_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

EDITOR

FILE INFORMATION

FILENAME(S): EDITOR

FILE TYPE(S): PRG

FILE SIZE: 2.6K

FIRST SEEN: 2025-10-19 22:49:43

APPEARS ON: 2 disk(s)

FILE HASH

37e54834d3f730b6f0e460567105ebcf8c84798b207bba19a589683b7e6b2734

FOUND ON DISKS (2 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
MICRO MANIAC EDITOR PRG Radd Maxx 13 6 DOWNLOAD FILE
KRIEG ACTION EDITOR PRG Treasure Chest - Plattfuss 22 6 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000040: 48 41 52 41 43 54 45 52  20 45 44 49 54 4F 52 E2  |HARACTER EDITOR.|
00000050: B0 95 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |..--------------|
00000060: 2D 2D 2D 2D 2D 2D E3 B8  9C 46 9F 35 99 20 20 20  |------...F.5.   |
00000070: 54 4F 20 53 41 56 45 E6  B8 9C 46 9F 33 99 20 20  |TO SAVE...F.3.  |
00000080: 20 54 4F 20 43 48 4F 4F  53 45 E7 C4 4E 41 4D 45  | TO CHOOSE..NAME|
00000090: E9 B8 9C 46 9F 31 99 20  20 20 54 4F 20 43 48 41  |...F.1.   TO CHA|
000000A0: 4E 47 45 EA C4 4E 41 4D  45 EB B0 95 2D 2D 2D 2D  |NGE..NAME...----|
000000B0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
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000000D0: F0 07 C9 03 D0 F1 4C 7B  48 E6 0E A5 0E C9 20 90  |......L{H..... .|
000000E0: E0 A9 00 85 0E F0 DA 20  2E 46 9C F5 B0 45 4E 54  |....... .F...ENT|
000000F0: 45 52 20 4E 41 4D 45 20  41 4E 44 20 50 52 45 53  |ER NAME AND PRES|
00000100: 53 F6 B0 52 45 54 55 52  4E 2E F7 B0 50 52 45 53  |S..RETURN...PRES|
00000110: 53 20 52 45 54 55 52 4E  20 42 59 F8 B0 49 54 53  |S RETURN BY..ITS|
00000120: 45 4C 46 20 54 4F 20 43  41 4E 43 45 4C 2E F1 B0  |ELF TO CANCEL...|
00000130: 98 3A 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |.:--------------|
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000003E0: 20 43 48 41 52 41 43 54  45 52 53 20 4D 55 53 54  | CHARACTERS MUST|
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00000410: 4D 20 45 44 49 54 4F 52  20 54 4F F6 B0 47 4F 20  |M EDITOR TO..GO |
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00000430: 9A 50 52 45 53 53 20 20  46 31 00 20 1C 47 60 20  |.PRESS  F1. .G` |
00000440: 2E 46 F5 BA 9A 47 41 4D  45 20 4F 56 45 52 00 4C  |.F...GAME OVER.L|
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000004F0: 09 0A 0A 0A 18 6D FD 7F  38 E9 01 A8 B9 01 45 8D  |.....m..8.....E.|
00000500: F7 7F 60 00 00 00 00 00  00 00 00 01 00 00 00 00  |..`.............|
00000510: 00 00 00 02 01 01 00 00  00 00 00 03 01 01 01 00  |................|
00000520: 00 00 00 03 02 01 01 01  00 00 00 03 02 02 01 01  |................|
00000530: 01 01 00 03 03 02 02 01  01 01 01 03 03 02 02 01  |................|
00000540: 01 01 01 03 03 03 02 02  01 01 01 03 03 03 02 02  |................|
00000550: 02 01 01 03 03 03 03 02  02 02 02 03 03 03 03 02  |................|
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00000570: 02 02 02 03 03 03 03 03  03 02 02 03 03 03 03 03  |................|
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00000870: 00 00 00 00 00 00 00 00  00 00 00 00 00 20 2E 46  |............. .F|
00000880: 80 93 E2 B4 49 4E 53 45  52 54 20 44 41 54 41 20  |....INSERT DATA |
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000008A0: 20 9E 54 4F 20 53 41 56  45 E6 C2 4F 52 E8 B6 9A  | .TO SAVE..OR...|
000008B0: 46 33 9E 20 54 4F 20 52  45 54 55 52 4E 00 20 52  |F3. TO RETURN. R|
000008C0: 47 C9 01 F0 07 C9 02 D0  F5 4C 36 40 A9 00 85 02  |G........L6@....|
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000008E0: 02 18 69 28 85 02 90 EE  E6 03 D0 EA 20 89 49 20  |..i(........ .I |
000008F0: 3C 47 20 2E 46 EE B8 4E  41 4D 45 53 20 53 41 56  |<G .F..NAMES SAV|
00000900: 45 44 F1 B0 97 50 52 45  53 53 F3 B0 9A 46 33 9E  |ED...PRESS...F3.|
00000910: 20 20 20 46 4F 52 20 45  44 49 54 4F 52 F5 B0 9A  |   FOR EDITOR...|
00000920: 46 31 9E 20 20 20 46 4F  52 20 47 41 4D 45 00 20  |F1.   FOR GAME. |
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00000940: 80 95 EA B0 49 4E 53 45  52 54 20 47 41 4D 45 20  |....INSERT GAME |
00000950: 44 49 53 4B 20 41 4E 44  EB B0 50 52 45 53 53 20  |DISK AND..PRESS |
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00000A30: 4C 00 40 0C 47 41 4D 45  20 53 50 52 49 54 45 53  |L.@.GAME SPRITES|
00000A40: 07 53 54 45 4E 43 49 4C  05 4D 55 53 49 43 0A 55  |.STENCIL.MUSIC.U|
00000A50: 4E 49 54 20 4E 41 4D 45  53 04 47 41 4D 45 00 00  |NIT NAMES.GAME..|
00000A60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000A70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000A80: 00                                                |.               |
.@ .F....INSERT DATA DISK..AND PRESS F1.
 .G VI <G LB.... .F....CHARACTER EDITOR.
..--------------------...F.5.   TO SAVE.
..F.3.   TO CHOOSE.DNAME...F.1.   TO CHA
NGE.DNAME...--------------------. *B <G 
RGI...I...I.P.L{H....I .......Z .F...ENT
ER NAME AND PRESS..RETURN...PRESS RETURN
 BY..ITSELF TO CANCEL....:--------------
-----...... .;.JP. ....P.....F ....F....
0!I..#I..CI ........P.I ...<. QF.PP .ALY
A...F.H..S L..- QFHH..S L.H.J. .<.LYA...
" .. .......F..8..FJ....<....H..F..L6@./
..T....T._..T....T..T....T..T....T.(..T.
...T..T.!..T..T @..8..P..P.....T..T` .F.
............JJJ....JJJJ)..E.....I......I
.....I... ... QFH....`...0.....0....
.0....P..0......`M......0.....
......... PD .D..)..0.:C.I..JC.+D...0
....C...0....C...0....C....C....C
....C .F...CAMPAIGN GAME..PROGRESS REPO
RT...LAST SCENARIO..PLAYED- 0...).I..' 
.F..CHARACTERS READY..FOR SCENARIO- 1. .
F..CASUALTIES LAST..SCENARIO- 000..CASUA
LTIES..   TO DATE- 000..CAMPAIGN VICTORY
..LEVEL- . IE..).I..I .F...YOUR CHARACT
ERS MUST..BE SAVED TO THE DATA..DISK FRO
M EDITOR TO..GO TO SCENARIO- 1...PRESS  
F1. .G` .F...GAME OVER.LMD........ ...I
 .. .DJ0....I(......P......F... .DLYD..
...N... JDL.D`)......H......I.....L
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...0..J....`...M.........M.8.....E.
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........$I.......F QFJ..`..F QFJ..`."F 
QFJ..`..E QFJ..`ELBANOITSEUQ       ROJAM
       RONIM    ETAREDOMH..GH..G .G .GI.
0... QFL9F .FL9FL.G..F..F..FI .. R.L.FI0
..I ..I...I,..I-... ,.Z,.\,.XL.FIA..)...
`L.FI[...?.I H .FH.I. .F..F..F..F`......
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`I ..)....`I...).. P.!P`I...IX.....SLL.I
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.......M..P.(` +GI.P..H8..P. +GI.P.` +G.
..............,..,..,..,..`H..GH..G .G..
.. . .. .G.P.H .. .G.. U.L.G .G...G .G..
.G...`H..GH..G .G.... . .. .G.P.H .. .G.
... .G...... X. .G. .G(...P.H ........ X
.L.G.. ...... . .. .... F. . O..;HH.@..I
.P. L... C..;HI6P..<HI3P.8`.`...........
........................................
............. .F....INSERT DATA DISK...P
RESS. F1 .TO SAVE.BOR...F3. TO RETURN. R
GI...I.P.L6@.........  .. ..J.....I(....
..P. .I <G .F..NAMES SAVED...PRESS...F3.
   FOR EDITOR...F1.   FOR GAME. RGI...I.
P.L6@ .F....INSERT GAME DISK AND..PRESS 
.F1. <G .G ...I...HP.L.. QG~I.`.CHARACT
ERS .G~I....I`.@:CHARACTERS.... . .....
.. . ...... 4 U..... . ....... . ...... 
( U..... . ....... . ...... . U..... . .
...... . ......   U..... . ....... . ...
... @ U.L.@.GAME SPRITES.STENCIL.MUSIC.U
NIT NAMES.GAME..........................
.........
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