_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

SH

FILE INFORMATION

FILENAME(S): SH

FILE TYPE(S): SEQ

FILE SIZE: 5.4K

FIRST SEEN: 2025-11-02 16:55:19

APPEARS ON: 3 disk(s)

FILE HASH

56f87b93ee67dfef0da631eac85b5696475ea70d582126503ae3995ca187ab32

FOUND ON DISKS (3 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
THUD SH SEQ The BAM Archive, Treasure Chest - Revision 29 3 DOWNLOAD FILE
THUD SH SEQ Jonathan 29 3 DOWNLOAD FILE
ASS PRESENTS SH SEQ Commodore 64 Extras 20 10 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000D30: 45 2E 20 D9 4F 55 52 20  54 41 4E 4B 53 20 57 49  |E. .OUR TANKS WI|
00000D40: 4C 4C 20 42 45 20 54 4F  50 50 45 44 20 4F 46 46  |LL BE TOPPED OFF|
00000D50: 20 41 4E 44 20 59 4F 55  20 43 41 4E 20 50 52 4F  | AND YOU CAN PRO|
00000D60: 43 45 45 44 20 57 49 54  48 20 54 48 45 20 4D 49  |CEED WITH THE MI|
00000D70: 53 53 49 4F 4E 2E 0D 0D  C1 C2 CF D2 D4 20 CD C9  |SSION........ ..|
00000D80: D3 D3 C9 CF CE 0D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |......==========|
00000D90: 3D 3D 3D 0D 0D D9 4F 55  20 4D 41 59 20 41 42 4F  |===...OU MAY ABO|
00000DA0: 52 54 20 54 48 45 20 4D  49 53 53 49 4F 4E 20 42  |RT THE MISSION B|
00000DB0: 59 20 50 52 45 53 53 49  4E 47 20 3C 2D 20 28 41  |Y PRESSING <- (A|
00000DC0: 52 52 4F 57 20 4B 45 59  20 42 59 20 4E 55 4D 42  |RROW KEY BY NUMB|
00000DD0: 45 52 20 22 31 22 20 4B  45 59 29 0D 0D 0D D3 C3  |ER "1" KEY).....|
00000DE0: CF D2 C9 CE C7 0D 3D 3D  3D 3D 3D 3D 3D 0D 0D D0  |......=======...|
00000DF0: 52 49 4D 41 52 59 20 D4  41 52 47 45 54 53 3A 20  |RIMARY .ARGETS: |
00000E00: 20 20 20 20 20 20 20 20  20 20 20 20 2B 35 30 30  |            +500|
00000E10: 30 20 0D D3 45 43 4F 4E  44 41 52 59 20 D4 41 52  |0 ..ECONDARY .AR|
00000E20: 47 45 54 53 3A 20 20 20  20 20 20 20 20 20 20 20  |GETS:           |
00000E30: 2B 32 30 30 30 0D D3 C1  CD D3 28 C4 45 46 45 4E  |+2000.....(.EFEN|
00000E40: 44 45 52 20 D3 43 52 45  45 4E 29 20 20 20 20 20  |DER .CREEN)     |
00000E50: 20 20 20 2B 31 30 30 30  0D CD 49 C7 D3 28 CC 54  |   +1000..I..(.T|
00000E60: 2E C3 41 50 54 29 20 20  20 20 20 20 20 20 20 20  |..APT)          |
00000E70: 20 20 20 20 20 20 2B 31  30 30 30 0D CD 49 C7 D3  |      +1000..I..|
00000E80: 28 C3 4F 4C 2E 29 20 20  20 20 20 20 20 20 20 20  |(.OL.)          |
00000E90: 20 20 20 20 20 20 20 20  20 2B 32 30 30 30 0D C7  |         +2000..|
00000EA0: 52 45 59 20 C7 48 4F 53  54 20 20 20 20 20 20 20  |REY .HOST       |
00000EB0: 20 20 20 20 20 20 20 20  20 20 20 20 2B 35 30 30  |            +500|
00000EC0: 30 0D D3 41 4D 50 41 4E  53 20 20 20 20 20 20 20  |0..AMPANS       |
00000ED0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 2B  |               +|
00000EE0: 35 30 30 0D C8 41 4E 4F  49 20 C8 49 4C 54 4F 4E  |500..ANOI .ILTON|
00000EF0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000F00: 20 2D 32 30 30 30 0D CF  46 46 20 CC 49 4D 49 54  | -2000..FF .IMIT|
00000F10: 53 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |S               |
00000F20: 20 20 20 20 2D 32 30 30  30 0D 0D 0D C8 49 4E 54  |    -2000....INT|
00000F30: 53 0D 3D 3D 3D 3D 3D 0D  0D C1 56 4F 49 44 20 47  |S.=====...VOID G|
00000F40: 45 54 54 49 4E 47 20 48  49 54 20 42 59 20 46 4C  |ETTING HIT BY FL|
00000F50: 41 4B 20 42 59 20 46 4C  59 49 4E 47 20 41 54 20  |AK BY FLYING AT |
00000F60: 4C 45 41 53 54 20 CD 41  43 48 20 31 20 41 4E 44  |LEAST .ACH 1 AND|
00000F70: 20 43 4C 49 4D 42 49 4E  47 20 54 4F 20 31 30 2C  | CLIMBING TO 10,|
00000F80: 30 30 30 2E 20 D9 4F 55  52 20 45 4E 45 4D 59 20  |000. .OUR ENEMY |
00000F90: 57 4F 4E 27 54 20 48 41  56 45 20 54 49 4D 45 20  |WON'T HAVE TIME |
00000FA0: 54 4F 20 52 45 53 50 4F  4E 44 20 54 4F 20 59 4F  |TO RESPOND TO YO|
00000FB0: 55 52 20 42 55 52 53 54  20 4F 46 20 53 50 45 45  |UR BURST OF SPEE|
00000FC0: 44 2E 20 C1 56 4F 49 44  20 43 4F 4E 54 41 43 54  |D. .VOID CONTACT|
00000FD0: 20 57 49 54 48 20 54 48  45 20 CD 49 C7 D3 20 42  | WITH THE .I.. B|
00000FE0: 59 20 46 4C 59 49 4E 47  20 4C 4F 57 20 4F 55 54  |Y FLYING LOW OUT|
00000FF0: 53 49 44 45 20 4F 46 20  C8 41 4E 4F 49 20 4F 52  |SIDE OF .ANOI OR|
00001000: 20 4F 55 54 52 55 4E 4E  49 4E 47 20 54 48 45 4D  | OUTRUNNING THEM|
00001010: 20 57 49 54 48 20 59 4F  55 52 20 41 46 54 45 52  | WITH YOUR AFTER|
00001020: 42 55 52 4E 45 52 20 49  46 20 59 4F 55 20 4E 45  |BURNER IF YOU NE|
00001030: 45 44 2E 20 C1 4C 53 4F  2C 20 41 54 20 54 48 45  |ED. .LSO, AT THE|
00001040: 20 C3 41 50 54 41 49 4E  20 41 4E 44 20 54 48 45  | .APTAIN AND THE|
00001050: 20 C3 4F 4C 4F 4E 45 4C  20 4C 45 56 45 4C 53 2C  | .OLONEL LEVELS,|
00001060: 20 41 56 4F 49 44 20 46  4C 59 49 4E 47 20 4F 56  | AVOID FLYING OV|
00001070: 45 52 20 41 4E 59 20 CD  49 C7 20 41 49 52 42 41  |ER ANY .I. AIRBA|
00001080: 53 45 53 20 41 4E 44 20  44 4F 4E 27 54 20 41 4C  |SES AND DON'T AL|
00001090: 45 52 54 20 41 20 CD 49  C7 20 57 48 4F 20 4D 41  |ERT A .I. WHO MA|
000010A0: 59 20 4E 4F 54 20 4E 4F  54 20 48 41 56 45 20 53  |Y NOT NOT HAVE S|
000010B0: 50 4F 54 54 45 44 20 59  4F 55 20 42 59 20 46 49  |POTTED YOU BY FI|
000010C0: 52 49 4E 47 20 52 41 4E  44 4F 4D 4C 59 20 41 54  |RING RANDOMLY AT|
000010D0: 20 48 49 4D 2E 20 D7 48  45 4E 20 54 48 45 20 C7  | HIM. .HEN THE .|
000010E0: 52 45 59 20 C7 48 4F 53  54 20 49 53 20 4F 4E 20  |REY .HOST IS ON |
000010F0: 54 48 45 20 50 52 4F 57  4C 2C 20 41 4C 4C 20 4F  |THE PROWL, ALL O|
00001100: 54 48 45 52 20 CD 49 C7  53 20 41 52 45 20 47 52  |THER .I.S ARE GR|
00001110: 4F 55 4E 44 45 44 2E 20  D4 48 49 53 20 49 53 20  |OUNDED. .HIS IS |
00001120: 48 49 53 20 57 41 59 20  4F 46 20 43 48 41 4C 4C  |HIS WAY OF CHALL|
00001130: 45 4E 47 49 4E 47 20 59  4F 55 20 54 4F 20 41 20  |ENGING YOU TO A |
00001140: 44 55 45 4C 2E 0D 0D 0D  20 20 20 20 20 20 20 20  |DUEL....        |
00001150: CB C5 D9 C2 CF C1 D2 C4  20 20 20 20 20 20 20 20  |........        |
00001160: 20 20 C3 CF CD CD C1 CE  C4 D3 0D 3D 3D 3D 3D 3D  |  .........=====|
00001170: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |================|
00001180: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |================|
00001190: 3D 3D 0D 0D 0D C6 D5 CE  C3 D4 C9 CF CE 20 CB C5  |==........... ..|
000011A0: D9 D3 0D 0D 0D C6 31 2D  20 D3 48 4F 57 20 C9 4E  |......1- .HOW .N|
000011B0: 53 54 52 55 4D 45 4E 54  20 C4 49 53 50 4C 41 59  |STRUMENT .ISPLAY|
000011C0: 20 C4 41 53 48 42 4F 41  52 44 0D C6 33 2D 20 D3  | .ASHBOARD..3- .|
000011D0: 48 4F 57 20 C5 4E 47 49  4E 45 20 C6 55 4E 43 54  |HOW .NGINE .UNCT|
000011E0: 49 4F 4E 53 20 C4 41 53  48 42 4F 41 52 44 0D C6  |IONS .ASHBOARD..|
000011F0: 35 2D 20 D3 48 4F 57 20  D2 49 44 47 45 20 D0 52  |5- .HOW .IDGE .R|
00001200: 4F 46 49 4C 45 20 28 4F  4E 4C 59 20 57 4F 52 4B  |OFILE (ONLY WORK|
00001210: 53 20 49 4E 20 54 48 45  20 46 4F 4F 54 48 49 4C  |S IN THE FOOTHIL|
00001220: 4C 53 20 41 4E 44 20 52  49 44 47 45 29 0D C6 37  |LS AND RIDGE)..7|
00001230: 2D 20 D3 48 4F 57 20 CD  41 50 0D D2 C5 D4 D5 D2  |- .HOW .AP......|
00001240: CE 2D 20 C3 59 43 4C 45  20 54 4F 20 4E 45 58 54  |.- .YCLE TO NEXT|
00001250: 20 4D 41 50 2E 0D 0D 0D  CD 41 50 20 53 48 4F 57  | MAP.....AP SHOW|
00001260: 53 20 54 48 55 44 20 28  2B 29 20 41 4E 44 20 42  |S THUD (+) AND B|
00001270: 4F 4D 42 20 28 49 46 20  42 4F 4D 42 20 49 53 20  |OMB (IF BOMB IS |
00001280: 41 56 41 49 4C 41 42 4C  45 29 2C 20 41 4C 53 4F  |AVAILABLE), ALSO|
00001290: 20 50 52 49 4D 41 52 59  20 41 4E 44 20 53 45 43  | PRIMARY AND SEC|
000012A0: 4F 4E 44 41 52 59 20 54  41 52 47 45 54 53 2E 0D  |ONDARY TARGETS..|
000012B0: 0D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |.===============|
000012C0: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |================|
000012D0: 3D 3D 3D 3D 3D 3D 3D 3D  0D 0D D3 54 41 4E 44 41  |========...TANDA|
000012E0: 52 44 20 CB 45 59 53 0D  0D 31 2D 20 C6 49 52 45  |RD .EYS..1- .IRE|
000012F0: 20 D3 48 52 49 4B 45 0D  32 2D 20 C6 49 52 45 20  | .HRIKE.2- .IRE |
00001300: D3 49 44 45 57 49 4E 44  45 52 0D 33 2D 20 C4 52  |.IDEWINDER.3- .R|
00001310: 4F 50 20 C2 4F 4D 42 0D  34 2D 20 C6 49 52 45 20  |OP .OMB.4- .IRE |
00001320: C3 41 4E 4E 4F 4E 53 0D  35 2D 20 C6 49 52 45 20  |.ANNONS.5- .IRE |
00001330: C1 D0 C3 0D 36 2D 20 C4  52 4F 50 20 CC 45 41 46  |....6- .ROP .EAF|
00001340: 4C 45 54 53 0D 37 2D 20  C4 52 4F 50 20 C6 4C 41  |LETS.7- .ROP .LA|
00001350: 52 45 0D 39 2D 20 D4 4F  47 47 4C 45 20 C2 41 43  |RE.9- .OGGLE .AC|
00001360: 4B 2F D4 4F 50 20 D6 49  45 57 20 46 4F 52 20 D2  |K/.OP .IEW FOR .|
00001370: 41 44 41 52 20 D3 43 52  45 45 4E 0D 2B 2D 20 D4  |ADAR .CREEN.+- .|
00001380: 48 52 4F 54 54 4C 45 20  D5 50 0D C1 2D 20 C1 46  |HROTTLE .P..- .F|
00001390: 54 45 52 42 55 52 4E 45  52 0D C2 2D 20 C2 52 41  |TERBURNER..- .RA|
000013A0: 4B 45 20 CC 4F 43 4B 0D  C5 2D 20 C5 4A 45 43 54  |KE .OCK..- .JECT|
000013B0: 20 C1 52 4D 2F 20 C5 4A  45 43 54 0D C6 2D 20 C6  | .RM/ .JECT..- .|
000013C0: 4C 41 50 53 20 D5 50 2F  20 C4 4F 57 4E 0D C7 2D  |LAPS .P/ .OWN..-|
000013D0: 20 C7 45 41 52 53 20 D5  50 2F 20 C4 4F 57 4E 0D  | .EARS .P/ .OWN.|
000013E0: C9 2D 20 C9 47 4E 49 54  49 4F 4E 20 28 CD 55 53  |.- .GNITION (.US|
000013F0: 54 20 42 45 20 41 42 4F  56 45 20 31 35 2C 30 30  |T BE ABOVE 15,00|
00001400: 30 20 46 45 45 54 20 41  4E 44 20 4C 45 56 45 4C  |0 FEET AND LEVEL|
00001410: 29 0D D2 2D 20 D2 45 46  55 45 4C 0D D4 2D 20 D4  |)..- .EFUEL..- .|
00001420: 55 52 42 49 4E 45 0D D8  2D 20 C5 58 54 49 4E 47  |URBINE..- .XTING|
00001430: 55 49 53 48 20 C6 49 52  45 0D 2D 2D 20 D4 48 52  |UISH .IRE.-- .HR|
00001440: 4F 54 54 4C 45 20 C4 4F  57 4E 0D 0D 3D 3D 3D 3D  |OTTLE .OWN..====|
00001450: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |================|
00001460: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |================|
00001470: 3D 3D 3D 0D 0D C3 48 45  41 54 20 CB 45 59 53 0D  |===...HEAT .EYS.|
00001480: 0D C3 2D 20 41 55 54 4F  4D 41 54 49 43 41 4C 4C  |..- AUTOMATICALL|
00001490: 59 20 53 45 54 53 20 41  4C 54 49 54 55 44 45 20  |Y SETS ALTITUDE |
000014A0: 41 54 20 31 30 2C 30 30  30 20 46 45 45 54 2C 20  |AT 10,000 FEET, |
000014B0: 49 47 4E 49 54 49 4F 4E  20 26 20 54 55 52 42 49  |IGNITION & TURBI|
000014C0: 4E 45 20 4F 4E 2C 20 41  46 54 45 52 42 55 52 4E  |NE ON, AFTERBURN|
000014D0: 45 52 20 4F 46 46 2C 20  54 48 52 4F 54 54 4C 45  |ER OFF, THROTTLE|
000014E0: 20 41 54 20 37 30 25 2C  20 46 55 45 4C 20 41 54  | AT 70%, FUEL AT|
000014F0: 20 4D 41 58 49 4D 55 4D  2E 0D 0D C6 2D 2D 2D 2D  | MAXIMUM....----|
00001500: 4C 45 56 45 4C 20 4F 46  46 20 4B 45 59 2E 0D 3B  |LEVEL OFF KEY..;|
00001510: 2D 2D 2D 2D 41 44 56 41  4E 43 45 20 54 4F 20 46  |----ADVANCE TO F|
00001520: 4F 4F 54 48 49 4C 4C 53  0D 3D 2D 2D 2D 2D 41 44  |OOTHILLS.=----AD|
00001530: 56 41 4E 43 45 20 54 4F  20 52 49 44 47 45 0D 2F  |VANCE TO RIDGE./|
00001540: 2D 2D 2D 2D 41 44 56 41  4E 43 45 20 54 4F 20 53  |----ADVANCE TO S|
00001550: 45 41 0D 2E 2D 2D 2D 2D  41 44 56 41 4E 43 45 20  |EA..----ADVANCE |
00001560: 54 4F 20 52 49 43 45 20  50 41 44 44 49 45 53 0D  |TO RICE PADDIES.|
00001570: 2C 2D 2D 2D 2D 41 44 56  41 4E 43 45 20 54 4F 20  |,----ADVANCE TO |
00001580: C8 41 4E 4F 49 0D 3C 2D  20 2D 2D 45 53 43 41 50  |.ANOI.<- --ESCAP|
00001590: 45 20 46 52 4F 4D 20 43  55 52 52 45 4E 54 20 4C  |E FROM CURRENT L|
000015A0: 45 56 45 4C 0D 28 41 52  52 4F 57 20 4B 45 59 20  |EVEL.(ARROW KEY |
000015B0: 42 59 20 54 48 45 20 4E  55 4D 42 45 52 20 22 31  |BY THE NUMBER "1|
000015C0: 22 20 4B 45 59 29 0D 0D  0D 0D 0D                 |" KEY).....     |
..THUD RIDGE.DOX BY THE EMBALMER!....   
===================================.   =
GREETZ TO TUCK AT GREAT ESCAPES!!=.   ==
=================================......S
TARTING THUNDER RIDGE.==================
====.LOAD"*",8,1. ONCE THE LOADING IS CO
MPLETE, SPACE BAR WILL ADVANCE YOU TO TH
E MISSION SELECT SCREEN....ABOUT THUD RI
DGE.================..YOU ARE ABOUT TO E
XPERIENCE HISTORICAL AIR COMBAT MISSIONS
 FLOWN BY F-105 THUNDERCHIEF PILOTS DURI
NG THR VIETNAM WAR. THUD RIDGE CONTAINS 
10 ACTUAL HIGH PRIORITY MISSIONS AS DETE
RMINED BY THE PENTEGON DURING THE CONFLI
CT. YOUR GOAL IS TO FLY THESE SAME MISSI
ONS, NEUTRALIZING THE TARGETS AS DIRECTE
D IN YOUR MISSION, AND FLY YOUR THUD HOM
E SAFELY....MISSION SELECTION.==========
=======..CHOOSE A MISSION LEVEL BY PRESS
ING THE SPACE BAR AND RETURN OR JOYSTICK
 FIRE BUTTON...LIEUTENANT- BEGINNER.CAPT
AIN- INTERMEDIATE.COLONEL- ADVANCED..DET
AILS ABOUT EACH MISSION WILL APPEAR ALON
G WITH A GRAPHIC ENLARGEMENT OF YOUR TAR
GET. PENTAGON RESTRICTIONS WILL SPECIFY 
SOME TARGETS TO BE OFF-LIMITS. RESTRICTI
ONS WILL VARY FROM MISSION TO MISSION. L
OAD YOUR ORDANANCE BY HITTING KEYS 1 THR
U 7. FIRE THEM BY HITTING THE CORRESPOND
ING KEY....FLIGHT PREPARATION.==========
========..1. CALL UP THE ENGINEER'S SCRE
EN (F3) AND TURN ON THE IGNITION AND THE
 TURBINE BY PRESSING THE "I" AND THE "T"
 KEYS. THROTTLE UP (+) TO 70%..2. CALL U
P THE AIRCRAFT FUNCTIONS SCREEN (F1) , A
ND DROP THE FLAPS (F), THEN RELEASE THE 
WHEEL BRAKE BY HITTING B. REACH AND MAIN
TAIN AN AIRSPEED OF .6 MACH . PULL THE N
OSE OF THE PLANE UP BY PULLING BACK ON T
HE JOYSTICK....IF YOU ARE CARRYING A FUL
L LOAD OF WEAPONS, YOU WILL HAVE TO KICK
 IN THE AFTERBURNER. JUST PRESS THE "A" 
KEY TO ACTIVATE THE AFTERBURNERS AND THE
 YELLOW LIGHT WILL TURN ON. DON'T FORGET
 TO TURN OFF THE AFTERBURNER ONCE YOU AR
E AIRBORN , OR YOU'LL BURN UP VALUABLE F
UEL, NOT TO MENTION YOUR ENGINE. SHOULD 
AN ENGINE FIRE BREAK OUT,THE ENGINE AND 
THE AFTERBURNER WILL SHUT DOWN AUTOMATIC
ALLY. EXTINGUISH THE FIRE BY HITTING "X"
 AND RESTART THE ENGINE. YOU CAN ONLY DO
 THIS ONCE.....PRATICE MODE.============
..AFTER LOADING, ADVANCE THROUGH THE SCR
EENS UNTIL YOU REACH THE MISSION SCREEN.
 IF NO KEY IS PRESSED FOR 30 SECONDS THE
 DEMO MODE WILL BEGIN.SELECT A LEVEL BY 
PRESSING ENTER/RETURN THE Y(ES). BY PRES
SING THE C KEY IN YOUR PRATICE MODE, YOU
R SCORE WILL ZERO OUT AND YOU WILL BE RE
-FUELED, RE-LOADED WITH WEAPONS AND YOUR
 ALTITUDE RETURNS TO 10,000 FEET. YOU WI
LL NOT BE ABLE TO REACH A HIGH SCORE IN 
THIS MODE IF YOU USE THE C KEY...YOUR TH
UNDERCHIEF IS NOW ON THE RUNWAY AND READ
Y FOR TAKEOFF. PRESS C AND THE AIRCRAFT 
WILL BEGIN FLYING. YOU WILL ENTER THUD R
IDGE SHORTLY AFTER CLEARING THE END OF T
HE RUNWAY. USE THE CORRESPONDING JOYSTIC
K MOVEMENTS (LEFT/RIGHT) TO STEER YOUR P
LANE. TO CLIMB OR DIVE, USE THE CORRESPO
NDING (UP/DOWN) MOVEMENTS....PAUSE/QUIT.
==========."P" PAUSES. PRESS "ESC" TO EX
IT THE GAME. (I KNOW! I KNOW THERE AIN'T
 AN ESCAPE KEY ON THE 64!!!-EMBALMER). P
RESS "P" TO CONTINUE THE GAME AND PLAY Y
OUR FIRST MISSION....INFLIGHT REFUELING.
==================..IN ORDER TO MAXIMIZE
 YOUR WEAPONS LOAD, YOUR THUD'S FUEL SUP
PLY HAS BEEN KEPT TO A MINIMUM. SHORTLY 
AFTERING CLEARING THUD RIDGE YOU WILL NE
ED TO REFUEL FROM ONE OF THE USAF AIR TA
NKERS (BIG BERTHA) CIRCLING AT 15,000 FE
ET OVER HANOI. FLY TO 15,000 FEET AND MA
INTAIN A LEVEL ALTITUDE WHILE THE TANKER
 LOWER ITS NOZZLE. YOUR TANKS WILL BE TO
PPED OFF AND YOU CAN PROCEED WITH THE MI
SSION...ABORT MISSION.=============..YOU
 MAY ABORT THE MISSION BY PRESSING <- (A
RROW KEY BY NUMBER "1" KEY)...SCORING.==
=====..PRIMARY TARGETS:             +500
0 .SECONDARY TARGETS:           +2000.SA
MS(DEFENDER SCREEN)        +1000.MIGS(LT
.CAPT)                +1000.MIGS(COL.)  
                 +2000.GREY GHOST       
            +5000.SAMPANS               
       +500.HANOI HILTON                
 -2000.OFF LIMITS                   -200
0...HINTS.=====..AVOID GETTING HIT BY FL
AK BY FLYING AT LEAST MACH 1 AND CLIMBIN
G TO 10,000. YOUR ENEMY WON'T HAVE TIME 
TO RESPOND TO YOUR BURST OF SPEED. AVOID
 CONTACT WITH THE MIGS BY FLYING LOW OUT
SIDE OF HANOI OR OUTRUNNING THEM WITH YO
UR AFTERBURNER IF YOU NEED. ALSO, AT THE
 CAPTAIN AND THE COLONEL LEVELS, AVOID F
LYING OVER ANY MIG AIRBASES AND DON'T AL
ERT A MIG WHO MAY NOT NOT HAVE SPOTTED Y
OU BY FIRING RANDOMLY AT HIM. WHEN THE G
REY GHOST IS ON THE PROWL, ALL OTHER MIG
S ARE GROUNDED. THIS IS HIS WAY OF CHALL
ENGING YOU TO A DUEL....        KEYBOARD
          COMMANDS.=====================
==================...FUNCTION KEYS...F1-
 SHOW INSTRUMENT DISPLAY DASHBOARD.F3- S
HOW ENGINE FUNCTIONS DASHBOARD.F5- SHOW 
RIDGE PROFILE (ONLY WORKS IN THE FOOTHIL
LS AND RIDGE).F7- SHOW MAP.RETURN- CYCLE
 TO NEXT MAP....MAP SHOWS THUD (+) AND B
OMB (IF BOMB IS AVAILABLE), ALSO PRIMARY
 AND SECONDARY TARGETS...===============
========================..STANDARD KEYS.
.1- FIRE SHRIKE.2- FIRE SIDEWINDER.3- DR
OP BOMB.4- FIRE CANNONS.5- FIRE APC.6- D
ROP LEAFLETS.7- DROP FLARE.9- TOGGLE BAC
K/TOP VIEW FOR RADAR SCREEN.+- THROTTLE 
UP.A- AFTERBURNER.B- BRAKE LOCK.E- EJECT
 ARM/ EJECT.F- FLAPS UP/ DOWN.G- GEARS U
P/ DOWN.I- IGNITION (MUST BE ABOVE 15,00
0 FEET AND LEVEL).R- REFUEL.T- TURBINE.X
- EXTINGUISH FIRE.-- THROTTLE DOWN..====
===================================..CHE
AT KEYS..C- AUTOMATICALLY SETS ALTITUDE 
AT 10,000 FEET, IGNITION & TURBINE ON, A
FTERBURNER OFF, THROTTLE AT 70%, FUEL AT
 MAXIMUM...F----LEVEL OFF KEY..;----ADVA
NCE TO FOOTHILLS.=----ADVANCE TO RIDGE./
----ADVANCE TO SEA..----ADVANCE TO RICE 
PADDIES.,----ADVANCE TO HANOI.<- --ESCAP
E FROM CURRENT LEVEL.(ARROW KEY BY THE N
UMBER "1" KEY).....
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