_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

─OMBAT EADER

FILE INFORMATION

FILENAME(S): ─OMBAT EADER

FILE TYPE(S): SEQ

FILE SIZE: 7.6K

FIRST SEEN: 2025-11-30 18:12:26

APPEARS ON: 1 disk(s)

FILE HASH

3630ec8281cc8cb3c6f00855d09ea8a6e7addc362562c62308a45b050a4d84e9

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
DATARICH ─OMBAT EADER SEQ Sailor, Ganheden 23 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00001BC0: 20 20 20 45 46 46 45 43  54 20 55 4E 54 49 4C 20  |   EFFECT UNTIL |
00001BD0: 41 4E 20 4F 52 44 45 52  20 54 4F 20 43 45 41 53  |AN ORDER TO CEAS|
00001BE0: 45 20 46 49 52 49 4E 47  20 49 53 20 47 49 56 45  |E FIRING IS GIVE|
00001BF0: 4E 2E 0D 0D 20 20 20 20  20 C9 46 20 41 20 54 41  |N...     .F A TA|
00001C00: 4E 4B 20 49 53 20 44 45  53 54 52 4F 59 45 44 20  |NK IS DESTROYED |
00001C10: 41 4E 44 20 59 4F 55 20  44 45 53 49 47 4E 41 54  |AND YOU DESIGNAT|
00001C20: 45 20 49 54 20 54 4F 20  52 45 43 45 49 56 45 20  |E IT TO RECEIVE |
00001C30: 41 4E 20 4F 52 44 45 52  2C 20 59 4F 55 0D 20 20  |AN ORDER, YOU.  |
00001C40: 20 20 20 57 49 4C 4C 20  47 45 54 20 54 48 45 20  |   WILL GET THE |
00001C50: 4D 45 53 53 41 47 45 20  27 CE 4F 20 D2 45 53 50  |MESSAGE '.O .ESP|
00001C60: 4F 4E 53 45 27 20 46 4F  52 20 54 48 41 54 20 54  |ONSE' FOR THAT T|
00001C70: 41 4E 4B 2E 0D 0D 20 20  20 20 20 C4 55 52 49 4E  |ANK...     .URIN|
00001C80: 47 20 54 48 45 20 47 41  4D 45 2C 20 59 4F 55 20  |G THE GAME, YOU |
00001C90: 57 49 4C 4C 20 52 45 43  45 49 56 45 20 41 20 4D  |WILL RECEIVE A M|
00001CA0: 45 53 53 41 47 45 20 57  48 45 4E 20 59 4F 55 52  |ESSAGE WHEN YOUR|
00001CB0: 20 54 41 4E 4B 53 20 46  49 52 53 54 20 53 45 45  | TANKS FIRST SEE|
00001CC0: 0D 20 20 20 20 20 54 48  45 20 45 4E 45 4D 59 20  |.     THE ENEMY |
00001CD0: 41 4E 44 20 57 48 45 4E  20 59 4F 55 20 43 4F 4D  |AND WHEN YOU COM|
00001CE0: 45 20 55 4E 44 45 52 20  46 49 52 45 2E 20 D4 48  |E UNDER FIRE. .H|
00001CF0: 45 20 42 4F 52 44 45 52  20 41 52 4F 55 4E 44 20  |E BORDER AROUND |
00001D00: 54 48 45 0D 20 20 20 20  20 42 41 54 54 4C 45 46  |THE.     BATTLEF|
00001D10: 49 45 4C 44 20 54 55 52  4E 53 20 52 45 44 20 54  |IELD TURNS RED T|
00001D20: 4F 20 54 45 4C 4C 20 59  4F 55 20 41 20 4D 45 53  |O TELL YOU A MES|
00001D30: 53 53 41 47 45 20 57 41  53 20 52 45 43 45 49 56  |SSAGE WAS RECEIV|
00001D40: 45 44 2E 20 D4 4F 20 44  49 53 50 4C 41 59 0D 20  |ED. .O DISPLAY. |
00001D50: 20 20 20 20 54 48 45 20  4D 45 53 53 41 47 45 2C  |    THE MESSAGE,|
00001D60: 20 48 49 54 20 54 48 45  20 46 49 52 45 20 42 55  | HIT THE FIRE BU|
00001D70: 54 54 4F 4E 20 4F 46 20  59 4F 55 52 20 4A 4F 59  |TTON OF YOUR JOY|
00001D80: 53 54 49 43 4B 2E 0D 0D  20 20 20 20 20 C4 55 52  |STICK...     .UR|
00001D90: 49 4E 47 20 54 48 45 20  47 41 4D 45 2C 20 41 20  |ING THE GAME, A |
00001DA0: 54 41 4E 4B 20 4D 41 59  20 42 45 20 45 49 54 48  |TANK MAY BE EITH|
00001DB0: 45 52 20 44 49 53 41 42  4C 45 20 4F 52 20 44 45  |ER DISABLE OR DE|
00001DC0: 53 54 52 4F 59 45 44 20  42 59 20 45 4E 45 4D 59  |STROYED BY ENEMY|
00001DD0: 0D 20 20 20 20 20 46 49  52 45 2E 20 C9 46 20 44  |.     FIRE. .F D|
00001DE0: 49 53 41 42 4C 45 44 2C  20 41 20 54 41 4E 4B 20  |ISABLED, A TANK |
00001DF0: 43 41 4E 20 46 49 52 45  20 42 55 54 20 43 41 4E  |CAN FIRE BUT CAN|
00001E00: 4E 4F 54 20 4D 4F 52 45  2E 20 C9 46 20 41 20 54  |NOT MORE. .F A T|
00001E10: 41 4E 4B 20 49 53 20 4D  45 52 45 4C 59 0D 20 20  |ANK IS MERELY.  |
00001E20: 20 20 20 44 49 53 41 42  4C 45 44 2C 20 49 54 20  |   DISABLED, IT |
00001E30: 57 49 4C 4C 20 45 56 45  4E 54 55 41 4C 4C 59 20  |WILL EVENTUALLY |
00001E40: 42 45 20 52 45 50 41 49  52 45 44 20 42 59 20 49  |BE REPAIRED BY I|
00001E50: 54 53 20 43 52 45 57 2E  20 C1 20 54 41 4E 4B 20  |TS CREW. . TANK |
00001E60: 4D 41 59 20 4E 4F 54 20  42 45 0D 20 20 20 20 20  |MAY NOT BE.     |
00001E70: 52 45 50 41 49 52 45 44  20 57 48 49 4C 45 20 49  |REPAIRED WHILE I|
00001E80: 54 20 49 53 20 55 4E 44  45 52 20 46 49 52 45 2E  |T IS UNDER FIRE.|
00001E90: 0D                                                |.               |
     ***********************************
**************************************. 
                            DOCS BY : DO
C'S "R" US.                             
     914 668-3664.     *****************
****************************************
****************..                      
           COMBAT LEADER..              
                 DESCRIPTION OF GAME..  
   COMBAT LEADER IS A TACTICAL GAME THAT
 SIMULATES COMBAY BETWEEN ELEMENTS.     
OF TANK AND MECHANIZED INFANTRY COMPANIE
S ON THE MODERN BATTLEFIELD. IT.     IS 
A FLEXIBLE GAME THAT CAN BE PLAYED ON DI
FFERENT LEVELS AND CAN.     INCLUDE MANY
 DIFFERENT ELEMENTS, SUCH AS TANKS, INFA
NTRY FIGHTING.     VEHICLES, INFANTRY, M
ACHINE GUNS, RIFLES, ANTITANK WEAPONS AN
D MORTARS..     WITH THIS GAME IT IS POS
SIBLE TO SIMULATE TACTICAL COMBAT IN A W
IDE.     VARIETY OF SCENARIOS FROM THE P
ERIOD OF WORLD WAR II UP THROUGH THE.   
  1980'S. THE GAME IS COMPLEX ESPECIALLY
 FOR THOSE WHO DO NOT HAVE ANY.     MILI
TARY EXPERIENCE. FOR THIS REASON WE SUGG
EST YOU TRY THE NOVICE GAME.     FIRST..
.                                   NOVI
CE GAME..     AFTER THE PRELIMINARY MUSI
C AND DISPLAY THE COMPUTER WILL PRESENT 
THE.     FOLLOWING MENU:..       SELECT 
GAME:.       1. NOVICE.       2. INTERME
DIATE.       3. BUILD YOUR OWN GAME.    
   4. ATTACK ENEMY.       5. SEIZE AND H
OLD POSITION.       6. MOBILE DEFENSE.  
     7. RECONNAISSANCE..     HIT THE 1 K
EY TO START THE NOVICE GAME. A PORTION O
F THE BATTLEFIELD IS.     NOW DISPLAYED.
 HIT THE SPACE BAR NOW TO PAUSE THE GAME
. NOTICE THAT THE.     BORDER AROUND THE
 BATTLEGROUND TURNS BLACK WHEN THE ACTIO
N IS STOPPED...     ON THE SCREEN YOU WI
LL SEE A GROUP OF TANKS. THIS GROUP OF 5
 BANKS FORMS.     PLATOON A, A TANK PLAT
OON THAT YOU COMMAND. IN THIS GAME YOU A
RE TO MEET.     AND DESTROY A TANK PLATO
ON COMMANDED BY YOUR COMPUTER. THE COMPU
TERS.     PLATOON IS LOCATED TO THE NORT
H, OUT OF THE AREA DISPLAYED BY THE.    
 COMPUTER...     THE SIZE OF THE BATTLEF
IELD IS 77 CHARACTERS LINES HIGH AND 40 
WIDE WITH.     EA CH CHARACTER REPRESENT
ING 30-40 METERS IN DISTANCE (ALTHOUGH D
UE TO.     SOME ABSTRAC T QUALITIES OF T
HE GAME, THIS IS NOT AN ABSOLUTE SCALE).
.     ABOUT 30 PERCENT OF THE BATTLE FIE
LD (23 CHARACTERS LINES BY 40.     CHARA
CTERS WIDE) CAN BE VIEWED AT ANY TIME...
     TO SEE THE NORTHERN (UPPER) PART OF
 THE BATTLEFIELD, USE YOUR JOYSTICK.    
 TO MOVE THE CURSON (A SMALL ORANGE CIRC
LE) TO THE TOP OF THE SCREEN...     NOTI
CE THAT THE SCREEN SCROLLS WHEN YOU TRY 
TO MOVE THE CURSOR BEYOND.     THE UPPER
 EDGE OF THE SCREEN. SEE THE NUMBERS ON 
THE SIDES OF THE.     SCREEN? THERE IS A
 NUMBER FOR EVERY TEN CHARACTER LINES. F
OR EXAMPLE,.     THE 6 CORRESPONDS TO TH
E 60TH CHARACTER LINE FROM THE TOP...   
  YOU WILL NOTICE FIVE TYPES OF TERRAIN 
ON THE BATTLEFIELD:..     OPEN FIELDS (B
LANK AREAS).     TREES (ROUND, PREZTLE S
HAPED OBJECTS).     ROCKY AREAS (IRREGUL
AR PATTERNS OF TINY SPOTS).     DEPRESSI
ONS (DARK, CIRCULAR AREAS).     HILLS (L
INES MARK THE OUTER EDGE OF EACH LEVEL).
.     EACH TYPE OF TERAIN HAS CERTAIN EF
FECTS ON THE VISIBILITY OF UNITS,.     T
HEIR SPEED AND COVER (THE CHANCE OF BEIN
G HIT BY ENEMY FIRE):..     1. CLEAR TER
RAIN OFFERS GOOD VISIBILITY AND MOVEMENT
 BUT LITTLE COVER...     2. TREES RESTRI
CT VISIBILITY, SLOW MOVEMENT OF ARMOR AN
D PROVIDE GOOD.     COVER...     3. ROCK
Y AREAS ALLOW GOOD VISIBILITY, RESTRICT 
MOVEMENT SIGNIFICANTLY.     AND OFFER A 
LITTLE COVER...     4. DEPRESSIONS ALLOW
 GOOD VISION FOR UNITS IN THEM, SLOW MOV
EMENT OF.     UNITS CLIMBING OUT OF THEM
 AND PROVIDE GOOD COVER...     5. HILLS 
ALLOW VERY GOOD VISIBILITY FOR UNITS ON 
TOP OF THEM, SLOW.     MOVEMENTS OF UNIT
S CLIMBING UP THEIR SLOPES, AND PROVIDE 
SOME COVER. OF.     COURSE, YOU CANNOT S
EE THROUGH HILLS...     AT THE BOTTOM OF
 THE SCREEN YOU WILL SEE A MESSAGE FROM 
YOUR BATTALION.     HEADQUARTERS ON THE 
MAXIMUM SCORE YOU CAN ACHIEVE IN THIS GA
ME-20.     POINTS. YOU RECEIVE POINTS FO
R DESTROYING AN ENEMY BANK AND LOSE POIN
TS.     WHEN ONE OF YOUR TANKS IS DESTRO
YED. TO OBTAIN THE MAXIMUM NUMBER OF.   
  POINTS POSSIBLE, YOU MUST DESTROY ALL 
ENEMY FORCES WHILE LOSING NONE OF.     Y
OUR OWN. THE POINTS FOR THE NOVICE GAME 
CAN RANGE FROM 0 TO 20. AT THE.     END 
OF THE GAME, YOUR BATTALION HEADQUARTERS
 WILL GIVE YOU THE FINAL.     SCORE. TO 
OBTAIN THE CURRENT SCORE WHILE THE GAME 
IS BEING PLAYED, HIT.     THE S KEY...  
   IN COMBAT LEADER, THE INFORMATION ON 
ENEMY FORCES IS OBTAINED FROM THOSE.    
 FORCES YOU COMMAND THAT SEE ENEMY UNITS
. YOU SEE THE ENEMY THROUGH THE.     EYE
S OF YOUR TROOPS. AN ENEMY TANK WILL APP
EAR ON THE SCREEN ONLY IF AT.     LEAST 
ONE OF YOUR TROOPS IS LOOKING AT IT AT T
HAT MOMVENT. A UNIT CAN.     ONLY VIEW 4
5 DEGREES ON EITHER SIDE OF THE GUN BARR
EL, OR FOR A TOTAL.     VIEW OF 90 DEGRE
ES AT A TIME...     THE TURRET OF A TANK
 CAN BE MOVED TO POSITION THE TANK CANNO
N IN ANY OF.     EIGHT DIRECTIONS. A UNI
T CAN SEE THE SAME DIRECTION ITS GUN IS 
POINTED..     A UNIT CAN SEE UP TO 24 CH
ARACTERS OF DISTANCE UP, DOWN, OR ACROSS
 ON.     THE SCREEN (16 CHARACTERS DIAGO
NALLY). A UNIT WILL BE VISIBLE IF IT IS.
     WITHIN THAT RANGE, IS WITHIN AN ENE
MY'S FIELD OF VISION, AND IS NOT.     HI
DDEN FROM VIEW BY HILLS, TREES, ROCKS, E
TC. THE COMPUTER HAS NO.     ADVANTAGE I
N SEEING OPPOSING FORCES...     IN THIS 
GAME YOU ARE ACTING AS PLATOON LEADER, A
 POSITION HELD BY A.     COMMISSIONED OF
FICER, SPECIFICALLY, A LIEUTENANT. AS AN
 OFFICER, YOU.     CONTROL YOUR MEN BY G
IVING ORDERS. BASICALLY, THE THREE TYPES
 OF ORDERS.     YOU CAN GIVE YOUR MEN AR
E:..        1. WHERE TO GO.        2. WH
ERE TO LOOK.        3. WHETHER TO FIRE T
O CREASE FIRING..     YOUR TANK PLATOON 
ACTS ON YOUR ORDERS. FOR EXAMPLE, TO MOV
E YOUR.     PLATOON:.     1. MOVE THE JO
YSTICK TO POSITION THE CURSON AT THE BAT
TLEFIELD LOCATION.     TO WHICH THE PLAT
OON IS TO MOVE...     2. HIT THE A KEY. 
THIS WILL DESIGNATE THAT PLATOON A (YOUR
 PLATOON) IS.     TO RECEIVE AN ORDER...
     3. HIT THE G KEY. THIS WILL ISSUE T
HE ORDER TO THE PLATOON TO GO TO THE.   
  POSITION MARKED BY THE CURSOR...     T
O ORDER YOUR UNITS TO FIRE, HIT THE A KE
Y, THEN THE F KEY FOR 'FIRE AT.     WILL
.' AFTER THIS ORDER IS GIVEN, YOUR UNITS
 WILL FIRE AT ANY ENEMY.     FORCES THAT
 THEY SEE. THIS ORDER WILL REMAIN IN EFF
ECT UNTIL A 'CEASE.     FIRING' ORDER IS
 GIVEN..     TO ISSUE ANY ORDER IN THIS 
GAME, YOU HIT TWO KEYS. FIRST, HIT THEY 
KEY.     TO DESIGNATE WHICH UNIT IS TO R
ECEIVE THE ORDER. THEN, HIT THE KEY.    
 CORRESPONDING TO THE ORDER DESIRED. THE
RE ARE FOUR BASIC ORDERS A TANK.     PLA
TOON LEADER CAN ISSUE:..     G - GO TO P
OSITION MARKED BY CURSOR...     T - TARG
ET POSITION IS MARKED BY CURSON (I.E. HA
VE THE UNIT LOOK TOWARDS.     THE CURSOR
 POSITON)...     F - FIRE AT WILL...    
 C - CEASE FIRING...     YOU MAY ISSUE A
N ORDER TO AN INDIVIDUAL TANK BY HITTING
 THE NUMBER KEY.     (1 TO 5) TO DESIGNA
TE THE TANK, INSTEAD OF HITTING A. THAT 
WILL ALLOW.     YOU TO CONTROL YOUR TANK
S INDIVIDUALLY OR IN SECTIONS...     AN 
ORDER REMAINS IN EFFECT UNTIL ANOTHER OR
DER SUPERSEDING IT IS GIVEN..     FOR EX
AMPLE, IF THE ORDER TO FIRE IS GIVEN, TH
IS COMMAND REMAINS IN.     EFFECT UNTIL 
AN ORDER TO CEASE FIRING IS GIVEN...    
 IF A TANK IS DESTROYED AND YOU DESIGNAT
E IT TO RECEIVE AN ORDER, YOU.     WILL 
GET THE MESSAGE 'NO RESPONSE' FOR THAT T
ANK...     DURING THE GAME, YOU WILL REC
EIVE A MESSAGE WHEN YOUR TANKS FIRST SEE
.     THE ENEMY AND WHEN YOU COME UNDER 
FIRE. THE BORDER AROUND THE.     BATTLEF
IELD TURNS RED TO TELL YOU A MESSSAGE WA
S RECEIVED. TO DISPLAY.     THE MESSAGE,
 HIT THE FIRE BUTTON OF YOUR JOYSTICK...
     DURING THE GAME, A TANK MAY BE EITH
ER DISABLE OR DESTROYED BY ENEMY.     FI
RE. IF DISABLED, A TANK CAN FIRE BUT CAN
NOT MORE. IF A TANK IS MERELY.     DISAB
LED, IT WILL EVENTUALLY BE REPAIRED BY I
TS CREW. A TANK MAY NOT BE.     REPAIRED
 WHILE IT IS UNDER FIRE..
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