Multiple names: AQUATRON       D, AQUATRON
FILE INFORMATION
FILENAME(S):
• AQUATRON       D<br>• AQUATRON
FILE TYPE(S): SEQ
FILE SIZE: 6K
FIRST SEEN: 2025-11-30 18:12:26
APPEARS ON: 2 disk(s)
FILE HASH
4497ef92feedefb224195bc5ebcb26988d741be61b919fa6179d06d7d7b4ea0c
FOUND ON DISKS (2 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| WAREZ DOCS 1 1 | AQUATRON       D | SEQ | Sailor, Ganheden | 16 | 0 | DOWNLOAD FILE |
| DATARICH | AQUATRON | SEQ | Sailor, Ganheden | 8 | 2 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 0D 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B |.+++++++++++++++| 00000010: 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B |++++++++++++++++| 00000020: 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B |++++++++++++++++| 00000030: 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B |++++++++++++++++| 00000040: 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 0D |+++++++++++++++.| 00000050: 2B 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |+ | 00000060: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000070: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000080: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000090: 20 20 20 20 20 20 20 20 20 20 20 20 20 2B 0D 2B | +.+| 000000A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000000B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000000C0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000000D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000000E0: 20 20 20 20 20 20 20 20 20 20 20 20 2B 0D 2B 20 | +.+ | 000000F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000100: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000110: 20 41 51 55 41 54 52 4F 4E 20 20 20 20 20 20 20 | AQUATRON | 00000120: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000130: 20 20 20 20 20 20 20 20 20 20 20 2B 0D 2B 20 20 | +.+ | 00000140: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000150: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000160: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000170: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000180: 20 20 20 20 20 20 20 20 20 20 2B 0D 2B 20 20 20 | +.+ | 00000190: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000001A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000001B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000001C0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000001D0: 20 20 20 20 20 20 20 20 20 2B 0D 2B 2B 2B 2B 2B | +.+++++| 000001E0: 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B |++++++++++++++++| 000001F0: 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B |++++++++++++++++| 00000200: 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B |++++++++++++++++| 00000210: 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B |++++++++++++++++| 00000220: 2B 2B 2B 2B 2B 2B 2B 2B 2B 0D 2B 20 20 20 20 20 |+++++++++.+ | 00000230: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000240: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000250: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000260: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000270: 20 20 20 20 20 20 20 2B 0D 2B 20 20 20 20 20 20 | +.+ | 00000280: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000290: 20 46 72 6F 6D 3A 20 54 68 65 20 44 4F 43 20 4D | From: The DOC M| 000002A0: 41 53 54 45 52 20 20 20 20 20 20 20 20 20 20 20 |ASTER | 000002B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000002C0: 20 20 20 20 20 20 2B 0D 2B 20 20 20 20 20 20 20 | +.+ | 000002D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000002E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000002F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000300: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000310: 20 20 20 20 20 2B 0D 2B 2B 2B 2B 2B 2B 2B 2B 2B | +.+++++++++| 00000320: 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B |++++++++++++++++| 00000330: 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B |++++++++++++++++| 00000340: 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B |++++++++++++++++| 00000350: 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B |++++++++++++++++| 00000360: 2B 2B 2B 2B 2B 0D 2B 20 20 20 20 20 20 20 20 20 |+++++.+ | 00000370: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000380: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000390: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000003A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000003B0: 20 20 20 2B 0D 2B 20 20 20 20 20 20 20 20 20 20 | +.+ | 000003C0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000003D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000003E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000003F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000400: 20 20 2B 0D 2B 20 20 20 20 20 20 20 20 20 20 20 | +.+ | 00000410: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000420: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000430: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000440: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000450: 20 2B 0D 2B 20 20 20 20 20 20 20 20 20 20 41 51 | +.+ AQ| 00000460: 55 41 54 52 4F 4E 20 69 73 20 61 20 76 65 72 79 |UATRON is a very| 00000470: 20 65 61 73 79 20 67 61 6D 65 20 74 6F 20 6C 65 | easy game to le| 00000480: 61 72 6E 20 68 6F 77 20 74 6F 20 70 6C 61 79 2E |arn how to play.| 00000490: 20 20 49 74 20 63 61 6E 20 20 20 20 20 20 20 20 | It can | 000004A0: 2B 0D 2B 20 20 20 20 20 62 65 20 70 6C 61 79 65 |+.+ be playe| 000004B0: 64 20 66 72 6F 6D 20 62 6F 74 68 20 74 68 65 20 |d from both the | 000004C0: 6B 65 79 62 6F 61 72 64 20 61 6E 64 20 62 79 20 |keyboard and by | 000004D0: 75 73 69 6E 67 20 61 20 6A 6F 79 73 74 69 63 6B |using a joystick| 000004E0: 2E 20 20 54 68 65 20 20 20 20 20 20 20 20 20 2B |. The +| 000004F0: 0D 2B 20 20 20 20 20 6B 65 79 62 6F 61 72 64 20 |.+ keyboard | 00000500: 6C 61 79 6F 75 74 20 69 73 3A 20 20 20 20 20 20 |layout is: | 00000510: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000520: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000530: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2B 0D | +.| 00000540: 2B 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |+ | 00000550: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000560: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000570: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000580: 20 20 20 20 20 20 20 20 20 20 20 20 20 2B 0D 2B | +.+| 00000590: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 46 49 | FI| 000005A0: 52 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |RE | 000005B0: 20 20 20 20 20 20 20 20 20 4D 4F 56 45 4D 45 4E | MOVEMEN| 000005C0: 54 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |T | 000005D0: 20 20 20 20 20 20 20 20 20 20 20 20 2B 0D 2B 20 | +.+ | 000005E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 2D 2D 2D | ---| 000005F0: 2D 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |- | 00000600: 20 20 20 20 20 20 20 20 2D 2D 2D 2D 2D 2D 2D 2D | --------| 00000610: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000620: 20 20 20 20 20 20 20 20 20 20 20 2B 0D 2B 20 20 | +.+ | 00000630: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000640: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000650: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000660: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000670: 20 20 20 20 20 20 20 20 20 20 2B 0D 2B 20 20 20 | +.+ | 00000680: 20 20 20 20 20 20 20 20 46 2D 72 65 70 65 61 74 | F-repeat| 00000690: 69 6E 67 20 67 75 6E 73 20 20 20 20 20 20 20 20 |ing guns | 000006A0: 20 20 20 20 20 20 20 20 20 20 49 20 20 20 20 20 | I | 000006B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000006C0: 20 20 20 20 20 20 20 20 20 2B 0D 2B 20 20 20 20 | +.+ | 000006D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000006E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000006F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000700: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000710: 20 20 20 20 20 20 20 20 2B 0D 2B 20 20 20 20 20 | +.+ | 00000720: 20 20 20 20 20 20 44 2D 67 75 69 64 65 64 20 6D | D-guided m| 00000730: 69 73 73 6C 65 73 20 20 20 20 20 20 20 20 20 20 |issles | 00000740: 20 20 20 4A 20 20 20 20 4B 20 20 20 20 4C 20 20 | J K L | 00000750: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000760: 20 20 20 20 20 20 20 2B 0D 2B 20 20 20 20 20 20 | +.+ | 00000770: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000780: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000790: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000007A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000007B0: 20 20 20 20 20 20 2B 0D 2B 20 20 20 20 20 20 20 | +.+ | 000007C0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000007D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000007E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000007F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000800: 20 20 20 20 20 2B 0D 2B 20 20 20 20 20 20 20 20 | +.+ | 00000810: 20 20 54 68 65 20 6A 6F 79 73 74 69 63 6B 20 69 | The joystick i| 00000820: 73 20 73 65 6C 66 20 64 65 66 69 6E 61 62 6C 65 |s self definable| 00000830: 20 77 69 74 68 20 74 68 65 20 62 6F 74 74 6F 6D | with the bottom| 00000840: 20 62 75 74 74 6F 6E 20 66 69 72 69 6E 67 20 20 | button firing | 00000850: 20 20 20 20 2B 0D 2B 20 20 20 20 20 74 68 65 20 | +.+ the | 00000860: 72 65 61 70 65 61 74 69 6E 67 20 67 75 6E 73 20 |reapeating guns | 00000870: 61 6E 64 20 74 68 65 20 74 6F 70 20 62 75 74 74 |and the top butt| 00000880: 6F 6E 20 66 69 72 69 6E 67 20 74 68 65 20 67 75 |on firing the gu| 00000890: 69 64 65 64 20 6D 69 73 73 6C 65 73 2E 20 20 20 |ided missles. | 000008A0: 20 20 20 2B 0D 2B 20 20 20 20 20 20 20 20 20 20 | +.+ | 000008B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000008C0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000008D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000008E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000008F0: 20 20 2B 0D 2B 20 20 20 20 20 20 20 20 20 20 20 | +.+ | 00000900: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000910: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000920: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000930: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000940: 20 2B 0D 2B 20 20 20 20 20 20 20 20 20 20 54 68 | +.+ Th| 00000950: 65 20 67 61 6D 65 20 73 63 72 65 65 6E 20 73 68 |e game screen sh| 00000960: 6F 77 73 20 79 6F 75 72 20 73 68 69 70 20 69 6E |ows your ship in| 00000970: 20 74 68 65 20 6D 69 64 64 6C 65 20 6F 66 20 74 | the middle of t| 00000980: 68 65 20 73 63 72 65 65 6E 2E 20 20 20 20 20 20 |he screen. | 00000990: 2B 0D 2B 20 20 20 20 20 59 6F 75 20 63 61 6E 20 |+.+ You can | 000009A0: 6D 6F 76 65 20 79 6F 75 72 20 73 68 69 70 20 69 |move your ship i| 000009B0: 6E 20 61 6C 6C 20 64 69 72 65 63 74 69 6F 6E 73 |n all directions| 000009C0: 2E 20 20 41 74 20 74 68 65 20 62 6F 74 74 6F 6D |. At the bottom| 000009D0: 20 6F 66 20 74 68 65 20 20 20 20 20 20 20 20 2B | of the +| 000009E0: 0D 2B 20 20 20 20 20 73 63 72 65 65 6E 20 79 6F |.+ screen yo| 000009F0: 75 20 77 69 6C 6C 20 73 65 65 20 74 77 6F 20 6C |u will see two l| 00000A00: 69 6E 65 73 20 6F 66 20 62 6F 78 65 73 2C 20 6F |ines of boxes, o| 00000A10: 6E 65 20 6F 6E 20 74 6F 70 20 6F 66 20 74 68 65 |ne on top of the| 00000A20: 20 6F 74 68 65 72 2E 20 20 20 20 20 20 20 2B 0D | other. +.| 00000A30: 2B 20 20 20 20 20 54 68 65 20 62 6F 78 20 69 6E |+ The box in| 00000A40: 20 74 68 65 20 63 65 6E 74 65 72 20 74 6F 70 20 | the center top | 00000A50: 77 69 6C 6C 20 68 61 76 65 20 61 20 70 6C 75 73 |will have a plus| 00000A60: 20 28 2B 29 20 73 69 67 6E 20 69 6E 20 69 74 2C | (+) sign in it,| 00000A70: 20 74 68 69 73 20 20 20 20 20 20 20 20 2B 0D 2B | this +.+| 00000A80: 20 20 20 20 20 69 73 20 79 6F 75 72 20 73 68 69 | is your shi| 00000A90: 70 20 61 6E 64 20 69 74 20 77 69 6C 6C 20 6D 6F |p and it will mo| 00000AA0: 76 65 20 61 6C 6F 6E 67 20 74 68 65 20 72 6F 77 |ve along the row| 00000AB0: 20 6F 66 20 62 6F 78 65 73 20 61 73 20 79 6F 75 | of boxes as you| 00000AC0: 20 6D 6F 76 65 20 20 20 20 20 20 20 2B 0D 2B 20 | move +.+ | 00000AD0: 20 20 20 20 69 6E 20 6F 6E 65 20 64 69 72 65 63 | in one direc| 00000AE0: 74 69 6F 6E 20 6F 72 20 74 68 65 20 6F 74 68 65 |tion or the othe| 00000AF0: 72 20 6F 6E 20 74 68 65 20 73 63 72 65 65 6E 2E |r on the screen.| 00000B00: 20 20 53 6F 6D 65 20 6F 66 20 74 68 65 20 6F 74 | Some of the ot| 00000B10: 68 65 72 20 20 20 20 20 20 20 20 2B 0D 2B 20 20 |her +.+ | 00000B20: 20 20 20 62 6F 78 65 73 20 77 69 6C 6C 20 62 65 | boxes will be| 00000B30: 20 66 69 6C 6C 65 64 20 69 6E 2E 20 20 54 68 69 | filled in. Thi| 00000B40: 73 20 6D 65 61 6E 73 20 74 68 61 74 20 74 68 65 |s means that the| 00000B50: 72 65 20 69 73 20 73 6F 6D 65 74 68 69 6E 67 20 |re is something | 00000B60: 6F 6E 20 20 20 20 20 20 20 20 2B 0D 2B 20 20 20 |on +.+ | 00000B70: 20 20 74 68 61 74 20 70 61 72 74 20 6F 66 20 74 | that part of t| 00000B80: 68 65 20 73 63 72 65 65 6E 2E 20 20 54 68 69 73 |he screen. This| 00000B90: 20 63 61 6E 20 65 69 74 68 65 72 20 62 65 20 61 | can either be a| 00000BA0: 20 62 61 73 65 20 6F 66 20 79 6F 75 72 73 20 6F | base of yours o| 00000BB0: 72 20 20 20 20 20 20 20 20 2B 0D 2B 20 20 20 20 |r +.+ | 00000BC0: 20 6D 61 6E 79 20 6F 66 20 74 68 65 20 6F 74 68 | many of the oth| 00000BD0: 65 72 20 65 6E 65 6D 79 20 73 68 69 70 20 6F 72 |er enemy ship or| 00000BE0: 20 6D 69 6E 65 73 2E 20 20 41 6C 6F 6E 67 20 74 | mines. Along t| 00000BF0: 68 65 20 74 6F 70 20 61 6E 64 20 62 6F 74 74 6F |he top and botto| 00000C00: 6D 20 20 20 20 20 20 20 2B 0D 2B 20 20 20 20 20 |m +.+ | 00000C10: 6F 66 20 74 68 65 20 72 6F 77 20 6F 66 20 62 6F |of the row of bo| 00000C20: 78 65 73 20 61 72 65 20 74 77 6F 20 6C 69 6E 65 |xes are two line| 00000C30: 73 2E 20 20 54 68 65 20 74 6F 70 20 6C 69 6E 65 |s. The top line| 00000C40: 20 73 68 6F 77 73 20 79 6F 75 20 68 6F 77 20 20 | shows you how | 00000C50: 20 20 20 20 20 20 20 2B 0D 2B 20 20 20 20 20 6D | +.+ m| 00000C60: 61 6E 79 20 67 75 69 64 65 64 20 6D 69 73 73 6C |any guided missl| 00000C70: 65 73 20 79 6F 75 20 68 61 76 65 20 72 65 6D 61 |es you have rema| 00000C80: 69 6E 69 6E 67 2C 20 6F 6E 65 20 6D 69 73 73 6C |ining, one missl| 00000C90: 65 20 69 73 20 6F 6E 65 20 62 6F 78 2E 20 20 20 |e is one box. | 00000CA0: 20 20 20 20 20 20 2B 0D 2B 20 20 20 20 20 54 68 | +.+ Th| 00000CB0: 65 20 62 6F 74 74 6F 6D 20 6C 69 6E 65 20 73 68 |e bottom line sh| 00000CC0: 6F 77 73 20 79 6F 75 20 68 6F 77 20 6D 61 6E 79 |ows you how many| 00000CD0: 20 73 68 69 65 6C 64 73 20 79 6F 75 20 68 61 76 | shields you hav| 00000CE0: 65 20 6C 65 66 74 2E 20 20 4F 6E 20 74 68 65 20 |e left. On the | 00000CF0: 20 20 20 20 20 2B 0D 2B 20 20 20 20 20 74 6F 70 | +.+ top| 00000D00: 20 6F 66 20 74 68 65 20 73 63 72 65 65 6E 20 79 | of the screen y| 00000D10: 6F 75 20 73 65 65 20 79 6F 75 72 20 73 63 6F 72 |ou see your scor| 00000D20: 65 20 64 69 73 70 6C 61 79 65 64 2C 20 68 6F 77 |e displayed, how| 00000D30: 20 6D 61 6E 79 20 62 61 73 65 73 20 20 20 20 20 | many bases | 00000D40: 20 20 20 20 2B 0D 2B 20 20 20 20 20 79 6F 75 20 | +.+ you | 00000D50: 68 61 76 65 20 61 6E 64 20 61 6E 20 61 72 72 6F |have and an arro| 00000D60: 77 20 74 68 61 74 20 70 6F 69 6E 74 73 20 69 6E |w that points in| 00000D70: 20 74 68 65 20 64 69 72 65 63 74 69 6F 6E 20 6F | the direction o| 00000D80: 66 20 79 6F 75 72 20 62 61 73 65 2E 20 20 20 20 |f your base. | 00000D90: 20 20 20 2B 0D 2B 20 20 20 20 20 49 66 20 79 6F | +.+ If yo| 00000DA0: 75 72 20 73 68 69 65 6C 64 73 20 64 72 6F 70 20 |ur shields drop | 00000DB0: 74 6F 20 66 6F 75 72 20 75 6E 69 74 73 20 6F 72 |to four units or| 00000DC0: 20 6C 65 73 73 20 74 68 65 20 61 72 72 6F 77 20 | less the arrow | 00000DD0: 77 69 6C 6C 20 73 74 61 72 74 20 20 20 20 20 20 |will start | 00000DE0: 20 20 2B 0D 2B 20 20 20 20 20 6D 6F 76 69 6E 67 | +.+ moving| 00000DF0: 20 62 61 63 6B 20 61 6E 64 20 66 6F 72 74 68 20 | back and forth | 00000E00: 69 6E 20 74 68 65 20 64 69 72 65 63 74 69 6F 6E |in the direction| 00000E10: 20 6F 66 20 79 6F 75 72 20 62 61 73 65 2C 20 74 | of your base, t| 00000E20: 65 6C 6C 69 6E 67 20 79 6F 75 20 20 20 20 20 20 |elling you | 00000E30: 20 2B 0D 2B 20 20 20 20 20 74 6F 20 72 65 74 75 | +.+ to retu| 00000E40: 72 6E 20 74 6F 20 79 6F 75 20 62 61 73 65 20 74 |rn to you base t| 00000E50: 6F 20 67 65 74 20 6E 65 77 20 73 68 69 65 6C 64 |o get new shield| 00000E60: 73 20 61 6E 64 20 67 75 69 64 65 64 20 6D 69 73 |s and guided mis| 00000E70: 73 6C 65 73 2E 20 20 49 66 20 20 20 20 20 20 20 |sles. If | 00000E80: 2B 0D 2B 20 20 20 20 20 79 6F 75 20 67 6F 20 66 |+.+ you go f| 00000E90: 75 6C 6C 20 73 70 65 65 64 20 69 6E 20 6F 6E 65 |ull speed in one| 00000EA0: 20 64 69 72 65 63 74 69 6F 6E 20 6F 72 20 61 6E | direction or an| 00000EB0: 6F 74 68 65 72 20 77 69 74 68 20 79 6F 75 72 20 |other with your | 00000EC0: 73 68 69 70 20 61 74 20 20 20 20 20 20 20 20 2B |ship at +| 00000ED0: 0D 2B 20 20 20 20 20 74 68 65 20 74 6F 70 20 6F |.+ the top o| 00000EE0: 66 20 74 68 65 20 73 63 72 65 65 6E 20 79 6F 75 |f the screen you| 00000EF0: 20 77 69 6C 6C 20 6A 75 6D 70 20 69 6E 74 6F 20 | will jump into | 00000F00: 27 48 59 50 45 52 44 52 49 56 45 27 2C 20 74 68 |'HYPERDRIVE', th| 00000F10: 69 73 20 77 69 6C 6C 20 20 20 20 20 20 20 2B 0D |is will +.| 00000F20: 2B 20 20 20 20 20 6D 6F 76 65 20 79 6F 75 20 73 |+ move you s| 00000F30: 68 69 70 20 61 6C 6F 6E 67 20 61 74 20 61 20 76 |hip along at a v| 00000F40: 65 72 79 20 61 63 63 65 6C 65 72 61 74 65 64 20 |ery accelerated | 00000F50: 70 61 63 65 2E 20 20 54 68 65 20 6F 6E 6C 79 20 |pace. The only | 00000F60: 64 72 61 77 62 61 63 6B 73 20 20 20 20 2B 0D 2B |drawbacks +.+| 00000F70: 20 20 20 20 20 61 72 65 2C 20 6F 6E 65 2C 20 79 | are, one, y| 00000F80: 6F 75 20 63 61 6E 27 74 20 73 65 65 20 61 6E 79 |ou can't see any| 00000F90: 74 68 69 6E 67 20 74 68 61 74 20 79 6F 75 20 61 |thing that you a| 00000FA0: 72 65 20 66 6C 79 69 6E 67 20 74 68 72 6F 75 67 |re flying throug| 00000FB0: 68 20 61 6E 64 20 69 66 20 20 20 20 2B 0D 2B 20 |h and if +.+ | 00000FC0: 20 20 20 20 79 6F 75 20 74 6F 75 63 68 20 6F 72 | you touch or| 00000FD0: 20 65 76 65 6E 20 63 6F 6D 65 20 63 6C 6F 73 65 | even come close| 00000FE0: 20 74 6F 20 74 68 65 20 77 61 74 65 72 20 79 6F | to the water yo| 00000FF0: 75 20 77 69 6C 6C 20 64 65 73 74 72 6F 79 20 79 |u will destroy y| 00001000: 6F 75 72 20 73 68 69 70 20 20 20 2B 0D 2B 20 20 |our ship +.+ | 00001010: 20 20 20 61 6E 64 20 77 68 65 6E 20 79 6F 75 72 | and when your| 00001020: 20 73 68 69 70 20 69 73 20 64 65 73 74 72 6F 79 | ship is destroy| 00001030: 65 64 20 79 6F 75 20 77 69 6C 6C 20 6C 6F 73 65 |ed you will lose| 00001040: 20 6F 6E 65 20 6F 66 20 79 6F 75 72 20 62 61 73 | one of your bas| 00001050: 65 73 2E 20 20 20 20 20 20 20 2B 0D 2B 20 20 20 |es. +.+ | 00001060: 20 20 20 20 20 20 20 54 68 65 20 73 68 69 70 73 | The ships| 00001070: 20 69 6E 20 74 68 69 73 20 67 61 6D 65 20 61 72 | in this game ar| 00001080: 65 20 76 65 72 79 20 6D 75 63 68 20 6C 69 6B 65 |e very much like| 00001090: 20 74 68 65 20 6F 6E 65 73 20 69 6E 20 53 54 41 | the ones in STA| 000010A0: 52 20 20 20 20 20 20 20 20 2B 0D 2B 20 20 20 20 |R +.+ | 000010B0: 20 42 4C 41 5A 45 52 2E 20 20 54 68 65 20 73 68 | BLAZER. The sh| 000010C0: 69 70 73 20 74 68 61 74 20 64 72 6F 70 20 70 61 |ips that drop pa| 000010D0: 72 61 63 68 75 74 65 73 20 6F 75 74 20 61 72 65 |rachutes out are| 000010E0: 20 63 61 6C 6C 65 64 20 27 42 4F 4D 42 45 52 53 | called 'BOMBERS| 000010F0: 27 20 20 20 20 20 20 20 2B 0D 2B 20 20 20 20 20 |' +.+ | 00001100: 61 6E 64 20 77 68 65 6E 20 74 68 65 20 70 61 72 |and when the par| 00001110: 61 63 68 75 74 65 73 20 65 6E 74 65 72 20 74 68 |achutes enter th| 00001120: 65 20 77 61 74 65 72 20 74 68 65 79 20 74 75 72 |e water they tur| 00001130: 6E 20 69 6E 74 6F 20 73 75 62 6D 61 72 69 6E 65 |n into submarine| 00001140: 73 20 20 20 20 20 20 2B 0D 2B 20 20 20 20 20 74 |s +.+ t| 00001150: 68 61 74 20 73 68 6F 6F 74 20 6D 69 73 73 6C 65 |hat shoot missle| 00001160: 73 20 75 70 20 6F 75 74 20 6F 66 20 74 68 65 20 |s up out of the | 00001170: 77 61 74 65 72 20 61 74 20 79 6F 75 2E 20 20 44 |water at you. D| 00001180: 6F 6E 27 74 20 63 6F 6E 66 75 73 65 20 74 68 65 |on't confuse the| 00001190: 20 20 20 20 20 20 2B 0D 2B 20 20 20 20 20 42 4F | +.+ BO| 000011A0: 4D 42 45 52 53 20 77 69 74 68 20 79 6F 75 72 20 |MBERS with your | 000011B0: 42 41 53 45 53 20 74 68 61 74 20 61 6C 73 6F 20 |BASES that also | 000011C0: 64 72 6F 70 20 70 61 72 61 63 68 75 74 65 73 20 |drop parachutes | 000011D0: 6F 75 74 20 62 75 74 20 74 68 65 20 42 41 53 45 |out but the BASE| 000011E0: 53 20 20 20 20 2B 0D 2B 20 20 20 20 20 61 72 65 |S +.+ are| 000011F0: 20 6D 6F 72 65 20 73 61 75 63 65 72 20 6C 69 6B | more saucer lik| 00001200: 65 20 74 68 61 6E 20 74 68 65 20 62 6F 6D 62 65 |e than the bombe| 00001210: 72 73 2E 20 20 4F 6E 20 68 69 67 68 65 72 20 6C |rs. On higher l| 00001220: 65 76 65 6C 73 20 74 68 65 20 42 4F 4D 42 45 52 |evels the BOMBER| 00001230: 53 20 20 20 2B 0D 2B 20 20 20 20 20 68 61 76 65 |S +.+ have| 00001240: 20 65 73 63 6F 72 74 73 20 74 68 61 74 20 66 6C | escorts that fl| 00001250: 79 20 69 6E 20 66 72 6F 6E 74 20 6F 66 20 61 6E |y in front of an| 00001260: 64 20 69 6E 20 74 68 65 20 62 61 63 6B 20 6F 66 |d in the back of| 00001270: 20 65 61 63 68 20 62 6F 6D 62 65 72 2E 20 20 20 | each bomber. | 00001280: 20 20 20 2B 0D 2B 20 20 20 20 20 54 68 65 20 65 | +.+ The e| 00001290: 73 63 6F 72 74 73 20 6C 6F 6F 6B 20 6C 69 6B 65 |scorts look like| 000012A0: 20 69 6E 74 65 72 63 65 70 74 65 72 73 20 74 68 | intercepters th| 000012B0: 61 74 20 77 69 6C 6C 20 66 6C 79 20 69 6E 20 66 |at will fly in f| 000012C0: 72 6F 6D 20 74 68 65 20 74 6F 70 20 6F 66 20 20 |rom the top of | 000012D0: 20 20 2B 0D 2B 20 20 20 20 20 74 68 65 20 73 63 | +.+ the sc| 000012E0: 72 65 65 6E 20 74 68 72 6F 75 67 68 74 20 74 68 |reen throught th| 000012F0: 65 20 65 6E 74 69 72 65 20 67 61 6D 65 2E 20 20 |e entire game. | 00001300: 4F 6E 63 65 20 79 6F 75 20 72 65 61 63 68 20 61 |Once you reach a| 00001310: 62 6F 75 74 20 74 68 65 20 74 68 69 72 64 20 20 |bout the third | 00001320: 20 2B 0D 2B 20 20 20 20 20 6C 65 76 65 6C 20 79 | +.+ level y| 00001330: 6F 75 20 77 69 6C 6C 20 61 6C 73 6F 20 62 65 20 |ou will also be | 00001340: 65 6E 63 6F 75 6E 74 65 72 69 6E 67 20 27 44 45 |encountering 'DE| 00001350: 53 54 52 4F 59 45 52 53 27 20 74 68 61 74 20 66 |STROYERS' that f| 00001360: 69 72 65 20 63 6F 6E 74 69 6E 75 61 6C 6C 79 20 |ire continually | 00001370: 2B 0D 2B 20 20 20 20 20 61 74 20 79 6F 75 20 61 |+.+ at you a| 00001380: 6E 64 20 77 69 6C 6C 20 64 69 73 70 61 74 63 68 |nd will dispatch| 00001390: 20 27 43 4F 4E 54 41 43 54 20 4D 49 4E 45 53 27 | 'CONTACT MINES'| 000013A0: 20 61 6E 64 20 27 50 4F 57 45 52 20 4D 49 4E 45 | and 'POWER MINE| 000013B0: 53 2E 27 20 20 54 68 65 20 20 20 20 20 20 20 2B |S.' The +| 000013C0: 0D 2B 20 20 20 20 20 63 6F 6E 74 61 63 74 20 6D |.+ contact m| 000013D0: 69 6E 65 73 20 73 69 74 20 6F 6E 20 74 68 65 20 |ines sit on the | 000013E0: 65 64 67 65 20 6F 66 20 74 68 65 20 73 63 72 65 |edge of the scre| 000013F0: 65 6E 20 61 6E 64 20 66 6C 79 20 69 6E 20 61 74 |en and fly in at| 00001400: 20 79 6F 75 20 74 61 6B 69 6E 67 20 20 20 2B 0D | you taking +.| 00001410: 2B 20 20 20 20 20 61 6C 6D 6F 73 74 20 61 6C 6C |+ almost all| 00001420: 20 6F 66 20 79 6F 75 72 20 73 68 69 65 6C 64 73 | of your shields| 00001430: 20 77 69 74 68 20 69 74 2E 20 20 54 68 65 20 70 | with it. The p| 00001440: 6F 77 65 72 20 6D 69 6E 65 73 20 61 72 65 20 65 |ower mines are e| 00001450: 76 65 6E 20 6D 6F 72 65 20 20 20 20 20 2B 0D 2B |ven more +.+| 00001460: 20 20 20 20 20 64 61 6E 67 65 72 69 6F 75 73 2E | dangerious.| 00001470: 20 20 54 68 65 79 20 77 69 6C 6C 20 73 69 74 20 | They will sit | 00001480: 6E 65 78 74 20 74 6F 20 74 68 65 20 64 65 73 74 |next to the dest| 00001490: 72 6F 79 65 72 20 61 6E 64 20 62 65 65 70 2E 20 |royer and beep. | 000014A0: 20 45 61 63 68 20 62 65 65 70 20 20 2B 0D 2B 20 | Each beep +.+ | 000014B0: 20 20 20 20 74 61 6B 65 73 20 61 77 61 79 20 6F | takes away o| 000014C0: 6E 65 20 75 6E 69 74 20 6F 66 20 62 6F 74 68 20 |ne unit of both | 000014D0: 79 6F 75 72 20 73 68 69 65 6C 64 73 20 61 6E 64 |your shields and| 000014E0: 20 67 75 69 64 65 64 20 6D 69 73 73 6C 65 73 20 | guided missles | 000014F0: 61 6E 64 20 69 66 20 20 20 20 20 2B 0D 2B 20 20 |and if +.+ | 00001500: 20 20 20 72 75 6E 20 69 6E 74 6F 20 74 68 65 6D | run into them| 00001510: 20 79 6F 75 20 77 69 6C 6C 20 6C 6F 73 65 20 65 | you will lose e| 00001520: 76 65 6E 20 6D 6F 72 65 20 6F 66 20 62 6F 74 68 |ven more of both| 00001530: 2E 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 00001540: 20 20 20 20 20 20 20 20 20 20 2B 0D 2B 20 20 20 | +.+ | 00001550: 20 20 20 20 20 20 20 57 68 65 6E 20 79 6F 75 20 | When you | 00001560: 61 72 65 20 66 6C 79 69 6E 67 20 61 6E 64 20 61 |are flying and a| 00001570: 20 63 6F 6E 74 61 63 74 20 6D 69 6E 65 20 69 73 | contact mine is| 00001580: 20 6F 6E 20 79 6F 75 20 74 61 69 6C 20 67 6F 20 | on you tail go | 00001590: 75 6E 64 65 72 20 20 20 20 2B 0D 2B 20 20 20 20 |under +.+ | 000015A0: 20 74 68 65 20 77 61 74 65 72 20 62 65 63 61 75 | the water becau| 000015B0: 73 65 20 69 74 20 77 69 6C 6C 20 6E 6F 74 20 66 |se it will not f| 000015C0: 6F 6C 6C 6F 77 20 79 6F 75 20 74 68 65 72 65 2E |ollow you there.| 000015D0: 20 20 41 6C 73 6F 2C 20 79 6F 75 20 77 69 6C 6C | Also, you will| 000015E0: 20 20 20 20 20 20 20 20 2B 0D 2B 20 20 20 20 20 | +.+ | 000015F0: 66 61 73 74 65 72 20 61 62 6F 76 65 20 74 68 65 |faster above the| 00001600: 20 77 61 74 65 72 20 74 68 61 6E 20 79 6F 75 20 | water than you | 00001610: 77 69 6C 6C 20 69 6E 20 74 68 65 20 77 61 74 65 |will in the wate| 00001620: 72 2E 20 20 59 6F 75 72 20 62 61 73 65 20 69 73 |r. Your base is| 00001630: 20 20 20 20 20 20 20 2B 0D 2B 20 20 20 20 20 70 | +.+ p| 00001640: 72 6F 74 65 63 74 65 64 20 66 72 6F 6D 20 79 6F |rotected from yo| 00001650: 75 72 20 67 75 69 64 65 64 20 6D 69 73 73 6C 65 |ur guided missle| 00001660: 73 2C 20 73 6F 20 77 68 65 6E 20 79 6F 75 20 61 |s, so when you a| 00001670: 72 65 20 63 6C 6F 73 65 20 74 6F 20 79 6F 75 72 |re close to your| 00001680: 20 20 20 20 20 20 2B 0D 2B 20 20 20 20 20 62 61 | +.+ ba| 00001690: 73 65 20 75 73 65 20 79 6F 75 72 20 67 75 69 64 |se use your guid| 000016A0: 65 64 20 6D 69 73 73 6C 65 73 20 73 6F 20 79 6F |ed missles so yo| 000016B0: 75 20 77 6F 6E 27 74 20 61 63 63 69 64 65 6E 74 |u won't accident| 000016C0: 6C 79 20 64 65 73 74 72 6F 79 20 79 6F 75 72 20 |ly destroy your | 000016D0: 20 20 20 20 20 2B 0D 2B 20 20 20 20 20 62 61 73 | +.+ bas| 000016E0: 65 2E 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |e. | 000016F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001700: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001710: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001720: 20 20 20 20 2B 0D 2B 20 20 20 20 20 20 20 20 20 | +.+ | 00001730: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001740: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001750: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001760: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001770: 20 20 20 2B 0D 2B 20 20 20 20 20 20 20 20 20 20 | +.+ | 00001780: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001790: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000017A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000017B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000017C0: 20 20 2B 0D 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B | +.++++++++++++| 000017D0: 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B |++++++++++++++++| 000017E0: 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B |++++++++++++++++| 000017F0: 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B |++++++++++++++++| 00001800: 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B 2B |++++++++++++++++| 00001810: 2B 2B 0D 0D |++.. |
.+++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++.
+
+.+
+.+
AQUATRO
N +.+
+.+
+.+++++
++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++.+
+.+
FROM: THE DOC MASTER
+.+
+.+++++++++
++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++.+
+.+
+.+
+.+ AQ
UATRON IS A VERY EASY GAME TO LEARN HOW
TO PLAY. IT CAN +.+ BE PLAYE
D FROM BOTH THE KEYBOARD AND BY USING A
JOYSTICK. THE +.+ KEYBOARD
LAYOUT IS:
+.+
+.+ FI
RE MOVEMENT
+.+ ---
- --------
+.+
+.+ F-REPEAT
ING GUNS I
+.+
+.+ D-GUIDED M
ISSLES J K L
+.+
+.+
+.+ THE JOYSTICK I
S SELF DEFINABLE WITH THE BOTTOM BUTTON
FIRING +.+ THE REAPEATING GUNS
AND THE TOP BUTTON FIRING THE GUIDED MIS
SLES. +.+
+.+
+.+ THE GAME SCREEN SH
OWS YOUR SHIP IN THE MIDDLE OF THE SCREE
N. +.+ YOU CAN MOVE YOUR SHIP I
N ALL DIRECTIONS. AT THE BOTTOM OF THE
+.+ SCREEN YOU WILL SEE TWO L
INES OF BOXES, ONE ON TOP OF THE OTHER.
+.+ THE BOX IN THE CENTER TOP
WILL HAVE A PLUS (+) SIGN IN IT, THIS
+.+ IS YOUR SHIP AND IT WILL MO
VE ALONG THE ROW OF BOXES AS YOU MOVE
+.+ IN ONE DIRECTION OR THE OTHE
R ON THE SCREEN. SOME OF THE OTHER
+.+ BOXES WILL BE FILLED IN. THI
S MEANS THAT THERE IS SOMETHING ON
+.+ THAT PART OF THE SCREEN. THIS
CAN EITHER BE A BASE OF YOURS OR
+.+ MANY OF THE OTHER ENEMY SHIP OR
MINES. ALONG THE TOP AND BOTTOM
+.+ OF THE ROW OF BOXES ARE TWO LINE
S. THE TOP LINE SHOWS YOU HOW +
.+ MANY GUIDED MISSLES YOU HAVE REMA
INING, ONE MISSLE IS ONE BOX. +.
+ THE BOTTOM LINE SHOWS YOU HOW MANY
SHIELDS YOU HAVE LEFT. ON THE +.+
TOP OF THE SCREEN YOU SEE YOUR SCOR
E DISPLAYED, HOW MANY BASES +.+
YOU HAVE AND AN ARROW THAT POINTS IN
THE DIRECTION OF YOUR BASE. +.+
IF YOUR SHIELDS DROP TO FOUR UNITS OR
LESS THE ARROW WILL START +.+
MOVING BACK AND FORTH IN THE DIRECTION
OF YOUR BASE, TELLING YOU +.+
TO RETURN TO YOU BASE TO GET NEW SHIELD
S AND GUIDED MISSLES. IF +.+
YOU GO FULL SPEED IN ONE DIRECTION OR AN
OTHER WITH YOUR SHIP AT +.+ T
HE TOP OF THE SCREEN YOU WILL JUMP INTO
'HYPERDRIVE', THIS WILL +.+ MO
VE YOU SHIP ALONG AT A VERY ACCELERATED
PACE. THE ONLY DRAWBACKS +.+ ARE
, ONE, YOU CAN'T SEE ANYTHING THAT YOU A
RE FLYING THROUGH AND IF +.+ YOU
TOUCH OR EVEN COME CLOSE TO THE WATER YO
U WILL DESTROY YOUR SHIP +.+ AND W
HEN YOUR SHIP IS DESTROYED YOU WILL LOSE
ONE OF YOUR BASES. +.+ T
HE SHIPS IN THIS GAME ARE VERY MUCH LIKE
THE ONES IN STAR +.+ BLAZER.
THE SHIPS THAT DROP PARACHUTES OUT ARE
CALLED 'BOMBERS' +.+ AND WHEN
THE PARACHUTES ENTER THE WATER THEY TUR
N INTO SUBMARINES +.+ THAT SHOO
T MISSLES UP OUT OF THE WATER AT YOU. D
ON'T CONFUSE THE +.+ BOMBERS WI
TH YOUR BASES THAT ALSO DROP PARACHUTES
OUT BUT THE BASES +.+ ARE MORE SA
UCER LIKE THAN THE BOMBERS. ON HIGHER L
EVELS THE BOMBERS +.+ HAVE ESCORTS
THAT FLY IN FRONT OF AND IN THE BACK OF
EACH BOMBER. +.+ THE ESCORTS L
OOK LIKE INTERCEPTERS THAT WILL FLY IN F
ROM THE TOP OF +.+ THE SCREEN THR
OUGHT THE ENTIRE GAME. ONCE YOU REACH A
BOUT THE THIRD +.+ LEVEL YOU WILL
ALSO BE ENCOUNTERING 'DESTROYERS' THAT F
IRE CONTINUALLY +.+ AT YOU AND WILL
DISPATCH 'CONTACT MINES' AND 'POWER MINE
S.' THE +.+ CONTACT MINES SIT
ON THE EDGE OF THE SCREEN AND FLY IN AT
YOU TAKING +.+ ALMOST ALL OF YOUR
SHIELDS WITH IT. THE POWER MINES ARE E
VEN MORE +.+ DANGERIOUS. THEY W
ILL SIT NEXT TO THE DESTROYER AND BEEP.
EACH BEEP +.+ TAKES AWAY ONE UNIT
OF BOTH YOUR SHIELDS AND GUIDED MISSLES
AND IF +.+ RUN INTO THEM YOU WIL
L LOSE EVEN MORE OF BOTH.
+.+ WHEN YOU ARE FLYI
NG AND A CONTACT MINE IS ON YOU TAIL GO
UNDER +.+ THE WATER BECAUSE IT WI
LL NOT FOLLOW YOU THERE. ALSO, YOU WILL
+.+ FASTER ABOVE THE WATER T
HAN YOU WILL IN THE WATER. YOUR BASE IS
+.+ PROTECTED FROM YOUR GUIDE
D MISSLES, SO WHEN YOU ARE CLOSE TO YOUR
+.+ BASE USE YOUR GUIDED MISSL
ES SO YOU WON'T ACCIDENTLY DESTROY YOUR
+.+ BASE.
+.+
+.+
+.++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++
++..
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