SPY VS. SPY DOCS
FILE INFORMATION
FILENAME(S): SPY VS. SPY DOCS
FILE TYPE(S): SEQ
FILE SIZE: 12.6K
FIRST SEEN: 2025-11-30 21:12:23
APPEARS ON: 1 disk(s)
FILE HASH
338dea406c28bf3855bf9f1833553458f7ec9ffa7ba99ec123682cabe2685d33
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| TIL SVERIGE | SPY VS. SPY DOCS | SEQ | DuncanTwain | 9 | 12 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: BA 4C 4D 31 35 0D BA 52 4D 31 33 30 0D BA 50 50 |.LM15..RM130..PP| 00000010: 36 36 3A 50 47 36 30 3A 56 50 33 3A 50 54 31 35 |66:PG60:VP3:PT15| 00000020: 3A 4A 55 31 0D BA 46 54 33 3A 2C D0 41 47 45 20 |:JU1..FT3:,.AGE | 00000030: 3C 3E 2C 2C 0D 0D 20 20 20 20 20 20 20 20 20 20 |<>,,.. | 00000040: 20 20 20 20 20 20 20 20 20 20 20 20 20 C4 4F 43 | .OC| 00000050: 55 4D 45 4E 54 41 54 49 4F 4E 20 46 4F 52 20 D3 |UMENTATION FOR .| 00000060: 50 59 20 56 53 20 D3 50 59 0D 0D 0D 0D C7 C1 CD |PY VS .PY.......| 00000070: C5 20 CF D0 D4 C9 CF CE D3 3A 0D 0D CC 4F 43 41 |. .......:...OCA| 00000080: 54 45 44 20 49 4E 53 49 44 45 20 54 48 45 20 54 |TED INSIDE THE T| 00000090: 4F 50 20 52 4F 4F 4D 20 59 4F 55 20 57 49 4C 4C |OP ROOM YOU WILL| 000000A0: 20 42 45 20 41 42 4C 45 20 54 4F 20 53 45 4C 45 | BE ABLE TO SELE| 000000B0: 43 54 20 41 4E 44 20 4D 4F 44 49 46 59 20 54 48 |CT AND MODIFY TH| 000000C0: 45 20 46 4F 4C 4C 4F 57 49 4E 47 20 4F 50 54 49 |E FOLLOWING OPTI| 000000D0: 4F 4E 53 3A 0D 0D 31 2E 20 20 CE 55 4D 42 45 52 |ONS:..1. .UMBER| 000000E0: 53 20 4F 46 20 50 4C 41 59 45 52 53 0D 0D 32 2E |S OF PLAYERS..2.| 000000F0: 20 20 C4 49 46 46 49 43 55 4C 54 59 20 4C 45 56 | .IFFICULTY LEV| 00000100: 45 4C 2E 0D 0D 33 2E 20 20 27 C9 4E 54 45 4C 4C |EL...3. '.NTELL| 00000110: 49 47 45 4E 43 45 20 D1 55 4F 54 49 45 4E 54 27 |IGENCE .UOTIENT'| 00000120: 20 4F 46 20 54 48 45 20 43 4F 4D 50 55 54 45 52 | OF THE COMPUTER| 00000130: 20 28 4F 4E 45 20 50 4C 41 59 45 52 20 56 45 52 | (ONE PLAYER VER| 00000140: 53 49 4F 4E 20 4F 4E 4C 59 29 2E 0D 0D 34 2E 20 |SION ONLY)...4. | 00000150: 20 C1 49 52 50 4F 52 54 20 45 58 49 54 20 52 45 | .IRPORT EXIT RE| 00000160: 56 45 41 4C 45 44 20 4F 52 20 48 49 44 44 45 4E |VEALED OR HIDDEN| 00000170: 20 55 4E 54 49 4C 20 54 48 45 20 45 4E 44 2E 0D | UNTIL THE END..| 00000180: 0D 0D 0D 0D C3 CF CE D4 D2 CF CC D3 3A 0D 0D CD |............:...| 00000190: 4F 56 45 4D 45 4E 54 3A 0D 0D D4 48 45 20 52 4F |OVEMENT:...HE RO| 000001A0: 4F 4D 53 20 54 48 41 54 20 59 4F 55 20 41 52 45 |OMS THAT YOU ARE| 000001B0: 20 49 4E 20 41 52 45 20 33 20 44 49 4D 45 4E 53 | IN ARE 3 DIMENS| 000001C0: 49 4F 4E 41 4C 2E 20 20 D0 55 53 48 49 4E 47 20 |IONAL. .USHING | 000001D0: 54 48 45 20 CA CF D9 D3 D4 C9 C3 CB 20 46 4F 52 |THE ........ FOR| 000001E0: 57 41 52 44 20 57 49 4C 4C 20 4D 4F 56 45 20 59 |WARD WILL MOVE Y| 000001F0: 4F 55 20 54 4F 57 41 52 44 53 20 54 48 45 20 52 |OU TOWARDS THE R| 00000200: 45 41 52 20 4F 46 20 54 48 45 20 52 4F 4F 4D 2E |EAR OF THE ROOM.| 00000210: 20 20 D0 55 4C 4C 49 4E 47 20 54 48 45 20 CA CF | .ULLING THE ..| 00000220: D9 D3 D4 C9 C3 CB 20 42 41 43 4B 20 57 49 4C 4C |...... BACK WILL| 00000230: 20 42 52 49 4E 47 20 59 4F 55 20 54 4F 57 41 52 | BRING YOU TOWAR| 00000240: 44 53 20 54 48 45 20 46 52 4F 4E 54 2E 20 20 CD |DS THE FRONT. .| 00000250: 4F 56 49 4E 47 20 54 48 45 20 CA CF D9 D3 D4 C9 |OVING THE ......| 00000260: C3 CB 20 52 49 47 48 54 20 4F 52 20 4C 45 46 54 |.. RIGHT OR LEFT| 00000270: 20 57 49 4C 4C 20 4D 4F 56 45 20 59 4F 55 20 52 | WILL MOVE YOU R| 00000280: 49 47 48 54 20 4F 52 20 4C 45 46 54 2E 20 20 C9 |IGHT OR LEFT. .| 00000290: 46 20 59 4F 55 20 4D 4F 56 45 20 46 52 4F 4D 20 |F YOU MOVE FROM | 000002A0: 52 4F 4F 4D 20 54 4F 20 52 4F 4F 4D 2C 20 59 4F |ROOM TO ROOM, YO| 000002B0: 55 20 57 49 4C 4C 20 4E 4F 54 49 43 45 20 54 48 |U WILL NOTICE TH| 000002C0: 41 54 20 41 20 CD 4F 56 45 4D 45 4E 54 20 D3 54 |AT A .OVEMENT .T| 000002D0: 41 54 55 53 20 C9 4E 44 49 43 41 54 4F 52 20 42 |ATUS .NDICATOR B| 000002E0: 41 52 20 28 4C 4F 43 41 54 45 44 20 42 45 4C 4F |AR (LOCATED BELO| 000002F0: 57 20 59 4F 55 52 20 52 4F 4F 4D 29 20 49 53 20 |W YOUR ROOM) IS | 00000300: 53 43 52 4F 4C 4C 49 4E 47 20 46 52 4F 4D 20 52 |SCROLLING FROM R| 00000310: 49 47 48 54 20 54 4F 20 4C 45 46 54 20 41 4E 44 |IGHT TO LEFT AND| 00000320: 20 42 45 49 4E 47 20 55 50 44 41 54 45 44 20 57 | BEING UPDATED W| 00000330: 49 54 48 20 45 41 43 48 20 4E 45 57 20 52 4F 4F |ITH EACH NEW ROO| 00000340: 4D 20 54 48 41 54 20 59 4F 55 20 48 41 56 45 20 |M THAT YOU HAVE | 00000350: 45 4E 54 45 52 45 44 2E 20 20 D4 48 45 53 45 20 |ENTERED. .HESE | 00000360: 53 59 4D 42 4F 4C 53 20 43 41 4E 20 53 48 4F 57 |SYMBOLS CAN SHOW| 00000370: 20 59 4F 55 20 48 4F 57 20 54 4F 20 47 4F 20 42 | YOU HOW TO GO B| 00000380: 41 43 4B 20 54 4F 20 57 48 45 52 45 20 59 4F 55 |ACK TO WHERE YOU| 00000390: 27 56 45 20 43 4F 4D 45 20 46 52 4F 4D 2E 20 20 |'VE COME FROM. | 000003A0: C6 4F 52 20 C5 58 41 4D 50 4C 45 2C 20 49 46 20 |.OR .XAMPLE, IF | 000003B0: 59 4F 55 20 4D 4F 56 45 20 4F 4E 45 20 52 4F 4F |YOU MOVE ONE ROO| 000003C0: 4D 20 54 4F 20 54 48 45 20 52 49 47 48 54 20 41 |M TO THE RIGHT A| 000003D0: 4E 44 20 54 57 4F 20 52 4F 4F 4D 53 20 42 41 43 |ND TWO ROOMS BAC| 000003E0: 4B 2C 20 59 4F 55 20 57 49 4C 4C 20 53 45 45 2C |K, YOU WILL SEE,| 000003F0: 20 52 45 41 44 49 4E 47 20 46 52 4F 4D 20 52 49 | READING FROM RI| 00000400: 47 48 54 20 54 4F 20 4C 45 46 54 2C 20 54 57 4F |GHT TO LEFT, TWO| 00000410: 20 22 44 4F 57 4E 22 20 41 52 52 4F 57 53 20 41 | "DOWN" ARROWS A| 00000420: 4E 44 20 4F 4E 45 20 22 4C 45 46 54 22 20 41 52 |ND ONE "LEFT" AR| 00000430: 52 4F 57 2E 20 20 D4 4F 20 46 49 4E 44 20 59 4F |ROW. .O FIND YO| 00000440: 55 52 20 57 41 59 20 42 41 43 4B 2C 20 46 4F 4C |UR WAY BACK, FOL| 00000450: 4C 4F 57 20 54 48 45 20 41 52 52 4F 57 53 20 52 |LOW THE ARROWS R| 00000460: 45 41 44 49 4E 47 20 46 52 4F 4D 20 52 49 47 48 |EADING FROM RIGH| 00000470: 54 20 54 4F 20 4C 45 46 54 2E 20 20 C1 53 20 59 |T TO LEFT. .S Y| 00000480: 4F 55 20 4D 4F 56 45 2C 20 59 4F 55 52 20 4D 4F |OU MOVE, YOUR MO| 00000490: 56 45 4D 45 4E 54 20 49 4E 44 49 43 41 54 4F 52 |VEMENT INDICATOR| 000004A0: 20 57 49 4C 4C 20 53 43 52 4F 4C 4C 20 46 52 4F | WILL SCROLL FRO| 000004B0: 4D 20 4C 45 46 54 20 54 4F 20 52 49 47 48 54 2C |M LEFT TO RIGHT,| 000004C0: 20 44 45 4C 45 54 45 49 4E 47 20 45 41 43 48 20 | DELETEING EACH | 000004D0: 41 52 52 4F 57 20 55 4E 54 49 4C 20 59 4F 55 20 |ARROW UNTIL YOU | 000004E0: 52 45 54 55 52 4E 20 54 4F 20 54 48 45 20 52 4F |RETURN TO THE RO| 000004F0: 4F 4D 20 49 4E 20 57 48 49 43 48 20 59 4F 55 20 |OM IN WHICH YOU | 00000500: 53 54 41 52 54 45 44 2E 20 20 D3 45 45 20 22 C2 |STARTED. .EE ".| 00000510: 52 45 41 44 20 C3 52 55 4D 42 53 22 2E 0D 0D 0D |READ .RUMBS"....| 00000520: CF 42 4A 45 43 54 20 CD 41 4E 49 50 55 4C 41 54 |.BJECT .ANIPULAT| 00000530: 49 4F 4E 3A 0D 0D 0D C6 49 52 53 54 2C 20 4D 4F |ION:....IRST, MO| 00000540: 56 45 20 57 49 54 48 49 4E 20 52 41 4E 47 45 20 |VE WITHIN RANGE | 00000550: 4F 46 20 41 4E 59 20 4F 42 4A 45 43 54 20 28 59 |OF ANY OBJECT (Y| 00000560: 4F 55 20 57 49 4C 4C 20 48 45 41 52 20 41 20 53 |OU WILL HEAR A S| 00000570: 48 4F 52 54 20 54 4F 4E 45 20 41 4E 44 20 53 45 |HORT TONE AND SE| 00000580: 45 20 41 20 46 4C 41 53 48 29 2E 20 20 D4 48 45 |E A FLASH). .HE| 00000590: 4E 20 50 52 45 53 53 20 54 48 45 20 CA CF D9 D3 |N PRESS THE ....| 000005A0: D4 C9 C3 CB 20 42 55 54 54 4F 4E 2E 20 20 C1 4E |.... BUTTON. .N| 000005B0: 59 20 4F 42 4A 45 43 54 20 46 4F 55 4E 44 20 57 |Y OBJECT FOUND W| 000005C0: 49 54 48 49 4E 20 41 20 52 4F 4F 4D 20 43 41 4E |ITHIN A ROOM CAN| 000005D0: 20 42 45 20 4F 50 45 4E 45 44 20 4F 52 20 4C 49 | BE OPENED OR LI| 000005E0: 46 54 45 44 20 41 4E 44 20 4D 41 59 20 52 45 56 |FTED AND MAY REV| 000005F0: 45 41 4C 20 4F 4E 45 20 4F 4E 45 20 4F 46 20 54 |EAL ONE ONE OF T| 00000600: 48 45 20 48 49 44 44 45 4E 20 49 54 45 4D 53 20 |HE HIDDEN ITEMS | 00000610: 59 4F 55 20 41 52 45 20 4C 4F 4F 4B 49 4E 47 20 |YOU ARE LOOKING | 00000620: 46 4F 52 2E 20 20 C9 46 20 59 4F 55 27 52 45 20 |FOR. .F YOU'RE | 00000630: 4E 4F 54 20 53 4F 20 4C 55 43 4B 59 2C 20 49 54 |NOT SO LUCKY, IT| 00000640: 20 57 49 4C 4C 20 41 43 54 49 56 41 54 45 20 41 | WILL ACTIVATE A| 00000650: 20 C2 CF CF C2 D9 20 D4 D2 C1 D0 2C 20 42 4C 4F | ..... ...., BLO| 00000660: 57 49 4E 47 20 59 4F 55 20 54 4F 20 53 4D 49 54 |WING YOU TO SMIT| 00000670: 48 45 52 45 45 4E 53 2E 2E 2E 2E 0D 0D CF D0 C5 |HEREENS.........| 00000680: CE C9 CE C7 20 C4 CF CF D2 D3 3A 0D 0D C1 47 41 |.... .....:...GA| 00000690: 49 4E 2C 20 4D 4F 56 45 20 57 49 54 48 49 4E 20 |IN, MOVE WITHIN | 000006A0: 41 20 52 41 4E 47 45 20 4F 46 20 41 4E 59 20 43 |A RANGE OF ANY C| 000006B0: 4C 4F 53 45 44 20 44 4F 4F 52 2E 20 20 D0 52 45 |LOSED DOOR. .RE| 000006C0: 53 53 20 54 48 45 20 CA CF D9 D3 D4 C9 C3 CB 20 |SS THE ........ | 000006D0: 42 55 54 54 4F 4E 20 41 4E 44 20 54 48 45 20 44 |BUTTON AND THE D| 000006E0: 4F 4F 52 20 57 49 4C 4C 20 4F 50 45 4E 2E 0D 0D |OOR WILL OPEN...| 000006F0: C7 C1 CD C5 20 C5 CC C5 CD C5 CE D4 D3 3A 0D 0D |.... ........:..| 00000700: D3 49 4D 55 4C 56 49 53 49 4F 4E 3A 0D 0D D4 48 |.IMULVISION:...H| 00000710: 45 20 54 4F 50 20 48 41 4C 46 20 4D 4F 4E 49 54 |E TOP HALF MONIT| 00000720: 4F 52 53 20 54 48 45 20 41 43 54 49 4F 4E 53 20 |ORS THE ACTIONS | 00000730: 4F 46 20 54 48 45 20 D7 48 49 54 45 20 D3 50 59 |OF THE .HITE .PY| 00000740: 2C 20 54 48 45 20 C2 4F 54 54 4F 4D 20 48 41 4C |, THE .OTTOM HAL| 00000750: 46 20 44 45 50 49 43 54 53 20 54 48 45 20 C2 4C |F DEPICTS THE .L| 00000760: 41 43 4B 20 D3 50 59 20 28 45 49 54 48 45 52 20 |ACK .PY (EITHER | 00000770: 50 4C 41 59 45 52 20 32 20 4F 52 20 54 48 45 20 |PLAYER 2 OR THE | 00000780: 43 4F 4D 50 55 54 45 52 29 2E 20 20 D4 48 45 20 |COMPUTER). .HE | 00000790: 41 43 54 49 56 49 54 49 45 53 20 4F 46 20 42 4F |ACTIVITIES OF BO| 000007A0: 54 48 20 D3 50 49 45 53 20 41 52 45 20 52 45 56 |TH .PIES ARE REV| 000007B0: 45 41 4C 45 44 20 54 4F 20 42 4F 54 48 20 50 4C |EALED TO BOTH PL| 000007C0: 41 59 45 52 53 20 49 4E 20 54 48 45 20 52 4F 4F |AYERS IN THE ROO| 000007D0: 4D 53 20 53 48 4F 57 4E 20 4F 4E 20 54 48 45 20 |MS SHOWN ON THE | 000007E0: 4C 45 46 54 20 53 49 44 45 20 4F 46 20 54 48 45 |LEFT SIDE OF THE| 000007F0: 20 53 43 52 45 45 4E 2E 20 20 D4 48 45 20 52 49 | SCREEN. .HE RI| 00000800: 47 48 54 20 53 49 44 45 20 49 53 20 52 45 53 45 |GHT SIDE IS RESE| 00000810: 52 56 45 44 20 46 4F 52 20 54 48 45 20 D4 52 41 |RVED FOR THE .RA| 00000820: 50 55 4C 41 54 4F 52 20 41 4E 44 20 49 54 53 20 |PULATOR AND ITS | 00000830: 53 49 58 20 49 43 4F 4E 53 2E 0D 0D D3 49 4D 55 |SIX ICONS....IMU| 00000840: 4C 50 4C 41 59 3A 0D 0D D7 49 54 48 20 54 48 45 |LPLAY:...ITH THE| 00000850: 20 43 4C 4F 43 4B 20 52 55 4E 4E 49 4E 47 20 41 | CLOCK RUNNING A| 00000860: 54 20 41 4C 4C 20 54 49 4D 45 53 2C 20 57 45 20 |T ALL TIMES, WE | 00000870: 44 49 44 4E 27 54 20 54 48 49 4E 4B 20 49 54 20 |DIDN'T THINK IT | 00000880: 57 41 53 20 46 41 49 52 20 54 4F 20 4D 41 4B 45 |WAS FAIR TO MAKE| 00000890: 20 50 4C 41 59 45 52 53 20 57 41 49 54 20 54 4F | PLAYERS WAIT TO| 000008A0: 20 4D 41 4B 45 20 54 55 52 4E 53 2E 20 20 D3 4F | MAKE TURNS. .O| 000008B0: 2C 20 56 4F 49 4C 41 21 20 20 D3 49 4D 55 4C 50 |, VOILA! .IMULP| 000008C0: 4C 41 59 2E 20 20 D3 49 4E 43 45 20 42 4F 54 48 |LAY. .INCE BOTH| 000008D0: 20 D3 50 49 45 53 27 20 41 43 54 49 56 49 54 49 | .PIES' ACTIVITI| 000008E0: 45 53 20 54 41 4B 45 20 50 4C 41 43 45 20 4F 55 |ES TAKE PLACE OU| 000008F0: 54 20 49 4E 20 54 48 45 20 4F 50 45 4E 2C 20 54 |T IN THE OPEN, T| 00000900: 48 45 20 43 48 41 4C 4C 45 4E 47 45 20 42 45 43 |HE CHALLENGE BEC| 00000910: 4F 4D 45 53 20 57 41 54 43 48 49 4E 47 20 41 4E |OMES WATCHING AN| 00000920: 44 20 52 45 4D 45 4D 42 45 52 49 4E 47 20 57 48 |D REMEMBERING WH| 00000930: 41 54 20 54 48 45 20 4F 54 48 45 52 20 D3 50 59 |AT THE OTHER .PY| 00000940: 20 44 4F 45 53 20 57 48 49 4C 45 20 59 4F 55 20 | DOES WHILE YOU | 00000950: 47 4F 20 41 42 4F 55 54 20 59 4F 55 52 20 42 55 |GO ABOUT YOUR BU| 00000960: 53 49 4E 45 53 53 2E 20 20 D3 49 4D 55 4C 50 4C |SINESS. .IMULPL| 00000970: 41 59 20 41 4C 4C 4F 57 53 20 50 4C 41 59 45 52 |AY ALLOWS PLAYER| 00000980: 53 20 54 4F 20 45 4E 47 41 47 45 20 49 4E 20 43 |S TO ENGAGE IN C| 00000990: 4C 55 42 20 54 4F 20 43 4C 55 42 20 43 4F 4D 42 |LUB TO CLUB COMB| 000009A0: 41 54 2C 20 50 4C 41 43 45 20 42 4F 4F 42 59 2D |AT, PLACE BOOBY-| 000009B0: 54 52 41 50 53 2C 20 43 48 41 53 45 20 45 41 43 |TRAPS, CHASE EAC| 000009C0: 48 20 4F 54 48 45 52 2C 20 41 4E 44 20 47 45 4E |H OTHER, AND GEN| 000009D0: 45 52 41 4C 4C 59 20 47 45 54 20 49 4E 20 54 48 |ERALLY GET IN TH| 000009E0: 45 20 57 41 59 2E 0D 0D C8 41 4E 44 20 54 4F 20 |E WAY....AND TO | 000009F0: 48 41 4E 44 20 43 4F 4D 42 41 54 3A 0D 0D D4 48 |HAND COMBAT:...H| 00000A00: 45 20 43 4F 4D 42 41 54 20 4D 4F 44 45 20 45 4E |E COMBAT MODE EN| 00000A10: 54 45 52 53 20 4F 4E 4C 59 20 57 48 45 4E 20 42 |TERS ONLY WHEN B| 00000A20: 4F 54 48 20 D3 50 49 45 53 20 41 52 45 20 49 4E |OTH .PIES ARE IN| 00000A30: 20 54 48 45 20 53 41 4D 45 20 52 4F 4F 4D 2E 20 | THE SAME ROOM. | 00000A40: 20 D3 C9 CD D5 CC D6 C9 D3 C9 CF CE 20 45 4E 44 | ........... END| 00000A50: 53 2C 20 41 4E 44 20 54 48 45 20 D3 50 59 20 54 |S, AND THE .PY T| 00000A60: 48 41 54 20 45 4E 54 45 52 45 44 20 54 48 45 20 |HAT ENTERED THE | 00000A70: 43 4F 4D 4D 4F 4E 20 52 4F 4F 4D 20 41 50 50 45 |COMMON ROOM APPE| 00000A80: 41 52 53 20 4F 4E 20 54 48 45 20 53 41 4D 45 20 |ARS ON THE SAME | 00000A90: 53 43 52 45 45 4E 20 41 53 20 54 48 45 20 D3 50 |SCREEN AS THE .P| 00000AA0: 59 20 54 48 41 54 20 57 41 53 20 41 4C 52 45 41 |Y THAT WAS ALREA| 00000AB0: 44 59 20 54 48 45 52 45 2E 20 20 C2 4F 54 48 20 |DY THERE. .OTH | 00000AC0: D3 50 49 45 53 20 48 41 56 45 20 54 48 45 20 4F |.PIES HAVE THE O| 00000AD0: 50 54 49 4F 4E 53 20 4F 46 20 41 54 54 41 43 4B |PTIONS OF ATTACK| 00000AE0: 49 4E 47 2C 20 4C 45 41 56 49 4E 47 2C 20 4F 52 |ING, LEAVING, OR| 00000AF0: 20 41 56 4F 49 44 49 4E 47 20 54 48 45 20 4F 54 | AVOIDING THE OT| 00000B00: 48 45 52 20 D3 50 59 2E 0D 0D C9 4E 20 43 4F 4D |HER .PY....N COM| 00000B10: 42 41 54 20 4D 4F 44 45 2C 20 D3 50 49 45 53 20 |BAT MODE, .PIES | 00000B20: 43 41 4E 4E 4F 54 20 53 45 41 52 43 48 20 4F 42 |CANNOT SEARCH OB| 00000B30: 4A 45 43 54 53 2C 20 4F 52 20 55 53 45 20 54 48 |JECTS, OR USE TH| 00000B40: 45 20 D4 52 41 50 55 4C 41 54 4F 52 20 28 4E 4F |E .RAPULATOR (NO| 00000B50: 20 4D 41 50 20 4F 52 20 54 52 41 50 53 29 2E 20 | MAP OR TRAPS). | 00000B60: 20 C4 4F 4F 52 53 2C 20 48 4F 57 45 56 45 52 2C | .OORS, HOWEVER,| 00000B70: 20 53 54 49 4C 4C 20 57 4F 52 4B 2C 20 41 4E 44 | STILL WORK, AND| 00000B80: 20 53 4F 20 44 4F 20 41 4E 59 20 54 52 41 50 53 | SO DO ANY TRAPS| 00000B90: 20 54 48 41 54 20 4D 49 47 48 54 20 42 45 20 43 | THAT MIGHT BE C| 00000BA0: 4F 4E 4E 45 43 54 45 44 20 54 4F 20 54 48 45 4D |ONNECTED TO THEM| 00000BB0: 2E 20 20 C9 46 20 D3 50 49 45 53 20 41 52 45 20 |. .F .PIES ARE | 00000BC0: 4E 4F 54 20 57 49 54 48 49 4E 20 52 41 4E 47 45 |NOT WITHIN RANGE| 00000BD0: 20 4F 46 20 41 4E 59 20 4F 42 4A 45 43 54 20 57 | OF ANY OBJECT W| 00000BE0: 48 45 4E 20 50 55 53 48 49 4E 47 20 54 48 45 20 |HEN PUSHING THE | 00000BF0: CA CF D9 D3 D4 C9 C3 CB 20 C2 D5 D4 D4 CF CE 2C |........ ......,| 00000C00: 20 54 48 45 59 20 57 49 4C 4C 20 57 49 45 4C 44 | THEY WILL WIELD| 00000C10: 20 43 4C 55 42 53 20 57 49 54 48 20 54 48 45 59 | CLUBS WITH THEY| 00000C20: 20 43 41 4E 20 48 49 54 20 54 48 45 20 4F 54 48 | CAN HIT THE OTH| 00000C30: 45 52 20 D3 50 59 20 4F 4E 20 54 48 45 20 48 45 |ER .PY ON THE HE| 00000C40: 41 44 20 4F 52 20 4A 41 42 20 48 49 4D 20 49 4E |AD OR JAB HIM IN| 00000C50: 20 54 48 45 20 53 54 4F 4D 41 43 48 2E 20 20 D4 | THE STOMACH. .| 00000C60: 4F 20 53 4D 41 53 48 20 48 49 4D 20 4F 4E 20 54 |O SMASH HIM ON T| 00000C70: 48 45 20 48 45 41 44 2C 20 54 48 45 20 42 55 54 |HE HEAD, THE BUT| 00000C80: 54 4F 4E 20 49 53 20 48 45 4C 44 20 44 4F 57 4E |TON IS HELD DOWN| 00000C90: 20 57 48 49 4C 45 20 54 48 45 20 CA CF D9 D3 D4 | WHILE THE .....| 00000CA0: C9 C3 CB 20 49 53 20 4D 4F 56 45 44 20 46 52 4F |... IS MOVED FRO| 00000CB0: 4D 20 54 48 45 20 D5 50 20 50 4F 53 49 54 49 4F |M THE .P POSITIO| 00000CC0: 4E 20 54 4F 20 54 48 45 20 C4 4F 57 4E 20 50 4F |N TO THE .OWN PO| 00000CD0: 53 49 54 49 4F 4E 20 28 53 57 49 4E 47 20 54 48 |SITION (SWING TH| 00000CE0: 45 20 43 4C 55 42 20 44 4F 57 4E 57 41 52 44 29 |E CLUB DOWNWARD)| 00000CF0: 2E 20 20 D4 4F 20 4A 41 42 2C 20 4D 4F 56 45 20 |. .O JAB, MOVE | 00000D00: 54 48 45 20 CA CF D9 D3 D4 C9 C3 CB 20 46 52 4F |THE ........ FRO| 00000D10: 4D 20 4C 45 46 54 20 54 4F 20 52 49 47 48 54 20 |M LEFT TO RIGHT | 00000D20: 28 4F 52 20 52 49 47 48 54 20 54 4F 20 4C 45 46 |(OR RIGHT TO LEF| 00000D30: 54 2C 20 44 45 50 45 4E 44 49 4E 47 20 4F 4E 20 |T, DEPENDING ON | 00000D40: 57 48 49 43 48 20 57 41 59 20 54 48 45 20 D3 50 |WHICH WAY THE .P| 00000D50: 59 20 49 53 20 46 41 43 49 4E 47 29 2E 20 20 D7 |Y IS FACING). .| 00000D60: 48 45 4E 20 54 48 45 20 CA CF D9 D3 D4 C9 C3 CB |HEN THE ........| 00000D70: 20 C2 D5 D4 D4 CF CE 20 49 53 20 46 49 52 53 54 | ...... IS FIRST| 00000D80: 20 50 55 53 48 45 44 20 44 4F 57 4E 2C 20 54 48 | PUSHED DOWN, TH| 00000D90: 45 20 D3 50 59 20 57 49 4C 4C 20 41 55 54 4F 4D |E .PY WILL AUTOM| 00000DA0: 41 54 49 43 41 4C 4C 59 20 46 41 43 45 20 48 49 |ATICALLY FACE HI| 00000DB0: 53 20 4F 50 50 4F 4E 45 4E 54 2C 20 52 45 47 41 |S OPPONENT, REGA| 00000DC0: 52 44 4C 45 53 53 20 4F 46 20 57 48 49 43 48 20 |RDLESS OF WHICH | 00000DD0: 57 41 59 20 48 45 20 57 41 53 20 46 41 43 49 4E |WAY HE WAS FACIN| 00000DE0: 47 20 4F 52 20 4D 4F 56 49 4E 47 2E 20 20 D4 4F |G OR MOVING. .O| 00000DF0: 20 4D 4F 56 45 20 59 4F 55 52 20 59 4F 55 52 20 | MOVE YOUR YOUR | 00000E00: D3 50 59 20 44 55 52 49 4E 47 20 43 4F 4D 42 41 |.PY DURING COMBA| 00000E10: 54 2C 20 52 45 4C 45 41 53 45 20 54 48 45 20 42 |T, RELEASE THE B| 00000E20: 55 54 54 4F 4E 20 41 4E 44 20 4D 4F 56 45 20 41 |UTTON AND MOVE A| 00000E30: 53 20 4E 4F 52 4D 41 4C 2E 0D C8 49 54 54 49 4E |S NORMAL...ITTIN| 00000E40: 47 20 54 48 45 20 4F 54 48 45 52 20 D3 50 59 20 |G THE OTHER .PY | 00000E50: 57 45 41 4B 45 4E 53 20 48 49 4D 2C 20 41 4E 44 |WEAKENS HIM, AND| 00000E60: 20 41 42 4F 55 54 20 37 20 53 4F 4C 49 44 20 42 | ABOUT 7 SOLID B| 00000E70: 4C 4F 57 53 20 41 52 45 20 4E 45 45 44 45 44 20 |LOWS ARE NEEDED | 00000E80: 54 4F 20 27 CB 49 4C 4C 27 20 48 49 4D 2E 20 20 |TO '.ILL' HIM. | 00000E90: C8 4F 57 45 56 45 52 2C 20 D3 50 49 45 53 20 57 |.OWEVER, .PIES W| 00000EA0: 49 4C 4C 20 52 45 43 4F 56 45 52 20 53 54 52 45 |ILL RECOVER STRE| 00000EB0: 4E 47 54 48 20 4F 56 45 52 20 41 20 50 45 52 49 |NGTH OVER A PERI| 00000EC0: 4F 44 20 4F 46 20 54 49 4D 45 2E 0D 0D C9 46 20 |OD OF TIME....F | 00000ED0: 41 20 D3 50 59 20 49 53 20 43 41 52 52 59 49 4E |A .PY IS CARRYIN| 00000EE0: 47 20 41 4E 59 54 48 49 4E 47 20 57 48 45 4E 20 |G ANYTHING WHEN | 00000EF0: 48 45 20 45 4E 54 45 52 53 20 41 20 43 4F 4D 4D |HE ENTERS A COMM| 00000F00: 4F 4E 20 52 4F 4F 4D 2C 20 44 45 50 45 4E 44 49 |ON ROOM, DEPENDI| 00000F10: 4E 47 20 4F 4E 20 54 48 45 20 54 59 50 45 20 4F |NG ON 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AND | 00002880: 54 48 45 20 53 45 43 52 45 54 20 D0 CC C1 CE D3 |THE SECRET .....| 00002890: 2E 0D 0D C9 54 20 49 53 20 48 45 4C 50 46 55 4C |....T IS HELPFUL| 000028A0: 20 54 4F 20 4B 4E 4F 57 20 54 48 41 54 20 54 48 | TO KNOW THAT TH| 000028B0: 45 53 45 20 49 54 45 4D 53 20 41 52 45 20 4E 45 |ESE ITEMS ARE NE| 000028C0: 56 45 52 20 46 4F 55 4E 44 20 49 4E 20 41 4E 59 |VER FOUND IN ANY| 000028D0: 20 4F 46 20 54 48 45 20 52 45 4D 45 44 59 20 4C | OF THE REMEDY L| 000028E0: 4F 43 41 54 49 4F 4E 53 2E 20 20 D5 53 45 20 54 |OCATIONS. .SE T| 000028F0: 48 45 20 42 52 49 45 46 43 41 53 45 20 54 4F 20 |HE BRIEFCASE TO | 00002900: 48 4F 4C 44 20 41 4C 4C 20 54 48 45 53 45 20 49 |HOLD ALL THESE I| 00002910: 54 45 4D 53 2E 20 20 C3 41 52 52 59 20 54 48 45 |TEMS. .ARRY THE| 00002920: 4D 20 57 49 54 48 20 59 4F 55 20 4F 52 20 48 49 |M WITH YOU OR HI| 00002930: 44 45 20 54 48 45 4D 2E 20 20 D4 48 45 52 45 20 |DE THEM. .HERE | 00002940: 49 53 20 4F 4E 4C 59 20 4F 4E 45 20 4F 46 20 45 |IS ONLY ONE OF E| 00002950: 41 43 48 20 49 4E 20 41 4E 59 20 47 41 4D 45 2C |ACH IN ANY GAME,| 00002960: 20 D0 52 4F 54 45 43 54 20 54 48 45 20 42 52 49 | .ROTECT THE BRI| 00002970: 45 46 43 41 53 45 20 41 54 20 41 4C 4C 20 43 4F |EFCASE AT ALL CO| 00002980: 53 54 2E 20 20 C9 46 20 41 4E 20 49 54 45 4D 20 |ST. .F AN ITEM | 00002990: 49 53 20 46 4F 55 4E 44 20 41 4E 44 20 59 4F 55 |IS FOUND AND YOU| 000029A0: 20 44 4F 20 4E 4F 54 20 50 4F 53 45 53 53 20 54 | DO NOT POSESS T| 000029B0: 48 45 20 42 52 49 45 46 43 41 53 45 20 59 4F 55 |HE BRIEFCASE YOU| 000029C0: 52 20 53 50 59 20 57 49 4C 4C 20 42 45 20 43 41 |R SPY WILL BE CA| 000029D0: 52 52 59 49 4E 47 20 41 20 57 48 49 54 45 20 53 |RRYING A WHITE S| 000029E0: 41 54 43 48 45 4C 20 41 4E 44 20 54 48 45 20 49 |ATCHEL AND THE I| 000029F0: 54 45 4D 20 43 4F 4E 54 41 49 4E 45 44 20 57 49 |TEM CONTAINED WI| 00002A00: 4C 4C 20 42 45 20 46 4C 41 53 48 49 4E 47 20 4F |LL BE FLASHING O| 00002A10: 4E 20 54 48 45 20 D4 52 41 50 55 4C 41 54 4F 52 |N THE .RAPULATOR| 00002A20: 2E 0D 0D C5 D8 C9 D4 3A 0D D4 48 45 52 45 20 49 |.......:..HERE I| 00002A30: 53 20 4F 4E 4C 59 20 4F 4E 45 20 57 41 59 20 4F |S ONLY ONE WAY O| 00002A40: 55 54 20 4F 46 20 45 41 43 48 20 45 4D 42 41 53 |UT OF EACH EMBAS| 00002A50: 53 59 20 42 55 49 4C 44 49 4E 47 2E 20 20 D4 48 |SY BUILDING. .H| 00002A60: 45 20 45 58 49 54 20 44 4F 4F 52 20 49 53 20 4D |E EXIT DOOR IS M| 00002A70: 41 52 4B 45 44 2E 20 20 D9 4F 55 20 43 41 4E 20 |ARKED. .OU CAN | 00002A80: CE CF D4 20 4C 45 41 56 45 20 57 49 54 48 4F 55 |... LEAVE WITHOU| 00002A90: 54 20 41 4C 4C 20 4F 46 20 54 48 45 20 52 45 51 |T ALL OF THE REQ| 00002AA0: 55 49 52 45 44 20 49 4E 56 45 4E 54 4F 52 59 2E |UIRED INVENTORY.| 00002AB0: 20 20 D4 48 45 20 41 49 52 50 4F 52 54 20 53 45 | .HE AIRPORT SE| 00002AC0: 43 55 52 49 54 59 20 47 55 41 52 44 20 57 49 4C |CURITY GUARD WIL| 00002AD0: 4C 20 53 45 45 20 54 4F 20 54 48 41 54 2E 0D 0D |L SEE TO THAT...| 00002AE0: D3 D0 CC C9 D4 20 CC C5 D6 C5 CC 20 C5 CD C2 C1 |..... ..... ....| 00002AF0: D3 D3 C9 C5 D3 3A 0D 0D D3 4F 4D 45 20 4F 46 20 |.....:...OME OF | 00002B00: 54 48 45 20 45 4D 42 41 53 53 59 20 42 55 49 4C |THE EMBASSY BUIL| 00002B10: 44 49 4E 47 53 20 41 52 45 20 54 57 4F 20 53 54 |DINGS ARE TWO ST| 00002B20: 4F 52 49 45 53 20 48 49 47 48 2E 20 20 D9 4F 55 |ORIES HIGH. .OU| 00002B30: 52 20 D3 50 59 20 43 41 4E 20 43 4C 49 4D 42 20 |R .PY CAN CLIMB | 00002B40: 46 52 4F 4D 20 46 4C 4F 4F 52 20 54 4F 20 46 4C |FROM FLOOR TO FL| 00002B50: 4F 4F 52 20 42 59 20 55 53 49 4E 47 20 54 48 45 |OOR BY USING THE| 00002B60: 20 4C 41 44 44 45 52 53 2E 20 20 C8 4F 4C 45 53 | LADDERS. .OLES| 00002B70: 20 49 4E 20 54 48 45 20 46 4C 4F 4F 52 53 20 41 | IN THE FLOORS A| 00002B80: 52 45 20 4F 46 54 45 4E 20 48 49 44 44 45 4E 20 |RE OFTEN HIDDEN | 00002B90: 42 59 20 43 41 52 50 45 54 53 2E 20 20 D5 53 45 |BY CARPETS. .SE| 00002BA0: 20 54 48 45 20 CA CF D9 D3 D4 C9 C3 CB 20 54 4F | THE ........ TO| 00002BB0: 20 55 4E 43 4F 56 45 52 20 53 55 43 48 20 41 20 | UNCOVER SUCH A | 00002BC0: 4F 50 45 4E 49 4E 47 2C 20 41 4C 53 4F 2C 20 55 |OPENING, ALSO, U| 00002BD0: 53 45 20 54 48 45 20 CA CF D9 D3 D4 C9 C3 CB 20 |SE THE ........ | 00002BE0: 54 4F 20 4D 4F 56 45 20 55 50 20 41 4E 44 20 44 |TO MOVE UP AND D| 00002BF0: 4F 57 4E 20 54 48 45 20 4C 41 44 44 45 52 2E 0D |OWN THE LADDER..| 00002C00: 0D CC C1 C4 C4 C5 D2 D3 20 C1 CE C4 20 D2 D5 C7 |........ ... ...| 00002C10: D3 0D 0D C9 46 20 59 4F 55 20 45 4E 54 45 52 20 |....F YOU ENTER | 00002C20: 41 20 52 4F 4F 4D 20 57 49 54 48 20 41 20 4C 41 |A ROOM WITH A LA| 00002C30: 44 44 45 52 2C 20 59 4F 55 20 43 41 4E 20 41 43 |DDER, YOU CAN AC| 00002C40: 54 49 56 41 54 45 20 49 54 20 42 59 20 4D 4F 56 |TIVATE IT BY MOV| 00002C50: 49 4E 47 20 57 49 54 48 49 4E 20 52 41 4E 47 45 |ING WITHIN RANGE| 00002C60: 20 41 4E 44 20 50 52 45 53 53 49 4E 47 20 54 48 | AND PRESSING TH| 00002C70: 45 20 CA CF D9 D3 D4 C9 C3 CB 20 42 55 54 54 4F |E ........ BUTTO| 00002C80: 4E 2E 20 20 D0 52 45 53 53 49 4E 47 20 54 48 45 |N. .RESSING THE| 00002C90: 20 CA CF D9 D3 D4 C9 C3 CB 20 42 55 54 54 4F 4E | ........ BUTTON| 00002CA0: 20 4F 4E 43 45 20 57 49 4C 4C 20 4C 4F 57 45 52 | ONCE WILL LOWER| 00002CB0: 20 54 48 45 20 4C 41 44 44 45 52 20 54 4F 20 47 | THE LADDER TO G| 00002CC0: 52 4F 55 4E 44 20 4C 45 56 45 4C 2C 20 45 4E 41 |ROUND LEVEL, ENA| 00002CD0: 42 4C 49 4E 47 20 59 4F 55 20 54 4F 20 4D 4F 56 |BLING YOU TO MOV| 00002CE0: 45 20 59 4F 55 52 20 53 50 59 20 55 50 20 54 48 |E YOUR SPY UP TH| 00002CF0: 45 20 4C 41 44 44 45 52 20 54 4F 20 54 48 45 20 |E LADDER TO THE | 00002D00: 55 50 50 45 52 20 46 4C 4F 4F 52 2E 20 20 C9 46 |UPPER FLOOR. .F| 00002D10: 20 59 4F 55 20 44 4F 20 4E 4F 54 20 50 55 53 48 | YOU DO NOT PUSH| 00002D20: 20 59 4F 55 52 20 53 50 59 20 55 50 20 54 48 45 | YOUR SPY UP THE| 00002D30: 20 4C 41 44 44 45 52 20 42 55 54 20 50 55 53 48 | LADDER BUT PUSH| 00002D40: 20 54 48 45 20 CA CF D9 D3 D4 C9 C3 CB 20 42 55 | THE ........ BU| 00002D50: 54 54 4F 4E 20 41 20 53 45 43 4F 4E 44 20 54 49 |TTON A SECOND TI| 00002D60: 4D 45 2C 20 54 48 45 20 4C 41 44 44 45 52 20 57 |ME, THE LADDER W| 00002D70: 49 4C 4C 20 52 41 49 53 45 20 42 41 43 4B 20 55 |ILL RAISE BACK U| 00002D80: 50 2E 20 20 D4 4F 20 43 4C 49 4D 42 20 55 50 20 |P. .O CLIMB UP | 00002D90: 4F 52 20 44 4F 57 4E 2C 20 54 41 50 20 59 4F 55 |OR DOWN, TAP YOU| 00002DA0: 52 20 4A 4F 59 53 54 49 43 4B 20 49 4E 20 54 48 |R JOYSTICK IN TH| 00002DB0: 45 20 41 50 50 52 4F 50 52 49 41 54 45 20 44 49 |E APPROPRIATE DI| 00002DC0: 52 45 43 54 49 4F 4E 2E 20 20 D4 48 45 20 D3 50 |RECTION. .HE .P| 00002DD0: 59 20 57 49 4C 4C 20 4D 4F 56 45 20 42 59 20 48 |Y WILL MOVE BY H| 00002DE0: 49 4D 53 45 4C 46 2E 20 20 C4 4F 20 CE CF D4 20 |IMSELF. .O ... | 00002DF0: 4B 45 45 50 20 54 48 45 20 CA CF D9 D3 D4 C9 C3 |KEEP THE .......| 00002E00: CB 20 46 4F 52 57 41 52 44 20 4F 52 20 42 41 43 |. FORWARD OR BAC| 00002E10: 4B 2E 20 20 C9 46 20 59 4F 55 20 45 4E 54 45 52 |K. .F YOU ENTER| 00002E20: 20 41 20 52 4F 4F 4D 20 57 49 54 48 20 41 20 52 | A ROOM WITH A R| 00002E30: 55 47 2C 20 53 54 41 4E 44 49 4E 47 20 57 49 54 |UG, STANDING WIT| 00002E40: 48 49 4E 20 52 41 4E 47 45 20 4F 46 20 54 48 45 |HIN RANGE OF THE| 00002E50: 20 52 55 47 2C 20 50 52 45 53 53 49 4E 47 20 54 | RUG, PRESSING T| 00002E60: 48 45 20 CA CF D9 D3 D4 C9 C3 CB 20 42 55 54 54 |HE ........ BUTT| 00002E70: 4F 4E 20 57 49 4C 4C 20 4C 49 46 54 20 54 48 45 |ON WILL LIFT THE| 00002E80: 20 52 55 47 20 41 4E 44 20 52 45 56 45 41 4C 20 | RUG AND REVEAL | 00002E90: 41 20 48 4F 4C 45 2E 20 20 CD 4F 56 45 20 59 4F |A HOLE. .OVE YO| 00002EA0: 55 52 20 50 4C 41 59 45 52 20 4F 56 45 52 20 54 |UR PLAYER OVER T| 00002EB0: 48 45 20 48 4F 4C 45 20 41 4E 44 20 48 45 20 57 |HE HOLE AND HE W| 00002EC0: 49 4C 4C 20 43 4C 49 4D 42 20 44 4F 57 4E 20 54 |ILL CLIMB DOWN T| 00002ED0: 48 45 20 4C 41 44 44 45 52 20 54 4F 20 41 20 4C |HE LADDER TO A L| 00002EE0: 4F 57 45 52 20 46 4C 4F 4F 52 2E 20 20 D9 4F 55 |OWER FLOOR. .OU| 00002EF0: 20 43 41 4E 20 43 4F 56 45 52 20 41 20 48 4F 4C | CAN COVER A HOL| 00002F00: 45 20 42 59 20 53 54 41 4E 44 49 4E 47 20 4E 45 |E BY STANDING NE| 00002F10: 41 52 20 49 54 20 41 4E 44 20 50 52 45 53 53 49 |AR IT AND PRESSI| 00002F20: 4E 47 20 54 48 45 20 42 55 54 54 4F 4E 2E 0D 0D |NG THE BUTTON...| 00002F30: C2 D2 C5 C1 C4 20 C3 D2 D5 CD C2 D3 3A 0D 0D D9 |..... ......:...| 00002F40: 4F 55 20 43 41 4E 20 52 45 2D 54 52 41 43 45 20 |OU CAN RE-TRACE | 00002F50: 59 4F 55 52 20 53 54 45 50 53 20 42 59 20 55 53 |YOUR STEPS BY US| 00002F60: 49 4E 47 20 54 48 45 20 53 4D 41 4C 4C 20 43 48 |ING THE SMALL CH| 00002F70: 41 52 41 43 54 45 52 20 49 4E 44 49 43 41 54 4F |ARACTER INDICATO| 00002F80: 52 53 20 4A 55 53 54 20 42 45 4C 4F 57 20 54 48 |RS JUST BELOW TH| 00002F90: 45 20 46 52 4F 4E 54 20 45 44 47 45 20 4F 46 20 |E FRONT EDGE OF | 00002FA0: 59 4F 55 52 20 52 4F 4F 4D 2E 20 20 D4 48 45 53 |YOUR ROOM. .HES| 00002FB0: 45 20 47 55 49 44 45 53 20 28 4E 4F 54 20 41 56 |E GUIDES (NOT AV| 00002FC0: 41 49 4C 41 42 4C 45 20 49 4E 20 54 48 45 20 48 |AILABLE IN THE H| 00002FD0: 49 47 48 45 52 20 4C 45 56 45 4C 53 29 20 41 43 |IGHER LEVELS) AC| 00002FE0: 54 55 41 4C 4C 59 20 50 4F 49 4E 54 20 54 48 45 |TUALLY POINT THE| 00002FF0: 20 57 41 59 20 42 41 43 4B 20 54 4F 20 57 48 45 | WAY BACK TO WHE| 00003000: 52 45 20 59 4F 55 20 48 41 56 45 20 4A 55 53 54 |RE YOU HAVE JUST| 00003010: 20 43 4F 4D 45 20 46 52 4F 4D 21 20 20 D4 48 45 | COME FROM! .HE| 00003020: 20 49 4E 44 49 43 41 54 4F 52 53 20 41 4E 44 20 | INDICATORS AND | 00003030: 54 48 45 49 52 20 4D 45 41 4E 49 4E 47 53 20 41 |THEIR MEANINGS A| 00003040: 52 45 20 41 53 20 46 4F 4C 4C 4F 57 53 3A 0D 0D |RE AS FOLLOWS:..| 00003050: 3E 20 20 D4 41 4B 45 20 54 48 45 20 44 4F 4F 52 |> .AKE THE DOOR| 00003060: 20 4F 4E 20 54 48 45 20 D2 C9 C7 C8 D4 20 54 4F | ON THE ..... TO| 00003070: 20 47 4F 20 42 41 43 4B 20 4F 4E 45 20 52 4F 4F | GO BACK ONE ROO| 00003080: 4D 2E 0D 3C 20 D4 41 4B 45 20 54 48 45 20 44 4F |M..< .AKE THE DO| 00003090: 4F 52 20 4F 4E 20 54 48 45 20 CC C5 C6 D4 20 54 |OR ON THE .... T| 000030A0: 4F 20 47 4F 20 42 41 43 4B 20 4F 4E 45 20 D2 4F |O GO BACK ONE .O| 000030B0: 4F 4D 2E 0D 3C 44 4F 57 4E 3E 20 D4 41 4B 45 20 |OM..<DOWN> .AKE | 000030C0: 54 48 45 20 44 4F 4F 52 20 49 4E 20 54 48 45 20 |THE DOOR IN THE | 000030D0: 46 52 4F 4E 54 20 52 4F 4F 4D 20 54 4F 20 47 4F |FRONT ROOM TO GO| 000030E0: 20 42 41 43 4B 20 4F 4E 45 20 52 4F 4F 4D 2E 0D | BACK ONE ROOM..| 000030F0: 3C 55 50 3E 20 20 D4 41 4B 45 20 54 48 45 20 44 |<UP> .AKE THE D| 00003100: 4F 4F 52 20 49 4E 20 54 48 45 20 42 41 43 4B 20 |OOR IN THE BACK | 00003110: 4F 46 20 54 48 45 20 52 4F 4F 4D 20 54 4F 20 47 |OF THE ROOM TO G| 00003120: 4F 20 42 41 43 4B 20 4F 4E 45 20 52 4F 4F 4D 2E |O BACK ONE ROOM.| 00003130: 0D 3C 43 49 52 43 4C 45 3E 20 47 4F 20 44 4F 57 |.<CIRCLE> GO DOW| 00003140: 4E 20 54 48 45 20 48 4F 4C 45 20 49 4E 20 54 48 |N THE HOLE IN TH| 00003150: 45 20 46 4C 4F 4F 52 20 54 4F 20 47 4F 20 42 41 |E FLOOR TO GO BA| 00003160: 43 4B 20 4F 4E 20 52 4F 4F 4D 2E 0D 3C 4C 41 44 |CK ON ROOM..<LAD| 00003170: 44 45 52 3E 20 47 4F 20 55 50 20 4C 41 44 44 45 |DER> GO UP LADDE| 00003180: 52 20 54 4F 20 47 4F 20 42 41 43 4B 20 4F 4E 45 |R TO GO BACK ONE| 00003190: 20 52 4F 4F 4D 2E 0D 20 20 D4 48 45 53 45 20 44 | ROOM.. .HESE D| 000031A0: 4F 43 27 53 20 41 52 45 20 43 4F 55 52 54 45 53 |OC'S ARE COURTES| 000031B0: 59 20 4F 46 20 C5 C1 C7 CC C5 20 D3 CF C6 D4 2C |Y OF ..... ....,| 000031C0: 20 23 31 20 49 4E 20 43 52 41 43 4B 49 4E 47 20 | #1 IN CRACKING | 000031D0: C7 C1 CD C5 D3 21 21 21 21 21 0D 20 20 D4 48 45 |.....!!!!!. .HE| 000031E0: 53 45 20 44 4F 43 27 53 20 57 45 52 45 20 45 58 |SE DOC'S WERE EX| 000031F0: 41 4D 49 4E 45 44 20 26 20 52 45 56 49 53 45 44 |AMINED & REVISED| 00003200: 20 42 59 20 D4 C8 C5 20 C4 C9 D3 D3 C9 C4 C5 CE | BY ... ........| 00003210: D4 2C 20 23 31 20 49 4E 20 45 58 41 4D 49 4E 49 |., #1 IN EXAMINI| 00003220: 4E 47 20 26 20 52 45 56 49 53 49 4E 47 20 44 4F |NG & REVISING DO| 00003230: 43 27 53 21 21 21 21 21 0D |C'S!!!!!. |
.LM15..RM130..PP66:PG60:VP3:PT15:JU1..FT 3:,PAGE <>,,.. DOC UMENTATION FOR SPY VS SPY....GAME OPTION S:..LOCATED INSIDE THE TOP ROOM YOU WILL BE ABLE TO SELECT AND MODIFY THE FOLLOW ING OPTIONS:..1. NUMBERS OF PLAYERS..2. DIFFICULTY LEVEL...3. 'INTELLIGENCE Q UOTIENT' OF THE COMPUTER (ONE PLAYER VER SION ONLY)...4. AIRPORT EXIT REVEALED O R HIDDEN UNTIL THE END......CONTROLS:..M OVEMENT:..THE ROOMS THAT YOU ARE IN ARE 3 DIMENSIONAL. PUSHING THE JOYSTICK FOR WARD WILL MOVE YOU TOWARDS THE REAR OF T HE ROOM. PULLING THE JOYSTICK BACK WILL BRING YOU TOWARDS THE FRONT. MOVING TH E JOYSTICK RIGHT OR LEFT WILL MOVE YOU R IGHT OR LEFT. IF YOU MOVE FROM ROOM TO ROOM, YOU WILL NOTICE THAT A MOVEMENT ST ATUS INDICATOR BAR (LOCATED BELOW YOUR R OOM) IS SCROLLING FROM RIGHT TO LEFT AND BEING UPDATED WITH EACH NEW ROOM THAT Y OU HAVE ENTERED. THESE SYMBOLS CAN SHOW YOU HOW TO GO BACK TO WHERE YOU'VE COME FROM. FOR EXAMPLE, IF YOU MOVE ONE ROO M TO THE RIGHT AND TWO ROOMS BACK, YOU W ILL SEE, READING FROM RIGHT TO LEFT, TWO "DOWN" ARROWS AND ONE "LEFT" ARROW. TO FIND YOUR WAY BACK, FOLLOW THE ARROWS R EADING FROM RIGHT TO LEFT. AS YOU MOVE, YOUR MOVEMENT INDICATOR WILL SCROLL FRO M LEFT TO RIGHT, DELETEING EACH ARROW UN TIL YOU RETURN TO THE ROOM IN WHICH YOU STARTED. SEE "BREAD CRUMBS"....OBJECT M ANIPULATION:...FIRST, MOVE WITHIN RANGE OF ANY OBJECT (YOU WILL HEAR A SHORT TON E AND SEE A FLASH). THEN PRESS THE JOYS TICK BUTTON. ANY OBJECT FOUND WITHIN A ROOM CAN BE OPENED OR LIFTED AND MAY REV EAL ONE ONE OF THE HIDDEN ITEMS YOU ARE LOOKING FOR. IF YOU'RE NOT SO LUCKY, IT WILL ACTIVATE A BOOBY TRAP, BLOWING YOU TO SMITHEREENS......OPENING DOORS:..AGA IN, MOVE WITHIN A RANGE OF ANY CLOSED DO OR. PRESS THE JOYSTICK BUTTON AND THE D OOR WILL OPEN...GAME ELEMENTS:..SIMULVIS ION:..THE TOP HALF MONITORS THE ACTIONS OF THE WHITE SPY, THE BOTTOM HALF DEPICT S THE BLACK SPY (EITHER PLAYER 2 OR THE COMPUTER). THE ACTIVITIES OF BOTH SPIES ARE REVEALED TO BOTH PLAYERS IN THE ROO MS SHOWN ON THE LEFT SIDE OF THE SCREEN. THE RIGHT SIDE IS RESERVED FOR THE TRA PULATOR AND ITS SIX ICONS...SIMULPLAY:.. WITH THE CLOCK RUNNING AT ALL TIMES, WE DIDN'T THINK IT WAS FAIR TO MAKE PLAYERS WAIT TO MAKE TURNS. SO, VOILA! SIMULP LAY. SINCE BOTH SPIES' ACTIVITIES TAKE PLACE OUT IN THE OPEN, THE CHALLENGE BEC OMES WATCHING AND REMEMBERING WHAT THE O THER SPY DOES WHILE YOU GO ABOUT YOUR BU SINESS. SIMULPLAY ALLOWS PLAYERS TO ENG AGE IN CLUB TO CLUB COMBAT, PLACE BOOBY- TRAPS, CHASE EACH OTHER, AND GENERALLY G ET IN THE WAY...HAND TO HAND COMBAT:..TH E COMBAT MODE ENTERS ONLY WHEN BOTH SPIE S ARE IN THE SAME ROOM. SIMULVISION END S, AND THE SPY THAT ENTERED THE COMMON R OOM APPEARS ON THE SAME SCREEN AS THE SP Y THAT WAS ALREADY THERE. BOTH SPIES HA VE THE OPTIONS OF ATTACKING, LEAVING, OR AVOIDING THE OTHER SPY...IN COMBAT MODE , SPIES CANNOT SEARCH OBJECTS, OR USE TH E TRAPULATOR (NO MAP OR TRAPS). DOORS, HOWEVER, STILL WORK, AND SO DO ANY TRAPS THAT MIGHT BE CONNECTED TO THEM. IF SP IES ARE NOT WITHIN RANGE OF ANY OBJECT W HEN PUSHING THE JOYSTICK BUTTON, THEY WI LL WIELD CLUBS WITH THEY CAN HIT THE OTH ER SPY ON THE HEAD OR JAB HIM IN THE STO MACH. TO SMASH HIM ON THE HEAD, THE BUT TON IS HELD DOWN WHILE THE JOYSTICK IS M OVED FROM THE UP POSITION TO THE DOWN PO SITION (SWING THE CLUB DOWNWARD). TO JA B, MOVE THE JOYSTICK FROM LEFT TO RIGHT (OR RIGHT TO LEFT, DEPENDING ON WHICH WA Y THE SPY IS FACING). WHEN THE JOYSTICK BUTTON IS FIRST PUSHED DOWN, THE SPY WI LL AUTOMATICALLY FACE HIS OPPONENT, REGA RDLESS OF WHICH WAY HE WAS FACING OR MOV ING. TO MOVE YOUR YOUR SPY DURING COMBA T, RELEASE THE BUTTON AND MOVE AS NORMAL ..HITTING THE OTHER SPY WEAKENS HIM, AND ABOUT 7 SOLID BLOWS ARE NEEDED TO 'KILL ' HIM. HOWEVER, SPIES WILL RECOVER STRE NGTH OVER A PERIOD OF TIME...IF A SPY IS CARRYING ANYTHING WHEN HE ENTERS A COMM ON ROOM, DEPENDING ON THE TYPE OF OBJECT . TRAPS AND REMEDIES ARE LOST, WHILE IN VENTORY ITEMS AND THE BRIEFCASE ARE HIDD EN SOMEWHERE IN THE ROOM. THE WINNER OF THE COMBAT SEQUENCE CAN SEARCH THE OBJE CT OUT, AND EITHER REGAIN OR GAIN POSSES SION...NOTE: AT THE BEGINNING OF EACH GA ME, BOTH SPIES WILL START OUT IN THE SAM E ROOM ONLY A FEW STEPS AWAY FROM EACH O THER. SOOOO, DON'T BECOME THE VICTIM OF SAP-OTAGE...KEEP YOUR GUARD UP...TIME:. .BOTH PLAYERS START WITH EQUAL TIME TO T RAVEL THE MAZE, COLLECT REQUIRED OBJECTS , SEARCH FOR THE BRIEFCASE AND EXIT THE EMBASSY BEFORE THEIR PLANE TAKES OFF. H OWEVER, THERE ARE SEVERAL TIME PENALTIES . YOU LOOSE TIME WHEN YOU SET A BOOBY-T RAP. WHEN SETTING A TRAP, YOU WILL HEAR SEVERAL BEEPS. THIS WILL TELL YOU THAT THE TRAP WAS PROPERLY SET AND IT REMIND S YOU TO WATCH YOUR TRAPULATOR, WHICH WI LL BE DEDUCTING THE APPROPRIATE TIME...H OWEVER, IF YOU ARE THE VICTIM OF A BOOBY -TRAP OR THE LOOSER IN HAND TO HAND COMB AT THE CLOCK WILL CONTINUE TO COUNT DOWN EVEN THOUGH YOU ARE 'UNCONSCIOUS'. THE SE LOSSES OF TIME CAN NEVER BE REGAINED. WHEN TIME IS ABOUT TO RUN OUT THE RED BUTTON ON TOP OF THE TRAPULATOR WILL FLA SH AND SOUND IT'S WARNING...BOTH PLAYERS CAN NEVER RUN OUT OF TIME AT THE SAME T IME. THEREFORE, ONE PLAYER WILL OUTLIVE THE OTHER. THE SURVIVING PLAYER WILL C ONTINUE HIS SEARCH FOR THE BRIEFCASE, RE QUIRED OBJECTS AND THE EXIT. IF YOU ARE PLAYING AGAINST THE COMPUTER AND THE CO MPUTER HAS TIME REMAINING, YOU CAN ABORT THE MISSION BY PRESSING (F5). EVEN AFT ER YOUR SPYS DEMISE, THE TRAPS HE HAS SE T REMAIN. THE GAME IS BY NO MEANS OVER JUST BECAUSE ONE PLAYER'S TIME HAS RUN O UT...TO STOP THE GAME OR PAUSE, PRESS TH E RUN/STOP KEY...BOOBY-TRAPS:..AS PLAYER S MOVE THROUGH THE MAZE OF ROOMS, THEY M AY SELECT ANY OF THE FIVE BOOBY-TRAPS. THE BOOBY-TRAP ARSENAL CONTAINS: BOMBS, SPRINGS, BUCKETS OF WATER, GUNS WITH STR INGS TIED TO THE TRIGGER AND TIME BOMBS. THE TIME BOMB NEEDN'T BE HIDDEN. IN F ACT, IT IS ACTIVATED IMMEDIATELY AND IS THE ONLY BOOBY-TRAP THAT CANNOT BE CARRI ED OR NEUTRALIZED! THE GUN WITH A STRIN G AND THE BUCKET OF WATER CAN ONLY BE AT TACHED TO A CLOSED DOOR. ALL OTHER TRAP S MAY BE PLACED BEHIND OR IN ANYTHING FO UND IN ANY ROOM...SPIES CAN CARRY TRAPS IN AND OUT OF ROOMS, PLACING THEM WHERE THEY WISH WHEN THEY ARE READY. BOOBY-TR APS ARE DEPICTED IN BLACK, WHILE THE REM EDIES ARE SHOWN IN COLOR. ..TO PLACE AN D SET A TRAP:..1. PRESS THE JOYSTICK BU TTON...TWICE!!! YOU HAVE JUST ACCESSED THE TRAPULATOR. OBSERVE THE LARGE ARROW ..2. MOVE THE LARGE ARROW ABOUT THE TRA PULATOR USING THE JOYSTICK OR KEYBOARD A RROWS..3. POSITION THE ARROW OVER THE B OOBY-TRAP OF YOUR CHOICE..4. PRESS THE JOYSTICK. THE BOOBY-TRAP IS NOW HELD BY YOUR SPY..5. POSITION THE SPY IN FRONT OF THE HIDING PLACE YOU HAVE SELECTED.. 6. WATCH FOR A BRIEF FLASH IN YOUR SPY' S ROOM. THIS FLASH INDICATES THE SPY IS PROPERLY POSITIONED..7. PRESS THE JOYS TICK/SPACEBAR. THE BOOBY-TRAP WILL DISA PPEAR AND YOU WILL HEAR THE SHORT 'BEEPS '. THESE INDICATE THAT THE TRAP HAS BEE N SET AND THAT TIME IS BEING DEDUCTED FR OM THE TIME REMAINING BEFORE YOUR FLIGHT LEAVES..ONCE A TRAP HAS BEEN SET, EITHE R SPY CAN SET IF OFF! A TIME BOMB WILL GO OFF IN 15 SECONDS ONCE SELECTED. ANY SPY(S) IN THE ROOM AT THE TIME OF DETON ATION WILL BE ZAPPED. UNLIKE OTHER TRAP S, THE TIME BOMB IS NOT SET OFF BY THE S EARCHING OF THE SPIES. LISTEN CAREFULLY FOR THEM. THEY COME IN HANDY IF YOU AR E BEING CHASED. THE UNFORTUNATE SPY WIL L LOSE 7 SECONDS OF ACTUAL TIME. ALSO, 20 SECONDS WILL BE DEDUCTED FROM HIS GAM E TIME, FOR A TOTAL PENALTY OF 27 GAME S ECONDS. THE OTHER PLAYER WILL BE AWARDE D POINTS FOR EACH TRAP SET OFF BY THE OP POSITION. IF THE BOOBYTRAPPEE HAD BEEN IN POSSESION OF THE BRIEFCASE, THE OTHER SPY CAN USE THIS TIME TO ATTEMPT TO LOC ATE THE VICTIM AND GRAB THE BRIEFCASE... TO ADD INSULT TO INJURY, WHEN A PLAYER S ETS OFF A TRAP, HE GETS "KILLED" WHILE T HE OTHER SPY LAUGHS HYSTERICALLY...REMED IES:..EXCEPT FOR THE TIME BOMB, EACH OF THE TRAPS HAS A DISARMING REMEDY HIDDEN TROUGHOUT THE MAZE. EACH TYPE OF REMEDY IS ALWAYS HIDDEN IN THE SAME TYPE OF LO CATION. FOR EXAMPLE, THE SCISSORS ARE U SED TO DISARM THE GUN WITH A STRING. SC ISSORS ARE ONLY FOUND IN THE FIRST AID K ITS HANGING ON THE BACK WALLS. AS WITH THE TRAPS, REMEDIES CAN BE PICKED UP AND CARRIED FROM ROOM TO ROOM. SPIES CAN N OT CARRY MORE THAN ONE THING AT A TIME E XCEPT INSIDE THE BRIEFCASE...BOOBY-TRAPS & REMEDIES..BOMB---EVERYWHERE EXCEPT WI TH DOOR---WATER BUCKET---RED FIRE BOX ON LEFT WALL.SPRING---EVERYWHERE EXCEPT WI TH DOOR---WIRE CUTTERS---WHITE TOOL BOX ON RIGHT WALL.WATER BUCKET---DOOR ONLY-- -UMBRELLA---COAT RACK.GUN WITH STRING--- DOOR ONLY---SCISSORS---FIRST AID KIT ON BACK WALL.TIME BOMB---ANYWHERE---NONE--- N/A.. FORMAT FOR ABOVE!!!!!!..TRAP, THE N WHERE USEABLE, THEN REMEDY, THEN LOCAT ION....TRAPULATOR:..LOCATED TO THE RIGHT OF EACH OF THE ROOMS IS A CALCULATOR-LI KE, STATE OF THE ART, TRAPULATOR. IT SE RVES FOUR BASIC FUNCTIONS. YOU USE IT T O SELECT BOOBY-TRAPS; PINPOINT YOUR LOCA TION, GAUGE YOUR TIME REMAINING, AND CHE CK INVENTORY...ACROSS THE TOP OF THE TRA PULATOR IS A DIGITAL CLOCK WITH INDICATE S THE TIME LEFT UNTIL YOUR PLANE TAKES O FF (WITH OR WITHOUT YOU!) BELOW THE CLOC K ARE 6 BUTTONS. ON THE THE FIRST FIVE, SELECTABLE BOOBY-TRAPS ARE INDICATED. HOWEVER THE SIXTH BUTTON IN THE LOWER RI GHTHAND CORNERS CALLS UP A MAP OF THE EM BASSY YOU HAVE BROKEN INTO...THE MAP WIL L APPEAR IN THE ROOM THAT YOUR SPY IS OC CUPYING. THE ROOM YOUR SPY IS IN WILL B E THE ONE BLINKING ON AND OFF. ROOMS FI LLED WITH A COLOR INDICATE THAT YOUR SPY HAS BEEN IN THAT ROOM AT LEAST ONCE. A NY REQUIRED INVENTORY ITEMS ARE REPRESEN TED BY A DOT. THE MAP DOES NOT TELL YOU WHAT ITEM OR HOW MANY ARE IN A PARTICUL AR ROOM, JUST THAT SOMETHING YOU ARE LOO KING FOR IS THERE. FINALLY, THE TRAPULA TOR DISPLAYS ITEMS YOU HAVE SUCCESSFULLY COLLECTED AS YOU READY YOUR ESCAPE. IT ALSO INDICATES IF AN ITEM HAS BEEN TAKE N FROM YOU. THE ITEM WIL NOW APPEAR ON THE OPPOSITION'S MONEY, KEY AND THE SECR ET PLANS. THE MAP DOES NOT SHOW THE LOC ATION OF THE OTHER SPY, NOR DOES IT REVE AL ANYTHING ABOUT THE OTHER FLOOR OF THE EMBASSY (IF THERE IS ONE)...INVENTORY:. .YOUR MISSION BEING TO ESCAPE TO THE EMB ASSY, TOP SECRET BRIEFCASE IN HAND, IT I S IMPORTANT TO REMEMBER THAT ALL ELSE IS BUT A MERE DISTRACTION. BEFORE TIME RU NS OUT YOU MUST MANAGE TO FIND, FILL, AN D KEEP THE BRIEFCASE, LOCATE THE ONLY EX IT, AND BOARD YOUR PLANE WITH ALL THE FO LLOWING: PASSPORT, TRAVELING MONEY, THE KEY AND THE SECRET PLANS...IT IS HELPFUL TO KNOW THAT THESE ITEMS ARE NEVER FOUN D IN ANY OF THE REMEDY LOCATIONS. USE T HE BRIEFCASE TO HOLD ALL THESE ITEMS. C ARRY THEM WITH YOU OR HIDE THEM. THERE IS ONLY ONE OF EACH IN ANY GAME, PROTECT THE BRIEFCASE AT ALL COST. IF AN ITEM IS FOUND AND YOU DO NOT POSESS THE BRIEF CASE YOUR SPY WILL BE CARRYING A WHITE S ATCHEL AND THE ITEM CONTAINED WILL BE FL ASHING ON THE TRAPULATOR...EXIT:.THERE I S ONLY ONE WAY OUT OF EACH EMBASSY BUILD ING. THE EXIT DOOR IS MARKED. YOU CAN NOT LEAVE WITHOUT ALL OF THE REQUIRED IN VENTORY. THE AIRPORT SECURITY GUARD WIL L SEE TO THAT...SPLIT LEVEL EMBASSIES:.. SOME OF THE EMBASSY BUILDINGS ARE TWO ST ORIES HIGH. YOUR SPY CAN CLIMB FROM FLO OR TO FLOOR BY USING THE LADDERS. HOLES IN THE FLOORS ARE OFTEN HIDDEN BY CARPE TS. USE THE JOYSTICK TO UNCOVER SUCH A OPENING, ALSO, USE THE JOYSTICK TO MOVE UP AND DOWN THE LADDER...LADDERS AND RUG S..IF YOU ENTER A ROOM WITH A LADDER, YO U CAN ACTIVATE IT BY MOVING WITHIN RANGE AND PRESSING THE JOYSTICK BUTTON. PRES SING THE JOYSTICK BUTTON ONCE WILL LOWER THE LADDER TO GROUND LEVEL, ENABLING YO U TO MOVE YOUR SPY UP THE LADDER TO THE UPPER FLOOR. IF YOU DO NOT PUSH YOUR SP Y UP THE LADDER BUT PUSH THE JOYSTICK BU TTON A SECOND TIME, THE LADDER WILL RAIS E BACK UP. TO CLIMB UP OR DOWN, TAP YOU R JOYSTICK IN THE APPROPRIATE DIRECTION. THE SPY WILL MOVE BY HIMSELF. DO NOT KEEP THE JOYSTICK FORWARD OR BACK. IF Y OU ENTER A ROOM WITH A RUG, STANDING WIT HIN RANGE OF THE RUG, PRESSING THE JOYST ICK BUTTON WILL LIFT THE RUG AND REVEAL A HOLE. MOVE YOUR PLAYER OVER THE HOLE AND HE WILL CLIMB DOWN THE LADDER TO A L OWER FLOOR. YOU CAN COVER A HOLE BY STA NDING NEAR IT AND PRESSING THE BUTTON... BREAD CRUMBS:..YOU CAN RE-TRACE YOUR STE PS BY USING THE SMALL CHARACTER INDICATO RS JUST BELOW THE FRONT EDGE OF YOUR ROO M. THESE GUIDES (NOT AVAILABLE IN THE H IGHER LEVELS) ACTUALLY POINT THE WAY BAC K TO WHERE YOU HAVE JUST COME FROM! THE INDICATORS AND THEIR MEANINGS ARE AS FO LLOWS:..> TAKE THE DOOR ON THE RIGHT TO GO BACK ONE ROOM..< TAKE THE DOOR ON TH E LEFT TO GO BACK ONE ROOM..<DOWN> TAKE THE DOOR IN THE FRONT ROOM TO GO BACK ON E ROOM..<UP> TAKE THE DOOR IN THE BACK OF THE ROOM TO GO BACK ONE ROOM..<CIRCLE > GO DOWN THE HOLE IN THE FLOOR TO GO BA CK ON ROOM..<LADDER> GO UP LADDER TO GO BACK ONE ROOM.. THESE DOC'S ARE COURTES Y OF EAGLE SOFT, #1 IN CRACKING GAMES!!! !!. THESE DOC'S WERE EXAMINED & REVISED BY THE DISSIDENT, #1 IN EXAMINING & REV ISING DOC'S!!!!!.
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