_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

SPY/DOC

FILE INFORMATION

FILENAME(S): SPY/DOC

FILE TYPE(S): SEQ

FILE SIZE: 11.4K

FIRST SEEN: 2025-10-19 22:49:29

APPEARS ON: 1 disk(s)

FILE HASH

207270a2583b3b9cb53758055a96c6c60f09b8e036c81822576be6cf0b4b6549

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
MICRO MANIAC SPY/DOC SEQ Radd Maxx 17 2 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: D9 4F 55 52 20 4D 49 53  53 49 4F 4E 20 49 53 20  |.OUR MISSION IS |
00000010: 54 4F 20 45 53 43 41 50  45 20 54 48 45 20 45 4D  |TO ESCAPE THE EM|
00000020: 42 41 53 53 59 2E 20 D4  4F 50 20 53 45 43 52 45  |BASSY. .OP SECRE|
00000030: 54 20 42 52 49 45 46 43  41 53 45 20 49 4E 20 48  |T BRIEFCASE IN H|
00000040: 41 4E 44 2E 20 C9 54 20  49 53 20 49 4D 50 4F 52  |AND. .T IS IMPOR|
00000050: 54 41 4E 54 20 54 4F 20  52 45 4D 45 4D 42 45 52  |TANT TO REMEMBER|
00000060: 20 54 48 41 54 20 41 4C  4C 20 45 4C 53 45 20 49  | THAT ALL ELSE I|
00000070: 53 20 42 55 54 20 41 20  4D 45 52 45 20 44 49 53  |S BUT A MERE DIS|
00000080: 54 52 41 43 54 49 4F 4E  2E 20 C2 45 46 4F 52 45  |TRACTION. .EFORE|
00000090: 20 54 49 4D 45 20 52 55  4E 53 20 4F 55 54 2C 20  | TIME RUNS OUT, |
000000A0: 59 4F 55 20 4D 55 53 54  20 4D 41 4E 41 47 45 20  |YOU MUST MANAGE |
000000B0: 54 4F 20 46 49 4E 44 2C  20 46 49 4C 4C 2C 20 41  |TO FIND, FILL, A|
000000C0: 4E 44 20 4B 45 45 50 20  54 48 45 20 42 52 49 45  |ND KEEP THE BRIE|
000000D0: 46 43 41 53 45 3B 4C 4F  43 41 54 45 20 54 48 45  |FCASE;LOCATE THE|
000000E0: 20 4F 4E 4C 59 20 45 58  49 54 20 41 4E 44 20 42  | ONLY EXIT AND B|
000000F0: 4F 41 52 44 20 59 4F 55  52 20 50 4C 41 4E 45 20  |OARD YOUR PLANE |
00000100: 57 49 54 48 20 41 4C 4C  20 4F 46 20 54 48 45 20  |WITH ALL OF THE |
00000110: 46 4F 4C 4C 4F 57 49 4E  47 3A D0 41 53 53 50 4F  |FOLLOWING:.ASSPO|
00000120: 52 54 2C 54 52 41 56 45  4C 49 4E 47 20 4D 4F 4E  |RT,TRAVELING MON|
00000130: 45 59 2C 20 54 48 45 20  4B 45 59 20 41 4E 44 20  |EY, THE KEY AND |
00000140: 54 48 45 20 53 45 43 52  45 54 20 50 4C 41 4E 53  |THE SECRET PLANS|
00000150: 2E 0D 0D C2 4F 54 48 20  50 4C 41 59 45 52 53 20  |....OTH PLAYERS |
00000160: 53 54 41 52 54 20 57 49  54 48 20 45 51 55 41 4C  |START WITH EQUAL|
00000170: 20 54 49 4D 45 20 54 4F  20 54 52 41 56 45 4C 20  | TIME TO TRAVEL |
00000180: 54 48 45 20 4D 41 5A 45  2C 20 43 4F 4C 4C 45 43  |THE MAZE, COLLEC|
00000190: 54 20 52 45 51 55 49 52  45 44 20 4F 42 4A 45 43  |T REQUIRED OBJEC|
000001A0: 54 53 2C 20 53 45 41 52  43 48 20 46 4F 52 20 54  |TS, SEARCH FOR T|
000001B0: 48 45 20 42 52 49 45 46  43 41 53 45 20 41 4E 44  |HE BRIEFCASE AND|
000001C0: 20 45 58 49 54 20 54 48  45 20 45 4D 42 41 53 53  | EXIT THE EMBASS|
000001D0: 59 20 42 45 46 4F 52 45  20 54 48 45 49 52 20 50  |Y BEFORE THEIR P|
000001E0: 4C 41 4E 45 20 54 41 4B  45 53 20 4F 46 46 2E 0D  |LANE TAKES OFF..|
000001F0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000200: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000210: 20 20 20 20 20 20 20 0D  CC 4F 41 44 49 4E 47 20  |       ..OADING |
00000220: 49 4E 53 54 52 55 43 54  49 4F 4E 53 20 46 4F 52  |INSTRUCTIONS FOR|
00000230: 20 43 4F 4D 4D 4F 44 4F  52 45 36 34 2E 0D D2 45  | COMMODORE64...E|
00000240: 4D 4F 56 45 20 41 4E 59  20 43 41 52 54 52 49 44  |MOVE ANY CARTRID|
00000250: 47 45 53 2E 0D D4 55 52  4E 20 4F 4E 20 44 49 53  |GES...URN ON DIS|
00000260: 4B 20 44 52 49 56 45 2E  20 D4 59 50 45 20 4C 4F  |K DRIVE. .YPE LO|
00000270: 41 44 22 2A 22 2C 38 2C  31 20 20 20 0D D7 48 45  |AD"*",8,1   ..HE|
00000280: 4E 20 53 50 59 20 56 53  2E 20 53 50 59 20 48 41  |N SPY VS. SPY HA|
00000290: 53 20 46 49 4E 49 53 48  45 44 20 4C 4F 41 44 49  |S FINISHED LOADI|
000002A0: 4E 47 20 49 4E 54 4F 20  59 4F 55 52 20 43 4F 4D  |NG INTO YOUR COM|
000002B0: 50 55 54 45 52 2C 59 4F  55 20 57 49 4C 4C 20 42  |PUTER,YOU WILL B|
000002C0: 45 20 50 52 45 53 45 4E  54 45 44 20 57 49 54 48  |E PRESENTED WITH|
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00000300: 59 4F 55 20 57 49 4C 4C  20 42 45 20 41 42 4C 45  |YOU WILL BE ABLE|
00000310: 20 54 4F 20 53 45 4C 45  43 54 20 41 4E 44 20 4D  | TO SELECT AND M|
00000320: 4F 44 49 46 59 20 54 48  45 20 46 4F 4C 4C 4F 57  |ODIFY THE FOLLOW|
00000330: 49 4E 47 20 4F 50 54 49  4F 4E 53 3A 0D 0D 31 2E  |ING OPTIONS:..1.|
00000340: 20 CE 55 4D 42 45 52 20  4F 46 20 50 4C 41 59 45  | .UMBER OF PLAYE|
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00000380: 4E 54 27 4F 46 20 54 48  45 20 43 4F 4D 50 55 54  |NT'OF THE COMPUT|
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000003A0: 52 53 49 4F 4E 20 4F 4E  4C 59 2E 29 0D 34 2E 20  |RSION ONLY.).4. |
000003B0: C1 49 52 50 4F 52 54 20  45 58 49 54 20 52 45 56  |.IRPORT EXIT REV|
000003C0: 45 41 4C 45 44 20 4F 52  20 48 49 44 44 45 4E 20  |EALED OR HIDDEN |
000003D0: 55 4E 54 49 4C 20 54 48  45 20 45 4E 44 2E 0D 0D  |UNTIL THE END...|
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00000410: 4B 2E 20 42 59 20 4D 4F  56 49 4E 47 20 59 4F 55  |K. BY MOVING YOU|
00000420: 52 20 4A 4F 59 53 54 49  43 4B 20 52 49 47 48 54  |R JOYSTICK RIGHT|
00000430: 20 4F 52 20 4C 45 46 54  20 59 4F 55 20 43 41 4E  | OR LEFT YOU CAN|
00000440: 20 53 45 4C 45 43 54 20  4F 4E 45 20 4F 52 20 54  | SELECT ONE OR T|
00000450: 57 4F 20 50 4C 41 59 45  52 20 4D 4F 44 45 2E 0D  |WO PLAYER MODE..|
00000460: 0D D4 48 45 20 52 4F 4F  4D 53 20 54 48 41 54 20  |..HE ROOMS THAT |
00000470: 59 4F 55 20 41 52 45 20  49 4E 20 41 52 45 20 49  |YOU ARE IN ARE I|
00000480: 4E 20 33 C4 2E 20 50 55  53 48 49 4E 47 20 54 48  |N 3.. PUSHING TH|
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000004C0: 52 20 4F 46 20 54 48 45  20 52 4F 4F 4D 2E 20 D0  |R OF THE ROOM. .|
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000004F0: 49 4E 47 20 59 4F 55 20  54 4F 57 41 52 44 53 20  |ING YOU TOWARDS |
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00000520: 49 47 48 54 20 4F 52 20  4C 45 46 54 20 57 49 4C  |IGHT OR LEFT WIL|
00000530: 4C 20 4D 4F 56 45 20 59  4F 55 20 52 49 47 48 54  |L MOVE YOU RIGHT|
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00000560: 54 4F 20 52 4F 4F 4D 2C  20 59 4F 55 20 57 49 4C  |TO ROOM, YOU WIL|
00000570: 4C 20 4E 4F 54 49 43 45  20 54 48 41 54 20 41 20  |L NOTICE THAT A |
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000005E0: 20 55 50 44 41 54 45 44  20 57 49 54 48 20 45 41  | UPDATED WITH EA|
000005F0: 43 48 20 4E 45 57 20 52  4F 4F 4D 20 54 48 41 54  |CH NEW ROOM THAT|
00000600: 20 59 4F 55 20 48 41 56  45 20 45 4E 54 45 52 45  | YOU HAVE ENTERE|
00000610: 44 2E 20 D4 48 45 53 45  20 53 59 4D 42 4F 4C 53  |D. .HESE SYMBOLS|
00000620: 20 43 41 4E 20 53 48 4F  57 20 59 4F 55 20 48 4F  | CAN SHOW YOU HO|
00000630: 57 20 54 4F 20 47 4F 20  42 41 43 4B 20 54 4F 20  |W TO GO BACK TO |
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000029F0: 4F 4E 45 20 52 4F 4F 4D  2E 0D 28 29 20 47 4F 20  |ONE ROOM..() GO |
00002A00: 44 4F 57 4E 20 54 48 45  20 48 4F 4C 45 20 49 4E  |DOWN THE HOLE IN|
00002A10: 20 54 48 45 20 46 4C 4F  4F 52 20 54 4F 20 47 4F  | THE FLOOR TO GO|
00002A20: 20 42 41 43 4B 20 4F 4E  45 20 52 4F 4F 4D 2E 0D  | BACK ONE ROOM..|
00002A30: 3D 20 47 4F 20 55 50 20  54 48 45 20 4C 41 44 44  |= GO UP THE LADD|
00002A40: 45 52 20 54 4F 20 47 4F  20 42 41 43 4B 20 4F 4E  |ER TO GO BACK ON|
00002A50: 45 20 52 4F 4F 4D 2E 0D  0D C1 53 20 4D 41 4E 59  |E ROOM....S MANY|
00002A60: 20 41 53 20 4E 49 4E 45  20 43 4F 4E 53 45 43 55  | AS NINE CONSECU|
00002A70: 54 49 56 45 20 52 4F 4F  4D 53 20 43 41 4E 20 42  |TIVE ROOMS CAN B|
00002A80: 45 20 54 48 55 53 20 52  45 4D 45 4D 42 45 52 45  |E THUS REMEMBERE|
00002A90: 44 20 41 4E 44 20 49 4E  44 49 43 41 54 45 44 2E  |D AND INDICATED.|
00002AA0: 0D 0D D3 C3 CF D2 C9 CE  C7 0D 0D D0 4F 49 4E 54  |............OINT|
00002AB0: 53 20 41 52 45 20 41 57  41 52 44 45 44 20 4F 52  |S ARE AWARDED OR|
00002AC0: 20 44 45 44 55 43 54 45  44 20 46 4F 52 20 54 48  | DEDUCTED FOR TH|
00002AD0: 45 20 46 4F 4C 4C 4F 57  49 4E 47 3A 0D 0D 2B 38  |E FOLLOWING:..+8|
00002AE0: 30 20 57 49 4E 4E 49 4E  47 20 41 54 20 48 41 4E  |0 WINNING AT HAN|
00002AF0: 44 20 54 4F 20 48 41 4E  44 0D 2D 32 30 20 4C 4F  |D TO HAND.-20 LO|
00002B00: 53 49 4E 47 20 41 54 20  48 41 4E 44 20 54 4F 20  |SING AT HAND TO |
00002B10: 48 41 4E 44 0D 2B 33 30  20 46 4F 52 20 50 4C 41  |HAND.+30 FOR PLA|
00002B20: 43 49 4E 47 20 41 20 42  4F 4F 42 59 20 54 52 41  |CING A BOOBY TRA|
00002B30: 50 0D 2D 38 30 20 46 4F  52 20 42 45 49 4E 47 20  |P.-80 FOR BEING |
00002B40: 54 48 45 20 56 49 43 54  49 4D 20 4F 46 20 41 20  |THE VICTIM OF A |
00002B50: 54 52 41 50 20 4F 52 20  41 49 52 50 4F 52 54 20  |TRAP OR AIRPORT |
00002B60: 53 45 43 55 52 49 54 59  20 47 55 41 52 44 27 53  |SECURITY GUARD'S|
00002B70: 20 42 4F 4F 54 0D 2B 36  30 20 4F 4E 4C 59 20 46  | BOOT.+60 ONLY F|
00002B80: 4F 52 20 53 54 45 41 4C  49 4E 47 20 4F 54 48 45  |OR STEALING OTHE|
00002B90: 52 20 50 4C 41 59 45 52  27 53 20 49 4E 56 45 4E  |R PLAYER'S INVEN|
00002BA0: 54 4F 52 59 20 49 54 45  4D 0D 2D 37 30 20 43 41  |TORY ITEM.-70 CA|
00002BB0: 4C 4C 49 4E 47 20 55 50  20 54 48 45 20 48 45 4C  |LLING UP THE HEL|
00002BC0: 50 20 4D 41 50 0D 2B 34  30 20 55 53 49 4E 47 20  |P MAP.+40 USING |
00002BD0: 41 20 52 45 4D 45 44 59  20 53 55 43 43 45 53 53  |A REMEDY SUCCESS|
00002BE0: 46 55 4C 4C 59 0D 0D D2  C1 CE CB C9 CE C7 0D 0D  |FULLY...........|
00002BF0: C1 54 20 54 48 45 20 43  4F 4E 43 4C 55 53 49 4F  |.T THE CONCLUSIO|
00002C00: 4E 20 4F 46 20 45 41 43  48 20 47 41 4D 45 2C D0  |N OF EACH GAME,.|
00002C10: 4C 41 59 45 52 53 20 57  49 4C 4C 20 42 45 20 41  |LAYERS WILL BE A|
00002C20: 57 41 52 44 45 44 20 54  48 45 20 54 49 54 4C 45  |WARDED THE TITLE|
00002C30: 20 4F 52 20 52 41 4E 4B  20 54 48 45 59 20 48 41  | OR RANK THEY HA|
00002C40: 56 45 20 45 41 52 4E 45  44 2E 20 C2 4F 4E 55 53  |VE EARNED. .ONUS|
00002C50: 20 50 4F 49 4E 54 53 20  41 4E 44 20 54 49 4D 45  | POINTS AND TIME|
00002C60: 20 50 45 4E 41 4C 54 49  45 53 20 41 52 45 20 43  | PENALTIES ARE C|
00002C70: 41 4C 43 55 4C 41 54 45  44 20 42 59 20 54 48 45  |ALCULATED BY THE|
00002C80: 20 43 4F 4D 50 55 54 45  52 2E 0D 0D CD 41 4E 59  | COMPUTER....ANY|
00002C90: 20 53 59 4D 42 4F 4C 53  20 57 45 52 45 20 4C 45  | SYMBOLS WERE LE|
00002CA0: 46 54 20 4F 55 54 20 4F  46 20 54 48 49 53 20 44  |FT OUT OF THIS D|
00002CB0: 4F 43 55 4D 45 4E 54 41  54 49 4F 4E 2E 20 C2 55  |OCUMENTATION. .U|
00002CC0: 54 20 48 4F 50 45 46 55  4C 4C 59 20 49 54 20 57  |T HOPEFULLY IT W|
00002CD0: 49 4C 4C 20 42 45 20 4F  46 20 53 4F 4D 45 20 55  |ILL BE OF SOME U|
00002CE0: 53 45 20 54 4F 20 59 4F  55 2E 0D C9 54 20 57 41  |SE TO YOU...T WA|
00002CF0: 53 20 57 52 49 54 54 45  4E 20 4F 4E 20 45 41 53  |S WRITTEN ON EAS|
00002D00: 59 53 43 52 49 50 54 20  41 4E 44 20 41 4E 59 20  |YSCRIPT AND ANY |
00002D10: 4D 4F 44 49 46 49 43 41  54 49 4F 4E 20 49 53 20  |MODIFICATION IS |
00002D20: 57 45 4C 43 4F 4D 45 2E  0D C9 46 20 59 4F 55 20  |WELCOME...F YOU |
00002D30: 48 41 56 45 20 44 4F 43  55 4D 45 4E 54 41 54 49  |HAVE DOCUMENTATI|
00002D40: 4F 4E 20 54 4F 20 41 20  47 41 4D 45 20 41 4E 44  |ON TO A GAME AND|
00002D50: 20 54 48 49 4E 4B 20 4F  54 48 45 52 53 20 43 4F  | THINK OTHERS CO|
00002D60: 55 4C 44 20 55 53 45 20  49 54 20 50 4C 45 41 53  |ULD USE IT PLEAS|
00002D70: 45 20 57 52 49 54 45 20  49 54 20 55 50 20 41 4E  |E WRITE IT UP AN|
00002D80: 44 20 55 50 4C 4F 41 44  20 54 4F 20 4C 4F 43 41  |D UPLOAD TO LOCA|
00002D90: 4C 20 42 42 53 27 53 2E  0D                       |L BBS'S..       |
YOUR MISSION IS TO ESCAPE THE EMBASSY. T
OP SECRET BRIEFCASE IN HAND. IT IS IMPOR
TANT TO REMEMBER THAT ALL ELSE IS BUT A 
MERE DISTRACTION. BEFORE TIME RUNS OUT, 
YOU MUST MANAGE TO FIND, FILL, AND KEEP 
THE BRIEFCASE;LOCATE THE ONLY EXIT AND B
OARD YOUR PLANE WITH ALL OF THE FOLLOWIN
G:PASSPORT,TRAVELING MONEY, THE KEY AND 
THE SECRET PLANS...BOTH PLAYERS START WI
TH EQUAL TIME TO TRAVEL THE MAZE, COLLEC
T REQUIRED OBJECTS, SEARCH FOR THE BRIEF
CASE AND EXIT THE EMBASSY BEFORE THEIR P
LANE TAKES OFF..                        
               .LOADING INSTRUCTIONS FOR
 COMMODORE64..REMOVE ANY CARTRIDGES..TUR
N ON DISK DRIVE. TYPE LOAD"*",8,1   .WHE
N SPY VS. SPY HAS FINISHED LOADING INTO 
YOUR COMPUTER,YOU WILL BE PRESENTED WITH
 THE OPTION SCREEN..LOCATED INSIDE THE T
OP ROOM YOU WILL BE ABLE TO SELECT AND M
ODIFY THE FOLLOWING OPTIONS:..1. NUMBER 
OF PLAYERS..2. DIFFICULTY LEVEL..3. 'INT
ELLIGENCE QUOTIENT'OF THE COMPUTER(ONE P
LAYER VERSION ONLY.).4. AIRPORT EXIT REV
EALED OR HIDDEN UNTIL THE END...MOVE THE
 CURSOR TO THE OPTIONS WITH YOUR JOYSTIC
K. BY MOVING YOUR JOYSTICK RIGHT OR LEFT
 YOU CAN SELECT ONE OR TWO PLAYER MODE..
.THE ROOMS THAT YOU ARE IN ARE IN 3D. PU
SHING THE JOYSTICK FORWARD WILL MOVE YOU
 TOWARDS THE REAR OF THE ROOM. PULLING T
HE JOYSTICK BACK WILL BRING YOU TOWARDS 
THE FRONT. MOVING THE JOYSTICK RIGHT OR 
LEFT WILL MOVE YOU RIGHT OR LEFT. IF YOU
 MOVE FROM ROOM TO ROOM, YOU WILL NOTICE
 THAT A MOVEMENT STATUS INDICATOR BAR(LO
CATED BELOW YOUR ROOM) IS SCROLLING FROM
 RIGHT TO LEFT AND BEING UPDATED WITH EA
CH NEW ROOM THAT YOU HAVE ENTERED. THESE
 SYMBOLS CAN SHOW YOU HOW TO GO BACK TO 
WHERE YOU'VE COME FROM. FOR EXAMPLE, IF 
YOU MOVE ONE ROOM TO THE RIGHT AND TWO R
OOMS BACK, YOU WILL SEE, READING FROM RI
GHT TO LEFT,TWO'DOWN'ARROWS AND ONE 'LEF
T' ARROW. TO FIND YOUR WAY BACK, FOLLOW 
THE ARROWS READING FROM RIGHT TO LEFT. A
S YOU MOVE, YOUR MOVEMENT INDICATOR WILL
 SCROLL FROM LEFT TO RIGHT, DELETING EAC
H ARROW UNTIL YOU RETURN TO THE ROOM IN 
WHICH YOU STARTED. SEE "BREAD CRUMBS"..O
BJECT MANIPULATION..FIRST, MOVE WITHIN R
ANGE OF ANY OBJECT(YOU WILL HEAR A SHORT
 TONE AND SEE A FLASH). THEN PRESS THE J
OYSTICK BUTTON. ANY OBJECT FOUND WITHIN 
A ROOM CAN BE OPENED OR LIFTED AND MAY R
EVEAL ONE OF THE HIDDEN ITEMS YOU ARE LO
OKING FOR. IF YOU'RE NOT SO LUCKY, IT WI
LL ACTIVATE A BOOBY..TRAP, BLOWING YOU T
O SMITHEREENS....  ..OPENING DOORS...   
                 AGAIN, MOVE WITHIN A RA
NGE OF ANY CLOSED DOOR. PRESS THE JOYSTI
CK BUTTON AND THE DOOR WILL OPEN...A JOY
STICK IS REQUIRED BUT SOME OF THE KEYS D
OW THE FOLLOWING:..F5-RETURN TO OPTION S
CREEN.RUN/STOP-TO PAUSE GAME PLAY.S-PRES
S ONCE TO TURN MUSIC OFF, AGAIN TO TURN 
IT ON.SPACE BAR-PRESS TO START GAME..HAN
D TO HAND COMBAT..THE COMBAT MODE EXISTS
 ONLY WHEN BOTH SPIES ARE IN THE SAME RO
OM. BOTH SPIES HAVE THE OPTIONS OF ATTAC
KING, LEAVING, OR AVOIDING THE OTHER SPY
...IN THE COMBAT MODE, SPIES CANNOT SEAR
CH OBJECTS, OR USE THE TRAPULATOR. DOORS
 HOWEVER, STILL WORK, AND SO DO ANY TRAP
S THAT MIGHT BE CONNECTED TO THEM. IF SP
IES ARE NOT WITHIN RANGE OF ANY OBJECT W
HEN PUSHING THE JOYSTICK BUTTON, THEY WI
LL WIELD CLUBS WITH WHICH THEY CAN HIT T
HE OTHER SPY ON THE HEAD OR JAB HIM IN T
HE STOMACH. TO SMASH HIM ON THE HEAD, TH
E BUTTON IS HELD DOWN WHILE THE JOYSTICK
 IS MOVED FROM THE UP POSITION TO THE DO
WN POSITION(SWING CLUB DOWNWARD). TO JAB
, MOVE THE JOYSTICK FOM LEFT TO RIGHT(OR
 RIGHT TO LEFT,DEPENDING ON WHICH WAY TH
E SPY IS FACING). WHEN THE JOYSTICK BUTT
ON IS FIRST PUSHED DOWN, THE SPY WILL AU
TOMATICALLY FACE HIS OPPONENT, REGARDLES
S OF WHICH WAY HE WAS FACING OR MOVING. 
TO MOVE YOUR SPY DURING COMBAT, RELEASE 
THE BUTTON AND MOVE AS NORMAL..HITTING T
HE OTHER SPY WEAKENS HIM AND ABOUT 7 SOL
ID BLOWS ARE NEEDED TO KILL HIM. HOWEVER
, SPIES WILL RECOVER STRENGTH OVER A PER
IOD OF TIME...IF A SPY IS CARRYING AYTHI
NG WHEN HE ENTERS A COMMON ROOM, THE OBJ
ECT IS LOST OR HIDDEN IN THE COMMON ROOM
, DEPENDING ON THE TYPE OF OBJECT. TRAPS
 AND REMEDIES ARE LOST, WHILE INVENTORY 
ITEMS AND THE BRIEFCASE ARE HIDDEN SOMEW
HERE IN THE ROOM. THE WINNER OF THE COMB
AT SEQUENCE CNA SEARCH THE OBJECT OUT, A
ND EITHER REGAIN OR GAIN POSSESION...BOO
BY TRAPS..AS PLAYERS MOVE THROUGH THE MA
ZE OF ROOMS, THEY MAY SELECT ANY OF THE 
FIVE BOOBY-TRAPS. THE BOOBY-TRAP ARSENAL
 CONTAINS:.BOMBS,SPRINGS,BUCKETS OF WATE
R,GUNS WITH STRINGS TIED TO THE TRIGGERS
 AND TIME BOMBS. THE TIME BOMB NEED NOT 
BE HIDDEN..IN FACT, IT IS ACTIVATED IMME
DIATELY AND IS THE ONLY BOOBY TRAP THAT 
CANNOT BE CARRIED OR NEUTRALIZED! THE GU
N WITH A STRING AND THE BUCKET OF WATER 
CAN ONLY BE ATTACHED TO A CLOSET DOOR. A
LL OTHER TRAPS MAY BE PLACED BEHIND OR I
N AYTHING FOUND IN ANY ROOM..SPIES CAN C
ARRY TRAPS IN AND OUT OF ROOMS, PLACING 
THEM WHERE THEY WISH WHEN THEY ARE READY
. BOOBY TRAPS ARE DEPICTED IN BLACK, WHI
LE THE REMEDIES ARE SHOWN IN COLOR..TO P
LACE AND SET TRAP:..1. PRESS JOYSTICK BU
TTON TWICE! YOU HAVE JUST ACCESSED THE T
RAPULATOR. OBSERVE THE LARGE ARROW..2. M
OVE THE LARGE ARROW ABOUT THE TRAPULATOR
 USING THE JOYSTICK OR KEYBOARD ARROWS..
3. POSITION THE ARROW OVER THE BOOBY TRA
P OF YOUR CHOICE..4. PRESS THE JOYSTICK 
OR IF YOU ARE USING THE KEYBOARD, THE SP
ACEBAR. THE BOOBY TRAP IS NOW HELD BY YO
UR SPY..5. POSITION THE SPY IN FRONT OF 
THE HIDING PLACE YOU HAVE SELECTED..6. W
ATCH FOR A BRIEF FLASH IN YOUR SPY'S ROO
M. THIS FLASH INDICATES THE SPY IS PROPE
RLY POSITIONED..7. PRESS THE JOYSTICK. T
HE BOOBY TRAP WILL DISSAPPEAR AND YOU WI
LL HEAR THE SHORT BEEPS. THESE INDICATE 
THAT THE TRAP HAS BEEN SET AND THAT TIME
 IS BEING DEDUCTED FROM THE TIME REMAINI
NG BEFORE YOUR FLIGHT LEAVES...ONCE A TR
AP HAS BEEN SET, EITHER SPY CAN SET IT O
FF. A TIME BOMB WILL GO OFF IN 15 SECOND
S ONCE SELECTED. ANY SPIES IN THE ROOM A
T THE TIME OF DETONATION WILL BE ZAPPED.
 UNLIKE OTHER TRAPS, THE TIME BOMB IS NO
T SET OFF BY THE SEARCHING OF THE SPIES.
 LISTEN CAREFULLY FOR THEM. THEY COME IN
 HANDY IF YOU ARE BEING CHASED.THE UNFOR
TUNATE SPY WILL LOSE 7 SECONDS OF ACTUAL
 TIME. ALSO, 20 SECONDS WILL BE DEDUCTED
 FROM HIS GAME TIME. FOR A TOTAL PENALTY
 OF 27 GAMING SECONDS. THE OTHER PLAYER 
WILL BE AWARDED POINTS FOR EACH TRAP SET
 OFF BY THE OPPOSITION. IF THE SPY CAUGH
T BY THE BOOBY TRAP HAD THE BRIFCASE IN 
POSSESSION THEN THE OTHER SPY CAN USE TH
IS TIME TO ATTEMPT TO LOCATE THE VICTIM 
AND GRAB THE BRIEFCASE..TO ADD INSULT TO
 INJURY, WHEN A PLAYER SETS OFF A TRAP H
E GETS ZAPPED WHILE THE OTHER SPY LAUGHS
 HYSTERICALLY..EXCEPT FOR THE TIME BOMB,
 EACH OF THE TRAPS HAS A DISARMING REMED
Y HIDDEN THROUGHOUT THE MAZE. EACH TYPE 
OF REMEDY IS ALWAYS HIDDEN IN THE SAME T
YPE OF LOCATION. FOR EXAMPLE, THE SCISSO
RS ARE USED TO DISARM THE GUN WITH A STR
ING. SCISSORS ARE FOUND IN THE FIRST AID
 KITS HANGING ON THE BACK WALLS. AS WITH
 THE TRAPS, REMEDIES CAN BE PICKED UP AN
D CARRIED FROM ROOM TO ROOM. SPIES CAN N
OT CARRY MORE THAN ONE THING AT A TIME E
XCEPT INSIDE THE BRIEFCASE....THE TRAPUL
ATOR..LOCATED TO THE RIGHT OF EACH OF TH
E ROOMS IS A CALCULATOR-LIKE, STATE OF T
HE ART, TRAPULATOR. IT SERVES FOUR BASIC
 FUNCTIONS. YOU CAN USE IT TO SECLECT BO
OBY-TRAPS;PINPOINT YOUR LOCATION,GAUGE Y
OU TIME REMAINING AND CHECK INVENTORY..A
CROSS THE TOP OF THE TRAPULATOR IS A DIG
ITAL CLOCK WHICH INDICATES THE TIME LEFT
 UNTIL YOUR PLANE TAKES OFF (WITH OR WIT
HOUT YOU)! BELOW THE CLOCK ARE 6 BUTTONS
. ON THE FIRST5, SELECTABLE BOOBY TRAPS 
ARE INDICATED. HOWEVER, THE SIXTH BUTTON
 IN THE LOWER RIGHT HAND CORNER CALLS UP
 A MAP OF THE EMBASSY YOU HAVE BROKEN IN
TO. THE MAP WILL APPEAR IN THE ROOM THAT
 YOUR SPY IS OCCUPYING. THE ROOM YOUR YO
UR SPY IS IN WILL BE THE ONE BLINKING ON
 AND OFF. ROOMS FILLED IN WITH A COLOR I
NDICATE THAT YOUR SPY HAS BEEN IN THAT R
OOM AT LEAST ONCE. ANY REQUIRED INVENTOR
Y ITEMS ARE REPRESENTED BY A DOT. THE MA
P DOES NOT TELL YOU WHAT ITEM OR HOW MAN
Y ARE IN A PARTICULAR ROOM,JUST THAT SOM
ETHING YOU ARE LOOKING FOR IS THERE..FIN
ALLY THE TRAPULATOR DISPLAYS ITEMS YOU H
AVE SUCCESSFULLY COLLECTED AS YOU READY 
YOUR ESCAPE. IT ALSO INDICATES IF AN ITE
M HAS BEEN TAKEN FROM YOU. THE ITEM WILL
 NOW APPEAR ON THE OPPOSITION'S TRAPULAT
OR. ACROSS THE BOTTOM,LEFT TO RIGHT,SHOU
LD BE YOUR PASSPORT,MONEY,KEY AND THE SE
CRET PLANS. THE MAP DOES NOT SHOW THE LO
CATION OF THE OTHER SPY,NOR DOES IT REVE
AL ANYTHING ABOUT THE OTHER FLOOR OF THE
 EMBASSY(IF THERE IS ONE)...INVENTORY..Y
OUR MISSION BEING TO ESCAPE THE EMBASSY,
 TOP SECRET BRIEFCASE IN HAND. IT IS IMP
ORTANT TO REMEMBER THAT ALL ELSE IS BUT 
A MERE DISTRACTION. BEFORE TIME RUNS OUT
 YOU MUST MANAGE TO FIND, FILL, AND KEEP
 ALL OF THE FOLLOWING.PASSPORT,TRAVELLIN
G MONEY,THE KEY AND THE PLANS.        .I
T IS HELPFUL TO KNOW THAT THESE ITEMS AR
E NEVER FOUND IN ANY OF THE REMEDY LOCAT
IONS. USE THE BRIEFCASE TO HOLD ALL THES
E ITEMS. CARRY THEM WITH YOU OR HIDE THE
M WITH YOU OR HIDE THEM. THERE IS ONLY O
NE OF EACH IN ANY GAME. PROTECT THE BRIE
FCASE AT ALL COSTS. IF AN ITEM IS FOUND 
AND YOU DO NOT POSSESS THE BRIEFCASE YOU
R SPY WILL BE CARRYING A WHITE SATCHEL A
ND THE ITEM CONTAINED WILL BE FLASHING O
N THE TRAPULATOR...EXIT..THERE IS ONLY O
NE WAY OUT OF EACH EMBASSY BUILDING. THE
 EXIT DOOR IS MARKED. YOU CAN NOT LEAVE 
WITHOUT ALL OF THE REQUIRED INVENTORY. T
HE AIRPORT SECURITY GUARD WILL SEE TO TH
AT!..SPLIT LEVEL EMBASSIES..SOME OF THE 
BUILDINGS ARE TWO STORIES HIGH. YOUR SPY
 CAN CLIMB FROM FLOOR TO FLOOR BY USING 
THE LADDERS. HOLES IN THE FLOORS ARE OFT
EN HIDDEN BY CARPETS. USE THE JOYSTICK O
R SPACEBAR TO COVER UNCOVER SUCH AN OPEN
ING. USE THE JOYSTICK OR KEYBOARD TO MOV
E UP OR DOWN...LADDERS AND RUGS..IF YOU 
ENTER A ROOM WITH A LADDER YOU CAN ACTIV
ATE IT BY MOVING WITHIN RANGE AND PRESSI
NG THE JOYSTICK BUTTON. PRESSING THE JOY
STICK BUTTON ONCE WILL LOWER THE LADDER 
TO GROUND LEVEL,ENABLING YOU TO MOVE YOU
R SPY UP THE LADDER TO THE UPPER FLOOR. 
IF YOU DO NOT PUSH YOUR SPY UP THE LADDE
R BUT PUSH THE BUTTON A SECOND TIME THE 
LADDER WILL RAISE BACK UP. TO CLIMB UP O
R DOWN TAP YOUR JOYSTICK ONCE IN THE APP
ROPRIATE DIRECTION. THE SPY WILL MOVE BY
 HIMSELF. DO NOT KEEP THE JOYSTICK FORWA
RD OR BACK. IF YOU ENTER A ROOM WITH A R
UG. STANDING WITHIN RANGE OF THE RUG, PR
ESSING THE JOYSTICK BUTTON WILL LIFT THE
 RUG AND REVEAL THE HOLE. MOVE YOUR PLAY
ER OVER THE HOLE AND HE WILL CLIMB DOWN 
THE LADDER TO A LOWER FLOOR. YOU CAN COV
ER A HOLE BY STANDING NEAR IT AND AGAIN 
PRESSING THE JOYSTICK BUTTON...BREAD CRU
MBS..YOU CAN RE-TRACE YOUR STEPS BY USIN
G THE SMALL CHARACTER INDICATORS JUST BE
LOW THE FRONT EDGE OF YOUR ROOM. THESE G
UIDES (NOT AVAILABLE IN THE HIGHER LEVEL
S) ACTUALLY POINT THE WAY BACK TO WHERE 
YOU HAVE JUST COME FROM! THE INDICATORS 
AND THEIR MEANINGS ARE A FOLLOWS:..>TAKE
 THE DOOR ON THE RIGHT TO GO BACK ONE RO
OM..<TAKE THE DOOR ON THE LEFT TO GO BAC
K ONE ROOM..(DOWN ARROW) TAKE THE DOOR I
N THE FRONT OF THE ROOM TO GO BACK ONE R
OOM..^ TAKE THE DOOR IN THE BACK OF THE 
ROOM TO GO BACK ONE ROOM..() GO DOWN THE
 HOLE IN THE FLOOR TO GO BACK ONE ROOM..
= GO UP THE LADDER TO GO BACK ONE ROOM..
.AS MANY AS NINE CONSECUTIVE ROOMS CAN B
E THUS REMEMBERED AND INDICATED...SCORIN
G..POINTS ARE AWARDED OR DEDUCTED FOR TH
E FOLLOWING:..+80 WINNING AT HAND TO HAN
D.-20 LOSING AT HAND TO HAND.+30 FOR PLA
CING A BOOBY TRAP.-80 FOR BEING THE VICT
IM OF A TRAP OR AIRPORT SECURITY GUARD'S
 BOOT.+60 ONLY FOR STEALING OTHER PLAYER
'S INVENTORY ITEM.-70 CALLING UP THE HEL
P MAP.+40 USING A REMEDY SUCCESSFULLY..R
ANKING..AT THE CONCLUSION OF EACH GAME,P
LAYERS WILL BE AWARDED THE TITLE OR RANK
 THEY HAVE EARNED. BONUS POINTS AND TIME
 PENALTIES ARE CALCULATED BY THE COMPUTE
R...MANY SYMBOLS WERE LEFT OUT OF THIS D
OCUMENTATION. BUT HOPEFULLY IT WILL BE O
F SOME USE TO YOU..IT WAS WRITTEN ON EAS
YSCRIPT AND ANY MODIFICATION IS WELCOME.
.IF YOU HAVE DOCUMENTATION TO A GAME AND
 THINK OTHERS COULD USE IT PLEASE WRITE 
IT UP AND UPLOAD TO LOCAL BBS'S..
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