_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

WINTER GAMES   D

FILE INFORMATION

FILENAME(S): WINTER GAMES   D

FILE TYPE(S): SEQ

FILE SIZE: 5.5K

FIRST SEEN: 2025-11-30 18:12:26

APPEARS ON: 2 disk(s)

FILE HASH

375071a60f013d3bcacee8f530126237ec2ffc3087d1144271e82554653fad64

FOUND ON DISKS (2 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
WAREZ DOCS 1 4 WINTER GAMES   D SEQ Sailor, Ganheden 33 0 DOWNLOAD FILE
DATARICH WINTER GAMES   D SEQ Sailor, Ganheden 17 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000210: 4C 45 54 45 20 41 20 4D  4F 56 45 4D 45 4E 54 20  |LETE A MOVEMENT |
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00000260: 57 41 52 44 53 20 43 45  4E 54 45 52 20 54 48 45  |WARDS CENTER THE|
00000270: 20 4A 4F 59 53 54 49 43  4B 20 41 4E 44 20 50 55  | JOYSTICK AND PU|
00000280: 53 48 20 54 48 45 20 C6  C9 D2 C5 20 42 55 54 54  |SH THE .... BUTT|
00000290: 4F 4E 2E 0D 0D 20 20 20  CA 4F 59 53 54 49 43 4B  |ON...   .OYSTICK|
000002A0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D CD 4F 56 45  |------------.OVE|
000002B0: 4D 45 4E 54 0D 0D 20 20  20 D5 50 20 20 20 20 20  |MENT..   .P     |
000002C0: 20 20 20 20 20 20 20 20  20 20 20 20 20 C4 4F 55  |             .OU|
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000002E0: 20 D2 49 47 48 54 20 20  20 20 20 20 20 20 20 20  | .IGHT          |
000002F0: C4 4F 55 42 4C 45 20 C1  58 45 4C 0D 20 20 20 D2  |.OUBLE .XEL.   .|
00000300: 49 47 48 54 20 20 20 20  20 20 20 20 20 20 20 20  |IGHT            |
00000310: 20 20 20 D3 4B 41 54 45  20 C6 57 52 44 0D 20 20  |   .KATE .WRD.  |
00000320: 20 C4 4F 57 4E 20 26 20  D2 49 47 48 54 20 20 20  | .OWN & .IGHT   |
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00000360: 0D 20 20 20 C4 4F 57 4E  20 26 20 CC 45 46 54 20  |.   .OWN & .EFT |
00000370: 20 20 20 20 20 20 20 20  D4 52 49 50 4C 45 20 CC  |        .RIPLE .|
00000380: 55 54 5A 0D 20 20 20 CC  45 46 54 20 20 20 20 20  |UTZ.   .EFT     |
00000390: 20 20 20 20 20 20 20 20  20 20 20 D3 4B 41 54 45  |           .KATE|
000003A0: 20 C2 41 43 4B 57 41 52  44 53 0D 20 20 20 D5 50  | .ACKWARDS.   .P|
000003B0: 20 26 20 CC 45 46 54 20  20 20 20 20 20 20 20 20  | & .EFT         |
000003C0: 20 20 C3 41 4D 45 4C 20  D3 50 49 4E 0D 20 20 20  |  .AMEL .PIN.   |
000003D0: C3 45 4E 54 45 52 45 44  20 20 20 20 20 20 20 20  |.ENTERED        |
000003E0: 20 20 20 20 D3 4B 41 54  45 20 C2 41 43 4B 57 41  |    .KATE .ACKWA|
000003F0: 52 44 53 0D 0D 0D 20 20  20 C1 D7 CB D7 C1 D2 C4  |RDS...   .......|
00000400: 20 20 C1 20 4D 4F 56 45  4D 45 4E 54 20 57 49 4C  |  . MOVEMENT WIL|
00000410: 4C 20 42 45 20 4A 55 44  47 45 44 20 41 53 20 45  |L BE JUDGED AS E|
00000420: 49 54 48 45 52 20 45 4C  45 47 41 4E 54 20 4F 52  |ITHER ELEGANT OR|
00000430: 20 41 57 4B 57 41 52 44  20 42 41 53 45 44 20 4F  | AWKWARD BASED O|
00000440: 4E 0D 20 20 20 57 48 45  4E 20 59 4F 55 20 50 52  |N.   WHEN YOU PR|
00000450: 45 53 53 20 54 48 45 20  C6 C9 D2 C5 20 42 55 54  |ESS THE .... BUT|
00000460: 54 4F 4E 2E 20 C9 46 20  59 4F 55 20 41 52 45 20  |TON. .F YOU ARE |
00000470: 53 4B 41 54 49 4E 47 20  46 4F 57 41 52 44 20 41  |SKATING FOWARD A|
00000480: 4E 44 20 54 52 49 47 47  45 52 20 41 0D 20 20 20  |ND TRIGGER A.   |
00000490: 4A 55 4D 50 20 57 48 45  4E 20 54 48 45 20 53 4B  |JUMP WHEN THE SK|
000004A0: 41 54 45 52 53 20 4C 45  47 53 20 41 52 45 20 49  |ATERS LEGS ARE I|
000004B0: 4E 20 CF D0 C5 CE 20 53  54 52 49 44 45 20 54 48  |N .... STRIDE TH|
000004C0: 45 4E 20 54 48 45 20 4A  55 4D 50 20 57 49 4C 4C  |EN THE JUMP WILL|
000004D0: 20 42 45 0D 20 20 20 50  45 52 46 45 43 54 2E 20  | BE.   PERFECT. |
000004E0: C9 46 20 54 48 45 20 4C  45 47 53 20 41 52 45 20  |.F THE LEGS ARE |
000004F0: 43 4C 4F 53 45 44 20 54  48 45 20 4A 55 4D 50 20  |CLOSED THE JUMP |
00000500: 57 49 4C 4C 20 42 45 20  41 57 4B 57 41 52 44 2E  |WILL BE AWKWARD.|
00000510: 20 D4 48 45 20 4F 50 50  4F 53 49 54 45 20 49 53  | .HE OPPOSITE IS|
00000520: 0D 20 20 20 54 52 55 45  20 49 46 20 59 4F 55 20  |.   TRUE IF YOU |
00000530: 41 52 45 20 53 4B 41 54  49 4E 47 20 42 41 43 4B  |ARE SKATING BACK|
00000540: 57 41 52 44 53 2E 20 D4  52 49 47 47 45 52 49 4E  |WARDS. .RIGGERIN|
00000550: 47 20 41 20 4A 55 4D 50  20 57 48 45 4E 20 54 48  |G A JUMP WHEN TH|
00000560: 45 20 4C 45 47 53 20 41  52 45 0D 20 20 20 C3 CC  |E LEGS ARE.   ..|
00000570: CF D3 C5 C4 20 57 49 4C  4C 20 52 45 53 55 4C 54  |.... WILL RESULT|
00000580: 20 49 4E 20 41 20 50 45  52 46 45 43 54 20 4A 55  | IN A PERFECT JU|
00000590: 4D 50 2E 0D 0D 20 20 20  D7 48 49 4C 45 20 53 4B  |MP...   .HILE SK|
000005A0: 41 54 49 4E 47 20 46 4F  52 57 41 52 44 53 20 59  |ATING FORWARDS Y|
000005B0: 4F 55 20 43 41 4E 20 4F  4E 4C 59 20 44 4F 20 41  |OU CAN ONLY DO A|
000005C0: 20 C4 4F 55 42 4C 45 20  4F 52 20 D4 52 49 50 4C  | .OUBLE OR .RIPL|
000005D0: 45 20 C1 58 45 4C 20 4F  52 20 54 55 52 4E 0D 20  |E .XEL OR TURN. |
000005E0: 20 20 41 52 4F 55 4E 44  20 54 4F 20 53 4B 41 54  |  AROUND TO SKAT|
000005F0: 45 20 42 41 43 4B 57 41  52 44 53 2E 0D 0D 20 20  |E BACKWARDS...  |
00000600: 20 D7 48 49 4C 45 20 53  4B 41 54 49 4E 47 20 42  | .HILE SKATING B|
00000610: 41 43 4B 57 41 52 44 53  20 59 4F 55 20 43 41 4E  |ACKWARDS YOU CAN|
00000620: 20 44 4F 20 41 4C 4C 20  54 48 45 20 4F 54 48 45  | DO ALL THE OTHE|
00000630: 52 20 4A 55 4D 50 53 20  41 4E 44 20 53 50 49 4E  |R JUMPS AND SPIN|
00000640: 53 2E 0D 0D 20 20 20 D3  43 4F 52 49 4E 47 20 28  |S...   .CORING (|
00000650: 59 4F 55 20 4D 55 53 54  20 43 4F 4D 50 4C 45 54  |YOU MUST COMPLET|
00000660: 45 20 41 4C 4C 20 4F 46  20 54 48 45 20 53 45 56  |E ALL OF THE SEV|
00000670: 45 4E 20 4D 4F 56 45 4D  45 4E 54 53 20 49 4E 20  |EN MOVEMENTS IN |
00000680: 4F 4E 45 20 4D 49 4E 55  54 45 29 0D 20 2D 2D 2D  |ONE MINUTE). ---|
00000690: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
000006A0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
000006B0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
000006C0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
000006D0: 2D 2D 2D 0D 20 20 20 C3  41 4D 45 4C 20 20 20 20  |---.   .AMEL    |
000006E0: 20 20 20 20 20 20 20 2E  37 0D 20 20 20 D3 49 54  |       .7.   .IT|
000006F0: 20 D3 50 49 4E 20 20 20  20 20 20 20 20 2E 37 0D  | .PIN        .7.|
00000700: 20 20 20 C4 4F 55 42 4C  45 20 C1 58 45 4C 20 20  |   .OUBLE .XEL  |
00000710: 20 20 20 2E 36 0D 20 20  20 D4 52 49 50 4C 45 20  |   .6.   .RIPLE |
00000720: C1 58 45 4C 20 20 20 20  31 2E 31 0D 20 20 20 C4  |.XEL    1.1.   .|
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00000740: 36 0D 20 20 20 D4 52 49  50 4C 45 20 CC 55 54 5A  |6.   .RIPLE .UTZ|
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00000760: 20 54 4F 20 D3 49 54 20  D3 20 31 2E 32 0D 20 20  | TO .IT . 1.2.  |
00000770: 20 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  | ---------------|
00000780: 2D 2D 2D 0D 20 20 20 D4  4F 54 41 4C 20 D3 43 4F  |---.   .OTAL .CO|
00000790: 52 45 20 20 20 20 36 2E  30 0D 0D 20 20 20 D0 45  |RE    6.0..   .E|
000007A0: 4E 41 4C 54 49 45 53 0D  20 20 20 2E 37 20 46 4F  |NALTIES.   .7 FO|
000007B0: 52 20 45 41 43 48 20 46  41 4C 4C 0D 20 20 20 2E  |R EACH FALL.   .|
000007C0: 32 20 46 4F 52 20 45 41  43 48 20 41 57 4B 57 41  |2 FOR EACH AWKWA|
000007D0: 52 44 0D 0D 20 20 20 2D  2D 2D 2D 2D 2D 2D 2D 2D  |RD..   ---------|
000007E0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
000007F0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000800: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000810: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 0D 0D 20  |-------------.. |
00000820: 20 20 C6 52 45 45 20 D3  4B 41 54 49 4E 47 0D 0D  |  .REE .KATING..|
00000830: 20 20 20 D9 4F 55 20 48  41 56 45 20 32 20 4D 49  |   .OU HAVE 2 MI|
00000840: 4E 55 54 45 53 20 54 4F  20 4D 41 4B 45 20 54 48  |NUTES TO MAKE TH|
00000850: 52 45 45 20 53 55 43 43  45 53 53 46 55 4C 20 41  |REE SUCCESSFUL A|
00000860: 54 54 45 4D 50 54 53 20  41 54 20 54 48 45 20 53  |TTEMPTS AT THE S|
00000870: 45 56 45 4E 0D 20 20 20  4D 4F 56 45 4D 45 4E 54  |EVEN.   MOVEMENT|
00000880: 53 2E 20 D9 4F 55 20 4E  45 45 44 20 4E 4F 54 20  |S. .OU NEED NOT |
00000890: 43 4F 4D 50 4C 45 54 45  20 41 4C 4C 20 4F 46 20  |COMPLETE ALL OF |
000008A0: 54 48 45 20 4D 4F 56 45  4D 45 4E 54 53 2E 20 C1  |THE MOVEMENTS. .|
000008B0: 20 53 4D 41 52 54 20 50  45 52 46 4F 52 4D 45 52  | SMART PERFORMER|
000008C0: 0D 20 20 20 57 49 4C 4C  20 44 4F 20 41 53 20 4D  |.   WILL DO AS M|
000008D0: 41 4E 59 20 53 55 43 43  45 53 53 46 55 4C 20 54  |ANY SUCCESSFUL T|
000008E0: 52 49 41 44 53 20 4F 46  20 54 48 45 20 4D 4F 52  |RIADS OF THE MOR|
000008F0: 45 20 44 49 46 46 49 43  55 4C 54 20 4D 4F 56 45  |E DIFFICULT MOVE|
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00000910: 49 42 4C 45 20 49 4E 20  54 48 45 20 54 49 4D 45  |IBLE IN THE TIME|
00000920: 20 41 4C 4C 4F 57 45 44  2E 0D 0D 20 20 20 D3 43  | ALLOWED...   .C|
00000930: 4F 52 49 4E 47 2E 0D 20  20 20 2D 2D 2D 2D 2D 2D  |ORING..   ------|
00000940: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000950: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000960: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000970: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000980: 2D 2D 2D 2D 0D 20 20 20  C3 41 4D 45 4C 20 D3 50  |----.   .AMEL .P|
00000990: 49 4E 20 20 20 20 20 20  20 20 20 2E 33 0D 20 20  |IN         .3.  |
000009A0: 20 D3 49 54 20 D3 50 49  4E 20 20 20 20 20 20 20  | .IT .PIN       |
000009B0: 20 20 20 20 2E 33 0D 20  20 20 28 31 2E 38 20 50  |    .3.   (1.8 P|
000009C0: 4F 49 4E 54 53 20 4D 41  58 29 0D 0D 20 20 20 C3  |OINTS MAX)..   .|
000009D0: 41 4D 45 4C 20 54 4F 20  D3 49 54 20 D3 50 49 4E  |AMEL TO .IT .PIN|
000009E0: 20 20 2E 35 0D 20 20 20  28 31 2E 35 20 50 4F 49  |  .5.   (1.5 POI|
000009F0: 4E 54 53 20 4D 41 58 29  0D 0D 20 20 20 C4 4F 55  |NTS MAX)..   .OU|
00000A00: 42 4C 45 20 CC 55 54 5A  20 20 20 20 20 20 20 20  |BLE .UTZ        |
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00000A20: 4C 20 20 20 20 20 20 20  20 2E 32 0D 20 20 20 28  |L        .2.   (|
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00000A40: 0D 20 20 20 D4 52 49 50  4C 45 20 C1 58 45 4C 20  |.   .RIPLE .XEL |
00000A50: 20 20 20 20 20 20 20 2E  34 0D 20 20 20 D4 52 49  |       .4.   .RI|
00000A60: 50 4C 45 20 CC 55 54 5A  20 20 20 20 20 20 20 20  |PLE .UTZ        |
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00000A90: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 0D  |---------------.|
00000AA0: 20 20 20 D4 4F 54 41 4C  20 20 20 20 20 20 20 20  |   .OTAL        |
00000AB0: 20 20 20 20 20 36 2E 39  0D 20 20 20 28 36 2E 30  |     6.9.   (6.0|
00000AC0: 20 CD 41 58 49 4D 55 4D  20 43 45 49 4C 49 4E 47  | .AXIMUM CEILING|
00000AD0: 29 0D 0D 20 20 20 D0 45  4E 41 4C 54 49 45 53 2E  |)..   .ENALTIES.|
00000AE0: 20 20 20 20 20 D4 4F 54  41 4C 20 20 20 20 CD 41  |     .OTAL    .A|
00000AF0: 58 49 4D 55 4D 0D 20 20  20 2D 2D 2D 2D 2D 2D 2D  |XIMUM.   -------|
00000B00: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000B10: 2D 2D 2D 2D 2D 2D 2D 2D  0D 20 20 20 C6 41 4C 4C  |--------.   .ALL|
00000B20: 20 20 20 20 20 20 20 20  20 20 20 2D 2E 35 20 20  |           -.5  |
00000B30: 20 20 20 20 20 20 20 2D  2E 32 0D 20 20 20 C1 57  |       -.2.   .W|
00000B40: 4B 57 41 52 44 20 20 20  20 20 20 20 20 2D 2E 32  |KWARD        -.2|
00000B50: 20 20 20 20 20 20 20 20  2D 2E 30 35 0D 20 0D 20  |        -.05. . |
00000B60: 20 20 CF 4E 4C 59 20 43  4F 4D 50 4C 45 54 45 20  |  .NLY COMPLETE |
00000B70: 4D 4F 56 45 4D 45 4E 54  53 20 41 52 45 20 53 43  |MOVEMENTS ARE SC|
00000B80: 4F 52 45 44 2E 0D 20 0D  20 20 20 2D 2D 2D 2D 2D  |ORED.. .   -----|
00000B90: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000BA0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000BB0: 0D 0D 20 20 20 D3 50 45  45 44 20 D3 4B 41 54 49  |..   .PEED .KATI|
00000BC0: 4E 47 2E 0D 0D 20 20 20  D0 52 45 53 53 20 59 4F  |NG...   .RESS YO|
00000BD0: 55 52 20 52 45 53 50 45  43 54 49 56 45 20 42 55  |UR RESPECTIVE BU|
00000BE0: 54 54 4F 4E 20 54 4F 20  53 54 41 52 54 20 54 48  |TTON TO START TH|
00000BF0: 45 20 52 41 43 45 2E 0D  0D 20 20 20 D7 48 45 4E  |E RACE...   .HEN|
00000C00: 20 54 48 45 20 43 4F 55  4E 54 44 4F 57 4E 20 52  | THE COUNTDOWN R|
00000C10: 45 41 43 48 45 53 20 22  C7 CF 22 20 42 45 47 49  |EACHES ".." BEGI|
00000C20: 4E 20 42 59 20 53 4B 41  54 49 4E 47 20 42 59 20  |N BY SKATING BY |
00000C30: 4D 4F 56 49 4E 47 20 54  48 45 20 4A 4F 59 53 54  |MOVING THE JOYST|
00000C40: 49 43 4B 20 CC C5 C6 D4  0D 20 20 20 41 4E 44 20  |ICK .....   AND |
00000C50: D2 C9 C7 C8 D4 20 54 4F  20 4D 4F 56 45 20 54 48  |..... TO MOVE TH|
00000C60: 45 20 4C 45 47 53 2E 0D  0D 20 20 20 C3 4F 4E 54  |E LEGS...   .ONT|
00000C70: 49 4E 55 45 20 55 4E 54  49 4C 20 54 48 45 20 52  |INUE UNTIL THE R|
00000C80: 41 43 45 20 49 53 20 44  45 43 49 44 45 44 2E 20  |ACE IS DECIDED. |
00000C90: 20 D4 52 59 20 54 4F 20  4D 4F 56 45 20 54 48 45  | .RY TO MOVE THE|
00000CA0: 20 4A 4F 59 53 54 49 43  4B 20 49 4E 20 52 59 54  | JOYSTICK IN RYT|
00000CB0: 48 4D 49 43 0D 20 20 20  53 54 52 4F 4B 45 53 20  |HMIC.   STROKES |
00000CC0: 41 4E 44 20 42 55 49 4C  44 20 53 50 45 45 44 2E  |AND BUILD SPEED.|
00000CD0: 0D 0D 20 20 20 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |..   -----------|
00000CE0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000CF0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 0D 0D 20 20 20 C8  |----------..   .|
00000D00: 4F 54 20 C4 4F 47 20 C1  45 52 49 41 4C 53 0D 0D  |OT .OG .ERIALS..|
00000D10: 0D 20 20 20 D0 52 45 53  53 20 C6 C9 D2 C5 20 54  |.   .RESS .... T|
00000D20: 4F 20 53 54 41 52 54 20  41 20 4A 55 4D 50 0D 0D  |O START A JUMP..|
00000D30: 20 20 20 D0 55 53 48 20  54 48 45 20 CA 4F 59 53  |   .USH THE .OYS|
00000D40: 54 49 43 4B 20 49 4E 20  54 48 45 20 43 4F 52 52  |TICK IN THE CORR|
00000D50: 45 43 54 20 44 49 52 45  43 54 49 4F 4E 20 54 4F  |ECT DIRECTION TO|
00000D60: 20 42 45 47 49 4E 20 41  20 4D 4F 56 45 4D 45 4E  | BEGIN A MOVEMEN|
00000D70: 54 2E 0D 0D 20 20 20 C3  45 4E 54 45 52 45 44 20  |T...   .ENTERED |
00000D80: 20 20 20 20 20 20 20 20  20 20 20 CC 41 4E 44 0D  |           .AND.|
00000D90: 20 20 20 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |   -------------|
00000DA0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000DB0: 0D 20 20 20 D2 49 47 48  54 20 20 20 20 20 20 20  |.   .IGHT       |
00000DC0: 20 20 20 20 20 C6 4F 57  41 52 44 20 C6 4C 49 50  |     .OWARD .LIP|
00000DD0: 0D 20 20 20 D5 50 20 26  20 D2 49 47 48 54 20 20  |.   .P & .IGHT  |
00000DE0: 20 20 20 20 20 C2 41 43  4B 20 D3 43 52 41 54 43  |     .ACK .CRATC|
00000DF0: 48 0D 20 20 20 C4 4F 57  4E 20 26 20 D2 49 47 48  |H.   .OWN & .IGH|
00000E00: 54 20 20 20 20 20 D3 57  41 4E 0D 20 20 20 C4 4F  |T     .WAN.   .O|
00000E10: 57 4E 20 26 20 CC 45 46  54 20 20 20 20 20 20 CD  |WN & .EFT      .|
00000E20: 55 4C 45 20 CB 49 43 4B  0D 20 20 20 CC 45 46 54  |ULE .ICK.   .EFT|
00000E30: 20 20 20 20 20 20 20 20  20 20 20 20 20 C2 41 43  |             .AC|
00000E40: 4B 20 C6 4C 49 50 0D 20  20 20 D5 50 20 26 20 CC  |K .LIP.   .P & .|
00000E50: 45 46 54 20 20 20 20 20  20 20 20 C4 41 46 46 59  |EFT        .AFFY|
00000E60: 0D 0D 20 20 20 D4 4F 20  44 4F 20 41 4E 4F 54 48  |..   .O DO ANOTH|
00000E70: 45 52 20 4D 4F 56 45 4D  45 4E 54 20 4D 4F 56 45  |ER MOVEMENT MOVE|
00000E80: 20 54 48 45 20 4A 4F 59  53 54 49 43 4B 20 54 4F  | THE JOYSTICK TO|
00000E90: 20 54 48 45 20 53 45 43  4F 4E 44 20 4D 4F 56 45  | THE SECOND MOVE|
00000EA0: 4D 45 4E 54 0D 20 20 20  D4 49 4D 49 4E 47 20 49  |MENT.   .IMING I|
00000EB0: 53 20 43 52 55 43 49 41  4C 2E 0D 0D 20 20 20 D3  |S CRUCIAL...   .|
00000EC0: 54 55 4E 54 53 20 20 20  20 20 20 20 20 20 20 D0  |TUNTS          .|
00000ED0: 4F 49 4E 54 53 0D 20 20  20 2D 2D 2D 2D 2D 2D 2D  |OINTS.   -------|
00000EE0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 0D  |---------------.|
00000EF0: 20 20 20 31 20 D3 54 55  4E 54 20 20 20 20 20 20  |   1 .TUNT      |
00000F00: 20 20 20 20 20 36 2E 33  0D 20 20 20 31 20 C6 4C  |     6.3.   1 .L|
00000F10: 49 50 20 20 20 20 20 20  20 20 20 20 20 20 37 2E  |IP            7.|
00000F20: 32 0D 20 20 20 32 20 D3  54 55 4E 54 53 20 28 53  |2.   2 .TUNTS (S|
00000F30: 41 4D 45 29 20 20 20 38  2E 37 0D 20 20 20 32 20  |AME)   8.7.   2 |
00000F40: C6 4C 49 50 53 20 20 28  53 41 4D 45 29 20 20 20  |.LIPS  (SAME)   |
00000F50: 39 2E 32 0D 20 20 20 32  20 D3 54 55 4E 54 53 20  |9.2.   2 .TUNTS |
00000F60: 28 44 49 46 46 29 20 20  20 39 2E 36 0D 20 20 20  |(DIFF)   9.6.   |
00000F70: 31 20 D3 54 55 4E 54 20  26 20 31 20 C6 4C 49 50  |1 .TUNT & 1 .LIP|
00000F80: 20 31 30 2E 30 0D 20 20  20 32 20 C6 4C 49 50 53  | 10.0.   2 .LIPS|
00000F90: 20 20 28 44 49 46 46 29  20 20 31 30 2E 30 0D 0D  |  (DIFF)  10.0..|
00000FA0: 20 20 20 2D 31 2E 34 20  46 4F 52 20 45 41 43 48  |   -1.4 FOR EACH|
00000FB0: 20 41 57 4B 57 41 52 44  20 4D 4F 56 45 4D 45 4E  | AWKWARD MOVEMEN|
00000FC0: 54 2E 0D 0D 20 20 20 2D  2D 2D 2D 2D 2D 2D 2D 2D  |T...   ---------|
00000FD0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000FE0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 0D 0D 20 20  |------------..  |
00000FF0: 20 D3 4B 49 20 CA 55 4D  50 0D 0D 20 20 20 D0 52  | .KI .UMP..   .R|
00001000: 45 53 53 20 C6 C9 D2 C5  20 54 4F 20 42 45 47 49  |ESS .... TO BEGI|
00001010: 4E 20 41 50 50 52 4F 41  43 48 0D 0D 20 20 20 D7  |N APPROACH..   .|
00001020: 48 45 4E 20 59 4F 55 20  52 45 41 43 48 20 54 48  |HEN YOU REACH TH|
00001030: 45 20 54 41 4B 45 4F 46  46 20 50 4F 49 4E 54 20  |E TAKEOFF POINT |
00001040: 50 52 45 53 53 20 54 48  45 20 C6 C9 D2 C5 20 42  |PRESS THE .... B|
00001050: 55 54 54 4F 4E 2E 0D 0D  20 20 20 C9 46 20 4B 4E  |UTTON...   .F KN|
00001060: 45 45 53 20 41 52 45 20  C2 C5 CE D4 20 50 55 53  |EES ARE .... PUS|
00001070: 48 20 D5 D0 2E 0D 0D 20  20 20 C9 46 20 59 4F 55  |H .....   .F YOU|
00001080: 27 52 45 20 D4 CF CF 20  C6 C1 D2 20 C6 CF D7 C1  |'RE ... ... ....|
00001090: D2 C4 20 50 55 53 48 20  CC C5 C6 D4 2E 0D 0D 20  |.. PUSH ....... |
000010A0: 20 20 C9 46 20 59 4F 55  27 52 45 20 D4 CF CF 20  |  .F YOU'RE ... |
000010B0: C6 C1 D2 20 C2 C1 C3 CB  20 50 55 53 48 20 D2 C9  |... .... PUSH ..|
000010C0: C7 C8 D4 2E 0D 0D 20 20  20 D3 CB C9 D3 20 C3 D2  |......   .... ..|
000010D0: CF D3 D3 C5 C4 20 20 50  55 53 48 20 C4 CF D7 CE  |.....  PUSH ....|
000010E0: 2E 0D 0D 20 20 20 C4 49  53 54 41 4E 43 45 2E 20  |...   .ISTANCE. |
000010F0: 28 42 41 53 45 44 20 4F  4E 20 54 49 4D 49 4E 47  |(BASED ON TIMING|
00001100: 20 4F 46 20 54 41 4B 45  4F 46 46 20 41 4E 44 20  | OF TAKEOFF AND |
00001110: 4D 4F 56 45 4D 45 4E 54  53 20 4F 46 20 4A 55 4D  |MOVEMENTS OF JUM|
00001120: 50 45 52 20 49 4E 20 41  49 52 29 0D 0D 20 20 20  |PER IN AIR)..   |
00001130: D3 54 59 4C 45 20 28 4D  4F 52 45 20 50 4F 49 4E  |.TYLE (MORE POIN|
00001140: 54 53 20 46 4F 52 20 51  55 49 43 4B 20 52 45 43  |TS FOR QUICK REC|
00001150: 4F 56 45 52 59 20 46 52  4F 4D 20 46 41 55 4C 54  |OVERY FROM FAULT|
00001160: 53 20 41 4E 44 20 44 4F  4E 27 54 20 46 41 4C 4C  |S AND DON'T FALL|
00001170: 2E 29 0D 0D 20 20 20 D3  43 4F 52 45 53 0D 0D 20  |.)..   .CORES.. |
00001180: 20 20 C5 51 55 41 4C 53  20 C4 C9 D3 D4 C1 CE C3  |  .QUALS .......|
00001190: C5 20 D8 20 33 20 50 4C  55 53 20 D3 D4 D9 CC C5  |. . 3 PLUS .....|
000011A0: 20 50 4F 49 4E 54 53 2E  0D 0D 20 20 20 2D 2D 2D  | POINTS...   ---|
000011B0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
000011C0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
000011D0: 2D 2D 2D 2D 0D 0D 20 20  20 C2 49 41 54 48 41 4C  |----..   .IATHAL|
000011E0: 4F 4E 0D 0D 20 20 20 D0  52 45 53 53 20 C6 C9 D2  |ON..   .RESS ...|
000011F0: C5 20 54 4F 20 42 45 47  49 4E 0D 0D 20 20 20 CD  |. TO BEGIN..   .|
00001200: 4F 56 45 20 4A 4F 59 53  54 49 43 4B 20 CC C5 C6  |OVE JOYSTICK ...|
00001210: D4 20 41 4E 44 20 D2 C9  C7 C8 D4 20 54 4F 20 4D  |. AND ..... TO M|
00001220: 4F 56 45 20 53 4B 49 45  52 27 53 20 4C 45 47 53  |OVE SKIER'S LEGS|
00001230: 2E 0D 0D 20 20 20 CF 4E  20 4C 45 56 45 4C 20 47  |...   .N LEVEL G|
00001240: 52 4F 55 4E 44 20 4B 45  45 50 20 41 20 53 54 45  |ROUND KEEP A STE|
00001250: 41 44 59 20 50 41 43 45  20 41 4E 44 20 4F 4E 20  |ADY PACE AND ON |
00001260: D5 50 48 49 4C 4C 20 54  45 52 52 41 49 4E 20 4D  |.PHILL TERRAIN M|
00001270: 4F 56 45 20 54 48 45 20  4A 4F 59 53 54 49 43 4B  |OVE THE JOYSTICK|
00001280: 0D 20 20 20 46 41 53 54  45 52 2E 0D 0D 20 20 20  |.   FASTER...   |
00001290: CF 4E 20 C4 4F 57 4E 48  49 4C 4C 20 54 45 52 52  |.N .OWNHILL TERR|
000012A0: 41 49 4E 20 50 55 4C 4C  20 C4 CF D7 CE 20 57 48  |AIN PULL .... WH|
000012B0: 45 4E 20 54 48 45 20 53  4B 49 45 52 27 53 20 48  |EN THE SKIER'S H|
000012C0: 41 4E 44 53 20 41 52 45  20 49 4E 20 46 52 4F 4E  |ANDS ARE IN FRON|
000012D0: 54 20 46 4F 52 20 41 0D  20 20 20 54 57 4F 2D 50  |T FOR A.   TWO-P|
000012E0: 4F 4C 45 20 50 55 53 48  20 4F 46 46 2E 0D 0D 20  |OLE PUSH OFF... |
000012F0: 20 20 D3 48 4F 4F 54 49  4E 47 0D 0D 20 20 20 C5  |  .HOOTING..   .|
00001300: 56 45 52 59 20 4D 49 53  53 20 49 53 20 41 20 35  |VERY MISS IS A 5|
00001310: 20 53 45 43 4F 4E 44 20  50 45 4E 41 4C 54 59 0D  | SECOND PENALTY.|
00001320: 0D 20 20 20 D0 55 4C 4C  20 C2 C1 C3 CB 20 54 4F  |.   .ULL .... TO|
00001330: 20 4F 50 45 4E 20 43 48  41 4D 42 45 52 0D 0D 20  | OPEN CHAMBER.. |
00001340: 20 20 D0 55 53 48 20 C6  CF D7 C1 D2 C4 20 54 4F  |  .USH ...... TO|
00001350: 20 4C 4F 41 44 20 53 48  45 4C 4C 0D 0D 20 20 20  | LOAD SHELL..   |
00001360: D0 52 45 53 53 20 C6 C9  D2 C5 20 54 4F 20 53 48  |.RESS .... TO SH|
00001370: 4F 4F 54 2E 0D 0D 20 20  20 D3 4C 4F 57 45 52 20  |OOT...   .LOWER |
00001380: 48 45 41 52 54 20 52 41  54 45 20 49 4D 50 52 4F  |HEART RATE IMPRO|
00001390: 56 45 53 20 41 43 43 55  52 41 43 59 2E 0D 0D 20  |VES ACCURACY... |
000013A0: 20 20 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |  --------------|
000013B0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
000013C0: 2D 2D 2D 2D 2D 2D 2D 0D  0D 20 20 20 C2 4F 42 53  |-------..   .OBS|
000013D0: 4C 45 44 0D 0D 20 20 20  D0 52 45 53 53 20 C6 C9  |LED..   .RESS ..|
000013E0: D2 C5 20 54 4F 20 42 45  47 49 4E 0D 0D 20 20 20  |.. TO BEGIN..   |
000013F0: CD 4F 56 45 20 4A 4F 59  53 54 49 43 4B 20 CC C5  |.OVE JOYSTICK ..|
00001400: C6 D4 20 26 20 D2 C9 C7  C8 D4 20 54 4F 20 47 55  |.. & ..... TO GU|
00001410: 49 44 45 20 53 4C 45 44  2E 0D 0D 20 20 20 C8 49  |IDE SLED...   .I|
00001420: 4E 54 2D 20 D3 54 45 45  52 20 C8 41 52 44 21 21  |NT- .TEER .ARD!!|
00001430: 21 21 20 C1 4E 54 49 43  49 50 41 54 45 20 54 48  |!! .NTICIPATE TH|
00001440: 45 0D 20 20 20 54 55 52  4E 53 20 41 4E 44 20 53  |E.   TURNS AND S|
00001450: 54 45 45 52 20 49 4E 20  54 48 45 20 4F 50 50 4F  |TEER IN THE OPPO|
00001460: 53 49 54 45 0D 20 20 20  44 49 52 45 43 54 49 4F  |SITE.   DIRECTIO|
00001470: 4E 2E 0D 0D 20 20 20 CC  45 41 52 4E 20 54 48 45  |N...   .EARN THE|
00001480: 20 43 4F 55 52 53 45 21  21 0D 0D 20 20 20 2D 2D  | COURSE!!..   --|
00001490: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
000014A0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
000014B0: 2D 2D 2D 0D 0D 20 20 20  D4 48 45 20 50 4C 41 59  |---..   .HE PLAY|
000014C0: 45 52 20 57 49 54 48 20  54 48 45 20 4D 4F 53 54  |ER WITH THE MOST|
000014D0: 20 4D 45 44 41 4C 53 20  42 45 20 4A 55 44 47 45  | MEDALS BE JUDGE|
000014E0: 44 20 41 20 C7 52 41 4E  44 20 C3 48 41 4D 50 49  |D A .RAND .HAMPI|
000014F0: 4F 4E 2E 0D 0D 0D 20 20  20 3A 3A 3A 3A 3A 3A 3A  |ON....   :::::::|
00001500: 3A 3A 3A 3A 3A 3A 3A 3A  3A 3A 3A 3A 3A 3A 3A 3A  |::::::::::::::::|
00001510: 3A 3A 3A 3A 3A 3A 3A 3A  3A 3A 3A 3A 3A 3A 3A 3A  |::::::::::::::::|
00001520: 3A 3A 3A 3A 3A 3A 3A 3A  3A 3A 3A 3A 3A 3A 3A 3A  |::::::::::::::::|
00001530: 3A 3A 3A 3A 3A 3A 3A 3A  3A 3A 3A 3A 3A 3A 3A 3A  |::::::::::::::::|
00001540: 3A 3A 3A 3A 3A 0D 20 20  20 3A 20 C4 4F 43 27 53  |:::::.   : .OC'S|
00001550: 20 C2 59 3A 20 C4 CF C3  27 D3 20 22 D2 22 20 D5  | .Y: ...'. "." .|
00001560: D3 20 C2 C2 D3 20 D7 49  54 48 20 CF 56 45 52 20  |. ... .ITH .VER |
00001570: 36 20 CD C5 C7 D3 20 CF  CE 2D CC C9 CE C5 21 21  |6 .... ..-....!!|
00001580: 20 39 31 34 2D 36 36 38  2D 33 36 36 34 20 20 20  | 914-668-3664   |
00001590: 20 20 20 20 3A 0D 20 20  20 3A 3A 3A 3A 3A 3A 3A  |    :.   :::::::|
000015A0: 3A 3A 3A 3A 3A 3A 3A 3A  3A 3A 3A 3A 3A 3A 3A 3A  |::::::::::::::::|
000015B0: 3A 3A 3A 3A 3A 3A 3A 3A  3A 3A 3A 3A 3A 3A 3A 3A  |::::::::::::::::|
000015C0: 3A 3A 3A 3A 3A 3A 3A 3A  3A 3A 3A 3A 3A 3A 3A 3A  |::::::::::::::::|
000015D0: 3A 3A 3A 3A 3A 3A 3A 3A  3A 3A 3A 3A 3A 3A 3A 3A  |::::::::::::::::|
000015E0: 3A 3A 3A 3A 3A 0D                                 |:::::.          |
*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/
*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*.
>>**                           W I N T E
 R  G A M E S                      **<<.
*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/
*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*.
..   HERE ARE DESCRIPTIONS ON HOW TO PLA
Y THE VARIOUS EVENTS..   ---------------
----------------------------------------
-.   FIGURE SKATING..   PRESS FIRE TO ST
ART EVENT...   TO BEGIN A MOVEMENT POINT
 THE JOYSTICK IN THE DIRECTION OF THE.  
 MOVEMENT AND PRESS THE FIRE BUTTON...  
 TO COMPLETE A MOVEMENT CENTER THE JOYST
ICK AND PRESS THE FIRE BUTTON...   TO SK
ATE BACKWARDS CENTER THE JOYSTICK AND PU
SH THE FIRE BUTTON...   JOYSTICK--------
----MOVEMENT..   UP                  DOU
BLE LUTZ.   UP & RIGHT          DOUBLE A
XEL.   RIGHT               SKATE FWRD.  
 DOWN & RIGHT        TRIPLE AXEL.   DOWN
                SIT SPIN.   DOWN & LEFT 
        TRIPLE LUTZ.   LEFT             
   SKATE BACKWARDS.   UP & LEFT         
  CAMEL SPIN.   CENTERED            SKAT
E BACKWARDS...   AWKWARD  A MOVEMENT WIL
L BE JUDGED AS EITHER ELEGANT OR AWKWARD
 BASED ON.   WHEN YOU PRESS THE FIRE BUT
TON. IF YOU ARE SKATING FOWARD AND TRIGG
ER A.   JUMP WHEN THE SKATERS LEGS ARE I
N OPEN STRIDE THEN THE JUMP WILL BE.   P
ERFECT. IF THE LEGS ARE CLOSED THE JUMP 
WILL BE AWKWARD. THE OPPOSITE IS.   TRUE
 IF YOU ARE SKATING BACKWARDS. TRIGGERIN
G A JUMP WHEN THE LEGS ARE.   CLOSED WIL
L RESULT IN A PERFECT JUMP...   WHILE SK
ATING FORWARDS YOU CAN ONLY DO A DOUBLE 
OR TRIPLE AXEL OR TURN.   AROUND TO SKAT
E BACKWARDS...   WHILE SKATING BACKWARDS
 YOU CAN DO ALL THE OTHER JUMPS AND SPIN
S...   SCORING (YOU MUST COMPLETE ALL OF
 THE SEVEN MOVEMENTS IN ONE MINUTE). ---
----------------------------------------
---------------------------.   CAMEL    
       .7.   SIT SPIN        .7.   DOUBL
E AXEL     .6.   TRIPLE AXEL    1.1.   D
OUBLE LUTZ     .6.   TRIPLE LUTZ    1.1.
   CAMEL TO SIT S 1.2.   ---------------
---.   TOTAL SCORE    6.0..   PENALTIES.
   .7 FOR EACH FALL.   .2 FOR EACH AWKWA
RD..   ---------------------------------
-------------------------------------.. 
  FREE SKATING..   YOU HAVE 2 MINUTES TO
 MAKE THREE SUCCESSFUL ATTEMPTS AT THE S
EVEN.   MOVEMENTS. YOU NEED NOT COMPLETE
 ALL OF THE MOVEMENTS. A SMART PERFORMER
.   WILL DO AS MANY SUCCESSFUL TRIADS OF
 THE MORE DIFFICULT MOVEMENTS AS.   POSS
IBLE IN THE TIME ALLOWED...   SCORING.. 
  --------------------------------------
------------------------------------.   
CAMEL SPIN         .3.   SIT SPIN       
    .3.   (1.8 POINTS MAX)..   CAMEL TO 
SIT SPIN  .5.   (1.5 POINTS MAX)..   DOU
BLE LUTZ        .2.   DOUBLE AXEL       
 .2.   (1.2 POINTS MAX)..   TRIPLE AXEL 
       .4.   TRIPLE LUTZ        .4.   (2
.4 POINTS MAX).   ---------------------.
   TOTAL             6.9.   (6.0 MAXIMUM
 CEILING)..   PENALTIES.     TOTAL    MA
XIMUM.   -------------------------------
.   FALL           -.5         -.2.   AW
KWARD        -.2        -.05. .   ONLY C
OMPLETE MOVEMENTS ARE SCORED.. .   -----
--------------------------------..   SPE
ED SKATING...   PRESS YOUR RESPECTIVE BU
TTON TO START THE RACE...   WHEN THE COU
NTDOWN REACHES "GO" BEGIN BY SKATING BY 
MOVING THE JOYSTICK LEFT.   AND RIGHT TO
 MOVE THE LEGS...   CONTINUE UNTIL THE R
ACE IS DECIDED.  TRY TO MOVE THE JOYSTIC
K IN RYTHMIC.   STROKES AND BUILD SPEED.
..   -----------------------------------
--..   HOT DOG AERIALS...   PRESS FIRE T
O START A JUMP..   PUSH THE JOYSTICK IN 
THE CORRECT DIRECTION TO BEGIN A MOVEMEN
T...   CENTERED            LAND.   -----
------------------------.   RIGHT       
     FOWARD FLIP.   UP & RIGHT       BAC
K SCRATCH.   DOWN & RIGHT     SWAN.   DO
WN & LEFT      MULE KICK.   LEFT        
     BACK FLIP.   UP & LEFT        DAFFY
..   TO DO ANOTHER MOVEMENT MOVE THE JOY
STICK TO THE SECOND MOVEMENT.   TIMING I
S CRUCIAL...   STUNTS          POINTS.  
 ----------------------.   1 STUNT      
     6.3.   1 FLIP            7.2.   2 S
TUNTS (SAME)   8.7.   2 FLIPS  (SAME)   
9.2.   2 STUNTS (DIFF)   9.6.   1 STUNT 
& 1 FLIP 10.0.   2 FLIPS  (DIFF)  10.0..
   -1.4 FOR EACH AWKWARD MOVEMENT...   -
------------------------------------..  
 SKI JUMP..   PRESS FIRE TO BEGIN APPROA
CH..   WHEN YOU REACH THE TAKEOFF POINT 
PRESS THE FIRE BUTTON...   IF KNEES ARE 
BENT PUSH UP...   IF YOU'RE TOO FAR FOWA
RD PUSH LEFT...   IF YOU'RE TOO FAR BACK
 PUSH RIGHT...   SKIS CROSSED  PUSH DOWN
...   DISTANCE. (BASED ON TIMING OF TAKE
OFF AND MOVEMENTS OF JUMPER IN AIR)..   
STYLE (MORE POINTS FOR QUICK RECOVERY FR
OM FAULTS AND DON'T FALL.)..   SCORES.. 
  EQUALS DISTANCE X 3 PLUS STYLE POINTS.
..   -----------------------------------
----..   BIATHALON..   PRESS FIRE TO BEG
IN..   MOVE JOYSTICK LEFT AND RIGHT TO M
OVE SKIER'S LEGS...   ON LEVEL GROUND KE
EP A STEADY PACE AND ON UPHILL TERRAIN M
OVE THE JOYSTICK.   FASTER...   ON DOWNH
ILL TERRAIN PULL DOWN WHEN THE SKIER'S H
ANDS ARE IN FRONT FOR A.   TWO-POLE PUSH
 OFF...   SHOOTING..   EVERY MISS IS A 5
 SECOND PENALTY..   PULL BACK TO OPEN CH
AMBER..   PUSH FOWARD TO LOAD SHELL..   
PRESS FIRE TO SHOOT...   SLOWER HEART RA
TE IMPROVES ACCURACY...   --------------
-----------------------..   BOBSLED..   
PRESS FIRE TO BEGIN..   MOVE JOYSTICK LE
FT & RIGHT TO GUIDE SLED...   HINT- STEE
R HARD!!!! ANTICIPATE THE.   TURNS AND S
TEER IN THE OPPOSITE.   DIRECTION...   L
EARN THE COURSE!!..   ------------------
-------------------..   THE PLAYER WITH 
THE MOST MEDALS BE JUDGED A GRAND CHAMPI
ON....   :::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::
:::::.   : DOC'S BY: DOC'S "R" US BBS WI
TH OVER 6 MEGS ON-LINE!! 914-668-3664   
    :.   :::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::
:::::.
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