00000000: D8 1F F2 1F 1A 2F 3B 20 2A 20 4E 45 55 20 53 45 |...../; * NEU SE|
00000010: 49 54 20 54 45 49 4C 20 36 20 2A 00 0E 20 1B 2F |IT TEIL 6 *.. ./|
00000020: 2E 47 4C 20 48 4C 49 4E 45 20 20 20 20 20 20 3D |.GL HLINE =|
00000030: 20 20 24 43 31 31 38 00 2A 20 1C 2F 2E 47 4C 20 | $C118.* ./.GL |
00000040: 49 4E 56 4C 49 4E 45 20 20 20 20 3D 20 20 24 43 |INVLINE = $C|
00000050: 31 31 42 00 46 20 1D 2F 2E 47 4C 20 52 45 43 56 |11B.F ./.GL RECV|
00000060: 4C 49 4E 45 20 20 20 3D 20 20 24 43 31 31 45 00 |LINE = $C11E.|
00000070: 76 20 1E 2F 2E 47 4C 20 49 4D 50 52 4C 49 4E 45 |v ./.GL IMPRLINE|
00000080: 20 20 20 3D 20 20 24 45 44 44 32 20 3B 20 4E 55 | = $EDD2 ; NU|
00000090: 52 20 46 55 45 52 20 47 45 4F 53 20 31 2E 32 00 |R FUER GEOS 1.2.|
000000A0: 92 20 1F 2F 2E 47 4C 20 56 4C 49 4E 45 20 20 20 |. ./.GL VLINE |
000000B0: 20 20 20 3D 20 20 24 43 31 32 31 00 AE 20 20 2F | = $C121.. /|
000000C0: 2E 47 4C 20 42 4F 58 20 20 20 20 20 20 20 20 3D |.GL BOX =|
000000D0: 20 20 24 43 31 32 34 00 CA 20 21 2F 2E 47 4C 20 | $C124.. !/.GL |
000000E0: 46 52 41 4D 45 20 20 20 20 20 20 3D 20 20 24 43 |FRAME = $C|
000000F0: 31 32 37 00 E6 20 22 2F 2E 47 4C 20 49 4E 56 42 |127.. "/.GL INVB|
00000100: 4F 58 20 20 20 20 20 3D 20 20 24 43 31 32 41 00 |OX = $C12A.|
00000110: 02 21 23 2F 2E 47 4C 20 52 45 43 56 42 4F 58 20 |.!#/.GL RECVBOX |
00000120: 20 20 20 3D 20 20 24 43 31 32 44 00 1E 21 24 2F | = $C12D..!$/|
00000130: 2E 47 4C 20 4C 49 4E 45 20 20 20 20 20 20 20 3D |.GL LINE =|
00000140: 20 20 24 43 31 33 30 00 3A 21 25 2F 2E 47 4C 20 | $C130.:!%/.GL |
00000150: 50 4F 49 4E 54 20 20 20 20 20 20 3D 20 20 24 43 |POINT = $C|
00000160: 31 33 33 00 56 21 26 2F 2E 47 4C 20 53 54 52 49 |133.V!&/.GL STRI|
00000170: 4E 47 20 20 20 20 20 3D 20 20 24 43 31 33 36 00 |NG = $C136.|
00000180: 72 21 27 2F 2E 47 4C 20 53 45 54 50 49 58 20 20 |r!'/.GL SETPIX |
00000190: 20 20 20 3D 20 20 20 20 20 20 31 00 8E 21 28 2F | = 1..!(/|
000001A0: 2E 47 4C 20 4C 4E 45 50 49 58 20 20 20 20 20 3D |.GL LNEPIX =|
000001B0: 20 20 20 20 20 20 32 00 AA 21 29 2F 2E 47 4C 20 | 2..!)/.GL |
000001C0: 42 4F 58 50 49 58 20 20 20 20 20 3D 20 20 20 20 |BOXPIX = |
000001D0: 20 20 33 00 C6 21 2A 2F 2E 47 4C 20 50 41 54 50 | 3..!*/.GL PATP|
000001E0: 49 58 20 20 20 20 20 3D 20 20 20 20 20 20 35 00 |IX = 5.|
000001F0: E2 21 2B 2F 2E 47 4C 20 50 55 54 50 49 58 20 20 |.!+/.GL PUTPIX |
00000200: 20 20 20 3D 20 20 20 20 20 20 36 00 FE 21 2C 2F | = 6..!,/|
00000210: 2E 47 4C 20 46 52 41 4D 45 50 49 58 20 20 20 3D |.GL FRAMEPIX =|
00000220: 20 20 20 20 20 20 37 00 1A 22 2D 2F 2E 47 4C 20 | 7.."-/.GL |
00000230: 52 49 47 48 54 50 49 58 20 20 20 3D 20 20 20 20 |RIGHTPIX = |
00000240: 20 20 38 00 36 22 2E 2F 2E 47 4C 20 44 4F 57 4E | 8.6"./.GL DOWN|
00000250: 50 49 58 20 20 20 20 3D 20 20 20 20 20 20 39 00 |PIX = 9.|
00000260: 52 22 2F 2F 2E 47 4C 20 44 52 50 49 58 20 20 20 |R"//.GL DRPIX |
00000270: 20 20 20 3D 20 20 20 20 20 31 30 00 6E 22 30 2F | = 10.n"0/|
00000280: 2E 47 4C 20 50 41 54 54 45 52 4E 20 20 20 20 3D |.GL PATTERN =|
00000290: 20 20 24 43 31 33 39 00 8A 22 31 2F 2E 47 4C 20 | $C139.."1/.GL |
000002A0: 53 43 41 4E 20 20 20 20 20 20 20 3D 20 20 24 43 |SCAN = $C|
000002B0: 31 31 42 00 A6 22 32 2F 2E 47 4C 20 52 50 4F 49 |11B.."2/.GL RPOI|
000002C0: 4E 54 20 20 20 20 20 3D 20 20 24 43 31 33 46 00 |NT = $C13F.|
000002D0: C2 22 33 2F 2E 47 4C 20 49 42 4F 58 20 20 20 20 |."3/.GL IBOX |
000002E0: 20 20 20 3D 20 20 24 43 31 39 46 00 DE 22 34 2F | = $C19F.."4/|
000002F0: 2E 47 4C 20 49 46 52 41 4D 45 20 20 20 20 20 3D |.GL IFRAME =|
00000300: 20 20 24 43 31 41 32 00 FA 22 35 2F 2E 47 4C 20 | $C1A2.."5/.GL |
00000310: 49 52 45 56 42 4F 58 20 20 20 20 3D 20 20 24 43 |IREVBOX = $C|
00000320: 31 41 35 00 16 23 36 2F 2E 47 4C 20 49 53 54 52 |1A5..#6/.GL ISTR|
00000330: 49 4E 47 20 20 20 20 3D 20 20 24 43 31 41 38 00 |ING = $C1A8.|
00000340: 00 00 |.. |
X..../; * NEU SEIT TEIL 6 *.. ./.GL HLIN
E = $C118.* ./.GL INVLINE = $C
11B.F ./.GL RECVLINE = $C11E.V ./.GL
IMPRLINE = $EDD2 ; NUR FUER GEOS 1.2.
. ./.GL VLINE = $C121.. /.GL BOX
= $C124.J !/.GL FRAME = $C
127.. "/.GL INVBOX = $C12A..!#/.GL
RECVBOX = $C12D..!$/.GL LINE =
$C130.:!%/.GL POINT = $C133.V!&/
.GL STRING = $C136.R!'/.GL SETPIX
= 1..!(/.GL LNEPIX = 2.
.!)/.GL BOXPIX = 3.F!*/.GL PATP
IX = 5..!+/.GL PUTPIX =
6..!,/.GL FRAMEPIX = 7.."-/.GL
RIGHTPIX = 8.6"./.GL DOWNPIX =
9.R"//.GL DRPIX = 10.N"0/
.GL PATTERN = $C139.."1/.GL SCAN
= $C11B.."2/.GL RPOINT = $C13F.
B"3/.GL IBOX = $C19F.."4/.GL IFRA
ME = $C1A2.."5/.GL IREVBOX = $C
1A5..#6/.GL ISTRING = $C1A8...
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