ROTATIONS.DOC
FILE INFORMATION
FILENAME(S): ROTATIONS.DOC
FILE TYPE(S): SEQ
FILE SIZE: 4.4K
FIRST SEEN: 2025-12-01 19:06:27
APPEARS ON: 1 disk(s)
FILE HASH
2c6e2a66a9083309aba9ee85e06f4c4edcc76f306d51f1c4f26021ebfbe7b2f9
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| ICE | ROTATIONS.DOC | SEQ | Icebreaker | 7 | 0 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: C4 4F 43 55 4D 45 4E 54 41 54 49 4F 4E 20 46 4F |.OCUMENTATION FO| 00000010: 52 20 D2 CF D4 C1 D4 C9 CF CE D3 21 0D 0D CE C1 |R .........!....| 00000020: CD C5 3A 20 20 C4 41 4E 45 20 CC 55 4B 45 20 C1 |..: .ANE .UKE .| 00000030: 50 50 41 4C 53 41 4D 4D 59 0D C1 C4 C4 D2 C5 D3 |PPALSAMMY.......| 00000040: D3 3A 20 20 C1 50 54 2E 20 C4 2D 32 34 2C 20 31 |.: .PT. .-24, 1| 00000050: 38 30 20 D7 41 4C 4C 41 43 45 20 D2 4F 41 44 2C |80 .ALLACE .OAD,| 00000060: 0D 20 20 20 20 20 20 20 20 20 20 CE 41 53 48 56 |. .ASHV| 00000070: 49 4C 4C 45 2C 20 D4 CE 20 33 37 32 31 31 2E 0D |ILLE, .. 37211..| 00000080: D0 C8 CF CE C5 20 23 3A 20 20 28 36 31 35 29 20 |..... #: (615) | 00000090: 33 33 33 2D 31 30 32 39 0D C7 C1 CD C5 20 D4 C9 |333-1029..... ..| 000000A0: D4 CC C5 3A 20 20 D2 CF D4 C1 D4 C9 CF CE D3 21 |...: .........!| 000000B0: 0D C4 C1 D4 C5 3A 20 20 CA 55 4C 59 20 32 35 2C |.....: .ULY 25,| 000000C0: 20 31 39 38 39 2E 0D D0 D2 CF C7 D2 C1 CD 20 D2 | 1989......... .| 000000D0: C5 D1 D5 C9 D2 C5 CD C5 CE D4 D3 3A 20 20 C3 4F |...........: .O| 000000E0: 4D 4D 4F 44 4F 52 45 20 36 34 2C 0D 44 49 53 4B |MMODORE 64,.DISK| 000000F0: 20 4F 52 20 54 41 50 45 20 44 52 49 56 45 2C 20 | OR TAPE DRIVE, | 00000100: 4A 4F 59 53 54 49 43 4B 20 4F 50 54 49 4F 4E 41 |JOYSTICK OPTIONA| 00000110: 4C 2E 0D 0D 20 20 20 20 20 D4 48 49 53 20 47 41 |L... .HIS GA| 00000120: 4D 45 20 49 53 20 44 45 44 49 43 41 54 45 44 20 |ME IS DEDICATED | 00000130: 41 4E 44 0D 43 4F 4D 4D 49 54 54 45 44 20 54 4F |AND.COMMITTED TO| 00000140: 20 4D 59 20 CC 4F 52 44 20 41 4E 44 20 D3 41 56 | MY .ORD AND .AV| 00000150: 49 4F 52 2C 20 CA 45 53 55 53 0D C3 48 52 49 53 |IOR, .ESUS..HRIS| 00000160: 54 2E 0D 0D 0D D7 48 41 54 20 49 53 20 22 D2 CF |T.....HAT IS "..| 00000170: D4 C1 D4 C9 CF CE D3 21 22 3F 0D 20 20 20 20 20 |.......!"?. | 00000180: D2 CF D4 C1 D4 C9 CF CE D3 21 20 49 53 20 41 4E |.........! IS AN| 00000190: 20 41 52 43 41 44 45 20 53 54 59 4C 45 20 47 41 | ARCADE STYLE GA| 000001A0: 4D 45 0D 54 48 41 54 20 43 41 4C 4C 53 20 46 4F |ME.THAT CALLS FO| 000001B0: 52 20 46 41 53 54 20 54 48 49 4E 4B 49 4E 47 2E |R FAST THINKING.| 000001C0: 20 C1 4C 54 48 4F 55 47 48 0D 54 48 45 20 4F 42 | .LTHOUGH.THE OB| 000001D0: 4A 45 43 54 20 4F 46 20 54 48 45 20 47 41 4D 45 |JECT OF THE GAME| 000001E0: 20 49 53 20 53 49 4D 50 4C 45 20 49 54 0D 50 52 | IS SIMPLE IT.PR| 000001F0: 4F 4D 49 53 45 53 20 54 4F 20 54 41 4B 45 20 45 |OMISES TO TAKE E| 00000200: 56 45 4E 20 54 48 45 20 4D 4F 53 54 20 53 4B 49 |VEN THE MOST SKI| 00000210: 4C 4C 46 55 4C 0D 50 4C 41 59 45 52 20 54 4F 20 |LLFUL.PLAYER TO | 00000220: 48 49 53 20 4F 52 20 48 45 52 20 4C 49 4D 49 54 |HIS OR HER LIMIT| 00000230: 53 2E 20 D4 48 45 20 4F 42 4A 45 43 54 0D 4F 46 |S. .HE OBJECT.OF| 00000240: 20 D2 CF D4 C1 D4 C9 CF CE D3 21 20 49 53 20 54 | .........! IS T| 00000250: 4F 20 50 52 45 56 45 4E 54 20 54 48 45 20 47 41 |O PREVENT THE GA| 00000260: 4D 45 0D 42 4F 58 2C 20 54 48 45 20 4C 45 46 54 |ME.BOX, THE LEFT| 00000270: 20 50 4F 52 54 49 4F 4E 20 4F 46 20 54 48 45 20 | PORTION OF THE | 00000280: 53 43 52 45 45 4E 0D 4F 55 54 4C 49 4E 45 44 20 |SCREEN.OUTLINED | 00000290: 49 4E 20 42 4C 55 45 20 43 48 41 52 41 43 54 45 |IN BLUE CHARACTE| 000002A0: 52 53 2C 20 46 52 4F 4D 0D 46 49 4C 4C 49 4E 47 |RS, FROM.FILLING| 000002B0: 20 55 50 20 57 49 54 48 20 54 48 45 20 46 41 4C | UP WITH THE FAL| 000002C0: 4C 49 4E 47 20 53 48 41 50 45 53 2E 0D D3 45 56 |LING SHAPES...EV| 000002D0: 45 4E 20 53 48 41 50 45 53 20 57 49 4C 4C 20 46 |EN SHAPES WILL F| 000002E0: 41 4C 4C 20 52 41 4E 44 4F 4D 4C 59 20 4F 4E 45 |ALL RANDOMLY ONE| 000002F0: 20 41 54 0D 41 20 54 49 4D 45 20 46 52 4F 4D 20 | AT.A TIME FROM | 00000300: 54 48 45 20 54 4F 50 20 4F 46 20 54 48 45 20 47 |THE TOP OF THE G| 00000310: 41 4D 45 20 42 4F 58 2E 0D D4 48 45 20 50 4C 41 |AME BOX...HE PLA| 00000320: 59 45 52 20 48 41 53 20 54 4F 20 4D 41 4E 49 50 |YER HAS TO MANIP| 00000330: 55 4C 41 54 45 20 54 48 45 20 53 48 41 50 45 53 |ULATE THE SHAPES| 00000340: 0D 53 4F 20 54 48 41 54 20 54 48 45 59 20 46 4F |.SO THAT THEY FO| 00000350: 52 4D 20 43 4F 4D 50 4C 45 54 45 20 48 4F 52 49 |RM COMPLETE HORI| 00000360: 5A 4F 4E 54 41 4C 0D 4C 49 4E 45 53 2E 20 20 C1 |ZONTAL.LINES. .| 00000370: 20 43 4F 4D 50 4C 45 54 45 44 20 4C 49 4E 45 20 | COMPLETED LINE | 00000380: 49 53 20 41 20 4C 49 4E 45 0D 54 48 41 54 20 48 |IS A LINE.THAT H| 00000390: 41 53 20 42 4C 4F 43 4B 53 20 46 52 4F 4D 20 54 |AS BLOCKS FROM T| 000003A0: 48 45 20 4C 45 46 54 20 42 4F 52 44 45 52 20 54 |HE LEFT BORDER T| 000003B0: 4F 0D 54 48 45 20 52 49 47 48 54 20 42 4F 52 44 |O.THE RIGHT BORD| 000003C0: 45 52 20 4F 46 20 54 48 45 20 47 41 4D 45 20 42 |ER OF THE GAME B| 000003D0: 4F 58 20 57 49 54 48 0D 4E 4F 20 53 50 41 43 45 |OX WITH.NO SPACE| 000003E0: 53 20 49 4E 20 42 45 54 57 45 45 4E 2E 20 20 D0 |S IN BETWEEN. .| 000003F0: 4F 49 4E 54 53 20 41 52 45 0D 41 57 41 52 44 45 |OINTS ARE.AWARDE| 00000400: 44 20 54 4F 20 54 48 45 20 50 4C 41 59 45 52 20 |D TO THE PLAYER | 00000410: 46 4F 52 20 45 56 45 52 59 20 4C 49 4E 45 0D 54 |FOR EVERY LINE.T| 00000420: 48 41 54 20 49 53 20 43 4F 4D 50 4C 45 54 45 44 |HAT IS COMPLETED| 00000430: 2E 20 20 C1 46 54 45 52 20 45 56 45 52 59 0D 43 |. .FTER EVERY.C| 00000440: 4F 4D 50 4C 45 54 45 44 20 4C 49 4E 45 20 54 48 |OMPLETED LINE TH| 00000450: 45 20 53 48 41 50 45 53 20 57 49 4C 4C 20 46 41 |E SHAPES WILL FA| 00000460: 4C 4C 20 41 54 0D 41 20 46 41 53 54 45 52 20 52 |LL AT.A FASTER R| 00000470: 41 54 45 20 45 56 45 4E 54 55 41 4C 4C 59 20 42 |ATE EVENTUALLY B| 00000480: 45 43 4F 4D 49 4E 47 0D 49 4D 50 4F 53 53 49 42 |ECOMING.IMPOSSIB| 00000490: 4C 45 20 54 4F 20 4D 41 4E 49 50 55 4C 41 54 45 |LE TO MANIPULATE| 000004A0: 2C 20 54 48 55 53 20 46 49 4C 4C 49 4E 47 0D 55 |, THUS FILLING.U| 000004B0: 50 20 54 48 45 20 47 41 4D 45 20 42 4F 58 2E 20 |P THE GAME BOX. | 000004C0: 20 D7 48 45 4E 20 54 48 49 53 20 48 41 50 50 45 | .HEN THIS HAPPE| 000004D0: 4E 53 20 41 0D 4D 45 53 53 41 47 45 20 57 49 4C |NS A.MESSAGE WIL| 000004E0: 4C 20 49 4E 44 49 43 41 54 45 20 54 48 41 54 20 |L INDICATE THAT | 000004F0: 54 48 45 20 47 41 4D 45 20 48 41 53 0D 45 4E 44 |THE GAME HAS.END| 00000500: 45 44 2E 0D 0D C8 4F 57 20 54 4F 20 50 4C 41 59 |ED....OW TO PLAY| 00000510: 20 22 D2 CF D4 C1 D4 C9 CF CE D3 21 22 0D 20 20 | ".........!". | 00000520: 20 20 20 D4 4F 20 4C 4F 41 44 20 54 48 45 20 47 | .O LOAD THE G| 00000530: 41 4D 45 20 54 59 50 45 3A 0D 20 20 20 20 20 20 |AME TYPE:. | 00000540: 20 20 20 CC CF C1 C4 20 22 D2 CF D4 C1 D4 C9 CF | .... ".......| 00000550: CE D3 21 22 2C 38 0D 20 20 20 20 20 C1 46 54 45 |..!",8. .FTE| 00000560: 52 20 54 48 45 20 50 52 4F 47 52 41 4D 20 49 53 |R THE PROGRAM IS| 00000570: 20 46 49 4E 49 53 48 45 44 0D 4C 4F 41 44 49 4E | FINISHED.LOADIN| 00000580: 47 20 54 59 50 45 3A 0D 20 20 20 20 20 20 20 20 |G TYPE:. | 00000590: 20 D2 D5 CE 0D 20 20 20 20 20 D5 50 4F 4E 20 52 | .... .PON R| 000005A0: 55 4E 4E 49 4E 47 20 D2 CF D4 C1 D4 C9 CF CE D3 |UNNING .........| 000005B0: 21 2C 20 54 48 45 20 47 41 4D 45 0D 57 49 4C 4C |!, THE GAME.WILL| 000005C0: 20 44 45 46 41 55 4C 54 20 54 4F 20 54 48 45 20 | DEFAULT TO THE | 000005D0: 27 45 41 53 49 45 53 54 27 20 53 4B 49 4C 4C 0D |'EASIEST' SKILL.| 000005E0: 4C 45 56 45 4C 2E 20 20 D4 48 45 52 45 20 41 52 |LEVEL. .HERE AR| 000005F0: 45 2C 20 48 4F 57 45 56 45 52 2C 20 32 37 0D 44 |E, HOWEVER, 27.D| 00000600: 49 46 46 45 52 45 4E 54 20 53 4B 49 4C 4C 20 4C |IFFERENT SKILL L| 00000610: 45 56 45 4C 20 43 4F 4D 42 49 4E 41 54 49 4F 4E |EVEL COMBINATION| 00000620: 53 2E 20 20 C1 4E 0D 27 CF 50 54 49 4F 4E 53 20 |S. .N.'.PTIONS | 00000630: CD 45 4E 55 27 20 57 49 4C 4C 20 42 45 20 44 49 |.ENU' WILL BE DI| 00000640: 53 50 4C 41 59 45 44 20 46 52 4F 4D 0D 57 48 49 |SPLAYED FROM.WHI| 00000650: 43 48 20 54 48 45 20 50 4C 41 59 45 52 20 4D 41 |CH THE PLAYER MA| 00000660: 59 20 41 4C 54 45 52 20 54 48 45 20 53 45 54 54 |Y ALTER THE SETT| 00000670: 49 4E 47 53 0D 4F 46 20 54 48 45 20 47 41 4D 45 |INGS.OF THE GAME| 00000680: 2E 20 20 D4 48 45 20 4D 45 4E 55 20 49 53 20 41 |. .HE MENU IS A| 00000690: 53 20 46 4F 4C 4C 4F 57 53 3A 0D 20 20 20 C6 31 |S FOLLOWS:. .1| 000006A0: 20 20 2D 20 41 4C 54 45 52 20 54 48 45 20 49 4E | - ALTER THE IN| 000006B0: 49 54 49 41 4C 20 53 50 45 45 44 20 41 54 0D 20 |ITIAL SPEED AT. | 000006C0: 20 20 20 20 20 20 20 20 57 48 49 43 48 20 54 48 | WHICH TH| 000006D0: 45 20 53 48 41 50 45 53 20 46 41 4C 4C 2E 20 20 |E SHAPES FALL. | 000006E0: D4 48 49 53 0D 20 20 20 20 20 20 20 20 20 48 41 |.HIS. HA| 000006F0: 53 20 33 20 53 45 54 54 49 4E 47 53 3A 20 20 53 |S 3 SETTINGS: S| 00000700: 4C 4F 57 2C 0D 20 20 20 20 20 20 20 20 20 4D 4F |LOW,. MO| 00000710: 44 45 52 41 54 45 2C 20 41 4E 44 20 46 41 53 54 |DERATE, AND FAST| 00000720: 2E 20 20 C4 45 46 41 55 4C 54 3A 0D 20 20 20 20 |. .EFAULT:. | 00000730: 20 20 20 20 20 53 4C 4F 57 2E 0D 20 20 20 C6 33 | SLOW.. .3| 00000740: 20 20 2D 20 41 4C 54 45 52 20 54 48 45 20 4D 41 | - ALTER THE MA| 00000750: 58 49 4D 55 4D 20 4C 49 4E 45 20 48 45 49 47 48 |XIMUM LINE HEIGH| 00000760: 54 0D 20 20 20 20 20 20 20 20 20 28 44 49 53 43 |T. (DISC| 00000770: 55 53 53 45 44 20 42 45 4C 4F 57 29 2E 20 20 D4 |USSED BELOW). .| 00000780: 48 49 53 20 48 41 53 20 33 0D 20 20 20 20 20 20 |HIS HAS 3. | 00000790: 20 20 20 53 45 54 54 49 4E 47 53 3A 20 31 31 2C | SETTINGS: 11,| 000007A0: 20 31 35 2C 20 41 4E 44 20 31 39 2E 0D 20 20 20 | 15, AND 19.. | 000007B0: 20 20 20 20 20 20 C4 45 46 41 55 4C 54 3A 20 20 | .EFAULT: | 000007C0: 31 39 2E 0D 20 20 20 C6 35 20 20 2D 20 41 4C 54 |19.. .5 - ALT| 000007D0: 45 52 20 54 48 45 20 43 4F 4E 54 52 4F 4C 20 44 |ER THE CONTROL D| 000007E0: 45 56 49 43 45 2E 20 D4 48 49 53 0D 20 20 20 20 |EVICE. .HIS. | 000007F0: 20 20 20 20 20 57 49 4C 4C 20 54 45 4C 4C 20 54 | WILL TELL T| 00000800: 48 45 20 47 41 4D 45 20 57 48 45 54 48 45 52 20 |HE GAME WHETHER | 00000810: 54 48 45 0D 20 20 20 20 20 20 20 20 20 53 48 41 |THE. SHA| 00000820: 50 45 53 20 41 52 45 20 42 45 49 4E 47 20 43 4F |PES ARE BEING CO| 00000830: 4E 54 52 4F 4C 4C 45 44 0D 20 20 20 20 20 20 20 |NTROLLED. | 00000840: 20 20 55 53 49 4E 47 20 54 48 45 20 4B 45 59 42 | USING THE KEYB| 00000850: 4F 41 52 44 20 4F 52 20 41 0D 20 20 20 20 20 20 |OARD OR A. | 00000860: 20 20 20 4A 4F 59 53 54 49 43 4B 2E 20 20 C4 45 | JOYSTICK. .E| 00000870: 46 41 55 4C 54 3A 20 20 4B 45 59 42 4F 41 52 44 |FAULT: KEYBOARD| 00000880: 2E 0D 20 20 20 C6 37 20 20 2D 20 41 4C 54 45 52 |.. .7 - ALTER| 00000890: 20 54 48 45 20 53 43 52 45 45 4E 20 57 49 44 54 | THE SCREEN WIDT| 000008A0: 48 2D 2D 54 48 45 0D 20 20 20 20 20 20 20 20 20 |H--THE. | 000008B0: 57 49 44 54 48 20 4F 46 20 54 48 45 20 47 41 4D |WIDTH OF THE GAM| 000008C0: 45 20 42 4F 58 2E 20 20 D4 48 49 53 0D 20 20 20 |E BOX. .HIS. | 000008D0: 20 20 20 20 20 20 48 41 53 20 33 20 53 45 54 54 | HAS 3 SETT| 000008E0: 49 4E 47 53 3A 20 20 38 2C 20 31 32 2C 20 31 36 |INGS: 8, 12, 16| 000008F0: 2E 0D 20 20 20 20 20 20 20 20 20 C4 45 46 41 55 |.. .EFAU| 00000900: 4C 54 3A 20 20 31 36 2E 0D 20 D3 D0 C1 C3 C5 20 |LT: 16.. ..... | 00000910: 2D 20 50 52 45 53 53 49 4E 47 20 54 48 45 20 53 |- PRESSING THE S| 00000920: 50 41 43 45 20 42 41 52 20 57 49 4C 4C 0D 20 20 |PACE BAR WILL. | 00000930: 20 20 20 20 20 20 20 54 41 4B 45 20 54 48 45 20 | TAKE THE | 00000940: 50 4C 41 59 45 52 20 54 4F 20 54 48 45 20 47 41 |PLAYER TO THE GA| 00000950: 4D 45 0D 20 20 20 20 20 20 20 20 20 53 43 52 45 |ME. SCRE| 00000960: 45 4E 2E 0D 20 20 20 20 20 D4 48 45 20 53 48 41 |EN.. .HE SHA| 00000970: 50 45 53 20 49 4E 20 D2 CF D4 C1 D4 C9 CF CE D3 |PES IN .........| 00000980: 21 20 43 41 4E 20 42 45 0D 4D 41 4E 49 50 55 4C |! CAN BE.MANIPUL| 00000990: 41 54 45 44 20 42 59 20 55 53 49 4E 47 20 45 49 |ATED BY USING EI| 000009A0: 54 48 45 52 20 54 48 45 0D 4B 45 59 42 4F 41 52 |THER THE.KEYBOAR| 000009B0: 44 20 4F 52 20 41 20 4A 4F 59 53 54 49 43 4B 2E |D OR A JOYSTICK.| 000009C0: 0D CB 45 59 42 4F 41 52 44 20 43 4F 4E 54 52 4F |..EYBOARD CONTRO| 000009D0: 4C 53 3A 0D 20 20 20 D5 20 20 20 2D 20 52 4F 54 |LS:. . - ROT| 000009E0: 41 54 45 20 4C 45 46 54 20 39 30 20 44 45 47 52 |ATE LEFT 90 DEGR| 000009F0: 45 45 53 0D 20 20 20 CF 20 20 20 2D 20 52 4F 54 |EES. . - ROT| 00000A00: 41 54 45 20 52 49 47 48 54 20 39 30 20 44 45 47 |ATE RIGHT 90 DEG| 00000A10: 52 45 45 53 0D 20 20 20 CA 20 20 20 2D 20 53 48 |REES. . - SH| 00000A20: 49 46 54 20 4C 45 46 54 20 31 20 42 4C 4F 43 4B |IFT LEFT 1 BLOCK| 00000A30: 0D 20 20 20 CC 20 20 20 2D 20 53 48 49 46 54 20 |. . - SHIFT | 00000A40: 52 49 47 48 54 20 31 20 42 4C 4F 43 4B 0D 20 D3 |RIGHT 1 BLOCK. .| 00000A50: D0 C1 C3 C5 20 2D 20 44 52 4F 50 20 53 48 41 50 |.... - DROP SHAP| 00000A60: 45 20 53 54 52 41 49 47 48 54 20 44 4F 57 4E 0D |E STRAIGHT DOWN.| 00000A70: CA 4F 59 53 54 49 43 4B 20 43 4F 4E 54 52 4F 4C |.OYSTICK CONTROL| 00000A80: 53 20 28 50 4F 52 54 20 23 32 29 3A 0D 20 20 20 |S (PORT #2):. | 00000A90: CC C5 C6 D4 2F C6 C9 D2 C5 20 20 2D 20 52 4F 54 |..../.... - ROT| 00000AA0: 41 54 45 20 4C 45 46 54 20 39 30 20 44 45 47 52 |ATE LEFT 90 DEGR| 00000AB0: 45 45 53 0D 20 20 20 D2 C9 C7 C8 D4 2F C6 C9 D2 |EES. ...../...| 00000AC0: C5 20 2D 20 52 4F 54 41 54 45 20 52 49 47 48 54 |. - ROTATE RIGHT| 00000AD0: 20 39 30 20 44 45 47 52 45 45 53 0D 20 20 20 CC | 90 DEGREES. .| 00000AE0: C5 C6 D4 20 20 20 20 20 20 20 2D 20 53 48 49 46 |... - SHIF| 00000AF0: 54 20 4C 45 46 54 20 31 20 42 4C 4F 43 4B 0D 20 |T LEFT 1 BLOCK. | 00000B00: 20 20 D2 C9 C7 C8 D4 20 20 20 20 20 20 2D 20 53 | ..... - S| 00000B10: 48 49 46 54 20 52 49 47 48 54 20 31 20 42 4C 4F |HIFT RIGHT 1 BLO| 00000B20: 43 4B 0D 20 20 20 C4 CF D7 CE 2F C6 C9 D2 C5 20 |CK. ..../.... | 00000B30: 20 2D 20 44 52 4F 50 20 53 48 41 50 45 20 53 54 | - DROP SHAPE ST| 00000B40: 52 41 49 47 48 54 0D 20 20 20 20 20 20 20 20 20 |RAIGHT. | 00000B50: 20 20 20 20 20 20 20 44 4F 57 4E 0D 20 20 20 20 | DOWN. | 00000B60: 20 D4 4F 20 47 45 54 20 54 48 45 20 53 48 41 50 | .O GET THE SHAP| 00000B70: 45 20 54 4F 20 49 54 53 20 44 45 53 49 52 45 44 |E TO ITS DESIRED| 00000B80: 0D 44 45 53 54 49 4E 41 54 49 4F 4E 20 54 48 45 |.DESTINATION THE| 00000B90: 20 50 4C 41 59 45 52 20 43 41 4E 3A 20 20 52 4F | PLAYER CAN: RO| 00000BA0: 54 41 54 45 20 54 48 45 0D 53 48 41 50 45 20 39 |TATE THE.SHAPE 9| 00000BB0: 30 20 44 45 47 52 45 45 53 20 45 49 54 48 45 52 |0 DEGREES EITHER| 00000BC0: 20 54 4F 20 54 48 45 20 4C 45 46 54 20 4F 52 0D | TO THE LEFT OR.| 00000BD0: 52 49 47 48 54 3B 20 53 48 49 46 54 20 54 48 45 |RIGHT; SHIFT THE| 00000BE0: 20 53 48 41 50 45 20 4C 45 46 54 20 4F 52 20 52 | SHAPE LEFT OR R| 00000BF0: 49 47 48 54 20 31 0D 42 4C 4F 43 4B 20 41 54 20 |IGHT 1.BLOCK AT | 00000C00: 41 20 54 49 4D 45 3B 20 57 41 49 54 20 55 4E 54 |A TIME; WAIT UNT| 00000C10: 49 4C 20 54 48 45 20 53 48 41 50 45 0D 46 41 4C |IL THE SHAPE.FAL| 00000C20: 4C 53 20 46 52 45 45 4C 59 3B 20 4F 52 20 46 4F |LS FREELY; OR FO| 00000C30: 52 43 45 20 41 20 46 41 4C 4C 20 42 59 0D 44 52 |RCE A FALL BY.DR| 00000C40: 4F 50 50 49 4E 47 20 49 54 20 53 54 52 41 49 47 |OPPING IT STRAIG| 00000C50: 48 54 20 44 4F 57 4E 2E 20 20 D7 48 45 4E 20 41 |HT DOWN. .HEN A| 00000C60: 20 4C 49 4E 45 0D 48 41 53 20 42 45 45 4E 20 43 | LINE.HAS BEEN C| 00000C70: 4F 4D 50 4C 45 54 45 44 2C 20 54 48 41 54 20 4C |OMPLETED, THAT L| 00000C80: 49 4E 45 20 57 49 4C 4C 0D 44 49 53 41 50 50 45 |INE WILL.DISAPPE| 00000C90: 41 52 20 43 41 55 53 49 4E 47 20 41 4C 4C 20 54 |AR CAUSING ALL T| 00000CA0: 48 45 20 42 4C 4F 43 4B 53 20 41 42 4F 56 45 0D |HE BLOCKS ABOVE.| 00000CB0: 49 54 20 54 4F 20 43 4F 4D 45 20 43 52 41 53 48 |IT TO COME CRASH| 00000CC0: 49 4E 47 20 44 4F 57 4E 20 49 4E 54 4F 20 49 54 |ING DOWN INTO IT| 00000CD0: 53 0D 50 4C 41 43 45 2E 20 20 D4 48 49 53 20 57 |S.PLACE. .HIS W| 00000CE0: 49 4C 4C 20 4C 4F 57 45 52 20 54 48 45 20 48 45 |ILL LOWER THE HE| 00000CF0: 49 47 48 54 20 4F 46 0D 54 48 45 20 42 4C 4F 43 |IGHT OF.THE BLOC| 00000D00: 4B 53 2C 20 54 48 55 53 20 4B 45 45 50 49 4E 47 |KS, THUS KEEPING| 00000D10: 20 54 48 45 20 47 41 4D 45 20 42 4F 58 0D 46 52 | THE GAME BOX.FR| 00000D20: 4F 4D 20 46 49 4C 4C 49 4E 47 20 55 50 2E 0D 20 |OM FILLING UP.. | 00000D30: 20 20 20 20 C4 49 53 50 4C 41 59 45 44 20 4F 4E | .ISPLAYED ON| 00000D40: 20 54 48 45 20 4C 4F 57 45 52 20 52 49 47 48 54 | THE LOWER RIGHT| 00000D50: 0D 50 4F 52 54 49 4F 4E 20 4F 46 20 54 48 45 20 |.PORTION OF THE | 00000D60: 47 41 4D 45 20 53 43 52 45 45 4E 20 41 52 45 20 |GAME SCREEN ARE | 00000D70: 54 48 45 0D 53 43 4F 52 45 2C 20 54 48 45 20 4E |THE.SCORE, THE N| 00000D80: 55 4D 42 45 52 20 4F 46 20 4C 49 4E 45 53 20 43 |UMBER OF LINES C| 00000D90: 4F 4D 50 4C 45 54 45 44 2C 0D 41 4E 44 20 54 48 |OMPLETED,.AND TH| 00000DA0: 45 20 4C 45 56 45 4C 2E 20 20 D3 43 4F 52 49 4E |E LEVEL. .CORIN| 00000DB0: 47 20 49 53 20 53 49 4D 50 4C 45 2E 20 20 C1 54 |G IS SIMPLE. .T| 00000DC0: 0D 4C 45 56 45 4C 20 31 20 45 41 43 48 20 43 4F |.LEVEL 1 EACH CO| 00000DD0: 4D 50 4C 45 54 45 44 20 4C 49 4E 45 20 49 53 20 |MPLETED LINE IS | 00000DE0: 57 4F 52 54 48 20 35 0D 50 4F 49 4E 54 53 2E 20 |WORTH 5.POINTS. | 00000DF0: 20 C6 4F 52 20 45 56 45 52 59 20 4F 54 48 45 52 | .OR EVERY OTHER| 00000E00: 20 4C 45 56 45 4C 20 54 48 45 0D 56 41 4C 55 45 | LEVEL THE.VALUE| 00000E10: 20 4F 46 20 45 41 43 48 20 43 4F 4D 50 4C 45 54 | OF EACH COMPLET| 00000E20: 45 44 20 4C 49 4E 45 20 49 53 20 35 20 4D 4F 52 |ED LINE IS 5 MOR| 00000E30: 45 0D 54 48 41 4E 20 54 48 45 20 50 52 45 56 49 |E.THAN THE PREVI| 00000E40: 4F 55 53 20 4C 45 56 45 4C 2E 20 20 D4 48 45 20 |OUS LEVEL. .HE | 00000E50: 50 4C 41 59 45 52 0D 53 54 41 52 54 53 20 41 54 |PLAYER.STARTS AT| 00000E60: 20 4C 45 56 45 4C 20 31 20 41 4E 44 20 47 4F 45 | LEVEL 1 AND GOE| 00000E70: 53 20 55 50 20 41 20 4E 45 57 0D 4C 45 56 45 4C |S UP A NEW.LEVEL| 00000E80: 20 41 46 54 45 52 20 43 4F 4D 50 4C 45 54 49 4E | AFTER COMPLETIN| 00000E90: 47 20 31 35 20 4C 49 4E 45 53 2E 20 20 C1 0D 42 |G 15 LINES. ..B| 00000EA0: 45 4C 4C 20 54 4F 4E 45 20 57 49 4C 4C 20 53 4F |ELL TONE WILL SO| 00000EB0: 55 4E 44 20 33 20 54 49 4D 45 53 20 54 4F 0D 49 |UND 3 TIMES TO.I| 00000EC0: 4E 44 49 43 41 54 45 20 54 48 41 54 20 41 20 4E |NDICATE THAT A N| 00000ED0: 45 57 20 4C 45 56 45 4C 20 48 41 53 20 42 45 45 |EW LEVEL HAS BEE| 00000EE0: 4E 0D 52 45 41 43 48 45 44 2E 0D 20 20 20 20 20 |N.REACHED.. | 00000EF0: C4 49 53 50 4C 41 59 45 44 20 4F 4E 20 54 48 45 |.ISPLAYED ON THE| 00000F00: 20 4C 45 46 54 2D 4D 4F 53 54 20 50 4F 52 54 49 | LEFT-MOST PORTI| 00000F10: 4F 4E 0D 4F 46 20 54 48 45 20 47 41 4D 45 20 53 |ON.OF THE GAME S| 00000F20: 43 52 45 45 4E 20 49 4E 20 59 45 4C 4C 4F 57 20 |CREEN IN YELLOW | 00000F30: 49 53 20 54 48 45 0D 27 4D 41 58 49 4D 55 4D 20 |IS THE.'MAXIMUM | 00000F40: 48 45 49 47 48 54 20 4C 49 4E 45 20 4D 41 52 4B |HEIGHT LINE MARK| 00000F50: 45 52 27 2E 20 20 D4 48 49 53 0D 4C 49 54 54 4C |ER'. .HIS.LITTL| 00000F60: 45 20 41 4E 49 4D 41 54 49 4E 47 20 41 52 52 4F |E ANIMATING ARRO| 00000F70: 57 20 50 4F 49 4E 54 53 20 54 4F 20 54 48 45 0D |W POINTS TO THE.| 00000F80: 43 55 54 4F 46 46 20 4C 49 4E 45 20 46 4F 52 20 |CUTOFF LINE FOR | 00000F90: 54 48 45 20 53 48 41 50 45 53 3A 20 20 41 20 42 |THE SHAPES: A B| 00000FA0: 4C 4F 43 4B 0D 52 45 41 43 48 49 4E 47 20 54 48 |LOCK.REACHING TH| 00000FB0: 49 53 20 48 45 49 47 48 54 20 4F 52 20 41 42 4F |IS HEIGHT OR ABO| 00000FC0: 56 45 20 57 49 4C 4C 0D 52 45 53 55 4C 54 20 49 |VE WILL.RESULT I| 00000FD0: 4E 20 54 48 45 20 54 45 52 4D 49 4E 41 54 49 4F |N THE TERMINATIO| 00000FE0: 4E 20 4F 46 20 54 48 45 20 47 41 4D 45 2E 0D 20 |N OF THE GAME.. | 00000FF0: 20 20 20 20 C4 55 52 49 4E 47 20 54 48 45 20 50 | .URING THE P| 00001000: 52 4F 47 52 45 53 53 20 4F 46 20 54 48 45 20 47 |ROGRESS OF THE G| 00001010: 41 4D 45 0D 54 48 45 20 50 4C 41 59 45 52 20 48 |AME.THE PLAYER H| 00001020: 41 53 20 53 45 56 45 52 41 4C 20 4F 54 48 45 52 |AS SEVERAL OTHER| 00001030: 20 4F 50 54 49 4F 4E 53 0D 57 48 49 43 48 20 41 | OPTIONS.WHICH A| 00001040: 52 45 20 44 49 53 50 4C 41 59 45 44 20 4F 4E 20 |RE DISPLAYED ON | 00001050: 54 48 45 20 4D 49 44 44 4C 45 20 52 49 47 48 54 |THE MIDDLE RIGHT| 00001060: 0D 50 4F 52 54 49 4F 4E 20 4F 46 20 54 48 45 20 |.PORTION OF THE | 00001070: 47 41 4D 45 20 53 43 52 45 45 4E 2E 20 20 D4 48 |GAME SCREEN. .H| 00001080: 45 53 45 0D 4F 50 54 49 4F 4E 53 20 41 52 45 3A |ESE.OPTIONS ARE:| 00001090: 0D 20 20 20 C6 31 20 2D 20 53 54 41 52 54 20 41 |. .1 - START A| 000010A0: 20 4E 45 57 20 47 41 4D 45 0D 20 20 20 C6 33 20 | NEW GAME. .3 | 000010B0: 2D 20 50 41 55 53 45 20 54 48 45 20 47 41 4D 45 |- PAUSE THE GAME| 000010C0: 2E 20 D0 52 45 53 53 49 4E 47 20 C6 33 0D 20 20 |. .RESSING .3. | 000010D0: 20 20 20 20 20 20 57 49 4C 4C 20 52 45 53 55 4D | WILL RESUM| 000010E0: 45 20 47 41 4D 45 20 50 4C 41 59 2E 0D 20 20 20 |E GAME PLAY.. | 000010F0: C6 35 20 2D 20 51 55 49 54 20 54 48 45 20 43 55 |.5 - QUIT THE CU| 00001100: 52 52 45 4E 54 20 47 41 4D 45 20 41 4E 44 0D 20 |RRENT GAME AND. | 00001110: 20 20 20 20 20 20 20 52 45 54 55 52 4E 20 54 4F | RETURN TO| 00001120: 20 54 48 45 20 4D 41 49 4E 20 4F 50 54 49 4F 4E | THE MAIN OPTION| 00001130: 53 0D 20 20 20 20 20 20 20 20 4D 45 4E 55 2E 0D |S. MENU..| 00001140: 20 20 20 20 20 D4 4F 20 45 58 49 54 20 D2 CF D4 | .O EXIT ...| 00001150: C1 D4 C9 CF CE D3 21 20 53 49 4D 50 4C 59 20 54 |......! SIMPLY T| 00001160: 55 52 4E 20 54 48 45 0D 43 4F 4D 50 55 54 45 52 |URN THE.COMPUTER| 00001170: 20 CF C6 C6 2E 0D 1A | ...... |
DOCUMENTATION FOR ROTATIONS!..NAME: DAN
E LUKE APPALSAMMY.ADDRESS: APT. D-24, 1
80 WALLACE ROAD,. NASHVILLE, TN
37211..PHONE #: (615) 333-1029.GAME TI
TLE: ROTATIONS!.DATE: JULY 25, 1989..P
ROGRAM REQUIREMENTS: COMMODORE 64,.DISK
OR TAPE DRIVE, JOYSTICK OPTIONAL...
THIS GAME IS DEDICATED AND.COMMITTED TO
MY LORD AND SAVIOR, JESUS.CHRIST....WHA
T IS "ROTATIONS!"?. ROTATIONS! IS AN
ARCADE STYLE GAME.THAT CALLS FOR FAST T
HINKING. ALTHOUGH.THE OBJECT OF THE GAME
IS SIMPLE IT.PROMISES TO TAKE EVEN THE
MOST SKILLFUL.PLAYER TO HIS OR HER LIMIT
S. THE OBJECT.OF ROTATIONS! IS TO PREVEN
T THE GAME.BOX, THE LEFT PORTION OF THE
SCREEN.OUTLINED IN BLUE CHARACTERS, FROM
.FILLING UP WITH THE FALLING SHAPES..SEV
EN SHAPES WILL FALL RANDOMLY ONE AT.A TI
ME FROM THE TOP OF THE GAME BOX..THE PLA
YER HAS TO MANIPULATE THE SHAPES.SO THAT
THEY FORM COMPLETE HORIZONTAL.LINES. A
COMPLETED LINE IS A LINE.THAT HAS BLOCK
S FROM THE LEFT BORDER TO.THE RIGHT BORD
ER OF THE GAME BOX WITH.NO SPACES IN BET
WEEN. POINTS ARE.AWARDED TO THE PLAYER
FOR EVERY LINE.THAT IS COMPLETED. AFTER
EVERY.COMPLETED LINE THE SHAPES WILL FA
LL AT.A FASTER RATE EVENTUALLY BECOMING.
IMPOSSIBLE TO MANIPULATE, THUS FILLING.U
P THE GAME BOX. WHEN THIS HAPPENS A.MES
SAGE WILL INDICATE THAT THE GAME HAS.END
ED...HOW TO PLAY "ROTATIONS!". TO LO
AD THE GAME TYPE:. LOAD "ROTATIO
NS!",8. AFTER THE PROGRAM IS FINISHE
D.LOADING TYPE:. RUN. UPON R
UNNING ROTATIONS!, THE GAME.WILL DEFAULT
TO THE 'EASIEST' SKILL.LEVEL. THERE AR
E, HOWEVER, 27.DIFFERENT SKILL LEVEL COM
BINATIONS. AN.'OPTIONS MENU' WILL BE DI
SPLAYED FROM.WHICH THE PLAYER MAY ALTER
THE SETTINGS.OF THE GAME. THE MENU IS A
S FOLLOWS:. F1 - ALTER THE INITIAL SP
EED AT. WHICH THE SHAPES FALL.
THIS. HAS 3 SETTINGS: SLOW,.
MODERATE, AND FAST. DEFAULT:.
SLOW.. F3 - ALTER THE MAXIMUM LI
NE HEIGHT. (DISCUSSED BELOW). T
HIS HAS 3. SETTINGS: 11, 15, AND
19.. DEFAULT: 19.. F5 - ALT
ER THE CONTROL DEVICE. THIS. WIL
L TELL THE GAME WHETHER THE. SHA
PES ARE BEING CONTROLLED. USING
THE KEYBOARD OR A. JOYSTICK. DE
FAULT: KEYBOARD.. F7 - ALTER THE SCR
EEN WIDTH--THE. WIDTH OF THE GAM
E BOX. THIS. HAS 3 SETTINGS: 8
, 12, 16.. DEFAULT: 16.. SPACE
- PRESSING THE SPACE BAR WILL. T
AKE THE PLAYER TO THE GAME. SCRE
EN.. THE SHAPES IN ROTATIONS! CAN BE
.MANIPULATED BY USING EITHER THE.KEYBOAR
D OR A JOYSTICK..KEYBOARD CONTROLS:. U
- ROTATE LEFT 90 DEGREES. O - ROT
ATE RIGHT 90 DEGREES. J - SHIFT LEFT
1 BLOCK. L - SHIFT RIGHT 1 BLOCK. S
PACE - DROP SHAPE STRAIGHT DOWN.JOYSTICK
CONTROLS (PORT #2):. LEFT/FIRE - ROT
ATE LEFT 90 DEGREES. RIGHT/FIRE - ROTA
TE RIGHT 90 DEGREES. LEFT - SHIF
T LEFT 1 BLOCK. RIGHT - SHIFT RIG
HT 1 BLOCK. DOWN/FIRE - DROP SHAPE ST
RAIGHT. DOWN. TO GET
THE SHAPE TO ITS DESIRED.DESTINATION THE
PLAYER CAN: ROTATE THE.SHAPE 90 DEGREE
S EITHER TO THE LEFT OR.RIGHT; SHIFT THE
SHAPE LEFT OR RIGHT 1.BLOCK AT A TIME;
WAIT UNTIL THE SHAPE.FALLS FREELY; OR FO
RCE A FALL BY.DROPPING IT STRAIGHT DOWN.
WHEN A LINE.HAS BEEN COMPLETED, THAT L
INE WILL.DISAPPEAR CAUSING ALL THE BLOCK
S ABOVE.IT TO COME CRASHING DOWN INTO IT
S.PLACE. THIS WILL LOWER THE HEIGHT OF.
THE BLOCKS, THUS KEEPING THE GAME BOX.FR
OM FILLING UP.. DISPLAYED ON THE LOW
ER RIGHT.PORTION OF THE GAME SCREEN ARE
THE.SCORE, THE NUMBER OF LINES COMPLETED
,.AND THE LEVEL. SCORING IS SIMPLE. AT
.LEVEL 1 EACH COMPLETED LINE IS WORTH 5.
POINTS. FOR EVERY OTHER LEVEL THE.VALUE
OF EACH COMPLETED LINE IS 5 MORE.THAN T
HE PREVIOUS LEVEL. THE PLAYER.STARTS AT
LEVEL 1 AND GOES UP A NEW.LEVEL AFTER C
OMPLETING 15 LINES. A.BELL TONE WILL SO
UND 3 TIMES TO.INDICATE THAT A NEW LEVEL
HAS BEEN.REACHED.. DISPLAYED ON THE
LEFT-MOST PORTION.OF THE GAME SCREEN IN
YELLOW IS THE.'MAXIMUM HEIGHT LINE MARK
ER'. THIS.LITTLE ANIMATING ARROW POINTS
TO THE.CUTOFF LINE FOR THE SHAPES: A B
LOCK.REACHING THIS HEIGHT OR ABOVE WILL.
RESULT IN THE TERMINATION OF THE GAME..
DURING THE PROGRESS OF THE GAME.THE
PLAYER HAS SEVERAL OTHER OPTIONS.WHICH A
RE DISPLAYED ON THE MIDDLE RIGHT.PORTION
OF THE GAME SCREEN. THESE.OPTIONS ARE:
. F1 - START A NEW GAME. F3 - PAUSE
THE GAME. PRESSING F3. WILL RESUM
E GAME PLAY.. F5 - QUIT THE CURRENT GA
ME AND. RETURN TO THE MAIN OPTION
S. MENU.. TO EXIT ROTATIONS!
SIMPLY TURN THE.COMPUTER OFF...
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