00000000: 20 20 20 20 20 20 20 20 20 D0 45 45 4B 2F D0 4F | .EEK/.O|
00000010: 4B 45 2F D3 59 53 54 45 4D 20 C3 41 4C 4C 20 20 |KE/.YSTEM .ALL |
00000020: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00000030: 20 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D | ---------------|
00000040: 2D 2D 2D 2D 2D 2D 20 20 20 20 20 20 20 20 20 20 |------ |
00000050: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00000060: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00000070: 20 20 20 20 20 20 20 20 D4 48 45 53 45 20 46 55 | .HESE FU|
00000080: 4E 43 54 49 4F 4E 53 20 43 41 4E 20 42 45 20 55 |NCTIONS CAN BE U|
00000090: 53 45 44 20 41 53 20 4D 41 4E 59 20 20 20 20 20 |SED AS MANY |
000000A0: 54 49 4D 45 53 20 41 53 20 4E 45 43 45 53 53 41 |TIMES AS NECESSA|
000000B0: 52 59 20 42 45 46 4F 52 45 20 54 45 52 4D 49 4E |RY BEFORE TERMIN|
000000C0: 41 54 49 4E 47 2E 20 20 D7 C1 D2 CE C9 CE C7 20 |ATING. ....... |
000000D0: 2D 20 50 4F 4B 49 4E 47 20 44 41 54 41 20 49 4E |- POKING DATA IN|
000000E0: 54 4F 20 53 4F 4D 45 20 4D 45 4D 4F 52 59 20 20 |TO SOME MEMORY |
000000F0: 4C 4F 43 41 54 49 4F 4E 53 20 43 41 4E 20 48 41 |LOCATIONS CAN HA|
00000100: 56 45 20 44 52 41 53 54 49 43 20 45 46 46 45 43 |VE DRASTIC EFFEC|
00000110: 54 53 2C 20 41 53 20 20 43 41 4E 20 43 41 4C 4C |TS, AS CAN CALL|
00000120: 49 4E 47 20 41 20 4E 4F 4E 2D 45 58 49 53 54 45 |ING A NON-EXISTE|
00000130: 4E 54 20 4D 41 43 48 49 4E 45 20 43 4F 44 45 20 |NT MACHINE CODE |
00000140: 52 4F 55 54 49 4E 45 2E 85 FF 0D |ROUTINE.... |
PEEK/POKE/SYSTEM CALL
---------------------
THESE FUNCTIONS CAN BE USED AS MANY
TIMES AS NECESSARY BEFORE TERMINATING.
WARNING - POKING DATA INTO SOME MEMORY
LOCATIONS CAN HAVE DRASTIC EFFECTS, AS
CAN CALLING A NON-EXISTENT MACHINE CODE
ROUTINE....
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