TAC
FILE INFORMATION
FILENAME(S): TAC
FILE TYPE(S): SEQ
FILE SIZE: 11.2K
FIRST SEEN: 2025-11-30 18:12:25
APPEARS ON: 2 disk(s)
FILE HASH
3be398261554338bb3f94cb4c383e08a0981690a9a40fa385ef85fae611aaaf0
FOUND ON DISKS (2 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| DOCS | TAC | SEQ | Sailor, Ganheden | 32 | 6 | DOWNLOAD FILE |
| DATARICH | TAC | SEQ | Sailor, Ganheden | 11 | 1 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000010: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000020: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000030: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000040: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 0D 20 |**************. | 00000050: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000060: 20 20 20 20 20 20 20 20 20 20 20 C4 CF C3 D3 20 | .... | 00000070: 42 59 20 3A 20 C4 CF C3 27 D3 20 27 D2 27 20 D5 |BY : ...'. '.' .| 00000080: D3 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. | 00000090: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000000A0: 20 20 20 39 31 34 20 36 36 38 2D 33 36 36 34 0D | 914 668-3664.| 000000B0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000000C0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000000D0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000000E0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000000F0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 0D 0D |**************..| 00000100: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000110: 20 20 20 20 20 20 20 D4 2E C1 2E C3 2E 20 2D 20 | ...... - | 00000120: D4 C1 C3 D4 C9 C3 C1 CC 20 C1 D2 CD CF D2 20 C3 |........ ..... .| 00000130: CF CD CD C1 CE C4 0D 0D 20 20 20 20 20 20 20 20 |........ | 00000140: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000150: 20 20 20 20 20 20 20 20 20 20 20 20 D3 45 54 2D | .ET-| 00000160: D5 50 0D 0D 20 20 CF 4E 43 45 20 54 48 45 20 50 |.P.. .NCE THE P| 00000170: 52 4F 47 52 41 4D 20 46 49 4E 49 53 48 45 53 20 |ROGRAM FINISHES | 00000180: 4C 4F 41 44 49 4E 47 2C 20 49 4E 53 54 52 55 43 |LOADING, INSTRUC| 00000190: 54 49 4F 4E 53 20 57 49 4C 4C 20 46 4C 41 53 48 |TIONS WILL FLASH| 000001A0: 20 4F 4E 54 4F 20 54 48 45 20 53 43 52 45 45 4E | ONTO THE SCREEN| 000001B0: 2C 0D 4F 4E 45 20 41 54 20 41 20 54 49 4D 45 2C |,.ONE AT A TIME,| 000001C0: 20 44 45 53 49 47 4E 45 44 20 54 4F 20 47 45 54 | DESIGNED TO GET| 000001D0: 20 59 4F 55 20 53 54 41 52 54 45 44 2E 20 C9 4E | YOU STARTED. .N| 000001E0: 20 43 41 53 45 53 20 57 48 45 52 45 20 4B 45 59 | CASES WHERE KEY| 000001F0: 49 4E 47 20 49 4E 20 59 4F 55 52 0D 52 45 53 50 |ING IN YOUR.RESP| 00000200: 4F 4E 45 20 44 4F 45 53 20 4E 4F 54 20 41 44 56 |ONE DOES NOT ADV| 00000210: 41 4E 43 45 20 54 48 45 20 49 4E 53 54 52 55 43 |ANCE THE INSTRUC| 00000220: 54 49 4F 4E 53 2C 20 50 52 45 53 53 49 4E 47 20 |TIONS, PRESSING | 00000230: D2 C5 D4 D5 D2 CE 20 57 49 4C 4C 20 41 43 43 4F |...... WILL ACCO| 00000240: 4D 50 4C 49 53 48 20 49 54 2E 0D 31 2E 20 D3 C5 |MPLISH IT..1. ..| 00000250: 20 28 53 45 4C 46 20 45 58 50 4C 41 4E 41 54 4F | (SELF EXPLANATO| 00000260: 52 59 29 0D 32 2E 20 D3 C5 20 20 20 22 20 20 20 |RY).2. .. " | 00000270: 20 20 20 20 20 22 0D 33 2E 20 D3 C5 20 20 20 22 | ".3. .. "| 00000280: 20 20 20 20 20 20 20 20 22 0D 34 2E 20 D4 48 45 | ".4. .HE| 00000290: 52 45 20 41 52 45 20 35 20 54 4F 20 43 48 4F 4F |RE ARE 5 TO CHOO| 000002A0: 53 45 20 46 52 4F 4D 20 2C 20 31 20 45 41 53 59 |SE FROM , 1 EASY| 000002B0: 2D 35 20 48 41 52 44 0D 35 2E 20 C8 CF D7 20 CD |-5 HARD.5. ... .| 000002C0: C1 CE D9 20 D0 CF C9 CE D4 D3 20 C6 CF D2 20 D4 |... ...... ... .| 000002D0: C5 C1 CD 20 23 31 20 23 32 3F 0D 20 20 D9 4F 55 |... #1 #2?. .OU| 000002E0: 20 53 45 4C 45 43 54 20 41 20 56 41 4C 55 45 20 | SELECT A VALUE | 000002F0: 46 52 4F 4D 20 31 32 20 54 4F 20 32 32 34 2E 20 |FROM 12 TO 224. | 00000300: D4 48 49 53 20 41 4D 4F 55 4E 54 20 57 49 4C 4C |.HIS AMOUNT WILL| 00000310: 20 43 4F 4E 53 54 49 54 55 54 45 20 59 4F 55 52 | CONSTITUTE YOUR| 00000320: 0D 50 55 52 43 48 41 53 49 4E 47 20 46 55 4E 44 |.PURCHASING FUND| 00000330: 20 54 4F 20 42 45 20 55 53 45 44 20 54 4F 20 42 | TO BE USED TO B| 00000340: 55 59 20 4D 49 4C 49 54 41 52 59 20 45 51 55 49 |UY MILITARY EQUI| 00000350: 50 4D 45 4E 54 20 46 4F 52 20 59 4F 55 52 20 43 |PMENT FOR YOUR C| 00000360: 4F 4D 42 41 54 20 54 45 41 4D 2E 20 D9 4F 55 0D |OMBAT TEAM. .OU.| 00000370: 28 53 4F 4C 49 54 41 49 52 45 29 20 4F 52 20 59 |(SOLITAIRE) OR Y| 00000380: 4F 55 52 20 4F 50 50 4F 4E 45 4E 54 20 28 32 20 |OUR OPPONENT (2 | 00000390: 50 4C 41 59 45 52 29 20 50 49 43 4B 53 20 54 48 |PLAYER) PICKS TH| 000003A0: 45 20 41 4D 4F 55 4E 54 20 46 4F 52 20 54 45 41 |E AMOUNT FOR TEA| 000003B0: 4D 20 32 2E 20 C7 49 56 49 4E 47 0D 42 4F 54 48 |M 2. .IVING.BOTH| 000003C0: 20 53 49 44 45 53 20 54 48 45 20 53 41 4D 45 20 | SIDES THE SAME | 000003D0: 41 4D 4F 55 4E 54 20 45 4E 53 55 52 45 53 20 41 |AMOUNT ENSURES A| 000003E0: 20 42 41 4C 41 4E 43 45 44 20 47 41 4D 45 2E 20 | BALANCED GAME. | 000003F0: C9 54 20 49 53 20 52 45 43 4F 4D 4D 45 4E 44 45 |.T IS RECOMMENDE| 00000400: 44 20 54 48 41 54 20 41 4E 0D 41 4D 4F 55 4E 54 |D THAT AN.AMOUNT| 00000410: 20 42 45 54 57 45 45 4E 20 31 32 30 20 41 4E 44 | BETWEEN 120 AND| 00000420: 20 31 35 30 20 50 54 53 20 42 45 20 53 45 4C 45 | 150 PTS BE SELE| 00000430: 43 54 45 44 2E 20 D4 48 49 53 20 57 49 4C 4C 20 |CTED. .HIS WILL | 00000440: 50 52 4F 56 49 44 45 20 53 55 46 46 49 43 49 45 |PROVIDE SUFFICIE| 00000450: 4E 54 20 46 55 4E 44 53 0D 54 4F 20 42 55 59 20 |NT FUNDS.TO BUY | 00000460: 41 4E 20 49 4E 54 45 52 45 53 54 49 4E 47 20 53 |AN INTERESTING S| 00000470: 45 4C 45 43 54 49 4F 4E 20 4F 46 20 57 45 41 50 |ELECTION OF WEAP| 00000480: 4F 4E 53 20 57 2F 4F 20 4F 56 45 52 2D 42 55 52 |ONS W/O OVER-BUR| 00000490: 44 45 4E 49 4E 47 20 50 4C 41 59 2E 0D C8 45 4E |DENING PLAY...EN| 000004A0: 43 45 46 4F 52 54 48 2C 20 54 48 45 53 45 20 57 |CEFORTH, THESE W| 000004B0: 45 41 50 4F 4E 53 20 57 49 4C 4C 20 42 45 20 52 |EAPONS WILL BE R| 000004C0: 45 46 45 52 52 45 44 20 54 4F 20 41 53 20 22 55 |EFERRED TO AS "U| 000004D0: 4E 49 54 53 22 0D 36 2E 20 D9 4F 55 20 41 52 45 |NITS".6. .OU ARE| 000004E0: 20 4E 4F 54 20 52 45 53 54 52 49 43 54 45 44 20 | NOT RESTRICTED | 000004F0: 54 4F 20 48 49 53 54 4F 52 49 43 41 4C 20 41 4C |TO HISTORICAL AL| 00000500: 4C 49 41 4E 43 45 53 20 57 48 45 4E 20 43 48 4F |LIANCES WHEN CHO| 00000510: 4F 53 49 4E 47 20 4E 41 54 49 4F 4E 41 4C 49 54 |OSING NATIONALIT| 00000520: 49 45 53 2E 0D C9 4E 20 41 20 32 20 50 4C 41 59 |IES...N A 2 PLAY| 00000530: 45 52 20 47 41 4D 45 2C 20 44 4F 20 4E 4F 54 20 |ER GAME, DO NOT | 00000540: 41 4C 4C 4F 57 20 59 4F 55 52 20 4F 50 50 4F 4E |ALLOW YOUR OPPON| 00000550: 45 4E 54 20 54 4F 20 53 45 45 20 59 4F 55 52 20 |ENT TO SEE YOUR | 00000560: 53 45 4C 45 43 54 49 4F 4E 53 20 57 48 45 4E 0D |SELECTIONS WHEN.| 00000570: 50 55 52 43 48 41 53 49 4E 47 2E 0D 20 20 20 20 |PURCHASING.. | 00000580: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000590: 20 20 20 20 20 20 20 20 20 20 20 20 20 C4 C5 D3 | ...| 000005A0: C3 D2 C9 D0 D4 C9 CF CE D3 0D 20 20 D4 C1 CE CB |.......... ....| 000005B0: D3 3A 20 D4 41 4E 4B 53 20 48 41 56 45 20 33 20 |.: .ANKS HAVE 3 | 000005C0: 53 49 5A 45 53 2D 20 CC 49 47 48 54 2C 20 CD 45 |SIZES- .IGHT, .E| 000005D0: 44 49 55 4D 2C 20 C8 45 41 56 59 2E 20 CC 49 47 |DIUM, .EAVY. .IG| 000005E0: 48 54 2D 20 47 52 45 41 54 45 52 20 53 50 45 45 |HT- GREATER SPEE| 000005F0: 44 2C 20 4C 45 53 53 0D 41 52 4D 4F 52 2E 20 D4 |D, LESS.ARMOR. .| 00000600: 48 45 20 49 4E 56 45 52 53 45 20 49 53 20 54 52 |HE INVERSE IS TR| 00000610: 55 45 20 46 4F 52 20 41 20 4C 41 52 47 45 52 20 |UE FOR A LARGER | 00000620: 54 41 4E 4B 2E 20 C1 4C 4C 20 54 41 4E 4B 53 20 |TANK. .LL TANKS | 00000630: 48 41 56 45 20 33 36 30 20 44 45 47 52 45 45 0D |HAVE 360 DEGREE.| 00000640: 52 4F 54 41 54 49 4F 4E 20 4F 4E 20 54 48 45 49 |ROTATION ON THEI| 00000650: 52 20 4D 41 49 4E 20 47 55 4E 2E 20 33 20 44 49 |R MAIN GUN. 3 DI| 00000660: 46 46 45 52 45 4E 54 20 54 59 50 45 53 20 4F 46 |FFERENT TYPES OF| 00000670: 20 41 54 54 41 43 4B 2D 20 44 49 52 45 43 54 20 | ATTACK- DIRECT | 00000680: 46 49 52 45 2C 20 49 4E 44 49 52 45 43 54 0D 46 |FIRE, INDIRECT.F| 00000690: 49 52 45 20 41 4E 44 20 4F 56 45 52 52 55 4E 20 |IRE AND OVERRUN | 000006A0: 41 53 53 41 55 4C 54 2E 0D 20 20 C1 D3 D3 C1 D5 |ASSAULT.. .....| 000006B0: CC D4 20 C7 D5 CE D3 3A 20 D4 48 45 20 41 53 53 |.. ....: .HE ASS| 000006C0: 41 55 4C 54 20 47 55 4E 20 49 53 20 41 20 4C 4F |AULT GUN IS A LO| 000006D0: 57 53 49 4C 48 4F 55 45 54 54 45 20 54 41 4E 4B |WSILHOUETTE TANK| 000006E0: 2E 20 CC 49 4D 49 54 45 44 20 46 49 52 45 49 4E |. .IMITED FIREIN| 000006F0: 47 20 41 52 43 2D 0D 32 33 20 44 45 47 52 45 45 |G ARC-.23 DEGREE| 00000700: 53 20 54 4F 20 45 49 54 48 45 52 20 53 49 44 45 |S TO EITHER SIDE| 00000710: 20 4F 46 20 49 54 53 20 55 4E 49 54 20 48 45 41 | OF ITS UNIT HEA| 00000720: 44 49 4E 47 2E 20 C1 53 53 41 55 4C 54 20 47 55 |DING. .SSAULT GU| 00000730: 4E 53 20 48 41 56 45 20 53 41 4D 45 20 54 59 50 |NS HAVE SAME TYP| 00000740: 45 20 4F 46 0D 41 54 54 41 43 4B 20 41 53 20 D4 |E OF.ATTACK AS .| 00000750: 41 4E 4B 53 2E 0D 20 20 C6 C9 C5 CC C4 20 C7 D5 |ANKS.. ..... ..| 00000760: CE D3 3A 20 52 45 50 52 45 53 45 4E 54 53 20 31 |..: REPRESENTS 1| 00000770: 20 47 55 4E 2C 43 52 45 57 2C 20 54 52 41 4E 53 | GUN,CREW, TRANS| 00000780: 50 4F 52 54 20 56 45 48 49 43 4C 45 2E 20 C1 54 |PORT VEHICLE. .T| 00000790: 54 41 43 4B 53 3A 20 44 49 52 45 43 54 20 46 49 |TACKS: DIRECT FI| 000007A0: 52 45 20 26 0D 49 4E 44 49 52 45 43 54 20 46 49 |RE &.INDIRECT FI| 000007B0: 52 45 2E 0D 20 20 C9 CE C6 C1 CE D4 D2 D9 3A 20 |RE.. ........: | 000007C0: 20 52 45 50 52 45 53 45 4E 54 53 20 31 20 53 51 | REPRESENTS 1 SQ| 000007D0: 55 41 44 20 4F 46 20 38 20 4D 45 4E 20 57 49 54 |UAD OF 8 MEN WIT| 000007E0: 48 20 41 4E 20 41 52 4D 4F 52 20 50 45 49 52 43 |H AN ARMOR PEIRC| 000007F0: 49 4E 47 20 57 45 41 50 4F 4E 20 41 4E 44 0D 54 |ING WEAPON AND.T| 00000800: 52 41 4E 53 50 4F 52 54 20 56 45 48 49 43 4C 45 |RANSPORT VEHICLE| 00000810: 2E 20 D4 48 45 20 53 51 55 41 44 20 49 53 20 49 |. .HE SQUAD IS I| 00000820: 4E 44 49 56 49 53 49 42 4C 45 20 41 4E 44 20 49 |NDIVISIBLE AND I| 00000830: 53 20 41 4C 57 41 59 53 20 54 52 45 41 54 45 44 |S ALWAYS TREATED| 00000840: 20 41 53 20 41 20 53 49 4E 47 4C 45 0D 4F 42 4A | AS A SINGLE.OBJ| 00000850: 45 43 54 2E 20 20 D4 48 45 20 54 52 41 4E 53 50 |ECT. .HE TRANSP| 00000860: 4F 52 54 20 56 45 48 49 43 4C 45 20 43 41 4E 20 |ORT VEHICLE CAN | 00000870: 42 45 20 41 46 46 45 43 54 45 44 2F 44 45 53 54 |BE AFFECTED/DEST| 00000880: 52 4F 59 45 44 20 57 49 54 48 4F 55 54 20 48 41 |ROYED WITHOUT HA| 00000890: 52 4D 49 4E 47 20 54 48 45 0D 53 51 55 41 44 2E |RMING THE.SQUAD.| 000008A0: 0D 20 20 C1 D4 D4 C1 C3 CB 3A 20 C4 49 52 45 43 |. ......: .IREC| 000008B0: 54 20 46 49 52 45 2C 20 46 49 52 45 46 49 47 48 |T FIRE, FIREFIGH| 000008C0: 54 2C 20 43 4C 4F 53 45 20 41 53 53 41 55 4C 54 |T, CLOSE ASSAULT| 000008D0: 20 2E 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 | .. | 000008E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000008F0: 20 20 D3 D5 CD CD C1 D2 D9 20 CF C6 20 D0 CC C1 | ....... .. ...| 00000900: D9 0D 20 20 D4 48 45 20 43 4F 4D 42 41 54 20 54 |.. .HE COMBAT T| 00000910: 45 41 4D 20 43 4F 4E 44 55 43 54 53 20 49 54 53 |EAM CONDUCTS ITS| 00000920: 20 54 55 52 4E 20 55 4E 49 54 20 42 59 20 55 4E | TURN UNIT BY UN| 00000930: 49 54 2E 20 D4 48 45 20 43 4F 4D 50 55 54 45 52 |IT. .HE COMPUTER| 00000940: 20 53 45 4C 45 43 54 53 20 41 20 55 4E 49 54 0D | SELECTS A UNIT.| 00000950: 41 4E 44 20 50 4C 41 43 45 53 20 49 54 20 4F 4E |AND PLACES IT ON| 00000960: 20 54 48 45 20 53 43 52 45 45 4E 2E 20 D9 4F 55 | THE SCREEN. .OU| 00000970: 20 43 41 4E 20 54 48 45 4E 20 53 45 41 52 43 48 | CAN THEN SEARCH| 00000980: 20 2C 20 4D 4F 56 45 20 41 4E 44 20 46 49 52 45 | , MOVE AND FIRE| 00000990: 20 49 54 53 20 57 45 41 50 4F 4E 2E 0D D7 48 45 | ITS WEAPON...HE| 000009A0: 4E 20 54 48 45 20 55 4E 49 54 20 49 53 20 46 49 |N THE UNIT IS FI| 000009B0: 4E 49 53 48 45 44 2C 20 54 48 45 20 43 4F 4D 50 |NISHED, THE COMP| 000009C0: 55 54 45 52 20 57 49 4C 4C 20 43 41 4C 4C 20 55 |UTER WILL CALL U| 000009D0: 50 20 41 4E 4F 54 48 45 52 20 55 4E 49 54 20 54 |P ANOTHER UNIT T| 000009E0: 4F 20 43 4F 4D 4D 41 4E 44 2E 0D D4 48 45 20 50 |O COMMAND...HE P| 000009F0: 52 4F 43 45 44 55 52 45 20 43 4F 4E 54 49 4E 55 |ROCEDURE CONTINU| 00000A00: 45 53 20 55 4E 54 49 4C 20 41 4C 4C 20 55 4E 49 |ES UNTIL ALL UNI| 00000A10: 54 53 20 4F 46 20 54 48 45 20 54 45 41 4D 20 48 |TS OF THE TEAM H| 00000A20: 41 56 45 20 48 41 44 20 41 20 43 48 41 4E 43 45 |AVE HAD A CHANCE| 00000A30: 20 54 4F 0D 4F 50 45 52 41 54 45 2E 20 D4 48 45 | TO.OPERATE. .HE| 00000A40: 20 43 4F 4D 50 55 54 45 52 20 54 48 45 4E 20 52 | COMPUTER THEN R| 00000A50: 45 53 4F 4C 56 45 53 20 41 4C 4C 20 43 4F 4D 42 |ESOLVES ALL COMB| 00000A60: 41 54 20 41 4E 44 20 44 49 53 50 4C 41 59 53 20 |AT AND DISPLAYS | 00000A70: 54 48 45 20 52 45 53 55 4C 54 2E 20 20 C5 41 43 |THE RESULT. .AC| 00000A80: 48 0D 43 4F 4D 42 41 54 20 54 45 41 4D 53 20 41 |H.COMBAT TEAMS A| 00000A90: 4C 54 45 52 4E 41 54 45 20 54 41 4B 49 4E 47 20 |LTERNATE TAKING | 00000AA0: 54 55 52 4E 53 20 55 4E 54 49 4C 20 4F 4E 45 20 |TURNS UNTIL ONE | 00000AB0: 45 4C 49 4D 49 4E 41 54 45 53 20 54 48 45 20 4F |ELIMINATES THE O| 00000AC0: 54 48 45 52 20 4F 52 20 59 4F 55 0D 43 48 4F 4F |THER OR YOU.CHOO| 00000AD0: 53 45 20 54 4F 20 53 54 4F 50 20 50 4C 41 59 2E |SE TO STOP PLAY.| 00000AE0: 20 28 53 45 45 20 51 55 49 54 20 53 41 56 45 20 | (SEE QUIT SAVE | 00000AF0: 53 45 43 54 49 4F 4E 29 20 D4 55 52 4E 53 20 41 |SECTION) .URNS A| 00000B00: 52 45 20 56 45 52 59 20 53 48 4F 52 54 2D 20 33 |RE VERY SHORT- 3| 00000B10: 30 0D 53 45 43 4F 4E 44 53 2E 20 C1 4C 4C 20 41 |0.SECONDS. .LL A| 00000B20: 43 54 49 56 49 54 49 45 53 20 49 4E 20 41 20 54 |CTIVITIES IN A T| 00000B30: 55 52 4E 20 41 52 45 20 43 4F 4E 53 49 44 45 52 |URN ARE CONSIDER| 00000B40: 45 44 20 54 4F 20 42 45 20 50 45 52 46 4F 52 4D |ED TO BE PERFORM| 00000B50: 45 44 20 53 49 4D 55 4C 54 41 4E 2D 0D 45 4F 55 |ED SIMULTAN-.EOU| 00000B60: 53 4C 59 2E 0D 20 20 20 20 20 20 20 20 20 20 20 |SLY.. | 00000B70: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000B80: 20 20 20 20 20 20 D3 C5 C1 D2 C3 C8 20 D0 C8 C1 | ...... ...| 00000B90: D3 C5 0D 20 20 D4 48 45 20 27 41 43 54 49 56 45 |... .HE 'ACTIVE| 00000BA0: 27 20 55 4E 49 54 27 53 20 53 45 41 52 43 48 20 |' UNIT'S SEARCH | 00000BB0: 46 4F 52 20 4F 54 48 45 52 20 55 4E 49 54 53 20 |FOR OTHER UNITS | 00000BC0: 49 53 20 43 41 4C 43 55 4C 41 54 45 44 20 41 55 |IS CALCULATED AU| 00000BD0: 54 4F 4D 41 54 49 43 41 4C 4C 59 20 42 59 0D 54 |TOMATICALLY BY.T| 00000BE0: 48 45 20 43 4F 4D 50 55 54 45 52 20 41 54 20 54 |HE COMPUTER AT T| 00000BF0: 48 45 20 53 54 41 52 54 20 4F 46 20 54 48 49 53 |HE START OF THIS| 00000C00: 20 50 41 48 53 45 2E 20 D4 48 45 52 45 20 41 52 | PAHSE. .HERE AR| 00000C10: 45 20 32 20 57 41 59 53 20 4F 46 20 56 49 45 57 |E 2 WAYS OF VIEW| 00000C20: 49 4E 47 20 54 48 45 0D 52 45 53 55 4C 54 53 20 |ING THE.RESULTS | 00000C30: 4F 46 20 54 48 45 20 50 48 41 53 45 2E 20 D4 41 |OF THE PHASE. .A| 00000C40: 43 54 49 43 41 4C 20 53 45 41 52 43 48 20 41 4C |CTICAL SEARCH AL| 00000C50: 4C 4F 57 53 20 59 4F 55 20 54 4F 20 53 45 45 20 |LOWS YOU TO SEE | 00000C60: 41 4C 4C 20 56 49 53 49 42 4C 45 20 55 4E 49 54 |ALL VISIBLE UNIT| 00000C70: 53 20 49 4E 0D 54 48 45 49 52 20 49 4E 44 49 56 |S IN.THEIR INDIV| 00000C80: 49 44 55 41 4C 20 53 45 43 54 4F 52 53 2E 20 C7 |IDUAL SECTORS. .| 00000C90: 4C 4F 42 41 4C 20 53 45 41 52 43 48 20 44 49 53 |LOBAL SEARCH DIS| 00000CA0: 50 4C 41 59 53 20 50 4F 53 49 54 49 4F 4E 53 20 |PLAYS POSITIONS | 00000CB0: 4F 46 20 41 4C 4C 20 56 49 53 49 42 4C 45 0D 55 |OF ALL VISIBLE.U| 00000CC0: 4E 49 54 53 20 2C 20 59 4F 55 20 4D 41 59 20 43 |NITS , YOU MAY C| 00000CD0: 48 4F 4F 53 45 20 54 4F 20 53 45 45 20 53 50 4F |HOOSE TO SEE SPO| 00000CE0: 54 54 45 44 20 55 4E 49 54 53 20 42 59 20 54 41 |TTED UNITS BY TA| 00000CF0: 43 54 49 43 41 4C 20 4F 52 20 47 4C 4F 42 41 4C |CTICAL OR GLOBAL| 00000D00: 20 44 49 53 50 4C 41 59 20 4F 52 0D 42 4F 54 48 | DISPLAY OR.BOTH| 00000D10: 2E 20 20 D4 C1 C3 20 49 53 20 50 4C 41 59 45 44 |. ... 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UNIT WILL BE P| 00002240: 52 45 56 45 4E 54 45 44 20 46 52 4F 4D 20 45 58 |REVENTED FROM EX| 00002250: 49 54 49 4E 47 20 41 54 20 53 50 45 45 44 53 20 |ITING AT SPEEDS | 00002260: 47 52 45 41 54 45 52 20 54 48 41 4E 20 49 54 53 |GREATER THAN ITS| 00002270: 20 41 43 43 45 4C 45 52 41 54 49 4F 4E 0D 52 41 | ACCELERATION.RA| 00002280: 54 45 2E 20 CE CF D4 C5 3A 20 54 48 45 20 55 4E |TE. ....: THE UN| 00002290: 49 54 20 57 49 4C 4C 20 4E 4F 54 20 44 49 53 41 |IT WILL NOT DISA| 000022A0: 50 50 45 41 52 20 54 49 4C 4C 20 54 48 45 20 4E |PPEAR TILL THE N| 000022B0: 45 58 54 20 54 55 52 4E 2E 0D 20 20 23 34 2D 20 |EXT TURN.. #4- | 000022C0: D2 45 41 52 20 C7 41 52 44 20 3A D0 4C 41 59 45 |.EAR .ARD :.LAYE| 000022D0: 52 20 31 2D 20 D2 4F 57 53 20 C1 20 4F 52 20 C2 |R 1- .OWS . OR .| 000022E0: 2E 20 CD 49 4E 45 46 49 45 4C 44 2D 20 C1 2C C2 |. .INEFIELD- .,.| 000022F0: 2C 20 4F 52 20 C3 2E 20 D0 4C 41 59 45 52 20 31 |, OR .. .LAYER 1| 00002300: 20 4D 41 59 20 4E 4F 54 0D 42 45 20 D2 55 53 53 | MAY NOT.BE .USS| 00002310: 49 41 4E 2E 20 D0 4C 41 59 45 52 20 32 2D D2 55 |IAN. .LAYER 2-.U| 00002320: 53 53 49 41 4E 2E 20 D4 48 49 53 20 49 53 20 41 |SSIAN. .HIS IS A| 00002330: 20 4E 4F 2D 57 49 4E 20 53 43 45 4E 41 52 49 4F | NO-WIN SCENARIO| 00002340: 20 46 4F 52 20 50 4C 41 59 45 52 31 2C 20 46 4F | FOR PLAYER1, FO| 00002350: 52 20 45 41 43 48 0D 54 49 4D 45 20 48 45 20 44 |R EACH.TIME HE D| 00002360: 45 53 54 52 4F 59 53 20 41 20 D2 55 53 53 49 41 |ESTROYS A .USSIA| 00002370: 4E 20 55 4E 49 54 2C 20 49 54 20 49 53 20 52 45 |N UNIT, IT IS RE| 00002380: 50 4C 41 43 45 44 20 42 59 20 41 20 CA D3 C9 C9 |PLACED BY A ....| 00002390: 20 54 41 4E 4B 2E 20 D4 48 45 20 49 44 45 41 20 | TANK. .HE IDEA | 000023A0: 49 53 20 54 4F 0D 57 49 4E 20 41 20 53 54 52 41 |IS TO.WIN A STRA| 000023B0: 54 45 47 49 43 20 56 49 43 54 4F 52 59 20 42 59 |TEGIC VICTORY BY| 000023C0: 20 44 45 53 54 52 4F 59 49 4E 47 20 4C 41 52 47 | DESTROYING LARG| 000023D0: 45 20 41 4D 4F 55 4E 54 53 20 4F 46 20 45 4E 45 |E AMOUNTS OF ENE| 000023E0: 4D 59 20 55 4E 49 54 53 2E 0D 20 20 23 35 2D 20 |MY UNITS.. #5- | 000023F0: D3 54 41 4C 45 4D 41 54 45 20 3A CE 4F 54 48 20 |.TALEMATE :.OTH | 00002400: 50 4C 41 59 45 52 53 20 31 20 41 4E 44 20 32 20 |PLAYERS 1 AND 2 | 00002410: 50 4F 53 49 54 49 4F 4E 20 54 48 45 49 52 20 55 |POSITION THEIR U| 00002420: 4E 49 54 53 20 49 4E 20 52 4F 57 53 20 C1 2C C2 |NITS IN ROWS .,.| 00002430: 20 41 4E 44 20 C4 2C C5 0D 52 45 53 50 45 43 54 | AND .,..RESPECT| 00002440: 49 56 45 4C 59 2E 20 C2 4F 54 48 20 54 45 41 4D |IVELY. .OTH TEAM| 00002450: 53 2D 20 49 4D 50 52 4F 56 45 44 20 50 4F 53 49 |S- IMPROVED POSI| 00002460: 54 49 4F 4E 53 2E D4 48 45 20 43 4F 4D 50 55 54 |TIONS..HE COMPUT| 00002470: 45 52 20 50 4C 41 43 45 53 20 41 20 4D 49 4E 45 |ER PLACES A MINE| 00002480: 46 49 4C 45 44 0D 49 4E 20 52 4F 57 20 C3 20 4F |FILED.IN ROW . O| 00002490: 4E 4C 59 2E 20 D7 48 45 4E 20 50 4C 41 59 49 4E |NLY. .HEN PLAYIN| 000024A0: 47 20 53 4F 4C 49 54 41 49 52 45 2C 20 54 48 45 |G SOLITAIRE, THE| 000024B0: 20 43 4F 4D 50 55 54 45 52 20 57 49 4C 4C 20 4D | COMPUTER WILL M| 000024C0: 4F 56 45 20 54 45 41 4D 20 32 20 41 53 20 49 46 |OVE TEAM 2 AS IF| 000024D0: 0D 55 4E 41 57 41 52 45 20 4F 46 20 54 48 45 20 |.UNAWARE OF THE | 000024E0: 4C 4F 43 41 54 49 4F 4E 20 4F 46 20 54 48 45 20 |LOCATION OF THE | 000024F0: 4D 49 4E 45 46 49 45 4C 44 2E 0D 20 20 20 20 20 |MINEFIELD.. | 00002500: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00002510: 20 20 20 20 20 20 20 20 20 20 20 D1 55 49 54 2F | .UIT/| 00002520: D3 41 56 45 20 C7 41 4D 45 0D 20 20 C3 4F 4E 54 |.AVE .AME. .ONT| 00002530: 52 4F 4C 2D 51 20 41 43 54 49 56 41 54 45 53 20 |ROL-Q ACTIVATES | 00002540: 54 48 49 53 20 46 55 4E 43 54 49 4F 4E 2E 20 D9 |THIS FUNCTION. .| 00002550: 4F 55 20 57 49 4C 4C 20 4E 45 45 44 20 41 20 46 |OU WILL NEED A F| 00002560: 4F 52 4D 41 54 54 45 44 20 35 20 33 2F 34 20 44 |ORMATTED 5 3/4 D| 00002570: 49 53 4B 2E 0D 20 20 20 20 20 20 20 20 20 20 20 |ISK.. | 00002580: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00002590: 20 20 20 D0 4F 49 4E 54 53 20 4F 46 20 C9 4E 54 | .OINTS OF .NT| 000025A0: 45 52 45 53 54 0D 31 2E 20 C4 49 53 54 41 4E 43 |EREST.1. .ISTANC| 000025B0: 45 20 41 4E 44 20 D3 43 41 4C 45 20 3A C1 4C 4C |E AND .CALE :.LL| 000025C0: 20 44 49 53 54 41 4E 43 45 53 20 49 4E 20 4D 45 | DISTANCES IN ME| 000025D0: 54 45 52 53 2E 20 D4 48 45 20 45 4E 54 49 52 45 |TERS. .HE ENTIRE| 000025E0: 20 42 41 54 54 4C 45 46 49 45 4C 44 20 4D 41 50 | BATTLEFIELD MAP| 000025F0: 20 49 53 0D 31 38 30 30 20 58 20 32 30 30 30 20 | IS.1800 X 2000 | 00002600: 4D 45 54 45 52 53 20 41 4E 44 20 49 53 20 53 55 |METERS AND IS SU| 00002610: 42 44 49 56 49 44 45 44 20 49 4E 54 4F 20 31 35 |BDIVIDED INTO 15| 00002620: 20 53 45 43 54 4F 52 53 20 45 41 43 48 20 34 30 | SECTORS EACH 40| 00002630: 30 20 58 20 36 30 30 4D 2E 0D 0D 20 20 20 20 20 |0 X 600M... | 00002640: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00002650: 20 20 20 20 20 20 20 20 20 21 20 20 C1 31 20 21 | ! .1 !| 00002660: 20 C1 32 20 21 20 C1 33 20 21 0D 20 20 20 20 20 | .2 ! .3 !. | 00002670: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00002680: 20 20 20 20 20 20 20 20 20 21 2D 2D 2D 2D 2D 2D | !------| 00002690: 2D 2D 2D 2D 2D 2D 2D 2D 2D 21 0D 20 20 20 20 20 |---------!. | 000026A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000026B0: 20 20 20 20 20 20 20 20 20 21 20 20 C2 31 20 21 | ! .1 !| 000026C0: 20 C2 32 20 21 20 C2 33 20 21 0D 20 20 20 20 20 | .2 ! .3 !. | 000026D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000026E0: 20 20 20 20 20 20 20 20 20 21 2D 2D 2D 2D 2D 2D | !------| 000026F0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 21 0D 20 20 20 20 20 |---------!. | 00002700: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00002710: 20 20 20 20 20 20 20 20 20 21 20 20 C3 31 20 21 | ! .1 !| 00002720: 20 C3 32 20 21 20 C3 33 20 21 0D 20 20 20 20 20 | .2 ! .3 !. | 00002730: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00002740: 20 20 20 20 20 20 20 20 20 21 2D 2D 2D 2D 2D 2D | !------| 00002750: 2D 2D 2D 2D 2D 2D 2D 2D 2D 21 0D 20 20 20 20 20 |---------!. | 00002760: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00002770: 20 20 20 20 20 20 20 20 20 21 20 20 C4 31 20 21 | ! .1 !| 00002780: 20 C4 32 20 21 20 C4 33 20 21 0D 20 20 20 20 20 | .2 ! .3 !. | 00002790: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000027A0: 20 20 20 20 20 20 20 20 20 21 2D 2D 2D 2D 2D 2D | !------| 000027B0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 21 0D 20 20 20 20 20 |---------!. | 000027C0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000027D0: 20 20 20 20 20 20 20 20 20 21 20 20 C5 31 20 21 | ! .1 !| 000027E0: 20 C5 32 20 21 20 C5 33 20 21 0D 0D 32 2E 20 C1 | .2 ! .3 !..2. .| 000027F0: 49 4D 49 4E 47 3A 20 C1 46 54 45 52 20 54 52 41 |IMING: .FTER TRA| 00002800: 43 4B 49 4E 47 20 46 4F 52 20 54 57 4F 20 54 55 |CKING FOR TWO TU| 00002810: 52 4E 53 20 2C 20 41 20 55 4E 49 54 20 43 41 4E |RNS , A UNIT CAN| 00002820: 20 4E 4F 54 20 49 4D 50 52 4F 56 45 20 49 54 53 | NOT IMPROVE ITS| 00002830: 20 41 49 4D 2E 0D 33 2E 20 C6 49 52 45 20 C3 41 | AIM..3. .IRE .A| 00002840: 50 41 42 49 4C 49 54 59 3A 20 CD 41 4E 59 20 55 |PABILITY: .ANY U| 00002850: 4E 49 54 53 20 48 41 56 45 20 44 49 46 46 45 52 |NITS HAVE DIFFER| 00002860: 45 4E 54 20 57 45 41 50 4F 4E 53 2E 20 C1 20 55 |ENT WEAPONS. . U| 00002870: 4E 49 54 20 4D 41 59 20 4F 4E 4C 59 20 46 49 52 |NIT MAY ONLY FIR| 00002880: 45 0D 4F 4E 43 45 2E 0D 34 2E 20 C6 49 45 4C 44 |E.ONCE..4. .IELD| 00002890: 20 C7 55 4E 53 20 41 4E 44 20 49 4E 46 41 4E 54 | .UNS AND INFANT| 000028A0: 52 59 2E 20 20 C8 41 56 45 20 54 48 45 20 4F 50 |RY. .AVE THE OP| 000028B0: 54 49 4F 4E 20 4F 46 20 42 45 49 4E 47 20 4D 4F |TION OF BEING MO| 000028C0: 55 4E 54 45 44 20 4F 52 20 44 49 53 4D 4F 55 4E |UNTED OR DISMOUN| 000028D0: 54 45 44 0D 4F 4E 54 4F 20 41 20 54 52 41 4E 53 |TED.ONTO A TRANS| 000028E0: 50 4F 52 54 20 56 45 48 49 43 4C 45 2E 20 D7 48 |PORT VEHICLE. .H| 000028F0: 45 4E 20 4D 4F 55 4E 54 45 44 2C 20 54 48 45 59 |EN MOUNTED, THEY| 00002900: 20 43 41 4E 20 4D 4F 56 45 20 51 55 49 43 4B 4C | CAN MOVE QUICKL| 00002910: 59 20 46 52 4F 4D 20 50 4C 41 43 45 20 2D 54 4F |Y FROM PLACE -TO| 00002920: 2D 0D 50 4C 41 43 45 20 42 55 54 20 43 41 4E 54 |-.PLACE BUT CANT| 00002930: 20 44 45 46 45 4E 44 20 4F 52 20 41 54 54 41 43 | DEFEND OR ATTAC| 00002940: 4B 20 46 4F 52 20 54 48 45 4D 53 45 4C 56 45 53 |K FOR THEMSELVES| 00002950: 2E 20 D4 48 45 20 41 52 45 20 57 48 4F 4C 4C 59 |. .HE ARE WHOLLY| 00002960: 20 44 45 50 45 4E 44 45 4E 54 20 4F 4E 0D 54 52 | DEPENDENT ON.TR| 00002970: 41 4E 53 50 4F 52 54 53 20 46 4F 52 20 53 55 52 |ANSPORTS FOR SUR| 00002980: 56 49 56 41 4C 2E 20 C9 46 20 54 48 45 20 54 52 |VIVAL. .F THE TR| 00002990: 41 4E 53 50 4F 52 54 20 49 53 20 44 45 53 54 52 |ANSPORT IS DESTR| 000029A0: 4F 59 45 44 2C 20 53 4F 20 41 52 45 20 54 48 45 |OYED, SO ARE THE| 000029B0: 59 2E 0D 35 2E 20 C8 49 4E 54 53 20 3A 20 C1 3A |Y..5. .INTS : .:| 000029C0: 20 CD 4F 56 49 4E 47 20 55 4E 49 54 53 20 41 52 | .OVING UNITS AR| 000029D0: 45 20 48 41 52 44 45 52 20 54 4F 20 48 49 54 2E |E HARDER TO HIT.| 000029E0: 20 20 C2 3A 20 D7 48 49 4C 45 20 4D 4F 56 49 4E | .: .HILE MOVIN| 000029F0: 47 2C 20 41 20 55 4E 49 54 53 20 46 49 52 45 0D |G, A UNITS FIRE.| 00002A00: 41 43 43 55 52 41 43 59 20 44 45 43 52 45 41 53 |ACCURACY DECREAS| 00002A10: 45 53 2E 20 20 C3 3A 20 D7 48 49 4C 45 20 4D 4F |ES. .: .HILE MO| 00002A20: 56 49 4E 47 2C 20 41 20 55 4E 49 54 20 53 48 4F |VING, A UNIT SHO| 00002A30: 55 4C 44 20 54 52 59 20 54 4F 20 4B 45 45 50 20 |ULD TRY TO KEEP | 00002A40: 49 54 53 20 57 45 41 50 4F 4E 0D 54 52 41 49 4E |ITS WEAPON.TRAIN| 00002A50: 45 44 20 4F 4E 20 54 48 45 20 54 41 52 47 45 54 |ED ON THE TARGET| 00002A60: 2E 20 20 C4 3A 20 D3 4F 46 54 20 55 4E 49 54 53 |. .: .OFT UNITS| 00002A70: 20 28 55 4E 4C 4F 41 44 45 44 20 49 4E 46 41 4E | (UNLOADED INFAN| 00002A80: 54 52 59 20 41 4E 44 20 46 49 45 4C 44 20 47 55 |TRY AND FIELD GU| 00002A90: 4E 53 29 20 41 52 45 0D 48 41 52 44 45 52 20 54 |NS) ARE.HARDER T| 00002AA0: 4F 20 53 45 45 20 41 54 20 31 32 30 30 20 4D 20 |O SEE AT 1200 M | 00002AB0: 4F 52 20 4D 4F 52 45 2E 20 20 C5 3A 20 D4 48 45 |OR MORE. .: .HE| 00002AC0: 20 46 45 57 45 52 20 41 44 4A 55 53 54 4D 45 4E | FEWER ADJUSTMEN| 00002AD0: 54 53 20 41 20 55 4E 49 54 20 48 41 53 20 54 4F |TS A UNIT HAS TO| 00002AE0: 20 4D 41 4B 45 0D 42 45 46 4F 52 45 20 46 49 52 | MAKE.BEFORE FIR| 00002AF0: 49 4E 47 2C 20 54 48 45 20 42 45 54 54 45 52 20 |ING, THE BETTER | 00002B00: 49 54 53 20 43 48 41 4E 43 45 53 20 4F 46 20 47 |ITS CHANCES OF G| 00002B10: 45 54 54 49 4E 47 20 54 48 45 20 53 48 4F 54 20 |ETTING THE SHOT | 00002B20: 4F 46 46 20 42 45 46 4F 52 45 20 41 4E 59 20 52 |OFF BEFORE ANY R| 00002B30: 45 2D 0D 54 55 52 4E 20 46 49 52 45 2E 20 20 C6 |E-.TURN FIRE. .| 00002B40: 3A 20 D4 48 49 53 20 47 41 4D 45 20 57 41 53 20 |: .HIS GAME WAS | 00002B50: 44 45 53 49 47 4E 45 44 20 54 4F 20 50 45 52 4D |DESIGNED TO PERM| 00002B60: 49 54 20 4D 49 53 54 41 4B 45 53 20 55 4E 44 45 |IT MISTAKES UNDE| 00002B70: 52 20 50 52 45 53 53 55 52 45 2E 20 C9 46 20 42 |R PRESSURE. .F B| 00002B80: 59 0D 43 48 41 4E 43 45 20 59 4F 55 20 48 49 54 |Y.CHANCE YOU HIT| 00002B90: 20 54 48 45 20 57 52 4F 4E 47 20 4B 45 59 20 57 | THE WRONG KEY W| 00002BA0: 48 45 4E 20 4D 4F 56 49 4E 47 20 59 4F 55 20 4F |HEN MOVING YOU O| 00002BB0: 4E 4C 59 20 48 41 56 45 20 59 4F 55 52 53 45 4C |NLY HAVE YOURSEL| 00002BC0: 46 20 54 4F 20 42 4C 41 4D 45 2E 20 C9 54 0D 4D |F TO BLAME. .T.M| 00002BD0: 41 4B 45 53 20 46 4F 52 20 4D 4F 52 45 20 52 45 |AKES FOR MORE RE| 00002BE0: 41 4C 49 53 54 49 43 20 50 4C 41 59 2E 20 20 C7 |ALISTIC PLAY. .| 00002BF0: 3A 20 C1 4C 54 48 4F 55 47 48 20 55 4E 49 54 53 |: .LTHOUGH UNITS| 00002C00: 20 43 41 4E 20 54 52 41 56 45 4C 20 41 54 20 4D | CAN TRAVEL AT M| 00002C10: 41 58 49 4D 55 4D 0D 53 50 45 45 44 2C 49 54 20 |AXIMUM.SPEED,IT | 00002C20: 49 53 20 4E 4F 54 20 41 44 56 49 53 41 42 4C 45 |IS NOT ADVISABLE| 00002C30: 20 54 4F 20 44 4F 20 45 58 43 45 50 54 20 49 4E | TO DO EXCEPT IN| 00002C40: 20 41 4E 20 45 4D 45 52 47 45 4E 43 59 20 46 4F | AN EMERGENCY FO| 00002C50: 52 20 54 48 45 59 20 52 49 53 4B 20 44 41 4D 41 |R THEY RISK DAMA| 00002C60: 47 45 0D 44 4F 49 4E 47 20 53 4F 2E 0D 0D 20 20 |GE.DOING SO... | 00002C70: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00002C80: 20 20 20 20 20 20 20 20 20 20 20 20 20 C8 41 50 | .AP| 00002C90: 50 59 20 53 48 4F 4F 54 49 4E 47 21 0D |PY SHOOTING!. |
****************************************
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DOCS BY : DOC
'S 'R' US.
914 668-3664.************************
****************************************
**************.. T
.A.C. - TACTICAL ARMOR COMMAND..
SET-UP.. ON
CE THE PROGRAM FINISHES LOADING, INSTRUC
TIONS WILL FLASH ONTO THE SCREEN,.ONE AT
A TIME, DESIGNED TO GET YOU STARTED. IN
CASES WHERE KEYING IN YOUR.RESPONE DOES
NOT ADVANCE THE INSTRUCTIONS, PRESSING
RETURN WILL ACCOMPLISH IT..1. SE (SELF E
XPLANATORY).2. SE " ".3. SE "
".4. THERE ARE 5 TO CHOOSE FROM
, 1 EASY-5 HARD.5. HOW MANY POINTS FOR T
EAM #1 #2?. YOU SELECT A VALUE FROM 12
TO 224. THIS AMOUNT WILL CONSTITUTE YOUR
.PURCHASING FUND TO BE USED TO BUY MILIT
ARY EQUIPMENT FOR YOUR COMBAT TEAM. YOU.
(SOLITAIRE) OR YOUR OPPONENT (2 PLAYER)
PICKS THE AMOUNT FOR TEAM 2. GIVING.BOTH
SIDES THE SAME AMOUNT ENSURES A BALANCE
D GAME. IT IS RECOMMENDED THAT AN.AMOUNT
BETWEEN 120 AND 150 PTS BE SELECTED. TH
IS WILL PROVIDE SUFFICIENT FUNDS.TO BUY
AN INTERESTING SELECTION OF WEAPONS W/O
OVER-BURDENING PLAY..HENCEFORTH, THESE W
EAPONS WILL BE REFERRED TO AS "UNITS".6.
YOU ARE NOT RESTRICTED TO HISTORICAL AL
LIANCES WHEN CHOOSING NATIONALITIES..IN
A 2 PLAYER GAME, DO NOT ALLOW YOUR OPPON
ENT TO SEE YOUR SELECTIONS WHEN.PURCHASI
NG.. DES
CRIPTIONS. TANKS: TANKS HAVE 3 SIZES- L
IGHT, MEDIUM, HEAVY. LIGHT- GREATER SPEE
D, LESS.ARMOR. THE INVERSE IS TRUE FOR A
LARGER TANK. ALL TANKS HAVE 360 DEGREE.
ROTATION ON THEIR MAIN GUN. 3 DIFFERENT
TYPES OF ATTACK- DIRECT FIRE, INDIRECT.F
IRE AND OVERRUN ASSAULT.. ASSAULT GUNS:
THE ASSAULT GUN IS A LOWSILHOUETTE TANK
. LIMITED FIREING ARC-.23 DEGREES TO EIT
HER SIDE OF ITS UNIT HEADING. ASSAULT GU
NS HAVE SAME TYPE OF.ATTACK AS TANKS..
FIELD GUNS: REPRESENTS 1 GUN,CREW, TRANS
PORT VEHICLE. ATTACKS: DIRECT FIRE &.IND
IRECT FIRE.. INFANTRY: REPRESENTS 1 SQ
UAD OF 8 MEN WITH AN ARMOR PEIRCING WEAP
ON AND.TRANSPORT VEHICLE. THE SQUAD IS I
NDIVISIBLE AND IS ALWAYS TREATED AS A SI
NGLE.OBJECT. THE TRANSPORT VEHICLE CAN
BE AFFECTED/DESTROYED WITHOUT HARMING TH
E.SQUAD.. ATTACK: DIRECT FIRE, FIREFIGH
T, CLOSE ASSAULT ..
SUMMARY OF PLAY. THE COMBAT T
EAM CONDUCTS ITS TURN UNIT BY UNIT. THE
COMPUTER SELECTS A UNIT.AND PLACES IT ON
THE SCREEN. YOU CAN THEN SEARCH , MOVE
AND FIRE ITS WEAPON..WHEN THE UNIT IS FI
NISHED, THE COMPUTER WILL CALL UP ANOTHE
R UNIT TO COMMAND..THE PROCEDURE CONTINU
ES UNTIL ALL UNITS OF THE TEAM HAVE HAD
A CHANCE TO.OPERATE. THE COMPUTER THEN R
ESOLVES ALL COMBAT AND DISPLAYS THE RESU
LT. EACH.COMBAT TEAMS ALTERNATE TAKING
TURNS UNTIL ONE ELIMINATES THE OTHER OR
YOU.CHOOSE TO STOP PLAY. (SEE QUIT SAVE
SECTION) TURNS ARE VERY SHORT- 30.SECOND
S. ALL ACTIVITIES IN A TURN ARE CONSIDER
ED TO BE PERFORMED SIMULTAN-.EOUSLY..
SEARCH PHA
SE. THE 'ACTIVE' UNIT'S SEARCH FOR OTHE
R UNITS IS CALCULATED AUTOMATICALLY BY.T
HE COMPUTER AT THE START OF THIS PAHSE.
THERE ARE 2 WAYS OF VIEWING THE.RESULTS
OF THE PHASE. TACTICAL SEARCH ALLOWS YOU
TO SEE ALL VISIBLE UNITS IN.THEIR INDIV
IDUAL SECTORS. GLOBAL SEARCH DISPLAYS PO
SITIONS OF ALL VISIBLE.UNITS , YOU MAY C
HOOSE TO SEE SPOTTED UNITS BY TACTICAL O
R GLOBAL DISPLAY OR.BOTH. TAC IS PLAYED
ON A MAP OF A WOODED PLAIN THAT HAS BEE
N SUBDIVIDED INTO.SECTORS OF EQUAL AREA.
AT THE BEGINNING OF THE TURN, THE SCREE
N WILL GRAPH-.ICALLY DISPLAY THE FIRST '
ACTIVE' UNIT IN THE SECTOR IT OCCUPIES.
IN THE LOWER.LEFT CORNER APPEARS THE IDE
NTIFICATION NUMBER OF THE SECTOR.. 1.
PRESS ANY KEY. IMPORTANT DATA PERTAININ
G TO THE ACTIVE UNIT WILL APPEAR.ALONG T
HE BOTTOM OF THE SCREEN. EXAMPLE:.
GE #1 TIGER HE WF S
C MS CS.
270 270 C3 23 0.LEFT TO RIGHT-
NATIONALITY, ID#, NAME HE- DIRECTION (HE
ADING) DEGREES WF -.WEAPONS FACING SC -
SECTOR MS - MAXIMUM ALLOWABLE SPEED -GRE
ATEST POSSIBLE.DISTANCE IN 1 TURN CS - C
URRENT SPEED .. 2. ENTER TACTICAL SIG
HTING: Y OR N .THIS ALLOWS YOU THE CHANC
E TO SEE THE.RESULTS OF THE SEARCH. EXA
MPLE:. RU #1 JS-I
I HE WF SC MS CS.
RANGE 280 180 180 B3 22 12.
RANGE- DISTANCE BETWEEN ACTIVE UNIT AND
SCANNING UNIT..BEARING- DIRECTION IN DEG
REES FROM THE ACTIVE UNIT TO THE SPOTTED
UNIT. ETC.. 3. PRESS GLOBAL OR SPC
G- THE ENTIRE BATTLEFIELD WILL APPEAR AL
ONG WITH.ALL SIGHTED UNITS. ACTIVE UNIT
-BLACK. LARGE SPLOTCHES - SMOKE. SPACE-
ALLOWS.YOU TO REVIEW EACH UNIT SIGHTED
ONE AT A TIME..
MANEUVER AND FIRE PHASE. THE ACTIVE
UNIT MAY NOW BE ORDERED TO FIRE ITS WEA
PON, CHANGE SPEED AND.MOVE. MOVEMENT CO
NTROL IS IN AN ARCADE FASHION. THE NUMB
ER OF THINGS A UNIT.CAN DO IS LIMITED TO
THE UNIT TYPE.. 1. ENTER TARGET ID & #
?.IF THERE ARE ANY VISIBLE UNITS, YOU MA
Y TARGET ONE FOR DIRECT FIRE BY THE.ACTI
VE UNIT. SELECTION IS MADE BY ENTERING N
ATIONALITY AND NUMBER (EG RU#1).THE COMP
UTER WONT ACCEPT ANYTHING THAT IS NOT VI
SIBLE. IF YOU DO NOT WISH TO.FIRE, PRESS
RETURN.. 2. FIRE (D)IRECT OR (T)RACK T
HE TARGET. D: ACTIVE UNIT WILL FIRE. T:
AIMING.WILL IMPROVE THE CHANCE OF HITTIN
G THE TARGET WHEN THE ACTIVE UNIT FIRES
IN A.LATER TURN.. 3. ENTER DESIRED SPEE
D IF YOU HIT RETURN, YOU ARE PUT AT THE
MAXIMUM.ALLOWABLE SPEED. IN THE UNITS FI
RST TURN, THE ACTIVE UNITS ACCELERATION
RATE.IS THE SAME AS ITS MAXIMUM TURN SPE
ED. BY DOUBLING THIS RATE, YOU DETERMINE
.THE UNIT'S MAXIMUM SAFE SPEED. A UNIT T
RAVELING EBTWEEN ITS MAXIMUM SAFE SPEED.
AND MAXIMUM ALLOWABLE SPEED RUNS THE RIS
K OF DAMAGING ITSELF.. 4. ENTER WEAPON
FACING SE. 5. PRESS S TO FIRE SMOKE MOR
TAR. THIS CAUSES THE ACTIVE UNIT TO BE.
SURROUNDED BY A PROTECTIVE SCREEN OF SM
OKE. (ONLY IF THE UNIT HAS THAT. CAPABI
LITY). 6. PRESS (I) TO ENTER INDIRECT F
IRE. PICK A SECTOR TO WHICH YOU WISH TO
FIRE.-SECTOR ID#. THE SCREEN WILL DISPLA
Y A FLASHING CROSSHAIR. POSITION AND HIT
.RETURN TO LOCK ON THAT SPOT. LIMITATIO
NS- THE AU(ACTIVE UNIT) CAN ONLY FIRE.AT
A TARGET UP TO 700 M OF ITS PRESENT LOC
. YOU MUST DECIDE- HIGH EXPOSIVE,OR.SMO
KE ..
MOVEMENT. THERE IS NO WARNING TO MOVEME
NT. THE FOUR KEYS CONTROL MOVEMENT :.
FORWARD: U.. LEFT H
J RIGHT SPACE BAR = HALT.
RETURN
WILL END THE AU'S MOVEMNT.. RE
VERSE N.SPECIAL MOVEMENT SITUATIONS:.
1. INFANTRY AND FIELD GUNS CAN EITHER B
E LOADED ONTO A TRANSPORT VEHICLE OR.UNL
OADED. THESE UNITS WILL BE GIVEN AN INST
RUCTION IN THEIR TURNS ASKING.WHETHER TH
EY WISH TO CHANGE STATUS FROM LOADED TO
UNLOADED. OR V-V.. 2. UNLOADED INFANTRY
MAY MOVE BUT USING A DIF. PROCEDURE- U-
MOVE THEM.DIRECTLY NORTH TO TOP OF SCRE
EN(360D); (J) DIRECTLY EAST (90D); (N) D
IRECTLY.SOUTH (180D); (H) DIIRECTLY WEST
(270D). 3. FIELD GUNS CANT BE MOVED WH
ILE UNLOADED BUT MAY BE ROTATED IN PLACE
.. 4. UNITS WILL NOT BE ALLOWED TO MOVE
OFF THE MAPBOARD UNLESS ALLOWED BY THE.
SCENARIO..
SPECIAL COMBAT.. OVERRUN: AN ARMORED U
NIT WILL OVERRUN A DISMOUNTED (SOFT) INF
ANTRY SQUAD OR.FIELD GUN IF IT GETS WITH
IN A CERTAIN RANGE , PROVIDING IT WAS TA
RGETED DURING.THE PREVIOUS MANUEVER AND
FIRE PHASE.. CLOSE ASSAULTS: INVERSE OF
OVERRUN. CONDITIONS NEEDED TO TRIGGER T
HIS ATTACK.ARE TRIGGERED BY THE COMPUTER
.. CLOSE FIGHT: WHEN AN INFANTRY ATTACK
S ANOTHER SOFT UNIT..
NATURAL AND MAN-MADE FEATURES. SMO
KE: IS USED DEFENSIVLEY TO OBSTRUCT VISI
ON. A SMOKE MORTAR DELIVERS.ENOUGH SMOKE
TO SURROUND A UNIT.. WOODS: A TANK CAN
T BE STOPPED BY A TREE , BUT WHEN TRAVEL
ING AT HIGH SPEEDS,.IT COULD BE DAMAGED.
A UNIT IN THE WOODS HAS ITS VISION OBST
RUCTED DEPENDING.ON HOW DEEP IT IS. A QU
IET UNIT IN THE WOODS CANT BE SPOTTED AT
DISTANCES.GREATER THAN 100 METERS (1 TH
AT HAS NOT FIRED OR MOVED). MINES: SCEN
ARIOS 2-5 ALLOW MINEFIELDS. THEY ARE PLA
CED IN THE PREP PHASE..THERE ARE 400 MIN
ES IN A FIELD- ONLY WEHICULAR MINES ARE
USED. INFANTRY SQUADS.HAVE ENGINEERS THA
T CAN CLEAR MINES. THE SIDE PLACING MINE
S CAN BE HURT BY.THEM..4. IMPROVED POSIT
IONS . WHEN A UNIT IS AN IMPROVED POS.,
IT CANT BE SEEN AT.DISTANCES GREATER THA
N 150 METERS. IT MAY BE DESTROYED BY IND
IRECT FIRE..
SCENARIOS. #1- MEETING ENGAGEMENT
:NO PREP IS NEED. TEAM 1 STARTS AT A1; 2
- E3. #2- STATIC DEFENSE :PLAYER 2 POS
ITIONS HIS UNITS ANYWHERE IN ROWS D OR E
. HE.PLACES A MINEFIELD ANYWHERE IN ROWS
C,D, OR E. ALL UNITS IN TEAM 2 START AT
.IMPROVED POSITIONS. PLAYER 1- A1. #3-
BREAK-OUT :IDENTICAL TO SCENARIO 2, EXCE
PT- NO MINEFIELD. TO WIN: PLAYER.1 MUST
EXIT HIS UNITS OFF THE MAPBOARD AT THE L
OWER RIGHT CORNER OF SECTOR E3..A UNIT W
ILL BE PREVENTED FROM EXITING AT SPEEDS
GREATER THAN ITS ACCELERATION.RATE. NOTE
: THE UNIT WILL NOT DISAPPEAR TILL THE N
EXT TURN.. #4- REAR GARD :PLAYER 1- ROW
S A OR B. MINEFIELD- A,B, OR C. PLAYER 1
MAY NOT.BE RUSSIAN. PLAYER 2-RUSSIAN. T
HIS IS A NO-WIN SCENARIO FOR PLAYER1, FO
R EACH.TIME HE DESTROYS A RUSSIAN UNIT,
IT IS REPLACED BY A JSII TANK. THE IDEA
IS TO.WIN A STRATEGIC VICTORY BY DESTROY
ING LARGE AMOUNTS OF ENEMY UNITS.. #5-
STALEMATE :NOTH PLAYERS 1 AND 2 POSITION
THEIR UNITS IN ROWS A,B AND D,E.RESPECT
IVELY. BOTH TEAMS- IMPROVED POSITIONS.TH
E COMPUTER PLACES A MINEFILED.IN ROW C O
NLY. WHEN PLAYING SOLITAIRE, THE COMPUTE
R WILL MOVE TEAM 2 AS IF.UNAWARE OF THE
LOCATION OF THE MINEFIELD..
QUIT/SAVE GAME. CONT
ROL-Q ACTIVATES THIS FUNCTION. YOU WILL
NEED A FORMATTED 5 3/4 DISK..
POINTS OF INTEREST.1.
DISTANCE AND SCALE :ALL DISTANCES IN ME
TERS. THE ENTIRE BATTLEFIELD MAP IS.1800
X 2000 METERS AND IS SUBDIVIDED INTO 15
SECTORS EACH 400 X 600M...
! A1 ! A2 ! A3 !.
!--------------
-!. ! B1 !
B2 ! B3 !.
!---------------!.
! C1 ! C2 ! C3 !.
!---------------!.
! D1 ! D2 ! D3
!. !------
---------!.
! E1 ! E2 ! E3 !..2. AIMING: AFTER TRA
CKING FOR TWO TURNS , A UNIT CAN NOT IMP
ROVE ITS AIM..3. FIRE CAPABILITY: MANY U
NITS HAVE DIFFERENT WEAPONS. A UNIT MAY
ONLY FIRE.ONCE..4. FIELD GUNS AND INFANT
RY. HAVE THE OPTION OF BEING MOUNTED OR
DISMOUNTED.ONTO A TRANSPORT VEHICLE. WH
EN MOUNTED, THEY CAN MOVE QUICKLY FROM P
LACE -TO-.PLACE BUT CANT DEFEND OR ATTAC
K FOR THEMSELVES. THE ARE WHOLLY DEPENDE
NT ON.TRANSPORTS FOR SURVIVAL. IF THE TR
ANSPORT IS DESTROYED, SO ARE THEY..5. HI
NTS : A: MOVING UNITS ARE HARDER TO HIT.
B: WHILE MOVING, A UNITS FIRE.ACCURACY
DECREASES. C: WHILE MOVING, A UNIT SHO
ULD TRY TO KEEP ITS WEAPON.TRAINED ON TH
E TARGET. D: SOFT UNITS (UNLOADED INFAN
TRY AND FIELD GUNS) ARE.HARDER TO SEE AT
1200 M OR MORE. E: THE FEWER ADJUSTMEN
TS A UNIT HAS TO MAKE.BEFORE FIRING, THE
BETTER ITS CHANCES OF GETTING THE SHOT
OFF BEFORE ANY RE-.TURN FIRE. F: THIS G
AME WAS DESIGNED TO PERMIT MISTAKES UNDE
R PRESSURE. IF BY.CHANCE YOU HIT THE WRO
NG KEY WHEN MOVING YOU ONLY HAVE YOURSEL
F TO BLAME. IT.MAKES FOR MORE REALISTIC
PLAY. G: ALTHOUGH UNITS CAN TRAVEL AT M
AXIMUM.SPEED,IT IS NOT ADVISABLE TO DO E
XCEPT IN AN EMERGENCY FOR THEY RISK DAMA
GE.DOING SO...
HAPPY SHOOTING!.
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