MORPH TO DEFEA| 00000CD0: 54 20 35 20 4F 50 50 4F 4E 45 4E 54 53 20 28 49 |T 5 OPPONENTS (I| 00000CE0: 4E 43 4C 55 44 49 4E 47 20 D7 41 4E 44 52 4F 49 |NCLUDING .ANDROI| 00000CF0: 44 53 20 41 4E 44 20 D5 52 42 41 4E 20 C4 45 46 |DS AND .RBAN .EF| 00000D00: 45 4E 44 45 52 53 29 2E 0D 0D 20 20 20 20 20 20 |ENDERS)... | 00000D10: 20 20 20 20 D5 D3 C9 CE C7 20 D4 C8 C5 20 D3 D4 | ..... ... ..| 00000D20: C1 D4 D5 D3 20 D7 C9 CE C4 CF D7 20 CD C5 CE D5 |.... ...... ....| 00000D30: D3 20 D4 CF 20 C3 C8 C1 CE C7 C5 20 D7 C5 C1 D0 |. .. ...... ....| 00000D40: CF CE D3 20 C1 CE C4 20 CF D0 D4 C9 CF CE D3 0D |... ... ........| 00000D50: 0D 20 20 20 20 20 D0 52 45 53 53 20 54 48 45 20 |. .RESS THE | 00000D60: 42 55 54 54 4F 4E 20 54 57 49 43 45 20 57 49 54 |BUTTON TWICE WIT| 00000D70: 48 4F 55 54 20 4D 4F 56 49 4E 47 20 54 48 45 20 |HOUT MOVING THE | 00000D80: 53 54 49 43 4B 20 54 4F 20 52 45 50 4C 41 43 45 |STICK TO REPLACE| 00000D90: 20 54 48 45 0D 20 20 20 20 20 49 4E 46 4F 52 4D | THE. INFORM| 00000DA0: 41 54 49 4F 4E 20 49 4E 20 59 4F 55 52 20 4D 4F |ATION IN YOUR MO| 00000DB0: 52 50 48 27 53 20 53 54 41 54 55 53 20 57 49 4E |RPH'S STATUS WIN| 00000DC0: 44 4F 57 20 57 49 54 48 20 41 20 4D 45 4E 55 20 |DOW WITH A MENU | 00000DD0: 4F 46 20 4F 50 54 49 4F 4E 53 2E 20 D4 48 45 0D |OF OPTIONS. .HE.| 00000DE0: 20 20 20 20 20 C1 54 54 41 43 4B 20 4F 50 54 49 | .TTACK OPTI| 00000DF0: 4F 4E 20 57 49 4C 4C 20 42 45 20 48 49 47 48 4C |ON WILL BE HIGHL| 00000E00: 49 47 48 54 45 44 2E 4A 20 D4 4F 20 43 48 41 4E |IGHTED.J .O CHAN| 00000E10: 47 45 20 57 45 41 50 4F 4E 53 2C 20 50 52 45 53 |GE WEAPONS, PRES| 00000E20: 53 20 54 48 45 20 42 55 54 54 4F 4E 0D 20 20 20 |S THE BUTTON. | 00000E30: 20 20 54 4F 20 53 45 4C 45 43 54 20 C1 54 54 41 | TO SELECT .TTA| 00000E40: 43 4B 2E 20 C1 20 4C 49 53 54 20 4F 46 20 54 48 |CK. . LIST OF TH| 00000E50: 45 20 57 45 41 20 50 4F 4E 53 20 59 4F 55 52 20 |E WEA PONS YOUR | 00000E60: 4D 4F 52 50 48 20 49 53 20 43 41 52 52 59 49 4E |MORPH IS CARRYIN| 00000E70: 47 20 57 49 4C 4C 0D 20 20 20 20 20 41 50 50 45 |G WILL. APPE| 00000E80: 41 52 2E 20 CD 4F 56 45 20 54 48 45 20 48 49 47 |AR. .OVE THE HIG| 00000E90: 48 4C 49 47 48 54 20 54 4F 20 54 48 45 20 57 45 |HLIGHT TO THE WE| 00000EA0: 41 50 4F 4E 20 59 4F 55 20 57 41 4E 54 20 41 4E |APON YOU WANT AN| 00000EB0: 44 20 50 52 45 53 53 20 54 48 45 20 42 55 54 54 |D PRESS THE BUTT| 00000EC0: 4F 4E 0D 20 20 20 20 20 54 4F 20 53 45 4C 45 43 |ON. TO SELEC| 00000ED0: 54 20 49 54 2E 0D 0D 20 20 20 20 20 D4 4F 20 53 |T IT... .O S| 00000EE0: 45 4C 45 43 54 20 4F 50 54 49 4F 4E 53 20 4F 54 |ELECT OPTIONS OT| 00000EF0: 48 45 52 20 54 48 41 4E 20 C1 54 54 41 43 4B 2C |HER THAN .TTACK,| 00000F00: 20 4D 4F 56 45 20 54 48 45 20 48 49 47 48 4C 49 | MOVE THE HIGHLI| 00000F10: 47 48 54 20 54 4F 20 54 48 45 20 4F 50 54 49 4F |GHT TO THE OPTIO| 00000F20: 4E 0D 20 20 20 20 20 59 4F 55 20 57 41 4E 54 20 |N. 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EACH| 000036E0: 20 57 45 41 50 4F 4E 20 4F 46 46 45 52 53 20 49 | WEAPON OFFERS I| 000036F0: 4E 20 54 48 45 20 54 52 41 44 45 2D 4F 46 46 53 |N THE TRADE-OFFS| 00003700: 20 42 45 54 57 45 45 4E 20 50 4F 57 45 52 2C 20 | BETWEEN POWER, | 00003710: 57 45 49 47 48 54 20 41 4E 44 0D 20 20 20 20 20 |WEIGHT AND. | 00003720: 41 4D 4D 55 4E 49 54 49 4F 4E 20 43 4F 4E 53 55 |AMMUNITION CONSU| 00003730: 4D 50 54 49 4F 4E 2E 20 D4 48 45 4E 2C 20 57 48 |MPTION. .HEN, WH| 00003740: 45 4E 20 59 4F 55 20 4D 4F 56 45 20 4F 4E 20 54 |EN YOU MOVE ON T| 00003750: 4F 20 4F 57 4E 45 52 53 48 49 50 20 49 4E 20 54 |O OWNERSHIP IN T| 00003760: 48 45 0D 20 20 20 20 20 D4 4F 55 52 4E 41 4D 45 |HE. .OURNAME| 00003770: 4E 54 20 47 41 4D 45 2C 20 43 48 4F 4F 53 45 20 |NT GAME, CHOOSE | 00003780: 41 4E 44 20 55 53 45 20 57 45 41 50 4F 4E 53 20 |AND USE WEAPONS | 00003790: 41 50 50 52 4F 50 52 49 41 54 45 20 54 4F 20 54 |APPROPRIATE TO T| 000037A0: 48 45 20 53 54 52 45 4E 47 48 54 20 41 4E 44 0D |HE STRENGHT AND.| 000037B0: 20 20 20 20 20 41 42 49 4C 49 54 49 45 53 20 4F | ABILITIES O| 000037C0: 46 20 45 41 43 48 20 4D 4F 52 50 48 20 49 4E 20 |F EACH MORPH IN | 000037D0: 59 4F 55 52 20 53 54 41 42 4C 45 2E 20 C8 45 52 |YOUR STABLE. .ER| 000037E0: 45 20 41 52 45 20 53 4F 4D 45 20 54 49 50 53 20 |E ARE SOME TIPS | 000037F0: 47 4C 45 41 4E 45 44 20 46 52 4F 4D 0D 20 20 20 |GLEANED FROM. | 00003800: 20 20 53 55 43 43 45 53 53 46 55 4C 20 4F 57 4E | SUCCESSFUL OWN| 00003810: 45 52 53 3A 0D 0D 20 20 20 20 20 31 29 20 C9 46 |ERS:.. 1) .F| 00003820: 20 57 45 49 47 48 54 20 49 53 20 41 20 43 4F 4E | WEIGHT IS A CON| 00003830: 43 45 52 4E 20 28 42 45 43 41 55 53 45 20 59 4F |CERN (BECAUSE YO| 00003840: 55 52 20 4D 4F 52 50 48 20 49 53 4E 27 54 20 56 |UR MORPH ISN'T V| 00003850: 45 52 59 20 53 54 52 4F 4E 47 20 41 4E 44 20 49 |ERY STRONG AND I| 00003860: 53 0D 20 20 20 20 20 41 4C 52 45 41 44 59 20 50 |S. ALREADY P| 00003870: 52 45 54 54 59 20 53 4C 4F 57 29 2C 20 47 4F 20 |RETTY SLOW), GO | 00003880: 46 4F 52 20 54 48 45 20 41 55 54 4F 52 49 46 4C |FOR THE AUTORIFL| 00003890: 45 20 4F 52 20 54 48 45 20 C2 4F 4F 52 41 4E 47 |E OR THE .OORANG| 000038A0: 20 28 41 4C 57 41 59 53 0D 20 20 20 20 20 47 55 | (ALWAYS. GU| 000038B0: 41 52 41 4E 54 45 45 44 20 54 4F 20 52 45 54 55 |ARANTEED TO RETU| 000038C0: 52 4E 20 54 4F 20 49 54 53 20 53 45 4E 44 45 52 |RN TO ITS SENDER| 000038D0: 29 20 4F 4E 20 41 20 4D 4F 44 45 53 54 20 42 55 |) ON A MODEST BU| 000038E0: 44 47 45 54 2E 20 C7 4F 20 46 4F 52 20 54 48 45 |DGET. .O FOR THE| 000038F0: 0D 20 20 20 20 20 CE 45 45 44 4C 45 52 20 4F 52 |. .EEDLER OR| 00003900: 20 D3 57 4F 52 44 20 49 46 20 59 4F 55 27 52 45 | .WORD IF YOU'RE| 00003910: 20 41 4C 4C 20 42 55 54 20 42 52 4F 4B 45 2C 20 | ALL BUT BROKE, | 00003920: 46 4F 52 20 54 48 45 20 CC 41 50 49 53 54 4F 4C |FOR THE .APISTOL| 00003930: 20 2D 20 41 20 53 50 49 46 46 59 0D 20 20 20 20 | - A SPIFFY. | 00003940: 20 4C 49 54 54 4C 45 20 4C 41 53 45 52 20 4E 55 | LITTLE LASER NU| 00003950: 4D 42 45 52 20 2D 20 49 46 20 4D 4F 4E 45 59 20 |MBER - IF MONEY | 00003960: 49 53 20 4E 4F 20 4F 42 4A 45 43 54 2E 20 28 20 |IS NO OBJECT. ( | 00003970: CC 41 50 49 53 54 4F 4C 53 2C 20 4C 49 4B 45 20 |.APISTOLS, LIKE | 00003980: 41 4C 4C 0D 20 20 20 20 20 45 4E 45 52 47 59 20 |ALL. ENERGY | 00003990: 57 45 41 50 4F 4E 53 2C 20 52 45 51 55 49 52 45 |WEAPONS, REQUIRE| 000039A0: 20 54 48 45 49 52 20 55 53 45 52 53 20 54 4F 20 | THEIR USERS TO | 000039B0: 4F 57 4E 20 41 4E 44 20 43 41 52 52 59 20 41 4E |OWN AND CARRY AN| 000039C0: 20 C5 4E 45 52 47 59 20 50 41 43 4B 20 54 4F 0D | .NERGY PACK TO.| 000039D0: 20 20 20 20 20 48 4F 4C 44 20 54 48 45 20 45 4E | HOLD THE EN| 000039E0: 45 52 47 59 20 54 48 45 59 20 4E 45 45 44 20 54 |ERGY THEY NEED T| 000039F0: 4F 20 46 49 52 45 2E 20 C2 55 54 20 49 4E 20 52 |O FIRE. .UT IN R| 00003A00: 45 54 55 52 4E 20 46 4F 52 20 54 48 45 20 45 58 |ETURN FOR THE EX| 00003A10: 54 52 41 20 57 45 49 47 48 54 0D 20 20 20 20 20 |TRA WEIGHT. | 00003A20: 41 4E 44 20 43 4F 53 54 2C 20 54 48 45 59 20 44 |AND COST, THEY D| 00003A30: 45 4C 49 56 45 52 20 41 20 4D 49 47 48 54 59 20 |ELIVER A MIGHTY | 00003A40: 57 41 4C 4C 4F 50 2E 29 0D 0D 20 20 20 20 20 32 |WALLOP.).. 2| 00003A50: 29 20 C9 46 20 59 4F 55 27 44 20 4C 49 4B 45 20 |) .F YOU'D LIKE | 00003A60: 54 4F 20 42 45 20 41 42 4C 45 20 54 4F 20 4C 41 |TO BE ABLE TO LA| 00003A70: 55 4E 43 48 20 41 54 54 41 43 4B 53 20 4F 4E 20 |UNCH ATTACKS ON | 00003A80: 54 48 45 20 42 49 47 20 4D 41 50 2C 20 42 55 59 |THE BIG MAP, BUY| 00003A90: 0D 20 20 20 20 20 59 4F 55 52 53 45 4C 46 20 53 |. YOURSELF S| 00003AA0: 4F 4D 45 20 4D 49 53 53 49 4C 45 53 20 4F 52 20 |OME MISSILES OR | 00003AB0: 41 20 42 4F 4D 42 2E 20 C2 55 54 20 44 4F 4E 27 |A BOMB. .UT DON'| 00003AC0: 54 20 45 58 50 45 43 54 20 54 48 45 4D 20 54 4F |T EXPECT THEM TO| 00003AD0: 20 42 45 20 4C 49 47 48 54 20 4F 52 0D 20 20 20 | BE LIGHT OR. | 00003AE0: 20 20 54 4F 20 42 45 20 41 20 4D 4F 44 45 53 54 | TO BE A MODEST| 00003AF0: 20 44 52 41 49 4E 20 4F 4E 20 59 4F 55 52 20 41 | DRAIN ON YOUR A| 00003B00: 4D 4D 55 4E 49 54 49 4F 4E 20 53 55 50 50 4C 59 |MMUNITION SUPPLY| 00003B10: 2E 20 28 CE 4F 54 45 3A 20 C9 46 20 59 4F 55 27 |. (.OTE: .F YOU'| 00003B20: 52 45 20 57 4F 52 52 49 45 44 0D 20 20 20 20 20 |RE WORRIED. | 00003B30: 41 42 4F 55 54 20 57 45 49 47 48 54 2C 20 43 48 |ABOUT WEIGHT, CH| 00003B40: 4F 4F 53 45 20 54 48 45 20 D3 55 4D 4D 41 52 59 |OOSE THE .UMMARY| 00003B50: 20 4F 50 54 49 4F 4E 20 46 4F 52 20 41 4E 4F 54 | OPTION FOR ANOT| 00003B60: 48 45 52 20 4C 4F 4F 4B 20 41 54 20 59 4F 55 52 |HER LOOK AT YOUR| 00003B70: 20 4D 4F 52 50 48 27 53 0D 20 20 20 20 20 42 41 | MORPH'S. BA| 00003B80: 53 49 43 20 54 52 41 49 54 53 2E 20 C9 46 20 59 |SIC TRAITS. .F Y| 00003B90: 4F 55 27 52 45 20 54 52 59 49 4E 47 20 54 4F 20 |OU'RE TRYING TO | 00003BA0: 43 41 52 52 59 20 54 4F 4F 20 4D 55 43 48 2C 20 |CARRY TOO MUCH, | 00003BB0: 54 48 41 54 20 46 41 43 54 20 57 49 4C 4C 20 42 |THAT FACT WILL B| 00003BC0: 45 0D 20 20 20 20 20 52 45 46 4C 45 43 54 45 44 |E. REFLECTED| 00003BD0: 20 49 4E 20 41 20 44 45 43 4C 49 4E 45 20 49 4E | IN A DECLINE IN| 00003BE0: 20 59 4F 55 52 20 D3 50 45 45 44 20 54 52 41 49 | YOUR .PEED TRAI| 00003BF0: 54 2E 29 0D 0D 20 20 20 20 20 33 29 20 D4 48 45 |T.).. 3) .HE| 00003C00: 20 C5 2D 53 54 45 41 4C 45 52 20 49 53 20 41 20 | .-STEALER IS A | 00003C10: 48 41 4E 44 59 20 4C 49 54 54 4C 45 20 44 45 56 |HANDY LITTLE DEV| 00003C20: 49 43 45 20 57 48 49 43 48 20 53 55 43 4B 53 20 |ICE WHICH SUCKS | 00003C30: 54 48 45 20 45 4E 45 52 47 59 20 46 52 4F 4D 0D |THE ENERGY FROM.| 00003C40: 20 20 20 20 20 59 4F 55 52 20 4F 50 50 4F 4E 45 | YOUR OPPONE| 00003C50: 4E 54 27 53 20 C5 2D 50 41 43 4B 2E 20 C9 46 20 |NT'S .-PACK. .F | 00003C60: 59 4F 55 20 47 45 54 20 47 4F 4F 44 20 57 49 54 |YOU GET GOOD WIT| 00003C70: 48 20 49 54 2C 20 59 4F 55 20 43 41 4E 20 41 43 |H IT, YOU CAN AC| 00003C80: 54 55 41 4C 4C 59 20 4C 45 41 56 45 0D 20 20 20 |TUALLY LEAVE. | 00003C90: 20 20 41 20 42 41 54 54 4C 45 20 57 49 54 48 20 | A BATTLE WITH | 00003CA0: 4D 4F 52 45 20 45 4E 45 52 47 59 20 54 48 41 4E |MORE ENERGY THAN| 00003CB0: 20 59 4F 55 20 48 41 44 20 57 48 45 4E 20 59 4F | YOU HAD WHEN YO| 00003CC0: 55 20 45 4E 54 45 52 45 44 20 49 54 2E 0D 0D 20 |U ENTERED IT... | 00003CD0: 20 20 20 20 34 29 20 D4 48 45 20 CD 55 4C 54 49 | 4) .HE .ULTI| 00003CE0: 4C 41 53 20 28 54 48 41 54 27 53 20 52 49 47 48 |LAS (THAT'S RIGH| 00003CF0: 54 2C 20 4C 4F 54 53 20 4F 46 20 4C 41 53 45 52 |T, LOTS OF LASER| 00003D00: 20 42 45 41 4D 53 29 20 41 4E 44 20 54 48 45 20 | BEAMS) AND THE | 00003D10: CD 49 4E 44 53 49 4E 4B 0D 20 20 20 20 20 28 46 |.INDSINK. (F| 00003D20: 4F 52 20 53 4C 4F 57 49 4E 47 20 44 4F 57 4E 20 |OR SLOWING DOWN | 00003D30: 45 56 45 4E 20 54 48 45 20 53 4D 41 52 54 45 53 |EVEN THE SMARTES| 00003D40: 54 20 4D 4F 52 50 48 29 20 42 4F 54 48 20 52 45 |T MORPH) BOTH RE| 00003D50: 51 55 49 52 45 20 54 45 4E 54 41 43 4C 45 53 2C |QUIRE TENTACLES,| 00003D60: 20 41 4E 44 0D 20 20 20 20 20 54 48 45 20 D3 57 | AND. THE .W| 00003D70: 4F 52 44 20 41 4E 44 20 54 48 45 20 C5 2D 20 4D |ORD AND THE .- M| 00003D80: 41 43 45 20 28 20 41 20 57 4F 4E 44 45 52 46 55 |ACE ( A WONDERFU| 00003D90: 4C 20 43 4F 4D 42 49 4E 41 54 49 4F 4E 20 4F 46 |L COMBINATION OF| 00003DA0: 20 45 4C 45 43 54 52 49 43 49 54 59 20 41 4E 44 | ELECTRICITY AND| 00003DB0: 0D 20 20 20 20 20 42 4C 55 4E 54 20 49 4E 53 54 |. BLUNT INST| 00003DC0: 52 55 4D 45 4E 54 29 20 52 45 51 55 49 52 45 20 |RUMENT) REQUIRE | 00003DD0: 48 41 4E 44 53 2E 20 D4 48 45 20 C5 2D 4D 41 43 |HANDS. .HE .-MAC| 00003DE0: 45 2C 20 C6 4C 41 4D 45 52 2C 20 D3 57 4F 52 44 |E, .LAMER, .WORD| 00003DF0: 20 41 4E 44 20 C7 52 41 56 2D 47 55 4E 0D 20 20 | AND .RAV-GUN. | 00003E00: 20 20 20 43 48 4F 49 43 45 53 20 4D 55 53 54 20 | CHOICES MUST | 00003E10: 42 45 20 55 53 45 44 20 41 54 20 43 4C 4F 53 45 |BE USED AT CLOSE| 00003E20: 20 52 41 4E 47 45 2E 0D 0D 20 20 20 20 20 20 20 | RANGE... | 00003E30: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003E40: 20 20 20 20 20 20 20 20 20 20 20 20 20 D3 D5 CE | ...| 00003E50: C4 D2 C9 C5 D3 0D 0D 20 20 20 20 20 C7 4F 20 54 |....... .O T| 00003E60: 4F 20 54 48 45 20 D3 55 4E 44 52 49 45 53 20 44 |O THE .UNDRIES D| 00003E70: 45 50 41 52 54 4D 45 4E 54 20 54 4F 20 4F 55 54 |EPARTMENT TO OUT| 00003E80: 46 49 54 20 59 4F 55 52 53 45 4C 46 20 57 49 54 |FIT YOURSELF WIT| 00003E90: 48 20 54 48 45 20 41 4D 4D 55 4E 49 54 49 4F 4E |H THE AMMUNITION| 00003EA0: 0D 20 20 20 20 20 52 45 51 55 49 52 45 44 20 42 |. REQUIRED B| 00003EB0: 59 20 59 4F 55 52 20 57 45 41 50 4F 4E 53 20 41 |Y YOUR WEAPONS A| 00003EC0: 4E 44 20 49 4E 54 45 4E 54 49 4F 4E 53 2C 20 41 |ND INTENTIONS, A| 00003ED0: 4E 44 20 54 4F 20 42 59 20 41 44 44 49 54 49 4F |ND TO BY ADDITIO| 00003EE0: 4E 41 4C 20 55 53 45 46 55 4C 0D 20 20 20 20 20 |NAL USEFUL. | 00003EF0: 45 51 55 49 50 4D 45 4E 54 20 57 48 45 4E 20 59 |EQUIPMENT WHEN Y| 00003F00: 4F 55 20 43 41 4E 20 41 46 46 4F 52 44 20 49 54 |OU CAN AFFORD IT| 00003F10: 20 41 4E 44 20 59 4F 55 52 20 42 45 41 53 54 20 | AND YOUR BEAST | 00003F20: 49 53 20 53 54 52 4F 4E 47 20 45 4E 4F 55 47 48 |IS STRONG ENOUGH| 00003F30: 20 54 4F 0D 20 20 20 20 20 43 41 52 52 59 20 49 | TO. CARRY I| 00003F40: 54 2E 0D 0D 20 20 20 20 20 C2 45 20 53 55 52 45 |T... .E SURE| 00003F50: 20 54 4F 20 42 55 59 20 46 4F 4F 44 20 49 46 20 | TO BUY FOOD IF | 00003F60: 3A 59 4F 55 20 50 4C 41 4E 20 54 4F 20 55 53 45 |:YOU PLAN TO USE| 00003F70: 20 41 4E 59 20 50 48 59 53 49 43 41 4C 20 41 54 | ANY PHYSICAL AT| 00003F80: 54 41 43 4B 53 2E 20 C2 45 20 53 55 52 45 20 54 |TACKS. .E SURE T| 00003F90: 4F 0D 20 20 20 20 20 42 55 59 20 52 4F 55 4E 44 |O. BUY ROUND| 00003FA0: 53 20 41 4E 44 20 45 4E 45 52 47 59 20 49 46 20 |S AND ENERGY IF | 00003FB0: 59 4F 55 20 50 4C 41 4E 20 54 4F 20 55 53 45 20 |YOU PLAN TO USE | 00003FC0: 57 45 41 50 4F 4E 53 20 57 48 49 43 48 20 52 45 |WEAPONS WHICH RE| 00003FD0: 51 55 49 52 45 20 54 48 45 4D 2E 0D 20 20 20 20 |QUIRE THEM.. | 00003FE0: 20 28 C1 4E 44 20 52 45 4D 45 4D 42 45 52 2C 20 | (.ND REMEMBER, | 00003FF0: 59 4F 55 27 4C 4C 20 4E 45 45 44 20 41 4E 20 C5 |YOU'LL NEED AN .| 00004000: 2D 50 41 43 4B 2C 20 49 46 20 59 4F 55 20 44 4F |-PACK, IF YOU DO| 00004010: 4E 27 54 20 41 4C 52 45 41 44 59 20 4F 57 4E 20 |N'T ALREADY OWN | 00004020: 4F 4E 45 2C 20 54 4F 0D 20 20 20 20 20 43 41 52 |ONE, TO. CAR| 00004030: 52 59 20 59 4F 55 52 20 45 4E 45 52 47 59 2E 29 |RY YOUR ENERGY.)| 00004040: 20 CE 4F 20 4D 4F 52 50 48 20 4D 41 59 20 4F 57 | .O MORPH MAY OW| 00004050: 4E 20 4D 4F 52 45 20 54 48 41 4E 20 4F 4E 45 20 |N MORE THAN ONE | 00004060: 4F 46 20 54 48 45 20 36 20 44 45 46 45 4E 53 45 |OF THE 6 DEFENSE| 00004070: 53 0D 20 20 20 20 20 4F 46 46 45 52 45 44 2E 20 |S. OFFERED. | 00004080: D5 53 45 20 54 48 45 20 C1 51 55 41 4C 55 4E 47 |.SE THE .QUALUNG| 00004090: 20 41 4E 44 20 54 48 45 20 CA 45 54 20 50 41 43 | AND THE .ET PAC| 000040A0: 4B 20 54 4F 20 4F 56 45 52 43 4F 4D 45 20 54 48 |K TO OVERCOME TH| 000040B0: 45 20 4C 41 43 4B 20 4F 46 20 47 49 4C 4C 53 0D |E LACK OF GILLS.| 000040C0: 20 20 20 20 20 4F 52 20 57 49 4E 47 53 20 41 4E | OR WINGS AN| 000040D0: 44 20 54 48 45 20 CD 45 44 49 2D 4B 49 54 20 54 |D THE .EDI-KIT T| 000040E0: 4F 20 4D 41 4B 45 20 55 50 20 46 4F 52 20 4E 4F |O MAKE UP FOR NO| 000040F0: 54 20 4F 57 4E 49 4E 47 20 C8 45 41 4C 49 4E 47 |T OWNING .EALING| 00004100: 2E 20 C1 4E 44 20 55 53 45 0D 20 20 20 20 20 D3 |. .ND USE. .| 00004110: 54 41 52 20 CA 41 56 41 20 41 4E 44 20 CD 45 4D |TAR .AVA AND .EM| 00004120: 4F 52 59 20 D2 CE C1 20 46 4F 52 20 54 45 4D 50 |ORY ... 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(.O US| 00004170: 45 20 41 20 44 45 56 49 43 45 2C 20 53 45 4C 45 |E A DEVICE, SELE| 00004180: 43 54 20 C4 45 56 49 43 45 53 20 41 4E 44 20 54 |CT .EVICES AND T| 00004190: 48 45 4E 20 53 45 4C 45 43 54 20 54 48 45 0D 20 |HEN SELECT THE. | 000041A0: 20 20 20 20 44 45 56 49 43 45 20 59 4F 55 20 57 | DEVICE YOU W| 000041B0: 41 4E 54 20 54 4F 20 55 53 45 20 46 52 4F 4D 20 |ANT TO USE FROM | 000041C0: 54 48 45 20 4D 45 4E 55 20 57 48 49 43 48 20 57 |THE MENU WHICH W| 000041D0: 49 4C 4C 20 41 50 50 45 41 52 2E 29 0D 0D 20 20 |ILL APPEAR.).. | 000041E0: 20 20 20 D9 4F 55 20 4D 41 59 20 53 45 4C 4C 20 | .OU MAY SELL | 000041F0: 57 45 41 50 4F 4E 53 20 41 4E 44 20 44 45 56 49 |WEAPONS AND DEVI| 00004200: 43 45 53 20 42 41 43 4B 20 46 4F 52 20 31 2F 32 |CES BACK FOR 1/2| 00004210: 20 54 48 45 20 4E 55 4D 42 45 52 20 4F 46 20 50 | THE NUMBER OF P| 00004220: 53 59 43 48 4F 4E 53 20 59 4F 55 0D 20 20 20 20 |SYCHONS YOU. | 00004230: 20 50 41 49 44 20 46 4F 52 20 54 48 45 4D 2E 0D | PAID FOR THEM..| 00004240: 0D 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. | 00004250: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00004260: 20 20 2D 33 30 2D 0D | -30-. |
.*NB"M/O MONSTERS DOC"..*LM1:RM78..*0=0:
1=1:2=2:3=3:4=4:LN2:P#1..*HD3:,MAIL ORDE
R MONSTERS,PAGE .#. WELCOME TO MAIL
ORDER MONSTERS, INC. LET THESE DOCS BE Y
OUR GUIDE TO THE. FANTASIES WHICH CA
N BE YOURS THROUGH OUR SEVICES. OUR MAIL
ORDER PSYCHON. HEROES (MORPHS FOR S
HORT) ARE THE FINEST IN THE GALAXY. YOUR
WISH IS OUR. COMMAND...
FREE TRIAL (BEGINNER)..
SELECT FREE TRIAL TO GO STRAIGHT TO
THE MORPH VATS TO PICK FROM OUR. TWE
LVE BASIC MORPH STOCKS. THEN USE YOUR JO
YSTICK TO MOVE THE HIHGLIGHT. FROM M
ORPH TO MORPH AND PRESS THE BUTTON WHEN
YOU HAVE THE ONE YOU WANT... A MORPH
SUMMARY SCREEN WILL APPEAR, AND YOU MUS
T TYPE IN A NAME FOR THE. MORPH YO U
HAVE CHOSEN. IF YOU CHOOSE THE ONE PLAY
ER OPTION, YOU WILL BE. SPIRITED TO
THE BATTLEFIELD AS SOON AS YOU PRESS RET
URN (AFTER TYPING IN. THE NAME). IF
TWO HUMAN S ARE PLAYING, YOU'LL GO TO TH
E BATTLEFIELD. AFTER THE SECOND PLAY
ER HAS CHOSEN AND NAMED HIS MORPH...
AT THE CONCLUSION OF EACH CONTEST, YOU
WILL HAVE A CHANCE TO REPEAT THE. BA
TTLE. IF YOU'RE PLAYING AGAINST THE COMP
UTER, YOU CAN ASK FOR A. DIFFERENT O
PPONENT AS WELL. IF YOU CHOOSE NOT TO RE
PEAT THE BATTLE, GAME. CONTROL WILL
RETURN TO THE OR IGINAL OPTIONS SCREEN..
. OPERATING MONSTERS I
N THE BATTLEFIELD.. 1. PLAYER COLOR
AND CONTROL - PLAYER ONE'S MORPH IS ALWA
YS YELLOW.. PLAYER TWO'S (OR THE COM
PUTER'S IF ONLY ONE HUMAN IS PLAYING) IS
ALWAYS. RED. PLAYER ONE'S STATUS WI
NDOW APPEARS ON THE UPPER LEFT AND PLAYE
R. TWO'S ON THE UPPER RIGHT. USE THE
JOYSTICK TO MOVE YOUR MORPH. (REPRE
SENTED BY A SQUARE) ON THE BIG MAP. OVER
LAP YOUR OPPONENT'S SQUARE. AND THE
DISPLAY WILL CHANGE SCALE, FILLING THE S
CREEN WITH THE SECTOR. YOU ARE BOTH
OCCUPYING SO YOU CAN FIGHT IT OUT MORPH
TO MORPH ... 2. HOW TO ATTACK - TO U
SE THE WEAPON YOUR MORPH HAS READIED-LIS
TED IN. THE UPPER LEFT OF EACH PLAYE
R'S STATUS WINDOW - PRESS THE BUTTON AND
. SIMULTANEOUSLY MOVE THE JOYSTICK I
N THE DIRECTION YOU WANT TO FIRE, HIT,.
BREATHE, STING, ETC. WHEN YOU USE TH
E READIED WEAPON, ITS NAME WILL TURN.
RED IN ITS STATUS WINDOW. WHEN IT'S RE
LOADED AND READY TO BE FIRED. AGAIN,
ITS NAME WILL TURN GREEN. THE STATUS WI
NDOW ALSO LOSTS THE VITAL. SUPPLIES
YOU ARE CARRYING - LIFE FORCE, FOOD (NEE
DED TO MAKE PHYSICAL. ATTACKS), ROUN
DS (NEEDED FOR WEAPONS THAT USE PROJECTI
LES OR CHEMICALS). AND ENERGY (NEEDE
D FOR WEAPONS AND DEFENSES THAT REQUIRE
ENERGY). WHEN. YOUR SUPPLY BEGINS TO
RUN LOW FOR ANY ITEM, THE ITEM'S NAME W
ILL TURN. YELLOW. WHEN IT RUNS DANGE
ROUSLY LOW, THE NAME WILL TURN RED...
3. WINNING THE BATTLE - EACH BATTLEFIE
LD CONTAINS OTHER ENEMIES IN. ADDITI
ON TO THE MORPH YOU ARE FIGHTING. IF YOU
FALL INTO ONE OF THE. URBAN RUINS O
R ARE ATTACKED BY A WANDROID, YOU MUST F
ACE A TANK OR. WANDERING BEAST WHICH
WILL BE UNDER TH E CONTROL OF YOUR OPPO
NENT.. SIMILARLY, YOU WILL CONTROL T
HE TANK OR BEAST IF YOUR OPPONENT. E
NCOUNTERS ONE OF THESE DIFFICULTIES. SEI
ZE THE OPPORTUNITY! IT'S A. WONDERFU
L WAY TO WEAR DOWN AN OPPOSING MORPH'S L
IFE FORCE AT NO RISK TO. YOUR OWN MO
RPH'S HIDE. THE WINNER IS THE LAST MORPH
LIVING OR THE FIRST. MORPH TO DEFEA
T 5 OPPONENTS (INCLUDING WANDROIDS AND U
RBAN DEFENDERS)... USING THE ST
ATUS WINDOW MENUS TO CHANGE WEAPONS AND
OPTIONS.. PRESS THE BUTTON TWICE WIT
HOUT MOVING THE STICK TO REPLACE THE.
INFORMATION IN YOUR MORPH'S STATUS WIN
DOW WITH A MENU OF OPTIONS. THE. ATT
ACK OPTION WILL BE HIGHLIGHTED.J TO CHAN
GE WEAPONS, PRESS THE BUTTON. TO SEL
ECT ATTACK. A LIST OF THE WEA PONS YOUR
MORPH IS CARRYING WILL. APPEAR. MOVE
THE HIGHLIGHT TO THE WEAPON YOU WANT AN
D PRESS THE BUTTON. TO SELECT IT...
TO SELECT OPTIONS OTHER THAN ATTACK,
MOVE THE HIGHLIGHT TO THE OPTION. Y
OU WANT BEFORE PRESSING THE BUTTON. HERE
'S WHAT EACH OPTION DOES:.. ATTACK -
BRINGS UP THE WEAPONS AND NATURAL ATTAC
KS YOUR MORPH HAS AT ITS. DISPOSAL..
. MAP - RETURNS YOU TO THE BATTLEFIE
LD WITHOUT CHANGING ANYTHING... DEVI
CE - BRINGS UP A LIST OF DEVICES AVAILAB
LE IN THE INTERMEDIATE AND. TOURNAME
NT GAMES (DEVICES LIKE MEDIKITS FOR HEAL
ING, DRUGS FOR TEMPORARY. BOOSTS IN
SPEED AND MIND, ETC.) ALSO, AT ALL LEVEL
S, SELECTING DEVICES. BRINGS YOU A R
EPORT ON HOW MUCH YOU HAVE LEFT IN THE W
AY OF ROUNDS,. ENERGY AND FOOD...
DEFENSE OFF - TURNS OFF THE DEFENSE YO
U ARE CARRYING, IF YOU'RE CARRYING.
ONE. DEFENSES USE ENERGY WHEN THEY ARE A
CTIVATED BY AN ATTACK. IF YOUR. ENER
GY SUPPLY IS LOW AND YOUR ONLY REMAINING
WEAPON IS AN ENERGY WEAPON,. YOU MI
GHT PREFER TO GO WITH A "THE BEST DEFENS
E IS A GOOD OFFENSE". STRATEGY...
SPECIAL - BRINGS UP A LIST OF ACTIONS
YOU CAN TAKE. SELECTING PAUSE (BY. P
RESSING THE BUTTON) PAUSES THE GAME UNTI
L EITHER PLAYER PRESSES A. JOYSTICK
BUTTON. FOR A DESCRIPTION OF THE QUIT AN
D SURRENDER OPTIONS,. SEE THE DESCRI
PTION OF THE TOUR NAMENT OPTION ON PAGE
5... IMPORTANT NOTE : MAIL ORDER MON
STERS INC. STRONGLY URGES THAT YOU.
PRACTICE SELECTING OPTIONS - PARTICULARL
Y WEAPONS - WHILE ON THE BIG. MAP. I
T CAN BE FATAL TO FUMBLE WITH YOUR OPTIO
NS WHILE YOUR MORPH IS. BEIGN PURSUE
D BY A DETERMINED ENEMY...
RENTAL (INTERMEDIATE LEVEL)..
AS IN THE FREE TRIAL GAME, AFTER EA
CH CONTEST YOU WILL BE GIVEN THE. OP
PORTUNITY TO FIGHT AGAIN, AND IF YOU'RE
PLAYING AGAINST THE COMPUTER. YOU MA
Y ASK FOR A DIFFERENT OPPONENT (WHICH TH
E CMOPUTER WILL PICK. RANDOMLY) FOR
THE REPLAY. THERE ARE TWO IMPORTANT DIFF
ERENCES BETWEEN. THE FREE TRIAL AND
RENTAL OPTIONS... 1. IN MORPH MEADOW
- WHEN THE PROGRAM FINISHES LOADING (AF
TER YOU MAKE. YOUR CHOICE OF LEVEL A
ND RESPOND TO THE CMOPUTER'S PROMPT TO T
YPE IN A. NAME FOR YOUR OWNER), YOU'
LL FIND YOUR OWNER STANDING ON MORPH MEA
DOW.. WALK YOUR OWNER (WITH YOUR JOY
STICK) OVER THE VATS TO PICK OUT A MORPH
.. THEN LEAD THE MORPH TO THE WEAPON
SHOP TO BUY WEAPONS AND SUNDRIES. (
DESCRIBED ON PAGE7). FINALLY LEAD IT DOW
N TO THE TRANSMAT (MATTER. TRANSMISS
ION) BOOTH FOR TRANSMISSION) BOOTH FOR T
RANSMISSION TO A. BATTLEFIELD...
YOU'LL HAVE A TOTAL OF 1000 PSYCHONS TO
SPEND ON A MORPH PLUS ANY TRAIT. UP
GRADES , EXTRAS AND EQUIPMENT YOU MAY WA
NT TO PURCHASE. AS YOU MAKE. YOUR SE
LECTIONS, WATCH THE TOP PORTION OF THE S
CREEN FOR INFORMATION. ABOUT HOW TO
PROCEED. AND IF YOU MAKE A MISTAKE, DON'
T WORRY. BEFORE YOU. LEAVE THE VATS,
YOU'LL HAVE ONE LAST CHANCE TO SAY WHET
HER OR NOT YOU. WANT THE MORPH YOU'V
E BEEN WORKING ON. IF YOU ANSWER NO, YOU
'LL RETURN. TO THE MEADOW SO YOU CAN
START OVER... 2. CHOOSING THE CONTE
ST AND THE TERRAIN - WHEN ALL HUMAN PLAY
ERS HAVE. LED THEIR MORPHS INTO THE
TRANSMAT BOOTH, ONE PLAYER WILL CHOOSE T
HE. BATTLEGROUND, AND THE OTHER WILL
CHOOSE AMONG THREE POSSIBLE CONTESTS..
IF YOU GET TO CHOOSE THE BATTLE GROU
ND, THINK CAREFULLY ABOUT WHETHER. Y
OUR MORPH - OR YOUR OPPONENT'S MORPH - H
AS THE EQUIPMENT (GILLS, WINGS,. ETC
.,) BEST SUITED FOR A CONTEST IN THE TER
RAIN YOU ARE CONSIDERING. AND. THEN
HOPE YOUR OPPONENT DOESN'T PICK A CONTES
T TOTTALLY UNSUITED FOR. YOUR BEAST.
HERE ARE THE CONTEST POSSIBILITIES:..
* DESTRUCTION - THE SAME GAME AS IS O
FFERED AT THE FREE TRIAL LEVEL,. MOR
PH AGAINST MORPH UNTIL SOMEONE IS DEFEAT
ED OR ONE OF THE MORPHS HAS. KILLED
5 OPPONENTS ( INCLUDING WANDROIDS AND UR
BAN DEFENDERS)... * CAPTURE THE FLAG
ES - THERE ARE EIGHT FLAGS AVAILABLE ON
THE BIG MAP.. THEY MUST BE COLLECTED
IN ORDER. TO FIND OUT WHICH FLAG IS WHI
CH, YOU. MUST RUN INTO AND BACK OUT
OF AN AREA CONTAINING A FLAG, AVOIKING O
R. KILLING THE GUARD (WHICH WILL BE
UNDER YOUR OPPONENT'S CONTROL) IN THE.
PROCESS. AFTER FINDING FLAG 1, START
LOOKING FOR FLAG 2, ETC. YOU WIN BY.
COLLECTING ALL 8 FLAGS OR BY KILLING YO
UR OPPONENT'S MORPH BEFORE IT CAN. C
OLLECT ALL 8 FLAGS... * THE HORDE -
A HORDE OF INVADERS UNDER COMPUTER CONTR
OL WILL START AT. THE TIP OF THE SCR
EEN AND MOVE DOWNWARD. YOU AND YOUR FELL
OW PLAYER -. HUMAN OR COMPUTER - MUS
T COOPERATE TO KEEP THE HORDLING FROM RE
ACHING. THE BOTTOM. THE WINNER IS WH
OEVER DESTROYS THE MOST HORDLINGS. IF.
HORDLINGS MAKE IT ALL THE WAY, YOU BO
TH LOSE. (NOTE: MISSILES AND BOMBS.
MAY NOT BE USED AGAINST HORDLINGS.)..
THE TOURNAMEN
T GAME.. WHEN YOU'RE READY TO TACKLE
THE ULTIMATE CHALLENGE, SELECT THE.
TOURNAMENT GAME.. IT'S JUST LIKE TH
E RENTAL (INTERMEDIAT) LEVEL, WITH THESE
IMPORTANT. DIFFERENCES:.. 1) YO
U ONLY GET 500 PSYCHONS TO START. YOU MU
ST EARN ADDITIOAL PSYCHONS. (TO SPEN
D IN THE WEAPON SHOP OR FOR NEW MORPHS)
PLUS VICTORY POINTS. (WHICH ALLOW A
MORPH BACK IN THE VATS FOR MORE EXTRAS A
ND HIGHTER. POWERED TRAITS) BY WINNI
NG CONTEST S... 2) THE RESULTS OF EA
CH CONTES MUST BE SAVED ON AN OWNER DISK
. IF YOU. NEED TO MAKE AN OWNER DISK
(FROM ANY DISK CONTAINING INFORMATION Y
OU NO. LONGER NEED) YOU'LL BE GIVEN
THE CHANCE TO DO SO AFTER SELECTING THE.
TOURNAMENT GAME. THE PROGRAM WILL T
HEN PROMPT YOU (IN THE MESSAGE AREA.
IN THE UPPER PORTION OF THE SCREEN) WHE
NEVER YOU NEED TO PUT YOUR OWNER. D
ISK OR THE GAME DISK IN THE DRIVE...
3) IN ADDITION TO TERAIN AND CONTEST, T
WO CONTEST RULES MAY BE SELECTED. AS
WELL - ONE EACH BY EACH OF THE TWO PLAY
ERS. SELECT RULES WHICH HAMPER. YOUR
OPPONENT'S MORPH AND AID YOUR OWN + "NO
CHEMICAL ATTACKS" FOR. INSTANCE IF
THE ENEMY IS CARRYING A GAS GUN WHILE YO
UR MORPH IS ARMED. ONLY WITH A LASPI
STOL. TO USE YOUR CHOUIC TO CANCEL THE R
ULE SELECTED. BY YOUR OPPONENT, SELE
CT THE SAME RULE AGAIN... 4) BEFORE
THE BATTLE STARTS, YOU WILL BE GIVEN THE
CHANCE TO SAY HOW. MANY VICTORIES A
MORPH MUST WIN TO BE DECLARED THE VICTO
R... 5) THE SPECIAL MENU - PRODUCED
BY DOUBLE PRESSING THE BUTTON, THEN.
MOVING THE HIGHLIGHT TO SPECIAL, THEN P
RESSING THE BUTTON AGAIN -. CONTAINS
SPECIAL SIGNIFICANCE IN THE TOURNAMENT
GAME. IF:YOU'RE LOSING. AND YOUR OPP
ONENT DIDN'T SELECT "NO SURRENDER" AS A
RULE, YOU MAY SELECT. SPECIAL AND SU
RRENDER TO GIVE UP. YOUR MORPH WILL LOSE
THE CONTEST, BUT. IT WON'T LOSE ALL
ITS LIFE FORCE... IF "NO SURRENDER"
IS IN FORCE, YOU CAN STILL PLEAD FOR ME
RCY BY. SELECTING QUIT AND THEN PRES
SING YOUR JOYSTICK BUTTON BEEFORE THE.
COUNTDOWN ENDS IN YOUR STATUS WINDOW.
IF YOUR OPPONENT DOES LIKEWISE. BEF
ORE THE COUNTDOWN ENDS IN HIS, HER OR IT
S STATUS WINDOW, YOU'LL GO. BACK TO
THE INTRODUCTORY SCREEN. IT WILL BE AS T
HOUGH THE BATTLE WAS. NEVER FOUGHT..
. 6) TO USE MONSTERS IN YOUR STABLE,
ENTER THE CORRAL IN THE MORPH MEADOW..
THERE YOU CAN GET MONSTERS (FOR UPGR
ADING AND FOR TRIPS TO THE TRANSMAT.
BOOTH), AND YOU MAY PEN (SAVE) THEM. YO
U MAY ALSO ZAP MONSTERS WHO ARE. SO
WOUNDED THAT IT SEEMS THE RIGHT THING TO
DO. EXIT TO RETURN TO THE. MEADOW..
. NOTE: TO GET RID OF AN OWNER SELEC
T THE OWNER AT THE BEGINNING OF A. T
OURNAMENT GAME, THEN REFECT IT WHEN ASKE
D WHETHER YOU ACCEPT OR REJECT. THAT
OWNER. YOU WILL THEN BE GIVEN A CHANCE
TO ERASE IT FROM YOUR OWNER. DISK...
THE BASIC M
ORPH TRAITS.. THESE MAY BE INCREASED
FOR EACH MORPH - FOR A FEE, OF COURSE -
IN THE. INTERMEDIATE AND TOURNAMENT
GAMES. THE MAXIMUM FOR ALL TRAITS EXCEP
T. LIFE IS 12. LIFE MAY GO AS HIGH A
S 250. THE MAXIMUM YOU MAY ADD ON ANY.
ONE TRIP IS 3 FOR THE FIRST FOUR TRAI
TS AND 30 FOR LIFE... ARMOR - THE NA
TURAL DEFENSE AGAINST ATTACKS. A TOUGH H
IDE PROVES VERY. USEFUL IN =BEASTFU
(I.E. HAND TO CLAW TO TENTACLE TO JAW, E
TC.). BANG-UPS!.. MUSCLE - YOUR
MORPH'S ABILITY TO DUKE IT OUT, TO KICK
SAND IN OTHER. MORPHS' FACES AND LIV
E TO TELL ABOUT IT. ALSO IMPORTANT FOR C
ARRYING. HEAVY WEAPONS AND DEVICES..
. SPEED - CRUCIAL FOR ZIPPING AROUND
THE TERRAIN AND THE TERRAIN AND THE.
COMPETITION. SLOW MORPHS ARE SOON NO M
ORPHS, IF THEY AREN'T CAREFUL... MIN
D - YOUR MORPH'S ABILITY TO SOLVE PHILOS
OPHICAL PROBLEMS. PERHAPS. MORE IMPO
RTANTLY, THOUGH, THE ABILITY TO RELOAD Q
UICKLY AFTER FIRING.. DUMB MORPHS GE
T NAILED WHILE FUMBLING WITH THE AMMUNIT
ION... LIFE - THE LONGER, THE BETTER
. LIFE POINTS ARE ZIPPED EVERY TIME AN.
OPPONENT SCORES A HIT...
MORPH EXTRAS..
THERE ARE ELEVEN EXTRAS TO CHOOSE AMONG
FOR EACH MORPH IN THE. INTERMEDIATE
AND TOURNAMENT GAMES - A TOTAL OF 20 IN
ALL. THEY BELONG. TO 4 GROUPS...
1) MEANS OF MOVEMENT. BURROW AND GILLS
ENABLE MORPHS TO MOVE AT NORMAL. SP
EEDS THROUGH MOUNTAINS AND WATER RESPECT
IVELY. TELEPORT BRINGS NORMAL. SPEED
IN ALL TERRAIN... 2) MEANS OF ATTAC
K. SPIT AND STING (PROJECTILE ATTACKS),
WEB (A CHEMICAL. ATTACK WHICH FREEZE
S THE OPPONENT IN PLACE FOR A PERIOD OF
TIME) AND. PSI-BLAST ( PSI, OR MIND,
ATTACK WHICH ROBS YOUR OPPONENT OF HIS
MIND. FORCE) ARE ALL EFFECTIVE AT A
DISTANCE. THE OTHER NATURAL ATTACKS -.
FIERY BREATH (CHEMICAL), THE SHOCKING
ELECTROTOUCH (ENERGY), AND CLAWS. A
ND FANGS (BEASTFU AIDS) - MUST BE DELIVE
RED AT CLOSE RANGE... 3) DEFENSES. E
ACH OF THE FIVE AVAILABLE REDUCES THE DA
MAGE TO YOUR MORPH. FROM A SPECIFIC
TYPE OF ATTACK. ANTI-THUMP PROTECTS AGAI
NST PHYSICAL. ATTACKS, ANTI-E AGAINS
T ENERGY ATTACKS AND ANTI-PSI AGAINST PS
IONIC. (MIND) ATTACKS... 4) NATU
RAL AIDS. HANDS AND TENTACLES ARE REQUIR
ED TO OPERATE CERTAIN. WEAPONS. HEAL
ING INSURES A SLOW REGENERATION OF LIFE
ENERGY.. PHOTOSYNTHESIS GUARANTEES I
TS OWNER A SMALL BUT STEADY SUPPLY OF TH
E. ENERGY NEEDED FOR ENERGY ATTACKS
AND TO OPERATE CERTAIN DEFENSES AND.
DEVICES. (BUT DON'T FORGET TO BUY AN E-
PACK.)..
WEAPONS.. OUR WEAPONS SHOP INVEN
TORY IS SECOND TO NONE IN VARIETY, POWER
AND. RELIABILITY. USE OUR RENTAL OP
TION (ITERMEDIATE LEVEL) TO LEARN WHAT.
EACH WEAPON OFFERS IN THE TRADE-OFFS
BETWEEN POWER, WEIGHT AND. AMMUNITI
ON CONSUMPTION. THEN, WHEN YOU MOVE ON T
O OWNERSHIP IN THE. TOURNAMENT GAME,
CHOOSE AND USE WEAPONS APPROPRIATE TO T
HE STRENGHT AND. ABILITIES OF EACH M
ORPH IN YOUR STABLE. HERE ARE SOME TIPS
GLEANED FROM. SUCCESSFUL OWNERS:..
1) IF WEIGHT IS A CONCERN (BECAUSE YO
UR MORPH ISN'T VERY STRONG AND IS. A
LREADY PRETTY SLOW), GO FOR THE AUTORIFL
E OR THE BOORANG (ALWAYS. GUARANTEED
TO RETURN TO ITS SENDER) ON A MODEST BU
DGET. GO FOR THE. NEEDLER OR SWORD I
F YOU'RE ALL BUT BROKE, FOR THE LAPISTOL
- A SPIFFY. LITTLE LASER NUMBER - I
F MONEY IS NO OBJECT. ( LAPISTOLS, LIKE
ALL. ENERGY WEAPONS, REQUIRE THEIR U
SERS TO OWN AND CARRY AN ENERGY PACK TO.
HOLD THE ENERGY THEY NEED TO FIRE.
BUT IN RETURN FOR THE EXTRA WEIGHT.
AND COST, THEY DELIVER A MIGHTY WALLOP.)
.. 2) IF YOU'D LIKE TO BE ABLE TO LA
UNCH ATTACKS ON THE BIG MAP, BUY. YO
URSELF SOME MISSILES OR A BOMB. BUT DON'
T EXPECT THEM TO BE LIGHT OR. TO BE
A MODEST DRAIN ON YOUR AMMUNITION SUPPLY
. (NOTE: IF YOU'RE WORRIED. ABOUT WE
IGHT, CHOOSE THE SUMMARY OPTION FOR ANOT
HER LOOK AT YOUR MORPH'S. BASIC TRAI
TS. IF YOU'RE TRYING TO CARRY TOO MUCH,
THAT FACT WILL BE. REFLECTED IN A DE
CLINE IN YOUR SPEED TRAIT.).. 3) THE
E-STEALER IS A HANDY LITTLE DEVICE WHIC
H SUCKS THE ENERGY FROM. YOUR OPPONE
NT'S E-PACK. IF YOU GET GOOD WITH IT, YO
U CAN ACTUALLY LEAVE. A BATTLE WITH
MORE ENERGY THAN YOU HAD WHEN YOU ENTERE
D IT... 4) THE MULTILAS (THAT'S RIGH
T, LOTS OF LASER BEAMS) AND THE MINDSINK
. (FOR SLOWING DOWN EVEN THE SMARTES
T MORPH) BOTH REQUIRE TENTACLES, AND.
THE SWORD AND THE E- MACE ( A WONDERFU
L COMBINATION OF ELECTRICITY AND. BL
UNT INSTRUMENT) REQUIRE HANDS. THE E-MAC
E, FLAMER, SWORD AND GRAV-GUN. CHOIC
ES MUST BE USED AT CLOSE RANGE...
SUNDRIES..
GO TO THE SUNDRIES DEPARTMENT TO OUT
FIT YOURSELF WITH THE AMMUNITION. RE
QUIRED BY YOUR WEAPONS AND INTENTIONS, A
ND TO BY ADDITIONAL USEFUL. EQUIPMEN
T WHEN YOU CAN AFFORD IT AND YOUR BEAST
IS STRONG ENOUGH TO. CARRY IT...
BE SURE TO BUY FOOD IF :YOU PLAN TO USE
ANY PHYSICAL ATTACKS. BE SURE TO. B
UY ROUNDS AND ENERGY IF YOU PLAN TO USE
WEAPONS WHICH REQUIRE THEM.. (AND RE
MEMBER, YOU'LL NEED AN E-PACK, IF YOU DO
N'T ALREADY OWN ONE, TO. CARRY YOUR
ENERGY.) NO MORPH MAY OWN MORE THAN ONE
OF THE 6 DEFENSES. OFFERED. USE THE
AQUALUNG AND THE JET PACK TO OVERCOME TH
E LACK OF GILLS. OR WINGS AND THE ME
DI-KIT TO MAKE UP FOR NOT OWNING HEALING
. AND USE. STAR JAVA AND MEMORY RNA
FOR TEMPORARY BOOSTS OF SPEED OF MOVEMEN
T AND. SPEED OF MIND. (TO USE A DEVI
CE, SELECT DEVICES AND THEN SELECT THE.
DEVICE YOU WANT TO USE FROM THE MENU
WHICH WILL APPEAR.).. YOU MAY SELL
WEAPONS AND DEVICES BACK FOR 1/2 THE NUM
BER OF PSYCHONS YOU. PAID FOR THEM..
.. -30-.
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