_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

WRITEOBJ

FILE INFORMATION

FILENAME(S): WRITEOBJ

FILE TYPE(S): PRG

FILE SIZE: 810b

FIRST SEEN: 2025-11-02 16:39:26

APPEARS ON: 2 disk(s)

FILE HASH

3ee415600aaf05fdc60ed21921574e9d67c5f8b39e6e6fdd26dbcef33d43d895

FOUND ON DISKS (2 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
LOG WRITEOBJ PRG Treasure Chest - Plattfuss 29 17 DOWNLOAD FILE
THE LAST ONE WRITEOBJ PRG DuncanTwain 29 8 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 D3 45  |              .E|
00000010: 41 52 43 48 20 C6 49 4C  45 53 20 20 20 20 20 20  |ARCH .ILES      |
00000020: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000030: 20 20 20 20 20 20 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |      ----------|
00000040: 2D 2D 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |--              |
00000050: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000060: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000070: 20 20 20 20 20 20 20 20  CF 50 54 49 4F 4E 20 31  |        .PTION 1|
00000080: 20 28 CB 45 59 42 4F 41  52 44 20 D3 45 41 52 43  | (.EYBOARD .EARC|
00000090: 48 29 20 41 4C 4C 4F 57  53 20 59 4F 55 20 54 4F  |H) ALLOWS YOU TO|
000000A0: 43 52 45 41 54 45 20 41  20 53 43 52 45 45 4E 20  |CREATE A SCREEN |
000000B0: 44 45 53 49 47 4E 20 43  4F 4D 50 4C 45 54 45 20  |DESIGN COMPLETE |
000000C0: 57 49 54 48 20 20 20 20  49 4E 50 55 54 53 20 54  |WITH    INPUTS T|
000000D0: 4F 20 54 48 45 20 46 49  4C 45 20 46 49 45 4C 44  |O THE FILE FIELD|
000000E0: 53 2E 20 D4 48 45 20 46  49 4C 45 20 49 53 20 20  |S. .HE FILE IS  |
000000F0: 54 48 45 4E 20 53 45 41  52 43 48 45 44 20 46 52  |THEN SEARCHED FR|
00000100: 4F 4D 20 54 48 45 20 43  55 52 52 45 4E 54 20 50  |OM THE CURRENT P|
00000110: 4F 49 4E 54 45 52 20 20  50 4F 53 49 54 49 4F 4E  |OINTER  POSITION|
00000120: 20 4F 4E 57 41 52 44 53  20 46 4F 52 20 41 20 4D  | ONWARDS FOR A M|
00000130: 41 54 43 48 20 41 47 41  49 4E 53 54 20 20 20 20  |ATCH AGAINST    |
00000140: 54 48 45 53 45 20 49 4E  50 55 54 53 2E 20 C1 4E  |THESE INPUTS. .N|
00000150: 59 20 4E 55 4C 4C 20 46  49 45 4C 44 53 20 49 4E  |Y NULL FIELDS IN|
00000160: 20 54 48 45 20 20 20 20  49 4E 50 55 54 20 57 49  | THE    INPUT WI|
00000170: 4C 4C 20 41 43 54 20 41  53 20 27 57 49 4C 44 43  |LL ACT AS 'WILDC|
00000180: 41 52 44 53 27 20 41 4E  44 20 57 49 4C 4C 20 20  |ARDS' AND WILL  |
00000190: 4D 41 54 43 48 20 41 4E  59 54 48 49 4E 47 2E 20  |MATCH ANYTHING. |
000001A0: CF 4E 4C 59 20 54 48 45  20 4E 55 4D 42 45 52 20  |.NLY THE NUMBER |
000001B0: 4F 46 20 49 4E 50 55 54  43 48 41 52 41 43 54 45  |OF INPUTCHARACTE|
000001C0: 52 53 20 57 49 4C 4C 20  42 45 20 4D 41 54 43 48  |RS WILL BE MATCH|
000001D0: 45 44 2C 20 54 48 41 54  20 49 53 20 41 4E 20 20  |ED, THAT IS AN  |
000001E0: 49 4E 50 55 54 20 4F 46  20 27 D3 54 45 27 20 57  |INPUT OF '.TE' W|
000001F0: 49 4C 4C 20 42 45 20 4D  41 54 43 48 45 44 20 57  |ILL BE MATCHED W|
00000200: 49 54 48 20 42 4F 54 48  27 D3 54 45 56 45 27 20  |ITH BOTH'.TEVE' |
00000210: 41 4E 44 20 27 D3 54 45  50 48 45 4E 27 20 45 54  |AND '.TEPHEN' ET|
00000220: 43 2E 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |C.              |
00000230: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000240: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000250: 20 20 20 20 20 20 20 20  CF 50 54 49 4F 4E 20 32  |        .PTION 2|
00000260: 20 28 C1 55 54 4F 4D 41  54 49 43 20 D3 45 41 52  | (.UTOMATIC .EAR|
00000270: 43 48 29 20 57 49 4C 4C  20 54 41 4B 45 20 20 20  |CH) WILL TAKE   |
00000280: 54 48 45 20 43 55 52 52  45 4E 54 20 56 41 4C 55  |THE CURRENT VALU|
00000290: 45 53 20 4F 46 20 46 49  4C 45 20 46 49 45 4C 44  |ES OF FILE FIELD|
000002A0: 53 20 49 4E 20 20 20 20  4D 45 4D 4F 52 59 20 41  |S IN    MEMORY A|
000002B0: 4E 44 20 53 45 41 52 43  48 20 41 20 46 49 4C 45  |ND SEARCH A FILE|
000002C0: 20 46 52 4F 4D 20 49 54  53 20 46 49 4C 45 20 20  | FROM ITS FILE  |
000002D0: 50 4F 49 4E 54 45 52 20  4F 4E 57 41 52 44 53 20  |POINTER ONWARDS |
000002E0: 46 4F 52 20 41 20 4D 41  54 43 48 2E 20 D4 48 45  |FOR A MATCH. .HE|
000002F0: 20 4D 41 54 43 48 20 20  43 4F 4E 44 49 54 49 4F  | MATCH  CONDITIO|
00000300: 4E 53 20 41 52 45 20 54  48 45 20 53 41 4D 45 20  |NS ARE THE SAME |
00000310: 41 53 20 46 4F 52 20 CB  45 59 42 4F 41 52 44 20  |AS FOR .EYBOARD |
00000320: D3 45 41 52 43 48 2E 85  FF 0D                    |.EARCH....      |
              SEARCH FILES              
              ------------              
                                        
OPTION 1 (KEYBOARD SEARCH) ALLOWS YOU TO
CREATE A SCREEN DESIGN COMPLETE WITH    
INPUTS TO THE FILE FIELDS. THE FILE IS  
THEN SEARCHED FROM THE CURRENT POINTER  
POSITION ONWARDS FOR A MATCH AGAINST    
THESE INPUTS. ANY NULL FIELDS IN THE    
INPUT WILL ACT AS 'WILDCARDS' AND WILL  
MATCH ANYTHING. ONLY THE NUMBER OF INPUT
CHARACTERS WILL BE MATCHED, THAT IS AN  
INPUT OF 'STE' WILL BE MATCHED WITH BOTH
'STEVE' AND 'STEPHEN' ETC.              
                                        
OPTION 2 (AUTOMATIC SEARCH) WILL TAKE   
THE CURRENT VALUES OF FILE FIELDS IN    
MEMORY AND SEARCH A FILE FROM ITS FILE  
POINTER ONWARDS FOR A MATCH. THE MATCH  
CONDITIONS ARE THE SAME AS FOR KEYBOARD 
SEARCH....
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