_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

ROOM 5.0  

FILE INFORMATION

FILENAME(S): ROOM 5.0  

FILE TYPE(S): PRG

FILE SIZE: 715b

FIRST SEEN: 2025-10-19 22:49:34

APPEARS ON: 6 disk(s)

FILE HASH

23f1a7762f064de5ea4895698ddb280c47bd97f5b85bdc2f15ffc9e1a8009260

FOUND ON DISKS (6 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
MICRO MANIAC ROOM 5.0   PRG Radd Maxx 24 1 DOWNLOAD FILE
MASK OF THE SUN ROOM 5.0   PRG Robin Albicker 24 12 DOWNLOAD FILE
STEINBRUECK ACPS ROOM 5.0   PRG Treasure Chest - Thunderbird 9 13 DOWNLOAD FILE
MASK OF THE SUN ROOM 5.0   PRG Byteman 24 12 DOWNLOAD FILE
RED WOLFGANG 57 ROOM 5.0   PRG BrainSkull, Wolfgang Red 24 12 DOWNLOAD FILE
MASK OF THE SUN ROOM 5.0   PRG High Voltage Complete C64 Collection, Markus Merz 24 12 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 00 40 2E 53 20 4E 3D 35  0D 2E 53 20 50 3D 33 2D  |.@.S N=5..S P=3-|
00000010: 50 0D 2E 43 20 31 2C 50  2C 30 0D 2E 4C 20 4C 2C  |P..C 1,P,0..L L,|
00000020: 54 45 4D 50 4C 45 31 0D  2E 42 20 54 45 4D 50 48  |TEMPLE1..B TEMPH|
00000030: 0D 2E 53 20 56 3D 50 0D  2E 44 20 0D 2E 5F 20 50  |..S V=P..D .._ P|
00000040: 0D 2E 21 43 4C 52 54 0D  2E 50 20 22 54 68 65 20  |..!CLRT..P "The |
00000050: 74 72 65 65 73 20 70 61  72 74 20 61 6E 64 20 61  |trees part and a|
00000060: 6E 20 6F 6C 64 20 72 75  69 6E 20 69 73 0D 2E 50  |n old ruin is..P|
00000070: 20 22 76 69 73 69 62 6C  65 20 69 6E 20 61 20 63  | "visible in a c|
00000080: 6C 65 61 72 69 6E 67 2E  20 41 20 70 61 74 68 77  |learing. A pathw|
00000090: 61 79 20 6C 65 61 64 73  20 20 66 6F 72 77 61 72  |ay leads  forwar|
000000A0: 64 20 74 6F 20 74 68 65  20 66 6F 6F 74 20 6F 66  |d to the foot of|
000000B0: 20 74 68 65 20 73 74 61  69 72 73 2E 0D 2E 24 20  | the stairs...$ |
000000C0: 50 0D 2E 21 48 45 52 45  0D 21 4C 4F 4F 4B 0D 2E  |P..!HERE.!LOOK..|
000000D0: 50 20 22 59 6F 75 20 61  72 65 20 6E 65 61 72 20  |P "You are near |
000000E0: 61 20 70 61 74 68 20 74  6F 20 61 20 72 75 69 6E  |a path to a ruin|
000000F0: 65 64 20 74 65 6D 70 6C  65 2E 0D 2E 21 4D 4F 52  |ed temple...!MOR|
00000100: 45 0D 2E 50 20 22 54 68  65 20 72 6F 61 64 20 63  |E..P "The road c|
00000110: 6F 6E 74 69 6E 75 65 73  20 74 6F 20 74 68 65 20  |ontinues to the |
00000120: 65 61 73 74 20 61 6E 64  20 20 20 20 20 20 63 75  |east and      cu|
00000130: 72 76 65 73 20 61 72 6F  75 6E 64 20 74 6F 20 74  |rves around to t|
00000140: 68 65 20 73 6F 75 74 68  65 61 73 74 2E 0D 25 53  |he southeast..%S|
00000150: 45 2E 2E 0D 2E 53 20 47  45 28 34 29 3D 31 0D 2E  |E....S GE(4)=1..|
00000160: 49 20 54 4C 28 31 30 29  3A 36 0D 2E 54 20 33 20  |I TL(10):6..T 3 |
00000170: 52 4F 4F 4D 20 36 2E 30  20 20 0D 2E 45 20 33 20  |ROOM 6.0  ..E 3 |
00000180: 52 4F 4F 4D 20 36 2E 32  20 20 0D 2E 21 4C 45 41  |ROOM 6.2  ..!LEA|
00000190: 56 0D 25 45 2E 2E 2E 0D  2E 53 20 47 45 28 34 29  |V.%E.....S GE(4)|
000001A0: 3D 31 0D 2E 53 20 47 45  28 35 29 3D 33 0D 2E 33  |=1..S GE(5)=3..3|
000001B0: 20 52 4F 4F 4D 20 33 2E  30 20 20 0D 2E 21 4C 45  | ROOM 3.0  ..!LE|
000001C0: 41 56 0D 25 2E 2E 50 59  0D 25 2E 2E 50 41 0D 25  |AV.%..PY.%..PA.%|
000001D0: 2E 2E 53 54 0D 25 57 2E  2E 2E 0D 25 46 57 2E 2E  |..ST.%W....%FW..|
000001E0: 0D 2E 21 43 4C 52 54 0D  2E 49 20 54 43 28 32 29  |..!CLRT..I TC(2)|
000001F0: 3A 30 0D 2E 54 20 4A 20  2B 34 0D 2E 50 20 22 59  |:0..T J +4..P "Y|
00000200: 6F 75 20 71 75 69 65 74  6C 79 20 61 70 70 72 6F  |ou quietly appro|
00000210: 61 63 68 20 74 68 65 20  61 6E 63 69 65 6E 74 20  |ach the ancient |
00000220: 74 65 6D 70 6C 65 2E 0D  2E 33 20 52 4F 4F 4D 20  |temple...3 ROOM |
00000230: 37 2E 30 20 20 0D 2E 21  47 4F 54 4F 0D 2E 50 20  |7.0  ..!GOTO..P |
00000240: 22 54 68 65 20 70 61 74  68 77 61 79 20 69 73 20  |"The pathway is |
00000250: 66 61 72 20 74 6F 6F 20  6E 61 72 72 6F 77 20 74  |far too narrow t|
00000260: 6F 20 75 73 65 20 74 68  65 6A 65 65 70 2E 0D 25  |o use thejeep..%|
00000270: 4C 4F 50 59 0D 2E 21 43  4C 52 54 0D 2E 50 20 22  |LOPY..!CLRT..P "|
00000280: 49 74 27 73 20 73 6D 61  6C 6C 20 61 6E 64 20 6D  |It's small and m|
00000290: 61 64 65 20 6F 66 20 64  61 72 6B 20 73 74 6F 6E  |ade of dark ston|
000002A0: 65 2C 20 62 75 74 20 20  79 6F 75 20 63 61 6E 27  |e, but  you can'|
000002B0: 74 20 73 65 65 20 61 6E  79 20 64 65 74 61 69 6C  |t see any detail|
000002C0: 73 2E 0D 40 40 40 40 40  0D 0D 0D                 |s..@@@@@...     |
.@.S N=5..S P=3-P..C 1,P,0..L L,TEMPLE1.
.B TEMPH..S V=P..D .._ P..!CLRT..P "THE 
TREES PART AND AN OLD RUIN IS..P "VISIBL
E IN A CLEARING. A PATHWAY LEADS  FORWAR
D TO THE FOOT OF THE STAIRS...$ P..!HERE
.!LOOK..P "YOU ARE NEAR A PATH TO A RUIN
ED TEMPLE...!MORE..P "THE ROAD CONTINUES
 TO THE EAST AND      CURVES AROUND TO T
HE SOUTHEAST..%SE....S GE(4)=1..I TL(10)
:6..T 3 ROOM 6.0  ..E 3 ROOM 6.2  ..!LEA
V.%E.....S GE(4)=1..S GE(5)=3..3 ROOM 3.
0  ..!LEAV.%..PY.%..PA.%..ST.%W....%FW..
..!CLRT..I TC(2):0..T J +4..P "YOU QUIET
LY APPROACH THE ANCIENT TEMPLE...3 ROOM 
7.0  ..!GOTO..P "THE PATHWAY IS FAR TOO 
NARROW TO USE THEJEEP..%LOPY..!CLRT..P "
IT'S SMALL AND MADE OF DARK STONE, BUT  
YOU CAN'T SEE ANY DETAILS..@@@@@...
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