_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

WRITE╳OBJ

FILE INFORMATION

FILENAME(S): WRITE╳OBJ

FILE TYPE(S): PRG

FILE SIZE: 331b

FIRST SEEN: 2025-11-02 16:39:26

APPEARS ON: 2 disk(s)

FILE HASH

51a4108d4b6a3ecc1e02df372c0073dfe7a5335e324d313dd541482aef7663b8

FOUND ON DISKS (2 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
LOG WRITE╳OBJ PRG Treasure Chest - Plattfuss 6 17 DOWNLOAD FILE
THE LAST ONE WRITE╳OBJ PRG DuncanTwain 6 8 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 20 20 20 20 20 20 20 20  20 D0 45 45 4B 2F D0 4F  |         .EEK/.O|
00000010: 4B 45 2F D3 59 53 54 45  4D 20 C3 41 4C 4C 20 20  |KE/.YSTEM .ALL  |
00000020: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000030: 20 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  | ---------------|
00000040: 2D 2D 2D 2D 2D 2D 20 20  20 20 20 20 20 20 20 20  |------          |
00000050: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000060: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000070: 20 20 20 20 20 20 20 20  D4 48 45 53 45 20 46 55  |        .HESE FU|
00000080: 4E 43 54 49 4F 4E 53 20  43 41 4E 20 42 45 20 55  |NCTIONS CAN BE U|
00000090: 53 45 44 20 41 53 20 4D  41 4E 59 20 20 20 20 20  |SED AS MANY     |
000000A0: 54 49 4D 45 53 20 41 53  20 4E 45 43 45 53 53 41  |TIMES AS NECESSA|
000000B0: 52 59 20 42 45 46 4F 52  45 20 54 45 52 4D 49 4E  |RY BEFORE TERMIN|
000000C0: 41 54 49 4E 47 2E 20 20  D7 C1 D2 CE C9 CE C7 20  |ATING.  ....... |
000000D0: 2D 20 50 4F 4B 49 4E 47  20 44 41 54 41 20 49 4E  |- POKING DATA IN|
000000E0: 54 4F 20 53 4F 4D 45 20  4D 45 4D 4F 52 59 20 20  |TO SOME MEMORY  |
000000F0: 4C 4F 43 41 54 49 4F 4E  53 20 43 41 4E 20 48 41  |LOCATIONS CAN HA|
00000100: 56 45 20 44 52 41 53 54  49 43 20 45 46 46 45 43  |VE DRASTIC EFFEC|
00000110: 54 53 2C 20 41 53 20 20  43 41 4E 20 43 41 4C 4C  |TS, AS  CAN CALL|
00000120: 49 4E 47 20 41 20 4E 4F  4E 2D 45 58 49 53 54 45  |ING A NON-EXISTE|
00000130: 4E 54 20 4D 41 43 48 49  4E 45 20 43 4F 44 45 20  |NT MACHINE CODE |
00000140: 52 4F 55 54 49 4E 45 2E  85 FF 0D                 |ROUTINE....     |
         PEEK/POKE/SYSTEM CALL          
         ---------------------          
                                        
THESE FUNCTIONS CAN BE USED AS MANY     
TIMES AS NECESSARY BEFORE TERMINATING.  
WARNING - POKING DATA INTO SOME MEMORY  
LOCATIONS CAN HAVE DRASTIC EFFECTS, AS  
CAN CALLING A NON-EXISTENT MACHINE CODE 
ROUTINE....
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