ANIMATOR INSTRUC
FILE INFORMATION
FILENAME(S): ANIMATOR INSTRUC
FILE TYPE(S): SEQ
FILE SIZE: 7.7K
FIRST SEEN: 2025-11-30 16:44:54
APPEARS ON: 1 disk(s)
FILE HASH
5a651ab6c40974b5a27c39eafff34efbebdd8a1a37db4c5ec1e0db409d204465
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| GAMES | ANIMATOR INSTRUC | SEQ | High Voltage Complete C64 Collection | 10 | 19 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 00 F0 F0 0E 20 96 33 29 20 99 C3 C8 C1 CE C7 C5 |.... .3) .......| 00000010: 20 D3 D0 C5 C5 C4 20 CF C6 20 D0 CC C1 D9 C2 C1 | ..... .. ......| 00000020: C3 CB 3A 2D 20 57 49 4C 4C 20 41 53 4B 0D 59 4F |..:- WILL ASK.YO| 00000030: 55 20 54 4F 20 45 4E 54 45 52 20 41 20 4E 55 4D |U TO ENTER A NUM| 00000040: 42 45 52 20 42 45 54 57 45 45 4E 20 30 20 41 4E |BER BETWEEN 0 AN| 00000050: 44 20 32 35 35 0D D4 48 45 20 53 4D 41 4C 4C 45 |D 255..HE SMALLE| 00000060: 52 20 54 48 45 20 4E 55 4D 42 45 52 20 54 48 45 |R THE NUMBER THE| 00000070: 20 46 41 53 54 45 52 20 54 48 45 0D 41 4E 49 4D | FASTER THE.ANIM| 00000080: 41 54 49 4F 4E 20 57 49 4C 4C 20 50 4C 41 59 42 |ATION WILL PLAYB| 00000090: 41 43 4B 2E 0D 0D 20 96 34 29 20 99 D3 D4 C1 D2 |ACK... .4) .....| 000000A0: D4 20 CE C5 D7 20 C1 CE C9 CD C1 D4 C9 CF CE 3A |. ... .........:| 000000B0: 2D 20 57 48 45 4E 20 59 4F 55 20 45 4E 54 45 52 |- WHEN YOU ENTER| 000000C0: 0D 4E 45 57 20 46 52 41 4D 45 53 20 4F 46 20 41 |.NEW FRAMES OF A| 000000D0: 4E 20 41 4E 49 4D 41 54 49 4F 4E 20 28 53 45 45 |N ANIMATION (SEE| 000000E0: 20 96 35 99 29 20 54 48 45 59 0D 41 52 45 20 41 | .5.) THEY.ARE A| 000000F0: 44 44 45 44 20 4F 4E 20 54 4F 20 54 48 45 20 45 |DDED ON TO THE E| 00000100: 4E 44 20 4F 46 20 57 48 41 54 45 56 45 52 0D 41 |ND OF WHATEVER.A| 00000110: 4E 49 4D 41 54 49 4F 4E 20 49 53 20 43 55 52 52 |NIMATION IS CURR| 00000120: 45 4E 54 4C 59 20 49 4E 20 54 48 45 20 4D 45 4D |ENTLY IN THE MEM| 00000130: 4F 52 59 2E 0D D4 4F 20 53 54 41 52 54 20 41 20 |ORY...O START A | 00000140: 4E 45 57 20 41 4E 49 4D 41 54 49 4F 4E 20 28 53 |NEW ANIMATION (S| 00000150: 43 52 55 42 20 54 48 45 20 4F 4C 44 0D 4F 4E 45 |CRUB THE OLD.ONE| 00000160: 29 20 53 45 4C 45 43 54 20 54 48 49 53 20 4F 50 |) SELECT THIS OP| 00000170: 54 49 4F 4E 2E 20 D4 48 45 20 4D 45 4D 4F 52 59 |TION. .HE MEMORY| 00000180: 20 57 49 4C 4C 0D 54 48 45 4E 20 42 45 20 43 4C | WILL.THEN BE CL| 00000190: 45 41 52 45 44 2E 0D 0D 20 96 35 29 20 99 C5 CE |EARED... .5) ...| 000001A0: D4 C5 D2 20 C5 C4 C9 D4 20 CD CF C4 C5 3A 2D 20 |... .... ....:- | 000001B0: 41 4C 4C 4F 57 53 20 59 4F 55 20 54 4F 20 45 44 |ALLOWS YOU TO ED| 000001C0: 49 54 0D 46 52 41 4D 45 53 20 4F 46 20 54 48 45 |IT.FRAMES OF THE| 000001D0: 20 41 4E 49 4D 41 54 49 4F 4E 20 28 53 49 4D 49 | ANIMATION (SIMI| 000001E0: 4C 41 52 20 54 4F 20 54 48 45 0D 57 41 59 20 54 |LAR TO THE.WAY T| 000001F0: 48 45 20 C3 CE C5 D4 20 45 44 49 54 4F 52 20 45 |HE .... EDITOR E| 00000200: 44 49 54 53 20 50 41 47 45 53 20 4F 46 20 54 45 |DITS PAGES OF TE| 00000210: 58 54 29 0D D4 4F 20 41 44 44 20 46 52 41 4D 45 |XT)..O ADD FRAME| 00000220: 20 54 4F 20 45 4E 44 20 4F 46 20 41 4E 49 4D 41 | TO END OF ANIMA| 00000230: 54 49 4F 4E 3A 2D 20 C6 31 2E 0D D4 4F 20 45 58 |TION:- .1...O EX| 00000240: 49 54 20 45 44 49 54 20 4D 4F 44 45 06 0E 3A 2D |IT EDIT MODE..:-| 00000250: 20 C6 33 2E 0D D4 4F 20 45 4E 54 45 52 20 50 4C | .3...O ENTER PL| 00000260: 4F 54 20 4D 4F 44 45 20 28 53 45 45 20 42 45 4C |OT MODE (SEE BEL| 00000270: 4F 57 29 20 20 3A 2D 20 C6 35 2E 0D D4 4F 20 50 |OW) :- .5...O P| 00000280: 4C 41 59 42 41 43 4B 20 41 4E 49 4D 41 54 49 4F |LAYBACK ANIMATIO| 00000290: 4E 06 0A 3A 2D 20 C6 37 2E 0D 0D D0 4C 4F 54 20 |N..:- .7....LOT | 000002A0: 4D 4F 44 45 20 41 4C 4C 4F 57 53 20 59 4F 55 20 |MODE ALLOWS YOU | 000002B0: 54 4F 20 50 4C 4F 54 20 50 49 58 45 4C 53 0D 55 |TO PLOT PIXELS.U| 000002C0: 53 49 4E 47 20 54 48 45 20 4A 4F 59 53 54 49 43 |SING THE JOYSTIC| 000002D0: 4B 2E 20 D4 4F 20 45 58 49 54 20 50 4C 4F 54 20 |K. .O EXIT PLOT | 000002E0: 4D 4F 44 45 0D 50 52 45 53 53 20 C6 35 2E 06 12 |MODE.PRESS .5...| 000002F0: 1C 43 4F 4E 54 49 4E 55 45 44 07 2E 02 00 00 F0 |.CONTINUED......| 00000300: F0 0E 96 36 29 20 99 C4 C5 C6 C9 CE C5 A0 D3 C8 |...6) ..........| 00000310: C1 D0 C5 3A 2D D4 48 49 53 20 46 45 41 54 55 52 |...:-.HIS FEATUR| 00000320: 45 20 41 4C 4C 4F 57 53 20 59 4F 55 0D 54 4F 20 |E ALLOWS YOU.TO | 00000330: 44 45 46 49 4E 45 20 41 20 53 48 41 50 45 20 57 |DEFINE A SHAPE W| 00000340: 48 49 43 48 20 59 4F 55 20 57 41 4E 54 20 54 4F |HICH YOU WANT TO| 00000350: 0D 41 4E 49 4D 41 54 45 2E 20 D4 48 45 20 27 4D |.ANIMATE. .HE 'M| 00000360: 49 44 44 4C 45 20 50 4F 49 4E 54 27 20 49 53 20 |IDDLE POINT' IS | 00000370: 54 48 45 20 50 4F 49 4E 54 0D 4F 4E 20 57 48 49 |THE POINT.ON WHI| 00000380: 43 48 20 54 48 45 20 53 48 41 50 45 20 57 49 4C |CH THE SHAPE WIL| 00000390: 4C 20 52 4F 54 41 54 45 20 49 4E 20 54 48 52 45 |L ROTATE IN THRE| 000003A0: 45 2D 0D 44 49 4D 45 4E 54 49 4F 4E 53 2E 20 C3 |E-.DIMENTIONS. .| 000003B0: 4F 4E 54 52 4F 4C 20 49 53 20 42 59 20 4A 4F 59 |ONTROL IS BY JOY| 000003C0: 53 54 49 43 4B 20 41 4E 44 0D 59 4F 55 20 48 41 |STICK AND.YOU HA| 000003D0: 56 45 20 54 4F 20 42 45 20 43 41 52 45 46 55 4C |VE TO BE CAREFUL| 000003E0: 20 41 53 20 54 48 45 52 45 20 49 53 20 4E 4F 0D | AS THERE IS NO.| 000003F0: 52 55 42 20 4F 55 54 20 4D 4F 44 45 20 49 4E 20 |RUB OUT MODE IN | 00000400: 54 48 49 53 20 46 45 41 54 55 52 45 2E 20 CF 4E |THIS FEATURE. .N| 00000410: 43 45 20 59 4F 55 0D 48 41 56 45 20 44 45 46 49 |CE YOU.HAVE DEFI| 00000420: 4E 45 44 20 41 20 53 48 41 50 45 20 41 4E 44 20 |NED A SHAPE AND | 00000430: 59 4F 55 27 52 45 20 48 41 50 50 59 0D 57 49 54 |YOU'RE HAPPY.WIT| 00000440: 48 20 49 54 20 59 4F 55 20 43 41 4E 20 4E 4F 57 |H IT YOU CAN NOW| 00000450: 20 47 4F 20 4F 4E 54 4F 20 54 48 45 20 4E 45 58 | GO ONTO THE NEX| 00000460: 54 0D 53 45 43 54 49 4F 4E 2E 0D 96 37 29 20 99 |T.SECTION...7) .| 00000470: D3 D4 C1 D2 D4 A0 C1 D5 D4 CF CD C1 D4 C9 C3 A0 |................| 00000480: C1 CE C9 CD C1 D4 CF D2 3A 2D 20 C9 4E 20 54 48 |........:- .N TH| 00000490: 49 53 0D 50 41 52 54 20 4F 46 20 54 48 45 20 50 |IS.PART OF THE P| 000004A0: 52 4F 47 52 41 4D 20 59 4F 55 20 44 45 43 49 44 |ROGRAM YOU DECID| 000004B0: 45 20 57 48 41 54 20 59 4F 55 52 0D 53 48 41 50 |E WHAT YOUR.SHAP| 000004C0: 45 20 49 53 20 47 4F 49 4E 47 20 54 4F 20 44 4F |E IS GOING TO DO| 000004D0: 2E 20 D9 4F 55 20 43 41 4E 20 52 4F 54 41 54 45 |. .OU CAN ROTATE| 000004E0: 20 54 48 45 0D 53 48 41 50 45 20 49 4E 20 54 57 | THE.SHAPE IN TW| 000004F0: 4F 20 44 49 46 46 45 52 45 4E 54 20 50 4C 41 4E |O DIFFERENT PLAN| 00000500: 45 53 2E 20 D4 48 45 53 45 20 41 52 45 0D 41 53 |ES. .HESE ARE.AS| 00000510: 20 46 4F 4C 4C 4F 57 53 3A 2D 0D 06 03 31 29 20 | FOLLOWS:-...1) | 00000520: C9 4E 20 54 48 45 20 50 4C 41 4E 45 20 50 41 52 |.N THE PLANE PAR| 00000530: 41 4C 4C 45 4C 20 54 4F 20 54 48 45 0D 20 53 43 |ALLEL TO THE. SC| 00000540: 52 45 45 4E 2E 28 49 2E 45 2E 54 48 45 20 46 49 |REEN.(I.E.THE FI| 00000550: 52 53 54 20 56 45 52 54 49 43 41 4C 20 50 4C 41 |RST VERTICAL PLA| 00000560: 4E 45 53 2E 29 0D 06 03 32 29 20 C9 4E 20 41 20 |NES.)...2) .N A | 00000570: 50 4C 41 4E 45 20 57 48 49 43 48 20 49 53 20 56 |PLANE WHICH IS V| 00000580: 45 52 54 49 43 41 4C 20 41 4E 44 0D 49 53 20 41 |ERTICAL AND.IS A| 00000590: 54 20 39 30 20 44 45 47 52 45 45 53 20 54 4F 20 |T 90 DEGREES TO | 000005A0: 54 48 45 20 53 43 52 45 45 4E 20 54 4F 4F 2E 0D |THE SCREEN TOO..| 000005B0: 06 04 D9 4F 55 20 41 52 45 20 54 48 45 4E 20 41 |...OU ARE THEN A| 000005C0: 53 4B 45 44 20 54 48 45 20 53 54 41 52 54 49 4E |SKED THE STARTIN| 000005D0: 47 20 41 4E 44 0D 45 4E 44 49 4E 47 20 44 49 53 |G AND.ENDING DIS| 000005E0: 54 41 4E 43 45 53 20 28 49 46 20 59 4F 55 20 57 |TANCES (IF YOU W| 000005F0: 41 4E 54 20 54 4F 20 54 48 45 0D 53 48 41 50 45 |ANT TO THE.SHAPE| 00000600: 20 54 4F 20 47 4F 20 27 49 4E 20 46 52 4F 4E 54 | TO GO 'IN FRONT| 00000610: 27 20 4F 46 20 54 48 45 20 53 43 52 45 45 4E 0D |' OF THE SCREEN.| 00000620: 54 48 45 4E 20 45 4E 54 45 52 20 41 20 4E 45 47 |THEN ENTER A NEG| 00000630: 41 54 49 56 45 20 4E 55 4D 42 45 52 2E 29 20 D4 |ATIVE NUMBER.) .| 00000640: 48 45 0D 44 49 53 54 41 4E 43 45 20 27 31 27 20 |HE.DISTANCE '1' | 00000650: 49 53 20 54 48 45 20 53 49 5A 45 20 49 4E 07 2E |IS THE SIZE IN..| 00000660: 02 20 20 96 CD CF D2 C5 3E 3E 00 00 F0 F0 0E 20 |. .....>>..... | 00000670: 99 07 2E 02 49 4E 20 57 48 49 43 48 20 59 4F 55 |....IN WHICH YOU| 00000680: 20 46 49 52 53 54 20 44 45 46 49 4E 45 44 20 59 | FIRST DEFINED Y| 00000690: 4F 55 52 0D 53 48 41 50 45 2E D3 4F 20 49 46 20 |OUR.SHAPE..O IF | 000006A0: 54 48 45 20 44 49 53 54 41 4E 43 45 20 49 53 20 |THE DISTANCE IS | 000006B0: 32 20 55 4E 49 54 53 20 54 48 45 4E 0D 54 48 45 |2 UNITS THEN.THE| 000006C0: 20 53 48 41 50 45 20 49 53 20 32 20 54 49 4D 45 | SHAPE IS 2 TIME| 000006D0: 53 20 53 4D 41 4C 4C 45 52 20 54 48 41 4E 20 59 |S SMALLER THAN Y| 000006E0: 4F 55 52 0D 4F 52 49 47 49 4E 41 4C 2E 20 C1 4C |OUR.ORIGINAL. .L| 000006F0: 53 4F 20 49 46 20 54 48 45 20 44 49 53 54 41 4E |SO IF THE DISTAN| 00000700: 43 45 20 49 53 20 30 2E 35 0D 54 48 45 4E 20 59 |CE IS 0.5.THEN Y| 00000710: 4F 55 52 20 53 48 41 50 45 20 57 49 4C 4C 20 42 |OUR SHAPE WILL B| 00000720: 45 20 54 57 4F 20 54 49 4D 45 53 20 41 53 20 42 |E TWO TIMES AS B| 00000730: 49 47 0D 41 53 20 54 48 45 20 4F 52 49 47 49 4E |IG.AS THE ORIGIN| 00000740: 41 4C 2E 20 CE 4F 57 20 59 4F 55 20 41 52 45 20 |AL. .OW YOU ARE | 00000750: 41 53 4B 45 44 20 54 48 45 0D 53 54 41 52 54 20 |ASKED THE.START | 00000760: 41 4E 44 20 46 49 4E 49 53 48 20 50 4F 49 4E 54 |AND FINISH POINT| 00000770: 53 20 4F 4E 20 54 48 45 20 53 43 52 45 45 4E 2E |S ON THE SCREEN.| 00000780: 0D D4 48 45 53 45 20 41 52 45 20 54 48 45 20 54 |..HESE ARE THE T| 00000790: 57 4F 20 50 4F 49 4E 54 53 20 42 45 54 57 45 45 |WO POINTS BETWEE| 000007A0: 4E 20 57 48 49 43 48 0D 54 48 45 20 4D 49 44 44 |N WHICH.THE MIDD| 000007B0: 4C 45 20 4F 46 20 59 4F 55 52 20 53 48 41 50 45 |LE OF YOUR SHAPE| 000007C0: 20 57 49 4C 4C 20 4D 4F 56 45 2E D4 48 45 4E 0D | WILL MOVE..HEN.| 000007D0: 59 4F 55 20 53 54 41 54 45 20 54 48 45 20 4E 55 |YOU STATE THE NU| 000007E0: 4D 42 45 52 20 4F 46 20 46 52 41 4D 45 53 20 49 |MBER OF FRAMES I| 000007F0: 4E 20 59 4F 55 52 0D 41 4E 49 4D 41 54 49 4F 4E |N YOUR.ANIMATION| 00000800: 2E 20 D4 48 45 20 4D 4F 52 45 20 59 4F 55 20 48 |. .HE MORE YOU H| 00000810: 41 56 45 20 54 48 45 0D 53 4D 4F 4F 54 48 45 52 |AVE THE.SMOOTHER| 00000820: 20 54 48 45 20 41 4E 49 4D 41 54 49 4F 4E 20 49 | THE ANIMATION I| 00000830: 53 2E 0D 20 D4 48 49 53 20 49 53 20 51 55 49 54 |S.. .HIS IS QUIT| 00000840: 45 20 44 49 46 46 49 43 55 4C 54 20 54 4F 20 55 |E DIFFICULT TO U| 00000850: 4E 44 45 52 53 54 41 4E 44 0D 41 54 20 46 49 52 |NDERSTAND.AT FIR| 00000860: 53 54 2C 20 42 55 54 20 49 4D 41 47 49 4E 45 20 |ST, BUT IMAGINE | 00000870: 41 20 4D 41 4E 20 44 52 41 57 49 4E 47 20 41 4E |A MAN DRAWING AN| 00000880: 0D 41 4E 49 4D 41 54 45 44 20 43 41 52 54 4F 4F |.ANIMATED CARTOO| 00000890: 4E 20 46 52 41 4D 45 20 42 59 20 46 52 41 4D 45 |N FRAME BY FRAME| 000008A0: 2E 20 D9 4F 55 0D 47 49 56 45 20 48 49 4D 20 54 |. .OU.GIVE HIM T| 000008B0: 48 45 20 50 4F 53 49 54 49 4F 4E 20 4F 46 20 54 |HE POSITION OF T| 000008C0: 48 45 20 46 49 52 53 54 20 46 52 41 4D 45 0D 28 |HE FIRST FRAME.(| 000008D0: 54 48 45 20 41 4E 47 4C 45 2C 20 44 49 53 54 41 |THE ANGLE, DISTA| 000008E0: 4E 43 45 2C 20 50 4F 53 49 54 49 4F 4E 20 45 54 |NCE, POSITION ET| 000008F0: 43 2E 29 20 41 4E 44 0D 54 48 45 20 50 4F 53 49 |C.) AND.THE POSI| 00000900: 54 49 4F 4E 20 4F 46 20 54 48 45 20 4C 41 53 54 |TION OF THE LAST| 00000910: 20 46 52 41 4D 45 20 41 4E 44 20 54 45 4C 4C 0D | FRAME AND TELL.| 00000920: 48 49 4D 20 48 4F 57 20 4D 41 4E 59 20 46 52 41 |HIM HOW MANY FRA| 00000930: 4D 45 53 20 59 4F 55 20 57 41 4E 54 20 42 45 54 |MES YOU WANT BET| 00000940: 57 45 45 4E 0D 54 48 45 4D 20 41 4E 44 20 48 45 |WEEN.THEM AND HE| 00000950: 20 44 52 41 57 53 20 54 48 45 4D 20 41 4C 4C 2E | DRAWS THEM ALL.| 00000960: 20 D4 48 45 20 43 4F 4D 50 55 54 45 52 0D 44 4F | .HE COMPUTER.DO| 00000970: 45 53 20 54 48 49 53 20 4A 4F 42 2E 20 D4 48 49 |ES THIS JOB. .HI| 00000980: 53 20 57 49 4C 4C 20 54 41 4B 45 20 53 4F 4D 45 |S WILL TAKE SOME| 00000990: 20 54 49 4D 45 2C 0D 4A 55 53 54 20 41 53 20 54 | TIME,.JUST AS T| 000009A0: 48 45 20 4D 41 4E 20 57 4F 55 4C 44 2C 20 42 55 |HE MAN WOULD, BU| 000009B0: 54 20 54 48 45 20 46 49 4E 49 53 48 45 44 0D 41 |T THE FINISHED.A| 000009C0: 4E 49 4D 41 54 49 4F 4E 20 52 55 4E 53 20 41 53 |NIMATION RUNS AS| 000009D0: 20 46 41 53 54 20 41 53 20 59 4F 55 20 57 41 4E | FAST AS YOU WAN| 000009E0: 54 2E 0D 06 1C 1C CD CF D2 C5 07 2E 05 00 00 F0 |T...............| 000009F0: F0 0E 20 99 38 29 20 D0 CC C1 D9 C2 C1 C3 CB 20 |.. .8) ........ | 00000A00: C1 CE C9 CD C1 D4 C9 CF CE 3A 2D 20 54 48 49 53 |.........:- THIS| 00000A10: 20 57 49 4C 4C 0D 50 4C 41 59 42 41 43 4B 20 59 | WILL.PLAYBACK Y| 00000A20: 4F 55 52 20 41 4E 49 4D 41 54 49 4F 4E 20 41 4E |OUR ANIMATION AN| 00000A30: 44 20 59 4F 55 20 43 41 4E 20 53 45 45 0D 49 46 |D YOU CAN SEE.IF| 00000A40: 20 49 54 20 43 41 4D 45 20 4F 55 54 20 41 4C 4C | IT CAME OUT ALL| 00000A50: 20 52 49 47 48 54 2E 20 C9 46 20 49 54 20 44 49 | RIGHT. .F IT DI| 00000A60: 44 2D 53 41 56 45 0D 49 54 2E 20 D9 4F 55 20 4D |D-SAVE.IT. .OU M| 00000A70: 49 47 48 54 20 57 41 4E 54 20 54 4F 20 53 45 45 |IGHT WANT TO SEE| 00000A80: 20 49 54 20 41 47 41 49 4E 20 53 4F 4D 45 0D 44 | IT AGAIN SOME.D| 00000A90: 41 59 2E 20 CA 55 53 54 20 4B 45 45 50 20 54 52 |AY. .UST KEEP TR| 00000AA0: 59 49 4E 47 20 44 49 46 46 45 52 45 4E 54 0D 4E |YING DIFFERENT.N| 00000AB0: 55 4D 42 45 52 53 20 49 4E 20 54 48 45 20 41 55 |UMBERS IN THE AU| 00000AC0: 54 4F 4D 41 54 49 43 20 41 4E 49 4D 41 54 4F 52 |TOMATIC ANIMATOR| 00000AD0: 2C 20 49 54 53 0D 41 20 42 49 54 20 4F 46 20 41 |, ITS.A BIT OF A| 00000AE0: 4E 20 41 52 54 20 52 45 41 4C 4C 59 2C 20 42 55 |N ART REALLY, BU| 00000AF0: 54 20 49 46 20 59 4F 55 20 47 45 54 0D 41 20 47 |T IF YOU GET.A G| 00000B00: 4F 4F 44 20 4F 4E 45 2C 20 49 54 20 43 41 4E 20 |OOD ONE, IT CAN | 00000B10: 42 45 20 56 45 52 59 20 53 50 45 43 54 41 43 55 |BE VERY SPECTACU| 00000B20: 4C 41 52 2E 0D D3 45 45 20 4F 55 52 20 44 45 4D |LAR...EE OUR DEM| 00000B30: 4F 2D 20 27 D4 C8 C5 A0 C8 C9 C7 C8 CC C1 CE C4 |O- '............| 00000B40: C5 D2 D3 27 20 49 4E 20 54 48 45 0D 44 45 4D 4F |...' IN THE.DEMO| 00000B50: 53 20 53 45 43 54 49 4F 4E 20 54 4F 20 53 45 45 |S SECTION TO SEE| 00000B60: 20 57 48 41 54 20 43 41 4E 20 42 45 20 44 4F 4E | WHAT CAN BE DON| 00000B70: 45 2E 0D 0D 06 06 1C C5 D8 D4 D2 C1 A0 CB C5 D9 |E...............| 00000B80: D3 0D 06 06 07 B7 04 20 07 B7 03 0D 81 5F 07 2E |....... ....._..| 00000B90: 06 57 48 45 4E 20 49 4E 20 54 48 45 20 41 55 54 |.WHEN IN THE AUT| 00000BA0: 4F 4D 41 54 49 43 20 41 4E 49 4D 41 54 4F 52 0D |OMATIC ANIMATOR.| 00000BB0: 06 07 54 48 45 20 53 43 52 45 45 4E 20 49 53 20 |..THE SCREEN IS | 00000BC0: 43 4C 45 41 52 45 44 20 42 45 54 57 45 45 4E 0D |CLEARED BETWEEN.| 00000BD0: 06 07 46 52 41 4D 45 53 2E 20 C8 4F 57 45 56 45 |..FRAMES. .OWEVE| 00000BE0: 52 2C 20 49 46 20 59 4F 55 20 57 41 4E 54 20 54 |R, IF YOU WANT T| 00000BF0: 4F 0D 06 07 48 41 56 45 20 53 4F 4D 45 54 48 49 |O...HAVE SOMETHI| 00000C00: 4E 47 20 45 4C 53 45 20 49 4E 20 54 48 45 0D 06 |NG ELSE IN THE..| 00000C10: 07 42 41 43 4B 47 52 4F 55 4E 44 20 54 48 45 4E |.BACKGROUND THEN| 00000C20: 20 47 4F 20 49 4E 54 4F 20 4D 4F 44 45 20 35 2C | GO INTO MODE 5,| 00000C30: 0D 06 07 47 45 54 20 54 48 45 20 50 49 43 54 55 |...GET THE PICTU| 00000C40: 52 45 20 59 4F 55 20 57 41 4E 54 20 49 4E 20 54 |RE YOU WANT IN T| 00000C50: 48 45 0D 06 07 42 41 43 4B 47 52 4F 55 4E 44 20 |HE...BACKGROUND | 00000C60: 4F 4E 20 54 48 45 20 53 43 52 45 45 4E 20 41 4E |ON THE SCREEN AN| 00000C70: 44 0D 06 07 50 52 45 53 53 20 54 48 49 53 20 4B |D...PRESS THIS K| 00000C80: 45 59 2E 20 C9 54 20 57 49 4C 4C 20 54 48 45 4E |EY. .T WILL THEN| 00000C90: 0D 06 07 53 54 4F 52 45 20 54 48 45 20 50 49 43 |...STORE THE PIC| 00000CA0: 54 55 52 45 20 41 57 41 59 20 41 4E 44 20 50 55 |TURE AWAY AND PU| 00000CB0: 54 0D 06 07 49 54 20 55 50 20 42 45 54 57 45 45 |T...IT UP BETWEE| 00000CC0: 4E 20 46 52 41 4D 45 53 20 49 4E 20 54 48 45 0D |N FRAMES IN THE.| 00000CD0: 06 07 41 55 54 4F 4D 41 54 49 43 20 41 4E 49 4D |..AUTOMATIC ANIM| 00000CE0: 41 54 4F 52 2E 00 00 F0 F0 0E 07 0D 02 06 04 9B |ATOR............| 00000CF0: C9 C6 A0 D9 CF D5 A0 C8 C1 D6 C5 A0 C1 CE D9 A0 |................| 00000D00: D0 D2 CF C2 CC C5 CD D3 A0 D0 CC C5 C1 D3 C5 0D |................| 00000D10: 0D 06 06 9A CD C1 C9 CC C2 CF D8 20 D4 C8 C5 A0 |........... ....| 00000D20: C8 C9 C7 C8 CC C1 CE C4 C5 D2 D3 A0 C1 D4 2E 2E |................| 00000D30: 0D 0D 06 0E 96 C1 A0 C7 A0 31 20 35 0D 0D 06 0F |.........1 5....| 00000D40: 98 07 B7 04 07 0D 02 06 02 D4 C8 C1 CE CB A0 D9 |................| 00000D50: CF D5 20 C6 CF D2 A0 C2 D5 D9 C9 CE C7 A0 D4 C8 |.. .............| 00000D60: C9 D3 A0 D5 D4 C9 CC C9 D4 D9 2E 07 0D 02 06 0F |................| 00000D70: 07 B7 04 07 0D 05 20 97 D4 48 49 53 20 48 41 53 |...... ..HIS HAS| 00000D80: 20 42 45 45 4E 20 41 20 C8 C9 C7 C8 CC C1 CE C4 | BEEN A ........| 00000D90: C5 D2 D3 20 50 52 4F 44 55 43 54 49 4F 4E 0D 20 |... 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EDITOR ED| 00001340: 49 54 53 20 50 41 47 45 53 20 4F 46 20 54 45 58 |ITS PAGES OF TEX| 00001350: 54 29 0D D4 4F 20 41 44 44 20 46 52 41 4D 45 20 |T)..O ADD FRAME | 00001360: 54 4F 20 45 4E 44 20 4F 46 20 41 4E 49 4D 41 54 |TO END OF ANIMAT| 00001370: 49 4F 4E 3A 2D 20 C6 31 2E 0D D4 4F 20 45 58 49 |ION:- .1...O EXI| 00001380: 54 20 45 44 49 54 20 4D 4F 44 45 06 0E 3A 2D 20 |T EDIT MODE..:- | 00001390: C6 33 2E 0D D4 4F 20 45 4E 54 45 52 20 50 4C 4F |.3...O ENTER PLO| 000013A0: 54 20 4D 4F 44 45 20 28 53 45 45 20 42 45 4C 4F |T MODE (SEE BELO| 000013B0: 57 29 20 20 3A 2D 20 C6 35 2E 0D D4 4F 20 50 4C |W) :- .5...O PL| 000013C0: 41 59 42 41 43 4B 20 41 4E 49 4D 41 54 49 4F 4E |AYBACK ANIMATION| 000013D0: 06 0A 3A 2D 20 C6 37 2E 0D 0D D0 4C 4F 54 20 4D |..:- .7....LOT M| 000013E0: 4F 44 45 20 41 4C 4C 4F 57 53 20 59 4F 55 20 54 |ODE ALLOWS YOU T| 000013F0: 4F 20 50 4C 4F 54 20 50 49 58 45 4C 53 0D 55 53 |O PLOT PIXELS.US| 00001400: 49 4E 47 20 54 48 45 20 4A 4F 59 53 54 49 43 4B |ING THE JOYSTICK| 00001410: 2E 20 D4 4F 20 45 58 49 54 20 50 4C 4F 54 20 4D |. .O EXIT PLOT M| 00001420: 4F 44 45 0D 50 52 45 53 53 20 C6 35 2E 06 12 1C |ODE.PRESS .5....| 00001430: 43 4F 4E 54 49 4E 55 45 44 07 2E 02 00 00 F0 F0 |CONTINUED.......| 00001440: 0E 96 36 29 20 99 C4 C5 C6 C9 CE C5 A0 D3 C8 C1 |..6) ...........| 00001450: D0 C5 3A 2D D4 48 49 53 20 46 45 41 54 55 52 45 |..:-.HIS FEATURE| 00001460: 20 41 4C 4C 4F 57 53 20 59 4F 55 0D 54 4F 20 44 | ALLOWS YOU.TO D| 00001470: 45 46 49 4E 45 20 41 20 53 48 41 50 45 20 57 48 |EFINE A SHAPE WH| 00001480: 49 43 48 20 59 4F 55 20 57 41 4E 54 20 54 4F 0D |ICH YOU WANT TO.| 00001490: 41 4E 49 4D 41 54 45 2E 20 D4 48 45 20 27 4D 49 |ANIMATE. .HE 'MI| 000014A0: 44 44 4C 45 20 50 4F 49 4E 54 27 20 49 53 20 54 |DDLE POINT' IS T| 000014B0: 48 45 20 50 4F 49 4E 54 0D 4F 4E 20 57 48 49 43 |HE POINT.ON WHIC| 000014C0: 48 20 54 48 45 20 53 48 41 50 45 20 57 49 4C 4C |H THE SHAPE WILL| 000014D0: 20 52 4F 54 41 54 45 20 49 4E 20 54 48 52 45 45 | ROTATE IN THREE| 000014E0: 2D 0D 44 49 4D 45 4E 54 49 4F 4E 53 2E 20 C3 4F |-.DIMENTIONS. .O| 000014F0: 4E 54 52 4F 4C 20 49 53 20 42 59 20 4A 4F 59 53 |NTROL IS BY JOYS| 00001500: 54 49 43 4B 20 41 4E 44 0D 59 4F 55 20 48 41 56 |TICK AND.YOU HAV| 00001510: 45 20 54 4F 20 42 45 20 43 41 52 45 46 55 4C 20 |E TO BE CAREFUL | 00001520: 41 53 20 54 48 45 52 45 20 49 53 20 4E 4F 0D 52 |AS THERE IS NO.R| 00001530: 55 42 20 4F 55 54 20 4D 4F 44 45 20 49 4E 20 54 |UB OUT MODE IN T| 00001540: 48 49 53 20 46 45 41 54 55 52 45 2E 20 CF 4E 43 |HIS FEATURE. .NC| 00001550: 45 20 59 4F 55 0D 48 41 56 45 20 44 45 46 49 4E |E YOU.HAVE DEFIN| 00001560: 45 44 20 41 20 53 48 41 50 45 20 41 4E 44 20 59 |ED A SHAPE AND Y| 00001570: 4F 55 27 52 45 20 48 41 50 50 59 0D 57 49 54 48 |OU'RE HAPPY.WITH| 00001580: 20 49 54 20 59 4F 55 20 43 41 4E 20 4E 4F 57 20 | IT YOU CAN NOW | 00001590: 47 4F 20 4F 4E 54 4F 20 54 48 45 20 4E 45 58 54 |GO ONTO THE NEXT| 000015A0: 0D 53 45 43 54 49 4F 4E 2E 0D 96 37 29 20 99 D3 |.SECTION...7) ..| 000015B0: D4 C1 D2 D4 A0 C1 D5 D4 CF CD C1 D4 C9 C3 A0 C1 |................| 000015C0: CE C9 CD C1 D4 CF D2 3A 2D 20 C9 4E 20 54 48 49 |.......:- .N THI| 000015D0: 53 0D 50 41 52 54 20 4F 46 20 54 48 45 20 50 52 |S.PART OF THE PR| 000015E0: 4F 47 52 41 4D 20 59 4F 55 20 44 45 43 49 44 45 |OGRAM YOU DECIDE| 000015F0: 20 57 48 41 54 20 59 4F 55 52 0D 53 48 41 50 45 | WHAT YOUR.SHAPE| 00001600: 20 49 53 20 47 4F 49 4E 47 20 54 4F 20 44 4F 2E | IS GOING TO DO.| 00001610: 20 D9 4F 55 20 43 41 4E 20 52 4F 54 41 54 45 20 | .OU CAN ROTATE | 00001620: 54 48 45 0D 53 48 41 50 45 20 49 4E 20 54 57 4F |THE.SHAPE IN TWO| 00001630: 20 44 49 46 46 45 52 45 4E 54 20 50 4C 41 4E 45 | DIFFERENT PLANE| 00001640: 53 2E 20 D4 48 45 53 45 20 41 52 45 0D 41 53 20 |S. .HESE ARE.AS | 00001650: 46 4F 4C 4C 4F 57 53 3A 2D 0D 06 03 31 29 20 C9 |FOLLOWS:-...1) .| 00001660: 4E 20 54 48 45 20 50 4C 41 4E 45 20 50 41 52 41 |N THE PLANE PARA| 00001670: 4C 4C 45 4C 20 54 4F 20 54 48 45 0D 20 53 43 52 |LLEL TO THE. 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AND.THE POSIT| 00001A40: 49 4F 4E 20 4F 46 20 54 48 45 20 4C 41 53 54 20 |ION OF THE LAST | 00001A50: 46 52 41 4D 45 20 41 4E 44 20 54 45 4C 4C 0D 48 |FRAME AND TELL.H| 00001A60: 49 4D 20 48 4F 57 20 4D 41 4E 59 20 46 52 41 4D |IM HOW MANY FRAM| 00001A70: 45 53 20 59 4F 55 20 57 41 4E 54 20 42 45 54 57 |ES YOU WANT BETW| 00001A80: 45 45 4E 0D 54 48 45 4D 20 41 4E 44 20 48 45 20 |EEN.THEM AND HE | 00001A90: 44 52 41 57 53 20 54 48 45 4D 20 41 4C 4C 2E 20 |DRAWS THEM ALL. | 00001AA0: D4 48 45 20 43 4F 4D 50 55 54 45 52 0D 44 4F 45 |.HE COMPUTER.DOE| 00001AB0: 53 20 54 48 49 53 20 4A 4F 42 2E 20 D4 48 49 53 |S THIS JOB. .HIS| 00001AC0: 20 57 49 4C 4C 20 54 41 4B 45 20 53 4F 4D 45 20 | WILL TAKE SOME | 00001AD0: 54 49 4D 45 2C 0D 4A 55 53 54 20 41 53 20 54 48 |TIME,.JUST AS TH| 00001AE0: 45 20 4D 41 4E 20 57 4F 55 4C 44 2C 20 42 55 54 |E MAN WOULD, BUT| 00001AF0: 20 54 48 45 20 46 49 4E 49 53 48 45 44 0D 41 4E | THE FINISHED.AN| 00001B00: 49 4D 41 54 49 4F 4E 20 52 55 4E 53 20 41 53 20 |IMATION RUNS AS | 00001B10: 46 41 53 54 20 41 53 20 59 4F 55 20 57 41 4E 54 |FAST AS YOU WANT| 00001B20: 2E 0D 06 1C 1C CD CF D2 C5 07 2E 05 00 00 F0 F0 |................| 00001B30: 0E 20 99 38 29 20 D0 CC C1 D9 C2 C1 C3 CB 20 C1 |. .8) ........ .| 00001B40: CE C9 CD C1 D4 C9 CF CE 3A 2D 20 54 48 49 53 20 |........:- THIS | 00001B50: 57 49 4C 4C 0D 50 4C 41 59 42 41 43 4B 20 59 4F |WILL.PLAYBACK YO| 00001B60: 55 52 20 41 4E 49 4D 41 54 49 4F 4E 20 41 4E 44 |UR ANIMATION AND| 00001B70: 20 59 4F 55 20 43 41 4E 20 53 45 45 0D 49 46 20 | YOU CAN SEE.IF | 00001B80: 49 54 20 43 41 4D 45 20 4F 55 54 20 41 4C 4C 20 |IT CAME OUT ALL | 00001B90: 52 49 47 48 54 2E 20 C9 46 20 49 54 20 44 49 44 |RIGHT. .F IT DID| 00001BA0: 2D 53 41 56 45 0D 49 54 2E 20 D9 4F 55 20 4D 49 |-SAVE.IT. .OU MI| 00001BB0: 47 48 54 20 57 41 4E 54 20 54 4F 20 53 45 45 20 |GHT WANT TO SEE | 00001BC0: 49 54 20 41 47 41 49 4E 20 53 4F 4D 45 0D 44 41 |IT AGAIN SOME.DA| 00001BD0: 59 2E 20 CA 55 53 54 20 4B 45 45 50 20 54 52 59 |Y. .UST KEEP TRY| 00001BE0: 49 4E 47 20 44 49 46 46 45 52 45 4E 54 0D 4E 55 |ING DIFFERENT.NU| 00001BF0: 4D 42 45 52 53 20 49 4E 20 54 48 45 20 41 55 54 |MBERS IN THE AUT| 00001C00: 4F 4D 41 54 49 43 20 41 4E 49 4D 41 54 4F 52 2C |OMATIC ANIMATOR,| 00001C10: 20 49 54 53 0D 41 20 42 49 54 20 4F 46 20 41 4E | ITS.A BIT OF AN| 00001C20: 20 41 52 54 20 52 45 41 4C 4C 59 2C 20 42 55 54 | ART REALLY, BUT| 00001C30: 20 49 46 20 59 4F 55 20 47 45 54 0D 41 20 47 4F | IF YOU GET.A GO| 00001C40: 4F 44 20 4F 4E 45 2C 20 49 54 20 43 41 4E 20 42 |OD ONE, IT CAN B| 00001C50: 45 20 56 45 52 59 20 53 50 45 43 54 41 43 55 4C |E VERY SPECTACUL| 00001C60: 41 52 2E 0D D3 45 45 20 4F 55 52 20 44 45 4D 4F |AR...EE OUR DEMO| 00001C70: 2D 20 27 D4 C8 C5 A0 C8 C9 C7 C8 CC C1 CE C4 C5 |- '.............| 00001C80: D2 D3 27 20 49 4E 20 54 48 45 0D 44 45 4D 4F 53 |..' IN THE.DEMOS| 00001C90: 20 53 45 43 54 49 4F 4E 20 54 4F 20 53 45 45 20 | SECTION TO SEE | 00001CA0: 57 48 41 54 20 43 41 4E 20 42 45 20 44 4F 4E 45 |WHAT CAN BE DONE| 00001CB0: 2E 0D 0D 06 06 1C C5 D8 D4 D2 C1 A0 CB C5 D9 D3 |................| 00001CC0: 0D 06 06 07 B7 04 20 07 B7 03 0D 81 5F 07 2E 06 |...... ....._...| 00001CD0: 57 48 45 4E 20 49 4E 20 54 48 45 20 41 55 54 4F |WHEN IN THE AUTO| 00001CE0: 4D 41 54 49 43 20 41 4E 49 4D 41 54 4F 52 0D 06 |MATIC ANIMATOR..| 00001CF0: 07 54 48 45 20 53 43 52 45 45 4E 20 49 53 20 43 |.THE SCREEN IS C| 00001D00: 4C 45 41 52 45 44 20 42 45 54 57 45 45 4E 0D 06 |LEARED BETWEEN..| 00001D10: 07 46 52 41 4D 45 53 2E 20 C8 4F 57 45 56 45 52 |.FRAMES. .OWEVER| 00001D20: 2C 20 49 46 20 59 4F 55 20 57 41 4E 54 20 54 4F |, IF YOU WANT TO| 00001D30: 0D 06 07 48 41 56 45 20 53 4F 4D 45 54 48 49 4E |...HAVE SOMETHIN| 00001D40: 47 20 45 4C 53 45 20 49 4E 20 54 48 45 0D 06 07 |G ELSE IN THE...| 00001D50: 42 41 43 4B 47 52 4F 55 4E 44 20 54 48 45 4E 20 |BACKGROUND THEN | 00001D60: 47 4F 20 49 4E 54 4F 20 4D 4F 44 45 20 35 2C 0D |GO INTO MODE 5,.| 00001D70: 06 07 47 45 54 20 54 48 45 20 50 49 43 54 55 52 |..GET THE PICTUR| 00001D80: 45 20 59 4F 55 20 57 41 4E 54 20 49 4E 20 54 48 |E YOU WANT IN TH| 00001D90: 45 0D 06 07 42 41 43 4B 47 52 4F 55 4E 44 20 4F |E...BACKGROUND O| 00001DA0: 4E 20 54 48 45 20 53 43 52 45 45 4E 20 41 4E 44 |N THE SCREEN AND| 00001DB0: 0D 06 07 50 52 45 53 53 20 54 48 49 53 20 4B 45 |...PRESS THIS KE| 00001DC0: 59 2E 20 C9 54 20 57 49 4C 4C 20 54 48 45 4E 0D |Y. .T WILL THEN.| 00001DD0: 06 07 53 54 4F 52 45 20 54 48 45 20 50 49 43 54 |..STORE THE PICT| 00001DE0: 55 52 45 20 41 57 41 59 20 41 4E 44 20 50 55 54 |URE AWAY AND PUT| 00001DF0: 0D 06 07 49 54 20 55 50 20 42 45 54 57 45 45 4E |...IT UP BETWEEN| 00001E00: 20 46 52 41 4D 45 53 20 49 4E 20 54 48 45 0D 06 | FRAMES IN THE..| 00001E10: 07 41 55 54 4F 4D 41 54 49 43 20 41 4E 49 4D 41 |.AUTOMATIC ANIMA| 00001E20: 54 4F 52 2E 00 00 F0 F0 0E 07 0D 02 06 04 9B C9 |TOR.............| 00001E30: C6 A0 D9 CF D5 A0 C8 C1 D6 C5 A0 C1 CE D9 A0 D0 |................| 00001E40: D2 CF C2 CC C5 CD D3 A0 D0 CC C5 C1 D3 C5 0D 0D |................| 00001E50: 06 06 9A CD C1 C9 CC C2 CF D8 20 D4 C8 C5 A0 C8 |.......... .....| 00001E60: C9 C7 C8 CC C1 CE C4 C5 D2 D3 A0 C1 D4 2E 2E 0D |................| 00001E70: 0D 06 0E 96 C1 A0 C7 A0 31 20 35 0D 0D 06 0F 98 |........1 5.....| 00001E80: 07 B7 04 07 0D 02 06 02 D4 C8 C1 CE CB A0 D9 CF |................| 00001E90: D5 20 C6 CF D2 A0 C2 D5 D9 C9 CE C7 A0 D4 C8 C9 |. ..............| 00001EA0: D3 A0 D5 D4 C9 CC C9 D4 D9 2E 07 0D 02 06 0F 07 |................| 00001EB0: B7 04 07 0D 05 20 97 D4 48 49 53 20 48 41 53 20 |..... ..HIS HAS | 00001EC0: 42 45 45 4E 20 41 20 C8 C9 C7 C8 CC C1 CE C4 C5 |BEEN A .........| 00001ED0: D2 D3 20 50 52 4F 44 55 43 54 49 4F 4E 0D 20 98 |.. PRODUCTION. .| 00001EE0: C6 D5 DA 07 2D 09 CA CF C2 A0 D4 C8 C5 A0 C2 D5 |....-...........| 00001EF0: CD 07 2D 09 C4 C9 C2 |..-.... |
.... .3) .CHANGE SPEED OF PLAYBACK:- WIL L ASK.YOU TO ENTER A NUMBER BETWEEN 0 AN D 255.THE SMALLER THE NUMBER THE FASTER THE.ANIMATION WILL PLAYBACK... .4) .STAR T NEW ANIMATION:- WHEN YOU ENTER.NEW FRA MES OF AN ANIMATION (SEE .5.) THEY.ARE A DDED ON TO THE END OF WHATEVER.ANIMATION IS CURRENTLY IN THE MEMORY..TO START A NEW ANIMATION (SCRUB THE OLD.ONE) SELECT THIS OPTION. THE MEMORY WILL.THEN BE CL EARED... .5) .ENTER EDIT MODE:- ALLOWS Y OU TO EDIT.FRAMES OF THE ANIMATION (SIMI LAR TO THE.WAY THE CNET EDITOR EDITS PAG ES OF TEXT).TO ADD FRAME TO END OF ANIMA TION:- F1..TO EXIT EDIT MODE..:- F3..TO ENTER PLOT MODE (SEE BELOW) :- F5..TO P LAYBACK ANIMATION..:- F7...PLOT MODE ALL OWS YOU TO PLOT PIXELS.USING THE JOYSTIC K. TO EXIT PLOT MODE.PRESS F5....CONTINU ED.........6) .DEFINE SHAPE:-THIS FEATUR E ALLOWS YOU.TO DEFINE A SHAPE WHICH YOU WANT TO.ANIMATE. THE 'MIDDLE POINT' IS THE POINT.ON WHICH THE SHAPE WILL ROTATE IN THREE-.DIMENTIONS. CONTROL IS BY JOY STICK AND.YOU HAVE TO BE CAREFUL AS THER E IS NO.RUB OUT MODE IN THIS FEATURE. ON CE YOU.HAVE DEFINED A SHAPE AND YOU'RE H APPY.WITH IT YOU CAN NOW GO ONTO THE NEX T.SECTION...7) .START AUTOMATIC ANIMATOR :- IN THIS.PART OF THE PROGRAM YOU DECID E WHAT YOUR.SHAPE IS GOING TO DO. YOU CA N ROTATE THE.SHAPE IN TWO DIFFERENT PLAN ES. THESE ARE.AS FOLLOWS:-...1) IN THE P LANE PARALLEL TO THE. SCREEN.(I.E.THE FI RST VERTICAL PLANES.)...2) IN A PLANE WH ICH IS VERTICAL AND.IS AT 90 DEGREES TO THE SCREEN TOO....YOU ARE THEN ASKED THE STARTING AND.ENDING DISTANCES (IF YOU W ANT TO THE.SHAPE TO GO 'IN FRONT' OF THE SCREEN.THEN ENTER A NEGATIVE NUMBER.) T HE.DISTANCE '1' IS THE SIZE IN... .MORE >>..... ....IN WHICH YOU FIRST DEFINED Y OUR.SHAPE.SO IF THE DISTANCE IS 2 UNITS THEN.THE SHAPE IS 2 TIMES SMALLER THAN Y OUR.ORIGINAL. ALSO IF THE DISTANCE IS 0. 5.THEN YOUR SHAPE WILL BE TWO TIMES AS B IG.AS THE ORIGINAL. NOW YOU ARE ASKED TH E.START AND FINISH POINTS ON THE SCREEN. .THESE ARE THE TWO POINTS BETWEEN WHICH. THE MIDDLE OF YOUR SHAPE WILL MOVE.THEN. YOU STATE THE NUMBER OF FRAMES IN YOUR.A NIMATION. THE MORE YOU HAVE THE.SMOOTHER THE ANIMATION IS.. THIS IS QUITE DIFFIC ULT TO UNDERSTAND.AT FIRST, BUT IMAGINE A MAN DRAWING AN.ANIMATED CARTOON FRAME BY FRAME. YOU.GIVE HIM THE POSITION OF T HE FIRST FRAME.(THE ANGLE, DISTANCE, POS ITION ETC.) AND.THE POSITION OF THE LAST FRAME AND TELL.HIM HOW MANY FRAMES YOU WANT BETWEEN.THEM AND HE DRAWS THEM ALL. THE COMPUTER.DOES THIS JOB. THIS WILL T AKE SOME TIME,.JUST AS THE MAN WOULD, BU T THE FINISHED.ANIMATION RUNS AS FAST AS YOU WANT.....MORE........ .8) PLAYBACK ANIMATION:- THIS WILL.PLAYBACK YOUR ANIM ATION AND YOU CAN SEE.IF IT CAME OUT ALL RIGHT. IF IT DID-SAVE.IT. YOU MIGHT WAN T TO SEE IT AGAIN SOME.DAY. JUST KEEP TR YING DIFFERENT.NUMBERS IN THE AUTOMATIC ANIMATOR, ITS.A BIT OF AN ART REALLY, BU T IF YOU GET.A GOOD ONE, IT CAN BE VERY SPECTACULAR..SEE OUR DEMO- 'THE HIGHLAND ERS' IN THE.DEMOS SECTION TO SEE WHAT CA N BE DONE......EXTRA KEYS...... ....._.. .WHEN IN THE AUTOMATIC ANIMATOR...THE SC REEN IS CLEARED BETWEEN...FRAMES. HOWEVE R, IF YOU WANT TO...HAVE SOMETHING ELSE IN THE...BACKGROUND THEN GO INTO MODE 5, ...GET THE PICTURE YOU WANT IN THE...BAC KGROUND ON THE SCREEN AND...PRESS THIS K EY. IT WILL THEN...STORE THE PICTURE AWA Y AND PUT...IT UP BETWEEN FRAMES IN THE. ..AUTOMATIC ANIMATOR............IF YOU H AVE ANY PROBLEMS PLEASE.....MAILBOX THE HIGHLANDERS AT.......A G 1 5............ .THANK YOU FOR BUYING THIS UTILITY...... ...... .THIS HAS BEEN A HIGHLANDERS PROD UCTION. .FUZ.-.JOB THE BUM.-.DIB........ .THE HIGHLANDERS PRESENTS.......ANIMATOR .BY FUZ..............ABOUT THE PROGRAM: -.. .THIS UTILITY HAS BEEN DESIGNED FOR YOU.TO PRODUCE REAL-TIME THREE-DIMENTION AL.MOVING GRAPHICS ON YOUR C-64 PERSONAL .COMPUTER. THE AUTHOR OF THIS PROGRAM.HA S TRIED TO MAKE IT AS USER-FRIENDLY.AS P OSSIBLE. THESE INSTRUCTIONS SHOULD.ALSO HELP YOU TO CREATE YOUR OWN MOVING.GRAPH ICS. IF YOU WOULD LIKE TO SEE AN.EXAMPLE OF AN ANIMATION DONE USING THIS.PROGRAM THEN GO TO THE DEMOS SECTION.AND DOWNLO AD 'THE HIGHLANDERS'.. WE IN THE HIGHLAN DERS HOPE YOU ENJOY.USING THIS UTILITY A ND WE WOULD WELCOME.YOUR VOTING......... .ANIMATOR INSTRUCTIONS..........1).SAVE ANIMATION:- THIS FEATURE ALLOWS.THE USER TO SAVE AN ANIMATION CURRENTLY.IN THE M EMORY ONTO DISK OR TAPE....2).LOAD ANIMA TION:- THIS FEATURE ALLOWS.THE USER TO L OAD AN ANIMATION INTO THE.COMPUTER. THES E CAN BE LOADED EITHER.FROM DISK OR TAPE .......MORE........ .3) .CHANGE SPEED OF PLAYBACK:- WILL ASK.YOU TO ENTER A NUMB ER BETWEEN 0 AND 255.THE SMALLER THE NUM BER THE FASTER THE.ANIMATION WILL PLAYBA CK... .4) .START NEW ANIMATION:- WHEN YO U ENTER.NEW FRAMES OF AN ANIMATION (SEE .5.) THEY.ARE ADDED ON TO THE END OF WHA TEVER.ANIMATION IS CURRENTLY IN THE MEMO RY..TO START A NEW ANIMATION (SCRUB THE OLD.ONE) SELECT THIS OPTION. THE MEMORY WILL.THEN BE CLEARED... .5) .ENTER EDIT MODE:- ALLOWS YOU TO EDIT.FRAMES OF THE ANIMATION (SIMILAR TO THE.WAY THE CNET E DITOR EDITS PAGES OF TEXT).TO ADD FRAME TO END OF ANIMATION:- F1..TO EXIT EDIT M ODE..:- F3..TO ENTER PLOT MODE (SEE BELO W) :- F5..TO PLAYBACK ANIMATION..:- F7. ..PLOT MODE ALLOWS YOU TO PLOT PIXELS.US ING THE JOYSTICK. TO EXIT PLOT MODE.PRES S F5....CONTINUED.........6) .DEFINE SHA PE:-THIS FEATURE ALLOWS YOU.TO DEFINE A SHAPE WHICH YOU WANT TO.ANIMATE. THE 'MI DDLE POINT' IS THE POINT.ON WHICH THE SH APE WILL ROTATE IN THREE-.DIMENTIONS. CO NTROL IS BY JOYSTICK AND.YOU HAVE TO BE CAREFUL AS THERE IS NO.RUB OUT MODE IN T HIS FEATURE. ONCE YOU.HAVE DEFINED A SHA PE AND YOU'RE HAPPY.WITH IT YOU CAN NOW GO ONTO THE NEXT.SECTION...7) .START AUT OMATIC ANIMATOR:- IN THIS.PART OF THE PR OGRAM YOU DECIDE WHAT YOUR.SHAPE IS GOIN G TO DO. YOU CAN ROTATE THE.SHAPE IN TWO DIFFERENT PLANES. THESE ARE.AS FOLLOWS: -...1) IN THE PLANE PARALLEL TO THE. SCR EEN.(I.E.THE FIRST VERTICAL PLANES.)...2 ) IN A PLANE WHICH IS VERTICAL AND.IS AT 90 DEGREES TO THE SCREEN TOO....YOU ARE THEN ASKED THE STARTING AND.ENDING DIST ANCES (IF YOU WANT TO THE.SHAPE TO GO 'I N FRONT' OF THE SCREEN.THEN ENTER A NEGA TIVE NUMBER.) THE.DISTANCE '1' IS THE SI ZE IN... .MORE>>..... ....IN WHICH YOU FIRST DEFINED YOUR.SHAPE.SO IF THE DISTA NCE IS 2 UNITS THEN.THE SHAPE IS 2 TIMES SMALLER THAN YOUR.ORIGINAL. ALSO IF THE DISTANCE IS 0.5.THEN YOUR SHAPE WILL BE TWO TIMES AS BIG.AS THE ORIGINAL. NOW Y OU ARE ASKED THE.START AND FINISH POINTS ON THE SCREEN..THESE ARE THE TWO POINTS BETWEEN WHICH.THE MIDDLE OF YOUR SHAPE WILL MOVE.THEN.YOU STATE THE NUMBER OF F RAMES IN YOUR.ANIMATION. THE MORE YOU HA VE THE.SMOOTHER THE ANIMATION IS.. THIS IS QUITE DIFFICULT TO UNDERSTAND.AT FIRS T, BUT IMAGINE A MAN DRAWING AN.ANIMATED CARTOON FRAME BY FRAME. YOU.GIVE HIM TH E POSITION OF THE FIRST FRAME.(THE ANGLE , DISTANCE, POSITION ETC.) AND.THE POSIT ION OF THE LAST FRAME AND TELL.HIM HOW M ANY FRAMES YOU WANT BETWEEN.THEM AND HE DRAWS THEM ALL. THE COMPUTER.DOES THIS J OB. THIS WILL TAKE SOME TIME,.JUST AS TH E MAN WOULD, BUT THE FINISHED.ANIMATION RUNS AS FAST AS YOU WANT.....MORE....... . .8) PLAYBACK ANIMATION:- THIS WILL.PLA YBACK YOUR ANIMATION AND YOU CAN SEE.IF IT CAME OUT ALL RIGHT. IF IT DID-SAVE.IT . YOU MIGHT WANT TO SEE IT AGAIN SOME.DA Y. JUST KEEP TRYING DIFFERENT.NUMBERS IN THE AUTOMATIC ANIMATOR, ITS.A BIT OF AN ART REALLY, BUT IF YOU GET.A GOOD ONE, IT CAN BE VERY SPECTACULAR..SEE OUR DEMO - 'THE HIGHLANDERS' IN THE.DEMOS SECTION TO SEE WHAT CAN BE DONE......EXTRA KEYS ...... ....._...WHEN IN THE AUTOMATIC AN IMATOR...THE SCREEN IS CLEARED BETWEEN.. .FRAMES. HOWEVER, IF YOU WANT TO...HAVE SOMETHING ELSE IN THE...BACKGROUND THEN GO INTO MODE 5,...GET THE PICTURE YOU WA NT IN THE...BACKGROUND ON THE SCREEN AND ...PRESS THIS KEY. IT WILL THEN...STORE THE PICTURE AWAY AND PUT...IT UP BETWEEN FRAMES IN THE...AUTOMATIC ANIMATOR..... .......IF YOU HAVE ANY PROBLEMS PLEASE.. ...MAILBOX THE HIGHLANDERS AT.......A G 1 5.............THANK YOU FOR BUYING THI S UTILITY............ .THIS HAS BEEN A H IGHLANDERS PRODUCTION. .FUZ.-.JOB THE BU M.-.DIB
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