_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

B.SPRITES

FILE INFORMATION

FILENAME(S): B.SPRITES

FILE TYPE(S): DEL

FILE SIZE: 664b

FIRST SEEN: 2025-11-30 18:12:22

APPEARS ON: 1 disk(s)

FILE HASH

2f490470cbd6f10f513e8c8f07ebd2defcc573337e7f73ebcca0e3af33aa64a1

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
LOADSTAR 47 S 2 B.SPRITES DEL Sailor, Ganheden 7 3 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 4F 59 53 54 49 43 4B 20  54 4F 20 4D 4F 56 45 20  |OYSTICK TO MOVE |
00000010: 54 48 45 20 43 55 52 53  4F 52 20 46 52 4F 4D 20  |THE CURSOR FROM |
00000020: 43 41 52 44 0D 54 4F 20  43 41 52 44 2E 20 20 D0  |CARD.TO CARD.  .|
00000030: 52 45 53 53 20 D2 C5 D4  D5 D2 CE 20 4F 52 20 54  |RESS ...... OR T|
00000040: 48 45 0D 46 49 52 45 42  55 54 54 4F 4E 20 54 4F  |HE.FIREBUTTON TO|
00000050: 20 54 55 52 4E 20 4F 56  45 52 20 41 20 43 41 52  | TURN OVER A CAR|
00000060: 44 2E 20 20 C9 46 0D 54  48 45 20 54 57 4F 20 43  |D.  .F.THE TWO C|
00000070: 41 52 44 53 20 59 4F 55  20 54 55 52 4E 20 4F 56  |ARDS YOU TURN OV|
00000080: 45 52 20 4F 4E 20 59 4F  55 52 0D 54 55 52 4E 20  |ER ON YOUR.TURN |
00000090: 41 52 45 20 54 48 45 20  53 41 4D 45 2C 20 59 4F  |ARE THE SAME, YO|
000000A0: 55 20 47 45 54 20 41 20  4D 41 54 43 48 0D 41 4E  |U GET A MATCH.AN|
000000B0: 44 20 43 41 4E 20 43 4F  4E 54 49 4E 55 45 2E 20  |D CAN CONTINUE. |
000000C0: 20 C9 46 20 54 48 45 59  20 44 4F 4E 27 54 0D 4D  | .F THEY DON'T.M|
000000D0: 41 54 43 48 2C 20 49 54  27 53 20 54 48 45 20 4E  |ATCH, IT'S THE N|
000000E0: 45 58 54 20 50 4C 41 59  45 52 27 53 20 54 55 52  |EXT PLAYER'S TUR|
000000F0: 4E 2E 0D D7 48 45 4E 20  41 4C 4C 20 45 49 47 48  |N...HEN ALL EIGH|
00000100: 54 45 45 4E 20 4D 41 54  43 48 45 53 20 48 41 56  |TEEN MATCHES HAV|
00000110: 45 20 42 45 45 4E 0D 46  4F 55 4E 44 2C 20 54 48  |E BEEN.FOUND, TH|
00000120: 45 20 47 41 4D 45 20 49  53 20 4F 56 45 52 20 41  |E GAME IS OVER A|
00000130: 4E 44 20 54 48 45 0D 50  4C 41 59 45 52 20 57 49  |ND THE.PLAYER WI|
00000140: 54 48 20 54 48 45 20 48  49 47 48 45 53 54 20 4E  |TH THE HIGHEST N|
00000150: 55 4D 42 45 52 20 4F 46  0D 4D 41 54 43 48 45 53  |UMBER OF.MATCHES|
00000160: 20 49 53 20 54 48 45 20  57 49 4E 4E 45 52 2E 0D  | IS THE WINNER..|
00000170: 0D 20 20 20 20 D9 4F 55  20 43 41 4E 20 51 55 49  |.    .OU CAN QUI|
00000180: 54 20 41 54 20 41 4E 59  20 54 49 4D 45 20 42 59  |T AT ANY TIME BY|
00000190: 0D 50 52 45 53 53 49 4E  47 20 27 51 27 2E 0D 0D  |.PRESSING 'Q'...|
000001A0: 20 20 20 20 D3 48 41 52  4F 4E 20 D3 49 45 47 45  |    .HARON .IEGE|
000001B0: 4C 20 48 41 53 20 44 4F  4E 45 20 41 20 47 4F 4F  |L HAS DONE A GOO|
000001C0: 44 20 4A 4F 42 0D 57 49  54 48 20 54 48 45 20 4C  |D JOB.WITH THE L|
000001D0: 4F 4F 4B 53 20 41 4E 44  20 46 45 45 4C 20 4F 46  |OOKS AND FEEL OF|
000001E0: 20 54 48 49 53 0D 50 52  4F 47 52 41 4D 2E 20 20  | THIS.PROGRAM.  |
000001F0: C9 54 20 53 48 4F 55 4C  44 20 42 45 20 41 20 4D  |.T SHOULD BE A M|
00000200: 4F 44 45 4C 20 41 4E 44  0D 49 4E 53 50 49 52 41  |ODEL AND.INSPIRA|
00000210: 54 49 4F 4E 20 54 4F 20  48 4F 4D 45 20 50 52 4F  |TION TO HOME PRO|
00000220: 47 52 41 4D 4D 45 52 53  0D 45 56 45 52 59 57 48  |GRAMMERS.EVERYWH|
00000230: 45 52 45 2E 0D 0D C4 C9  D3 CB 20 C6 C9 CC C5 D3  |ERE....... .....|
00000240: 20 D4 C8 C9 D3 20 D0 D2  CF C7 D2 C1 CD 20 D5 D3  | .... ....... ..|
00000250: C5 D3 0D 0D CD C5 CD CF  D2 D9 20 C3 C8 C1 CC CC  |.......... .....|
00000260: C5 CE C7 C5 20 20 20 D4  2E 20 CD C5 CD CF D2 D9  |....   .. ......|
00000270: 20 C3 C8 C1 CC CC C5 CE  0D 0D 20 20 20 20 20 20  | .........      |
00000280: 20 20 2A 2A 2A 2A 20 C5  4E 44 20 4F 46 20 D4 45  |  **** .ND OF .E|
00000290: 58 54 20 2A 2A 2A 2A 0D                           |XT ****.        |
OYSTICK TO MOVE THE CURSOR FROM CARD.TO 
CARD.  PRESS RETURN OR THE.FIREBUTTON TO
 TURN OVER A CARD.  IF.THE TWO CARDS YOU
 TURN OVER ON YOUR.TURN ARE THE SAME, YO
U GET A MATCH.AND CAN CONTINUE.  IF THEY
 DON'T.MATCH, IT'S THE NEXT PLAYER'S TUR
N..WHEN ALL EIGHTEEN MATCHES HAVE BEEN.F
OUND, THE GAME IS OVER AND THE.PLAYER WI
TH THE HIGHEST NUMBER OF.MATCHES IS THE 
WINNER...    YOU CAN QUIT AT ANY TIME BY
.PRESSING 'Q'...    SHARON SIEGEL HAS DO
NE A GOOD JOB.WITH THE LOOKS AND FEEL OF
 THIS.PROGRAM.  IT SHOULD BE A MODEL AND
.INSPIRATION TO HOME PROGRAMMERS.EVERYWH
ERE...DISK FILES THIS PROGRAM USES..MEMO
RY CHALLENGE   T. MEMORY CHALLEN..      
  **** END OF TEXT ****.
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