_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

CF 3

FILE INFORMATION

FILENAME(S): CF 3

FILE TYPE(S): SEQ

FILE SIZE: 4.6K

FIRST SEEN: 2025-11-30 18:12:24

APPEARS ON: 1 disk(s)

FILE HASH

3a1d5af06a572f820d15b7553600edf71f09bc1078676d1d2aefd7be9de243a6

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
DOC S 008 CF 3 SEQ Sailor, Ganheden 2 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000010: 50 45 52 41 54 49 4F 4E  53 0D C3 41 52 52 49 45  |PERATIONS..ARRIE|
00000020: 52 20 4F 50 45 52 41 54  49 4F 4E 53 20 43 4F 4E  |R OPERATIONS CON|
00000030: 53 49 53 54 20 4F 46 20  4C 41 55 4E 43 48 49 4E  |SIST OF LAUNCHIN|
00000040: 47 20 41 4E 44 20 52 45  43 4F 56 45 52 49 4E 47  |G AND RECOVERING|
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00000060: 49 45 52 20 41 52 45 20  4C 49 4D 49 54 45 44 20  |IER ARE LIMITED |
00000070: 49 4E 20 54 48 45 20 4E  55 4D 42 45 52 20 4F 46  |IN THE NUMBER OF|
00000080: 20 4F 50 45 52 41 54 49  4F 4E 53 20 54 48 45 59  | OPERATIONS THEY|
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000000D0: 54 20 27 53 50 45 4E 44  27 20 54 4F 4F 20 4D 41  |T 'SPEND' TOO MA|
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00000450: 4F 4D 45 20 45 41 52 4C  59 20 54 41 52 47 45 54  |OME EARLY TARGET|
00000460: 20 50 52 41 43 54 49 43  45 20 55 53 49 4E 47 20  | PRACTICE USING |
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000004E0: 20 54 48 45 20 45 4E 44  20 4F 46 20 54 48 45 20  | THE END OF THE |
000004F0: 46 49 52 53 54 20 44 41  59 20 41 4E 44 20 4D 4F  |FIRST DAY AND MO|
00000500: 56 45 20 57 45 53 54 20  44 55 52 49 4E 47 20 54  |VE WEST DURING T|
00000510: 48 45 20 4E 49 47 48 54  20 48 4F 55 52 53 2E 20  |HE NIGHT HOURS. |
00000520: 20 D4 48 45 20 D5 2E D3  2E 20 43 52 55 49 53 45  | .HE .... CRUISE|
00000530: 52 20 D4 C6 20 53 48 4F  55 4C 44 20 4D 4F 56 45  |R .. SHOULD MOVE|
00000540: 20 CE 4F 52 54 48 57 45  53 54 20 41 4E 44 20 41  | .ORTHWEST AND A|
00000550: 54 54 45 4D 50 54 20 54  4F 20 45 4E 47 41 47 45  |TTEMPT TO ENGAGE|
00000560: 20 54 48 45 20 CA 41 50  41 4E 45 53 45 20 D4 52  | THE .APANESE .R|
00000570: 41 4E 53 50 4F 52 54 20  D4 C6 27 53 20 49 4E 20  |ANSPORT ..'S IN |
00000580: 44 41 59 4C 49 47 48 54  20 53 55 52 46 41 43 45  |DAYLIGHT SURFACE|
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000005A0: 52 20 50 45 52 4D 49 54  54 49 4E 47 2C 20 41 20  |R PERMITTING, A |
000005B0: 4D 41 4A 4F 52 20 43 41  52 52 49 45 52 20 45 4E  |MAJOR CARRIER EN|
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000005E0: 4F 4E 44 20 4F 52 20 54  48 49 52 44 20 44 41 59  |OND OR THIRD DAY|
000005F0: 20 4F 46 20 54 48 45 20  47 41 4D 45 2E 0D 0D 31  | OF THE GAME...1|
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00000620: 4F 55 4C 44 20 50 52 4F  43 45 45 44 20 44 49 52  |OULD PROCEED DIR|
00000630: 45 43 54 4C 59 20 54 4F  20 CD 49 44 57 41 59 2E  |ECTLY TO .IDWAY.|
00000640: 20 20 D4 48 45 52 45 20  54 48 45 59 20 43 41 4E  |  .HERE THEY CAN|
00000650: 20 55 4E 4C 4F 41 44 20  54 52 41 4E 53 50 4F 52  | UNLOAD TRANSPOR|
00000660: 54 53 20 41 4E 44 20 42  4F 4D 42 41 52 44 20 54  |TS AND BOMBARD T|
00000670: 48 45 20 D5 2E D3 2E 20  42 41 53 45 2E 20 20 D7  |HE .... BASE.  .|
00000680: 48 45 4E 20 50 4C 41 59  49 4E 47 20 54 48 45 20  |HEN PLAYING THE |
00000690: 48 49 53 54 4F 52 49 43  41 4C 20 53 45 54 2D 55  |HISTORICAL SET-U|
000006A0: 50 2C 20 54 48 45 20 CA  41 50 41 4E 45 53 45 20  |P, THE .APANESE |
000006B0: 43 41 52 52 49 45 52 53  20 53 48 4F 55 4C 44 20  |CARRIERS SHOULD |
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000006D0: 45 52 53 20 46 4F 52 20  41 20 4D 41 4A 4F 52 20  |ERS FOR A MAJOR |
000006E0: 53 54 52 49 4B 45 20 41  47 41 49 4E 53 54 20 54  |STRIKE AGAINST T|
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00000700: D4 C6 27 53 2E 20 20 D7  48 45 4E 20 50 4C 41 59  |..'S.  .HEN PLAY|
00000710: 49 4E 47 20 54 48 45 20  52 41 4E 44 4F 4D 20 53  |ING THE RANDOM S|
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00000AB0: 20 4F 4E 45 20 4D 49 53  53 49 4F 4E 20 50 45 52  | ONE MISSION PER|
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00000B20: 20 54 4F 20 45 4E 47 41  47 45 20 54 48 45 20 D5  | TO ENGAGE THE .|
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00000C70: 20 54 48 45 20 D5 2E D3  2E 20 50 4C 41 59 45 52  | THE .... PLAYER|
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00000D00: 49 52 53 54 20 44 41 59  2E 0D 0D 31 35 2E 39 20  |IRST DAY...15.9 |
00000D10: 20 D3 41 4E 54 41 20 C3  52 55 5A 0D D4 48 45 20  | .ANTA .RUZ..HE |
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00000DB0: 41 4D 45 20 48 45 58 20  41 53 20 54 48 45 20 4F  |AME HEX AS THE O|
00000DC0: 54 48 45 52 20 CA 41 50  41 4E 45 53 45 20 43 41  |THER .APANESE CA|
00000DD0: 52 52 49 45 52 20 D4 C6  20 54 4F 20 50 52 4F 56  |RRIER .. TO PROV|
00000DE0: 49 44 45 20 4D 55 54 55  41 4C 20 46 49 47 48 54  |IDE MUTUAL FIGHT|
00000DF0: 45 52 20 53 55 50 50 4F  52 54 2E 20 20 D4 48 45  |ER SUPPORT.  .HE|
00000E00: 20 CA 41 50 41 4E 45 53  45 20 42 41 54 54 4C 45  | .APANESE BATTLE|
00000E10: 53 48 49 50 20 D4 C6 27  53 20 4D 41 59 20 42 4F  |SHIP ..'S MAY BO|
00000E20: 4D 42 41 52 44 20 C8 45  4E 44 45 52 53 4F 4E 20  |MBARD .ENDERSON |
00000E30: C6 49 45 4C 44 20 4F 4E  43 45 20 50 45 52 20 44  |.IELD ONCE PER D|
00000E40: 41 59 2E 20 20 D4 48 45  20 CA 41 50 41 4E 45 53  |AY.  .HE .APANES|
00000E50: 45 20 44 45 53 54 52 4F  59 45 52 20 D4 C6 20 54  |E DESTROYER .. T|
00000E60: 48 41 54 20 53 54 41 52  54 53 20 4E 45 41 52 20  |HAT STARTS NEAR |
00000E70: C2 55 49 4E 20 4D 41 59  20 42 45 20 55 53 45 44  |.UIN MAY BE USED|
00000E80: 20 54 4F 20 55 4E 4C 4F  41 44 20 54 52 4F 4F 50  | TO UNLOAD TROOP|
00000E90: 53 20 4F 4E 20 C8 45 4E  44 45 52 53 4F 4E 2E 0D  |S ON .ENDERSON..|
00000EA0: D4 48 45 20 D5 2E D3 2E  20 50 4C 41 59 45 52 20  |.HE .... PLAYER |
00000EB0: 53 48 4F 55 4C 44 20 53  54 45 45 52 20 48 49 53  |SHOULD STEER HIS|
00000EC0: 20 43 41 52 52 49 45 52  20 D4 C6 27 53 20 41 53  | CARRIER ..'S AS|
00000ED0: 20 43 4C 4F 53 45 20 41  53 20 50 4F 53 53 49 42  | CLOSE AS POSSIB|
00000EE0: 4C 45 20 54 4F 20 C8 45  4E 44 45 52 53 4F 4E 20  |LE TO .ENDERSON |
00000EF0: C6 49 45 4C 44 20 42 45  46 4F 52 45 20 45 4E 47  |.IELD BEFORE ENG|
00000F00: 41 47 49 4E 47 20 54 48  45 20 CA 41 50 41 4E 45  |AGING THE .APANE|
00000F10: 53 45 20 43 41 52 52 49  45 52 53 2E 20 20 D4 48  |SE CARRIERS.  .H|
00000F20: 45 20 D5 2E D3 2E 20 43  41 52 52 49 45 52 53 20  |E .... CARRIERS |
00000F30: 53 48 4F 55 4C 44 20 57  49 54 48 44 52 41 57 20  |SHOULD WITHDRAW |
00000F40: D3 4F 55 54 48 20 41 54  20 4E 49 47 48 54 20 54  |.OUTH AT NIGHT T|
00000F50: 4F 20 41 56 4F 49 44 20  54 48 45 20 50 4F 53 53  |O AVOID THE POSS|
00000F60: 49 42 49 4C 49 54 59 20  4F 46 20 53 55 52 46 41  |IBILITY OF SURFA|
00000F70: 43 45 20 43 4F 4D 42 41  54 20 57 49 54 48 20 54  |CE COMBAT WITH T|
00000F80: 48 45 20 CA 41 50 41 4E  45 53 45 20 42 41 54 54  |HE .APANESE BATT|
00000F90: 4C 45 53 48 49 50 20 D4  C6 27 53 2E 0D 0D 0D CD  |LESHIP ..'S.....|
00000FA0: CF D2 C5 20 CD C1 D0 20  C9 CE C6 CF D2 CD C1 D4  |... ... ........|
00000FB0: C9 CF CE 2E 2E 2E 2E 2E  2E 2E 2E 2E 2E 2E 2E 2E  |................|
00000FC0: 2E 0D 0D D4 48 45 20 CD  49 44 57 41 59 20 4D 41  |....HE .IDWAY MA|
00000FD0: 50 20 43 4F 4E 53 49 53  54 53 20 4F 46 20 4E 4F  |P CONSISTS OF NO|
00000FE0: 20 4D 4F 52 45 20 54 48  41 4E 20 41 20 4C 4F 54  | MORE THAN A LOT|
00000FF0: 20 4F 46 20 57 41 54 45  52 20 57 49 54 48 20 54  | OF WATER WITH T|
00001000: 48 45 20 49 53 4C 41 4E  44 20 4F 46 20 CD 49 44  |HE ISLAND OF .ID|
00001010: 57 41 59 20 46 41 49 52  4C 59 20 43 45 4E 54 45  |WAY FAIRLY CENTE|
00001020: 52 45 44 20 4F 4E 20 54  48 45 20 50 4C 41 59 49  |RED ON THE PLAYI|
00001030: 4E 47 20 47 52 49 44 20  41 54 20 32 30 2C 31 35  |NG GRID AT 20,15|
00001040: 2E 20 20 D4 48 45 20 4D  41 50 20 4C 49 4D 49 54  |.  .HE MAP LIMIT|
00001050: 53 20 41 52 45 3A 20 CE  4F 52 54 48 2D 31 2C 20  |S ARE: .ORTH-1, |
00001060: D3 4F 55 54 48 2D 33 32  2C 20 C5 41 53 54 2D 33  |.OUTH-32, .AST-3|
00001070: 31 2C 20 D7 45 53 54 2D  31 20 20 CD 41 4B 45 20  |1, .EST-1  .AKE |
00001080: 53 55 52 45 20 59 4F 55  20 44 4F 4E 27 54 20 47  |SURE YOU DON'T G|
00001090: 4F 20 50 41 53 54 20 54  48 45 53 45 20 43 4F 4F  |O PAST THESE COO|
000010A0: 52 44 49 4E 41 54 45 53  20 4F 52 20 59 4F 55 20  |RDINATES OR YOU |
000010B0: 57 49 4C 4C 20 42 45 20  4F 46 46 20 54 48 45 20  |WILL BE OFF THE |
000010C0: 4D 41 50 20 41 4E 44 20  57 49 4C 4C 20 4E 4F 54  |MAP AND WILL NOT|
000010D0: 20 42 45 20 41 42 4C 45  20 54 4F 20 52 45 43 4F  | BE ABLE TO RECO|
000010E0: 56 45 52 20 54 48 45 4D  2E 0D 0D D4 48 45 20 4D  |VER THEM....HE M|
000010F0: 41 50 20 46 4F 52 20 54  48 45 20 4F 54 48 45 52  |AP FOR THE OTHER|
00001100: 20 54 48 52 45 45 20 53  43 45 4E 41 52 49 4F 53  | THREE SCENARIOS|
00001110: 20 49 53 20 4D 4F 52 45  20 49 4E 56 4F 4C 56 45  | IS MORE INVOLVE|
00001120: 44 2C 20 41 4E 44 20 C9  20 53 55 47 47 45 53 54  |D, AND . SUGGEST|
00001130: 20 59 4F 55 20 47 45 54  20 41 20 43 4F 50 59 20  | YOU GET A COPY |
00001140: 4F 46 20 49 54 2E 20 20  D0 4C 41 53 54 49 43 20  |OF IT.  .LASTIC |
00001150: 43 4F 41 54 49 4E 47 20  49 53 20 48 41 4E 44 59  |COATING IS HANDY|
00001160: 20 53 4F 20 59 4F 55 20  43 41 4E 20 43 48 41 52  | SO YOU CAN CHAR|
00001170: 54 20 59 4F 55 52 20 D4  C6 27 53 20 49 4E 20 57  |T YOUR ..'S IN W|
00001180: 49 54 48 20 47 52 45 41  53 45 20 50 45 4E 43 49  |ITH GREASE PENCI|
00001190: 4C 20 46 4F 52 20 45 41  53 45 20 4F 46 20 4C 4F  |L FOR EASE OF LO|
000011A0: 43 41 54 49 4F 4E 2E 0D  0D D4 48 41 4E 4B 53 20  |CATION....HANKS |
000011B0: 54 4F 20 41 4E 4F 54 48  45 52 20 34 20 31 2F 32  |TO ANOTHER 4 1/2|
000011C0: 20 48 4F 55 52 20 53 45  53 53 49 4F 4E 2C 20 54  | HOUR SESSION, T|
000011D0: 48 45 20 C1 49 52 48 45  41 44 20 48 41 53 20 50  |HE .IRHEAD HAS P|
000011E0: 52 4F 56 49 44 45 44 20  59 4F 55 20 57 49 54 48  |ROVIDED YOU WITH|
000011F0: 20 44 4F 43 53 20 54 4F  20 41 20 47 41 4D 45 20  | DOCS TO A GAME |
00001200: 59 4F 55 20 50 52 4F 42  41 42 4C 59 20 57 4F 55  |YOU PROBABLY WOU|
00001210: 4C 44 4E 27 54 20 45 56  45 4E 20 43 4F 4D 45 20  |LDN'T EVEN COME |
00001220: 43 4C 4F 53 45 20 54 4F  20 42 45 49 4E 47 20 41  |CLOSE TO BEING A|
00001230: 42 4C 45 20 54 4F 20 50  4C 41 59 20 43 4F 52 52  |BLE TO PLAY CORR|
00001240: 45 43 54 4C 59 20 57 49  54 48 4F 55 54 20 44 4F  |ECTLY WITHOUT DO|
00001250: 43 53 2E 20 20 C8 41 56  45 20 46 55 4E 2E 0D     |CS.  .AVE FUN.. |
.15.5  CARRIER OPERATIONS.CARRIER OPERAT
IONS CONSIST OF LAUNCHING AND RECOVERING
 AIRCRAFT.  CARRIER ARE LIMITED IN THE N
UMBER OF OPERATIONS THEY MAY PERFORM EAC
H TURN DUE TO THEIR LIMITED SPACE.  CARR
IERS THAT 'SPEND' TOO MANY OF THEIR OPER
ATIONS LAUNCHING AIRCRAFT MAY BE UNABLE 
TO RECOVER AIRCRAFT ON THE SAME TURN.  L
IKEWISE, CARRIERS WITH OVERCROWDED DECKS
 (AIRCRAFT ON DECK EXCEED MINIMUM OPERAT
ION LIMIT) WILL ALSO BE UNABLE TO RECOVE
R AIRCRAFT ON THE SAME TURN.  ON TURNS W
HEN A LARGE NUMBER OF AIRCRAFT ARE IN LA
NDING PATTERNS, THE RECEIVING CARRIERS S
HOULD TURN INTO THE WIND AND CLEAR THE D
ECKS OF EXCESS AIRCRAFT.  THE TOTAL AIRC
RAFT LAUNCHED SHOULD BE REGULATED TO INS
URE SUFFICIENT REMAINING OPERATIONS TO L
AND ALL OF THE AIRCRAFT...15.6  CORAL SE
A.THE JAPANESE PLAYER SHOULD MOVE THE TR
ANSPORT TF'S TO PORT MORESBY AND UNLOAD 
THE TROOPS.  THE JAPANESE CARRIER TF'S S
HOULD HANG NEAR THE TRANSPORT TF'S AND B
OMB ANY U.S. TF THAT MOVES INTO RANGE.  
LAND-BASED AIRCRAFT SHOULD CONCENTRATE O
N BOMBING PORT MORESBY TO REDUCE THE U.S
. AIR PRESENCE NEAR THE INVASION SITE..T
HE U.S. PLAYER CAN GET SOME EARLY TARGET
 PRACTICE USING YORKTOWN'S AIR GROUPS TO
 BOMB THE SMALL JAPANESE TF AT TULAGI.  
THE TWO U.S. CARRIER GROUPS SHOULD RENDE
ZVOUS BY THE END OF THE FIRST DAY AND MO
VE WEST DURING THE NIGHT HOURS.  THE U.S
. CRUISER TF SHOULD MOVE NORTHWEST AND A
TTEMPT TO ENGAGE THE JAPANESE TRANSPORT 
TF'S IN DAYLIGHT SURFACE COMBAT.  WEATHE
R PERMITTING, A MAJOR CARRIER ENGAGEMENT
 SHOULD OCCUR ON THE SECOND OR THIRD DAY
 OF THE GAME...15.7  MIDWAY.ALL JAPANESE
 TF'S SHOULD PROCEED DIRECTLY TO MIDWAY.
  THERE THEY CAN UNLOAD TRANSPORTS AND B
OMBARD THE U.S. BASE.  WHEN PLAYING THE 
HISTORICAL SET-UP, THE JAPANESE CARRIERS
 SHOULD READY THEIR BOMBERS FOR A MAJOR 
STRIKE AGAINST THE U.S. CARRIER TF'S.  W
HEN PLAYING THE RANDOM SET-UP THE JAPANE
SE PLAYER SHOULD LAUNCH A DAWN STRIKE TO
 BOMB MIDWAY (RANGE PERMITTING).  JAPANE
SE BATTLESHIP TF'S SHOULD MAKE AN EFFORT
 TO BOMBARD MIDWAY AND THEN ATTEMPT TO E
NGAGE THE U.S. TF'S IN SURFACE COMBAT..T
HE U.S. PLAYER SHOULD RESERVE ALL AVAILA
BLE RESOURCES TO ATTACK THE BIG JAPANESE
 CARRIERS.  AIR STRIKES AGAINST THE TRAN
SPORTS SHOULD BE ATTEMPTED ONLY AFTER TH
E BIG CARRIERS HAVE ALL BEEN SUNK OR DIS
ABLED.  THE U.S. PLAYER SHOULD BE CAREFU
L TO AVOID A SURFACE ENGAGEMENT WITH THE
 JAPANESE BATTLESHIP TF'S...15.8  EASTER
N SOLOMONS.THE JAPANESE PLAYER SHOULD SE
ND HIS CARRIER TF'S SOUTHEAST AS FAST AS
 POSSIBLE TO FORCE AN ENGAGEMENT WITH TH
E U.S. CARRIERS BEFORE THE WASP GROUP CA
N JOIN THEM.  THE TRANSPORT TF SHOULD MO
VE TO HENDERSON FIELD AND UNLOAD.  THE T
RANSPORT TF SHOULD ABORT ITS MISSION AND
 RETREAT NORTH IF THE JAPANESE CARRIERS 
ARE KNOCKED OUT.  JAPANESE LAND BASED BO
MBERS SHOULD FLY ONE MISSION PER DAY TO 
BOMB HENDERSON FIELD.  THE JAPANESE BATT
LESHIP TF MAY BOMBARD HENDERSON FIELD TO
 ATTEMPT TO ENGAGE THE U.S. CARRIER TF'S
 IN A SURFACE COMBAT..THE U.S. PLAYER SH
OULD TRANSFER ALL F4F'S, SBD'S, AND TBF'
S FROM ESPIRITU SANTO TO HENDESON FIELD 
AT THE START OF THE GAME.  AIRCRAFT BASE
D ON HENDERSON SHOULD BE USED TO BOMB TH
E JAPANESE TRANSPORT TF'S: U.S. CARRIER 
AIRCRAFT SHOULD BE RESERVED TO ATTACK TH
E JAPANESE CARRIERS.  IF THE U.S. PLAYER
 DELAYS COMBAT TO WAIT FOR THE WASP GROU
P TO CATCH UP, THEN THE JAPANESE WILL HA
VE A FREE HAND TO POUND HENDERSON FIELD 
ON THE FIRST DAY...15.9  SANTA CRUZ.THE 
JAPANESE PLAYER SHOULD SEND HIS CARRIER 
TF'S DIRECTLY SOUTH TO FORCE AN ENGAGEME
NT WITH THE U.S. CARRIERS.  THE JUNYO FO
RCE SHOULD MOVE IN THE SAME HEX AS THE O
THER JAPANESE CARRIER TF TO PROVIDE MUTU
AL FIGHTER SUPPORT.  THE JAPANESE BATTLE
SHIP TF'S MAY BOMBARD HENDERSON FIELD ON
CE PER DAY.  THE JAPANESE DESTROYER TF T
HAT STARTS NEAR BUIN MAY BE USED TO UNLO
AD TROOPS ON HENDERSON..THE U.S. PLAYER 
SHOULD STEER HIS CARRIER TF'S AS CLOSE A
S POSSIBLE TO HENDERSON FIELD BEFORE ENG
AGING THE JAPANESE CARRIERS.  THE U.S. C
ARRIERS SHOULD WITHDRAW SOUTH AT NIGHT T
O AVOID THE POSSIBILITY OF SURFACE COMBA
T WITH THE JAPANESE BATTLESHIP TF'S....M
ORE MAP INFORMATION................THE M
IDWAY MAP CONSISTS OF NO MORE THAN A LOT
 OF WATER WITH THE ISLAND OF MIDWAY FAIR
LY CENTERED ON THE PLAYING GRID AT 20,15
.  THE MAP LIMITS ARE: NORTH-1, SOUTH-32
, EAST-31, WEST-1  MAKE SURE YOU DON'T G
O PAST THESE COORDINATES OR YOU WILL BE 
OFF THE MAP AND WILL NOT BE ABLE TO RECO
VER THEM...THE MAP FOR THE OTHER THREE S
CENARIOS IS MORE INVOLVED, AND I SUGGEST
 YOU GET A COPY OF IT.  PLASTIC COATING 
IS HANDY SO YOU CAN CHART YOUR TF'S IN W
ITH GREASE PENCIL FOR EASE OF LOCATION..
.THANKS TO ANOTHER 4 1/2 HOUR SESSION, T
HE AIRHEAD HAS PROVIDED YOU WITH DOCS TO
 A GAME YOU PROBABLY WOULDN'T EVEN COME 
CLOSE TO BEING ABLE TO PLAY CORRECTLY WI
THOUT DOCS.  HAVE FUN..
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