_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

RINGSIDE SEAT  D

FILE INFORMATION

FILENAME(S): RINGSIDE SEAT  D

FILE TYPE(S): SEQ

FILE SIZE: 19.2K

FIRST SEEN: 2025-11-30 18:12:27

APPEARS ON: 1 disk(s)

FILE HASH

57b8207e205e663c05f08148de309d06975d52e4d6f67587942d2073c5d4e105

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
DATARICH RINGSIDE SEAT  D SEQ Sailor, Ganheden 12 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000010: 41 54 36 22 0D 80 2A 50  4C 36 36 3A 54 4C 36 32  |AT6"..*PL66:TL62|
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00000060: 52 41 54 45 47 59 20 41  4E 44 20 53 54 41 54 49  |RATEGY AND STATI|
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00000080: 20 4D 41 4E 41 47 45 52  53 20 49 4E 53 54 52 55  | MANAGERS INSTRU|
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000000C0: 48 20 52 4F 55 4E 44 2C  20 48 4F 50 49 4E 47 20  |H ROUND, HOPING |
000000D0: 54 4F 20 47 41 49 4E 20  54 48 41 54 20 53 4D 41  |TO GAIN THAT SMA|
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000000F0: 45 20 57 48 49 43 48 20  43 41 4E 20 4D 45 41 4E  |E WHICH CAN MEAN|
00000100: 20 54 48 45 20 44 49 46  46 45 52 45 4E 43 45 20  | THE DIFFERENCE |
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00000150: 53 4F 4D 45 20 4F 46 20  54 48 45 20 47 52 45 41  |SOME OF THE GREA|
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00000170: 20 41 4C 4C 20 54 49 4D  45 53 2C 20 41 4E 44 20  | ALL TIMES, AND |
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00000260: 55 53 49 4E 47 20 41 4E  59 20 4F 46 20 54 48 45  |USING ANY OF THE|
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00000D60: 49 4E 50 55 54 20 54 48  45 20 53 50 45 45 44 20  |INPUT THE SPEED |
00000D70: 41 54 20 57 48 49 43 48  20 59 4F 55 20 57 49 53  |AT WHICH YOU WIS|
00000D80: 48 20 54 48 45 20 43 4F  4D 4D 45 4E 54 41 52 59  |H THE COMMENTARY|
00000D90: 20 54 4F 20 42 45 20 44  49 53 50 4C 41 59 45 44  | TO BE DISPLAYED|
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00003070: C9 CE C7 80 A3 C6 C9 C7  C8 D4 C5 D2 80 A3 C4 C1  |................|
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00003200: 49 43 53 20 54 4F 20 45  58 50 4C 4F 52 45 20 22  |ICS TO EXPLORE "|
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000032F0: 45 20 49 4D 41 47 49 4E  41 42 4C 45 20 2D 20 46  |E IMAGINABLE - F|
00003300: 52 4F 4D 20 54 48 45 20  47 52 45 41 54 45 53 54  |ROM THE GREATEST|
00003310: 20 46 49 47 48 54 45 52  53 20 4F 46 20 54 48 45  | FIGHTERS OF THE|
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000035C0: 45 4E 54 52 59 20 49 4E  44 49 43 41 54 45 53 20  |ENTRY INDICATES |
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000036E0: D2 D7 C5 C9 C7 C8 D4 0D  20 20 20 CA CC 20 2D 20  |........   .. - |
000036F0: CA D5 CE C9 CF D2 80 A3  CC C9 C7 C8 D4 D7 C5 C9  |................|
00003700: C7 C8 D4 0D 20 20 20 CC  D7 20 2D 20 CC C9 C7 C8  |....   .. - ....|
00003710: D4 D7 C5 C9 C7 C8 D4 0D  20 20 20 D7 D7 20 2D 20  |........   .. - |
00003720: D7 C5 CC D4 C5 D2 D7 C5  C9 C7 C8 D4 0D 20 20 20  |.............   |
00003730: CD D7 20 2D 20 CD C9 C4  C4 CC C5 D7 C5 C9 C7 C8  |.. - ...........|
00003740: D4 0D 20 20 20 CC C8 20  2D 20 CC C9 C7 C8 D4 80  |..   .. - ......|
00003750: A3 C8 C5 C1 D6 D9 D7 C5  C9 C7 C8 D4 0D 20 20 20  |.............   |
00003760: C8 D7 20 2D 20 C8 C5 C1  D6 D9 D7 C5 C9 C7 C8 D4  |.. - ...........|
00003770: 0D 80 2A 4C 4E 31 0D C6  49 47 48 54 45 52 20 D3  |..*LN1..IGHTER .|
00003780: 54 59 4C 45 3A 0D 20 20  20 D4 48 49 53 20 45 4E  |TYLE:.   .HIS EN|
00003790: 54 52 59 20 4F 49 4E 44  49 43 41 54 45 53 20 57  |TRY OINDICATES W|
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000037E0: 4C 55 47 47 45 52 2C 20  41 4E 44 20 C2 2F D3 20  |LUGGER, AND ./. |
000037F0: 46 4F 52 20 42 4F 58 45  52 20 41 4E 44 20 53 4C  |FOR BOXER AND SL|
00003800: 55 47 47 45 52 2E 20 20  C1 20 42 4F 58 45 52 20  |UGGER.  . BOXER |
00003810: 49 53 20 4E 4F 52 4D 41  4C 4C 59 20 42 45 54 54  |IS NORMALLY BETT|
00003820: 45 52 20 41 54 20 53 55  43 48 20 54 48 49 4E 47  |ER AT SUCH THING|
00003830: 53 20 41 53 20 53 54 49  43 4B 49 4E 47 20 26 20  |S AS STICKING & |
00003840: 4D 4F 56 49 4E 47 20 41  4E 44 20 44 45 46 45 4E  |MOVING AND DEFEN|
00003850: 53 45 2C 20 57 48 45 52  45 41 53 20 41 20 53 4C  |SE, WHEREAS A SL|
00003860: 55 47 47 45 52 20 49 53  20 55 53 55 41 4C 4C 59  |UGGER IS USUALLY|
00003870: 20 53 54 52 4F 4E 47 45  52 20 41 4E 44 20 42 45  | STRONGER AND BE|
00003880: 54 54 45 52 20 41 54 20  43 48 41 52 47 49 4E 47  |TTER AT CHARGING|
00003890: 20 49 4E 2E 0D C1 42 49  4C 49 54 59 20 56 53 20  | IN...BILITY VS |
000038A0: C2 4F 58 45 52 3A 0D 20  20 20 D4 48 49 53 20 45  |.OXER:.   .HIS E|
000038B0: 4E 54 52 59 20 52 45 46  4C 45 43 54 53 20 48 4F  |NTRY REFLECTS HO|
000038C0: 57 20 57 45 4C 4C 20 54  48 45 20 46 49 47 48 54  |W WELL THE FIGHT|
000038D0: 45 52 20 45 4D 50 4C 4F  59 53 20 48 49 53 20 50  |ER EMPLOYS HIS P|
000038E0: 41 52 54 49 43 55 4C 41  52 20 41 42 49 4C 49 54  |ARTICULAR ABILIT|
000038F0: 49 45 53 20 56 53 20 41  20 42 4F 58 45 52 20 53  |IES VS A BOXER S|
00003900: 54 59 4C 45 20 46 49 47  48 54 45 52 20 4F 4E 20  |TYLE FIGHTER ON |
00003910: 41 20 53 43 41 4C 45 20  4F 46 20 2D 33 20 54 4F  |A SCALE OF -3 TO|
00003920: 20 2B 33 3A 20 2B 33 20  42 45 49 4E 47 20 54 48  | +3: +3 BEING TH|
00003930: 45 20 42 45 53 54 2C 20  2D 33 20 42 45 49 4E 47  |E BEST, -3 BEING|
00003940: 20 54 48 45 20 57 4F 52  53 54 2C 20 41 4E 44 20  | THE WORST, AND |
00003950: 30 20 53 48 4F 57 49 4E  47 20 4E 4F 20 44 49 53  |0 SHOWING NO DIS|
00003960: 54 49 4E 43 54 20 41 44  56 41 4E 54 41 47 45 20  |TINCT ADVANTAGE |
00003970: 4F 52 20 44 49 53 41 44  56 41 4E 54 41 47 45 2E  |OR DISADVANTAGE.|
00003980: 0D C1 42 49 4C 49 54 59  20 56 53 20 D3 4C 55 47  |..BILITY VS .LUG|
00003990: 47 45 52 3A 0D 20 20 20  D4 48 49 53 20 45 4E 54  |GER:.   .HIS ENT|
000039A0: 52 59 20 57 4F 52 4B 53  20 54 48 45 20 53 41 4D  |RY WORKS THE SAM|
000039B0: 45 20 41 53 53 20 41 42  49 4C 49 54 59 20 56 53  |E ASS ABILITY VS|
000039C0: 20 42 4F 58 45 52 20 45  58 43 45 50 54 20 49 54  | BOXER EXCEPT IT|
000039D0: 20 41 50 50 4C 49 45 53  20 54 4F 20 54 48 45 20  | APPLIES TO THE |
000039E0: 53 4C 55 47 47 45 52 20  53 54 59 4C 45 20 46 49  |SLUGGER STYLE FI|
000039F0: 47 48 54 45 52 2E 0D C1  42 49 4C 49 54 59 20 54  |GHTER...BILITY T|
00003A00: 4F 20 C6 4F 4C 4C 4F 57  20 D5 50 3A 0D 20 20 20  |O .OLLOW .P:.   |
00003A10: D4 48 49 53 20 45 4E 54  52 59 20 52 45 46 4C 45  |.HIS ENTRY REFLE|
00003A20: 43 54 53 20 48 4F 57 20  57 45 4C 4C 20 41 20 46  |CTS HOW WELL A F|
00003A30: 49 47 48 54 45 52 20 46  4F 4C 4C 4F 57 53 20 55  |IGHTER FOLLOWS U|
00003A40: 50 2C 20 41 4E 44 20 41  54 54 45 4D 50 54 53 20  |P, AND ATTEMPTS |
00003A50: 54 4F 20 50 55 54 20 48  49 53 20 4F 50 50 4F 4E  |TO PUT HIS OPPON|
00003A60: 45 4E 54 20 41 57 41 59  20 41 46 54 45 52 20 48  |ENT AWAY AFTER H|
00003A70: 55 52 54 49 4E 47 20 48  49 4D 2E 20 20 C9 54 20  |URTING HIM.  .T |
00003A80: 49 53 20 42 41 53 45 44  20 4F 4E 20 41 20 53 43  |IS BASED ON A SC|
00003A90: 41 4C 45 20 4F 46 20 31  20 54 4F 20 31 31 2C 20  |ALE OF 1 TO 11, |
00003AA0: 31 31 20 42 45 49 4E 47  20 54 48 45 20 42 45 53  |11 BEING THE BES|
00003AB0: 54 20 28 37 20 3D 20 41  56 45 52 41 47 45 29 2E  |T (7 = AVERAGE).|
00003AC0: 0D C1 42 49 4C 49 54 59  20 54 4F 20 C3 55 54 20  |..BILITY TO .UT |
00003AD0: C8 49 53 20 CF 50 50 4F  4E 45 4E 54 3A 0D 20 20  |.IS .PPONENT:.  |
00003AE0: 20 D4 48 49 53 20 45 4E  54 52 59 20 49 53 20 41  | .HIS ENTRY IS A|
00003AF0: 4E 20 49 4E 44 49 49 43  41 54 49 4F 4E 20 4F 46  |N INDIICATION OF|
00003B00: 20 48 4F 57 20 4D 55 43  48 20 41 20 46 49 47 48  | HOW MUCH A FIGH|
00003B10: 54 45 52 20 43 55 54 53  20 48 49 53 20 4F 50 50  |TER CUTS HIS OPP|
00003B20: 4F 4E 45 4E 54 20 4F 4E  20 41 20 53 43 41 4C 45  |ONENT ON A SCALE|
00003B30: 20 4F 46 20 31 20 54 4F  20 31 30 2C 20 31 30 20  | OF 1 TO 10, 10 |
00003B40: 42 45 49 4E 47 20 54 48  45 20 4D 4F 53 54 20 28  |BEING THE MOST (|
00003B50: 34 20 3D 20 41 56 45 52  41 47 45 29 2E 0D C1 42  |4 = AVERAGE)...B|
00003B60: 49 4C 49 54 59 20 54 4F  20 C3 48 41 52 47 45 20  |ILITY TO .HARGE |
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00003B80: 59 20 49 4E 44 49 43 41  54 45 53 20 48 4F 57 20  |Y INDICATES HOW |
00003B90: 45 46 46 45 43 54 49 56  45 20 41 20 46 49 47 48  |EFFECTIVE A FIGH|
00003BA0: 54 45 52 20 49 53 20 41  54 20 55 53 49 4E 47 20  |TER IS AT USING |
00003BB0: 48 49 53 20 43 48 41 52  47 45 2D 49 4E 20 53 54  |HIS CHARGE-IN ST|
00003BC0: 52 41 54 45 47 59 2E 20  20 C9 54 20 49 53 20 42  |RATEGY.  .T IS B|
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00003BF0: 4E 47 20 54 48 45 20 42  45 53 54 20 28 33 20 3D  |NG THE BEST (3 =|
00003C00: 20 41 56 45 52 41 47 45  29 2E 0D C1 42 49 4C 49  | AVERAGE)...BILI|
00003C10: 54 59 20 54 4F 20 D3 54  49 43 4B 20 26 20 CD 4F  |TY TO .TICK & .O|
00003C20: 56 45 3A 0D 20 20 20 D4  48 49 53 20 45 4E 54 52  |VE:.   .HIS ENTR|
00003C30: 59 20 57 4F 52 4B 53 20  45 58 41 43 54 4C 59 20  |Y WORKS EXACTLY |
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00003C50: 20 43 48 41 52 47 45 20  49 4E 20 45 58 43 45 50  | CHARGE IN EXCEP|
00003C60: 54 20 54 48 41 54 20 49  54 20 41 50 50 4C 49 45  |T THAT IT APPLIE|
00003C70: 53 20 54 4F 20 53 54 49  43 4B 20 26 20 4D 4F 56  |S TO STICK & MOV|
00003C80: 45 2E 0D C1 42 49 4C 49  54 59 20 54 4F 20 C3 4F  |E...BILITY TO .O|
00003C90: 56 45 52 20 D5 50 3A 0D  20 20 20 D4 48 49 53 20  |VER .P:.   .HIS |
00003CA0: 45 4E 54 52 59 20 57 4F  52 4B 53 20 4C 49 4B 45  |ENTRY WORKS LIKE|
00003CB0: 20 54 48 45 20 4F 4E 45  20 41 42 4F 56 45 20 45  | THE ONE ABOVE E|
00003CC0: 58 43 45 50 54 20 49 54  20 41 50 50 50 4C 49 45  |XCEPT IT APPPLIE|
00003CD0: 53 20 54 4F 20 43 4F 56  45 52 20 55 50 2E 0D C1  |S TO COVER UP...|
00003CE0: 42 49 4C 49 54 59 20 54  4F 20 D3 54 41 59 20 C1  |BILITY TO .TAY .|
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00003D00: 52 59 20 57 4F 52 4B 53  20 4C 49 4B 45 20 54 48  |RY WORKS LIKE TH|
00003D10: 45 20 4F 4E 45 20 41 42  4F 56 45 20 45 58 43 45  |E ONE ABOVE EXCE|
00003D20: 50 54 20 49 54 20 41 50  50 4C 49 45 53 20 54 4F  |PT IT APPLIES TO|
00003D30: 20 53 54 41 59 20 41 57  41 59 2E 0D C1 42 49 4C  | STAY AWAY...BIL|
00003D40: 49 54 59 20 54 4F 20 C7  4F 20 46 4F 52 20 54 48  |ITY TO .O FOR TH|
00003D50: 45 20 CB 4E 4F 43 4B 4F  55 54 3A 0D 20 20 20 D4  |E .NOCKOUT:.   .|
00003D60: 48 49 53 20 45 4E 54 52  59 20 57 4F 52 4B 53 20  |HIS ENTRY WORKS |
00003D70: 4C 49 4B 45 20 54 48 45  20 4F 4E 45 20 41 42 4F  |LIKE THE ONE ABO|
00003D80: 56 45 20 45 58 43 45 50  54 20 49 54 20 41 50 50  |VE EXCEPT IT APP|
00003D90: 4C 49 45 53 20 54 4F 20  47 4F 20 46 4F 52 20 CB  |LIES TO GO FOR .|
00003DA0: CF 2E 0D C1 42 49 4C 49  54 59 20 54 4F 20 D0 52  |....BILITY TO .R|
00003DB0: 4F 54 45 43 54 20 C3 55  54 53 3A 0D 20 20 20 D4  |OTECT .UTS:.   .|
00003DC0: 48 49 53 20 45 4E 54 52  59 20 57 4F 52 4B 53 20  |HIS ENTRY WORKS |
00003DD0: 4C 49 4B 45 20 54 48 45  20 4F 4E 45 20 41 42 4F  |LIKE THE ONE ABO|
00003DE0: 56 45 20 45 58 43 45 50  54 20 49 54 20 41 50 50  |VE EXCEPT IT APP|
00003DF0: 4C 49 45 53 20 54 4F 20  D0 52 4F 54 45 43 54 20  |LIES TO .ROTECT |
00003E00: 43 55 54 53 2E 0D C1 42  49 4C 49 54 59 20 54 4F  |CUTS...BILITY TO|
00003E10: 20 D4 41 4B 45 20 41 20  D0 55 4E 43 48 3A 0D 20  | .AKE A .UNCH:. |
00003E20: 20 20 D4 48 49 53 20 45  4E 54 52 59 20 49 4E 44  |  .HIS ENTRY IND|
00003E30: 49 43 41 54 45 53 20 48  4F 57 20 57 45 4C 4C 20  |ICATES HOW WELL |
00003E40: 41 20 46 49 47 48 54 45  52 20 53 54 41 4E 44 53  |A FIGHTER STANDS|
00003E50: 20 55 50 20 55 4E 44 45  52 20 41 20 44 45 56 41  | UP UNDER A DEVA|
00003E60: 53 54 41 54 49 4E 47 20  50 55 4E 43 48 20 4F 52  |STATING PUNCH OR|
00003E70: 20 41 20 42 41 52 52 41  47 45 20 4F 46 20 4C 49  | A BARRAGE OF LI|
00003E80: 47 48 54 45 52 20 50 55  4E 43 48 45 53 20 4F 4E  |GHTER PUNCHES ON|
00003E90: 20 41 20 53 43 41 4C 45  20 4F 46 20 31 20 54 4F  | A SCALE OF 1 TO|
00003EA0: 20 35 2C 20 31 20 42 45  49 4E 47 20 54 48 45 20  | 5, 1 BEING THE |
00003EB0: 42 45 53 54 20 28 33 20  3D 20 41 56 45 52 41 47  |BEST (3 = AVERAG|
00003EC0: 45 29 2E 0D C1 42 49 4C  49 54 59 20 54 4F 20 D4  |E)...BILITY TO .|
00003ED0: 41 4B 45 20 41 20 D0 55  4E 43 48 20 D7 48 45 4E  |AKE A .UNCH .HEN|
00003EE0: 20 C1 4C 52 45 41 44 59  20 C8 55 52 54 3A 0D 20  | .LREADY .URT:. |
00003EF0: 20 20 D4 48 49 53 20 45  4E 54 52 59 20 49 4E 44  |  .HIS ENTRY IND|
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00003F10: 41 20 46 49 47 48 54 45  52 20 53 54 41 4E 44 53  |A FIGHTER STANDS|
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00003F30: 49 4E 47 20 50 55 4E 43  48 20 4F 52 20 41 20 42  |ING PUNCH OR A B|
00003F40: 41 52 52 41 47 45 20 4F  46 20 50 55 4E 43 48 45  |ARRAGE OF PUNCHE|
00003F50: 53 20 49 46 20 48 45 20  48 41 53 20 41 4C 52 45  |S IF HE HAS ALRE|
00003F60: 41 44 59 20 42 45 45 4E  20 48 49 54 2C 20 4F 4E  |ADY BEEN HIT, ON|
00003F70: 20 41 20 53 43 41 4C 45  20 4F 46 20 30 20 54 4F  | A SCALE OF 0 TO|
00003F80: 20 35 2C 20 30 30 20 42  45 49 4E 47 20 54 48 45  | 5, 00 BEING THE|
00003F90: 20 42 45 53 54 20 28 32  20 3D 20 41 56 45 52 41  | BEST (2 = AVERA|
00003FA0: 47 45 29 2E 20 20 D4 48  49 53 20 4E 55 4D 42 45  |GE).  .HIS NUMBE|
00003FB0: 52 20 49 53 20 49 4E 44  45 50 45 4E 44 45 4E 54  |R IS INDEPENDENT|
00003FC0: 20 4F 46 20 41 42 49 4C  49 54 59 20 54 4F 20 54  | OF ABILITY TO T|
00003FD0: 41 4B 45 20 41 20 50 55  4E 43 48 2E 0D C1 42 49  |AKE A PUNCH...BI|
00003FE0: 4C 49 54 59 20 54 4F 20  C1 56 4F 49 44 20 C2 45  |LITY TO .VOID .E|
00003FF0: 49 4E 47 20 CB 4E 4F 43  4B 45 44 20 CF 55 54 3A  |ING .NOCKED .UT:|
00004000: 0D 20 20 20 D4 48 49 53  20 45 4E 54 52 59 20 49  |.   .HIS ENTRY I|
00004010: 53 20 52 45 46 4C 45 43  54 49 56 45 20 4F 46 20  |S REFLECTIVE OF |
00004020: 48 4F 57 20 45 41 53 49  4C 59 20 54 48 45 20 46  |HOW EASILY THE F|
00004030: 49 47 48 54 45 52 20 49  53 20 CB CF 27 44 20 4F  |IGHTER IS ..'D O|
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00004050: 30 2C 20 31 20 42 45 49  4E 47 20 54 48 45 20 48  |0, 1 BEING THE H|
00004060: 41 52 44 45 53 54 20 54  4F 20 CB CF 20 28 34 20  |ARDEST TO .. (4 |
00004070: 3D 20 41 56 45 52 41 47  45 29 2E 0D C1 42 49 4C  |= AVERAGE)...BIL|
00004080: 49 54 59 20 D7 48 45 4E  20 D4 52 41 50 50 45 44  |ITY .HEN .RAPPED|
00004090: 3A 0D 20 20 20 D4 48 49  53 20 45 4E 54 52 59 20  |:.   .HIS ENTRY |
000040A0: 49 4E 44 49 43 41 54 45  53 20 48 4F 57 20 57 45  |INDICATES HOW WE|
000040B0: 4C 4C 20 41 20 46 49 47  48 54 45 52 20 49 53 20  |LL A FIGHTER IS |
000040C0: 45 46 46 45 43 54 45 44  20 57 48 45 4E 20 54 52  |EFFECTED WHEN TR|
000040D0: 41 50 50 45 44 20 41 47  41 49 4E 53 54 20 54 48  |APPED AGAINST TH|
000040E0: 45 20 52 4F 50 45 53 20  4F 52 20 49 4E 20 41 20  |E ROPES OR IN A |
000040F0: 43 4F 52 4E 45 52 2E 20  20 C9 54 20 41 4C 53 4F  |CORNER.  .T ALSO|
00004100: 20 52 45 46 4C 45 43 54  53 20 48 49 53 20 41 42  | REFLECTS HIS AB|
00004110: 49 4C 49 54 59 20 54 4F  20 57 4F 52 4B 20 48 49  |ILITY TO WORK HI|
00004120: 4D 53 45 4C 46 20 46 52  45 45 20 46 52 4F 4D 20  |MSELF FREE FROM |
00004130: 4F 4E 45 20 4F 46 20 54  48 45 53 45 20 53 49 54  |ONE OF THESE SIT|
00004140: 55 41 54 49 4F 4E 53 2E  20 20 C9 54 20 49 53 20  |UATIONS.  .T IS |
00004150: 42 41 53 45 44 20 4F 4E  20 41 20 52 41 4E 47 45  |BASED ON A RANGE|
00004160: 20 4F 46 20 31 30 20 54  4F 20 33 34 2E 20 20 D4  | OF 10 TO 34.  .|
00004170: 48 45 20 46 49 52 53 54  20 44 49 47 49 54 20 49  |HE FIRST DIGIT I|
00004180: 4E 44 49 43 41 54 45 53  20 48 4F 57 20 47 4F 4F  |NDICATES HOW GOO|
00004190: 47 20 48 45 20 49 53 20  41 54 20 47 45 54 54 49  |G HE IS AT GETTI|
000041A0: 4E 47 20 46 52 45 45 3A  20 33 20 42 45 49 4E 47  |NG FREE: 3 BEING|
000041B0: 20 56 45 52 59 20 47 4F  4F 44 2C 20 32 20 42 45  | VERY GOOD, 2 BE|
000041C0: 49 4E 47 20 46 41 49 52  2C 20 31 20 42 45 49 4E  |ING FAIR, 1 BEIN|
000041D0: 47 20 50 4F 4F 52 2E 20  20 D4 48 45 20 53 45 43  |G POOR.  .HE SEC|
000041E0: 4F 4E 44 20 44 49 47 49  54 20 52 45 46 4C 45 43  |OND DIGIT REFLEC|
000041F0: 54 53 20 48 49 53 20 41  42 49 4C 49 54 59 20 57  |TS HIS ABILITY W|
00004200: 48 49 4C 45 20 54 52 41  50 50 45 44 3A 20 30 20  |HILE TRAPPED: 0 |
00004210: 42 45 49 4E 47 20 45 58  43 45 4C 4C 45 4E 54 2C  |BEING EXCELLENT,|
00004220: 20 31 20 42 45 49 4E 47  20 47 4F 4F 44 2C 20 32  | 1 BEING GOOD, 2|
00004230: 20 42 45 49 4E 47 20 41  56 45 52 41 47 45 2C 20  | BEING AVERAGE, |
00004240: 33 20 42 45 49 4E 47 20  50 4F 4F 52 2C 20 41 4E  |3 BEING POOR, AN|
00004250: 44 20 34 20 42 45 49 4E  47 20 56 45 52 59 20 50  |D 4 BEING VERY P|
00004260: 4F 4F 52 2E 0D C1 42 49  4C 49 54 59 20 54 4F 20  |OOR...BILITY TO |
00004270: C1 42 53 4F 52 42 20 D0  55 4E 49 53 48 4D 45 4E  |.BSORB .UNISHMEN|
00004280: 54 3A 0D 20 20 20 D4 48  49 53 20 49 4E 44 49 43  |T:.   .HIS INDIC|
00004290: 41 54 45 53 20 48 4F 57  20 4D 55 43 48 20 50 55  |ATES HOW MUCH PU|
000042A0: 4E 49 53 48 4D 45 4E 54  20 54 48 45 20 46 49 47  |NISHMENT THE FIG|
000042B0: 48 54 45 52 20 43 41 4E  20 54 41 4B 45 20 4F 56  |HTER CAN TAKE OV|
000042C0: 45 52 20 41 20 45 58 54  45 4E 44 45 44 20 50 45  |ER A EXTENDED PE|
000042D0: 52 49 4F 44 20 4F 46 20  54 49 4D 45 2C 20 42 41  |RIOD OF TIME, BA|
000042E0: 53 45 44 20 4F 4E 20 41  20 53 43 41 4C 45 20 4F  |SED ON A SCALE O|
000042F0: 46 20 31 20 54 4F 20 35  2C 20 35 20 42 45 49 4E  |F 1 TO 5, 5 BEIN|
00004300: 47 20 54 48 45 20 42 45  53 54 20 28 33 20 3D 20  |G THE BEST (3 = |
00004310: 41 56 45 52 41 47 45 29  2E 0D C1 42 49 4C 49 54  |AVERAGE)...BILIT|
00004320: 59 20 54 4F 20 CE 4F 54  20 C7 45 54 20 C3 55 54  |Y TO .OT .ET .UT|
00004330: 3A 0D 20 20 20 D4 48 49  53 20 45 4E 54 52 59 20  |:.   .HIS ENTRY |
00004340: 52 45 46 4C 45 43 54 53  20 48 4F 57 20 45 41 53  |REFLECTS HOW EAS|
00004350: 49 4C 59 20 41 20 46 49  47 48 54 45 52 20 49 53  |ILY A FIGHTER IS|
00004360: 20 43 55 54 20 42 41 53  45 44 20 4F 4E 20 41 20  | CUT BASED ON A |
00004370: 53 43 41 4C 45 20 4F 46  20 31 20 54 4F 20 31 30  |SCALE OF 1 TO 10|
00004380: 2C 20 31 30 20 42 45 49  4E 47 20 43 55 54 20 54  |, 10 BEING CUT T|
00004390: 48 45 20 4D 4F 53 54 20  28 34 20 3D 20 41 56 45  |HE MOST (4 = AVE|
000043A0: 52 41 47 45 29 2E 0D D3  54 52 45 4E 47 54 48 20  |RAGE)...TRENGTH |
000043B0: D2 41 54 49 4E 47 3A 0D  20 20 20 D4 48 49 53 20  |.ATING:.   .HIS |
000043C0: 49 4E 44 49 43 41 54 45  53 20 48 4F 57 20 53 54  |INDICATES HOW ST|
000043D0: 52 4F 4E 47 20 54 48 45  20 46 49 47 48 54 45 52  |RONG THE FIGHTER|
000043E0: 20 49 53 2C 20 41 4E 44  20 48 4F 57 20 48 41 52  | IS, AND HOW HAR|
000043F0: 44 20 48 45 20 54 48 52  4F 57 53 20 50 55 4E 43  |D HE THROWS PUNC|
00004400: 48 45 53 20 42 41 53 45  44 20 4F 4E 20 41 20 53  |HES BASED ON A S|
00004410: 43 41 4C 45 20 4F 46 20  31 20 54 4F 20 31 32 2C  |CALE OF 1 TO 12,|
00004420: 20 31 32 20 42 45 49 4E  47 20 53 54 52 4F 4E 47  | 12 BEING STRONG|
00004430: 45 53 54 20 28 37 20 3D  20 41 56 45 52 41 47 45  |EST (7 = AVERAGE|
00004440: 29 2E 0D D1 55 49 43 4B  4E 45 53 53 20 D2 41 54  |)...UICKNESS .AT|
00004450: 49 4E 47 3A 0D 20 20 20  D4 48 49 53 20 45 4E 54  |ING:.   .HIS ENT|
00004460: 52 59 20 49 53 20 41 4E  20 49 4E 44 49 43 41 54  |RY IS AN INDICAT|
00004470: 49 4F 4E 20 4F 46 20 54  48 45 20 46 49 47 48 54  |ION OF THE FIGHT|
00004480: 45 52 27 53 20 46 4F 4F  54 53 50 45 45 44 2C 20  |ER'S FOOTSPEED, |
00004490: 44 45 46 45 4E 53 45 20  41 42 49 4C 49 54 59 2C  |DEFENSE ABILITY,|
000044A0: 20 41 4E 44 20 43 4F 4F  52 44 49 4E 41 54 49 4F  | AND COORDINATIO|
000044B0: 4E 20 42 41 53 45 44 20  4F 4F 4E 20 41 20 53 43  |N BASED OON A SC|
000044C0: 41 4C 45 20 4F 46 20 2D  2D 39 20 54 4F 20 2B 39  |ALE OF --9 TO +9|
000044D0: 2C 20 2B 39 20 42 45 49  4E 47 20 54 48 45 20 51  |, +9 BEING THE Q|
000044E0: 55 49 43 4B 45 53 54 20  28 4F 20 3D 20 41 56 45  |UICKEST (O = AVE|
000044F0: 52 41 47 45 29 2E 0D D3  54 41 4D 49 4E 41 20 D2  |RAGE)...TAMINA .|
00004500: 41 54 49 4E 47 3A 20 20  20 20 20 20 20 20 20 20  |ATING:          |
00004510: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00004520: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00004530: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00004540: 20 20 20 20 20 20 20 20  20 D4 48 49 53 20 45 4E  |         .HIS EN|
00004550: 54 52 59 20 49 4E 44 49  43 41 54 45 53 20 48 4F  |TRY INDICATES HO|
00004560: 57 20 4C 4F 4E 47 20 41  20 46 49 47 48 54 45 52  |W LONG A FIGHTER|
00004570: 20 43 41 4E 20 47 4F 20  42 45 46 4F 52 45 20 54  | CAN GO BEFORE T|
00004580: 49 52 49 4E 47 20 4F 55  54 2E 20 20 C1 53 20 48  |IRING OUT.  .S H|
00004590: 49 53 20 53 54 41 4D 49  4E 41 20 49 53 20 44 45  |IS STAMINA IS DE|
000045A0: 50 4C 45 41 54 45 44 2C  20 48 49 53 20 41 42 49  |PLEATED, HIS ABI|
000045B0: 4C 49 54 59 20 54 4F 20  55 54 49 4C 49 5A 45 20  |LITY TO UTILIZE |
000045C0: 48 49 53 20 53 54 52 41  54 45 47 49 45 53 20 42  |HIS STRATEGIES B|
000045D0: 45 47 49 4E 53 20 54 4F  20 44 45 54 45 52 49 4F  |EGINS TO DETERIO|
000045E0: 52 41 54 45 2E 20 20 D3  54 41 4D 49 4E 41 20 49  |RATE.  .TAMINA I|
000045F0: 53 20 42 41 53 45 44 20  4F 4E 20 41 20 53 43 41  |S BASED ON A SCA|
00004600: 4C 45 20 4F 46 20 31 20  54 4F 20 31 32 35 2C 20  |LE OF 1 TO 125, |
00004610: 31 32 35 20 42 45 49 4E  47 20 41 20 46 49 47 48  |125 BEING A FIGH|
00004620: 54 45 52 20 57 49 54 48  20 54 52 45 4D 45 4E 44  |TER WITH TREMEND|
00004630: 4F 55 53 20 53 54 41 59  49 4E 47 20 50 4F 57 45  |OUS STAYING POWE|
00004640: 52 20 28 39 37 20 3D 20  41 56 45 52 41 47 45 29  |R (97 = AVERAGE)|
00004650: 2E 0D C1 47 47 47 52 45  53 53 49 56 45 4E 45 53  |...GGGRESSIVENES|
00004660: 53 20 D2 41 54 49 4E 47  3A 0D 20 20 20 D4 48 49  |S .ATING:.   .HI|
00004670: 53 20 45 4E 54 52 59 20  52 45 46 4C 45 43 54 53  |S ENTRY REFLECTS|
00004680: 20 48 4F 57 20 54 45 4E  41 43 49 4F 55 53 20 41  | HOW TENACIOUS A|
00004690: 20 46 49 47 48 54 45 52  20 49 53 20 4F 4E 20 41  | FIGHTER IS ON A|
000046A0: 20 53 43 41 4C 45 20 4F  46 20 31 20 54 4F 20 31  | SCALE OF 1 TO 1|
000046B0: 31 2C 20 31 31 20 42 45  49 4E 47 20 54 48 45 20  |1, 11 BEING THE |
000046C0: 20 4D 4F 53 54 20 54 45  4E 41 43 49 4F 55 53 20  | MOST TENACIOUS |
000046D0: 28 37 20 3D 20 41 56 45  52 41 47 45 29 2E 20 20  |(7 = AVERAGE).  |
000046E0: D4 48 45 20 48 49 47 48  45 52 20 54 48 49 53 20  |.HE HIGHER THIS |
000046F0: 4E 55 4D 42 45 52 2C 20  54 48 45 20 42 45 54 54  |NUMBER, THE BETT|
00004700: 45 52 20 43 48 41 4E 43  45 20 54 48 45 20 46 49  |ER CHANCE THE FI|
00004710: 47 48 54 45 52 20 48 41  53 20 4F 46 20 54 52 41  |GHTER HAS OF TRA|
00004720: 50 50 49 4E 47 20 48 49  53 20 4F 50 50 4F 4E 45  |PPING HIS OPPONE|
00004730: 4E 54 2E 20 20 D4 48 49  53 20 45 4E 54 52 59 20  |NT.  .HIS ENTRY |
00004740: 57 49 4C 4C 20 43 48 41  4E 47 45 20 54 48 52 4F  |WILL CHANGE THRO|
00004750: 55 47 48 4F 55 54 20 54  48 45 20 46 49 47 48 54  |UGHOUT THE FIGHT|
00004760: 20 44 45 50 45 4E 44 49  4E 47 20 4F 4E 20 54 48  | DEPENDING ON TH|
00004770: 45 20 53 54 52 41 54 45  47 49 45 53 20 43 48 4F  |E STRATEGIES CHO|
00004780: 53 45 4E 20 41 4E 44 20  4D 4F 4D 45 4E 54 55 4D  |SEN AND MOMENTUM|
00004790: 2E 0D D0 45 52 43 45 4E  54 41 47 45 20 4F 46 20  |...ERCENTAGE OF |
000047A0: D4 49 4D 45 20 D0 55 4E  43 48 45 53 20 CC 41 4E  |.IME .UNCHES .AN|
000047B0: 44 3A 0D 20 20 20 34 30  20 54 4F 20 34 35 20 49  |D:.   40 TO 45 I|
000047C0: 53 20 41 56 45 52 41 47  45 2C 20 57 49 54 48 20  |S AVERAGE, WITH |
000047D0: 37 35 20 42 45 49 4E 47  20 54 48 45 20 4D 41 58  |75 BEING THE MAX|
000047E0: 49 4D 55 4D 20 41 4C 4C  4F 57 45 44 20 45 4E 54  |IMUM ALLOWED ENT|
000047F0: 52 59 2E 0D D0 45 52 43  45 4E 54 41 47 45 20 4F  |RY...ERCENTAGE O|
00004800: 46 20 D4 49 4D 45 20 D0  55 4E 43 48 45 53 20 CD  |F .IME .UNCHES .|
00004810: 49 53 53 3A 0D 20 20 20  32 35 20 54 4F 20 33 35  |ISS:.   25 TO 35|
00004820: 20 49 53 20 41 56 45 52  41 47 45 2C 20 57 49 54  | IS AVERAGE, WIT|
00004830: 48 20 38 37 20 42 45 49  4E 47 20 54 48 45 20 4D  |H 87 BEING THE M|
00004840: 41 58 49 4D 55 4D 20 41  4C 4C 4F 57 45 44 20 46  |AXIMUM ALLOWED F|
00004850: 4F 52 20 54 48 45 20 54  4F 54 41 4C 20 4F 46 20  |OR THE TOTAL OF |
00004860: 50 55 4E 43 48 45 53 20  4C 41 4E 44 45 44 20 41  |PUNCHES LANDED A|
00004870: 4E 44 20 50 55 4E 43 48  45 53 20 4D 49 53 53 45  |ND PUNCHES MISSE|
00004880: 44 2E 0D D0 45 52 43 45  4E 54 41 47 45 20 4F 46  |D...ERCENTAGE OF|
00004890: 20 D4 49 4D 45 20 C6 49  47 48 54 45 52 20 C3 4C  | .IME .IGHTER .L|
000048A0: 49 4E 43 48 45 53 20 CF  50 50 4F 4E 45 4E 54 3A  |INCHES .PPONENT:|
000048B0: 0D 20 20 20 31 30 20 49  53 20 41 56 45 52 41 47  |.   10 IS AVERAG|
000048C0: 45 2C 20 57 49 54 48 20  39 34 20 42 45 49 4E 47  |E, WITH 94 BEING|
000048D0: 20 54 48 45 20 4D 41 58  49 4D 55 4D 20 41 4C 4C  | THE MAXIMUM ALL|
000048E0: 4F 57 45 44 20 46 4F 52  20 54 48 45 20 54 4F 54  |OWED FOR THE TOT|
000048F0: 41 4C 20 4F 46 20 50 55  4E 43 48 45 53 20 4C 41  |AL OF PUNCHES LA|
00004900: 4E 44 45 44 20 50 4C 55  53 20 50 55 4E 43 48 45  |NDED PLUS PUNCHE|
00004910: 53 20 4D 49 53 53 45 44  20 50 4C 55 53 20 43 4C  |S MISSED PLUS CL|
00004920: 49 4E 43 48 45 53 2E 0D  D0 45 52 43 45 4E 54 41  |INCHES...ERCENTA|
00004930: 47 45 20 4F 46 20 D4 49  4D 45 20 C6 49 47 48 54  |GE OF .IME .IGHT|
00004940: 45 52 20 C5 4D 50 4C 4F  59 53 20 D2 49 4E 47 20  |ER .MPLOYS .ING |
00004950: CD 4F 56 45 4D 45 4E 54  3A 0D 20 20 20 31 30 20  |.OVEMENT:.   10 |
00004960: 49 53 20 41 56 45 52 41  47 45 2E 0D 2A 2A 2A D4  |IS AVERAGE..***.|
00004970: 48 45 20 41 42 4F 56 45  20 46 4F 55 52 20 43 41  |HE ABOVE FOUR CA|
00004980: 54 45 47 4F 52 49 45 53  20 50 45 52 54 41 49 4E  |TEGORIES PERTAIN|
00004990: 20 54 4F 20 54 48 45 20  50 45 52 43 45 4E 54 41  | TO THE PERCENTA|
000049A0: 47 45 20 4F 46 20 54 49  4D 45 20 54 48 41 54 20  |GE OF TIME THAT |
000049B0: 41 20 46 49 47 48 54 45  52 20 44 4F 45 53 20 45  |A FIGHTER DOES E|
000049C0: 41 43 48 20 41 43 54 49  4F 4E 2E 20 D4 48 45 20  |ACH ACTION. .HE |
000049D0: 54 4F 54 41 4C 20 4F 46  20 54 48 45 20 46 4F 55  |TOTAL OF THE FOU|
000049E0: 52 20 50 45 52 43 45 4E  54 41 47 45 53 20 4D 55  |R PERCENTAGES MU|
000049F0: 53 54 20 41 44 44 20 55  50 20 54 4F 20 31 30 30  |ST ADD UP TO 100|
00004A00: 2E 0D D0 45 52 43 45 4E  54 41 47 45 20 4F 46 20  |...ERCENTAGE OF |
00004A10: D4 49 4D 45 20 C6 49 47  48 54 45 52 20 CC 41 4E  |.IME .IGHTER .AN|
00004A20: 44 53 20 41 20 D0 41 52  54 49 43 55 4C 41 52 20  |DS A .ARTICULAR |
00004A30: D0 55 4E 43 48 20 28 35  20 43 41 54 45 47 4F 52  |.UNCH (5 CATEGOR|
00004A40: 49 45 53 29 3A 0D 20 20  20 D4 48 45 52 45 20 41  |IES):.   .HERE A|
00004A50: 52 45 20 46 49 56 45 20  54 59 50 45 53 20 4F 46  |RE FIVE TYPES OF|
00004A60: 20 50 55 4E 43 48 45 53  20 41 20 46 49 47 48 54  | PUNCHES A FIGHT|
00004A70: 45 52 20 4D 41 59 20 4C  41 4E 44 3A 20 4A 41 42  |ER MAY LAND: JAB|
00004A80: 2C 20 48 4F 4F 4B 2C 20  43 52 4F 53 53 2C 20 43  |, HOOK, CROSS, C|
00004A90: 4F 4D 42 49 4E 41 54 49  4F 4E 2C 20 41 4E 44 20  |OMBINATION, AND |
00004AA0: 55 50 50 45 52 43 55 54  2E 20 20 D4 48 45 20 50  |UPPERCUT.  .HE P|
00004AB0: 45 52 43 45 4E 54 41 47  45 20 4F 46 20 54 49 4D  |ERCENTAGE OF TIM|
00004AC0: 45 20 41 20 46 49 47 48  54 45 52 20 4C 41 4E 44  |E A FIGHTER LAND|
00004AD0: 53 20 45 41 43 48 20 54  59 50 45 20 4F 46 20 50  |S EACH TYPE OF P|
00004AE0: 55 4E 43 48 20 4D 55 53  54 20 42 45 20 45 4E 54  |UNCH MUST BE ENT|
00004AF0: 45 52 45 44 2C 20 41 4E  44 20 54 48 45 20 54 4F  |ERED, AND THE TO|
00004B00: 54 41 4C 20 46 4F 52 20  41 4C 4C 20 46 49 49 56  |TAL FOR ALL FIIV|
00004B10: 45 20 50 55 4E 43 48 45  53 20 4D 55 53 54 20 45  |E PUNCHES MUST E|
00004B20: 51 55 41 4C 20 31 30 30  2E 0D D0 45 52 43 45 4E  |QUAL 100...ERCEN|
00004B30: 54 41 47 45 20 CF 46 20  D4 49 4D 45 20 D0 55 4E  |TAGE .F .IME .UN|
00004B40: 43 48 45 53 20 CC 41 4E  44 20 D7 49 54 48 20 C5  |CHES .AND .ITH .|
00004B50: 58 54 52 41 20 D3 54 49  4E 47 3A 0D 20 20 20 D4  |XTRA .TING:.   .|
00004B60: 48 49 53 20 49 53 20 54  48 45 20 50 45 52 43 45  |HIS IS THE PERCE|
00004B70: 4E 54 41 47 45 20 4F 46  20 50 55 4E 43 48 45 53  |NTAGE OF PUNCHES|
00004B80: 20 41 20 46 49 47 48 54  45 52 20 54 48 52 4F 57  | A FIGHTER THROW|
00004B90: 53 20 54 48 41 54 20 4C  41 4E 44 53 20 57 49 54  |S THAT LANDS WIT|
00004BA0: 48 20 45 58 54 52 41 20  45 46 46 45 43 54 20 28  |H EXTRA EFFECT (|
00004BB0: 35 30 20 3D 20 41 56 45  52 41 47 45 29 2E 0D 20  |50 = AVERAGE).. |
00004BC0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00004BD0: 20 20 20 20 20 20 20 20  20 20 C5 C6 C6 C5 C3 D4  |          ......|
00004BE0: D3 80 A3 CF C6 80 A3 CD  C1 CE C7 C5 D2 27 D3 80  |.............'..|
00004BF0: A3 C4 C5 C3 C9 D3 C9 CF  CE D3 0D 20 20 20 C1 20  |...........   . |
00004C00: 46 55 4E 44 41 4D 45 4E  54 41 4C 20 43 4F 4E 53  |FUNDAMENTAL CONS|
00004C10: 49 44 45 52 41 54 49 4F  4E 20 49 4E 20 54 48 45  |IDERATION IN THE|
00004C20: 20 44 45 53 49 47 4E 20  4F 46 20 D2 49 4E 47 53  | DESIGN OF .INGS|
00004C30: 49 44 45 20 D3 45 41 54  20 57 41 53 20 54 4F 20  |IDE .EAT WAS TO |
00004C40: 50 45 52 4D 49 54 20 45  41 43 48 20 46 49 47 48  |PERMIT EACH FIGH|
00004C50: 54 45 52 27 53 20 4D 41  4E 41 47 45 52 20 54 4F  |TER'S MANAGER TO|
00004C60: 20 42 45 43 4F 4D 45 20  49 4E 56 4F 4C 56 45 44  | BECOME INVOLVED|
00004C70: 20 41 53 20 4D 55 43 48  20 41 53 20 50 4F 53 53  | AS MUCH AS POSS|
00004C80: 49 42 4C 45 20 49 4E 20  44 45 54 45 52 4D 49 4E  |IBLE IN DETERMIN|
00004C90: 49 4E 47 20 54 48 45 20  4F 55 54 43 4F 4D 45 20  |ING THE OUTCOME |
00004CA0: 4F 46 20 54 48 45 20 47  41 4D 45 20 54 48 52 4F  |OF THE GAME THRO|
00004CB0: 55 47 48 20 54 48 45 20  44 45 43 49 53 49 4F 4E  |UGH THE DECISION|
00004CC0: 53 20 48 45 20 4D 41 4B  45 53 2E 0D              |S HE MAKES..    |
.*NB"RINGSIDE SEAT6"..*PL66:TL62..*HD2:P
AGE.#,RINGSIDE SEAT,.INTRODUCTION.BOXING
 IS A GAME OF STRATEGY AND STATISTICS.  
OPPOSING MANAGERS INSTRUCT THEIR FIGHTER
S TO FOLLOW A GIVEN STRATEGY EACH ROUND,
 HOPING TO GAIN THAT SMALL STRTEHGIC EDG
E WHICH CAN MEAN THE DIFFERENCE BETWEEN 
VICTORY AND DEFEAT.  RINGSIDE SEAT ALLOW
S YOU TO MANAGE SOME OF THE GREATEST FIG
HTERS OF ALL TIMES, AND MAKE KEY MANAGEM
ENT DECISIONS FOR THEM.  IT IS A REALIST
IC SIMULATION OF PROFESSIONAL BOXING, IN
CORPORATING NUMEROUS STATISTICAL PARAMET
ERS TO DETERMINE THE OUTCOME OF EVERY AC
TION..THIS MANUAL EXPLAINS HOW TO PLAY T
HE GAME USING ANY OF THE DOZENS OF FIGHT
ERS PROVIDED.  THE MANUAL ALSO EXPLAINS 
HOW TO ENTER DATA FOR A NEW FIGHTER.  IF
 YOU ARE REASONABLY KNOWLEDGEABLY ABOUT 
BOXING YOU CAN START PLAYING THE GAME IM
MEDIATELY BY READING THE SECTION ON "STA
RTING THE GAME" AND "THE DISPLAY".  YOU 
CAN THEN READ MORE ABOUT THE DETAILS OF 
THE VARIOUS ACTIONS, OR HOW TO ENTER OR 
REVISE FIGHTER DATA AT A LATER TIME AS Y
OU WISH.  MORE THAN 45 FIGHTERS FROM THE
 PAST AND PRESENT ARE AVAILABLE TO YOU O
N GAME DISK...*LN1.LOADING..THE..PROGRAM
.TO BEGIN A GAME, TURN ON YOUR COMPUTER 
AND DISK DRIVE AND PLACE YOUR GAME DISK 
IN YOUR DISK DRIVE.  TYPE THE FOLLOWING:
.   LOAD"*",8 (RETURN).   AFTER THE PROG
RAM IS LOADED, TYPE RUN AND PRESS RETURN
...*LN1.SAVING..A..FIGHTER ON..DISK.IN O
RDER TO SAVE A CREATED FIGHTER ONTO A DI
SK YOU MUST USE AN SSI INITIALIZE DISK. 
 TO INITIALIZE AN SSI SAVE DISK FOLLOW T
HE INSTRUCTIONS GIVEN BY THE PROGRAM.  U
P TO 75 FIGHTERS MAY BE SAVED ON EACH SS
I SAVE DISK...*LN1.STARTING..A..GAME..*L
N1.   WHEN YOU BOOT THE RINGSIDE SEAT DI
SK YOU WILL BE GIVEN THE FOLLOWING OPTIO
NS:(P) PLAY A GAME.(E) ENTER/REVISE/LIST
 FIGHTER DATA.(I) INITIALIZE A DISK FOR 
SAVING FIGHTERS..*LN1.   SELECTING OPTIO
N I WILL RETURN TO THIS MENU AFTER YOU A
RE FINISHED WORKING WITH THE FIGHTER DAT
A FILES.  THE PROCEDURES AVAILABLE UNDER
 OPTION E ARE DESCRIBED IN THE SECTION T
ITLED ENTERING AND REVISING FIGHTER DATA
..   SELECTING OPTION I WILL ALSO RETURN
 TO THIS MENU SHOWN ABOVE AFTER YOU HAVE
 FINISHED INITIALIZING A SAVE FIGHTER DI
SK..   SELECTING OPTION P WILL FIRST PRO
MPT YOU FOR THE MODE OF PLAY.  YOU MAY H
AVE THE COMPUTER MANAGE EITHER, NEITHER 
OR BOTH BOXERS.  APPLE OWNERS WILL BE AS
KED IF THEY WISH TO USE KEYBOARD OR PADD
LE INPUT (COMMODORE OWNERS MUST USE THE 
KEYBOARD INPUT).  IF YOU HAVE SELECTED A
NY ITEM OTHER THAN DEMO MODE THE COMPUTE
R WILL NEXT ASK YOU TO ENTER THE NAME-DI
VISION OF THE CONTESTANTS (THE NAME AND 
DIVISION FOR EACH FIGHTER CAN BE FOUND B
Y USING OPTION E).  THE DIVISION IS A TW
O-LETTER CODE REPRESENTING THE WEIGH CLA
SS OF THE FIGHTER.  BE SURE TO SAPERATE 
THE NAME AND DIVISION OF EACH FIGHTER WI
TH A DASH (-)..   AS AN EXAMPLE YOU MIGH
T ENTER LOUIS-HW.  AFTER YOU HAVE SEELEC
TED THE TWO FIGHTERS YOU WILL BE ASKED T
O ENTER THE NUMBER OF ROUNDS YOU WISH FO
R THE CURRENT FIGHT.  ENTER A NUMBER BET
WEEN 3 AND 15 INCLUSIVE.  SHOULD EITHER 
FIGHTER HAVE THE ABILITY TO FIGHT AS EIT
HER A BOXER OR SLUGGER, YOU WILL BE PROM
PTED FOR STYLE YOOU WISH THE FIGHTER TO 
USE DURING THIS FIGHT (ONCE A STYLE IS S
ELECTED IT CANNOT BE ALTERED DURING THE 
FIGHT).  YOU WILL THEN BE ASKED IF YOU P
REFER TO HAVE THE CUMULATIVE JUDGES' SCO
RES DISPLAYED WHILE THE FIGHT IS IN PROG
RESS (EITHER WAY JUDGES' ROUND BY ROUND 
SCORES WILL BE GIVEN UPON THE CONCLUSION
 OF THE FIGHT).  FINALLY, THE COMMODORE 
VERSION WILL ASK YOU TO INPUT THE SPEED 
AT WHICH YOU WISH THE COMMENTARY TO BE D
ISPLAYED...*LN2.PLAYING..THE..GAME..*LN1
.   IN RINGSIDE SEAT BOTH MANAGERS SELEC
T THEIR FIGHTER'S STRATEGY EACH ROUND.  
ONCE A STRATEGY FOR A ROUND IS SELECTED,
 THAT STRSTEGY IS EMPLOYED FOR THE ENTIR
E ROUND WITH ONLY ONE EXCEPTION:.   A FI
GHTER MAY OPT TO COVER UP DURING A ROUND
 IN ORDER TO AVOID BEING KNOCKED OUT (FO
LLOWING A DEVASTATING PUNCH OR A KNOCKDO
WN, THE FIGHTER BEING HIT MAY NOT COVER 
UNTIL THE AGGRESSOR'S "FOLLOWING UP" SEQ
UENCE IS COMPLETED).  IF YOU WISH TO COV
ER UP, AND PADDLE CONTROL HAS BEEN REQUE
STED (APPLE VERSION ONLY), PUSH THE PADD
LE BUTTON UNIL THE COVER UP STRATEGY IS 
DISPLAYED.  IF THE KEYBOARD IS BEING USE
D, PRESSING THE "Z" FOR FIGHTER #1, OR T
HE "/" FOR FIGHTER #2 WILL CAUSE THE FIG
HTER TO COVER UP.  IF THE COMMODORE IS B
EING USED, BE SURE TO KEEP THE KEY PRESS
ED DOWN UNTIL THE FIGHTER COVERS UP..   
ONCE BOTH MANAGERS HAVE SELECTED THE STR
ATEGY FOR THEIR FIGHTER, THE BELL WILL R
ING AND THE TWO FIGHTERS WILL APPROACH R
ING CENTER...*LN1.THE..DISPLAY..*LN1.DIS
PLAYED ON THE SCREEN WHILE A FIGHT IS IN
 PROGRESS ARE THE FIGHTER'S NAMES, THE R
OUND CLOCK, THE STRATEGY OF EACH FIGHTER
, AND CUTS OR OTHER NOTES ON THE CONDITI
ON OF THE FIGHTERS, THE ROUND NUMBER, TH
E CUMULATIVE JUDGES' SCORES IF SELECTED,
 THE PERCENTAGE OF STAMINA REMAINING, AN
D A REPRESENTATION OF THE BOXING RING.  
THE TOP OF THE SCREEN IS USED TO ANNOUNC
E THE BEGINNING OF EACH ROUND, AND ALSO 
TO DESCRIBE ANY RING MOVEMENT BY THE FIG
HTERS.  THE BOTTOM HALF IS USED FOR COLO
R COMMENTARY AND A DESCRIPTION OF THE BL
OW-BY-BLOW ACTION TAKING PLACE IN THE RI
NG...*LN1.THE SCORING SECTION, BASED ON 
THE "10-POINT MUST" SCORING SYSTEM, SHOW
S THE CUMULATIVE ROUND-BY-ROUND SCORES B
Y JUDGE 1 (J1), JUDGE 2 (J2), AND JUDGE 
3 (J3).  THE CUT, INJURY, AND SONDITION 
SECTION SHOWS ANY CUTS, INJURIES, OR OTH
ER CONDITIONS SUSTAINED BY THE FIGHTERS 
DURING THE FIGHT.  THE BOXING RING DISPL
AY PROVIDES A VISUAL INDICATION OF THE P
OSITION OF THE FIGHTERS THROUGHOUT THE F
IGHT...*LN1.DISPLAYED ABOVE EACH FIGHTER
'S NAME BEFORE THE BOUT BEGINS ARE TWO N
UMBERS (E.G. 2/1).  THE FIRST NUMBER IND
ICATES HIS ABILITY VS A BOXER AND THE SE
COND NUMBER INDICATES HIS ABILITY VS A S
LUGGER...*LN1.THE STRATEGY SELECTION INP
UTS FOR EACH FIGHTER WILL APPEAR AT THE 
BOTTOM OF THE SCREEN AT THE BEGINNING OF
EACH ROUND.  IMMEDIATELY FOLLOWING EACH 
STRATEGY IS A NUMBER REPRESENTING HOW WE
LL A FIGHTER EMPLOYS THE PARTICULAR STRA
TEGY (THIS NUMBER MAY BE REDUCED AS STAM
INA IS USED UP, AND A FIGHTER BEGINS TO 
TIRE).  SELECTING A STRATEGY BY PADDLE I
S DONE BY TURNING THE PADDLE KNOB UNTIL 
THE DESIRED STRATEGY IS DISPLAYED.  PUSH
ING THE PADDLE BUTTON LOCKS IN THE CHOIC
E, AND THAT IS THE STRATEGY USED THAT RO
UND.  SELECTING A STRATEGY BY KEYBOARD I
S DONE BY TYPING THE NUMBER ASSOCIATED W
ITH THE DESIRED STRATEGY:..*LN1.       1
- FLAT FOOTED.       2- COVER UP.       
3- CHARGE IN.       4- STICK AND MOVE.  
     5- STAY AWAY.       6- GO FOR KNOCK
 OUT.       7- PROTECT CUTS.PRESSING THE
 RETURN KEY WILL LOCK IN THE CHOICE AS T
HE DESIRED STRATEGY FOR THE UPCOMING ROU
ND...*LN1.STRATEGY..ACTIONS: THE FOLLOWI
NG IS A DESCRIPTION OF EACH OF THE SEVEN
 STRATEGIES AVAILABLE TO EACH FIGHTER EA
CH ROUND...*LN1.1- FIGHT..FLAT..FOOTED:.
FIGHT FLAT FOOTED ALLOWS A FIGHTER TO RE
ST DURING A ROUND.  HIS ABILITY TO CONTR
OL THE FIGHT, HIS AGGRESSIVENESS, AND HI
S DEFENSE ALL SUFFER AND HE BECOMES A MU
CH EASIER TARGET WHILE USING THIS STRATE
GY...*LN1.2- COVER..UP:.COVER UP IS USUA
LLY USED AFTER SUSTAINING CONSIDERABLE P
UNISHMENT.  THIS IS THE ONLY STRATEGY WH
ICH MAY BE CHANGED TO DURING A ROUND (SE
E PLAYING THE GAME).  COVER UP CONSIDERA
BLY REDUCES THE FIGHTER'S ABILITY TO LAN
D A PUNCH AND TO CONTROL THE ACTION.  IT
 CAN ALSO CAUSE THE OPPONENT'S PUNCHES T
O BE PARTIALLY BLOCKED.  USE THIS STRATE
GY IF YOU FEAR A KNOCKOUT IS IMMINENT IN
 THE ROUND, OR IF YOU WANT THE OPPONENT 
TO PUNCH HIMSELF OUT...*LN1.3- CHARGE..I
N:.CHARGE IN IS USUALLY USED IN AN ATTEM
PU TO INFLICT UNUSUAL PUNISHMENT, AND SC
ORE POINTS QUICKLY.  THE DEFENSE OF A FI
GHTER USING THIS STRATEGY IS REDUCED, AN
D THEREFORE MAY MAKE HIM EASIER TO HIT. 
 ONCE CONTROL OF THE ROUND IS GAINED, HO
WEVER, IT IS MORE EASILY MAINTAINED.  US
E THIS STRATEGY EARLY IN A FIGHT TO WEAR
 THE OPPONENT DOWN.  IT IS ALSO SOMETIME
S USED IN LATE ROUNDS IN ORDER TO CATCH 
UP AND WIN A CLOSE DECISION.  A FIGHTER 
MAY NOT USE THIS STRATEGY IF HE HAS NO S
TAMINA REMAINING.  THIS STRATEGY MAY NOT
 BE USED MORE THAN FOUR ROUNDS IN SUCCES
SION.  ONCE A DIFFERENT STRATEGY HAS BEE
N USED FOR AN ENTIRE ROUND, YOU MAY AGAI
N USE "CHARGE IN" FOUR MORE TIMES IN A R
OW.  NOTE THAT USING "COVER UP" WHILE A 
ROUND IS IN PROGRESS DOES NOT SATISFY TH
E CONDITION THAT ALLOWS THE USE OF "CHAR
GE IN" FOUR MORE TIMES...*LN1.4- STICK..
AND..MOVE:.STICK AND MOVE IS USED WHEN T
RYING TO MAINTAIN RING GENERALSHIP, WHIL
E AT THE SAME TIME AVOIDING THE OPPONENT
'S POWER AND REDUCING HIS CHANCE TO SCOR
E.  THIS ADDED DEFENSE IS ATTAINED AT TH
E EXPENSE OF PUNCHING POWER.  USE THIS S
TRATEGY EARLY IN A FIGHT TO AVOID THE OP
PONENT'S POWER WHILE HE IS WELL RESTED, 
OR AFTER A ROUND IN WHICH YOU SUFFERED M
ODERATE PUNISHMENT.  THIS WILL ALLOW YOU
 TO RECOUP SOME STRENGTH WHILE NOT LOSIN
G MUCH CONTROL.  A FIGHTER MAY NOT USE T
HIS STRATEGY IF HE HAS NO STAMINA REMAIN
ING.  THIS STRATEGY MAY NOT BE USED MORE
 THAN FOUR ROUNDS IN SUCCESSION (REFER T
O "CHARGE IN" FOR RESTRICTIONS REGARDING
 THIS RULE)...*LN1.5- STAY..AWAY:.STAY A
WAY USUALLY IS USED WHEN ULTIMATE DEFENS
E OR COUNTERPUNCHING IS DESIRED.  THIS S
TRATEGY CAUSES THE FIGHTER'S PUNCHES TO 
LAND WITH MUCH LESS STING, BUT IT ALSO R
EDUCES THE CHANCE OF BEING KNOCKED DOWN.
  USE THIS STRATEGY AFTER A PUNISHING RO
UND NOT QUITE BAD ENOUGH TO DICTATE COVE
RING UP.  ALSO USE THIS STRATEGY IN LATE
 ROUNDS WHEN YOU ARE WAY AHEAD IN POINTS
...*LN1.6- GO..FOR..THE..KNOCKOUT:.GOING
 FOR THE KNOCKOUT IS USED IN AN EFFORT T
O GET THE FIGHT OVER EARLY, OR TO PUT AW
AY THE OPPONENT AFTER A GOOD OFFENSIVE R
OUND, OR LATE IN THE FIGHT WHEN NO HOPE 
IS LEFT FOR A DECISION.  THIS STRATEGY, 
WHEN USED EARLY, GIVES THE FIGHTER A MUC
H GREATER CHANCE TO SCORE.  WHEN USED LA
TE IN A FIGHT, THE FIGHTER'S CHANCE FOR 
A KNOCK DOWN IS SOMEWHAT IMPROVED, WHILE
 AGAIN INCREASING THE OPPONENT'S CHANCE 
TO LAND A PUNCH, AND TO SCORE A KNOCKDOW
N OF HIS OWN.  USE THIS STRATEGY EARLY, 
IF THE FIGHTER HAS A GOOD KNOCKOUT PUNCH
 RATING, AND LATE TO TRY TO SALVAGE VICT
ORY FROM AN OTHERWISE SURE LOSS...*LN1.7
- PROTECT..CUTS:.PROTECT CUTS IS USED WH
EN TRYING TO PROTECT CUTS WHICH COULD BE
 BAD ENOUGH TO STOP A FIGHT (YOU WILL HA
VE TO USE YOUR JUDGEMENT ON WHEN YOU THI
NK THEY ARE VERY BAD).  THIS STRATEGY CA
N ALSO BE USED TO TRY AND PREVENT CUTS F
ROM GETTING ANY WORSE.  THIS STRATEGY CA
USES HEAD BLOWS TO BE BLOCKED MORE EASIL
Y, BUT AT THE SAME TIME OPENS UP THE FIG
HTER FOR MORE SHOTS TO THE BODY.  YOU WI
LL ALSO LOSE SOME ABILITY TO CONTROL THE
 ACTION IN THE ROUND...*LN1.NOTES..ON..S
TRATEGIES:.REMEMBER THAT AS STAMINA DECR
EASES, SO DOES THE ABILITY TO UTILIZE ST
RATEGIES.  SOME STRATEGIES ARE NOT USABL
E IF A FIGHTER BECOMES TOO TIRED.  IF TH
E FIGHTER CAN MANAGE TO REST DURING A RO
UND, HE MAY BE ABLE TO REGAIN SOME STAMI
NA.  IF HE REGAINS ENOUGH, HE MAY ALSO R
EGAIN SOME OF HIS ABILITY TO USE HIS STR
ATEGIES.  EMPLOYING A STRATEGY WHEN THAT
 STRATEGY RATING IS LESS THAN 2 MAY BE M
ORE OF A HINDRANCE THAN A HELP...*LN1.SO
LITAIRE..PLAY:.IF YOU ARE IN NEED OF AN 
OPPOSING MANAGER AND NO ONE IS AVAILBALE
, ANGELO, THE COMPUTER BOXING MANAGER WI
LL BE GLAD TO COACH THE OTHER FIGHTER.  
SIMPLY SELECT THE APPROPRIATE OPTION ON 
THE "COMPUTER CONTROL MENU" AND THE COMP
UTER WILL SET THE STRATEGIES FOR THE FIG
HTER(S) YOU TOLD IT TO MANAGE...*LN1.STA
TUS..AND..CONDITION:.IT IS POSSIBLE FOR 
A FIGHTER TO BE CUT OR SUFFER EXCESSIVE 
PUNISHMENT IN A ROUND.  SHOULD ONE OF TH
E ABOVE OCCUR, IT WILL BE DISPLAYED IN T
HE SECTION DIRECTLY BELOW THE NAME OF TH
E FIGHTER SUSTAINING THE CUT OR PUNISHME
NT.  THE ACTUAL DISPLAY OF CUT STATUS VA
RIES ON EACH COMPUTER...*LN1.COMMODORE:.
1) A CUT IS SAID TO BE BLEEDING WHEN IT 
IS PRINTED IN RED ON A WHITE BACKGROUND.
.2) A CUT IS SAID TO BE EXTRA DEEP OR WO
RSENED WHEN IT IS DISPLAYED ON A BLUE BA
CKGROUND..3) A CUT IS SAID TO BE CLOSED 
WHEN IT IS PRINTED IN BLACK ON A WHITE O
R BLUE BACKGROUND...*LN1.AT THE END OF E
ACH ROUND, THE CUT MAN WILL ATTEND TO A 
FIGHTER'S CUTS AND STTEMPT TO STOP THE B
LEEDING.  IF SUCCESSFUL, THE DISPLAY WIL
L REFLECT THIS.  IF A CUT IS REOPENED DU
RING A ROUND, IT WILL AGAIN BE PRINTED I
N RED.  IF A FIGHTER SUFFERS TOO MANY CU
TS, OR RECEIVES TOO MUCH PUNISHMENT, A T
KO MAY BE AWARDED TO THE OTHER FIGHTER. 
 A MESSAGE MAY APPEAR DURING A FIGHT WHI
CH SAYS "READY TO GO".  THIS IS AN INDIC
ATION THAT THE FIGHTER IS VERY CLOSE TO 
BEING KNOCKED DOWN AND MAY BE AT ANY MOM
ENT.  ALSO SHOWN ON THE DISPLAY ARE THE 
SYMBOLS R/ AND F/ WHICH SIGNIFY HOW MANY
 TIMES THE FIGHTER HAS BEEN KNOCKED DOWN
 IN THE CURRENT ROUND AND ENTIRE FIGHT, 
RESPECTIVELY...*LN1.ENTERING..AND..REVIS
ING..FIGHTER..DATA:.OPTION E ON THE STAR
TUP MENU PROVIDES THE OPTIONS OF C-CHANG
ING EXISTING FIGHTERS' DATA, A-ADDING NE
W FIGHTERS, R-RETURNING TO THE MAIN MENU
, L-LISTING THE FIGHTERS ON THE DISK, O-
OMMITTING EXISTING FIGHTERS..OPTION C AL
LOWS YOU TO REVISE THE ENTRIES FOR AN EX
ISTING FIGHTER.  THIS FEATURE PREMITS TH
E CORRECTION OF ERRONEOUS ENTRIES, OR TH
E MODIFICATION OF ACTUAL FIGHTER STATIST
ICS TO EXPLORE "WHAT IF?" POSSIBILITIES.
  FIGHTERS ON THE GAME DISK CANNOT BE CH
ANGED; HOWEVER, YOU MAY ADD THEM TO YOUR
 DISK AS NEW FIGHTERS AND ALTER THEIR PA
RAMETERS..OPTION A PROVIDES THE ABILITY 
TO ENTER AND SAVE FIGHTER DATA FOR ANYON
E IMAGINABLE - FROM THE GREATEST FIGHTER
S OF THE PAST AND PRESENT, TO YOU AND AL
L OF YOUR FRIENDS..OPTION R WILL RETURN 
YOU TO THE MAIN MENU..OPTION L ALLOWS YO
U TO LIST ALL OF HTE FIGHTERS, OR JUST T
HOSE IN A PARTICULAR WEIGH CLASS.  IT AL
SO ALLOWS YOU TO REVIEW THE PARAMETERS F
OR ANY FIGHTER ON THE LIST.  THIS IS DON
E BY ENTERING THE NEXT TO THE FIGHTER'S 
NAME..OPTION O WILL ALLOW YOU TO REMOVE 
A FIGHTER FROM YOUR DISK IF YOU NO LONGE
R WISH TO KEEP THE FIGHTER'S PARAMETERS.
..*LN1.   WHEN ENTERING DATA FOR A NEW F
IGHTER YOU WILL BE PROMPTED FOR EACH ENT
RY REQUIRED.  THIS DATA CONSIST OF THE F
OLLOWING:.NAME:.   A FIGHTER'S NAME REFE
RS TO HIS LAST NAME.  THIS CANNOT EXCEED
 10 CHARACTERS..OVERALL RATING:.   THIS 
ENTRY INDICATES THE FIGHTER'S OVERALL AB
ILITY ON AN SCALE OF 1 TO 10, 10 BEING T
HE BEST (7 = AVERAGE)..DIVISION:.   THIS
 IS THE DIVISION A FIGHTER FIGHTS IN.  T
HIS IS USED AS THE DIVISION WHEN ENTERIN
G FIGHTERS FOR THE FIGHT...*LN1.VALID DI
VISIONS ARE:.   BW - BANTAMWEIGHT.   FW 
- FEATHERWEIGHT.   JL - JUNIOR..LIGHTWEI
GHT.   LW - LIGHTWEIGHT.   WW - WELTERWE
IGHT.   MW - MIDDLEWEIGHT.   LH - LIGHT.
.HEAVYWEIGHT.   HW - HEAVYWEIGHT..*LN1.F
IGHTER STYLE:.   THIS ENTRY OINDICATES W
HAT STYLE A FIGHTER USES.  VALID STYLES 
ARE B FOR BOXER, S FOR SLUGGER, AND B/S 
FOR BOXER AND SLUGGER.  A BOXER IS NORMA
LLY BETTER AT SUCH THINGS AS STICKING & 
MOVING AND DEFENSE, WHEREAS A SLUGGER IS
 USUALLY STRONGER AND BETTER AT CHARGING
 IN..ABILITY VS BOXER:.   THIS ENTRY REF
LECTS HOW WELL THE FIGHTER EMPLOYS HIS P
ARTICULAR ABILITIES VS A BOXER STYLE FIG
HTER ON A SCALE OF -3 TO +3: +3 BEING TH
E BEST, -3 BEING THE WORST, AND 0 SHOWIN
G NO DISTINCT ADVANTAGE OR DISADVANTAGE.
.ABILITY VS SLUGGER:.   THIS ENTRY WORKS
 THE SAME ASS ABILITY VS BOXER EXCEPT IT
 APPLIES TO THE SLUGGER STYLE FIGHTER..A
BILITY TO FOLLOW UP:.   THIS ENTRY REFLE
CTS HOW WELL A FIGHTER FOLLOWS UP, AND A
TTEMPTS TO PUT HIS OPPONENT AWAY AFTER H
URTING HIM.  IT IS BASED ON A SCALE OF 1
 TO 11, 11 BEING THE BEST (7 = AVERAGE).
.ABILITY TO CUT HIS OPPONENT:.   THIS EN
TRY IS AN INDIICATION OF HOW MUCH A FIGH
TER CUTS HIS OPPONENT ON A SCALE OF 1 TO
 10, 10 BEING THE MOST (4 = AVERAGE)..AB
ILITY TO CHARGE IN:.   THIS ENTRY INDICA
TES HOW EFFECTIVE A FIGHTER IS AT USING 
HIS CHARGE-IN STRATEGY.  IT IS BASED ON 
A SCALE OF 1 TO 5, 5 BEING THE BEST (3 =
 AVERAGE)..ABILITY TO STICK & MOVE:.   T
HIS ENTRY WORKS EXACTLY LIKE ABILITY TOO
 CHARGE IN EXCEPT THAT IT APPLIES TO STI
CK & MOVE..ABILITY TO COVER UP:.   THIS 
ENTRY WORKS LIKE THE ONE ABOVE EXCEPT IT
 APPPLIES TO COVER UP..ABILITY TO STAY A
WAY:.   THIS ENTRY WORKS LIKE THE ONE AB
OVE EXCEPT IT APPLIES TO STAY AWAY..ABIL
ITY TO GO FOR THE KNOCKOUT:.   THIS ENTR
Y WORKS LIKE THE ONE ABOVE EXCEPT IT APP
LIES TO GO FOR KO..ABILITY TO PROTECT CU
TS:.   THIS ENTRY WORKS LIKE THE ONE ABO
VE EXCEPT IT APPLIES TO PROTECT CUTS..AB
ILITY TO TAKE A PUNCH:.   THIS ENTRY IND
ICATES HOW WELL A FIGHTER STANDS UP UNDE
R A DEVASTATING PUNCH OR A BARRAGE OF LI
GHTER PUNCHES ON A SCALE OF 1 TO 5, 1 BE
ING THE BEST (3 = AVERAGE)..ABILITY TO T
AKE A PUNCH WHEN ALREADY HURT:.   THIS E
NTRY INDICATES HOW WELL A FIGHTER STANDS
 UP TO A DEVASTAING PUNCH OR A BARRAGE O
F PUNCHES IF HE HAS ALREADY BEEN HIT, ON
 A SCALE OF 0 TO 5, 00 BEING THE BEST (2
 = AVERAGE).  THIS NUMBER IS INDEPENDENT
 OF ABILITY TO TAKE A PUNCH..ABILITY TO 
AVOID BEING KNOCKED OUT:.   THIS ENTRY I
S REFLECTIVE OF HOW EASILY THE FIGHTER I
S KO'D ON A SCALE 1 TO 10, 1 BEING THE H
ARDEST TO KO (4 = AVERAGE)..ABILITY WHEN
 TRAPPED:.   THIS ENTRY INDICATES HOW WE
LL A FIGHTER IS EFFECTED WHEN TRAPPED AG
AINST THE ROPES OR IN A CORNER.  IT ALSO
 REFLECTS HIS ABILITY TO WORK HIMSELF FR
EE FROM ONE OF THESE SITUATIONS.  IT IS 
BASED ON A RANGE OF 10 TO 34.  THE FIRST
 DIGIT INDICATES HOW GOOG HE IS AT GETTI
NG FREE: 3 BEING VERY GOOD, 2 BEING FAIR
, 1 BEING POOR.  THE SECOND DIGIT REFLEC
TS HIS ABILITY WHILE TRAPPED: 0 BEING EX
CELLENT, 1 BEING GOOD, 2 BEING AVERAGE, 
3 BEING POOR, AND 4 BEING VERY POOR..ABI
LITY TO ABSORB PUNISHMENT:.   THIS INDIC
ATES HOW MUCH PUNISHMENT THE FIGHTER CAN
 TAKE OVER A EXTENDED PERIOD OF TIME, BA
SED ON A SCALE OF 1 TO 5, 5 BEING THE BE
ST (3 = AVERAGE)..ABILITY TO NOT GET CUT
:.   THIS ENTRY REFLECTS HOW EASILY A FI
GHTER IS CUT BASED ON A SCALE OF 1 TO 10
, 10 BEING CUT THE MOST (4 = AVERAGE)..S
TRENGTH RATING:.   THIS INDICATES HOW ST
RONG THE FIGHTER IS, AND HOW HARD HE THR
OWS PUNCHES BASED ON A SCALE OF 1 TO 12,
 12 BEING STRONGEST (7 = AVERAGE)..QUICK
NESS RATING:.   THIS ENTRY IS AN INDICAT
ION OF THE FIGHTER'S FOOTSPEED, DEFENSE 
ABILITY, AND COORDINATION BASED OON A SC
ALE OF --9 TO +9, +9 BEING THE QUICKEST 
(O = AVERAGE)..STAMINA RATING:          
                                        
                 THIS ENTRY INDICATES HO
W LONG A FIGHTER CAN GO BEFORE TIRING OU
T.  AS HIS STAMINA IS DEPLEATED, HIS ABI
LITY TO UTILIZE HIS STRATEGIES BEGINS TO
 DETERIORATE.  STAMINA IS BASED ON A SCA
LE OF 1 TO 125, 125 BEING A FIGHTER WITH
 TREMENDOUS STAYING POWER (97 = AVERAGE)
..AGGGRESSIVENESS RATING:.   THIS ENTRY 
REFLECTS HOW TENACIOUS A FIGHTER IS ON A
 SCALE OF 1 TO 11, 11 BEING THE  MOST TE
NACIOUS (7 = AVERAGE).  THE HIGHER THIS 
NUMBER, THE BETTER CHANCE THE FIGHTER HA
S OF TRAPPING HIS OPPONENT.  THIS ENTRY 
WILL CHANGE THROUGHOUT THE FIGHT DEPENDI
NG ON THE STRATEGIES CHOSEN AND MOMENTUM
..PERCENTAGE OF TIME PUNCHES LAND:.   40
 TO 45 IS AVERAGE, WITH 75 BEING THE MAX
IMUM ALLOWED ENTRY..PERCENTAGE OF TIME P
UNCHES MISS:.   25 TO 35 IS AVERAGE, WIT
H 87 BEING THE MAXIMUM ALLOWED FOR THE T
OTAL OF PUNCHES LANDED AND PUNCHES MISSE
D..PERCENTAGE OF TIME FIGHTER CLINCHES O
PPONENT:.   10 IS AVERAGE, WITH 94 BEING
 THE MAXIMUM ALLOWED FOR THE TOTAL OF PU
NCHES LANDED PLUS PUNCHES MISSED PLUS CL
INCHES..PERCENTAGE OF TIME FIGHTER EMPLO
YS RING MOVEMENT:.   10 IS AVERAGE..***T
HE ABOVE FOUR CATEGORIES PERTAIN TO THE 
PERCENTAGE OF TIME THAT A FIGHTER DOES E
ACH ACTION. THE TOTAL OF THE FOUR PERCEN
TAGES MUST ADD UP TO 100..PERCENTAGE OF 
TIME FIGHTER LANDS A PARTICULAR PUNCH (5
 CATEGORIES):.   THERE ARE FIVE TYPES OF
 PUNCHES A FIGHTER MAY LAND: JAB, HOOK, 
CROSS, COMBINATION, AND UPPERCUT.  THE P
ERCENTAGE OF TIME A FIGHTER LANDS EACH T
YPE OF PUNCH MUST BE ENTERED, AND THE TO
TAL FOR ALL FIIVE PUNCHES MUST EQUAL 100
..PERCENTAGE OF TIME PUNCHES LAND WITH E
XTRA STING:.   THIS IS THE PERCENTAGE OF
 PUNCHES A FIGHTER THROWS THAT LANDS WIT
H EXTRA EFFECT (50 = AVERAGE)..         
                  EFFECTS..OF..MANGER'S.
.DECISIONS.   A FUNDAMENTAL CONSIDERATIO
N IN THE DESIGN OF RINGSIDE SEAT WAS TO 
PERMIT EACH FIGHTER'S MANAGER TO BECOME 
INVOLVED AS MUCH AS POSSIBLE IN DETERMIN
ING THE OUTCOME OF THE GAME THROUGH THE 
DECISIONS HE MAKES..
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