WORLD FOOTBALLS
FILE INFORMATION
FILENAME(S): WORLD FOOTBALLS
FILE TYPE(S): SEQ
FILE SIZE: 22.8K
FIRST SEEN: 2025-11-30 18:12:25
APPEARS ON: 2 disk(s)
FILE HASH
1a8a580db35b32e26d3b0329d09af94b1cfa880ad2bc2f5a2c9b555e9ea70b05
FOUND ON DISKS (2 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| DOCS | WORLD FOOTBALLS | SEQ | Sailor, Ganheden | 12 | 1 | DOWNLOAD FILE |
| DATARICH | WORLD FOOTBALLS | SEQ | Sailor, Ganheden | 26 | 3 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
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"." .. .... | 00000080: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000090: 20 20 20 20 20 39 31 34 2D 36 36 38 2D 33 36 36 | 914-668-366| 000000A0: 34 20 D7 C9 D4 C8 20 36 20 CD C5 C7 D3 20 CF CE |4 .... 6 .... ..| 000000B0: 2D CC C9 CE C5 0D 20 20 20 20 20 2A 2A 2A 2A 2A |-..... *****| 000000C0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000000D0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000000E0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000000F0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000100: 2A 0D 0D 20 20 20 20 20 D7 CF D2 CC C4 27 D3 20 |*.. .....'. | 00000110: C7 D2 C5 C1 D4 C5 D3 D4 20 C6 CF CF D4 C2 C1 CC |........ .......| 00000120: CC 20 C7 C1 CD C5 0D 0D 20 20 20 20 20 C9 CE D4 |. ...... ...| 00000130: D2 CF C4 D5 C3 D4 C9 CF CE 0D 0D 20 20 20 20 20 |........... | 00000140: C9 4E 20 D4 C8 C5 20 D7 CF D2 CC C4 27 D3 20 C7 |.N ... .....'. .| 00000150: D2 C5 C1 D4 C5 D3 D4 20 C6 CF CF D4 C2 C1 CC CC |....... ........| 00000160: 20 C7 C1 CD C5 20 59 4F 55 20 43 41 4E 20 42 45 | .... YOU CAN BE| 00000170: 20 54 48 45 20 43 4F 41 43 48 2C 20 4F 52 20 4F | THE COACH, OR O| 00000180: 4E 45 20 4F 46 0D 20 20 20 20 20 54 48 45 20 4B |NE OF. THE K| 00000190: 45 59 20 50 4C 41 59 45 52 53 20 4F 46 20 54 48 |EY PLAYERS OF TH| 000001A0: 45 20 46 4F 4F 54 42 41 4C 4C 20 54 45 41 4D 2E |E FOOTBALL TEAM.| 000001B0: 20 D9 4F 55 20 43 4F 4E 54 52 4F 4C 20 54 48 45 | .OU CONTROL THE| 000001C0: 20 41 43 54 49 4F 4E 2E 20 D9 4F 55 0D 20 20 20 | ACTION. .OU. | 000001D0: 20 20 44 45 53 49 47 4E 20 41 4E 44 20 43 41 4C | DESIGN AND CAL| 000001E0: 4C 20 54 48 45 20 50 4C 41 59 53 2C 20 52 45 41 |L THE PLAYS, REA| 000001F0: 44 20 54 48 45 20 44 45 46 45 4E 53 45 2C 20 41 |D THE DEFENSE, A| 00000200: 4E 44 20 50 49 43 4B 20 54 48 45 20 4F 50 54 49 |ND PICK THE OPTI| 00000210: 4F 4E 53 2E 0D 20 20 20 20 20 D9 4F 55 27 56 45 |ONS.. .OU'VE| 00000220: 20 46 49 45 4C 44 45 44 20 41 20 53 54 52 4F 4E | FIELDED A STRON| 00000230: 47 20 54 45 41 4D 20 54 48 41 54 27 53 20 52 45 |G TEAM THAT'S RE| 00000240: 41 44 59 20 54 4F 20 45 58 45 43 55 54 45 20 59 |ADY TO EXECUTE Y| 00000250: 4F 55 52 20 47 41 4D 45 20 50 4C 41 4E 2E 0D 20 |OUR GAME PLAN.. | 00000260: 20 20 20 20 D9 4F 55 52 20 4F 46 46 45 4E 53 49 | .OUR OFFENSI| 00000270: 56 45 20 53 54 52 41 54 45 47 59 20 43 41 4E 20 |VE STRATEGY CAN | 00000280: 44 45 53 54 52 4F 59 20 41 4E 20 4F 50 50 4F 4E |DESTROY AN OPPON| 00000290: 45 4E 54 20 57 49 54 48 20 41 20 50 4F 57 45 52 |ENT WITH A POWER| 000002A0: 46 55 4C 0D 20 20 20 20 20 52 55 4E 4E 49 4E 47 |FUL. RUNNING| 000002B0: 20 47 41 4D 45 2C 20 20 52 45 43 45 49 56 45 52 | GAME, RECEIVER| 000002C0: 53 20 41 4E 44 20 41 20 53 43 52 41 4D 42 4C 49 |S AND A SCRAMBLI| 000002D0: 4E 47 20 51 55 49 43 4B 20 54 48 49 4E 4B 49 4E |NG QUICK THINKIN| 000002E0: 47 0D 20 20 20 20 20 51 55 41 52 54 45 52 42 41 |G. QUARTERBA| 000002F0: 43 4B 2E 20 D9 4F 55 52 20 43 55 4E 4E 49 4E 47 |CK. .OUR CUNNING| 00000300: 20 44 45 46 45 4E 53 45 20 41 4E 44 20 53 54 49 | DEFENSE AND STI| 00000310: 43 4B 20 54 4F 20 54 48 45 49 52 20 4D 45 4E 20 |CK TO THEIR MEN | 00000320: 4C 49 4B 45 20 47 4C 55 45 2C 0D 20 20 20 20 20 |LIKE GLUE,. | 00000330: 42 52 45 41 4B 20 55 50 20 54 48 45 20 50 41 53 |BREAK UP THE PAS| 00000340: 53 2C 20 41 4E 44 20 46 4F 52 43 45 20 54 48 45 |S, AND FORCE THE| 00000350: 20 42 49 47 20 54 55 52 4E 4F 56 45 52 2E 20 D9 | BIG TURNOVER. .| 00000360: 4F 55 27 52 45 20 42 41 54 54 4C 49 4E 47 20 46 |OU'RE BATTLING F| 00000370: 4F 52 0D 20 20 20 20 20 54 48 45 20 4C 45 41 47 |OR. THE LEAG| 00000380: 55 45 20 43 48 41 4D 50 49 4F 4E 53 48 49 50 2E |UE CHAMPIONSHIP.| 00000390: 20 D4 48 45 20 4F 50 50 4F 53 49 4E 47 20 54 45 | .HE OPPOSING TE| 000003A0: 41 4D 20 50 52 4F 4D 49 53 45 53 20 54 4F 20 54 |AM PROMISES TO T| 000003B0: 45 41 52 20 59 4F 55 20 41 50 41 52 54 0D 20 20 |EAR YOU APART. | 000003C0: 20 20 20 57 49 54 48 20 41 20 46 45 41 52 53 4F | WITH A FEARSO| 000003D0: 4D 45 20 44 45 46 45 4E 53 45 20 41 4E 44 20 55 |ME DEFENSE AND U| 000003E0: 4E 50 52 45 44 49 43 54 41 42 4C 45 20 4F 46 46 |NPREDICTABLE OFF| 000003F0: 45 4E 53 45 2E 20 D3 4F 20 44 45 56 49 4F 55 53 |ENSE. .O DEVIOUS| 00000400: 20 59 4F 55 27 56 45 0D 20 20 20 20 20 43 4F 4D | YOU'VE. COM| 00000410: 50 4F 53 45 44 20 41 20 57 48 4F 4C 45 20 4E 45 |POSED A WHOLE NE| 00000420: 57 20 47 41 4D 45 20 50 4C 41 4E 20 2D 20 55 4E |W GAME PLAN - UN| 00000430: 42 45 41 54 41 42 4C 45 20 46 4F 52 4D 41 54 49 |BEATABLE FORMATI| 00000440: 4F 4E 53 2C 20 44 45 56 49 4F 55 53 20 50 41 53 |ONS, DEVIOUS PAS| 00000450: 53 49 4E 47 0D 20 20 20 20 20 50 41 54 54 45 52 |SING. PATTER| 00000460: 4E 53 20 41 4E 44 20 42 4C 4F 43 4B 49 4E 47 20 |NS AND BLOCKING | 00000470: 52 4F 55 54 45 53 2C 20 41 4E 44 20 53 45 43 4F |ROUTES, AND SECO| 00000480: 4E 44 44 41 52 59 20 43 4F 56 45 52 41 47 45 20 |NDDARY COVERAGE | 00000490: 54 48 41 54 20 43 41 4E 20 50 4C 41 59 0D 20 20 |THAT CAN PLAY. | 000004A0: 20 20 20 5A 4F 4E 45 53 20 4F 52 20 4D 41 4E 2D | ZONES OR MAN-| 000004B0: 54 4F 2D 4D 41 4E 20 57 49 54 48 20 45 51 55 41 |TO-MAN WITH EQUA| 000004C0: 4C 20 53 4B 49 4C 4C 20 41 4E 44 20 46 49 4E 45 |L SKILL AND FINE| 000004D0: 53 53 45 2E 20 C1 4C 4C 20 52 49 47 48 54 2C 20 |SSE. .LL RIGHT, | 000004E0: C3 4F 41 43 48 2C 0D 20 20 20 20 20 59 4F 55 27 |.OACH,. YOU'| 000004F0: 52 45 20 49 4E 20 43 48 41 52 47 45 2E 20 C7 4F |RE IN CHARGE. .O| 00000500: 20 57 49 54 48 20 41 20 53 54 45 41 44 59 20 52 | WITH A STEADY R| 00000510: 55 4E 4E 49 4E 47 20 47 41 4D 45 2C 20 4F 52 20 |UNNING GAME, OR | 00000520: 4D 41 4B 45 20 53 41 46 45 2C 20 53 48 4F 52 54 |MAKE SAFE, SHORT| 00000530: 0D 20 20 20 20 20 50 41 53 53 45 53 20 46 4F 52 |. PASSES FOR| 00000540: 20 54 48 45 20 46 49 52 53 54 20 44 4F 57 4E 2C | THE FIRST DOWN,| 00000550: 20 49 54 27 53 20 59 4F 55 52 20 43 48 4F 49 43 | IT'S YOUR CHOIC| 00000560: 45 2E 20 D9 4F 55 20 4D 41 59 20 44 49 53 43 4F |E. .OU MAY DISCO| 00000570: 56 45 52 20 41 20 57 45 41 4B 0D 20 20 20 20 20 |VER A WEAK. | 00000580: 4E 45 53 53 20 49 4E 20 54 48 45 20 53 45 43 4F |NESS IN THE SECO| 00000590: 4E 44 41 52 59 20 41 4E 44 20 44 45 43 49 44 45 |NDARY AND DECIDE| 000005A0: 20 54 4F 20 47 4F 20 46 4F 52 20 54 48 45 20 4C | TO GO FOR THE L| 000005B0: 4F 4E 47 20 42 4F 4D 42 2E 20 C1 53 20 54 48 45 |ONG BOMB. .S THE| 000005C0: 20 47 41 4D 45 0D 20 20 20 20 20 50 52 4F 47 52 | GAME. PROGR| 000005D0: 45 53 53 45 53 20 59 4F 55 20 43 41 4E 20 52 45 |ESSES YOU CAN RE| 000005E0: 56 49 45 57 20 59 4F 55 52 20 53 54 52 41 54 45 |VIEW YOUR STRATE| 000005F0: 47 59 2C 20 41 4E 44 20 47 4F 20 42 41 43 4B 20 |GY, AND GO BACK | 00000600: 54 4F 20 54 48 45 20 50 4C 41 59 42 4F 4F 4B 0D |TO THE PLAYBOOK.| 00000610: 20 20 20 20 20 54 4F 20 50 55 4C 4C 20 4F 55 54 | TO PULL OUT| 00000620: 20 54 48 45 20 53 55 52 50 52 49 53 45 2C 20 47 | THE SURPRISE, G| 00000630: 41 4D 45 2D 42 52 45 41 4B 49 4E 47 20 50 4C 41 |AME-BREAKING PLA| 00000640: 59 2E 0D 0D 20 20 20 20 20 CF C2 CA C5 C3 D4 C9 |Y... .......| 00000650: D6 C5 0D 0D 20 20 20 20 20 D9 4F 55 52 20 47 4F |.... .OUR GO| 00000660: 41 4C 20 49 53 20 54 4F 20 54 41 4B 45 20 54 48 |AL IS TO TAKE TH| 00000670: 45 20 46 49 45 4C 44 20 57 49 54 48 20 41 20 57 |E FIELD WITH A W| 00000680: 45 4C 4C 2D 50 52 45 50 41 41 52 45 44 20 4F 46 |ELL-PREPAARED OF| 00000690: 46 45 4E 53 49 56 45 20 41 4E 44 0D 20 20 20 20 |FENSIVE AND. | 000006A0: 20 44 45 46 45 4E 53 49 56 45 20 55 4E 49 54 2C | DEFENSIVE UNIT,| 000006B0: 20 43 4F 4E 54 52 4F 4C 20 54 48 45 20 42 41 4C | CONTROL THE BAL| 000006C0: 4C 2C 20 4D 4F 56 45 20 44 4F 57 4E 46 49 45 4C |L, MOVE DOWNFIEL| 000006D0: 44 20 41 4E 44 20 53 43 4F 52 45 20 50 4F 49 4E |D AND SCORE POIN| 000006E0: 54 53 2E 0D 20 20 20 20 20 D7 48 45 4E 20 59 4F |TS.. .HEN YO| 000006F0: 55 52 20 4F 50 50 4F 4E 45 4E 54 20 54 41 4B 45 |UR OPPONENT TAKE| 00000700: 53 20 50 4F 53 53 45 53 53 49 4F 4E 20 4F 46 20 |S POSSESSION OF | 00000710: 54 48 45 20 42 41 4C 4C 2C 20 59 4F 55 20 4D 55 |THE BALL, YOU MU| 00000720: 53 54 20 50 52 45 56 45 4E 54 0D 20 20 20 20 20 |ST PREVENT. | 00000730: 48 49 4D 20 46 52 4F 4D 20 53 43 4F 52 49 4E 47 |HIM FROM SCORING| 00000740: 20 41 4E 44 20 46 4F 52 43 45 20 48 49 4D 20 54 | AND FORCE HIM T| 00000750: 4F 20 47 49 56 45 20 55 50 20 50 4F 53 53 45 53 |O GIVE UP POSSES| 00000760: 53 49 4F 4E 2E 20 D9 4F 55 20 4D 41 4B 45 20 46 |SION. .OU MAKE F| 00000770: 49 52 53 54 0D 20 20 20 20 20 44 4F 57 4E 53 20 |IRST. DOWNS | 00000780: 41 4E 44 20 53 43 4F 52 45 20 54 4F 55 43 48 44 |AND SCORE TOUCHD| 00000790: 4F 57 4E 53 20 42 59 20 43 41 4C 4C 49 4E 47 20 |OWNS BY CALLING | 000007A0: 54 48 45 20 52 49 47 48 54 20 50 4C 41 59 53 2C |THE RIGHT PLAYS,| 000007B0: 20 41 4E 44 0D 20 20 20 20 20 45 46 46 45 43 54 | AND. EFFECT| 000007C0: 49 56 45 4C 59 20 43 4F 4E 54 52 4F 4C 4C 49 4E |IVELY CONTROLLIN| 000007D0: 47 20 4B 45 59 20 50 4C 41 59 45 52 53 20 57 48 |G KEY PLAYERS WH| 000007E0: 49 4C 45 20 41 20 50 4C 41 59 20 49 53 20 49 4E |ILE A PLAY IS IN| 000007F0: 20 50 52 4F 47 52 45 53 53 0D 20 20 20 20 20 C1 | PROGRESS. .| 00000800: 20 47 41 4D 45 20 43 4F 4E 53 49 53 54 53 20 4F | GAME CONSISTS O| 00000810: 46 20 46 4F 55 52 2C 20 31 35 2D 4D 49 4E 55 54 |F FOUR, 15-MINUT| 00000820: 45 20 51 55 41 52 54 45 52 53 2C 20 54 49 4D 45 |E QUARTERS, TIME| 00000830: 44 20 42 59 20 54 48 45 20 4F 46 46 49 43 49 41 |D BY THE OFFICIA| 00000840: 4C 0D 20 20 20 20 20 43 4C 4F 43 4B 20 59 4F 55 |L. CLOCK YOU| 00000850: 20 48 41 56 45 20 54 48 52 45 45 20 54 49 4D 45 | HAVE THREE TIME| 00000860: 2D 4F 55 54 53 20 50 45 52 20 48 41 4C 46 2E 0D |-OUTS PER HALF..| 00000870: 0D 20 20 20 20 20 C7 C5 D4 D4 C9 CE C7 20 D3 D4 |. ....... ..| 00000880: C1 D2 D4 C5 C4 0D 0D 20 20 20 20 20 D0 4C 55 47 |....... .LUG| 00000890: 20 59 4F 55 52 20 4A 4F 59 53 54 49 43 4B 20 49 | YOUR JOYSTICK I| 000008A0: 4E 54 4F 20 50 4F 52 54 20 23 32 20 46 4F 52 20 |NTO PORT #2 FOR | 000008B0: 54 48 45 20 48 4F 4D 45 20 54 45 41 4D 2C 20 50 |THE HOME TEAM, P| 000008C0: 4C 55 47 20 41 20 53 45 43 4F 4E 44 20 53 54 49 |LUG A SECOND STI| 000008D0: 43 4B 0D 20 20 20 20 20 49 4E 54 4F 20 50 4F 52 |CK. INTO POR| 000008E0: 54 20 23 31 20 46 4F 52 20 54 48 45 20 56 49 53 |T #1 FOR THE VIS| 000008F0: 49 54 49 4E 47 20 54 45 41 4D 2E 20 CC 4F 41 44 |ITING TEAM. .OAD| 00000900: 22 2A 22 2C 38 2C 31 20 46 52 4F 4D 20 53 49 44 |"*",8,1 FROM SID| 00000910: 45 20 31 2E 0D 20 20 20 20 20 D3 49 44 45 20 31 |E 1.. .IDE 1| 00000920: 20 43 4F 4E 54 41 49 4E 53 20 54 48 45 20 47 41 | CONTAINS THE GA| 00000930: 4D 45 20 41 4E 44 20 43 48 41 4C 4B 42 4F 41 52 |ME AND CHALKBOAR| 00000940: 44 20 44 49 53 43 2E 20 D3 49 44 45 20 32 20 43 |D DISC. .IDE 2 C| 00000950: 4F 4E 54 41 49 4E 53 20 54 48 45 20 50 4C 41 59 |ONTAINS THE PLAY| 00000960: 53 2E 0D 0D 20 20 20 20 20 D3 D4 C1 D2 D4 C9 CE |S... .......| 00000970: C7 20 D0 CC C1 D9 0D 0D 20 20 20 20 20 CF 4E 43 |. ...... .NC| 00000980: 45 20 54 48 45 20 50 52 4F 47 52 41 4D 20 48 41 |E THE PROGRAM HA| 00000990: 53 20 4C 4F 41 44 45 44 2C 20 59 4F 55 20 57 49 |S LOADED, YOU WI| 000009A0: 4C 4C 20 42 45 20 41 53 4B 45 44 20 54 4F 20 43 |LL BE ASKED TO C| 000009B0: 48 4F 4F 53 45 20 45 49 54 48 45 52 20 D0 CC C1 |HOOSE EITHER ...| 000009C0: D9 0D 20 20 20 20 20 C7 C1 CD C5 20 4F 52 20 C3 |.. .... OR .| 000009D0: C8 C1 CC CB C2 CF C1 D2 C4 2E 20 C9 46 20 59 4F |.......... .F YO| 000009E0: 55 20 43 48 4F 4F 53 45 20 D0 CC C1 D9 20 C7 C1 |U CHOOSE .... ..| 000009F0: CD C5 2C 20 54 48 45 20 4F 50 45 4E 49 4E 47 20 |.., THE OPENING | 00000A00: 43 45 52 45 4D 4F 4E 49 45 53 0D 20 20 20 20 20 |CEREMONIES. | 00000A10: 53 43 52 45 45 4E 20 57 49 4C 4C 20 41 50 50 45 |SCREEN WILL APPE| 00000A20: 41 52 20 20 2C 20 57 45 4C 43 4F 4D 49 4E 47 20 |AR , WELCOMING | 00000A30: 59 4F 55 20 54 4F 20 54 48 45 20 53 54 41 44 49 |YOU TO THE STADI| 00000A40: 55 4D 2E 20 D7 48 45 4E 20 54 48 45 0D 20 20 20 |UM. .HEN THE. | 00000A50: 20 20 43 45 52 4D 4F 4E 49 45 53 20 41 52 45 20 | CERMONIES ARE | 00000A60: 46 49 4E 49 53 48 45 44 2C 20 59 4F 55 20 57 49 |FINISHED, YOU WI| 00000A70: 4C 4C 20 42 45 20 41 53 4B 45 44 20 54 4F 20 54 |LL BE ASKED TO T| 00000A80: 59 50 45 20 49 4E 20 59 4F 55 52 20 54 45 41 4D |YPE IN YOUR TEAM| 00000A90: 0D 20 20 20 20 20 4E 41 4D 45 2E 20 C3 48 4F 4F |. NAME. .HOO| 00000AA0: 53 49 4E 47 20 54 48 45 20 C3 C8 C1 CC CB C2 CF |SING THE .......| 00000AB0: C1 D2 C4 20 47 45 54 53 20 59 4F 55 20 54 4F 20 |... GETS YOU TO | 00000AC0: 54 48 45 20 54 45 41 4D 20 43 4C 55 42 20 48 4F |THE TEAM CLUB HO| 00000AD0: 55 53 45 2C 20 57 48 45 52 45 2C 0D 20 20 20 20 |USE, WHERE,. | 00000AE0: 20 41 53 20 43 4F 41 43 48 20 59 4F 55 27 4C 4C | AS COACH YOU'LL| 00000AF0: 20 43 48 4F 4F 53 45 20 46 4F 52 4D 41 54 49 4F | CHOOSE FORMATIO| 00000B00: 4E 53 2C 20 4D 41 4B 45 20 41 53 53 49 47 4E 4D |NS, MAKE ASSIGNM| 00000B10: 45 4E 54 53 20 41 4E 44 0D 20 20 20 20 20 43 48 |ENTS AND. CH| 00000B20: 41 52 54 20 50 4C 41 59 53 0D 0D 20 20 20 20 20 |ART PLAYS.. | 00000B30: C9 46 20 59 4F 55 20 57 41 4E 54 20 54 4F 20 47 |.F YOU WANT TO G| 00000B40: 4F 20 44 49 52 45 43 54 4C 59 20 54 4F 20 54 48 |O DIRECTLY TO TH| 00000B50: 45 20 46 49 45 4C 44 2C 20 43 48 4F 4F 53 45 20 |E FIELD, CHOOSE | 00000B60: D0 CC C1 D9 20 C7 C1 CD C5 2E 20 D5 53 49 4E 47 |.... ..... .SING| 00000B70: 0D 20 20 20 20 20 54 48 45 20 4A 4F 59 53 54 49 |. THE JOYSTI| 00000B80: 43 4B 2C 20 53 45 4C 45 43 54 20 D0 CC C1 D9 20 |CK, SELECT .... | 00000B90: C7 C1 CD C5 2E 20 D0 52 45 53 53 20 54 48 45 20 |..... .RESS THE | 00000BA0: 46 49 52 45 20 42 55 54 54 4F 4E 2E 20 C8 45 52 |FIRE BUTTON. .ER| 00000BB0: 45 20 59 4F 55 27 4C 4C 0D 20 20 20 20 20 43 41 |E YOU'LL. CA| 00000BC0: 4C 4C 20 54 48 45 20 50 4C 41 59 53 20 41 4E 44 |LL THE PLAYS AND| 00000BD0: 20 43 4F 4E 54 52 4F 4C 20 54 48 45 20 50 4C 41 | CONTROL THE PLA| 00000BE0: 59 45 52 53 2E 20 C9 54 27 53 20 54 48 45 20 4D |YERS. .T'S THE M| 00000BF0: 4F 53 54 20 52 45 41 4C 49 53 54 49 43 0D 20 20 |OST REALISTIC. | 00000C00: 20 20 20 46 4F 4F 54 42 41 4C 4C 20 47 41 4D 45 | FOOTBALL GAME| 00000C10: 20 59 4F 55 20 43 41 4E 20 50 4C 41 59 20 57 49 | YOU CAN PLAY WI| 00000C20: 54 48 20 32 32 20 50 4C 41 59 45 52 53 20 4F 4E |TH 22 PLAYERS ON| 00000C30: 20 54 48 45 20 46 49 45 4C 44 2C 20 43 48 41 4E | THE FIELD, CHAN| 00000C40: 47 49 4E 47 0D 20 20 20 20 20 46 4F 52 4D 41 54 |GING. FORMAT| 00000C50: 49 4F 4E 53 2C 20 50 45 4E 41 4C 54 49 45 53 20 |IONS, PENALTIES | 00000C60: 41 4E 44 20 54 55 52 4E 4F 56 45 52 53 2E 20 D9 |AND TURNOVERS. .| 00000C70: 4F 55 20 43 41 4E 20 45 4E 54 45 52 20 59 4F 55 |OU CAN ENTER YOU| 00000C80: 52 20 4F 57 4E 20 54 45 41 4D 20 4E 41 4D 45 53 |R OWN TEAM NAMES| 00000C90: 0D 20 20 20 20 20 41 54 20 54 48 45 20 53 43 4F |. AT THE SCO| 00000CA0: 52 45 42 4F 41 52 44 2E 20 D4 59 50 45 20 54 48 |REBOARD. .YPE TH| 00000CB0: 45 20 48 4F 4D 45 20 54 45 41 4D 20 4E 41 4D 45 |E HOME TEAM NAME| 00000CC0: 20 20 41 4E 44 20 50 52 45 53 53 20 52 45 54 55 | AND PRESS RETU| 00000CD0: 52 4E 2E 20 C9 46 20 59 4F 55 0D 20 20 20 20 20 |RN. .F YOU. | 00000CE0: 41 52 45 20 50 4C 41 59 49 4E 47 20 57 49 54 48 |ARE PLAYING WITH| 00000CF0: 20 54 57 4F 20 50 4C 41 59 45 52 53 2C 20 45 4E | TWO PLAYERS, EN| 00000D00: 54 45 52 20 54 48 45 20 56 49 53 49 54 49 4E 47 |TER THE VISITING| 00000D10: 20 54 45 4D 41 53 20 4E 41 4D 45 20 41 4E 44 0D | TEMAS NAME AND.| 00000D20: 20 20 20 20 20 50 52 45 53 53 20 52 45 54 55 52 | PRESS RETUR| 00000D30: 4E 2E 20 D4 48 45 20 4E 45 58 54 20 53 43 52 45 |N. .HE NEXT SCRE| 00000D40: 45 4E 20 59 4F 55 20 57 49 4C 4C 20 53 45 45 20 |EN YOU WILL SEE | 00000D50: 41 46 54 45 52 20 43 48 4F 4F 53 49 4E 47 20 47 |AFTER CHOOSING G| 00000D60: 41 4D 45 20 50 4C 41 59 0D 20 20 20 20 20 49 53 |AME PLAY. IS| 00000D70: 20 54 48 45 20 53 43 4F 52 45 42 4F 41 52 44 2E | THE SCOREBOARD.| 00000D80: 20 C9 54 20 49 4E 44 49 43 41 54 45 53 20 54 48 | .T INDICATES TH| 00000D90: 45 20 54 45 41 4D 20 4E 41 4D 45 53 2C 20 54 48 |E TEAM NAMES, TH| 00000DA0: 45 20 51 55 41 52 54 45 52 2C 20 44 4F 57 4E 2C |E QUARTER, DOWN,| 00000DB0: 0D 20 20 20 20 20 59 41 52 44 53 20 54 4F 20 47 |. YARDS TO G| 00000DC0: 4F 20 41 4E 44 20 42 41 4C 4C 20 50 4F 53 49 54 |O AND BALL POSIT| 00000DD0: 49 4F 4E 2E 20 D4 48 45 20 54 45 41 4D 20 57 48 |ION. .HE TEAM WH| 00000DE0: 49 43 48 20 48 41 53 20 50 4F 53 53 45 53 53 49 |ICH HAS POSSESSI| 00000DF0: 4F 4E 20 53 48 4F 55 4C 44 0D 20 20 20 20 20 50 |ON SHOULD. P| 00000E00: 52 45 53 53 20 54 48 45 20 46 49 52 45 20 42 55 |RESS THE FIRE BU| 00000E10: 54 54 4F 4E 2E 20 D4 48 45 4E 20 50 52 45 53 53 |TTON. .HEN PRESS| 00000E20: 20 54 48 45 20 46 49 52 45 20 42 55 54 54 4F 4E | THE FIRE BUTTON| 00000E30: 20 41 47 41 49 4E 20 46 4F 52 20 54 48 45 0D 20 | AGAIN FOR THE. | 00000E40: 20 20 20 20 4B 49 43 4B 2D 4F 46 46 20 57 48 45 | KICK-OFF WHE| 00000E50: 4E 20 59 4F 55 20 53 45 45 20 54 48 45 20 27 42 |N YOU SEE THE 'B| 00000E60: 41 4C 4C 27 20 49 43 4F 4E 2E 20 D3 45 4C 45 43 |ALL' ICON. .ELEC| 00000E70: 54 20 54 48 45 20 44 49 52 45 43 54 49 4F 4E 20 |T THE DIRECTION | 00000E80: 4F 46 20 54 48 45 0D 20 20 20 20 20 4B 49 43 4B |OF THE. KICK| 00000E90: 3A 20 4C 45 46 54 2C 20 4D 49 44 44 4C 45 20 4F |: LEFT, MIDDLE O| 00000EA0: 52 20 52 49 47 48 54 2E 20 D4 48 45 4E 20 50 52 |R RIGHT. .HEN PR| 00000EB0: 45 53 53 20 54 48 45 20 46 49 52 45 20 42 55 54 |ESS THE FIRE BUT| 00000EC0: 54 4F 4E 2E 20 28 D2 45 4D 45 4D 42 45 52 20 2D |TON. (.EMEMBER -| 00000ED0: 0D 20 20 20 20 20 53 45 4C 45 43 54 49 4E 47 20 |. SELECTING | 00000EE0: 54 48 45 20 44 49 52 45 43 54 49 4F 4E 20 49 53 |THE DIRECTION IS| 00000EF0: 20 46 52 4F 4D 20 45 41 43 48 20 50 4C 41 59 45 | FROM EACH PLAYE| 00000F00: 52 53 20 50 4F 49 4E 54 20 4F 46 20 56 49 45 57 |RS POINT OF VIEW| 00000F10: 20 4F 4E 20 54 48 45 0D 20 20 20 20 20 CC 45 46 | ON THE. .EF| 00000F20: 54 20 46 49 45 4C 44 2E 20 46 4F 52 20 59 4F 55 |T FIELD. FOR YOU| 00000F30: 20 49 53 20 52 49 47 48 54 20 46 4F 52 20 54 48 | IS RIGHT FOR TH| 00000F40: 45 20 4F 50 50 4F 53 49 54 49 4F 4E 2E 29 20 C1 |E OPPOSITION.) .| 00000F50: 20 4D 45 4E 55 20 4F 46 20 50 4C 41 59 53 20 46 | MENU OF PLAYS F| 00000F60: 4F 52 0D 20 20 20 20 20 54 48 45 20 54 59 50 45 |OR. 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TH| 00001000: 45 20 46 49 52 45 20 42 55 54 54 4F 4E 2E 20 D4 |E FIRE BUTTON. .| 00001010: 48 45 20 50 4C 41 59 20 57 49 4C 4C 20 42 45 20 |HE PLAY WILL BE | 00001020: 44 49 41 47 52 41 4D 4D 45 44 20 4F 4E 20 54 48 |DIAGRAMMED ON TH| 00001030: 45 20 53 43 52 45 45 4E 2E 20 D3 54 55 44 59 0D |E SCREEN. .TUDY.| 00001040: 20 20 20 20 20 54 48 45 20 52 4F 55 54 45 20 4F | THE ROUTE O| 00001050: 46 20 54 48 45 20 50 52 49 4D 41 52 59 20 42 41 |F THE PRIMARY BA| 00001060: 4C 4C 20 43 41 52 52 49 45 52 20 28 48 49 47 48 |LL CARRIER (HIGH| 00001070: 4C 49 47 48 54 45 44 20 49 4E 20 41 20 44 41 52 |LIGHTED IN A DAR| 00001080: 4B 20 4C 49 4E 45 0D 20 20 20 20 20 45 4E 44 49 |K LINE. 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P| 000025B0: 4C 41 59 45 52 53 20 4D 4F 56 49 4E 47 20 4F 4E |LAYERS MOVING ON| 000025C0: 20 54 48 45 20 46 49 45 4C 44 2E 20 C6 4F 52 20 | THE FIELD. .OR | 000025D0: 45 58 41 4D 50 4C 45 2C 20 59 4F 55 20 43 41 4E |EXAMPLE, YOU CAN| 000025E0: 20 56 49 45 57 20 59 4F 55 52 20 52 45 43 45 49 | VIEW YOUR RECEI| 000025F0: 56 45 52 0D 20 20 20 20 20 52 55 4E 20 41 20 44 |VER. 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QUARTERBA| 00002720: 43 4B 2E 20 D9 4F 55 20 53 54 41 4E 44 20 4F 55 |CK. .OU STAND OU| 00002730: 54 20 46 52 4F 4D 20 54 48 45 20 4F 54 48 45 52 |T FROM THE OTHER| 00002740: 20 50 4C 41 59 45 52 53 20 49 4E 20 59 4F 55 52 | PLAYERS IN YOUR| 00002750: 20 57 48 49 54 45 20 55 4E 49 46 4F 52 4D 0D 20 | WHITE UNIFORM. | 00002760: 20 20 20 20 57 49 54 48 20 41 20 42 4C 41 43 4B | WITH A BLACK| 00002770: 20 48 45 4C 4D 45 54 2E 20 D4 48 45 20 42 41 4C | HELMET. .HE BAL| 00002780: 4C 20 49 53 20 53 4E 41 50 50 45 44 2C 20 41 4E |L IS SNAPPED, AN| 00002790: 44 20 50 4C 41 59 20 42 45 47 49 4E 53 2E 20 D5 |D PLAY BEGINS. .| 000027A0: 53 45 20 59 4F 55 52 0D 20 20 20 20 20 4A 4F 59 |SE YOUR. JOY| 000027B0: 53 54 49 43 4B 20 54 4F 20 44 52 4F 50 20 42 41 |STICK TO DROP BA| 000027C0: 43 4B 2C 20 53 43 52 41 4D 42 4C 45 2C 20 41 4E |CK, SCRAMBLE, AN| 000027D0: 44 20 52 4F 4C 4C 20 52 49 47 48 54 20 4F 52 20 |D ROLL RIGHT OR | 000027E0: 4C 45 46 54 2C 20 50 55 52 53 55 45 44 20 42 59 |LEFT, PURSUED BY| 000027F0: 0D 20 20 20 20 20 54 48 45 20 44 45 46 45 4E 53 |. THE DEFENS| 00002800: 45 2E 0D 20 20 20 20 20 D7 48 45 4E 20 59 4F 55 |E.. .HEN YOU| 00002810: 52 20 50 52 49 4D 41 52 59 20 52 45 43 45 49 56 |R PRIMARY RECEIV| 00002820: 45 52 20 28 4F 52 20 53 45 43 4F 4E 44 41 52 59 |ER (OR SECONDARY| 00002830: 20 49 46 20 53 45 4C 45 43 54 45 44 29 20 49 53 | IF SELECTED) IS| 00002840: 20 49 4E 20 50 4F 53 49 54 49 4F 4E 0D 20 20 20 | IN POSITION. | 00002850: 20 20 44 4F 57 4E 46 49 45 4C 44 20 59 4F 55 20 | DOWNFIELD YOU | 00002860: 57 49 4C 4C 20 48 45 41 52 20 41 20 54 4F 4E 45 |WILL HEAR A TONE| 00002870: 3B 20 50 52 45 53 53 20 54 48 45 20 46 49 52 45 |; PRESS THE FIRE| 00002880: 20 42 55 54 54 4F 4E 20 41 4E 44 20 54 48 45 20 | BUTTON AND THE | 00002890: 42 41 4C 4C 0D 20 20 20 20 20 57 49 4C 4C 20 42 |BALL. WILL B| 000028A0: 45 20 52 45 4C 45 41 53 45 44 2E 20 CE CF D4 C5 |E RELEASED. ....| 000028B0: 2D C7 41 4D 45 20 41 55 54 4F 4D 41 54 49 43 41 |-.AME AUTOMATICA| 000028C0: 4C 4C 59 20 44 45 46 41 55 41 4C 54 53 20 54 4F |LLY DEFAUALTS TO| 000028D0: 20 54 48 45 20 50 52 49 4D 41 52 59 0D 20 20 20 | THE PRIMARY. | 000028E0: 20 20 52 45 43 45 49 56 45 52 2E 20 D4 4F 20 53 | RECEIVER. .O S| 000028F0: 45 4C 45 43 54 20 53 45 43 4F 4E 44 41 52 59 2C |ELECT SECONDARY,| 00002900: 20 4F 52 20 53 57 49 54 43 48 20 42 41 43 4B 20 | OR SWITCH BACK | 00002910: 54 4F 20 50 52 49 4D 41 52 59 2C 20 50 52 45 53 |TO PRIMARY, PRES| 00002920: 53 20 41 4E 44 0D 20 20 20 20 20 48 4F 4C 44 20 |S AND. HOLD | 00002930: 54 48 45 20 46 49 52 45 20 42 55 54 54 4F 4E 20 |THE FIRE BUTTON | 00002940: 57 48 49 4C 45 20 50 55 4C 4C 49 4E 47 20 54 48 |WHILE PULLING TH| 00002950: 45 20 4A 4F 59 53 54 49 43 4B 20 42 41 43 4B 2E |E JOYSTICK BACK.| 00002960: 20 D0 55 53 48 20 54 48 45 0D 20 20 20 20 20 4A | .USH THE. 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BOUN| 00002A50: 44 53 2E 20 C9 4E 20 41 20 54 57 4F 20 50 4C 41 |DS. .N A TWO PLA| 00002A60: 59 45 52 20 47 41 4D 45 2C 20 54 48 45 20 44 45 |YER GAME, THE DE| 00002A70: 46 45 4E 53 45 20 43 41 4E 20 41 4C 53 4F 20 53 |FENSE CAN ALSO S| 00002A80: 57 49 54 43 48 20 50 4C 41 59 45 52 53 2E 0D 20 |WITCH PLAYERS.. | 00002A90: 20 20 20 20 D4 48 45 20 47 41 4D 45 20 41 55 54 | .HE GAME AUT| 00002AA0: 4F 4D 41 54 49 43 41 4C 4C 59 20 44 45 46 41 55 |OMATICALLY DEFAU| 00002AB0: 4C 54 53 20 54 4F 20 54 48 45 20 4C 49 4E 45 42 |LTS TO THE LINEB| 00002AC0: 41 43 4B 45 52 2E 20 D0 52 45 53 53 20 41 4E 44 |ACKER. .RESS AND| 00002AD0: 20 48 4F 4C 44 20 54 48 45 0D 20 20 20 20 20 46 | HOLD THE. 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RECE| 00004550: 49 56 45 52 20 52 4F 55 54 45 53 2E 20 D4 48 45 |IVER ROUTES. .HE| 00004560: 20 53 43 52 45 45 4E 20 44 49 53 50 4C 41 59 20 | SCREEN DISPLAY | 00004570: 57 49 4C 4C 20 54 45 4C 4C 20 59 4F 55 20 57 48 |WILL TELL YOU WH| 00004580: 41 54 20 46 4F 52 4D 41 54 49 4F 4E 20 59 4F 55 |AT FORMATION YOU| 00004590: 27 52 45 0D 20 20 20 20 20 49 4E 2C 20 57 48 49 |'RE. IN, WHI| 000045A0: 43 48 20 50 4C 41 59 45 52 20 59 4F 55 27 52 45 |CH PLAYER YOU'RE| 000045B0: 20 44 45 41 4C 49 4E 47 20 57 49 54 48 2C 20 41 | DEALING WITH, A| 000045C0: 4E 44 20 54 48 45 20 52 4F 55 54 45 20 4E 55 4D |ND THE ROUTE NUM| 000045D0: 42 45 52 20 59 4F 55 27 52 45 20 43 55 52 52 2D |BER YOU'RE CURR-| 000045E0: 0D 20 20 20 20 20 45 4E 54 4C 59 20 4C 4F 4F 4B |. 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TO| 00005630: 20 43 48 41 4E 47 45 2E 0D 20 20 20 20 20 C9 46 | CHANGE.. .F| 00005640: 20 59 4F 55 20 4A 55 53 54 20 57 41 4E 54 20 54 | YOU JUST WANT T| 00005650: 4F 20 52 45 4E 41 4D 45 20 41 20 50 4C 41 59 2C |O RENAME A PLAY,| 00005660: 20 59 4F 55 27 4C 4C 20 42 45 20 47 49 56 45 4E | YOU'LL BE GIVEN| 00005670: 20 41 20 53 43 52 45 45 4E 20 54 4F 20 52 45 4E | A SCREEN TO REN| 00005680: 41 4D 45 0D 20 20 20 20 20 41 4E 44 20 53 41 56 |AME. AND SAV| 00005690: 45 20 54 48 45 20 50 4C 41 59 20 41 53 20 42 45 |E THE PLAY AS BE| 000056A0: 46 4F 52 45 2E 0D 20 20 20 20 20 C9 46 20 59 4F |FORE.. .F YO| 000056B0: 55 20 57 41 4E 54 20 54 4F 20 52 45 44 45 53 49 |U WANT TO REDESI| 000056C0: 47 4E 20 54 48 45 20 50 4C 41 59 2C 20 59 4F 55 |GN THE PLAY, YOU| 000056D0: 27 4C 4C 20 47 4F 20 54 48 52 4F 55 47 48 20 54 |'LL GO THROUGH T| 000056E0: 48 45 20 53 41 4D 45 20 53 45 51 55 45 4E 43 45 |HE SAME SEQUENCE| 000056F0: 0D 20 20 20 20 20 59 4F 55 20 46 4F 4C 4C 4F 57 |. YOU FOLLOW| 00005700: 45 44 20 49 4E 20 54 48 45 20 41 44 44 20 50 4C |ED IN THE ADD PL| 00005710: 41 59 20 50 52 4F 43 45 53 53 20 2D 20 43 48 4F |AY PROCESS - CHO| 00005720: 4F 53 49 4E 47 20 41 20 4E 45 57 20 46 4F 52 4D |OSING A NEW FORM| 00005730: 41 54 49 4F 4E 2C 20 50 4C 41 59 45 52 0D 20 20 |ATION, PLAYER. | 00005740: 20 20 20 52 4F 55 54 45 53 20 41 4E 44 20 42 41 | ROUTES AND BA| 00005750: 4C 4C 20 43 41 52 52 49 45 52 53 2E 20 D2 45 4D |LL CARRIERS. .EM| 00005760: 45 4D 42 45 52 20 54 48 41 54 20 50 4C 41 59 45 |EMBER THAT PLAYE| 00005770: 52 53 20 57 49 4C 4C 20 4B 45 45 50 20 54 48 45 |RS WILL KEEP THE| 00005780: 20 53 41 4D 45 0D 20 20 20 20 20 52 4F 55 54 45 | SAME. ROUTE| 00005790: 53 20 59 4F 55 20 41 53 53 49 47 4E 45 44 20 54 |S YOU ASSIGNED T| 000057A0: 48 45 4D 20 49 4E 20 59 4F 55 52 20 4F 52 49 47 |HEM IN YOUR ORIG| 000057B0: 49 4E 41 4C 20 46 4F 52 4D 41 54 49 4F 4E 2C 20 |INAL FORMATION, | 000057C0: 55 4E 4C 45 53 53 20 59 4F 55 20 43 48 41 4E 47 |UNLESS YOU CHANG| 000057D0: 45 0D 20 20 20 20 20 41 20 50 41 52 54 49 43 55 |E. A PARTICU| 000057E0: 4C 41 52 20 50 4C 41 59 45 52 27 53 20 52 4F 55 |LAR PLAYER'S ROU| 000057F0: 54 45 2E 20 D3 41 56 45 20 59 4F 55 52 20 50 4C |TE. .AVE YOUR PL| 00005800: 41 59 20 41 53 20 42 45 46 4F 52 45 2E 0D 20 20 |AY AS BEFORE.. | 00005810: 20 20 20 0D 20 20 20 20 20 D4 CF 20 C4 C5 CC C5 | . .. ....| 00005820: D4 C5 20 C1 20 D0 CC C1 D9 0D 20 20 20 20 20 0D |.. . ..... .| 00005830: 20 20 20 20 20 D4 48 45 20 C4 C5 CC C5 D4 C5 20 | .HE ...... | 00005840: 49 43 4F 4E 20 41 4C 4C 4F 57 53 20 59 4F 55 20 |ICON ALLOWS YOU | 00005850: 54 4F 20 52 45 4D 4F 56 45 20 50 4C 41 59 53 20 |TO REMOVE PLAYS | 00005860: 46 52 4F 4D 20 54 48 45 20 50 4C 41 59 42 4F 4F |FROM THE PLAYBOO| 00005870: 4B 2E 20 C6 4C 49 50 0D 20 20 20 20 20 54 48 52 |K. .LIP. THR| 00005880: 4F 55 47 48 20 54 48 45 20 50 41 47 45 53 20 4F |OUGH THE PAGES O| 00005890: 46 20 59 4F 55 52 20 43 4F 4D 50 55 54 45 52 20 |F YOUR COMPUTER | 000058A0: 50 4C 41 59 42 4F 4F 4B 20 41 53 20 46 45 46 4F |PLAYBOOK AS FEFO| 000058B0: 52 45 20 54 4F 20 46 49 4E 44 20 54 48 45 0D 20 |RE TO FIND THE. | 000058C0: 20 20 20 20 50 4C 41 59 20 59 4F 55 20 57 41 4E | PLAY YOU WAN| 000058D0: 54 20 54 4F 20 45 52 41 53 45 2E 20 D0 52 45 53 |T TO ERASE. .RES| 000058E0: 53 20 54 48 45 20 46 49 52 45 20 42 55 54 54 4F |S THE FIRE BUTTO| 000058F0: 4E 20 41 4E 44 20 59 4F 55 27 56 45 20 43 52 45 |N AND YOU'VE CRE| 00005900: 41 54 45 44 20 41 0D 20 20 20 20 20 53 4C 4F 54 |ATED A. SLOT| 00005910: 20 4F 4E 20 59 4F 55 52 20 50 4C 41 59 20 4C 49 | ON YOUR PLAY LI| 00005920: 53 54 20 46 4F 52 20 41 20 4E 45 57 20 50 4C 41 |ST FOR A NEW PLA| 00005930: 59 2E 0D 20 20 20 20 20 D7 48 45 4E 20 59 4F 55 |Y.. .HEN YOU| 00005940: 27 52 45 20 53 41 54 49 53 46 49 45 44 20 57 49 |'RE SATISFIED WI| 00005950: 54 48 20 54 48 45 20 56 41 52 49 45 54 59 20 4F |TH THE VARIETY O| 00005960: 46 20 50 4C 41 59 53 20 59 4F 55 27 56 45 20 44 |F PLAYS YOU'VE D| 00005970: 45 53 49 47 4E 45 44 20 4F 4E 0D 20 20 20 20 20 |ESIGNED ON. | 00005980: 54 48 45 20 43 48 41 4C 4B 42 4F 41 52 44 2C 20 |THE CHALKBOARD, | 00005990: 49 54 27 53 20 54 49 4D 45 20 54 4F 20 53 55 49 |IT'S TIME TO SUI| 000059A0: 54 20 55 50 20 41 4E 44 20 52 45 54 55 52 4E 20 |T UP AND RETURN | 000059B0: 54 4F 20 54 48 45 20 46 49 45 4C 44 2E 20 D4 4F |TO THE FIELD. .O| 000059C0: 20 47 45 54 0D 20 20 20 20 20 46 52 4F 4D 20 54 | GET. FROM T| 000059D0: 48 45 20 43 48 41 4C 4B 42 4F 41 52 44 20 4D 4F |HE CHALKBOARD MO| 000059E0: 44 45 20 54 4F 20 54 48 45 20 50 4C 41 59 20 47 |DE TO THE PLAY G| 000059F0: 41 4D 45 20 4D 4F 44 45 2C 20 43 48 4F 4F 53 45 |AME MODE, CHOOSE| 00005A00: 20 54 48 45 20 C5 D8 C9 D4 20 49 43 4F 4E 0D 20 | THE .... ICON. | 00005A10: 20 20 20 20 49 4E 20 54 48 45 20 4D 41 49 4E 20 | IN THE MAIN | 00005A20: 43 48 41 4C 4B 42 4F 41 52 44 20 4D 45 4E 55 2E |CHALKBOARD MENU.| 00005A30: 20 CE 4F 57 20 53 45 4C 45 43 54 20 54 48 45 20 | .OW SELECT THE | 00005A40: 50 4C 41 59 20 47 41 4D 45 20 4D 4F 44 45 20 46 |PLAY GAME MODE F| 00005A50: 52 4F 4D 20 54 48 45 0D 20 20 20 20 20 4D 41 49 |ROM THE. MAI| 00005A60: 4E 20 4D 45 4E 55 20 42 59 20 50 52 45 53 53 49 |N MENU BY PRESSI| 00005A70: 4E 47 20 54 48 45 20 46 49 52 45 20 42 55 54 54 |NG THE FIRE BUTT| 00005A80: 4F 4E 2E 0D 20 20 20 20 20 D7 48 45 4E 20 54 48 |ON.. .HEN TH| 00005A90: 45 20 53 43 4F 52 45 42 4F 41 52 44 20 53 43 52 |E SCOREBOARD SCR| 00005AA0: 45 45 4E 20 49 53 20 44 49 53 50 4C 41 59 45 44 |EEN IS DISPLAYED| 00005AB0: 2C 20 59 4F 55 27 52 45 20 52 45 41 44 59 20 54 |, YOU'RE READY T| 00005AC0: 4F 20 53 54 41 52 54 0D 20 20 20 20 20 59 4F 55 |O START. YOU| 00005AD0: 52 20 43 41 4C 4C 49 4E 47 20 50 4C 41 59 53 20 |R CALLING PLAYS | 00005AE0: 41 53 20 42 45 46 4F 52 45 2E 20 CD 41 4B 45 20 |AS BEFORE. .AKE | 00005AF0: 53 55 52 45 20 54 48 45 20 50 4C 41 59 20 44 49 |SURE THE PLAY DI| 00005B00: 53 4B 20 49 53 20 49 4E 20 54 48 45 20 44 52 49 |SK IS IN THE DRI| 00005B10: 56 45 2E 0D 20 20 20 20 0D 20 20 20 20 20 C7 CF |VE.. . ..| 00005B20: CF C4 20 CC D5 C3 CB 2E 20 CD C1 D9 20 D4 C8 C5 |.. ..... ... ...| 00005B30: 20 C2 C5 D3 D4 20 D4 C5 C1 CD 20 D7 C9 CE 21 0D | .... .... ...!.| 00005B40: 20 20 20 20 20 D4 59 50 45 44 20 C2 59 20 D4 2E | .YPED .Y ..| 00005B50: D7 2E 20 D3 4D 49 54 48 0D |.. .MITH. |
***********************************
***********************************.
DOC'S BY: DOC'S "R"
US BBS. 914-668-366
4 WITH 6 MEGS ON-LINE. *************
****************************************
*****************.. WORLD'S GREATEST
FOOTBALL GAME.. INTRODUCTION..
IN THE WORLD'S GREATEST FOOTBALL GAME YO
U CAN BE THE COACH, OR ONE OF. THE K
EY PLAYERS OF THE FOOTBALL TEAM. YOU CON
TROL THE ACTION. YOU. DESIGN AND CAL
L THE PLAYS, READ THE DEFENSE, AND PICK
THE OPTIONS.. YOU'VE FIELDED A STRON
G TEAM THAT'S READY TO EXECUTE YOUR GAME
PLAN.. YOUR OFFENSIVE STRATEGY CAN
DESTROY AN OPPONENT WITH A POWERFUL.
RUNNING GAME, RECEIVERS AND A SCRAMBLI
NG QUICK THINKING. QUARTERBACK. YOUR
CUNNING DEFENSE AND STICK TO THEIR MEN
LIKE GLUE,. BREAK UP THE PASS, AND F
ORCE THE BIG TURNOVER. YOU'RE BATTLING F
OR. THE LEAGUE CHAMPIONSHIP. THE OPP
OSING TEAM PROMISES TO TEAR YOU APART.
WITH A FEARSOME DEFENSE AND UNPREDICT
ABLE OFFENSE. SO DEVIOUS YOU'VE. COM
POSED A WHOLE NEW GAME PLAN - UNBEATABLE
FORMATIONS, DEVIOUS PASSING. PATTER
NS AND BLOCKING ROUTES, AND SECONDDARY C
OVERAGE THAT CAN PLAY. ZONES OR MAN-
TO-MAN WITH EQUAL SKILL AND FINESSE. ALL
RIGHT, COACH,. YOU'RE IN CHARGE. GO
WITH A STEADY RUNNING GAME, OR MAKE SAF
E, SHORT. PASSES FOR THE FIRST DOWN,
IT'S YOUR CHOICE. YOU MAY DISCOVER A WE
AK. NESS IN THE SECONDARY AND DECIDE
TO GO FOR THE LONG BOMB. AS THE GAME.
PROGRESSES YOU CAN REVIEW YOUR STRATE
GY, AND GO BACK TO THE PLAYBOOK. TO
PULL OUT THE SURPRISE, GAME-BREAKING PLA
Y... OBJECTIVE.. YOUR GOAL IS TO
TAKE THE FIELD WITH A WELL-PREPAARED OF
FENSIVE AND. DEFENSIVE UNIT, CONTROL
THE BALL, MOVE DOWNFIELD AND SCORE POIN
TS.. WHEN YOUR OPPONENT TAKES POSSES
SION OF THE BALL, YOU MUST PREVENT.
HIM FROM SCORING AND FORCE HIM TO GIVE U
P POSSESSION. YOU MAKE FIRST. DOWNS
AND SCORE TOUCHDOWNS BY CALLING THE RIGH
T PLAYS, AND. EFFECTIVELY CONTROLLIN
G KEY PLAYERS WHILE A PLAY IS IN PROGRES
S. A GAME CONSISTS OF FOUR, 15-MINUT
E QUARTERS, TIMED BY THE OFFICIAL. C
LOCK YOU HAVE THREE TIME-OUTS PER HALF..
. GETTING STARTED.. PLUG YOUR JO
YSTICK INTO PORT #2 FOR THE HOME TEAM, P
LUG A SECOND STICK. INTO PORT #1 FOR
THE VISITING TEAM. LOAD"*",8,1 FROM SID
E 1.. SIDE 1 CONTAINS THE GAME AND C
HALKBOARD DISC. SIDE 2 CONTAINS THE PLAY
S... STARTING PLAY.. ONCE THE PR
OGRAM HAS LOADED, YOU WILL BE ASKED TO C
HOOSE EITHER PLAY. GAME OR CHALKBOAR
D. IF YOU CHOOSE PLAY GAME, THE OPENING
CEREMONIES. SCREEN WILL APPEAR , WE
LCOMING YOU TO THE STADIUM. WHEN THE.
CERMONIES ARE FINISHED, YOU WILL BE AS
KED TO TYPE IN YOUR TEAM. NAME. CHOO
SING THE CHALKBOARD GETS YOU TO THE TEAM
CLUB HOUSE, WHERE,. AS COACH YOU'LL
CHOOSE FORMATIONS, MAKE ASSIGNMENTS AND
. CHART PLAYS.. IF YOU WANT TO G
O DIRECTLY TO THE FIELD, CHOOSE PLAY GAM
E. USING. THE JOYSTICK, SELECT PLAY
GAME. PRESS THE FIRE BUTTON. HERE YOU'LL
. CALL THE PLAYS AND CONTROL THE PLA
YERS. IT'S THE MOST REALISTIC. FOOTB
ALL GAME YOU CAN PLAY WITH 22 PLAYERS ON
THE FIELD, CHANGING. FORMATIONS, PE
NALTIES AND TURNOVERS. YOU CAN ENTER YOU
R OWN TEAM NAMES. AT THE SCOREBOARD.
TYPE THE HOME TEAM NAME AND PRESS RETU
RN. IF YOU. ARE PLAYING WITH TWO PLA
YERS, ENTER THE VISITING TEMAS NAME AND.
PRESS RETURN. THE NEXT SCREEN YOU W
ILL SEE AFTER CHOOSING GAME PLAY. IS
THE SCOREBOARD. IT INDICATES THE TEAM N
AMES, THE QUARTER, DOWN,. YARDS TO G
O AND BALL POSITION. THE TEAM WHICH HAS
POSSESSION SHOULD. PRESS THE FIRE BU
TTON. THEN PRESS THE FIRE BUTTON AGAIN F
OR THE. KICK-OFF WHEN YOU SEE THE 'B
ALL' ICON. SELECT THE DIRECTION OF THE.
KICK: LEFT, MIDDLE OR RIGHT. THEN PR
ESS THE FIRE BUTTON. (REMEMBER -. SE
LECTING THE DIRECTION IS FROM EACH PLAYE
RS POINT OF VIEW ON THE. LEFT FIELD.
FOR YOU IS RIGHT FOR THE OPPOSITION.) A
MENU OF PLAYS FOR. THE TYPE OF SELE
CTED KICK WILL APPEAR. USE THE JOYSTICK
TO SCROLL UP. AND DOWN THE LIST OF S
ELECTED PLAYS. A PLAY WITH THE CURSOR, A
ND PRESS. THE FIRE BUTTON. THE PLAY
WILL BE DIAGRAMMED ON THE SCREEN. STUDY.
THE ROUTE OF THE PRIMARY BALL CARRI
ER (HIGHLIGHTED IN A DARK LINE. ENDI
NG WITH A BLOACK SQUARE). TO USE THE DIA
GRAMMED PLAY, SELECT THE. OK ICON WI
TH THE JOYSTICK. IF YOU WOULD RATHER SEE
ANOTHER PLAY,. SELECT THE GARBAGE C
AN. ICON FOR A NEW SECTION. IF YOU A
RE PLAYING WITH TWO PLAYERS,. THE OT
HER PLAYER WILL NOW SELECT THEIR PLAY. I
N A ONE PLAYER GAME,. YOU SELECT THE
DEFENSIVE PLAY. **NOTE - IN A TWO PLAYE
R GAME, THE. OPPOSING TEAM SHOULD NO
T OBSERVE THE OTHER TEAM WHILE IT MAKES
ITS. PLAY SELECTION. AFTER YOU HAVE
CHOSEN BOTH THE OFFENSIVE AND. DEFEN
SIVE PLAY , USE FORMATIONS THE JOYSTICK
TO SELECT THE EXIT ICON. TO TAKE YOU
TO THE KICK-OFF SCREEN SO YOU CAN BEING
PLAY. TO INITIATE. THE KICK-OFF, TH
E RECEIVING TEAM PRESSES THE FIRE BUTTON
AND WAVES. THE JOYSTICK AROUND. AFT
ER THE KICK-OFF PRESS THE C= (COMMODORE)
KEY,. AND THE SCOREBOARD COMES UP A
GAIN. PRESS THE FIRE BUTTON FOR THE.
GAME OPTION SCREEN. CHOOSE THE BALL ICO
N AND SELECT THE MAIN. SELCTION SCRE
EN. USE THE JOYSTICK TO SELECT THE FOLLO
WING OPTIONS. FROM THE OFFENSIVE SEL
ECTION MENU: RUN, PASS, KICK, FIELD GOAL
,. PUNT AND EXIT. YOU WILL ENCOUNTER
A SERIES OF THREE OR FOUR SIMPLE. M
ENUS ASKING FOR DIFFERENT LEVELS OF OFFE
NSIVE PLAY SECTION. THE. OFFENSIVE P
LAYER SELECTS FIRST. USING THE JOYSTICK,
SELECT THE TYPE. OF PLAY YOU WANT.
PRESS THE FIRE BUTTON. THE FOLLLOWING ME
NU ASKS FOR. THE PLAY DIRECTION. IF
YOU WANT THE PLAY TO GO LEFT, UP THE MID
DLE, OR. RIGHT, MAKE YOUR SELECTION
AND PRESS THE FIRE BUTTON. NOW YOU WILL
BE. LOOKING AT A PAGE FROM YOUR PLAY
BOOK. USE THE JOYSTICK TO SCROLL UP AND.
DOWN THE LIST OF PLAYS. PRESS THE F
IRE BUTTON FOR THE CHOICE YOU WANT..
NOW THE DEFENSIVE PLAYER SELECTS A PLAY
FROM THE MENU TO TRY AND. CONTAIN T
HE OFFENSE. ONCE THE DEFENSIVE COACH HAS
SELECTED PLAY A ,. CHOOSE THE OK IC
ON. THE OFFENSIVE COACH (USING THE JOYST
ICK IN PORT. #2) SELECT THE SPEED AT
WHICH THE PLAY IS RUN. IT IS FROM 0 (FA
STEST). TO 8 . PRESS (SLOWEST) THE N
UMBERED KEY FOR THE SPEED YOU WANT AND T
HE. ACTION BEGINS. FOR FREEZE FRAME,
STOP-ACTION SEQUENCE, PRESS THE 9 KEY..
THE DEFENSIVE COACH CAN THEN PRESS
THE FIRE BUTTON TO ADVANCE THE GAME.
STEP BY STEP. WHEN THE BALL IS AND SNAP
PED YOU SEE "RECEIVED BALL" ON. THE
TOP OF THE SCREEN, USE THE JOYSTICK TO C
ONTROL THE MOVEMENTS OF THE. QUARTER
BACK WHO IS IN THE WHITE UNIFORM. WHEN Y
OUR RUNNING BACK IS IN. POSITION FOR
THE HANDOFF, YOU'LL HEAD A BEEP FROM TH
E COMPUTER. PRESS. THE FIRE BUTTON,
AND THE HANDOFF IS MADE. NOW CONTROL SHI
FTS TO THE. BALL CARRIER. USE YO
UR JOYSTICK TO MOVE HIM DOWNFIELD. AFTER
EACH PLAY IS. COMPLETED, PRESS THE
C= KEY TO RETURN TO THE SCOREBOARD. AFTE
R EACH. SCORE, A KICK-OFF MUST FOLLO
W. THIS INCLUDES TOUCHDOWNS, EXTRA.
POINTS, FIELD GOALS AND SAFETIES...
PLAYING THE GAME TAKING THE FIELD..
AFTER YOU HAVE MADE THE SELECTIONS FOR T
HE PLAY YOU WANT-FOR. INSTANCE, A LO
NG, LEFT SIDE PASS-YOU ENTER THE PLAYBOO
K. NOW YOU'LL. CHOOSE FROM THE LIST
OF PLAYS AVAILABLE. THE FOOTBALL GAME CO
MES WITH. SEVERAL PLAYS PROVIDED FOR
EACH CLASS OF PLAY. BUT AS YOU PLAY THE
. GAME, YOU CAN ADD YOUR OWN PLAYS T
O THE LIST. REFER TO CHALKBOARD FOR.
FURTHER INSTRUCTIONS. MOVE THE JOYSTICK
TO HIGHLIGHT THE NAME OF THE. PLAY
YOU WANT, PRESS THE FIRE BUTTON, AND THA
T PLAY WILL BE DIAGRAMMED. ON YOUR S
CREEN. THE ROUTES OF THE QUARTERBACK AND
PRIMARY AND SECONDARY. RECEIVERS WI
LL BE MARKED IN DARK LINES AND THE TRAJE
CTORY OF THE PASS. OR KICK WILL BE M
ARKED WITH A BROKEN LINE.. YOU'LL BE
GIVEN THE OPTION TO CANCEL THE PLAY, US
ING THE GARBAGE CAN. ICON, AND SELEC
T ANOTHER, OR TO ENTER THE PLAY BY SELEC
TING THE OK. ICON. AFTER YOU HAVE SE
LECTED THE OFFENSIVE PLAY YOU WANT, YOU'
LL BE. RETURNED TO THE SCOREBOARD SC
REEN. NOW THE DEFENSE TAKES OVER. THE GA
ME. IS FOR ONE OR. MORE PLAYERS.
IF YOU'RE PLAYING WITH TWO PLAYERS, YOU
'LL TAKE TURNS. MAKING OFFENSIVE AND
DEFENSIVE PLAY SELECTIONS. IF YOU'RE PL
AYING. ALONG, YOU SELECT THE PLAYS..
BOTH TEAMS, USING A DIFFERENT JOYST
ICK FOR OFFENSE AND DEFENSE, AND. TH
EN PLAY AGAINST THE COMPUTER. FOR TWO PL
AYERS, THE VISITING TEAM'S. COACH US
ED THE JOYSTICK IN PORT #1 TO FOLLOW THE
SAME PROCESS OF PLAY. SELECTION..
YOU'LL SEE A DISPLAY OF THE OFFENSIVE
FORMATION ON THE FIELD, AND. MUST S
ELECT A PLAY FROM THE PLAYBOOK TO CONTAI
N IT.. ONCE THE DEFENSIVE COACH HAS
ENTERED A PLAY, BOTH TEAMS TAKE TO THE.
FIELD. THE TEAMS FACE EACH OTHER AT
THE LINE OF SCRIMMAGE. THE CROWD. RO
ARS. AS COACH, YOU'LL VIEW THE ACTION FR
OM THE SIDELINES.. THE OVERHEAD CAME
RA GIVES YOU A BIRD'S EYE VIEW OF THE FI
ELD AS WELL.. PRESS THE W KEY TO TOG
GLE BETWEEN A FULL-SCREEN VIEW AND A MUL
TI-WIDOW. SCREENVIEW. THE MULTI-SCRE
EN VIEW WILL DISPLAY THREE DIFFERENT,.
SIMULTANEOUS PERSPECTIVES. ONE THE RI
GHT SIDE OF THE SCREEN IS YOUR. ORIG
INAL SIDELINE VIEW; ON THE LOWER LEFT IS
AN END-ZONE VIEW OF THE. ENTIRE FIE
LD, AND ON THE UPPER LEFT IS AN OVERHEAD
CLOSE-UP, WITH A +. SIGN MARKING TH
E POSITION OF THE BALL CARRIER, AND X'S
AND O'S MARKING. THE POSITION OF OFF
ENSIVE AND DEFENSIVE PLAYERS IN THE IMME
DIATE AREA.. SIDELINE VIEW - ALLOWS
YOU TO SEE BOTH TEAMS AT THE LINE OF SCR
IMMAGE. BEFORE AND DURING THE PLAY.
END-ZONE VIEW - ALLOWS YOU TO VIEW ALL 2
2. PLAYERS MOVING ON THE FIELD. FOR
EXAMPLE, YOU CAN VIEW YOUR RECEIVER.
RUN A DEEP PASS PATTERN OR YOUR SAFETY
DEFEND AGAINST THE LONG BOMB.. OVERH
EAD CLOSE-UP VIEW - ALLOWS YOU TO VIEW T
HE ACTION FROM ABOVE,. WATCH THE OFF
ENSIVE AND DEFENSIVE PLAYERS EXECUTE THE
IR ROUTES, AND. TO SEE THE BEST 'WHO
LES' TO TAKE ADVANTAGE OF. NOW YOU'RE TH
E. QUARTERBACK. YOU STAND OUT FROM T
HE OTHER PLAYERS IN YOUR WHITE UNIFORM.
WITH A BLACK HELMET. THE BALL IS SNA
PPED, AND PLAY BEGINS. USE YOUR. JOY
STICK TO DROP BACK, SCRAMBLE, AND ROLL R
IGHT OR LEFT, PURSUED BY. THE DEFENS
E.. WHEN YOUR PRIMARY RECEIVER (OR S
ECONDARY IF SELECTED) IS IN POSITION.
DOWNFIELD YOU WILL HEAR A TONE; PRESS
THE FIRE BUTTON AND THE BALL. WILL B
E RELEASED. NOTE-GAME AUTOMATICALLY DEFA
UALTS TO THE PRIMARY. RECEIVER. TO S
ELECT SECONDARY, OR SWITCH BACK TO PRIMA
RY, PRESS AND. HOLD THE FIRE BUTTON
WHILE PULLING THE JOYSTICK BACK. PUSH TH
E. JOYSTICK FORWARD FOR PRIMARY. THE
LETTER P OR S WILL APPEAR IN THE. T
OP LEFTHAND CORNER OF THE SCREEN. IF NEI
THER RECEIVER IS OPEN, YOU. CAN ELEC
T TO KEEP THE BALL AND RUN THE QUARTERBA
CK DOWNFIELD OR OUT OF. BOUNDS. IN A
TWO PLAYER GAME, THE DEFENSE CAN ALSO S
WITCH PLAYERS.. THE GAME AUTOMATICAL
LY DEFAULTS TO THE LINEBACKER. PRESS AND
HOLD THE. FIRE BUTTON AND PUSH THE
JOYSTICK FORWARD FOR A SAFETY. PULL THE.
JOYSTICK BACK TO SWITCH BACK TO A L
INEBACKER. THE LETTER S OR L WILL. A
PPEAR IN THE TOP RIGHT-HAND CORNER OF TH
E SCREEN.. AS EACH PLAY DEVELOPS, YO
U SHOULD BE ABLE TO DETERMINE IF A PLAY
IS A. PASS OR RUN AND THIS WILL HELP
YOU DECIDE WHETHER TO SELECT A LINE-.
BACKER OR SAFETY. AFTER THE BALL IS R
ELEASED CONTROL SWITCHES FROM YOUR.
QUARTERBACK TO YOUR SELECTED RECEIVER, W
HO ALSO STANDS OUT IN A WHITE. UNIFO
RM. AS YOU FOLLOW THE FLIGHT OF THE BALL
, USE YOUR JOYSTICK TO. MOVE THE REC
EIVER INTO POSITION-HE'S GOT TO BE WITHI
N ARM'S REACH OF. THE BALL TO MAKE T
HE CATCH. THE DEFENSIVE SECONDARY, WHICH
HAS BEEM. MOVING TOWARD THE BALL SI
NCE IT WAS THROWN, WILL BE CLOSING IN ON
. THE BALL CARRIER. IF THE DEFENSE C
OMES INTO CONTACT WITH THE BALL. CAR
RIER, THE CARRIER IS TACKLED AND THE PLA
Y IS OVER. PRESS THE. C= KEY AFTER E
ACH PLAY TO RETURN TO THE SCOREBOARD. IF
YOU MAKE A. TOUCHDOWN, YOU MUST KIC
K FOR THE EXTRA POINT. AFTER THE EXTRA P
OINT,. YOU MUST KICK-OFF TO RESUME P
LAY. FOLLOWING A TOUCHDOWN, TURNOVER OR.
YOU DON'T MAKE A FIRST DOWN, IT'S Y
OUR OPPONENT'S TURN TO CALL THE. OFF
ENSIVE PLAYS... THE PUNT OR FIELD GO
AL.. WHEN YOU WANT TO TRY A FIELD GO
AL OR PUNT, SELECT THOSE OPTIONS FROM.
YOUR PLAY SELECTION MENU. IF YOU DO N
OTHING AFTER THE SNAP, THE BALL. WIL
L BE KICKED AUTOMATICALLY. BUT IF YOU WA
NT TO FAKE OUT YOUR OPPONENT. WITH A
N OPTION PLAY INSTEAD OF A KICK USE YOUR
JOYSTICK TO CONTROL THE. BALL CARRI
ER. PRESS THEN, AS BEFORE, TO EXECUTE TH
E RUN OR PASS. ON A. PUNT RETURN, TH
E RECEIVING TEAM USES THE JOYSTICK TO CO
NTROL THE. MOVEMENTS OF THE PUNTER I
N A WHITE UNIFORM.. THE CHALKBOARD..
THERE ARE 87 POSSIBLE OFFENSIVE REC
EIVER ROUTES, EACH IDENFITIED BY A.
NUMBER IN THE LOWER LEFTHAND CORNER. THE
X AND Y COORDINATES IN EACH. PATTER
N REPRESENT THE FORWARD AND LATERAL MOVE
MENT OFTHE RUNNER ON THE. FIELD, WIT
H 0.0 BEING THE STARTING POINT OF EACH R
ECEIVER. THUS, IN A. SQUARE OUT (ROU
TE 5) THE RECEIVER RUNS STRAIGHT OUT 10
YARDS, THEN. CUTS TO HIS RIGHT 10 YA
RDS TO EACH THE BALL.. THE BOXES YOU
SEE IN THE BLOCKING ROUTES REPRESENT TH
E FIRST TURN. POINT IN THE ROUTE, AN
D THE ARROW REPRESENTS THE END POINT. TH
E X AND. Y COORDINATES REPRESENT FOR
WARD AND LATERAL MOVEMENT, WITH 0.0 BEIN
G. THE POSITION OF THE SPIN ON THE B
ALL. IN BLOCKING ROUTE (01 FOR. EXAM
PLE), THE TACKLE MOVES ONE YARD FORWARD
AND TWO YARDS TO THE LEFT. OF THE BA
LL THEN CONTINUES STRAIGHT AHEAD 3 YARDS
.. ENTERING THE CHALKBOARD MODE IS E
ASY. JUST GO THE THE EXIT ICON IN THE.
GAME OPTION MENU TO RETURN TO THE MAI
N MENU. USING THE JOYSTICK, MOVE. TH
E CURSOR TO THE CHALKBOARD OPTION AND PR
ESS THE FIRE BUTTON. YOU'LL. NOW SEE
THE CHALKBOARD MENU WITH A ROW OF SIX O
PTIONS ACROSS THE BOTTOM.. YOUR CHOI
CES ARE: CIRCLE WITH A DOT IN THE MIDDLE
- DISPLAYS A PLAY. FROM THE PLAY DI
SK MENU
. PLUS SIGN - TO ADD A P
LAY. TRIANGLE - TO CHANGE A PLAY CHN
G . GARBAGE CAN - TO DELETE A PLAY.
DISK PICTURE - TO INITIALIZE OR FORM
AT A BLANK DISK TO STORE YOUR PLAYS.
EXIT - TO RETURN TO THE PREVIOUS MENU .
SELECTING ANY OF THE FIRST FOUR ICO
NS WILL GET YOU THE SAME SEQUENCE. O
F PLAY CLASSIFICATION MENUS DESCRIBED EA
RLIER - YOU'LL BE ASKED TO. CHOOSE O
FFENSE (O'S) OR DEFENSE (X'S), RUN, PASS
, KICK, FIELD GOAL,. PUNT, LEFT, RIG
HT, MIDDLE AND SO ON.. AFTER MAKING
THESE CHOICES, YOU'LL BE ASKED TO INSERT
YOUR PLAY DISK.. REMOVE YOUR DISK F
ROM THE DRIVE, TURN IT OVER, AND INSERT
IT WITH SIDE. 2 LABEL FACING UP. (OR
YOU CAN USE A BLANK INITIALIZED PLAY DI
SK). PRESS THE FIRE BUTTON WHEN YOU
SEE THE OK ICON DISPLAYED, AND YOU'LL.
MOVE ON TO THE NEXT SCREEN TO DISPLAY
22 PLAY NAMES AT A TIME, BUT. THE P
LAY LIST CAN ACTUALLY HOLD UP TO 120 PLA
YS... TO VIEW A PLAY.. SELECT TH
E VIEW ICON. PROCESS THROUGH THE USUAL S
EQUENCE OF MENU. CHOICES UNTIL YOU H
AVE SELECTED THE TYPE OF PLAY YOU WANT T
O VIEW.. THEN PULL THE JOYSTICK BACK
TO SCROLL DOWN THE LIST, PUSH IT FORWAR
D. TO SCROLL UP THE LIST, AND LEFT O
R RIGHT TO MOVE TO THE NEXT COLUMN.
OF PLAY NAMES. EACH PLAYERS NAME IS HIGH
LIGHTED AS YOU SCROLL PAST IT.. PRES
S THE FIRE BUTTON: SELECT THE PLAY YOU W
ANT.. THE PLAY WILL THEN BE DIAGRAMM
ED ON YOUR SCREEN. DARK LINES REPRESENT.
THE PRIMARY RECEIVER ROUTE (ENDING
IN A SQUARE) AND THE SECONDARY. RECE
IVER THIS REPRESENT THE ROUTES OF THE OT
HER PLAYERS. IF THERE. ARE NO SUCH P
LAYS AS SELECTED ON THE DISK, 'NO PLAYS
ON FILE' WILL. APPEAR AT THE TOP OF
THE SCREEN. PRESS THE C= TO RETURN TO TH
E MAIN. MENU. IF YOU HAVE A PRINTER,
YOU CAN PRINT OUT THE DIAGRAM OF THE NE
W. PLAYS YOU DESIGN - OR OF THE ENTI
RE CLASS OF PLAYS BY SELECTION THE.
PRINT OPTION YOU WANT:. EXIT ICON -
EXIT THE PRINT OPTION. PRINT ALL ICO
N - PRINT THE ENTIRE CLASS OF PLAYS.
TO TO DESIGN YOUR OWN PLAYS, SELECT THE
ADD OPTION. PROCESS THROUGH. THE US
UAL SEQUENCE OF THE MENU CHOICES UNTIL Y
OU'VE SELECTED THE TYPE. OF PLAY YOU
WANT - FOR EXAMPLE, A RUN UP THE MIDDLE
.. INSERT YOUR PLAY DISK, OR SIDE 2
OF YOUR GAME DISK, IN THE DRIVE.. WH
EN YOU SEE THE OK ICON, PRESS THE FIRE B
UTTON.. . CHOOSING FORMATIONS.
YOU'LL THEN BE ASKED TO CHOOSE AN OFF
ENSIVE FORMATION. EACH OF THE 27. PO
SSIBLE FORMATIONS IS DISPLAYED, WITH FOR
MATION NUMBERS DISPLAYED IN. THE LOW
ER LEFT CORNER OF THE SCREEN. TO ADVANCE
TO THE NEXT FORMATION,. SET YOUR CU
RSOR TO THE UP ARROW ON THE MENU AND PRE
SS THE FIRE BUTTON:. TO GO BACK TO P
REVIOUS FORMATIONS, USE THE DOWN ARROW.
TO SEE THE. PREASSIGNED ROUTES FOR P
LAYERS IN EACH FORMATION, MOVE YOUR CURS
OR TO. THE ROUTES ICON AND PRESS THE
FIRE BUTTON. WHEN YOU'VE FOUND THE FORM
-. ATION YOU WANT, MOVE THE CURSOR T
O OK AND PRESS THE FIRE BUTTON.. .
SELECTING PLAYERS.. ONCE YOU'VE C
HOSEN A FORMATION, YOU'LL BE ASKED TO SE
LECT THE PLAYERS. YOU WANT TO ASSIGN
A ROUTE TO. A CIRCLE WILL APPEAR AROUND
EACH PLAYER. IN YOUR FORMATION, AND
HIS POSITION AND NUMBER WILL BE DISPLAY
ED IN THE. LOWER CORNERS OF THE SCRE
EN. USE THE UP AND DOWN ARROWS ON THEMEN
U AND. PRESS THE FIRE BUTTON TO MOVE
THE CIRCLE UP AND DOWN THE FORMATION..
TO SELECT A PLAYER, SET THE CIRCLE A
ROUND THE POSITION WITHIN THE. FORMA
TION THEN MOVE THE CURSOR TO THE OK OPTI
ON, AND PRESS THE FIRE. BUTTON. .
SELECTING ROUTES. . NEXT YO
U'LL BE ASKED TO CHOOSE A ROUTE FOR THAT
PLAYER. USE THE UP AND. DOWN ARROWS
AND PRESS THE FIRE BUTTON TO FLIP THROU
GH 87 POSSIBLE. RECEIVER ROUTES. THE
SCREEN DISPLAY WILL TELL YOU WHAT FORMA
TION YOU'RE. IN, WHICH PLAYER YOU'RE
DEALING WITH, AND THE ROUTE NUMBER YOU'
RE CURR-. ENTLY LOOKING AT.. IF
YOU'RE ASSIGNING ROUTES TO A RUNNING BAC
K, AND WANT TO SEE HOW A. CROSS PATT
ERN (ROUTE 03) WILL FIT IN WITH THE ROUT
ES THE REST OF THE. TEAM WILL BE TAK
ING, SELECT THE ROUTES ICON AND PRESS TH
E FIRE BUTTON. THE RUNNING BACK'S CR
OSS PATTERN WILL BE HIGHLIGHTED WITH A D
ARK LINE,. AND ALL OTHER OFFENSIVE R
OUTES WILL BE SHOWN IN LIGHT LINES..
IF YOU WANT TO SEE THE SAME PATTERN DIS
PLAYED IN REVERSE, SELECT THE. REVER
SE ICON. THE ROUTE NUMBER OF THAT PATTER
N WILL BE DISPLAYED IN. GREEN LETTER
ING ON A BLACK BACKGROUND (ON THE BOTTOM
RIGHT-HAND SIDE. OF THE SCREEN) UNT
IL YOU HIT THE REVERSE ICON AGAIN..
WHEN YOU'RE READY TO ASSIGN A ROUTE TO T
HAT PLAYER, MOVE THE CURSOR. TO THE
EXIT ICON AND PRESSS THE FIRE BUTTON..
YOU'LL THEN BE ASKED TO CHOOSE THE NE
XT PLAYER YOU WANT TO ASSIGN A. ROUT
E TO. REPEAT THE PROCESS AS ABOVE - SELE
CT OK TO CHOOSE A PLAYER,. EXIT TO S
ELECT HIS ROUTE.. NOTE - REMEMBER, W
HEN YOU MOVE AHEAD TO THE NEXT MENU, SEL
ECT OK: WHEN. YOU SELECT EXIT YOU MO
VE BACK TO THE PREVIOUS MENU. THEREFORE,
USE OK. TO MOVE FROM THE 'CHOOSE FO
RMATION' TO 'CHOOSE PLAYER'. TO 'CHO
OSE ROUTE' MENU, AND EXIT TO FROM THE 'C
HOOSE ROUTE' SCREEN BACK. TO 'CHOOSE
PLAYER' FOR YOUR NEXT PLAYER ASSIGNMENT
. IF YOU INADVER-. TENTLY SELECT EXI
T INSTEAD OF OK AND MOVE BACKWARDS, SAY
FROM 'CHOOSE. PLAYER' SCREEN TO THE
'CHOOSE FORMATION' SCREEN, SIMPLY MOVE T
HE. CURSOR BACK TO OK AND ADVANCE TO
THE MENU YOU WANT.. YOU DON'T HAVE
TO SELECT A ROUTE FOR EACH PLAYER. IF YO
U WANT TO STAY. WITH A PLAYER'S PREA
SSIGNED ROUTE, JUST SKIP THE NEXT PLAYER
IN THE. 'CHOOSE PLAYER' SCREEN. UP-
ARROW OR DOWN-ARROW MOVES TO THE NEXT PL
AYER.. WHEN YOU'RE SATISFIED WITH TH
E ROUTE FOR EACH PLAYER, PRESS THE FIRE.
BUTTON TO EXIT FROM THE LAST 'CHOOS
E PLAYER' SCREEN. REPEAT THE EXIT. R
OUTINE UNTIL YOU'RE ASKED TO CHOOSE A PR
IMARY BALL CARRIER (FOR. OFFENSIVE P
LAYS). EACH ELIGIBLE RECEIVER IN YOUR FO
RMATION WILL THEN. BE CIRCLED IN TUR
N, AND HIS ROUTE WILL BE DISPLAYED. USE
THE FIRE. BUTTON TO SELECT YOUR RECE
IVER, MOVE THE CURSOR TO OK, AND PRESS T
HE. FIRE BUTTON AGAIN. THE RECEIVER'
S ROUTE WILL THEN BE HIGHLIGHTED IN.
A DARK LINE ENDING IN A BLACK SQUARE..
YOU MUST THEN SELECT A SECONDARY REC
EIVER THE SAME WAY. HIS ROUTE WILL.
BE SHOWN ENDING IN A DIAMOND. . .
NAME THAT PLAY. . ONCE YOU'VE SE
LECTED A FORMATION, ROUTES AND BALL CARR
IERS, YOU'LL GET. A SCREEN ASKING YO
U TO ENTER A PLAY NAME. YOU'VE NOW READY
TO SAVE YOUR. PLAY ON THE PLAY DISK
. IF YOU DON'T WANT TO SAVE THE PLAY, PR
ESS THE C=. KEY TO GET BACK TO THE M
AIN CHALKBOARD MENU.. YOU CAN NAME Y
OUR PLAY WITH ANY COMBINATION OF LETTERS
AND NUMBER UP TO. 15 CHARACTERS. IT
'S A GOOD IDEA TO INCLUDE INFORMATION IN
THE PLAY NAME. THAT WILL CUE YOU AS
TO THE NATURE OF THE PLAY. FOR INSTANCE
, 'F1 TRAP. LEFT RB' TELLS YOU THE F
ORMATION YOU ARE SUING (#1) THE KIND OF
PLAY,. AND THE PRIMARY BALL CARRIER
( RUNNING BACK). IN A DEFENSIVE PLAY A '
322. MAN TO MAN' INDICATES THREE PLA
YERS STARTING ON THE LINE OF SCRIMMAGE,.
TWO PLAYERS STARTING ONE YARD OFF T
HE LINE, AND TWO PLAYERS TWO YARDS.
OFF THE LINE, WITH THE REST OF THE PLAYE
RS IN THE BACKFIELD. WHEN YOU SEE TH
E BOX ON YOUR SCREEN ASKING FOR THE PLAY
NAME, TYPE IN. THE NAME, INSERT YOU
R PLAY DISK (SIDE 2 OF YOUR GAME DISK),
AND PRESS. THE FIRE BUTTON.. YOU
CAN SAVE AN ENTIRE PLAYBOOK ON YOUR DIS
K - UP TO 120 RUNNING. PLAYS, 64 PAS
SING PLAYS, KICKING PLAYS, 16 FIELD GOAL
PLAYS AND 16. PUNTING PLAYS PER CAT
EGORY. (LEFT, RIGHT, LONG, SHORT, ET
C.). . TO CHANGE A PLAY.. TH
E CHANGE ICON ON THE CHALKBOARD MENU ALL
OWS YOU TO CHANGE A PLAY. YOU'VE ALR
EADY DESIGNED. TO GET TO THE PLAY YOU WA
NT TO CHANGE GO. THROUGH THE SAME PL
AY CLASSIFICATION ROUTINE AS BEFORE..
YOU'LL THEN BE ASKED WHETHER YOU WANT
TO RENAME (NAME) OR REDESIGN. (REDO)
THE PLAY. PRESS THE FIRE BUTTON AND YOU
'LL SEE THE PLAY LIST. FOR THAT CLAS
S OF PLAY. USE YOUR JOYSTICK TO SELECT T
HE PLAY YOU WANT. TO CHANGE.. IF
YOU JUST WANT TO RENAME A PLAY, YOU'LL
BE GIVEN A SCREEN TO RENAME. AND SAV
E THE PLAY AS BEFORE.. IF YOU WANT T
O REDESIGN THE PLAY, YOU'LL GO THROUGH T
HE SAME SEQUENCE. YOU FOLLOWED IN TH
E ADD PLAY PROCESS - CHOOSING A NEW FORM
ATION, PLAYER. ROUTES AND BALL CARRI
ERS. REMEMBER THAT PLAYERS WILL KEEP THE
SAME. ROUTES YOU ASSIGNED THEM IN Y
OUR ORIGINAL FORMATION, UNLESS YOU CHANG
E. A PARTICULAR PLAYER'S ROUTE. SAVE
YOUR PLAY AS BEFORE.. . TO DELE
TE A PLAY. . THE DELETE ICON ALL
OWS YOU TO REMOVE PLAYS FROM THE PLAYBOO
K. FLIP. THROUGH THE PAGES OF YOUR C
OMPUTER PLAYBOOK AS FEFORE TO FIND THE.
PLAY YOU WANT TO ERASE. PRESS THE FI
RE BUTTON AND YOU'VE CREATED A. SLOT
ON YOUR PLAY LIST FOR A NEW PLAY..
WHEN YOU'RE SATISFIED WITH THE VARIETY O
F PLAYS YOU'VE DESIGNED ON. THE CHAL
KBOARD, IT'S TIME TO SUIT UP AND RETURN
TO THE FIELD. TO GET. FROM THE CHALK
BOARD MODE TO THE PLAY GAME MODE, CHOOSE
THE EXIT ICON. IN THE MAIN CHALKBOA
RD MENU. NOW SELECT THE PLAY GAME MODE F
ROM THE. MAIN MENU BY PRESSING THE F
IRE BUTTON.. WHEN THE SCOREBOARD SCR
EEN IS DISPLAYED, YOU'RE READY TO START.
YOUR CALLING PLAYS AS BEFORE. MAKE
SURE THE PLAY DISK IS IN THE DRIVE..
. GOOD LUCK. MAY THE BEST TEAM WIN!.
TYPED BY T.W. SMITH.
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