ADV.CONST.SET
FILE INFORMATION
FILENAME(S): ADV.CONST.SET
FILE TYPE(S): SEQ
FILE SIZE: 12.3K
FIRST SEEN: 2025-11-30 18:12:24
APPEARS ON: 1 disk(s)
FILE HASH
399305375804069e8165d83f753cd44369280d10fbd1250adb5a3048420d6348
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| DATARICH | ADV.CONST.SET | SEQ | Sailor, Ganheden | 27 | 3 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
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WILL NE| 00000110: 45 44 20 59 4F 55 52 20 C1 C3 D3 20 44 49 53 4B |ED YOUR ... DISK| 00000120: 20 41 4E 44 20 41 20 42 4C 41 4E 4B 20 44 49 53 | AND A BLANK DIS| 00000130: 4B 20 28 4F 52 20 4F 4E 45 20 57 48 49 43 48 0D |K (OR ONE WHICH.| 00000140: 59 4F 55 20 57 49 4C 4C 20 4E 4F 20 4C 4F 4E 47 |YOU WILL NO LONG| 00000150: 45 52 20 4E 45 45 44 29 2E 20 C2 4F 4F 54 20 59 |ER NEED). .OOT Y| 00000160: 4F 55 52 20 C1 C3 D3 20 44 49 53 4B 20 41 4E 44 |OUR ... DISK AND| 00000170: 20 53 45 4C 45 43 54 20 22 CD 41 4B 45 20 41 4E | SELECT ".AKE AN| 00000180: 20 C1 44 56 45 4E 54 55 52 45 0D C4 49 53 4B 2E | .DVENTURE..ISK.| 00000190: 22 20 D4 48 45 4E 20 55 53 45 20 59 4F 55 52 20 |" .HEN USE YOUR | 000001A0: 43 4F 4E 54 52 4F 4C 4C 45 52 20 28 4A 4F 59 53 |CONTROLLER (JOYS| 000001B0: 54 49 43 4B 2C 20 4B 45 59 42 4F 41 52 44 20 4F |TICK, KEYBOARD O| 000001C0: 52 20 4D 4F 55 53 45 29 20 54 4F 20 4D 4F 56 45 |R MOUSE) TO MOVE| 000001D0: 20 54 48 45 0D 43 55 52 53 4F 52 20 44 4F 57 4E | THE.CURSOR DOWN| 000001E0: 20 41 4E 44 20 49 4E 54 4F 20 54 48 45 20 4E 41 | AND INTO THE NA| 000001F0: 4D 45 20 4F 46 20 54 48 45 20 41 44 56 45 4E 54 |ME OF THE ADVENT| 00000200: 55 52 45 20 59 4F 55 20 57 41 4E 54 20 28 45 49 |URE YOU WANT (EI| 00000210: 54 48 45 52 20 22 CC 41 4E 44 20 4F 46 0D C1 44 |THER ".AND OF..D| 00000220: 56 45 4E 54 55 52 49 41 22 20 4F 52 20 22 D2 49 |VENTURIA" OR ".I| 00000230: 56 45 52 53 20 4F 46 20 CC 49 47 48 54 22 29 20 |VERS OF .IGHT") | 00000240: 41 4E 44 20 50 52 45 53 53 20 54 48 45 20 42 55 |AND PRESS THE BU| 00000250: 54 54 4F 4E 20 28 4F 52 20 53 50 41 43 45 20 42 |TTON (OR SPACE B| 00000260: 41 52 29 2E 0D 0D 0D 22 D4 48 45 20 CC 41 4E 44 |AR)....".HE .AND| 00000270: 20 4F 46 20 C1 44 56 45 4E 54 55 52 49 41 22 20 | OF .DVENTURIA" | 00000280: 43 4F 4E 54 41 49 4E 53 20 41 20 22 C8 4F 57 20 |CONTAINS A ".OW | 00000290: 54 4F 20 D0 4C 41 59 22 20 54 55 54 4F 52 49 41 |TO .LAY" TUTORIA| 000002A0: 4C 20 41 44 56 45 4E 54 55 52 45 20 50 4C 55 53 |L ADVENTURE PLUS| 000002B0: 20 36 0D 4F 54 48 45 52 20 4D 49 4E 49 2D 41 44 | 6.OTHER MINI-AD| 000002C0: 56 45 4E 54 55 52 45 53 2E 20 22 D2 49 56 45 52 |VENTURES. ".IVER| 000002D0: 53 20 4F 46 20 CC 49 47 48 54 22 2C 20 49 53 20 |S OF .IGHT", IS | 000002E0: 41 20 4C 41 52 47 45 2C 20 43 4F 4D 50 4C 45 58 |A LARGE, COMPLEX| 000002F0: 20 41 44 56 45 4E 54 55 52 45 0D 44 45 53 49 47 | ADVENTURE.DESIG| 00000300: 4E 45 44 20 54 4F 20 44 45 4C 49 47 48 54 20 45 |NED TO DELIGHT E| 00000310: 56 45 4E 20 54 20 48 45 20 4D 4F 53 54 20 45 58 |VEN T HE MOST EX| 00000320: 50 45 52 49 45 4E 43 45 44 20 41 44 56 45 4E 54 |PERIENCED ADVENT| 00000330: 55 52 45 52 2E 20 28 C9 54 20 57 41 53 20 42 55 |URER. (.T WAS BU| 00000340: 49 4C 54 0D 45 4E 54 49 52 45 4C 59 20 57 49 54 |ILT.ENTIRELY WIT| 00000350: 48 20 54 48 45 20 53 41 4D 45 20 C1 C3 D3 20 53 |H THE SAME ... S| 00000360: 59 53 54 45 4D 20 59 4F 55 20 48 41 56 45 2C 20 |YSTEM YOU HAVE, | 00000370: 42 59 20 54 48 45 20 57 41 59 2E 20 C5 58 43 45 |BY THE WAY. .XCE| 00000380: 50 54 20 49 54 20 57 41 53 20 4E 4F 54 20 44 4F |PT IT WAS NOT DO| 00000390: 4E 45 0D 57 49 54 48 20 41 20 50 49 52 41 54 45 |NE.WITH A PIRATE| 000003A0: 44 20 43 4F 50 59 21 20 21 2E 29 0D 0D C3 52 45 |D COPY! !.)...RE| 000003B0: 41 54 49 4E 47 20 41 4E 20 41 44 56 45 4E 54 55 |ATING AN ADVENTU| 000003C0: 52 45 20 44 49 53 4B 20 4D 41 59 20 52 45 51 55 |RE DISK MAY REQU| 000003D0: 49 52 45 20 53 45 56 45 52 41 4C 20 44 49 53 4B |IRE SEVERAL DISK| 000003E0: 20 53 57 41 50 53 20 49 46 20 59 4F 55 20 44 4F | SWAPS IF YOU DO| 000003F0: 20 4E 4F 54 20 48 41 56 45 20 32 0D 44 49 53 4B | NOT HAVE 2.DISK| 00000400: 20 44 52 49 56 45 53 2E 20 C6 4F 4C 4C 4F 57 20 | DRIVES. .OLLOW | 00000410: 54 48 45 20 49 4E 53 54 52 55 43 54 49 4F 4E 53 |THE INSTRUCTIONS| 00000420: 20 41 53 20 54 48 45 59 20 41 50 50 45 41 52 2E | AS THEY APPEAR.| 00000430: 20 D7 48 45 4E 20 54 48 45 20 50 52 4F 43 45 53 | .HEN THE PROCES| 00000440: 53 20 49 53 0D 43 4F 4D 50 4C 45 54 45 20 55 53 |S IS.COMPLETE US| 00000450: 45 20 54 48 45 20 43 4F 4E 54 20 52 4F 4C 4C 45 |E THE CONT ROLLE| 00000460: 52 20 54 4F 20 4D 4F 56 45 20 54 48 45 20 43 55 |R TO MOVE THE CU| 00000470: 52 53 4F 52 20 55 50 20 54 4F 20 C5 D8 C9 D4 2C |RSOR UP TO ....,| 00000480: 20 41 4E 44 20 50 52 45 53 53 20 54 48 45 0D 42 | AND PRESS THE.B| 00000490: 55 54 54 4F 4E 20 41 53 20 50 52 4F 4D 50 54 45 |UTTON AS PROMPTE| 000004A0: 44 2E 0D 0D 0D 32 2E 20 C3 D2 C5 C1 D4 C9 CE C7 |D....2. ........| 000004B0: 20 C1 20 C3 C8 C1 D2 C1 C3 D4 C5 D2 20 2D 20 D3 | . ......... - .| 000004C0: 45 4C 45 43 54 20 22 D0 4C 41 59 20 41 4E 20 C1 |ELECT ".LAY AN .| 000004D0: 44 56 45 4E 54 55 52 45 2C 22 20 54 48 45 4E 20 |DVENTURE," THEN | 000004E0: 50 52 45 53 53 20 54 48 45 20 42 55 54 54 4F 4E |PRESS THE BUTTON| 000004F0: 20 41 53 0D 50 52 4F 4D 50 54 45 44 2E 20 D3 45 | AS.PROMPTED. .E| 00000500: 4C 45 43 54 20 22 C3 52 45 41 54 45 20 41 20 CE |LECT ".REATE A .| 00000510: 45 57 20 D0 4C 41 59 45 52 22 20 57 48 45 4E 20 |EW .LAYER" WHEN | 00000520: 49 54 20 41 50 50 45 41 52 53 20 28 42 59 20 50 |IT APPEARS (BY P| 00000530: 52 45 53 53 49 4E 47 20 54 48 45 20 42 55 54 54 |RESSING THE BUTT| 00000540: 4F 4E 0D 57 48 49 4C 45 20 54 48 41 54 20 4F 50 |ON.WHILE THAT OP| 00000550: 54 49 4F 4E 20 49 53 20 48 49 47 48 4C 49 47 48 |TION IS HIGHLIGH| 00000560: 54 45 44 29 2C 20 41 4E 44 20 43 4F 4E 54 49 4E |TED), AND CONTIN| 00000570: 55 45 20 54 4F 20 46 4F 4C 4C 4F 57 20 54 48 45 |UE TO FOLLOW THE| 00000580: 20 50 52 4F 4D 50 54 53 2E 20 D7 48 45 4E 20 41 | PROMPTS. .HEN A| 00000590: 0D 43 48 41 52 41 43 54 45 20 52 20 50 49 43 54 |.CHARACTE R PICT| 000005A0: 55 52 45 20 41 50 50 45 41 52 53 2C 20 4D 4F 56 |URE APPEARS, MOV| 000005B0: 45 20 54 48 45 20 43 4F 4E 54 52 4F 4C 4C 45 52 |E THE CONTROLLER| 000005C0: 20 28 4A 4F 59 53 54 49 43 4B 2C 20 4D 4F 55 53 | (JOYSTICK, MOUS| 000005D0: 45 2C 20 4F 52 20 4B 45 59 42 20 4F 41 52 44 0D |E, OR KEYB OARD.| 000005E0: 41 52 52 4F 57 53 29 20 52 49 47 48 54 20 41 4E |ARROWS) RIGHT AN| 000005F0: 44 20 4C 45 46 54 20 54 4F 20 4C 4F 4F 4B 20 41 |D LEFT TO LOOK A| 00000600: 54 20 44 49 46 46 45 52 45 4E 54 20 50 49 43 54 |T DIFFERENT PICT| 00000610: 55 52 45 20 43 48 4F 49 43 45 53 2C 20 41 4E 44 |URE CHOICES, AND| 00000620: 20 50 52 20 45 53 53 20 54 48 45 0D 42 55 54 54 | PR ESS THE.BUTT| 00000630: 4F 4E 20 54 4F 20 53 45 4C 45 43 54 20 54 48 45 |ON TO SELECT THE| 00000640: 20 4F 4E 45 20 59 4F 55 20 57 41 4E 54 2E 20 D4 | ONE YOU WANT. .| 00000650: 48 45 4E 20 54 59 50 45 20 49 4E 20 41 20 4E 41 |HEN TYPE IN A NA| 00000660: 4D 45 20 41 4E 44 20 50 52 45 53 53 20 54 48 45 |ME AND PRESS THE| 00000670: 20 42 55 54 54 4F 4E 0D 4F 4E 43 45 20 4D 4F 52 | BUTTON.ONCE MOR| 00000680: 45 2E 0D 0D D5 50 20 54 4F 20 34 20 43 48 41 52 |E....P TO 4 CHAR| 00000690: 41 43 54 45 52 53 20 43 41 4E 20 50 4C 41 59 20 |ACTERS CAN PLAY | 000006A0: 41 54 20 4F 4E 43 45 2E 20 C1 4E 44 20 53 49 4E |AT ONCE. .ND SIN| 000006B0: 43 45 20 50 4C 41 59 45 52 53 20 54 41 4B 45 20 |CE PLAYERS TAKE | 000006C0: 54 55 52 4E 53 20 4D 4F 56 49 4E 47 2C 20 41 4C |TURNS MOVING, AL| 000006D0: 4C 0D 46 4F 55 52 20 43 41 4E 20 42 45 20 43 4F |L.FOUR CAN BE CO| 000006E0: 4E 54 52 4F 4C 4C 45 44 20 46 52 4F 4D 20 54 48 |NTROLLED FROM TH| 000006F0: 45 20 53 41 4D 45 20 49 4E 50 55 54 2E 20 CD 4F |E SAME INPUT. .O| 00000700: 52 45 20 49 4E 46 4F 52 4D 41 54 49 4F 4E 20 41 |RE INFORMATION A| 00000710: 42 4F 55 54 20 41 44 44 49 4E 47 0D 50 45 4F 50 |BOUT ADDING.PEOP| 00000720: 4C 45 20 54 4F 20 54 48 45 20 41 44 56 45 4E 54 |LE TO THE ADVENT| 00000730: 55 52 45 20 43 41 4E 20 42 45 20 46 4F 55 4E 44 |URE CAN BE FOUND| 00000740: 20 46 41 52 54 48 45 52 20 44 4F 57 4E 20 54 48 | FARTHER DOWN TH| 00000750: 45 20 44 4F 43 2E 0D 0D 0D 33 2E 20 D2 C5 C1 C4 |E DOC....3. ....| 00000760: C9 CE C7 20 D4 C8 C5 20 CF CE 2D D3 C3 D2 C5 C5 |... ... ..-.....| 00000770: CE 20 D3 D4 C1 D4 D5 D3 20 D2 C5 D0 20 CF D2 D4 |. ...... ... ...| 00000780: D3 20 2D 20 CF 4E 43 45 20 59 4F 55 27 56 45 20 |. - .NCE YOU'VE | 00000790: 53 45 4C 45 43 54 45 44 20 41 20 43 48 41 52 41 |SELECTED A CHARA| 000007A0: 43 54 45 52 2C 0D 54 48 45 20 44 49 53 50 4C 41 |CTER,.THE DISPLA| 000007B0: 59 20 57 49 4C 4C 20 43 48 41 4E 47 45 2E 20 D9 |Y WILL CHANGE. .| 000007C0: 4F 55 27 4C 4C 20 46 49 4E 44 20 59 4F 55 52 20 |OU'LL FIND YOUR | 000007D0: 43 48 41 52 41 43 54 45 52 20 53 54 41 4E 44 49 |CHARACTER STANDI| 000007E0: 4E 47 20 53 4F 4D 45 57 48 45 52 45 20 49 4E 20 |NG SOMEWHERE IN | 000007F0: 54 48 45 0D 41 44 56 45 4E 54 55 52 45 20 59 4F |THE.ADVENTURE YO| 00000800: 55 20 43 48 4F 53 45 20 2E 20 C9 46 20 59 4F 55 |U CHOSE . .F YOU| 00000810: 20 43 48 4F 53 45 20 22 CC 41 4E 44 20 4F 46 20 | CHOSE ".AND OF | 00000820: C1 44 56 45 4E 54 55 52 49 41 22 20 59 4F 55 52 |.DVENTURIA" YOUR| 00000830: 20 43 48 41 52 41 43 54 45 52 20 57 49 4C 4C 20 | CHARACTER WILL | 00000840: 42 45 0D 53 54 41 4E 44 49 4E 47 20 4A 55 53 54 |BE.STANDING JUST| 00000850: 20 41 42 4F 56 45 20 41 20 43 41 53 54 4C 45 20 | ABOVE A CASTLE | 00000860: 49 4E 20 41 20 56 41 4C 4C 45 59 20 42 45 54 57 |IN A VALLEY BETW| 00000870: 45 45 4E 20 32 20 4D 4F 55 4E 54 41 49 4E 20 52 |EEN 2 MOUNTAIN R| 00000880: 41 4E 47 45 53 2E 20 D4 48 45 20 43 41 53 54 4C |ANGES. .HE CASTL| 00000890: 45 0D 4D 41 52 4B 53 20 54 20 48 45 20 45 4E 54 |E.MARKS T HE ENT| 000008A0: 52 41 4E 43 45 20 49 4E 54 4F 20 41 20 53 49 4D |RANCE INTO A SIM| 000008B0: 50 4C 45 20 41 44 56 45 4E 54 55 52 45 20 43 41 |PLE ADVENTURE CA| 000008C0: 4C 4C 45 44 20 22 C8 4F 57 20 54 4F 20 D0 4C 41 |LLED ".OW TO .LA| 000008D0: 59 2E 22 0D 0D 0D 34 2E 20 CD CF D6 C9 CE C7 20 |Y."...4. ...... | 000008E0: D9 CF D5 D2 20 C3 C8 C1 D2 C1 C3 D4 C5 D2 20 2D |.... ......... -| 000008F0: 20 D4 4F 20 4D 4F 56 45 20 59 4F 55 52 20 43 48 | .O MOVE YOUR CH| 00000900: 41 52 41 43 54 45 52 2C 20 4D 4F 56 45 20 54 48 |ARACTER, MOVE TH| 00000910: 45 20 43 4F 4E 54 52 4F 4C 4C 45 52 20 49 4E 20 |E CONTROLLER IN | 00000920: 54 48 45 0D 44 49 52 45 43 54 49 4F 4E 20 59 4F |THE.DIRECTION YO| 00000930: 55 20 57 41 4E 54 20 54 48 45 20 43 48 41 52 41 |U WANT THE CHARA| 00000940: 43 54 45 52 20 54 4F 20 47 4F 2E 20 D4 48 45 20 |CTER TO GO. .HE | 00000950: 42 41 52 20 4F 4E 20 54 48 45 20 4C 45 46 54 20 |BAR ON THE LEFT | 00000960: 53 49 44 45 20 4F 46 20 54 48 45 20 53 43 52 45 |SIDE OF THE SCRE| 00000970: 45 4E 0D 57 49 4C 4C 20 53 48 4F 52 54 45 4E 20 |EN.WILL SHORTEN | 00000980: 57 49 54 48 20 45 41 43 48 20 4D 4F 56 45 2E 20 |WITH EACH MOVE. | 00000990: D7 48 45 4E 20 54 48 45 20 42 41 52 20 49 53 20 |.HEN THE BAR IS | 000009A0: 47 4F 4E 45 2C 20 54 48 41 54 20 43 48 41 52 41 |GONE, THAT CHARA| 000009B0: 43 54 45 52 27 53 20 54 55 52 4E 20 49 53 0D 4F |CTER'S TURN IS.O| 000009C0: 56 45 52 2E 20 28 D4 48 45 20 42 41 52 20 57 49 |VER. (.HE BAR WI| 000009D0: 4C 4C 20 41 4C 53 4F 20 53 48 4F 52 54 45 4E 20 |LL ALSO SHORTEN | 000009E0: 47 20 52 41 44 55 41 4C 4C 59 20 45 56 45 4E 20 |G RADUALLY EVEN | 000009F0: 49 46 20 59 4F 55 20 44 4F 4E 27 54 20 4D 4F 56 |IF YOU DON'T MOV| 00000A00: 45 2E 20 D4 49 4D 45 20 50 41 53 53 45 53 0D 41 |E. .IME PASSES.A| 00000A10: 53 20 59 4F 55 20 50 4C 41 59 2C 20 41 4E 44 20 |S YOU PLAY, AND | 00000A20: 59 4F 55 20 41 52 45 4E 27 54 20 47 49 56 45 4E |YOU AREN'T GIVEN| 00000A30: 20 46 4F 52 45 56 45 52 20 54 4F 20 44 45 43 49 | FOREVER TO DECI| 00000A40: 44 45 20 57 48 41 54 20 54 4F 20 44 4F 2E 29 0D |DE WHAT TO DO.).| 00000A50: 0D 0D 0D 0D 0D C9 46 20 59 4F 55 20 54 52 59 20 |......F YOU TRY | 00000A60: 54 4F 20 4D 4F 56 45 20 4F 4E 54 4F 20 41 20 53 |TO MOVE ONTO A S| 00000A70: 51 55 41 52 45 20 57 48 49 43 48 20 43 4F 4E 54 |QUARE WHICH CONT| 00000A80: 41 49 4E 53 20 49 4D 50 41 53 53 49 42 4C 45 20 |AINS IMPASSIBLE | 00000A90: 54 45 52 52 41 49 4E 20 28 4D 4F 55 4E 54 41 49 |TERRAIN (MOUNTAI| 00000AA0: 4E 53 2C 0D 46 4F 52 20 49 4E 53 54 41 4E 43 45 |NS,.FOR INSTANCE| 00000AB0: 29 20 4F 52 20 41 4E 20 4F 42 53 54 20 41 43 4C |) OR AN OBST ACL| 00000AC0: 45 2C 20 59 4F 55 52 20 43 48 41 52 41 43 54 45 |E, YOUR CHARACTE| 00000AD0: 52 20 57 4F 4E 27 54 20 4D 4F 56 45 20 41 4E 44 |R WON'T MOVE AND| 00000AE0: 20 59 4F 55 52 20 4D 4F 56 45 4D 45 4E 54 20 42 | YOUR MOVEMENT B| 00000AF0: 41 52 0D 57 4F 4E 27 54 20 43 48 41 4E 47 45 2E |AR.WON'T CHANGE.| 00000B00: 20 C9 46 20 59 4F 55 20 54 52 59 20 54 4F 20 4D | .F YOU TRY TO M| 00000B10: 4F 56 45 20 4F 4E 54 4F 20 41 4E 20 4F 42 4A 45 |OVE ONTO AN OBJE| 00000B20: 43 54 20 57 20 48 49 43 48 20 59 4F 55 20 43 41 |CT W HICH YOU CA| 00000B30: 4E 20 50 49 43 4B 20 55 50 2C 20 59 4F 55 27 4C |N PICK UP, YOU'L| 00000B40: 4C 0D 42 45 20 54 4F 4C 44 20 54 48 45 20 4E 41 |L.BE TOLD THE NA| 00000B50: 4D 45 20 4F 46 20 54 48 45 20 4F 42 4A 45 43 54 |ME OF THE OBJECT| 00000B60: 20 59 4F 55 20 41 52 45 20 41 44 44 49 4E 20 47 | YOU ARE ADDIN G| 00000B70: 20 54 4F 20 59 4F 55 52 20 4C 49 53 54 20 4F 46 | TO YOUR LIST OF| 00000B80: 20 50 4F 53 53 45 53 53 49 4F 4E 53 20 41 4E 44 | POSSESSIONS AND| 00000B90: 0D 59 4F 55 27 4C 4C 20 42 45 20 50 52 4F 4D 50 |.YOU'LL BE PROMP| 00000BA0: 54 45 44 20 54 4F 20 50 52 45 53 53 20 54 48 45 |TED TO PRESS THE| 00000BB0: 20 42 55 54 54 20 4F 4E 20 54 4F 20 43 4F 4E 54 | BUTT ON TO CONT| 00000BC0: 49 4E 55 45 2E 20 C9 46 20 59 4F 55 20 54 52 59 |INUE. .F YOU TRY| 00000BD0: 20 54 4F 20 4D 4F 56 45 20 49 4E 54 4F 20 41 0D | TO MOVE INTO A.| 00000BE0: 43 52 45 41 54 55 52 45 20 41 4E 44 20 59 4F 55 |CREATURE AND YOU| 00000BF0: 20 48 41 56 45 20 41 20 4D 45 4C 45 45 20 57 45 | HAVE A MELEE WE| 00000C00: 41 50 4F 4E 20 28 4C 49 4B 45 20 41 20 4B 4E 49 |APON (LIKE A KNI| 00000C10: 46 45 2C 20 41 20 53 57 4F 52 44 20 4F 52 20 41 |FE, A SWORD OR A| 00000C20: 20 43 4C 55 42 29 2C 20 41 0D 42 41 54 54 4C 45 | CLUB), A.BATTLE| 00000C30: 20 57 49 4C 4C 20 42 45 20 49 4E 49 54 49 41 54 | WILL BE INITIAT| 00000C40: 45 44 2E 20 D4 48 45 20 43 4F 4D 50 55 54 45 52 |ED. .HE COMPUTER| 00000C50: 20 57 49 4C 4C 20 47 49 56 45 20 59 4F 55 20 41 | WILL GIVE YOU A| 00000C60: 20 42 4C 4F 57 2D 42 59 2D 42 4C 4F 57 20 41 43 | BLOW-BY-BLOW AC| 00000C70: 43 4F 55 4E 54 20 4F 46 0D 54 48 45 20 42 41 54 |COUNT OF.THE BAT| 00000C80: 54 4C 45 2C 20 50 52 4F 4D 50 54 49 4E 47 20 59 |TLE, PROMPTING Y| 00000C90: 4F 55 20 54 4F 20 50 52 45 53 53 22 21 42 55 54 |OU TO PRESS"!BUT| 00000CA0: 54 4F 4E 20 57 48 45 4E 20 4E 45 43 45 53 53 41 |TON WHEN NECESSA| 00000CB0: 52 59 2E 0D 0D 0D C9 46 20 54 48 45 52 45 27 53 |RY.....F THERE'S| 00000CC0: 20 4F 4E 4C 59 20 4F 4E 45 20 43 48 41 52 41 43 | ONLY ONE CHARAC| 00000CD0: 54 45 52 20 49 4E 20 54 48 45 20 47 41 4D 45 20 |TER IN THE GAME | 00000CE0: 41 4E 44 20 54 48 45 52 45 20 41 52 45 20 4E 4F |AND THERE ARE NO| 00000CF0: 20 43 4F 4D 50 55 54 45 52 20 43 4F 4E 54 52 4F | COMPUTER CONTRO| 00000D00: 4C 4C 45 44 0D 43 52 45 41 54 55 52 45 53 20 4F |LLED.CREATURES O| 00000D10: 4E 20 54 48 45 20 53 43 52 45 45 4E 2C 20 54 48 |N THE SCREEN, TH| 00000D20: 41 54 20 43 48 41 52 41 43 54 45 52 20 4D 41 59 |AT CHARACTER MAY| 00000D30: 20 4D 4F 56 45 20 41 47 41 49 4E 20 57 48 45 4E | MOVE AGAIN WHEN| 00000D40: 20 54 48 45 20 4D 4F 56 45 4D 45 4E 54 20 42 41 | THE MOVEMENT BA| 00000D50: 52 0D 52 45 41 50 50 45 41 52 53 2E 20 C9 46 20 |R.REAPPEARS. .F | 00000D60: 4F 54 48 45 52 53 20 41 52 45 20 50 4C 41 59 49 |OTHERS ARE PLAYI| 00000D70: 4E 47 20 4F 52 20 49 46 20 54 48 45 52 45 20 41 |NG OR IF THERE A| 00000D80: 52 45 20 43 52 45 41 54 55 52 45 53 20 49 4E 20 |RE CREATURES IN | 00000D90: 54 48 45 20 52 4F 4F 4D 2C 20 45 41 43 48 0D 57 |THE ROOM, EACH.W| 00000DA0: 49 4C 4C 20 47 45 54 20 41 20 54 55 52 4E 20 42 |ILL GET A TURN B| 00000DB0: 45 20 46 4F 52 45 20 54 48 45 20 46 49 52 53 54 |E FORE THE FIRST| 00000DC0: 20 43 48 41 52 41 43 54 45 52 20 4D 4F 56 45 53 | CHARACTER MOVES| 00000DD0: 20 41 47 41 49 4E 2E 20 28 CE 4F 54 45 3A 20 C9 | AGAIN. (.OTE: .| 00000DE0: 46 20 44 49 46 46 45 52 45 4E 54 0D 50 4C 41 59 |F DIFFERENT.PLAY| 00000DF0: 45 52 53 20 41 52 45 20 53 49 4D 55 20 4C 54 41 |ERS ARE SIMU LTA| 00000E00: 4E 45 4F 55 53 4C 59 20 45 58 50 4C 4F 52 49 4E |NEOUSLY EXPLORIN| 00000E10: 47 20 44 49 46 46 45 52 45 4E 54 20 52 45 47 49 |G DIFFERENT REGI| 00000E20: 4F 4E 53 2C 20 45 41 43 48 20 57 49 4C 4C 20 42 |ONS, EACH WILL B| 00000E30: 45 20 47 49 56 45 4E 0D 53 45 56 45 52 41 4C 20 |E GIVEN.SEVERAL | 00000E40: 54 55 52 4E 53 20 45 41 43 48 20 54 49 4D 45 20 |TURNS EACH TIME | 00000E50: 48 49 53 20 4F 52 20 48 45 52 20 54 55 52 4E 20 |HIS OR HER TURN | 00000E60: 43 4F 4D 45 53 20 41 52 4F 55 4E 44 2E 29 0D 0D |COMES AROUND.)..| 00000E70: 0D 35 2E 20 C5 D8 D0 CC CF D2 C9 CE C7 20 D4 C8 |.5. ......... ..| 00000E80: C5 20 D7 CF D2 CC C4 20 CF C6 20 C1 CE 20 C1 C4 |. ..... .. .. ..| 00000E90: D6 C5 CE D4 20 D5 D2 C5 20 2D 20 C1 53 20 59 4F |.... ... - .S YO| 00000EA0: 55 20 4D 4F 56 45 2C 20 59 4F 55 27 4C 4C 20 53 |U MOVE, YOU'LL S| 00000EB0: 45 45 20 4D 4F 52 45 20 4D 41 50 0D 53 43 52 4F |EE MORE MAP.SCRO| 00000EC0: 4C 4C 20 49 4E 54 4F 20 56 49 45 57 2E 20 D4 48 |LL INTO VIEW. .H| 00000ED0: 45 20 4D 41 49 4E 20 4D 41 50 20 4F 46 20 41 4E |E MAIN MAP OF AN| 00000EE0: 20 41 44 56 45 4E 54 55 52 45 20 43 41 4E 20 43 | ADVENTURE CAN C| 00000EF0: 4F 56 45 52 20 41 4E 20 41 52 45 41 20 34 30 20 |OVER AN AREA 40 | 00000F00: 53 51 55 41 52 45 53 20 42 59 0D 34 30 20 53 51 |SQUARES BY.40 SQ| 00000F10: 55 41 52 45 53 20 42 55 54 20 4F 4E 4C 59 20 41 |UARES BUT ONLY A| 00000F20: 20 31 30 20 42 59 20 31 30 20 41 52 45 41 20 43 | 10 BY 10 AREA C| 00000F30: 41 4E 20 42 45 20 53 45 45 4E 20 41 54 20 4F 4E |AN BE SEEN AT ON| 00000F40: 43 45 2E 0D 0D 0D D3 43 41 54 54 45 52 45 44 20 |CE.....CATTERED | 00000F50: 41 42 4F 55 54 20 4F 4E 20 54 48 45 20 4D 41 49 |ABOUT ON THE MAI| 00000F60: 4E 20 4D 41 50 20 41 52 45 20 22 44 4F 4F 52 53 |N MAP ARE "DOORS| 00000F70: 22 20 49 4E 54 4F 20 52 45 47 49 4F 4E 53 20 57 |" INTO REGIONS W| 00000F80: 49 54 48 49 4E 20 54 48 45 20 4D 41 50 2C 20 4C |ITHIN THE MAP, L| 00000F90: 49 4B 45 0D 54 48 45 20 43 41 53 54 4C 45 20 54 |IKE.THE CASTLE T| 00000FA0: 48 41 54 20 4C 45 41 44 53 20 54 4F 20 22 20 C8 |HAT LEADS TO " .| 00000FB0: 4F 57 20 54 4F 20 D0 4C 41 59 22 20 49 4E 20 54 |OW TO .LAY" IN T| 00000FC0: 48 45 20 22 CC 41 4E 44 20 4F 46 20 C1 44 56 45 |HE ".AND OF .DVE| 00000FD0: 4E 54 55 52 49 41 22 2E 20 D4 48 45 20 CC 41 4E |NTURIA". .HE .AN| 00000FE0: 44 0D 4F 46 20 C1 44 56 45 4E 54 55 52 49 41 20 |D.OF .DVENTURIA | 00000FF0: 43 4F 4E 54 41 49 4E 53 20 37 20 53 55 43 48 20 |CONTAINS 7 SUCH | 00001000: 52 45 47 49 4F 4E 53 2C 20 4F 4E 45 20 46 4F 52 |REGIONS, ONE FOR| 00001010: 20 45 41 43 48 20 4F 46 20 54 48 45 20 37 20 4D | EACH OF THE 7 M| 00001020: 49 4E 49 2D 41 44 56 45 4E 54 55 52 45 53 2E 0D |INI-ADVENTURES..| 00001030: 0D 0D C1 20 52 45 47 49 4F 4E 20 43 41 4E 20 49 |... REGION CAN I| 00001040: 54 53 45 4C 46 20 43 4F 4E 54 41 49 4E 20 55 50 |TSELF CONTAIN UP| 00001050: 20 54 4F 20 31 36 20 44 49 46 46 45 52 45 4E 54 | TO 16 DIFFERENT| 00001060: 20 52 4F 4F 4D 53 2E 20 D7 48 45 4E 20 59 4F 55 | ROOMS. .HEN YOU| 00001070: 20 4D 4F 56 45 20 49 4E 54 4F 20 52 4F 4F 4D 53 | MOVE INTO ROOMS| 00001080: 2C 0D 4E 45 57 20 41 52 45 41 20 44 4F 45 53 20 |,.NEW AREA DOES | 00001090: 4E 4F 54 20 53 43 52 4F 4C 4C 20 49 4E 54 4F 20 |NOT SCROLL INTO | 000010A0: 56 49 45 57 2E 20 C9 4E 53 54 45 41 44 2C 20 57 |VIEW. .NSTEAD, W| 000010B0: 48 45 4E 20 59 4F 55 20 4D 4F 56 45 20 4F 4E 54 |HEN YOU MOVE ONT| 000010C0: 4F 20 41 20 44 4F 4F 52 20 54 48 41 54 0D 4C 45 |O A DOOR THAT.LE| 000010D0: 41 44 53 20 54 4F 20 41 4E 4F 54 48 45 52 20 52 |ADS TO ANOTHER R| 000010E0: 4F 20 4F 4D 20 28 4F 52 20 41 4E 4F 54 48 45 52 |O OM (OR ANOTHER| 000010F0: 20 52 45 47 49 4F 4E 20 4F 52 20 45 56 45 4E 20 | REGION OR EVEN | 00001100: 42 41 43 4B 20 54 4F 20 54 48 45 20 4D 41 49 4E |BACK TO THE MAIN| 00001110: 20 4D 41 50 2C 29 20 54 48 45 0D 50 49 43 54 55 | MAP,) THE.PICTU| 00001120: 52 45 20 4F 46 20 54 48 45 20 4E 45 20 57 20 4C |RE OF THE NE W L| 00001130: 4F 43 41 54 49 4F 4E 20 43 4F 4D 50 4C 45 54 45 |OCATION COMPLETE| 00001140: 4C 59 20 52 45 50 4C 41 43 45 53 20 54 48 45 20 |LY REPLACES THE | 00001150: 50 49 43 54 55 52 45 20 4F 46 20 54 48 45 20 4F |PICTURE OF THE O| 00001160: 4C 44 20 4F 4E 45 2E 0D 0D 0D 0D 36 2E 20 D4 C8 |LD ONE.....6. ..| 00001170: C9 CE C7 D3 20 D9 CF D5 20 C3 C1 CE 20 C4 CF 20 |.... ... ... .. | 00001180: C4 D5 D2 C9 CE C7 20 D9 CF D5 D2 20 D4 D5 D2 CE |...... .... ....| 00001190: 20 2D 20 C9 46 20 59 4F 55 20 50 52 45 53 53 20 | - .F YOU PRESS | 000011A0: 59 4F 55 52 20 42 55 54 54 4F 4E 20 57 48 45 4E |YOUR BUTTON WHEN| 000011B0: 20 49 54 27 53 0D 59 4F 55 52 20 54 55 52 4E 2C | IT'S.YOUR TURN,| 000011C0: 20 41 20 4D 45 4E 55 20 43 4F 4E 54 41 49 4E 49 | A MENU CONTAINI| 000011D0: 4E 47 20 41 44 44 49 54 49 4F 4E 41 4C 20 4F 50 |NG ADDITIONAL OP| 000011E0: 54 49 4F 4E 53 20 57 49 4C 4C 20 41 50 50 45 41 |TIONS WILL APPEA| 000011F0: 52 20 49 4E 20 54 48 45 20 4D 45 53 53 41 47 45 |R IN THE MESSAGE| 00001200: 0D 42 41 52 2E 20 D4 4F 20 53 45 4C 45 43 54 20 |.BAR. .O SELECT | 00001210: 4F 4E 45 20 4F 46 20 54 48 45 20 4F 50 54 49 4F |ONE OF THE OPTIO| 00001220: 4E 53 2C 20 55 53 45 20 59 4F 55 52 20 43 4F 4E |NS, USE YOUR CON| 00001230: 54 52 4F 4C 20 54 4F 20 4D 4F 56 45 20 54 48 45 |TROL TO MOVE THE| 00001240: 20 48 49 47 48 4C 49 47 48 54 20 54 4F 0D 49 54 | HIGHLIGHT TO.IT| 00001250: 2C 20 54 48 45 4E 20 50 52 45 53 53 20 54 48 45 |, THEN PRESS THE| 00001260: 20 42 55 54 54 20 4F 4E 2E 0D 0D 0D 0D D3 D5 CD | BUTT ON........| 00001270: CD C1 D2 D9 20 CF C6 20 D0 CC C1 D9 C5 D2 20 CF |.... .. ...... .| 00001280: D0 D4 C9 CF CE D3 0D 0D D4 48 49 53 20 53 45 43 |.........HIS SEC| 00001290: 54 49 4F 4E 20 44 45 53 43 52 49 42 45 53 20 41 |TION DESCRIBES A| 000012A0: 43 54 49 4F 4E 53 20 41 20 50 4C 41 59 45 52 2F |CTIONS A PLAYER/| 000012B0: 43 48 41 52 41 43 54 45 52 20 43 41 4E 20 54 41 |CHARACTER CAN TA| 000012C0: 4B 45 20 44 55 52 49 4E 47 20 41 20 54 55 52 4E |KE DURING A TURN| 000012D0: 2E 20 D4 4F 0D 50 52 4F 44 55 43 45 20 54 48 45 |. .O.PRODUCE THE| 000012E0: 20 4D 45 4E 55 20 43 4F 4E 54 41 49 4E 49 4E 47 | MENU CONTAINING| 000012F0: 20 54 48 45 53 45 20 4F 50 54 49 4F 4E 53 2C 20 | THESE OPTIONS, | 00001300: 50 52 45 53 53 20 54 48 45 20 42 55 54 54 4F 4E |PRESS THE BUTTON| 00001310: 2E 20 D4 4F 20 53 45 4C 45 43 54 20 41 4E 0D 4F |. .O SELECT AN.O| 00001320: 50 54 49 4F 4E 2C 20 4D 4F 56 45 20 54 48 45 20 |PTION, MOVE THE | 00001330: 48 49 47 48 4C 49 47 48 54 20 42 41 52 20 54 4F |HIGHLIGHT BAR TO| 00001340: 20 49 54 20 54 48 45 4E 20 50 32 45 53 53 20 54 | IT THEN P2ESS T| 00001350: 48 45 20 42 55 54 54 4F 4E 20 41 47 41 49 4E 20 |HE BUTTON AGAIN | 00001360: 41 4E 44 20 46 4F 4C 4C 4F 57 20 54 48 45 0D 50 |AND FOLLOW THE.P| 00001370: 52 4F 4D 50 54 53 2C 20 49 46 20 41 4E 59 2C 20 |ROMPTS, IF ANY, | 00001380: 41 53 20 54 48 45 59 20 41 50 50 45 41 52 2E 0D |AS THEY APPEAR..| 00001390: 0D 0D CD CF D6 C5 20 2D 20 D3 45 4C 45 43 54 20 |...... - .ELECT | 000013A0: 54 48 49 53 20 54 4F 20 52 45 4D 4F 56 45 20 54 |THIS TO REMOVE T| 000013B0: 48 45 20 4D 45 4E 55 20 53 4F 20 59 4F 55 20 43 |HE MENU SO YOU C| 000013C0: 41 4E 20 4D 4F 56 45 20 59 4F 55 52 20 43 48 41 |AN MOVE YOUR CHA| 000013D0: 52 41 43 54 45 52 2E 0D 0D D2 C5 D3 D4 20 2D 20 |RACTER....... - | 000013E0: D3 45 4C 45 43 54 20 54 48 49 53 20 54 4F 20 41 |.ELECT THIS TO A| 000013F0: 54 54 45 4D 50 54 20 54 4F 20 52 45 53 54 4F 52 |TTEMPT TO RESTOR| 00001400: 45 20 53 4F 4D 45 20 CC 49 46 45 20 C6 4F 52 43 |E SOME .IFE .ORC| 00001410: 45 20 49 4E 54 4F 20 41 20 57 4F 55 4E 44 45 44 |E INTO A WOUNDED| 00001420: 0D 43 48 41 52 41 43 54 45 52 2E 0D 0D C6 C9 D2 |.CHARACTER......| 00001430: C5 20 2D 20 D3 45 4C 45 43 54 20 54 48 49 53 20 |. - .ELECT THIS | 00001440: 54 4F 20 55 53 45 20 41 20 4D 49 53 53 49 4C 45 |TO USE A MISSILE| 00001450: 20 57 45 41 50 4F 4E 20 28 49 46 20 59 4F 55 27 | WEAPON (IF YOU'| 00001460: 52 45 20 43 41 52 52 59 49 4E 47 20 4F 4E 45 29 |RE CARRYING ONE)| 00001470: 20 4C 49 4B 45 20 41 20 42 4F 57 2C 0D 52 49 46 | LIKE A BOW,.RIF| 00001480: 4C 45 2C 20 47 52 45 4E 41 44 45 2C 20 45 54 43 |LE, GRENADE, ETC| 00001490: 2E 0D 0D D5 D3 C5 20 CF C2 CA C5 C3 D4 20 2D 20 |...... ...... - | 000014A0: D3 45 4C 45 43 54 20 54 48 49 53 20 54 4F 20 55 |.ELECT THIS TO U| 000014B0: 53 45 20 41 20 4D 41 47 49 43 20 4F 42 4A 45 43 |SE A MAGIC OBJEC| 000014C0: 54 20 59 4F 55 20 41 52 45 20 43 41 52 52 59 49 |T YOU ARE CARRYI| 000014D0: 4E 47 2E 20 CD 41 47 49 43 20 4F 42 4A 45 43 54 |NG. .AGIC OBJECT| 000014E0: 53 0D 41 4C 57 41 59 53 20 57 4F 52 4B 2C 20 42 |S.ALWAYS WORK, B| 000014F0: 55 20 54 20 53 4F 4D 45 20 4D 41 47 49 43 20 49 |U T SOME MAGIC I| 00001500: 54 45 4D 53 20 4D 55 53 54 20 42 45 20 44 52 4F |TEMS MUST BE DRO| 00001510: 50 50 45 44 20 49 4E 53 54 45 41 44 20 4F 46 20 |PPED INSTEAD OF | 00001520: 55 53 45 44 20 54 4F 20 42 45 20 41 0D 43 54 49 |USED TO BE A.CTI| 00001530: 56 41 54 45 44 2E 0D 0D C4 D2 CF D0 20 CF C2 CA |VATED....... ...| 00001540: C5 C3 D4 20 2D 20 D3 45 4C 45 43 54 20 54 48 49 |... - .ELECT THI| 00001550: 53 20 57 48 45 4E 20 59 4F 55 20 57 41 4E 54 20 |S WHEN YOU WANT | 00001560: 54 4F 20 44 52 4F 50 20 41 20 50 4F 53 53 45 53 |TO DROP A POSSES| 00001570: 53 49 4F 4E 20 54 4F 20 53 45 45 20 49 46 20 49 |SION TO SEE IF I| 00001580: 54 27 53 0D 4D 41 47 49 43 20 4F 52 20 54 4F 20 |T'S.MAGIC OR TO | 00001590: 50 55 54 20 49 20 54 20 4F 4E 20 41 20 50 41 52 |PUT I T ON A PAR| 000015A0: 54 49 43 55 4C 41 52 20 53 51 55 41 52 45 20 59 |TICULAR SQUARE Y| 000015B0: 4F 55 27 52 45 20 41 44 4A 41 43 45 4E 54 20 54 |OU'RE ADJACENT T| 000015C0: 4F 2C 20 4F 52 20 57 48 45 4E 20 59 20 4F 55 0D |O, OR WHEN Y OU.| 000015D0: 53 49 4D 50 4C 59 20 57 41 4E 54 20 54 4F 20 53 |SIMPLY WANT TO S| 000015E0: 54 4F 50 20 43 41 52 52 59 49 4E 47 20 53 4F 4D |TOP CARRYING SOM| 000015F0: 45 54 48 49 4E 47 2E 20 C9 46 20 59 4F 55 20 55 |ETHING. .F YOU U| 00001600: 53 45 20 54 48 45 20 4F 50 54 49 4F 4E 20 4F 4E |SE THE OPTION ON| 00001610: 20 54 48 45 20 4D 41 49 4E 20 4D 41 50 2C 0D 57 | THE MAIN MAP,.W| 00001620: 48 41 54 45 56 45 52 20 59 4F 55 20 44 52 4F 50 |HATEVER YOU DROP| 00001630: 20 57 49 4C 4C 20 42 45 20 4C 4F 53 54 20 46 4F | WILL BE LOST FO| 00001640: 52 45 56 45 52 20 46 52 4F 4D 20 54 48 41 54 20 |REVER FROM THAT | 00001650: 41 44 56 45 4E 54 55 52 45 2E 0D 0D D5 D3 C5 20 |ADVENTURE...... | 00001660: D0 CF D7 C5 D2 20 2D 20 D3 45 4C 45 43 54 20 54 |..... - .ELECT T| 00001670: 48 49 53 20 57 48 45 4E 20 59 4F 55 20 57 41 4E |HIS WHEN YOU WAN| 00001680: 54 20 54 4F 20 43 41 53 54 20 41 20 53 50 45 4C |T TO CAST A SPEL| 00001690: 4C 20 59 4F 55 20 50 4F 53 53 45 53 53 2E 20 D4 |L YOU POSSESS. .| 000016A0: 48 45 20 47 52 45 41 54 45 52 0D 59 4F 55 52 20 |HE GREATER.YOUR | 000016B0: 43 48 41 52 41 43 54 45 52 27 53 20 D0 4F 57 45 |CHARACTER'S .OWE| 000016C0: 52 2C 20 54 48 45 20 47 52 45 41 54 45 52 20 54 |R, THE GREATER T| 000016D0: 48 45 20 43 48 41 4E 43 45 20 54 48 41 54 20 53 |HE CHANCE THAT S| 000016E0: 50 45 4C 4C 53 20 57 49 4C 4C 20 57 4F 52 4B 2E |PELLS WILL WORK.| 000016F0: 20 CE 4F 54 45 3A 20 42 45 0D 43 41 52 45 46 55 | .OTE: BE.CAREFU| 00001700: 4C 20 57 49 54 48 20 53 50 45 4C 4C 53 20 57 48 |L WITH SPELLS WH| 00001710: 49 43 48 20 42 41 4E 49 53 48 20 43 52 45 41 54 |ICH BANISH CREAT| 00001720: 55 52 45 53 2E 20 C1 20 42 41 4E 49 53 48 45 44 |URES. . BANISHED| 00001730: 20 43 20 52 45 41 54 55 52 45 20 54 41 4B 45 53 | C REATURE TAKES| 00001740: 20 41 4C 4C 20 49 54 53 0D 50 4F 53 53 45 53 53 | ALL ITS.POSSESS| 00001750: 49 4F 4E 53 20 57 49 54 48 20 49 54 2C 20 53 4F |IONS WITH IT, SO| 00001760: 20 44 4F 4E 27 54 20 42 41 4E 49 53 48 20 54 48 | DON'T BANISH TH| 00001770: 45 20 43 52 45 41 54 55 52 45 20 57 48 4F 20 4A |E CREATURE WHO J| 00001780: 55 53 54 20 53 54 4F 4C 45 20 54 48 45 20 4B 45 |UST STOLE THE KE| 00001790: 59 20 59 4F 55 0D 4E 45 45 44 20 54 4F 20 47 45 |Y YOU.NEED TO GE| 000017A0: 54 20 49 4E 54 4F 20 54 48 45 20 4E 45 58 20 54 |T INTO THE NEX T| 000017B0: 20 52 4F 4F 4D 2E 0D 0D 0D CE C5 D7 20 D7 C5 C1 | ROOM....... ...| 000017C0: D0 CF CE 20 2D 20 D3 45 4C 45 43 54 20 54 48 49 |... - .ELECT THI| 000017D0: 53 20 53 4F 20 59 4F 55 20 43 41 4E 20 52 45 41 |S SO YOU CAN REA| 000017E0: 44 59 20 41 20 57 45 41 50 4F 4E 20 59 4F 55 27 |DY A WEAPON YOU'| 000017F0: 52 45 20 43 41 52 52 59 49 4E 47 20 46 4F 52 20 |RE CARRYING FOR | 00001800: 55 53 45 2E 0D 28 CE 4F 54 45 3A 20 D0 49 43 4B |USE..(.OTE: .ICK| 00001810: 49 4E 47 20 55 50 20 41 20 57 45 41 50 4F 4E 20 |ING UP A WEAPON | 00001820: 41 55 54 4F 4D 41 54 49 43 41 4C 4C 59 20 52 45 |AUTOMATICALLY RE| 00001830: 41 44 49 45 53 20 49 54 2E 29 0D 0D CE C5 D7 20 |ADIES IT.)..... | 00001840: C1 D2 CD CF D2 20 2D 20 D3 45 4C 45 43 54 20 54 |..... - .ELECT T| 00001850: 48 49 53 20 54 4F 20 50 55 54 20 4F 4E 20 4F 52 |HIS TO PUT ON OR| 00001860: 20 52 45 41 44 59 20 41 20 50 49 45 43 45 20 4F | READY A PIECE O| 00001870: 46 20 41 52 4D 4F 52 20 59 4F 55 27 52 45 20 43 |F ARMOR YOU'RE C| 00001880: 41 52 52 59 49 4E 47 2E 0D 0D D0 D2 CF C6 C9 CC |ARRYING.........| 00001890: C5 20 2D 20 D3 45 4C 45 43 54 20 54 48 49 53 20 |. - .ELECT THIS | 000018A0: 54 4F 20 4C 4F 4F 4B 20 41 54 20 59 4F 55 52 20 |TO LOOK AT YOUR | 000018B0: 43 48 41 52 41 43 54 45 52 27 53 20 52 41 54 49 |CHARACTER'S RATI| 000018C0: 4E 47 20 49 4E 20 54 48 45 20 43 41 54 45 47 4F |NG IN THE CATEGO| 000018D0: 52 49 45 53 0D 44 45 53 43 52 49 42 45 44 20 49 |RIES.DESCRIBED I| 000018E0: 4E 20 54 48 45 20 4E 45 58 54 20 53 45 43 54 20 |N THE NEXT SECT | 000018F0: 49 4F 4E 20 41 4E 44 20 54 4F 20 53 45 45 20 59 |ION AND TO SEE Y| 00001900: 4F 55 52 20 50 4F 53 53 45 53 53 49 4F 4E 53 2E |OUR POSSESSIONS.| 00001910: 0D 0D 0D C1 C4 C4 20 D3 CF CD C5 CF CE C5 20 2D |...... ....... -| 00001920: 20 D3 45 4C 45 43 54 20 54 48 49 53 20 54 4F 20 | .ELECT THIS TO | 00001930: 41 44 44 20 41 4E 4F 54 48 45 52 20 43 48 41 52 |ADD ANOTHER CHAR| 00001940: 41 43 54 45 52 20 54 4F 20 54 48 45 20 41 44 56 |ACTER TO THE ADV| 00001950: 45 4E 54 55 52 45 2E 20 28 D5 50 20 54 4F 20 34 |ENTURE. (.P TO 4| 00001960: 0D 43 41 4E 20 50 4C 41 59 20 41 54 20 4F 4E 43 |.CAN PLAY AT ONC| 00001970: 45 2E 20 29 20 D4 48 45 20 43 48 41 52 41 43 54 |E. ) .HE CHARACT| 00001980: 45 52 20 57 49 4C 4C 20 43 4F 4D 45 20 4F 4E 54 |ER WILL COME ONT| 00001990: 4F 20 54 48 45 20 4D 41 50 20 41 54 20 54 48 45 |O THE MAP AT THE| 000019A0: 20 53 41 4D 45 20 50 4C 41 43 45 20 54 48 45 0D | SAME PLACE THE.| 000019B0: 46 49 52 53 54 20 4F 4E 45 20 44 49 44 2C 20 52 |FIRST ONE DID, R| 000019C0: 45 47 41 52 44 4C 45 53 53 20 4F 46 20 57 48 45 |EGARDLESS OF WHE| 000019D0: 4E 20 54 48 45 20 4E 45 57 20 43 48 41 52 41 43 |N THE NEW CHARAC| 000019E0: 54 45 52 20 42 45 47 49 4E 53 20 50 4C 41 59 49 |TER BEGINS PLAYI| 000019F0: 4E 47 2E 20 C9 46 20 59 4F 55 0D 43 48 4F 4F 53 |NG. .F YOU.CHOOS| 00001A00: 45 20 54 4F 20 41 44 44 20 41 20 43 48 41 52 41 |E TO ADD A CHARA| 00001A10: 43 54 45 52 20 46 52 4F 4D 20 41 4E 4F 54 48 45 |CTER FROM ANOTHE| 00001A20: 52 20 C1 C3 D3 20 41 44 56 45 4E 54 55 52 45 2C |R ... 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"..| 00001C60: D6 C5 20 C7 C1 CD C5 22 20 49 53 0D 41 55 54 4F |.. ...." 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(.AXIMUM.OF 31| 00002A30: 29 0D 0D C4 C5 D8 D4 C5 D2 C9 D4 D9 20 2D 20 D7 |)........... - .| 00002A40: 48 45 4E 20 54 48 45 20 42 41 54 54 4C 45 53 20 |HEN THE BATTLES | 00002A50: 53 54 41 52 54 2C 20 44 45 58 54 45 52 49 54 59 |START, DEXTERITY| 00002A60: 20 43 4F 4D 45 53 20 49 4E 20 56 45 52 59 20 48 | COMES IN VERY H| 00002A70: 41 4E 44 59 2E 20 CC 49 4B 45 20 53 49 5A 45 2C |ANDY. .IKE SIZE,| 00002A80: 0D 48 49 47 48 20 44 45 58 54 45 52 49 54 59 20 |.HIGH DEXTERITY | 00002A90: 49 4E 43 52 45 41 53 45 53 20 54 48 45 20 46 4F |INCREASES THE FO| 00002AA0: 52 43 45 20 4F 46 20 42 4C 4F 57 53 20 54 48 41 |RCE OF BLOWS THA| 00002AB0: 54 20 4C 41 4E 44 2E 20 C6 55 52 54 48 45 52 2C |T LAND. .URTHER,| 00002AC0: 20 49 54 20 49 4E 43 52 45 41 53 45 53 0D 54 48 | IT INCREASES.TH| 00002AD0: 45 20 4C 49 4B 45 4C 49 48 4F 4F 44 20 4F 46 20 |E LIKELIHOOD OF | 00002AE0: 4C 41 4E 44 49 4E 47 20 41 4E 20 55 4E 55 53 55 |LANDING AN UNUSU| 00002AF0: 41 4C 4C 59 20 50 4F 57 45 52 46 55 4C 2E 20 C9 |ALLY POWERFUL. .| 00002B00: 54 20 41 4C 53 4F 20 48 45 4C 50 53 20 44 45 54 |T ALSO HELPS DET| 00002B10: 45 52 4D 49 4E 45 20 48 4F 57 0D 4D 41 4E 59 20 |ERMINE HOW.MANY | 00002B20: 42 4C 4F 57 53 20 41 4E 20 49 4E 44 49 56 49 44 |BLOWS AN INDIVID| 00002B30: 55 41 4C 20 43 41 4E 20 47 45 54 20 49 4E 20 41 |UAL CAN GET IN A| 00002B40: 4E 44 20 48 4F 57 20 4D 41 4E 59 20 53 48 4F 54 |ND HOW MANY SHOT| 00002B50: 53 20 48 45 2C 20 53 48 45 2C 20 4F 52 20 49 54 |S HE, SHE, OR IT| 00002B60: 20 43 41 4E 20 47 45 54 0D 4F 46 46 2E 20 28 CD | CAN GET.OFF. (.| 00002B70: 41 58 49 4D 55 4D 20 4F 46 20 33 31 2E 29 0D 0D |AXIMUM OF 31.)..| 00002B80: 0D D4 C8 C5 20 D3 CB C9 CC CC D3 20 C9 4E 20 43 |.... ...... .N C| 00002B90: 41 4C 43 55 4C 41 54 49 4E 47 20 54 48 45 20 45 |ALCULATING THE E| 00002BA0: 46 46 45 43 54 53 20 4F 46 20 41 20 42 41 54 54 |FFECTS OF A BATT| 00002BB0: 20 4C 45 2C 20 54 48 45 20 50 52 4F 47 52 41 4D | LE, THE PROGRAM| 00002BC0: 20 43 4F 4E 53 49 44 45 52 53 20 54 48 45 0D 57 | CONSIDERS THE.W| 00002BD0: 45 41 50 4F 4E 53 20 41 4E 44 20 41 52 4D 4F 52 |EAPONS AND ARMOR| 00002BE0: 20 42 45 49 4E 47 20 55 53 45 44 20 41 4E 44 20 | BEING USED AND | 00002BF0: 54 48 45 20 D3 4B 49 4C 4C 53 2C 20 D0 4F 57 45 |THE .KILLS, .OWE| 00002C00: 52 20 41 4E 44 20 CC 49 46 45 20 C6 4F 52 43 45 |R AND .IFE .ORCE| 00002C10: 20 4F 46 20 54 48 45 0D 43 4F 4D 42 41 54 41 4E | OF THE.COMBATAN| 00002C20: 54 53 2E 20 28 D3 4F 4D 45 20 57 45 41 50 4F 4E |TS. 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LETS YOU OVERC| 00002F20: 4F 4D 45 20 54 48 45 20 44 49 53 41 44 56 41 4E |OME THE DISADVAN| 00002F30: 54 41 47 45 53 20 4F 46 20 41 52 4D 4F 52 20 28 |TAGES OF ARMOR (| 00002F40: 42 45 43 41 55 53 45 20 49 54 20 54 45 4E 44 53 |BECAUSE IT TENDS| 00002F50: 20 54 4F 0D 4D 41 4B 45 20 59 4F 55 20 43 4C 55 | TO.MAKE YOU CLU| 00002F60: 4D 53 59 2C 20 41 52 4D 4F 52 20 52 45 44 55 43 |MSY, ARMOR REDUC| 00002F70: 45 53 20 54 48 45 20 41 43 43 55 52 41 43 59 20 |ES THE ACCURACY | 00002F80: 4F 46 20 59 4F 55 52 20 42 4C 4F 57 53 29 20 57 |OF YOUR BLOWS) W| 00002F90: 49 54 48 4F 55 54 20 47 49 56 49 4E 47 20 55 50 |ITHOUT GIVING UP| 00002FA0: 0D 54 48 45 20 41 44 56 41 4E 54 41 47 45 53 20 |.THE ADVANTAGES | 00002FB0: 28 49 54 20 41 42 53 4F 52 42 53 20 53 4F 4D 45 |(IT ABSORBS SOME| 00002FC0: 20 50 45 52 43 45 4E 54 41 47 45 20 4F 46 20 42 | PERCENTAGE OF B| 00002FD0: 4C 4F 57 53 20 46 52 4F 4D 20 54 48 45 20 45 4E |LOWS FROM THE EN| 00002FE0: 45 4D 59 29 2E 0D 0D 2A 2A 2A 2A 2A 2A 2A 2A 2A |EMY)...*********| 00002FF0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00003000: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00003010: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00003020: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00003030: 2A 2A 2A 2A 2A 2A 0D 2A 20 C4 4F 43 53 20 C2 59 |******.* .OCS .Y| 00003040: 20 C4 4F 43 53 20 22 D2 22 20 D5 53 20 C2 C2 D3 | .OCS "." .S ...| 00003050: 20 39 31 34 2D 36 36 38 2D 33 36 36 34 20 CF 50 | 914-668-3664 .P| 00003060: 45 4E 20 32 34 20 48 4F 55 52 53 20 37 20 44 41 |EN 24 HOURS 7 DA| 00003070: 59 53 20 41 20 57 45 45 4B 20 57 49 54 48 20 4F |YS A WEEK WITH O| 00003080: 56 45 52 20 20 2A 0D 2A 20 20 20 20 20 20 20 20 |VER *.* | 00003090: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000030A0: 20 20 20 20 20 20 20 20 20 35 20 CD 45 47 53 20 | 5 .EGS | 000030B0: CF 4E 2D CC 49 4E 45 20 20 20 20 20 20 20 20 20 |.N-.INE | 000030C0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000030D0: 20 20 20 20 20 2A 0D 2A 2A 2A 2A 2A 2A 2A 2A 2A | *.*********| 000030E0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000030F0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00003100: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00003110: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00003120: 2A 2A 2A 2A 2A 2A 0D |******. |
****************************************
***************************************.
* ADVENTURE CON
STRUCTION SET *.
****************************************
***************************************.
..1. MAKING AN ADVENTURE WILL NEED YOUR
ACS DISK AND A BLANK DISK (OR ONE WHICH.
YOU WILL NO LONGER NEED). BOOT YOUR ACS
DISK AND SELECT "MAKE AN ADVENTURE.DISK.
" THEN USE YOUR CONTROLLER (JOYSTICK, KE
YBOARD OR MOUSE) TO MOVE THE.CURSOR DOWN
AND INTO THE NAME OF THE ADVENTURE YOU
WANT (EITHER "LAND OF.ADVENTURIA" OR "RI
VERS OF LIGHT") AND PRESS THE BUTTON (OR
SPACE BAR)...."THE LAND OF ADVENTURIA"
CONTAINS A "HOW TO PLAY" TUTORIAL ADVENT
URE PLUS 6.OTHER MINI-ADVENTURES. "RIVER
S OF LIGHT", IS A LARGE, COMPLEX ADVENTU
RE.DESIGNED TO DELIGHT EVEN T HE MOST EX
PERIENCED ADVENTURER. (IT WAS BUILT.ENTI
RELY WITH THE SAME ACS SYSTEM YOU HAVE,
BY THE WAY. EXCEPT IT WAS NOT DONE.WITH
A PIRATED COPY! !.)..CREATING AN ADVENTU
RE DISK MAY REQUIRE SEVERAL DISK SWAPS I
F YOU DO NOT HAVE 2.DISK DRIVES. FOLLOW
THE INSTRUCTIONS AS THEY APPEAR. WHEN TH
E PROCESS IS.COMPLETE USE THE CONT ROLLE
R TO MOVE THE CURSOR UP TO EXIT, AND PRE
SS THE.BUTTON AS PROMPTED....2. CREATING
A CHARACTER - SELECT "PLAY AN ADVENTURE
," THEN PRESS THE BUTTON AS.PROMPTED. SE
LECT "CREATE A NEW PLAYER" WHEN IT APPEA
RS (BY PRESSING THE BUTTON.WHILE THAT OP
TION IS HIGHLIGHTED), AND CONTINUE TO FO
LLOW THE PROMPTS. WHEN A.CHARACTE R PICT
URE APPEARS, MOVE THE CONTROLLER (JOYSTI
CK, MOUSE, OR KEYB OARD.ARROWS) RIGHT AN
D LEFT TO LOOK AT DIFFERENT PICTURE CHOI
CES, AND PR ESS THE.BUTTON TO SELECT THE
ONE YOU WANT. THEN TYPE IN A NAME AND P
RESS THE BUTTON.ONCE MORE...UP TO 4 CHAR
ACTERS CAN PLAY AT ONCE. AND SINCE PLAYE
RS TAKE TURNS MOVING, ALL.FOUR CAN BE CO
NTROLLED FROM THE SAME INPUT. MORE INFOR
MATION ABOUT ADDING.PEOPLE TO THE ADVENT
URE CAN BE FOUND FARTHER DOWN THE DOC...
.3. READING THE ON-SCREEN STATUS REP ORT
S - ONCE YOU'VE SELECTED A CHARACTER,.TH
E DISPLAY WILL CHANGE. YOU'LL FIND YOUR
CHARACTER STANDING SOMEWHERE IN THE.ADVE
NTURE YOU CHOSE . IF YOU CHOSE "LAND OF
ADVENTURIA" YOUR CHARACTER WILL BE.STAND
ING JUST ABOVE A CASTLE IN A VALLEY BETW
EEN 2 MOUNTAIN RANGES. THE CASTLE.MARKS
T HE ENTRANCE INTO A SIMPLE ADVENTURE CA
LLED "HOW TO PLAY."...4. MOVING YOUR CHA
RACTER - TO MOVE YOUR CHARACTER, MOVE TH
E CONTROLLER IN THE.DIRECTION YOU WANT T
HE CHARACTER TO GO. THE BAR ON THE LEFT
SIDE OF THE SCREEN.WILL SHORTEN WITH EAC
H MOVE. WHEN THE BAR IS GONE, THAT CHARA
CTER'S TURN IS.OVER. (THE BAR WILL ALSO
SHORTEN G RADUALLY EVEN IF YOU DON'T MOV
E. TIME PASSES.AS YOU PLAY, AND YOU AREN
'T GIVEN FOREVER TO DECIDE WHAT TO DO.).
.....IF YOU TRY TO MOVE ONTO A SQUARE WH
ICH CONTAINS IMPASSIBLE TERRAIN (MOUNTAI
NS,.FOR INSTANCE) OR AN OBST ACLE, YOUR
CHARACTER WON'T MOVE AND YOUR MOVEMENT B
AR.WON'T CHANGE. IF YOU TRY TO MOVE ONTO
AN OBJECT W HICH YOU CAN PICK UP, YOU'L
L.BE TOLD THE NAME OF THE OBJECT YOU ARE
ADDIN G TO YOUR LIST OF POSSESSIONS AND
.YOU'LL BE PROMPTED TO PRESS THE BUTT ON
TO CONTINUE. IF YOU TRY TO MOVE INTO A.
CREATURE AND YOU HAVE A MELEE WEAPON (LI
KE A KNIFE, A SWORD OR A CLUB), A.BATTLE
WILL BE INITIATED. THE COMPUTER WILL GI
VE YOU A BLOW-BY-BLOW ACCOUNT OF.THE BAT
TLE, PROMPTING YOU TO PRESS"!BUTTON WHEN
NECESSARY....IF THERE'S ONLY ONE CHARAC
TER IN THE GAME AND THERE ARE NO COMPUTE
R CONTROLLED.CREATURES ON THE SCREEN, TH
AT CHARACTER MAY MOVE AGAIN WHEN THE MOV
EMENT BAR.REAPPEARS. IF OTHERS ARE PLAYI
NG OR IF THERE ARE CREATURES IN THE ROOM
, EACH.WILL GET A TURN BE FORE THE FIRST
CHARACTER MOVES AGAIN. (NOTE: IF DIFFER
ENT.PLAYERS ARE SIMU LTANEOUSLY EXPLORIN
G DIFFERENT REGIONS, EACH WILL BE GIVEN.
SEVERAL TURNS EACH TIME HIS OR HER TURN
COMES AROUND.)...5. EXPLORING THE WORLD
OF AN ADVENT URE - AS YOU MOVE, YOU'LL S
EE MORE MAP.SCROLL INTO VIEW. THE MAIN M
AP OF AN ADVENTURE CAN COVER AN AREA 40
SQUARES BY.40 SQUARES BUT ONLY A 10 BY 1
0 AREA CAN BE SEEN AT ONCE....SCATTERED
ABOUT ON THE MAIN MAP ARE "DOORS" INTO R
EGIONS WITHIN THE MAP, LIKE.THE CASTLE T
HAT LEADS TO " HOW TO PLAY" IN THE "LAND
OF ADVENTURIA". THE LAND.OF ADVENTURIA
CONTAINS 7 SUCH REGIONS, ONE FOR EACH OF
THE 7 MINI-ADVENTURES....A REGION CAN I
TSELF CONTAIN UP TO 16 DIFFERENT ROOMS.
WHEN YOU MOVE INTO ROOMS,.NEW AREA DOES
NOT SCROLL INTO VIEW. INSTEAD, WHEN YOU
MOVE ONTO A DOOR THAT.LEADS TO ANOTHER R
O OM (OR ANOTHER REGION OR EVEN BACK TO
THE MAIN MAP,) THE.PICTURE OF THE NE W L
OCATION COMPLETELY REPLACES THE PICTURE
OF THE OLD ONE.....6. THINGS YOU CAN DO
DURING YOUR TURN - IF YOU PRESS YOUR BUT
TON WHEN IT'S.YOUR TURN, A MENU CONTAINI
NG ADDITIONAL OPTIONS WILL APPEAR IN THE
MESSAGE.BAR. TO SELECT ONE OF THE OPTIO
NS, USE YOUR CONTROL TO MOVE THE HIGHLIG
HT TO.IT, THEN PRESS THE BUTT ON.....SUM
MARY OF PLAYER OPTIONS..THIS SECTION DES
CRIBES ACTIONS A PLAYER/CHARACTER CAN TA
KE DURING A TURN. TO.PRODUCE THE MENU CO
NTAINING THESE OPTIONS, PRESS THE BUTTON
. TO SELECT AN.OPTION, MOVE THE HIGHLIGH
T BAR TO IT THEN P2ESS THE BUTTON AGAIN
AND FOLLOW THE.PROMPTS, IF ANY, AS THEY
APPEAR....MOVE - SELECT THIS TO REMOVE T
HE MENU SO YOU CAN MOVE YOUR CHARACTER..
.REST - SELECT THIS TO ATTEMPT TO RESTOR
E SOME LIFE FORCE INTO A WOUNDED.CHARACT
ER...FIRE - SELECT THIS TO USE A MISSILE
WEAPON (IF YOU'RE CARRYING ONE) LIKE A
BOW,.RIFLE, GRENADE, ETC...USE OBJECT -
SELECT THIS TO USE A MAGIC OBJECT YOU AR
E CARRYING. MAGIC OBJECTS.ALWAYS WORK, B
U T SOME MAGIC ITEMS MUST BE DROPPED INS
TEAD OF USED TO BE A.CTIVATED...DROP OBJ
ECT - SELECT THIS WHEN YOU WANT TO DROP
A POSSESSION TO SEE IF IT'S.MAGIC OR TO
PUT I T ON A PARTICULAR SQUARE YOU'RE AD
JACENT TO, OR WHEN Y OU.SIMPLY WANT TO S
TOP CARRYING SOMETHING. IF YOU USE THE O
PTION ON THE MAIN MAP,.WHATEVER YOU DROP
WILL BE LOST FOREVER FROM THAT ADVENTUR
E...USE POWER - SELECT THIS WHEN YOU WAN
T TO CAST A SPELL YOU POSSESS. THE GREAT
ER.YOUR CHARACTER'S POWER, THE GREATER T
HE CHANCE THAT SPELLS WILL WORK. NOTE: B
E.CAREFUL WITH SPELLS WHICH BANISH CREAT
URES. A BANISHED C REATURE TAKES ALL ITS
.POSSESSIONS WITH IT, SO DON'T BANISH TH
E CREATURE WHO JUST STOLE THE KEY YOU.NE
ED TO GET INTO THE NEX T ROOM....NEW WEA
PON - SELECT THIS SO YOU CAN READY A WEA
PON YOU'RE CARRYING FOR USE..(NOTE: PICK
ING UP A WEAPON AUTOMATICALLY READIES IT
.)..NEW ARMOR - SELECT THIS TO PUT ON OR
READY A PIECE OF ARMOR YOU'RE CARRYING.
..PROFILE - SELECT THIS TO LOOK AT YOUR
CHARACTER'S RATING IN THE CATEGORIES.DES
CRIBED IN THE NEXT SECT ION AND TO SEE Y
OUR POSSESSIONS....ADD SOMEONE - SELECT
THIS TO ADD ANOTHER CHARACTER TO THE ADV
ENTURE. (UP TO 4.CAN PLAY AT ONCE. ) THE
CHARACTER WILL COME ONTO THE MAP AT THE
SAME PLACE THE.FIRST ONE DID, REGARDLES
S OF WHEN THE NEW CHARACTER BEGINS PLAYI
NG. IF YOU.CHOOSE TO ADD A CHARACTER FRO
M ANOTHER ACS ADVENTURE, YOU'LL BE PROMP
TED.THROUGH THE NECESSARY STEPS. THE CHA
RACTER WILL COME WITH ITS TRAITS AND SKI
LLS.INTACT, BUT IT WILL KEEP NONE OF ITS
POSSESSIONS...RETIRE - SELECT THIS TO S
AVE YOUR CHARACTER FOR LATER USE OR TO R
EMOVE A.CHARACTER FROM AN ADVENTURE ALTO
GETHER...SAVE GAME - SELECT THIS TO SAVE
AN ADVENTURE IN PROGRESS BUT CONTINUE P
LAYING...IMPORTANT! IF YOUR CHARACTER SH
OULD HAPPEN TO FALL VICTIM TO A POWERFUL
MONSTER.OF DEADLY TRAP, ALL IS NOT LOST
. YOU WILL BE GIVEN THE OPPORTUNITY TO R
ESUME.THE GAME AT THE POINT WHERE YOU LA
ST USED "SAVE GAME". "SAVE GAME" IS.AUTO
MATICALLY INVOKED WHEN YOU ENTER OR LEAV
E A REGION...SUMMARY OF TR AITS AND SKIL
LS..IN THE COURSE OF AN ADVENTURE THE NU
MBERS WILL CHANGE TO REFLECT THE OUTCOME
.OF BATTLES. TO SEE YOUR RATINGS, SELECT
PROFILE FROM THE MENU. (A MARK LIKE.THI
S "_!_" NEXT TO A TRAIT IN YOUR PROFILE
SIGNIFIES A HIGHER THAN AVERAGE.RATING F
OR THAT ITEM. A SIMILAR MARK POINTING DO
WNWARD SIGNIFIES A LOWER THAN.AVERAGE RA
TIN G.)..THE TRAITS THE MAXIMUM POSSIBLE
NUMBER FOR EACH TRAIT IS SHOWN IN PAREN
THESES.FOLLOWING THE TRAIT DESCRIPTION.
NORMAL STARTING RANGE IS 90 TO 11 FOR AL
L.TRAITS EXCEPT SPEED. NORMAL STARTING R
ANGE FOR SPEED IS 6 TO 7...SPEED - HOW F
AR AN INDIVIDUAL CAN MOVE EACH TURN. SPE
ED MAY BE PERMANENTLY.INCREASED AND DECR
EASED BY MAGIC SPELLS. AN INDIVIDUAL'S M
OVEMENT RANGE CAN BE.DECREASED BY T RYIN
G TO CARRY TOO MUCH WEIGHT AND BY BEING
ADJACENT TO AN.INDIVIDUAL WHO IS AGRESSI
VE AND NOT FRIENDLY. MOVEMENT RANGE IS I
NDICATED BY.THE R ISING BAR ON THE LEFT
SIDE OF THE SCREEN. (MAXIMUM OF 15.)..LI
FE FORCE AND CONSTITUTION - LIFE FORCE (
SHOWN BY THE RISING BAR ON THE..K!QSIDE
OF THE SCREEN) IS AN INDI VIDUAL'S PHYSI
CAL DURABILITY. BLOWS RECEIVED.FROM AN E
NEMY IN BATTLE SUB TRACT FROM AN INDIVID
UAL'S LIFE FORCE AS DOES BEING.THE VICTI
M OF CERTAIN SPELLS. BEING THE 'VICTIM'
OF OTHER SPELLS CAN ADD TO.LIFE FORCE. W
HEN LIFE FORCE GOES TO 0, AN INDIVIDUAL
DIES. (MAXIMUM OF 63 FOR.LIFE FORCE AND
31 FOR CONSTITUTION.)..CONSTITUTION IS A
N INDIVIDUAL'S NATURAL CAPACITY FOR LIFE
FORCE. FOR NEW.CHARACTERS, INITIAL LIFE
FORCE IS AL WAYS THE SAME AS CONSTITUTI
ON. WOUNDED.INDIVIDUALS MAY RESTORE LOST
LIFE FORCE UP TO THE LIMIT OF THEIR CON
STITUTION.BY USING THE "REST" OPT ION. I
F THEY DO NOT REST, THEIR LOST LIFE FORC
E WILL.RETURN, BUT IT WILL TAKE 6 TIMES
AS LONG TO DO SO. CHARACTERS WHOSE LIFE
FORCE.IS GREAT ER THAN THEIR CONSTITUTIO
N WILL FIGHT BETTER...POWER AND WISDOM -
BLOWS RECEIVED FROM AN ENEMY IN BATTLE
ALSO REDUCE AN.INDIVIDUAL'S POWER. SO DO
ES USING MAGIC SPELLS AND OBJECTS, AND B
EING THE.VICTIM OF CERTAIN SPELLS YOU MA
Y ENCOUNTER. OTHER SPELLS MAY INCREASE P
OWER..THE HIGHER AN INDIVIDUAL'S POWER R
ATING, THE GREATER THE CHANCE THAT THE.S
PELLS HE CASTS WILL SUCCEED. INDIVIDUALS
WITH HIGHER POWER RATINGS ALSO FIGHT.BE
TTER THAN THOSE WITH LOWER ONES, AND THE
Y ARE MORE RESISTANT TO BATTLE.DAMAGE...
.POWER IS NOT STABLE. ON EACH TURN, AN I
NDIVIDUAL'S POWER WILL INCREASE OR.DECRE
ASE BY A SMALL AMOUNT IN THE DIRECTION O
F THE INDIVIDUAL'S WISDOM RATING..THUS W
ISDOM IS AN INDIVIDUA L'S NATURAL SPELL
CASTING ABILITY, TOWARD WHICH HIS.POWER
WILL ALWAYS END. WISDOM ALSO HELPS AN IN
DIVIDUAL MAKE BETTER DEALS WHEN.SELLING
ITEMS TO A STORE. (MAXIMUM OF 127 FOR PO
WER AND 31 FOR WISDOM.)..STRENGTH - SWOR
DS, TREASURESM ARMOR, GOLD, ETC. ALL HAV
E WEIGHT, AN.INDIVIDUAL'S STRENGTH DETER
MINES HOW MUCH WEIGHT HE CAN CARRY WITHO
UT BEING.SLOWED DOWN. IF YOU NOTICE A DE
CLINE IN YOUR MOVEMENT BAR, YET HAVE NOT
BEEN.THE VICTIM OF A "REDUCE SPEED" SPE
LL AND ARE NOT STANDING NEXT TO ANY.AGRE
SSIVE UNFRIENDLIES, CHANCES ARE THAT YOU
'RE TRYING TO CARRY TOO MUCH STUFF..YOU
NEED TO DROP SOME THINGS OR FIND A MAGIC
BAG OR HORSE OR SOME OTHER MEANS.OF CAR
RYING MORE WE IGHT. IF YOU ARE WOUNDED,
YOUR ABILITY TO CARRY THINGS.DECLINES. I
T RETURNS AS YOU HEAL. (MAXIMUM OF 31).
..SIZE - LARGER INDIVIDUALS MAKE MORE PO
WERFUL FIGHTERS. SMALLER INDIVIDUALS.DOD
GE AND PARRY BETTER. SIZE CANNOT BE CHAN
GED, SO TAKE NOTE OF WHAT IT TELLS.YOU A
BOUT YOUR CHAR ACTER'S LIMITS AND PLAN Y
OUR STRATEGY ACCORDINGLY. (MAXIMUM.OF 31
)..DEXTERITY - WHEN THE BATTLES START, D
EXTERITY COMES IN VERY HANDY. LIKE SIZE,
.HIGH DEXTERITY INCREASES THE FORCE OF B
LOWS THAT LAND. FURTHER, IT INCREASES.TH
E LIKELIHOOD OF LANDING AN UNUSUALLY POW
ERFUL. IT ALSO HELPS DETERMINE HOW.MANY
BLOWS AN INDIVIDUAL CAN GET IN AND HOW M
ANY SHOTS HE, SHE, OR IT CAN GET.OFF. (M
AXIMUM OF 31.)...THE SKILLS IN CALCULATI
NG THE EFFECTS OF A BATT LE, THE PROGRAM
CONSIDERS THE.WEAPONS AND ARMOR BEING U
SED AND THE SKILLS, POWER AND LIFE FORCE
OF THE.COMBATANTS. (SOME WEAPONS AND AR
MOR ARE BETTER THAN OTHERS. IF YOU'D SWE
AR YOU.WERE DOING BETTER BEFORE YOU STAR
TED USING THAT SHIELD OR SWORD, MAYBE YO
U.SHOULD LEAVE IT BEHIND FOR SOME OTHER
POOR SOUL TO FIND.)..TO DETERMINE THE LI
KELIHOOD THAT YOU 'LL HIT THE MARK WITH
A LONG-RANGE WEAPON.LIKE A BOW, ACS LOOK
S AT YOUR MISSILE SKILL. TO DETERMINE TH
E PROBABILITY THAT.YOU WERE ABLE TO GE T
OUT OF THE WAY OF A SHOT FROM SUCH A WE
APON, IT LOOKS AT.YOUR DODGE SKILL ...FO
R GAUGING THE ACCURACY OF YOUR BLOWN IN
CLOSE RANGE FIGHTS, ACS LOOKS AT.YOUR ME
LEE SKILL. TO DETERMINE THE LIKELIHOOD T
HAT YOU WERE ABLE TO MEET AN.OPPOSING BL
OW WITH YOUR OWN CLOSE RANGE WEAPON, IT
LOOKS AT YOUR PARRY SKILL.(PROVIDED YOU
HAD YOUR WEAPON READIED, OF COURSE)...AR
MOR SKILL LETS YOU OVERCOME THE DISADVAN
TAGES OF ARMOR (BECAUSE IT TENDS TO.MAKE
YOU CLUMSY, ARMOR REDUCES THE ACCURACY
OF YOUR BLOWS) WITHOUT GIVING UP.THE ADV
ANTAGES (IT ABSORBS SOME PERCENTAGE OF B
LOWS FROM THE ENEMY)...*****************
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