_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

GEOTILE.DOC

FILE INFORMATION

FILENAME(S): GEOTILE.DOC

FILE TYPE(S): PRG

FILE SIZE: 2.9K

FIRST SEEN: 2025-11-30 21:25:21

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GEOS DOC 31 GEOTILE.DOC PRG DuncanTwain 4 19 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: C3 03 03 47 65 6F 54 69  6C 65 2E 44 6F 63 A0 A0  |...GeoTile.Doc..|
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00000020: 47 20 66 6F 72 6D 61 74  74 65 64 20 47 45 4F 53  |G formatted GEOS|
00000030: 20 66 69 6C 65 20 56 31  2E 30 00 10 8D 00 00 00  | file V1.0......|
00000040: 20 00 00 00 00 01 00 00  00 43 6F 6D 6D 2E 20 43  | ........Comm. C|
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00000170: 00 67 65 6F 57 72 69 74  65 20 20 20 20 56 31 2E  |.geoWrite    V1.|
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00000190: 00 00 00 00 00 00 00 00  00 00 00 00 7A 69 65 20  |............zie |
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000001C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
000001D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
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000001F0: 00 00 00 00 00 00 00 00  00 00 00 00 09 82 00 FF  |................|
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00000210: 00 FF 00 FF 00 FF 00 FF  00 FF 00 FF 00 FF 00 FF  |................|
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000002E0: 00 FF 00 FF 00 FF 00 FF  00 FF 00 FF 00 FF 00 FF  |................|
000002F0: 00 FF 00 FF 00 FF 00 FF  00 FF 11 00 00 7F 02 40  |...............@|
00000300: 00 90 00 E0 00 30 01 7F  02 7F 02 7F 02 7F 02 00  |.....0..........|
00000310: 00 10 00 00 00 17 09 00  00 0D 67 65 6F 54 69 6C  |..........geoTil|
00000320: 65 20 0D 62 79 20 46 72  61 6E 63 69 73 20 47 2E  |e .by Francis G.|
00000330: 20 4B 6F 73 74 65 6C 6C  61 0D 0D 20 20 20 20 20  | Kostella..     |
00000340: 54 68 65 20 6F 62 6A 65  63 74 20 6F 66 20 67 65  |The object of ge|
00000350: 6F 54 69 6C 65 2C 20 61  20 73 69 6E 67 6C 65 2D  |oTile, a single-|
00000360: 70 6C 61 79 65 72 20 69  6D 70 6C 65 6D 65 6E 74  |player implement|
00000370: 61 74 69 6F 6E 20 6F 66  20 74 68 65 20 43 68 69  |ation of the Chi|
00000380: 6E 65 73 65 20 67 61 6D  65 20 4D 61 68 20 4A 6F  |nese game Mah Jo|
00000390: 6E 67 2C 20 69 73 20 74  6F 20 72 65 6D 6F 76 65  |ng, is to remove|
000003A0: 20 61 6C 6C 20 6F 66 20  74 68 65 20 31 34 34 20  | all of the 144 |
000003B0: 74 69 6C 65 73 20 66 72  6F 6D 20 74 68 65 20 62  |tiles from the b|
000003C0: 6F 61 72 64 2E 20 41 74  20 74 68 65 20 73 74 61  |oard. At the sta|
000003D0: 72 74 20 6F 66 20 61 20  67 61 6D 65 2C 20 79 6F  |rt of a game, yo|
000003E0: 75 20 61 72 65 20 6C 6F  6F 6B 69 6E 67 20 64 6F  |u are looking do|
000003F0: 77 6E 20 6F 6E 74 6F 20  61 20 74 61 62 6C 65 20  |wn onto a table |
00000400: 77 69 74 68 20 74 68 65  20 74 69 6C 65 73 20 73  |with the tiles s|
00000410: 74 61 63 6B 65 64 20 69  6E 20 74 68 65 69 72 20  |tacked in their |
00000420: 73 74 61 72 74 69 6E 67  20 70 6F 73 69 74 69 6F  |starting positio|
00000430: 6E 73 2E 20 54 68 65 20  62 6F 74 74 6F 6D 20 6C  |ns. The bottom l|
00000440: 61 79 65 72 20 63 6F 6E  73 69 73 74 73 20 6F 66  |ayer consists of|
00000450: 20 38 37 20 74 69 6C 65  73 20 69 6E 20 61 6E 20  | 87 tiles in an |
00000460: 69 72 72 65 67 75 6C 61  72 20 73 68 61 70 65 2E  |irregular shape.|
00000470: 20 54 68 65 20 6E 65 78  74 20 6C 61 79 65 72 20  | The next layer |
00000480: 75 70 20 69 73 20 6D 61  64 65 20 6F 66 20 61 20  |up is made of a |
00000490: 36 2D 78 2D 36 20 22 73  71 75 61 72 65 22 20 6F  |6-x-6 "square" o|
000004A0: 66 20 74 69 6C 65 73 2E  20 41 62 6F 76 65 20 74  |f tiles. Above t|
000004B0: 68 69 73 20 69 73 20 61  20 34 2D 78 2D 34 20 73  |his is a 4-x-4 s|
000004C0: 71 75 61 72 65 2C 20 61  6E 64 20 74 68 65 6E 20  |quare, and then |
000004D0: 61 20 32 2D 78 2D 32 20  73 71 75 61 72 65 2E 20  |a 2-x-2 square. |
000004E0: 46 69 6E 61 6C 6C 79 2C  20 74 68 65 20 74 6F 70  |Finally, the top|
000004F0: 20 6C 61 79 65 72 20 63  6F 6E 73 69 73 74 73 20  | layer consists |
00000500: 6F 66 20 61 20 73 69 6E  67 6C 65 20 74 69 6C 65  |of a single tile|
00000510: 2E 0D 20 20 20 20 20 59  6F 75 20 72 65 6D 6F 76  |..     You remov|
00000520: 65 20 74 68 65 20 74 69  6C 65 73 20 62 79 20 70  |e the tiles by p|
00000530: 61 69 72 73 2E 20 54 68  65 79 20 63 61 6E 20 62  |airs. They can b|
00000540: 65 20 70 61 69 72 65 64  20 6F 6E 6C 79 20 69 66  |e paired only if|
00000550: 20 74 68 65 79 20 68 61  76 65 20 74 68 65 20 73  | they have the s|
00000560: 61 6D 65 20 67 72 61 70  68 69 63 20 6F 72 20 69  |ame graphic or i|
00000570: 66 20 74 68 65 79 27 72  65 20 66 72 6F 6D 20 74  |f they're from t|
00000580: 68 65 20 73 61 6D 65 20  67 72 6F 75 70 20 6F 66  |he same group of|
00000590: 20 74 69 6C 65 73 2E 20  20 41 6C 73 6F 2C 20 79  | tiles.  Also, y|
000005A0: 6F 75 20 63 61 6E 6E 6F  74 20 70 69 63 6B 20 75  |ou cannot pick u|
000005B0: 70 20 61 20 74 69 6C 65  20 74 68 61 74 27 73 20  |p a tile that's |
000005C0: 63 6F 76 65 72 65 64 20  62 79 20 61 6E 6F 74 68  |covered by anoth|
000005D0: 65 72 20 74 69 6C 65 2C  20 6F 72 20 6F 6E 65 20  |er tile, or one |
000005E0: 74 68 61 74 20 69 73 20  62 6C 6F 63 6B 65 64 20  |that is blocked |
000005F0: 6F 6E 20 62 6F 74 68 20  6C 65 66 74 20 61 6E 64  |on both left and|
00000600: 20 72 69 67 68 74 20 73  69 64 65 73 2E 20 54 6F  | right sides. To|
00000610: 20 70 75 74 20 69 74 20  70 6F 73 69 74 69 76 65  | put it positive|
00000620: 6C 79 2E 20 79 6F 75 20  63 61 6E 20 73 65 6C 65  |ly. you can sele|
00000630: 63 74 20 61 20 74 69 6C  65 20 74 68 61 74 20 69  |ct a tile that i|
00000640: 73 20 6E 6F 74 20 63 6F  76 65 72 65 64 20 61 6E  |s not covered an|
00000650: 64 20 69 73 20 6E 6F 74  20 62 6C 6F 63 6B 65 64  |d is not blocked|
00000660: 20 6F 6E 20 65 69 74 68  65 72 20 69 74 73 20 6C  | on either its l|
00000670: 65 66 74 20 6F 72 20 72  69 67 68 74 20 73 69 64  |eft or right sid|
00000680: 65 2E 20 4E 6F 74 20 74  6F 20 77 6F 72 72 79 2C  |e. Not to worry,|
00000690: 20 74 68 6F 75 67 68 3B  20 67 65 6F 54 69 6C 65  | though; geoTile|
000006A0: 20 77 69 6C 6C 20 6E 6F  74 20 6C 65 74 20 79 6F  | will not let yo|
000006B0: 75 20 73 65 6C 65 63 74  20 74 69 6C 65 73 20 74  |u select tiles t|
000006C0: 68 61 74 20 61 72 65 20  6E 6F 74 20 22 66 72 65  |hat are not "fre|
000006D0: 65 2E 22 0D 20 20 20 20  20 59 6F 75 20 73 65 6C  |e.".     You sel|
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000006F0: 76 69 6E 67 20 74 68 65  20 6D 6F 75 73 65 20 70  |ving the mouse p|
00000700: 6F 69 6E 74 65 72 20 6F  76 65 72 20 69 74 20 61  |ointer over it a|
00000710: 6E 64 20 63 6C 69 63 6B  69 6E 67 20 74 68 65 20  |nd clicking the |
00000720: 6D 6F 75 73 65 20 62 75  74 74 6F 6E 2E 20 49 66  |mouse button. If|
00000730: 20 74 68 65 20 74 69 6C  65 20 69 73 20 61 76 61  | the tile is ava|
00000740: 69 6C 61 62 6C 65 2C 20  6F 72 20 66 72 65 65 2C  |ilable, or free,|
00000750: 20 74 68 65 6E 20 69 74  20 77 69 6C 6C 20 61 70  | then it will ap|
00000760: 70 65 61 72 20 69 6E 20  74 68 65 20 68 69 67 68  |pear in the high|
00000770: 6C 69 67 68 74 20 63 6F  6C 6F 72 2E 20 41 74 20  |light color. At |
00000780: 74 68 69 73 20 70 6F 69  6E 74 2C 20 79 6F 75 20  |this point, you |
00000790: 63 61 6E 20 64 65 73 65  6C 65 63 74 20 74 68 65  |can deselect the|
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000007B0: 67 20 74 68 65 20 6D 6F  75 73 65 20 62 75 74 74  |g the mouse butt|
000007C0: 6F 6E 20 61 67 61 69 6E  2C 20 6F 72 20 79 6F 75  |on again, or you|
000007D0: 20 63 61 6E 20 61 74 74  65 6D 70 74 20 74 6F 20  | can attempt to |
000007E0: 63 68 6F 6F 73 65 20 61  20 73 65 63 6F 6E 64 20  |choose a second |
000007F0: 74 69 6C 65 20 74 6F 20  70 61 69 72 20 77 69 74  |tile to pair wit|
00000800: 68 20 74 68 65 20 66 69  72 73 74 2E 0D 20 20 20  |h the first..   |
00000810: 20 20 49 66 20 74 68 65  20 73 65 63 6F 6E 64 20  |  If the second |
00000820: 74 69 6C 65 20 69 73 20  61 76 61 69 6C 61 62 6C  |tile is availabl|
00000830: 65 2C 20 61 6E 64 20 69  74 20 6D 61 74 63 68 65  |e, and it matche|
00000840: 73 20 74 68 65 20 66 69  72 73 74 2C 20 74 68 65  |s the first, the|
00000850: 6E 20 74 68 65 20 73 65  63 6F 6E 64 20 77 69 6C  |n the second wil|
00000860: 6C 20 61 6C 73 6F 20 63  68 61 6E 67 65 20 74 6F  |l also change to|
00000870: 20 74 68 65 20 68 69 67  68 6C 69 67 68 74 20 63  | the highlight c|
00000880: 6F 6C 6F 72 2C 20 61 6E  64 20 74 77 6F 20 69 63  |olor, and two ic|
00000890: 6F 6E 73 20 77 69 6C 6C  20 61 70 70 65 61 72 20  |ons will appear |
000008A0: 6F 6E 20 74 68 65 20 72  69 67 68 74 20 73 69 64  |on the right sid|
000008B0: 65 20 6F 66 20 74 68 65  20 74 61 62 6C 65 2E 20  |e of the table. |
000008C0: 54 68 65 73 65 20 69 63  6F 6E 73 20 61 72 65 20  |These icons are |
000008D0: 22 52 65 6D 6F 76 65 22  20 61 6E 64 20 22 43 61  |"Remove" and "Ca|
000008E0: 6E 63 65 6C 2E 22 20 49  66 20 79 6F 75 20 64 65  |ncel." If you de|
000008F0: 63 69 64 65 20 79 6F 75  20 64 6F 6E 27 74 20 77  |cide you don't w|
00000900: 61 6E 74 20 74 6F 20 72  65 6D 6F 76 65 20 74 68  |ant to remove th|
00000910: 69 73 20 70 61 69 72 20  6F 66 20 74 69 6C 65 73  |is pair of tiles|
00000920: 2C 20 73 65 6C 65 63 74  20 22 43 61 6E 63 65 6C  |, select "Cancel|
00000930: 22 20 61 6E 64 20 79 6F  75 20 6D 61 79 20 73 65  |" and you may se|
00000940: 6C 65 63 74 20 61 20 64  69 66 66 65 72 65 6E 74  |lect a different|
00000950: 20 70 61 69 72 2E 20 49  66 20 79 6F 75 20 73 65  | pair. If you se|
00000960: 6C 65 63 74 20 22 52 65  6D 6F 76 65 2C 22 20 74  |lect "Remove," t|
00000970: 68 65 20 74 69 6C 65 73  20 77 69 6C 6C 20 62 65  |he tiles will be|
00000980: 20 72 65 6D 6F 76 65 64  2C 20 61 6E 64 20 79 6F  | removed, and yo|
00000990: 75 20 61 72 65 20 72 65  61 64 79 20 74 6F 20 63  |u are ready to c|
000009A0: 68 6F 6F 73 65 20 61 20  6E 65 77 20 70 61 69 72  |hoose a new pair|
000009B0: 2E 0D 20 20 20 20 20 4F  6E 63 65 20 79 6F 75 27  |..     Once you'|
000009C0: 76 65 20 72 65 6D 6F 76  65 64 20 61 6C 6C 20 74  |ve removed all t|
000009D0: 68 65 20 74 69 6C 65 73  2C 20 79 6F 75 20 77 69  |he tiles, you wi|
000009E0: 6E 3B 20 62 75 74 20 69  74 27 73 20 6E 6F 74 20  |n; but it's not |
000009F0: 74 68 61 74 20 65 61 73  79 21 20 54 68 65 20 6D  |that easy! The m|
00000A00: 61 74 63 68 65 73 20 79  6F 75 20 6D 61 6B 65 20  |atches you make |
00000A10: 61 74 20 74 68 65 20 62  65 67 69 6E 6E 69 6E 67  |at the beginning|
00000A20: 20 6F 66 20 74 68 65 20  67 61 6D 65 20 61 66 66  | of the game aff|
00000A30: 65 63 74 20 74 68 65 20  74 69 6C 65 20 70 6F 73  |ect the tile pos|
00000A40: 69 74 69 6F 6E 73 20 61  74 20 74 68 65 20 6C 61  |itions at the la|
00000A50: 74 65 72 20 73 74 61 67  65 73 2C 20 73 6F 20 63  |ter stages, so c|
00000A60: 68 6F 6F 73 65 20 63 61  72 65 66 75 6C 6C 79 21  |hoose carefully!|
00000A70: 20 54 68 65 72 65 27 73  20 61 6E 20 65 6C 65 6D  | There's an elem|
00000A80: 65 6E 74 20 6F 66 20 63  68 61 6E 63 65 20 69 6E  |ent of chance in|
00000A90: 76 6F 6C 76 65 64 20 69  6E 20 74 68 65 20 67 61  |volved in the ga|
00000AA0: 6D 65 2C 20 62 75 74 20  6F 6E 6C 79 20 69 6E 20  |me, but only in |
00000AB0: 74 68 65 20 69 6E 69 74  69 61 6C 20 70 6F 73 69  |the initial posi|
00000AC0: 74 69 6F 6E 69 6E 67 20  6F 66 20 74 68 65 20 74  |tioning of the t|
00000AD0: 69 6C 65 73 2E 20 57 69  73 65 20 63 68 6F 69 63  |iles. Wise choic|
00000AE0: 65 73 20 77 69 6C 6C 20  6F 66 74 65 6E 20 64 65  |es will often de|
00000AF0: 74 65 72 6D 69 6E 65 20  77 68 65 74 68 65 72 20  |termine whether |
00000B00: 74 68 65 20 74 61 62 6C  65 20 69 73 20 63 6F 6D  |the table is com|
00000B10: 70 6C 65 74 65 6C 79 20  63 6C 65 61 72 65 64 2C  |pletely cleared,|
00000B20: 20 6F 72 20 68 6F 6C 64  73 20 61 20 64 6F 7A 65  | or holds a doze|
00000B30: 6E 20 74 69 6C 65 73 20  74 68 61 74 20 63 61 6E  |n tiles that can|
00000B40: 27 74 20 62 65 20 72 65  6D 6F 76 65 64 20 62 65  |'t be removed be|
00000B50: 63 61 75 73 65 20 6F 66  20 74 68 65 69 72 20 70  |cause of their p|
00000B60: 6F 73 69 74 69 6F 6E 73  2E 0D 00                 |ositions...     |
C..GEOTILE.DOC     ....X...8..PRG FORMAT
TED GEOS FILE V1.0...... ........COMM. C
OMPAT... .V..V.H..E.......`4       ....X
....S......GEOTILE.DOC     ........8..BL
ASTER'S CONVERTER V2.1.X................
........................C..Q&D EDIT.DOC 
   ....X....0.......UUU...... ..........
........O.....M...........Z.............
.........WRITE IMAGE V2.1....RED STORM..
.........GEOWRITE    V1.1...............
............ZIE BOEK....................
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......@.....0................GEOTIL
E .BY FRANCIS G. KOSTELLA..     THE OBJE
CT OF GEOTILE, A SINGLE-PLAYER IMPLEMENT
ATION OF THE CHINESE GAME MAH JONG, IS T
O REMOVE ALL OF THE 144 TILES FROM THE B
OARD. AT THE START OF A GAME, YOU ARE LO
OKING DOWN ONTO A TABLE WITH THE TILES S
TACKED IN THEIR STARTING POSITIONS. THE 
BOTTOM LAYER CONSISTS OF 87 TILES IN AN 
IRREGULAR SHAPE. THE NEXT LAYER UP IS MA
DE OF A 6-X-6 "SQUARE" OF TILES. ABOVE T
HIS IS A 4-X-4 SQUARE, AND THEN A 2-X-2 
SQUARE. FINALLY, THE TOP LAYER CONSISTS 
OF A SINGLE TILE..     YOU REMOVE THE TI
LES BY PAIRS. THEY CAN BE PAIRED ONLY IF
 THEY HAVE THE SAME GRAPHIC OR IF THEY'R
E FROM THE SAME GROUP OF TILES.  ALSO, Y
OU CANNOT PICK UP A TILE THAT'S COVERED 
BY ANOTHER TILE, OR ONE THAT IS BLOCKED 
ON BOTH LEFT AND RIGHT SIDES. TO PUT IT 
POSITIVELY. YOU CAN SELECT A TILE THAT I
S NOT COVERED AND IS NOT BLOCKED ON EITH
ER ITS LEFT OR RIGHT SIDE. NOT TO WORRY,
 THOUGH; GEOTILE WILL NOT LET YOU SELECT
 TILES THAT ARE NOT "FREE.".     YOU SEL
ECT A TILE BY MOVING THE MOUSE POINTER O
VER IT AND CLICKING THE MOUSE BUTTON. IF
 THE TILE IS AVAILABLE, OR FREE, THEN IT
 WILL APPEAR IN THE HIGHLIGHT COLOR. AT 
THIS POINT, YOU CAN DESELECT THE TILE BY
 CLICKING THE MOUSE BUTTON AGAIN, OR YOU
 CAN ATTEMPT TO CHOOSE A SECOND TILE TO 
PAIR WITH THE FIRST..     IF THE SECOND 
TILE IS AVAILABLE, AND IT MATCHES THE FI
RST, THEN THE SECOND WILL ALSO CHANGE TO
 THE HIGHLIGHT COLOR, AND TWO ICONS WILL
 APPEAR ON THE RIGHT SIDE OF THE TABLE. 
THESE ICONS ARE "REMOVE" AND "CANCEL." I
F YOU DECIDE YOU DON'T WANT TO REMOVE TH
IS PAIR OF TILES, SELECT "CANCEL" AND YO
U MAY SELECT A DIFFERENT PAIR. IF YOU SE
LECT "REMOVE," THE TILES WILL BE REMOVED
, AND YOU ARE READY TO CHOOSE A NEW PAIR
..     ONCE YOU'VE REMOVED ALL THE TILES
, YOU WIN; BUT IT'S NOT THAT EASY! THE M
ATCHES YOU MAKE AT THE BEGINNING OF THE 
GAME AFFECT THE TILE POSITIONS AT THE LA
TER STAGES, SO CHOOSE CAREFULLY! THERE'S
 AN ELEMENT OF CHANCE INVOLVED IN THE GA
ME, BUT ONLY IN THE INITIAL POSITIONING 
OF THE TILES. WISE CHOICES WILL OFTEN DE
TERMINE WHETHER THE TABLE IS COMPLETELY 
CLEARED, OR HOLDS A DOZEN TILES THAT CAN
'T BE REMOVED BECAUSE OF THEIR POSITIONS
...
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