_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

HEIST          D

FILE INFORMATION

FILENAME(S): HEIST          D

FILE TYPE(S): SEQ

FILE SIZE: 5.6K

FIRST SEEN: 2025-11-30 18:12:26

APPEARS ON: 2 disk(s)

FILE HASH

2d4cb101d43fd8fe950c4b273fe35d75a6843adce47b049fc1024b7532fc8610

FOUND ON DISKS (2 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
WAREZ DOCS 1 6 HEIST          D SEQ Sailor, Ganheden 28 0 DOWNLOAD FILE
DATARICH HEIST          D SEQ Sailor, Ganheden 14 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000D90: 47 52 41 48 41 4D 0D 20  20 20 20 20 43 52 41 43  |GRAHAM.     CRAC|
00000DA0: 4B 45 52 53 20 41 52 45  20 41 54 20 54 48 45 20  |KERS ARE AT THE |
00000DB0: 54 4F 50 20 4F 46 20 54  48 45 20 53 43 52 45 45  |TOP OF THE SCREE|
00000DC0: 4E 2E 0D 0D 20 20 20 20  20 D4 48 45 20 43 4C 4F  |N...     .HE CLO|
00000DD0: 43 4B 20 44 49 53 50 4C  41 59 53 20 54 48 45 20  |CK DISPLAYS THE |
00000DE0: 54 49 4D 45 20 52 45 4D  41 49 4E 49 4E 47 20 54  |TIME REMAINING T|
00000DF0: 4F 20 54 41 4B 45 20 54  48 45 20 4E 45 58 54 20  |O TAKE THE NEXT |
00000E00: 41 52 54 20 4F 52 20 4B  45 59 2E 0D 20 20 20 20  |ART OR KEY..    |
00000E10: 20 D4 48 45 20 43 4C 4F  43 4B 20 52 45 53 45 54  | .HE CLOCK RESET|
00000E20: 53 20 57 49 54 48 20 41  52 54 20 41 4E 44 20 4B  |S WITH ART AND K|
00000E30: 45 59 53 2E 20 54 48 45  52 45 20 49 53 20 41 20  |EYS. THERE IS A |
00000E40: 54 57 4F 20 4D 49 4E 55  54 45 20 4C 49 4D 49 54  |TWO MINUTE LIMIT|
00000E50: 20 49 4E 0D 20 20 20 20  20 4C 45 56 45 4C 20 4F  | IN.     LEVEL O|
00000E60: 4E 45 2C 20 4F 4E 45 20  41 4E 44 20 41 20 48 41  |NE, ONE AND A HA|
00000E70: 4C 46 20 49 4E 20 4C 45  56 45 4C 20 54 57 4F 2C  |LF IN LEVEL TWO,|
00000E80: 20 41 4E 44 20 4F 4E 45  20 4D 49 4E 55 54 45 20  | AND ONE MINUTE |
00000E90: 49 4E 20 4C 45 56 45 4C  0D 20 20 20 20 20 54 48  |IN LEVEL.     TH|
00000EA0: 52 45 45 2E 0D 20 20 20  20 20 C5 56 45 52 59 20  |REE..     .VERY |
00000EB0: 47 41 4D 45 20 48 41 53  20 54 48 52 45 45 20 47  |GAME HAS THREE G|
00000EC0: 52 41 48 41 4D 20 43 52  41 43 4B 45 52 53 2E 20  |RAHAM CRACKERS. |
00000ED0: D4 48 45 20 47 41 4D 45  20 45 4E 44 53 20 57 48  |.HE GAME ENDS WH|
00000EE0: 45 4E 20 59 4F 55 20 52  55 4E 20 4F 55 54 0D 20  |EN YOU RUN OUT. |
00000EF0: 20 20 20 20 4F 46 20 47  52 41 48 41 4D 20 43 52  |    OF GRAHAM CR|
00000F00: 41 43 4B 45 52 53 2E 20  45 58 54 52 41 20 47 52  |ACKERS. EXTRA GR|
00000F10: 41 48 41 4D 20 43 52 41  43 4B 45 52 53 20 41 52  |AHAM CRACKERS AR|
00000F20: 45 20 41 57 41 52 44 45  44 20 41 54 20 31 30 2C  |E AWARDED AT 10,|
00000F30: 30 30 30 2C 0D 20 20 20  20 20 33 30 2C 30 30 30  |000,.     30,000|
00000F40: 20 41 4E 44 20 35 30 2C  30 30 30 20 50 4F 49 4E  | AND 50,000 POIN|
00000F50: 54 53 2E 0D 20 20 20 20  20 D3 43 4F 52 49 4E 47  |TS..     .CORING|
00000F60: 0D 20 20 20 20 20 CB 45  59 53 20 2D 20 35 30 20  |.     .EYS - 50 |
00000F70: 50 4C 55 53 20 54 49 4D  45 20 52 45 4D 41 49 4E  |PLUS TIME REMAIN|
00000F80: 49 4E 47 0D 20 20 20 20  20 C1 52 54 20 2D 20 31  |ING.     .RT - 1|
00000F90: 35 30 20 50 4C 55 53 20  54 49 4D 45 20 52 45 4D  |50 PLUS TIME REM|
00000FA0: 41 49 4E 49 4E 47 0D 20  20 20 20 20 C4 4F 4F 52  |AINING.     .OOR|
00000FB0: 53 20 2D 20 32 35 30 0D  20 20 20 20 20 CF 42 53  |S - 250.     .BS|
00000FC0: 54 41 43 4C 45 53 20 41  4E 44 20 4D 4F 56 45 4D  |TACLES AND MOVEM|
00000FD0: 45 4E 54 20 42 45 54 57  45 45 4E 20 46 4C 4F 4F  |ENT BETWEEN FLOO|
00000FE0: 52 53 0D 0D 20 20 20 20  20 C1 4C 41 52 4D 53 20  |RS..     .LARMS |
00000FF0: 43 4F 4D 45 20 49 4E 20  4D 41 4E 59 20 53 48 41  |COME IN MANY SHA|
00001000: 50 45 53 20 41 4E 44 20  53 49 5A 45 53 2E 20 C3  |PES AND SIZES. .|
00001010: 4F 4F 52 44 49 4E 41 54  49 4F 4E 20 49 53 20 52  |OORDINATION IS R|
00001020: 45 51 55 49 52 45 44 20  54 4F 0D 20 20 20 20 20  |EQUIRED TO.     |
00001030: 41 56 4F 49 44 20 54 48  45 20 41 4C 41 52 4D 53  |AVOID THE ALARMS|
00001040: 20 57 48 49 43 48 20 57  49 4C 4C 20 45 4C 49 4D  | WHICH WILL ELIM|
00001050: 49 4E 41 54 45 20 47 52  41 48 41 4D 20 43 52 41  |INATE GRAHAM CRA|
00001060: 43 4B 45 52 53 2E 0D 0D  20 20 20 20 20 20 20 20  |CKERS...        |
00001070: 20 20 20 20 20 20 D7 41  4C 4C 53 20 C2 4C 4F 43  |      .ALLS .LOC|
00001080: 4B 20 D0 41 53 53 41 47  45 2E 0D 20 20 20 20 20  |K .ASSAGE..     |
00001090: C4 4F 4F 52 53 20 42 4C  4F 43 4B 20 50 41 53 53  |.OORS BLOCK PASS|
000010A0: 41 47 45 20 57 48 45 4E  20 54 48 45 52 45 20 49  |AGE WHEN THERE I|
000010B0: 53 20 4E 4F 20 4B 45 59  2E 20 C5 4C 45 43 54 52  |S NO KEY. .LECTR|
000010C0: 49 43 20 44 4F 4F 52 53  20 41 52 45 20 4C 45 54  |IC DOORS ARE LET|
000010D0: 48 41 4C 2E 0D 0D 20 20  20 20 20 D2 4F 42 4F 54  |HAL...     .OBOT|
000010E0: 20 47 55 41 52 44 53 20  41 52 45 20 44 41 4E 47  | GUARDS ARE DANG|
000010F0: 45 52 4F 55 53 2E 20 D2  4F 56 49 4E 47 20 4D 4F  |EROUS. .OVING MO|
00001100: 4E 49 54 4F 52 53 20 43  41 4E 20 42 45 20 44 49  |NITORS CAN BE DI|
00001110: 53 41 42 4C 45 44 20 41  4E 44 0D 20 20 20 20 20  |SABLED AND.     |
00001120: 45 4C 49 4D 49 4E 41 54  45 44 20 57 49 54 48 20  |ELIMINATED WITH |
00001130: 41 20 4B 45 59 2C 20 42  55 54 20 4B 45 45 50 20  |A KEY, BUT KEEP |
00001140: 49 4E 20 4D 49 4E 44 20  54 48 41 54 20 4B 45 59  |IN MIND THAT KEY|
00001150: 53 20 41 52 45 20 4E 45  45 44 45 44 20 54 4F 0D  |S ARE NEEDED TO.|
00001160: 20 20 20 20 20 55 4E 4C  4F 43 4B 20 44 4F 4F 52  |     UNLOCK DOOR|
00001170: 53 2E 0D 0D 20 20 20 20  20 20 20 20 20 20 20 20  |S...            |
00001180: 20 5F 5F 5F 20 20 20 20  20 20 20 20 20 20 20 20  | ___            |
00001190: 20 20 20 20 20 20 20 5F  5F 5F 0D 20 20 20 20 20  |       ___.     |
000011A0: 20 20 20 20 20 5F 5F 2F  5F 5F 5F 5C 5F 5F 20 20  |     __/___\__  |
000011B0: 20 20 20 20 20 20 20 20  20 20 20 20 20 2F 5F 5F  |             /__|
000011C0: 5F 5C 0D 20 20 20 20 20  5F 5F 5F 5F 5F 5C 5F 5F  |_\.     _____\__|
000011D0: 5F 5F 5F 5F 5F 2F 5F 5F  5F 5F 5F 20 20 20 20 20  |_____/_____     |
000011E0: 5F 5F 5F 5F 5F 21 5F 5F  5F 21 5F 5F 5F 5F 5F 0D  |_____!___!_____.|
000011F0: 0D 20 20 20 20 20 20 4D  4F 4E 49 54 4F 52 53 20  |.      MONITORS |
00001200: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 44 52  |              DR|
00001210: 4F 4E 45 53 0D 20 20 20  20 20 20 20 20 20 20 20  |ONES.           |
00001220: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 5F  |               _|
00001230: 0D 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
00001240: 20 20 20 20 20 20 20 20  20 20 21 5F 21 0D 20 20  |          !_!.  |
00001250: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001260: 20 20 5F 5F 5F 5F 5F 5F  5F 5F 5F 5F 5F 5F 5F 5F  |  ______________|
00001270: 0D 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
00001280: 20 20 20 20 20 20 20 20  53 57 45 45 50 45 52 53  |        SWEEPERS|
00001290: 0D 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
000012A0: 20 20 20 20 20 20 20 20  5F 5F 5F 5F 5F 5F 5F 0D  |        _______.|
000012B0: 0D 20 20 20 20 20 21 21  20 28 29 20 3C 2D 2D 20  |.     !! () <-- |
000012C0: CB 45 59 53 20 55 4E 4C  4F 43 4B 20 41 4E 44 20  |.EYS UNLOCK AND |
000012D0: 4F 50 45 4E 20 44 4F 4F  52 53 0D 0D 0D 20 20 20  |OPEN DOORS...   |
000012E0: 20 20 CA 55 4D 50 20 4F  4E 20 41 4E 44 20 4F 46  |  .UMP ON AND OF|
000012F0: 46 20 54 48 45 20 48 59  44 52 41 55 4C 49 43 20  |F THE HYDRAULIC |
00001300: 4C 49 46 54 53 20 42 59  20 4D 4F 56 49 4E 47 20  |LIFTS BY MOVING |
00001310: 54 48 45 20 4A 4F 59 53  54 49 43 4B 20 49 4E 20  |THE JOYSTICK IN |
00001320: 54 48 45 0D 20 20 20 20  20 44 49 52 45 43 54 49  |THE.     DIRECTI|
00001330: 4F 4E 20 59 4F 55 20 57  41 4E 54 20 47 52 41 48  |ON YOU WANT GRAH|
00001340: 41 4D 20 43 52 41 43 4B  45 52 53 20 54 4F 20 4A  |AM CRACKERS TO J|
00001350: 55 4D 50 20 41 4E 44 20  50 52 45 53 53 20 54 48  |UMP AND PRESS TH|
00001360: 45 20 4A 55 4D 50 20 42  55 54 54 4F 4E 0D 20 20  |E JUMP BUTTON.  |
00001370: 20 20 20 41 54 20 50 52  45 43 49 53 45 4C 59 20  |   AT PRECISELY |
00001380: 54 48 45 20 52 49 47 48  54 20 4D 4F 4D 45 4E 54  |THE RIGHT MOMENT|
00001390: 2E 20 C8 49 4E 54 3A 20  53 4F 4D 45 54 49 4D 45  |. .INT: SOMETIME|
000013A0: 53 20 49 54 20 49 53 20  48 45 4C 50 46 55 4C 20  |S IT IS HELPFUL |
000013B0: 49 46 20 48 45 0D 20 20  20 20 20 53 54 41 4E 44  |IF HE.     STAND|
000013C0: 53 20 4F 4E 20 54 48 45  20 56 45 52 59 20 45 44  |S ON THE VERY ED|
000013D0: 47 45 20 42 45 46 4F 52  45 20 4A 55 4D 50 49 4E  |GE BEFORE JUMPIN|
000013E0: 47 2E 0D 0D 20 20 20 20  20 D7 41 4C 4B 20 55 50  |G...     .ALK UP|
000013F0: 20 54 4F 20 54 48 45 20  48 41 4E 44 52 41 49 4C  | TO THE HANDRAIL|
00001400: 20 4F 46 20 45 53 43 41  4C 41 54 4F 52 2E 20 C1  | OF ESCALATOR. .|
00001410: 4C 4C 20 45 53 43 41 4C  41 54 4F 52 53 20 41 52  |LL ESCALATORS AR|
00001420: 45 20 42 4F 41 52 44 45  44 20 42 59 0D 20 20 20  |E BOARDED BY.   |
00001430: 20 20 4D 4F 56 49 4E 47  20 54 48 45 20 4A 4F 59  |  MOVING THE JOY|
00001440: 53 54 49 43 4B 20 54 4F  20 31 31 20 4F 27 43 4C  |STICK TO 11 O'CL|
00001450: 4F 43 4B 20 4F 52 20 31  20 4F 27 43 4C 4F 43 4B  |OCK OR 1 O'CLOCK|
00001460: 20 50 4F 53 49 53 54 49  4F 4E 20 44 45 50 45 4E  | POSISTION DEPEN|
00001470: 44 49 4E 47 0D 20 20 20  20 20 57 48 49 43 48 20  |DING.     WHICH |
00001480: 44 49 52 45 43 54 49 4F  4E 20 54 48 45 20 45 53  |DIRECTION THE ES|
00001490: 43 41 4C 41 54 4F 52 20  49 53 20 4D 4F 56 49 4E  |CALATOR IS MOVIN|
000014A0: 47 2E 20 D7 41 4C 4B 20  49 4E 20 54 48 45 20 44  |G. .ALK IN THE D|
000014B0: 49 52 45 43 54 49 4F 4E  20 54 48 45 0D 20 20 20  |IRECTION THE.   |
000014C0: 20 20 45 53 43 41 4C 41  54 4F 52 20 49 53 20 4D  |  ESCALATOR IS M|
000014D0: 4F 56 49 4E 47 2E 0D 0D  20 20 20 20 20 D3 54 41  |OVING...     .TA|
000014E0: 4E 44 20 49 4E 20 46 52  4F 4E 54 20 4F 46 20 54  |ND IN FRONT OF T|
000014F0: 48 45 20 45 4C 45 56 41  54 4F 52 2E 20 20 D4 4F  |HE ELEVATOR.  .O|
00001500: 55 43 48 20 54 48 45 20  4E 55 4D 42 45 52 20 31  |UCH THE NUMBER 1|
00001510: 2C 32 2C 20 4F 52 20 33  20 54 4F 20 52 49 44 45  |,2, OR 3 TO RIDE|
00001520: 0D 20 20 20 20 20 54 4F  20 54 48 45 20 44 45 53  |.     TO THE DES|
00001530: 49 52 45 44 20 46 4C 4F  4F 52 2E 0D 20 20 20 20  |IRED FLOOR..    |
00001540: 20 CA 55 4D 50 20 54 4F  20 43 41 54 43 48 20 52  | .UMP TO CATCH R|
00001550: 4F 50 45 2E 20 20 D0 52  45 53 53 20 42 55 54 54  |OPE.  .RESS BUTT|
00001560: 4F 4E 20 30 20 54 4F 20  47 49 56 45 20 4D 4F 56  |ON 0 TO GIVE MOV|
00001570: 45 4D 45 4E 54 20 42 41  43 4B 20 54 4F 20 43 52  |EMENT BACK TO CR|
00001580: 41 43 4B 45 52 53 2E 0D  0D 20 20 20 20 20 D3 50  |ACKERS...     .P|
00001590: 41 43 45 20 42 41 52 20  41 43 54 49 56 41 54 45  |ACE BAR ACTIVATE|
000015A0: 53 20 4D 4F 56 49 4E 47  20 50 4C 41 54 46 4F 52  |S MOVING PLATFOR|
000015B0: 4D 20 53 43 41 46 46 4F  4C 44 49 4E 47 20 57 48  |M SCAFFOLDING WH|
000015C0: 45 4E 20 47 52 41 48 41  4D 20 43 52 41 43 4B 45  |EN GRAHAM CRACKE|
000015D0: 52 53 0D 20 20 20 20 20  49 53 20 53 54 41 4E 44  |RS.     IS STAND|
000015E0: 49 4E 47 20 4F 4E 20 49  54 2E 20 CA 4F 59 53 54  |ING ON IT. .OYST|
000015F0: 49 43 4B 20 4D 4F 56 45  53 20 50 4C 41 54 46 4F  |ICK MOVES PLATFO|
00001600: 52 4D 20 49 4E 20 41 4C  4C 20 44 49 52 45 43 54  |RM IN ALL DIRECT|
00001610: 49 4F 4E 53 2E 20 4A 55  4D 50 0D 20 20 20 20 20  |IONS. JUMP.     |
00001620: 42 55 54 54 4F 4E 20 47  49 56 45 53 20 4D 4F 56  |BUTTON GIVES MOV|
00001630: 45 4D 45 4E 54 20 42 41  43 4B 20 54 4F 20 48 49  |EMENT BACK TO HI|
00001640: 4D 2E 20 C8 49 4E 54 3A  20 C8 45 20 4D 55 53 54  |M. .INT: .E MUST|
00001650: 20 45 4E 54 45 52 20 54  48 49 53 20 52 4F 4F 4D  | ENTER THIS ROOM|
00001660: 20 4E 45 41 52 0D 20 20  20 20 20 54 48 45 20 50  | NEAR.     THE P|
00001670: 4C 41 54 46 4F 52 4D 2E  0D 0D 0D 0D 0D 0D 0D 0D  |LATFORM.........|
.1.65.1.80.1****************************
****************************************
*****.                             DOCS 
BY : DOC'S "R" US.                      
            914 668-3664.     **********
****************************************
***********************..               
                    THE HEIST...     JOI
N FORCES WITH GRAHAM CRACKERS, THE WORLD
'S GREATEST SUPER-HERO, AS.     HE ENTER
S A MUSEUM ON AN ESPIONAGE MISSION HE IS
 TO FIND A MICRO DOT.     CONTAINING TOP
 SECRET INFORMATION. THE DOT IS ATTACHED
 TO ONE OF THE.     PIECES OF ART FOUND 
IN THE 144 ROOMS IN THE MUSEUM. GRAHAM C
RACKERS'.     MISSION IS COMPLETE AFTER 
HE COLLECTS THE LAST PIECE OF ART...    
          LOAD THE HEIST..     INSERT TH
E GAME DISKETTE INTO THE DRIVE AND CLOSE
 THE DOOR. TURN ON.     THE MONITOR AND 
THE COMPUTER TO LOAD THE HEIST. AFTER TH
E HEIST.     LOADS, THE TITLE SCREEN WIL
L DISPLAY, AND A DEMONSTRATION TOUR WILL
.     FOLLOW SHOWING THE ROOMS IN LEVEL 
ONE. THE DISKETTE MUST REMAIN IN.     TH
E DRIVE THROUGHOUT THE ENTIRE GAME...   
           MUSEUM TOUR..     IT IS RECOM
MENDED THAT YOU TAKE THE TOUR OF THE MUS
EUM BEFORE PLAYING.     THE GAME. YOU WI
LL BE ABLE TO SEE THE ROOMS IN GAME LEVE
L ONE AND.     SOME OF THE OBJECTS BEING
 DISCUSSED IN THE INSTRUCTIONS. THE TOUR
.     WILL REPEAT UNTIL A KEY OR SPACE B
AR IS TOUCHED. CONTINUE THE TOUR.     UN
TIL YOU REACH JOYSTICK SELECTION IN THE 
INSTRUCTIONS...     AS YOU LOOK AT THE S
CREEN YOU SEE A CROSS-SECTION OF THE MUS
EUM AND.     GRAHAM CRACKERS, THE SUPER-
HERO..     AS YOU CAN SEE, EACH SCREEN O
F THE MUSEUM HAS THREE FLOORS. GRAHAM.  
   CRACKERS IS RUNNING THROUGH A ROOM ON
 THE SECOND FLOOR. WHEN HE GETS.     TO 
THE END OF THE FIRST ROOM, THE SCREEN CH
ANGES. HE ENTERS THE ROOM.     ON THE SE
CONG FLOOR AND DROPS DOWN TO THE FIRST F
LOOR TO CONTINUE THE.     TOUR. EACH TIM
E THE SCREEN CHANGES GRAHAM CRACKERS ENT
ERS A NEW ROOM.     ON THE SAME FLOOR...
              GAME PLAY..     GRAHAM CRA
CKERS MUST JUMP OVER DANGEROUS ROBOTS AN
D NARROW OPENINGS.     IN THE FLOOR. IF 
HE FALLS THROUGH WITHOUT LANDING ON THE 
FLOOR BELOW,.     HE IS ELIMINATED..    
 GRAHAM CRACKERS WILL NEED KEYS UNLOCK D
OORS. HE COLLECTS ART AND KEYS.     AS H
E RUNS PAST THEM..     LIFTS, ESCALATORS
, ROPES, AND THE ELEVATOR ARE FOUND IN V
ARIOUS.     ROOMS. YOU MUST HELP HIM FIN
D AND USE THESE TO GET TO EACH FLOOR OF.
     THE MUSEUM. SKILLFULLY AVOID VARIOU
S STOMPERS AND ROBOT GUARDS. THE.     DR
ONES, SWEEPERS, AND ROVING MONITORS ARE 
AWAITING GRAHAM CRACKERS IN.     EVERY R
OOM..     AFTER HE COLLECTS ALL ART IN L
EVEL ONE HE ADVANCES TO LEVEL TWO..     
THERE ARE THREE LEVELS TO COMPLETE IN TH
E GAME. THERE ARE 16 SCREENS.     IN EAC
H LEVEL..     THE TOP FIVE SCORES ARE RE
TAINED ON DISK AND DISPLAYED AFTER EACH.
     GAME AND THE TOUR. TYPE THREE INITI
ALS WHEN A BLANK LINE APPEARS.     BESID
E A NEW SCORE. PRESS THE SPACE BAR TO PL
AY...              SELECT JOYSTICK.     
PRESS SPACE BAR TO BEGIN. SELECT THE JOY
STICK YOU ARE USING...              CONT
ROLS..     JOYSTICK MOVES GRAHAM CRACKER
S LEFT/RIGHT AND FROM "ROOM" TO "ROOM.".
.     CRAWL - JOYSTICK DOWN.     JUMP IN
 PLACE - JUMP BUTTON 0.     JUMP LEFT/RI
GHT - JOYSTICK PLUS JUMP BUTTON 0 AT THE
 SAME TIME..     SPACE BAR - START GAME.
     PAUSE GAME - ESC KEY PAUSES GAME. T
OUCH ESC KEY AGAIN TO CANCEL.     PAUSE.
.     QUIET MODE - Q (SOUND ON/OFF) REST
ART GAME - CONTROL-R..              TOP 
OF SCREEN.     YOUR SCORE, REMAINIG TIME
, NUMBER OF KEYS, AND REMAINING GRAHAM. 
    CRACKERS ARE AT THE TOP OF THE SCREE
N...     THE CLOCK DISPLAYS THE TIME REM
AINING TO TAKE THE NEXT ART OR KEY..    
 THE CLOCK RESETS WITH ART AND KEYS. THE
RE IS A TWO MINUTE LIMIT IN.     LEVEL O
NE, ONE AND A HALF IN LEVEL TWO, AND ONE
 MINUTE IN LEVEL.     THREE..     EVERY 
GAME HAS THREE GRAHAM CRACKERS. THE GAME
 ENDS WHEN YOU RUN OUT.     OF GRAHAM CR
ACKERS. EXTRA GRAHAM CRACKERS ARE AWARDE
D AT 10,000,.     30,000 AND 50,000 POIN
TS..     SCORING.     KEYS - 50 PLUS TIM
E REMAINING.     ART - 150 PLUS TIME REM
AINING.     DOORS - 250.     OBSTACLES A
ND MOVEMENT BETWEEN FLOORS..     ALARMS 
COME IN MANY SHAPES AND SIZES. COORDINAT
ION IS REQUIRED TO.     AVOID THE ALARMS
 WHICH WILL ELIMINATE GRAHAM CRACKERS...
              WALLS BLOCK PASSAGE..     
DOORS BLOCK PASSAGE WHEN THERE IS NO KEY
. ELECTRIC DOORS ARE LETHAL...     ROBOT
 GUARDS ARE DANGEROUS. ROVING MONITORS C
AN BE DISABLED AND.     ELIMINATED WITH 
A KEY, BUT KEEP IN MIND THAT KEYS ARE NE
EDED TO.     UNLOCK DOORS...            
 ___                   ___.          __/
___\__               /___\.     _____\__
_____/_____     _____!___!_____..      M
ONITORS               DRONES.           
               _.                       
  !_!.                    ______________
.                       SWEEPERS.       
                _______..     !! () <-- 
KEYS UNLOCK AND OPEN DOORS...     JUMP O
N AND OFF THE HYDRAULIC LIFTS BY MOVING 
THE JOYSTICK IN THE.     DIRECTION YOU W
ANT GRAHAM CRACKERS TO JUMP AND PRESS TH
E JUMP BUTTON.     AT PRECISELY THE RIGH
T MOMENT. HINT: SOMETIMES IT IS HELPFUL 
IF HE.     STANDS ON THE VERY EDGE BEFOR
E JUMPING...     WALK UP TO THE HANDRAIL
 OF ESCALATOR. ALL ESCALATORS ARE BOARDE
D BY.     MOVING THE JOYSTICK TO 11 O'CL
OCK OR 1 O'CLOCK POSISTION DEPENDING.   
  WHICH DIRECTION THE ESCALATOR IS MOVIN
G. WALK IN THE DIRECTION THE.     ESCALA
TOR IS MOVING...     STAND IN FRONT OF T
HE ELEVATOR.  TOUCH THE NUMBER 1,2, OR 3
 TO RIDE.     TO THE DESIRED FLOOR..    
 JUMP TO CATCH ROPE.  PRESS BUTTON 0 TO 
GIVE MOVEMENT BACK TO CRACKERS...     SP
ACE BAR ACTIVATES MOVING PLATFORM SCAFFO
LDING WHEN GRAHAM CRACKERS.     IS STAND
ING ON IT. JOYSTICK MOVES PLATFORM IN AL
L DIRECTIONS. JUMP.     BUTTON GIVES MOV
EMENT BACK TO HIM. HINT: HE MUST ENTER T
HIS ROOM NEAR.     THE PLATFORM.........
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