_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

FINAL FIGHT NOTE

FILE INFORMATION

FILENAME(S): FINAL FIGHT NOTE

FILE TYPE(S): PRG

FILE SIZE: 637b

FIRST SEEN: 2025-11-30 16:10:17

APPEARS ON: 5 disk(s)

FILE HASH

2d22c86e4494ac32a56282d7892cb2c4c3688f2b2d949590ca1b927c12f38ec5

FOUND ON DISKS (5 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
LEGEND NEI FINAL FIGHT NOTE PRG BrainSkull, Sammlung 3 0 DOWNLOAD FILE
TALENTED RULERZ FINAL FIGHT NOTE PRG High Voltage Complete C64 Collection, Markus Merz 23 4 DOWNLOAD FILE
LEGEND NEI FINAL FIGHT NOTE PRG High Voltage Complete C64 Collection, Jonathan, Markus Merz 3 0 DOWNLOAD FILE
THE SHARKS FINAL FIGHT NOTE PRG Jonathan 3 0 DOWNLOAD FILE
LEGEND NEI FINAL FIGHT NOTE PRG Icebreaker 3 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

> DETECTED: COMMODORE BASIC PROGRAM (LOAD ADDRESS $0801)

00000000: 01 08 10 08 0A 00 99 22  05 93 22 3A 9B 31 31 AB  |......."..":.11.|
00000010: 00 2C 08 0B 00 51 55 49  43 4B 20 A8 45 20 A4 20  |.,...QUICK .E . |
00000020: 46 49 4E 41 4C 20 46 49  47 48 54 21 00 32 08 0C  |FINAL FIGHT!.2..|
00000030: 00 2E 00 55 08 0D 00 A4  20 A1 20 4F 42 4A 45 43  |...U.... . OBJEC|
00000040: 54 53 20 57 41 4C 4B 20  91 20 45 49 54 48 45 52  |TS WALK . EITHER|
00000050: 20 53 49 44 45 00 75 08  0E 00 4F 46 20 54 48 45  | SIDE.u...OF THE|
00000060: 4D 20 AF 20 48 49 54 20  46 49 52 45 2E 20 A4 20  |M . HIT FIRE. . |
00000070: 54 48 52 4F 57 00 90 08  0F 00 4F 50 50 91 45 4E  |THROW.....OPP.EN|
00000080: 54 20 57 41 4C 4B 20 B5  4F 20 48 49 4D 2C 20 A7  |T WALK .O HIM, .|
00000090: 00 AC 08 10 00 48 4F 4C  44 20 44 4F 57 4E 20 54  |.....HOLD DOWN T|
000000A0: 48 45 20 42 55 54 A4 4E  20 AF 20 A7 00 D2 08 11  |HE BUT.N . .....|
000000B0: 00 52 4F 54 41 54 45 20  53 54 49 43 4B 20 49 4E  |.ROTATE STICK IN|
000000C0: 20 41 20 43 49 52 43 55  4C 41 52 20 4D 4F 54 49  | A CIRCULAR MOTI|
000000D0: 91 2E 00 F4 08 12 00 A4  20 55 53 45 20 41 4E 20  |........ USE AN |
000000E0: 4F 42 4A 45 43 54 20 4A  55 53 54 20 48 49 54 20  |OBJECT JUST HIT |
000000F0: 46 49 52 45 00 18 09 13  00 52 41 50 49 44 4C 59  |FIRE.....RAPIDLY|
00000100: 2E 20 50 B0 54 20 31 20  81 20 50 4C 41 59 45 52  |. P.T 1 . PLAYER|
00000110: 20 31 2C 20 50 B0 54 32  00 3C 09 14 00 81 20 50  | 1, P.T2.<.... P|
00000120: 4C 59 52 20 32 2C 20 46  49 52 45 20 91 20 31 20  |LYR 2, FIRE . 1 |
00000130: 81 20 31 50 4C 59 52 20  47 41 4D 45 00 60 09 15  |. 1PLYR GAME.`..|
00000140: 00 41 4C 53 4F 20 54 48  45 52 45 20 57 41 53 20  |.ALSO THERE WAS |
00000150: 41 20 53 4D 41 4C 4C 20  47 4C 49 54 43 48 20 91  |A SMALL GLITCH .|
00000160: 00 7F 09 16 00 54 48 45  20 45 4C 45 56 41 A4 52  |.....THE ELEVA.R|
00000170: 20 4C 45 56 45 4C 2C 20  8B 20 59 4F 55 20 A1 00  | LEVEL, . YOU ..|
00000180: A3 09 17 00 53 54 55 43  4B 20 41 54 20 54 48 45  |....STUCK AT THE|
00000190: 20 80 20 4A 55 53 54 20  48 49 54 20 43 42 4D 20  | . JUST HIT CBM |
000001A0: 4B 45 59 00 C1 09 18 00  A4 20 41 44 56 41 4E 43  |KEY...... ADVANC|
000001B0: 45 20 A4 20 54 48 45 20  82 20 4C 45 56 45 4C 2E  |E . THE . LEVEL.|
000001C0: 2E 00 E7 09 19 00 54 48  49 53 20 49 53 20 A8 20  |......THIS IS . |
000001D0: 41 20 43 52 41 43 4B 20  42 55 47 20 42 55 54 20  |A CRACK BUG BUT |
000001E0: 53 45 45 4D 53 20 A4 00  0D 0A 1A 00 42 45 20 41  |SEEMS ......BE A|
000001F0: 4E 20 4E 54 53 43 20 42  55 47 2E 2E 2E 20 4E 4F  |N NTSC BUG... NO|
00000200: 20 42 49 47 20 44 45 41  4C 20 26 20 A8 00 34 0A  | BIG DEAL & ..4.|
00000210: 1B 00 57 B0 54 48 20 54  48 45 20 54 49 4D 45 20  |..W.TH THE TIME |
00000220: A4 20 52 45 50 41 43 4B  20 45 56 45 52 59 54 48  |. REPACK EVERYTH|
00000230: 49 4E 47 2E 00 58 0A 1C  00 8F 45 4D 42 45 52 20  |ING..X....EMBER |
00000240: 54 4F 20 54 55 52 4E 20  4F 4E 20 4C 49 56 45 53  |TO TURN ON LIVES|
00000250: 2B 20 49 46 20 59 4F 55  00 7A 0A 1D 00 B5 80 20  |+ IF YOU.z..... |
00000260: A4 20 55 53 45 20 54 48  45 20 31 20 48 49 54 20  |. USE THE 1 HIT |
00000270: 54 52 41 49 4E 45 52 21  21 21 00 00 00           |TRAINER!!!...   |
......."..":.11..,...QUICK .E . FINAL FI
GHT!.2.....U.... . OBJECTS WALK . EITHER
 SIDE.U...OF THEM . HIT FIRE. . THROW...
..OPP.ENT WALK .O HIM, ......HOLD DOWN T
HE BUT.N . ..R...ROTATE STICK IN A CIRCU
LAR MOTI........ USE AN OBJECT JUST HIT 
FIRE.....RAPIDLY. P.T 1 . PLAYER 1, P.T2
.<.... PLYR 2, FIRE . 1 . 1PLYR GAME.`..
.ALSO THERE WAS A SMALL GLITCH .....THE
 ELEVA.R LEVEL, . YOU ......STUCK AT THE
 . JUST HIT CBM KEY.A.... ADVANCE . THE 
. LEVEL.......THIS IS . A CRACK BUG BUT 
SEEMS ......BE AN NTSC BUG... NO BIG DEA
L & ..4...W.TH THE TIME . REPACK EVERYTH
ING..X....EMBER TO TURN ON LIVES+ IF YOU
.Z..... . USE THE 1 HIT TRAINER!!!...
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