00000000: 8C 10 AA D3 00 00 D3 00 00 D3 00 00 AB 00 00 28 |...............(|
00000010: 96 10 AA D3 00 00 D3 00 00 D3 00 00 AB 00 00 28 |...............(|
00000020: A0 10 AA D3 00 00 D3 00 00 D3 00 00 AB 00 00 28 |...............(|
00000030: AA 10 AA D3 00 00 D3 00 00 D3 00 00 AB 00 00 28 |...............(|
00000040: B4 10 AA D3 00 00 D3 00 00 D3 00 00 AB 00 00 28 |...............(|
00000050: BE 10 AA D3 00 00 D3 00 00 D3 00 00 AB 00 00 28 |...............(|
00000060: 5A 00 9F 05 00 00 00 49 0B 00 00 00 54 45 47 4E |Z......I....TEGN|
00000070: 49 4E 47 05 00 00 00 41 0D 00 00 00 53 41 56 45 |ING....A....SAVE|
00000080: 53 48 41 50 45 0B 00 00 00 53 50 52 49 54 45 53 |SHAPE....SPRITES|
00000090: 0A 00 00 00 44 45 46 49 4E 45 0C 00 00 00 49 44 |....DEFINE....ID|
000000A0: 45 4E 54 49 46 59 0F 00 00 00 53 50 52 49 54 45 |ENTIFY....SPRITE|
000000B0: 43 4F 4C 4F 52 0D 00 00 00 53 50 52 49 54 45 50 |COLOR....SPRITEP|
000000C0: 4F 53 0E 00 00 00 53 50 52 49 54 45 53 49 5A 45 |OS....SPRITESIZE|
000000D0: 0E 00 00 00 53 48 4F 57 53 50 52 49 54 45 0E 00 |....SHOWSPRITE..|
000000E0: 00 00 48 49 44 45 53 50 52 49 54 45 0E 00 00 00 |..HIDESPRITE....|
000000F0: 53 50 52 49 54 45 42 41 43 4B 13 00 00 00 53 50 |SPRITEBACK....SP|
00000100: 52 49 54 45 43 4F 4C 4C 49 53 49 4F 4E 11 00 00 |RITECOLLISION...|
00000110: 00 44 41 54 41 43 4F 4C 4C 49 53 49 4F 4E 0C 00 |.DATACOLLISION..|
00000120: 00 00 50 52 49 4F 52 49 54 59 0D 00 00 00 4C 49 |..PRIORITY....LI|
00000130: 4E 4B 53 48 41 50 45 0D 00 00 00 4C 4F 41 44 53 |NKSHAPE....LOADS|
00000140: 48 41 50 45 0E 00 00 00 4D 4F 56 45 53 50 52 49 |HAPE....MOVESPRI|
00000150: 54 45 0E 00 00 00 53 54 4F 50 53 50 52 49 54 45 |TE....STOPSPRITE|
00000160: 0B 00 00 00 41 4E 49 4D 41 54 45 0A 00 00 00 4D |....ANIMATE....M|
00000170: 4F 56 49 4E 47 10 00 00 00 53 54 41 52 54 53 50 |OVING....STARTSP|
00000180: 52 49 54 45 53 0B 00 00 00 53 50 52 49 54 45 58 |RITES....SPRITEX|
00000190: 0B 00 00 00 53 50 52 49 54 45 59 0D 00 00 00 53 |....SPRITEY....S|
000001A0: 50 52 49 54 45 49 4E 51 0F 00 00 00 53 54 41 4D |PRITEINQ....STAM|
000001B0: 50 53 50 52 49 54 45 09 00 00 00 53 54 41 52 54 |PSPRITE....START|
000001C0: 09 00 00 00 4C 4F 49 53 54 0C 00 00 00 47 52 41 |....LOIST....GRA|
000001D0: 50 48 49 43 53 11 00 00 00 47 52 41 50 48 49 43 |PHICS....GRAPHIC|
000001E0: 53 43 52 45 45 4E 0A 00 00 00 42 4F 52 44 45 52 |SCREEN....BORDER|
000001F0: 0E 00 00 00 42 41 43 4B 47 52 4F 55 4E 44 0B 00 |....BACKGROUND..|
00000200: 00 00 4C 49 53 54 52 55 4E 09 00 00 00 4F 4B 54 |..LISTRUN....OKT|
00000210: 45 54 00 94 50 00 |ET..P. |
...S..S..S.....(...S..S..S.....( ..S..S.
.S.....(...S..S..S.....(...S..S..S.....(
...S..S..S.....(Z......I....TEGNING....A
....SAVESHAPE....SPRITES....DEFINE....ID
ENTIFY....SPRITECOLOR....SPRITEPOS....SP
RITESIZE....SHOWSPRITE....HIDESPRITE....
SPRITEBACK....SPRITECOLLISION....DATACOL
LISION....PRIORITY....LINKSHAPE....LOADS
HAPE....MOVESPRITE....STOPSPRITE....ANIM
ATE....MOVING....STARTSPRITES....SPRITEX
....SPRITEY....SPRITEINQ....STAMPSPRITE.
...START....LOIST....GRAPHICS....GRAPHIC
SCREEN....BORDER....BACKGROUND....LISTRU
N....OKTET..P.
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