00000000: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
00000010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0D 00 |................|
00000020: 82 21 05 52 4F 4F 4D 30 36 A0 A0 A0 A0 A0 A0 A0 |.!.ROOM06.......|
00000030: A0 A0 A0 00 00 00 00 00 00 00 00 00 06 00 00 00 |................|
00000040: 82 02 00 52 4F 4F 4D 31 36 A0 A0 A0 A0 A0 A0 A0 |...ROOM16.......|
00000050: A0 A0 A0 00 00 00 00 00 00 00 00 00 07 00 00 00 |................|
00000060: 82 02 01 47 41 4D 45 2E 4F 42 4A A0 A0 A0 A0 A0 |...GAME.OBJ.....|
00000070: A0 A0 A0 00 00 00 00 00 00 00 00 00 15 00 00 00 |................|
00000080: 82 22 00 4C 4F 47 4F 2E 53 50 43 A0 A0 A0 A0 A0 |.".LOGO.SPC.....|
00000090: A0 A0 A0 00 00 00 00 00 00 00 00 00 07 00 00 00 |................|
000000A0: 82 22 01 52 4F 4F 4D 31 31 A0 A0 A0 A0 A0 A0 A0 |.".ROOM11.......|
000000B0: A0 A0 A0 00 00 00 00 00 00 00 00 00 07 00 00 00 |................|
000000C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
000000D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
000000E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
000000F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |.............. |
.................................!.ROOM0
6 ................ROOM16
................GAME.OBJ .....
.........".LOGO.SPC .............
.".ROOM11 .....................
........................................
..............
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