_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

────────────────

FILE INFORMATION

FILENAME(S): ────────────────

FILE TYPE(S): DEL

FILE SIZE: 517b

FIRST SEEN: 2025-11-30 16:28:11

APPEARS ON: 1 disk(s)

FILE HASH

24419b90ae3b4675ccb89d8a173cd5a47d7ed28ef29d490c6968090066a13688

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
RED WOLFGANG 202 ──────────────── DEL BrainSkull, Wolfgang Red 18 1 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 82 11 01 53 49 44 45 20  41 52 4D 53 20 20 2F 54  |...SIDE ARMS  /T|
00000010: 41 43 A0 00 00 00 00 00  00 00 00 00 40 00 00 00  |AC..........@...|
00000020: 82 0A 12 47 41 4D 45 A0  A0 A0 A0 A0 A0 A0 A0 A0  |...GAME.........|
00000030: A0 A0 A0 00 00 00 00 00  00 00 00 00 82 00 00 00  |................|
00000040: 82 0F 13 50 49 43 31 42  49 54 A0 A0 A0 A0 A0 A0  |...PIC1BIT......|
00000050: A0 A0 A0 00 00 00 00 00  00 00 00 00 20 00 00 00  |............ ...|
00000060: 82 0E 14 50 49 43 31 43  4F 4C A0 A0 A0 A0 A0 A0  |...PIC1COL......|
00000070: A0 A0 A0 00 00 00 00 00  00 00 00 00 04 00 00 00  |................|
00000080: 82 0E 05 50 49 43 32 42  49 54 A0 A0 A0 A0 A0 A0  |...PIC2BIT......|
00000090: A0 A0 A0 00 00 00 00 00  00 00 00 00 20 00 00 00  |............ ...|
000000A0: 82 0C 06 50 49 43 32 43  4F 4C A0 A0 A0 A0 A0 A0  |...PIC2COL......|
000000B0: A0 A0 A0 00 00 00 00 00  00 00 00 00 04 00 00 00  |................|
000000C0: 82 0C 08 50 49 43 33 42  49 54 A0 A0 A0 A0 A0 A0  |...PIC3BIT......|
000000D0: A0 A0 A0 00 00 00 00 00  00 00 00 00 20 00 00 00  |............ ...|
000000E0: 82 0A 0D 50 49 43 33 43  4F 4C A0 A0 A0 A0 A0 A0  |...PIC3COL......|
000000F0: A0 A0 A0 00 00 00 00 00  00 00 00 00 08 00 82 04  |................|
00000100: 14 46 46 A0 A0 A0 A0 A0  A0 A0 A0 A0 A0 A0 A0 A0  |.FF.............|
00000110: A0 00 00 00 00 00 00 00  00 00 01 00 00 00 80 12  |................|
00000120: 01 C0 C0 C0 C0 C0 C0 C0  C0 C0 C0 C0 C0 C0 C0 C0  |................|
00000130: C0 00 00 00 00 00 00 00  00 00 00 00 00 00 82 11  |................|
00000140: 00 4E 45 42 55 4C 55 53  20 31 30 30 25 2F 48 54  |.NEBULUS 100%/HT|
00000150: 4C 00 00 00 00 00 00 00  00 00 72 00 00 00 80 12  |L.........r.....|
00000160: 01 C0 C0 C0 C0 C0 C0 C0  C0 C0 C0 C0 C0 C0 C0 C0  |................|
00000170: C0 00 00 00 00 00 00 00  00 00 00 00 00 00 82 16  |................|
00000180: 04 52 49 53 4B 20 2F 48  54 4C A0 A0 A0 A0 A0 A0  |.RISK /HTL......|
00000190: A0 00 00 00 00 00 00 00  00 00 A0 00 00 00 80 12  |................|
000001A0: 01 C0 C0 C0 C0 C0 C0 C0  C0 C0 C0 C0 C0 C0 C0 C0  |................|
000001B0: C0 00 00 00 00 00 00 00  00 00 00 00 00 00 82 1F  |................|
000001C0: 00 55 4E 44 45 52 47 2E  5A 4F 4E 45 2F 47 41 4D  |.UNDERG.ZONE/GAM|
000001D0: 45 00 00 00 00 00 00 00  00 00 48 00 00 00 80 12  |E.........H.....|
000001E0: 01 C0 C0 C0 C0 C0 C0 C0  C0 C0 C0 C0 C0 C0 C0 C0  |................|
000001F0: C0 00 00 00 00 00 00 00  00 00 00 00 82 23 03 5E  |.............#.^|
00000200: A0 A0 A0 A0 A0                                    |.....           |
...SIDE ARMS  /TAC .........@......GAME 
           ................PIC1BIT      
   ......... ......PIC1COL         .....
...........PIC2BIT         ......... ...
...PIC2COL         ................PIC3B
IT         ......... ......PIC3COL      
   ..............FF              .......
........................................
.NEBULUS 100%/HTL.........R.............
.........................RISK /HTL      
 ......... .............................
.........UNDERG.ZONE/GAME.........H.....
.............................#.^     
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