RULE BOOK GATEWA
FILE INFORMATION
FILENAME(S): RULE BOOK GATEWA
FILE TYPE(S): SEQ
FILE SIZE: 33.8K
FIRST SEEN: 2025-11-30 17:14:45
APPEARS ON: 1 disk(s)
FILE HASH
58d999d86f1ca674839c709c3c3c477ca3ff51aa921e159cabafb4a3b4e2495b
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| PRGMS | RULE BOOK GATEWA | SEQ | Jonathan | 17 | 8 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 0D 0D 0D 0D 20 20 20 20 20 20 20 20 20 20 20 20 |.... | 00000010: 20 20 20 20 20 20 2D 3D 5B C7 41 54 45 57 41 59 | -=[.ATEWAY| 00000020: 20 54 4F 20 54 48 45 20 D3 41 56 41 47 45 20 C6 | TO THE .AVAGE .| 00000030: 52 4F 4E 54 49 45 52 5D 3D 2D 0D 20 20 20 20 20 |RONTIER]=-. | 00000040: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000050: 20 20 20 20 20 20 20 20 2D 3D D2 55 4C 45 20 C2 | -=.ULE .| 00000060: 4F 4F 4B 3D 2D 0D 0D 0D 0D 20 20 20 20 20 20 20 |OOK=-.... | 00000070: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000080: 20 20 2D 2D 2D 2D 2D 2D C9 CE D4 D2 CF C4 D5 C3 | ------........| 00000090: D4 C9 CF CE 2D 2D 2D 2D 2D 2D 2D 0D 0D 20 20 20 |....-------.. | 000000A0: 20 20 D7 45 4C 43 4F 4D 45 20 54 4F 20 54 48 45 | .ELCOME TO THE| 000000B0: 20 4F 46 46 49 43 49 41 4C 20 C1 C4 D6 C1 CE C3 | OFFICIAL ......| 000000C0: C5 C4 20 C4 D5 CE C7 C5 CF CE D3 20 26 20 C4 D2 |.. ........ & ..| 000000D0: C1 C7 CF CE D3 20 43 4F 4D 50 55 54 45 52 20 50 |..... COMPUTER P| 000000E0: 52 4F 44 55 43 54 2C 0D 20 20 20 20 20 C7 41 54 |RODUCT,. .AT| 000000F0: 45 57 41 59 20 54 4F 20 54 48 45 20 D3 41 56 41 |EWAY TO THE .AVA| 00000100: 47 45 20 C6 52 4F 4E 54 49 45 52 2C 20 41 20 C6 |GE .RONTIER, A .| 00000110: 4F 52 47 4F 54 54 45 4E 20 D2 45 41 4C 4D 53 20 |ORGOTTEN .EALMS | 00000120: 46 41 4E 54 41 53 59 20 52 4F 4C 45 2D 50 4C 41 |FANTASY ROLE-PLA| 00000130: 59 49 4E 47 0D 20 20 20 20 20 45 50 49 43 2E 0D |YING. EPIC..| 00000140: 20 20 20 20 20 D4 48 49 53 20 47 41 4D 45 20 49 | .HIS GAME I| 00000150: 53 20 42 41 53 45 44 20 4F 4E 20 54 48 45 20 52 |S BASED ON THE R| 00000160: 55 4C 45 53 20 41 4E 44 20 42 41 43 4B 47 52 4F |ULES AND BACKGRO| 00000170: 55 4E 44 20 43 52 45 41 54 45 44 20 42 59 20 D4 |UND CREATED BY .| 00000180: D3 D2 2C 20 C9 4E 43 2E 0D 20 20 20 20 20 41 4E |.., .NC.. AN| 00000190: 44 20 41 20 53 54 4F 52 59 20 4C 49 4E 45 20 43 |D A STORY LINE C| 000001A0: 52 45 41 54 45 44 20 45 53 50 45 43 49 41 4C 4C |REATED ESPECIALL| 000001B0: 59 20 46 4F 52 20 54 48 49 53 20 47 41 4D 45 2E |Y FOR THIS GAME.| 000001C0: 0D 0D 20 20 20 20 20 D9 4F 55 52 20 50 41 52 54 |.. .OUR PART| 000001D0: 59 20 4F 46 20 41 44 56 45 4E 54 55 52 45 52 53 |Y OF ADVENTURERS| 000001E0: 20 48 41 53 20 4A 55 53 54 20 46 49 4E 49 53 48 | HAS JUST FINISH| 000001F0: 45 44 20 41 20 43 4F 4D 4D 49 53 49 4F 4E 20 45 |ED A COMMISION E| 00000200: 53 43 4F 52 54 49 4E 47 20 41 20 48 45 41 56 49 |SCORTING A HEAVI| 00000210: 4C 59 0D 20 20 20 20 20 4C 41 44 45 4E 20 43 41 |LY. LADEN CA| 00000220: 52 41 56 41 4E 20 46 52 4F 4D 20 C3 49 54 41 44 |RAVAN FROM .ITAD| 00000230: 45 4C 20 C1 44 42 41 52 20 54 4F 20 54 48 45 20 |EL .DBAR TO THE | 00000240: 54 4F 57 4E 20 4F 46 20 D9 41 52 54 41 52 2E 20 |TOWN OF .ARTAR. | 00000250: D7 49 54 48 20 50 55 52 53 45 53 20 46 55 4C 4C |.ITH PURSES FULL| 00000260: 20 4F 46 0D 20 20 20 20 20 43 4F 4E 53 50 49 43 | OF. CONSPIC| 00000270: 55 4F 55 53 4C 59 20 43 4C 49 4E 4B 49 4E 47 20 |UOUSLY CLINKING | 00000280: 47 4F 4C 44 2C 20 59 4F 55 52 20 43 48 41 52 41 |GOLD, YOUR CHARA| 00000290: 43 54 45 52 53 20 53 50 45 4E 44 20 54 48 45 49 |CTERS SPEND THEI| 000002A0: 52 20 46 49 52 53 54 20 4E 49 47 48 54 20 49 4E |R FIRST NIGHT IN| 000002B0: 0D 20 20 20 20 20 54 4F 57 4E 20 46 45 41 53 54 |. TOWN FEAST| 000002C0: 49 4E 47 2C 20 4C 49 53 54 45 4E 49 4E 47 20 54 |ING, LISTENING T| 000002D0: 4F 20 47 4F 4C 44 45 4E 2D 56 4F 49 43 45 44 20 |O GOLDEN-VOICED | 000002E0: 42 41 52 44 53 2C 20 41 4E 44 20 52 45 56 45 4C |BARDS, AND REVEL| 000002F0: 49 4E 47 2E 20 20 0D 20 20 20 20 20 D5 4E 46 4F |ING. . .NFO| 00000300: 52 54 55 4E 41 54 45 4C 59 2C 20 54 48 45 20 43 |RTUNATELY, THE C| 00000310: 48 41 52 41 43 54 45 52 53 20 49 4E 20 59 4F 55 |HARACTERS IN YOU| 00000320: 52 20 50 41 52 54 59 20 4D 41 44 45 20 4F 4E 45 |R PARTY MADE ONE| 00000330: 20 54 4F 4F 20 4D 41 4E 59 20 4E 45 57 0D 20 20 | TOO MANY NEW. | 00000340: 20 20 20 41 51 55 41 49 4E 54 41 4E 43 45 53 20 | AQUAINTANCES | 00000350: 54 48 41 54 20 4E 49 47 48 54 2E 2E 2E 0D 0D 20 |THAT NIGHT..... | 00000360: 20 20 20 20 C9 4E 20 54 48 45 20 4D 4F 52 4E 49 | .N THE MORNI| 00000370: 4E 47 20 54 48 45 20 43 48 41 52 41 43 54 45 52 |NG THE CHARACTER| 00000380: 53 20 57 41 4B 45 20 55 50 20 49 4E 20 54 48 45 |S WAKE UP IN THE| 00000390: 49 52 20 52 4F 4F 4D 2C 20 4C 4F 4F 4B 20 41 52 |IR ROOM, LOOK AR| 000003A0: 4F 55 4E 44 20 49 4E 20 44 49 53 4D 41 59 2E 0D |OUND IN DISMAY..| 000003B0: 20 20 20 20 20 C5 56 45 52 59 54 48 49 4E 47 20 | .VERYTHING | 000003C0: 49 53 20 47 4F 4E 45 20 45 58 43 45 50 54 20 53 |IS GONE EXCEPT S| 000003D0: 50 45 4C 4C 20 42 4F 4F 4B 53 20 41 4E 44 20 41 |PELL BOOKS AND A| 000003E0: 20 42 41 47 20 4F 46 20 43 4F 49 4E 53 20 54 48 | BAG OF COINS TH| 000003F0: 41 54 20 48 41 44 20 42 45 45 4E 20 0D 20 20 20 |AT HAD BEEN . | 00000400: 20 20 48 49 44 44 45 4E 20 55 4E 44 45 52 20 41 | HIDDEN UNDER A| 00000410: 20 50 49 4C 4C 4F 57 2E 20 20 C1 52 4D 4F 52 2C | PILLOW. .RMOR,| 00000420: 20 45 51 55 49 50 4D 45 4E 54 2C 20 45 56 45 52 | EQUIPMENT, EVER| 00000430: 59 54 48 49 4E 47 2C 20 53 54 4F 4C 45 4E 21 0D |YTHING, STOLEN!.| 00000440: 0D 20 20 20 20 20 D4 48 45 52 45 20 49 53 20 4E |. .HERE IS N| 00000450: 4F 20 54 49 4D 45 20 4C 45 46 54 20 46 4F 52 20 |O TIME LEFT FOR | 00000460: 50 4F 49 4E 54 4C 45 53 53 20 41 4E 47 45 52 20 |POINTLESS ANGER | 00000470: 4F 52 20 47 52 55 4D 42 4C 49 4E 47 2E 20 20 D4 |OR GRUMBLING. .| 00000480: 48 45 20 50 41 52 54 59 20 4D 55 53 54 0D 20 20 |HE PARTY MUST. | 00000490: 20 20 20 50 55 52 43 48 41 53 45 20 4E 45 57 20 | PURCHASE NEW | 000004A0: 45 51 55 49 50 4D 45 4E 54 2C 20 41 4E 44 20 46 |EQUIPMENT, AND F| 000004B0: 49 4E 44 20 57 4F 52 4B 2E 20 20 C6 49 4E 44 20 |IND WORK. .IND | 000004C0: 41 20 53 48 4F 50 20 41 4E 44 20 42 55 59 20 45 |A SHOP AND BUY E| 000004D0: 41 43 48 20 43 48 41 52 41 43 54 45 52 0D 20 20 |ACH CHARACTER. | 000004E0: 20 20 20 41 50 50 52 4F 50 52 49 41 54 45 20 57 | APPROPRIATE W| 000004F0: 45 41 50 4F 4E 53 20 41 4E 44 20 41 52 4D 4F 52 |EAPONS AND ARMOR| 00000500: 2E 20 20 C1 46 54 45 52 20 59 4F 55 52 20 43 48 |. .FTER YOUR CH| 00000510: 41 52 41 43 54 45 52 53 20 41 52 45 20 45 51 55 |ARACTERS ARE EQU| 00000520: 49 50 50 45 44 2C 20 54 48 45 20 0D 20 20 20 20 |IPPED, THE . | 00000530: 20 50 41 52 54 59 20 49 53 20 52 45 41 44 59 20 | PARTY IS READY | 00000540: 54 4F 20 42 45 47 49 4E 20 41 44 56 45 4E 54 55 |TO BEGIN ADVENTU| 00000550: 52 49 4E 47 2E 0D 0D 0D 20 20 20 20 20 20 20 20 |RING.... | 00000560: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000570: 20 20 20 C7 C5 D4 D4 C9 CE C7 20 D3 D4 C1 D2 D4 | ....... .....| 00000580: C5 C4 20 D1 D5 C9 C3 CB CC D9 0D 0D 20 20 20 20 |.. ......... | 00000590: 20 20 20 C7 C1 D4 C5 D7 C1 D9 20 D4 CF 20 D4 C8 | ....... .. ..| 000005A0: C5 20 D3 C1 D6 C1 C7 C5 20 C6 D2 CF CE D4 C9 C5 |. ...... .......| 000005B0: D2 20 43 4F 4D 45 53 20 57 49 54 48 20 41 20 52 |. COMES WITH A R| 000005C0: 45 41 44 59 2D 4D 41 44 45 20 50 41 52 54 59 20 |EADY-MADE PARTY | 000005D0: 49 4E 20 41 20 53 41 56 45 44 0D 20 20 20 20 20 |IN A SAVED. | 000005E0: 20 20 47 41 4D 45 20 54 48 41 54 20 41 4C 4C 4F | GAME THAT ALLO| 000005F0: 57 53 20 59 4F 55 20 54 4F 20 42 45 47 49 4E 20 |WS YOU TO BEGIN | 00000600: 41 44 56 45 4E 54 55 52 49 4E 47 20 49 4D 4D 45 |ADVENTURING IMME| 00000610: 44 49 41 54 45 4C 59 2E 20 C9 54 20 49 53 20 4C |DIATELY. .T IS L| 00000620: 4F 43 41 54 45 44 20 4F 4E 0D 20 20 20 20 20 20 |OCATED ON. | 00000630: 20 C4 49 53 4B 20 27 C3 27 20 53 49 44 45 20 35 | .ISK '.' SIDE 5| 00000640: 2E 20 20 C3 48 4F 4F 53 45 20 22 41 44 44 20 43 |. .HOOSE "ADD C| 00000650: 48 41 52 41 43 54 45 52 22 20 46 52 4F 4D 20 54 |HARACTER" FROM T| 00000660: 48 45 20 D0 41 52 54 59 20 C3 52 45 41 54 49 4F |HE .ARTY .REATIO| 00000670: 4E 20 CD 45 4E 55 2C 0D 20 20 20 20 20 20 20 49 |N .ENU,. I| 00000680: 4E 53 45 52 54 20 44 49 53 4B 20 27 C3 27 2C 20 |NSERT DISK '.', | 00000690: 53 49 44 45 20 35 2E 20 20 57 48 45 4E 20 50 52 |SIDE 5. WHEN PR| 000006A0: 4F 4D 50 54 45 44 20 54 4F 20 49 4E 53 45 52 54 |OMPTED TO INSERT| 000006B0: 20 53 41 56 45 20 44 49 53 4B 2E 20 20 C1 46 54 | SAVE DISK. .FT| 000006C0: 45 52 20 41 4C 4C 0D 20 20 20 20 20 20 20 43 48 |ER ALL. CH| 000006D0: 41 52 41 43 54 45 52 53 20 48 41 56 45 20 42 45 |ARACTERS HAVE BE| 000006E0: 45 4E 20 4C 4F 41 44 45 44 2C 20 43 48 4F 4F 53 |EN LOADED, CHOOS| 000006F0: 45 20 27 C2 45 47 49 4E 20 C1 44 56 45 4E 54 55 |E '.EGIN .DVENTU| 00000700: 52 49 4E 47 27 20 54 4F 20 53 54 41 52 54 20 59 |RING' TO START Y| 00000710: 4F 55 52 20 0D 20 20 20 20 20 20 20 4A 4F 55 52 |OUR . JOUR| 00000720: 4E 45 59 2E 20 C3 48 4F 4F 53 45 20 54 48 45 20 |NEY. .HOOSE THE | 00000730: C5 4E 43 41 4D 50 20 43 4F 4D 4D 41 4E 44 20 46 |.NCAMP COMMAND F| 00000740: 52 4F 4D 20 54 48 45 20 C1 44 56 45 4E 54 55 52 |ROM THE .DVENTUR| 00000750: 45 20 4D 45 4E 55 20 41 4E 44 20 48 41 56 45 20 |E MENU AND HAVE | 00000760: 41 4C 4C 20 0D 20 20 20 20 20 20 20 4F 46 20 59 |ALL . OF Y| 00000770: 4F 55 52 20 53 50 45 4C 4C 20 43 41 53 54 45 52 |OUR SPELL CASTER| 00000780: 53 20 4D 45 4D 4F 52 49 5A 45 20 53 50 45 4C 4C |S MEMORIZE SPELL| 00000790: 53 2C 20 54 48 41 4E 20 47 4F 20 54 4F 20 54 48 |S, THAN GO TO TH| 000007A0: 45 20 41 52 4D 4F 52 59 20 41 4E 44 20 42 55 59 |E ARMORY AND BUY| 000007B0: 20 0D 20 20 20 20 20 20 20 45 51 55 49 50 4D 45 | . EQUIPME| 000007C0: 4E 54 20 46 4F 52 20 59 4F 55 52 20 43 48 41 52 |NT FOR YOUR CHAR| 000007D0: 41 43 54 45 52 53 2E 0D 0D 20 20 20 20 20 20 20 |ACTERS... | 000007E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000007F0: 20 20 20 20 20 20 2D 3D 5B D5 53 49 4E 47 20 CD | -=[.SING .| 00000800: 45 4E 55 53 5D 3D 2D 0D 0D 20 20 20 20 20 20 20 |ENUS]=-.. | 00000810: C1 4C 4C 20 43 4F 4D 4D 41 4E 44 53 20 41 52 45 |.LL COMMANDS ARE| 00000820: 20 4D 45 4E 55 20 42 41 53 45 44 2C 20 41 4E 44 | MENU BASED, AND| 00000830: 20 54 48 45 20 43 4F 4E 43 45 50 54 20 4F 46 20 | THE CONCEPT OF | 00000840: 54 48 45 20 41 43 54 49 56 45 20 43 48 41 52 41 |THE ACTIVE CHARA| 00000850: 43 54 45 52 0D 20 20 20 20 20 49 53 20 43 45 4E |CTER. IS CEN| 00000860: 54 52 41 4C 20 54 4F 20 54 48 45 20 47 41 4D 45 |TRAL TO THE GAME| 00000870: 2E 20 20 C4 55 52 49 4E 47 20 43 4F 4D 42 41 54 |. .URING COMBAT| 00000880: 20 54 48 45 20 41 43 54 49 56 45 20 43 48 41 52 | THE ACTIVE CHAR| 00000890: 41 43 54 45 52 20 49 53 20 43 48 4F 53 45 4E 0D |ACTER IS CHOSEN.| 000008A0: 20 20 20 20 20 41 55 54 4F 4D 41 54 49 43 41 4C | AUTOMATICAL| 000008B0: 4C 59 20 41 43 43 4F 52 44 49 4E 47 20 54 4F 20 |LY ACCORDING TO | 000008C0: 41 20 43 48 41 52 41 43 54 45 52 27 53 20 49 4E |A CHARACTER'S IN| 000008D0: 49 54 49 41 54 49 56 45 20 41 4E 44 20 52 41 4E |ITIATIVE AND RAN| 000008E0: 44 4F 4D 20 46 41 43 54 4F 52 53 2E 20 0D 20 20 |DOM FACTORS. . | 000008F0: 20 20 20 CF 54 48 45 52 20 54 49 4D 45 20 59 4F | .THER TIME YO| 00000900: 55 20 53 45 4C 45 43 54 20 54 48 45 20 41 43 54 |U SELECT THE ACT| 00000910: 49 56 45 20 43 48 41 52 41 43 54 45 52 2E 0D 20 |IVE CHARACTER.. | 00000920: 20 20 20 20 C9 46 20 41 20 43 4F 4D 4D 41 4E 44 | .F A COMMAND| 00000930: 20 41 46 46 45 43 54 53 20 54 48 45 20 57 48 4F | AFFECTS THE WHO| 00000940: 4C 45 20 50 41 52 54 59 2C 20 4A 55 53 54 20 53 |LE PARTY, JUST S| 00000950: 45 4C 45 43 54 20 54 48 45 20 43 4F 4D 4D 41 4E |ELECT THE COMMAN| 00000960: 44 2E 20 20 C9 46 20 54 48 45 0D 20 20 20 20 20 |D. .F THE. | 00000970: 43 4F 4D 4D 41 4E 44 20 41 46 46 45 43 54 53 20 |COMMAND AFFECTS | 00000980: 4F 4E 45 20 43 48 41 52 41 43 54 45 52 2C 20 4D |ONE CHARACTER, M| 00000990: 41 4B 45 20 54 48 41 54 20 43 48 41 52 41 43 54 |AKE THAT CHARACT| 000009A0: 45 52 20 41 43 54 49 56 45 20 41 4E 44 20 54 48 |ER ACTIVE AND TH| 000009B0: 45 4E 0D 20 20 20 20 20 43 48 4F 4F 53 45 20 54 |EN. CHOOSE T| 000009C0: 48 45 20 43 4F 4D 4D 41 4E 44 2E 0D 0D 20 20 20 |HE COMMAND... | 000009D0: 20 20 20 20 CD 45 4E 55 53 20 41 52 45 20 44 49 | .ENUS ARE DI| 000009E0: 53 50 4C 41 59 45 44 20 45 49 54 48 45 52 20 56 |SPLAYED EITHER V| 000009F0: 45 52 54 49 43 41 4C 4C 59 20 4F 52 20 48 4F 52 |ERTICALLY OR HOR| 00000A00: 49 5A 4F 4E 54 41 4C 4C 59 2E 0D 0D 20 20 20 20 |IZONTALLY... | 00000A10: 20 20 20 D6 45 52 54 49 43 41 4C 20 4D 45 4E 55 | .ERTICAL MENU| 00000A20: 53 20 53 45 4C 45 43 54 20 54 48 45 20 43 48 41 |S SELECT THE CHA| 00000A30: 52 41 43 54 45 52 2C 20 49 54 45 4D 2C 20 4F 52 |RACTER, ITEM, OR| 00000A40: 20 53 50 45 4C 4C 20 54 4F 20 42 45 20 41 43 54 | SPELL TO BE ACT| 00000A50: 45 44 20 55 50 4F 4E 2E 20 0D 20 20 20 20 20 C9 |ED UPON. . .| 00000A60: 46 20 54 48 45 52 45 20 41 52 45 20 4D 4F 52 45 |F THERE ARE MORE| 00000A70: 20 43 48 4F 49 43 45 53 20 54 48 41 4E 20 57 49 | CHOICES THAN WI| 00000A80: 4C 4C 20 46 49 54 20 4F 4E 20 54 48 45 20 53 43 |LL FIT ON THE SC| 00000A90: 52 45 45 4E 20 41 54 20 4F 4E 45 20 54 49 4D 45 |REEN AT ONE TIME| 00000AA0: 2C 20 55 53 45 0D 20 20 20 20 20 54 48 45 20 CE |, USE. THE .| 00000AB0: C5 D8 D4 20 41 4E 44 20 D0 D2 C5 D6 20 43 4F 4D |... AND .... COM| 00000AC0: 4D 41 4E 44 53 20 54 4F 20 56 49 45 57 20 54 48 |MANDS TO VIEW TH| 00000AD0: 45 20 41 44 44 49 54 49 4F 4E 41 4C 20 53 45 4C |E ADDITIONAL SEL| 00000AE0: 45 43 54 49 4F 4E 53 2E 0D 0D 20 20 20 20 20 20 |ECTIONS... | 00000AF0: 20 C8 4F 52 49 5A 4F 4E 54 41 4C 20 4D 45 4E 55 | .ORIZONTAL MENU| 00000B00: 53 20 4C 49 53 54 20 57 48 41 54 20 54 48 45 20 |S LIST WHAT THE | 00000B10: 41 43 54 49 56 45 20 43 48 41 52 41 43 54 45 52 |ACTIVE CHARACTER| 00000B20: 20 43 41 4E 20 44 4F 2C 20 4F 52 20 57 48 41 54 | CAN DO, OR WHAT| 00000B30: 20 43 41 4E 20 42 45 0D 20 20 20 20 20 44 4F 4E | CAN BE. DON| 00000B40: 45 20 54 4F 20 48 49 4D 2E 20 20 C9 4E 20 54 48 |E TO HIM. .N TH| 00000B50: 45 20 52 55 4C 45 53 2C 20 4D 45 4E 55 53 20 41 |E RULES, MENUS A| 00000B60: 52 45 20 53 48 4F 57 4E 20 57 49 54 48 20 41 4C |RE SHOWN WITH AL| 00000B70: 4C 20 4F 46 20 54 48 45 49 52 20 4F 50 54 49 4F |L OF THEIR OPTIO| 00000B80: 4E 53 2C 0D 20 20 20 20 20 41 4C 54 48 4F 55 47 |NS,. ALTHOUG| 00000B90: 48 20 49 4E 20 53 4F 4D 45 20 43 41 53 45 53 2C |H IN SOME CASES,| 00000BA0: 20 4F 50 54 49 4F 4E 53 20 57 49 4C 4C 20 4E 4F | OPTIONS WILL NO| 00000BB0: 54 20 42 45 20 41 56 41 49 4C 41 42 4C 45 20 45 |T BE AVAILABLE E| 00000BC0: 56 45 52 59 20 54 49 4D 45 20 41 20 4D 45 4E 55 |VERY TIME A MENU| 00000BD0: 0D 20 20 20 20 20 41 50 50 45 41 52 53 2E 0D 0D |. APPEARS...| 00000BE0: 20 20 20 20 20 20 20 D4 48 45 20 52 55 4C 45 20 | .HE RULE | 00000BF0: 42 4F 4F 4B 20 4F 4E 4C 59 20 4C 49 53 54 53 20 |BOOK ONLY LISTS | 00000C00: 54 48 45 20 47 45 4E 45 52 41 4C 20 47 41 4D 45 |THE GENERAL GAME| 00000C10: 20 4D 45 4E 55 53 2E 20 20 D3 50 45 43 49 41 4C | MENUS. .PECIAL| 00000C20: 20 4D 45 4E 55 53 20 41 50 50 45 41 52 0D 20 20 | MENUS APPEAR. | 00000C30: 20 20 20 57 49 54 48 20 4D 41 4E 59 20 45 4E 43 | WITH MANY ENC| 00000C40: 4F 55 4E 54 45 52 53 20 54 48 41 54 20 49 4E 44 |OUNTERS THAT IND| 00000C50: 49 43 41 54 45 20 41 56 41 49 4C 41 42 4C 45 20 |ICATE AVAILABLE | 00000C60: 4F 50 54 49 4F 4E 53 2E 0D 0D 0D 20 20 20 20 20 |OPTIONS.... | 00000C70: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000C80: 20 20 20 20 20 20 2D 2D 2D 2D 2D 2D C2 C5 C7 C9 | ------....| 00000C90: CE CE C9 CE C7 20 D4 CF 20 D0 CC C1 D9 2D 2D 2D |..... .. ....---| 00000CA0: 2D 2D 2D 0D 20 20 20 20 20 0D 20 20 20 20 20 20 |---. . | 00000CB0: 20 D9 4F 55 20 4D 55 53 54 20 4C 4F 41 44 20 41 | .OU MUST LOAD A| 00000CC0: 20 53 41 56 45 44 20 47 41 4D 45 20 4F 52 20 47 | SAVED GAME OR G| 00000CD0: 45 4E 45 52 41 54 45 20 43 48 41 52 41 43 54 45 |ENERATE CHARACTE| 00000CE0: 52 53 20 41 4E 44 20 42 41 4E 44 20 54 48 45 4D |RS AND BAND THEM| 00000CF0: 0D 20 20 20 20 20 54 4F 47 45 54 48 45 52 20 49 |. TOGETHER I| 00000D00: 4E 54 4F 20 41 20 50 41 52 54 59 2E 0D 0D 20 20 |NTO A PARTY... | 00000D10: 20 20 20 2D 3D 5B C3 52 45 41 54 45 20 CE 45 57 | -=[.REATE .EW| 00000D20: 20 C3 48 41 52 41 43 54 45 52 5D 3D 2D 20 49 53 | .HARACTER]=- IS| 00000D30: 20 55 53 45 44 20 54 4F 20 42 55 49 4C 44 20 41 | USED TO BUILD A| 00000D40: 20 43 48 41 52 41 43 54 45 52 2E 20 20 C4 45 54 | CHARACTER. .ET| 00000D50: 41 49 4C 45 44 0D 20 20 20 20 20 49 4E 46 4F 52 |AILED. INFOR| 00000D60: 4D 41 54 49 4F 4E 20 41 42 4F 55 54 20 43 48 41 |MATION ABOUT CHA| 00000D70: 52 41 43 54 45 52 53 2C 20 52 41 43 45 53 2C 20 |RACTERS, RACES, | 00000D80: 43 4C 41 53 53 45 53 20 41 4E 44 20 53 4F 20 4F |CLASSES AND SO O| 00000D90: 4E 20 49 53 20 41 56 41 49 4C 41 42 4C 45 20 49 |N IS AVAILABLE I| 00000DA0: 4E 0D 20 20 20 20 20 54 48 45 20 CA 4F 55 52 4E |N. THE .OURN| 00000DB0: 41 4C 20 55 4E 44 45 52 20 C3 48 41 52 41 43 54 |AL UNDER .HARACT| 00000DC0: 45 52 53 20 41 4E 44 20 D0 41 52 54 49 45 53 2E |ERS AND .ARTIES.| 00000DD0: 20 20 D4 48 49 53 20 43 4F 4D 4D 41 4E 44 20 44 | .HIS COMMAND D| 00000DE0: 49 53 50 4C 41 59 53 20 54 48 45 0D 20 20 20 20 |ISPLAYS THE. | 00000DF0: 20 46 4F 4C 4C 4F 57 49 4E 47 20 4D 45 4E 55 53 | FOLLOWING MENUS| 00000E00: 20 54 4F 20 44 45 46 49 4E 45 20 54 48 45 20 43 | TO DEFINE THE C| 00000E10: 48 41 52 41 43 54 45 52 2E 0D 0D 20 20 20 20 20 |HARACTER... | 00000E20: 20 20 2A D0 C9 C3 CB 20 D2 C1 C3 C5 20 4C 49 53 | *.... .... LIS| 00000E30: 54 53 20 54 48 45 20 53 45 56 45 4E 20 52 41 43 |TS THE SEVEN RAC| 00000E40: 45 53 20 59 4F 55 20 43 41 4E 20 43 48 4F 4F 53 |ES YOU CAN CHOOS| 00000E50: 45 20 46 4F 52 20 41 20 50 4C 41 59 45 52 2D 0D |E FOR A PLAYER-.| 00000E60: 20 20 20 20 20 43 48 41 52 41 43 54 45 52 2E 20 | CHARACTER. | 00000E70: 0D 20 20 20 20 20 0D 20 20 20 20 20 20 20 2A D0 |. . *.| 00000E80: C9 C3 CB 20 C7 C5 CE C4 C5 D2 20 4C 49 53 54 53 |... ...... LISTS| 00000E90: 20 54 48 45 20 53 45 58 20 54 48 45 20 43 48 41 | THE SEX THE CHA| 00000EA0: 52 41 43 54 45 52 20 43 41 4E 20 42 45 2E 20 20 |RACTER CAN BE. | 00000EB0: C7 45 4E 44 45 52 20 41 46 46 45 43 54 53 20 54 |.ENDER AFFECTS T| 00000EC0: 48 45 0D 20 20 20 20 20 43 48 41 52 41 43 54 45 |HE. CHARACTE| 00000ED0: 52 27 53 20 4D 41 58 49 4D 55 4D 20 53 54 52 45 |R'S MAXIMUM STRE| 00000EE0: 4E 47 54 48 2E 0D 0D 20 20 20 20 20 20 20 2A D0 |NGTH... *.| 00000EF0: C9 C3 CB 20 C3 CC C1 D3 D3 20 4C 49 53 54 53 20 |... ..... 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CHAR| 000026E0: 41 43 54 45 52 20 43 41 4E 20 42 45 20 52 45 54 |ACTER CAN BE RET| 000026F0: 55 52 4E 45 44 20 54 4F 20 4E 4F 52 4D 41 4C 20 |URNED TO NORMAL | 00002700: 57 49 54 48 20 41 20 D3 54 4F 4E 45 20 54 4F 20 |WITH A .TONE TO | 00002710: C6 4C 45 53 48 20 53 50 45 4C 4C 20 57 48 49 43 |.LESH SPELL WHIC| 00002720: 48 20 49 53 0D 20 20 20 20 20 41 56 41 49 4C 41 |H IS. AVAILA| 00002730: 42 4C 45 20 41 54 20 41 4E 59 20 54 45 4D 50 4C |BLE AT ANY TEMPL| 00002740: 45 2E 20 20 D2 45 44 20 D2 4F 42 45 20 4D 41 47 |E. .ED .OBE MAG| 00002750: 45 53 20 4D 41 59 20 41 4C 53 4F 20 4C 45 41 52 |ES MAY ALSO LEAR| 00002760: 4E 20 54 48 45 20 53 50 45 4C 4C 20 57 48 45 4E |N THE SPELL WHEN| 00002770: 0D 20 20 20 20 20 54 48 45 59 20 52 45 41 43 48 |. THEY REACH| 00002780: 20 31 30 54 48 2D 4C 45 56 45 4C 2E 0D 20 20 20 | 10TH-LEVEL.. | 00002790: 20 20 0D 20 20 20 20 20 C6 CC C5 C4 20 28 43 4F | . .... (CO| 000027A0: 4D 42 41 54 20 4F 4E 4C 59 29 20 53 54 41 54 55 |MBAT ONLY) STATU| 000027B0: 53 20 4D 45 41 4E 53 20 54 48 41 54 20 54 48 45 |S MEANS THAT THE| 000027C0: 20 43 48 41 52 41 43 54 45 52 20 46 4C 45 44 20 | CHARACTER FLED | 000027D0: 46 52 4F 4D 20 54 48 45 20 42 41 54 54 4C 45 2E |FROM THE BATTLE.| 000027E0: 20 0D 20 20 20 20 20 C1 46 54 45 52 20 54 48 45 | . .FTER THE| 000027F0: 20 42 41 54 54 4C 45 20 48 45 20 57 49 4C 4C 20 | BATTLE HE WILL | 00002800: 52 45 4A 4F 49 4E 20 54 48 45 20 50 41 52 54 59 |REJOIN THE PARTY| 00002810: 2E 0D 0D 20 20 20 20 20 C7 CF CE C5 20 53 54 41 |... .... STA| 00002820: 54 55 53 20 4D 45 41 4E 53 20 54 48 41 54 20 54 |TUS MEANS THAT T| 00002830: 48 45 20 43 48 41 52 41 43 54 45 52 20 48 41 53 |HE CHARACTER HAS| 00002840: 20 42 45 45 4E 20 4B 49 4C 4C 45 44 20 41 4E 44 | BEEN KILLED AND| 00002850: 20 54 48 45 20 42 4F 44 59 20 4C 4F 53 54 2E 20 | THE BODY LOST. | 00002860: 0D 20 20 20 20 20 CE 4F 54 48 49 4E 47 20 43 41 |. .OTHING CA| 00002870: 4E 20 42 52 49 4E 47 20 54 48 45 20 43 48 41 52 |N BRING THE CHAR| 00002880: 41 43 54 45 52 20 42 41 43 4B 20 54 4F 20 4C 49 |ACTER BACK TO LI| 00002890: 46 45 2E 0D 0D 20 20 20 20 20 20 20 C6 52 4F 4D |FE... .ROM| 000028A0: 20 54 48 45 20 D6 49 45 57 20 CD 45 4E 55 20 53 | THE .IEW .ENU S| 000028B0: 45 56 45 52 41 4C 20 4F 50 54 49 4F 4E 53 20 41 |EVERAL OPTIONS A| 000028C0: 52 45 20 41 56 41 49 4C 41 42 4C 45 20 54 4F 20 |RE AVAILABLE TO | 000028D0: 49 4E 53 50 45 43 54 20 54 48 45 20 41 43 54 49 |INSPECT THE ACTI| 000028E0: 56 45 0D 20 20 20 20 20 43 48 41 52 41 43 54 45 |VE. CHARACTE| 000028F0: 52 2E 20 20 CE 4F 54 20 41 4C 4C 20 4F 46 20 54 |R. .OT ALL OF T| 00002900: 48 45 53 45 20 43 4F 4D 4D 41 4E 44 53 20 41 52 |HESE COMMANDS AR| 00002910: 45 20 41 56 41 49 4C 41 42 4C 45 20 41 54 20 41 |E AVAILABLE AT A| 00002920: 4C 4C 20 54 49 4D 45 53 2E 0D 20 20 20 20 20 0D |LL TIMES.. .| 00002930: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00002940: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00002950: 2D 3D D6 49 45 57 20 CD 45 4E 55 3D 2D 0D 0D 20 |-=.IEW .ENU=-.. | 00002960: 20 20 20 20 C9 D4 C5 CD D3 20 D3 D0 C5 CC CC D3 | ..... ......| 00002970: 20 D4 D2 C1 C4 C5 20 C4 D2 CF D0 20 C3 D5 D2 C5 | ..... .... ....| 00002980: 20 C8 C5 C1 CC 20 C5 D8 C9 D4 0D 0D 20 20 20 20 | .... ...... | 00002990: 20 2D 3D C9 D4 C5 CD D3 3D 2D 20 53 48 4F 57 53 | -=.....=- SHOWS| 000029A0: 20 41 4C 4C 20 54 48 45 20 45 51 55 49 50 4D 45 | ALL THE EQUIPME| 000029B0: 4E 54 20 54 48 45 20 43 48 41 52 41 43 54 45 52 |NT THE CHARACTER| 000029C0: 20 49 53 20 43 41 52 52 59 49 4E 47 2E 20 20 C9 | IS CARRYING. .| 000029D0: 54 45 4D 53 20 20 20 20 0D 20 20 20 20 20 50 52 |TEMS . PR| 000029E0: 45 43 45 44 45 44 20 42 59 20 41 20 D9 C5 D3 20 |ECEDED BY A ... | 000029F0: 41 52 45 20 52 45 41 44 59 20 46 4F 52 20 55 53 |ARE READY FOR US| 00002A00: 45 2E 20 20 CE 4F 54 20 41 4C 4C 20 43 4F 4D 4D |E. .OT ALL COMM| 00002A10: 41 4E 44 53 20 49 4E 20 54 48 45 20 C9 54 45 4D |ANDS IN THE .TEM| 00002A20: 53 20 20 20 20 0D 20 20 20 20 20 CD 45 4E 55 20 |S . .ENU | 00002A30: 41 52 45 20 41 4C 57 41 59 53 20 41 56 41 49 4C |ARE ALWAYS AVAIL| 00002A40: 41 42 4C 45 2E 0D 0D 20 20 20 20 20 20 20 20 20 |ABLE... | 00002A50: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00002A60: 20 20 20 20 20 20 20 2D 3D C9 54 45 4D 53 20 CD | -=.TEMS .| 00002A70: 45 4E 55 3D 2D 0D 0D 20 20 20 20 20 D2 C5 C1 C4 |ENU=-.. ....| 00002A80: D9 20 D5 D3 C5 20 D4 D2 C1 C4 C5 20 C4 D2 CF D0 |. ... ..... ....| 00002A90: 20 C8 C1 CC D6 C5 20 CA CF C9 CE 20 D3 C5 CC CC | ..... .... ....| 00002AA0: 20 C9 C4 20 C5 D8 C9 D4 0D 0D 20 20 20 20 20 20 | .. ...... | 00002AB0: 20 2A D2 C5 C1 C4 D9 20 43 48 41 4E 47 45 53 20 | *..... 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TO RETURN TO | 00003B60: 54 48 45 20 C1 44 56 45 4E 54 55 52 45 20 CD 45 |THE .DVENTURE .E| 00003B70: 4E 55 20 46 52 4F 4D 20 4D 4F 56 45 4D 45 4E 54 |NU FROM MOVEMENT| 00003B80: 2E 0D 0D 20 20 20 20 20 20 20 C1 D2 C5 C1 20 54 |... .... T| 00003B90: 4F 47 47 4C 45 53 20 42 45 54 57 45 45 4E 20 54 |OGGLES BETWEEN T| 00003BA0: 48 45 20 41 52 45 41 20 41 4E 44 20 33 2D C4 20 |HE AREA AND 3-. | 00003BB0: 56 49 45 57 2E 20 20 C9 4E 20 4D 41 4E 59 20 52 |VIEW. .N MANY R| 00003BC0: 45 47 49 4F 4E 53 20 54 48 49 53 0D 20 20 20 20 |EGIONS THIS. | 00003BD0: 20 20 20 43 4F 4D 4D 41 4E 44 20 49 53 20 4E 4F | COMMAND IS NO| 00003BE0: 54 20 41 56 41 49 4C 41 42 4C 45 2E 0D 0D 20 20 |T AVAILABLE... | 00003BF0: 20 20 20 20 20 C3 C1 D3 D4 20 44 49 53 50 4C 41 | .... DISPLA| 00003C00: 59 53 20 54 48 45 20 C3 41 53 54 20 CD 45 4E 55 |YS THE .AST .ENU| 00003C10: 20 49 46 20 54 48 45 20 41 43 54 49 56 45 20 43 | IF THE ACTIVE C| 00003C20: 48 41 52 41 43 54 45 52 20 49 53 20 41 20 53 50 |HARACTER IS A SP| 00003C30: 45 4C 4C 2D 43 41 53 54 45 52 2E 20 0D 20 20 20 |ELL-CASTER. . | 00003C40: 20 20 20 20 D3 45 45 20 54 48 45 20 CD 41 47 49 | .EE THE .AGI| 00003C50: 43 20 53 45 43 54 49 4F 4E 20 46 4F 52 20 4D 4F |C SECTION FOR MO| 00003C60: 52 45 20 49 4E 46 4F 52 4D 41 54 49 4F 4E 2E 20 |RE INFORMATION. | 00003C70: 20 D3 4F 4D 45 20 53 50 45 4C 4C 53 20 4F 4E 4C | .OME SPELLS ONL| 00003C80: 59 20 48 41 56 45 20 41 4E 0D 20 20 20 20 20 20 |Y HAVE AN. | 00003C90: 20 45 46 46 45 43 54 20 49 4E 20 43 4F 4D 42 41 | EFFECT IN COMBA| 00003CA0: 54 2E 0D 0D 20 20 20 20 20 20 20 D6 C9 C5 D7 20 |T... .... | 00003CB0: 44 49 53 50 4C 41 59 53 20 54 48 45 20 C3 48 41 |DISPLAYS THE .HA| 00003CC0: 52 41 43 54 45 52 20 D3 55 4D 4D 41 52 59 20 D3 |RACTER .UMMARY .| 00003CD0: 43 52 45 45 4E 20 41 4E 44 20 54 48 45 20 D6 49 |CREEN AND THE .I| 00003CE0: 45 57 20 CD 45 4E 55 2E 0D 0D 20 20 20 20 20 20 |EW .ENU... | 00003CF0: 20 C5 CE C3 C1 CD D0 20 44 49 53 50 4C 41 59 53 | ...... DISPLAYS| 00003D00: 20 54 48 45 20 C5 4E 43 41 4D 50 20 CD 45 4E 55 | THE .NCAMP .ENU| 00003D10: 2E 20 20 D3 45 45 20 54 48 45 20 C5 4E 43 41 4D |. .EE THE .NCAM| 00003D20: 50 20 53 45 43 54 49 4F 4E 20 46 4F 52 20 41 0D |P SECTION FOR A.| 00003D30: 20 20 20 20 20 20 20 44 45 53 43 52 49 50 54 49 | DESCRIPTI| 00003D40: 4F 4E 20 4F 46 20 54 48 45 20 41 56 41 49 4C 41 |ON OF THE AVAILA| 00003D50: 42 4C 45 20 43 4F 4D 4D 41 4E 44 53 2E 0D 0D 20 |BLE COMMANDS... | 00003D60: 20 20 20 20 20 20 D3 C5 C1 D2 C3 C8 20 49 4E 44 | ...... IND| 00003D70: 49 43 41 54 45 53 20 54 48 45 20 50 41 52 54 59 |ICATES THE PARTY| 00003D80: 20 49 53 20 54 4F 20 4D 4F 56 45 20 53 4C 4F 57 | IS TO MOVE SLOW| 00003D90: 4C 59 20 41 4E 44 20 45 58 41 4D 49 4E 45 20 54 |LY AND EXAMINE T| 00003DA0: 48 45 49 52 0D 20 20 20 20 20 20 20 53 55 52 52 |HEIR. SURR| 00003DB0: 4F 55 4E 44 49 4E 47 53 2C 20 53 45 41 52 43 48 |OUNDINGS, SEARCH| 00003DC0: 49 4E 47 20 46 4F 52 20 53 45 43 52 45 54 20 44 |ING FOR SECRET D| 00003DD0: 4F 4F 52 53 2C 20 54 52 41 50 53 20 41 4E 44 20 |OORS, TRAPS AND | 00003DE0: 53 4F 20 4F 4E 2E 0D 20 20 0D 20 20 20 20 20 20 |SO ON.. . | 00003DF0: 20 CC CF CF CB 20 49 53 20 55 53 45 44 20 54 4F | .... IS USED TO| 00003E00: 20 53 45 41 52 43 48 20 41 4E 20 49 4E 44 49 56 | SEARCH AN INDIV| 00003E10: 49 44 55 41 4C 20 53 51 55 41 52 45 20 41 4E 44 |IDUAL SQUARE AND| 00003E20: 20 54 41 4B 45 53 20 54 45 4E 20 4D 49 4E 55 54 | TAKES TEN MINUT| 00003E30: 45 53 20 4F 46 0D 20 20 20 20 20 20 20 47 41 4D |ES OF. GAM| 00003E40: 45 20 54 49 4D 45 20 28 4C 49 4B 45 20 4D 4F 56 |E TIME (LIKE MOV| 00003E50: 49 4E 47 20 57 48 49 4C 45 20 53 45 41 52 43 48 |ING WHILE SEARCH| 00003E60: 49 4E 47 29 2E 0D 0D 20 20 20 20 20 20 20 20 20 |ING)... | 00003E70: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003E80: 20 20 20 20 20 20 20 2D 3D C5 4E 43 41 4D 50 3D | -=.NCAMP=| 00003E90: 2D 0D 0D 20 20 20 20 20 20 20 D4 48 45 20 C5 4E |-.. .HE .N| 00003EA0: 43 41 4D 50 20 CD 45 4E 55 20 49 4E 43 4C 55 44 |CAMP .ENU INCLUD| 00003EB0: 45 53 20 4F 50 54 49 4F 4E 53 20 53 55 43 48 20 |ES OPTIONS SUCH | 00003EC0: 41 53 20 53 41 56 49 4E 47 20 54 48 45 20 47 41 |AS SAVING THE GA| 00003ED0: 4D 45 2C 20 52 45 53 54 49 4E 47 20 54 4F 0D 20 |ME, RESTING TO. | 00003EE0: 20 20 20 20 20 48 45 41 4C 20 41 4E 44 20 4D 45 | HEAL AND ME| 00003EF0: 4D 4F 52 49 5A 45 20 53 50 45 4C 4C 53 20 41 4E |MORIZE SPELLS AN| 00003F00: 44 20 41 4C 54 45 52 49 4E 47 20 49 54 45 4D 53 |D ALTERING ITEMS| 00003F10: 20 53 55 43 48 20 41 53 20 47 41 4D 45 20 53 50 | SUCH AS GAME SP| 00003F20: 45 45 44 20 4F 52 20 50 41 52 54 59 0D 20 20 20 |EED OR PARTY. | 00003F30: 20 20 20 4F 52 44 45 52 2E 0D 20 20 20 20 20 0D | ORDER.. .| 00003F40: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003F50: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2D | -| 00003F60: C5 CE C3 C1 CD D0 20 CD C5 CE D5 2D 0D 0D 20 20 |...... ....-.. | 00003F70: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003F80: 20 20 D3 C1 D6 C5 20 D6 C9 C5 D7 20 CD C1 C7 C9 | .... .... ....| 00003F90: C3 20 D2 C5 D3 D4 20 C1 CC D4 C5 D2 20 C6 C9 D8 |. .... ..... ...| 00003FA0: 20 C5 D8 C9 D4 0D 0D 20 20 20 20 20 20 20 D3 C1 | ...... ..| 00003FB0: D6 C5 20 45 58 50 4C 41 49 4E 53 20 49 54 53 45 |.. EXPLAINS ITSE| 00003FC0: 4C 46 2E 0D 0D 20 20 20 20 20 20 20 D6 C9 C5 D7 |LF... ....| 00003FD0: 20 44 49 53 50 4C 41 59 53 20 C3 48 41 52 41 43 | DISPLAYS .HARAC| 00003FE0: 54 45 52 20 D3 55 4D 4D 41 52 59 20 D3 43 52 45 |TER .UMMARY .CRE| 00003FF0: 45 4E 20 46 4F 52 20 54 48 45 20 41 43 54 49 56 |EN FOR THE ACTIV| 00004000: 45 20 43 48 41 52 41 43 54 45 52 2E 0D 0D 20 20 |E CHARACTER... | 00004010: 20 20 20 20 20 CD C1 C7 C9 C3 20 49 53 20 41 20 | ..... IS A | 00004020: 56 45 52 59 20 49 4D 50 4F 52 54 41 4E 54 20 50 |VERY IMPORTANT P| 00004030: 41 52 54 20 4F 46 20 54 48 45 20 47 41 4D 45 20 |ART OF THE GAME | 00004040: 41 4E 44 20 49 53 20 44 45 53 43 52 49 42 45 44 |AND IS DESCRIBED| 00004050: 20 55 4E 44 45 52 0D 20 20 20 20 20 20 20 49 54 | UNDER. IT| 00004060: 53 20 4F 57 4E 20 48 45 41 44 49 4E 47 2E 0D 0D |S OWN HEADING...| 00004070: 20 20 20 20 20 20 20 D2 C5 D3 D4 20 41 4C 4C 4F | .... ALLO| 00004080: 57 53 20 43 48 41 52 41 43 54 45 52 53 20 54 4F |WS CHARACTERS TO| 00004090: 20 4D 45 4D 4F 52 49 5A 45 20 53 50 45 4C 4C 53 | MEMORIZE SPELLS| 000040A0: 20 41 4E 44 20 54 4F 20 48 45 41 4C 20 4E 41 54 | AND TO HEAL NAT| 000040B0: 55 52 41 4C 4C 59 2E 20 0D 20 20 20 20 20 20 20 |URALLY. . | 000040C0: C3 48 41 52 41 43 54 45 52 53 20 43 41 54 43 48 |.HARACTERS CATCH| 000040D0: 20 54 48 45 49 52 20 4E 4F 52 4D 41 4C 20 53 4C | THEIR NORMAL SL| 000040E0: 45 45 50 20 57 49 54 48 4F 55 54 20 48 41 56 49 |EEP WITHOUT HAVI| 000040F0: 4E 47 20 54 4F 20 45 4E 43 41 4D 50 2E 20 20 D3 |NG TO ENCAMP. .| 00004100: 50 45 4C 4C 2D 0D 20 20 20 20 20 20 20 43 41 53 |PELL-. CAS| 00004110: 54 45 52 53 20 43 41 4E 20 41 55 54 4F 4D 41 54 |TERS CAN AUTOMAT| 00004120: 49 43 41 4C 4C 59 20 52 45 2D 4D 45 4D 4F 52 49 |ICALLY RE-MEMORI| 00004130: 5A 45 20 41 4E 59 20 53 50 45 4C 4C 53 20 54 48 |ZE ANY SPELLS TH| 00004140: 45 59 20 48 41 56 45 20 43 41 53 54 20 53 49 4D |EY HAVE CAST SIM| 00004150: 50 4C 59 0D 20 20 20 20 20 20 20 42 59 20 53 45 |PLY. BY SE| 00004160: 4C 45 43 54 49 4E 47 20 D0 C5 D3 D4 2E 20 20 D4 |LECTING ..... .| 00004170: 4F 20 43 48 4F 4F 53 45 20 4E 45 57 20 53 50 45 |O CHOOSE NEW SPE| 00004180: 4C 4C 53 20 46 4F 52 20 4D 45 4D 4F 52 49 5A 49 |LLS FOR MEMORIZI| 00004190: 4E 47 2C 20 4F 52 20 4D 41 4B 45 20 49 4E 49 54 |NG, OR MAKE INIT| 000041A0: 49 41 4C 0D 20 20 20 20 20 20 20 53 45 4C 45 43 |IAL. SELEC| 000041B0: 54 49 4F 4E 53 2C 20 55 53 45 20 54 48 45 20 CD |TIONS, USE THE .| 000041C0: C1 C7 C9 C3 20 41 4E 44 20 54 48 45 20 CD C5 CD |.... AND THE ...| 000041D0: CF D2 C9 DA C5 20 4F 50 54 49 4F 4E 53 2E 20 20 |..... OPTIONS. | 000041E0: D7 48 45 4E 20 53 50 45 4C 4C 53 20 41 52 45 0D |.HEN SPELLS ARE.| 000041F0: 20 20 20 20 20 20 20 42 45 49 4E 47 20 4D 45 4D | BEING MEM| 00004200: 4F 52 49 5A 45 44 2C 20 54 48 45 20 49 4E 49 54 |ORIZED, THE INIT| 00004210: 49 41 4C 20 52 45 53 54 20 54 49 4D 45 20 49 53 |IAL REST TIME IS| 00004220: 20 45 53 54 41 42 4C 49 53 48 45 44 20 42 59 20 | ESTABLISHED BY | 00004230: 54 48 45 20 4E 55 4D 42 45 52 20 41 4E 44 0D 20 |THE NUMBER AND. | 00004240: 20 20 20 20 20 20 4C 45 56 45 4C 20 4F 46 20 53 | LEVEL OF S| 00004250: 50 45 4C 4C 53 20 53 45 4C 45 43 54 45 44 20 54 |PELLS SELECTED T| 00004260: 4F 20 4D 45 4D 4F 52 49 5A 45 2E 20 20 C6 4F 52 |O MEMORIZE. .OR| 00004270: 20 45 56 45 52 59 20 32 34 20 55 4E 49 4E 54 45 | EVERY 24 UNINTE| 00004280: 52 52 55 50 54 45 44 20 48 4F 55 52 53 0D 20 20 |RRUPTED HOURS. | 00004290: 20 20 20 20 20 4F 46 20 52 45 53 54 20 49 4E 20 | OF REST IN | 000042A0: 43 41 4D 50 2C 20 45 41 43 48 20 57 4F 55 4E 44 |CAMP, EACH WOUND| 000042B0: 45 44 20 43 48 41 52 41 43 54 45 52 20 52 45 47 |ED CHARACTER REG| 000042C0: 41 49 4E 53 20 4F 4E 45 20 C8 D0 2E 20 20 D2 45 |AINS ONE ... .E| 000042D0: 53 54 20 43 41 4E 20 42 45 0D 20 20 20 20 20 20 |ST CAN BE. | 000042E0: 20 49 4E 54 45 52 52 55 50 54 45 44 20 42 59 20 | INTERRUPTED BY | 000042F0: 45 4E 43 4F 55 4E 54 45 52 53 2E 20 20 C9 46 20 |ENCOUNTERS. .F | 00004300: 50 4F 53 53 49 42 4C 45 2C 20 46 49 4E 44 20 53 |POSSIBLE, FIND S| 00004310: 41 46 45 20 50 4C 41 43 45 53 20 54 4F 20 54 41 |AFE PLACES TO TA| 00004320: 4B 45 20 4C 4F 4E 47 0D 20 20 20 20 20 20 20 52 |KE LONG. R| 00004330: 45 53 54 53 20 44 55 52 49 4E 47 20 54 48 45 20 |ESTS DURING THE | 00004340: 47 41 4D 45 2E 0D 20 20 20 20 20 0D 20 20 20 20 |GAME.. . | 00004350: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00004360: 20 20 20 20 20 20 20 20 20 20 20 2D 3D D2 45 53 | -=.ES| 00004370: 54 20 CD 45 4E 55 3D 2D 0D 0D 20 20 20 20 20 20 |T .ENU=-.. | 00004380: 20 20 20 20 20 20 20 20 20 20 20 D2 C5 D3 D4 20 | .... | 00004390: C4 C1 D9 D3 20 C8 CF D5 D2 D3 20 CD C9 CE D5 D4 |.... ..... .....| 000043A0: C5 D3 20 C1 C4 C4 20 D3 D5 C2 D4 D2 C1 C3 D4 20 |.. ... ........ | 000043B0: C5 D8 C9 D4 0D 20 20 20 20 20 20 20 0D 20 20 20 |..... . | 000043C0: 20 20 20 20 2A D2 C5 D3 D4 20 42 45 47 49 4E 53 | *.... BEGINS| 000043D0: 20 52 45 53 54 49 4E 47 20 50 52 4F 43 45 53 53 | RESTING PROCESS| 000043E0: 2E 20 20 D5 4E 4C 45 53 53 20 49 4E 54 45 52 52 |. .NLESS INTERR| 000043F0: 55 50 54 45 44 2C 20 54 48 45 20 50 41 52 54 59 |UPTED, THE PARTY| 00004400: 20 57 49 4C 4C 20 52 45 53 54 0D 20 20 20 20 20 | WILL REST. | 00004410: 46 4F 52 20 54 48 45 20 49 4E 44 49 43 41 54 45 |FOR THE INDICATE| 00004420: 44 20 54 49 4D 45 2E 0D 0D 20 20 20 20 20 20 20 |D TIME... | 00004430: 2A C4 C1 D9 D3 2C 20 C8 CF D5 D2 D3 2C 20 CD C9 |*...., ....., ..| 00004440: CE D5 D4 C5 D3 20 53 45 4C 45 43 54 20 54 48 45 |..... SELECT THE| 00004450: 20 55 4E 49 54 20 4F 46 20 54 49 4D 45 20 54 4F | UNIT OF TIME TO| 00004460: 20 42 45 20 43 48 41 4E 47 45 44 20 42 59 20 C1 | BE CHANGED BY .| 00004470: C4 C4 20 41 4E 44 0D 20 20 20 20 20 D3 D5 C2 D4 |.. AND. ....| 00004480: D2 C1 C3 D4 20 4F 50 54 49 4F 4E 53 2E 20 20 CE |.... OPTIONS. .| 00004490: 4F 54 20 41 56 41 49 4C 41 42 4C 45 20 4F 4E 20 |OT AVAILABLE ON | 000044A0: 41 4C 4C 20 43 4F 4D 50 55 54 45 52 20 53 59 53 |ALL COMPUTER SYS| 000044B0: 54 45 4D 53 0D 0D 20 20 20 20 20 20 20 2A C1 C4 |TEMS.. *..| 000044C0: C4 2C 20 D3 D5 C2 D4 D2 C1 C3 D4 20 49 4E 43 52 |., ........ INCR| 000044D0: 45 41 53 45 53 20 4F 52 20 44 45 43 52 45 41 53 |EASES OR DECREAS| 000044E0: 45 53 20 54 48 45 20 54 49 4D 45 20 54 48 41 54 |ES THE TIME THAT| 000044F0: 20 54 48 45 20 50 41 52 54 59 20 57 49 4C 4C 0D | THE PARTY WILL.| 00004500: 20 20 20 20 20 41 54 54 45 4D 50 54 20 54 4F 20 | ATTEMPT TO | 00004510: 52 45 53 54 2E 20 20 C4 45 43 52 45 41 53 49 4E |REST. .ECREASIN| 00004520: 47 20 54 48 45 20 54 49 4D 45 20 4D 41 59 20 4E |G THE TIME MAY N| 00004530: 4F 54 20 41 4C 4C 4F 57 20 53 50 45 4C 4C 43 41 |OT ALLOW SPELLCA| 00004540: 53 54 45 52 53 20 54 4F 0D 20 20 20 20 20 4D 45 |STERS TO. ME| 00004550: 4D 4F 52 49 5A 45 20 41 4C 4C 20 4F 46 20 54 48 |MORIZE ALL OF TH| 00004560: 45 49 52 20 53 50 45 4C 4C 53 2E 0D 0D 20 20 20 |EIR SPELLS... | 00004570: 20 20 C1 CC D4 C5 D2 20 49 53 20 55 53 45 44 20 | ..... IS USED | 00004580: 54 4F 20 43 48 41 4E 47 45 20 54 48 45 20 43 48 |TO CHANGE THE CH| 00004590: 41 52 41 43 54 45 52 53 20 49 4E 20 54 48 45 20 |ARACTERS IN THE | 000045A0: 50 41 52 54 59 20 41 4E 44 20 54 48 45 20 50 41 |PARTY AND THE PA| 000045B0: 52 41 4D 45 54 45 52 53 0D 20 20 20 20 20 4F 46 |RAMETERS. OF| 000045C0: 20 54 48 45 20 47 41 4D 45 2E 0D 0D 20 20 20 20 | THE GAME... | 000045D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000045E0: 20 20 20 20 20 20 20 20 20 20 2D 3D C1 4C 54 45 | -=.LTE| 000045F0: 52 20 CD 45 4E 55 3D 2D 0D 0D 20 20 20 20 20 20 |R .ENU=-.. | 00004600: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 CF D2 | ..| 00004610: C4 C5 D2 20 C4 D2 CF D0 20 D3 D0 C5 C5 C4 20 C9 |... .... ..... .| 00004620: C3 CF CE 20 CC C5 D6 C5 CC 20 C5 D8 C9 D4 0D 0D |... ..... ......| 00004630: 20 20 20 20 20 20 20 2A CF D2 C4 C5 D2 20 43 48 | *..... CH| 00004640: 41 4E 47 45 53 20 48 4F 57 20 54 48 45 20 43 48 |ANGES HOW THE CH| 00004650: 41 52 41 43 54 45 52 53 20 41 52 45 20 4C 49 53 |ARACTERS ARE LIS| 00004660: 54 45 44 20 4F 4E 20 54 48 45 20 53 43 52 45 45 |TED ON THE SCREE| 00004670: 4E 20 41 4E 44 20 48 4F 57 0D 20 20 20 20 20 54 |N AND HOW. T| 00004680: 48 45 59 20 41 52 45 20 44 45 50 4C 4F 59 45 44 |HEY ARE DEPLOYED| 00004690: 20 49 4E 20 43 4F 4D 42 41 54 2E 20 20 C3 48 41 | IN COMBAT. .HA| 000046A0: 52 41 43 54 45 52 53 20 41 54 20 54 48 45 20 54 |RACTERS AT THE T| 000046B0: 4F 50 20 4F 46 20 54 48 45 20 4C 49 53 54 20 54 |OP OF THE LIST T| 000046C0: 45 4E 44 20 54 4F 0D 20 20 20 20 20 42 45 20 41 |END TO. BE A| 000046D0: 54 20 54 48 45 20 46 52 4F 4E 54 20 4C 49 4E 45 |T THE FRONT LINE| 000046E0: 20 49 4E 20 43 4F 4D 42 41 54 2E 0D 0D 20 20 20 | IN COMBAT... | 000046F0: 20 20 20 20 2A C4 D2 CF D0 20 45 4C 49 4D 49 4E | *.... ELIMIN| 00004700: 41 54 45 53 20 41 20 43 48 41 52 41 43 54 45 52 |ATES A CHARACTER| 00004710: 20 46 52 4F 4D 20 54 48 45 20 50 41 52 54 59 20 | FROM THE PARTY | 00004720: 41 4E 44 20 45 52 41 53 45 53 20 48 49 4D 20 46 |AND ERASES HIM F| 00004730: 52 4F 4D 20 54 48 45 0D 20 20 20 20 20 53 41 56 |ROM THE. SAV| 00004740: 45 44 20 47 41 4D 45 20 44 49 53 4B 2E 20 20 C1 |ED GAME DISK. .| 00004750: 20 44 52 4F 50 50 45 44 20 43 48 41 52 41 43 54 | DROPPED CHARACT| 00004760: 45 52 20 49 53 20 47 4F 4E 45 20 46 4F 52 45 56 |ER IS GONE FOREV| 00004770: 45 52 20 41 4E 44 20 43 41 4E 4E 4F 54 20 42 45 |ER AND CANNOT BE| 00004780: 0D 20 20 20 20 20 52 45 43 4F 56 45 52 45 44 2E |. 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O| 00004BD0: 46 46 53 45 54 20 54 48 45 20 42 45 4E 45 46 49 |FFSET THE BENEFI| 00004BE0: 54 53 20 4F 46 20 50 4C 41 59 49 4E 47 20 41 54 |TS OF PLAYING AT| 00004BF0: 20 41 4E 20 22 45 41 53 59 22 20 4C 45 56 45 4C | AN "EASY" LEVEL| 00004C00: 2E 0D 20 20 20 20 20 0D 20 20 20 20 20 20 20 C6 |.. . .| 00004C10: 49 58 20 49 53 20 55 53 45 44 20 54 4F 20 48 45 |IX IS USED TO HE| 00004C20: 41 4C 20 4D 41 4E 59 20 57 4F 55 4E 44 45 44 20 |AL MANY WOUNDED | 00004C30: 43 48 41 52 41 43 54 45 52 53 20 57 49 54 48 20 |CHARACTERS WITH | 00004C40: 41 20 53 49 4E 47 4C 45 20 43 4F 4D 4D 41 4E 44 |A SINGLE COMMAND| 00004C50: 2E 20 0D 20 20 20 20 20 C1 4C 4C 20 43 48 41 52 |. . .LL CHAR| 00004C60: 41 43 54 45 52 53 20 57 49 54 48 20 54 48 45 20 |ACTERS WITH THE | 00004C70: 43 55 52 45 20 53 50 45 4C 4C 53 20 57 49 4C 4C |CURE SPELLS WILL| 00004C80: 20 4D 45 4D 4F 52 49 5A 45 20 41 53 20 4D 41 4E | MEMORIZE AS MAN| 00004C90: 59 20 41 53 20 54 48 45 59 20 43 41 4E 2C 0D 20 |Y AS THEY CAN,. | 00004CA0: 20 20 20 20 43 41 53 54 20 54 48 45 4D 20 4F 4E | CAST THEM ON| 00004CB0: 20 54 48 45 20 50 41 52 54 59 20 41 4E 44 20 54 | THE PARTY AND T| 00004CC0: 45 4E 20 52 45 4D 45 4D 4F 52 49 5A 45 20 54 48 |EN REMEMORIZE TH| 00004CD0: 45 49 52 20 50 52 45 56 49 4F 55 53 20 53 50 45 |EIR PREVIOUS SPE| 00004CE0: 4C 4C 53 0D 20 20 20 20 20 41 55 54 4F 4D 41 54 |LLS. 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TO DISEASED CH| 00004D60: 41 52 41 43 54 45 52 53 3B 20 41 20 C3 55 52 45 |ARACTERS; A .URE| 00004D70: 0D 20 20 20 20 20 C4 49 53 45 41 53 45 20 53 50 |. .ISEASE SP| 00004D80: 45 4C 4C 20 4D 55 53 54 20 46 49 52 53 54 20 42 |ELL MUST FIRST B| 00004D90: 45 20 43 41 53 54 20 55 50 4F 4E 20 54 48 45 4D |E CAST UPON THEM| 00004DA0: 2E 0D 0D 20 20 20 20 20 0D 20 20 20 20 20 20 20 |... . | 00004DB0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00004DC0: 20 20 20 20 20 20 20 20 20 20 20 2D CD C1 C7 C9 | -....| 00004DD0: C3 2D 0D 0D 20 20 20 20 20 20 20 D4 4F 20 47 45 |.-.. .O GE| 00004DE0: 54 20 54 48 45 20 CD 41 47 49 43 20 CD 45 4E 55 |T THE .AGIC .ENU| 00004DF0: 20 4F 50 54 49 4F 4E 53 2C 20 54 48 45 20 41 43 | OPTIONS, THE AC| 00004E00: 54 49 56 45 20 43 48 41 52 41 43 54 45 52 20 4D |TIVE CHARACTER M| 00004E10: 55 53 54 20 42 45 20 41 42 4C 45 20 54 4F 0D 20 |UST BE ABLE TO. | 00004E20: 20 20 20 20 43 41 53 54 20 53 50 45 4C 4C 53 2E | CAST SPELLS.| 00004E30: 20 20 D3 50 45 4C 4C 43 41 53 54 45 52 53 20 43 | .PELLCASTERS C| 00004E40: 41 4E 20 47 45 54 20 41 20 4C 49 53 54 20 4F 46 |AN GET A LIST OF| 00004E50: 20 54 48 45 49 52 20 4D 45 4D 4F 52 49 5A 45 44 | THEIR MEMORIZED| 00004E60: 20 53 50 45 4C 4C 53 20 46 52 4F 4D 0D 20 20 20 | SPELLS FROM. | 00004E70: 20 20 54 48 45 20 C3 C1 D3 D4 20 4F 50 54 49 4F | THE .... OPTIO| 00004E80: 4E 20 4F 46 20 54 48 45 20 CD 41 47 49 43 20 CD |N OF THE .AGIC .| 00004E90: 45 4E 55 20 4F 52 20 46 52 4F 4D 20 54 48 45 20 |ENU OR FROM THE | 00004EA0: D3 D0 C5 CC CC D3 20 4F 50 54 49 4F 4E 20 4F 46 |...... OPTION OF| 00004EB0: 20 54 48 45 20 D6 49 45 57 0D 20 20 20 20 20 CD | THE .IEW. .| 00004EC0: 45 4E 55 2E 20 20 D4 48 45 59 20 43 41 4E 20 47 |ENU. .HEY CAN G| 00004ED0: 45 54 20 41 20 4C 49 53 54 20 4F 46 20 54 48 45 |ET A LIST OF THE| 00004EE0: 49 52 20 53 50 45 4C 4C 53 20 4F 4E 20 53 43 52 |IR SPELLS ON SCR| 00004EF0: 4F 4C 4C 53 20 46 52 4F 4D 20 54 48 45 20 D3 C3 |OLLS FROM THE ..| 00004F00: D2 C9 C2 C5 0D 20 20 20 20 20 4F 50 54 49 4F 4E |..... OPTION| 00004F10: 20 4F 46 20 54 48 45 20 CD 41 47 49 43 20 CD 45 | OF THE .AGIC .E| 00004F20: 4E 55 2E 0D 0D 20 20 20 20 20 20 20 20 20 20 20 |NU... | 00004F30: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00004F40: 20 20 20 2D 3D CD 41 47 49 43 20 CD 45 4E 55 3D | -=.AGIC .ENU=| 00004F50: 2D 0D 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 |-.. | 00004F60: 20 20 20 20 20 C3 C1 D3 D4 20 CD C5 CD CF D2 C9 | .... ......| 00004F70: DA C5 20 D3 C3 D2 C9 C2 C5 20 C4 C9 D3 D0 CC C1 |.. ...... ......| 00004F80: D9 20 D2 C5 D3 D4 20 C5 D8 C9 D4 0D 20 20 20 20 |. .... ..... | 00004F90: 20 20 20 0D 20 20 20 20 20 20 20 C3 C1 D3 D4 20 | . .... | 00004FA0: 44 49 53 50 4C 41 59 53 20 54 48 45 20 C3 41 53 |DISPLAYS THE .AS| 00004FB0: 54 20 CD 45 4E 55 20 41 4E 44 20 54 48 45 20 43 |T .ENU AND THE C| 00004FC0: 48 41 52 41 43 54 45 52 27 53 20 4C 49 53 54 20 |HARACTER'S LIST | 00004FD0: 4F 46 20 4D 45 4D 4F 52 49 5A 45 44 0D 20 20 20 |OF MEMORIZED. | 00004FE0: 20 20 53 50 45 4C 4C 53 2E 20 20 D3 45 4C 45 43 | SPELLS. .ELEC| 00004FF0: 54 20 54 48 45 20 53 50 45 4C 4C 20 54 4F 20 43 |T THE SPELL TO C| 00005000: 41 53 54 20 41 4E 44 20 54 48 45 4E 20 49 4E 44 |AST AND THEN IND| 00005010: 49 43 41 54 45 20 54 48 45 20 54 41 52 47 45 54 |ICATE THE TARGET| 00005020: 20 4F 46 20 54 48 45 0D 20 20 20 20 20 53 50 45 | OF THE. SPE| 00005030: 4C 4C 2E 0D 0D 20 20 20 20 20 20 20 CF 4E 43 45 |LL... .NCE| 00005040: 20 41 20 53 50 45 4C 4C 20 49 53 20 43 41 53 54 | A SPELL IS CAST| 00005050: 20 49 54 20 49 53 20 47 4F 4E 45 20 46 52 4F 4D | IT IS GONE FROM| 00005060: 20 4D 45 4D 4F 52 59 20 55 4E 54 49 4C 20 49 54 | MEMORY UNTIL IT| 00005070: 20 49 53 20 4D 45 4D 4F 52 49 5A 45 44 0D 20 20 | IS MEMORIZED. | 00005080: 20 20 20 41 47 41 49 4E 2E 20 20 D3 4F 4D 45 20 | AGAIN. .OME | 00005090: 53 50 45 4C 4C 53 20 4F 4E 4C 59 20 57 4F 52 4B |SPELLS ONLY WORK| 000050A0: 20 44 55 52 49 4E 47 20 43 4F 4D 42 41 54 20 41 | DURING COMBAT A| 000050B0: 4E 44 20 4F 54 48 45 52 53 20 4F 4E 4C 59 20 57 |ND OTHERS ONLY W| 000050C0: 48 49 4C 45 0D 20 20 20 20 20 45 4E 43 41 4D 50 |HILE. ENCAMP| 000050D0: 45 44 2E 0D 0D 20 20 20 20 20 20 20 CD C5 CD CF |ED... ....| 000050E0: D2 C9 DA C5 20 44 49 53 50 4C 41 59 53 20 54 48 |.... DISPLAYS TH| 000050F0: 45 20 CD 45 4D 4F 52 49 5A 45 20 CD 45 4E 55 2C |E .EMORIZE .ENU,| 00005100: 20 54 48 45 20 43 48 41 52 41 43 54 45 52 27 53 | THE CHARACTER'S| 00005110: 20 42 4F 4F 4B 20 4F 46 20 53 50 45 4C 4C 53 20 | BOOK OF SPELLS | 00005120: 4F 52 0D 20 20 20 20 20 43 4C 45 52 49 43 41 4C |OR. CLERICAL| 00005130: 20 53 50 45 4C 4C 20 4C 49 53 54 20 41 4E 44 20 | SPELL LIST AND | 00005140: 48 4F 57 20 4D 41 4E 59 20 53 50 45 4C 4C 53 20 |HOW MANY SPELLS | 00005150: 4F 46 20 45 41 43 48 20 4C 45 56 45 4C 20 54 48 |OF EACH LEVEL TH| 00005160: 45 20 53 50 45 4C 4C 2D 43 41 53 54 45 52 0D 20 |E SPELL-CASTER. | 00005170: 20 20 20 20 4D 41 59 20 4D 45 4D 4F 52 49 5A 45 | MAY MEMORIZE| 00005180: 2E 20 20 CF 4E 43 45 20 41 4C 4C 20 43 48 41 52 |. .NCE ALL CHAR| 00005190: 41 43 54 45 52 53 20 48 41 56 45 20 53 45 4C 45 |ACTERS HAVE SELE| 000051A0: 43 54 45 44 20 54 48 45 20 53 50 45 4C 4C 53 20 |CTED THE SPELLS | 000051B0: 54 48 45 59 20 57 41 4E 54 20 54 4F 0D 20 20 20 |THEY WANT TO. | 000051C0: 20 20 4D 45 4D 4F 52 49 5A 45 2C 20 43 48 4F 4F | MEMORIZE, CHOO| 000051D0: 53 45 20 54 48 45 20 D2 C5 D3 D4 20 43 4F 4D 4D |SE THE .... COMM| 000051E0: 41 4E 44 20 54 4F 20 41 43 54 55 41 4C 4C 59 20 |AND TO ACTUALLY | 000051F0: 4D 45 4D 4F 52 49 5A 45 20 54 48 45 20 53 50 45 |MEMORIZE THE SPE| 00005200: 4C 4C 53 2E 20 0D 20 20 20 20 20 D2 45 4D 45 4D |LLS. . .EMEM| 00005210: 42 45 52 3A 20 D3 50 45 4C 4C 2D 43 41 53 54 45 |BER: .PELL-CASTE| 00005220: 52 53 20 43 41 4E 20 41 55 54 4F 4D 41 54 49 43 |RS CAN AUTOMATIC| 00005230: 41 4C 4C 59 20 52 45 2D 4D 45 4D 4F 52 49 5A 45 |ALLY RE-MEMORIZE| 00005240: 20 41 4E 59 20 53 50 45 4C 4C 53 20 54 48 45 59 | ANY SPELLS THEY| 00005250: 0D 20 20 20 20 20 48 41 56 45 20 43 41 53 54 20 |. HAVE CAST | 00005260: 53 49 4D 50 4C 59 20 42 59 20 53 45 4C 45 43 54 |SIMPLY BY SELECT| 00005270: 49 4E 47 20 D2 C5 D3 D4 20 46 52 4F 4D 20 54 48 |ING .... FROM TH| 00005280: 45 20 C5 4E 43 41 4D 50 20 CD 45 4E 55 2E 0D 0D |E .NCAMP .ENU...| 00005290: 20 20 20 20 20 20 20 D2 45 4D 45 4D 42 45 52 20 | .EMEMBER | 000052A0: 54 48 41 54 20 41 20 53 50 45 4C 4C 2D 43 41 53 |THAT A SPELL-CAS| 000052B0: 54 45 52 20 43 41 4E 20 48 41 56 45 20 54 48 45 |TER CAN HAVE THE| 000052C0: 20 53 41 4D 45 20 53 50 45 4C 4C 20 4D 45 4D 4F | SAME SPELL MEMO| 000052D0: 52 49 5A 45 44 0D 20 20 20 20 20 4D 55 4C 54 49 |RIZED. MULTI| 000052E0: 50 4C 45 20 54 49 4D 45 53 2E 0D 0D 20 20 20 20 |PLE TIMES... | 000052F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00005300: 20 20 20 20 20 20 20 20 2D 3D CD 45 4D 4F 52 49 | -=.EMORI| 00005310: 5A 45 20 CD 45 4E 55 3D 2D 0D 0D 20 20 20 20 20 |ZE .ENU=-.. | 00005320: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00005330: 20 20 20 20 20 20 CD C5 CD CF D2 C9 DA C5 20 CE | ........ .| 00005340: C5 D8 D4 20 D0 D2 C5 D6 20 C5 D8 C9 D4 0D 20 20 |... .... ..... | 00005350: 20 20 20 20 20 0D 20 20 20 20 20 20 20 2A CD C5 | . *..| 00005360: CD CF D2 C9 DA C5 20 53 45 4C 45 43 54 53 20 41 |...... SELECTS A| 00005370: 20 53 50 45 4C 4C 20 54 4F 20 42 45 20 4D 45 4D | SPELL TO BE MEM| 00005380: 4F 52 49 5A 45 44 2E 20 20 C1 20 53 50 45 4C 4C |ORIZED. . SPELL| 00005390: 20 49 53 20 4E 4F 54 20 41 43 54 55 41 4C 4C 59 | IS NOT ACTUALLY| 000053A0: 0D 20 20 20 20 20 4D 45 4D 4F 52 49 5A 45 44 20 |. MEMORIZED | 000053B0: 55 4E 54 49 4C 20 54 48 45 20 43 48 41 52 41 43 |UNTIL THE CHARAC| 000053C0: 54 45 52 20 48 41 53 20 52 45 53 54 45 44 20 4C |TER HAS RESTED L| 000053D0: 4F 4E 47 20 45 4E 4F 55 47 48 20 54 4F 20 49 4D |ONG ENOUGH TO IM| 000053E0: 50 52 49 4E 54 20 54 48 45 0D 20 20 20 20 20 53 |PRINT THE. S| 000053F0: 50 45 4C 4C 20 4F 4E 20 48 49 53 20 4D 49 4E 44 |PELL ON HIS MIND| 00005400: 2E 20 20 D4 48 45 20 43 4F 4D 50 55 54 45 52 20 |. .HE COMPUTER | 00005410: 57 49 4C 4C 20 41 53 4B 20 54 4F 20 56 45 52 49 |WILL ASK TO VERI| 00005420: 46 59 20 59 4F 55 52 20 43 48 4F 49 43 45 53 20 |FY YOUR CHOICES | 00005430: 57 48 45 4E 0D 20 20 20 20 20 59 4F 55 20 41 52 |WHEN. YOU AR| 00005440: 45 20 44 4F 4E 45 2E 0D 0D 20 20 20 20 20 20 20 |E DONE... | 00005450: 2A CE C5 D8 D4 2F D0 D2 C5 D6 20 43 59 43 4C 45 |*..../.... CYCLE| 00005460: 53 20 54 48 52 4F 55 47 48 20 41 56 41 49 4C 41 |S THROUGH AVAILA| 00005470: 42 4C 45 20 53 50 45 4C 4C 53 20 49 46 20 54 48 |BLE SPELLS IF TH| 00005480: 45 59 20 44 4F 20 4E 4F 54 20 46 49 54 20 4F 4E |EY DO NOT FIT ON| 00005490: 45 0D 20 20 20 20 20 53 43 52 45 45 4E 2E 0D 20 |E. SCREEN.. | 000054A0: 20 20 20 20 20 20 20 20 20 0D 20 20 20 20 20 20 | . | 000054B0: 20 D3 C3 D2 C9 C2 C5 20 44 49 53 50 4C 41 59 53 | ...... DISPLAYS| 000054C0: 20 54 48 45 20 D3 43 52 49 42 45 20 CD 45 4E 55 | THE .CRIBE .ENU| 000054D0: 20 41 4E 44 20 41 20 4C 49 53 54 20 4F 46 20 41 | AND A LIST OF A| 000054E0: 4C 4C 20 4F 46 20 54 48 45 20 53 50 45 4C 4C 53 |LL OF THE SPELLS| 000054F0: 0D 20 20 20 20 20 41 56 41 49 4C 41 42 4C 45 20 |. AVAILABLE | 00005500: 4F 4E 20 4D 41 47 45 20 53 43 52 4F 4C 4C 53 2E |ON MAGE SCROLLS.| 00005510: 20 20 C2 45 46 4F 52 45 20 53 50 45 4C 4C 53 20 | .EFORE SPELLS | 00005520: 43 41 4E 20 42 45 20 53 43 52 49 42 45 44 2C 20 |CAN BE SCRIBED, | 00005530: 54 48 45 59 20 4D 55 53 54 0D 20 20 20 20 20 45 |THEY MUST. E| 00005540: 49 54 48 45 52 20 42 45 20 49 44 45 4E 54 49 46 |ITHER BE IDENTIF| 00005550: 49 45 44 20 49 4E 20 41 20 53 48 4F 50 20 4F 52 |IED IN A SHOP OR| 00005560: 20 54 45 4D 50 4C 45 2C 20 4F 52 20 54 48 45 20 | TEMPLE, OR THE | 00005570: 4D 41 47 45 20 4D 55 53 54 20 48 41 56 45 20 43 |MAGE MUST HAVE C| 00005580: 41 53 54 0D 20 20 20 20 20 D2 45 41 44 20 CD 41 |AST. .EAD .A| 00005590: 47 49 43 20 4F 4E 20 54 48 45 4D 2E 20 20 D3 45 |GIC ON THEM. .E| 000055A0: 4C 45 43 54 20 41 4E 59 20 53 50 45 4C 4C 53 20 |LECT ANY SPELLS | 000055B0: 54 4F 20 42 45 20 53 43 52 49 42 45 44 20 49 4E |TO BE SCRIBED IN| 000055C0: 54 4F 20 54 48 45 0D 20 20 20 20 20 43 48 41 52 |TO THE. CHAR| 000055D0: 41 43 54 45 52 27 53 20 53 50 45 4C 4C 20 42 4F |ACTER'S SPELL BO| 000055E0: 4F 4B 2E 20 20 CF 4E 43 45 20 41 4C 4C 20 43 48 |OK. .NCE ALL CH| 000055F0: 41 52 41 43 54 45 52 53 20 48 41 56 45 20 49 4E |ARACTERS HAVE IN| 00005600: 44 49 43 41 54 45 44 20 54 48 45 20 53 50 45 4C |DICATED THE SPEL| 00005610: 4C 53 0D 20 20 20 20 20 54 48 45 59 20 57 41 4E |LS. THEY WAN| 00005620: 54 20 54 4F 20 53 43 52 49 42 45 2C 20 43 48 4F |T TO SCRIBE, CHO| 00005630: 4F 53 45 20 54 48 45 20 D2 C5 D3 D4 20 43 4F 4D |OSE THE .... 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INITIATIV| 00006840: 45 20 49 4E 20 43 4F 4D 42 41 54 2E 20 C9 46 20 |E IN COMBAT. .F | 00006850: 54 48 45 20 4D 4F 4E 53 54 45 52 53 20 53 55 52 |THE MONSTERS SUR| 00006860: 50 52 49 53 45 20 54 48 45 20 50 41 52 54 59 2C |PRISE THE PARTY,| 00006870: 20 54 48 45 0D 20 20 20 20 20 4D 4F 4E 53 54 45 | THE. MONSTE| 00006880: 52 53 20 43 41 4E 20 41 54 54 41 43 4B 20 49 4D |RS CAN ATTACK IM| 00006890: 4D 45 44 49 41 54 45 4C 59 20 41 4E 44 20 47 45 |MEDIATELY AND GE| 000068A0: 54 20 41 20 42 4F 4E 55 53 20 54 4F 20 54 48 45 |T A BONUS TO THE| 000068B0: 49 52 20 0D 20 20 20 20 20 49 4E 49 54 49 41 54 |IR . INITIAT| 000068C0: 49 56 45 20 49 4E 20 43 4F 4D 42 41 54 2E 20 C9 |IVE IN COMBAT. .| 000068D0: 46 20 54 48 45 20 4D 4F 4E 53 54 45 52 53 20 44 |F THE MONSTERS D| 000068E0: 4F 20 4E 4F 54 20 41 54 54 41 43 4B 20 49 4D 4D |O NOT ATTACK IMM| 000068F0: 45 44 49 41 54 45 4C 59 2C 0D 20 20 20 20 20 54 |EDIATELY,. T| 00006900: 48 45 20 50 41 52 54 59 20 43 41 4E 20 52 45 41 |HE PARTY CAN REA| 00006910: 43 54 20 42 59 20 43 48 4F 4F 53 49 4E 47 20 46 |CT BY CHOOSING F| 00006920: 52 4F 4D 20 41 4E 20 C5 4E 43 4F 55 4E 54 45 52 |ROM AN .NCOUNTER| 00006930: 20 CD 45 4E 55 2E 20 C5 4E 43 4F 55 4E 54 45 52 | .ENU. .NCOUNTER| 00006940: 20 0D 20 20 20 20 20 4D 45 4E 55 53 20 56 41 52 | . MENUS VAR| 00006950: 59 20 41 4E 44 20 54 48 45 59 20 4C 49 53 54 20 |Y AND THEY LIST | 00006960: 4F 50 54 49 4F 4E 53 20 46 4F 52 20 4E 45 57 20 |OPTIONS FOR NEW | 00006970: 53 49 54 55 41 54 49 4F 4E 53 2E 0D 20 20 0D 20 |SITUATIONS.. . | 00006980: 20 20 20 20 0D 20 20 20 20 20 20 20 20 20 20 20 | . | 00006990: 20 20 20 20 20 20 20 20 20 20 20 2D 3D D3 41 4D | -=.AM| 000069A0: 50 4C 45 20 C5 4E 43 4F 55 4E 54 45 52 20 CD 45 |PLE .NCOUNTER .E| 000069B0: 4E 55 3D 2D 0D 0D 20 20 20 20 20 20 20 20 20 20 |NU=-.. | 000069C0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 C1 D4 | ..| 000069D0: D4 C1 C3 CB 20 D7 C1 C9 D4 20 C6 CC C5 C5 20 D4 |.... .... .... .| 000069E0: C1 CC CB 0D 0D 20 20 20 20 20 20 20 C9 4E 20 54 |..... .N T| 000069F0: 48 49 53 20 4D 45 4E 55 20 59 4F 55 20 48 41 56 |HIS MENU YOU HAV| 00006A00: 45 20 4F 50 50 4F 52 54 55 4E 49 54 49 45 53 20 |E OPPORTUNITIES | 00006A10: 54 4F 20 46 49 47 48 54 20 49 4D 4D 45 44 49 41 |TO FIGHT IMMEDIA| 00006A20: 54 45 4C 59 2C 20 57 41 49 54 20 41 4E 44 0D 20 |TELY, WAIT AND. | 00006A30: 20 20 20 20 53 45 45 2C 20 52 55 4E 20 41 57 41 | SEE, RUN AWA| 00006A40: 59 20 4F 52 20 54 52 59 20 54 4F 20 54 41 4C 4B |Y OR TRY TO TALK| 00006A50: 2E 0D 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 |... | 00006A60: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00006A70: 20 2D 3D C3 CF CD C2 C1 D4 3D 2D 0D 0D 20 20 20 | -=......=-.. | 00006A80: 20 20 20 20 C9 4E 20 43 4F 4D 42 41 54 20 54 48 | .N COMBAT TH| 00006A90: 45 20 43 4F 4D 50 55 54 45 52 20 43 48 4F 4F 53 |E COMPUTER CHOOS| 00006AA0: 45 53 20 54 48 45 20 41 43 54 49 56 45 20 43 48 |ES THE ACTIVE CH| 00006AB0: 41 52 41 43 54 45 52 2E 20 20 C3 48 41 52 41 43 |ARACTER. .HARAC| 00006AC0: 54 45 52 53 20 57 49 54 48 0D 20 20 20 20 20 48 |TERS WITH. H| 00006AD0: 49 47 48 45 52 20 44 45 58 54 45 52 49 54 59 20 |IGHER DEXTERITY | 00006AE0: 57 49 4C 4C 20 54 45 4E 44 20 54 4F 20 47 4F 20 |WILL TEND TO GO | 00006AF0: 42 45 46 4F 52 45 20 43 48 41 52 41 43 54 45 52 |BEFORE CHARACTER| 00006B00: 53 20 57 49 54 48 20 4C 4F 57 45 52 20 44 45 58 |S WITH LOWER DEX| 00006B10: 54 45 52 49 54 59 2E 20 0D 20 20 20 20 20 C1 20 |TERITY. . . | 00006B20: 43 48 41 52 41 43 54 45 52 20 4D 41 59 20 48 4F |CHARACTER MAY HO| 00006B30: 4C 44 20 48 49 53 20 41 43 54 49 4F 4E 20 55 4E |LD HIS ACTION UN| 00006B40: 54 49 4C 20 4C 41 54 45 52 20 57 49 54 48 20 54 |TIL LATER WITH T| 00006B50: 48 45 20 C4 C5 CC C1 D9 20 43 4F 4D 4D 41 4E 44 |HE ..... COMMAND| 00006B60: 2E 20 0D 20 20 20 20 20 D4 48 45 52 45 20 49 53 |. . .HERE IS| 00006B70: 20 4D 4F 52 45 20 49 4E 46 4F 52 4D 41 54 49 4F | MORE INFORMATIO| 00006B80: 4E 20 41 42 4F 55 54 20 43 4F 4D 42 41 54 20 49 |N ABOUT COMBAT I| 00006B90: 4E 20 54 48 45 20 CA 4F 55 52 4E 41 4C 2E 0D 20 |N THE .OURNAL.. | 00006BA0: 20 20 20 20 20 20 D4 48 45 20 41 43 54 49 56 45 | .HE ACTIVE| 00006BB0: 20 43 48 41 52 41 43 54 45 52 20 49 53 20 43 45 | CHARACTER IS CE| 00006BC0: 4E 54 45 52 45 44 20 4F 4E 20 54 48 45 20 53 43 |NTERED ON THE SC| 00006BD0: 52 45 45 4E 20 41 54 20 54 48 45 20 53 54 41 52 |REEN AT THE STAR| 00006BE0: 54 20 4F 46 20 48 49 53 0D 20 20 20 20 20 43 4F |T OF HIS. CO| 00006BF0: 4D 42 41 54 20 53 45 47 4D 45 4E 54 2E 20 20 D4 |MBAT SEGMENT. .| 00006C00: 48 45 20 41 43 54 49 56 45 20 43 48 41 52 41 43 |HE ACTIVE CHARAC| 00006C10: 54 45 52 27 53 20 4E 41 4D 45 2C 20 C8 D0 2C 20 |TER'S NAME, .., | 00006C20: C1 C3 20 41 4E 44 20 52 45 41 44 49 45 44 20 57 |.. AND READIED W| 00006C30: 45 41 50 4F 4E 0D 20 20 20 20 20 49 53 20 44 49 |EAPON. IS DI| 00006C40: 53 50 4C 41 59 45 44 2E 20 20 D4 48 45 20 C3 4F |SPLAYED. .HE .O| 00006C50: 4D 42 41 54 20 CD 45 4E 55 20 4C 49 53 54 53 20 |MBAT .ENU LISTS | 00006C60: 54 48 45 20 43 48 41 52 41 43 54 45 52 27 53 20 |THE CHARACTER'S | 00006C70: 4F 50 54 49 4F 4E 53 2E 0D 20 20 20 20 20 20 20 |OPTIONS.. | 00006C80: D4 48 45 20 46 4F 4C 4C 4F 57 49 4E 47 20 4D 45 |.HE FOLLOWING ME| 00006C90: 4E 55 53 20 4D 41 59 20 56 41 52 59 20 4F 4E 20 |NUS MAY VARY ON | 00006CA0: 53 4F 4D 45 20 43 4F 4D 50 55 54 45 52 53 2C 20 |SOME COMPUTERS, | 00006CB0: 41 4C 54 48 4F 55 47 48 20 54 48 45 20 46 55 4E |ALTHOUGH THE FUN| 00006CC0: 43 54 49 4F 4E 53 0D 20 20 20 20 20 41 52 45 20 |CTIONS. ARE | 00006CD0: 54 48 45 20 53 41 4D 45 2E 0D 0D 20 20 20 20 20 |THE SAME... | 00006CE0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00006CF0: 20 20 20 20 20 20 20 2D 3D C3 4F 4D 42 41 54 20 | -=.OMBAT | 00006D00: CD 45 4E 55 3D 2D 0D 0D 20 20 20 20 20 CD CF D6 |.ENU=-.. ...| 00006D10: C5 20 C1 C9 CD 20 D5 D3 C5 20 C3 C1 D3 D4 20 D4 |. ... ... .... .| 00006D20: D5 D2 CE 20 C7 D5 C1 D2 C4 20 D1 D5 C9 C3 CB 20 |... ..... ..... | 00006D30: C4 C5 CC C1 D9 20 20 C2 C1 CE C4 C1 C7 C5 20 D6 |..... ....... .| 00006D40: C9 C5 D7 20 D3 D0 C5 C5 C4 20 C5 CE C4 0D 0D 20 |... ..... ..... | 00006D50: 20 20 20 20 20 20 CD CF D6 C5 20 41 4C 4C 4F 57 | .... ALLOW| 00006D60: 53 20 41 20 43 48 41 52 41 43 54 45 52 20 54 4F |S A CHARACTER TO| 00006D70: 20 4D 4F 56 45 2E 20 20 C1 54 54 41 43 4B 20 42 | MOVE. .TTACK B| 00006D80: 59 20 4D 4F 56 49 4E 47 20 54 48 45 20 43 48 41 |Y MOVING THE CHA| 00006D90: 52 41 43 54 45 52 20 49 4E 54 4F 0D 20 20 20 20 |RACTER INTO. | 00006DA0: 20 41 4E 20 45 4E 45 4D 59 27 53 20 53 51 55 41 | AN ENEMY'S SQUA| 00006DB0: 52 45 2E 20 20 C9 46 20 54 48 45 20 43 48 41 52 |RE. .F THE CHAR| 00006DC0: 41 43 54 45 52 20 4D 4F 56 45 53 20 41 57 41 59 |ACTER MOVES AWAY| 00006DD0: 20 46 52 4F 4D 20 41 4E 20 41 44 4A 41 43 45 4E | FROM AN ADJACEN| 00006DE0: 54 20 45 4E 45 4D 59 2C 0D 20 20 20 20 20 54 48 |T ENEMY,. TH| 00006DF0: 45 20 45 4E 45 4D 59 20 47 45 54 53 20 41 20 46 |E ENEMY GETS A F| 00006E00: 52 45 45 20 41 54 54 41 43 4B 20 41 54 20 54 48 |REE ATTACK AT TH| 00006E10: 45 20 43 48 41 52 41 43 54 45 52 27 53 20 42 41 |E CHARACTER'S BA| 00006E20: 43 4B 2E 0D 0D 20 20 20 20 20 20 20 C1 C9 CD 20 |CK... ... | 00006E30: 41 4C 4C 4F 57 53 20 57 45 41 50 4F 4E 53 20 4F |ALLOWS WEAPONS O| 00006E40: 52 20 53 50 45 4C 4C 53 20 54 4F 20 42 45 20 54 |R SPELLS TO BE T| 00006E50: 41 52 47 45 54 45 44 2E 20 20 D7 48 45 4E 20 41 |ARGETED. .HEN A| 00006E60: 49 4D 49 4E 47 20 41 20 52 41 4E 47 45 44 0D 20 |IMING A RANGED. | 00006E70: 20 20 20 20 57 45 41 50 4F 4E 2C 20 54 48 45 20 | WEAPON, THE | 00006E80: 52 41 4E 47 45 20 54 4F 20 54 48 45 20 54 41 52 |RANGE TO THE TAR| 00006E90: 47 45 54 20 57 49 4C 4C 20 42 45 20 44 49 53 50 |GET WILL BE DISP| 00006EA0: 4C 41 59 45 44 20 41 42 4F 56 45 20 54 48 45 20 |LAYED ABOVE THE | 00006EB0: 4D 45 4E 55 20 42 41 52 20 4F 4E 0D 20 20 20 20 |MENU BAR ON. | 00006EC0: 20 53 4F 4D 45 20 53 59 53 54 45 4D 53 2E 20 20 | SOME SYSTEMS. | 00006ED0: C9 46 20 41 20 43 48 41 52 41 43 54 45 52 20 4D |.F A CHARACTER M| 00006EE0: 4F 56 45 53 20 41 44 4A 41 43 45 4E 54 20 54 4F |OVES ADJACENT TO| 00006EF0: 20 41 4E 20 45 4E 45 4D 59 2C 20 41 4E 44 20 48 | AN ENEMY, AND H| 00006F00: 41 53 20 4E 4F 0D 20 20 20 20 20 4D 4F 52 45 20 |AS NO. MORE | 00006F10: 4D 4F 56 45 4D 45 4E 54 20 52 45 4D 41 49 4E 49 |MOVEMENT REMAINI| 00006F20: 4E 47 2C 20 54 48 45 20 C1 C9 CD 20 43 4F 4D 4D |NG, THE ... COMM| 00006F30: 41 4E 44 20 43 41 4E 20 42 45 20 55 53 45 44 20 |AND CAN BE USED | 00006F40: 54 4F 20 41 54 54 41 43 4B 20 57 49 54 48 20 41 |TO ATTACK WITH A| 00006F50: 0D 20 20 20 20 20 4D 45 4C 45 45 20 57 45 41 50 |. MELEE WEAP| 00006F60: 4F 4E 20 28 53 57 4F 52 44 2C 20 4D 41 43 45 2C |ON (SWORD, MACE,| 00006F70: 20 45 54 43 2E 29 20 20 D4 48 45 20 C1 C9 CD 20 | ETC.) .HE ... | 00006F80: 43 4F 4D 4D 41 4E 44 20 43 41 4E 20 41 4C 53 4F |COMMAND CAN ALSO| 00006F90: 20 42 45 20 55 53 45 44 20 54 4F 0D 20 20 20 20 | BE USED TO. | 00006FA0: 20 53 55 52 56 45 59 20 54 48 45 20 43 4F 4E 44 | SURVEY THE COND| 00006FB0: 49 54 49 4F 4E 20 4F 46 20 59 4F 55 52 20 50 41 |ITION OF YOUR PA| 00006FC0: 52 54 59 20 41 4E 44 20 45 4E 45 4D 49 45 53 2E |RTY AND ENEMIES.| 00006FD0: 20 20 C1 53 20 59 4F 55 20 4D 4F 56 45 20 54 48 | .S YOU MOVE TH| 00006FE0: 45 20 41 49 4D 0D 20 20 20 20 20 43 55 52 53 4F |E AIM. CURSO| 00006FF0: 52 20 4F 56 45 52 20 41 20 43 48 41 52 41 43 54 |R OVER A CHARACT| 00007000: 45 52 20 4F 52 20 46 4F 45 2C 20 49 4E 46 4F 52 |ER OR FOE, INFOR| 00007010: 4D 41 54 49 4F 4E 20 41 42 4F 55 54 20 48 49 4D |MATION ABOUT HIM| 00007020: 20 57 49 4C 4C 20 42 45 20 44 49 53 50 4C 41 59 | WILL BE DISPLAY| 00007030: 45 44 0D 20 20 20 20 20 4F 4E 20 54 48 45 20 52 |ED. ON THE R| 00007040: 49 47 48 54 20 4F 46 20 59 4F 55 52 20 53 43 52 |IGHT OF YOUR SCR| 00007050: 45 45 4E 2E 0D 0D 20 20 20 20 20 20 20 20 20 20 |EEN... | 00007060: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00007070: 20 20 20 20 20 2D 3D C1 49 4D 20 CD 45 4E 55 3D | -=.IM .ENU=| 00007080: 2D 0D 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 |-.. | 00007090: 20 20 20 20 20 20 20 CE C5 D8 D4 20 D0 D2 C5 D6 | .... ....| 000070A0: 20 CD C1 CE D5 C1 CC 20 D4 C1 D2 C7 C5 D4 20 C3 | ...... ...... .| 000070B0: C5 CE D4 C5 D2 20 C5 D8 C9 D4 0D 0D 20 20 20 20 |..... ...... | 000070C0: 20 20 20 2A CE C5 D8 D4 20 49 53 20 55 53 45 44 | *.... IS USED| 000070D0: 20 54 4F 20 4C 4F 4F 4B 20 41 54 20 41 4C 4C 20 | TO LOOK AT ALL | 000070E0: 50 4F 53 53 49 42 4C 45 20 54 41 52 47 45 54 53 |POSSIBLE TARGETS| 000070F0: 2C 20 53 54 41 52 54 49 4E 47 20 57 49 54 48 20 |, STARTING WITH | 00007100: 54 48 45 0D 20 20 20 20 20 43 4C 4F 53 45 53 54 |THE. CLOSEST| 00007110: 20 54 41 52 47 45 54 20 54 48 45 4E 20 47 4F 49 | TARGET THEN GOI| 00007120: 4E 47 20 54 4F 20 54 48 45 20 4E 45 58 54 20 46 |NG TO THE NEXT F| 00007130: 41 52 54 48 45 53 54 20 41 4E 44 20 53 4F 20 4F |ARTHEST AND SO O| 00007140: 4E 2E 20 20 CE C5 D8 D4 20 41 4E 44 20 D0 D2 C5 |N. .... AND ...| 00007150: D6 0D 20 20 20 20 20 4F 4E 4C 59 20 49 4E 44 49 |.. ONLY INDI| 00007160: 43 41 54 45 53 20 54 41 52 47 45 54 53 20 49 4E |CATES TARGETS IN| 00007170: 20 54 48 45 20 43 48 41 52 41 43 54 45 52 27 53 | THE CHARACTER'S| 00007180: 20 4C 49 4E 45 20 4F 46 20 53 49 47 48 54 2E 0D | LINE OF SIGHT..| 00007190: 0D 20 20 20 20 20 20 20 2A D0 D2 C5 D6 20 28 50 |. *.... (P| 000071A0: 52 45 56 49 4F 55 53 29 20 49 53 20 54 48 45 20 |REVIOUS) IS THE | 000071B0: 4F 50 50 4F 53 49 54 45 20 4F 46 20 54 48 45 20 |OPPOSITE OF THE | 000071C0: CE C5 D8 D4 20 43 4F 4D 4D 41 4E 44 2E 20 20 D5 |.... COMMAND. .| 000071D0: 53 45 20 54 48 49 53 0D 20 20 20 20 20 43 4F 4D |SE THIS. COM| 000071E0: 4D 41 4E 44 20 54 4F 20 4C 4F 4F 4B 20 41 54 20 |MAND TO LOOK AT | 000071F0: 54 48 45 20 50 4F 53 53 49 42 4C 45 20 54 41 52 |THE POSSIBLE TAR| 00007200: 47 45 54 53 20 57 49 54 48 20 54 48 45 20 46 41 |GETS WITH THE FA| 00007210: 52 54 48 45 53 54 20 54 41 52 47 45 54 20 41 4E |RTHEST TARGET AN| 00007220: 44 0D 20 20 20 20 20 57 4F 52 4B 49 4E 47 20 42 |D. WORKING B| 00007230: 41 43 4B 20 54 4F 57 41 52 44 20 54 48 45 20 43 |ACK TOWARD THE C| 00007240: 48 41 52 41 43 54 45 52 2E 20 20 D4 48 49 53 20 |HARACTER. .HIS | 00007250: 43 4F 4D 4D 41 4E 44 20 49 53 20 4F 46 54 45 4E |COMMAND IS OFTEN| 00007260: 20 55 53 45 44 20 54 4F 20 53 45 4C 45 43 54 0D | USED TO SELECT.| 00007270: 20 20 20 20 20 41 20 54 41 52 47 45 54 20 46 4F | A TARGET FO| 00007280: 52 20 41 20 4D 49 53 53 49 4C 45 20 4F 52 20 4D |R A MISSILE OR M| 00007290: 41 47 49 43 20 41 54 54 41 43 4B 2E 0D 0D 20 20 |AGIC ATTACK... | 000072A0: 20 20 20 20 20 2A CD C1 CE D5 C1 CC 20 50 45 52 | *...... PER| 000072B0: 4D 49 54 53 20 54 48 45 20 50 4C 41 59 45 52 20 |MITS THE PLAYER | 000072C0: 54 4F 20 41 49 4D 20 41 4E 59 57 48 45 52 45 20 |TO AIM ANYWHERE | 000072D0: 4F 4E 20 54 48 45 20 4D 41 50 2E 20 20 CF 4E 4C |ON THE MAP. .NL| 000072E0: 59 20 54 41 52 47 45 54 53 0D 20 20 20 20 20 49 |Y TARGETS. I| 000072F0: 4E 20 54 48 45 20 43 48 41 52 41 43 54 45 52 27 |N THE CHARACTER'| 00007300: 53 20 4C 49 4E 45 20 4F 46 20 53 49 47 48 54 20 |S LINE OF SIGHT | 00007310: 43 41 4E 20 41 43 54 55 41 4C 4C 59 20 42 45 20 |CAN ACTUALLY BE | 00007320: 46 49 52 45 44 20 41 54 2E 0D 0D 20 20 20 20 20 |FIRED AT... | 00007330: 20 20 2A D4 C1 D2 C7 C5 D4 20 49 53 20 55 53 45 | *...... IS USE| 00007340: 44 20 54 4F 20 46 49 52 45 20 41 20 4D 49 53 53 |D TO FIRE A MISS| 00007350: 49 4C 45 20 4F 52 20 53 50 45 4C 4C 20 41 54 20 |ILE OR SPELL AT | 00007360: 54 48 45 20 43 55 52 53 4F 52 20 53 51 55 41 52 |THE CURSOR SQUAR| 00007370: 45 2E 20 20 D4 48 49 53 0D 20 20 20 20 20 43 4F |E. .HIS. CO| 00007380: 4D 4D 41 4E 44 20 43 41 4E 20 41 4C 53 4F 20 42 |MMAND CAN ALSO B| 00007390: 45 20 55 53 45 44 20 54 4F 20 41 54 54 41 43 4B |E USED TO ATTACK| 000073A0: 20 41 4E 20 41 44 4A 41 43 45 4E 54 20 45 4E 45 | AN ADJACENT ENE| 000073B0: 4D 59 20 57 49 54 48 20 41 20 4D 45 4C 45 45 20 |MY WITH A MELEE | 000073C0: 57 45 41 50 4F 4E 0D 20 20 20 20 20 28 53 57 4F |WEAPON. (SWO| 000073D0: 52 44 2C 20 4D 41 43 45 2C 20 45 54 43 29 2E 20 |RD, MACE, ETC). | 000073E0: 20 D4 48 49 53 20 4F 50 54 49 4F 4E 20 49 53 20 | .HIS OPTION IS | 000073F0: 4E 4F 54 20 44 49 53 50 4C 41 59 45 44 20 49 46 |NOT DISPLAYED IF| 00007400: 20 54 48 45 20 54 41 52 47 45 54 20 49 53 20 4F | THE TARGET IS O| 00007410: 55 54 0D 20 20 20 20 20 4F 46 20 52 41 4E 47 45 |UT. OF RANGE| 00007420: 2C 20 4E 4F 54 20 49 4E 20 4C 49 4E 45 20 4F 46 |, NOT IN LINE OF| 00007430: 20 53 49 47 48 54 2C 20 49 4E 56 49 53 49 42 4C | SIGHT, INVISIBL| 00007440: 45 20 4F 52 20 55 4E 44 45 52 20 54 48 45 20 45 |E OR UNDER THE E| 00007450: 46 46 45 43 54 20 4F 46 20 41 20 C2 4C 49 4E 4B |FFECT OF A .LINK| 00007460: 0D 20 20 20 20 20 53 50 45 4C 4C 2E 0D 0D 20 20 |. SPELL... | 00007470: 20 20 20 20 20 2A C3 C5 CE D4 C5 D2 20 43 45 4E | *...... CEN| 00007480: 54 45 52 53 20 54 48 45 20 53 43 52 45 45 4E 20 |TERS THE SCREEN | 00007490: 41 52 4F 55 4E 44 20 54 48 45 20 43 55 52 53 4F |AROUND THE CURSO| 000074A0: 52 2E 20 20 D4 48 49 53 20 49 53 20 48 45 4C 50 |R. .HIS IS HELP| 000074B0: 46 55 4C 20 57 48 45 4E 0D 20 20 20 20 20 54 41 |FUL WHEN. TA| 000074C0: 52 47 45 54 49 4E 47 20 4D 41 4E 55 41 4C 4C 59 |RGETING MANUALLY| 000074D0: 2E 20 20 D4 48 49 53 20 4F 50 54 49 4F 4E 20 49 |. .HIS OPTION I| 000074E0: 53 20 4E 4F 54 20 41 56 41 49 4C 41 42 4C 45 20 |S NOT AVAILABLE | 000074F0: 4F 4E 20 41 4C 4C 20 43 4F 4D 50 55 54 45 52 0D |ON ALL COMPUTER.| 00007500: 20 20 20 20 20 53 59 53 54 45 4D 53 2E 0D 0D 20 | SYSTEMS... | 00007510: 20 20 20 20 20 20 2A D5 D3 C5 20 41 4C 4C 4F 57 | *... ALLOW| 00007520: 53 20 41 20 43 48 41 52 41 43 54 45 52 20 54 4F |S A CHARACTER TO| 00007530: 20 41 43 54 49 56 41 54 45 20 41 4E 20 49 54 45 | ACTIVATE AN ITE| 00007540: 4D 20 57 49 54 48 4F 55 54 20 48 41 56 49 4E 47 |M WITHOUT HAVING| 00007550: 20 54 4F 20 47 4F 0D 20 20 20 20 20 54 48 52 4F | TO GO. THRO| 00007560: 55 47 48 20 54 48 45 20 D6 49 45 57 20 CD 45 4E |UGH THE .IEW .EN| 00007570: 55 2E 20 20 C9 54 45 4D 53 20 53 55 43 48 20 41 |U. .TEMS SUCH A| 00007580: 53 20 53 43 52 4F 4C 4C 53 20 41 4E 44 20 57 41 |S SCROLLS AND WA| 00007590: 4E 44 53 20 4D 41 59 20 54 48 45 4E 20 42 45 0D |NDS MAY THEN BE.| 000075A0: 20 20 20 20 20 54 41 52 47 45 54 45 44 20 57 49 | TARGETED WI| 000075B0: 54 48 20 54 48 45 20 C1 49 4D 20 CD 45 4E 55 2E |TH THE .IM .ENU.| 000075C0: 0D 0D 20 20 20 20 20 20 20 2A C3 C1 D3 D4 20 49 |.. *.... I| 000075D0: 53 20 4F 4E 4C 59 20 41 56 41 49 4C 41 42 4C 45 |S ONLY AVAILABLE| 000075E0: 20 54 4F 20 53 50 45 4C 4C 2D 43 41 53 54 45 52 | TO SPELL-CASTER| 000075F0: 53 20 57 49 54 48 20 53 50 45 4C 4C 53 20 41 56 |S WITH SPELLS AV| 00007600: 41 49 4C 41 42 4C 45 2E 20 20 D4 48 45 0D 20 20 |AILABLE. .HE. | 00007610: 20 20 20 53 50 45 4C 4C 2D 43 41 53 54 45 52 20 | SPELL-CASTER | 00007620: 53 45 4C 45 43 54 53 20 46 52 4F 4D 20 54 48 45 |SELECTS FROM THE| 00007630: 20 4C 49 53 54 20 4F 46 20 41 56 41 49 4C 41 42 | LIST OF AVAILAB| 00007640: 4C 45 20 53 50 45 4C 4C 53 20 41 4E 44 20 54 48 |LE SPELLS AND TH| 00007650: 45 4E 20 54 41 52 47 45 54 53 0D 20 20 20 20 20 |EN TARGETS. | 00007660: 57 49 54 48 20 54 48 45 20 C1 49 4D 20 CD 45 4E |WITH THE .IM .EN| 00007670: 55 2E 20 20 C9 46 20 54 48 45 20 43 48 41 52 41 |U. .F THE CHARA| 00007680: 43 54 45 52 20 48 41 53 20 42 45 45 4E 20 48 49 |CTER HAS BEEN HI| 00007690: 54 2C 20 48 49 53 20 43 4F 4E 43 45 4E 54 52 41 |T, HIS CONCENTRA| 000076A0: 54 49 4F 4E 20 4D 41 59 0D 20 20 20 20 20 42 45 |TION MAY. BE| 000076B0: 20 42 52 4F 4B 45 4E 20 41 4E 44 20 54 48 45 20 | BROKEN AND THE | 000076C0: C3 C1 D3 D4 20 4F 50 54 49 4F 4E 20 57 49 4C 4C |.... OPTION WILL| 000076D0: 20 4E 4F 54 20 41 50 50 45 41 52 2E 0D 0D 20 20 | NOT APPEAR... | 000076E0: 20 20 20 20 20 D4 D5 D2 CE 20 49 53 20 41 20 43 | .... IS A C| 000076F0: 4C 45 52 49 43 41 4C 20 50 4F 57 45 52 20 54 48 |LERICAL POWER TH| 00007700: 41 54 20 41 54 54 45 4D 50 54 53 20 54 4F 20 44 |AT ATTEMPTS TO D| 00007710: 45 53 54 52 4F 59 20 55 4E 44 45 41 44 20 4D 4F |ESTROY UNDEAD MO| 00007720: 4E 53 54 45 52 53 20 4F 52 0D 20 20 20 20 20 44 |NSTERS OR. D| 00007730: 52 49 56 45 20 54 48 45 4D 20 41 57 41 59 20 46 |RIVE THEM AWAY F| 00007740: 52 4F 4D 20 54 48 45 20 50 41 52 54 59 2E 20 20 |ROM THE PARTY. | 00007750: D4 48 49 53 20 57 49 4C 4C 20 4E 4F 54 20 41 46 |.HIS WILL NOT AF| 00007760: 46 45 43 54 20 54 48 45 20 4D 4F 52 45 20 50 4F |FECT THE MORE PO| 00007770: 57 45 52 46 55 4C 0D 20 20 20 20 20 55 4E 44 45 |WERFUL. UNDE| 00007780: 41 44 20 54 59 50 45 53 20 41 4E 44 20 48 41 53 |AD TYPES AND HAS| 00007790: 20 4E 4F 20 45 46 46 45 43 54 20 4F 4E 20 41 4E | NO EFFECT ON AN| 000077A0: 59 20 4F 54 48 45 52 20 4B 49 4E 44 20 4F 46 20 |Y OTHER KIND OF | 000077B0: 4D 4F 4E 53 54 45 52 2E 20 20 C9 4E 20 53 4F 4D |MONSTER. .N SOM| 000077C0: 45 0D 20 20 20 20 20 50 4C 41 43 45 53 20 54 48 |E. PLACES TH| 000077D0: 45 20 50 4F 57 45 52 20 4F 46 20 45 56 49 4C 20 |E POWER OF EVIL | 000077E0: 49 53 20 53 4F 20 47 52 45 41 54 20 54 48 41 54 |IS SO GREAT THAT| 000077F0: 20 54 55 52 4E 49 4E 47 20 49 53 20 4D 4F 52 45 | TURNING IS MORE| 00007800: 20 44 49 46 46 49 43 55 4C 54 2E 0D 0D 20 20 20 | DIFFICULT... | 00007810: 20 20 20 20 C7 D5 C1 D2 C4 20 53 45 54 53 20 41 | ..... SETS A| 00007820: 20 43 48 41 52 41 43 54 45 52 20 54 4F 20 53 54 | CHARACTER TO ST| 00007830: 41 4E 44 20 41 4E 44 20 41 54 54 41 43 4B 20 54 |AND AND ATTACK T| 00007840: 48 45 20 46 49 52 53 54 20 45 4E 45 4D 59 20 54 |HE FIRST ENEMY T| 00007850: 48 41 54 20 4D 4F 56 45 53 0D 20 20 20 20 20 41 |HAT MOVES. A| 00007860: 44 4A 41 43 45 4E 54 2E 20 20 C7 D5 C1 D2 C4 20 |DJACENT. ..... | 00007870: 49 53 20 4F 4E 4C 59 20 41 4E 20 4F 50 54 49 4F |IS ONLY AN OPTIO| 00007880: 4E 20 49 46 20 41 20 43 48 41 52 41 43 54 45 52 |N IF A CHARACTER| 00007890: 20 49 53 20 41 52 4D 45 44 20 57 49 54 48 20 41 | IS ARMED WITH A| 000078A0: 20 4D 45 4C 45 45 0D 20 20 20 20 20 57 45 41 50 | MELEE. WEAP| 000078B0: 4F 4E 2E 0D 0D 20 20 20 20 20 20 20 D1 D5 C9 C3 |ON... ....| 000078C0: CB 20 54 55 52 4E 53 20 43 4F 4E 54 52 4F 4C 20 |. TURNS CONTROL | 000078D0: 4F 46 20 54 48 45 20 43 48 41 52 41 43 54 45 52 |OF THE CHARACTER| 000078E0: 20 4F 56 45 52 20 54 4F 20 54 48 45 20 43 4F 4D | OVER TO THE COM| 000078F0: 50 55 54 45 52 2E 20 20 D5 4E 44 45 52 0D 20 20 |PUTER. .NDER. | 00007900: 20 20 20 43 4F 4D 50 55 54 45 52 20 43 4F 4E 54 | COMPUTER CONT| 00007910: 52 4F 4C 2C 20 41 20 46 49 47 48 54 49 4E 47 20 |ROL, A FIGHTING | 00007920: 43 48 41 52 41 43 54 45 52 20 57 49 54 48 20 41 |CHARACTER WITH A| 00007930: 20 52 45 41 44 49 45 44 20 4D 49 53 53 49 4C 45 | READIED MISSILE| 00007940: 20 57 45 41 50 4F 4E 0D 20 20 20 20 20 57 49 4C | WEAPON. WIL| 00007950: 4C 20 54 45 4E 44 20 54 4F 20 48 41 4E 47 20 42 |L TEND TO HANG B| 00007960: 41 43 4B 20 41 4E 44 20 41 54 54 41 43 4B 20 46 |ACK AND ATTACK F| 00007970: 52 4F 4D 20 41 20 44 49 53 54 41 4E 43 45 2E 20 |ROM A DISTANCE. | 00007980: 20 C9 46 20 54 48 45 20 43 48 41 52 41 43 54 45 | .F THE CHARACTE| 00007990: 52 20 48 41 53 0D 20 20 20 20 20 4E 4F 54 20 52 |R HAS. NOT R| 000079A0: 45 41 44 49 45 44 20 4D 49 53 53 49 4C 45 20 57 |EADIED MISSILE W| 000079B0: 45 41 50 4F 4E 2C 20 48 45 20 57 49 4C 4C 20 52 |EAPON, HE WILL R| 000079C0: 45 41 44 59 20 41 20 4D 45 4C 45 45 20 57 45 41 |EADY A MELEE WEA| 000079D0: 50 4F 4E 20 41 4E 44 20 43 48 41 52 47 45 2E 20 |PON AND CHARGE. | 000079E0: 0D 20 20 20 20 20 D3 49 4E 47 4C 45 20 43 4C 41 |. .INGLE CLA| 000079F0: 53 53 20 4D 41 47 45 53 20 57 49 4C 4C 20 46 49 |SS MAGES WILL FI| 00007A00: 52 45 20 4D 49 53 53 49 4C 45 20 57 45 41 50 4F |RE MISSILE WEAPO| 00007A10: 4E 53 20 41 4E 44 20 43 41 53 54 20 53 50 45 4C |NS AND CAST SPEL| 00007A20: 4C 53 20 49 46 20 4D 41 47 49 43 20 49 53 0D 20 |LS IF MAGIC IS. | 00007A30: 20 20 20 20 54 55 52 4E 45 44 20 4F 4E 2E 20 20 | TURNED ON. | 00007A40: D4 48 45 59 20 57 49 4C 4C 20 4E 45 56 45 52 20 |.HEY WILL NEVER | 00007A50: 52 55 53 48 20 49 4E 54 4F 20 43 4C 4F 53 45 20 |RUSH INTO CLOSE | 00007A60: 43 4F 4D 42 41 54 2C 20 45 56 45 4E 20 49 46 20 |COMBAT, EVEN IF | 00007A70: 41 4C 4C 20 4F 46 20 54 48 45 49 52 0D 20 20 20 |ALL OF THEIR. | 00007A80: 20 20 4D 49 53 53 49 4C 45 20 41 54 54 41 43 4B | MISSILE ATTACK| 00007A90: 53 20 41 52 45 20 45 58 50 45 4E 44 45 44 2E 0D |S ARE EXPENDED..| 00007AA0: 0D 20 20 20 20 20 20 20 C3 48 41 52 41 43 54 45 |. .HARACTE| 00007AB0: 52 53 20 52 45 4D 41 49 4E 20 55 4E 44 45 52 20 |RS REMAIN UNDER | 00007AC0: 54 48 45 20 43 4F 4D 50 55 54 45 52 20 43 4F 4E |THE COMPUTER CON| 00007AD0: 54 52 4F 4C 20 46 4F 52 20 41 4C 4C 20 53 55 42 |TROL FOR ALL SUB| 00007AE0: 53 45 51 55 45 4E 54 0D 20 20 20 20 20 43 4F 4D |SEQUENT. COM| 00007AF0: 42 41 54 53 20 55 4E 54 49 4C 20 4D 41 4E 55 41 |BATS UNTIL MANUA| 00007B00: 4C 20 43 4F 4E 54 52 4F 4C 20 49 53 20 41 47 41 |L CONTROL IS AGA| 00007B10: 49 4E 20 53 45 4C 45 43 54 45 44 2E 20 20 D7 48 |IN SELECTED. .H| 00007B20: 45 4E 20 41 20 53 50 45 4C 4C 2D 43 41 53 54 45 |EN A SPELL-CASTE| 00007B30: 52 20 49 53 0D 20 20 20 20 20 4F 4E 20 51 55 49 |R IS. ON QUI| 00007B40: 43 4B 2C 20 59 4F 55 20 4D 41 59 20 54 4F 47 47 |CK, YOU MAY TOGG| 00007B50: 4C 45 20 48 49 53 20 53 50 45 4C 4C 20 43 41 53 |LE HIS SPELL CAS| 00007B60: 54 49 4E 47 20 4F 4E 20 41 4E 44 20 4F 46 46 20 |TING ON AND OFF | 00007B70: 42 59 20 50 52 45 53 53 49 4E 47 20 27 4D 27 2E |BY PRESSING 'M'.| 00007B80: 0D 20 20 20 20 20 D4 48 52 20 5B 53 50 41 43 45 |. .HR [SPACE| 00007B90: 20 42 41 52 5D 20 57 49 4C 4C 20 44 49 53 41 42 | BAR] WILL DISAB| 00007BA0: 4C 45 20 51 55 49 43 4B 20 46 4F 52 20 41 20 43 |LE QUICK FOR A C| 00007BB0: 48 41 52 41 43 54 45 52 2E 0D 0D 20 20 20 20 20 |HARACTER... | 00007BC0: 20 20 C4 C5 CC C1 D9 20 43 41 55 53 45 53 20 54 | ..... CAUSES T| 00007BD0: 48 45 20 43 48 41 52 41 43 54 45 52 20 54 4F 20 |HE CHARACTER TO | 00007BE0: 48 4F 4C 44 20 48 49 53 20 54 55 52 4E 20 55 4E |HOLD HIS TURN UN| 00007BF0: 54 49 4C 20 41 46 54 45 52 20 54 48 45 20 4F 54 |TIL AFTER THE OT| 00007C00: 48 45 52 0D 20 20 20 20 20 43 48 41 52 41 43 54 |HER. CHARACT| 00007C10: 45 52 53 20 41 4E 44 20 4D 4F 4E 53 54 45 52 53 |ERS AND MONSTERS| 00007C20: 20 48 41 56 45 20 41 43 54 45 44 2E 0D 0D 20 20 | HAVE ACTED... | 00007C30: 20 20 20 20 20 C2 C1 CE C4 C1 C7 C5 20 4F 4E 4C | ....... ONL| 00007C40: 59 20 41 50 50 45 41 52 53 20 49 46 20 41 20 50 |Y APPEARS IF A P| 00007C50: 41 52 54 59 20 4D 45 4D 42 45 52 20 49 53 20 42 |ARTY MEMBER IS B| 00007C60: 4C 45 45 44 49 4E 47 20 54 4F 20 44 45 41 54 48 |LEEDING TO DEATH| 00007C70: 2E 20 20 D5 53 45 20 54 48 49 53 0D 20 20 20 20 |. .SE THIS. | 00007C80: 20 4F 50 54 49 4F 4E 20 54 4F 20 53 54 4F 50 20 | OPTION TO STOP | 00007C90: 54 48 45 20 42 4C 45 45 44 49 4E 47 20 41 4E 44 |THE BLEEDING AND| 00007CA0: 20 4B 45 45 50 20 54 48 45 20 43 48 41 52 41 43 | KEEP THE CHARAC| 00007CB0: 54 45 52 20 46 52 4F 4D 20 44 59 49 4E 47 2E 0D |TER FROM DYING..| 00007CC0: 0D 20 20 20 20 20 20 D6 C9 C5 D7 20 44 49 53 50 |. .... DISP| 00007CD0: 4C 41 59 53 20 54 48 45 20 C3 48 41 52 41 43 54 |LAYS THE .HARACT| 00007CE0: 45 52 20 D3 55 4D 4D 41 52 59 20 D3 43 52 45 45 |ER .UMMARY .CREE| 00007CF0: 4E 20 46 4F 52 20 54 48 45 20 41 43 54 49 56 45 |N FOR THE ACTIVE| 00007D00: 20 43 48 41 52 41 43 54 45 52 2E 20 0D 20 20 20 | CHARACTER. . | 00007D10: 20 20 D4 48 45 20 D5 D3 C5 20 43 4F 4D 4D 41 4E | .HE ... COMMAN| 00007D20: 44 20 41 50 50 45 41 52 53 20 4F 4E 20 54 48 45 |D APPEARS ON THE| 00007D30: 20 C9 54 45 4D 53 20 CD 45 4E 55 20 54 4F 20 55 | .TEMS .ENU TO U| 00007D40: 53 45 20 4D 41 47 49 43 20 49 54 45 4D 53 20 53 |SE MAGIC ITEMS S| 00007D50: 55 43 48 20 41 53 0D 20 20 20 20 20 57 41 4E 44 |UCH AS. WAND| 00007D60: 53 20 49 4E 20 43 4F 4D 42 41 54 2E 0D 0D 20 20 |S IN COMBAT... | 00007D70: 20 20 20 20 20 D3 D0 C5 C5 C4 20 43 48 41 4E 47 | ..... CHANG| 00007D80: 45 53 20 54 48 45 20 47 41 4D 45 20 53 50 45 45 |ES THE GAME SPEE| 00007D90: 44 20 49 4E 20 54 48 45 20 C5 4E 43 41 4D 50 20 |D IN THE .NCAMP | 00007DA0: CD 45 4E 55 2E 0D 0D 20 20 20 20 20 20 20 C5 CE |.ENU... ..| 00007DB0: C4 20 51 55 49 54 53 20 41 20 43 48 41 52 41 43 |. QUITS A CHARAC| 00007DC0: 54 45 52 27 53 20 54 55 52 4E 2E 0D 0D 20 20 20 |TER'S TURN... | 00007DD0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00007DE0: 20 20 20 20 20 20 20 20 2D 3D C3 4F 4D 42 41 54 | -=.OMBAT| 00007DF0: 20 C3 4F 4D 4D 41 4E 44 53 3D 2D 0D 20 20 20 20 | .OMMANDS=-. | 00007E00: 20 0D 20 20 20 20 20 CC 45 46 54 20 3C 2D 2D 20 | . .EFT <-- | 00007E10: 20 3A 20 57 49 4C 4C 20 41 43 54 20 41 53 20 41 | : WILL ACT AS A| 00007E20: 4E 20 C5 58 49 54 20 46 52 4F 4D 20 41 4E 59 20 |N .XIT FROM ANY | 00007E30: 4D 45 4E 55 2E 20 20 D7 48 45 4E 20 4D 4F 56 49 |MENU. .HEN MOVI| 00007E40: 4E 47 20 49 4E 20 43 4F 4D 42 41 54 2C 20 57 49 |NG IN COMBAT, WI| 00007E50: 4C 4C 0D 20 20 20 20 20 27 54 41 4B 45 20 42 41 |LL. 'TAKE BA| 00007E60: 43 4B 27 20 41 20 4D 4F 56 45 2E 20 20 D4 48 45 |CK' A MOVE. .HE| 00007E70: 20 46 55 4E 43 54 49 4F 4E 20 57 49 4C 4C 20 4E | FUNCTION WILL N| 00007E80: 4F 54 20 45 52 41 53 45 20 41 4E 59 20 44 41 4D |OT ERASE ANY DAM| 00007E90: 41 47 45 20 54 41 4B 45 4E 20 44 55 52 49 4E 47 |AGE TAKEN DURING| 00007EA0: 20 0D 20 20 20 20 20 54 48 45 20 4D 4F 56 45 2E | . THE MOVE.| 00007EB0: 0D 20 20 20 0D 20 20 20 20 20 D1 3A 20 53 45 54 |. . .: SET| 00007EC0: 53 20 41 4C 4C 20 43 48 41 52 41 43 54 45 52 53 |S ALL CHARACTERS| 00007ED0: 20 54 4F 20 D1 D5 C9 C3 CB 20 28 43 4F 4D 50 55 | TO ..... (COMPU| 00007EE0: 54 45 52 20 43 4F 4E 54 52 4F 4C 29 2E 0D 0D 20 |TER CONTROL)... | 00007EF0: 20 20 20 20 3C D3 D0 C1 C3 C5 3E 3A 52 45 54 55 | <.....>:RETU| 00007F00: 52 4E 53 20 41 4C 4C 20 43 48 41 52 41 43 54 45 |RNS ALL CHARACTE| 00007F10: 52 20 54 4F 20 4E 4F 52 4D 41 4C 20 43 4F 4E 54 |R TO NORMAL CONT| 00007F20: 52 4F 4C 20 46 52 4F 4D 20 D1 D5 C9 C3 CB 2E 0D |ROL FROM .......| 00007F30: 0D 20 20 20 20 20 CD 3A D4 4F 47 47 4C 45 53 20 |. .:.OGGLES | 00007F40: 54 48 45 20 4D 41 47 49 43 20 53 50 45 4C 4C 53 |THE MAGIC SPELLS| 00007F50: 20 4F 4E 2F 4F 46 46 20 4F 46 20 46 4F 52 20 43 | ON/OFF OF FOR C| 00007F60: 48 41 52 41 43 54 45 52 53 20 53 45 54 20 54 4F |HARACTERS SET TO| 00007F70: 20 D1 D5 C9 C3 CB 0D 0D 20 20 20 20 20 C3 CE D4 | ....... ...| 00007F80: D2 CC 2F D3 3A 20 D4 4F 47 47 4C 45 53 20 53 4F |../.: .OGGLES SO| 00007F90: 55 4E 44 20 4F 4E 2F 4F 46 46 20 28 4D 41 59 20 |UND ON/OFF (MAY | 00007FA0: 42 45 20 55 53 45 44 20 41 4E 59 20 54 49 4D 45 |BE USED ANY TIME| 00007FB0: 29 2E 0D 0D 0D 20 20 20 20 20 C8 C9 CE D4 3A 20 |).... ....: | 00007FC0: C9 46 20 59 4F 55 20 46 49 4E 44 20 43 4F 4D 42 |.F YOU FIND COMB| 00007FD0: 41 54 20 54 4F 4F 20 45 41 53 59 20 4F 52 20 44 |AT TOO EASY OR D| 00007FE0: 49 46 46 49 43 55 4C 54 2C 20 55 53 45 20 54 48 |IFFICULT, USE TH| 00007FF0: 45 20 CC C5 D6 C5 CC 20 43 4F 4D 4D 41 4E 44 2E |E ..... COMMAND.| 00008000: 20 0D 0D 0D 20 20 20 20 20 20 20 20 20 20 20 20 | ... | 00008010: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00008020: 2D 3D C1 46 54 45 52 20 C3 4F 4D 42 41 54 3D 2D |-=.FTER .OMBAT=-| 00008030: 0D 0D 20 20 20 20 20 20 20 D7 48 45 4E 20 43 4F |.. .HEN CO| 00008040: 4D 42 41 54 20 49 53 20 4F 56 45 52 20 59 4F 55 |MBAT IS OVER YOU| 00008050: 20 57 49 4C 4C 20 53 45 45 20 48 4F 57 20 4D 41 | WILL SEE HOW MA| 00008060: 4E 59 20 45 58 50 45 52 49 45 4E 43 45 20 50 4F |NY EXPERIENCE PO| 00008070: 49 4E 54 53 20 45 41 43 48 0D 20 20 20 20 20 43 |INTS EACH. C| 00008080: 48 41 52 41 43 54 45 52 20 52 45 43 45 49 56 45 |HARACTER RECEIVE| 00008090: 53 20 41 4E 44 20 54 48 45 4E 20 54 48 45 20 D4 |S AND THEN THE .| 000080A0: 52 45 41 53 55 52 45 20 CD 45 4E 55 20 49 53 20 |REASURE .ENU IS | 000080B0: 44 49 53 50 4C 41 59 45 44 20 49 46 20 54 48 45 |DISPLAYED IF THE| 000080C0: 20 46 4F 45 53 0D 20 20 20 20 20 48 41 44 20 54 | FOES. HAD T| 000080D0: 52 45 41 53 55 52 45 2E 20 20 CD 4F 53 54 20 4F |REASURE. .OST O| 000080E0: 46 20 54 48 45 20 D4 52 45 41 53 55 52 45 20 CD |F THE .REASURE .| 000080F0: 45 4E 55 20 43 4F 4D 4D 41 4E 44 53 20 57 4F 52 |ENU COMMANDS WOR| 00008100: 4B 20 4C 49 4B 45 20 54 48 45 20 43 4F 4D 4D 41 |K LIKE THE COMMA| 00008110: 4E 44 53 0D 20 20 20 20 20 49 4E 20 54 48 45 20 |NDS. IN THE | 00008120: D4 45 4D 50 4C 45 20 41 4E 44 20 D3 48 4F 50 53 |.EMPLE AND .HOPS| 00008130: 20 CD 45 4E 55 53 2E 0D 0D 20 20 20 20 20 20 20 | .ENUS... | 00008140: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00008150: 20 20 20 20 20 2D 3D D4 52 45 41 53 55 52 45 20 | -=.REASURE | 00008160: CD 45 4E 55 3D 2D 20 20 20 0D 0D 20 20 20 20 20 |.ENU=- .. | 00008170: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 D6 | .| 00008180: C9 C5 D7 20 D4 C1 CB C5 20 D0 CF CF CC 20 D3 C8 |... .... .... ..| 00008190: C1 D2 C5 20 C4 C5 D4 C5 C3 D4 20 C5 D8 C9 D4 0D |... ...... .....| 000081A0: 0D 20 20 20 20 20 20 20 D6 C9 C5 D7 20 44 49 53 |. .... DIS| 000081B0: 50 4C 41 59 53 20 54 48 45 20 C3 48 41 52 41 43 |PLAYS THE .HARAC| 000081C0: 54 45 52 20 D3 55 4D 4D 41 52 59 20 D3 43 52 45 |TER .UMMARY .CRE| 000081D0: 45 4E 20 41 4E 44 20 D6 49 45 57 20 CD 45 4E 55 |EN AND .IEW .ENU| 000081E0: 2E 0D 0D 20 20 20 20 20 20 20 D4 C1 CB C5 20 50 |... .... P| 000081F0: 45 52 4D 49 54 53 20 54 48 45 20 41 43 54 49 56 |ERMITS THE ACTIV| 00008200: 45 20 43 48 41 52 41 43 54 45 52 20 54 4F 20 50 |E CHARACTER TO P| 00008210: 49 43 4B 20 55 50 20 54 52 45 41 53 55 52 45 20 |ICK UP TREASURE | 00008220: 46 52 4F 4D 20 44 45 46 45 41 54 45 44 0D 20 20 |FROM DEFEATED. | 00008230: 20 20 20 4F 50 50 4F 4E 45 4E 54 53 2E 20 20 D4 | OPPONENTS. .| 00008240: 48 49 53 20 57 49 4C 4C 20 4F 4E 4C 59 20 41 50 |HIS WILL ONLY AP| 00008250: 50 45 41 52 20 49 46 20 54 48 45 20 46 4F 45 53 |PEAR IF THE FOES| 00008260: 20 48 41 44 20 41 20 54 52 45 41 53 55 52 45 20 | HAD A TREASURE | 00008270: 4F 52 20 54 48 45 0D 20 20 20 20 20 50 41 52 54 |OR THE. PART| 00008280: 59 20 50 4F 4F 4C 45 44 20 49 54 53 20 46 55 4E |Y POOLED ITS FUN| 00008290: 44 53 2E 20 20 D2 45 4D 45 4D 42 45 52 3A 20 41 |DS. .EMEMBER: A| 000082A0: 20 43 48 41 52 41 43 54 45 52 20 43 41 52 52 59 | CHARACTER CARRY| 000082B0: 49 4E 47 20 41 20 4C 41 52 47 45 20 4E 55 4D 42 |ING A LARGE NUMB| 000082C0: 45 52 0D 20 20 20 20 20 4F 46 20 53 54 45 45 4C |ER. OF STEEL| 000082D0: 20 50 49 45 43 45 53 20 41 4E 44 20 48 45 41 56 | PIECES AND HEAV| 000082E0: 59 20 45 51 55 49 50 4D 45 4E 54 20 43 41 4E 20 |Y EQUIPMENT CAN | 000082F0: 42 45 20 53 4C 4F 57 45 44 20 49 4E 20 43 4F 4D |BE SLOWED IN COM| 00008300: 42 41 54 2E 0D 0D 20 20 20 20 20 20 20 20 20 20 |BAT... | 00008310: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00008320: 20 20 20 20 2D 3D D4 41 4B 45 20 CD 45 4E 55 3D | -=.AKE .ENU=| 00008330: 2D 0D 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 |-.. | 00008340: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 C9 | .| 00008350: D4 C5 CD D3 20 CD CF CE C5 D9 20 C5 D8 C9 D4 0D |.... ..... .....| 00008360: 0D 20 20 20 20 20 20 20 2A C9 D4 C5 CD D3 20 4C |. *..... L| 00008370: 49 53 54 53 20 54 48 45 20 45 51 55 49 50 4D 45 |ISTS THE EQUIPME| 00008380: 4E 54 20 49 4E 20 54 48 45 20 54 52 45 41 53 55 |NT IN THE TREASU| 00008390: 52 45 2E 20 20 C6 52 45 51 55 45 4E 54 4C 59 2C |RE. .REQUENTLY,| 000083A0: 20 54 48 45 20 57 45 41 50 4F 4E 53 0D 20 20 20 | THE WEAPONS. | 000083B0: 20 20 41 4E 44 20 41 52 4D 4F 52 20 55 53 45 44 | AND ARMOR USED| 000083C0: 20 42 59 20 4D 4F 4E 53 54 45 52 53 20 41 52 45 | BY MONSTERS ARE| 000083D0: 20 4E 4F 54 20 4C 49 53 54 45 44 20 42 45 43 41 | NOT LISTED BECA| 000083E0: 55 53 45 20 54 48 45 59 20 41 52 45 20 50 4F 4F |USE THEY ARE POO| 000083F0: 52 20 51 55 41 4C 49 54 59 0D 20 20 20 20 20 41 |R QUALITY. A| 00008400: 4E 44 20 4E 4F 54 20 57 4F 52 54 48 20 54 41 4B |ND NOT WORTH TAK| 00008410: 49 4E 47 2E 0D 0D 20 20 20 20 20 20 20 2A CD CF |ING... *..| 00008420: CE C5 D9 20 44 49 53 50 4C 41 59 53 20 54 48 45 |... DISPLAYS THE| 00008430: 20 4E 55 4D 42 45 52 20 4F 46 20 47 4F 4C 44 20 | NUMBER OF GOLD | 00008440: 50 49 45 43 45 53 2C 20 47 45 4D 53 20 41 4E 44 |PIECES, GEMS AND| 00008450: 20 4A 45 57 45 4C 52 59 20 49 4E 20 54 48 45 0D | JEWELRY IN THE.| 00008460: 20 20 20 20 20 54 52 45 41 53 55 52 45 2E 20 20 | TREASURE. | 00008470: C9 4E 44 49 43 41 54 45 20 54 48 45 20 54 59 50 |.NDICATE THE TYP| 00008480: 45 20 54 48 45 4E 20 41 4D 4F 55 4E 54 20 4F 46 |E THEN AMOUNT OF| 00008490: 20 4D 4F 4E 45 59 20 54 48 45 20 41 43 54 49 56 | MONEY THE ACTIV| 000084A0: 45 20 43 48 41 52 41 43 54 45 52 0D 20 20 20 20 |E CHARACTER. | 000084B0: 20 54 41 4B 45 53 2E 0D 20 20 20 20 20 0D 20 20 | TAKES.. . | 000084C0: 20 20 20 20 20 D0 CF CF CC 20 44 52 4F 50 53 20 | .... DROPS | 000084D0: 41 4C 4C 20 4F 46 20 54 48 45 20 50 41 52 54 59 |ALL OF THE PARTY| 000084E0: 20 4D 45 4D 42 45 52 53 27 20 53 54 45 45 4C 20 | MEMBERS' STEEL | 000084F0: 50 49 45 43 45 53 2C 20 47 45 4D 53 2C 20 41 4E |PIECES, GEMS, AN| 00008500: 44 20 4A 45 57 45 4C 52 59 0D 20 20 20 20 20 49 |D JEWELRY. I| 00008510: 4E 54 4F 20 54 48 45 20 54 52 45 41 53 55 52 45 |NTO THE TREASURE| 00008520: 2E 20 20 D5 53 45 20 54 48 45 20 D4 C1 CB C5 20 |. .SE THE .... | 00008530: 4F 52 20 D3 C8 C1 D2 C5 20 43 4F 4D 4D 41 4E 44 |OR ..... COMMAND| 00008540: 20 54 4F 20 50 49 43 4B 20 55 50 20 54 48 45 20 | TO PICK UP THE | 00008550: 50 4F 4F 4C 45 44 0D 20 20 20 20 20 4D 4F 4E 45 |POOLED. MONE| 00008560: 59 2E 0D 0D 20 20 20 20 20 20 20 D3 C8 C1 D2 C5 |Y... .....| 00008570: 20 50 49 43 4B 53 20 55 50 20 45 56 45 52 59 54 | PICKS UP EVERYT| 00008580: 48 49 4E 47 20 46 52 4F 4D 20 54 48 45 20 54 52 |HING FROM THE TR| 00008590: 45 41 53 55 52 45 20 50 4F 4F 4C 20 41 4E 44 20 |EASURE POOL AND | 000085A0: 44 49 53 54 52 49 42 55 54 45 53 0D 20 20 20 20 |DISTRIBUTES. | 000085B0: 20 45 56 45 4E 20 53 48 41 52 45 53 20 41 4D 4F | EVEN SHARES AMO| 000085C0: 4E 47 20 54 48 45 20 50 41 52 54 59 2E 0D 0D 20 |NG THE PARTY... | 000085D0: 20 20 20 20 20 20 C4 C5 D4 C5 C3 D4 20 43 41 53 | ...... CAS| 000085E0: 54 20 41 20 20 C4 45 54 45 43 54 20 CD 41 47 49 |T A .ETECT .AGI| 000085F0: 43 20 53 50 45 4C 4C 20 46 52 4F 4D 20 54 48 45 |C SPELL FROM THE| 00008600: 20 43 55 52 52 45 4E 54 20 41 43 54 49 56 45 20 | CURRENT ACTIVE | 00008610: 43 48 41 52 41 43 54 45 52 2E 20 0D 20 20 20 20 |CHARACTER. . | 00008620: 20 CD 41 47 49 43 20 49 54 45 4D 53 20 49 4E 20 | .AGIC ITEMS IN | 00008630: 54 48 45 20 54 52 45 41 53 55 52 45 20 57 49 4C |THE TREASURE WIL| 00008640: 4C 20 42 45 20 4D 41 52 4B 45 44 20 57 49 54 48 |L BE MARKED WITH| 00008650: 20 41 20 27 2B 27 20 4F 52 20 41 4E 20 27 2A 27 | A '+' OR AN '*'| 00008660: 2E 20 20 D4 48 49 53 0D 20 20 20 20 20 4F 50 54 |. .HIS. OPT| 00008670: 49 4F 4E 20 57 49 4C 4C 20 4F 4E 4C 59 20 41 50 |ION WILL ONLY AP| 00008680: 50 45 41 52 20 49 46 20 54 48 45 20 41 43 54 49 |PEAR IF THE ACTI| 00008690: 56 45 20 43 48 41 52 41 43 54 45 52 20 48 41 53 |VE CHARACTER HAS| 000086A0: 20 41 20 C4 45 54 45 43 54 20 CD 41 47 49 43 20 | A .ETECT .AGIC | 000086B0: 53 50 45 4C 4C 0D 20 20 20 20 20 41 56 41 49 4C |SPELL. AVAIL| 000086C0: 41 42 4C 45 2E 0D 0D 20 20 20 20 20 20 20 C5 D8 |ABLE... ..| 000086D0: C9 D4 20 4C 45 41 56 45 53 20 54 48 45 20 53 43 |.. LEAVES THE SC| 000086E0: 45 4E 45 20 4F 46 20 54 48 45 20 42 41 54 54 4C |ENE OF THE BATTL| 000086F0: 45 2E 20 20 C9 46 20 41 4E 59 20 54 52 45 41 53 |E. .F ANY TREAS| 00008700: 55 52 45 20 52 45 4D 41 49 4E 53 2C 20 54 48 45 |URE REMAINS, THE| 00008710: 0D 20 20 20 20 20 4F 50 54 49 4F 4E 20 54 4F 20 |. OPTION TO | 00008720: 52 45 54 55 52 4E 20 54 4F 20 54 48 45 20 D4 52 |RETURN TO THE .R| 00008730: 45 41 53 55 52 45 20 CD 45 4E 55 20 49 53 20 44 |EASURE .ENU IS D| 00008740: 49 53 50 4C 41 59 45 44 2E 0D 0D |ISPLAYED... |
.... -=[GATEWAY TO THE
SAVAGE FRONTIER]=-.
-=RULE BOOK=-....
------INTRODUCTION-------..
WELCOME TO THE OFFICIAL ADVANCED DUNGE
ONS & DRAGONS COMPUTER PRODUCT,. GAT
EWAY TO THE SAVAGE FRONTIER, A FORGOTTEN
REALMS FANTASY ROLE-PLAYING. EPIC..
THIS GAME IS BASED ON THE RULES AND
BACKGROUND CREATED BY TSR, INC.. AN
D A STORY LINE CREATED ESPECIALLY FOR TH
IS GAME... YOUR PARTY OF ADVENTURERS
HAS JUST FINISHED A COMMISION ESCORTING
A HEAVILY. LADEN CARAVAN FROM CITAD
EL ADBAR TO THE TOWN OF YARTAR. WITH PUR
SES FULL OF. CONSPICUOUSLY CLINKING
GOLD, YOUR CHARACTERS SPEND THEIR FIRST
NIGHT IN. TOWN FEASTING, LISTENING T
O GOLDEN-VOICED BARDS, AND REVELING. .
UNFORTUNATELY, THE CHARACTERS IN YOU
R PARTY MADE ONE TOO MANY NEW. AQUAI
NTANCES THAT NIGHT..... IN THE MORNI
NG THE CHARACTERS WAKE UP IN THEIR ROOM,
LOOK AROUND IN DISMAY.. EVERYTHING
IS GONE EXCEPT SPELL BOOKS AND A BAG OF
COINS THAT HAD BEEN . HIDDEN UNDER A
PILLOW. ARMOR, EQUIPMENT, EVERYTHING,
STOLEN!.. THERE IS NO TIME LEFT FOR
POINTLESS ANGER OR GRUMBLING. THE PARTY
MUST. PURCHASE NEW EQUIPMENT, AND F
IND WORK. FIND A SHOP AND BUY EACH CHAR
ACTER. APPROPRIATE WEAPONS AND ARMOR
. AFTER YOUR CHARACTERS ARE EQUIPPED, T
HE . PARTY IS READY TO BEGIN ADVENTU
RING.... GETTI
NG STARTED QUICKLY.. GATEWAY TO TH
E SAVAGE FRONTIER COMES WITH A READY-MAD
E PARTY IN A SAVED. GAME THAT ALLO
WS YOU TO BEGIN ADVENTURING IMMEDIATELY.
IT IS LOCATED ON. DISK 'C' SIDE 5
. CHOOSE "ADD CHARACTER" FROM THE PARTY
CREATION MENU,. INSERT DISK 'C',
SIDE 5. WHEN PROMPTED TO INSERT SAVE DI
SK. AFTER ALL. CHARACTERS HAVE BE
EN LOADED, CHOOSE 'BEGIN ADVENTURING' TO
START YOUR . JOURNEY. CHOOSE THE
ENCAMP COMMAND FROM THE ADVENTURE MENU A
ND HAVE ALL . OF YOUR SPELL CASTER
S MEMORIZE SPELLS, THAN GO TO THE ARMORY
AND BUY . EQUIPMENT FOR YOUR CHAR
ACTERS... -=
[USING MENUS]=-.. ALL COMMANDS ARE
MENU BASED, AND THE CONCEPT OF THE ACTI
VE CHARACTER. IS CENTRAL TO THE GAME
. DURING COMBAT THE ACTIVE CHARACTER IS
CHOSEN. AUTOMATICALLY ACCORDING TO
A CHARACTER'S INITIATIVE AND RANDOM FACT
ORS. . OTHER TIME YOU SELECT THE ACT
IVE CHARACTER.. IF A COMMAND AFFECTS
THE WHOLE PARTY, JUST SELECT THE COMMAN
D. IF THE. COMMAND AFFECTS ONE CHAR
ACTER, MAKE THAT CHARACTER ACTIVE AND TH
EN. CHOOSE THE COMMAND... MENU
S ARE DISPLAYED EITHER VERTICALLY OR HOR
IZONTALLY... VERTICAL MENUS SELECT
THE CHARACTER, ITEM, OR SPELL TO BE ACT
ED UPON. . IF THERE ARE MORE CHOICES
THAN WILL FIT ON THE SCREEN AT ONE TIME
, USE. THE NEXT AND PREV COMMANDS TO
VIEW THE ADDITIONAL SELECTIONS...
HORIZONTAL MENUS LIST WHAT THE ACTIVE C
HARACTER CAN DO, OR WHAT CAN BE. DON
E TO HIM. IN THE RULES, MENUS ARE SHOWN
WITH ALL OF THEIR OPTIONS,. ALTHOUG
H IN SOME CASES, OPTIONS WILL NOT BE AVA
ILABLE EVERY TIME A MENU. APPEARS...
THE RULE BOOK ONLY LISTS THE GENE
RAL GAME MENUS. SPECIAL MENUS APPEAR.
WITH MANY ENCOUNTERS THAT INDICATE AV
AILABLE OPTIONS....
------BEGINNING TO PLAY------.
. YOU MUST LOAD A SAVED GAME OR G
ENERATE CHARACTERS AND BAND THEM. TO
GETHER INTO A PARTY... -=[CREATE NEW
CHARACTER]=- IS USED TO BUILD A CHARACT
ER. DETAILED. INFORMATION ABOUT CHA
RACTERS, RACES, CLASSES AND SO ON IS AVA
ILABLE IN. THE JOURNAL UNDER CHARACT
ERS AND PARTIES. THIS COMMAND DISPLAYS
THE. FOLLOWING MENUS TO DEFINE THE C
HARACTER... *PICK RACE LISTS THE S
EVEN RACES YOU CAN CHOOSE FOR A PLAYER-.
CHARACTER. . . *PICK GEND
ER LISTS THE SEX THE CHARACTER CAN BE.
GENDER AFFECTS THE. CHARACTER'S MAXI
MUM STRENGTH... *PICK CLASS LISTS
THE CLASS OR CLASSES THE CHARACTER IS QU
ALIFIED FOR. BASED ON RACE...
*PICK ALIGNMENT LISTS ALL THE POSSIBLE A
LIGNMENTS FFR THE CHARACTER. BASED O
N CHARACTER CLASS. .. THE COMPUTE
R RANDOMLY GENERATES THE CHARACTER'S ABI
LITY SCORES AFTER. YOU CHOOSE ALIGNM
ENT. IF YOU ARE NOT HAPPY WITH THE CHAR
ACTER'S SCORES. YOU MAY ROLL THEM AG
AIN. REMEMBER THAT YOU CAN USE THE MODI
FY CHARACTER. COMMAND ON THE PARTY C
REATION/HALL MENU TO CHANGE THE CHARACTE
R'S. ABILITY SCORES AND HIT POINTS (
HP) AFTER THE CHARACTER HAS BEEN. GE
NERATED... *NAME CHARACTER PROVIDE
S A 15 LETTER SPACE TO TYPE IN THE CHARA
CTER'S. NAME. THIS NAME WILL BE AUT
OMATICALLY SAVED TO DISK. ON SOME COMPU
TER. SYSTEMS THE CHARACTER IS NAMED
AFTER THE ABILITIES SCORES ARE GENERATED
,. ON OTHERS THE NAME IS ENTERED AFT
ER THE COMBAT ICON IS SELECTED...
*SELECT COMBAT ICON ALLOWS YOU TO DESIGN
THE SHAPE THAT WILL REPRESENT. THE
CHARACTER IN COMBAT. CUSTOMIZE THIS ICO
N TO REPRESENT THE. CHARACTER'S FAVO
RITE WEAPON, ARMOR AND COLORS. DIFFEREN
T COMPUTERS AND. GRAPHIC ADAPTERS HA
VE DIFFERENT CAPABILITIES; EXPERIMENT TO
CREATE THE. BEST ICON FOR EACH CHAR
ACTER. THE COMBAT ICON MAY BE ALTERED D
URING THE. GAME USING THE ALTER COMM
AND FROM THE ENCAMPMENT MENU... *E
XIT FROM ANY OF THE CHARACTER CREATION M
ENUS RETURNS YOU TO THE. PARTY CREAT
ION MENU... *ADD CHARACTER TO PART
Y ALLOWS YOU TO ADD INDIVIDUAL CHARACTER
S TO THE. PARTY FROM THE SAVED GAME
DISK OR DIRECTORY. A PARTY IS A GROUP O
F. CHARACTERS COMPOSED OF UP TO SIX
PLAYER CHARACTERS (CALLED PCS) AND UP.
TO TWO NOPLAYER CHARACTERS (CALLED NP
CS). A PARTY SHOULD HAVE A. BALANCE
D MIX OF CHARACTERS WITH DIFFERENT CLASS
ES. FOR MORE INFORMATION. ABOUT BUI
LDING PARTIES SEE BUILDING A SUCCESSFUL
PARTY IN THE JOURNAL. . YOU WILL ALS
O NEED TO INDICATE THE LAST GAME THE CHA
RACTER ADVENTURED IN. WITH TO FROM W
HERE MENU...
-=FROM WHERE MENU=-.. ADD FROM WHERE
: EXIT.. *EXIT QUITS THE ADD CHARAC
TER OPTION.... LOAD SAVED GAME PER
MITS YOU TO RESUME A PREVIOUSLY SAVED GA
ME. ... -=[MODIFYIN
G CHARACTERS AND PARTIES]=-.. THE
PARTY CREATION/HALL MENU SHOWS THE CHARA
CTERS CURRENTLY IN YOUR. PARTY AND L
ISTS THE COMMANDS FOR CREATING AND MODIF
YING THE PARTY. NOT. ALL OF THE OPT
IONS ARE AVAILABLE AT ALL TIMES.. .
CREATE NEW CHARACTER. . DROP
CHARACTER IS SELF EXPLANATORY, BUT NOTE
: THE CHARACTER IS ERASED . FROM THE
SAVED GAME AND CANNOT BE RECOVERED..
. MODIFY CHARACTER ALLOWS YOU TO C
HANGE ABILITY SCORES AND HP. USE TO.
CHANGE A CHARACTER GENERATED IN DEATH
KNIGHTS OF KRYNN TO MATCH THE. ABILI
TY SCORES OF A FAVORITE AD&D GAME CHARAC
TER. A CHARACTER CANNOT BE. MODIFIE
D ONCE HE HAS BEGUN ADVENTURING. .
TRAIN CHARACTER (HALL ONLY) INCREASES
A CHARACTER'S LEVEL WHEN HE HAS. GA
INED ENOUGH EXPERIENCE POINTS. CHARACTE
RS MAY ONLY ADVANCE ONE LEVEL. PER C
LASS PER TRAINING SECTION. SEE THE EXPE
RIENCE POINTS AND LEVEL. SECTIONS IN
THE JOURNAL UNDER ABILITY SCORES AND OT
HER ATTRIBUTES FOR. MORE INFORMATION
. TRAINING TAKES NO GAME TIME. WHEN MA
GES ADVANCE,. THEY MAY ADD A SPELL T
O THEIR SPELL BOOKS. THERE IS NO CHARGE
FOR. TRAINING CHARACTERS.. VIEW
CHARACTER DISPLAYS A CHARACTER SUMMARY
FOR THE ACTIVE CHARACTER. . FOR MORE
INFORMATION SEE THE VIEWING CHARACTERS
SECTION.. ADD CHARACTER TO PARTY-SEL
F EXPLANATORY, AND NOTE TRANSFERRING.
CHARACTERS PRESENTED EARLIER IN THIS D
OCUMENTATION.. . REMOVE CHARACTE
R FROM PARTY TRANSFERS A CHARACTER FROM
THE PARTY TO THE. SAVED GAME DISK OR
DIRECTORY... LOAD SAVED GAME-SELF E
XPLANATORY.. SAVE CURRENT GAME-SELF
EXPLANATORY.. BEGIN ADVENTURING STAR
TS THE GAME.. EXIT TO DOS (SOME COMP
UTER SYSTEMS)..
-=[NON-PLAYER CHARACTERS]=-. .
DURIMG THE GAME THE PARTY WILL ENCOUNT
ER NON-PLAYER (NPCS). THEY MAY. TAL
K TO THE PARTY, ATTACK OR EVEN OFFER TO
JOIN. THERE ARE TWO KINDS OF. NPCS:
THOSE WHO VOLUNTEER TO JOIN THE PARTY A
ND THOSE WHO WILL ONLY GIVE. INFORMA
TION OR FIGHT. NPCS THAT JOIN THE PARTY
ARE TREATED LIKE PLAYER. CHARACTERS
WITH A FEW DIFFERENCES.. .
THE COMPUTER COMMANDS NPCS IN BATTLE, AN
D THEY HAVE MORALE. IF THINGS. ARE
GOING BADLY FOR THE PARTY, NPCS MAY RUN.
IF YOU HAVE A KNIGHT IN. THE PARTY
, HIS LEADERSHIP ABILITY MAY PLACE NPCS
UNDER YOUR CONTROL. . ITEMS CAN BE T
RADED FROM CONSCIOUS NPCS TO OTHER CHARA
CTERS. IF AN NPC. DIES OR IS UNCONS
CIOUS YOU CAN USE THE TRADE COMMAND ON T
HE ITEMS MENU. TO TAKE HIS ITEMS. O
NLY TWO NPCS AT A TIME MAY JOIN THE PART
Y... -=[VIEWIN
G CHARACTERS]=-.. THE VIEW COMMAND
DISPLAYS THE CHARACTER SUMMARY SCREEN..
. CHARACTERS ACCUMULATE WEALTH, IN
THE FORM OF GOLD PIECES, GEMS AND.
JEWELRY VARIES AND CAN ONLY BE DETERMINE
D BY HAVING THE ITEMS APPRAISED. IN
A SHOP... ENCUMBRANCE IS THE TOTAL
WEIGHT THE CHARACTER IS CARRYING...
COMBAT MOVEMENT IS HOW MANY SQUARES A
CHARACTER CAN MOVE DURING A. COMBAT
SEGMENT. THIS IS BASED ON HIS READIED
ARMOR, STRENGTH AND TOTAL. ENCUMBRAN
CE... -=[CHAR
ACTER STATUS]=-. . OKAY STATUS M
EANS THAT THE CHARACTER HAS POSITIVE HP
AND CAN MOVE AND. FIGHT NORMALLY...
UNCONSCIOUS STATUS MEANS THAT THE CH
ARACTER HAS EXACTLY 0 HP. HE CANNOT.
MOVE OR FIGHT BUT IS IN NO DANGER OF D
YING... DEAD STATUS MEANS THAT THE C
HARACTER HAS DIED. NON-ELF CHARACTERS H
AVE. A CHANCE OF BEING RESURRECTED W
ITH MAGIC. THE CHARACTER'S CHANCE OF.
BEING RESURRECTED IS INFLUENCED BY HI
S CONSTITUTION. SEE THE. CONSTITUTI
ON TABLE. . . DYING (COMBAT ONL
Y) STATUS INDICATES THE CHARACTER BETWEE
N -1 AND -9 HP. AND IS BLEEDING TO D
EATH. USE THE BANDAGE COMMAND TO HAVE A
NOTHER. CHARACTER STOP THE BLEEDING
BEFORE THE CHARACTER DIES... STONED
STATUS MEANS THAT THE CHARACTER HAS BEEN
TURNED TO STONE. THE. CHARACTER CA
N BE RETURNED TO NORMAL WITH A STONE TO
FLESH SPELL WHICH IS. AVAILABLE AT A
NY TEMPLE. RED ROBE MAGES MAY ALSO LEAR
N THE SPELL WHEN. THEY REACH 10TH-LE
VEL.. . FLED (COMBAT ONLY) STATU
S MEANS THAT THE CHARACTER FLED FROM THE
BATTLE. . AFTER THE BATTLE HE WILL
REJOIN THE PARTY... GONE STATUS MEAN
S THAT THE CHARACTER HAS BEEN KILLED AND
THE BODY LOST. . NOTHING CAN BRING
THE CHARACTER BACK TO LIFE... FROM
THE VIEW MENU SEVERAL OPTIONS ARE AVAIL
ABLE TO INSPECT THE ACTIVE. CHARACTE
R. NOT ALL OF THESE COMMANDS ARE AVAILA
BLE AT ALL TIMES.. .
-=VIEW MENU=-.. ITEM
S SPELLS TRADE DROP CURE HEAL EXIT..
-=ITEMS=- SHOWS ALL THE EQUIPMENT THE C
HARACTER IS CARRYING. ITEMS . PR
ECEDED BY A YES ARE READY FOR USE. NOT
ALL COMMANDS IN THE ITEMS . MENU
ARE ALWAYS AVAILABLE...
-=ITEMS MENU=-.. READ
Y USE TRADE DROP HALVE JOIN SELL ID EXIT
.. *READY CHANGES THE STATUS OF A
WEAPON, ARMOR OR OTHER ITEM. ONLY .
READIED ITEMS CAN BE USED IN COMBAT. A
RROWS ARE ASSUMED TO BE IN A. QUIVER
AND CAN BE READIED AT ALL TIMES. SOME
ITEMS WILL TAKE BOTH HANDS. WHEN REA
DIED (BOWS, QUARTER STAFFS, ETC.) SOME T
AKE ONLY ONE (LONG. SWORDS, WANDS, E
TC.) AND OTHERS TAKE NO HANDS (RINGS, AR
MOR, ETC). ON. SOME SYSTEMS THERE A
RE ITEMS THAT CAN ONLY BE READIED OR UNR
EADIED WHILE. IN EITHER CAMP OR COMB
AT... *USE ACTIVATES AN ITEM. IF
YOU ARE USING AN ITEM IN COMBAT, THE AIM
. MENU WILL APPEAR IF THE ITEM CAN B
E TARGETED. SEE THE COMBAT SECTION.
FOR DETAILS ABOUT THE AIM MENU...
*TRADE TRANSFERS AN ITEM FROM THE ACTIV
E CHARACTER TO ANOTHER.. CHOOSE THE
ITEM TO TRADE AND THEN SELECT WHICH CHAR
ACTER IS TO RECEIVE. IT. REMEMBER:
A CONSCIOUS NPC WILL NOT GIVE UP ITEMS..
. *DROP PERMANENTLY REMOVES ITEMS
FROM A CHARACTER. DROPPED ITEMS. CA
NNOT BE RECOVERED... *HALVE DIVIDE
S A BUNDLE OF SOME ITEM INTO TWO BUNDLES
. FOR EXAMPLE,. HALVE WOULD TURN ON
E BUNDLE OF 42 ARROWS INTO TWO BUNDLES O
F 21 ARROWS. EACH. THIS IS HANDY FO
R DIVIDING ITEMS TO DISTRIBUTE AMONG PAR
TY. MEMBERS... *JOIN COMBINES
ALL SIMILAR ITEMS INTO ONE LINE. NO MOR
E THAN 255. SIMILAR CAN BE JOINED ON
ONE LINE. MANY ITEMS, SUCH AS POTIONS,
CANNOT. BE JOINED... *SELL IS
DESCRIBED UNDER THE SHOPS MENU...
*ID IS DESCRIBED UNDER THE SHOPS MENU..
. -=SPELLS=- LISTS ALL OF THE SPELLS
A CHARACTER HAS MEMORIZED... -=TRAD
E=- IS USED TO TRANSFER MONEY, GEMS AND
JEWELRY FROM THE ACTIVE.. -=DROP=- P
ERMANENTLY REMOVES MONEY FROM A CHARACTE
R. DROPPED MONEY MY. NOT BE RECOVER
ED... -=CURE=- (PALADIN ONLY) IS ANO
THER ABILITY OF THE PALADINS IDENTICAL T
O. THE CLERICAL SPELL CURE DISEASE.
A PALADIN MAY CURE ONCE PER WEEK AT.
LEVELS 1-5, TWICE 6-10 AND THREE TIMES
AT 11-14. THIS OPTION IS ONLY. DIS
PLAYED IF THE PALADIN HAS A CURE AVAILAB
LE. .. -=HEAL=- (PALADIN ONLY) IS AN
ABILITY OF PALADINS. PALADINS MAY HEAL
. TWO HP (PER LEVEL) OF DAMAGE EACH
DAY. SELECT THE HEAL COMMAND, THEN .
THE CHARACTER TO BE HEALED. THIS COM
MAND IS ONLY DISPLAYED WHEN A . PALA
DIN HAS HEALING AVAILABLE...
-=-=-ADVENTURING-=-=-..
AFTER SETTING UP YOUR PARTY AND READI
NG THE BACKGROUND INFORMATION IN. TH
E ADVENTURER'S JOURNAL, IT IS TIME TO HE
AD FOR ADVENTURE, FAME, AND. GLORY.
YOUR ADVENTURING PARTY WILL ENGAGE IN F
IERCE BATTLES AND FIND. TREASURES.
SOMETIMES THEY HAVE TO STOP, HEAL WOUNDS
AND MEMORIZE SPELLS. FOR FUTURE ENC
OUNTERS... -=DISPLAY
SCREENS AND POINTS OF VIEW=-.. THE
GAME USES FOUR DIFFERENT POINTS OF VIEW
: 3-D, AREA, OVERLAND. AND COMBAT.
.. TO THE RIGHT OF THE POINT OF VI
EW WINDOW, IN EITHER 3-D OR AREA, ARE.
THE MAP COORDINATES FACING DIRECTION
(N, S, W, E), CURRENT TIME AND WHAT.
THE PARTY IS DOING (SEARCHING, CAMPING,
ETC.). . -3-D- APPEARS IN TOWN, U
NDERGROUND AND SO ON. THIS VIEW APPEARS
AT THE. TOP LEFT OF YOUR SCREEN AND
SHOWS THE SURROUNDING AREA FROM THE PART
Y'S. PERSPECTIVE. ROTATE THE PARTY'
S FACING AND MOVE USING THE DIRECTIONAL.
CONTROLS... -AREA- PROVIDES A
N OVERHEAD VIEW OF THE PARTY'S SURROUNDI
NGS, REPLACING. THE 3-D VIEW. CHOOSE
THE AREA COMMAND FROM THE ADVENTURE MEN
U. THIS VIEW. IS NOT AVAILABLE IN AL
L REGIONS.. IN THE AREA DISPLAY A C
URSOR SHOWS THE PARTY'S POSITION...
-OVERLAND- DISPLAYS A MAP OF THE AREA
WHERE THE GAME TAKES PLACE WHILE. TH
E PARTY ENGAGES IN BATTLE. THE COMBAT S
CREEN IS A DETAILED VIEW OF. THE ARE
THE PARTY IS IN WHEN THE ENCOUNTER BEGI
NS... -=ADVENTU
RING OPTIONS=-.. ALL ADVENTURING O
PTIONS ARE DISPLAYED IN HORIZONTAL MENUS
. THE MAIN.. ADVENTURE MENU OFFERS
ACCESS TO NORMAL OPTIONS...
-ADVENTURE MENU-..
MOVE AREA CAST VIEW ENCAMP S
EARCH LOOK.. MOVE PLACES YOU IN A
MODE WHERE YOU USE THE DIRECTION CONTROL
S TO MOVE. AND TURN YOUR PARTY. N
ORMALLY, EACH MOVE FORWARD TAKES ONE MIN
UTE OF. GAME TIME. IF THE PARTY H
AS SEARCH ON, EACH MOVE TAKES TEN MINUTE
S. . SELECT THE EXIT TO RETURN TO
THE ADVENTURE MENU FROM MOVEMENT...
AREA TOGGLES BETWEEN THE AREA AND 3-D
VIEW. IN MANY REGIONS THIS. COMMA
ND IS NOT AVAILABLE... CAST DISPLA
YS THE CAST MENU IF THE ACTIVE CHARACTER
IS A SPELL-CASTER. . SEE THE MAGI
C SECTION FOR MORE INFORMATION. SOME SP
ELLS ONLY HAVE AN. EFFECT IN COMBA
T... VIEW DISPLAYS THE CHARACTER S
UMMARY SCREEN AND THE VIEW MENU...
ENCAMP DISPLAYS THE ENCAMP MENU. SEE T
HE ENCAMP SECTION FOR A. DESCRIPTI
ON OF THE AVAILABLE COMMANDS... SE
ARCH INDICATES THE PARTY IS TO MOVE SLOW
LY AND EXAMINE THEIR. SURROUNDINGS
, SEARCHING FOR SECRET DOORS, TRAPS AND
SO ON.. . LOOK IS USED TO SEARCH
AN INDIVIDUAL SQUARE AND TAKES TEN MINUT
ES OF. GAME TIME (LIKE MOVING WHIL
E SEARCHING)...
-=ENCAMP=-.. THE ENCAMP MEN
U INCLUDES OPTIONS SUCH AS SAVING THE GA
ME, RESTING TO. HEAL AND MEMORIZE S
PELLS AND ALTERING ITEMS SUCH AS GAME SP
EED OR PARTY. ORDER.. .
-ENCAMP MENU-..
SAVE VIEW MAGIC REST A
LTER FIX EXIT.. SAVE EXPLAINS ITSE
LF... VIEW DISPLAYS CHARACTER SUMM
ARY SCREEN FOR THE ACTIVE CHARACTER...
MAGIC IS A VERY IMPORTANT PART OF T
HE GAME AND IS DESCRIBED UNDER. IT
S OWN HEADING... REST ALLOWS CHARA
CTERS TO MEMORIZE SPELLS AND TO HEAL NAT
URALLY. . CHARACTERS CATCH THEIR N
ORMAL SLEEP WITHOUT HAVING TO ENCAMP. S
PELL-. CASTERS CAN AUTOMATICALLY R
E-MEMORIZE ANY SPELLS THEY HAVE CAST SIM
PLY. BY SELECTING PEST. TO CHOOSE
NEW SPELLS FOR MEMORIZING, OR MAKE INIT
IAL. SELECTIONS, USE THE MAGIC AND
THE MEMORIZE OPTIONS. WHEN SPELLS ARE.
BEING MEMORIZED, THE INITIAL REST
TIME IS ESTABLISHED BY THE NUMBER AND.
LEVEL OF SPELLS SELECTED TO MEMORI
ZE. FOR EVERY 24 UNINTERRUPTED HOURS.
OF REST IN CAMP, EACH WOUNDED CHARA
CTER REGAINS ONE HP. REST CAN BE.
INTERRUPTED BY ENCOUNTERS. IF POSSIBLE
, FIND SAFE PLACES TO TAKE LONG. R
ESTS DURING THE GAME.. .
-=REST MENU=-..
REST DAYS HOURS MINUTES ADD S
UBTRACT EXIT. . *REST BEGINS
RESTING PROCESS. UNLESS INTERRUPTED, T
HE PARTY WILL REST. FOR THE INDICATE
D TIME... *DAYS, HOURS, MINUTES SE
LECT THE UNIT OF TIME TO BE CHANGED BY A
DD AND. SUBTRACT OPTIONS. NOT AVAIL
ABLE ON ALL COMPUTER SYSTEMS.. *AD
D, SUBTRACT INCREASES OR DECREASES THE T
IME THAT THE PARTY WILL. ATTEMPT TO
REST. DECREASING THE TIME MAY NOT ALLOW
SPELLCASTERS TO. MEMORIZE ALL OF TH
EIR SPELLS... ALTER IS USED TO CHANG
E THE CHARACTERS IN THE PARTY AND THE PA
RAMETERS. OF THE GAME...
-=ALTER MENU=-..
ORDER DROP SPEED ICON LEVE
L EXIT.. *ORDER CHANGES HOW THE CH
ARACTERS ARE LISTED ON THE SCREEN AND HO
W. THEY ARE DEPLOYED IN COMBAT. CHA
RACTERS AT THE TOP OF THE LIST TEND TO.
BE AT THE FRONT LINE IN COMBAT...
*DROP ELIMINATES A CHARACTER FROM TH
E PARTY AND ERASES HIM FROM THE. SAV
ED GAME DISK. A DROPPED CHARACTER IS GO
NE FOREVER AND CANNOT BE. RECOVERED.
.. *SPEED CONTROLS THE RATE AT WHI
CH MESSAGES ARE PRINTED NON THE SCREEN.
. IF THE GAME MESSAGES ARE DISPLAYED
TO SLOW, USE THE FASTER COMMAND AND.
VICE VERSA... *ICON IS USED TO C
HANGE A CHARACTER'S COMBAT ICON...
LEVEL PERMITS YOU TO ADJUST COMBAT DIFF
ICULTY=????. WE CONSIDER THE GA
ME TO BE "BALANCED." TO MAKE THE COMBAT
. ENCOUNTERS EASIER, CHOOSE EIT
HER THE NOVICE (EASIEST) OR SQUIRE.
LEVEL. TO MAKE THE COMBAT MORE DIF
FICULT, CHOOSE EITHER THE ADEPT.
OR CHAMPION(HARDEST) LEVEL...
WHEN YOU CHOOSE TO MAKE THE GAME MORE D
IFFICULT, YOU ARE REWARDED. BY
RECEIVING MORE EXPERIENCE POINTS FROM YO
U COMBAT ENCOUNTERS. . WHEN YOU
CHOOSE TO MAKE THE GAME EASIER, YOU ARE
PENALIZED BY. RECEIVING FEWER
EXPERIENCE POINTS FROM YOUR COMBAT ENCOU
NTERS... RECEIVING FEWER EXPERI
ENCE POINTS WILL SLOW THE RATE AT WHICH
YOUR. CHARACTERS ADVANCE LEVELS
. ADVANCING AT A SLOWER RATE WILL GIVE.
YOU LESS POWERFUL CHARACTERS W
HICH, IN THE LONG RUN, MAY MORE THAN.
OFFSET THE BENEFITS OF PLAYING AT
AN "EASY" LEVEL.. . FIX IS US
ED TO HEAL MANY WOUNDED CHARACTERS WITH
A SINGLE COMMAND. . ALL CHARACTERS W
ITH THE CURE SPELLS WILL MEMORIZE AS MAN
Y AS THEY CAN,. CAST THEM ON THE PAR
TY AND TEN REMEMORIZE THEIR PREVIOUS SPE
LLS. AUTOMATICALLY. FIX TAKES GAME
TIME AND MAY BE INTERRUPTED BY AN. E
NCOUNTER. FIX WILL NOT RETURN HP TO DIS
EASED CHARACTERS; A CURE. DISEASE SP
ELL MUST FIRST BE CAST UPON THEM...
. -MAGI
C-.. TO GET THE MAGIC MENU OPTIONS
, THE ACTIVE CHARACTER MUST BE ABLE TO.
CAST SPELLS. SPELLCASTERS CAN GET A
LIST OF THEIR MEMORIZED SPELLS FROM.
THE CAST OPTION OF THE MAGIC MENU OR F
ROM THE SPELLS OPTION OF THE VIEW. M
ENU. THEY CAN GET A LIST OF THEIR SPELL
S ON SCROLLS FROM THE SCRIBE. OPTION
OF THE MAGIC MENU...
-=MAGIC MENU=-..
CAST MEMORIZE SCRIBE DISPLAY REST E
XIT. . CAST DISPLAYS THE CAS
T MENU AND THE CHARACTER'S LIST OF MEMOR
IZED. SPELLS. SELECT THE SPELL TO C
AST AND THEN INDICATE THE TARGET OF THE.
SPELL... ONCE A SPELL IS CAST
IT IS GONE FROM MEMORY UNTIL IT IS MEMO
RIZED. AGAIN. SOME SPELLS ONLY WORK
DURING COMBAT AND OTHERS ONLY WHILE.
ENCAMPED... MEMORIZE DISPLAYS TH
E MEMORIZE MENU, THE CHARACTER'S BOOK OF
SPELLS OR. CLERICAL SPELL LIST AND
HOW MANY SPELLS OF EACH LEVEL THE SPELL-
CASTER. MAY MEMORIZE. ONCE ALL CHAR
ACTERS HAVE SELECTED THE SPELLS THEY WAN
T TO. MEMORIZE, CHOOSE THE REST COMM
AND TO ACTUALLY MEMORIZE THE SPELLS. .
REMEMBER: SPELL-CASTERS CAN AUTOMATIC
ALLY RE-MEMORIZE ANY SPELLS THEY. HA
VE CAST SIMPLY BY SELECTING REST FROM TH
E ENCAMP MENU... REMEMBER THAT A S
PELL-CASTER CAN HAVE THE SAME SPELL MEMO
RIZED. MULTIPLE TIMES...
-=MEMORIZE MENU=-..
MEMORIZE NEXT PREV
EXIT. . *MEMORIZE SELECTS A
SPELL TO BE MEMORIZED. A SPELL IS NOT
ACTUALLY. MEMORIZED UNTIL THE CHARAC
TER HAS RESTED LONG ENOUGH TO IMPRINT TH
E. SPELL ON HIS MIND. THE COMPUTER
WILL ASK TO VERIFY YOUR CHOICES WHEN.
YOU ARE DONE... *NEXT/PREV CYCLE
S THROUGH AVAILABLE SPELLS IF THEY DO NO
T FIT ONE. SCREEN.. .
SCRIBE DISPLAYS THE SCRIBE MENU AND A L
IST OF ALL OF THE SPELLS. AVAILABLE
ON MAGE SCROLLS. BEFORE SPELLS CAN BE S
CRIBED, THEY MUST. EITHER BE IDENTIF
IED IN A SHOP OR TEMPLE, OR THE MAGE MUS
T HAVE CAST. READ MAGIC ON THEM. SE
LECT ANY SPELLS TO BE SCRIBED INTO THE.
CHARACTER'S SPELL BOOK. ONCE ALL CH
ARACTERS HAVE INDICATED THE SPELLS.
THEY WANT TO SCRIBE, CHOOSE THE REST COM
MAND TO ACTUALLY SCRIBE THE. SPELLS.
SCRIBING A SPELL TAKES THE SAME AMOUNT
OF TIME AS MEMORIZING. THE SAME SPE
LL. MAGES CANNOT SCRIBE A SPELL OF HIGH
ER LEVEL THAN THEY. CAN MEMORIZE...
-=SCRIBE M
ENU=-.. SCRIB
E NEXT PREV EXIT.. *SCRIBE SELECTS
A SPELL TO SCRIBE FROM A SCROLL TO A SP
ELL BOOK... *NEXT/PREV CYCLES TROU
GH AVAILABLE SPELLS IF THEY DO NOT FIT O
N ONE . SCREEN... DISPLAY LIST
S THE MAGIC THAT CURRENTLY AFFECTS THE P
ARTY. THIS . INCLUDES SPELLS LIKE B
LESS OR INVISIBILITY PLUS EFFECTS LIKE D
ISEASE. . THIS IS AN IMPORTANT COMMA
ND BECAUSE DISEASED CHARACTERS WILL NOT
REGAIN. HP UNTIL THEY HAVE A CURE DI
SEASE SPELL CAST ON THEM... REST D
ISPLAYS THE REST MENU REFERRED TO IN THE
ENCAMP SECTION.. REMEMBER: A CHARAC
TER'S SPELLS ARE NOT MEMORIZED UNTIL HE
HAS RESTED THE. NECESSARY TIME...
SPELLS ARE DEFINED BY THEIR TYPE (CL
ERICAL, MAGE OR DRUIDIC), WHEN. THEY
CAN BE CAST (COMBAT, CAMP OR BOTH) AND
THEIR PARAMETERS (RANGE,. DURATION,
AND AREA OF EFFECT), AND ACTUAL EFFECT.
THE SPELL PARAMETERS. TABLES (RELEA
SED BY SCD-DOX OF COURSE!) SUMMARIZES AL
L OF THE AVAILABLE. SPELLS. WHEN US
ING SPELLS FROM THE ENCAMP MENU OR THE A
DVENTURE MENU. (SUCH AS FIND TRAPS),
REMEMBER THAT ONE ROUND EQUALS ONE MINU
TE OF GAME. TIME (ONE NORMAL MOVE) A
ND ONE TURN EQUALS TEN MINUTES OF GAME T
IME(TEN. NORMAL MOVES). FOR MORE IN
FORMATION ABOUT MAGIC AND THE EFFECTS OF
THE. SPELLS LOOK IN THE JOURNAL, PA
RT I... -----CIV
ILIZATION------.. CIVILIZATION PRO
VIDES MANY VALUABLE SERVICES AND GOODS F
OR. ADVENTURERS. SHOPS SELL ITEMS T
HE PARTY WILL NEED TO SURVIVE. TEMPLES.
OFFER HEALING SPELLS. BANKS WILL S
TORE MONEY AND (ON SOME SYSTEMS). IT
EMS... SHOPS OF VARIOUS SORTS SELL
GOODS SUCH AS ARMOR AND WEAPONS OR MAGI
CAL. ITEMS. ALL SHOPS USE THE FOLLO
WING MENUS TO MAKE TRANSACTIONS...
-=SHOPS MENU=-..
BUY VIEW TAKE POOL SH
ARE APP EXIT.. BUY DISPLAYS THE IT
EMS AVAILABLE IN THE SHOP. SELECT THE I
TEM THAT. THE ACTIVE CHARACTER WILL
BUY... VIEW DISPLAYS THE CHARACTER
SUMMARY SCREEN WITH THE SELL AND ID .
COMMANDS AVAILABLE IN THE ITEMS MENU.
.. *SELL INDICATES YOU WISH THE SH
OPKEEPER TO MAKE AN OFFER ON THE .
HIGHLIGHTED ITEM. SOLD ITEMS MAY
NOT BE RECOVERED... *ID IS USED T
O IDENTIFY AN ITEM. SHOPS CHARGE 100 ST
EEL PIECES FOR. THE SERVICE...
TAKE IS USED TO PICK UP GOLD PIECES, GE
MS OR JEWELRY FROM THE. PARTY'S MONE
Y POOL. INDICATE WHAT AND HOW MUCH THE
CHARACTER WILL TAKE... POOL PLACES
ALL OF THE PARTY MEMBER'S GOLD PIECES,
GEMS AND JEWELRY . INTO A POOL FROM
WHICH ANY MEMBER MAY MAKE PURCHASES. US
E THE TAKE OR. SHARE COMMANDS TO PIC
K UP THE POOL. GEMS AND JEWELRY MUST BE
SOLD FOR. STEEL PIECES TO MAKE PURC
HASES... SHARE PICKS UP EVERYTHING
FROM THE POOL AND DISTRIBUTES EVEN SHAR
ES. AMONG THE PARTY... APP (AP
PRAISE) IS AVAILABLE AT A SHOP OR TEMPLE
, TO FIND THE MONETARY . VALUE OF AN
Y GEMS OR JEWELRY THE CHARACTER HAS. CHO
OSE A GEM OR ITEM OF. JEWELRY AND AN
APPRAISAL AND PURCHASE OFFER WILL BE MA
DE. ACCEPT THE . OFFER AND THE ITEM
IS SOLD. REJECT THE OFFER AND THE GEM OR
PIECE OF . JEWELRY BECOMES AN ITEM
ON THE CHARACTERS ITEM LIST. IF YOU WAIT
TO SELL. ITEMS LATER YOU WILL ONLY
RECEIVE 1/2 THE APPRAISED VALUE. .. .
TEMPLES OFFER HEALING SPELLS AND
PERFORM OTHER CLERICAL SERVICES. THE.
COMMANDS ON THE TEMPLE MENU ARE THE S
AME AS THOSE ON THE SHOP MENU WITH.
THE HEAL COMMAND REPLACING THE BUY..
. -=TEMPLE M
ENU=-.. HEAL VIEW TAKE
POOL SHARE APP EXIT. . HEAL
DISPLAYS A LIST OF THE TEMPLE'S HEALING
SPELLS. SELECT THE. CHARACTER ON WH
OM TO CAST THE SPELL AND THEN THE SPELL
TO BE CAST. . THERE IS NO COST FOR A
NY OF THE TEMPLE SERVICES....
-=VAULT=-.. TO
DEPOSIT ITEMS INTO THE VAULT, VIEW A CHA
RACTER'S ITEMS, HIGHLIGHT. THE DESIR
ED ITEM AND USE THE DEPOSIT COMMAND. TO
DEPOSIT SPECIFIC . AMOUNTS OF MONEY
, VIEW THE CHARACTER, HIGHLIGHT THE APPR
OPRIATE. DENOMINATION AND USE THE DE
POSIT COMMAND. TO DEPOSIT ALL OF THE PA
RTY'S. MONEY CHOOSE THE POOL COMMAND
. ... - ENC
OUNTERS -. . WHEN A PARTY COMES A
CROSS MONSTERS OR NCPS AN ENCOUNTER OCCU
RS.. IF THE PARTY ATTACKS IMMEDIATEL
Y IT MAY RECEIVE A BONUS TO IT'S . I
NITIATIVE IN COMBAT. IF THE MONSTERS SUR
PRISE THE PARTY, THE. MONSTERS CAN A
TTACK IMMEDIATELY AND GET A BONUS TO THE
IR . INITIATIVE IN COMBAT. IF THE MO
NSTERS DO NOT ATTACK IMMEDIATELY,. T
HE PARTY CAN REACT BY CHOOSING FROM AN E
NCOUNTER MENU. ENCOUNTER . MENUS VAR
Y AND THEY LIST OPTIONS FOR NEW SITUATIO
NS.. . . -=SAM
PLE ENCOUNTER MENU=-..
ATTACK WAIT FLEE TALK.. IN T
HIS MENU YOU HAVE OPPORTUNITIES TO FIGHT
IMMEDIATELY, WAIT AND. SEE, RUN AWA
Y OR TRY TO TALK...
-=COMBAT=-.. IN COMBAT TH
E COMPUTER CHOOSES THE ACTIVE CHARACTER.
CHARACTERS WITH. HIGHER DEXTERITY
WILL TEND TO GO BEFORE CHARACTERS WITH L
OWER DEXTERITY. . A CHARACTER MAY HO
LD HIS ACTION UNTIL LATER WITH THE DELAY
COMMAND. . THERE IS MORE INFORMATIO
N ABOUT COMBAT IN THE JOURNAL.. TH
E ACTIVE CHARACTER IS CENTERED ON THE SC
REEN AT THE START OF HIS. COMBAT SEG
MENT. THE ACTIVE CHARACTER'S NAME, HP,
AC AND READIED WEAPON. IS DISPLAYED.
THE COMBAT MENU LISTS THE CHARACTER'S
OPTIONS.. THE FOLLOWING MENUS MAY
VARY ON SOME COMPUTERS, ALTHOUGH THE FUN
CTIONS. ARE THE SAME...
-=COMBAT MENU=-.. MOV
E AIM USE CAST TURN GUARD QUICK DELAY B
ANDAGE VIEW SPEED END.. MOVE ALLOW
S A CHARACTER TO MOVE. ATTACK BY MOVING
THE CHARACTER INTO. AN ENEMY'S SQUA
RE. IF THE CHARACTER MOVES AWAY FROM AN
ADJACENT ENEMY,. THE ENEMY GETS A F
REE ATTACK AT THE CHARACTER'S BACK...
AIM ALLOWS WEAPONS OR SPELLS TO BE T
ARGETED. WHEN AIMING A RANGED. WEAP
ON, THE RANGE TO THE TARGET WILL BE DISP
LAYED ABOVE THE MENU BAR ON. SOME SY
STEMS. IF A CHARACTER MOVES ADJACENT TO
AN ENEMY, AND HAS NO. MORE MOVEMENT
REMAINING, THE AIM COMMAND CAN BE USED
TO ATTACK WITH A. MELEE WEAPON (SWOR
D, MACE, ETC.) THE AIM COMMAND CAN ALSO
BE USED TO. SURVEY THE CONDITION OF
YOUR PARTY AND ENEMIES. AS YOU MOVE TH
E AIM. CURSOR OVER A CHARACTER OR FO
E, INFORMATION ABOUT HIM WILL BE DISPLAY
ED. ON THE RIGHT OF YOUR SCREEN...
-=AIM MENU=
-.. NEXT PREV MANUAL
TARGET CENTER EXIT.. *NEXT IS USED
TO LOOK AT ALL POSSIBLE TARGETS, STARTI
NG WITH THE. CLOSEST TARGET THEN GOI
NG TO THE NEXT FARTHEST AND SO ON. NEXT
AND PREV. ONLY INDICATES TARGETS IN
THE CHARACTER'S LINE OF SIGHT...
*PREV (PREVIOUS) IS THE OPPOSITE OF THE
NEXT COMMAND. USE THIS. COMMAND TO
LOOK AT THE POSSIBLE TARGETS WITH THE FA
RTHEST TARGET AND. WORKING BACK TOWA
RD THE CHARACTER. THIS COMMAND IS OFTEN
USED TO SELECT. A TARGET FOR A MISS
ILE OR MAGIC ATTACK... *MANUAL PER
MITS THE PLAYER TO AIM ANYWHERE ON THE M
AP. ONLY TARGETS. IN THE CHARACTER'
S LINE OF SIGHT CAN ACTUALLY BE FIRED AT
... *TARGET IS USED TO FIRE A MISS
ILE OR SPELL AT THE CURSOR SQUARE. THIS
. COMMAND CAN ALSO BE USED TO ATTACK
AN ADJACENT ENEMY WITH A MELEE WEAPON.
(SWORD, MACE, ETC). THIS OPTION IS
NOT DISPLAYED IF THE TARGET IS OUT.
OF RANGE, NOT IN LINE OF SIGHT, INVISIBL
E OR UNDER THE EFFECT OF A BLINK. SP
ELL... *CENTER CENTERS THE SCREEN
AROUND THE CURSOR. THIS IS HELPFUL WHEN
. TARGETING MANUALLY. THIS OPTION I
S NOT AVAILABLE ON ALL COMPUTER. SYS
TEMS... *USE ALLOWS A CHARACTER TO
ACTIVATE AN ITEM WITHOUT HAVING TO GO.
THROUGH THE VIEW MENU. ITEMS SUCH A
S SCROLLS AND WANDS MAY THEN BE. TAR
GETED WITH THE AIM MENU... *CAST I
S ONLY AVAILABLE TO SPELL-CASTERS WITH S
PELLS AVAILABLE. THE. SPELL-CASTER
SELECTS FROM THE LIST OF AVAILABLE SPELL
S AND THEN TARGETS. WITH THE AIM MEN
U. IF THE CHARACTER HAS BEEN HIT, HIS C
ONCENTRATION MAY. BE BROKEN AND THE
CAST OPTION WILL NOT APPEAR... TUR
N IS A CLERICAL POWER THAT ATTEMPTS TO D
ESTROY UNDEAD MONSTERS OR. DRIVE THE
M AWAY FROM THE PARTY. THIS WILL NOT AF
FECT THE MORE POWERFUL. UNDEAD TYPES
AND HAS NO EFFECT ON ANY OTHER KIND OF
MONSTER. IN SOME. PLACES THE POWER
OF EVIL IS SO GREAT THAT TURNING IS MORE
DIFFICULT... GUARD SETS A CHARACT
ER TO STAND AND ATTACK THE FIRST ENEMY T
HAT MOVES. ADJACENT. GUARD IS ONLY
AN OPTION IF A CHARACTER IS ARMED WITH A
MELEE. WEAPON... QUICK TURNS
CONTROL OF THE CHARACTER OVER TO THE COM
PUTER. UNDER. COMPUTER CONTROL, A F
IGHTING CHARACTER WITH A READIED MISSILE
WEAPON. WILL TEND TO HANG BACK AND
ATTACK FROM A DISTANCE. IF THE CHARACTE
R HAS. NOT READIED MISSILE WEAPON, H
E WILL READY A MELEE WEAPON AND CHARGE.
. SINGLE CLASS MAGES WILL FIRE MISSI
LE WEAPONS AND CAST SPELLS IF MAGIC IS.
TURNED ON. THEY WILL NEVER RUSH INT
O CLOSE COMBAT, EVEN IF ALL OF THEIR.
MISSILE ATTACKS ARE EXPENDED...
CHARACTERS REMAIN UNDER THE COMPUTER CON
TROL FOR ALL SUBSEQUENT. COMBATS UNT
IL MANUAL CONTROL IS AGAIN SELECTED. WH
EN A SPELL-CASTER IS. ON QUICK, YOU
MAY TOGGLE HIS SPELL CASTING ON AND OFF
BY PRESSING 'M'.. THR [SPACE BAR] WI
LL DISABLE QUICK FOR A CHARACTER...
DELAY CAUSES THE CHARACTER TO HOLD HIS
TURN UNTIL AFTER THE OTHER. CHARACT
ERS AND MONSTERS HAVE ACTED... BAN
DAGE ONLY APPEARS IF A PARTY MEMBER IS B
LEEDING TO DEATH. USE THIS. OPTION
TO STOP THE BLEEDING AND KEEP THE CHARAC
TER FROM DYING... VIEW DISPLAYS THE
CHARACTER SUMMARY SCREEN FOR THE ACTIVE
CHARACTER. . THE USE COMMAND APPEAR
S ON THE ITEMS MENU TO USE MAGIC ITEMS S
UCH AS. WANDS IN COMBAT... SPE
ED CHANGES THE GAME SPEED IN THE ENCAMP
MENU... END QUITS A CHARACTER'S TU
RN... -=COMBAT
COMMANDS=-. . LEFT <-- : WILL
ACT AS AN EXIT FROM ANY MENU. WHEN MOVI
NG IN COMBAT, WILL. 'TAKE BACK' A MO
VE. THE FUNCTION WILL NOT ERASE ANY DAM
AGE TAKEN DURING . THE MOVE.. .
Q: SETS ALL CHARACTERS TO QUICK (COMPU
TER CONTROL)... <SPACE>:RETURNS ALL
CHARACTER TO NORMAL CONTROL FROM QUICK..
. M:TOGGLES THE MAGIC SPELLS ON/OFF
OF FOR CHARACTERS SET TO QUICK.. CNT
RL/S: TOGGLES SOUND ON/OFF (MAY BE USED
ANY TIME).... HINT: IF YOU FIND COMB
AT TOO EASY OR DIFFICULT, USE THE LEVEL
COMMAND. ...
-=AFTER COMBAT=-.. WHEN COMBAT IS
OVER YOU WILL SEE HOW MANY EXPERIENCE PO
INTS EACH. CHARACTER RECEIVES AND TH
EN THE TREASURE MENU IS DISPLAYED IF THE
FOES. HAD TREASURE. MOST OF THE TR
EASURE MENU COMMANDS WORK LIKE THE COMMA
NDS. IN THE TEMPLE AND SHOPS MENUS..
. -=TREASURE
MENU=- .. VIEW TAKE
POOL SHARE DETECT EXIT.. VIEW DIS
PLAYS THE CHARACTER SUMMARY SCREEN AND V
IEW MENU... TAKE PERMITS THE ACTIV
E CHARACTER TO PICK UP TREASURE FROM DEF
EATED. OPPONENTS. THIS WILL ONLY AP
PEAR IF THE FOES HAD A TREASURE OR THE.
PARTY POOLED ITS FUNDS. REMEMBER: A
CHARACTER CARRYING A LARGE NUMBER.
OF STEEL PIECES AND HEAVY EQUIPMENT CAN
BE SLOWED IN COMBAT...
-=TAKE MENU=-..
ITEMS MONEY EXIT..
*ITEMS LISTS THE EQUIPMENT IN THE TREASU
RE. FREQUENTLY, THE WEAPONS. AND AR
MOR USED BY MONSTERS ARE NOT LISTED BECA
USE THEY ARE POOR QUALITY. AND NOT W
ORTH TAKING... *MONEY DISPLAYS THE
NUMBER OF GOLD PIECES, GEMS AND JEWELRY
IN THE. TREASURE. INDICATE THE TYP
E THEN AMOUNT OF MONEY THE ACTIVE CHARAC
TER. TAKES.. . POOL DROPS
ALL OF THE PARTY MEMBERS' STEEL PIECES,
GEMS, AND JEWELRY. INTO THE TREASURE
. USE THE TAKE OR SHARE COMMAND TO PICK
UP THE POOLED. MONEY... SHARE
PICKS UP EVERYTHING FROM THE TREASURE P
OOL AND DISTRIBUTES. EVEN SHARES AMO
NG THE PARTY... DETECT CAST A DET
ECT MAGIC SPELL FROM THE CURRENT ACTIVE
CHARACTER. . MAGIC ITEMS IN THE TREA
SURE WILL BE MARKED WITH A '+' OR AN '*'
. THIS. OPTION WILL ONLY APPEAR IF
THE ACTIVE CHARACTER HAS A DETECT MAGIC
SPELL. AVAILABLE... EXIT LEAVE
S THE SCENE OF THE BATTLE. IF ANY TREAS
URE REMAINS, THE. OPTION TO RETURN T
O THE TREASURE MENU IS DISPLAYED...
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