D.WARS[REF CARD]
FILE INFORMATION
FILENAME(S): D.WARS[REF CARD]
FILE TYPE(S): PRG
FILE SIZE: 9.2K
FIRST SEEN: 2025-11-30 15:50:50
APPEARS ON: 1 disk(s)
FILE HASH
3df2773a889894cb3a44b27a9dd2b8f9d774df13442121503dad92086d12b167
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| KEPSOFT | D.WARS[REF CARD] | PRG | Belgium | 20 | 5 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 56 FF 56 57 B0 23 06 00 00 00 00 00 00 00 00 44 |V.VW.#.........D| 00000010: 2E 57 41 52 53 5B 52 45 46 20 43 41 52 44 5D 60 |.WARS[REF CARD]`| 00000020: 05 00 20 0E 19 42 00 19 01 00 0E 00 01 00 06 00 |.. ..B..........| 00000030: 0E 20 20 60 60 60 60 60 60 60 60 60 60 60 60 60 |. `````````````| 00000040: 60 60 60 0E FE 06 20 20 20 20 20 20 20 20 20 20 |```... | 00000050: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000060: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000070: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000080: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000090: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000000A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000000B0: 20 20 20 20 20 20 20 20 20 20 20 00 AA AA AA AA | .....| 000000C0: AA AA AA AA AA AA AA AA AA AA AA AA AA AA AA AA |................| 000000D0: AA AA AA AA AA AA AA AA AA AA AA AA AA AA AA AA |................| 000000E0: AA AA AA AA AA AA AA AA AA AA AA AA AA AA AA AA |................| 000000F0: AA AA AA AA AA AA 00 20 F1 E6 20 20 DB B0 3D 32 |....... .. ..=2| 00000100: 37 20 B1 3D 31 31 39 20 B2 3D 34 39 20 B3 3D 34 |7 .=119 .=49 .=4| 00000110: 38 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |8 | 00000120: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000130: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000140: 20 20 20 DC B0 B1 B2 ED 44 52 41 47 4F 4E 20 57 | .....DRAGON W| 00000150: 41 52 53 20 52 45 46 45 52 45 4E 43 45 20 43 41 |ARS REFERENCE CA| 00000160: 52 44 ED B0 B1 B3 20 20 20 20 20 20 20 20 20 20 |RD.... | 00000170: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000180: 20 20 20 20 20 20 20 20 20 20 20 20 20 DC DC 41 | ..A| 00000190: 46 54 45 52 20 54 48 45 20 47 41 4D 45 20 46 49 |FTER THE GAME FI| 000001A0: 4E 49 53 48 45 53 20 4C 4F 41 44 49 4E 47 2C 20 |NISHES LOADING, | 000001B0: 54 48 45 20 54 49 54 4C 45 20 4F 41 47 45 20 57 |THE TITLE OAGE W| 000001C0: 49 4C 4C 20 41 50 50 45 41 52 2E 20 50 52 45 53 |ILL APPEAR. PRES| 000001D0: 53 20 54 48 45 20 55 20 4B 45 59 20 54 4F 20 47 |S THE U KEY TO G| 000001E0: 4F 20 54 4F 20 54 48 45 20 55 54 49 4C 49 54 49 |O TO THE UTILITI| 000001F0: 45 53 20 53 43 52 45 45 4E 2C 20 4F 52 20 41 4E |ES SCREEN, OR AN| 00000200: 59 20 4F 54 48 45 52 20 4B 45 59 20 54 4F 20 53 |Y OTHER KEY TO S| 00000210: 54 4F 50 20 54 48 45 20 4D 55 53 49 43 20 41 4E |TOP THE MUSIC AN| 00000220: 44 20 43 4F 4E 54 49 4E 55 45 2E DC 20 20 20 20 |D CONTINUE.. | 00000230: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000240: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000250: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000260: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000270: 20 20 20 EE ED 44 52 41 47 4F 4E 20 57 41 52 53 | ..DRAGON WARS| 00000280: 20 55 54 49 4C 49 54 49 45 53 ED EE 20 20 20 20 | UTILITIES.. | 00000290: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000002A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000002B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 DC 46 | .F| 000002C0: 52 4F 4D 20 54 48 45 20 55 54 49 4C 49 54 49 45 |ROM THE UTILITIE| 000002D0: 53 20 53 43 52 45 45 4E 2C 20 59 4F 55 20 4D 41 |S SCREEN, YOU MA| 000002E0: 59 20 42 41 43 4B 20 55 50 20 59 4F 55 52 20 44 |Y BACK UP YOUR D| 000002F0: 52 41 47 4F 4E 20 57 41 52 53 20 44 49 53 4B 53 |RAGON WARS DISKS| 00000300: 2C 20 4F 52 20 54 52 41 4E 53 46 45 52 20 43 48 |, OR TRANSFER CH| 00000310: 41 52 41 43 54 45 52 53 20 46 52 4F 4D 20 42 41 |ARACTERS FROM BA| 00000320: 52 44 53 20 54 41 4C 45 20 49 2C 49 49 2C 20 4F |RDS TALE I,II, O| 00000330: 52 20 49 49 20 49 4E 54 4F 20 54 48 45 20 44 52 |R II INTO THE DR| 00000340: 41 47 4F 4E 20 57 41 52 53 20 57 4F 52 4C 44 2E |AGON WARS WORLD.| 00000350: DC 54 4F 20 42 41 43 4B 20 55 50 20 59 4F 55 52 |.TO BACK UP YOUR| 00000360: 20 44 49 53 4B 53 2C 20 50 52 45 53 53 20 31 2E | DISKS, PRESS 1.| 00000370: 20 46 52 4F 4D 20 54 48 49 53 20 50 4F 49 4E 54 | FROM THIS POINT| 00000380: 20 54 48 45 20 43 4F 50 59 20 50 52 4F 47 52 41 | THE COPY PROGRA| 00000390: 4D 20 57 49 4C 4C DC 50 52 4F 4D 50 54 20 59 4F |M WILL.PROMPT YO| 000003A0: 55 20 54 4F 20 49 4E 53 45 52 54 20 44 49 53 4B |U TO INSERT DISK| 000003B0: 53 20 57 48 45 4E 20 4E 45 45 44 45 44 2E DC DC |S WHEN NEEDED...| 000003C0: 54 4F 20 54 52 41 4E 53 46 45 52 20 43 48 41 52 |TO TRANSFER CHAR| 000003D0: 41 43 54 45 52 53 20 46 52 4F 4D 20 42 41 52 44 |ACTERS FROM BARD| 000003E0: 53 20 54 41 4C 45 20 49 2C 49 49 2C 20 4F 52 20 |S TALE I,II, OR | 000003F0: 49 49 49 2C 20 50 52 45 53 53 20 33 20 46 52 4F |III, PRESS 3 FRO| 00000400: 4D 20 54 48 45 DC 55 54 49 4C 49 54 49 45 53 20 |M THE.UTILITIES | 00000410: 53 43 52 45 45 4E 20 41 4E 44 20 54 48 45 4E 20 |SCREEN AND THEN | 00000420: 46 4F 4C 4C 4F 57 20 54 48 45 20 50 52 4F 4D 50 |FOLLOW THE PROMP| 00000430: 54 53 20 54 4F 20 43 4F 50 59 20 54 48 45 20 43 |TS TO COPY THE C| 00000440: 48 41 52 41 43 54 45 52 53 20 49 4E 54 4F 20 54 |HARACTERS INTO T| 00000450: 48 45 20 44 52 41 47 4F 4E 20 57 41 52 53 20 57 |HE DRAGON WARS W| 00000460: 4F 52 4C 44 2E DC EE ED 4E 4F 54 45 ED EE 20 54 |ORLD....NOTE.. T| 00000470: 48 41 54 20 54 52 41 4E 53 46 45 52 52 49 4E 47 |HAT TRANSFERRING| 00000480: 20 43 48 41 52 41 43 54 45 52 53 20 57 49 4C 4C | CHARACTERS WILL| 00000490: 20 44 45 53 54 52 4F 59 20 41 4E 59 20 45 58 49 | DESTROY ANY EXI| 000004A0: 53 54 49 4E 47 20 43 48 41 52 41 43 54 45 52 53 |STING CHARACTERS| 000004B0: 20 41 4E 44 20 53 41 56 45 44 20 47 41 4D 45 20 | AND SAVED GAME | 000004C0: 4F 4E 20 59 4F 55 52 20 44 52 41 47 4F 4E 20 57 |ON YOUR DRAGON W| 000004D0: 41 52 53 20 44 49 53 4B 2E DC 59 4F 55 52 20 43 |ARS DISK..YOUR C| 000004E0: 48 41 52 41 43 54 45 52 53 20 57 49 4C 4C 20 4E |HARACTERS WILL N| 000004F0: 4F 54 20 42 45 20 54 52 41 4E 53 46 45 52 52 45 |OT BE TRANSFERRE| 00000500: 44 20 50 45 52 46 45 43 54 4C 59 2C 20 45 49 54 |D PERFECTLY, EIT| 00000510: 48 45 52 3B 20 45 58 50 45 43 54 20 54 48 45 4D |HER; EXPECT THEM| 00000520: 20 54 4F 20 4C 4F 53 45 20 41 4C 4C 20 4F 46 20 | TO LOSE ALL OF | 00000530: 54 48 45 49 52 20 4D 41 47 49 43 20 49 54 45 4D |THEIR MAGIC ITEM| 00000540: 53 20 41 4E 44 20 4D 4F 53 54 20 4F 46 20 54 48 |S AND MOST OF TH| 00000550: 45 49 52 20 50 4F 57 45 52 20 41 4E 44 20 53 50 |EIR POWER AND SP| 00000560: 45 4C 4C 53 2E DC 54 52 41 4E 53 46 45 52 52 45 |ELLS..TRANSFERRE| 00000570: 44 20 43 41 48 52 41 43 54 45 52 53 20 47 45 54 |D CAHRACTERS GET| 00000580: 20 31 32 20 43 48 41 52 41 43 54 45 52 20 50 4F | 12 CHARACTER PO| 00000590: 49 4E 54 53 2E DC 4F 4E 43 45 20 59 4F 55 52 20 |INTS..ONCE YOUR | 000005A0: 50 41 52 54 59 20 48 41 53 20 53 54 41 52 54 45 |PARTY HAS STARTE| 000005B0: 44 20 54 48 45 20 47 41 4D 45 2C 20 50 52 45 53 |D THE GAME, PRES| 000005C0: 53 20 58 20 54 4F 20 44 49 53 54 52 49 42 55 54 |S X TO DISTRIBUT| 000005D0: 45 20 54 48 45 DC 50 4F 49 4E 54 53 2E DC DC EE |E THE.POINTS....| 000005E0: ED 53 54 41 52 54 49 4E 47 20 54 48 45 20 47 41 |.STARTING THE GA| 000005F0: 4D 45 ED EE DC DC 49 46 20 59 4F 55 20 41 52 45 |ME....IF YOU ARE| 00000600: 20 50 4C 41 59 49 4E 47 20 46 4F 52 20 54 48 45 | PLAYING FOR THE| 00000610: 20 46 49 52 53 54 20 54 49 4D 45 2C 20 54 48 45 | FIRST TIME, THE| 00000620: 20 43 4F 4D 50 55 54 45 52 20 57 49 4C 4C 20 4C | COMPUTER WILL L| 00000630: 49 53 54 20 54 48 45 20 46 4F 55 52 20 53 54 41 |IST THE FOUR STA| 00000640: 52 54 49 4E 47 20 43 48 41 52 41 43 54 45 52 53 |RTING CHARACTERS| 00000650: 2C 20 41 4E 44 20 41 53 4B 20 49 46 20 59 4F 55 |, AND ASK IF YOU| 00000660: 20 57 41 4E 54 20 54 4F 20 42 45 47 49 4E 2E DC | WANT TO BEGIN..| 00000670: 59 4F 55 20 4D 41 59 20 50 52 45 53 53 20 42 20 |YOU MAY PRESS B | 00000680: 54 4F 20 42 45 47 49 4E 20 41 20 47 41 4D 45 20 |TO BEGIN A GAME | 00000690: 4F 46 20 44 52 41 47 4F 4E 20 57 41 52 53 20 57 |OF DRAGON WARS W| 000006A0: 49 54 48 20 54 48 49 53 20 50 41 52 54 59 2C 20 |ITH THIS PARTY, | 000006B0: 4F 52 20 59 4F 55 20 4D 41 59 20 44 45 4C 45 54 |OR YOU MAY DELET| 000006C0: 45 20 53 4F 4D 45 20 4F 52 20 41 4C 4C 20 4F 46 |E SOME OR ALL OF| 000006D0: 20 54 48 45 20 43 48 41 52 41 43 54 45 52 53 20 | THE CHARACTERS | 000006E0: 41 4E 44 20 43 52 45 41 54 45 20 59 4F 55 52 20 |AND CREATE YOUR | 000006F0: 4F 57 4E 2E DC 54 4F 20 44 45 4C 45 54 45 20 41 |OWN..TO DELETE A| 00000700: 20 43 48 41 52 41 43 54 45 52 2C 20 50 52 45 53 | CHARACTER, PRES| 00000710: 53 20 54 48 45 20 43 48 41 52 41 43 54 45 52 27 |S THE CHARACTER'| 00000720: 53 20 4E 55 4D 42 45 52 20 41 4E 44 20 54 48 45 |S NUMBER AND THE| 00000730: 4E 20 50 52 45 53 53 20 44 20 DC 54 4F 20 44 45 |N PRESS D .TO DE| 00000740: 4C 45 54 45 2E DC 46 52 4F 4D 20 54 48 49 53 20 |LETE..FROM THIS | 00000750: 4C 49 53 54 2C 20 59 4F 55 20 43 41 4E 20 41 4C |LIST, YOU CAN AL| 00000760: 53 4F 20 52 45 4E 41 4D 45 20 41 4E 44 20 56 49 |SO RENAME AND VI| 00000770: 45 57 20 43 48 41 52 41 43 54 45 52 53 DC 57 49 |EW CHARACTERS.WI| 00000780: 54 48 20 54 48 45 20 52 20 41 4E 44 20 56 20 4B |TH THE R AND V K| 00000790: 45 59 53 2E 20 28 41 20 51 55 49 43 4B 20 4E 4F |EYS. (A QUICK NO| 000007A0: 54 45 20 54 48 52 4F 55 47 48 4F 55 54 20 44 52 |TE THROUGHOUT DR| 000007B0: 41 47 4F 4E 20 57 41 52 53 3A 20 57 48 45 4E 45 |AGON WARS: WHENE| 000007C0: 56 45 52 20 DC 59 4F 55 27 52 45 20 50 52 4F 4D |VER .YOU'RE PROM| 000007D0: 50 54 45 44 20 54 4F 20 48 49 54 20 54 48 45 20 |PTED TO HIT THE | 000007E0: 4C 45 46 54 20 41 52 52 4F 57 20 4B 45 59 20 42 |LEFT ARROW KEY B| 000007F0: 59 20 54 48 45 20 31 20 4B 45 59 2C 20 59 4F 55 |Y THE 1 KEY, YOU| 00000800: 20 4D 41 59 20 41 4C 53 4F 20 50 52 45 53 53 20 | MAY ALSO PRESS | 00000810: 54 48 45 20 53 50 41 43 45 20 42 41 52 2E 29 DC |THE SPACE BAR.).| 00000820: DC 49 46 20 59 4F 55 20 48 41 56 45 20 41 20 47 |.IF YOU HAVE A G| 00000830: 41 4D 45 20 49 4E 20 50 52 4F 47 52 45 53 53 20 |AME IN PROGRESS | 00000840: 54 48 41 54 20 59 4F 55 20 48 41 56 45 20 53 41 |THAT YOU HAVE SA| 00000850: 56 45 20 42 45 46 4F 52 45 2C 20 54 48 45 20 43 |VE BEFORE, THE C| 00000860: 4F 4D 50 55 54 45 52 20 57 49 4C 4C 20 41 53 4B |OMPUTER WILL ASK| 00000870: 20 49 46 20 59 4F 55 20 57 41 4E 54 20 54 4F 20 | IF YOU WANT TO | 00000880: 42 45 47 49 4E 20 41 20 4E 45 57 20 47 41 4D 45 |BEGIN A NEW GAME| 00000890: 2C 20 4F 52 20 43 4F 4E 54 49 4E 55 45 20 59 4F |, OR CONTINUE YO| 000008A0: 55 52 20 4F 4C 44 20 47 41 4D 45 2E DC 50 52 45 |UR OLD GAME..PRE| 000008B0: 53 53 49 4E 47 20 43 20 57 49 4C 4C 20 52 45 53 |SSING C WILL RES| 000008C0: 55 4D 45 20 54 48 45 20 47 41 4D 45 20 57 48 45 |UME THE GAME WHE| 000008D0: 52 45 20 59 4F 55 20 4C 45 46 54 20 4F 46 46 3B |RE YOU LEFT OFF;| 000008E0: 20 50 52 45 53 53 49 4E 47 20 42 20 57 49 4C 4C | PRESSING B WILL| 000008F0: 20 44 45 53 54 52 4F 59 20 59 4F 55 52 20 53 41 | DESTROY YOUR SA| 00000900: 56 45 44 20 47 41 4D 45 20 41 4E 44 20 53 54 41 |VED GAME AND STA| 00000910: 52 54 20 59 4F 55 52 20 43 48 41 52 41 43 54 45 |RT YOUR CHARACTE| 00000920: 52 53 20 46 52 4F 4D 20 53 43 52 41 54 43 48 20 |RS FROM SCRATCH | 00000930: 57 49 54 48 20 41 20 DC 4E 45 57 20 47 41 4D 45 |WITH A .NEW GAME| 00000940: 2E DC 41 4E 59 20 41 43 43 55 4D 55 4C 41 54 45 |..ANY ACCUMULATE| 00000950: 44 20 45 58 50 45 52 49 45 4E 43 45 20 57 49 4C |D EXPERIENCE WIL| 00000960: 4C 20 42 45 20 52 45 54 41 49 4E 45 44 2C 20 42 |L BE RETAINED, B| 00000970: 55 54 20 41 4C 4C 20 49 54 45 4D 53 20 57 49 4C |UT ALL ITEMS WIL| 00000980: 4C 20 42 45 20 4C 4F 53 54 2E DC DC EE ED 43 52 |L BE LOST.....CR| 00000990: 45 41 54 49 4E 47 20 43 48 41 52 41 43 54 45 52 |EATING CHARACTER| 000009A0: 53 ED EE DC DC 59 4F 55 20 43 41 4E 20 43 52 45 |S....YOU CAN CRE| 000009B0: 41 54 45 20 41 20 43 48 41 52 41 43 54 45 52 20 |ATE A CHARACTER | 000009C0: 49 46 20 54 48 45 52 45 20 41 52 45 20 33 20 4F |IF THERE ARE 3 O| 000009D0: 52 20 46 45 57 45 52 20 43 48 41 52 41 43 54 45 |R FEWER CHARACTE| 000009E0: 52 53 20 49 4E 20 59 4F 55 52 20 43 55 52 52 45 |RS IN YOUR CURRE| 000009F0: 4E 54 20 50 41 52 54 59 2E 28 59 4F 55 20 43 41 |NT PARTY.(YOU CA| 00000A00: 4E 20 4D 41 4B 45 20 52 4F 4F 4D 20 42 59 20 44 |N MAKE ROOM BY D| 00000A10: 45 4C 45 54 49 4E 47 20 53 4F 4D 45 20 43 48 41 |ELETING SOME CHA| 00000A20: 52 41 43 54 45 52 53 2E 29 20 50 52 45 53 53 20 |RACTERS.) PRESS | 00000A30: 43 20 46 52 4F 4D 20 54 48 45 20 43 48 41 52 41 |C FROM THE CHARA| 00000A40: 43 54 45 52 20 4C 49 53 54 20 41 54 20 54 48 45 |CTER LIST AT THE| 00000A50: 20 53 54 41 52 54 20 4F 46 20 54 48 45 20 47 41 | START OF THE GA| 00000A60: 4D 45 20 54 4F 20 43 52 45 41 54 45 20 41 20 43 |ME TO CREATE A C| 00000A70: 48 41 52 41 43 54 45 52 2E DC 4E 45 57 20 43 48 |HARACTER..NEW CH| 00000A80: 41 52 41 43 54 45 52 53 20 43 41 4E 4E 4F 54 20 |ARACTERS CANNOT | 00000A90: 42 45 20 43 52 45 41 54 45 44 20 49 4E 20 41 20 |BE CREATED IN A | 00000AA0: 43 4F 4E 54 49 4E 55 45 44 20 47 41 4D 45 2E DC |CONTINUED GAME..| 00000AB0: 41 46 54 45 52 20 44 45 43 49 44 49 4E 47 20 4F |AFTER DECIDING O| 00000AC0: 4E 20 41 20 4E 41 4D 45 20 41 4E 44 20 53 45 58 |N A NAME AND SEX| 00000AD0: 20 4F 46 20 59 4F 55 52 20 43 48 41 52 41 43 54 | OF YOUR CHARACT| 00000AE0: 45 52 2C 20 59 4F 55 27 4C 4C 20 42 45 20 50 52 |ER, YOU'LL BE PR| 00000AF0: 45 53 45 4E 54 45 44 20 57 49 54 48 20 41 20 4C |ESENTED WITH A L| 00000B00: 49 53 54 20 4F 46 20 53 4B 49 4C 4C 53 2E 20 55 |IST OF SKILLS. U| 00000B10: 53 45 20 54 48 45 20 4B 45 59 53 20 41 20 54 48 |SE THE KEYS A TH| 00000B20: 52 4F 55 47 48 20 45 20 54 4F 20 53 45 4C 45 43 |ROUGH E TO SELEC| 00000B30: 54 20 41 4E 20 41 42 49 4C 49 54 59 2C 20 41 4E |T AN ABILITY, AN| 00000B40: 44 20 54 48 45 4E 20 55 53 45 20 54 48 45 20 2B |D THEN USE THE +| 00000B50: 2F 2D 20 4B 45 59 53 20 4F 52 20 4C 45 46 54 20 |/- KEYS OR LEFT | 00000B60: 41 4E 44 20 52 49 47 48 54 20 43 52 53 52 20 4B |AND RIGHT CRSR K| 00000B70: 45 59 53 20 54 4F 20 53 50 45 4E 44 20 50 4F 49 |EYS TO SPEND POI| 00000B80: 4E 54 53 20 54 4F 20 49 4E 43 52 45 41 53 45 20 |NTS TO INCREASE | 00000B90: 59 4F 55 52 20 53 4B 49 4C 4C 53 2E DC 54 48 45 |YOUR SKILLS..THE| 00000BA0: 20 4E 55 4D 42 45 52 20 55 4E 44 45 52 20 41 4D | NUMBER UNDER AM| 00000BB0: 4F 55 4E 54 20 53 48 4F 57 53 20 59 4F 55 52 20 |OUNT SHOWS YOUR | 00000BC0: 43 55 52 52 45 4E 54 20 4C 45 56 45 4C 20 4F 46 |CURRENT LEVEL OF| 00000BD0: 20 54 48 41 54 20 53 4B 49 4C 4C 2C 20 41 4E 44 | THAT SKILL, AND| 00000BE0: 20 F1 DC 54 48 45 20 4E 55 4D 42 45 52 20 55 4E | ..THE NUMBER UN| 00000BF0: 44 45 52 20 43 4F 53 54 20 53 48 4F 57 53 20 48 |DER COST SHOWS H| 00000C00: 4F 57 20 4D 41 4E 59 20 50 4F 49 4E 54 53 20 49 |OW MANY POINTS I| 00000C10: 54 20 57 49 4C 4C 20 43 4F 53 54 20 54 4F 20 49 |T WILL COST TO I| 00000C20: 4E 43 52 45 41 53 45 20 DC 54 48 41 54 20 53 4B |NCREASE .THAT SK| 00000C30: 49 4C 4C 20 42 59 20 4F 4E 45 20 4C 45 56 45 4C |ILL BY ONE LEVEL| 00000C40: 2E DC 54 48 45 20 4F 54 48 45 52 20 53 4B 49 4C |..THE OTHER SKIL| 00000C50: 4C 53 20 41 52 45 20 53 48 4F 57 4E 20 4F 4E 20 |LS ARE SHOWN ON | 00000C60: 54 48 45 20 4F 54 48 45 52 20 54 57 4F 20 53 4B |THE OTHER TWO SK| 00000C70: 49 4C 4C 20 53 43 52 45 45 4E 53 2C 20 57 48 49 |ILL SCREENS, WHI| 00000C80: 43 48 20 59 4F 55 20 43 41 4E 20 52 45 41 43 48 |CH YOU CAN REACH| 00000C90: 20 42 59 20 50 52 45 53 53 49 4E 47 20 54 48 45 | BY PRESSING THE| 00000CA0: 20 5A 20 4B 45 59 2E 20 28 54 48 45 20 53 41 4D | Z KEY. (THE SAM| 00000CB0: 45 20 4B 45 59 53 20 41 52 45 20 55 53 45 44 20 |E KEYS ARE USED | 00000CC0: 54 4F 20 53 45 4C 45 43 54 20 59 4F 55 52 20 53 |TO SELECT YOUR S| 00000CD0: 4B 49 4C 4C 53 20 4F 4E 20 54 48 45 20 4F 54 48 |KILLS ON THE OTH| 00000CE0: 45 52 20 54 57 4F 20 53 4B 49 4C 4C 20 53 43 52 |ER TWO SKILL SCR| 00000CF0: 45 45 4E 53 2C 20 54 4F 4F 2E 29 20 49 46 20 59 |EENS, TOO.) IF Y| 00000D00: 4F 55 20 57 49 53 48 2C 20 59 4F 55 20 4D 41 59 |OU WISH, YOU MAY| 00000D10: 20 53 50 45 4E 44 20 41 4C 4C 20 35 30 20 50 4F | SPEND ALL 50 PO| 00000D20: 49 4E 54 53 20 4F 4E 20 53 4B 49 4C 4C 53 20 41 |INTS ON SKILLS A| 00000D30: 54 20 54 48 45 20 53 54 41 52 54 20 4F 46 20 54 |T THE START OF T| 00000D40: 48 45 20 47 41 4D 45 2C 20 4F 52 20 59 4F 55 20 |HE GAME, OR YOU | 00000D50: 4D 41 59 20 53 41 56 45 20 53 4F 4D 45 20 50 4F |MAY SAVE SOME PO| 00000D60: 49 4E 54 53 20 54 4F 20 49 4E 43 52 45 41 53 45 |INTS TO INCREASE| 00000D70: 20 59 4F 55 52 20 53 4B 49 4C 4C 53 20 49 4E 20 | YOUR SKILLS IN | 00000D80: 54 48 45 20 46 55 54 55 52 45 2E DC DC 57 48 45 |THE FUTURE...WHE| 00000D90: 4E 20 59 4F 55 20 48 41 56 45 20 41 44 4A 55 53 |N YOU HAVE ADJUS| 00000DA0: 54 45 44 20 59 4F 55 52 20 43 48 41 52 41 43 54 |TED YOUR CHARACT| 00000DB0: 45 52 20 54 4F 20 59 4F 55 52 20 53 41 54 49 53 |ER TO YOUR SATIS| 00000DC0: 46 41 43 54 49 4F 4E 2C 20 50 52 45 53 53 20 54 |FACTION, PRESS T| 00000DD0: 48 45 DC 4C 45 46 54 20 41 52 52 4F 57 20 4B 45 |HE.LEFT ARROW KE| 00000DE0: 59 20 42 59 20 54 48 45 20 31 20 4B 45 59 20 4F |Y BY THE 1 KEY O| 00000DF0: 52 20 54 48 45 20 53 50 41 43 45 20 42 41 52 20 |R THE SPACE BAR | 00000E00: 54 4F 20 52 45 54 55 52 4E 20 54 4F 20 54 48 45 |TO RETURN TO THE| 00000E10: 20 49 4E 49 54 49 41 4C 20 43 48 41 52 41 43 54 | INITIAL CHARACT| 00000E20: 45 52 20 4D 45 4E 55 2E DC DC ED 50 4C 41 59 49 |ER MENU....PLAYI| 00000E30: 4E 47 20 44 52 41 47 4F 4E 20 57 41 52 53 20 DC |NG DRAGON WARS .| 00000E40: DC 20 20 20 20 20 20 20 20 49 3D 20 4D 4F 56 45 |. I= MOVE| 00000E50: 20 46 4F 52 57 41 52 44 DC 20 20 20 20 20 20 20 | FORWARD. | 00000E60: 20 4A 3D 20 54 55 52 4E 20 4C 45 46 54 20 DC 20 | J= TURN LEFT . | 00000E70: 20 20 20 20 20 20 20 4C 3D 20 54 55 52 4E 20 52 | L= TURN R| 00000E80: 49 47 48 54 20 DC 20 20 20 20 20 20 20 20 4B 3D |IGHT . K=| 00000E90: 20 4B 49 43 4B 20 46 4F 52 57 41 52 44 20 28 54 | KICK FORWARD (T| 00000EA0: 48 52 4F 55 47 48 20 44 4F 4F 52 29 DC DC 54 48 |HROUGH DOOR)..TH| 00000EB0: 45 20 4D 4F 56 45 4D 45 4E 54 20 4B 45 59 53 20 |E MOVEMENT KEYS | 00000EC0: 53 48 4F 57 4E 20 41 42 4F 56 45 20 57 49 4C 4C |SHOWN ABOVE WILL| 00000ED0: 20 54 41 4B 45 20 59 4F 55 20 57 48 45 52 45 20 | TAKE YOU WHERE | 00000EE0: 59 4F 55 20 57 41 4E 54 20 54 4F 20 47 4F 20 57 |YOU WANT TO GO W| 00000EF0: 48 45 4E 20 54 52 41 56 45 4C 4C 49 4E 47 20 41 |HEN TRAVELLING A| 00000F00: 52 4F 55 4E 44 20 54 48 45 20 44 52 41 47 4F 4E |ROUND THE DRAGON| 00000F10: 20 57 41 52 53 20 57 4F 52 4C 44 2E 20 49 46 20 | WARS WORLD. 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|.AUTOMAP:....THI| 00001BC0: 53 20 42 52 49 4E 47 53 20 55 50 20 54 48 45 20 |S BRINGS UP THE | 00001BD0: 4F 56 45 52 48 45 41 44 20 56 49 45 57 20 54 48 |OVERHEAD VIEW TH| 00001BE0: 41 54 20 53 48 4F 57 53 20 57 48 45 52 45 20 59 |AT SHOWS WHERE Y| 00001BF0: 4F 55 20 48 41 56 45 20 54 52 41 56 45 4C 4C 45 |OU HAVE TRAVELLE| 00001C00: 44 20 4F 4E 20 54 48 45 20 50 52 45 53 45 4E 54 |D ON THE PRESENT| 00001C10: 20 4D 41 50 DC 49 4E 20 41 55 54 4F 4D 41 50 2C | MAP.IN AUTOMAP,| 00001C20: 59 4F 55 20 4D 41 59 20 55 53 45 20 54 48 45 20 |YOU MAY USE THE | 00001C30: 49 2D 4A 2D 4B 2D 4C 20 4B 45 59 53 20 54 4F 20 |I-J-K-L KEYS TO | 00001C40: 4D 4F 56 45 20 55 50 2C 20 4C 45 46 54 2C 20 44 |MOVE UP, LEFT, D| 00001C50: 4F 57 4E 2C 20 41 4E 44 20 DC 52 49 47 48 54 20 |OWN, AND .RIGHT | 00001C60: 4F 4E 20 54 48 45 20 4F 56 45 52 48 45 41 44 20 |ON THE OVERHEAD | 00001C70: 56 49 45 57 2E DC 42 4C 41 43 4B 20 41 52 45 41 |VIEW..BLACK AREA| 00001C80: 53 20 41 52 45 20 50 4C 41 43 45 53 20 59 4F 55 |S ARE PLACES YOU| 00001C90: 20 20 48 41 56 45 20 4E 4F 54 20 45 4E 54 45 52 | HAVE NOT ENTER| 00001CA0: 45 44 3B 20 59 4F 55 20 4D 55 53 54 20 57 41 4C |ED; YOU MUST WAL| 00001CB0: 4B 20 54 48 52 4F 55 47 48 20 41 4E DC 41 52 45 |K THROUGH AN.ARE| 00001CC0: 41 20 54 4F 20 50 4C 41 43 45 20 49 54 20 4F 4E |A TO PLACE IT ON| 00001CD0: 20 54 48 45 20 20 41 55 54 4F 4D 41 50 2E DC F1 | THE AUTOMAP...| 00001CE0: DC EE ED 4E 55 4D 42 45 52 20 4B 45 59 53 20 41 |...NUMBER KEYS A| 00001CF0: 4E 44 20 41 52 52 4F 57 20 4B 45 59 53 3A ED EE |ND ARROW KEYS:..| 00001D00: DC DC 59 4F 55 20 4D 41 59 20 50 52 45 53 53 20 |..YOU MAY PRESS | 00001D10: 41 4E 59 20 4E 55 4D 42 45 52 20 4B 45 59 20 54 |ANY NUMBER KEY T| 00001D20: 4F 20 42 52 49 4E 47 20 55 50 20 54 48 45 20 56 |O BRING UP THE V| 00001D30: 49 45 57 DC 53 43 52 45 45 4E 53 20 46 4F 52 20 |IEW.SCREENS FOR | 00001D40: 41 20 43 48 41 52 41 43 54 45 52 2E DC 54 48 45 |A CHARACTER..THE| 00001D50: 20 4C 45 46 54 20 41 4E 44 20 52 49 47 48 54 20 | LEFT AND RIGHT | 00001D60: 43 52 53 52 20 4B 45 59 53 20 41 44 4A 55 53 54 |CRSR KEYS ADJUST| 00001D70: 20 54 48 45 20 53 50 45 45 44 20 4F 46 20 4D 45 | THE SPEED OF ME| 00001D80: 53 53 41 47 45 20 44 49 53 50 4C 41 59 20 DC 44 |SSAGE DISPLAY .D| 00001D90: 55 52 49 4E 47 20 20 43 4F 4D 42 41 54 2E DC DC |URING COMBAT...| 00001DA0: EE ED 56 49 45 57 49 4E 47 20 43 48 41 52 41 43 |..VIEWING CHARAC| 00001DB0: 54 45 52 53 ED EE DC DC 54 59 50 49 4E 47 20 54 |TERS....TYPING T| 00001DC0: 48 45 20 4E 55 4D 42 45 52 20 4F 46 20 41 20 43 |HE NUMBER OF A C| 00001DD0: 48 41 52 41 43 54 45 52 20 57 49 4C 4C 20 4C 45 |HARACTER WILL LE| 00001DE0: 54 20 59 4F 55 20 56 49 45 57 20 54 48 45 20 43 |T YOU VIEW THE C| 00001DF0: 48 41 52 41 43 54 45 52 2C 20 47 49 56 49 4E 47 |HARACTER, GIVING| 00001E00: 20 59 4F 55 20 53 4F 4D 45 20 43 48 4F 49 43 45 | YOU SOME CHOICE| 00001E10: 53 2E DC 43 48 4F 4F 53 49 4E 47 20 41 42 49 4C |S..CHOOSING ABIL| 00001E20: 49 54 49 45 53 20 57 49 4C 4C 20 47 49 56 45 20 |ITIES WILL GIVE | 00001E30: 59 4F 55 20 41 20 4C 49 53 54 20 4F 46 20 54 48 |YOU A LIST OF TH| 00001E40: 45 20 43 48 41 52 41 43 54 45 52 27 53 20 53 4B |E CHARACTER'S SK| 00001E50: 49 4C 4C 53 20 41 4E 44 20 4C 45 56 45 4C 53 3B |ILLS AND LEVELS;| 00001E60: 20 43 48 4F 4F 53 49 4E 47 20 4F 4E 45 20 4F 46 | CHOOSING ONE OF| 00001E70: 20 54 48 45 20 4D 41 47 49 43 20 43 4C 41 53 53 | THE MAGIC CLASS| 00001E80: 45 53 20 57 49 4C 4C 20 47 49 56 45 20 59 4F 55 |ES WILL GIVE YOU| 00001E90: 20 41 20 4C 49 53 54 20 4F 46 20 54 48 45 20 4B | A LIST OF THE K| 00001EA0: 4E 4F 57 4E 20 53 50 45 4C 4C 53 20 49 4E 20 54 |NOWN SPELLS IN T| 00001EB0: 48 41 54 20 4D 41 47 49 43 20 43 4C 41 53 53 2E |HAT MAGIC CLASS.| 00001EC0: DC 50 49 43 4B 49 4E 47 20 47 45 52 45 52 41 4C |.PICKING GERERAL| 00001ED0: 20 4F 56 45 52 56 49 45 57 20 57 49 4C 4C 20 42 | OVERVIEW WILL B| 00001EE0: 52 49 4E 47 20 55 50 20 41 20 4C 49 53 54 20 4F |RING UP A LIST O| 00001EF0: 46 20 4D 4F 53 54 20 4F 46 20 54 48 45 DC 43 48 |F MOST OF THE.CH| 00001F00: 41 52 41 43 54 45 52 27 53 20 41 54 54 52 49 42 |ARACTER'S ATTRIB| 00001F10: 55 54 45 53 20 41 4E 44 20 45 51 55 49 50 4D 45 |UTES AND EQUIPME| 00001F20: 4E 54 2C 20 41 4E 44 20 49 54 27 53 20 4F 4E 20 |NT, AND IT'S ON | 00001F30: 54 48 49 53 20 53 43 52 45 45 4E 20 54 48 41 54 |THIS SCREEN THAT| 00001F40: 20 DC 59 4F 55 52 20 43 48 41 52 41 43 54 45 52 | .YOUR CHARACTER| 00001F50: 20 43 41 4E 20 45 51 55 49 50 20 49 54 45 4D 53 | CAN EQUIP ITEMS| 00001F60: 20 46 4F 52 20 55 53 45 2E DC DC 49 46 20 59 4F | FOR USE...IF YO| 00001F70: 55 20 50 52 45 53 53 20 41 20 46 4F 52 20 59 4F |U PRESS A FOR YO| 00001F80: 55 52 20 47 4F 4C 44 20 57 48 45 4E 20 4C 4F 4F |UR GOLD WHEN LOO| 00001F90: 4B 49 4E 47 20 41 54 20 54 48 45 20 47 45 4E 45 |KING AT THE GENE| 00001FA0: 52 41 4C 20 4F 56 45 52 56 49 45 57 2C 20 59 4F |RAL OVERVIEW, YO| 00001FB0: 55 27 4C 4C 20 47 45 54 20 41 20 53 43 52 45 45 |U'LL GET A SCREE| 00001FC0: 4E 20 57 48 45 52 45 20 59 4F 55 20 43 41 4E 3A |N WHERE YOU CAN:| 00001FD0: DC 20 DC EE ED 50 4F 4F 4C 20 47 4F 4C 44 3A ED |. ...POOL GOLD:.| 00001FE0: EE DC DC 41 4C 4C 20 50 41 52 54 59 20 4D 45 4D |...ALL PARTY MEM| 00001FF0: 42 45 52 53 20 47 49 56 45 20 41 4C 4C 20 54 48 |BERS GIVE ALL TH| 00002000: 45 49 52 20 47 4F 4C 44 20 54 4F 20 4F 4E 45 20 |EIR GOLD TO ONE | 00002010: 43 48 41 52 41 43 54 45 52 2E DC DC EE ED 53 48 |CHARACTER.....SH| 00002020: 41 52 45 20 47 4F 4C 44 3A ED EE DC DC 54 48 41 |ARE GOLD:....THA| 00002030: 54 20 43 48 41 52 41 43 54 45 52 27 53 20 47 4F |T CHARACTER'S GO| 00002040: 4C 44 20 49 53 20 44 49 56 56 49 45 44 20 55 50 |LD IS DIVVIED UP| 00002050: 20 45 51 55 41 4C 4C 59 20 54 4F 20 41 4C 4C 20 | EQUALLY TO ALL | 00002060: 50 41 52 54 59 20 4D 45 4D 42 45 52 53 2E DC DC |PARTY MEMBERS...| 00002070: EE ED 54 52 41 44 45 20 47 4F 4C 44 3A ED EE DC |..TRADE GOLD:...| 00002080: DC 47 49 56 45 20 41 4E 59 20 41 4D 4F 55 4E 54 |.GIVE ANY AMOUNT| 00002090: 20 4F 46 20 47 4F 4C 44 20 54 4F 20 4F 4E 45 20 | OF GOLD TO ONE | 000020A0: 4F 54 48 45 52 20 43 48 41 52 41 43 54 45 52 2E |OTHER CHARACTER.| 000020B0: DC EE ED 4E 4F 54 45 ED EE 20 54 48 41 54 20 59 |...NOTE.. THAT Y| 000020C0: 4F 55 20 43 41 4E 20 45 51 55 49 50 20 4F 4E 45 |OU CAN EQUIP ONE| 000020D0: 20 45 41 43 48 20 4F 46 20 41 52 4D 4F 52 2C 20 | EACH OF ARMOR, | 000020E0: 53 48 49 45 4C 44 2C 20 47 41 55 4E 54 4C 45 54 |SHIELD, GAUNTLET| 000020F0: 53 2C 20 42 4F 4F 54 53 2C 20 57 45 41 50 4F 4E |S, BOOTS, WEAPON| 00002100: 2C 20 41 4E 44 20 48 45 4C 4D 2C 20 41 4E 44 20 |, AND HELM, AND | 00002110: 59 4F 55 20 43 41 4E 20 45 51 55 49 50 20 41 53 |YOU CAN EQUIP AS| 00002120: 20 4D 41 4E 59 20 4D 49 53 43 45 4C 4C 41 4E 45 | MANY MISCELLANE| 00002130: 4F 55 53 20 49 54 45 4D 53 20 41 53 20 59 4F 55 |OUS ITEMS AS YOU| 00002140: 20 57 41 4E 54 2E 20 54 4F 20 45 51 55 49 50 20 | WANT. TO EQUIP | 00002150: 41 20 57 45 41 50 4F 4E 20 54 48 41 54 20 4C 41 |A WEAPON THAT LA| 00002160: 55 4E 43 48 45 53 20 4D 49 53 53 49 4C 45 53 2C |UNCHES MISSILES,| 00002170: 20 4C 49 4B 45 20 41 20 42 4F 57 20 41 4E 44 20 | LIKE A BOW AND | 00002180: 41 52 52 4F 57 53 20 4F 52 20 41 20 43 52 4F 53 |ARROWS OR A CROS| 00002190: 53 42 4F 57 20 41 4E 44 20 42 4F 4C 54 53 2C 59 |SBOW AND BOLTS,Y| 000021A0: 4F 55 20 4D 55 53 54 20 46 49 52 53 54 20 45 51 |OU MUST FIRST EQ| 000021B0: 55 49 50 20 54 48 45 20 57 45 41 50 4F 4E 2C 20 |UIP THE WEAPON, | 000021C0: 54 48 45 4E 20 54 48 45 20 4D 49 53 53 49 4C 45 |THEN THE MISSILE| 000021D0: 2E DC DC 4F 4E 45 20 46 49 4E 41 4C 20 4E 4F 54 |...ONE FINAL NOT| 000021E0: 45 20 41 42 4F 55 54 20 56 49 45 57 49 4E 47 20 |E ABOUT VIEWING | 000021F0: 43 48 41 52 41 43 54 45 52 3A 20 41 54 20 41 4C |CHARACTER: AT AL| 00002200: 4D 4F 53 54 20 41 4E 59 20 54 49 4D 45 2C 20 59 |MOST ANY TIME, Y| 00002210: 4F 55 20 43 41 4E 20 50 52 45 53 53 20 41 4E 4F |OU CAN PRESS ANO| 00002220: 54 48 45 52 20 43 48 41 52 41 43 54 45 52 27 53 |THER CHARACTER'S| 00002230: 20 4E 55 4D 42 45 52 20 54 4F 20 4A 55 4D 50 20 | NUMBER TO JUMP | 00002240: 54 4F 20 54 48 41 54 20 43 48 41 52 41 43 54 45 |TO THAT CHARACTE| 00002250: 52 2C 20 45 56 45 4E 20 57 48 45 4E 20 59 4F 55 |R, EVEN WHEN YOU| 00002260: 27 52 45 20 4C 4F 4F 4B 49 4E 47 20 41 54 20 53 |'RE LOOKING AT S| 00002270: 50 45 4C 4C 53 20 4F 52 20 49 54 45 4D 53 20 4F |PELLS OR ITEMS O| 00002280: 52 20 59 4F 55 52 20 47 4F 4C 44 2E DC DC DC EE |R YOUR GOLD.....| 00002290: ED 4D 41 49 4E 20 53 43 52 45 45 4E ED EE DC DC |.MAIN SCREEN....| 000022A0: 55 4E 44 45 52 20 45 41 43 48 20 43 48 41 52 41 |UNDER EACH CHARA| 000022B0: 43 54 45 52 27 53 20 4E 41 4D 45 20 57 49 4C 4C |CTER'S NAME WILL| 000022C0: 20 42 45 20 54 57 4F 20 4F 52 20 54 48 52 45 45 | BE TWO OR THREE| 000022D0: 20 43 4F 4C 4F 52 45 44 20 42 41 52 53 2E 20 54 | COLORED BARS. T| 000022E0: 48 45 20 46 49 52 53 54 20 28 52 45 44 29 20 49 |HE FIRST (RED) I| 000022F0: 4E 44 49 43 41 54 45 53 20 54 48 45 20 43 48 41 |NDICATES THE CHA| 00002300: 52 41 43 54 45 52 27 53 20 43 55 52 52 45 4E 54 |RACTER'S CURRENT| 00002310: 20 48 45 41 4C 54 48 2C 20 54 48 45 20 53 45 43 | HEALTH, THE SEC| 00002320: 4F 4E 44 20 28 47 52 45 45 4E 29 20 49 4E 44 49 |OND (GREEN) INDI| 00002330: 43 41 54 45 44 20 53 54 55 4E 2C 20 41 4E 44 20 |CATED STUN, AND | 00002340: 54 48 45 20 54 48 49 52 44 20 28 42 4C 55 45 29 |THE THIRD (BLUE)| 00002350: 20 49 4E 44 49 43 41 54 45 53 20 50 4F 57 45 52 | INDICATES POWER| 00002360: 20 41 4E 44 20 57 49 4C 4C 20 4F 4E 4C 59 20 42 | AND WILL ONLY B| 00002370: 45 20 4C 49 53 54 45 44 20 49 46 20 54 48 45 20 |E LISTED IF THE | 00002380: 43 48 41 52 41 43 54 45 52 20 48 41 53 DC 41 20 |CHARACTER HAS.A | 00002390: 4D 41 47 49 43 20 53 4B 49 4C 4C 2E 20 49 46 20 |MAGIC SKILL. IF | 000023A0: 54 48 45 20 42 41 52 20 49 53 20 41 4C 4C 20 54 |THE BAR IS ALL T| 000023B0: 48 45 20 57 41 59 20 54 4F 20 54 48 45 20 52 49 |HE WAY TO THE RI| 000023C0: 47 48 54 2C 20 54 48 41 54 20 53 54 41 54 49 53 |GHT, THAT STATIS| 000023D0: 54 49 43 53 20 49 53 20 41 54 20 31 30 30 25 20 |TICS IS AT 100% | 000023E0: 4F 46 20 49 54 53 20 4D 41 58 49 4D 55 4D 20 56 |OF ITS MAXIMUM V| 000023F0: 41 4C 55 45 2E DC DC 42 45 20 53 55 52 45 20 54 |ALUE...BE SURE T| 00002400: 4F 20 57 41 54 43 48 20 59 4F 55 20 48 45 41 4C |O WATCH YOU HEAL| 00002410: 54 48 20 42 41 52 20 42 45 43 41 55 53 45 20 59 |TH BAR BECAUSE Y| 00002420: 4F 55 52 20 48 45 41 4C 54 48 20 4D 41 59 20 44 |OUR HEALTH MAY D| 00002430: 52 4F 50 20 57 49 54 48 4F 55 54 20 57 41 52 4E |ROP WITHOUT WARN| 00002440: 49 4E 47 2E DC 46 4F 52 20 45 58 41 4D 50 4C 45 |ING..FOR EXAMPLE| 00002450: 2C 20 41 20 43 48 41 52 41 43 54 45 52 20 57 49 |, A CHARACTER WI| 00002460: 54 48 4F 55 54 20 53 57 49 4D 20 53 4B 49 4C 4C |THOUT SWIM SKILL| 00002470: 20 57 49 4C 4C 20 54 41 4B 45 20 44 52 4F 57 4E | WILL TAKE DROWN| 00002480: 49 4E 47 20 44 41 4D 41 47 45 20 49 46 20 48 45 |ING DAMAGE IF HE| 00002490: 20 54 52 49 45 53 20 54 4F 20 53 57 49 4D 2E DC | TRIES TO SWIM..| 000024A0: 20 F1 20 F1 20 F1 FF | . . .. |
V.VW.#.........D.WARS[REF CARD]`.. ..B..
......... ````````````````...
.............
........................................
....... .. ..=27 .=119 .=49 .=48
.....DRAGON WARS REFERENCE CARD....
..A
FTER THE GAME FINISHES LOADING, THE TITL
E OAGE WILL APPEAR. PRESS THE U KEY TO G
O TO THE UTILITIES SCREEN, OR ANY OTHER
KEY TO STOP THE MUSIC AND CONTINUE..
..DRAGON WARS
UTILITIES..
.FROM THE UTILITIE
S SCREEN, YOU MAY BACK UP YOUR DRAGON WA
RS DISKS, OR TRANSFER CHARACTERS FROM BA
RDS TALE I,II, OR II INTO THE DRAGON WAR
S WORLD..TO BACK UP YOUR DISKS, PRESS 1.
FROM THIS POINT THE COPY PROGRAM WILL.P
ROMPT YOU TO INSERT DISKS WHEN NEEDED...
TO TRANSFER CHARACTERS FROM BARDS TALE I
,II, OR III, PRESS 3 FROM THE.UTILITIES
SCREEN AND THEN FOLLOW THE PROMPTS TO CO
PY THE CHARACTERS INTO THE DRAGON WARS W
ORLD....NOTE.. THAT TRANSFERRING CHARACT
ERS WILL DESTROY ANY EXISTING CHARACTERS
AND SAVED GAME ON YOUR DRAGON WARS DISK
..YOUR CHARACTERS WILL NOT BE TRANSFERRE
D PERFECTLY, EITHER; EXPECT THEM TO LOSE
ALL OF THEIR MAGIC ITEMS AND MOST OF TH
EIR POWER AND SPELLS..TRANSFERRED CAHRAC
TERS GET 12 CHARACTER POINTS..ONCE YOUR
PARTY HAS STARTED THE GAME, PRESS X TO D
ISTRIBUTE THE.POINTS.....STARTING THE GA
ME....IF YOU ARE PLAYING FOR THE FIRST T
IME, THE COMPUTER WILL LIST THE FOUR STA
RTING CHARACTERS, AND ASK IF YOU WANT TO
BEGIN..YOU MAY PRESS B TO BEGIN A GAME
OF DRAGON WARS WITH THIS PARTY, OR YOU M
AY DELETE SOME OR ALL OF THE CHARACTERS
AND CREATE YOUR OWN..TO DELETE A CHARACT
ER, PRESS THE CHARACTER'S NUMBER AND THE
N PRESS D .TO DELETE..FROM THIS LIST, YO
U CAN ALSO RENAME AND VIEW CHARACTERS.WI
TH THE R AND V KEYS. (A QUICK NOTE THROU
GHOUT DRAGON WARS: WHENEVER .YOU'RE PROM
PTED TO HIT THE LEFT ARROW KEY BY THE 1
KEY, YOU MAY ALSO PRESS THE SPACE BAR.).
.IF YOU HAVE A GAME IN PROGRESS THAT YOU
HAVE SAVE BEFORE, THE COMPUTER WILL ASK
IF YOU WANT TO BEGIN A NEW GAME, OR CON
TINUE YOUR OLD GAME..PRESSING C WILL RES
UME THE GAME WHERE YOU LEFT OFF; PRESSIN
G B WILL DESTROY YOUR SAVED GAME AND STA
RT YOUR CHARACTERS FROM SCRATCH WITH A .
NEW GAME..ANY ACCUMULATED EXPERIENCE WIL
L BE RETAINED, BUT ALL ITEMS WILL BE LOS
T.....CREATING CHARACTERS....YOU CAN CRE
ATE A CHARACTER IF THERE ARE 3 OR FEWER
CHARACTERS IN YOUR CURRENT PARTY.(YOU CA
N MAKE ROOM BY DELETING SOME CHARACTERS.
) PRESS C FROM THE CHARACTER LIST AT THE
START OF THE GAME TO CREATE A CHARACTER
..NEW CHARACTERS CANNOT BE CREATED IN A
CONTINUED GAME..AFTER DECIDING ON A NAME
AND SEX OF YOUR CHARACTER, YOU'LL BE PR
ESENTED WITH A LIST OF SKILLS. USE THE K
EYS A THROUGH E TO SELECT AN ABILITY, AN
D THEN USE THE +/- KEYS OR LEFT AND RIGH
T CRSR KEYS TO SPEND POINTS TO INCREASE
YOUR SKILLS..THE NUMBER UNDER AMOUNT SHO
WS YOUR CURRENT LEVEL OF THAT SKILL, AND
..THE NUMBER UNDER COST SHOWS HOW MANY
POINTS IT WILL COST TO INCREASE .THAT SK
ILL BY ONE LEVEL..THE OTHER SKILLS ARE S
HOWN ON THE OTHER TWO SKILL SCREENS, WHI
CH YOU CAN REACH BY PRESSING THE Z KEY.
(THE SAME KEYS ARE USED TO SELECT YOUR S
KILLS ON THE OTHER TWO SKILL SCREENS, TO
O.) IF YOU WISH, YOU MAY SPEND ALL 50 PO
INTS ON SKILLS AT THE START OF THE GAME,
OR YOU MAY SAVE SOME POINTS TO INCREASE
YOUR SKILLS IN THE FUTURE...WHEN YOU HA
VE ADJUSTED YOUR CHARACTER TO YOUR SATIS
FACTION, PRESS THE.LEFT ARROW KEY BY THE
1 KEY OR THE SPACE BAR TO RETURN TO THE
INITIAL CHARACTER MENU....PLAYING DRAGO
N WARS .. I= MOVE FORWARD.
J= TURN LEFT . L= TURN RIGHT .
K= KICK FORWARD (THROUGH DOOR)..TH
E MOVEMENT KEYS SHOWN ABOVE WILL TAKE YO
U WHERE YOU WANT TO GO WHEN TRAVELLING A
ROUND THE DRAGON WARS WORLD. IF THERE IS
A DOOR IN FRONT OF YOU, THE K KEY WILL
MAKE YOUR PARTY TRY TO OPEN IT. IF THERE
IS A SECRET OR CONCEALED DOOR IN THE WA
LL IN FRONT OF YOU, K WILL TRY TO SMASH
IT IN...COMMAND KEYS .. KEY
EFFECT .. C
CAST SPELL. D
DISMISS CHARACTER. O
ORDER. P
PICTURES ON/OFF. Q
QUIT GAME. S
SAVE GAME. U
USE ITEM OR SKILL. X
EXPERIENCE SCREEN. ?
AUTOMAP......CAST SPELL:....T
HE PROGRAM WILL PROMPT YOU FOR WHO SHOUL
D CAST THE SPELL,.WHAT CLASS OF MAGIC Y
OU WISH TO CAST, WHAT TYPE OF SPELL (COM
BAT, HEAL, OR MISCELLANEOUS), AND FINALL
Y THE SPELL NAME. .TYPE THE FIRST LETTER
OF THE SELECTIONS YOU WISH. IF THE SPE
LL LETS YOU INVEST VARIABLE AMOUNTS OF P
OWER IN OT'S CASTING, YOU'LL ALSO BE PRO
MPTED FOR A NUMBER OF POWER POINTS. DRAG
ON WARS WILL TELL YOU HOW .IT WENT- WHE
THER YOU SUCCESSFULLY CAST THE SPELL, OR
IF THE CASTING FAILED.. ...DISMISS
CHARACTER:....IF YOU WANT TO GET RID OF
A CHARACTER FROM YOUR PARTY, PICK THIS.O
PTION..IT WILL WORK ON BOTH PLAYER CHARA
CTERS (THOSE YOU CREATE) AND NPC'S .(THO
SE YOU RECRUIT IN YOUR JOURNEYS)..WARNIN
G: IF YOU DISMISS A CHARACTER, THAT CHAR
ACTER IS GONE FOREVER,.ALONG WITH ALL IT
EMS. SPELLS, AND ABILITIES!.....ORDER:..
..THIS OPTION LETS YOU PICK A NEW MARCHI
NG ORDER FOR YOUR CHARACTERS..YOU'LL WAN
T TO PUT THE CHARACTERS WITH THE BEST AV
,DV, AND AC IN THE.FIRST FOUR CHARACTER
SLOTS, BECAUSE ONLY THE FIRST FOUR SLOTS
CAN HIT.OPPONENTS WITH WEAPONS OR BE HI
T BY OPPONENTS. MAGIC AND MISSILE.WEAPON
S CAN BE USED FROM ANY SLOT.....PICTURES
ON/OFF:....TURNS THE COMBAT PICTURES ON
AND OFF. .TURNING THE PICTURES OFF WILL
SPEED UP ENCOUNTERS BY REDUCING DISK.AC
CESS.. ...QUIT:....EXITS DRAGON WARS, AB
ANDONING THE PRESENT GAME, AND EXITS TO
BASIC..BE SURE TO PICK SAVE GAME BEFORE
QUITTING IF YOU WANT TO SAVE YOUR PROGRE
SS!. .....SAVE GAME:......SAVES
YOU CURRENT CHARACTERS AND POSITION SO Y
OU CAN RESUME LATER.. ONLY ONE GAME CAN
BE SAVED ON THE DRAGON WARS DISK...USE:.
.THIS MULTIPURPOSE COMMAND LETS YOU USE
AN ITEM, SKILL, OR ATTRIBUTE..AFTER PRES
SING U FOR USE, YOU WILL PROMPTED FOR WH
ICH CHARACTER (TYPE A NUMBER) AND WHETHE
R AN ITEM, SKILL, OR ATTRIBUTE IS BEING
USED (PRESS I,S, OR A)..IF YOU PICK S FO
R SKILL, YOU'LL FURTHER BE ASKED WHETHER
THE SKILL IS A LOR SKILL, A KNOWLED
GE SKILL (INCLUDING THE MAGIC SKILLS AND
.BUREAUCRACY), OR AN ABILITY (MOST OTHER
SKILLS)..THEN YOU'LL BE ASKED WHAT YOU
WANT TO DO FROM A FINAL LIST OF SKILLS
OR ITEM..AFTER PICKING WHAT YOU WANT TO
DO, YOU MAY BE ASKED FOR A TARGET; FOR I
NSTANCE, WITH BANDAGE SKILL , YOU'LL BE
ASKED WHICH CHARACTER YOU WANT TO BANDAG
E. WHEN YOU FIND A SPELL SCROLL, USE TH
E SCROLL TO READ IT..IF YOU HAVE THE APP
ROPRIATE MAGIC SKILL, YOU WILL THEN REM
EMBER THAT SKILL FOREVER.....EXPERIENCE:
....THIS COMMAND BRINGS UP THE CHARACTER
POINT ALLOCATION SCREENS..IF YOU'RE NOT
IFIED THAT A CHARACTER GAINS A LEVEL, YO
U MAY WISH TO GO.TO THE EXPERIENCE SCREE
N SO YOU CAN USE THE NEWLY GRANTED CHARA
CTER.POINTS TO LEARN SOME SKILLS IMMEDIA
TELY.....AUTOMAP:....THIS BRINGS UP THE
OVERHEAD VIEW THAT SHOWS WHERE YOU HAVE
TRAVELLED ON THE PRESENT MAP.IN AUTOMAP,
YOU MAY USE THE I-J-K-L KEYS TO MOVE UP,
LEFT, DOWN, AND .RIGHT ON THE OVERHEAD
VIEW..BLACK AREAS ARE PLACES YOU HAVE N
OT ENTERED; YOU MUST WALK THROUGH AN.ARE
A TO PLACE IT ON THE AUTOMAP......NUMBE
R KEYS AND ARROW KEYS:....YOU MAY PRESS
ANY NUMBER KEY TO BRING UP THE VIEW.SCRE
ENS FOR A CHARACTER..THE LEFT AND RIGHT
CRSR KEYS ADJUST THE SPEED OF MESSAGE DI
SPLAY .DURING COMBAT.....VIEWING CHARAC
TERS....TYPING THE NUMBER OF A CHARACTER
WILL LET YOU VIEW THE CHARACTER, GIVING
YOU SOME CHOICES..CHOOSING ABILITIES WI
LL GIVE YOU A LIST OF THE CHARACTER'S SK
ILLS AND LEVELS; CHOOSING ONE OF THE MAG
IC CLASSES WILL GIVE YOU A LIST OF THE K
NOWN SPELLS IN THAT MAGIC CLASS..PICKING
GERERAL OVERVIEW WILL BRING UP A LIST O
F MOST OF THE.CHARACTER'S ATTRIBUTES AND
EQUIPMENT, AND IT'S ON THIS SCREEN THAT
.YOUR CHARACTER CAN EQUIP ITEMS FOR USE
...IF YOU PRESS A FOR YOUR GOLD WHEN LOO
KING AT THE GENERAL OVERVIEW, YOU'LL GET
A SCREEN WHERE YOU CAN:. ...POOL GOLD:.
...ALL PARTY MEMBERS GIVE ALL THEIR GOLD
TO ONE CHARACTER.....SHARE GOLD:....THA
T CHARACTER'S GOLD IS DIVVIED UP EQUALLY
TO ALL PARTY MEMBERS.....TRADE GOLD:...
.GIVE ANY AMOUNT OF GOLD TO ONE OTHER CH
ARACTER....NOTE.. THAT YOU CAN EQUIP ONE
EACH OF ARMOR, SHIELD, GAUNTLETS, BOOTS
, WEAPON, AND HELM, AND YOU CAN EQUIP AS
MANY MISCELLANEOUS ITEMS AS YOU WANT. T
O EQUIP A WEAPON THAT LAUNCHES MISSILES,
LIKE A BOW AND ARROWS OR A CROSSBOW AND
BOLTS,YOU MUST FIRST EQUIP THE WEAPON,
THEN THE MISSILE...ONE FINAL NOTE ABOUT
VIEWING CHARACTER: AT ALMOST ANY TIME, Y
OU CAN PRESS ANOTHER CHARACTER'S NUMBER
TO JUMP TO THAT CHARACTER, EVEN WHEN YOU
'RE LOOKING AT SPELLS OR ITEMS OR YOUR G
OLD......MAIN SCREEN....UNDER EACH CHARA
CTER'S NAME WILL BE TWO OR THREE COLORED
BARS. THE FIRST (RED) INDICATES THE CHA
RACTER'S CURRENT HEALTH, THE SECOND (GRE
EN) INDICATED STUN, AND THE THIRD (BLUE)
INDICATES POWER AND WILL ONLY BE LISTED
IF THE CHARACTER HAS.A MAGIC SKILL. IF
THE BAR IS ALL THE WAY TO THE RIGHT, THA
T STATISTICS IS AT 100% OF ITS MAXIMUM V
ALUE...BE SURE TO WATCH YOU HEALTH BAR B
ECAUSE YOUR HEALTH MAY DROP WITHOUT WARN
ING..FOR EXAMPLE, A CHARACTER WITHOUT SW
IM SKILL WILL TAKE DROWNING DAMAGE IF HE
TRIES TO SWIM.. . . ..
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