_  __   _  _         _ _     _      _           _           
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| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

DIRECTIONS

FILE INFORMATION

FILENAME(S): DIRECTIONS

FILE TYPE(S): SEQ

FILE SIZE: 7.8K

FIRST SEEN: 2025-10-19 22:49:22

APPEARS ON: 1 disk(s)

FILE HASH

504ee85d30fc8fa9b5c02d104ae220e48c9093dc84969ae41584c81342ae5e46

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
MICRO MANIAC DIRECTIONS SEQ Radd Maxx 14 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00001B70: 4E 49 4E 47 20 54 4F 20  43 4F 4D 50 4C 45 54 45  |NING TO COMPLETE|
00001B80: 0D 22 45 41 43 48 20 43  41 54 45 47 4F 52 59 2E  |."EACH CATEGORY.|
00001B90: 20 20 D4 48 45 20 4E 55  4D 42 45 52 20 5A 45 52  |  .HE NUMBER ZER|
00001BA0: 4F 20 49 4E 20 41 0D 22  43 41 54 45 47 4F 52 59  |O IN A."CATEGORY|
00001BB0: 20 49 4E 44 49 43 41 54  45 53 20 54 48 41 54 20  | INDICATES THAT |
00001BC0: 4E 4F 20 4D 4F 52 45 20  50 4F 49 4E 54 53 0D 22  |NO MORE POINTS."|
00001BD0: 41 52 45 20 52 45 51 55  49 52 45 44 20 49 4E 20  |ARE REQUIRED IN |
00001BE0: 54 48 45 20 43 41 54 45  47 4F 52 59 20 42 55 54  |THE CATEGORY BUT|
00001BF0: 20 54 48 41 54 0D 22 54  48 45 20 C3 41 54 45 47  | THAT."THE .ATEG|
00001C00: 4F 52 59 20 C3 4F 4D 50  4C 45 54 49 4F 4E 20 D1  |ORY .OMPLETION .|
00001C10: 55 45 53 54 49 4F 4E 20  53 54 49 4C 4C 0D 22 4D  |UESTION STILL."M|
00001C20: 55 53 54 20 42 45 20 41  4E 53 57 45 52 45 44 2E  |UST BE ANSWERED.|
00001C30: 20 20 C1 20 44 4F 55 42  4C 45 20 41 53 54 45 52  |  . DOUBLE ASTER|
00001C40: 49 53 4B 0D 22 27 2A 2A  27 20 49 4E 20 54 48 45  |ISK."'**' IN THE|
00001C50: 20 43 41 54 45 47 4F 52  59 20 43 4F 4C 55 4D 4E  | CATEGORY COLUMN|
00001C60: 20 49 4E 44 49 43 41 54  45 53 0D 22 54 48 41 54  | INDICATES."THAT|
00001C70: 20 54 48 45 20 50 4C 41  59 45 52 20 48 41 53 20  | THE PLAYER HAS |
00001C80: 53 55 43 43 45 53 53 46  55 4C 4C 59 0D 22 41 4E  |SUCCESSFULLY."AN|
00001C90: 53 57 45 52 45 44 20 54  48 45 20 C3 41 54 45 47  |SWERED THE .ATEG|
00001CA0: 4F 52 59 20 C3 4F 4D 50  4C 45 54 49 4F 4E 0D 22  |ORY .OMPLETION."|
00001CB0: D1 55 45 53 54 49 4F 4E  20 49 4E 20 41 44 44 49  |.UESTION IN ADDI|
00001CC0: 54 49 4F 4E 20 54 4F 20  43 4F 4D 50 4C 45 54 49  |TION TO COMPLETI|
00001CD0: 4E 47 20 54 48 45 0D 22  50 4F 49 4E 54 20 52 45  |NG THE."POINT RE|
00001CE0: 51 55 49 52 45 4D 45 4E  54 53 20 46 4F 52 20 54  |QUIREMENTS FOR T|
00001CF0: 48 41 54 20 50 41 52 54  49 43 55 4C 41 52 0D 22  |HAT PARTICULAR."|
00001D00: 43 41 54 45 47 4F 52 59  2E 0D 22 2A 0D 22 20 0D  |CATEGORY.."*." .|
00001D10: 22 20 20 20 20 20 20 20  20 20 20 20 20 D7 C9 CE  |"            ...|
00001D20: CE C9 CE C7 20 D4 C8 C5  20 C7 C1 CD C5 0D 22 20  |.... ... ....." |
00001D30: 0D 22 D4 48 45 20 47 41  4D 45 20 49 53 20 4F 56  |.".HE GAME IS OV|
00001D40: 45 52 20 41 53 20 53 4F  4F 4E 20 41 53 20 4F 4E  |ER AS SOON AS ON|
00001D50: 45 20 50 4C 41 59 45 52  0D 22 28 4F 52 20 54 45  |E PLAYER."(OR TE|
00001D60: 41 4D 29 20 53 55 43 43  45 53 53 46 55 4C 4C 59  |AM) SUCCESSFULLY|
00001D70: 20 41 4E 53 57 45 52 53  20 54 48 45 20 C7 41 4D  | ANSWERS THE .AM|
00001D80: 45 0D 22 D7 49 4E 4E 49  4E 47 20 D1 55 45 53 54  |E.".INNING .UEST|
00001D90: 49 4F 4E 2E 20 20 C9 4E  44 49 56 49 44 55 41 4C  |ION.  .NDIVIDUAL|
00001DA0: 20 50 4C 41 59 45 52 0D  22 53 54 41 54 49 53 54  | PLAYER."STATIST|
00001DB0: 49 43 53 20 41 52 45 20  41 56 41 49 4C 41 42 4C  |ICS ARE AVAILABL|
00001DC0: 45 20 46 4F 52 20 44 49  53 50 4C 41 59 20 41 54  |E FOR DISPLAY AT|
00001DD0: 0D 22 54 48 49 53 20 50  4F 49 4E 54 2E 20 20 C1  |."THIS POINT.  .|
00001DE0: 54 20 54 48 45 20 45 4E  44 20 4F 46 20 41 20 47  |T THE END OF A G|
00001DF0: 41 4D 45 2C 20 42 45 0D  22 53 55 52 45 20 54 4F  |AME, BE."SURE TO|
00001E00: 20 44 49 53 50 4C 41 59  20 54 48 45 20 50 4C 41  | DISPLAY THE PLA|
00001E10: 59 45 52 20 53 54 41 54  49 53 54 49 43 53 0D 22  |YER STATISTICS."|
00001E20: 41 4E 44 20 D3 43 4F 52  45 20 D3 43 52 45 45 4E  |AND .CORE .CREEN|
00001E30: 2E 0D 22 20 0D 22 D4 48  49 53 20 42 52 49 45 46  |.." .".HIS BRIEF|
00001E40: 20 4F 56 45 52 56 49 45  57 20 49 53 20 42 41 53  | OVERVIEW IS BAS|
00001E50: 49 43 41 4C 4C 59 20 41  4C 4C 0D 22 59 4F 55 20  |ICALLY ALL."YOU |
00001E60: 4E 45 45 44 20 54 4F 20  4B 4E 4F 57 2E 20 20 C1  |NEED TO KNOW.  .|
00001E70: 53 20 59 4F 55 20 57 49  4C 4C 20 53 45 45 2C 0D  |S YOU WILL SEE,.|
00001E80: 22 D4 D2 C9 D6 C9 C1 20  C6 C5 D6 C5 D2 20 49 53  |"...... ..... IS|
00001E90: 20 50 52 41 43 54 49 43  41 4C 4C 59 0D 22 53 45  | PRACTICALLY."SE|
00001EA0: 4C 46 2D 45 58 50 4C 41  4E 41 54 4F 52 59 20 4F  |LF-EXPLANATORY O|
00001EB0: 4E 43 45 20 59 4F 55 20  42 45 47 49 4E 20 50 4C  |NCE YOU BEGIN PL|
00001EC0: 41 59 49 4E 47 0D 22 54  48 45 20 C7 41 4D 45 2E  |AYING."THE .AME.|
00001ED0: 0D 22 20 0D 22 D2 45 4D  45 4D 42 45 52 2C 20 48  |." .".EMEMBER, H|
00001EE0: 41 4E 44 49 43 41 50 50  49 4E 47 20 50 4C 41 59  |ANDICAPPING PLAY|
00001EF0: 45 52 53 20 43 41 4E 20  4D 41 4B 45 0D 22 D4 D2  |ERS CAN MAKE."..|
00001F00: C9 D6 C9 C1 20 C6 C5 D6  C5 D2 20 45 58 43 49 54  |.... ..... EXCIT|
00001F10: 49 4E 47 20 46 4F 52 20  45 56 45 52 59 4F 4E 45  |ING FOR EVERYONE|
00001F20: 2E 0D 22 C7 4F 4F 44 20  4C 55 43 4B 20 41 4E 44  |..".OOD LUCK AND|
00001F30: 20 45 4E 4A 4F 59 20 D4  D2 C9 D6 C9 C1 20 C6 C5  | ENJOY ...... ..|
00001F40: D6 C5 D2 2E 0D 22 23 0D  0D 80 0D 0A              |....."#.....    |
" ."PLAYING TRIVIA FEVER WITH YOUR COMPU
TER." ."      INTRODUCTION TO TRIVIA FEV
ER." ."WELCOME TO TRIVIA FEVER.  TRIVIA 
FEVER."WAS DESIGNED TO BE CHALLENGING, F
UN AND."EASY TO PLAY, AND MAY BE ENJOYED
 BY UP."TO 8 PLAYERS OR TEAMS.  YOU'LL B
E."PLAYING IN JUST TWO OR THREE MINUTES,
."BUT FIRST, LET'S EXPLORE THE GAME AND.
"HOW IT IS PLAYED.."*." ."        HOW TO
 WIN TRIVIA FEVER." ."TO WIN TRIVIA FEVE
R, A PLAYER MUST."SUCCESSFULLY COMPLETE 
QUESTIONS IN EACH."OF 5 SUBJECT CATEGORI
ES.  ONCE THE."NECESSARY NUMBER OF POINT
S HAS BEEN."ACHIEVED FOR EACH SUBJECT CA
TEGORY, A."CATEGORY COMPLETION QUESTION 
IS."GENERATED.  ONCE THE LAST CATEGORY."
COMPLETION QUESTION HAS BEEN."SUCCESSFUL
LY ANSWERED, TRIVIA FEVER."AUTOMATICALLY
 GENERATES A GAME WINNING."QUESTION.  ON
CE A PLAYER OR TEAM HAS."SUCCESSFULLY AN
SWERED A GAME WINNING."QUESTION, THAT PL
AYER OR TEAM."OFFICIALLY WINS THE GAME..
"*." ."        HOW TO PLAY TRIVIA FEVER.
"                    ."    SELECTING THE
 MASTER OF THE GAME." ."THE FIRST STEP W
HEN PLAYING TRIVIA."FEVER IS TO SELECT O
NE OF THE PLAYERS."TO SERVE AS THE 'MAST
ER OF THE GAME.'."THE PLAYER WHO IS SELE
CTED AS THE."MASTER OF THE GAME WILL CON
TROL ALL THE."COMPUTER'S ACTIVITIES THRO
UGH THE."KEYBOARD AND SETTLE ANY PLAYER.
"QUESTIONS.  PRIOR TO PLAYING, THE."MAST
ER INPUTS ANY AGREED UPON."INDIVIDUAL PL
AYER 'HANDICAPS' TO GIVE."EVERYONE A CHA
NCE TO WIN.  ONCE."QUESTIONS ARE GENERAT
ED, THE MASTER."DECIDES WHETHER A QUESTI
ON HAS BEEN."CORRECTLY ANSWERED WITHIN T
HE ALLOTTED."TIME PERIOD.."*." ."DURING 
PLAY, IF SOMEONE ALREADY KNOWS."AN ANSWE
R BECAUSE OF PREVIOUS GAMES, IT."IS UP T
O THE MASTER TO 'DISQUALIFY' THE."QUESTI
ON.  IN ADDITION, DUE TO THE."STATISTICA
L WAY IN WHICH QUESTIONS ARE."GENERATED,
 IT IS POSSIBLE FOR SOME."QUESTIONS TO R
ECUR.  IN THESE CASES,."THE MASTER SHOUL
D ALWAYS DISQUALIFY THE."QUESTION.  IN G
ENERAL, THE MASTER OF."THE GAME BOTH RUN
S THE GAME AND SERVES."AS THE FINAL JUDG
E WHEN QUESTIONS ARISE."DURING PLAY.."*.
" ."          HANDICAPPING PLAYERS." ."T
O GIVE EVERYONE A CHANCE TO WIN,."TRIVIA
 FEVER ALLOWS THE PLAYERS TO."HANDICAP A
LL THOSE TRIVIA 'EXPERTS.'."THERE ARE TH
REE POSSIBLE WAYS TO."HANDICAP VERY KNOW
LEDGEABLE PLAYERS.."ANY COMBINATION OF T
HESE THREE HANDI-."CAPPING METHODS MAY B
E USED, ENABLING."PLAYERS TO MAKE TRIVIA
 FEVER GAMES AS."EASY OR AS CHALLENGING 
AS THEY LIKE.."*." ."ONE METHOD OF HANDI
CAPPING IS TO APPLY."DIFFERENT TIME LIMI
TS TO INDIVIDUAL."PLAYERS FOR ANSWERING 
QUESTIONS.  A."NOVICE PLAYER MAY CHOOSE 
20-SECOND."TIMING, WHILE A MORE EXPERIEN
CED PLAYER."MAY CHOOSE ONLY 10 SECONDS. 
 AS THE."TIMER CLICKS AWAY THE SECONDS, 
TRIVIA."FEVER SOUNDS AUDIO WARNINGS WHEN
."ONE-THIRD AND TWO-THIRDS OF THE."ALLOT
TED TIME HAVE ELAPSED.  PLEASE."NOTE THA
T TEAMS ARE AUTOMATICALLY."OFFERED LONGE
R TIME SELECTIONS THAN ARE."INDIVIDUALS.
."*." ."SINCE EACH PLAYER HAS TO ACCUMUL
ATE A."CERTAIN TOTAL NUMBER OF POINTS IN
 EACH."OF FIVE CATEGORIES, ANOTHER METHO
D OF."HANDICAPPING IS TO SET UP HIGHER O
R."LOWER CATEGORY 'POINT LEVEL'."REQUIRE
MENTS FOR INDIVIDUAL PLAYERS.."SETTING T
HE CATEGORY POINT REQUIREMENTS."ALSO ALL
OWS YOU THE OPPORTUNITY TO."CONTROL THE 
LENGTH OF THE GAME (E.G., A."9 POINT PER
 CATEGORY GAME WOULD."NORMALLY TAKE ALMO
ST TWICE AS LONG AS A."4 POINT PER CATEG
ORY GAME).."*."TRIVIA FEVER OFFERS SEVEN
 CATEGORIES OF."QUESTIONS:." ."SCIENCE &
 TECHNOLOGY  SPORTS."GEOGRAPHY          
   FAMOUS PEOPLE."HISTORY               
NATURE & ANIMALS."FILMS & ENTERTAINMENT.
" ."THE THIRD METHOD OF HANDICAPPING."IN
VOLVES THE RANDOM SELECTION OF."SUBJECT 
CATEGORIES.  SINCE ONLY FIVE OF."THE SEV
EN CATEGORIES ARE ACTUALLY USED."FOR EAC
H PLAYER'S QUESTIONS, AND."PLAYERS NORMA
LLY WILL PICK THEIR."FAVORITE (EASIEST) 
FIVE CATEGORIES, IT."IS POSSIBLE TO HAND
ICAP SELECTED."PLAYERS BY HAVING TRIVIA 
FEVER CHOOSE."THEIR QUESTION CATEGORIES 
RANDOMLY AT."THE BEGINNING OF THE GAME, 
RATHER THAN."ALLOWING THEM TO CHOOSE THE
IR FAVORITE."FIVE CATEGORIES.  THIS VERY
 POWERFUL."HANDICAPPING SYSTEM CAN HELP 
HUMBLE."EVEN THE BEST OF THE 'TRIVIA EXP
ERTS.'."*." ."       EXAMPLE OF AN AVERA
GE GAME." ."AN AVERAGE 'EASY' GAME FOR F
OUR PLAYERS."THAT MIGHT TAKE AROUND 20-3
0 MINUTES."COULD BE PLAYED AS FOLLOWS:."
 ."A. 20 SECONDS TO ANSWER EACH QUESTION
."   FOR ALL PLAYERS.."B. 2 POINTS FOR E
ACH CATEGORY FOR ALL."   PLAYERS.."C. LE
T ALL PLAYERS SELECT THEIR."   FAVORITE 
FIVE CATEGORIES.."D. ONLY CHOOSE POINT L
EVEL 1 AND."   LEVEL 2 QUESTIONS.."    .
"PLAYERS CAN VARY ANY OF THESE OPTIONS."
AT THE BEGINNING OF EACH GAME TO MAKE."I
NDIVIDUAL TRIVIA FEVER GAMES AS EASY."OR
 CHALLENGING AS THEY LIKE.."*." ."    CH
OOSING POINT DIFFICULTY LEVELS."        
AND SELECTING A CATEGORY." ."ONCE PLAY B
EGINS, THE PLAYERS GET TO."CHOOSE THE LE
VEL OF DIFFICULTY FOR EACH."QUESTION.  C
ATEGORIES ARE USUALLY."SELECTED AT RANDO
M BY TRIVIA FEVER.."WHEN ALLOWED, HOWEVE
R, THE MASTER OF."THE GAME MAY SELECT A 
SPECIFIC CATEGORY."BY PRESSING  THE PART
ICULAR CATEGORY."NUMBER DESIRED.  PLEASE
 NOTE THAT."RANDOM CATEGORY SELECTION IS
 AN."IMPORTANT ASPECT OF THE GAME AND SH
OULD."BE USED WHENEVER POSSIBLE.."*." ."
THERE ARE THREE LEVELS OF DIFFICULTY -."
1, 2, AND 3 - WITH LEVEL 3 QUESTIONS."AL
MOST REQUIRING A PH.D. IN."'TRIVIOLOGY.'
  PLEASE NOTE THAT LEVEL 3."QUESTIONS AR
E VERY HUMBLING EVEN TO THE."'BEST' PLAY
ERS.  EACH CORRECT ANSWER."SCORES 1, 2, 
OR 3 POINTS, DEPENDING ON."THE LEVEL OF 
DIFFICULTY SELECTED.."*."        QUESTIO
NS AND THE CLOCK." ."ONCE A QUESTION IS 
DISPLAYED, THE."PLAYER HAS A CERTAIN AMO
UNT OF TIME IN."WHICH TO ANSWER VERBALLY
.  ONCE A."PLAYER ANSWERS A QUESTION, TH
E MASTER."PRESSES THE <SPACE BAR>, WHICH
 STOPS."THE CLOCK.  IF TIME RUNS OUT BEF
ORE THE."ANSWER IS GIVEN, THE ANSWER DOE
S NOT."COUNT.." ."TRIVIA FEVER OFFERS TH
REE CHOICES ONCE."THE QUESTION IS DISPLA
YED AND THE CLOCK."HAS BEEN STOPPED BY T
HE MASTER:."   1.  DISPLAY THE CORRECT A
NSWER."   2.  DISQUALIFY THE QUESTION." 
  3.  RESTART THE CLOCK." ."OPTION #2 SH
OULD BE USED TO DISQUALIFY."ANY DISPUTED
 OR RECURRING QUESTIONS.."OPTION #3 CAN 
BE USED TO 'RESTART THE."CLOCK' IF THE C
OUNTDOWN IS ACCIDENTALLY."INTERRUPTED.."
*." ."     CATEGORY COMPLETION QUESTIONS
." ."ONCE A PLAYER HAS REACHED THE REQUI
RED."POINT TOTAL WITHIN A CATEGORY, THAT
."PLAYER MUST CORRECTLY ANSWER A CATEGOR
Y."COMPLETION QUESTION BEFORE HE/SHE CAN
."MOVE ON TO OTHER CATEGORIES.  CATEGORY
."COMPLETION QUESTIONS ARE ALWAYS LEVEL 
2."QUESTIONS.."*." ."         GAME WINNI
NG QUESTION." ."ONCE THE LAST CATEGORY C
OMPLETION."QUESTION HAS BEEN ANSWERED CO
RRECTLY,."THE GAME WINNING QUESTION IS."
AUTOMATICALLY GENERATED BY TRIVIA."FEVER
.  THE GAME WINNING QUESTION IS."ALWAYS 
CHALLENGING, AND IT COMES FROM A."RANDOM
 CATEGORY.  IF THE GAME WINNING."QUESTIO
N IS NOT ANSWERED CORRECTLY, THE."PLAYER
 MUST WAIT FOR HIS/HER NEXT TURN."TO TRY
 AGAIN.."*." ."      DISPLAYING THE SCOR
E SCREEN." ."AT ANY POINT DURING THE PLA
Y OF THE."GAME (EXCEPT WHEN A QUESTION I
S ON THE."SCREEN) YOU MAY DISPLAY THE CU
RRENT."SCORE SCREEN.  A CATEGORY BY CATE
GORY."SUMMARY OF THE CURRENT SCORE FOR E
ACH."PLAYER IS DISPLAYED, ALONG WITH THE
."NUMBER OF POINTS REMAINING TO COMPLETE
."EACH CATEGORY.  THE NUMBER ZERO IN A."
CATEGORY INDICATES THAT NO MORE POINTS."
ARE REQUIRED IN THE CATEGORY BUT THAT."T
HE CATEGORY COMPLETION QUESTION STILL."M
UST BE ANSWERED.  A DOUBLE ASTERISK."'**
' IN THE CATEGORY COLUMN INDICATES."THAT
 THE PLAYER HAS SUCCESSFULLY."ANSWERED T
HE CATEGORY COMPLETION."QUESTION IN ADDI
TION TO COMPLETING THE."POINT REQUIREMEN
TS FOR THAT PARTICULAR."CATEGORY.."*." .
"            WINNING THE GAME." ."THE GA
ME IS OVER AS SOON AS ONE PLAYER."(OR TE
AM) SUCCESSFULLY ANSWERS THE GAME."WINNI
NG QUESTION.  INDIVIDUAL PLAYER."STATIST
ICS ARE AVAILABLE FOR DISPLAY AT."THIS P
OINT.  AT THE END OF A GAME, BE."SURE TO
 DISPLAY THE PLAYER STATISTICS."AND SCOR
E SCREEN.." ."THIS BRIEF OVERVIEW IS BAS
ICALLY ALL."YOU NEED TO KNOW.  AS YOU WI
LL SEE,."TRIVIA FEVER IS PRACTICALLY."SE
LF-EXPLANATORY ONCE YOU BEGIN PLAYING."T
HE GAME.." ."REMEMBER, HANDICAPPING PLAY
ERS CAN MAKE."TRIVIA FEVER EXCITING FOR 
EVERYONE.."GOOD LUCK AND ENJOY TRIVIA FE
VER.."#.....
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