_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

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FILE TYPE(S): SEQ

FILE SIZE: 6.3K

FIRST SEEN: 2025-11-30 18:12:25

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00000E60: 75 74 72 6F 6E 73 2D 20  6D 65 64 69 75 6D 20 66  |utrons- medium f|
00000E70: 61 73 74 0D 0A 33 29 20  20 4E 65 75 74 72 6F 6E  |ast..3)  Neutron|
00000E80: 20 43 68 61 6D 62 65 72  73 2D 20 6E 6F 72 6D 61  | Chambers- norma|
00000E90: 6C 0D 0A 34 29 20 20 50  68 6F 74 6F 6E 20 43 68  |l..4)  Photon Ch|
00000EA0: 61 6D 62 65 72 2D 20 42  65 77 61 72 65 20 6F 66  |amber- Beware of|
00000EB0: 20 74 68 65 20 66 6C 61  73 68 69 6E 67 20 65 6C  | the flashing el|
00000EC0: 65 63 74 72 6F 6E 20 67  75 6E 73 20 74 68 61 74  |ectron guns that|
00000ED0: 20 66 69 72 65 20 50 68  6F 74 6F 6E 73 2E 0D 0A  | fire Photons...|
00000EE0: 35 29 20 20 43 68 61 6D  62 65 72 20 4D 61 7A 65  |5)  Chamber Maze|
00000EF0: 2D 20 54 72 61 76 65 6C  20 74 68 72 6F 75 67 68  |- Travel through|
00000F00: 20 74 68 65 20 77 61 6C  6C 73 20 6F 66 20 74 68  | the walls of th|
00000F10: 65 20 6D 61 7A 65 20 69  6E 73 74 65 61 64 20 6F  |e maze instead o|
00000F20: 66 20 74 68 65 20 77 69  72 65 73 2E 0D 0A 36 29  |f the wires...6)|
00000F30: 20 20 44 6F 75 62 6C 65  20 43 72 6F 73 73 20 43  |  Double Cross C|
00000F40: 68 61 6D 62 65 72 2D 57  68 65 72 65 20 79 6F 75  |hamber-Where you|
00000F50: 20 65 6E 74 65 72 20 64  65 74 65 72 6D 69 6E 65  | enter determine|
00000F60: 73 20 69 66 20 79 6F 75  20 74 72 61 76 65 6C 20  |s if you travel |
00000F70: 69 6E 20 74 68 65 20 77  61 6C 6C 73 0D 0A 20 20  |in the walls..  |
00000F80: 20 20 6F 72 20 69 6E 20  74 68 65 20 77 69 72 65  |  or in the wire|
00000F90: 73 2E 0D 0A 37 29 20 20  4D 61 67 6E 65 74 69 63  |s...7)  Magnetic|
00000FA0: 20 43 68 61 6D 62 65 72  2D 54 68 65 20 77 61 6C  | Chamber-The wal|
00000FB0: 6C 73 20 64 72 61 77 20  79 6F 75 20 66 72 6F 6D  |ls draw you from|
00000FC0: 20 73 69 64 65 20 74 6F  20 73 69 64 65 2C 20 63  | side to side, c|
00000FD0: 68 61 6E 67 69 6E 67 20  77 69 74 68 6F 75 74 0D  |hanging without.|
00000FE0: 0A 20 20 20 20 77 61 72  6E 69 6E 67 2E 0D 0A 38  |.    warning...8|
00000FF0: 29 20 20 48 69 67 68 20  53 70 65 65 64 20 4D 69  |)  High Speed Mi|
00001000: 63 72 6F 2D 63 68 69 70  2D 20 42 61 74 74 65 72  |cro-chip- Batter|
00001010: 69 65 73 20 64 72 61 69  6E 20 66 61 73 74 65 72  |ies drain faster|
00001020: 20 61 6E 64 20 6D 69 63  72 6F 66 75 73 65 20 6D  | and microfuse m|
00001030: 61 6B 65 73 0D 0A 20 20  20 20 63 6F 6E 74 61 63  |akes..    contac|
00001040: 74 20 69 6E 20 68 61 6C  66 20 74 68 65 20 74 69  |t in half the ti|
00001050: 6D 65 20 6F 66 20 61 20  6E 6F 72 6D 61 6C 20 63  |me of a normal c|
00001060: 68 69 70 2E 0D 0A 39 29  20 20 54 68 65 20 53 68  |hip...9)  The Sh|
00001070: 6F 72 74 20 43 69 72 63  75 69 74 2D 20 53 68 6F  |ort Circuit- Sho|
00001080: 72 74 20 63 69 72 63 75  69 74 20 6D 6F 76 65 73  |rt circuit moves|
00001090: 20 71 75 69 63 6B 6C 79  2C 20 74 69 6D 69 6E 67  | quickly, timing|
000010A0: 20 69 73 20 63 72 75 63  69 61 6C 20 74 6F 20 6A  | is crucial to j|
000010B0: 75 6D 70 0D 0A 20 20 20  20 74 68 72 6F 75 67 68  |ump..    through|
000010C0: 20 69 74 2E 0D 0A 41 29  20 20 50 68 6F 74 6F 6E  | it...A)  Photon|
000010D0: 20 57 69 72 65 20 4D 61  7A 65 2D 20 42 65 77 61  | Wire Maze- Bewa|
000010E0: 72 65 20 6F 66 20 74 68  65 20 4F 6E 65 20 57 61  |re of the One Wa|
000010F0: 79 20 77 69 72 65 73 2E  0D 0A 42 29 20 20 50 68  |y wires...B)  Ph|
00001100: 6F 74 6F 6E 20 57 61 6C  6C 73 2D 20 43 6F 6D 62  |oton Walls- Comb|
00001110: 69 6E 65 20 61 6C 6C 20  79 6F 75 72 20 74 61 6C  |ine all your tal|
00001120: 65 6E 74 73 20 74 6F 20  6A 75 6D 70 20 77 69 72  |ents to jump wir|
00001130: 65 73 20 61 6E 64 20 6D  6F 76 65 20 74 68 72 6F  |es and move thro|
00001140: 75 67 68 20 74 68 65 0D  0A 20 20 20 20 63 68 61  |ugh the..    cha|
00001150: 6D 62 65 72 20 77 61 6C  6C 73 2E 0D 0A 43 29 20  |mber walls...C) |
00001160: 20 50 68 6F 74 6F 6E 20  44 69 61 6D 6F 6E 64 73  | Photon Diamonds|
00001170: 2D 20 4D 61 6E 75 76 65  72 20 74 68 65 20 64 69  |- Manuver the di|
00001180: 61 6D 6F 6E 64 20 6D 61  7A 65 20 61 6E 64 20 73  |amond maze and s|
00001190: 6B 69 6C 6C 66 75 6C 6C  79 20 6A 75 6D 70 20 74  |killfully jump t|
000011A0: 68 72 6F 75 67 68 20 74  68 65 0D 0A 20 20 20 20  |hrough the..    |
000011B0: 73 68 6F 72 74 20 63 69  72 63 75 69 74 2E 0D 0A  |short circuit...|
000011C0: 0D 0A 54 68 65 20 43 6F  6E 74 72 6F 6C 73 3A 0D  |..The Controls:.|
000011D0: 0A 0D 0A 53 70 61 63 65  20 42 61 72 20 20 20 2D  |...Space Bar   -|
000011E0: 20 42 65 67 69 6E 73 20  47 61 6D 65 0D 0A 43 54  | Begins Game..CT|
000011F0: 52 4C 2D 4A 20 20 20 20  20 20 2D 20 4A 6F 79 73  |RL-J      - Joys|
00001200: 74 69 63 6B 0D 0A 43 54  52 4C 2D 50 20 20 20 20  |tick..CTRL-P    |
00001210: 20 20 2D 20 4A 6F 79 50  6F 72 74 0D 0A 31 2D 39  |  - JoyPort..1-9|
00001220: 2C 41 2D 43 20 20 20 20  20 2D 20 53 65 6C 65 63  |,A-C     - Selec|
00001230: 74 20 4D 69 63 72 6F 2D  63 68 69 70 0D 0A 42 75  |t Micro-chip..Bu|
00001240: 74 74 6F 6E 20 30 20 20  20 20 2D 20 4A 75 6D 70  |tton 0    - Jump|
00001250: 0D 0A 43 54 52 4C 2D 53  20 20 20 20 20 20 2D 20  |..CTRL-S      - |
00001260: 54 6F 67 67 6C 65 20 73  6F 75 6E 64 0D 0A 43 54  |Toggle sound..CT|
00001270: 52 4C 2D 52 20 20 20 20  20 20 2D 20 52 65 73 74  |RL-R      - Rest|
00001280: 61 72 74 0D 0A 45 53 43  20 20 20 20 20 20 20 20  |art..ESC        |
00001290: 20 2D 20 50 61 75 73 65  0D 0A 0D 0A 20 20 20 20  | - Pause....    |
000012A0: 20 20 20 53 48 4F 52 54  20 43 49 52 43 55 49 54  |   SHORT CIRCUIT|
000012B0: 20 44 4F 58 0D 0A 20 20  20 20 20 20 20 20 20 20  | DOX..          |
000012C0: 42 59 20 43 41 50 54 2E  20 56 49 44 45 4F 20 0D  |BY CAPT. VIDEO .|
000012D0: 0A 0D 0A 54 48 45 20 4F  42 4A 45 43 54 20 4F 46  |...THE OBJECT OF|
000012E0: 20 54 48 45 20 47 41 4D  45 20 49 53 20 54 4F 20  | THE GAME IS TO |
000012F0: 44 45 53 54 52 4F 59 20  41 4C 4C 20 54 57 45 4C  |DESTROY ALL TWEL|
00001300: 56 45 20 4D 49 43 52 4F  20 43 48 49 50 53 20 54  |VE MICRO CHIPS T|
00001310: 4F 20 53 41 56 45 20 54  48 45 20 45 41 52 54 48  |O SAVE THE EARTH|
00001320: 20 46 52 4F 4E 20 44 45  53 54 52 55 43 54 49 4F  | FRON DESTRUCTIO|
00001330: 4E 2E 20 20 54 48 49 53  20 49 53 20 41 43 43 4F  |N.  THIS IS ACCO|
00001340: 4D 50 4C 49 53 48 45 44  20 42 59 20 55 53 49 4E  |MPLISHED BY USIN|
00001350: 47 20 54 48 45 20 46 4F  4C 4C 4F 57 49 4E 47 20  |G THE FOLLOWING |
00001360: 4D 45 54 48 4F 44 53 3A  0D 0A 0D 0A 31 2E 20 54  |METHODS:....1. T|
00001370: 4F 20 4D 4F 56 45 20 46  52 4F 4D 20 57 49 52 45  |O MOVE FROM WIRE|
00001380: 20 54 4F 20 57 49 52 45  20 57 49 54 48 49 4E 20  | TO WIRE WITHIN |
00001390: 45 41 43 48 20 43 48 49  50 20 59 4F 55 20 4E 45  |EACH CHIP YOU NE|
000013A0: 45 44 20 4F 4E 4C 59 20  50 55 53 48 20 54 48 45  |ED ONLY PUSH THE|
000013B0: 20 4A 4F 59 53 54 49 43  4B 20 49 4E 20 54 48 45  | JOYSTICK IN THE|
000013C0: 20 44 49 52 45 43 54 49  4F 4E 20 4F 46 20 54 48  | DIRECTION OF TH|
000013D0: 45 20 57 49 52 45 20 59  4F 55 20 57 41 4E 54 20  |E WIRE YOU WANT |
000013E0: 54 4F 20 43 48 41 4E 47  45 20 54 4F 20 41 4E 44  |TO CHANGE TO AND|
000013F0: 20 50 55 53 48 20 59 4F  55 52 20 4A 4F 59 53 54  | PUSH YOUR JOYST|
00001400: 49 43 4B 20 42 55 54 54  4F 4E 2D 2D 20 53 4F 4D  |ICK BUTTON-- SOM|
00001410: 45 20 57 49 52 45 20 4A  55 4D 50 53 20 57 4F 52  |E WIRE JUMPS WOR|
00001420: 4B 20 4F 4E 4C 59 20 4F  4E 45 20 57 41 59 20 28  |K ONLY ONE WAY (|
00001430: 41 46 54 45 52 20 43 48  49 50 20 4E 55 4D 42 45  |AFTER CHIP NUMBE|
00001440: 52 20 33 29 2E 20 0D 0A  0D 0A 32 2E 41 54 20 41  |R 3). ....2.AT A|
00001450: 4C 4C 20 54 49 4D 45 53  20 41 56 4F 49 44 20 54  |LL TIMES AVOID T|
00001460: 48 45 20 50 41 52 54 49  43 4C 45 53 20 46 4C 4F  |HE PARTICLES FLO|
00001470: 41 54 49 4E 47 20 41 52  4F 55 4E 44 20 54 48 45  |ATING AROUND THE|
00001480: 20 43 48 49 50 2D 54 48  45 53 45 20 44 52 41 49  | CHIP-THESE DRAI|
00001490: 4E 20 54 48 45 20 42 41  54 54 45 52 49 45 53 20  |N THE BATTERIES |
000014A0: 41 4E 44 20 59 4F 55 52  20 45 4E 45 52 47 59 2E  |AND YOUR ENERGY.|
000014B0: 0D 0A 0D 0A 33 2E 20 54  48 45 20 4F 42 4A 45 43  |....3. THE OBJEC|
000014C0: 54 20 49 4E 20 45 41 43  48 20 43 48 49 50 20 49  |T IN EACH CHIP I|
000014D0: 53 20 54 4F 20 43 4F 4E  54 49 4E 55 45 20 54 52  |S TO CONTINUE TR|
000014E0: 41 4E 53 46 45 52 52 49  4E 47 20 45 4E 45 52 47  |ANSFERRING ENERG|
000014F0: 59 20 46 52 4F 4D 20 4F  4E 45 20 42 41 54 54 45  |Y FROM ONE BATTE|
00001500: 52 59 28 42 59 20 54 4F  55 43 48 49 4E 47 20 49  |RY(BY TOUCHING I|
00001510: 54 20 29 20 54 4F 20 41  4E 4F 54 48 45 52 20 55  |T ) TO ANOTHER U|
00001520: 4E 54 49 4C 20 4F 4E 45  20 4F 46 20 54 48 45 4D  |NTIL ONE OF THEM|
00001530: 20 4F 56 45 52 4C 4F 41  44 53 20 2D 41 54 20 39  | OVERLOADS -AT 9|
00001540: 39 39 2B 20 56 4F 4C 54  53 2E 20 4F 4E 43 45 20  |99+ VOLTS. ONCE |
00001550: 54 48 41 54 20 48 41 50  50 45 4E 53 20 47 45 54  |THAT HAPPENS GET|
00001560: 20 54 4F 20 54 48 41 54  20 42 41 54 54 45 52 59  | TO THAT BATTERY|
00001570: 20 41 53 20 51 55 49 43  4B 4C 59 20 41 53 20 50  | AS QUICKLY AS P|
00001580: 4F 53 53 49 42 4C 45 20  41 4E 44 20 54 4F 55 43  |OSSIBLE AND TOUC|
00001590: 48 20 49 54 2E 0D 0A 0D  0A 34 2E 20 43 4F 4D 50  |H IT.....4. COMP|
000015A0: 4C 45 54 49 4E 47 20 33  20 41 42 4F 56 45 20 53  |LETING 3 ABOVE S|
000015B0: 55 43 43 45 53 53 46 55  4C 4C 59 20 57 49 4C 4C  |UCCESSFULLY WILL|
000015C0: 20 50 55 54 20 59 4F 55  20 49 4E 54 4F 20 54 48  | PUT YOU INTO TH|
000015D0: 45 20 4C 49 47 48 54 4E  49 4E 47 20 52 4F 55 4E  |E LIGHTNING ROUN|
000015E0: 44 20 57 48 45 52 45 20  49 54 20 49 53 20 59 4F  |D WHERE IT IS YO|
000015F0: 55 52 20 4A 4F 42 20 54  4F 20 54 4F 55 43 48 20  |UR JOB TO TOUCH |
00001600: 41 53 20 4D 41 4E 59 20  50 41 52 54 49 43 4C 45  |AS MANY PARTICLE|
00001610: 53 20 41 53 20 50 4F 53  53 49 42 4C 45 20 28 54  |S AS POSSIBLE (T|
00001620: 48 45 20 4F 4E 45 53 20  59 4F 55 20 57 45 52 45  |HE ONES YOU WERE|
00001630: 20 54 52 59 49 4E 47 20  54 4F 20 41 56 4F 49 44  | TRYING TO AVOID|
00001640: 20 42 45 46 4F 52 45 29  2E 20 59 4F 55 20 57 49  | BEFORE). YOU WI|
00001650: 4C 4C 20 41 4C 53 4F 20  4E 4F 54 49 43 45 20 41  |LL ALSO NOTICE A|
00001660: 20 4C 41 52 47 45 52 20  42 4C 55 45 20 53 51 55  | LARGER BLUE SQU|
00001670: 41 52 45 20 46 4C 4F 41  54 49 4E 47 20 41 52 4F  |ARE FLOATING ARO|
00001680: 55 4E 44 2D 41 56 4F 49  44 20 49 54 20 42 45 43  |UND-AVOID IT BEC|
00001690: 41 55 53 45 20 42 45 49  4E 47 20 54 4F 55 43 48  |AUSE BEING TOUCH|
000016A0: 45 44 20 42 59 20 54 48  41 54 20 57 49 4C 4C 20  |ED BY THAT WILL |
000016B0: 45 4E 44 20 54 48 45 20  4C 49 47 48 54 4E 49 4E  |END THE LIGHTNIN|
000016C0: 47 20 52 4F 55 4E 44 2E  20 54 48 45 20 54 49 4D  |G ROUND. THE TIM|
000016D0: 45 20 4F 46 20 54 48 49  53 20 52 4F 55 4E 44 20  |E OF THIS ROUND |
000016E0: 44 45 50 45 4E 44 53 20  4F 4E 20 48 4F 57 20 4D  |DEPENDS ON HOW M|
000016F0: 55 43 48 20 4F 56 45 52  20 39 39 39 20 54 48 45  |UCH OVER 999 THE|
00001700: 20 42 41 54 54 45 52 59  20 49 53 20 4F 56 45 52  | BATTERY IS OVER|
00001710: 4C 4F 41 44 45 44 20 2D  54 48 45 20 4D 4F 52 45  |LOADED -THE MORE|
00001720: 20 4F 56 45 52 4C 4F 41  44 45 44 2C 20 54 48 45  | OVERLOADED, THE|
00001730: 20 4D 4F 52 45 20 54 49  4D 45 20 49 4E 20 54 48  | MORE TIME IN TH|
00001740: 45 20 52 4F 55 4E 44 2D  20 54 4F 55 43 48 49 4E  |E ROUND- TOUCHIN|
00001750: 47 20 20 54 48 45 20 53  54 41 54 49 4F 4E 41 52  |G  THE STATIONAR|
00001760: 59 20 46 4C 41 53 48 49  4E 47 20 22 53 54 41 52  |Y FLASHING "STAR|
00001770: 53 22 20 57 49 4C 4C 20  44 4F 55 42 4C 45 20 41  |S" WILL DOUBLE A|
00001780: 4E 44 20 54 52 49 50 4C  45 20 54 48 45 20 50 4F  |ND TRIPLE THE PO|
00001790: 49 4E 54 53 20 45 41 52  4E 45 44 20 46 4F 52 20  |INTS EARNED FOR |
000017A0: 54 4F 55 43 48 49 4E 47  20 54 48 45 20 46 4C 4F  |TOUCHING THE FLO|
000017B0: 41 54 49 4E 47 20 50 41  52 54 49 43 4C 45 53 2E  |ATING PARTICLES.|
000017C0: 0D 0A 0D 0A 35 2E 20 54  48 45 20 4D 49 43 52 4F  |....5. THE MICRO|
000017D0: 46 55 53 45 20 49 4E 20  45 41 43 48 20 43 48 49  |FUSE IN EACH CHI|
000017E0: 50 20 4D 55 53 54 20 4E  4F 54 20 42 45 20 41 4C  |P MUST NOT BE AL|
000017F0: 4C 4F 57 45 44 20 54 4F  20 4D 41 4B 45 20 43 4F  |LOWED TO MAKE CO|
00001800: 4E 54 41 43 54 20 57 48  49 4C 45 20 59 4F 55 20  |NTACT WHILE YOU |
00001810: 41 52 45 20 54 52 59 49  4E 47 20 54 4F 20 4F 56  |ARE TRYING TO OV|
00001820: 45 52 4C 4F 41 44 20 54  48 45 20 42 41 54 54 45  |ERLOAD THE BATTE|
00001830: 52 59 2E 20 54 48 45 20  46 55 53 45 20 43 4F 4E  |RY. THE FUSE CON|
00001840: 54 41 43 54 20 28 42 4C  55 45 29 20 57 49 4C 4C  |TACT (BLUE) WILL|
00001850: 20 47 45 54 20 43 4C 4F  53 45 52 20 41 4E 44 20  | GET CLOSER AND |
00001860: 43 4C 4F 53 45 52 20 41  53 20 59 4F 55 20 54 52  |CLOSER AS YOU TR|
00001870: 59 20 54 4F 20 41 43 43  4F 4D 50 4C 49 53 48 20  |Y TO ACCOMPLISH |
00001880: 59 4F 55 52 20 54 41 53  4B 2D 20 57 48 45 4E 20  |YOUR TASK- WHEN |
00001890: 49 54 20 49 53 20 43 4C  4F 53 45 20 54 4F 20 4D  |IT IS CLOSE TO M|
000018A0: 41 4B 49 4E 47 20 43 4F  4E 54 41 43 54 20 47 45  |AKING CONTACT GE|
000018B0: 54 20 54 4F 20 49 54 20  41 4E 44 20 52 45 56 45  |T TO IT AND REVE|
000018C0: 52 53 45 20 54 48 45 20  50 4F 4C 41 52 49 54 59  |RSE THE POLARITY|
000018D0: 20 42 59 20 54 4F 55 43  48 49 4E 47 20 49 54 2D  | BY TOUCHING IT-|
000018E0: 20 54 48 49 53 20 57 49  4C 4C 20 47 49 56 45 20  | THIS WILL GIVE |
000018F0: 59 4F 55 20 4D 4F 52 45  20 54 49 4D 45 2D 20 59  |YOU MORE TIME- Y|
00001900: 4F 55 20 43 41 4E 20 44  4F 20 54 48 49 53 20 41  |OU CAN DO THIS A|
00001910: 53 20 4F 46 54 45 4E 20  41 53 20 4E 45 43 45 53  |S OFTEN AS NECES|
00001920: 53 41 52 59 20 44 55 52  49 4E 47 20 50 4C 41 59  |SARY DURING PLAY|
00001930: 2E 0D 0A 0D 0A 0D 0A 3A  30                       |.......:0       |
......//////////////////////////////////
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\..
|                                       
                               |..|     
        S H O R T   C I R C U I T   S O 
F T   D O C S            |..|           
                                        
                   |..|     WRITTEN BY T
HE COMPILER FOR "OCEANIA" (713) 778-9356
  24HRS.     |..|    USE ON OTHER BOARDS
 PERMITTED AS LONG AS THIS NOTICE IS INT
ACT!   |..|                             
                                        
 |..\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
////////////////////////////////////....
THE SCENARIO: DEVICE ZX88B - MISTAKENLY 
ACTIVATED DURING A MOMENT OF FEVERISH..I
NTERNATIONAL TENSIONS- IS ABOUT TO TRIGG
ER TWENTY DOOMSDAY BOMBS FROM A SERIES..
OF ENEMY SATELITES ENCIRCLING THE EARTH!
 THE WORLD HOLDS IT'S BREATH AS YOU ARE.
.ASSIGNED TO DISARM THE DEVICE BEFORE IT
 DETONATES THE BOMBS.....DEVICE ZX88B IS
 A SOPHISTICATED FAILSAFE SYSTEM DESIGNE
D TO RESIST TAMPERING...IT CAN'T BE TURN
ED OFF. IT CAN'T BE DESTROYED. THE TWELV
E MICROCHIPS WITHIN IT..ARE DESIGNED TO 
SEND DETONATION PULSES TO THE ENEMY SATE
LITE NETWORK WITHIN..MINUTES OF ACTIVATI
ON. THE SOURCE OF THESE PULSES IS THE MI
CROFUSE BUILT INTO..EACH OF THE TWELVE M
ICROCHIPS.....GAME PLAY:....MOTHERBOARD:
 THE MOTHERBOARD WITHIN DEVICE ZX88B REP
RESENTS ALL TWELVE..MICROCHIPS AND SHOWS
 YOU WHICH ARE AVAILABLE FOR ENTRY AT AN
Y GIVEN TIME. ENTER..A MICROCHIP BY TYPI
NG IT'S NUMBER. AS LONG AS THE GAME LAST
S, YOU WILL ALWAYS..HAVE A CHOICE OF AT 
LEAST TWO MICROCHIPS TO ENTER. THE GAME 
EVALUATES YOUR PLAY..ON EACH CHIP,AND AW
ARDS A GREATER NUMBER OF CHOICES AFTER A
 WELL PLAYED SCREEN...IF A CHIP DEFEATS 
YOU, YOU MAY CHOOSE TO RE-ENTER IT IMMED
IATELY, OR RE-ENTER..IT LATER IN THE GAM
E.....MICROBATTERIES: YOU MUST USE THE P
OWER STORED IN EACH OF THE MICROBATTERIE
S TO..OVERLOAD, AND DISARM EACH MICROCHI
P. YOU MUST GO TO A BATTERY TO TRANSFER 
POWER..TO EACH OF THE OTHER TWO BATTERIE
S ON EACH MICROCHIP. YOU CONTINUE TO GO 
TO A..BATTERY AND SEND CHARGES TO THE OT
HER TWO UNTIL ONE OF THEM BECOMES OVERLO
ADED..AND BEGINS TO FLASH. AT THIS TIME 
THE FLASHING MICROCHIP IS VULNERABLE AND
 SO..ARE YOU. YOU MUST REACH THE OVERLOA
D WITHOUT BEING HIT. THIS CAUSES THE CIR
CUIT..TO BLOW. YOU THEN BEGIN A "LIGHTNI
NG RUN" FOR BONUS POINTS. THE "CHARGE" O
N THE..OVERLOADED BATTERY BECOMES THE AM
OUNT OF TIME AVAILABLE TO YOU FOR THE..L
IGHTNING ROUND.....NEUTRONS, DOUBLE NEUT
RONS, AND PHOTONS: AVOID BEING HIT BY TH
ESE FORIEGN..PARTICLES THAT PULSATE THRO
UGHOUT THE MICROCHIP. CONTACT WITH ANY O
F THEM WILL..DRAIN POWER FROM THE BATTER
IES AND ALERT THE DEVICE OF YOUR INTRUSI
ON. FIVE..HITS WILL CAUSE THE SYSTEM TO 
ELIMINATE YOU AND MAKE MICRO FUSE CONTAC
T.....MICROSPARK: MICROSPARKS USUALLY AP
PEAR IN DEAD ENDS AND CONTACT WITH THEM 
WILL..SEND A POWER SURGE THROUGHOUT THE 
CIRCUIT, FURTHER CHARGING THE BATTERIES.
....MICROFUSE: THE MICROFUSE IS THE HERA
T OF THE MICROCHIP. DO NOT LET THE LEFT 
AND..RIGHT SIDES CONNECT. IF CONNECTION 
IS MADE A DETONATION PULSE WILL RESULT..
.POLARITY ON THE FUSE CAN BE FLIPPED BY 
MAKING CONTACT WITH IT, THUS SLOWING IT.
.DOWN.....LIGHTNING RUN: DURING THE LIGH
TNING ROUND YOU CAN RUN UP YOUR SCORE AN
D GET..REVENGE ON THE NEUTRONS AND PHOTO
NS BY RUNNING OVER AS MANY OF THEM AS YO
U CAN.....LIGHTNING: DURING THE LIGHTNIN
G ROUND THE SPARK BECOMES LIGHTNING AND 
ACTS AS A..POINT MULTIPLIER. EACH TIME Y
OU CONTACT IT POINT VALUES FOR THE NEUTR
ONS AND..PHOTONS DOUBLE.....VACUUM: THE 
VACUUM ROAMS THE WIRES OF THE MICROCHIP 
DURING THE LIGHTNING ROUND...CONTACT WIT
H IT WILL BRING THE LIGHTNING ROUND TO A
N END.....THE TWELVE MICRO-CHIPS:....1) 
 BOUNCING NEUTRONS- SLOW..2)  QUICKER NE
UTRONS- MEDIUM FAST..3)  NEUTRON CHAMBER
S- NORMAL..4)  PHOTON CHAMBER- BEWARE OF
 THE FLASHING ELECTRON GUNS THAT FIRE PH
OTONS...5)  CHAMBER MAZE- TRAVEL THROUGH
 THE WALLS OF THE MAZE INSTEAD OF THE WI
RES...6)  DOUBLE CROSS CHAMBER-WHERE YOU
 ENTER DETERMINES IF YOU TRAVEL IN THE W
ALLS..    OR IN THE WIRES...7)  MAGNETIC
 CHAMBER-THE WALLS DRAW YOU FROM SIDE TO
 SIDE, CHANGING WITHOUT..    WARNING...8
)  HIGH SPEED MICRO-CHIP- BATTERIES DRAI
N FASTER AND MICROFUSE MAKES..    CONTAC
T IN HALF THE TIME OF A NORMAL CHIP...9)
  THE SHORT CIRCUIT- SHORT CIRCUIT MOVES
 QUICKLY, TIMING IS CRUCIAL TO JUMP..   
 THROUGH IT...A)  PHOTON WIRE MAZE- BEWA
RE OF THE ONE WAY WIRES...B)  PHOTON WAL
LS- COMBINE ALL YOUR TALENTS TO JUMP WIR
ES AND MOVE THROUGH THE..    CHAMBER WAL
LS...C)  PHOTON DIAMONDS- MANUVER THE DI
AMOND MAZE AND SKILLFULLY JUMP THROUGH T
HE..    SHORT CIRCUIT.....THE CONTROLS:.
...SPACE BAR   - BEGINS GAME..CTRL-J    
  - JOYSTICK..CTRL-P      - JOYPORT..1-9
,A-C     - SELECT MICRO-CHIP..BUTTON 0  
  - JUMP..CTRL-S      - TOGGLE SOUND..CT
RL-R      - RESTART..ESC         - PAUSE
....       SHORT CIRCUIT DOX..          
BY CAPT. VIDEO ....THE OBJECT OF THE GAM
E IS TO DESTROY ALL TWELVE MICRO CHIPS T
O SAVE THE EARTH FRON DESTRUCTION.  THIS
 IS ACCOMPLISHED BY USING THE FOLLOWING 
METHODS:....1. TO MOVE FROM WIRE TO WIRE
 WITHIN EACH CHIP YOU NEED ONLY PUSH THE
 JOYSTICK IN THE DIRECTION OF THE WIRE Y
OU WANT TO CHANGE TO AND PUSH YOUR JOYST
ICK BUTTON-- SOME WIRE JUMPS WORK ONLY O
NE WAY (AFTER CHIP NUMBER 3). ....2.AT A
LL TIMES AVOID THE PARTICLES FLOATING AR
OUND THE CHIP-THESE DRAIN THE BATTERIES 
AND YOUR ENERGY.....3. THE OBJECT IN EAC
H CHIP IS TO CONTINUE TRANSFERRING ENERG
Y FROM ONE BATTERY(BY TOUCHING IT ) TO A
NOTHER UNTIL ONE OF THEM OVERLOADS -AT 9
99+ VOLTS. ONCE THAT HAPPENS GET TO THAT
 BATTERY AS QUICKLY AS POSSIBLE AND TOUC
H IT.....4. COMPLETING 3 ABOVE SUCCESSFU
LLY WILL PUT YOU INTO THE LIGHTNING ROUN
D WHERE IT IS YOUR JOB TO TOUCH AS MANY 
PARTICLES AS POSSIBLE (THE ONES YOU WERE
 TRYING TO AVOID BEFORE). YOU WILL ALSO 
NOTICE A LARGER BLUE SQUARE FLOATING ARO
UND-AVOID IT BECAUSE BEING TOUCHED BY TH
AT WILL END THE LIGHTNING ROUND. THE TIM
E OF THIS ROUND DEPENDS ON HOW MUCH OVER
 999 THE BATTERY IS OVERLOADED -THE MORE
 OVERLOADED, THE MORE TIME IN THE ROUND-
 TOUCHING  THE STATIONARY FLASHING "STAR
S" WILL DOUBLE AND TRIPLE THE POINTS EAR
NED FOR TOUCHING THE FLOATING PARTICLES.
....5. THE MICROFUSE IN EACH CHIP MUST N
OT BE ALLOWED TO MAKE CONTACT WHILE YOU 
ARE TRYING TO OVERLOAD THE BATTERY. THE 
FUSE CONTACT (BLUE) WILL GET CLOSER AND 
CLOSER AS YOU TRY TO ACCOMPLISH YOUR TAS
K- WHEN IT IS CLOSE TO MAKING CONTACT GE
T TO IT AND REVERSE THE POLARITY BY TOUC
HING IT- THIS WILL GIVE YOU MORE TIME- Y
OU CAN DO THIS AS OFTEN AS NECESSARY DUR
ING PLAY.......:0
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