LODE RUNNER 1  D
FILE INFORMATION
FILENAME(S): LODE RUNNER 1  D
FILE TYPE(S): SEQ
FILE SIZE: 8.1K
FIRST SEEN: 2025-11-30 18:12:25
APPEARS ON: 1 disk(s)
FILE HASH
1ca63bec8536da3351a57835ff649f3dfc07999997fcba034c8a26b3d93ec78d
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| WAREZ DOCS 1 1 | LODE RUNNER 1  D | SEQ | Sailor, Ganheden | 4 | 0 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 80 00 00 20 20 20 20 20 2A 2A 2A 2A 2A 2A 2A 2A |... ********| 00000010: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000020: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000030: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000040: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000050: 2A 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |*. | 00000060: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 C4 | .| 00000070: CF C3 D3 20 42 59 20 3A 20 C4 CF C3 27 D3 20 27 |... BY : ...'. '| 00000080: D2 27 20 D5 D3 0D 20 20 20 20 20 20 20 20 20 20 |.' ... | 00000090: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000000A0: 20 20 20 20 20 20 20 20 39 31 34 20 36 36 38 2D | 914 668-| 000000B0: 33 36 36 34 0D 20 20 20 20 20 2A 2A 2A 2A 2A 2A |3664. ******| 000000C0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000000D0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000000E0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000000F0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000100: 2A 2A 2A 0D 20 20 20 20 20 20 20 20 20 20 20 20 |***. | 00000110: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000120: 20 20 20 20 20 20 CC CF C4 C5 20 D2 D5 CE CE C5 | .... .....| 00000130: D2 0D 0D 20 20 20 20 20 20 D9 4F 55 20 41 52 45 |... .OU ARE| 00000140: 20 41 20 C7 41 4C 41 43 54 49 43 20 C3 4F 4D 4D | A .ALACTIC .OMM| 00000150: 41 4E 44 4F 20 44 45 45 50 20 49 4E 20 45 4E 45 |ANDO DEEP IN ENE| 00000160: 4D 59 20 54 45 52 52 49 54 4F 52 59 2E 20 D0 4F |MY TERRITORY. .O| 00000170: 57 45 52 20 48 55 4E 47 52 59 0D 20 20 20 20 20 |WER HUNGRY. | 00000180: 4C 45 41 44 45 52 53 20 4F 46 20 54 48 45 20 52 |LEADERS OF THE R| 00000190: 45 50 52 45 53 53 49 56 45 20 C2 55 4E 47 45 4C |EPRESSIVE .UNGEL| 000001A0: 49 4E 47 20 C5 4D 50 49 52 45 20 48 41 56 45 20 |ING .MPIRE HAVE | 000001B0: 53 54 4F 4C 45 4E 20 41 20 46 4F 52 54 55 4E 45 |STOLEN A FORTUNE| 000001C0: 20 49 4E 20 47 4F 4C 44 0D 20 20 20 20 20 46 52 | IN GOLD. FR| 000001D0: 4F 4D 20 54 48 45 20 50 45 4F 50 4C 45 20 42 59 |OM THE PEOPLE BY| 000001E0: 20 4D 45 41 4E 53 20 4F 46 20 45 58 43 45 53 53 | MEANS OF EXCESS| 000001F0: 49 56 45 20 46 41 53 54 20 46 4F 4F 44 20 54 41 |IVE FAST FOOD TA| 00000200: 58 45 53 2E 20 D9 4F 55 20 45 53 53 45 4E 54 49 |XES. .OU ESSENTI| 00000210: 41 4C 4C 59 0D 20 20 20 20 20 48 41 56 45 20 54 |ALLY. HAVE T| 00000220: 4F 20 4D 41 4B 45 20 4C 49 4B 45 20 41 27 D4 57 |O MAKE LIKE A'.W| 00000230: 45 4E 54 59 2D C6 49 52 53 54 2D C3 45 4E 54 55 |ENTY-.IRST-.ENTU| 00000240: 52 59 2D DA 4F 52 4F 20 41 4E 44 20 52 45 43 4F |RY-.ORO AND RECO| 00000250: 56 45 52 20 45 56 45 52 59 20 43 48 45 53 54 20 |VER EVERY CHEST | 00000260: 4F 46 0D 20 20 20 20 20 C2 55 4E 47 45 4C 49 4E |OF. .UNGELIN| 00000270: 47 20 42 4F 4F 54 59 2E 0D 0D 20 20 20 20 20 20 |G BOOTY... | 00000280: D4 48 49 53 20 47 41 4D 45 20 4F 46 46 45 52 53 |.HIS GAME OFFERS| 00000290: 20 41 20 54 52 55 4C 59 20 45 58 43 45 50 54 49 | A TRULY EXCEPTI| 000002A0: 4F 4E 41 4C 20 44 49 53 50 4C 41 59 20 4F 46 20 |ONAL DISPLAY OF | 000002B0: 4D 55 4C 54 49 50 4C 45 20 53 43 52 45 45 4E 53 |MULTIPLE SCREENS| 000002C0: 20 28 31 35 30 29 0D 20 20 20 20 20 41 4E 44 20 | (150). AND | 000002D0: 49 53 20 48 49 47 48 4C 49 47 48 54 45 44 20 42 |IS HIGHLIGHTED B| 000002E0: 59 20 54 48 45 20 46 41 43 54 20 54 48 41 54 20 |Y THE FACT THAT | 000002F0: 49 54 20 43 41 4E 20 47 45 4E 45 52 41 54 45 20 |IT CAN GENERATE | 00000300: 4F 54 48 45 52 20 53 43 52 45 45 4E 53 20 53 55 |OTHER SCREENS SU| 00000310: 49 54 45 44 0D 20 20 20 20 20 54 4F 20 59 4F 55 |ITED. TO YOU| 00000320: 52 20 53 50 45 43 49 46 49 43 41 54 49 4F 4E 53 |R SPECIFICATIONS| 00000330: 2E 20 D9 45 53 2C 20 54 48 41 54 20 44 4F 45 53 |. .ES, THAT DOES| 00000340: 20 4D 45 41 4E 20 54 48 41 54 20 59 4F 55 20 43 | MEAN THAT YOU C| 00000350: 41 4E 20 54 41 4B 45 20 50 41 52 54 20 49 4E 0D |AN TAKE PART IN.| 00000360: 20 20 20 20 20 54 48 45 20 43 52 45 41 54 49 4F | THE CREATIO| 00000370: 4E 20 4F 46 20 59 4F 55 52 20 4F 57 4E 20 56 45 |N OF YOUR OWN VE| 00000380: 52 53 49 4F 4E 20 4F 46 20 27 CC CF C4 C5 20 D2 |RSION OF '.... .| 00000390: D5 CE CE C5 D2 27 2E 20 C7 4F 4F 44 20 4C 55 43 |.....'. .OOD LUC| 000003A0: 4B 21 0D 0D 20 20 20 20 20 20 20 20 20 20 20 20 |K!.. | 000003B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000003C0: 20 20 20 20 CB C5 D9 C2 CF C1 D2 C4 20 C3 CF CD | ........ ...| 000003D0: CD C1 CE C4 D3 0D 0D 20 20 20 20 20 20 20 20 20 |....... | 000003E0: 20 20 20 20 C9 20 3D 20 4D 4F 56 45 20 55 50 20 | . = MOVE UP | 000003F0: 20 20 20 20 20 20 20 CB 20 3D 20 4D 4F 56 45 20 | . = MOVE | 00000400: 44 4F 57 4E 0D 20 20 20 20 20 20 20 20 20 20 20 |DOWN. | 00000410: 20 20 CA 20 3D 20 4D 4F 56 45 20 4C 45 46 54 20 | . = MOVE LEFT | 00000420: 20 20 20 20 20 CC 20 3D 20 4D 4F 56 45 20 52 49 | . = MOVE RI| 00000430: 47 48 54 0D 20 20 20 20 20 20 20 20 20 20 20 20 |GHT. | 00000440: 20 D5 20 3D 20 44 49 47 20 4C 45 46 54 20 20 20 | . = DIG LEFT | 00000450: 20 20 20 20 CF 20 3D 20 44 49 47 20 52 49 47 48 | . = DIG RIGH| 00000460: 54 0D 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 |T.. | 00000470: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000480: 20 20 CA CF D9 D3 D4 C9 C3 CB 20 C3 CF CD CD C1 | ........ .....| 00000490: CE C4 D3 0D 0D 20 20 20 20 20 20 20 20 20 20 20 |..... | 000004A0: 20 20 20 20 20 20 20 20 20 20 20 20 D5 D0 2F C4 | ../.| 000004B0: CF D7 CE 2F CC C5 C6 D4 2F D2 C9 C7 C8 D4 20 20 |.../..../..... | 000004C0: 20 C2 CF D4 D4 CF CE 20 3D 20 C4 C9 C7 0D 0D 20 | ...... = ..... | 000004D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000004E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000004F0: 20 20 C7 C1 CD C5 20 D0 CC C1 D9 0D 0D 20 20 20 | .... ...... | 00000500: 20 20 20 D4 4F 20 43 4F 4D 50 4C 45 54 45 20 41 | .O COMPLETE A| 00000510: 20 4C 45 56 45 4C 2C 20 59 4F 55 20 4D 55 53 54 | LEVEL, YOU MUST| 00000520: 20 43 4F 4C 4C 45 43 54 20 41 4C 4C 20 54 48 45 | COLLECT ALL THE| 00000530: 20 47 4F 4C 44 20 43 48 45 53 54 53 20 49 4E 20 | GOLD CHESTS IN | 00000540: 41 20 53 43 45 4E 45 2E 0D 20 20 20 20 20 D7 48 |A SCENE.. .H| 00000550: 45 4E 20 59 4F 55 20 53 55 43 43 45 45 44 2C 20 |EN YOU SUCCEED, | 00000560: 59 4F 55 20 4D 41 59 20 54 48 45 4E 20 43 4C 49 |YOU MAY THEN CLI| 00000570: 4D 42 20 54 4F 20 54 48 45 20 54 4F 50 20 4F 46 |MB TO THE TOP OF| 00000580: 20 54 48 45 20 53 43 52 45 45 4E 20 41 4E 44 20 | THE SCREEN AND | 00000590: 45 4E 54 45 52 0D 20 20 20 20 20 54 48 45 20 4E |ENTER. THE N| 000005A0: 45 58 54 20 4C 45 56 45 4C 2E 20 D9 4F 55 20 57 |EXT LEVEL. .OU W| 000005B0: 49 4C 4C 20 41 4C 53 4F 20 47 41 49 4E 20 42 4F |ILL ALSO GAIN BO| 000005C0: 4E 55 53 20 50 4F 49 4E 54 53 20 41 4E 44 20 45 |NUS POINTS AND E| 000005D0: 41 52 4E 20 41 4E 20 45 58 54 52 41 20 4C 49 46 |ARN AN EXTRA LIF| 000005E0: 45 0D 20 20 20 20 20 46 4F 52 20 45 41 43 48 20 |E. FOR EACH | 000005F0: 4C 45 56 45 4C 20 59 4F 55 20 43 4F 4D 50 4C 45 |LEVEL YOU COMPLE| 00000600: 54 45 2E 20 D9 4F 55 20 53 54 41 52 54 20 46 49 |TE. .OU START FI| 00000610: 56 45 20 4C 49 56 45 53 2E 0D 0D 20 20 20 20 20 |VE LIVES... | 00000620: 20 D9 4F 55 20 57 49 4C 4C 20 55 53 45 20 59 4F | .OU WILL USE YO| 00000630: 55 52 20 4C 41 53 45 52 20 44 52 49 4C 4C 20 50 |UR LASER DRILL P| 00000640: 49 53 54 4F 4C 20 54 4F 20 44 52 49 4C 4C 20 50 |ISTOL TO DRILL P| 00000650: 49 54 53 20 41 4E 44 20 50 41 53 53 41 47 45 57 |ITS AND PASSAGEW| 00000660: 41 59 53 0D 20 20 20 20 20 54 48 52 4F 55 47 48 |AYS. THROUGH| 00000670: 20 42 52 49 43 4B 20 46 4C 4F 4F 52 53 2E 20 D9 | BRICK FLOORS. .| 00000680: 4F 55 20 4D 41 59 20 44 49 47 20 54 48 52 4F 55 |OU MAY DIG THROU| 00000690: 47 48 20 46 49 53 53 55 52 45 44 20 42 52 49 43 |GH FISSURED BRIC| 000006A0: 4B 53 20 4F 4E 4C 59 2C 20 4E 4F 54 0D 20 20 20 |KS ONLY, NOT. | 000006B0: 20 20 54 48 52 4F 55 47 48 20 53 4F 4C 49 44 20 | THROUGH SOLID | 000006C0: 53 55 52 46 41 43 45 53 2C 20 41 4E 44 20 48 4F |SURFACES, AND HO| 000006D0: 4C 45 53 20 4D 55 53 54 20 42 45 20 44 52 49 4C |LES MUST BE DRIL| 000006E0: 4C 45 44 20 41 4C 4C 20 54 48 45 20 57 41 59 20 |LED ALL THE WAY | 000006F0: 54 48 52 4F 55 47 48 20 54 4F 0D 20 20 20 20 20 |THROUGH TO. | 00000700: 42 45 20 45 46 46 45 43 54 49 56 45 2E 20 C9 46 |BE EFFECTIVE. .F| 00000710: 20 41 20 C2 55 4E 47 45 4C 49 4E 47 20 47 55 41 | A .UNGELING GUA| 00000720: 52 44 20 46 41 4C 4C 53 20 49 4E 54 4F 20 41 20 |RD FALLS INTO A | 00000730: 50 49 54 20 41 4E 44 20 47 45 54 53 20 53 54 55 |PIT AND GETS STU| 00000740: 43 4B 2C 20 49 54 0D 20 20 20 20 20 57 49 4C 4C |CK, IT. WILL| 00000750: 20 42 45 43 4F 4D 45 20 53 41 46 45 20 28 46 4F | BECOME SAFE (FO| 00000760: 52 20 41 20 4D 4F 4D 45 4E 54 29 20 46 4F 52 20 |R A MOMENT) FOR | 00000770: 59 4F 55 20 54 4F 20 52 4F 55 4E 20 4F 56 45 52 |YOU TO ROUN OVER| 00000780: 20 48 49 4D 3A 20 41 4C 53 4F 2C 20 48 45 20 57 | HIM: ALSO, HE W| 00000790: 49 4C 4C 0D 20 20 20 20 20 52 45 4C 45 41 53 45 |ILL. RELEASE| 000007A0: 20 41 4E 59 20 47 4F 4C 44 20 48 45 20 49 53 20 | ANY GOLD HE IS | 000007B0: 43 41 52 52 59 49 4E 47 2E 20 C1 4E 59 20 48 4F |CARRYING. .NY HO| 000007C0: 4C 45 53 20 54 48 41 54 20 59 4F 55 27 56 45 20 |LES THAT YOU'VE | 000007D0: 44 52 49 4C 4C 45 44 20 57 49 4C 4C 20 46 49 4C |DRILLED WILL FIL| 000007E0: 4C 0D 20 20 20 20 20 49 4E 20 41 47 41 49 4E 20 |L. IN AGAIN | 000007F0: 41 46 54 45 52 20 41 20 50 45 52 49 4F 44 20 4F |AFTER A PERIOD O| 00000800: 46 20 54 49 4D 45 2C 20 41 4E 44 20 47 55 41 52 |F TIME, AND GUAR| 00000810: 44 53 20 43 41 55 47 48 54 20 49 4E 20 54 48 45 |DS CAUGHT IN THE| 00000820: 4D 20 57 48 45 4E 20 54 48 45 59 0D 20 20 20 20 |M WHEN THEY. | 00000830: 20 52 45 46 49 4C 20 57 49 4C 4C 20 44 49 45 20 | REFIL WILL DIE | 00000840: 41 4E 44 20 42 45 20 52 45 50 4C 45 4E 49 53 48 |AND BE REPLENISH| 00000850: 45 44 20 42 59 20 4E 45 57 20 47 55 41 52 44 53 |ED BY NEW GUARDS| 00000860: 20 41 54 20 54 48 45 20 54 4F 50 20 4F 46 20 54 | AT THE TOP OF T| 00000870: 48 45 0D 20 20 20 20 20 53 43 52 45 45 4E 2E 20 |HE. SCREEN. | 00000880: C2 45 20 43 41 52 45 46 55 4C 3A 20 C7 55 41 52 |.E CAREFUL: .UAR| 00000890: 44 53 20 43 41 4E 20 43 4C 49 4D 42 20 4F 55 54 |DS CAN CLIMB OUT| 000008A0: 20 4F 46 20 50 49 54 53 20 41 4E 44 20 57 49 4C | OF PITS AND WIL| 000008B0: 4C 20 44 49 45 20 49 46 20 54 52 41 50 50 45 44 |L DIE IF TRAPPED| 000008C0: 0D 20 20 20 20 20 49 4E 20 41 20 50 49 54 20 54 |. IN A PIT T| 000008D0: 48 41 54 20 49 53 20 4F 4E 4C 59 20 41 20 53 49 |HAT IS ONLY A SI| 000008E0: 4E 47 4C 45 20 42 52 49 43 4B 20 57 49 44 45 2E |NGLE BRICK WIDE.| 000008F0: 0D 0D 20 20 20 20 20 20 D9 4F 55 20 57 49 4C 4C |.. .OU WILL| 00000900: 20 4E 4F 54 49 43 45 20 54 48 41 54 20 47 4F 4C | NOTICE THAT GOL| 00000910: 44 20 43 48 45 53 54 53 20 43 41 52 52 49 45 44 |D CHESTS CARRIED| 00000920: 20 42 59 20 45 4E 45 4D 59 20 47 55 41 52 44 53 | BY ENEMY GUARDS| 00000930: 20 43 45 41 53 45 20 54 4F 20 42 45 0D 20 20 20 | CEASE TO BE. | 00000940: 20 20 56 49 53 49 42 4C 45 2E 20 C9 46 20 59 4F | VISIBLE. .F YO| 00000950: 55 20 48 41 56 45 20 50 49 43 4B 45 44 20 55 50 |U HAVE PICKED UP| 00000960: 20 41 4C 4C 20 54 48 45 20 56 49 53 49 42 4C 45 | ALL THE VISIBLE| 00000970: 20 47 4F 4C 44 20 4F 4E 20 54 48 45 20 53 43 52 | GOLD ON THE SCR| 00000980: 45 45 4E 20 41 4E 44 0D 20 20 20 20 20 54 48 45 |EEN AND. THE| 00000990: 20 4C 41 44 44 45 52 20 4C 45 41 44 49 4E 47 20 | LADDER LEADING | 000009A0: 54 4F 20 54 48 45 20 4E 45 58 54 20 4C 45 56 45 |TO THE NEXT LEVE| 000009B0: 4C 20 48 41 53 20 4E 4F 54 20 59 45 54 20 41 50 |L HAS NOT YET AP| 000009C0: 50 45 41 52 45 44 20 4F 52 20 59 4F 55 20 43 41 |PEARED OR YOU CA| 000009D0: 4E 4E 4F 54 0D 20 20 20 20 20 52 45 41 43 48 20 |NNOT. REACH | 000009E0: 54 48 45 20 4E 45 58 54 20 4C 45 56 45 4C 20 42 |THE NEXT LEVEL B| 000009F0: 59 20 43 4C 49 4D 42 49 4E 47 20 54 4F 20 54 48 |Y CLIMBING TO TH| 00000A00: 45 20 48 49 47 48 45 53 54 20 50 41 52 54 20 4F |E HIGHEST PART O| 00000A10: 46 20 54 48 45 20 53 43 52 45 45 4E 2C 20 4F 4E |F THE SCREEN, ON| 00000A20: 45 0D 20 20 20 20 20 4F 52 20 4D 4F 52 45 20 4F |E. OR MORE O| 00000A30: 46 20 54 48 45 20 47 55 41 52 44 53 20 49 53 20 |F THE GUARDS IS | 00000A40: 53 54 49 4C 4C 20 43 41 52 52 59 2D 20 49 4E 47 |STILL CARRY- ING| 00000A50: 20 47 4F 4C 44 2E 20 D9 4F 55 20 4D 55 53 54 20 | GOLD. .OU MUST | 00000A60: 54 52 41 50 20 54 48 45 20 47 55 41 52 44 53 0D |TRAP THE GUARDS.| 00000A70: 20 20 20 20 20 49 4E 20 41 20 50 49 54 20 41 4E | IN A PIT AN| 00000A80: 44 20 50 49 43 4B 20 55 50 20 54 48 45 49 52 20 |D PICK UP THEIR | 00000A90: 47 4F 4C 44 2E 20 C9 46 20 41 4E 20 45 4E 45 4D |GOLD. .F AN ENEM| 00000AA0: 59 20 43 41 52 52 59 49 4E 47 20 47 4F 4C 44 20 |Y CARRYING GOLD | 00000AB0: 46 41 4C 4C 53 20 49 4E 54 4F 20 41 0D 20 20 20 |FALLS INTO A. | 00000AC0: 20 20 44 45 41 44 20 45 4E 44 20 54 48 41 54 20 | DEAD END THAT | 00000AD0: 48 45 20 41 4E 44 20 59 4F 55 20 41 52 45 20 55 |HE AND YOU ARE U| 00000AE0: 4E 41 42 4C 45 20 54 4F 20 4C 45 41 56 45 2C 20 |NABLE TO LEAVE, | 00000AF0: 59 4F 55 20 57 49 4C 4C 20 4E 4F 54 20 42 45 20 |YOU WILL NOT BE | 00000B00: 41 42 4C 45 20 54 4F 0D 20 20 20 20 20 47 45 54 |ABLE TO. GET| 00000B10: 20 54 48 41 54 20 47 4F 4C 45 44 20 43 48 45 53 | THAT GOLED CHES| 00000B20: 54 20 53 41 46 45 4C 59 2E 20 C9 46 20 53 54 55 |T SAFELY. .F STU| 00000B30: 43 4B 20 49 4E 20 41 20 27 44 45 41 44 20 45 4E |CK IN A 'DEAD EN| 00000B40: 44 2C 27 50 52 45 53 53 20 C3 D4 D2 CC 2D C1 20 |D,'PRESS ....-. | 00000B50: 54 4F 0D 20 20 20 20 20 43 4F 4E 54 49 4E 55 45 |TO. CONTINUE| 00000B60: 0D 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. | 00000B70: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000B80: 20 20 20 20 20 20 D3 C3 CF D2 C9 CE C7 0D 0D 20 | ......... | 00000B90: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 C3 4F | .O| 00000BA0: 4D 50 4C 45 54 49 4E 47 20 41 20 4C 45 56 45 4C |MPLETING A LEVEL| 00000BB0: 2E 2E 2E 2E 2E 2E 2E 31 35 30 30 20 50 4F 49 4E |.......1500 POIN| 00000BC0: 54 53 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 |TS. | 00000BD0: 20 20 D0 49 43 4B 49 4E 47 20 55 50 20 41 20 47 | .ICKING UP A G| 00000BE0: 4F 4C 44 20 43 48 45 53 54 2E 2E 2E 32 35 30 20 |OLD CHEST...250 | 00000BF0: 50 4F 49 4E 54 53 0D 20 20 20 20 20 20 20 20 20 |POINTS. | 00000C00: 20 20 20 20 20 20 D4 52 41 50 50 49 4E 47 20 41 | .RAPPING A| 00000C10: 4E 20 45 4E 45 4D 59 2E 2E 2E 2E 2E 2E 2E 2E 2E |N ENEMY.........| 00000C20: 2E 37 35 20 50 4F 49 4E 54 53 0D 20 20 20 20 20 |.75 POINTS. | 00000C30: 20 20 20 20 20 20 20 20 20 20 C5 4E 45 4D 59 20 | .NEMY | 00000C40: 44 59 49 4E 47 20 49 4E 20 41 20 48 4F 4C 45 2E |DYING IN A HOLE.| 00000C50: 2E 2E 2E 2E 2E 37 35 20 50 4F 49 4E 54 53 0D 0D |.....75 POINTS..| 00000C60: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000C70: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000C80: 20 20 D3 D0 C5 C3 C9 C1 CC 20 CB C5 D9 D3 0D 0D | ....... ......| 00000C90: 20 20 20 20 20 C3 D4 D2 CC 2D C1 20 41 42 4F 52 | ....-. ABOR| 00000CA0: 54 53 20 4D 41 4E 20 49 46 20 53 54 55 43 4B 20 |TS MAN IF STUCK | 00000CB0: 57 49 54 48 4F 55 54 20 4D 45 41 4E 53 20 4F 46 |WITHOUT MEANS OF| 00000CC0: 20 44 45 41 54 48 20 4F 52 20 45 53 43 41 50 45 | DEATH OR ESCAPE| 00000CD0: 0D 0D 20 20 20 20 20 C3 D4 D2 CC 2D CA 20 53 45 |.. ....-. SE| 00000CE0: 54 53 20 47 41 4D 45 20 54 4F 20 4A 4F 59 53 54 |TS GAME TO JOYST| 00000CF0: 49 43 4B 20 43 4F 4E 54 52 4C 0D 0D 20 20 20 20 |ICK CONTRL.. | 00000D00: 20 C3 D4 D2 CC 2D CB 20 53 45 54 53 20 47 41 56 | ....-. SETS GAV| 00000D10: 45 20 54 4F 20 4B 45 59 42 4F 41 52 44 20 43 4F |E TO KEYBOARD CO| 00000D20: 4E 54 52 4C 0D 20 20 20 20 20 D2 C5 D4 D5 D2 CE |NTRL. ......| 00000D30: 20 49 4E 20 44 45 4D 4F 2C 20 44 49 53 50 4C 41 | IN DEMO, DISPLA| 00000D40: 59 53 20 43 55 52 52 45 4E 54 20 48 49 47 48 20 |YS CURRENT HIGH | 00000D50: 53 43 4F 52 45 20 4C 49 53 54 0D 0D 20 20 20 20 |SCORE LIST.. | 00000D60: 20 C3 D4 D2 CC 2D D2 20 54 45 52 4D 49 4E 41 54 | ....-. TERMINAT| 00000D70: 45 53 20 43 55 52 52 45 4E 54 20 47 41 4D 45 20 |ES CURRENT GAME | 00000D80: 28 45 4E 54 45 52 20 44 45 4D 4F 20 4D 4F 44 45 |(ENTER DEMO MODE| 00000D90: 29 0D 0D 20 20 20 20 20 2D 20 53 4C 4F 57 53 20 |).. - SLOWS | 00000DA0: 44 4F 57 4E 20 53 50 45 45 44 20 4F 46 20 54 48 |DOWN SPEED OF TH| 00000DB0: 45 20 47 41 4D 45 20 28 50 52 45 53 53 20 52 45 |E GAME (PRESS RE| 00000DC0: 50 45 41 54 45 44 4C 59 29 0D 0D 20 20 20 20 20 |PEATEDLY).. | 00000DD0: 2B 20 53 50 45 45 44 53 20 55 50 20 4F 56 45 52 |+ SPEEDS UP OVER| 00000DE0: 41 4C 4C 20 47 41 4D 45 20 53 50 45 45 44 20 28 |ALL GAME SPEED (| 00000DF0: 50 52 45 53 53 20 52 45 50 45 41 54 45 44 4C 59 |PRESS REPEATEDLY| 00000E00: 29 0D 0D 20 20 20 20 20 D2 D5 CE 2F D3 D4 CF D0 |).. .../....| 00000E10: 20 46 52 45 45 5A 45 53 20 41 43 54 49 4F 4E 20 | FREEZES ACTION | 00000E20: 55 4E 54 49 4C 20 52 55 4E 2F 53 54 50 20 49 53 |UNTIL RUN/STP IS| 00000E30: 20 48 49 54 20 41 47 41 49 4E 0D 0D 20 20 20 20 | HIT AGAIN.. | 00000E40: 20 C3 D4 D2 CC 2D C4 20 54 4F 47 47 4C 45 53 20 | ....-. TOGGLES | 00000E50: 44 49 52 45 43 54 49 4F 4E 20 4F 46 20 44 49 47 |DIRECTION OF DIG| 00000E60: 20 28 46 4F 52 57 41 52 44 20 4F 52 20 42 45 48 | (FORWARD OR BEH| 00000E70: 49 4E 44 20 52 55 4E 4E 45 52 29 0D 0D 20 20 20 |IND RUNNER).. | 00000E80: 20 20 C3 D4 D2 CC 2D DA 20 54 4F 47 47 4C 45 53 | ....-. TOGGLES| 00000E90: 20 49 52 49 53 2D 49 4E 2F 49 52 49 53 2D 4F 55 | IRIS-IN/IRIS-OU| 00000EA0: 54 20 53 43 45 4E 45 20 43 48 41 4E 47 45 20 46 |T SCENE CHANGE F| 00000EB0: 45 41 54 55 52 45 0D 0D 20 20 20 20 20 20 20 20 |EATURE.. | 00000EC0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000ED0: 20 20 20 20 20 20 20 20 20 20 20 C3 48 45 41 54 | .HEAT| 00000EE0: 20 CB 45 59 53 0D 0D 20 20 20 20 20 C3 D4 D2 CC | .EYS.. ....| 00000EF0: 2D D5 20 41 44 56 41 4E 43 45 53 20 4C 45 56 45 |-. ADVANCES LEVE| 00000F00: 4C 0D 0D 20 20 20 20 20 C3 D4 D2 CC 2D C6 20 41 |L.. ....-. 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(| 00001D50: 50 4C 41 59 29 2D CC 45 54 53 20 59 4F 55 20 53 |PLAY)-.ETS YOU S| 00001D60: 45 4C 45 43 54 20 41 4E 59 20 47 41 4D 45 20 42 |ELECT ANY GAME B| 00001D70: 4F 41 52 44 20 59 4F 55 20 44 45 53 49 52 45 2E |OARD YOU DESIRE.| 00001D80: 20 C1 46 54 45 52 20 50 52 45 53 53 49 4E 47 20 | .FTER PRESSING | 00001D90: D0 2C 0D 20 20 20 20 20 59 4F 55 20 57 49 4C 4C |.,. YOU WILL| 00001DA0: 20 42 45 20 41 53 4B 45 44 20 54 4F 20 45 4E 54 | BE ASKED TO ENT| 00001DB0: 45 52 20 54 48 45 20 54 48 52 45 45 20 44 49 47 |ER THE THREE DIG| 00001DC0: 49 54 20 4E 55 4D 42 45 52 20 4F 46 20 54 48 45 |IT NUMBER OF THE| 00001DD0: 20 4C 45 56 45 4C 20 59 4F 55 20 57 49 53 48 0D | LEVEL YOU WISH.| 00001DE0: 20 20 20 20 20 54 4F 20 50 4C 41 59 20 28 30 30 | TO PLAY (00| 00001DF0: 31 2D 31 35 30 29 2E 20 D4 59 50 45 20 49 4E 20 |1-150). .YPE IN | 00001E00: 54 48 45 20 4E 55 4D 42 45 52 20 41 4E 44 20 50 |THE NUMBER AND P| 00001E10: 52 45 53 53 20 D2 C5 D4 D5 D4 CE 2E 20 CE 4F 54 |RESS ....... .OT| 00001E20: 45 3A 20 C9 46 20 59 4F 55 0D 20 20 20 20 20 41 |E: .F YOU. A| 00001E30: 54 45 4D 50 54 20 54 4F 20 45 4E 54 45 52 20 D0 |TEMPT TO ENTER .| 00001E40: 4C 41 59 20 4D 4F 44 45 20 55 53 49 4E 47 20 41 |LAY MODE USING A| 00001E50: 20 44 49 53 4B 20 54 48 41 54 20 48 41 53 20 4E | DISK THAT HAS N| 00001E60: 4F 20 4C 45 56 45 4C 20 30 30 31 2C 20 43 4F 4E |O LEVEL 001, CON| 00001E70: 54 52 4F 4C 20 49 53 0D 20 20 20 20 20 52 45 54 |TROL IS. RET| 00001E80: 55 52 4E 45 44 20 54 4F 20 44 45 4D 4F 20 4D 4F |URNED TO DEMO MO| 00001E90: 44 45 2E 20 D4 4F 20 52 45 53 4F 4C 56 45 20 54 |DE. .O RESOLVE T| 00001EA0: 48 49 53 2C 20 45 4E 54 45 52 20 C5 44 49 54 20 |HIS, ENTER .DIT | 00001EB0: 4D 4F 44 45 20 41 4E 44 20 43 52 45 41 54 45 20 |MODE AND CREATE | 00001EC0: 41 0D 20 20 20 20 20 46 49 52 53 54 20 4C 45 56 |A. FIRST LEV| 00001ED0: 45 4C 2E 0D 0D 20 20 20 20 20 20 D3 20 28 53 43 |EL... . (SC| 00001EE0: 4F 52 45 29 2D 20 C3 4C 45 41 52 53 20 48 49 47 |ORE)- .LEARS HIG| 00001EF0: 48 20 53 43 4F 52 45 53 20 46 52 4F 4D 20 54 48 |H SCORES FROM TH| 00001F00: 45 20 44 49 53 4B 3B 20 59 4F 55 20 53 54 41 52 |E DISK; YOU STAR| 00001F10: 54 20 48 49 47 48 20 53 43 4F 52 45 53 20 4F 56 |T HIGH SCORES OV| 00001F20: 45 52 0D 20 20 20 20 20 41 47 41 49 4E 20 57 49 |ER. AGAIN WI| 00001F30: 54 48 20 41 20 43 4C 45 41 4E 20 53 4C 41 54 45 |TH A CLEAN SLATE| 00001F40: 2E 0D 0D 20 20 20 20 20 20 C3 20 28 43 4C 45 41 |... . (CLEA| 00001F50: 52 29 2D 20 C5 52 41 53 45 53 20 41 20 47 41 4D |R)- .RASES A GAM| 00001F60: 45 20 42 4F 41 52 44 20 46 52 4F 4D 20 54 48 45 |E BOARD FROM THE| 00001F70: 20 44 49 53 4B 20 28 42 4C 41 4E 4B 53 20 54 48 | DISK (BLANKS TH| 00001F80: 45 20 42 4F 41 52 44 29 2E 0D 0D 20 20 20 20 20 |E BOARD)... | 00001F90: CD 20 28 4D 4F 56 45 29 2D C3 4F 50 49 45 53 20 |. (MOVE)-.OPIES | 00001FA0: 41 20 42 4F 41 52 44 20 54 4F 20 41 4E 4F 54 48 |A BOARD TO ANOTH| 00001FB0: 45 52 20 4C 45 56 45 4C 20 4E 55 4D 42 45 52 2E |ER LEVEL NUMBER.| 00001FC0: 0D 0D 20 20 20 20 20 CE 4F 54 45 3A 20 D9 4F 55 |.. .OTE: .OU| 00001FD0: 20 43 41 4E 4E 4F 54 20 C3 4C 45 41 52 2C 20 CD | CANNOT .LEAR, .| 00001FE0: 4F 56 45 2C 20 4F 52 20 C5 44 49 54 20 54 48 45 |OVE, OR .DIT THE| 00001FF0: 20 47 41 4D 45 20 42 4F 41 52 44 53 20 4F 4E 20 | GAME BOARDS ON | 00002000: 54 48 45 20 4D 41 53 54 45 52 0D 20 20 20 20 20 |THE MASTER. | 00002010: 44 49 53 4B 2E 20 D4 48 45 53 45 20 46 55 4E 43 |DISK. .HESE FUNC| 00002020: 54 49 4F 4E 53 20 41 52 45 20 41 56 41 49 4C 41 |TIONS ARE AVAILA| 00002030: 42 4C 45 20 46 4F 52 20 55 53 45 20 57 49 54 48 |BLE FOR USE WITH| 00002040: 20 41 20 44 41 54 41 20 44 49 53 4B 20 4F 4E 4C | A DATA DISK ONL| 00002050: 59 2E 0D |Y.. |
... ********************************
****************************************
*. DOCS BY :
DOC'S 'R' US.
914 668-3664. **************
****************************************
*******************.
LODE RUNNER.. YOU ARE
A GALACTIC COMMANDO DEEP IN ENEMY TERRI
TORY. POWER HUNGRY. LEADERS OF THE R
EPRESSIVE BUNGELING EMPIRE HAVE STOLEN A
FORTUNE IN GOLD. FROM THE PEOPLE BY
MEANS OF EXCESSIVE FAST FOOD TAXES. YOU
ESSENTIALLY. HAVE TO MAKE LIKE A'TW
ENTY-FIRST-CENTURY-ZORO AND RECOVER EVER
Y CHEST OF. BUNGELING BOOTY...
THIS GAME OFFERS A TRULY EXCEPTIONAL DIS
PLAY OF MULTIPLE SCREENS (150). AND
IS HIGHLIGHTED BY THE FACT THAT IT CAN G
ENERATE OTHER SCREENS SUITED. TO YOU
R SPECIFICATIONS. YES, THAT DOES MEAN TH
AT YOU CAN TAKE PART IN. THE CREATIO
N OF YOUR OWN VERSION OF 'LODE RUNNER'.
GOOD LUCK!..
KEYBOARD COMMANDS.. I =
MOVE UP K = MOVE DOWN.
J = MOVE LEFT L = MOVE RIGHT.
U = DIG LEFT O = DIG RIGH
T.. JOYSTI
CK COMMANDS.. UP/D
OWN/LEFT/RIGHT BOTTON = DIG..
GAME PLAY..
TO COMPLETE A LEVEL, YOU MUST COLLECT
ALL THE GOLD CHESTS IN A SCENE.. WH
EN YOU SUCCEED, YOU MAY THEN CLIMB TO TH
E TOP OF THE SCREEN AND ENTER. THE N
EXT LEVEL. YOU WILL ALSO GAIN BONUS POIN
TS AND EARN AN EXTRA LIFE. FOR EACH
LEVEL YOU COMPLETE. YOU START FIVE LIVES
... YOU WILL USE YOUR LASER DRILL P
ISTOL TO DRILL PITS AND PASSAGEWAYS.
THROUGH BRICK FLOORS. YOU MAY DIG THROU
GH FISSURED BRICKS ONLY, NOT. THROUG
H SOLID SURFACES, AND HOLES MUST BE DRIL
LED ALL THE WAY THROUGH TO. BE EFFEC
TIVE. IF A BUNGELING GUARD FALLS INTO A
PIT AND GETS STUCK, IT. WILL BECOME
SAFE (FOR A MOMENT) FOR YOU TO ROUN OVER
HIM: ALSO, HE WILL. RELEASE ANY GOL
D HE IS CARRYING. ANY HOLES THAT YOU'VE
DRILLED WILL FILL. IN AGAIN AFTER A
PERIOD OF TIME, AND GUARDS CAUGHT IN THE
M WHEN THEY. REFIL WILL DIE AND BE R
EPLENISHED BY NEW GUARDS AT THE TOP OF T
HE. SCREEN. BE CAREFUL: GUARDS CAN C
LIMB OUT OF PITS AND WILL DIE IF TRAPPED
. IN A PIT THAT IS ONLY A SINGLE BRI
CK WIDE... YOU WILL NOTICE THAT GOL
D CHESTS CARRIED BY ENEMY GUARDS CEASE T
O BE. VISIBLE. IF YOU HAVE PICKED UP
ALL THE VISIBLE GOLD ON THE SCREEN AND.
THE LADDER LEADING TO THE NEXT LEVE
L HAS NOT YET APPEARED OR YOU CANNOT.
REACH THE NEXT LEVEL BY CLIMBING TO TH
E HIGHEST PART OF THE SCREEN, ONE. O
R MORE OF THE GUARDS IS STILL CARRY- ING
GOLD. YOU MUST TRAP THE GUARDS. IN
A PIT AND PICK UP THEIR GOLD. IF AN ENEM
Y CARRYING GOLD FALLS INTO A. DEAD E
ND THAT HE AND YOU ARE UNABLE TO LEAVE,
YOU WILL NOT BE ABLE TO. GET THAT GO
LED CHEST SAFELY. IF STUCK IN A 'DEAD EN
D,'PRESS CTRL-A TO. CONTINUE..
SCORING..
COMPLETING A LEVEL.......1
500 POINTS. PICKING UP A G
OLD CHEST...250 POINTS. TR
APPING AN ENEMY..........75 POINTS.
ENEMY DYING IN A HOLE......75
POINTS..
SPECIAL KEYS.. CTRL-A ABORTS MAN I
F STUCK WITHOUT MEANS OF DEATH OR ESCAPE
.. CTRL-J SETS GAME TO JOYSTICK CONT
RL.. CTRL-K SETS GAVE TO KEYBOARD CO
NTRL. RETURN IN DEMO, DISPLAYS CURRE
NT HIGH SCORE LIST.. CTRL-R TERMINAT
ES CURRENT GAME (ENTER DEMO MODE)..
- SLOWS DOWN SPEED OF THE GAME (PRESS RE
PEATEDLY).. + SPEEDS UP OVERALL GAME
SPEED (PRESS REPEATEDLY).. RUN/STOP
FREEZES ACTION UNTIL RUN/STP IS HIT AGA
IN.. CTRL-D TOGGLES DIRECTION OF DIG
(FORWARD OR BEHIND RUNNER).. CTRL-Z
TOGGLES IRIS-IN/IRIS-OUT SCENE CHANGE F
EATURE..
CHEAT KEYS.. CTRL-U ADVANCES LEVE
L.. CTRL-F ADDS ADDITIONAL LIVES/PLA
YER.. MAKI
NG YOUR OWN GAMES.. ENTER 'EDIT MODE
' -PRESS CTRL-E FROM DEMO MODE (OR CTRL
R THEN CTRL-E. FROM GAME IN PROGRESS
.. PUT 'INITIALIZED' DATA DISK IN DR
IVE.. DESIGN YOUR GAME -USE I-J-K-M
KEYS MOVE CURSOR; USE 0-9 TO MAKE SHAPES
.. SAVE YOUR GAME -PRESS CTRL-S..
PLAY YOUR GAME -PRESS CTRL-Q TO QUIT G
AME GENERATR PRESS P (RETURN) TO. PL
AY.. IF YOU WANT TO ENTER EDIT MODE
WHILE PLAYING A GAME YOU MUST PRESS.
CTRL-R TO END THE GAME, THEN PRESS CTR
L-E. THE LODE RUNNER BOARD EDITOR. S
CREEN WILL APPEAR, ALLOWING YOU TO ENTER
THE FOLLOWING SINGLE-KEY. EDITING C
OMMANDS:.. E (FOR 'EDIT')
P (FOR 'PLAY'). I (FOR 'INITIAL
IZE') C (FOR 'CLEAR'). M (FOR '
MOVE') S (FOR 'SCORE')..
INITIALIZING YOUR DATA
DISK.. YOU MUST CUSTOMIZE THE INITI
ALIZED DISK FOR LODE RUNNER USE IN THE.
FOLLOWING WAY: A) WITH AN'INITIALIZE
D DISK ON HAND, RESTART YOUR LODE. R
UNER DISK AND ENTER EDIT MODE. B) PRESS
'I' FOR 'INITIALIZE'. C) REMOVE. YOU
R LODE RUNNER DISK AND INSERT THE DATA D
ISK INTO THE DRIVE. PRESS. Y(FOR YES
) IN RESPONSE TO THE SCREEN QUESTION ARE
YOU SURE? D) WHEN THE. DISK DRIVE S
TOPS WHIRRING, YOUR DATA DISK IS READY T
O USE, AND YOU CAN. USE IT TO CREATE
AND SAVE 150 DIFFERENT BOARDS WITHOUT R
EINITIALIZING...
DESIGNING YOUR GAME BOARDS.. PRE
SS E FOR EDIT. YOU WILL BE ASKED TO TYPE
IN THE NUMBER OF THE GAME. BOARD YO
U WANT TO WORK ON (001-150). FOR YOUR FI
RST BOARD, USE 001. TYPE. IN THE NUM
BER, THEN PRESS RETURN. THE SELECTED SCR
EEN WILL APPEAR... THERE ARE NINE B
ASIC SHAPES THAT MAKE UP ALL L.R. GAME B
OARDS. EACH OF. THES SHAPES IS CONTR
OLLED BY ONE OF NINE NUMBER KEYS (1-9).
ZERO (0). MAKES A BLANK. TO DESIGN A
GAME SCREEN, YOU SIMPLY MOVE THE CURSOR
. AROUND THE SCREEN WITH THE CURSOR
MOVEMENT KEYS AND PLACE THE SHAPES.
WHERE YOU WANT THEM BY PRESSING THE APPR
OPRIATE NUMBER KEYS... IMPORTANT: Y
OU MUST SAVE YOUR GAME EACH TIME YOU QUI
T THE GAME. GENERATOR EVEN TO PLAYTE
ST... CURSOR
MOVEMENT CONTROLS.. I = UP A
LINE M - DOWN A LINE. J
= LEFT A CHARTR K - RIGHT A CHARTR...
THERE ARE A FEW PRACTICAL LIMITATI
ONS REGARDING THE NUMBER OF OBJECTS.
YOU CAN USE: YOU MUST HAVE ONE PLAYER O
N YOUR GAME BOARD FOR YOUR GAME. TO
BE PLAYABLE , NO MORE , NO LESS THAN ONE
LODE RUNNER COMMANDO (SHAPE. #9) MU
ST BE INCLUDED IN YOUR GAME BOARD DESIGN
OTHERWISE, WHEN YOU TRY. PLAYING YO
UR GAME, YOU WILL BE RETURNED TO DEMO MO
DE. YOU MAY HAVE. 1,2,3,4 OR 5 ENEMY
GUARDS (SHAPE #8) ON A BOARD. NO MORE T
HAN FIVE, NO. LESS THAN ONE.THE OTHE
R SHAPES 1-7 ALSO HAVE NUMERICAL LIMITS
THOUGH YOU. ARE NOT LIKELY TO EXCEED
THEM. IF YOU DO, THE PROGRAM WILL SIMPL
Y IGNORE. THE EXCESS. FROM WITHIN TH
E GAME GENERATOR, YOU MAY ALSO VIEW ADJA
CENT. LODE RUNNER BOARDS BY PRESS- I
NG CTRL-F (FOR FORWARD) OR CTRL-B ( FOR.
BACK)...
SAVING YOUR CREATIONS.. YOU MUST
SAVE THE BOARD ON YOUR INIT- IALIZED DI
SK BY TYPING CTRL-S. (SAVE) IF YOU D
O NOT SAVE THE GAME ON A DATA DISK, THE
BOARD WILL BE. LOST WHEN YOU EXIT TH
E GAME GENERATOR!..
PLAYING YOUR GAME.. AFTER
YOU HAVE SAVED A BOARD (USING CTRL-S ),
TYPE CTRL-Q (QUIT). THIS. RETURNS YO
U TO THE BOARD EDITOR SCREN FROM THERE S
IMPLY TYPE P (FOR. PLAY) AND RETURN
TO PLAY THE GAME BOARD YOU'VE CREATED...
OTHER EDIT
MODE COMMANDS.. P (PLAY)-LETS YOU S
ELECT ANY GAME BOARD YOU DESIRE. AFTER P
RESSING P,. YOU WILL BE ASKED TO ENT
ER THE THREE DIGIT NUMBER OF THE LEVEL Y
OU WISH. TO PLAY (001-150). TYPE IN
THE NUMBER AND PRESS RETUTN. NOTE: IF YO
U. ATEMPT TO ENTER PLAY MODE USING A
DISK THAT HAS NO LEVEL 001, CONTROL IS.
RETURNED TO DEMO MODE. TO RESOLVE T
HIS, ENTER EDIT MODE AND CREATE A. F
IRST LEVEL... S (SCORE)- CLEARS HIG
H SCORES FROM THE DISK; YOU START HIGH S
CORES OVER. AGAIN WITH A CLEAN SLATE
... C (CLEAR)- ERASES A GAME BOARD
FROM THE DISK (BLANKS THE BOARD)...
M (MOVE)-COPIES A BOARD TO ANOTHER LEVEL
NUMBER... NOTE: YOU CANNOT CLEAR, M
OVE, OR EDIT THE GAME BOARDS ON THE MAST
ER. DISK. THESE FUNCTIONS ARE AVAILA
BLE FOR USE WITH A DATA DISK ONLY..
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