_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

LODE RUNNER 1  D

FILE INFORMATION

FILENAME(S): LODE RUNNER 1  D

FILE TYPE(S): SEQ

FILE SIZE: 8.1K

FIRST SEEN: 2025-11-30 18:12:25

APPEARS ON: 1 disk(s)

FILE HASH

1ca63bec8536da3351a57835ff649f3dfc07999997fcba034c8a26b3d93ec78d

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
WAREZ DOCS 1 1 LODE RUNNER 1  D SEQ Sailor, Ganheden 4 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00001C00: 45 4E 45 52 41 54 4F 52  21 0D 0D 20 20 20 20 20  |ENERATOR!..     |
00001C10: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001C20: 20 20 20 20 20 20 20 20  20 20 D0 CC C1 D9 C9 CE  |          ......|
00001C30: C7 20 D9 CF D5 D2 20 C7  C1 CD C5 0D 0D 20 20 20  |. .... ......   |
00001C40: 20 20 20 C1 46 54 45 52  20 59 4F 55 20 48 41 56  |   .FTER YOU HAV|
00001C50: 45 20 53 41 56 45 44 20  41 20 42 4F 41 52 44 20  |E SAVED A BOARD |
00001C60: 28 55 53 49 4E 47 20 C3  D4 D2 CC 2D D3 20 29 2C  |(USING ....-. ),|
00001C70: 54 59 50 45 20 C3 D4 D2  CC 2D D1 20 28 51 55 49  |TYPE ....-. (QUI|
00001C80: 54 29 2E 20 D4 48 49 53  0D 20 20 20 20 20 52 45  |T). .HIS.     RE|
00001C90: 54 55 52 4E 53 20 59 4F  55 20 54 4F 20 54 48 45  |TURNS YOU TO THE|
00001CA0: 20 C2 4F 41 52 44 20 C5  44 49 54 4F 52 20 53 43  | .OARD .DITOR SC|
00001CB0: 52 45 4E 20 C6 52 4F 4D  20 54 48 45 52 45 20 53  |REN .ROM THERE S|
00001CC0: 49 4D 50 4C 59 20 54 59  50 45 20 D0 20 28 46 4F  |IMPLY TYPE . (FO|
00001CD0: 52 0D 20 20 20 20 20 50  4C 41 59 29 20 41 4E 44  |R.     PLAY) AND|
00001CE0: 20 D2 C5 D4 D5 D2 CE 20  54 4F 20 50 4C 41 59 20  | ...... TO PLAY |
00001CF0: 54 48 45 20 47 41 4D 45  20 42 4F 41 52 44 20 59  |THE GAME BOARD Y|
00001D00: 4F 55 27 56 45 20 43 52  45 41 54 45 44 2E 0D 0D  |OU'VE CREATED...|
00001D10: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001D20: 20 20 20 20 20 20 20 20  20 20 20 20 20 CF D4 C8  |             ...|
00001D30: C5 D2 20 C5 C4 C9 D4 20  CD CF C4 C5 20 C3 CF CD  |.. .... .... ...|
00001D40: CD C1 CE C4 D3 0D 0D 20  20 20 20 20 20 D0 20 28  |.......      . (|
00001D50: 50 4C 41 59 29 2D CC 45  54 53 20 59 4F 55 20 53  |PLAY)-.ETS YOU S|
00001D60: 45 4C 45 43 54 20 41 4E  59 20 47 41 4D 45 20 42  |ELECT ANY GAME B|
00001D70: 4F 41 52 44 20 59 4F 55  20 44 45 53 49 52 45 2E  |OARD YOU DESIRE.|
00001D80: 20 C1 46 54 45 52 20 50  52 45 53 53 49 4E 47 20  | .FTER PRESSING |
00001D90: D0 2C 0D 20 20 20 20 20  59 4F 55 20 57 49 4C 4C  |.,.     YOU WILL|
00001DA0: 20 42 45 20 41 53 4B 45  44 20 54 4F 20 45 4E 54  | BE ASKED TO ENT|
00001DB0: 45 52 20 54 48 45 20 54  48 52 45 45 20 44 49 47  |ER THE THREE DIG|
00001DC0: 49 54 20 4E 55 4D 42 45  52 20 4F 46 20 54 48 45  |IT NUMBER OF THE|
00001DD0: 20 4C 45 56 45 4C 20 59  4F 55 20 57 49 53 48 0D  | LEVEL YOU WISH.|
00001DE0: 20 20 20 20 20 54 4F 20  50 4C 41 59 20 28 30 30  |     TO PLAY (00|
00001DF0: 31 2D 31 35 30 29 2E 20  D4 59 50 45 20 49 4E 20  |1-150). .YPE IN |
00001E00: 54 48 45 20 4E 55 4D 42  45 52 20 41 4E 44 20 50  |THE NUMBER AND P|
00001E10: 52 45 53 53 20 D2 C5 D4  D5 D4 CE 2E 20 CE 4F 54  |RESS ....... .OT|
00001E20: 45 3A 20 C9 46 20 59 4F  55 0D 20 20 20 20 20 41  |E: .F YOU.     A|
00001E30: 54 45 4D 50 54 20 54 4F  20 45 4E 54 45 52 20 D0  |TEMPT TO ENTER .|
00001E40: 4C 41 59 20 4D 4F 44 45  20 55 53 49 4E 47 20 41  |LAY MODE USING A|
00001E50: 20 44 49 53 4B 20 54 48  41 54 20 48 41 53 20 4E  | DISK THAT HAS N|
00001E60: 4F 20 4C 45 56 45 4C 20  30 30 31 2C 20 43 4F 4E  |O LEVEL 001, CON|
00001E70: 54 52 4F 4C 20 49 53 0D  20 20 20 20 20 52 45 54  |TROL IS.     RET|
00001E80: 55 52 4E 45 44 20 54 4F  20 44 45 4D 4F 20 4D 4F  |URNED TO DEMO MO|
00001E90: 44 45 2E 20 D4 4F 20 52  45 53 4F 4C 56 45 20 54  |DE. .O RESOLVE T|
00001EA0: 48 49 53 2C 20 45 4E 54  45 52 20 C5 44 49 54 20  |HIS, ENTER .DIT |
00001EB0: 4D 4F 44 45 20 41 4E 44  20 43 52 45 41 54 45 20  |MODE AND CREATE |
00001EC0: 41 0D 20 20 20 20 20 46  49 52 53 54 20 4C 45 56  |A.     FIRST LEV|
00001ED0: 45 4C 2E 0D 0D 20 20 20  20 20 20 D3 20 28 53 43  |EL...      . (SC|
00001EE0: 4F 52 45 29 2D 20 C3 4C  45 41 52 53 20 48 49 47  |ORE)- .LEARS HIG|
00001EF0: 48 20 53 43 4F 52 45 53  20 46 52 4F 4D 20 54 48  |H SCORES FROM TH|
00001F00: 45 20 44 49 53 4B 3B 20  59 4F 55 20 53 54 41 52  |E DISK; YOU STAR|
00001F10: 54 20 48 49 47 48 20 53  43 4F 52 45 53 20 4F 56  |T HIGH SCORES OV|
00001F20: 45 52 0D 20 20 20 20 20  41 47 41 49 4E 20 57 49  |ER.     AGAIN WI|
00001F30: 54 48 20 41 20 43 4C 45  41 4E 20 53 4C 41 54 45  |TH A CLEAN SLATE|
00001F40: 2E 0D 0D 20 20 20 20 20  20 C3 20 28 43 4C 45 41  |...      . (CLEA|
00001F50: 52 29 2D 20 C5 52 41 53  45 53 20 41 20 47 41 4D  |R)- .RASES A GAM|
00001F60: 45 20 42 4F 41 52 44 20  46 52 4F 4D 20 54 48 45  |E BOARD FROM THE|
00001F70: 20 44 49 53 4B 20 28 42  4C 41 4E 4B 53 20 54 48  | DISK (BLANKS TH|
00001F80: 45 20 42 4F 41 52 44 29  2E 0D 0D 20 20 20 20 20  |E BOARD)...     |
00001F90: CD 20 28 4D 4F 56 45 29  2D C3 4F 50 49 45 53 20  |. (MOVE)-.OPIES |
00001FA0: 41 20 42 4F 41 52 44 20  54 4F 20 41 4E 4F 54 48  |A BOARD TO ANOTH|
00001FB0: 45 52 20 4C 45 56 45 4C  20 4E 55 4D 42 45 52 2E  |ER LEVEL NUMBER.|
00001FC0: 0D 0D 20 20 20 20 20 CE  4F 54 45 3A 20 D9 4F 55  |..     .OTE: .OU|
00001FD0: 20 43 41 4E 4E 4F 54 20  C3 4C 45 41 52 2C 20 CD  | CANNOT .LEAR, .|
00001FE0: 4F 56 45 2C 20 4F 52 20  C5 44 49 54 20 54 48 45  |OVE, OR .DIT THE|
00001FF0: 20 47 41 4D 45 20 42 4F  41 52 44 53 20 4F 4E 20  | GAME BOARDS ON |
00002000: 54 48 45 20 4D 41 53 54  45 52 0D 20 20 20 20 20  |THE MASTER.     |
00002010: 44 49 53 4B 2E 20 D4 48  45 53 45 20 46 55 4E 43  |DISK. .HESE FUNC|
00002020: 54 49 4F 4E 53 20 41 52  45 20 41 56 41 49 4C 41  |TIONS ARE AVAILA|
00002030: 42 4C 45 20 46 4F 52 20  55 53 45 20 57 49 54 48  |BLE FOR USE WITH|
00002040: 20 41 20 44 41 54 41 20  44 49 53 4B 20 4F 4E 4C  | A DATA DISK ONL|
00002050: 59 2E 0D                                          |Y..             |
...     ********************************
****************************************
*.                             DOCS BY :
 DOC'S 'R' US.                          
        914 668-3664.     **************
****************************************
*******************.                    
              LODE RUNNER..      YOU ARE
 A GALACTIC COMMANDO DEEP IN ENEMY TERRI
TORY. POWER HUNGRY.     LEADERS OF THE R
EPRESSIVE BUNGELING EMPIRE HAVE STOLEN A
 FORTUNE IN GOLD.     FROM THE PEOPLE BY
 MEANS OF EXCESSIVE FAST FOOD TAXES. YOU
 ESSENTIALLY.     HAVE TO MAKE LIKE A'TW
ENTY-FIRST-CENTURY-ZORO AND RECOVER EVER
Y CHEST OF.     BUNGELING BOOTY...      
THIS GAME OFFERS A TRULY EXCEPTIONAL DIS
PLAY OF MULTIPLE SCREENS (150).     AND 
IS HIGHLIGHTED BY THE FACT THAT IT CAN G
ENERATE OTHER SCREENS SUITED.     TO YOU
R SPECIFICATIONS. YES, THAT DOES MEAN TH
AT YOU CAN TAKE PART IN.     THE CREATIO
N OF YOUR OWN VERSION OF 'LODE RUNNER'. 
GOOD LUCK!..                            
    KEYBOARD COMMANDS..             I = 
MOVE UP        K = MOVE DOWN.           
  J = MOVE LEFT      L = MOVE RIGHT.    
         U = DIG LEFT       O = DIG RIGH
T..                               JOYSTI
CK COMMANDS..                       UP/D
OWN/LEFT/RIGHT   BOTTON = DIG..         
                          GAME PLAY..   
   TO COMPLETE A LEVEL, YOU MUST COLLECT
 ALL THE GOLD CHESTS IN A SCENE..     WH
EN YOU SUCCEED, YOU MAY THEN CLIMB TO TH
E TOP OF THE SCREEN AND ENTER.     THE N
EXT LEVEL. YOU WILL ALSO GAIN BONUS POIN
TS AND EARN AN EXTRA LIFE.     FOR EACH 
LEVEL YOU COMPLETE. YOU START FIVE LIVES
...      YOU WILL USE YOUR LASER DRILL P
ISTOL TO DRILL PITS AND PASSAGEWAYS.    
 THROUGH BRICK FLOORS. YOU MAY DIG THROU
GH FISSURED BRICKS ONLY, NOT.     THROUG
H SOLID SURFACES, AND HOLES MUST BE DRIL
LED ALL THE WAY THROUGH TO.     BE EFFEC
TIVE. IF A BUNGELING GUARD FALLS INTO A 
PIT AND GETS STUCK, IT.     WILL BECOME 
SAFE (FOR A MOMENT) FOR YOU TO ROUN OVER
 HIM: ALSO, HE WILL.     RELEASE ANY GOL
D HE IS CARRYING. ANY HOLES THAT YOU'VE 
DRILLED WILL FILL.     IN AGAIN AFTER A 
PERIOD OF TIME, AND GUARDS CAUGHT IN THE
M WHEN THEY.     REFIL WILL DIE AND BE R
EPLENISHED BY NEW GUARDS AT THE TOP OF T
HE.     SCREEN. BE CAREFUL: GUARDS CAN C
LIMB OUT OF PITS AND WILL DIE IF TRAPPED
.     IN A PIT THAT IS ONLY A SINGLE BRI
CK WIDE...      YOU WILL NOTICE THAT GOL
D CHESTS CARRIED BY ENEMY GUARDS CEASE T
O BE.     VISIBLE. IF YOU HAVE PICKED UP
 ALL THE VISIBLE GOLD ON THE SCREEN AND.
     THE LADDER LEADING TO THE NEXT LEVE
L HAS NOT YET APPEARED OR YOU CANNOT.   
  REACH THE NEXT LEVEL BY CLIMBING TO TH
E HIGHEST PART OF THE SCREEN, ONE.     O
R MORE OF THE GUARDS IS STILL CARRY- ING
 GOLD. YOU MUST TRAP THE GUARDS.     IN 
A PIT AND PICK UP THEIR GOLD. IF AN ENEM
Y CARRYING GOLD FALLS INTO A.     DEAD E
ND THAT HE AND YOU ARE UNABLE TO LEAVE, 
YOU WILL NOT BE ABLE TO.     GET THAT GO
LED CHEST SAFELY. IF STUCK IN A 'DEAD EN
D,'PRESS CTRL-A TO.     CONTINUE..      
                              SCORING.. 
              COMPLETING A LEVEL.......1
500 POINTS.               PICKING UP A G
OLD CHEST...250 POINTS.               TR
APPING AN ENEMY..........75 POINTS.     
          ENEMY DYING IN A HOLE......75 
POINTS..                                
  SPECIAL KEYS..     CTRL-A ABORTS MAN I
F STUCK WITHOUT MEANS OF DEATH OR ESCAPE
..     CTRL-J SETS GAME TO JOYSTICK CONT
RL..     CTRL-K SETS GAVE TO KEYBOARD CO
NTRL.     RETURN IN DEMO, DISPLAYS CURRE
NT HIGH SCORE LIST..     CTRL-R TERMINAT
ES CURRENT GAME (ENTER DEMO MODE)..     
- SLOWS DOWN SPEED OF THE GAME (PRESS RE
PEATEDLY)..     + SPEEDS UP OVERALL GAME
 SPEED (PRESS REPEATEDLY)..     RUN/STOP
 FREEZES ACTION UNTIL RUN/STP IS HIT AGA
IN..     CTRL-D TOGGLES DIRECTION OF DIG
 (FORWARD OR BEHIND RUNNER)..     CTRL-Z
 TOGGLES IRIS-IN/IRIS-OUT SCENE CHANGE F
EATURE..                                
   CHEAT KEYS..     CTRL-U ADVANCES LEVE
L..     CTRL-F ADDS ADDITIONAL LIVES/PLA
YER..                               MAKI
NG YOUR OWN GAMES..     ENTER 'EDIT MODE
' -PRESS CTRL-E FROM DEMO MODE (OR CTRL 
R THEN CTRL-E.     FROM GAME IN PROGRESS
..     PUT 'INITIALIZED' DATA DISK IN DR
IVE..     DESIGN YOUR GAME -USE I-J-K-M 
KEYS MOVE CURSOR; USE 0-9 TO MAKE SHAPES
..     SAVE YOUR GAME -PRESS CTRL-S..   
  PLAY YOUR GAME -PRESS CTRL-Q TO QUIT G
AME GENERATR PRESS P (RETURN) TO.     PL
AY..      IF YOU WANT TO ENTER EDIT MODE
 WHILE PLAYING A GAME YOU MUST PRESS.   
  CTRL-R TO END THE GAME, THEN PRESS CTR
L-E. THE LODE RUNNER BOARD EDITOR.     S
CREEN WILL APPEAR, ALLOWING YOU TO ENTER
 THE FOLLOWING SINGLE-KEY.     EDITING C
OMMANDS:..         E (FOR 'EDIT')       
 P (FOR 'PLAY').         I (FOR 'INITIAL
IZE')  C (FOR 'CLEAR').         M (FOR '
MOVE')        S (FOR 'SCORE')..         
                 INITIALIZING YOUR DATA 
DISK..      YOU MUST CUSTOMIZE THE INITI
ALIZED DISK FOR LODE RUNNER USE IN THE. 
    FOLLOWING WAY: A) WITH AN'INITIALIZE
D DISK ON HAND, RESTART YOUR LODE.     R
UNER DISK AND ENTER EDIT MODE. B) PRESS 
'I' FOR 'INITIALIZE'. C) REMOVE.     YOU
R LODE RUNNER DISK AND INSERT THE DATA D
ISK INTO THE DRIVE. PRESS.     Y(FOR YES
) IN RESPONSE TO THE SCREEN QUESTION ARE
 YOU SURE? D) WHEN THE.     DISK DRIVE S
TOPS WHIRRING, YOUR DATA DISK IS READY T
O USE, AND YOU CAN.     USE IT TO CREATE
 AND SAVE 150 DIFFERENT BOARDS WITHOUT R
EINITIALIZING...                        
   DESIGNING YOUR GAME BOARDS..      PRE
SS E FOR EDIT. YOU WILL BE ASKED TO TYPE
 IN THE NUMBER OF THE GAME.     BOARD YO
U WANT TO WORK ON (001-150). FOR YOUR FI
RST BOARD, USE 001. TYPE.     IN THE NUM
BER, THEN PRESS RETURN. THE SELECTED SCR
EEN WILL APPEAR...      THERE ARE NINE B
ASIC SHAPES THAT MAKE UP ALL L.R. GAME B
OARDS. EACH OF.     THES SHAPES IS CONTR
OLLED BY ONE OF NINE NUMBER KEYS (1-9). 
ZERO (0).     MAKES A BLANK. TO DESIGN A
 GAME SCREEN, YOU SIMPLY MOVE THE CURSOR
.     AROUND THE SCREEN WITH THE CURSOR 
MOVEMENT KEYS AND PLACE THE SHAPES.     
WHERE YOU WANT THEM BY PRESSING THE APPR
OPRIATE NUMBER KEYS...      IMPORTANT: Y
OU MUST SAVE YOUR GAME EACH TIME YOU QUI
T THE GAME.     GENERATOR EVEN TO PLAYTE
ST...                            CURSOR 
MOVEMENT CONTROLS..            I = UP A 
LINE       M - DOWN A LINE.            J
 = LEFT A CHARTR   K - RIGHT A CHARTR...
      THERE ARE A FEW PRACTICAL LIMITATI
ONS REGARDING THE NUMBER OF OBJECTS.    
 YOU CAN USE: YOU MUST HAVE ONE PLAYER O
N YOUR GAME BOARD FOR YOUR GAME.     TO 
BE PLAYABLE , NO MORE , NO LESS THAN ONE
 LODE RUNNER COMMANDO (SHAPE.     #9) MU
ST BE INCLUDED IN YOUR GAME BOARD DESIGN
 OTHERWISE, WHEN YOU TRY.     PLAYING YO
UR GAME, YOU WILL BE RETURNED TO DEMO MO
DE. YOU MAY HAVE.     1,2,3,4 OR 5 ENEMY
 GUARDS (SHAPE #8) ON A BOARD. NO MORE T
HAN FIVE, NO.     LESS THAN ONE.THE OTHE
R SHAPES 1-7 ALSO HAVE NUMERICAL LIMITS 
THOUGH YOU.     ARE NOT LIKELY TO EXCEED
 THEM. IF YOU DO, THE PROGRAM WILL SIMPL
Y IGNORE.     THE EXCESS. FROM WITHIN TH
E GAME GENERATOR, YOU MAY ALSO VIEW ADJA
CENT.     LODE RUNNER BOARDS BY PRESS- I
NG CTRL-F (FOR FORWARD) OR CTRL-B ( FOR.
     BACK)...                           
   SAVING YOUR CREATIONS..      YOU MUST
 SAVE THE BOARD ON YOUR INIT- IALIZED DI
SK BY TYPING CTRL-S.     (SAVE) IF YOU D
O NOT SAVE THE GAME ON A DATA DISK, THE 
BOARD WILL BE.     LOST WHEN YOU EXIT TH
E GAME GENERATOR!..                     
          PLAYING YOUR GAME..      AFTER
 YOU HAVE SAVED A BOARD (USING CTRL-S ),
TYPE CTRL-Q (QUIT). THIS.     RETURNS YO
U TO THE BOARD EDITOR SCREN FROM THERE S
IMPLY TYPE P (FOR.     PLAY) AND RETURN 
TO PLAY THE GAME BOARD YOU'VE CREATED...
                             OTHER EDIT 
MODE COMMANDS..      P (PLAY)-LETS YOU S
ELECT ANY GAME BOARD YOU DESIRE. AFTER P
RESSING P,.     YOU WILL BE ASKED TO ENT
ER THE THREE DIGIT NUMBER OF THE LEVEL Y
OU WISH.     TO PLAY (001-150). TYPE IN 
THE NUMBER AND PRESS RETUTN. NOTE: IF YO
U.     ATEMPT TO ENTER PLAY MODE USING A
 DISK THAT HAS NO LEVEL 001, CONTROL IS.
     RETURNED TO DEMO MODE. TO RESOLVE T
HIS, ENTER EDIT MODE AND CREATE A.     F
IRST LEVEL...      S (SCORE)- CLEARS HIG
H SCORES FROM THE DISK; YOU START HIGH S
CORES OVER.     AGAIN WITH A CLEAN SLATE
...      C (CLEAR)- ERASES A GAME BOARD 
FROM THE DISK (BLANKS THE BOARD)...     
M (MOVE)-COPIES A BOARD TO ANOTHER LEVEL
 NUMBER...     NOTE: YOU CANNOT CLEAR, M
OVE, OR EDIT THE GAME BOARDS ON THE MAST
ER.     DISK. THESE FUNCTIONS ARE AVAILA
BLE FOR USE WITH A DATA DISK ONLY..
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