_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

Multiple names: HARDBALL, HARDBALL       D

FILE INFORMATION

FILENAME(S):
• HARDBALL<br>• HARDBALL&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspD

FILE TYPE(S): SEQ

FILE SIZE: 8.4K

FIRST SEEN: 2025-11-30 18:12:26

APPEARS ON: 3 disk(s)

FILE HASH

3e02a821c33d8dfe09b0a9f2d38320f319a7e7782f2d87dad1db3388d1dac83b

FOUND ON DISKS (3 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
DOX 02B HARDBALL SEQ Sailor, Ganheden 22 4 DOWNLOAD FILE
WAREZ DOCS 1 6 HARDBALL       D SEQ Sailor, Ganheden 26 6 DOWNLOAD FILE
DATARICH HARDBALL       D SEQ Sailor, Ganheden 21 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00001C00: 54 48 45 20 42 41 4C 4C  2E 20 CF 4E 43 45 20 54  |THE BALL. .NCE T|
00001C10: 48 45 20 42 41 4C 4C 20  49 53 20 43 41 55 47 48  |HE BALL IS CAUGH|
00001C20: 54 2C 20 48 45 20 49 53  20 50 52 45 53 45 4E 54  |T, HE IS PRESENT|
00001C30: 45 44 20 43 48 4F 49 43  45 53 20 41 53 20 54 4F  |ED CHOICES AS TO|
00001C40: 20 57 48 45 52 45 20 54  4F 20 54 48 52 4F 57 20  | WHERE TO THROW |
00001C50: 54 48 45 20 42 41 4C 4C  20 28 32 4E 44 20 33 52  |THE BALL (2ND 3R|
00001C60: 44 2C 20 48 4F 4D 45 20  4F 52 20 31 53 54 29 2E  |D, HOME OR 1ST).|
00001C70: 0D 0D CE 49 4E 45 20 50  49 54 43 48 49 4E 47 20  |...INE PITCHING |
00001C80: 5A 4F 4E 45 53 20 4F 56  45 52 20 C8 4F 4D 45 20  |ZONES OVER .OME |
00001C90: 50 4C 41 54 45 3A 0D 0D  20 20 20 20 20 32 20 20  |PLATE:..     2  |
00001CA0: 20 20 20 20 31 20 20 20  20 20 20 32 0D 20 20 20  |    1      2.   |
00001CB0: 20 20 31 20 20 20 20 20  20 D8 20 20 20 20 20 20  |  1      .      |
00001CC0: 31 0D 20 20 20 20 20 32  20 20 20 20 20 20 31 20  |1.     2      1 |
00001CD0: 20 20 20 20 20 32 0D D8  20 3D 20 C1 4C 57 41 59  |     2.. = .LWAY|
00001CE0: 53 20 41 20 53 54 52 49  4B 45 0D 31 20 3D 20 C8  |S A STRIKE.1 = .|
00001CF0: 49 47 48 20 50 52 4F 42  41 42 49 4C 49 54 59 20  |IGH PROBABILITY |
00001D00: 4F 46 20 42 45 49 4E 47  20 41 20 53 54 52 49 4B  |OF BEING A STRIK|
00001D10: 45 0D 32 20 3D 20 CC 4F  57 20 50 52 4F 42 41 42  |E.2 = .OW PROBAB|
00001D20: 49 4C 49 54 59 20 4F 46  20 42 45 49 4E 47 20 41  |ILITY OF BEING A|
00001D30: 20 53 54 52 49 4B 45 0D  0D C3 CD 49 53 43 45 4C  | STRIKE....ISCEL|
00001D40: 4C 41 4E 45 4F 55 53 20  CE 4F 54 45 53 0D 0D 20  |LANEOUS .OTES.. |
00001D50: 20 20 20 20 2A 20 C1 53  20 41 20 50 49 54 43 48  |    * .S A PITCH|
00001D60: 45 52 20 47 45 54 53 20  54 49 52 45 44 2C 20 54  |ER GETS TIRED, T|
00001D70: 48 45 20 50 52 4F 42 41  42 49 4C 49 54 59 20 4F  |HE PROBABILITY O|
00001D80: 46 20 54 48 52 4F 57 49  4E 47 20 41 20 53 54 52  |F THROWING A STR|
00001D90: 49 4B 45 20 47 4F 45 53  20 44 4F 57 4E 2E 0D 20  |IKE GOES DOWN.. |
00001DA0: 20 20 20 20 2A 20 43 45  52 54 41 49 4E 20 50 49  |    * CERTAIN PI|
00001DB0: 54 43 48 45 52 53 20 57  49 4C 4C 20 42 45 20 53  |TCHERS WILL BE S|
00001DC0: 54 52 4F 4E 47 45 52 20  49 4E 20 53 4F 4D 45 20  |TRONGER IN SOME |
00001DD0: 50 49 54 43 48 49 4E 47  20 54 59 50 45 53 2E 0D  |PITCHING TYPES..|
00001DE0: 20 20 20 20 20 2A 20 C9  46 20 50 49 54 43 48 20  |     * .F PITCH |
00001DF0: 49 53 20 4E 4F 54 20 49  4E 20 53 54 52 49 4B 45  |IS NOT IN STRIKE|
00001E00: 20 5A 4F 4E 45 2C 20 54  48 45 20 42 41 54 54 45  | ZONE, THE BATTE|
00001E10: 52 20 43 41 4E 20 53 57  49 4E 47 20 42 55 54 20  |R CAN SWING BUT |
00001E20: 43 41 4E 27 54 20 48 49  54 20 54 48 45 20 42 41  |CAN'T HIT THE BA|
00001E30: 4C 4C 2E 0D 20 20 20 20  20 2A 20 D7 48 45 4E 20  |LL..     * .HEN |
00001E40: 41 20 42 41 4C 4C 20 49  53 20 48 49 54 2C 20 54  |A BALL IS HIT, T|
00001E50: 48 45 20 46 49 45 4C 44  49 4E 47 20 53 43 52 45  |HE FIELDING SCRE|
00001E60: 45 4E 20 49 53 20 44 49  53 50 4C 41 59 45 44 20  |EN IS DISPLAYED |
00001E70: 41 4E 44 20 28 55 4E 4C  45 53 53 20 49 54 20 49  |AND (UNLESS IT I|
00001E80: 53 20 41 20 46 4F 55 4C  20 42 41 4C 4C 29 20 57  |S A FOUL BALL) W|
00001E90: 48 45 4E 20 54 48 45 20  50 4C 41 59 20 49 53 20  |HEN THE PLAY IS |
00001EA0: 43 4F 4D 50 4C 45 54 45  44 2C 20 54 48 45 20 CD  |COMPLETED, THE .|
00001EB0: 41 4E 41 47 45 52 27 53  20 C4 45 43 49 53 49 4F  |ANAGER'S .ECISIO|
00001EC0: 4E 20 D3 43 52 45 45 4E  20 57 49 4C 4C 20 42 45  |N .CREEN WILL BE|
00001ED0: 20 44 49 53 50 4C 41 59  45 44 20 4D 4F 4D 45 4E  | DISPLAYED MOMEN|
00001EE0: 54 41 52 49 4C 59 20 42  45 46 4F 52 45 20 52 45  |TARILY BEFORE RE|
00001EF0: 54 55 52 4E 49 4E 47 20  54 4F 20 54 48 45 20 50  |TURNING TO THE P|
00001F00: 49 54 43 48 49 4E 47 2F  42 41 54 54 49 4E 47 20  |ITCHING/BATTING |
00001F10: 53 43 52 45 45 4E 2E 0D  20 20 20 20 20 2A 20 D7  |SCREEN..     * .|
00001F20: 48 45 4E 20 42 55 4E 54  49 4E 47 20 57 49 54 48  |HEN BUNTING WITH|
00001F30: 20 32 20 53 54 52 49 4B  45 53 20 41 47 41 49 4E  | 2 STRIKES AGAIN|
00001F40: 53 54 20 59 4F 55 2C 20  49 46 20 54 48 45 20 42  |ST YOU, IF THE B|
00001F50: 41 4C 4C 20 47 4F 45 53  20 46 4F 55 4C 2C 20 49  |ALL GOES FOUL, I|
00001F60: 54 20 49 53 20 43 4F 4E  53 49 44 45 52 45 44 20  |T IS CONSIDERED |
00001F70: 59 4F 55 52 20 33 52 44  20 53 54 52 49 4B 45 2E  |YOUR 3RD STRIKE.|
00001F80: 0D 20 20 20 20 20 2A 20  D2 55 4E 4E 45 52 53 20  |.     * .UNNERS |
00001F90: 48 41 56 45 20 54 48 45  20 4F 50 54 49 4F 4E 20  |HAVE THE OPTION |
00001FA0: 4F 46 20 52 55 4E 4E 49  4E 47 20 54 4F 20 54 48  |OF RUNNING TO TH|
00001FB0: 45 20 4E 45 58 54 20 42  41 53 45 20 55 50 4F 4E  |E NEXT BASE UPON|
00001FC0: 20 52 45 41 43 48 49 4E  47 20 41 20 42 41 53 45  | REACHING A BASE|
00001FD0: 20 41 46 54 45 52 20 41  20 48 49 54 2E 0D 20 20  | AFTER A HIT..  |
00001FE0: 20 20 20 2A 20 C9 46 20  59 4F 55 20 54 45 4C 4C  |   * .F YOU TELL|
00001FF0: 20 41 20 52 55 4E 4E 45  52 20 54 4F 20 53 54 45  | A RUNNER TO STE|
00002000: 41 4C 20 41 20 42 41 53  45 20 41 4E 44 20 54 48  |AL A BASE AND TH|
00002010: 45 20 42 41 54 54 45 52  20 44 4F 45 53 4E 27 54  |E BATTER DOESN'T|
00002020: 20 48 49 54 20 54 48 45  20 42 41 4C 4C 2C 20 54  | HIT THE BALL, T|
00002030: 48 45 4E 20 54 48 45 20  43 41 54 43 48 45 52 20  |HEN THE CATCHER |
00002040: 57 49 4C 4C 20 41 54 54  45 4D 50 54 20 54 4F 20  |WILL ATTEMPT TO |
00002050: 54 48 52 4F 57 20 54 48  45 20 4C 45 41 44 20 52  |THROW THE LEAD R|
00002060: 55 4E 4E 45 52 20 4F 55  54 2E 0D 20 20 20 20 20  |UNNER OUT..     |
00002070: 2A 20 D7 48 45 4E 20 53  4F 4D 45 4F 4E 45 20 46  |* .HEN SOMEONE F|
00002080: 49 52 53 54 20 53 54 45  50 53 20 55 50 20 54 4F  |IRST STEPS UP TO|
00002090: 20 42 41 54 2C 20 53 4F  4D 45 20 4F 46 20 48 49  | BAT, SOME OF HI|
000020A0: 53 20 53 54 41 54 49 53  54 49 43 53 20 57 49 4C  |S STATISTICS WIL|
000020B0: 4C 20 42 45 20 44 49 53  50 4C 41 59 45 44 C7 C8  |L BE DISPLAYED..|
000020C0: CF D3 D4 20 D6 C1 C3 C3  D5 D5 CD 3D 20 D3 D5 C3  |... .......= ...|
000020D0: CB D3 20 C9 D4 C5 D2 C1  CE D4 20 C7 C8 CF D5 CC  |.. ....... .....|
000020E0: D3 20 28 C3 C1 CC CC C5  C4 20 D2 CF C1 CD C5 D2  |. (...... ......|
000020F0: D3 22 29 20 C1 D3 20 D9  CF D5 20 D4 D2 C1 D6 C5  |.") .. ... .....|
00002100: CC 20 D4 C8 C5 20 D3 D4  D2 C5 C5 D4 D3 20 CF C6  |. ... ....... ..|
00002110: 20 D4 C8 C5 20 C3 C9 D4  D9 2E 0D 20 20 20 20 C7  | ... ......    .|
00002120: C8 CF D3 D4 20 D4 D2 C1  D0 D3 3D 20 C1 D2 C5 20  |.... .....= ... |
00002130: D7 C8 C1 D4 20 D9 CF D5  20 D5 D3 C5 20 D4 CF 20  |.... ... ... .. |
00002140: C3 C1 D4 C3 C8 20 C1 CE  C4 20 D3 D4 CF D2 C5 20  |..... ... ..... |
00002150: D3 CC C9 CD C5 D2 2E 2E  2E 2E 2E 0D 0D 20 20 20  |.............   |
00002160: 20 20 20 20 20 20 20 C8  C1 D6 C5 20 C6 D5 CE 20  |       .... ... |
00002170: C2 D9 C5 20 C6 CF D2 20  CE CF D7 2E 0D 20 20 20  |... ... .....   |
00002180: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
.1.65.1.80.1************************  HA
RDBALL *********************************
****   .     TO START THE GAME LOAD "*",
8,1 AND PRESS <RETURN>. TO RESTART THE G
AME, PRESS RESTORE..     ONCE THE GAME I
S LOADED, YOU MAY USE EITHER JOYSTICK TO
 SELECT A VARIETY OF GAME OPTION COMBINA
TIONS SUCH AS HOME/VISITOR, WHICH TEAM (
IF ANY) THE COMPUTER WILL PLAY (FOR A ON
E PLAYER GAME), AND WHETHER YOU WANT A D
ESIGNATED HITTER (-DH). FOR EXAMPLE, A T
WO PLAYER GAME WOULD BE SELECTED ON LINE
S 1,2, 7 OR 8, DEPENDING ON WHO WANATS T
O BE HOME TEAM AND WHETHER OR NOT TO HAV
E A DESIGNED HITTER. THE FOLLOWING SAMPL
E SCRREN SHOWS THE 12 POSSIBLE CHOICES:.
.ALL-STARS (RED)                    CHAM
PS (BLUE).  JOYSTICK #1                 
           JOYSTICK #2.VISITOR          
          1            HOME.HOME        
               2            VISITOR.VISI
TOR                    3            HOME
 - COMPUTER.HOME                       4
            VISITOR - COMPUTER.VISITOR -
 COMPUTER         5            HOME.HOME
 - COMPUTER            6            VISI
TOR.VISITOR                -DH 7        
    HOME            -DH.HOME            
       -DH 8            VISITOR         
-DH.VISITOR                -DH 9        
    HOME - COMPUTER -DH.HOME            
       -DH 10           VISITOR - COMP. 
-DH.VISITOR - COMPUTER     -DH 11       
    HOME            -DH.HOME - COMPUTER 
       -DH 12           VISITOR         
-DH..     ONLY ONE LINE WILL BE DISPLAYE
D AT A TIME. MOVE THE JOYSTICK DOWN OR U
P TO VIEW OTHER POSSIBLE OPTIONS. WHEN T
HE CHOICE YOU WANT TO MAKE IS DISPLAYED,
 PRESS THE FIRE BUTTON TO START THE GAME
...     THE FOUR SCREENS DISPLAYED DURIN
G HARDBALL ARE: THE MANAGER'S DECISION S
CREEN, THE PITCHER/BATTER SCREEN, LEFT F
IELD VIEW, RIGHT FIELD VIEW..     THE GA
ME BEINGS WITH THE MANAGER'S DECISION SC
REEN. IT WILL ALSO APPEAR IF A PLAYER PR
ESSES THE SPACE BAR ON THE KEYBOARD AT A
NY TIME DURING THE PITCHER SCREEN, IN TH
IS MANAGER'S SCREEN, PRESSING THE SPACE 
BAR WILL "PLAY BALL" (STARTING THE GAME 
ACTION OR CONTINUING WHERE YOU LEFT OFF)
. THIS SCREEN WILL DISPLAY A SELECTED LI
NE-UP FOR BOTH TEAMS. A "CHECK MARK" WIL
L INDICATE WHO IS AT BAT AND THERE WILL 
ALSO BE AN INDICATION OF WHO IS ON WHICH
 BASE (1B, 2B OR 3B), HOW THEY BAT (RIGH
T, LEFT OR SWITCH), THE POSITION THEY PL
AY AND THEIR BATTING AVERAGE..     BELOW
 EACH TEAM'S ROSTER WILL BE A MENU OF MA
NAGEMENT DECISION OPTIONS WHICH EACH PLA
YER MAY SELECT BY MOVING THE CURSOR TO T
HAT LINE AND PRESSING THE FIRE BUTTON. I
N THE CASE OF "SUBSTITUTION" OR "EXCHANG
E POSITION", ADDITIONAL SCREEN PROMPTS W
ILL BE DISPLAYED AT THE BOTTOM..     FOR
 THE OTHER OPTIONS, THE PARAMETERS (INDI
CATED BELOW BY PARENTHESIS) WILL BE CYCL
ED THROUGH AND DISPLAYED ONE AT A TIME B
Y PRESSING THE FIRE BUTTON WHEN THAT LIN
E IS SELECTED (HIGHLIGHTED). THE CURRENT
 PARAMENTER BEING DISPLAYED IS AUTOMATIC
ALLY THE ONE SELECTED AND REMAIN. IN FOR
CE UNTIL CHANGED. THE OPTION LISTS ARE A
S FOLLOWS:.     FOR THE TEAM IN THE FIEL
D (DEFENSE) - 5 CHOICES:.     * PLAYER S
UBSTITUTION.     * EXCHANGE POSITIONS.  
   * OUTFIELD (NORMAL, SHIFT RIGHT, OR S
HIFT LEFT).     * INFIELD (NORMAL OR DOU
BLE PLAY).     * (NO) INTENTIONAL WALK..
     FOR THE TEAM AT BAT (OFFENSE) - 2 C
HOICES:.     * PLAYER SUBSTITUTION.     
* EXCHANGE POSITIONS..     IF EITHER PLA
YER SELECTS "SUBSTITUTION" OR "EXCHANGE 
POSITIONS", THE LOWER PORTION OF THE MAN
AGER'S DECISION SCREEN WILL CHANGE TO TH
E APPROPRIATE TEAM COLOR. IN THESE MODES
, PRESS THE SPACE BAR IN THE MIDDLE OF A
N ACTIVITY TO CANCEL AND RETURN TO THE G
AME...CSUBSTITUTION..     A LINE WILL BE
 DISPLAYED TO SELECT "SUBSCITUTE (FROM B
ENCH) WITH (ON ROSTER)" AT WHICH TIME TH
E UNDERLINED ENTRY CAN BE SELECTED BY MO
VING THE JOYSTICK RIGHT OR LEFT (SELECTI
NG A PLAYER) AND PRESSING THE FIRE BUTTO
N. WHEN THE BENCH ENTRY IS SPECIFIED, YO
U CAN SCROLL THE LIST OF PLAYERS ON THE 
BENCH UP OR DOWN WITHIN A 3-LINE WINDOW 
AT THE BOTTOM OF THE SCREEN BY USING THE
 JOYSTICK. THEN SELECT THE DESIRED PLAYE
R TO COME ONTO THE FIELD BY PRESSING THE
 FIRE BUTTON. WHEN THE FOSTER ENTRY IS S
ELECTED, THE CURSOR CAN BE MOVED UP OR D
OWN THE ROSTER LIST WITH THE JOYSTICK, T
HEN PRESS THE FIRE BUTTON TO SELECT THE 
PLAYER TO COME OFF THE FIELD..     ***NO
TE: ONCE A PLAYER IS SUBSTITUTED OUT (AF
TER THE FIRST PITCH), HE CAN'T RETURN TO
 THE FIELD AND DOESN'T GO TO THE BENCH L
IST. THE NEW PLAYER COMING ONTO THE FIEL
D WILL REPLACE HIM AT HIS CURRENT POSITI
ON...CEXCHANGE POSITIONS..     CHOOSE TH
E ENTRY TO BE FILLED FIRST IN A MANNER S
IMILAR TO THAT DEFINED ABOVE FOR "SUBSTI
TUTION" ON THE LINE "EXCHANGE --------- 
POSITION WITH --------- POSITION". THIS 
WILL ALLOW VERTICAL SCROLLING OF CURSOR 
THROUGH THE ROSTER POSITIONS AND WILL SH
OW EACH CORRESPONDING PLAYER'S FULL PERF
ORMANCE STATISTICS AT THE BOTTOM OF THE 
SCREEN. PRESS FIRE BUTTON TO SELECT POSI
TION TO BE EXCHANGED. IF YOU SELECT A PL
AYER IN A POSITION FOR WHICH HE IS NOT S
UITED, THEN AN APROPRIATE MESSAGE (I.E.,
 "PLAYER OUT OF POSITION") WILL BE DISPL
ALAYED LATER. THERE WILL ALSO BE A LIKEL
IHOOD OF AN ERROR IN PLAY OR POOR PITCHI
NG..     REMEMBER, PRESS SPACE BAR TO ST
ART (OR CONTINUE) PLAY OF THE GAME...CGA
ME PLAY..     PLAY BEGINS WITH THE PITCH
ER'S SCREEN DEPICTING THE PITCHER, BATTE
R, UMPIRE AND CROWD IN THE BACKGROUND. U
SING THE JOYSTICK, THE PLAYER REPRESENTI
NG THE PITCHER MAY SELECT A TYPE OF PITC
H AS DISPLAYED ON THE BOTTOM OF THE SCRE
EN. HE MUST SELECT ONE OF FOUR CHOICES D
ISPLAYED OUT OF THE FOLLOWING EIGHT PITC
HING TYPES:.     * FASTBALL! (STRAIGHT A
ND VERY FAST).     * FASTBALL (STRAIGHT 
AND FAST).     * OFFSPEED (STRAIGHT).   
  * CHANGE-UP (STRAIGHT SLOWER PITCH).  
   * CURVE BALL (A BIG SWEEPING CURVE). 
    -FOR LEFTHANDED PITCHERS, BALL CURVE
S RIGHT..     -FOR RIGHTHANDED PITCHERS,
 BALL CURVES LEFT.     * SCREWBALL (OPPO
SITE OF CURVE BALL).     -FOR LEFTHANDED
 PITCHERS BALL CURVES LEFT.     -FOR RIG
HTHANDED PITCHERSS BALL CURVES RIGHT.   
  * SINKER (BALL DROPS - CURVES DOWN).  
   * SLIDER (SIMILAR TO CURVE BALL, BUT 
CURVES AT LAST MOMENT)..     THE OTHER P
LAYER, REPRESENTING THE TEAM AT BAT, MAY
 SELECT HIS OFFENSIVE STRATEGY BY HOLDIN
G THE FIRE BUTTON DOWN WHILE MOVING THE 
JOYSTICK TO SELECT ONE OR MORE OPTIONS. 
UPON RELEASING THE FIRE BUTTON, HIS SELE
CTION(S) WILL BE MADE, THUS ALLOWING THE
 GAME TO CONTINUE (IF THE PITCHER HAS AL
SO MADE HIS SELECTION)..     ***NOTE: EV
EN IF NO OPTIONS ARE DESIRED, THIS PLAYE
R MUST PRESS AND RELEASE HIS FIRE BUTTON
 WHILE THE JOYSTICK IS IN THE NEUTRAL PO
SITION FOR THE GAME TO CONTINUE. HIS OPT
IONS WILL ALSO APPEAR AT THE BOTTOM OF T
HE SCREEN AND WILL INCLUDE BUNT OR BASE 
STEALING (IF APPROPRIATE)..     ONCE BOT
H PLAYERS HAVE MADE THEIR SELECTIONS, A 
NEW SET OF CHOICES ARE PRESENTED AT THE 
BOTTOM OF THE SCREEN. THE PITCHER WILL B
E ABLE TO SELECT THE LOCATION OF THE PIT
CH (I.E., HIGH, INSIDE ETC.) WITH THE JO
YSTICK AND HIS WIND-UP WILL BEGIN ONCE T
HE FIRE BUTTON IS RELEASED. THEBATTER WI
LL BE ABLE TO SELECT HIS CORRESPONDING L
OCATION OF SWING WITH THE JOYSTICK AND, 
BY PRESSING THE FIRE BUTTON, SWING..    
 WHEN THE BALL IS HIT, THE RECEIVING FIE
LD WILL BE IDENTIFIED BY FLASHING. THE L
AYER MAY USE THE JOYSTICK TO POSITION TH
E FIELDER (BACK, LEFT, FORWARD, RIGHT) T
O CATCH THE BALL. ONCE THE BALL IS CAUGH
T, HE IS PRESENTED CHOICES AS TO WHERE T
O THROW THE BALL (2ND 3RD, HOME OR 1ST).
..NINE PITCHING ZONES OVER HOME PLATE:..
     2      1      2.     1      X      
1.     2      1      2.X = ALWAYS A STRI
KE.1 = HIGH PROBABILITY OF BEING A STRIK
E.2 = LOW PROBABILITY OF BEING A STRIKE.
.CMISCELLANEOUS NOTES..     * AS A PITCH
ER GETS TIRED, THE PROBABILITY OF THROWI
NG A STRIKE GOES DOWN..     * CERTAIN PI
TCHERS WILL BE STRONGER IN SOME PITCHING
 TYPES..     * IF PITCH IS NOT IN STRIKE
 ZONE, THE BATTER CAN SWING BUT CAN'T HI
T THE BALL..     * WHEN A BALL IS HIT, T
HE FIELDING SCREEN IS DISPLAYED AND (UNL
ESS IT IS A FOUL BALL) WHEN THE PLAY IS 
COMPLETED, THE MANAGER'S DECISION SCREEN
 WILL BE DISPLAYED MOMENTARILY BEFORE RE
TURNING TO THE PITCHING/BATTING SCREEN..
     * WHEN BUNTING WITH 2 STRIKES AGAIN
ST YOU, IF THE BALL GOES FOUL, IT IS CON
SIDERED YOUR 3RD STRIKE..     * RUNNERS 
HAVE THE OPTION OF RUNNING TO THE NEXT B
ASE UPON REACHING A BASE AFTER A HIT..  
   * IF YOU TELL A RUNNER TO STEAL A BAS
E AND THE BATTER DOESN'T HIT THE BALL, T
HEN THE CATCHER WILL ATTEMPT TO THROW TH
E LEAD RUNNER OUT..     * WHEN SOMEONE F
IRST STEPS UP TO BAT, SOME OF HIS STATIS
TICS WILL BE DISPLAYEDGHOST VACCUUM= SUC
KS ITERANT GHOULS (CALLED ROAMERS") AS Y
OU TRAVEL THE STREETS OF THE CITY..    G
HOST TRAPS= ARE WHAT YOU USE TO CATCH AN
D STORE SLIMER.......          HAVE FUN 
BYE FOR NOW..                   
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