_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

ULTIMA 1-2-3   H

FILE INFORMATION

FILENAME(S): ULTIMA 1-2-3   H

FILE TYPE(S): SEQ

FILE SIZE: 25.6K

FIRST SEEN: 2025-11-30 18:12:26

APPEARS ON: 1 disk(s)

FILE HASH

493b2e856b7e344a11cd9c5628516414e6bb2326063ca8d570467a54a6a419a0

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
WAREZ DOCS 1 4 ULTIMA 1-2-3   H SEQ Sailor, Ganheden 20 3 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000010: 20 20 20 20 20 4E 6F 74  65 73 20 6F 6E 20 55 4C  |     Notes on UL|
00000020: 54 49 4D 41 2C 20 55 4C  54 49 4D 41 20 49 49 2C  |TIMA, ULTIMA II,|
00000030: 0D 0A 20 20 20 20 20 20  20 61 6E 64 20 45 58 4F  |..       and EXO|
00000040: 44 55 53 3A 20 55 4C 54  49 4D 41 20 49 49 49 0D  |DUS: ULTIMA III.|
00000050: 0A 0D 0A 20 20 20 20 20  20 20 20 20 20 20 20 20  |...             |
00000060: 20 20 62 79 20 48 50 4C  0D 0A 0D 0A 20 20 20 20  |  by HPL....    |
00000070: 20 20 20 20 20 0D 0A 49  2E 20 55 6C 74 69 6D 61  |     ..I. Ultima|
00000080: 0D 0A 20 20 20 50 75 62  6C 69 73 68 65 64 20 62  |..   Published b|
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000000D0: 20 4D 6F 6E 64 61 69 6E  2C 20 77 68 6F 0D 0A 20  | Mondain, who.. |
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00000EE0: 2E 20 54 6F 20 64 65 73  74 72 6F 79 0D 0A 20 69  |. To destroy.. i|
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00000FD0: 0D 0A 2D 2D 2D 2D 2D 2D  2D 2D 20 2D 2D 2D 2D 0D  |..-------- ----.|
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00001400: 20 2D 20 3E 6E 6F 74 20  75 73 65 64 3C 0D 0A 3C  | - >not used<..<|
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000014D0: 5A 3E 20 2D 20 5A 74 61  74 75 73 0D 0A 3C 65 73  |Z> - Ztatus..<es|
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00001940: 73 74 69 65 73 20 61 70  70 65 61 72 2C 0D 0A 20  |sties appear,.. |
00001950: 61 6E 64 20 6E 6F 20 6F  6E 65 20 6B 6E 6F 77 73  |and no one knows|
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00001970: 4D 69 6E 61 78 0D 0A 20  74 68 65 20 45 6E 63 68  |Minax.. the Ench|
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00001A20: 20 68 65 72 20 63 61 73  74 6C 65 0D 0A 20 73 6F  | her castle.. so|
00001A30: 6D 65 77 68 65 72 65 20  69 6E 20 74 69 6D 65 2C  |mewhere in time,|
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00001A60: 0D 0A 2D 2D 2D 20 2D 2D  2D 2D 2D 0D 0A 0D 0A 20  |..--- -----.... |
00001A70: 20 20 54 68 65 20 77 6F  72 6C 64 20 6F 66 20 55  |  The world of U|
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00001A90: 68 0D 0A 20 70 72 6F 70  65 72 2C 20 61 6E 64 20  |h.. proper, and |
00001AA0: 77 69 6C 6C 20 62 65 20  72 65 66 65 72 72 65 64  |will be referred|
00001AB0: 20 74 6F 20 61 73 0D 0A  20 73 75 63 68 2E 20 42  | to as.. such. B|
00001AC0: 75 74 21 20 69 74 20 69  73 20 45 61 72 74 68 20  |ut! it is Earth |
00001AD0: 69 6E 20 73 65 76 65 72  61 6C 0D 0A 20 64 69 66  |in several.. dif|
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00001B10: 20 69 6E 74 65 72 65 73  74 69 6E 67 2E 20 54 68  | interesting. Th|
00001B20: 65 20 74 69 6D 65 0D 0A  20 70 65 72 69 6F 64 73  |e time.. periods|
00001B30: 20 61 72 65 20 4C 45 47  45 4E 44 53 20 50 41 4E  | are LEGENDS PAN|
00001B40: 47 45 41 20 42 2E 43 2E  20 41 2E 44 2E 0D 0A 20  |GEA B.C. A.D... |
00001B50: 61 6E 64 20 41 46 54 45  52 4D 41 54 48 2E 20 4D  |and AFTERMATH. M|
00001B60: 69 6E 61 78 27 20 63 61  73 74 6C 65 20 69 73 20  |inax' castle is |
00001B70: 69 6E 0D 0A 20 4C 65 67  65 6E 64 73 2C 20 61 6E  |in.. Legends, an|
00001B80: 64 20 77 68 65 6E 20 79  6F 75 20 66 69 72 73 74  |d when you first|
00001B90: 20 65 6E 74 65 72 2C 0D  0A 20 6D 61 6E 79 20 6F  | enter,.. many o|
00001BA0: 66 20 68 65 72 20 67 75  61 72 64 69 61 6E 73 20  |f her guardians |
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000061F0: 61 6E 64 20 72 65 74 75  72 6E 65 64 20 73 6F 6D  |and returned som|
00006200: 65 77 68 61 74 20 74 6F  0D 0A 20 55 6C 74 69 6D  |ewhat to.. Ultim|
00006210: 61 2C 20 77 69 74 68 20  74 68 65 20 67 65 6E 65  |a, with the gene|
00006220: 72 61 6C 20 63 6F 6E 74  69 6E 65 6E 74 0D 0A 20  |ral continent.. |
00006230: 73 68 61 70 65 2C 20 6D  6F 73 74 20 74 6F 77 6E  |shape, most town|
00006240: 73 2C 20 61 6E 64 20 6F  74 68 65 72 20 74 68 69  |s, and other thi|
00006250: 6E 67 73 0D 0A 20 62 65  69 6E 67 20 62 6F 72 72  |ngs.. being borr|
00006260: 6F 77 65 64 20 66 72 6F  6D 20 74 68 61 74 20 67  |owed from that g|
00006270: 61 6D 65 2E 20 53 69 6D  70 6C 79 0D 0A 20 6F 6E  |ame. Simply.. on|
00006280: 65 20 6F 66 20 74 68 65  20 62 65 73 74 20 72 6F  |e of the best ro|
00006290: 6C 65 2D 70 6C 61 79 69  6E 67 20 67 61 6D 65 73  |le-playing games|
000062A0: 0D 0A 20 61 76 61 69 6C  61 62 6C 65 2E 0D 0A 0D  |.. available....|
000062B0: 0A 0D 0A 0D 0A 20 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |..... ----------|
000062C0: 2D 2D 2D 61 20 6C 61 73  74 20 77 6F 72 64 2D 2D  |---a last word--|
000062D0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 0D 0A 0D 0A 0D  |-----------.....|
000062E0: 0A 20 20 20 49 20 68 6F  70 65 20 79 6F 75 20 68  |.   I hope you h|
000062F0: 61 76 65 20 65 6E 6A 6F  79 65 64 20 74 68 69 73  |ave enjoyed this|
00006300: 0D 0A 20 6F 76 65 72 76  69 65 77 20 6F 66 20 4C  |.. overview of L|
00006310: 6F 72 64 20 42 72 69 74  69 73 68 27 73 20 55 4C  |ord British's UL|
00006320: 54 49 4D 41 0D 0A 20 73  61 67 61 2E 20 49 20 72  |TIMA.. saga. I r|
00006330: 65 61 6C 69 7A 65 20 74  68 61 74 20 74 68 65 72  |ealize that ther|
00006340: 65 20 69 73 20 6D 75 63  68 20 49 0D 0A 20 68 61  |e is much I.. ha|
00006350: 76 65 20 6D 69 73 73 65  64 2C 20 6F 72 20 6C 65  |ve missed, or le|
00006360: 66 74 20 6F 75 74 20 73  69 6D 70 6C 79 0D 0A 20  |ft out simply.. |
00006370: 62 65 63 61 75 73 65 20  6F 66 20 74 69 6D 65 20  |because of time |
00006380: 61 6E 64 20 73 70 61 63  65 20 61 6E 64 20 74 68  |and space and th|
00006390: 65 0D 0A 20 69 64 65 61  20 74 68 61 74 20 74 68  |e.. idea that th|
000063A0: 65 20 70 6C 61 79 65 72  20 73 68 6F 75 6C 64 20  |e player should |
000063B0: 64 69 73 63 6F 76 65 72  0D 0A 20 74 68 69 6E 67  |discover.. thing|
000063C0: 73 20 66 6F 72 20 68 69  6D 2F 68 65 72 73 65 6C  |s for him/hersel|
000063D0: 66 2E 20 57 68 65 6E 20  79 6F 75 0D 0A 20 63 6F  |f. When you.. co|
000063E0: 6D 70 61 72 65 20 41 4B  41 4C 41 42 45 54 48 20  |mpare AKALABETH |
000063F0: 74 6F 20 45 58 4F 44 55  53 3A 20 55 4C 54 49 4D  |to EXODUS: ULTIM|
00006400: 41 0D 0A 20 49 49 49 20  79 6F 75 20 73 65 65 20  |A.. III you see |
00006410: 68 6F 77 20 66 61 72 20  47 61 72 72 69 6F 74 74  |how far Garriott|
00006420: 27 73 20 73 74 79 6C 65  0D 0A 20 68 61 73 20 65  |'s style.. has e|
00006430: 76 6F 6C 76 65 64 20 69  6E 20 74 68 65 20 73 70  |volved in the sp|
00006440: 61 6E 20 6F 66 20 6F 6E  6C 79 20 66 6F 75 72 0D  |an of only four.|
00006450: 0A 20 67 61 6D 65 73 2E  20 57 68 65 6E 20 55 4C  |. games. When UL|
00006460: 54 49 4D 41 20 49 56 20  69 73 20 72 65 6C 65 61  |TIMA IV is relea|
00006470: 73 65 64 2C 20 49 0D 0A  20 77 69 6C 6C 20 68 6F  |sed, I.. will ho|
00006480: 70 65 66 75 6C 6C 79 20  75 70 64 61 74 65 20 74  |pefully update t|
00006490: 68 69 73 20 66 69 6C 65  2E 20 49 0D 0A 20 63 61  |his file. I.. ca|
000064A0: 6E 20 61 6C 77 61 79 73  20 62 65 20 72 65 61 63  |n always be reac|
000064B0: 68 65 64 20 61 74 20 74  68 65 73 65 0D 0A 20 62  |hed at these.. b|
000064C0: 6F 61 72 64 73 3A 0D 0A  0D 0A 2D 2D 3E 20 43 65  |oards:....--> Ce|
000064D0: 6E 74 72 61 6C 20 50 72  6F 63 65 73 73 69 6E 67  |ntral Processing|
000064E0: 20 55 6E 69 74 0D 0A 20  20 20 20 28 33 31 33 29  | Unit..    (313)|
000064F0: 2D 35 34 37 2D 37 39 30  33 0D 0A 20 20 20 20 2D  |-547-7903..    -|
00006500: 61 73 20 48 4F 57 41 52  44 20 4C 4F 56 45 43 52  |as HOWARD LOVECR|
00006510: 41 46 54 2D 0D 0A 0D 0A  2D 2D 3E 20 54 68 65 20  |AFT-....--> The |
00006520: 43 6F 72 72 75 70 74 20  42 75 6C 6C 65 74 69 6E  |Corrupt Bulletin|
00006530: 20 42 6F 61 72 64 20 53  65 72 76 69 63 65 0D 0A  | Board Service..|
00006540: 20 20 20 20 28 33 31 33  29 2D 34 35 33 2D 39 31  |    (313)-453-91|
00006550: 38 33 0D 0A 20 20 20 20  2D 61 73 20 48 2E 50 2E  |83..    -as H.P.|
00006560: 4C 2E 2D 0D 0A 0D 0A 2D  2D 3E 20 47 61 74 65 77  |L.-....--> Gatew|
00006570: 61 79 20 28 69 66 20 69  74 20 69 73 20 75 70 29  |ay (if it is up)|
00006580: 0D 0A 20 20 20 20 28 33  31 33 29 2D 39 36 38 2D  |..    (313)-968-|
00006590: 32 36 34 35 0D 0A 20 20  20 20 2D 61 73 20 48 2E  |2645..    -as H.|
000065A0: 50 2E 4C 2E 2D 0D 0A 0D  0A 0D 0A 20 20 20 20 20  |P.L.-......     |
000065B0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000065C0: 20 54 68 61 6E 6B 20 59  6F 75 21 0D 0A 0D 0A 20  | Thank You!.... |
000065D0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000065E0: 20 20 20 20 20 20 20 3C  48 3E 6F 77 61 72 64 0D  |       <H>oward.|
000065F0: 0A 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
00006600: 20 20 20 20 20 20 20 20  20 3C 50 3E 68 69 6C 6C  |         <P>hill|
00006610: 69 70 73 0D 0A 20 20 20  20 20 20 20 20 20 20 20  |ips..           |
00006620: 20 20 20 20 20 20 20 20  20 20 20 20 20 3C 4C 3E  |             <L>|
00006630: 6F 76 65 63 72 61 66 74  0D 0A 0D 0A 0D 0A 0D 0A  |ovecraft........|
00006640: 0D 0A 0D 0A 0D 0A 2D 2D  3E 20 34 20 6D 69 6E 75  |......--> 4 minu|
00006650: 74 65 73 20 6C 65 66 74  20 3C 2D 2D 0D 0A 0D 0A  |tes left <--....|
00006660: 3A                                                |:               |
................     NOTES ON ULTIMA, UL
TIMA II,..       AND EXODUS: ULTIMA III.
...               BY HPL....         ..I
. ULTIMA..   PUBLISHED BY CALIFORNIA PAC
IFIC....PLOT:..----....   THE EVIL MASTE
R WIZARD MONDAIN, WHO.. PRETTY MUCH HAS 
THE WORLD OF ULTIMA.. UNDER HIS THUMB, H
AS DECIDED TO MAKE.. HIMSELF IMMORTAL. T
O THIS END HE HAS.. CREATED AN ALL-POWER
FUL 'GEM OF.. IMMORTALITY', WHICH WILL M
AKE HIM.. DEATHLESS UNTIL ITS DESTRUCTIO
N. YOU,.. AS SELF-PROCLAIMED HERO OF ULT
IMA,.. DECIDE TO DO SOMETHING ABOUT THIS
 AND.. KILL HIM. YOU MUST SEARCH THE LAN
DS.. OF ULTIMA LOOKING FOR A TIME MACHIN
E,.. AND IF AND WHEN YOU FIND IT, GO BAC
K.. IN TIME TO BEFORE HE CREATED HIS GEM
,.. DESTROY IT, AND KILL HIM, THEREBY.. 
SAVING THE UNIVERSE.......THE WORLD:..--
- -----....   THE WORLD OF ULTIMA CONSIS
TS OF.. FOUR VERY SIMILAR CONTINENTS, NA
MED.. HO EYOH HE AND HUM. YOU WILL NOTIC
E.. SOMEONE IN THE GAME CONSTANTLY.. REP
EATING THIS. EACH CONTINENT HAS 2.. CAST
LES, 2 TOWERS, 8 DUNGEONS, AND 8.. TOWNS
. THE CASTLES AND TOWNS ALL LOOK.. IDENT
ICAL, ALTHOUGH THERE ARE A FEW.. SUBTLE 
DIFFERENCES HERE AND THERE... EACH DUNGE
ON HAS A DIFFERENT MAP, AND.. EACH TOWER
 IS DIFFERENT; SOME ARE NOT.. TOWERS AT 
ALL, BUT SIMPLY SIGNS OR.. SUCH. TRAVEL 
FROM ONE CONTINENT TO.. ANOTHER IS ACCOM
PLISHED BY SHIP OR.. AIRCAR. THERE IS NO
 REAL LOGICAL.. ORIENTATION OF ONE CONTI
NENT TO.. ANOTHER.......SPACE:..-----...
.   THE SPACE PORTION OF ULTIMA.. CONSIS
TS OF AN 8X8 GRID, EACH OF.. WHICH CONTA
INS STARS (DEADLY), BASES.. (REFUEL), EN
EMY SHIPS (WHICH MUST BE.. DESTROYED), A
ND THE ONE YOU START IN.. HAS THE WORLD 
OF ULTIMA. TO DESTROY.. AN ENEMY SHIP, Y
OU MUST BE IN FORWARD.. VIEW MODE, AND H
E DOES NOT HAVE TO BE.. IN YOUR SIGHTS; 
AS LONG AS HE IS IN A.. HORIZONTAL LINE 
UNDER IT, YOU WILL.. HIT HIM. ONE PART O
F WINNING IS THAT.. YOU MUST DESTROY AT 
LEAST 20 SHIPS... TO HYPERSPACE FROM ONE
 SECTOR TO.. ANOTHER, YOU MUST BE MOVING
 IN TOP.. VIEW MODE, SWITCH TO FORWARD V
IEW.. MODE, THEN <H>YPERSPACE. TO RETURN
 TO.. ULTIMA, TAKE A SHUTTLE AND RUN INT
O.. THE PLANET IMAGE ON THE SCREEN (OTHE
R.. SHIPS BURN UP!)......GAME NOTES:..--
-- -----....   TALK TO BARTENDERS A LOT;
 THEY TELL.. YOU MANY CLUES. THERE IS A 
PRINCESS.. IN EVERY CASTLE, IN CELL 2: Y
OU MUST.. KILL THE JESTER, GET THE RIGHT
 KEY,.. <U>NLOCK THE CELL DOOR, AND GET 
HER.. OUT WITHOUT BEING SLAUGHTERED. SHE
.. WILL GIVE YOU LOTS OF GOLD,.. EXPERIE
NCE, ETC. (AND I SUPPOSE A.. GOOD TIME),
 AND IF YOU ARE OF HIGH.. ENOUGH LEVEL, 
SHE WILL MAKE THE TIME.. MACHINE APPEAR 
IN THE NORTHWEST.. CORNER OF THE MAP YOU
 ARE ON. ONE WAY.. TO GET HIT POINTS IS 
TO GIVE MONEY TO.. KINGS; ANOTHER IS TO 
DUMP YOUR MONEY.. IN THE LAKES IN THE TO
WNS. DROPPING.. YOUR MONEY IN THE CASTLE
 PONDS OR.. FOUNTAIN WILL GIVE YOU FOOD.
 TO RAISE.. YOUR ABILITIES, ENTER THE VA
RIOUS.. TOWERS...THE TOWER OF STRENGTH,.
. WISDOM, ETC. IN THE TWO CASTLES ON.. E
ACH MAP, ONE KING WILL TELL YOU TO.. KIL
L A MONSTER (IN A DUNGEON) AND,.. WHEN Y
OU HAVE DONE SO AND RETURNED TO.. HIM, W
ILL GIVE YOU A GEM; THE OTHER.. WILL TEL
L YOU TO FIND A TOWER AND.. AFTER YOU HA
VE DONE SO AND RETURNED.. TO HIM, WILL R
AISE YOUR STRENGTH. ALL.. FOUR GEMS ARE 
NECESSARY TO OPERATE.. THE TIME MACHINE.
 IF YOU ARE A THIEF,.. STEAL A LOT IN TO
WNS. THE GUARDS ARE.. WEAK THERE. ONE IN
TERESTING BUG IS.. THAT YOU CAN STEAL A 
WEAPON OR ARMOUR.. THAT HAS NOT BEEN INV
ENTED YET... ANOTHER IS THAT WHEN IN SPA
CE, THE.. OLDER VERSIONS OF THE GAME (TH
AT GO.. BEEP INSTEAD OF POING) HAVE AN E
XTRA.. COMMAND; <B>OARD BATTLE BASE. IT 
IS.. NOT IN THE DOCUMENTATION, SERVES NO
.. PURPOSE, AND WAS REMOVED BY RICHARD..
 GARRIOTT (LORD BRITISH) IN LATER.. VERS
IONS. MAKE SURE YOU HAVE PLENTY.. OF HIT
 POINTS BEFORE YOU ENTER A TIME.. MACHIN
E; IT TAKES YOU STRAIGHT TO.. MONDAIN, A
ND HIS EVIL GEM WILL.. (LITERALLY) BLOW 
YOU AWAY. TO DESTROY.. IT, YOU MUST <G>E
T IT. ALSO NOTE THAT.. THE REACTION TIME
 IN THE WHOLE GAME.. IS NOT NEARLY AS FA
ST AS IN ULTIMA II.. OR III, BECAUSE ALL
 PROGRAMS ARE.. WRITTEN IN APPLESOFT COD
E AND WERE.. NEVER COMPILED.......CHEATI
NG TIPS:..-------- ----....   ALL THE VA
RIABLES ARE STORED IN THE.. MACHINE LANG
UAGE FILE NAMED BEVERY ON.. THE PLAYER D
ISK. IF YOU DESIRE, USE.. ZAP, OPEN THE 
'BEVERY' FILE, AND LOOK.. FOR ALL YOU WA
NT TO CHANGE. A MUCH.. SIMPLER WAY IS TO
 RESET THE PROGRAM.. WHEN IT ASKS YOU WH
ETHER TO CREATE A.. CHARACTER OR PLAY TH
E GAME OR.. WHATEVER; THIS PROGRAM IS CA
LLED INIT.. DISPLAY. IT FIRST SETS UP YO
UR.. CHARACTER WHEN YOU START A NEW GAME
... BEFORE YOU CREATE YOUR CHARACTER,.. 
LIST LINE 400. THE VARIABLE DIS IS.. THE
 NUMBER OF POINTS YOU MAY USE. IT.. IS S
ET TO 90 BUT YOU MAY CHANGE IT TO.. WHAT
EVER YOU WISH. IF YOU CHANGE LINE.. 400 
THEN CHANGE LINE 520 TO:.... 520 VTAB (5
+X) : HTAB 27 : Q=3 :.. GOSUB 20000 : Q=
VAL (NA$).... AND THEN RUN THE PROGRAM. 
NOTE THAT.. THIS REQUIRES A FULLY CRACKE
D (I.E... CATALOGABLE) COPY OF ULTIMA...
....LIST OF COMMANDS:..---- -- --------.
...<A> - ATTACK..<B> - BOARD..<C> - CAST
..<D> - DROP..<E> - ENTER..<F> - FIRE..<
G> - GET..<H> - HYPER JUMP..<I> - INFORM
 OR SEARCH..<J> - >NOT USED<..<K> - KLIM
B..<L> - LAG TIME..<M> - >NOT USED<..<N>
 - >NOT USED<..<O> - OPEN COFFIN..<P> - 
>NOT USED<..<Q> - QUIT AND SAVE GAME..<R
> - READY..<S> - STEAL..<T> - TRANSACT..
<U> - UNLOCK..<V> - VIEW CHANGE..<W> - >
NOT USED<..<X> - X-IT CRAFT..<Y> - >NOT 
USED<..<Z> - ZTATUS..<ESC> - ACKNOWLEDGE
S DISK SWAPS..<SPACE> - PASS TURN..<RETU
RN> - NORTH/FORWARD/THRUST..< <- > - WES
T/LEFT..< -> > - EAST/RIGHT..</> - SOUTH
/ABOUT-FACE/RETRO......SPELLS:..------..
..1. BLINK (TELEPORT IN DUNGEON)..2. CRE
ATE (MAKE FORCE FIELD)..3. DESTROY (REMO
VE FORCE FIELD)..4. KILL (KILL DUNGEON M
ONSTER)..5. LADDER DOWN (TO NEXT LEVEL).
.6. LADDER UP (TO NEXT LEVEL)..7. MAGIC 
MISSILE (MAGICAL DAMAGE)..8. OPEN (OPEN 
COFFIN WITH NO INJURY)..9. PRAYER (UNUSU
AL SPELL, USE ANYTIME)..10. STEAL (INCRE
ASE THIEVING ABILITY)..11. UNLOCK (OPENS
 CHEST WITH NO INJURY)......SOME FINAL N
OTES:..---- ----- -----....   THE MOST P
LOT, AND THE MOST BUGS OF.. ALL THREE GA
MES; THE LARGEST, AND THE.. SLOWEST. THI
S WAS RICHARD GARRIOTT'S.. UPDATE OF HIS
 EARLIER GAME,.. 'AKALABETH', AND IT WAS
 A HELL OF AN.. IMPROVEMENT.........II. 
ULTIMA II..    PUBLISHED BY SIERRA ON-LI
NE......PLOT:..----....   YOU HAVE KILLE
D THE EVIL WIZARD.. MONDAIN (SEE ULTIMA)
 AND ARE THE BIG.. HERO OF ALL TIME AT T
HE MOMENT. ALL.. THE EVILS AND NASTY MON
STERS OF.. ULTIMA HAVE DISAPPEARED, AND 
LIFE IS.. NORMAL AND BORING AGAIN. THEN.
. SUDDENLY, MORE EVIL NASTIES APPEAR,.. 
AND NO ONE KNOWS WHY. AND SOON, MINAX.. 
THE ENCHANTRESS MAKES HERSELF KNOWN... T
HE YOUNG PROTEGE OF MONDAIN, HIS.. APPRE
NTICE, AND MUCH MORE DANGEROUS,.. POWERF
UL, EVIL, AND BITCHY, OF.. COURSE. YOU M
UST FIND HER CASTLE.. SOMEWHERE IN TIME,
 AND DEFEAT HER.......THE WORLD:..--- --
---....   THE WORLD OF ULTIMA II IS EART
H.. PROPER, AND WILL BE REFERRED TO AS..
 SUCH. BUT! IT IS EARTH IN SEVERAL.. DIF
FERENT TIME PERIONS, WHICH MAKES.. THE G
AME VERY INTERESTING. THE TIME.. PERIODS
 ARE LEGENDS PANGEA B.C. A.D... AND AFTE
RMATH. MINAX' CASTLE IS IN.. LEGENDS, AN
D WHEN YOU FIRST ENTER,.. MANY OF HER GU
ARDIANS WILL BE WAITING.. TO KILL YOU. P
ANGEA IS.. PRE-CONTINENTAL DRIFT EARTH, 
AND IS.. PRETTY BORING. B.C. IS THE TIME
.. PERIOD YOU START ON. A.D. IS A.. SLIG
HTLY EVOLVED B.C. AFTERMATH IS A.. POST-
HOLOCAUST WORLD, WHERE THE.. RUSSIANS HA
VE TAKEN OVER. ACCESS TO.. THESE TIME PE
RIODS IS GIVEN THROUGH.. TIME DOORS, THE
 BLUE MONOLITH-TYPE.. SQUARES THAT APPEA
R FROM TIME TO.. TIME. TO ASCERTAIN THE 
TIME PERIOD.. YOU ARE IN, GO TO AUSTRALI
A (ANOS).. AND READ (<E>NTER) THE SIGNPO
ST.. THERE. ON THE MAPS ARE CASTLES,.. V
ILLAGES, TOWNS, SIGNPOSTS, DUNGEONS,.. A
ND TOWERS, THOUGH NOT NEARLY AS MANY.. A
S IN ULTIMA.......SPACE:..-----....   SP
ACE TRAVEL IN ULTIMA II REQUIRES.. A FEW
 THINGS: ANKHS, TRI-LITHIUMS.. (FUEL), A
ND A ROCKET (WHICH CAN BE.. FOUND IN THE
 RUSSIAN VILLAGE OF.. PIRATE'S HARBOR IN
 AFTERMATH). WHEN.. YOU <L>AUNCH THE ROC
KET, IT IS GOOD.. TO HIT <H>YPERSPACE AS
 THE STARS ARE.. FIRST RUSHING BY, SO YO
U ARE READY TO.. HYPERSPACE TO YOUR NEXT
 LOCATION... ULTIMA II HAS A 9X9X9 SECTO
R SPACE.. GRID, AS OPPOSED TO THE 8X8 ON
E IN.. ULTIMA. WHILE ULTIMA SPACE WAS.. 
COMBAT, ULTIMA II SPACE IS.. EXPLORATION
. HERE IS THE MAP:....PLANET            
    XENO YAKO ZABO..------              
  ---- ---- ----....SUN                 
   4    4    4..MERCURY                5
    4    5..VENUS                  3    
3    4..EARTH                  6    6   
 6..MARS                   6    2    3..
JUPITER                1    3    4..SATU
RN                 2    8    5..URANUS  
               9    4    6..NEPTUNE     
           4    0    5..PLUTO           
       0    1    4..PLANET X            
   9    9    9....   YOU MAY OCASSIONALL
Y BE THROWN OFF.. COURSE; DON'T WORRY, T
RY AGAIN. EACH.. PLANET IS UNIQUE AND HA
S ITS OWN.. DIFFERENT TERRAIN, LIFE, VIL
LAGES,.. ETC; THOUGH PLANET X IS WHERE Y
OUR.. ULTIMATE GOAL LIES, IN THE CASTLE 
OF.. OZYMANDIAS.......GAME NOTES:..---- 
-----....   IF YOU HAVEN'T CHEATED, HEAD
.. STRAIGHT FOR A TOWN TO GET WEAPONS.. 
AND ARMOUR. IF YOU ARE A THIEF, YOU.. CA
N TRY TO STEAL THEM, THOUGH AS YOU.. ARE
 JUST STARTING OUT, YOU MAY NOT.. HAVE M
UCH LUCK. THERE ALWAYS WILL BE.. SOME MO
NSTERS YOU CANNOT HIT. THEY.. USUALLY EV
ENTUALLY DISAPPEAR. BECOME.. COMFORTABLE
 WITH TIME TRAVEL AND THE.. LOCATIONS OF
 THE TIME DOORS. WHEN YOU.. FIRST SEE A 
SHIP, HEAD FOR IT; IF YOU.. HAVE A BLUE 
TASSEL, YOU CAN BOARD IT,.. THEN ATTACK 
THE SHIP THAT STARTS.. FOLLOWING IT. YOU
 CAN, INTERESTINGLY.. ENOUGH, CLONE YOUR
 SHIPS UNTIL YOU.. HAVE HUNDREDS OF THEM
 IN THE OCEAN... TO DO THIS, SAIL AROUND
 UNTIL THE.. ATTACKING BOAT APPEARS; THE
N BOARD.. IT, SAIL AWAY, ANOTHER ATTACKI
NG BOAT.. WILL APEAR; BOARD THAT ONE, SA
IL.. AROUND, ETC. SHIPS ARE USEFUL FOR..
 CONNECTING LAND AREAS, ESPECIALLY IN.. 
AFTERMATH, WHERE ALL THE CONTINENTS.. AR
E BROKEN APART, AND YOU NEED LOTS.. OF G
RASSY PLAINS TO LAND YOUR ROCKETS.. ON. 
ALSO WHEN YOU FIRST ENTER.. ATERMATH, HA
VE A PLANE WITH YOU (THE.. ONE IN NEW SA
N ANTONIO WILL DO.. NICELY) BECAUSE THE 
BEARING STRAITS.. ARE BLOWN AWAY. TO GET
 THE PLANE YOU.. WILL NEED A KEY, WHICH 
MEANS TO WILL.. NEED TO KILL A GUARD. PI
CK ON ONE IN.. A VILLAGE, SO YOU CAN ESC
APE IN ANY.. DIRECTION WITHOUT WALLS TO 
STOP YOU... MAKE SURE HE IS ALONE SO HIS
 FRIENDS.. CANNOT COME AS FAST. WHEN YOU
 FINALLY.. ENTER THE TOWN OF PIRATE'S HA
RBOR,.. HEAD FOR THE ROCKETS IN THE NORT
HWEST.. AREA OF TOWN. TO FLY THE ROCKET 
YOU.. WILL NEED ANKHS AND TRI-LITHIUMS,.
. WHICH CAN BE FOUND ON THE LOWEST.. (15
TH OR 16TH) LEVELS OF THE.. DUNGEONS. IN
 ULTIMA II, THE BARKEEP.. IS NOT THE ONL
Y SOURCE OF.. INFORMATION, AS THE SEER H
AS BEEN.. ADDED IN IN MANY TOWNS. ALSO, 
THE.. DESK CLERK AT THE HOTEL CALIFORNIA
.. CAN SEE TO RAISING YOUR ABILITIES,.. 
WHILE LORD BRITISH IS THE ONLY SOURCE.. 
OF HIT POINTS HERE. YOUR GOAL LIES,.. AS
 BROTHER ANTOS HINTS, ON PLANET X,.. WHE
RE IN THE CASTLE OF OZYMANDIAS,.. LIVES 
HIS FATHER, FATHER ANTOS. HE.. WILL BLES
S YOU AND THEN YOU CAN.. RETURN TO EARTH
. THE FINAL MAJOR.. QUEST IS 'EARNING TH
E RING', WHICH IS.. RELATED TO THE OLD M
AN WHO STANDS.. UNDER ATREE IN THE CITY 
OF NEW SAN.. ANTONIO. WITH THE RING IN H
AND, THE.. NASTY FORCE FIELDS OF MINAX' 
CASTLE.. WILL NOT TAKE YOU DOWN 1000 HIT
S, AND.. YOU CAN ATTEMPT TO KILL HER. BE
 SURE.. YOU HAVE MANY STRANGE COINS TO S
TOP.. HER GUARDS, AND REMEMBER SHE IS A.
. MASTER OF TELEKENESIS, WHICH MEANS.. A
FTER YOU HIT HER SHE WILL NOT REMAIN.. I
N CHAMBER ONE. YOU WILL HAVE TO RUN.. BA
CK AND FORTH ACROSS THE CASTLE.. SEVERAL
 TIMES BEFORE SHE IS FINALLY.. VANQUISHE
D.....   THE GAME HAS MUCH CONTINUITY WI
TH.. ULTIMA, FOR EXAMPLE: LORD BRITISH,.
. THE JESTERS IOLO AND GWINO (GWEN),.. T
HE PUB DE VARG, CHAD THE MAD'S MAGIC.. S
HOPPE, ITHILIEN THE BAR WENCH, AND.. OZY
MANDIAS, WHOM YOU FINALLY MEET.......CHE
ATING TIPS:..-------- ----....   A METHO
D OF CHEATING ON ULTIMA II.. USING ZAP H
AS BEEN ELSEWHERE.. DISCUSSED. MY METHOD
 IS FASTER BUT A.. BIT MORE DIFFICULT. Y
OU BLOAD PLAYER.. OFF OF YOUR PLAYER DIS
K: ENTER THE.. MONITOR (CALL-151) AND TH
EN CHANGE.. YOUR CHARACTER'S VARIABLES (
TWO-DIGIT.. HEX NUMBERS) AT THE FOLLOWIN
G.. LOCATIONS:....4E15: STRENGTH     4E1
6: AGILITY..4E17: STAMINA      4E18: CHA
RISMA..4E19: WISDOM       4E1A: INTELLIG
ENCE..4E1B: HITS (1ST 2) 4E1C: HITS (2ND
 2)..4E1D: FOOD (1ST 2) 4E1E: FOOD (2ND 
2)..4E20: EXP. (1ST 2) 4E21: EXP. (2ND 2
)..4E22: GOLD (1ST 2) 4E23: GOLD (2ND 2)
..4E2E: TORCHES      4E2F: KEYS..4E30: T
OOLS        ..4E41 - 4E49: WEAPONS (DAGG
ER-QUICKSWD)..4E61 - 4E66: ARMOUR (CLOTH
-POWER)..4E81 - 4E89: SPELLS (LIGHT-KILL
)..4EA0 - 4EAF: ITEMS (RINGS-TRILITHIUMS
).... FOR EXAMPLE: IF YOU WANT 9999 GOLD
,.. ENTER 4E22:99 <RETURN> 4E23:99.. <RE
TURN> OR SIMPLY 4E22:99 99.. <RETURN>. A
FTER ALL YOUR DESIRED.. VALUES HAVE BEEN
 CHANGED, CTRL-C INTO.. BASIC, THEN:....
 BSAVE PLAYER,A$4E00,L$100.... NOTE THAT
 THIS REQUIRES A FULLY.. CRACKED (I.E. C
ATALOGABLE) COPY OF.. ULTIMA II.......LI
ST OF COMMANDS:..---- -- --------....<A>
 - ATTACK..<B> - BOARD..<C> - CAST..<D> 
- DESCEND..<E> - ENTER..<F> - FIRE..<G> 
- GET..<H> - HYPERSPACE..<I> - IGNITE..<
J> - JUMP..<K> - KLIMB..<L> - LAUNCH/LAN
D..<M> - MAGIC..<N> - NEGATE..<O> - OFFE
R..<P> - PASS..<Q> - QUIT AND SAVE GAME.
.<R> - READY..<S> - STEAL..<T> - TRANSAC
T..<U> - UNLOCK..<V> - VIEW..<W> - WEAR.
.<X> - X-IT..<Y> - YELL..<Z> - ZTATUS..<
ESC> - ACKNOWLEDGES DISK SWAPS..<SPACE> 
- PASS TURN..<RETURN> - NORTH/FORWARD..<
 <- > - WEST/LEFT..< -> > - EAST/RIGHT..
</> - SOUTH/RETREAT......SPELLS:..------
....1. LIGHT (LIKE TORCH IN DUNGEON)..2.
 LADDER DOWN (DOWN ONE LEVEL)..3. LADDER
 UP (UP ONE LEVEL)..4. PASSWALL (DESTROY
S WALL BEFORE YOU)..5. SURFACE (UP TO PL
ANET'S SURFACE)..6. PRAYER (DIVINELY KIL
LS MONSTER)..7. MAGIC MISSILE (MAGICAL W
EAPON)..8. BLINK (RANDOMLY TELEPORTS YOU
)..9. KILL (MAGICALLY KILL MONSTER).....
.SOME FINAL NOTES:..---- ----- -----....
   THE LEAST PLOT, THE FASTEST MOVING,..
 AND MOST HUMOROUS OF THE THREE GAMES...
 IN THE TRANSITION FROM I TO II,.. GARRI
OTT LOST SOME PLOT, WHILE.. WRITING HIS 
PROGRAMS IN MACHINE CODE;.. AT TIMES THE
 PROGRAM SEEMS LIKE A.. VAST ARCADE GAME
. BUT THERE IS A GOOD.. DEAL OF HUMOR, W
HICH LIGHTENS ULTIMA.. II TO A DEGREE I 
AND III DO NOT HAVE... FOR EXAMPLE, THE 
RUSSIAN TOWN OF.. PIRATE'S HARBOR; INSID
E IS PIRATE'S.. BAY AND RED REBEL HIMSEL
F (WHO.. ANNOUNCES, 'I HAVE A CRACKED UL
TIMA.. III, WANT ONE?'). ALSO THE AUTHOR
.. PICKS ON THE SIR-TECH PEOPLE FOR.. TH
EIR FANATICAL ANTI-PIRACY ATTITUDE;.. IN
 A MAGIC STORE CALLED WIZARDRY, YOU.. ME
ET ANDREW GREENBERG AND ROBERT.. WOODHEA
D, ONE OF WHOM SHOUTS.. 'COPY-PROTECT! C
OPY-PROTECT!'. A.. GIANT STEP FORWARD IN
 MOST CASES FROM.. ULTIMA.........III. E
XODUS: ULTIMA III..     PUBLISHED BY ORI
GIN SYSTEMS......PLOT:..----....   GOOD 
FOR YOU! YOU KILLED MONDAIN IN.. ULTIMA,
 DESTROYED MINAX IN ULTIMA II,.. AND NOW
 HAVE SETTLED DOWN TO LIVE A.. LIFE OF H
APPY ENNUI FOR A BIT. BUT.. SUCH IS NOT 
TO BE. FROM THE RUINS OF.. MINAX' CASTLE
 CAME SOME FRAGMENTS.. THAT TOLD OF AN U
NHOLY UNION BETWEEN.. MONDAIN AND MINAX,
 AND SOMETHING HAD.. FRUCTIFIED FROM THA
T UNION. NO ONE.. KNOWS WHETHER IT IS MA
N, MONSTER, OR.. DEMON, BUT SOON ENOUGH,
 OMENS BEGIN.. TO APPEAR, MONSTERS FOUL 
THE LAND.. AGAIN, AND EVERYONE THINKS TH
E WORLD.. IS ENDING. A HUGE VOLCANIC ISL
AND HAS.. RISEN FROM THE SEA, AND SUPPOS
EDLY.. SOMEONE SAW A CASTLE IN THE MIDDL
E OF.. IT. A SHIP IS TOWED INTO PORT, WI
TH.. NO CREW ABOARD; JUST A NAME IN BLOO
D.. ON THE DECK: EXODUS.......THE WORLD:
..--- -----....   IT SEEMS, NOW THAT LOR
D BRITISH /.. RICHARD GARRIOTT IS RICH E
NOUGH TO.. FINALLY PUBLISH EVERYTHING FR
OM HIS.. OWN COMPANY, HE HAS DECIDED ON 
A NEW.. NAME FOR HIS WORLD: SOSARIA. THE
 WORD.. 'ULTIMA' IS BY NOW A TRADEMARK W
ITH.. NO SIGNIFICANCE. SOSARIA IS MADE O
F.. TWO MAJOR CONTINENTS: SOSARIA AND.. 
AMBROSIA. YOU TRAVEL BETWEEN THE TWO.. B
Y SAILING A SHIP INTO THE WHIRLPOOL... W
HILE SOSARIA IS NOT TECHNOLOGIAL (IT.. N
EVER ADVANCES PAST THE FRIGATE,.. EXCEPT
 IN THE CASE OF EXODUS ITSELF),.. IT IS 
MUCH MORE MAGICAL THAN ULTIMA.. OR EARTH
 EVER WERE. THE MOON GATES.. REPLACE THE
 TIME DOORS AS THE FUN WAY.. OF GETTING 
ABOUT; THEY TRANSPORT YOU.. IN PLACE ONL
Y, NOT TIME AS WELL... ALSO, SOME NEW FE
ATURES ARE FOUR.. CHARACTERS AT ONCE, AN
D A VIEWPOINT.. WHERE YOU CANNOT SEE PAS
T MOUNTAINS.. OR FORESTS. EXODUS' ISLAND
 IS IN THE.. SOUTHWEST AREA OF THE MAP, 
AND ALMOST.. ENTIRELY RINGED BY MOUNTAIN
S... AMBROSIA, THE LAND BEYOND THE.. WHI
RLPOOL, CONTAINS THE MAGICAL.. TEMPLES W
HERE YOUR ABILITIES ARE.. RAISED AND ALS
O CONTAINS OTHER.. INTERESTING THINGS...
....SPACE:..-----....   THERE IS NO SPAC
E GAME IN EXODUS.......GAME NOTES:..----
 -----....   FIRST OF ALL, I CAN'T STRES
S ENOUGH.. HOW IMPORTANT IT IS NOT TO US
E THE.. SCENARIO MASTER SIDE (THE BACK) 
OF.. YOUR DISK TO PLAY THE GAME. ALWAYS.
. USE A COPY, LIKE IN ULTIMA AND ULTIMA.
. II. MOST PEOPLE JUST USE THE BACK,.. F
IGURING THEY CAN ALWAYS DELETE THE.. CHA
RACTERS. BUT UNFORTUNATELY, WHAT.. PROGR
ESS YOU HAVE MADE ON THE MAP.. (I.E. BOA
TS, CHESTS, ETC.) IS ALWAYS.. SAVED AND 
CAN ONLY BE REMOVED WITH.. SOME TORTUROU
S SECTOR EDITING; AND.. ALSO, IF YOUR CH
ARACTERS WERE OF A.. HIGH LEVEL, THEN TH
E MONSTERS WILL BE.. SET TO KILL THEM, A
ND IF YOU TAKE A.. FIRST LEVEL PARTY IN,
 THEY WILL BE.. SLAUGHTERED. SO MUCH FOR
 WARNINGS. IF.. YOU DON'T WANT TO OUT AN
D OUT CHEAT.. BY USING THE METHOD DESCRI
BED BELOW,.. ALWAYS CREATE SOME DUMMY CH
ARACTERS.. AT THE BEGINNING AND TRADE TH
EIR GOLD.. AND FOOD TO THE CHARACTER (OR
.. CHARACTERS) YOU WANT TO USE. BECOME..
 FAMILIAR WITH NOT ONLY THE LOCATIONS.. 
OF THE MOON GATES BUT THE PHASE OF.. THE
 MOONS AT WHICH THEY APPEAR AS.. WELL. O
NE OF THEM LEADS TO EXODUS'.. ISLAND; OT
HERS TAKE YOU INTO THE.. CLOSED-OFF AREA
S OF THE MAP OTHERWISE.. INACCESSABLE. N
OTE THAT NOW YOU BUY.. POWDERS, TORCHES,
 AND KEYS AT.. THIEVES' GUILDS INSTEAD O
F KILLING.. JESTERS OR GUARDS OR WHATEVE
R. YOU.. WILL NEED TO DIG (<O>THER: <DIG
>) ON.. LITTLE ISLANDS TO FIND EXOTIC WE
APONS.. AND ARMOUR FOR YOUR WHOLE GROUP.
 ANY.. CLASS CAN USE EXOTICS. IN SOME.. 
DUNGEONS AT CERTAIN LEVELS YOU WILL.. FI
ND A HOT METAL ROD. TOUCHING IT.. WILL L
EAVE A MARK (KINGS, SNAKE,.. FIRE, OR FO
RCE). THE MARK OF KINGS.. HELPS YOU TRAN
SACT WITH LORD BRITISH... THE MARK OF SN
AKES HELPS YOU INVOKE.. THE SILVER SNAKE
. THE MARK OF FIRE.. LETS YOU WALK THROU
GH LAVA UNHARMED,.. AND THE MARK OF FORC
E LETS YOU PASS.. THROUGH FORCE FIELDS. 
AS YOU PLAY A.. WHILE, YOU WILL SOON LEA
RN THAT MOST.. GUARDS CAN BE BRIBED (THE
 <O>THER.. COMMAND, THEN TYPE <BRIBE>), 
IF YOU.. HAVE THE CASH. ONE CITY, DAWN, 
EXISTS.. IN THE DARK FOREST (SOUTHWEST O
F THE.. CASTLE, JUST NORTH OF THE SMALL.
. MOUNTAIN RANGE) FOR ONLY A FEW BRIEF..
 MOMENTS WHEN THE MOONS ARE AT (0 0),.. 
AND THEN DISAPPEARS AGAIN. IF YOU.. WISH
 TO ENTER AMBROSIA, YOU MUST TAKE.. YOUR
 SHIP INTO A WHIRLPOOL. YOU WILL.. THEN 
BE DUMPED ON ITS SHORES, WITH.. THE (ONE
) WHIRLPOOL JUST SOUTH OF.. YOU; TO TRAV
EL BACK TO SOSARIA, YOU.. NEED A FRIGATE
 (THE PIRATE SHIP TO.. YOUR SOUTHEAST, T
HROUGH A DOOR AND A.. MAZE, DOES NICELY)
. SCATTERED.. THROUGHOUT THIS LAND ARE F
OUR.. TEMPLES; ENTER THEM AND YOUR.. ABI
LITIES WILL BE RAISED. HOWEVER, IF.. YOU
 STAND OVER THEM AND SEARCH.. (<O>THER: 
<SEARCH>) YOU WILL FIND A.. CARD, A DIFF
ERENT ONE AT EACH TEMPLE.. (SOL, MOONS, 
LOVE, AND DEATH). THEIR.. USE WILL BE AP
PARENT LATER. PROCEED.. BACK TO SOSARIA 
AND ENTER THE CITY.. ENTIRELY RINGED IN 
FOREST (YEW). IN.. THE SOUTHEAST CORNER 
OF THE TOWN IS.. THE CIRCLE OF FIRE; STA
ND IN THE.. CENTER AND PRAY (<O>THER: <P
RAY>)... YOU WILL THEN LEARN A WORD THAT
 IS.. VITAL TO WINNING THE GAME. MAKE SU
RE.. EACH CHARACTER HAS FOUR MARKS AND..
 FOUR CARDS; THEN PROCEED TO TAKE YOUR..
 SHIP TO EXODUS' ISLAND. SAIL RIGHT UP..
 TO THE SNAKE AND <Y>ELL YOUR NEW.. WORD
. THE FRIGATE WILL BE TELEPORTED.. INTO 
THE SMALL LAKE BEHIND THE SNAKE... SAIL 
UP TO THE CASTLE, AND ENTER IT... QUICKL
Y WALK ACROSS THE DRWABRIDGE:.. IF YOU L
INGER OR TRY TO LEAVE, THE.. GRASSS WILL
 ATTACK YOU. <N>EGATE.. DOESN'T WORK HER
E AT ALL. AFTER.. WALKING THROUGH FIRE, 
FORCE FIELDS,.. ATTACKING CHESTS, DRAGON
S, BALRONS,.. AND FLOORS, YOU WILL FINAL
LY MEET.. EXODUS. YOU CANNOT ATTACK HIM;
.. INSTEAD, WALK UP TO EACH SECTION AND.
. INSERT (<O>THER: <INSERT>) YOUR.. CARD
S. IF YOU INSERT THEM IN THE.. RIGHT ORD
ER, THAT SECTION WILL BE.. DESTROYED; IF
 NOT, THAT CHARACTER.. WILL DIE. BUT EVE
NTUALLY, YOU WILL.. SAVE THE WORLD ONCE 
AGAIN.....   THERE ARE A FEW NOTEWORTHY 
BUGS IN.. THE PROGRAM; FIRST, IN A FEW C
OMBAT.. DISPLAYS, A SQUARE OF HALF THIEF
 AND.. HALF LAVA APPEARS IN THE LOWER LE
FT.. HAND CORNER. SECONDLY, IN THE COPIE
S.. OF THE SCENARIO SIDE I HAVE SEEN,.. 
THERE IS SOME MISSPELLED TEXT, WHICH.. I
S SIMPLY A PAIN IN THE ASS. IT.. CAUSES 
THE NEXT LINE TO LINE FEED.. ONCE, AND J
UST LOOKS BAD. TO CORRECT.. THESE SPELLI
NG ERRORS:....(1) BRUN ZAP OR ANOTHER SE
CTOR EDITOR..(2) INSERT YOUR SCENARIO MA
STER..(3) MAKE THE FOLLOWING CHANGES TO 
THESE TRACKS/SECTORS:....TRACK 0 SECTOR 
7  -->  82:D9 (WAS FF)..TRACK 0 SECTOR 9
  -->  80:F6 (WAS FF)..TRACK E SECTOR 5 
 -->  8A:C3 (WAS FF).... AND OF COURSE S
AVE EACH TRACK AFTER.. UPDATING IT......
.CHEATING TIPS:..-------- ----....   YOU
 WILL NEED A SECTOR EDITOR SUCH.. AS ZAP
 OR THE INSPECTOR TO PERFORM.. THIS CHEA
T. THERE ARE NO COPIES (AT.. PRESENT) OF
 EXODUS THAT ARE CRACKED.. IN FILES.....
   THE CURRENT PARTY OF FOUR.. CHARACTER
S IS STORED ON TRACK 3.. SECTOR 6, AND T
HE CHARACTER REGISTER.. IS ON TRACK 3 SE
CTORS 7 THRU B, WITH.. FOUR CHARACTERS P
ER SECTOR. I.. RECOMMEND THAT YOU WORK O
N THE SECTOR.. WITH YOUR PARTY (THAT IS,
 T3 S6)... THIS WORKS ON AN ORIGINAL COP
Y (THE.. BACK IS UNPROTECTED) OR THE CUR
RENT.. CRACKED COPY (DITTO BUT FOR BOTH.
. SIDES). AS YOU READ THIS SECTOR, YOU..
 WILL SEE FOUR CHARACTERS' NAMES, AND.. 
THEIR ABILITIES. AS THERE ARE FOUR.. CHA
RACTERS ON EACH SECTOR. I WILL.. TELL YO
U WHERE TO FIND THEIR.. ABILITIES, AND Y
OU WILL DETERMINE THE.. EXACT BYTES THEY
 ARE ON (BEGINNING.. WITH ZERO).......TH
E FIRST 13 BYTES (0-12 OR 0-0C) ARE THE 
CHARACTER'S NAME.....THE NEXT BYTE IS HI
S CARDS (00 FOR NONE, FF FOR ALL).....TH
E NEXT BYTE IS HIS MARKS (00-FF TOO.)...
.THE NEXT BYTE IS HIS TORCHES.....THE NE
XT BYTE IS HIS PARTY STATUS (0 IF NOT IN
 PARTY).....THE NEXT BYTE IS HIS STATUS 
(A LETTER, G P A OR D).....THE NEXT FOUR
 BYTES ARE HIS ABILITIES (STRENGTH, DEXT
ERITY, INTELLIGENCE, AND WISDOM).....THE
 NEXT BYTE IS HIS RACE (A LETTER).....TH
E NEXT BYTE IS HIS CLASS (A LETTER).....
THE NEXT BYTE IS HIS (OOPS! OR HER) SEX 
(ALSO A LETTER).....THE NEXT BYTE IS HIS
 MAGIC POINTS.....THE NEXT TWO BYTES ARE
 HIS HIT POINTS.....THE NEXT TWO BYTES A
RE HIS TOTAL HITS.....THE NEXT TWO BYTES
 ARE HIS EXPERIENCE.....THE NEXT TWO BYT
ES ARE HIS FOOD.....(SKIP ONE BYTE NOW. 
I DON'T KNOW IT.)....THE NEXT TWO BYTES 
ARE HIS GOLD.....(SKIP ANOTHER BYTE NOW,
 SAME REASON.)....THE NEXT BYTE IS HIS K
EYS.....THE NEXT BYTE IS HIS POWDERS....
.THE NEXT BYTE IS THE NUMBER OF THE ARMO
UR HE IS CURRENTLY WEARING.....THE NEXT 
SEVEN BYTES ARE THE TOTAL OF EACH KIND O
F ARMOUR HE HAS.....THE NEXT BYTE IS THE
 NUMBER OF THE WEAPON HE IS CURRENTLY US
ING.....THE NEXT FIFTEEN BYTES ARE THE T
OTAL OF EACH KIND OF WEAPON HE HAS..... 
>> THAT'S ABOUT IT! AFTER YOU ARE.. DONE
 UPDATING ALL CHARACTERS, SAVE.. THE SEC
TOR BACK TO YOUR SCENARIO.. DISK. <<....
..LIST OF COMMANDS:..---- -- --------...
.<A> - ATTACK..<B> - BOARD..<C> - CAST..
<D> - DESCEND..<E> - ENTER..<F> - FIRE..
<G> - GET..<H> - HAND EQUIPMENT..<I> - I
GNITE TORCH..<J> - JOIN GOLD..<K> - KLIM
B..<L> - LOOK..<M> - MODIFY ORDER..<N> -
 NEGATE TIME..<O> - OTHER COMMAND..<P> -
 PEER AT GEM..<Q> - QUIT AND SAVE GAME..
<R> - READY..<S> - STEAL..<T> - TRANSACT
..<U> - UNLOCK..<V> - VOLUME ON/OFF..<W>
 - WEAR..<X> - X-IT..<Y> - YELL..<Z> - Z
TATUS..<ESC> - AKNOWLEDGE DISK SWAPS..<S
PACE> - PASS TURN..<RETURN/UP ARROW> - N
ORTH/FORWARD..< <- > - WEST/LEFT..< -> >
 - EAST/RIGHT..<//DOWN ARROW> - SOUTH/RE
TREAT......SPELLS:..------....1. MAGIC-U
SER SPELLS....A> REPOND (KILL ORCS, TROL
LS, GOBLINS)..B> MITTAR (SMALL BLAST)..C
> LORUM (SHORT LIGHT)..D> DOR ACRON (LAD
DER DOWN)..E> SUR ACRON (LADDER UP)..F> 
FULGAR (FIREBALL)..G> DAG ACRON (TELEPOR
T)..H> MENTAR (MIND BLAST)..I> DAG LORUM
 (LONG LIGHT)..J> FAL DIVI (CAST CLERIC 
SPELL)..K> NOXUM (HIT ALL)..L> DECORP (H
IT ALL)..M> ALTAIR (NEGATE TIME)..N> DAG
 MENTAR (BETTER MIND BLAST)..O> NECORP (
KILL ALL)..P> -NO NAME- (KILL ALL)....2.
 CLERIC SPELLS....A> PONTORI (TURN UNDEA
D)..B> APPAR UNEM (OPEN CHEST)..C> SANCT
U (MINOR HEALING)..D> LUMINAE (SHORT LIG
HT)..E> REC SU (LADDER UP)..F> REC DU (L
ADDER DOWN)..G> LIB REC (TELEPORT)..H> A
LCORT (CURE POISON)..I> SEQUITO (SURFACE
)..J> SOMINAE (LONG LIGHT)..K> SANCTU MA
NI (BETTER HEALING)..L> VIEDA (VIEW MAP)
..M> EXCUUN (KILL ONE)..N> SURMANDUM (RA
ISE DEAD)..O> ZXKUQYB (KILL MOST)..P> AN
JU SERMANI (RAISE FROM ASHES)......SOME 
FINAL NOTES:..---- ----- -----....   EXO
DUS: ULTIMA III MARKS THE HIGH.. POINT O
F THE SERIES. IT IS CLEARLY.. THE MOST D
ETAILED (AN ADDITIONAL.. GAME-BOOK AVAIL
ABLE FROM ORIGIN FOR.. ABOUT $15) AND HA
S MUCH PLOT, IS FAST.. MOVING, AND SIMPL
Y THE MOST FUN TO.. PLAY. LORD BRITISH D
ROPPED THE EARTH.. OF ULTIMA II AND RETU
RNED SOMEWHAT TO.. ULTIMA, WITH THE GENE
RAL CONTINENT.. SHAPE, MOST TOWNS, AND O
THER THINGS.. BEING BORROWED FROM THAT G
AME. SIMPLY.. ONE OF THE BEST ROLE-PLAYI
NG GAMES.. AVAILABLE......... ----------
---A LAST WORD-------------......   I HO
PE YOU HAVE ENJOYED THIS.. OVERVIEW OF L
ORD BRITISH'S ULTIMA.. SAGA. I REALIZE T
HAT THERE IS MUCH I.. HAVE MISSED, OR LE
FT OUT SIMPLY.. BECAUSE OF TIME AND SPAC
E AND THE.. IDEA THAT THE PLAYER SHOULD 
DISCOVER.. THINGS FOR HIM/HERSELF. WHEN 
YOU.. COMPARE AKALABETH TO EXODUS: ULTIM
A.. III YOU SEE HOW FAR GARRIOTT'S STYLE
.. HAS EVOLVED IN THE SPAN OF ONLY FOUR.
. GAMES. WHEN ULTIMA IV IS RELEASED, I..
 WILL HOPEFULLY UPDATE THIS FILE. I.. CA
N ALWAYS BE REACHED AT THESE.. BOARDS:..
..--> CENTRAL PROCESSING UNIT..    (313)
-547-7903..    -AS HOWARD LOVECRAFT-....
--> THE CORRUPT BULLETIN BOARD SERVICE..
    (313)-453-9183..    -AS H.P.L.-....-
-> GATEWAY (IF IT IS UP)..    (313)-968-
2645..    -AS H.P.L.-......             
         THANK YOU!....                 
       <H>OWARD..                       
 <P>HILLIPS..                        <L>
OVECRAFT..............--> 4 MINUTES LEFT
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