_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

Multiple names: AQUATRON       D, AQUATRON

FILE INFORMATION

FILENAME(S):
• AQUATRON&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbspD<br>• AQUATRON

FILE TYPE(S): SEQ

FILE SIZE: 6K

FIRST SEEN: 2025-11-30 18:12:26

APPEARS ON: 2 disk(s)

FILE HASH

4497ef92feedefb224195bc5ebcb26988d741be61b919fa6179d06d7d7b4ea0c

FOUND ON DISKS (2 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
WAREZ DOCS 1 1 AQUATRON       D SEQ Sailor, Ganheden 16 0 DOWNLOAD FILE
DATARICH AQUATRON SEQ Sailor, Ganheden 8 2 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000290: 20 46 72 6F 6D 3A 20 54  68 65 20 44 4F 43 20 4D  | From: The DOC M|
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00000F40: 65 72 79 20 61 63 63 65  6C 65 72 61 74 65 64 20  |ery accelerated |
00000F50: 70 61 63 65 2E 20 20 54  68 65 20 6F 6E 6C 79 20  |pace.  The only |
00000F60: 64 72 61 77 62 61 63 6B  73 20 20 20 20 2B 0D 2B  |drawbacks    +.+|
00000F70: 20 20 20 20 20 61 72 65  2C 20 6F 6E 65 2C 20 79  |     are, one, y|
00000F80: 6F 75 20 63 61 6E 27 74  20 73 65 65 20 61 6E 79  |ou can't see any|
00000F90: 74 68 69 6E 67 20 74 68  61 74 20 79 6F 75 20 61  |thing that you a|
00000FA0: 72 65 20 66 6C 79 69 6E  67 20 74 68 72 6F 75 67  |re flying throug|
00000FB0: 68 20 61 6E 64 20 69 66  20 20 20 20 2B 0D 2B 20  |h and if    +.+ |
00000FC0: 20 20 20 20 79 6F 75 20  74 6F 75 63 68 20 6F 72  |    you touch or|
00000FD0: 20 65 76 65 6E 20 63 6F  6D 65 20 63 6C 6F 73 65  | even come close|
00000FE0: 20 74 6F 20 74 68 65 20  77 61 74 65 72 20 79 6F  | to the water yo|
00000FF0: 75 20 77 69 6C 6C 20 64  65 73 74 72 6F 79 20 79  |u will destroy y|
00001000: 6F 75 72 20 73 68 69 70  20 20 20 2B 0D 2B 20 20  |our ship   +.+  |
00001010: 20 20 20 61 6E 64 20 77  68 65 6E 20 79 6F 75 72  |   and when your|
00001020: 20 73 68 69 70 20 69 73  20 64 65 73 74 72 6F 79  | ship is destroy|
00001030: 65 64 20 79 6F 75 20 77  69 6C 6C 20 6C 6F 73 65  |ed you will lose|
00001040: 20 6F 6E 65 20 6F 66 20  79 6F 75 72 20 62 61 73  | one of your bas|
00001050: 65 73 2E 20 20 20 20 20  20 20 2B 0D 2B 20 20 20  |es.       +.+   |
00001060: 20 20 20 20 20 20 20 54  68 65 20 73 68 69 70 73  |       The ships|
00001070: 20 69 6E 20 74 68 69 73  20 67 61 6D 65 20 61 72  | in this game ar|
00001080: 65 20 76 65 72 79 20 6D  75 63 68 20 6C 69 6B 65  |e very much like|
00001090: 20 74 68 65 20 6F 6E 65  73 20 69 6E 20 53 54 41  | the ones in STA|
000010A0: 52 20 20 20 20 20 20 20  20 2B 0D 2B 20 20 20 20  |R        +.+    |
000010B0: 20 42 4C 41 5A 45 52 2E  20 20 54 68 65 20 73 68  | BLAZER.  The sh|
000010C0: 69 70 73 20 74 68 61 74  20 64 72 6F 70 20 70 61  |ips that drop pa|
000010D0: 72 61 63 68 75 74 65 73  20 6F 75 74 20 61 72 65  |rachutes out are|
000010E0: 20 63 61 6C 6C 65 64 20  27 42 4F 4D 42 45 52 53  | called 'BOMBERS|
000010F0: 27 20 20 20 20 20 20 20  2B 0D 2B 20 20 20 20 20  |'       +.+     |
00001100: 61 6E 64 20 77 68 65 6E  20 74 68 65 20 70 61 72  |and when the par|
00001110: 61 63 68 75 74 65 73 20  65 6E 74 65 72 20 74 68  |achutes enter th|
00001120: 65 20 77 61 74 65 72 20  74 68 65 79 20 74 75 72  |e water they tur|
00001130: 6E 20 69 6E 74 6F 20 73  75 62 6D 61 72 69 6E 65  |n into submarine|
00001140: 73 20 20 20 20 20 20 2B  0D 2B 20 20 20 20 20 74  |s      +.+     t|
00001150: 68 61 74 20 73 68 6F 6F  74 20 6D 69 73 73 6C 65  |hat shoot missle|
00001160: 73 20 75 70 20 6F 75 74  20 6F 66 20 74 68 65 20  |s up out of the |
00001170: 77 61 74 65 72 20 61 74  20 79 6F 75 2E 20 20 44  |water at you.  D|
00001180: 6F 6E 27 74 20 63 6F 6E  66 75 73 65 20 74 68 65  |on't confuse the|
00001190: 20 20 20 20 20 20 2B 0D  2B 20 20 20 20 20 42 4F  |      +.+     BO|
000011A0: 4D 42 45 52 53 20 77 69  74 68 20 79 6F 75 72 20  |MBERS with your |
000011B0: 42 41 53 45 53 20 74 68  61 74 20 61 6C 73 6F 20  |BASES that also |
000011C0: 64 72 6F 70 20 70 61 72  61 63 68 75 74 65 73 20  |drop parachutes |
000011D0: 6F 75 74 20 62 75 74 20  74 68 65 20 42 41 53 45  |out but the BASE|
000011E0: 53 20 20 20 20 2B 0D 2B  20 20 20 20 20 61 72 65  |S    +.+     are|
000011F0: 20 6D 6F 72 65 20 73 61  75 63 65 72 20 6C 69 6B  | more saucer lik|
00001200: 65 20 74 68 61 6E 20 74  68 65 20 62 6F 6D 62 65  |e than the bombe|
00001210: 72 73 2E 20 20 4F 6E 20  68 69 67 68 65 72 20 6C  |rs.  On higher l|
00001220: 65 76 65 6C 73 20 74 68  65 20 42 4F 4D 42 45 52  |evels the BOMBER|
00001230: 53 20 20 20 2B 0D 2B 20  20 20 20 20 68 61 76 65  |S   +.+     have|
00001240: 20 65 73 63 6F 72 74 73  20 74 68 61 74 20 66 6C  | escorts that fl|
00001250: 79 20 69 6E 20 66 72 6F  6E 74 20 6F 66 20 61 6E  |y in front of an|
00001260: 64 20 69 6E 20 74 68 65  20 62 61 63 6B 20 6F 66  |d in the back of|
00001270: 20 65 61 63 68 20 62 6F  6D 62 65 72 2E 20 20 20  | each bomber.   |
00001280: 20 20 20 2B 0D 2B 20 20  20 20 20 54 68 65 20 65  |   +.+     The e|
00001290: 73 63 6F 72 74 73 20 6C  6F 6F 6B 20 6C 69 6B 65  |scorts look like|
000012A0: 20 69 6E 74 65 72 63 65  70 74 65 72 73 20 74 68  | intercepters th|
000012B0: 61 74 20 77 69 6C 6C 20  66 6C 79 20 69 6E 20 66  |at will fly in f|
000012C0: 72 6F 6D 20 74 68 65 20  74 6F 70 20 6F 66 20 20  |rom the top of  |
000012D0: 20 20 2B 0D 2B 20 20 20  20 20 74 68 65 20 73 63  |  +.+     the sc|
000012E0: 72 65 65 6E 20 74 68 72  6F 75 67 68 74 20 74 68  |reen throught th|
000012F0: 65 20 65 6E 74 69 72 65  20 67 61 6D 65 2E 20 20  |e entire game.  |
00001300: 4F 6E 63 65 20 79 6F 75  20 72 65 61 63 68 20 61  |Once you reach a|
00001310: 62 6F 75 74 20 74 68 65  20 74 68 69 72 64 20 20  |bout the third  |
00001320: 20 2B 0D 2B 20 20 20 20  20 6C 65 76 65 6C 20 79  | +.+     level y|
00001330: 6F 75 20 77 69 6C 6C 20  61 6C 73 6F 20 62 65 20  |ou will also be |
00001340: 65 6E 63 6F 75 6E 74 65  72 69 6E 67 20 27 44 45  |encountering 'DE|
00001350: 53 54 52 4F 59 45 52 53  27 20 74 68 61 74 20 66  |STROYERS' that f|
00001360: 69 72 65 20 63 6F 6E 74  69 6E 75 61 6C 6C 79 20  |ire continually |
00001370: 2B 0D 2B 20 20 20 20 20  61 74 20 79 6F 75 20 61  |+.+     at you a|
00001380: 6E 64 20 77 69 6C 6C 20  64 69 73 70 61 74 63 68  |nd will dispatch|
00001390: 20 27 43 4F 4E 54 41 43  54 20 4D 49 4E 45 53 27  | 'CONTACT MINES'|
000013A0: 20 61 6E 64 20 27 50 4F  57 45 52 20 4D 49 4E 45  | and 'POWER MINE|
000013B0: 53 2E 27 20 20 54 68 65  20 20 20 20 20 20 20 2B  |S.'  The       +|
000013C0: 0D 2B 20 20 20 20 20 63  6F 6E 74 61 63 74 20 6D  |.+     contact m|
000013D0: 69 6E 65 73 20 73 69 74  20 6F 6E 20 74 68 65 20  |ines sit on the |
000013E0: 65 64 67 65 20 6F 66 20  74 68 65 20 73 63 72 65  |edge of the scre|
000013F0: 65 6E 20 61 6E 64 20 66  6C 79 20 69 6E 20 61 74  |en and fly in at|
00001400: 20 79 6F 75 20 74 61 6B  69 6E 67 20 20 20 2B 0D  | you taking   +.|
00001410: 2B 20 20 20 20 20 61 6C  6D 6F 73 74 20 61 6C 6C  |+     almost all|
00001420: 20 6F 66 20 79 6F 75 72  20 73 68 69 65 6C 64 73  | of your shields|
00001430: 20 77 69 74 68 20 69 74  2E 20 20 54 68 65 20 70  | with it.  The p|
00001440: 6F 77 65 72 20 6D 69 6E  65 73 20 61 72 65 20 65  |ower mines are e|
00001450: 76 65 6E 20 6D 6F 72 65  20 20 20 20 20 2B 0D 2B  |ven more     +.+|
00001460: 20 20 20 20 20 64 61 6E  67 65 72 69 6F 75 73 2E  |     dangerious.|
00001470: 20 20 54 68 65 79 20 77  69 6C 6C 20 73 69 74 20  |  They will sit |
00001480: 6E 65 78 74 20 74 6F 20  74 68 65 20 64 65 73 74  |next to the dest|
00001490: 72 6F 79 65 72 20 61 6E  64 20 62 65 65 70 2E 20  |royer and beep. |
000014A0: 20 45 61 63 68 20 62 65  65 70 20 20 2B 0D 2B 20  | Each beep  +.+ |
000014B0: 20 20 20 20 74 61 6B 65  73 20 61 77 61 79 20 6F  |    takes away o|
000014C0: 6E 65 20 75 6E 69 74 20  6F 66 20 62 6F 74 68 20  |ne unit of both |
000014D0: 79 6F 75 72 20 73 68 69  65 6C 64 73 20 61 6E 64  |your shields and|
000014E0: 20 67 75 69 64 65 64 20  6D 69 73 73 6C 65 73 20  | guided missles |
000014F0: 61 6E 64 20 69 66 20 20  20 20 20 2B 0D 2B 20 20  |and if     +.+  |
00001500: 20 20 20 72 75 6E 20 69  6E 74 6F 20 74 68 65 6D  |   run into them|
00001510: 20 79 6F 75 20 77 69 6C  6C 20 6C 6F 73 65 20 65  | you will lose e|
00001520: 76 65 6E 20 6D 6F 72 65  20 6F 66 20 62 6F 74 68  |ven more of both|
00001530: 2E 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
00001540: 20 20 20 20 20 20 20 20  20 20 2B 0D 2B 20 20 20  |          +.+   |
00001550: 20 20 20 20 20 20 20 57  68 65 6E 20 79 6F 75 20  |       When you |
00001560: 61 72 65 20 66 6C 79 69  6E 67 20 61 6E 64 20 61  |are flying and a|
00001570: 20 63 6F 6E 74 61 63 74  20 6D 69 6E 65 20 69 73  | contact mine is|
00001580: 20 6F 6E 20 79 6F 75 20  74 61 69 6C 20 67 6F 20  | on you tail go |
00001590: 75 6E 64 65 72 20 20 20  20 2B 0D 2B 20 20 20 20  |under    +.+    |
000015A0: 20 74 68 65 20 77 61 74  65 72 20 62 65 63 61 75  | the water becau|
000015B0: 73 65 20 69 74 20 77 69  6C 6C 20 6E 6F 74 20 66  |se it will not f|
000015C0: 6F 6C 6C 6F 77 20 79 6F  75 20 74 68 65 72 65 2E  |ollow you there.|
000015D0: 20 20 41 6C 73 6F 2C 20  79 6F 75 20 77 69 6C 6C  |  Also, you will|
000015E0: 20 20 20 20 20 20 20 20  2B 0D 2B 20 20 20 20 20  |        +.+     |
000015F0: 66 61 73 74 65 72 20 61  62 6F 76 65 20 74 68 65  |faster above the|
00001600: 20 77 61 74 65 72 20 74  68 61 6E 20 79 6F 75 20  | water than you |
00001610: 77 69 6C 6C 20 69 6E 20  74 68 65 20 77 61 74 65  |will in the wate|
00001620: 72 2E 20 20 59 6F 75 72  20 62 61 73 65 20 69 73  |r.  Your base is|
00001630: 20 20 20 20 20 20 20 2B  0D 2B 20 20 20 20 20 70  |       +.+     p|
00001640: 72 6F 74 65 63 74 65 64  20 66 72 6F 6D 20 79 6F  |rotected from yo|
00001650: 75 72 20 67 75 69 64 65  64 20 6D 69 73 73 6C 65  |ur guided missle|
00001660: 73 2C 20 73 6F 20 77 68  65 6E 20 79 6F 75 20 61  |s, so when you a|
00001670: 72 65 20 63 6C 6F 73 65  20 74 6F 20 79 6F 75 72  |re close to your|
00001680: 20 20 20 20 20 20 2B 0D  2B 20 20 20 20 20 62 61  |      +.+     ba|
00001690: 73 65 20 75 73 65 20 79  6F 75 72 20 67 75 69 64  |se use your guid|
000016A0: 65 64 20 6D 69 73 73 6C  65 73 20 73 6F 20 79 6F  |ed missles so yo|
000016B0: 75 20 77 6F 6E 27 74 20  61 63 63 69 64 65 6E 74  |u won't accident|
000016C0: 6C 79 20 64 65 73 74 72  6F 79 20 79 6F 75 72 20  |ly destroy your |
000016D0: 20 20 20 20 20 2B 0D 2B  20 20 20 20 20 62 61 73  |     +.+     bas|
000016E0: 65 2E 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |e.              |
000016F0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001700: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001710: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001720: 20 20 20 20 2B 0D 2B 20  20 20 20 20 20 20 20 20  |    +.+         |
00001730: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001740: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001750: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001760: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001770: 20 20 20 2B 0D 2B 20 20  20 20 20 20 20 20 20 20  |   +.+          |
00001780: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001790: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000017A0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000017B0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000017C0: 20 20 2B 0D 2B 2B 2B 2B  2B 2B 2B 2B 2B 2B 2B 2B  |  +.++++++++++++|
000017D0: 2B 2B 2B 2B 2B 2B 2B 2B  2B 2B 2B 2B 2B 2B 2B 2B  |++++++++++++++++|
000017E0: 2B 2B 2B 2B 2B 2B 2B 2B  2B 2B 2B 2B 2B 2B 2B 2B  |++++++++++++++++|
000017F0: 2B 2B 2B 2B 2B 2B 2B 2B  2B 2B 2B 2B 2B 2B 2B 2B  |++++++++++++++++|
00001800: 2B 2B 2B 2B 2B 2B 2B 2B  2B 2B 2B 2B 2B 2B 2B 2B  |++++++++++++++++|
00001810: 2B 2B 0D 0D                                       |++..            |
.+++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++.
+                                       
                                     +.+
                                        
                                    +.+ 
                                 AQUATRO
N                                  +.+  
                                        
                                  +.+   
                                        
                                 +.+++++
++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++.+     
                                        
                               +.+      
                 FROM: THE DOC MASTER   
                              +.+       
                                        
                             +.+++++++++
++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++.+         
                                        
                           +.+          
                                        
                          +.+           
                                        
                         +.+          AQ
UATRON IS A VERY EASY GAME TO LEARN HOW 
TO PLAY.  IT CAN        +.+     BE PLAYE
D FROM BOTH THE KEYBOARD AND BY USING A 
JOYSTICK.  THE         +.+     KEYBOARD 
LAYOUT IS:                              
                      +.+               
                                        
                     +.+              FI
RE                       MOVEMENT       
                    +.+              ---
-                       --------        
                   +.+                  
                                        
                  +.+           F-REPEAT
ING GUNS                  I             
                 +.+                    
                                        
                +.+           D-GUIDED M
ISSLES             J    K    L          
               +.+                      
                                        
              +.+                       
                                        
             +.+          THE JOYSTICK I
S SELF DEFINABLE WITH THE BOTTOM BUTTON 
FIRING      +.+     THE REAPEATING GUNS 
AND THE TOP BUTTON FIRING THE GUIDED MIS
SLES.      +.+                          
                                        
          +.+                           
                                        
         +.+          THE GAME SCREEN SH
OWS YOUR SHIP IN THE MIDDLE OF THE SCREE
N.      +.+     YOU CAN MOVE YOUR SHIP I
N ALL DIRECTIONS.  AT THE BOTTOM OF THE 
       +.+     SCREEN YOU WILL SEE TWO L
INES OF BOXES, ONE ON TOP OF THE OTHER. 
      +.+     THE BOX IN THE CENTER TOP 
WILL HAVE A PLUS (+) SIGN IN IT, THIS   
     +.+     IS YOUR SHIP AND IT WILL MO
VE ALONG THE ROW OF BOXES AS YOU MOVE   
    +.+     IN ONE DIRECTION OR THE OTHE
R ON THE SCREEN.  SOME OF THE OTHER     
   +.+     BOXES WILL BE FILLED IN.  THI
S MEANS THAT THERE IS SOMETHING ON      
  +.+     THAT PART OF THE SCREEN.  THIS
 CAN EITHER BE A BASE OF YOURS OR       
 +.+     MANY OF THE OTHER ENEMY SHIP OR
 MINES.  ALONG THE TOP AND BOTTOM       
+.+     OF THE ROW OF BOXES ARE TWO LINE
S.  THE TOP LINE SHOWS YOU HOW         +
.+     MANY GUIDED MISSLES YOU HAVE REMA
INING, ONE MISSLE IS ONE BOX.         +.
+     THE BOTTOM LINE SHOWS YOU HOW MANY
 SHIELDS YOU HAVE LEFT.  ON THE      +.+
     TOP OF THE SCREEN YOU SEE YOUR SCOR
E DISPLAYED, HOW MANY BASES         +.+ 
    YOU HAVE AND AN ARROW THAT POINTS IN
 THE DIRECTION OF YOUR BASE.       +.+  
   IF YOUR SHIELDS DROP TO FOUR UNITS OR
 LESS THE ARROW WILL START        +.+   
  MOVING BACK AND FORTH IN THE DIRECTION
 OF YOUR BASE, TELLING YOU       +.+    
 TO RETURN TO YOU BASE TO GET NEW SHIELD
S AND GUIDED MISSLES.  IF       +.+     
YOU GO FULL SPEED IN ONE DIRECTION OR AN
OTHER WITH YOUR SHIP AT        +.+     T
HE TOP OF THE SCREEN YOU WILL JUMP INTO 
'HYPERDRIVE', THIS WILL       +.+     MO
VE YOU SHIP ALONG AT A VERY ACCELERATED 
PACE.  THE ONLY DRAWBACKS    +.+     ARE
, ONE, YOU CAN'T SEE ANYTHING THAT YOU A
RE FLYING THROUGH AND IF    +.+     YOU 
TOUCH OR EVEN COME CLOSE TO THE WATER YO
U WILL DESTROY YOUR SHIP   +.+     AND W
HEN YOUR SHIP IS DESTROYED YOU WILL LOSE
 ONE OF YOUR BASES.       +.+          T
HE SHIPS IN THIS GAME ARE VERY MUCH LIKE
 THE ONES IN STAR        +.+     BLAZER.
  THE SHIPS THAT DROP PARACHUTES OUT ARE
 CALLED 'BOMBERS'       +.+     AND WHEN
 THE PARACHUTES ENTER THE WATER THEY TUR
N INTO SUBMARINES      +.+     THAT SHOO
T MISSLES UP OUT OF THE WATER AT YOU.  D
ON'T CONFUSE THE      +.+     BOMBERS WI
TH YOUR BASES THAT ALSO DROP PARACHUTES 
OUT BUT THE BASES    +.+     ARE MORE SA
UCER LIKE THAN THE BOMBERS.  ON HIGHER L
EVELS THE BOMBERS   +.+     HAVE ESCORTS
 THAT FLY IN FRONT OF AND IN THE BACK OF
 EACH BOMBER.      +.+     THE ESCORTS L
OOK LIKE INTERCEPTERS THAT WILL FLY IN F
ROM THE TOP OF    +.+     THE SCREEN THR
OUGHT THE ENTIRE GAME.  ONCE YOU REACH A
BOUT THE THIRD   +.+     LEVEL YOU WILL 
ALSO BE ENCOUNTERING 'DESTROYERS' THAT F
IRE CONTINUALLY +.+     AT YOU AND WILL 
DISPATCH 'CONTACT MINES' AND 'POWER MINE
S.'  THE       +.+     CONTACT MINES SIT
 ON THE EDGE OF THE SCREEN AND FLY IN AT
 YOU TAKING   +.+     ALMOST ALL OF YOUR
 SHIELDS WITH IT.  THE POWER MINES ARE E
VEN MORE     +.+     DANGERIOUS.  THEY W
ILL SIT NEXT TO THE DESTROYER AND BEEP. 
 EACH BEEP  +.+     TAKES AWAY ONE UNIT 
OF BOTH YOUR SHIELDS AND GUIDED MISSLES 
AND IF     +.+     RUN INTO THEM YOU WIL
L LOSE EVEN MORE OF BOTH.               
          +.+          WHEN YOU ARE FLYI
NG AND A CONTACT MINE IS ON YOU TAIL GO 
UNDER    +.+     THE WATER BECAUSE IT WI
LL NOT FOLLOW YOU THERE.  ALSO, YOU WILL
        +.+     FASTER ABOVE THE WATER T
HAN YOU WILL IN THE WATER.  YOUR BASE IS
       +.+     PROTECTED FROM YOUR GUIDE
D MISSLES, SO WHEN YOU ARE CLOSE TO YOUR
      +.+     BASE USE YOUR GUIDED MISSL
ES SO YOU WON'T ACCIDENTLY DESTROY YOUR 
     +.+     BASE.                      
                                        
    +.+                                 
                                        
   +.+                                  
                                        
  +.++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++
++..
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