COMBAT LEADER  D
FILE INFORMATION
FILENAME(S): COMBAT LEADER  D
FILE TYPE(S): SEQ
FILE SIZE: 8K
FIRST SEEN: 2025-11-30 18:12:27
APPEARS ON: 1 disk(s)
FILE HASH
4bc1673ad68b5ff308fbefc6ed3aac309a48f5129f109ee575a3b0e2189ed26b
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| WAREZ DOCS 1 1 | COMBAT LEADER  D | SEQ | Sailor, Ganheden | 5 | 0 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: C3 CF CD C2 C1 D4 20 CC C5 C1 C4 C5 D2 20 49 53 |...... ...... IS| 00000010: 20 41 20 54 41 43 54 49 43 41 4C 20 47 41 4D 45 | A TACTICAL GAME| 00000020: 20 54 48 41 54 20 53 49 4D 55 4C 41 54 45 53 20 | THAT SIMULATES | 00000030: 43 4F 4D 42 41 54 20 42 45 54 57 45 45 4E 20 45 |COMBAT BETWEEN E| 00000040: 4C 45 4D 45 4E 54 53 20 4F 46 20 54 41 4E 4B 20 |LEMENTS OF TANK | 00000050: 41 4E 44 20 4D 45 43 48 41 4E 49 5A 45 44 20 49 |AND MECHANIZED I| 00000060: 4E 46 41 4E 54 52 59 20 43 4F 4D 50 41 4E 49 45 |NFANTRY COMPANIE| 00000070: 53 20 4F 4E 20 54 48 45 20 4D 4F 44 45 52 4E 20 |S ON THE MODERN | 00000080: 42 41 54 54 4C 45 46 49 45 4C 44 2E 20 C9 54 20 |BATTLEFIELD. .T | 00000090: 49 53 20 41 20 46 4C 45 58 49 42 4C 45 20 47 41 |IS A FLEXIBLE GA| 000000A0: 4D 45 20 54 48 41 54 20 43 41 4E 20 42 45 20 50 |ME THAT CAN BE P| 000000B0: 4C 41 59 45 44 20 4F 4E 20 44 49 46 46 45 52 45 |LAYED ON DIFFERE| 000000C0: 4E 54 20 4C 45 56 45 4C 53 20 41 4E 44 20 43 41 |NT LEVELS AND CA| 000000D0: 4E 20 49 4E 43 4C 55 44 45 20 4D 41 4E 59 20 44 |N INCLUDE MANY D| 000000E0: 49 46 46 45 52 45 4E 54 20 45 4C 45 4D 45 4E 54 |IFFERENT ELEMENT| 000000F0: 53 2C 20 53 55 43 48 20 41 53 20 54 41 4E 4B 53 |S, SUCH AS TANKS| 00000100: 2C 20 49 4E 46 41 4E 54 52 59 20 46 49 47 48 54 |, INFANTRY FIGHT| 00000110: 49 4E 47 20 56 45 48 49 43 4C 45 53 20 28 C1 D0 |ING VEHICLES (..| 00000120: C3 29 2C 20 49 4E 46 41 4E 54 52 59 2C 20 52 49 |.), INFANTRY, RI| 00000130: 46 4C 45 53 2C 20 41 4E 54 49 54 41 4E 4B 20 57 |FLES, ANTITANK W| 00000140: 45 41 50 4F 4E 53 2C 20 41 4E 44 20 4D 4F 52 54 |EAPONS, AND MORT| 00000150: 41 52 53 2E 20 D7 49 54 48 20 54 48 49 53 20 53 |ARS. .ITH THIS S| 00000160: 49 4D 55 4C 41 54 49 4F 4E 2C 20 49 54 20 49 53 |IMULATION, IT IS| 00000170: 20 50 4F 53 53 49 42 4C 45 20 54 4F 20 53 49 4D | POSSIBLE TO SIM| 00000180: 55 4C 41 54 45 20 54 41 43 54 49 43 41 4C 20 43 |ULATE TACTICAL C| 00000190: 4F 4D 42 41 54 20 49 4E 20 41 20 57 49 44 45 20 |OMBAT IN A WIDE | 000001A0: 56 41 52 49 45 54 59 20 4F 46 20 53 43 45 4E 41 |VARIETY OF SCENA| 000001B0: 52 49 4F 53 20 46 52 4F 4D 20 54 48 45 20 50 45 |RIOS FROM THE PE| 000001C0: 52 49 4F 44 20 4F 46 20 D7 2E D7 2E 32 20 54 48 |RIOD OF ....2 TH| 000001D0: 52 4F 55 47 48 20 54 48 45 20 31 39 38 30 27 53 |ROUGH THE 1980'S| 000001E0: 2E 20 D4 48 49 53 20 49 53 20 41 20 56 45 52 59 |. .HIS IS A VERY| 000001F0: 20 43 4F 4D 50 4C 45 58 20 47 41 4D 45 2C 20 41 | COMPLEX GAME, A| 00000200: 4E 44 20 49 54 20 49 53 20 53 55 47 47 45 53 54 |ND IT IS SUGGEST| 00000210: 45 44 20 42 45 47 47 49 4E 45 52 53 20 50 4C 41 |ED BEGGINERS PLA| 00000220: 59 20 54 48 45 20 4E 4F 56 49 43 45 20 47 41 4D |Y THE NOVICE GAM| 00000230: 45 20 46 49 52 53 54 2E 0D 2D 2D 2D 2D 2D 2D 2D |E FIRST..-------| 00000240: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00000250: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00000260: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00000270: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00000280: 2D 2D 2D 2D 2D 2D 2D 2D 0D D4 48 45 20 4F 50 45 |--------..HE OPE| 00000290: 4E 49 4E 47 20 43 4F 4E 53 49 53 54 53 20 4F 46 |NING CONSISTS OF| 000002A0: 20 41 20 46 55 4C 4C 20 43 4F 4C 4F 52 20 47 52 | A FULL COLOR GR| 000002B0: 41 50 48 49 43 20 50 49 43 54 55 52 45 20 41 4E |APHIC PICTURE AN| 000002C0: 44 20 41 20 4D 49 4C 49 54 41 52 59 20 4D 41 52 |D A MILITARY MAR| 000002D0: 43 48 20 54 48 45 4D 45 20 57 48 49 43 48 20 54 |CH THEME WHICH T| 000002E0: 4F 20 53 41 59 20 54 48 45 20 4C 45 41 53 54 20 |O SAY THE LEAST | 000002F0: 47 49 56 45 53 20 54 48 45 20 D3 D3 C9 20 50 45 |GIVES THE ... PE| 00000300: 4F 50 4C 45 20 53 4F 4D 45 20 43 52 45 41 54 49 |OPLE SOME CREATI| 00000310: 56 49 54 59 2E 20 C8 49 54 54 49 4E 47 20 4A 55 |VITY. .ITTING JU| 00000320: 53 54 20 41 42 4F 55 54 20 41 4E 59 20 4B 45 59 |ST ABOUT ANY KEY| 00000330: 20 57 49 4C 4C 20 47 49 56 45 20 59 4F 55 20 54 | WILL GIVE YOU T| 00000340: 48 45 20 4D 41 49 4E 20 4D 45 4E 55 20 57 48 49 |HE MAIN MENU WHI| 00000350: 43 48 20 4C 4F 4F 4B 53 20 53 4F 4D 45 54 48 49 |CH LOOKS SOMETHI| 00000360: 4E 47 20 4C 49 4B 45 20 54 48 49 53 3A 0D 20 20 |NG LIKE THIS:. | 00000370: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000380: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000390: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000003A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000003B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000003C0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000003D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000003E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000003F0: D3 C5 CC C5 C3 D4 20 C7 C1 CD C5 3A 0D 20 20 20 |...... ....:. | 00000400: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000410: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000420: 20 20 20 20 20 20 20 28 31 29 20 CE CF D6 C9 C3 | (1) .....| 00000430: C5 0D 20 20 28 32 29 20 C9 CE D4 C5 D2 CD C5 C4 |.. (2) ........| 00000440: C9 C1 D4 C5 0D 20 20 28 33 29 20 C2 D5 C9 CC C4 |..... (3) .....| 00000450: 20 D9 CF D5 D2 20 CF D7 CE 20 C7 C1 CD C5 20 28 | .... ... .... (| 00000460: CD D9 20 C6 C1 D6 CF D2 C9 D4 C5 29 0D 20 20 28 |.. ........). (| 00000470: 34 29 20 C1 D4 D4 C1 C3 CB 20 C5 CE C5 CD D9 0D |4) ...... ......| 00000480: 20 20 28 35 29 20 D3 C5 C9 DA C5 20 C1 CE C4 20 | (5) ..... ... | 00000490: C8 CF CC C4 20 D0 CF D3 C9 D4 C9 CF CE 0D 20 20 |.... ......... | 000004A0: 28 36 29 20 CD CF C2 C9 CC C5 20 C4 C5 C6 C5 CE |(6) ...... .....| 000004B0: D3 C5 0D 20 20 28 37 29 20 D2 C5 C3 CF CE CE C1 |... (7) .......| 000004C0: C9 D3 D3 C1 CE C3 C5 0D 20 20 20 20 20 20 20 20 |........ | 000004D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000004E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000004F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000500: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000510: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000520: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000530: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000540: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000550: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000560: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000570: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000580: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000590: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000005A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000005B0: 20 20 20 20 20 20 20 20 20 20 20 C8 49 54 20 54 | .IT T| 000005C0: 48 45 20 28 31 29 20 4B 45 59 20 54 4F 20 53 54 |HE (1) KEY TO ST| 000005D0: 41 52 54 20 54 48 45 20 4E 4F 56 49 43 45 20 47 |ART THE NOVICE G| 000005E0: 41 4D 45 2E 20 C1 20 50 4F 52 54 49 4F 4E 20 4F |AME. . PORTION O| 000005F0: 46 20 54 48 45 20 42 41 54 54 4C 45 20 46 49 45 |F THE BATTLE FIE| 00000600: 4C 44 20 49 53 20 4E 4F 57 20 44 49 53 50 4C 41 |LD IS NOW DISPLA| 00000610: 59 45 44 2E 20 C8 49 54 20 54 48 45 20 28 D3 50 |YED. .IT THE (.P| 00000620: 41 43 45 20 C2 41 52 29 20 54 4F 20 50 41 55 53 |ACE .AR) TO PAUS| 00000630: 45 20 54 48 45 20 47 41 4D 45 2E 20 D4 48 45 20 |E THE GAME. .HE | 00000640: 42 4F 52 44 45 52 20 41 52 4F 55 4E 44 20 54 48 |BORDER AROUND TH| 00000650: 45 20 42 41 54 54 4C 45 46 49 45 4C 44 20 53 48 |E BATTLEFIELD SH| 00000660: 4F 55 4C 44 20 48 41 56 45 20 54 55 52 4E 45 44 |OULD HAVE TURNED| 00000670: 20 42 4C 41 43 4B 20 54 4F 20 49 4E 44 49 43 41 | BLACK TO INDICA| 00000680: 54 45 20 50 41 55 53 45 44 20 41 43 54 49 4F 4E |TE PAUSED ACTION| 00000690: 2E 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 000006A0: 20 20 20 20 20 20 20 20 20 20 20 CF 4E 20 54 48 | .N TH| 000006B0: 45 20 53 43 52 45 45 4E 20 53 48 4F 55 4C 44 20 |E SCREEN SHOULD | 000006C0: 42 45 20 41 20 47 52 4F 55 50 20 4F 46 20 35 20 |BE A GROUP OF 5 | 000006D0: 54 41 4E 4B 53 20 57 48 49 43 48 20 57 49 4C 4C |TANKS WHICH WILL| 000006E0: 20 46 52 4F 4D 20 4E 4F 57 20 4F 4E 20 42 45 20 | FROM NOW ON BE | 000006F0: 43 41 4C 4C 45 44 20 20 D0 4C 41 54 4F 4F 4E 20 |CALLED .LATOON | 00000700: C1 2E 20 D4 48 49 53 20 49 53 20 59 4F 55 52 20 |.. .HIS IS YOUR | 00000710: 42 41 54 54 4C 45 20 47 52 4F 55 50 2C 20 49 45 |BATTLE GROUP, IE| 00000720: 2E 20 57 48 41 54 20 59 4F 55 20 46 49 47 48 54 |. WHAT YOU FIGHT| 00000730: 20 57 49 54 48 2E 20 C9 4E 20 54 48 49 53 20 53 | WITH. .N THIS S| 00000740: 41 4D 45 20 47 41 4D 45 20 59 4F 55 20 41 52 45 |AME GAME YOU ARE| 00000750: 20 54 4F 20 4D 45 45 54 20 41 4E 44 20 44 45 53 | TO MEET AND DES| 00000760: 54 52 4F 59 20 54 48 45 20 43 4F 4D 50 55 54 45 |TROY THE COMPUTE| 00000770: 52 27 53 20 50 4C 41 54 4F 4F 4E 20 4F 46 20 35 |R'S PLATOON OF 5| 00000780: 20 54 41 4E 4B 53 2E 20 D4 48 45 59 20 41 52 45 | TANKS. .HEY ARE| 00000790: 20 4C 4F 43 41 54 45 44 20 53 4F 4D 45 57 48 45 | LOCATED SOMEWHE| 000007A0: 52 45 20 54 4F 20 54 48 45 20 4E 4F 52 54 48 2C |RE TO THE NORTH,| 000007B0: 20 28 D4 48 4F 53 45 20 C3 4F 4D 4D 49 45 53 21 | (.HOSE .OMMIES!| 000007C0: 29 2C 20 4F 55 54 20 4F 46 20 54 48 45 20 41 52 |), OUT OF THE AR| 000007D0: 45 41 20 44 49 53 50 4C 41 59 45 44 20 42 59 20 |EA DISPLAYED BY | 000007E0: 54 48 45 20 43 4F 4D 50 55 54 45 52 2E 0D 20 20 |THE COMPUTER.. | 000007F0: 20 D4 48 45 20 53 49 5A 45 20 4F 46 20 54 48 45 | .HE SIZE OF THE| 00000800: 20 42 41 54 54 4C 45 46 49 45 4C 44 20 49 53 20 | BATTLEFIELD IS | 00000810: 37 37 20 43 48 41 52 41 43 54 45 52 20 4C 49 4E |77 CHARACTER LIN| 00000820: 45 53 20 48 49 47 48 20 41 4E 44 20 34 30 20 43 |ES HIGH AND 40 C| 00000830: 48 41 52 41 43 54 45 52 53 20 57 49 44 45 20 57 |HARACTERS WIDE W| 00000840: 49 54 48 20 45 41 43 48 20 43 48 41 52 41 43 54 |ITH EACH CHARACT| 00000850: 45 52 20 52 45 50 52 45 53 45 4E 54 49 4E 47 20 |ER REPRESENTING | 00000860: 33 30 2D 34 30 20 4D 45 54 45 52 53 20 49 4E 20 |30-40 METERS IN | 00000870: 44 49 53 54 41 4E 43 45 2E 20 41 42 4F 55 54 20 |DISTANCE. ABOUT | 00000880: 33 30 20 50 45 52 43 45 4E 54 20 4F 46 20 54 48 |30 PERCENT OF TH| 00000890: 45 20 42 41 54 54 4C 45 46 49 45 4C 44 20 43 41 |E BATTLEFIELD CA| 000008A0: 4E 20 42 45 20 56 49 45 57 45 44 20 41 54 20 41 |N BE VIEWED AT A| 000008B0: 4E 59 20 4F 4E 45 20 54 49 4D 45 2E 20 D9 4F 55 |NY ONE TIME. .OU| 000008C0: 20 53 54 41 52 54 20 49 4E 20 54 48 45 20 53 4F | START IN THE SO| 000008D0: 55 54 48 45 52 4E 20 41 52 45 41 20 4F 46 20 54 |UTHERN AREA OF T| 000008E0: 48 45 20 42 41 54 54 4C 45 46 49 45 4C 44 20 41 |HE BATTLEFIELD A| 000008F0: 4E 44 20 54 48 45 20 43 4F 4D 50 55 54 45 52 20 |ND THE COMPUTER | 00000900: 49 4E 20 54 48 45 20 4E 4F 52 54 48 45 52 4E 20 |IN THE NORTHERN | 00000910: 41 52 45 41 53 2E 20 D4 4F 20 53 45 45 20 54 48 |AREAS. .O SEE TH| 00000920: 45 20 4E 4F 52 54 48 45 52 4E 20 28 55 50 50 45 |E NORTHERN (UPPE| 00000930: 52 29 20 50 41 52 54 2C 20 55 53 45 20 59 4F 55 |R) PART, USE YOU| 00000940: 52 20 4A 4F 59 53 54 49 43 4B 20 54 4F 20 4D 4F |R JOYSTICK TO MO| 00000950: 56 45 20 54 48 45 20 43 55 52 53 4F 52 20 28 41 |VE THE CURSOR (A| 00000960: 20 53 4D 41 4C 4C 20 4F 52 41 4E 47 45 20 43 49 | SMALL ORANGE CI| 00000970: 52 43 4C 45 29 20 54 4F 20 54 48 45 20 54 4F 50 |RCLE) TO THE TOP| 00000980: 20 4F 46 20 54 48 45 20 53 43 52 45 45 4E 2E 20 | OF THE SCREEN. | 00000990: CE 4F 54 49 43 45 20 54 48 41 54 20 54 48 45 20 |.OTICE THAT THE | 000009A0: 53 43 52 45 45 4E 20 53 43 52 4F 4C 4C 53 20 57 |SCREEN SCROLLS W| 000009B0: 48 45 4E 20 59 4F 55 20 54 52 59 20 54 4F 20 4D |HEN YOU TRY TO M| 000009C0: 4F 56 45 20 54 48 45 20 43 55 52 53 4F 52 42 45 |OVE THE CURSORBE| 000009D0: 59 4F 4E 44 20 54 48 45 20 55 50 50 45 52 20 45 |YOND THE UPPER E| 000009E0: 44 47 45 20 4F 46 20 54 48 45 20 53 43 52 45 45 |DGE OF THE SCREE| 000009F0: 4E 2E 20 D4 48 45 20 4E 55 4D 42 45 52 53 20 41 |N. .HE NUMBERS A| 00000A00: 54 20 54 48 45 20 45 44 47 45 20 4F 46 20 54 48 |T THE EDGE OF TH| 00000A10: 45 20 53 43 52 45 45 4E 20 41 52 45 20 50 4C 41 |E SCREEN ARE PLA| 00000A20: 43 45 44 20 45 56 45 52 59 20 31 30 20 43 48 41 |CED EVERY 10 CHA| 00000A30: 52 41 43 54 45 52 20 4C 49 4E 45 53 2E 20 0D 20 |RACTER LINES. . | 00000A40: 20 20 C1 4C 53 4F 20 4E 4F 54 49 43 45 20 54 48 | .LSO NOTICE TH| 00000A50: 45 52 45 20 41 52 45 20 35 20 54 59 50 45 53 20 |ERE ARE 5 TYPES | 00000A60: 4F 46 20 54 45 52 52 41 49 4E 3A 20 0D 20 20 20 |OF TERRAIN: . | 00000A70: CF 50 45 4E 20 46 49 45 4C 44 53 3A 20 C2 4C 41 |.PEN FIELDS: .LA| 00000A80: 4E 4B 20 41 52 45 41 53 2C 20 4F 46 46 45 52 53 |NK AREAS, OFFERS| 00000A90: 20 47 4F 4F 44 20 56 49 53 49 42 49 4C 49 54 59 | GOOD VISIBILITY| 00000AA0: 20 41 4E 44 20 4D 4F 56 45 4D 45 4E 54 20 42 55 | AND MOVEMENT BU| 00000AB0: 54 20 4C 49 54 54 4C 45 20 43 4F 56 45 52 2E 0D |T LITTLE COVER..| 00000AC0: 20 20 20 D4 52 45 45 53 3A 20 D2 4F 55 4E 44 20 | .REES: .OUND | 00000AD0: 42 55 53 48 2D 53 48 41 50 45 44 2C 20 52 45 53 |BUSH-SHAPED, RES| 00000AE0: 54 52 49 43 54 53 20 56 49 53 49 42 49 4C 49 54 |TRICTS VISIBILIT| 00000AF0: 59 2C 20 53 4C 4F 57 53 20 4D 4F 56 45 4D 45 4E |Y, SLOWS MOVEMEN| 00000B00: 54 20 4F 46 20 41 52 4D 4F 52 2C 20 41 4E 44 20 |T OF ARMOR, AND | 00000B10: 50 52 4F 56 49 44 45 53 20 47 4F 4F 44 20 43 4F |PROVIDES GOOD CO| 00000B20: 56 45 52 2E 0D 20 20 20 D2 4F 43 4B 59 20 41 52 |VER.. .OCKY AR| 00000B30: 45 41 53 3A 20 C9 52 52 45 47 55 4C 41 52 20 50 |EAS: .RREGULAR P| 00000B40: 41 54 54 45 52 4E 53 20 4F 46 20 54 49 4E 59 20 |ATTERNS OF TINY | 00000B50: 53 50 4F 54 53 2C 20 41 4C 4C 4F 57 20 47 4F 4F |SPOTS, ALLOW GOO| 00000B60: 44 20 56 49 53 49 42 49 4C 49 54 59 2C 20 52 45 |D VISIBILITY, RE| 00000B70: 53 54 52 49 43 54 53 20 41 4C 4C 20 4D 4F 56 45 |STRICTS ALL MOVE| 00000B80: 4D 45 4E 54 2C 20 41 4E 44 20 4F 46 46 45 52 53 |MENT, AND OFFERS| 00000B90: 20 4C 49 54 54 4C 45 20 43 4F 56 45 52 2E 0D 20 | LITTLE COVER.. | 00000BA0: 20 20 C4 45 50 52 45 53 53 49 4F 4E 53 3A 20 C4 | .EPRESSIONS: .| 00000BB0: 41 52 4B 20 43 49 52 43 55 4C 41 52 20 41 52 45 |ARK CIRCULAR ARE| 00000BC0: 41 53 2C 20 41 4C 4C 4F 57 53 20 47 4F 4F 44 20 |AS, ALLOWS GOOD | 00000BD0: 56 49 53 49 4F 4E 20 46 4F 52 20 55 4E 49 54 53 |VISION FOR UNITS| 00000BE0: 20 49 4E 20 54 48 45 4D 2C 20 53 4C 4F 57 20 4D | IN THEM, SLOW M| 00000BF0: 4F 56 45 4D 45 4E 54 20 46 4F 52 20 43 4C 49 4D |OVEMENT FOR CLIM| 00000C00: 42 49 4E 47 20 4F 55 54 2C 20 41 4E 44 20 50 52 |BING OUT, AND PR| 00000C10: 4F 56 49 44 45 53 20 47 4F 4F 44 20 43 4F 56 45 |OVIDES GOOD COVE| 00000C20: 52 2E 0D 20 20 20 C8 49 4C 4C 53 3A 20 CC 49 4E |R.. .ILLS: .IN| 00000C30: 45 53 20 4D 41 52 4B 20 54 48 45 20 4F 55 54 45 |ES MARK THE OUTE| 00000C40: 52 20 45 44 47 45 20 4F 46 20 45 41 43 48 20 4C |R EDGE OF EACH L| 00000C50: 45 56 45 4C 2C 20 56 45 52 59 20 47 4F 4F 44 20 |EVEL, VERY GOOD | 00000C60: 56 49 53 49 4F 4E 20 46 4F 52 20 55 4E 49 54 53 |VISION FOR UNITS| 00000C70: 20 41 54 20 54 48 45 20 54 4F 50 2C 20 53 4C 4F | AT THE TOP, SLO| 00000C80: 57 20 4D 4F 56 45 4D 45 4E 54 20 43 4C 49 4D 42 |W MOVEMENT CLIMB| 00000C90: 49 4E 47 20 54 48 45 4D 2C 20 41 4E 44 20 50 52 |ING THEM, AND PR| 00000CA0: 4F 56 49 44 45 20 53 4F 4D 45 20 43 4F 56 45 52 |OVIDE SOME COVER| 00000CB0: 2E 20 C7 52 45 41 54 20 46 4F 52 20 4D 4F 52 54 |. .REAT FOR MORT| 00000CC0: 41 52 53 2E 0D 20 20 20 D4 48 45 20 54 4F 54 41 |ARS.. .HE TOTA| 00000CD0: 4C 20 4E 55 4D 42 45 52 20 4F 46 20 50 4F 49 4E |L NUMBER OF POIN| 00000CE0: 54 53 20 49 4E 20 54 48 45 20 4E 4F 56 49 43 45 |TS IN THE NOVICE| 00000CF0: 20 47 41 4D 45 20 45 51 55 41 4C 53 20 32 30 20 | GAME EQUALS 20 | 00000D00: 41 4E 44 20 49 53 20 44 45 50 45 4E 44 41 4E 54 |AND IS DEPENDANT| 00000D10: 20 4F 4E 20 48 4F 57 20 4D 41 4E 59 20 54 41 4E | ON HOW MANY TAN| 00000D20: 4B 53 20 59 4F 55 20 48 41 56 45 20 44 45 53 54 |KS YOU HAVE DEST| 00000D30: 52 4F 59 45 44 20 4F 52 20 48 4F 57 20 4D 41 4E |ROYED OR HOW MAN| 00000D40: 59 20 59 4F 55 20 48 41 56 45 20 4C 4F 53 54 2E |Y YOU HAVE LOST.| 00000D50: 0D 20 20 20 C2 41 53 49 43 41 4C 4C 59 2C 20 54 |. .ASICALLY, T| 00000D60: 48 45 20 33 20 54 59 50 45 53 20 4F 46 20 4F 52 |HE 3 TYPES OF OR| 00000D70: 44 45 52 53 20 59 4F 55 20 43 41 4E 20 47 49 56 |DERS YOU CAN GIV| 00000D80: 45 20 59 4F 55 52 20 4D 45 4E 20 41 52 45 3A 0D |E YOUR MEN ARE:.| 00000D90: 20 20 20 2D 20 57 48 45 52 45 20 54 4F 20 47 4F | - WHERE TO GO| 00000DA0: 0D 20 20 20 2D 20 57 48 45 52 45 20 54 4F 20 4C |. - WHERE TO L| 00000DB0: 4F 4F 4B 2C 20 41 4E 44 0D 20 20 20 2D 20 57 48 |OOK, AND. - WH| 00000DC0: 45 54 48 45 52 20 54 4F 20 46 49 52 45 20 4F 52 |ETHER TO FIRE OR| 00000DD0: 20 43 45 41 53 45 20 46 49 52 49 4E 47 2E 0D D9 | CEASE FIRING...| 00000DE0: 4F 55 52 20 54 41 4E 4B 20 50 4C 41 54 4F 4F 4E |OUR TANK PLATOON| 00000DF0: 20 41 43 54 53 20 4F 4E 20 59 4F 55 52 20 4F 52 | ACTS ON YOUR OR| 00000E00: 44 45 52 53 2E 20 C6 4F 52 20 45 58 41 4D 50 4C |DERS. .OR EXAMPL| 00000E10: 45 2C 20 54 4F 20 4D 4F 56 45 20 59 4F 55 52 20 |E, TO MOVE YOUR | 00000E20: 50 4C 41 54 4F 4F 4E 3A 20 28 31 29 20 CD 4F 56 |PLATOON: (1) .OV| 00000E30: 45 20 54 48 45 20 4A 4F 59 53 54 49 43 4B 20 54 |E THE JOYSTICK T| 00000E40: 4F 20 50 4F 53 49 54 49 4F 4E 20 54 48 45 20 43 |O POSITION THE C| 00000E50: 55 52 53 4F 52 20 41 54 20 54 48 45 20 4C 4F 43 |URSOR AT THE LOC| 00000E60: 41 54 49 4F 4E 20 54 4F 20 57 48 49 43 48 20 54 |ATION TO WHICH T| 00000E70: 48 45 20 50 4C 41 54 4F 4F 4E 20 49 53 20 54 4F |HE PLATOON IS TO| 00000E80: 20 4D 4F 56 45 2E 20 28 32 29 20 C8 49 54 20 54 | MOVE. (2) .IT T| 00000E90: 48 45 20 28 C1 29 20 4B 45 59 2E 20 D4 48 49 53 |HE (.) KEY. .HIS| 00000EA0: 20 57 49 4C 4C 20 44 45 53 49 47 4E 41 54 45 20 | WILL DESIGNATE | 00000EB0: 54 48 41 54 20 D0 4C 41 54 4F 4F 4E 20 C1 20 28 |THAT .LATOON . (| 00000EC0: 59 4F 55 52 20 54 41 4E 4B 53 29 20 49 53 20 54 |YOUR TANKS) IS T| 00000ED0: 4F 20 52 45 43 49 45 56 45 20 41 4E 20 4F 52 44 |O RECIEVE AN ORD| 00000EE0: 45 52 2E 20 28 33 29 20 C8 49 54 20 54 48 45 20 |ER. (3) .IT THE | 00000EF0: 28 C7 29 20 4B 45 59 2E 20 D4 48 49 53 20 57 49 |(.) KEY. .HIS WI| 00000F00: 4C 4C 20 49 53 53 55 45 20 54 48 45 20 4F 52 44 |LL ISSUE THE ORD| 00000F10: 45 52 20 54 4F 20 54 48 45 20 50 4C 41 54 4F 4F |ER TO THE PLATOO| 00000F20: 4E 20 54 4F 20 47 4F 20 54 4F 20 54 48 45 20 50 |N TO GO TO THE P| 00000F30: 4F 53 49 54 49 4F 4E 20 4D 41 52 4B 45 44 20 42 |OSITION MARKED B| 00000F40: 59 20 54 48 45 20 20 43 55 52 53 4F 52 2E 20 D4 |Y THE CURSOR. .| 00000F50: 4F 20 49 53 53 55 45 20 41 4E 59 20 4F 52 44 45 |O ISSUE ANY ORDE| 00000F60: 52 20 49 4E 20 54 48 49 53 20 47 41 4D 45 2C 20 |R IN THIS GAME, | 00000F70: 59 4F 55 20 48 49 54 20 32 20 4B 45 59 53 2E 20 |YOU HIT 2 KEYS. | 00000F80: C6 49 52 53 54 2C 20 48 49 54 20 54 48 45 20 4B |.IRST, HIT THE K| 00000F90: 45 59 20 54 4F 20 44 45 53 49 47 4E 41 54 45 20 |EY TO DESIGNATE | 00000FA0: 57 48 49 43 48 20 55 4E 49 54 20 49 53 20 54 4F |WHICH UNIT IS TO| 00000FB0: 20 52 45 43 49 45 56 45 20 54 48 45 20 4F 52 44 | RECIEVE THE ORD| 00000FC0: 45 52 2E 20 D4 48 45 4E 2C 20 48 49 54 20 54 48 |ER. .HEN, HIT TH| 00000FD0: 45 20 4B 45 59 20 43 4F 52 52 45 53 50 4F 4E 44 |E KEY CORRESPOND| 00000FE0: 49 4E 47 20 54 4F 20 54 48 45 20 4F 52 44 45 52 |ING TO THE ORDER| 00000FF0: 20 44 45 53 49 52 45 44 2E 20 D4 48 45 52 45 20 | DESIRED. .HERE | 00001000: 41 52 45 20 34 20 42 41 53 49 43 20 50 52 44 45 |ARE 4 BASIC PRDE| 00001010: 52 53 20 41 20 D4 41 4E 4B 20 D0 4C 41 54 4F 4F |RS A .ANK .LATOO| 00001020: 4E 20 CC 45 41 44 45 52 20 43 41 4E 20 49 53 53 |N .EADER CAN ISS| 00001030: 55 45 3A 0D 20 20 20 C7 20 3D 20 C7 4F 20 54 4F |UE:. . = .O TO| 00001040: 20 50 4F 53 49 54 49 4F 4E 20 4D 41 52 4B 45 44 | POSITION MARKED| 00001050: 20 42 59 20 43 55 52 53 4F 52 2E 0D 20 20 20 D4 | BY CURSOR.. .| 00001060: 20 3D 20 D4 41 52 47 45 54 20 50 4F 53 49 54 49 | = .ARGET POSITI| 00001070: 4F 4E 20 49 53 20 4D 41 52 4B 45 44 20 42 59 20 |ON IS MARKED BY | 00001080: 43 55 52 53 4F 52 20 28 49 2E 45 2E 20 48 41 56 |CURSOR (I.E. HAV| 00001090: 45 20 54 48 45 20 50 4C 41 54 4F 4F 4E 20 4C 4F |E THE PLATOON LO| 000010A0: 4F 4B 20 54 4F 57 41 52 44 53 20 54 48 45 20 43 |OK TOWARDS THE C| 000010B0: 55 52 53 4F 52 20 50 4F 53 49 54 49 4F 4E 29 2E |URSOR POSITION).| 000010C0: 0D 20 20 20 C6 20 3D 20 C6 49 52 45 20 41 54 20 |. . = .IRE AT | 000010D0: 57 49 4C 4C 2E 0D 20 20 20 C3 20 3D 20 C3 45 41 |WILL.. . = .EA| 000010E0: 53 45 20 46 49 52 49 4E 47 2E 0D D9 4F 55 20 4D |SE FIRING...OU M| 000010F0: 41 59 20 49 53 53 55 45 20 41 4E 20 4F 52 44 45 |AY ISSUE AN ORDE| 00001100: 52 20 54 4F 20 41 4E 20 49 4E 44 49 56 49 44 55 |R TO AN INDIVIDU| 00001110: 41 4C 20 54 41 4E 4B 20 42 59 20 48 49 54 54 49 |AL TANK BY HITTI| 00001120: 4E 47 20 54 48 45 20 4E 55 4D 42 45 52 20 4B 45 |NG THE NUMBER KE| 00001130: 59 20 28 31 29 20 54 4F 20 28 35 29 20 54 4F 20 |Y (1) TO (5) TO | 00001140: 44 45 53 49 47 4E 41 54 45 20 54 48 45 20 54 41 |DESIGNATE THE TA| 00001150: 4E 4B 2C 20 49 4E 53 54 45 41 44 20 4F 46 20 48 |NK, INSTEAD OF H| 00001160: 49 54 54 49 4E 47 20 28 C1 29 2E 20 D4 48 41 54 |ITTING (.). .HAT| 00001170: 20 57 49 4C 4C 20 41 4C 4C 4F 57 20 59 4F 55 20 | WILL ALLOW YOU | 00001180: 54 4F 20 43 4F 4E 54 52 4F 4C 20 59 4F 55 52 20 |TO CONTROL YOUR | 00001190: 54 41 4E 4B 53 20 49 4E 44 49 56 49 44 55 41 4C |TANKS INDIVIDUAL| 000011A0: 4C 59 20 4F 52 20 49 4E 20 53 45 43 54 49 4F 4E |LY OR IN SECTION| 000011B0: 53 2E 0D C9 46 20 41 20 54 41 4E 4B 20 49 53 20 |S...F A TANK IS | 000011C0: 44 45 53 54 52 4F 59 45 44 20 41 4E 44 20 59 4F |DESTROYED AND YO| 000011D0: 55 20 44 45 53 49 47 4E 41 54 45 20 49 54 20 54 |U DESIGNATE IT T| 000011E0: 4F 20 52 45 43 45 49 56 45 20 41 4E 44 20 4F 52 |O RECEIVE AND OR| 000011F0: 44 45 52 2C 20 59 4F 55 20 57 49 4C 4C 20 47 45 |DER, YOU WILL GE| 00001200: 54 20 42 41 43 4B 20 54 48 45 20 4D 45 53 53 41 |T BACK THE MESSA| 00001210: 47 45 20 22 CE CF 20 D2 C5 D3 D0 CF CE D3 C5 22 |GE ".. ........"| 00001220: 20 46 4F 52 20 54 48 41 54 20 54 41 4E 4B 2E 20 | FOR THAT TANK. | 00001230: C4 55 52 49 4E 47 20 54 48 45 20 47 41 4D 45 2C |.URING THE GAME,| 00001240: 20 59 4F 55 20 57 49 4C 4C 20 52 45 43 45 49 56 | YOU WILL RECEIV| 00001250: 45 20 41 20 4D 45 53 53 41 47 45 20 57 48 45 4E |E A MESSAGE WHEN| 00001260: 20 59 4F 55 52 20 54 41 4E 4B 53 20 46 49 52 53 | YOUR TANKS FIRS| 00001270: 54 20 53 45 45 20 54 48 45 20 45 4E 45 4D 59 20 |T SEE THE ENEMY | 00001280: 41 4E 44 20 57 48 45 4E 20 59 4F 55 20 43 4F 4D |AND WHEN YOU COM| 00001290: 45 20 55 4E 44 45 52 20 46 49 52 45 2E 20 D4 48 |E UNDER FIRE. .H| 000012A0: 45 20 20 42 4F 52 44 45 52 20 41 52 4F 55 4E 44 |E BORDER AROUND| 000012B0: 20 54 48 45 20 42 41 54 54 4C 45 46 49 45 4C 44 | THE BATTLEFIELD| 000012C0: 20 54 55 52 4E 53 20 52 45 44 20 54 4F 20 54 45 | TURNS RED TO TE| 000012D0: 4C 4C 20 59 4F 55 20 41 20 4D 45 53 53 41 47 45 |LL YOU A MESSAGE| 000012E0: 20 57 41 53 20 52 45 43 49 45 56 45 44 2E 20 D4 | WAS RECIEVED. .| 000012F0: 4F 20 44 49 53 50 4C 41 59 20 54 48 45 20 4D 45 |O DISPLAY THE ME| 00001300: 53 53 41 47 45 2C 20 48 49 54 20 54 48 45 20 46 |SSAGE, HIT THE F| 00001310: 49 52 45 20 42 55 54 54 4F 4E 20 4F 4E 20 54 48 |IRE BUTTON ON TH| 00001320: 45 20 4A 4F 59 53 54 49 43 4B 2E 20 D4 48 45 20 |E JOYSTICK. .HE | 00001330: D2 C5 D3 D4 CF D2 C5 20 4B 45 59 20 57 49 4C 4C |....... KEY WILL| 00001340: 20 42 52 49 4E 47 20 59 4F 55 20 42 41 43 4B 20 | BRING YOU BACK | 00001350: 54 4F 20 54 48 45 20 4D 45 4E 55 20 41 54 20 41 |TO THE MENU AT A| 00001360: 4E 59 20 54 49 4D 45 2E 0D 20 20 20 20 20 20 20 |NY TIME.. | 00001370: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001380: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001390: 20 C2 45 53 49 44 45 53 20 54 48 45 20 4E 4F 56 | .ESIDES THE NOV| 000013A0: 49 43 45 20 41 4E 44 20 49 4E 54 45 52 4D 45 44 |ICE AND INTERMED| 000013B0: 49 41 54 45 20 47 41 4D 45 53 2C 20 59 4F 55 20 |IATE GAMES, YOU | 000013C0: 43 41 4E 20 43 48 4F 4F 53 45 20 46 52 4F 4D 20 |CAN CHOOSE FROM | 000013D0: 34 20 22 4D 49 53 53 49 4F 4E 22 20 47 41 4D 45 |4 "MISSION" GAME| 000013E0: 53 20 4F 52 20 59 4F 55 20 43 41 4E 20 42 55 49 |S OR YOU CAN BUI| 000013F0: 4C 44 20 59 4F 55 52 20 4F 57 4E 2E 20 D4 48 45 |LD YOUR OWN. .HE| 00001400: 20 34 20 4D 49 53 53 49 4F 4E 20 47 41 4D 45 53 | 4 MISSION GAMES| 00001410: 20 49 4E 43 4C 55 44 45 3A 0D 20 20 20 20 20 20 | INCLUDE:. | 00001420: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001430: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001440: 20 20 31 2E 20 C1 54 54 41 43 4B 20 41 4E 44 20 | 1. .TTACK AND | 00001450: 44 45 53 54 52 4F 59 20 45 4E 45 4D 59 20 46 4F |DESTROY ENEMY FO| 00001460: 52 43 45 53 2E 20 CF 42 4A 45 43 54 49 56 45 20 |RCES. .BJECTIVE | 00001470: 49 53 20 54 4F 20 44 45 53 54 52 4F 59 20 41 4C |IS TO DESTROY AL| 00001480: 4C 20 46 4F 52 43 45 53 20 4F 46 20 54 48 45 20 |L FORCES OF THE | 00001490: 45 4E 45 4D 49 45 53 2E 20 D3 49 4D 50 4C 45 3F |ENEMIES. .IMPLE?| 000014A0: 0D 32 2E 20 D3 49 45 5A 45 20 41 4E 44 20 48 4F |.2. .IEZE AND HO| 000014B0: 4C 44 20 41 20 50 4F 53 49 54 49 4F 4E 2E 20 D4 |LD A POSITION. .| 000014C0: 48 45 20 43 4F 4D 50 55 54 45 52 20 57 49 4C 4C |HE COMPUTER WILL| 000014D0: 20 41 53 53 49 47 4E 20 59 4F 55 20 41 20 4B 45 | ASSIGN YOU A KE| 000014E0: 59 20 54 45 52 52 41 49 4E 20 50 4F 53 49 54 49 |Y TERRAIN POSITI| 000014F0: 4F 4E 20 41 54 20 54 48 45 20 53 54 41 52 54 20 |ON AT THE START | 00001500: 4F 46 20 54 48 45 20 47 41 4D 45 2E 20 D4 48 45 |OF THE GAME. .HE| 00001510: 20 50 4F 53 49 54 49 4F 4E 20 57 49 4C 4C 20 42 | POSITION WILL B| 00001520: 45 20 4D 41 52 4B 45 44 20 57 49 54 48 20 41 4E |E MARKED WITH AN| 00001530: 20 27 D8 27 20 4F 4E 20 54 48 45 20 42 41 54 54 | '.' ON THE BATT| 00001540: 4C 45 46 49 45 4C 44 2E 20 D9 4F 55 20 4D 55 53 |LEFIELD. .OU MUS| 00001550: 54 20 4F 43 43 55 50 59 20 54 48 45 20 50 4F 53 |T OCCUPY THE POS| 00001560: 49 54 49 4F 4E 20 41 4E 44 20 48 4F 4C 44 20 4F |ITION AND HOLD O| 00001570: 46 46 20 41 4C 4C 20 45 4E 45 4D 59 20 41 54 54 |FF ALL ENEMY ATT| 00001580: 41 43 4B 53 2E 20 D9 4F 55 52 20 46 4F 52 43 45 |ACKS. .OUR FORCE| 00001590: 53 20 4D 55 53 54 20 42 45 20 57 49 54 48 49 4E |S MUST BE WITHIN| 000015A0: 20 35 20 53 51 55 41 52 45 53 20 4F 46 20 54 48 | 5 SQUARES OF TH| 000015B0: 45 20 27 D8 27 20 54 4F 20 48 4F 4C 44 20 49 54 |E '.' TO HOLD IT| 000015C0: 2E 0D 33 2E 20 CD 4F 42 49 4C 45 20 C4 45 46 45 |..3. .OBILE .EFE| 000015D0: 4E 53 45 2E 20 CB 45 45 50 20 54 48 45 20 45 4E |NSE. .EEP THE EN| 000015E0: 45 4D 59 20 41 53 20 46 41 52 20 4E 4F 52 54 48 |EMY AS FAR NORTH| 000015F0: 20 46 4F 52 20 41 53 20 4C 4F 4E 47 20 41 53 20 | FOR AS LONG AS | 00001600: 50 4F 53 53 49 42 4C 45 2E 20 C1 4C 4D 4F 53 54 |POSSIBLE. .LMOST| 00001610: 20 41 20 4E 4F 2D 57 49 4E 20 53 43 45 4E 45 52 | A NO-WIN SCENER| 00001620: 49 4F 2E 0D 34 2E 20 D2 45 43 4F 4E 4E 41 49 53 |IO..4. .ECONNAIS| 00001630: 53 41 4E 43 45 2E 20 C9 44 45 4E 54 49 46 59 20 |SANCE. .DENTIFY | 00001640: 45 4E 45 4D 59 20 46 4F 52 43 45 53 2E 0D 20 20 |ENEMY FORCES.. | 00001650: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001660: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001670: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001680: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001690: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 CE 4F | .O| 000016A0: 54 45 53 20 4F 4E 20 42 55 49 4C 44 49 4E 47 20 |TES ON BUILDING | 000016B0: 59 4F 55 52 20 4F 57 4E 20 47 41 4D 45 2E 20 D2 |YOUR OWN GAME. .| 000016C0: 45 4D 45 4D 42 45 52 20 54 48 45 20 48 49 47 48 |EMEMBER THE HIGH| 000016D0: 45 52 20 54 48 45 20 4E 55 4D 42 45 52 20 49 4E |ER THE NUMBER IN| 000016E0: 50 55 54 54 45 44 20 46 4F 52 20 45 41 43 48 20 |PUTTED FOR EACH | 000016F0: 51 55 45 53 54 49 4F 4E 20 4D 45 41 4E 53 20 54 |QUESTION MEANS T| 00001700: 48 45 20 47 52 45 41 54 45 52 20 4E 55 4D 42 45 |HE GREATER NUMBE| 00001710: 52 20 4F 46 20 55 4E 49 54 53 2C 20 4D 4F 52 45 |R OF UNITS, MORE| 00001720: 20 41 43 43 55 52 41 54 45 20 46 49 52 45 2C 20 | ACCURATE FIRE, | 00001730: 54 48 49 43 4B 45 52 20 41 52 4D 4F 52 2C 20 54 |THICKER ARMOR, T| 00001740: 48 45 20 41 4D 4F 55 4E 54 20 4F 46 20 54 45 52 |HE AMOUNT OF TER| 00001750: 52 41 49 4E 20 41 56 41 4C 49 41 42 4C 45 2C 20 |RAIN AVALIABLE, | 00001760: 45 43 54 2E 0D 20 20 20 20 20 20 20 20 20 20 20 |ECT.. | 00001770: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001780: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001790: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000017A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000017B0: 20 20 20 20 20 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D | -----------| 000017C0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 000017D0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 000017E0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 000017F0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00001800: 2D 2D 2D 2D 0D 20 20 20 20 20 20 20 20 20 20 20 |----. | 00001810: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001820: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001830: 20 20 20 20 20 20 20 D5 CE C9 D4 20 C1 C2 C2 D2 | .... ....| 00001840: C5 D6 C9 C1 D4 CF CE D3 0D 20 20 20 20 20 20 20 |......... | 00001850: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001860: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001870: 20 20 20 20 20 20 20 C1 20 3D 20 D4 41 4E 4B 20 | . = .ANK | 00001880: D0 4C 41 54 4F 4F 4E 20 C1 0D 20 20 20 20 20 20 |.LATOON .. | 00001890: C2 20 3D 20 D4 41 4E 4B 20 D0 4C 41 54 4F 4F 4E |. = .ANK .LATOON| 000018A0: 20 C2 0D 20 20 20 20 20 20 C3 20 3D 20 D4 41 4E | .. . = .AN| 000018B0: 4B 20 D0 4C 41 54 4F 4F 4E 20 C3 0D 20 20 20 20 |K .LATOON .. | 000018C0: 20 20 C4 20 3D 20 C9 4E 46 41 4E 54 52 59 20 C3 | . = .NFANTRY .| 000018D0: 41 52 52 49 45 52 20 D0 4C 41 54 4F 4F 4E 20 C4 |ARRIER .LATOON .| 000018E0: 0D 20 20 20 20 20 20 C5 20 3D 20 C9 4E 46 41 4E |. . = .NFAN| 000018F0: 54 52 59 20 C3 41 52 52 49 45 52 20 D0 4C 41 54 |TRY .ARRIER .LAT| 00001900: 4F 4F 4E 20 C5 0D 20 20 20 20 20 20 C6 20 3D 20 |OON .. . = | 00001910: D3 43 4F 55 54 20 D0 4C 41 54 4F 4F 4E 0D 20 20 |.COUT .LATOON. | 00001920: 20 20 20 20 C7 20 3D 20 C7 20 D0 41 54 52 4F 4C | . = . .ATROL| 00001930: 0D 20 20 20 20 20 20 C8 20 3D 20 C8 20 D0 41 54 |. . = . .AT| 00001940: 52 4F 4C 0D 20 20 20 20 20 20 C9 20 3D 20 CD 41 |ROL. . = .A| 00001950: 43 48 49 4E 45 20 C7 55 4E 20 D3 51 55 41 44 20 |CHINE .UN .QUAD | 00001960: C9 0D 20 20 20 20 20 20 CA 20 3D 20 C1 4E 54 49 |.. . = .NTI| 00001970: 54 41 4E 4B 20 D3 51 55 41 44 20 CA 0D 20 20 20 |TANK .QUAD .. | 00001980: 20 20 20 CB 20 3D 20 D2 49 46 4C 45 20 D3 51 55 | . = .IFLE .QU| 00001990: 41 44 20 CB 0D 20 20 20 20 20 20 CC 20 3D 20 CD |AD .. . = .| 000019A0: 4F 52 54 41 52 20 D3 51 55 41 44 20 CC 0D 20 20 |ORTAR .QUAD .. | 000019B0: 20 20 20 20 CD 20 3D 20 CD 41 43 48 49 4E 45 20 | . = .ACHINE | 000019C0: C7 55 4E 20 D3 51 55 41 44 20 CD 0D 20 20 20 20 |.UN .QUAD .. | 000019D0: 20 20 CE 20 3D 20 C1 4E 54 49 54 41 4E 4B 20 D3 | . = .NTITANK .| 000019E0: 51 55 41 44 20 CE 0D 20 20 20 20 20 20 CF 20 3D |QUAD .. . =| 000019F0: 20 D2 49 46 4C 45 20 D3 51 55 41 44 20 CF 0D 20 | .IFLE .QUAD .. | 00001A00: 20 20 20 20 20 D0 20 3D 20 CD 4F 52 54 41 52 20 | . = .ORTAR | 00001A10: D3 51 55 41 44 20 D0 0D 20 20 20 20 20 20 20 20 |.QUAD .. | 00001A20: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001A30: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001A40: 20 20 20 20 20 20 D1 20 3D 20 C3 4F 4D 50 41 4E | . = .OMPAN| 00001A50: 59 20 C3 4F 4D 4D 41 4E 44 45 52 0D 2D 2D 2D 2D |Y .OMMANDER.----| 00001A60: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00001A70: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00001A80: 2D 2D 2D 2D D4 4F 20 43 48 41 4E 47 45 20 43 4F |----.O CHANGE CO| 00001A90: 4D 4D 41 4E 44 20 4F 46 20 41 20 55 4E 49 54 2C |MMAND OF A UNIT,| 00001AA0: 20 48 49 54 20 54 48 45 20 20 20 20 20 28 C3 D4 | HIT THE (..| 00001AB0: D2 CC 29 20 4B 45 59 20 41 4C 4F 4E 47 20 57 49 |..) KEY ALONG WI| 00001AC0: 54 48 20 54 48 45 20 55 4E 49 54 20 4C 45 54 54 |TH THE UNIT LETT| 00001AD0: 45 52 2E 20 C5 58 41 4D 50 4C 45 3A 20 C8 49 54 |ER. .XAMPLE: .IT| 00001AE0: 54 49 4E 47 20 28 C3 D4 D2 CC 29 20 28 C2 29 20 |TING (....) (.) | 00001AF0: 4C 45 54 53 20 59 4F 55 20 54 41 4B 45 20 4F 56 |LETS YOU TAKE OV| 00001B00: 45 52 20 54 48 45 20 43 4F 4D 4D 41 4E 44 20 4F |ER THE COMMAND O| 00001B10: 46 20 D4 41 4E 4B 20 D0 4C 41 54 4F 4F 4E 20 C2 |F .ANK .LATOON .| 00001B20: 2E 0D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |..--------------| 00001B30: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00001B40: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 20 20 20 20 20 20 |---------- | 00001B50: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001B60: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001B70: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001B80: 20 20 CF D2 C4 C5 D2 D3 0D 20 20 20 20 20 20 20 | ....... | 00001B90: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001BA0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001BB0: 20 20 20 C7 20 3D 20 C7 4F 20 54 4F 20 50 4F 53 | . = .O TO POS| 00001BC0: 49 54 49 4F 4E 20 4D 41 52 4B 45 44 20 42 59 20 |ITION MARKED BY | 00001BD0: 43 55 52 53 4F 52 0D 20 20 D4 20 3D 20 D4 41 52 |CURSOR. . = .AR| 00001BE0: 47 45 54 20 49 53 20 41 54 20 50 4F 53 49 54 49 |GET IS AT POSITI| 00001BF0: 4F 4E 20 4D 41 52 4B 45 44 20 42 59 20 43 55 52 |ON MARKED BY CUR| 00001C00: 53 4F 52 20 28 48 41 56 45 20 55 4E 49 54 53 20 |SOR (HAVE UNITS | 00001C10: 4C 4F 4F 4B 20 54 4F 57 41 52 44 20 43 55 52 53 |LOOK TOWARD CURS| 00001C20: 4F 52 20 50 4F 53 49 54 49 4F 4E 29 0D 20 20 C6 |OR POSITION). .| 00001C30: 20 3D 20 C6 49 52 45 20 41 54 20 57 49 4C 4C 0D | = .IRE AT WILL.| 00001C40: 20 20 C3 20 3D 20 C3 45 41 53 45 20 46 49 52 49 | . = .EASE FIRI| 00001C50: 4E 47 0D 20 20 C8 20 3D 20 C8 55 52 52 59 21 20 |NG. . = .URRY! | 00001C60: CD 4F 56 45 53 20 55 4E 49 54 53 20 54 4F 20 50 |.OVES UNITS TO P| 00001C70: 4F 53 49 54 49 4F 4E 20 41 53 20 46 41 53 54 20 |OSITION AS FAST | 00001C80: 41 53 20 50 4F 53 53 49 42 4C 45 2E 20 D2 45 44 |AS POSSIBLE. .ED| 00001C90: 55 43 45 53 20 52 41 54 45 20 4F 46 20 46 49 52 |UCES RATE OF FIR| 00001CA0: 45 2E 0D 20 20 CE 20 3D 20 CE 4F 52 4D 41 4C 20 |E.. . = .ORMAL | 00001CB0: 53 50 45 45 44 0D 20 20 D3 20 3D 20 D0 52 4F 56 |SPEED. . = .ROV| 00001CC0: 49 44 45 20 41 20 53 4D 4F 4B 45 20 53 43 52 45 |IDE A SMOKE SCRE| 00001CD0: 45 4E 2E 20 CF 4E 4C 59 20 41 50 50 4C 49 45 53 |EN. .NLY APPLIES| 00001CE0: 20 54 4F 20 4D 4F 52 54 41 52 20 53 51 55 41 44 | TO MORTAR SQUAD| 00001CF0: 53 2E 0D 20 20 C4 20 3D 20 C4 49 53 4D 4F 55 4E |S.. . = .ISMOUN| 00001D00: 54 20 49 4E 46 41 4E 54 52 59 20 46 52 4F 4D 20 |T INFANTRY FROM | 00001D10: 43 41 52 52 49 45 52 0D 20 20 CD 20 3D 20 CD 4F |CARRIER. . = .O| 00001D20: 55 4E 54 20 49 4E 46 41 4E 54 52 59 20 46 52 4F |UNT INFANTRY FRO| 00001D30: 4D 20 43 41 52 52 49 45 52 2E 0D 20 20 D0 20 3D |M CARRIER.. . =| 00001D40: 20 D0 52 4F 56 49 44 45 20 41 20 50 41 54 52 4F | .ROVIDE A PATRO| 00001D50: 4C 20 4F 55 54 20 4F 46 20 59 4F 55 52 20 50 4C |L OUT OF YOUR PL| 00001D60: 41 54 4F 4F 4E 2E 20 D5 4E 49 54 20 42 45 43 4F |ATOON. .NIT BECO| 00001D70: 4D 45 53 20 45 49 54 48 45 52 20 C7 20 D0 41 54 |MES EITHER . .AT| 00001D80: 52 4F 4C 20 4F 52 20 C8 20 D0 41 54 52 4F 4C 2E |ROL OR . .ATROL.| 00001D90: 0D 20 20 C5 20 3D 20 C5 4E 44 20 50 41 54 52 4F |. . = .ND PATRO| 00001DA0: 4C 2E 20 D2 45 4A 4F 49 4E 20 59 4F 55 52 20 50 |L. .EJOIN YOUR P| 00001DB0: 4C 41 54 4F 4F 4E 2E 0D 20 20 C4 45 4C 45 54 45 |LATOON.. .ELETE| 00001DC0: 20 3D 20 C4 45 4C 45 54 45 20 44 45 53 49 47 4E | = .ELETE DESIGN| 00001DD0: 41 54 49 4F 4E 20 4F 46 20 55 4E 49 54 20 54 48 |ATION OF UNIT TH| 00001DE0: 41 54 20 49 53 20 54 4F 20 52 45 43 45 49 56 45 |AT IS TO RECEIVE| 00001DF0: 20 4F 52 44 45 52 2E 0D 20 20 28 D3 48 49 46 54 | ORDER.. (.HIFT| 00001E00: 29 2F 28 C6 29 20 3D 20 C5 56 45 52 59 42 4F 44 |)/(.) = .VERYBOD| 00001E10: 59 20 C6 C9 D2 C5 21 0D 20 20 20 20 20 20 20 20 |Y ....!. | 00001E20: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001E30: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001E40: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00001E50: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00001E60: 2D 2D 2D 2D 2D 2D 2D 2D 20 20 20 20 20 20 20 20 |-------- | 00001E70: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001E80: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001E90: 20 20 20 20 20 20 D3 50 45 43 49 41 4C 20 C6 55 | .PECIAL .U| 00001EA0: 4E 43 54 49 4F 4E 20 CB 45 59 53 0D 20 20 20 20 |NCTION .EYS. | 00001EB0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001EC0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001ED0: 20 20 20 20 20 20 D2 20 3D 20 D2 45 50 4F 52 54 | . = .EPORT| 00001EE0: 20 4F 4E 20 45 4E 45 4D 59 20 55 4E 49 54 53 20 | ON ENEMY UNITS | 00001EF0: 53 45 45 4E 2E 20 D4 48 49 53 20 43 41 55 53 45 |SEEN. .HIS CAUSE| 00001F00: 53 20 59 4F 55 52 20 55 4E 49 54 53 20 54 4F 20 |S YOUR UNITS TO | 00001F10: 50 52 4F 56 49 44 45 20 41 20 52 45 50 4F 52 54 |PROVIDE A REPORT| 00001F20: 20 4F 4E 20 55 4E 49 54 53 20 53 45 45 4E 20 42 | ON UNITS SEEN B| 00001F30: 59 20 54 48 45 4D 2E 0D 20 20 D3 20 3D 20 D3 43 |Y THEM.. . = .C| 00001F40: 4F 52 45 2E 20 D0 52 4F 56 49 44 45 53 20 43 55 |ORE. .ROVIDES CU| 00001F50: 52 52 45 4E 54 20 53 43 4F 52 45 2E 0D 20 20 D8 |RRENT SCORE.. .| 00001F60: 20 3D 20 D4 45 52 4D 49 4E 41 54 45 20 4D 49 53 | = .ERMINATE MIS| 00001F70: 53 49 4F 4E 2E 20 C5 4E 44 53 20 54 48 45 20 4D |SION. .NDS THE M| 00001F80: 49 53 53 49 4F 4E 20 41 4E 44 20 54 41 4C 4C 49 |ISSION AND TALLI| 00001F90: 45 53 20 46 49 4E 41 4C 20 53 43 4F 52 45 2E 0D |ES FINAL SCORE..| 00001FA0: 20 20 D3 50 41 43 45 20 C2 41 52 20 3D 20 C8 41 | .PACE .AR = .A| 00001FB0: 4C 54 53 20 50 4C 41 59 20 55 4E 54 49 4C 20 49 |LTS PLAY UNTIL I| 00001FC0: 54 20 49 53 20 50 52 45 53 53 45 44 20 41 47 41 |T IS PRESSED AGA| 00001FD0: 49 4E 2E 0D 0D |IN... |
COMBAT LEADER IS A TACTICAL GAME THAT SI
MULATES COMBAT BETWEEN ELEMENTS OF TANK
AND MECHANIZED INFANTRY COMPANIES ON THE
MODERN BATTLEFIELD. IT IS A FLEXIBLE GA
ME THAT CAN BE PLAYED ON DIFFERENT LEVEL
S AND CAN INCLUDE MANY DIFFERENT ELEMENT
S, SUCH AS TANKS, INFANTRY FIGHTING VEHI
CLES (APC), INFANTRY, RIFLES, ANTITANK W
EAPONS, AND MORTARS. WITH THIS SIMULATIO
N, IT IS POSSIBLE TO SIMULATE TACTICAL C
OMBAT IN A WIDE VARIETY OF SCENARIOS FRO
M THE PERIOD OF W.W.2 THROUGH THE 1980'S
. THIS IS A VERY COMPLEX GAME, AND IT IS
SUGGESTED BEGGINERS PLAY THE NOVICE GAM
E FIRST..-------------------------------
----------------------------------------
--------.THE OPENING CONSISTS OF A FULL
COLOR GRAPHIC PICTURE AND A MILITARY MAR
CH THEME WHICH TO SAY THE LEAST GIVES TH
E SSI PEOPLE SOME CREATIVITY. HITTING JU
ST ABOUT ANY KEY WILL GIVE YOU THE MAIN
MENU WHICH LOOKS SOMETHING LIKE THIS:.
SELECT GAME:.
(1) NOVICE. (2)
INTERMEDIATE. (3) BUILD YOUR OWN GAME (
MY FAVORITE). (4) ATTACK ENEMY. (5) SE
IZE AND HOLD POSITION. (6) MOBILE DEFEN
SE. (7) RECONNAISSANCE.
HIT THE (1) K
EY TO START THE NOVICE GAME. A PORTION O
F THE BATTLE FIELD IS NOW DISPLAYED. HIT
THE (SPACE BAR) TO PAUSE THE GAME. THE
BORDER AROUND THE BATTLEFIELD SHOULD HAV
E TURNED BLACK TO INDICATE PAUSED ACTION
. ON THE SCREEN
SHOULD BE A GROUP OF 5 TANKS WHICH WILL
FROM NOW ON BE CALLED PLATOON A. THIS
IS YOUR BATTLE GROUP, IE. WHAT YOU FIGHT
WITH. IN THIS SAME GAME YOU ARE TO MEET
AND DESTROY THE COMPUTER'S PLATOON OF 5
TANKS. THEY ARE LOCATED SOMEWHERE TO TH
E NORTH, (THOSE COMMIES!), OUT OF THE AR
EA DISPLAYED BY THE COMPUTER.. THE SIZ
E OF THE BATTLEFIELD IS 77 CHARACTER LIN
ES HIGH AND 40 CHARACTERS WIDE WITH EACH
CHARACTER REPRESENTING 30-40 METERS IN
DISTANCE. ABOUT 30 PERCENT OF THE BATTLE
FIELD CAN BE VIEWED AT ANY ONE TIME. YOU
START IN THE SOUTHERN AREA OF THE BATTL
EFIELD AND THE COMPUTER IN THE NORTHERN
AREAS. TO SEE THE NORTHERN (UPPER) PART,
USE YOUR JOYSTICK TO MOVE THE CURSOR (A
SMALL ORANGE CIRCLE) TO THE TOP OF THE
SCREEN. NOTICE THAT THE SCREEN SCROLLS W
HEN YOU TRY TO MOVE THE CURSORBEYOND THE
UPPER EDGE OF THE SCREEN. THE NUMBERS A
T THE EDGE OF THE SCREEN ARE PLACED EVER
Y 10 CHARACTER LINES. . ALSO NOTICE TH
ERE ARE 5 TYPES OF TERRAIN: . OPEN FIE
LDS: BLANK AREAS, OFFERS GOOD VISIBILITY
AND MOVEMENT BUT LITTLE COVER.. TREES
: ROUND BUSH-SHAPED, RESTRICTS VISIBILIT
Y, SLOWS MOVEMENT OF ARMOR, AND PROVIDES
GOOD COVER.. ROCKY AREAS: IRREGULAR P
ATTERNS OF TINY SPOTS, ALLOW GOOD VISIBI
LITY, RESTRICTS ALL MOVEMENT, AND OFFERS
LITTLE COVER.. DEPRESSIONS: DARK CIRC
ULAR AREAS, ALLOWS GOOD VISION FOR UNITS
IN THEM, SLOW MOVEMENT FOR CLIMBING OUT
, AND PROVIDES GOOD COVER.. HILLS: LIN
ES MARK THE OUTER EDGE OF EACH LEVEL, VE
RY GOOD VISION FOR UNITS AT THE TOP, SLO
W MOVEMENT CLIMBING THEM, AND PROVIDE SO
ME COVER. GREAT FOR MORTARS.. THE TOTA
L NUMBER OF POINTS IN THE NOVICE GAME EQ
UALS 20 AND IS DEPENDANT ON HOW MANY TAN
KS YOU HAVE DESTROYED OR HOW MANY YOU HA
VE LOST.. BASICALLY, THE 3 TYPES OF OR
DERS YOU CAN GIVE YOUR MEN ARE:. - WHE
RE TO GO. - WHERE TO LOOK, AND. - WH
ETHER TO FIRE OR CEASE FIRING..YOUR TANK
PLATOON ACTS ON YOUR ORDERS. FOR EXAMPL
E, TO MOVE YOUR PLATOON: (1) MOVE THE JO
YSTICK TO POSITION THE CURSOR AT THE LOC
ATION TO WHICH THE PLATOON IS TO MOVE. (
2) HIT THE (A) KEY. THIS WILL DESIGNATE
THAT PLATOON A (YOUR TANKS) IS TO RECIEV
E AN ORDER. (3) HIT THE (G) KEY. THIS WI
LL ISSUE THE ORDER TO THE PLATOON TO GO
TO THE POSITION MARKED BY THE CURSOR. T
O ISSUE ANY ORDER IN THIS GAME, YOU HIT
2 KEYS. FIRST, HIT THE KEY TO DESIGNATE
WHICH UNIT IS TO RECIEVE THE ORDER. THEN
, HIT THE KEY CORRESPONDING TO THE ORDER
DESIRED. THERE ARE 4 BASIC PRDERS A TAN
K PLATOON LEADER CAN ISSUE:. G = GO TO
POSITION MARKED BY CURSOR.. T = TARGE
T POSITION IS MARKED BY CURSOR (I.E. HAV
E THE PLATOON LOOK TOWARDS THE CURSOR PO
SITION).. F = FIRE AT WILL.. C = CEA
SE FIRING..YOU MAY ISSUE AN ORDER TO AN
INDIVIDUAL TANK BY HITTING THE NUMBER KE
Y (1) TO (5) TO DESIGNATE THE TANK, INST
EAD OF HITTING (A). THAT WILL ALLOW YOU
TO CONTROL YOUR TANKS INDIVIDUALLY OR IN
SECTIONS..IF A TANK IS DESTROYED AND YO
U DESIGNATE IT TO RECEIVE AND ORDER, YOU
WILL GET BACK THE MESSAGE "NO RESPONSE"
FOR THAT TANK. DURING THE GAME, YOU WIL
L RECEIVE A MESSAGE WHEN YOUR TANKS FIRS
T SEE THE ENEMY AND WHEN YOU COME UNDER
FIRE. THE BORDER AROUND THE BATTLEFIELD
TURNS RED TO TELL YOU A MESSAGE WAS REC
IEVED. TO DISPLAY THE MESSAGE, HIT THE F
IRE BUTTON ON THE JOYSTICK. THE RESTORE
KEY WILL BRING YOU BACK TO THE MENU AT A
NY TIME..
BESIDES THE NOVICE AND INTERMED
IATE GAMES, YOU CAN CHOOSE FROM 4 "MISSI
ON" GAMES OR YOU CAN BUILD YOUR OWN. THE
4 MISSION GAMES INCLUDE:.
1. ATTACK AND
DESTROY ENEMY FORCES. OBJECTIVE IS TO DE
STROY ALL FORCES OF THE ENEMIES. SIMPLE?
.2. SIEZE AND HOLD A POSITION. THE COMPU
TER WILL ASSIGN YOU A KEY TERRAIN POSITI
ON AT THE START OF THE GAME. THE POSITIO
N WILL BE MARKED WITH AN 'X' ON THE BATT
LEFIELD. YOU MUST OCCUPY THE POSITION AN
D HOLD OFF ALL ENEMY ATTACKS. YOUR FORCE
S MUST BE WITHIN 5 SQUARES OF THE 'X' TO
HOLD IT..3. MOBILE DEFENSE. KEEP THE EN
EMY AS FAR NORTH FOR AS LONG AS POSSIBLE
. ALMOST A NO-WIN SCENERIO..4. RECONNAIS
SANCE. IDENTIFY ENEMY FORCES..
NOTES ON B
UILDING YOUR OWN GAME. REMEMBER THE HIGH
ER THE NUMBER INPUTTED FOR EACH QUESTION
MEANS THE GREATER NUMBER OF UNITS, MORE
ACCURATE FIRE, THICKER ARMOR, THE AMOUN
T OF TERRAIN AVALIABLE, ECT..
-----------
----------------------------------------
----------------------------.
U
NIT ABBREVIATONS.
A = TANK PLATOON
A. B = TANK PLATOON B. C = TAN
K PLATOON C. D = INFANTRY CARRIER P
LATOON D. E = INFANTRY CARRIER PLAT
OON E. F = SCOUT PLATOON. G =
G PATROL. H = H PATROL. I = MA
CHINE GUN SQUAD I. J = ANTITANK SQU
AD J. K = RIFLE SQUAD K. L = M
ORTAR SQUAD L. M = MACHINE GUN SQUA
D M. N = ANTITANK SQUAD N. O =
RIFLE SQUAD O. P = MORTAR SQUAD P.
Q = COMPANY COMMANDER.------------
----------------------------TO CHANGE CO
MMAND OF A UNIT, HIT THE (CTRL) KEY
ALONG WITH THE UNIT LETTER. EXAMPLE: HIT
TING (CTRL) (B) LETS YOU TAKE OVER THE C
OMMAND OF TANK PLATOON B..--------------
--------------------------
ORDERS.
G = GO TO POSITION MARKED BY
CURSOR. T = TARGET IS AT POSITION MARKE
D BY CURSOR (HAVE UNITS LOOK TOWARD CURS
OR POSITION). F = FIRE AT WILL. C = CE
ASE FIRING. H = HURRY! MOVES UNITS TO P
OSITION AS FAST AS POSSIBLE. REDUCES RAT
E OF FIRE.. N = NORMAL SPEED. S = PROV
IDE A SMOKE SCREEN. ONLY APPLIES TO MORT
AR SQUADS.. D = DISMOUNT INFANTRY FROM
CARRIER. M = MOUNT INFANTRY FROM CARRIE
R.. P = PROVIDE A PATROL OUT OF YOUR PL
ATOON. UNIT BECOMES EITHER G PATROL OR H
PATROL.. E = END PATROL. REJOIN YOUR P
LATOON.. DELETE = DELETE DESIGNATION OF
UNIT THAT IS TO RECEIVE ORDER.. (SHIFT
)/(F) = EVERYBODY FIRE!.
----------------
------------------------
SPECIAL FU
NCTION KEYS.
R = REPORT ON ENEMY UNITS
SEEN. THIS CAUSES YOUR UNITS TO PROVIDE
A REPORT ON UNITS SEEN BY THEM.. S = SC
ORE. PROVIDES CURRENT SCORE.. X = TERMI
NATE MISSION. ENDS THE MISSION AND TALLI
ES FINAL SCORE.. SPACE BAR = HALTS PLAY
UNTIL IT IS PRESSED AGAIN...
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