_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

Multiple names: REACH FOR STAR D, REACH FOR STAR

FILE INFORMATION

FILENAME(S):
• REACH&nbspFOR&nbspSTAR&nbspD<br>• REACH&nbspFOR&nbspSTAR

FILE TYPE(S): SEQ

FILE SIZE: 17.1K

FIRST SEEN: 2025-11-30 18:12:27

APPEARS ON: 2 disk(s)

FILE HASH

2907f762a26ebebcbec4c4b154d7f20d724981cc0ac77cd361814121643564be

FOUND ON DISKS (2 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
WAREZ DOCS 1 2 REACH FOR STAR D SEQ Sailor, Ganheden 8 3 DOWNLOAD FILE
DATARICH REACH FOR STAR SEQ Sailor, Ganheden 25 9 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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000018D0: 20 3A 20 20 2E 20 2E 20  3A 20 20 2E 20 2E 20 3A  | :  . . :  . . :|
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00001A30: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
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00002B80: 50 4F 50 20 69 73 20 74  68 65 20 6D 61 78 69 6D  |POP is the maxim|
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00002BB0: 74 20 77 69 6C 6C 0D 0A  73 75 70 70 6F 72 74 2E  |t will..support.|
00002BC0: 20 59 6F 75 20 63 61 6E  20 65 78 63 65 65 64 20  | You can exceed |
00002BD0: 69 74 2C 20 62 75 74 20  64 6F 6E 27 74 20 62 65  |it, but don't be|
00002BE0: 20 73 75 72 70 72 69 73  65 64 20 69 66 20 74 68  | surprised if th|
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00002C10: 6D 61 78 69 6D 75 6D 20  61 6D 6F 75 6E 74 20 6F  |maximum amount o|
00002C20: 66 20 69 6E 64 75 73 74  72 79 20 74 68 65 20 70  |f industry the p|
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00002C40: 6F 72 74 2E 20 59 6F 75  20 63 61 6E 27 74 20 65  |ort. You can't e|
00002C50: 78 63 65 65 64 20 74 68  69 73 20 6F 6E 65 2E 20  |xceed this one. |
00002C60: 53 4F 43 20 69 73 20 74  68 65 20 73 6F 63 69 61  |SOC is the socia|
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00002C90: 2E 20 49 20 68 61 76 65  20 6E 6F 20 69 64 65 61  |. I have no idea|
00002CA0: 20 77 68 61 74 20 74 68  65 20 73 6F 63 69 61 6C  | what the social|
00002CB0: 20 6C 65 76 65 6C 20 64  6F 65 73 2C 0D 0A 62 75  | level does,..bu|
00002CC0: 74 20 79 6F 75 20 63 61  6E 20 61 6C 73 6F 20 65  |t you can also e|
00002CD0: 78 63 65 65 64 20 74 68  69 73 20 6F 6E 65 2C 20  |xceed this one, |
00002CE0: 62 75 74 20 74 72 79 20  6E 6F 74 20 74 6F 2C 20  |but try not to, |
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00002D00: 69 6C 6C 20 62 65 67 69  6E 20 74 6F 20 6C 6F 73  |ill begin to los|
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00002D20: 6E 20 79 6F 75 20 68 61  76 65 20 74 68 65 20 70  |n you have the p|
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00002D60: 74 6F 20 73 65 74 20 75  70 20 74 68 61 74 20 70  |to set up that p|
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00002F10: 20 20 23 34 0D 0A 20 20  20 20 20 20 20 20 20 3A  |  #4..         :|
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00002F70: 20 20 35 30 2F 20 38 30  3A 20 50 4F 50 20 20 30  |  50/ 80: POP  0|
00002F80: 2F 20 31 35 20 3A 0D 0A  20 20 20 20 20 20 20 20  |/ 15 :..        |
00002F90: 20 3A 20 49 4E 44 20 20  33 36 2F 20 34 30 3A 20  | : IND  36/ 40: |
00002FA0: 49 4E 44 20 20 30 2F 20  39 30 20 3A 0D 0A 20 20  |IND  0/ 90 :..  |
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00002FC0: 2F 20 39 30 3A 20 53 4F  43 20 20 30 2F 20 35 20  |/ 90: SOC  0/ 5 |
00002FD0: 20 3A 0D 0A 20 20 20 20  20 20 20 20 20 3A 20 50  | :..         : P|
00002FE0: 44 42 20 20 31 32 28 2A  29 20 3A 20 50 44 42 20  |DB  12(*) : PDB |
00002FF0: 20 30 20 28 2A 29 20 3A  0D 0A 20 20 20 20 20 20  | 0 (*) :..      |
00003000: 20 20 20 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |   =============|
00003010: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |================|
00003020: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 0D 0A 0D 0A 48  |===========....H|
00003030: 69 67 68 20 70 6F 69 6E  74 73 20 6F 66 20 74 68  |igh points of th|
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00003150: 20 64 6F 6E 65 20 74 68  65 20 73 61 6D 65 20 77  | done the same w|
00003160: 61 79 2E 20 59 6F 75 0D  0A 20 20 20 20 61 6C 73  |ay. You..    als|
00003170: 6F 20 67 65 74 20 74 68  65 20 50 44 42 20 28 50  |o get the PDB (P|
00003180: 6C 61 6E 65 74 61 72 79  20 44 65 66 65 6E 73 65  |lanetary Defense|
00003190: 20 42 75 64 67 65 74 29  2C 20 69 6E 20 6F 74 68  | Budget), in oth|
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00003240: 20 20 20 20 20 20 20 20  20 20 20 20 20 50 72 6F  |             Pro|
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00003260: 0A 20 20 54 68 69 73 20  69 73 20 77 68 65 72 65  |.  This is where|
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00003310: 20 68 61 76 65 20 68 69  74 20 52 65 74 75 72 6E  | have hit Return|
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00003350: 73 63 72 65 65 6E 20 69  73 20 61 0D 0A 63 6F 6D  |screen is a..com|
00003360: 62 69 6E 61 74 69 6F 6E  20 6F 66 20 74 68 65 20  |bination of the |
00003370: 73 63 72 65 65 6E 20 49  20 68 61 76 65 20 73 68  |screen I have sh|
00003380: 6F 77 65 64 20 66 6F 72  20 74 68 65 20 45 20 63  |owed for the E c|
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00003460: 66 6F 75 6E 64 20 61 20  75 73 65 20 66 6F 72 20  |found a use for |
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000034E0: 74 68 65 20 74 79 70 65  73 20 6F 66 20 73 68 69  |the types of shi|
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00003500: 2E 20 54 68 65 20 6D 6F  72 65 20 79 6F 75 20 70  |. The more you p|
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00003520: 72 0D 0A 79 6F 75 20 63  61 6E 20 62 75 69 6C 64  |r..you can build|
00003530: 20 4D 61 72 6B 20 49 49  27 73 2C 20 49 49 49 27  | Mark II's, III'|
00003540: 73 2C 20 61 6E 64 20 49  56 27 73 2E 20 53 65 72  |s, and IV's. Ser|
00003550: 76 69 63 65 20 50 6F 70  75 6C 61 74 69 6F 6E 20  |vice Population |
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000035F0: 2C 20 72 65 64 75 63 65  20 74 68 69 73 20 6E 75  |, reduce this nu|
00003600: 6D 62 65 72 2E 0D 0A 20  20 49 6E 20 74 68 65 20  |mber...  In the |
00003610: 75 70 70 65 72 20 72 69  67 68 74 20 63 6F 72 6E  |upper right corn|
00003620: 65 72 20 6F 66 20 74 68  65 20 6C 6F 77 65 72 20  |er of the lower |
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00003640: 63 72 65 65 6E 2C 0D 0A  79 6F 75 20 77 69 6C 6C  |creen,..you will|
00003650: 20 67 65 74 20 61 20 72  65 61 64 6F 75 74 20 6F  | get a readout o|
00003660: 66 20 66 6F 75 72 20 69  74 65 6D 73 3A 20 47 6C  |f four items: Gl|
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00003680: 74 20 52 50 27 73 2C 0D  0A 52 65 6D 61 69 6E 69  |t RP's,..Remaini|
00003690: 6E 67 20 52 50 27 73 2C  20 61 6E 64 20 52 50 27  |ng RP's, and RP'|
000036A0: 73 20 55 73 65 64 2E 20  52 50 27 73 20 55 73 65  |s Used. RP's Use|
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000037B0: 52 4E 49 4E 47 3A 20 59  6F 75 72 20 52 65 6D 61  |RNING: Your Rema|
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00003840: 6F 20 67 6F 20 74 68 72  6F 75 67 68 20 74 68 65  |o go through the|
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000038B0: 45 53 43 0D 0A 74 6F 20  63 6F 6E 66 69 72 6D 20  |ESC..to confirm |
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000038F0: 65 20 6B 65 79 73 0D 0A  4E 2C 20 74 6F 20 63 68  |e keys..N, to ch|
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00003920: 2C 20 6F 72 20 4C 2C 20  74 6F 20 67 6F 20 62 61  |, or L, to go ba|
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00003970: 20 57 68 65 6E 20 79 6F  75 20 61 72 65 20 64 6F  | When you are do|
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000039B0: 0D 0A 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |..              |
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000039F0: 75 72 73 6F 72 20 6F 6E  74 6F 20 74 68 65 20 74  |ursor onto the t|
00003A00: 61 73 6B 20 66 6F 72 63  65 20 79 6F 75 20 77 61  |ask force you wa|
00003A10: 6E 74 20 74 6F 20 6D 6F  76 65 20 61 6E 64 0D 0A  |nt to move and..|
00003A20: 68 69 74 20 52 65 74 75  72 6E 2E 20 59 6F 75 20  |hit Return. You |
00003A30: 77 69 6C 6C 20 67 65 74  20 61 20 73 74 61 74 75  |will get a statu|
00003A40: 73 20 6C 69 6E 65 20 6C  69 6B 65 20 74 68 69 73  |s line like this|
00003A50: 20 61 74 20 74 68 65 20  62 6F 74 74 6F 6D 20 6F  | at the bottom o|
00003A60: 66 0D 0A 74 68 65 20 73  63 72 65 65 6E 2E 0D 0A  |f..the screen...|
00003A70: 0D 0A 20 20 20 20 20 20  20 20 20 54 41 53 4B 20  |..         TASK |
00003A80: 46 4F 52 43 45 20 3A 20  20 31 20 4F 55 54 20 4F  |FORCE :  1 OUT O|
00003A90: 46 20 20 31 20 20 20 2A  20 54 41 52 41 5A 45 44  |F  1   * TARAZED|
00003AA0: 20 2A 0D 0A 20 20 20 20  20 20 20 20 20 45 2E 20  | *..         E. |
00003AB0: 20 30 3A 32 2E 20 20 30  3A 20 28 53 29 45 54 20  | 0:2.  0: (S)ET |
00003AC0: 4F 42 4A 45 43 54 49 56  45 2A 20 20 20 20 20 20  |OBJECTIVE*      |
00003AD0: 20 20 20 2A 0D 0A 20 20  20 20 20 20 20 20 20 54  |   *..         T|
00003AE0: 2E 20 20 35 3A 33 2E 20  20 30 3A 20 28 43 29 4F  |.  5:3.  0: (C)O|
00003AF0: 4C 4F 4E 49 5A 45 20 20  20 20 20 3A 20 28 51 29  |LONIZE     : (Q)|
00003B00: 55 49 54 0D 0A 20 20 20  20 20 20 20 20 20 31 2E  |UIT..         1.|
00003B10: 20 20 37 3A 34 2E 20 20  30 3A 20 28 46 29 4F 52  |  7:4.  0: (F)OR|
00003B20: 4D 20 20 28 45 29 58 41  4D 20 3A 20 28 45 53 43  |M  (E)XAM : (ESC|
00003B30: 29 45 58 49 54 0D 0A 0D  0A 54 68 69 6E 67 73 20  |)EXIT....Things |
00003B40: 77 6F 72 74 68 20 6E 6F  74 69 6E 67 20 6F 6E 20  |worth noting on |
00003B50: 68 65 72 65 20 61 72 65  3A 0D 0A 20 20 20 20 45  |here are:..    E|
00003B60: 3D 23 20 6F 66 20 65 78  70 6C 6F 72 65 72 73 20  |=# of explorers |
00003B70: 69 6E 20 74 61 73 6B 20  66 6F 72 63 65 0D 0A 20  |in task force.. |
00003B80: 20 20 20 54 3D 23 20 6F  66 20 74 72 61 6E 73 70  |   T=# of transp|
00003B90: 6F 72 74 73 20 69 6E 20  74 61 73 6B 20 66 6F 72  |orts in task for|
00003BA0: 63 65 0D 0A 20 20 20 20  31 3D 23 20 6F 66 20 4D  |ce..    1=# of M|
00003BB0: 61 72 6B 20 49 27 73 20  69 6E 20 74 61 73 6B 20  |ark I's in task |
00003BC0: 66 6F 72 63 65 0D 0A 20  20 20 20 32 3D 23 20 6F  |force..    2=# o|
00003BD0: 66 20 4D 61 72 6B 20 49  49 27 73 20 69 6E 20 74  |f Mark II's in t|
00003BE0: 61 73 6B 20 66 6F 72 63  65 0D 0A 20 20 20 20 33  |ask force..    3|
00003BF0: 3D 23 20 6F 66 20 4D 61  72 6B 20 49 49 49 27 73  |=# of Mark III's|
00003C00: 20 69 6E 20 74 61 73 6B  20 66 6F 72 63 65 0D 0A  | in task force..|
00003C10: 20 20 20 20 34 3D 23 20  6F 66 20 4D 61 72 6B 20  |    4=# of Mark |
00003C20: 49 56 27 73 20 69 6E 20  74 61 73 6B 20 66 6F 72  |IV's in task for|
00003C30: 63 65 0D 0A 20 20 20 20  53 20 77 69 6C 6C 20 73  |ce..    S will s|
00003C40: 65 74 20 74 68 65 20 64  65 73 74 69 6E 61 74 69  |et the destinati|
00003C50: 6F 6E 20 6F 66 20 74 68  65 20 74 61 73 6B 20 66  |on of the task f|
00003C60: 6F 72 63 65 2C 20 69 6E  20 6F 74 68 65 72 20 77  |orce, in other w|
00003C70: 6F 72 64 73 2C 0D 0A 20  20 20 20 20 20 74 68 69  |ords,..      thi|
00003C80: 73 20 69 73 20 77 68 65  72 65 20 69 74 20 77 69  |s is where it wi|
00003C90: 6C 6C 20 6D 6F 76 65 20  74 6F 2E 0D 0A 20 20 20  |ll move to...   |
00003CA0: 20 43 20 61 6C 6C 6F 77  73 20 79 6F 75 20 74 6F  | C allows you to|
00003CB0: 20 6C 61 6E 64 20 74 72  61 6E 73 70 6F 72 74 73  | land transports|
00003CC0: 20 6F 6E 20 61 20 70 6C  61 6E 65 74 20 61 6E 64  | on a planet and|
00003CD0: 20 63 6F 6C 6F 6E 69 7A  65 20 69 74 2E 0D 0A 20  | colonize it... |
00003CE0: 20 20 20 46 20 61 6C 6C  6F 77 73 20 79 6F 75 20  |   F allows you |
00003CF0: 74 6F 20 72 65 2D 66 6F  72 6D 20 74 61 73 6B 20  |to re-form task |
00003D00: 66 6F 72 63 65 73 20 62  79 20 61 73 73 69 67 6E  |forces by assign|
00003D10: 69 6E 67 20 77 68 61 74  20 73 68 69 70 73 0D 0A  |ing what ships..|
00003D20: 20 20 20 20 20 20 67 6F  20 69 6E 20 77 68 69 63  |      go in whic|
00003D30: 68 20 74 61 73 6B 20 66  6F 72 63 65 0D 0A 20 20  |h task force..  |
00003D40: 20 20 45 20 77 69 6C 6C  20 65 78 61 6D 69 6E 65  |  E will examine|
00003D50: 20 74 68 65 20 73 74 61  72 20 73 79 73 74 65 6D  | the star system|
00003D60: 20 61 6E 64 20 74 61 73  6B 20 66 6F 72 63 65 20  | and task force |
00003D70: 69 6E 20 64 65 74 61 69  6C 2E 0D 0A 20 20 20 20  |in detail...    |
00003D80: 51 20 77 69 6C 6C 20 71  75 69 74 20 77 69 74 68  |Q will quit with|
00003D90: 6F 75 74 20 61 63 63 65  70 74 69 6E 67 20 63 68  |out accepting ch|
00003DA0: 61 6E 67 65 73 20 79 6F  75 20 68 61 76 65 20 6D  |anges you have m|
00003DB0: 61 64 65 2E 0D 0A 20 20  20 20 45 53 43 20 77 69  |ade...    ESC wi|
00003DC0: 6C 6C 20 61 63 63 65 70  74 20 63 68 61 6E 67 65  |ll accept change|
00003DD0: 73 20 61 6E 64 20 62 72  69 6E 67 20 79 6F 75 20  |s and bring you |
00003DE0: 62 61 63 6B 20 74 6F 20  74 68 65 20 6D 61 69 6E  |back to the main|
00003DF0: 20 6D 61 70 2E 0D 0A 0D  0A 53 65 74 20 6F 62 6A  | map.....Set obj|
00003E00: 65 63 74 69 76 65 20 77  69 6C 6C 20 6C 65 74 20  |ective will let |
00003E10: 79 6F 75 20 63 68 6F 6F  73 65 20 74 68 65 20 73  |you choose the s|
00003E20: 74 61 72 20 73 79 73 74  65 6D 20 74 6F 20 6D 6F  |tar system to mo|
00003E30: 76 65 20 74 6F 20 69 6E  0D 0A 6F 6E 65 20 6F 66  |ve to in..one of|
00003E40: 20 74 77 6F 20 77 61 79  73 3A 20 62 79 20 6E 61  | two ways: by na|
00003E50: 6D 65 20 6F 72 20 62 79  20 6C 6F 63 61 74 69 6F  |me or by locatio|
00003E60: 6E 2E 20 54 6F 20 63 68  6F 6F 73 65 20 62 79 20  |n. To choose by |
00003E70: 6E 61 6D 65 2C 20 74 79  70 65 0D 0A 4E 20 61 74  |name, type..N at|
00003E80: 20 74 68 65 20 6E 65 78  74 20 6D 65 6E 75 20 61  | the next menu a|
00003E90: 6E 64 20 65 6E 74 65 72  20 74 68 65 20 6E 61 6D  |nd enter the nam|
00003EA0: 65 20 6F 66 20 74 68 65  20 73 79 73 74 65 6D 2E  |e of the system.|
00003EB0: 20 54 6F 20 63 68 6F 6F  73 65 20 62 79 0D 0A 6C  | To choose by..l|
00003EC0: 6F 63 61 74 69 6F 6E 2C  20 6D 6F 76 65 20 74 68  |ocation, move th|
00003ED0: 65 20 63 75 72 73 6F 72  20 74 6F 20 74 68 65 20  |e cursor to the |
00003EE0: 70 6C 61 6E 65 74 20 61  6E 64 20 68 69 74 20 52  |planet and hit R|
00003EF0: 65 74 75 72 6E 2E 0D 0A  0D 0A 41 67 61 69 6E 2C  |eturn.....Again,|
00003F00: 20 6F 6E 63 65 20 79 6F  75 20 68 61 76 65 20 6D  | once you have m|
00003F10: 6F 76 65 64 20 61 6C 6C  20 74 68 65 20 74 61 73  |oved all the tas|
00003F20: 6B 20 66 6F 72 63 65 73  2C 20 75 73 65 20 43 74  |k forces, use Ct|
00003F30: 72 6C 2D 45 20 45 20 74  6F 0D 0A 65 6E 64 20 79  |rl-E E to..end y|
00003F40: 6F 75 72 20 70 68 61 73  65 2E 0D 0A 0D 0A 20 20  |our phase.....  |
00003F50: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003F60: 20 20 20 20 20 20 20 20  55 74 69 6C 69 74 79 20  |        Utility |
00003F70: 4D 65 6E 75 0D 0A 0D 0A  20 20 54 68 69 73 20 6D  |Menu....  This m|
00003F80: 65 6E 75 20 61 6C 6C 6F  77 73 20 79 6F 75 20 74  |enu allows you t|
00003F90: 6F 20 64 6F 20 73 65 76  65 72 61 6C 20 74 68 69  |o do several thi|
00003FA0: 6E 67 73 2E 20 42 72 69  65 66 6C 79 2C 20 74 68  |ngs. Briefly, th|
00003FB0: 65 79 20 61 72 65 3A 0D  0A 65 78 61 6D 69 6E 65  |ey are:..examine|
00003FC0: 20 67 61 6D 65 20 73 74  61 74 75 73 2C 6C 6F 61  | game status,loa|
00003FD0: 64 20 61 6E 64 20 73 61  76 65 20 67 61 6D 65 73  |d and save games|
00003FE0: 2C 20 61 6E 64 20 72 65  76 69 65 77 20 67 61 6D  |, and review gam|
00003FF0: 65 20 6F 70 74 69 6F 6E  73 2E 0D 0A 54 68 65 72  |e options...Ther|
00004000: 65 20 61 72 65 20 74 77  6F 20 6D 65 6E 75 73 20  |e are two menus |
00004010: 69 6E 76 6F 6C 76 65 64  2E 20 54 68 65 20 66 69  |involved. The fi|
00004020: 72 73 74 20 6F 6E 65 20  6C 65 74 73 20 79 6F 75  |rst one lets you|
00004030: 20 6C 6F 61 64 20 61 6E  64 0D 0A 73 61 76 65 20  | load and..save |
00004040: 67 61 6D 65 73 20 61 6E  64 20 65 78 61 6D 69 6E  |games and examin|
00004050: 65 20 73 74 61 74 75 73  2E 20 41 6C 6C 20 6F 70  |e status. All op|
00004060: 74 69 6F 6E 73 20 61 72  65 20 70 72 65 74 74 79  |tions are pretty|
00004070: 20 65 61 73 79 2C 20 62  75 74 20 61 0D 0A 6E 6F  | easy, but a..no|
00004080: 74 65 20 6F 6E 20 73 61  76 69 6E 67 20 61 6E 64  |te on saving and|
00004090: 20 6C 6F 61 64 69 6E 67  20 67 61 6D 65 73 2E 20  | loading games. |
000040A0: 44 4F 20 4E 4F 54 20 53  41 56 45 20 41 20 47 41  |DO NOT SAVE A GA|
000040B0: 4D 45 20 54 4F 20 54 48  45 20 47 41 4D 45 0D 0A  |ME TO THE GAME..|
000040C0: 44 49 53 4B 2C 20 6F 72  20 79 6F 75 20 77 69 6C  |DISK, or you wil|
000040D0: 6C 20 62 6C 6F 77 20 79  6F 75 72 20 64 69 73 6B  |l blow your disk|
000040E0: 2E 20 49 20 68 61 76 65  6E 27 74 20 74 65 73 74  |. I haven't test|
000040F0: 65 64 20 74 68 65 20 73  61 76 65 0D 0A 66 65 61  |ed the save..fea|
00004100: 74 75 72 65 2C 20 62 75  74 20 49 20 74 68 69 6E  |ture, but I thin|
00004110: 6B 20 69 74 20 77 69 6C  6C 20 77 6F 72 6B 2E 20  |k it will work. |
00004120: 41 73 69 64 65 20 66 72  6F 6D 20 74 68 61 74 2C  |Aside from that,|
00004130: 20 6A 75 73 74 20 70 72  65 73 73 0D 0A 53 70 61  | just press..Spa|
00004140: 63 65 20 66 72 6F 6D 20  74 68 65 20 73 65 63 6F  |ce from the seco|
00004150: 6E 64 20 55 74 69 6C 69  74 79 20 4D 65 6E 75 20  |nd Utility Menu |
00004160: 74 6F 20 67 65 74 20 62  61 63 6B 20 74 6F 20 74  |to get back to t|
00004170: 68 65 20 67 61 6D 65 2E  0D 0A 0D 0A 20 20 20 20  |he game.....    |
00004180: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00004190: 20 20 20 20 54 69 70 73  20 66 6F 72 20 74 68 65  |    Tips for the|
000041A0: 20 47 61 6D 65 0D 0A 0D  0A 0D 0A 31 2E 20 54 72  | Game......1. Tr|
000041B0: 79 20 74 6F 20 6C 69 6D  69 74 20 79 6F 75 72 20  |y to limit your |
000041C0: 65 78 70 61 6E 73 69 6F  6E 20 75 6E 74 69 6C 20  |expansion until |
000041D0: 79 6F 75 20 63 61 6E 20  62 75 69 6C 64 20 75 70  |you can build up|
000041E0: 20 61 20 64 65 63 65 6E  74 0D 0A 20 20 20 73 69  | a decent..   si|
000041F0: 7A 65 64 20 74 61 73 6B  20 66 6F 72 63 65 20 69  |zed task force i|
00004200: 6E 20 6F 6E 65 20 74 75  72 6E 2E 0D 0A 32 2E 20  |n one turn...2. |
00004210: 42 75 69 6C 64 20 69 6E  64 75 73 74 72 79 20 77  |Build industry w|
00004220: 68 65 6E 65 76 65 72 20  70 6F 73 73 69 62 6C 65  |henever possible|
00004230: 2C 20 69 74 20 77 69 6C  6C 20 70 61 79 20 6F 66  |, it will pay of|
00004240: 66 20 69 6E 20 65 78 74  72 61 0D 0A 20 20 20 52  |f in extra..   R|
00004250: 50 27 73 20 6C 61 74 65  72 2E 0D 0A 33 2E 20 4E  |P's later...3. N|
00004260: 65 76 65 72 20 61 74 74  61 63 6B 20 61 6E 6F 74  |ever attack anot|
00004270: 68 65 72 20 63 6F 6C 6F  6E 69 7A 65 64 20 70 6C  |her colonized pl|
00004280: 61 6E 65 74 20 77 69 74  68 6F 75 74 20 61 20 67  |anet without a g|
00004290: 6F 6F 64 20 73 69 7A 65  64 0D 0A 20 20 20 74 61  |ood sized..   ta|
000042A0: 73 6B 20 66 6F 72 63 65  20 61 74 20 6C 65 61 73  |sk force at leas|
000042B0: 74 20 63 6F 6E 74 61 69  6E 69 6E 67 20 73 6F 6D  |t containing som|
000042C0: 65 20 4D 61 72 6B 20 49  49 27 73 2E 0D 0A 34 2E  |e Mark II's...4.|
000042D0: 20 54 72 79 20 74 6F 20  6B 65 65 70 20 63 6F 6C  | Try to keep col|
000042E0: 6F 6E 69 65 73 20 6E 65  61 72 20 65 61 63 68 20  |onies near each |
000042F0: 6F 74 68 65 72 20 66 6F  72 20 70 72 6F 74 65 63  |other for protec|
00004300: 74 69 6F 6E 2E 0D 0A 35  2E 20 54 79 70 65 20 43  |tion...5. Type C|
00004310: 74 72 6C 2D 41 20 66 72  6F 6D 20 74 68 65 20 74  |trl-A from the t|
00004320: 69 74 6C 65 20 70 61 67  65 20 66 6F 72 20 72 61  |itle page for ra|
00004330: 67 20 70 61 67 65 2E 0D  0A 36 2E 20 54 79 70 65  |g page...6. Type|
00004340: 20 43 74 72 6C 2D 42 20  43 74 72 6C 2D 46 20 66  | Ctrl-B Ctrl-F f|
00004350: 72 6F 6D 20 74 68 65 20  74 69 74 6C 65 20 70 61  |rom the title pa|
00004360: 67 65 20 66 6F 72 20 74  68 65 20 54 68 61 6E 78  |ge for the Thanx|
00004370: 20 70 61 67 65 2E 0D 0A  37 2E 20 50 72 65 73 73  | page...7. Press|
00004380: 20 43 74 72 6C 2D 52 65  73 65 74 20 61 20 43 4F  | Ctrl-Reset a CO|
00004390: 55 50 4C 45 20 4F 46 20  54 49 4D 45 53 20 66 72  |UPLE OF TIMES fr|
000043A0: 6F 6D 20 74 68 65 20 74  69 74 6C 65 20 70 61 67  |om the title pag|
000043B0: 65 2E 0D 0A 38 2E 20 43  61 6C 6C 20 54 68 65 20  |e...8. Call The |
000043C0: 49 6E 6E 65 72 20 53 61  6E 63 74 75 6D 20 61 74  |Inner Sanctum at|
000043D0: 20 5B 35 31 36 5D 20 33  32 36 2D 39 32 36 35 2E  | [516] 326-9265.|
000043E0: 0D 0A 39 2E 20 43 61 6C  6C 20 54 68 65 20 54 72  |..9. Call The Tr|
000043F0: 61 64 69 6E 67 20 50 6F  73 74 20 61 74 20 5B 35  |ading Post at [5|
00004400: 30 34 5D 20 32 39 31 2D  34 39 37 30 2E 0D 0A 0D  |04] 291-4970....|
00004410: 0A 0D 0A 20 20 20 20 20  20 20 53 6F 66 64 6F 63  |...       Sofdoc|
00004420: 73 20 77 72 69 74 74 65  6E 20 62 79 20 42 6C 61  |s written by Bla|
00004430: 63 6B 20 46 69 72 65 2E  20 41 6C 6C 20 72 69 67  |ck Fire. All rig|
00004440: 68 74 73 20 72 65 73 65  72 76 65 64 2E 0D 0A 03  |hts reserved....|
00004450: 0D 0A 0D 0A 0D 0A 0D 0A  3A                       |........:       |
...... /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\..<      RE
ACH FOR THE STARS SOFDOCS--WRITTEN BY BL
ACK FIRE      >.. \/\/\/\/\/\/\/\/\/\/\/
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
......                          INTRODUC
TION....  THE OBJECT OF THIS GAME IS TO 
ACCUMULATE THE MOST POINTS...POINTS ARE 
GAINED BY COMPLETING THE VICTORY CONDITI
ONS. THERE ARE..FOUR OF THESE: COLONY DE
VELOPMENT, STARSHIP BATTLES, PLANETARY..
CONQUEST, AND COLONY DESTRUCTION. AT THE
 START, EACH CATEGORY IS..WEIGHTED WITH 
A MODIFIER OF 2, BUT YOU CAN CHANGE THAT
 (SEE MAIN..MENU SELECTIONS).....       
         EXPLANATION OF VICTORY CONDITIO
NS....COLONY DEVELOPMENT - YOU GET POINT
S FOR DEVELOPING INDUSTRY AND..         
            IMPROVING SOCIAL STATUS ON Y
OUR COLONIES...                     I DO
N'T KNOW EXACTLY HOW MANY POINTS YOU..  
                   GET, BUT IT'S MULTIPL
IED BY THE MODIFIER...STARSHIP BATTLES  
 - PRETTY OBVIOUS. AFTER EACH BATTLE, YO
U WILL..                     BE TOLD HOW
 MANY VICTORY POINTS YOU EARN...        
             (SEE COMBAT-INVASION PHASE 
FOR MORE). ALSO,..                     A
LL POINTS YOU EARN ARE MULTIPLIED BY THE
..                     MODIFIER...PLANET
ARY CONQUEST - YOU GET POINTS FOR CONQUE
RING A PLANET WHICH..                   
  HAS BEEN COLONIZED BY ANOTHER PLAYER. 
I..                     DON'T KNOW THE E
XACT AMOUNT AGAIN, BUT IT IS..          
           MULTIPLIED BY THE MODIFIER...
COLONY DESTRUCTION - THIS INVOLVES TOTAL
LY BLOWING AWAY A COLONY..              
       BELONGING TO ANOTHER PLAYER. (YOU
 CAN'T..                     DESTROY YOU
R OWN COLONIES.) THESE POINTS ARE..     
                ALSO MULTIPLIED BY THE M
ODIFIER.....                      FIRST 
MENU SELECTIONS....  AFTER YOU GET PAST 
MY TITLE PAGE(S), YOU SHOULD GET THE..FI
RST MENU UP ON THE SCREEN. IT'S RELATIVE
LY SIMPLE TO UNDERSTAND..AND IF YOU HAVE
 TROUBLE WITH IT, YOU MIGHT AS WELL GIVE
 UP ALL..HOPE OF LEARNING TO PLAY THIS G
AME. THE KEYS THAT ARE IN USE ON..THIS M
ENU ARE 1-9, A-C, R, AND SPACE. HERE IS 
A BRIEF EXPLANATION..OF WHAT THEY DO:...
.      1) PLAYER 1            7) PLAYER 
3..      2) HUMAN               8) COMPU
TER..      3) ........            9) BEG
INNER....           ETC.....I WILL EXPLA
IN KEYS 1-3, BECAUSE KEYS 4-9 AND A-C DO
 THE SAME..THING FOR THE OTHER 3 PLAYERS
. (FOUR PLAYERS ARE ALWAYS USED.)..  1= 
CHANGE NAME OF PLAYER. EASY ENOUGH...  2
= TOGGLE HUMAN PLAYER OR COMPUTER. COMPU
TER PLAYERS FINISH..     UP THE REQUIRED
 4 PLAYERS...  3= CHANGE ABILITY LEVEL F
OR COMPUTER ONLY! SET THE COMPUTER..    
 PLAYERS TO BEGINNER IF YOU'RE JUST STAR
TING. THEY WILL..     DEFAULT TO EXPERT 
UNLESS YOU CHANGE THEM.....AGAIN, USE 4-
6 FOR PLAYER 2, 7-9 FOR PLAYER 3, AND A-
C FOR PLAYER..4. USE R TO CONTINUE A SAV
ED GAME, IF YOU DON'T HAVE ONE SAVED,..I
T WON'T WORK, SO SKIP IT. AFTER YOU'VE G
OT IT SET UP, PRESS..SPACE TO GO ONTO TH
E NEXT MENU.....                      MA
IN MENU SELECTIONS....  I'LL GO THROUGH 
THESE BY NUMBER, JUST PRESS THE NUMBER O
F THE..ONE YOU WANT. NOTHING DIFFICULT H
ERE.....1) SCENARIO LENGTH - CHOOSE 40, 
80, OR 150 TURNS. TAKE MY ADVICE..      
               AND STICK WITH 40 AT FIRS
T...2) NOVAS              --+..3) NATURA
L DISASTERS    !__ I DON'T HAVE THE MANU
AL SO I CAN ONLY..4) XENOPHOBES         
  !   GUESS WHAT THESE DO. LET IT GO AT.
.5) SOLAR DEBRIS EFFECT--+   SAYING THEY
 ADD RANDOM EVENTS TO GAME..            
                PLAY. TRY THEM YOURSELF 
AND SEE WHAT..                          
  HAPPENS...6) RANDOM STAR MAP - USUALLY
 THE STARS ARE LAYED IN OUT IN A SET..  
                   (AND ASTROLOGICALLY A
CCURATE) MAP. YOU CAN..                 
    MAKE IT RANDOM BY JUST CHOOSING THIS
...7) TASK FORCE SETUP - THIS WILL GIVE 
EACH PLAYER A TASK FORCE OUT..          
            IN SPACE AT START. NORMALLY,
 YOU MUST BUILD..                      B
UILD THIS FIRST ONE JUST LIKE THE REST..
.                      THIS SELECTION MA
KES FOR QUICKER COLONY..                
      DEVELOPMENT FOR ALL PLAYERS...8) V
ARIABLE PRODUCTION COSTS - THIS OPTION L
ETS YOU MODIFY HOW..                    
           MANY RP'S (RESOURCE POINTS, M
ONEY..                               BAS
ICALLY) IT COSTS TO BUILD..             
                  VARIOUS THINGS. UNLESS
 YOU HAVE..                             
  PLAYED A COUPLE OF TIMES, DON'T..     
                          MESS WITH THE 
NUMBERS OR YOU COULD..                  
             END UP SCREWING THE GAME RO
YALLY...9) VARIABLE VICTORY CONDITIONS -
 THIS IS WHERE YOU CAN MODIFY NOT..     
                            WHAT YOU HAV
E TO DO TO WIN, BUT..                   
              HOW MUCH EACH IS WEIGHTED.
 AT..                                 ST
ART, EACH HAS A WEIGHT OF 2,..          
                       YOU CAN CHANGE TH
EM, BUT ALL..                           
      NUMBERS MUST ADD UP TO 8...R) RETU
RN TO FIRST MENU - JUST IN CASE YOU WANT
 TO REVIEW IT OR..                      
    CHANGE SOMETHING BEFORE YOU GO ON...
..  ONCE YOU'VE GOT ALL THESE SET TO YOU
R LIKING, PRESS SPACE TO..GO ON TO THE G
AME.....                          GAME O
VERVIEW....  THE GAME MOVES IN CYCLES OF
 2 TURNS. THE FIRST TURN CONSISTS OF..TH
E COMBAT & INVASION PHASE, FOLLOWED BY T
HE PRODUCTION PHASE...COMBAT INVOLVES AL
L PLAYERS SIMULTANEOUSLY, BUT THE PRODUC
TION..PHASE GOES THROUGH THE PLAYERS ONE
 BY ONE. AFTER ALL PLAYERS HAVE..COMPLET
ED THE PRODUCTION PHASE, THE GAME MOVES 
ON TO THE SECOND..TURN WHICH CONSISTS OF
 JUST THE MOVEMENT PHASE. THE MOVEMENT..
PHASE ALSO MOVES THROUGH THE PLAYERS ONE
 AT A TIME. AFTER ALL..PLAYERS HAVE FINI
SHED MOVING, YOU WILL SEE THE TASK FORCE
S MOVE..AROUND AND THE CYCLE WILL RESTAR
T AT THE COMBAT-INVASION PHASE...NOTE: T
HE COMBAT-INVASION PHASE WILL ONLY BE DI
SPLAYED IF A HUMAN..PLAYER IS INVOLVED I
N COMBAT IN THAT TURN.....              
       COMBAT & INVASION PHASE....  THE 
FIRST PART OF THIS PHASE IS STARSHIP COM
BAT. THIS IS WHERE..YOU EARN POINTS IN T
HE CATEGORY OF THE SAME NAME. WHEN THE C
OMBAT..PHASE BEGINS, YOU WILL GET A DISP
LAY SIMILAR TO THIS:....         COMBAT 
DISPLAY : TARAZED  : K : BROWN....      
   (1)  BLACK FIRE      (3)  PLAYER 3.. 
        (2)  PLAYER 2        (4)  PLAYER
 4....                    : GOOD :  . . 
: POOR :  . . :..         --------------
--------------------------..         TRA
NSPORT  :   20 :  . . :    1 :  . . :.. 
                   :  . . :  . . :  . . 
:  . . :..         ---------------------
-------------------..         MARK I    
 :   12 :  . . :  . . :  . . :..        
            :    2 :  . . :  . . :  . . 
:..         ----------------------------
------------..         MARK II    :    4
 :  . . :  . . :  . . :..               
     :  . . :  . . :    2 :  . . :..    
     -----------------------------------
-----..         MARK III   :  . . :  . .
 :  . . :  . . :..                    : 
 . . :  . . :  . . :  . . :..         --
--------------------------------------..
         MARK IV    :  . . :  . . :  . .
 :  . . :..                    :  . . : 
 . . :  . . :  . . :..         ---------
-------------------------------.... THE 
IMPORTANT PARTS TO RECOGNIZE ARE AS FOLL
OWS:..    1) WHERE IT SAYS "TARAZED" ON 
THE EXAMPLE...        THIS IS THE STAR S
YSTEM YOU ARE FIGHTING OVER. IGNORE..   
     THE "K" AND "BROWN", THEY ARE JUST 
FOR ASTRONOMICAL USE..        AND MEAN N
OTHING IN THE GAME...    2) THE NAMES AT
 NUMBERS (1)-(4)...        THE TWO HIGHL
IGHTED NAMES ARE THE PLAYER WHO ARE IN..
        COMBAT...    3) THE WORDS "GOOD"
 AND "POOR" ON THE EXAMPLE...        THE
SE ARE A PRETTY GOOD INDICATION OF EACH 
PLAYER'S..        CHANCES OF WINNING. TH
E LEFT COLUMN IS PLAYER #1 AND THE..    
    RIGHT COLUMN IS PLAYER #4. IN THIS E
XAMPLE, PLAYER #1..        WILL MOST LIK
ELY EASILY BLOW PLAYER #3'S SHIPS AWAY..
.    4) THE NUMBERS AND/OR DOTS ON THE G
RID...        FIRST OFF, A SET OF DOTS (
. .) IS JUST SSG'S WAY OF..        PUTTI
NG A ZERO THERE. NOW, EACH BOX CONTAINS 
TWO SETS OF..        NUMBERS (OR DOTS). 
THE TOP NUMBER SHOWS THE NUMBER OF..    
   NORMAL FUNCTIONING SHIPS THAT PLAYER 
HAS IN THE AREA...        THE LOWER NUMB
ER IS THE NUMBER OF DAMAGED SHIPS OF THA
T..        TYPE THE PLAYER HAS IN THE AR
EA. NATURALLY, NORMAL SHIPS..        WIL
L FIGHT BETTER THAN DAMAGED SHIPS.....NO
W A LITTLE MORE ON COMBAT, THE MORE ENEM
Y SHIPS YOU DEFEAT IN..COMBAT, THE MORE 
POINTS YOU GET (I.E. IF YOU DEFEAT 4 MAR
K I'S..AND A MARK II, YOU GET MORE POINT
S THAN DEFEATING A PAIR OF MARK..I'S ALO
NE). MARK IV'S ARE THE MOST POWERFUL SHI
P AND SO ON UP..THE LIST, UNTIL YOU HIT 
THE TRANSPORTS WHICH HAVE ALMOST NO..FIG
HTING CAPABILITY. YOU PRESS SPACE TO FIG
HT A ROUND OR ESC TO..WIMP OUT AND RETRE
AT. COMBAT CONTINUES UNTIL ONE SIDE RETR
EATS OR..IS DESTROYED. KEEP PRESSING SPA
CE TO GO THRU MORE ROUNDS OF..COMBAT. BE
FORE I GO ON TO THE PRODUCTION PHASE, LE
T ME EXPLAIN..THE MAIN MAP WHICH YOU'LL 
SEE MOST OF THE TIME.....               
   MAIN MAP & HOW TO MOVE AROUND....  WH
AT YOU'LL BE SEEING MOST OF THE TIME IS 
THE MAIN MAP. THIS ON..THE SCREEN DURING
 MOST OF THE PRODUCTION AND MOVEMENT PHA
SES. THE..GRAPHIC DISPLAY SHOWS A PORTIO
N OF THE GALAXY MAP. THE CIRCULAR..TYPE 
PATTERNS WHICH CHANGE SHAPE ARE STAR SYS
TEMS. THE..NON-CHANGING SHAPES ARE DUST 
CLOUDS. THE SOLID BLOCK IS YOUR..CURSOR.
 THE SHAPES THAT RESEMBLE THE ENTERPRISE
 AND KLINGON..VESSELS ARE TASK FORCES. E
ACH PLAYER HAS A DIFFERENT SHAPE FOR..HI
S TASK FORCE. PLAYER #1'S IS THE ENTERPR
ISE FACING RIGHT...  MOVING AROUND THE S
CREEN CAN BE DONE IN SEVERAL WAYS:....  
 I,J,K,M - MOVE THE CURSOR UP, LEFT, RIG
HT, OR DOWN ONE STAR..             SYSTE
M...   THE NUMBERS 1-6 MOVE THE CURSOR O
NE BLOCK IN THE FOLLOWING..   DIRECTIONS
:     ^..                 \ 1 /..       
           6 2..                  5 3.. 
                / 4 \..                 
  V..   S FOLLOWED BY A NUMBER 1-9 MOVES
 YOU TO THAT SECTOR...   P WILL SHOW YOU
 A SMALL SCALE MAP OF THE ENTIRE GALAXY 
AT..     ONCE.....CONTROL KEYS USED ARE:
..   CTRL-E WILL BRING UP THE END OF PHA
SE MENU. YOU CAN PRESS E TO..          E
ND THE PHASE, A TO LET THE COMPUTER PLAY
 YOUR TURN, OR..          SPACE TO GO BA
CK TO THE MAP...   CTRL-B GOES TO THE UT
ILITY MENU. (SEE UTILITY MENU)....WHEN Y
OU MOVE YOUR CURSOR ON TOP OF A STAR SYS
TEM YOU WILL GET..INFO ON THIS STAR SYST
EM ON THE BOTTOM 4 LINES OF THE SCREEN. 
IT..SHOULD LOOK SOMETHING LIKE THIS:....
            STAR SYSTEM: # :  PLANET    
:POP:IND:SOC..                       : 2
 :  PRIMARY   : 80: 40: 90..            
TARAZED    : 4 :  HOSTILE   : 15: 90:  5
..            K : BROWN  :   :          
  :   :   :....WHERE IT SAYS "TARAZED" W
ILL BE THE NAME OF THE STAR SYSTEM...AGA
IN, IGNORE "K" AND "BROWN". THE THREE LI
NES UNDER "PLANET",.."POP", "IND", AND "
SOC" WILL BE INFORMATION ON THE PLANETS.
.BELONGING TO THIS SYSTEM (THERE MAY BE 
FROM 0-3). UNDER #, WILL..BE THE NUMBER 
OF THE PLANET FROM ITS SUN (THIS HAS NO 
REAL USE IN..THE GAME). PLANET WILL SHOW
 THE RELATIVE LIFE-SUPPORTING..CAPABILIT
IES OF THE PLANET. PRIMARY IS THE BEST I
N THE SYSTEM,..SECONDARY IS NEXT, TERTIA
RY IS THE THIRD BEST IN THER SYSTEM,..WH
ILE HOSTILE MEANS THE PLANET HAS AN ENVI
RONMENT THAT WILL NOT..SUPPORT LIFE, SO 
IF YOU TRY TO COLONIZE IT, YOUR COLONIST
S ARE..HISTORY. POP IS THE MAXIMUM NUMBE
R OF COLONISTS THE PLANET WILL..SUPPORT.
 YOU CAN EXCEED IT, BUT DON'T BE SURPRIS
ED IF THEY START..DYING OFF. IND IS THE 
MAXIMUM AMOUNT OF INDUSTRY THE PLANET WI
LL..SUPPORT. YOU CAN'T EXCEED THIS ONE. 
SOC IS THE SOCIAL LEVEL OF..THE PLANET (
MAXIMUM). I HAVE NO IDEA WHAT THE SOCIAL
 LEVEL DOES,..BUT YOU CAN ALSO EXCEED TH
IS ONE, BUT TRY NOT TO, OR THE PLANET..W
ILL BEGIN TO LOSE PEOPLE.....WHEN YOU HA
VE THE PLANET DATA ON THE SCREEN, YOU CA
N PRESS RETURN..TO SET UP THAT PLANET'S 
PRODUCTION IF YOU ARE IN THE PRODUCTION.
.PHASE (SEE PRODUCTION PHASE). REGARDLES
S OF THE PHASE, YOU CAN..PRESS E TO GET 
A BETTER INSIGHT ON THIS PLANET'S DATA A
ND THE..DATA OF TASK FORCES NEARBY. WHEN
 YOU PRESS E, YOU WILL GET A..SCREEN SIM
ILAR TO THIS:....         STAR SYSTEM : 
TARAZED  : SPECTRAL CLASS..             
                      K : BROWN....     
    PLANETARY SYSTEM..               #2 
          #4..         :  PRIMARY   :  H
OSTILE   :..         : OWNER (1)  : OWNE
R (*)  :..         : POP  50/ 80: POP  0
/ 15 :..         : IND  36/ 40: IND  0/ 
90 :..         : SOC  66/ 90: SOC  0/ 5 
 :..         : PDB  12(*) : PDB  0 (*) :
..         =============================
===========....HIGH POINTS OF THIS ARE:.
.  TARAZED IS STAR SYSTEM NAME...  UNDER
 PLANETARY SYSTEM ARE THE PLANETS FOR TH
IS STAR SYSTEM...    THERE ARE TWO FOR T
HIS EXAMPLE. UNDER EACH, YOU SEE THE OWN
ER..    OF THE PLANET (* IS NO OWNER), I
TS INDUSTRY / MAXIMUM..    INDUSTRY, POP
ULATION AND SOCIAL LEVEL DONE THE SAME W
AY. YOU..    ALSO GET THE PDB (PLANETARY
 DEFENSE BUDGET), IN OTHER WORDS,..    H
OW MANY RP'S YOU'RE SPENDING ON DEFENSE.
....THIS CHART ALSO APPEARS DURING THE P
RODUCTION PHASE, AND I'LL..REFER BACK TO
 IT THEN.....                        PRO
DUCTION PHASE....  THIS IS WHERE YOU USE
 THE RESOURCES OF YOUR COLONIES TO BETTE
R..YOUR GAME SITUATION. I ASSUME YOU CAN
 MOVE THE CURSOR TO THE..PLANET WHICH YO
U'RE GOING TO PRODUCE OUT OF AND HAVE HI
T RETURN..TO START PRODUCTION. WHAT YOU 
WILL GET ON THE SCREEN IS A..COMBINATION
 OF THE SCREEN I HAVE SHOWED FOR THE E C
OMMAND (SEE..ABOVE) AND A LOWER SCREEN W
HERE YOU CAN SELECT HOW YOU WANT TO..BUD
GET YOUR RP'S. MOST OF THE CATEGORIES AR
E SELF-EXPLANATORY,..BUT HERE ARE A FEW 
ANYWAY. EXPLORERS, WHO KNOWS? I HAVE NEV
ER YET..FOUND A USE FOR THEM. PLANET ENV
IRONMENT KEEPS YOUR POPULATION..FROM DYI
NG OFF AS QUICKLY. SHIP DEVELOPMENT IS U
SED TO ADVANCE..THE TYPES OF SHIPS YOU C
AN BUILD. THE MORE YOU PUT IN, THE FASTE
R..YOU CAN BUILD MARK II'S, III'S, AND I
V'S. SERVICE POPULATION IS..HOW MANY PEO
PLE YOU WANT TO SUPPORT. THE NUMBER DEFA
ULTS TO..POPULATION VALUE, SO IF YOU ARE
 OVERPOPULATED AND WANT TO KILL..OFF SOM
E PEOPLE, REDUCE THIS NUMBER...  IN THE 
UPPER RIGHT CORNER OF THE LOWER SECTION 
OF THE SCREEN,..YOU WILL GET A READOUT O
F FOUR ITEMS: GLOBAL RP'S, PLANET RP'S,.
.REMAINING RP'S, AND RP'S USED. RP'S USE
D AND REMAINING ARE PRETTY..OBVIOUS. GLO
BAL RP'S ARE NATURAL RESOURCES, ONCE YOU
 USE THEM,..THEY DO NOT REPLENISH THEMSE
LVES. PLANET RP'S ARE WHAT YOUR..INDUSTR
Y PRODUCES, SO BY BUILDING MORE INDUSTRY
 YOU GET MORE..RP'S. THESE ARE REPLENISH
ED. A WORD OF WARNING: YOUR REMAINING RP
..READOUT INCLUDES GLOBAL RP'S, SO IF YO
U WANT TO KEEP SOME GLOBAL..RP'S AROUND,
 LEAVE SOME RP'S UNUSED...  USE RETURN T
O GO THROUGH THE CATEGORIES AND TYPE A N
EW NUMBER..TO CHANGE ONE. AFTER YOU HAVE
 ENTERED ALL YOUR VALUES, PRESS ESC..TO 
CONFIRM THEM AND GO BACK TO THE MAP. YOU
 CAN ALSO USE THE KEYS..N, TO CHANGE THE
 NAME OF THE STAR SYSTEM, OR L, TO GO BA
CK TO THE..MAIN MAP WITHOUT ACCEPTING TH
E VALUES YOU ENTERED...  WHEN YOU ARE DO
NE ALL PLANETS, USE CTRL-E E TO END THE 
PHASE.....                         MOVEM
ENT PHASE....  AGAIN, MOVE THE CURSOR ON
TO THE TASK FORCE YOU WANT TO MOVE AND..
HIT RETURN. YOU WILL GET A STATUS LINE L
IKE THIS AT THE BOTTOM OF..THE SCREEN...
..         TASK FORCE :  1 OUT OF  1   *
 TARAZED *..         E.  0:2.  0: (S)ET 
OBJECTIVE*         *..         T.  5:3. 
 0: (C)OLONIZE     : (Q)UIT..         1.
  7:4.  0: (F)ORM  (E)XAM : (ESC)EXIT...
.THINGS WORTH NOTING ON HERE ARE:..    E
=# OF EXPLORERS IN TASK FORCE..    T=# O
F TRANSPORTS IN TASK FORCE..    1=# OF M
ARK I'S IN TASK FORCE..    2=# OF MARK I
I'S IN TASK FORCE..    3=# OF MARK III'S
 IN TASK FORCE..    4=# OF MARK IV'S IN 
TASK FORCE..    S WILL SET THE DESTINATI
ON OF THE TASK FORCE, IN OTHER WORDS,.. 
     THIS IS WHERE IT WILL MOVE TO...   
 C ALLOWS YOU TO LAND TRANSPORTS ON A PL
ANET AND COLONIZE IT...    F ALLOWS YOU 
TO RE-FORM TASK FORCES BY ASSIGNING WHAT
 SHIPS..      GO IN WHICH TASK FORCE..  
  E WILL EXAMINE THE STAR SYSTEM AND TAS
K FORCE IN DETAIL...    Q WILL QUIT WITH
OUT ACCEPTING CHANGES YOU HAVE MADE...  
  ESC WILL ACCEPT CHANGES AND BRING YOU 
BACK TO THE MAIN MAP.....SET OBJECTIVE W
ILL LET YOU CHOOSE THE STAR SYSTEM TO MO
VE TO IN..ONE OF TWO WAYS: BY NAME OR BY
 LOCATION. TO CHOOSE BY NAME, TYPE..N AT
 THE NEXT MENU AND ENTER THE NAME OF THE
 SYSTEM. TO CHOOSE BY..LOCATION, MOVE TH
E CURSOR TO THE PLANET AND HIT RETURN...
..AGAIN, ONCE YOU HAVE MOVED ALL THE TAS
K FORCES, USE CTRL-E E TO..END YOUR PHAS
E.....                          UTILITY 
MENU....  THIS MENU ALLOWS YOU TO DO SEV
ERAL THINGS. BRIEFLY, THEY ARE:..EXAMINE
 GAME STATUS,LOAD AND SAVE GAMES, AND RE
VIEW GAME OPTIONS...THERE ARE TWO MENUS 
INVOLVED. THE FIRST ONE LETS YOU LOAD AN
D..SAVE GAMES AND EXAMINE STATUS. ALL OP
TIONS ARE PRETTY EASY, BUT A..NOTE ON SA
VING AND LOADING GAMES. DO NOT SAVE A GA
ME TO THE GAME..DISK, OR YOU WILL BLOW Y
OUR DISK. I HAVEN'T TESTED THE SAVE..FEA
TURE, BUT I THINK IT WILL WORK. ASIDE FR
OM THAT, JUST PRESS..SPACE FROM THE SECO
ND UTILITY MENU TO GET BACK TO THE GAME.
....                        TIPS FOR THE
 GAME......1. TRY TO LIMIT YOUR EXPANSIO
N UNTIL YOU CAN BUILD UP A DECENT..   SI
ZED TASK FORCE IN ONE TURN...2. BUILD IN
DUSTRY WHENEVER POSSIBLE, IT WILL PAY OF
F IN EXTRA..   RP'S LATER...3. NEVER ATT
ACK ANOTHER COLONIZED PLANET WITHOUT A G
OOD SIZED..   TASK FORCE AT LEAST CONTAI
NING SOME MARK II'S...4. TRY TO KEEP COL
ONIES NEAR EACH OTHER FOR PROTECTION...5
. TYPE CTRL-A FROM THE TITLE PAGE FOR RA
G PAGE...6. TYPE CTRL-B CTRL-F FROM THE 
TITLE PAGE FOR THE THANX PAGE...7. PRESS
 CTRL-RESET A COUPLE OF TIMES FROM THE T
ITLE PAGE...8. CALL THE INNER SANCTUM AT
 [516] 326-9265...9. CALL THE TRADING PO
ST AT [504] 291-4970.......       SOFDOC
S WRITTEN BY BLACK FIRE. ALL RIGHTS RESE
RVED............:
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