DUNGEONS/MAGDARR
FILE INFORMATION
FILENAME(S): DUNGEONS/MAGDARR
FILE TYPE(S): SEQ
FILE SIZE: 4K
FIRST SEEN: 2025-11-30 18:12:24
APPEARS ON: 1 disk(s)
FILE HASH
5c04df491379f84e258836d5b74622a88fa3268b9638d66346c2387f5bac91f5
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| DATARICH | DUNGEONS/MAGDARR | SEQ | Sailor, Ganheden | 34 | 2 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 14 33 02 35 0C 34 12 37 36 06 03 10 0D 03 C4 D5 |.3.5.4.76.......| 00000010: CE C7 C5 CF CE D3 20 CF C6 20 CD C1 C7 C4 C1 D2 |...... .. ......| 00000020: D2 0D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |..--------------| 00000030: 2D 2D 2D 2D 2D 0D 0D 0D D4 48 45 20 D0 4C 41 59 |-----....HE .LAY| 00000040: 45 52 20 D0 52 47 0D 2D 2D 2D 2D 2D 2D 2D 2D 2D |ER .RG.---------| 00000050: 2D 2D 2D 2D 2D 0D 02 0C 0D 0D 20 20 20 20 20 D4 |-----..... .| 00000060: 48 49 53 20 50 52 4F 47 52 41 4D 20 41 53 53 49 |HIS PROGRAM ASSI| 00000070: 53 54 53 20 49 4E 20 43 52 45 41 54 49 4E 47 20 |STS IN CREATING | 00000080: 54 48 45 20 50 4C 41 59 45 52 53 20 55 53 45 44 |THE PLAYERS USED| 00000090: 20 49 4E 20 54 48 45 20 47 41 4D 45 2E 20 20 D4 | IN THE GAME. .| 000000A0: 48 45 20 46 4F 4C 4C 4F 57 49 4E 47 20 52 41 43 |HE FOLLOWING RAC| 000000B0: 45 53 20 43 41 4E 20 42 45 20 55 53 45 44 20 49 |ES CAN BE USED I| 000000C0: 4E 20 54 48 45 20 47 41 4D 45 3A 0D 0D 20 20 31 |N THE GAME:.. 1| 000000D0: 29 20 C8 55 4D 41 4E 2D 20 54 48 45 52 45 20 49 |) .UMAN- THERE I| 000000E0: 53 20 4E 4F 20 41 44 56 41 4E 54 41 47 45 20 4F |S NO ADVANTAGE O| 000000F0: 52 20 50 45 4E 41 4C 54 59 20 46 4F 52 20 41 20 |R PENALTY FOR A | 00000100: 48 55 4D 41 4E 20 50 4C 41 59 45 52 20 49 4E 20 |HUMAN PLAYER IN | 00000110: 54 48 49 53 20 47 41 4D 45 2E 20 20 D4 48 45 20 |THIS GAME. .HE | 00000120: 48 55 4D 41 4E 20 50 4C 41 59 45 52 20 48 41 53 |HUMAN PLAYER HAS| 00000130: 20 4E 4F 20 52 45 53 54 52 49 43 54 49 4F 4E 53 | NO RESTRICTIONS| 00000140: 20 4F 4E 20 50 4C 41 59 45 52 20 43 4C 41 53 53 | ON PLAYER CLASS| 00000150: 2E 0D 0D 20 20 32 29 20 C4 57 41 52 46 2D 20 D4 |... 2) .WARF- .| 00000160: 48 45 20 52 41 43 45 20 4F 46 20 C4 57 41 52 46 |HE RACE OF .WARF| 00000170: 2C 20 41 53 20 55 53 45 44 20 49 4E 20 54 48 49 |, AS USED IN THI| 00000180: 53 20 47 41 4D 45 20 43 41 4E 20 45 49 54 48 45 |S GAME CAN EITHE| 00000190: 52 20 42 45 20 46 49 47 48 54 45 52 53 20 4F 52 |R BE FIGHTERS OR| 000001A0: 20 54 48 49 45 56 45 53 2E 20 C4 57 41 52 56 45 | THIEVES. .WARVE| 000001B0: 53 20 43 41 4E 4E 4F 54 20 55 53 45 20 4D 41 47 |S CANNOT USE MAG| 000001C0: 49 43 20 53 50 45 4C 4C 53 2C 20 42 55 54 20 43 |IC SPELLS, BUT C| 000001D0: 41 4E 20 55 53 45 20 4D 41 47 49 43 41 4C 20 49 |AN USE MAGICAL I| 000001E0: 54 45 4D 53 20 53 55 43 48 20 41 53 20 57 41 4E |TEMS SUCH AS WAN| 000001F0: 44 53 20 41 4E 44 20 4D 41 47 49 43 41 4C 20 57 |DS AND MAGICAL W| 00000200: 45 41 50 4F 4E 53 2E 20 D4 48 45 20 52 41 43 45 |EAPONS. .HE RACE| 00000210: 20 4F 52 20 C4 57 41 52 46 20 48 41 53 20 41 4E | OR .WARF HAS AN| 00000220: 20 41 44 56 41 4E 54 41 47 45 20 4F 46 20 2B 31 | ADVANTAGE OF +1| 00000230: 20 41 44 44 45 44 20 54 4F 20 54 48 45 20 43 4F | ADDED TO THE CO| 00000240: 4E 53 54 49 54 55 54 49 4F 4E 20 41 42 49 4C 49 |NSTITUTION ABILI| 00000250: 54 59 20 41 4E 44 20 41 20 50 45 4E 41 4C 54 59 |TY AND A PENALTY| 00000260: 20 4F 46 20 2D 31 20 53 55 42 54 52 41 43 54 45 | OF -1 SUBTRACTE| 00000270: 44 20 46 52 4F 4D 20 43 48 41 52 49 53 4D 41 2E |D FROM CHARISMA.| 00000280: 0D 0D 20 20 33 29 20 C5 4C 46 2D 20 D4 48 45 20 |.. 3) .LF- .HE | 00000290: 52 41 43 45 20 4F 46 20 C5 4C 46 20 43 41 4E 20 |RACE OF .LF CAN | 000002A0: 42 45 20 41 4E 59 20 4F 46 20 54 48 45 20 43 4C |BE ANY OF THE CL| 000002B0: 41 53 53 45 53 2E 20 20 D4 48 45 20 52 41 43 45 |ASSES. .HE RACE| 000002C0: 20 4F 46 20 C5 4C 46 20 48 41 53 20 41 4E 20 41 | OF .LF HAS AN A| 000002D0: 44 56 41 4E 54 41 47 45 20 4F 46 20 2B 31 20 41 |DVANTAGE OF +1 A| 000002E0: 44 44 45 44 20 54 4F 20 54 48 45 20 44 45 58 54 |DDED TO THE DEXT| 000002F0: 45 52 49 54 59 2C 20 41 4E 44 20 20 50 45 4E 41 |ERITY, AND PENA| 00000300: 4C 54 59 20 4F 46 20 2D 31 20 46 52 4F 4D 20 43 |LTY OF -1 FROM C| 00000310: 4F 4E 53 54 49 54 55 54 49 4F 4E 2E 0D 0D 20 20 |ONSTITUTION... | 00000320: 34 29 20 C8 41 4C 46 4C 49 4E 47 2D 20 D4 48 45 |4) .ALFLING- .HE| 00000330: 20 52 41 43 45 20 4F 46 20 C8 41 4C 46 4C 49 4E | RACE OF .ALFLIN| 00000340: 47 20 43 41 4E 20 42 45 20 45 49 54 48 45 52 20 |G CAN BE EITHER | 00000350: 46 49 47 48 54 45 52 53 20 4F 52 20 54 48 49 45 |FIGHTERS OR THIE| 00000360: 56 45 53 2E 20 20 C8 41 4C 46 4C 49 4E 47 53 20 |VES. .ALFLINGS | 00000370: 43 41 4E 4E 4F 54 20 55 53 45 20 4D 41 47 49 43 |CANNOT USE MAGIC| 00000380: 41 4C 20 53 50 45 4C 4C 53 2C 20 42 55 54 20 43 |AL SPELLS, BUT C| 00000390: 41 4E 20 55 53 45 20 4D 41 47 49 43 41 4C 20 49 |AN USE MAGICAL I| 000003A0: 54 45 4D 53 20 41 4E 44 20 57 45 41 50 4F 4E 53 |TEMS AND WEAPONS| 000003B0: 2E 20 20 D4 48 45 20 52 41 43 45 20 4F 46 20 C8 |. .HE RACE OF .| 000003C0: 41 4C 46 4C 49 4E 47 20 48 41 53 20 41 4E 20 41 |ALFLING HAS AN A| 000003D0: 44 56 41 4E 54 41 47 45 20 4F 46 20 2B 31 20 54 |DVANTAGE OF +1 T| 000003E0: 4F 20 44 45 58 54 45 52 49 54 59 20 41 4E 44 20 |O DEXTERITY AND | 000003F0: 2D 31 20 46 52 4F 4D 20 53 54 52 45 4E 47 54 48 |-1 FROM STRENGTH| 00000400: 20 41 42 49 4C 49 54 59 2E 0D 0D 20 20 20 20 20 | ABILITY... | 00000410: D4 48 45 20 47 41 4D 45 20 41 4C 4C 4F 57 53 20 |.HE GAME ALLOWS | 00000420: 54 48 45 20 55 53 45 20 4F 46 20 54 48 45 20 46 |THE USE OF THE F| 00000430: 4F 4C 4C 4F 57 49 4E 47 20 43 4C 41 53 53 45 53 |OLLOWING CLASSES| 00000440: 20 4F 46 20 50 4C 41 59 45 52 3A 0D 0D 20 20 31 | OF PLAYER:.. 1| 00000450: 29 20 C6 49 47 48 54 45 52 2D 20 D4 48 45 20 46 |) .IGHTER- .HE F| 00000460: 49 47 48 54 45 52 20 49 53 20 56 45 52 59 20 49 |IGHTER IS VERY I| 00000470: 4D 50 4F 52 54 41 4E 54 20 49 4E 20 54 48 49 53 |MPORTANT IN THIS| 00000480: 20 47 41 4D 45 2E 20 C1 4C 4C 20 46 49 47 48 54 | GAME. .LL FIGHT| 00000490: 45 52 53 20 53 48 4F 55 4C 44 20 48 41 56 45 20 |ERS SHOULD HAVE | 000004A0: 41 20 48 49 47 48 20 53 54 52 45 4E 47 54 48 20 |A HIGH STRENGTH | 000004B0: 41 42 49 4C 49 54 59 2E 20 C6 49 47 48 54 45 52 |ABILITY. .IGHTER| 000004C0: 53 20 48 41 56 45 20 55 50 20 54 4F 20 31 30 20 |S HAVE UP TO 10 | 000004D0: 48 49 54 20 50 4F 49 4E 54 53 20 50 45 52 20 53 |HIT POINTS PER S| 000004E0: 4B 49 4C 4C 20 4C 45 56 45 4C 2E 20 D4 48 45 20 |KILL LEVEL. .HE | 000004F0: 46 49 47 48 54 45 52 20 48 41 53 20 54 48 45 20 |FIGHTER HAS THE | 00000500: 41 44 56 41 4E 54 41 47 45 20 4F 46 20 55 53 49 |ADVANTAGE OF USI| 00000510: 4E 47 20 41 52 52 4F 57 53 20 49 4E 20 43 4F 4D |NG ARROWS IN COM| 00000520: 42 41 54 2E 20 20 D4 48 45 20 46 49 47 48 45 52 |BAT. .HE FIGHER| 00000530: 20 48 41 53 20 4F 4E 45 20 53 55 42 2D 43 4C 41 | HAS ONE SUB-CLA| 00000540: 53 53 2E 0D 0D 20 20 32 29 20 D2 41 4E 47 45 52 |SS... 2) .ANGER| 00000550: 2D 20 D4 48 49 53 20 53 55 42 2D 43 4C 41 53 53 |- .HIS SUB-CLASS| 00000560: 20 49 53 20 54 48 45 20 53 54 52 4F 4E 47 45 53 | IS THE STRONGES| 00000570: 54 20 50 4C 41 59 45 52 20 43 4C 41 53 20 54 48 |T PLAYER CLAS TH| 00000580: 41 54 20 43 41 4E 20 42 45 20 43 52 45 41 54 45 |AT CAN BE CREATE| 00000590: 44 20 41 4E 44 20 55 53 45 44 20 49 4E 20 54 48 |D AND USED IN TH| 000005A0: 49 53 20 47 41 4D 45 2E 20 D4 48 45 20 52 41 4E |IS GAME. .HE RAN| 000005B0: 47 45 52 20 48 41 53 20 55 50 20 54 4F 20 31 36 |GER HAS UP TO 16| 000005C0: 20 48 49 54 20 50 4F 49 4E 54 53 20 46 4F 52 20 | HIT POINTS FOR | 000005D0: 54 48 45 20 46 49 52 53 54 20 53 4B 49 4C 4C 20 |THE FIRST SKILL | 000005E0: 4C 45 56 45 4C 20 41 4E 44 20 55 50 20 54 4F 20 |LEVEL AND UP TO | 000005F0: 38 20 50 4F 49 4E 54 53 20 41 44 44 45 44 20 46 |8 POINTS ADDED F| 00000600: 4F 52 20 45 41 43 48 20 53 55 43 43 45 45 44 49 |OR EACH SUCCEEDI| 00000610: 4E 47 20 53 4B 49 4C 4C 20 4C 45 56 45 4C 2E 0D |NG SKILL LEVEL..| 00000620: 0D 20 20 33 29 20 C3 4C 45 52 49 43 2D 20 D4 48 |. 3) .LERIC- .H| 00000630: 45 20 43 4C 45 52 49 43 20 50 4C 41 59 45 52 20 |E CLERIC PLAYER | 00000640: 43 4C 41 53 53 20 49 53 20 49 4D 50 4F 52 54 41 |CLASS IS IMPORTA| 00000650: 4E 54 20 49 4E 20 54 48 45 20 47 41 4D 45 20 46 |NT IN THE GAME F| 00000660: 4F 52 20 54 57 4F 20 52 45 41 53 4F 4E 53 2E 20 |OR TWO REASONS. | 00000670: C2 59 20 54 48 45 49 52 20 56 45 52 59 20 50 52 |.Y THEIR VERY PR| 00000680: 45 53 45 4E 43 45 2C 20 54 48 45 20 43 4C 45 52 |ESENCE, THE CLER| 00000690: 49 43 20 43 41 4E 20 54 55 52 4E 20 41 57 41 59 |IC CAN TURN AWAY| 000006A0: 20 54 48 45 20 22 55 4E 44 45 41 44 22 20 53 55 | THE "UNDEAD" SU| 000006B0: 43 48 20 41 53 20 53 4B 45 4C 45 54 4F 4E 53 20 |CH AS SKELETONS | 000006C0: 41 4E 44 20 5A 4F 4D 42 49 45 53 2E 20 20 D4 48 |AND ZOMBIES. .H| 000006D0: 45 20 43 4C 45 52 49 43 20 41 4C 53 4F 20 48 41 |E CLERIC ALSO HA| 000006E0: 53 20 48 45 41 4C 49 4E 47 20 53 50 45 4C 4C 53 |S HEALING SPELLS| 000006F0: 20 54 48 41 54 20 43 41 4E 20 42 45 20 55 53 45 | THAT CAN BE USE| 00000700: 44 20 54 4F 20 52 45 53 54 4F 52 45 20 41 4E 59 |D TO RESTORE ANY| 00000710: 20 4F 46 20 54 48 45 20 50 4C 41 59 45 52 53 20 | OF THE PLAYERS | 00000720: 48 49 54 20 50 4F 49 4E 54 53 2E 20 20 C1 20 44 |HIT POINTS. . D| 00000730: 45 41 44 20 50 4C 41 59 45 52 20 43 41 4E 4E 4F |EAD PLAYER CANNO| 00000740: 54 20 42 45 20 52 45 53 55 52 45 43 54 45 44 20 |T BE RESURECTED | 00000750: 41 4E 44 20 41 20 50 4C 41 59 45 52 20 43 41 4E |AND A PLAYER CAN| 00000760: 4E 4F 54 20 47 41 49 4E 20 4D 4F 52 45 20 48 49 |NOT GAIN MORE HI| 00000770: 54 20 50 4F 49 4E 54 53 20 54 48 41 4E 20 57 48 |T POINTS THAN WH| 00000780: 41 54 20 48 45 20 53 54 41 52 54 45 44 20 57 49 |AT HE STARTED WI| 00000790: 54 48 20 D4 48 45 20 4E 55 4D 42 45 52 20 4F 46 |TH .HE NUMBER OF| 000007A0: 20 48 45 41 4C 49 4E 47 20 53 50 45 4C 4C 53 20 | HEALING SPELLS | 000007B0: 41 56 41 49 4C 41 42 4C 45 20 54 4F 20 54 48 45 |AVAILABLE TO THE| 000007C0: 20 43 4C 45 52 49 43 20 49 4E 43 52 45 41 53 45 | CLERIC INCREASE| 000007D0: 53 20 41 53 20 54 48 45 20 43 4C 45 52 49 43 20 |S AS THE CLERIC | 000007E0: 49 4E 43 52 45 41 53 45 53 20 49 4E 20 53 4B 49 |INCREASES IN SKI| 000007F0: 4C 4C 20 4C 45 56 45 4C 2E 0D 0D 20 20 34 29 20 |LL LEVEL... 4) | 00000800: D7 49 5A 41 52 44 2D 20 54 48 45 20 D7 49 5A 41 |.IZARD- THE .IZA| 00000810: 52 44 20 49 53 20 54 48 45 20 57 45 41 4B 45 53 |RD IS THE WEAKES| 00000820: 54 20 43 4C 41 53 53 20 4F 46 20 50 4C 41 59 45 |T CLASS OF PLAYE| 00000830: 52 20 49 4E 20 54 48 49 53 20 47 41 4D 45 2E 20 |R IN THIS GAME. | 00000840: 20 D4 48 45 20 57 49 5A 41 52 44 20 43 41 4E 4E | .HE WIZARD CANN| 00000850: 4F 54 20 57 45 41 52 20 41 52 4D 4F 55 52 20 4F |OT WEAR ARMOUR O| 00000860: 52 20 43 41 52 52 59 20 41 4E 59 20 57 45 41 50 |R CARRY ANY WEAP| 00000870: 4F 4E 53 20 42 45 53 49 44 45 53 20 44 41 52 54 |ONS BESIDES DART| 00000880: 53 2C 20 44 41 47 47 45 52 2C 20 41 4E 44 20 41 |S, DAGGER, AND A| 00000890: 20 4D 41 43 45 2E 20 20 D4 48 45 20 57 49 5A 41 | MACE. .HE WIZA| 000008A0: 52 44 53 20 41 54 54 52 49 42 55 54 45 20 49 53 |RDS ATTRIBUTE IS| 000008B0: 20 54 48 45 20 41 42 49 4C 49 54 59 20 54 4F 20 | THE ABILITY TO | 000008C0: 55 53 45 20 4D 41 47 49 43 41 4C 20 53 50 45 4C |USE MAGICAL SPEL| 000008D0: 4C 53 20 49 4E 20 43 4F 4D 42 41 54 2E 20 20 C8 |LS IN COMBAT. .| 000008E0: 49 47 48 20 44 45 58 54 45 52 49 54 59 20 41 4E |IGH DEXTERITY AN| 000008F0: 44 20 49 4E 54 45 4C 4C 49 47 45 4E 43 45 20 41 |D INTELLIGENCE A| 00000900: 42 49 4C 49 54 49 45 53 20 41 52 45 20 50 52 45 |BILITIES ARE PRE| 00000910: 46 45 52 52 45 44 20 46 4F 52 20 54 48 49 53 20 |FERRED FOR THIS | 00000920: 43 4C 41 53 53 2E 20 20 D4 48 45 20 23 20 4F 46 |CLASS. .HE # OF| 00000930: 20 53 50 45 4C 4C 53 20 41 56 41 49 4C 41 42 4C | SPELLS AVAILABL| 00000940: 45 20 54 4F 20 54 48 45 20 57 49 5A 52 41 52 44 |E TO THE WIZRARD| 00000950: 20 49 4E 43 52 45 41 53 45 53 20 57 49 54 48 20 | INCREASES WITH | 00000960: 57 49 5A 41 52 44 53 20 4C 45 56 45 4C 2E 20 C1 |WIZARDS LEVEL. .| 00000970: 54 20 48 49 47 48 45 52 20 4C 45 56 45 4C 53 2C |T HIGHER LEVELS,| 00000980: 20 54 48 45 20 57 49 5A 41 52 44 20 49 53 20 56 | THE WIZARD IS V| 00000990: 45 52 59 20 53 54 52 4F 4E 47 20 42 45 43 41 55 |ERY STRONG BECAU| 000009A0: 53 45 20 4F 46 20 49 4E 43 52 45 41 53 45 44 20 |SE OF INCREASED | 000009B0: 53 50 45 4C 4C 20 41 42 49 4C 49 54 59 2E 20 20 |SPELL ABILITY. | 000009C0: D4 48 45 20 57 49 5A 41 52 44 20 48 41 53 20 55 |.HE WIZARD HAS U| 000009D0: 50 20 54 4F 20 34 20 48 49 54 20 50 4F 49 4E 54 |P TO 4 HIT POINT| 000009E0: 53 20 50 45 52 20 53 4B 49 4C 4C 20 4C 45 56 45 |S PER SKILL LEVE| 000009F0: 4C 2E 0D 05 0D 20 20 35 29 20 D4 48 49 45 46 2D |L.... 5) .HIEF-| 00000A00: 20 54 48 45 20 54 48 49 45 46 20 49 53 20 56 45 | THE THIEF IS VE| 00000A10: 52 59 20 49 4D 50 4F 52 54 41 4E 54 20 54 4F 20 |RY IMPORTANT TO | 00000A20: 54 48 49 53 20 47 41 4D 45 20 42 45 43 41 55 53 |THIS GAME BECAUS| 00000A30: 45 20 4F 46 20 54 57 4F 20 53 50 45 43 49 41 4C |E OF TWO SPECIAL| 00000A40: 20 41 42 49 4C 49 54 49 45 53 2E 20 20 D4 48 45 | ABILITIES. .HE| 00000A50: 59 20 41 52 45 20 54 4F 20 46 49 4E 44 20 41 4E |Y ARE TO FIND AN| 00000A60: 44 20 52 45 4D 4F 56 45 20 54 52 41 50 53 20 41 |D REMOVE TRAPS A| 00000A70: 4E 44 20 54 4F 20 48 49 44 45 20 49 4E 20 54 48 |ND TO HIDE IN TH| 00000A80: 45 20 53 48 41 44 4F 57 53 2E 20 D4 48 45 20 54 |E SHADOWS. .HE T| 00000A90: 48 49 45 46 20 43 41 4E 20 4F 4E 4C 59 20 57 45 |HIEF CAN ONLY WE| 00000AA0: 41 52 20 4C 45 41 54 48 45 52 20 41 52 4D 4F 55 |AR LEATHER ARMOU| 00000AB0: 52 20 44 55 45 20 54 4F 20 53 57 49 46 54 20 4D |R DUE TO SWIFT M| 00000AC0: 4F 56 45 4D 45 4E 54 20 52 45 53 54 52 49 43 54 |OVEMENT RESTRICT| 00000AD0: 49 4F 4E 53 2E 20 D4 48 45 20 54 48 49 45 46 20 |IONS. .HE THIEF | 00000AE0: 47 45 54 20 55 50 20 54 4F 20 36 20 48 49 54 20 |GET UP TO 6 HIT | 00000AF0: 50 4F 49 4E 54 53 20 50 45 52 20 53 4B 49 4C 4C |POINTS PER SKILL| 00000B00: 20 4C 45 56 45 4C 2E 0D 0D 0D 03 C3 45 52 54 41 | LEVEL......ERTA| 00000B10: 49 4E 20 D4 52 41 49 54 53 0D 02 0C 0D 0D 20 20 |IN .RAITS..... | 00000B20: 20 20 20 D3 54 52 45 4E 47 54 48 2D 20 D3 54 52 | .TRENGTH- .TR| 00000B30: 45 4E 47 54 48 20 49 53 20 41 20 4D 45 41 53 55 |ENGTH IS A MEASU| 00000B40: 52 45 20 4F 46 20 54 48 45 20 50 4C 41 59 45 52 |RE OF THE PLAYER| 00000B50: 53 20 41 42 49 4C 49 54 59 20 54 4F 20 4C 49 46 |S ABILITY TO LIF| 00000B60: 54 20 4F 52 20 4D 4F 56 45 20 49 54 45 4D 53 2E |T OR MOVE ITEMS.| 00000B70: 20 D4 48 45 20 46 49 47 48 54 45 52 20 4E 45 45 | .HE FIGHTER NEE| 00000B80: 44 53 20 48 49 47 48 20 53 54 52 45 4E 47 54 48 |DS HIGH STRENGTH| 00000B90: 20 54 4F 20 57 49 45 4C 44 20 57 45 41 50 4F 4E | TO WIELD WEAPON| 00000BA0: 53 2C 20 43 41 52 52 59 20 54 52 45 41 53 55 45 |S, CARRY TREASUE| 00000BB0: 52 2C 20 45 54 43 2E 20 20 C1 20 48 49 47 48 20 |R, ETC. . HIGH | 00000BC0: 53 54 52 45 4E 47 54 48 20 53 43 4F 52 45 20 57 |STRENGTH SCORE W| 00000BD0: 49 4C 4C 20 49 4E 43 52 45 41 53 45 20 44 41 4D |ILL INCREASE DAM| 00000BE0: 41 47 45 20 49 4E 20 43 4F 4D 42 41 54 20 41 4C |AGE IN COMBAT AL| 00000BF0: 4F 4E 47 20 57 49 54 48 20 49 4E 43 52 45 41 53 |ONG WITH INCREAS| 00000C00: 49 4E 47 20 50 52 4F 42 41 42 49 4C 49 54 59 20 |ING PROBABILITY | 00000C10: 4F 46 20 48 49 54 54 49 4E 47 20 4F 50 50 4F 4E |OF HITTING OPPON| 00000C20: 45 4E 54 2E 0D 0D 20 20 20 20 20 C9 4E 54 45 4C |ENT... .NTEL| 00000C30: 4C 49 47 45 4E 43 45 2D 20 49 53 20 41 20 4D 45 |LIGENCE- IS A ME| 00000C40: 41 53 55 52 45 20 4F 46 20 54 48 45 20 50 4C 41 |ASURE OF THE PLA| 00000C50: 59 45 52 53 20 52 45 41 53 4F 4E 49 4E 47 20 41 |YERS REASONING A| 00000C60: 4E 44 20 54 48 49 4E 4B 49 4E 47 20 41 42 49 4C |ND THINKING ABIL| 00000C70: 49 54 49 45 53 2E 20 C8 49 47 48 20 49 4E 54 45 |ITIES. .IGH INTE| 00000C80: 4C 4C 49 47 45 4E 43 45 20 49 53 20 4E 45 45 44 |LLIGENCE IS NEED| 00000C90: 45 44 20 46 4F 52 20 41 20 57 49 5A 41 52 44 20 |ED FOR A WIZARD | 00000CA0: 54 4F 20 50 52 4F 50 45 52 4C 59 20 55 53 45 20 |TO PROPERLY USE | 00000CB0: 4D 41 47 49 43 20 53 50 45 4C 4C 53 2E 0D 0D 20 |MAGIC SPELLS... | 00000CC0: 20 20 20 20 D7 49 53 44 4F 4D 2D 20 54 48 45 20 | .ISDOM- THE | 00000CD0: 57 49 53 44 4F 4D 20 41 42 49 4C 49 54 59 20 49 |WISDOM ABILITY I| 00000CE0: 53 20 41 20 4D 45 41 53 55 52 45 20 4F 46 20 54 |S A MEASURE OF T| 00000CF0: 48 45 20 50 4C 41 59 45 52 53 20 41 43 43 55 4D |HE PLAYERS ACCUM| 00000D00: 55 4C 41 54 45 44 20 4B 4E 4F 57 4C 45 44 47 45 |ULATED KNOWLEDGE| 00000D10: 2E 20 D4 48 45 20 43 4C 45 52 49 43 20 4E 45 45 |. .HE CLERIC NEE| 00000D20: 44 53 20 48 49 47 48 20 57 49 53 44 4F 4D 20 54 |DS HIGH WISDOM T| 00000D30: 4F 20 50 52 4F 50 45 52 4C 59 20 55 53 45 20 43 |O PROPERLY USE C| 00000D40: 4C 45 52 49 43 53 20 53 50 45 4C 4C 53 2E 0D 0D |LERICS SPELLS...| 00000D50: 20 20 20 20 20 C4 45 58 54 45 52 49 54 59 2D 20 | .EXTERITY- | 00000D60: 49 53 20 54 48 45 20 4D 45 41 53 55 52 45 20 4F |IS THE MEASURE O| 00000D70: 46 20 50 4C 41 59 45 52 53 20 41 47 49 4C 49 54 |F PLAYERS AGILIT| 00000D80: 59 20 41 4E 44 20 52 45 46 4C 45 58 45 53 2E 20 |Y AND REFLEXES. | 00000D90: D4 48 49 45 46 53 20 4E 45 45 44 20 48 49 47 48 |.HIEFS NEED HIGH| 00000DA0: 20 44 45 58 54 45 52 49 54 59 20 54 4F 20 52 45 | DEXTERITY TO RE| 00000DB0: 4D 4F 56 45 20 54 52 41 50 53 20 41 4E 44 20 48 |MOVE TRAPS AND H| 00000DC0: 49 44 45 2E 20 C1 20 48 49 47 48 20 44 45 58 49 |IDE. . HIGH DEXI| 00000DD0: 54 45 52 49 54 59 20 57 49 4C 4C 20 41 4C 53 4F |TERITY WILL ALSO| 00000DE0: 20 4C 4F 57 45 52 20 50 4C 41 59 45 52 53 20 41 | LOWER PLAYERS A| 00000DF0: 52 4D 4F 55 52 20 43 4C 41 53 53 20 44 55 45 20 |RMOUR CLASS DUE | 00000E00: 54 4F 20 54 48 45 20 41 42 49 4C 49 54 59 20 54 |TO THE ABILITY T| 00000E10: 4F 20 44 4F 44 47 45 20 4F 50 50 45 4E 45 4E 54 |O DODGE OPPENENT| 00000E20: 53 20 42 4C 4F 57 53 2E 0D 0D 20 20 20 20 20 C3 |S BLOWS... .| 00000E30: 4F 4E 53 54 49 54 55 54 49 4F 4E 2D 20 4D 45 41 |ONSTITUTION- MEA| 00000E40: 53 55 52 45 4D 45 4E 54 20 4F 46 20 50 4C 41 59 |SUREMENT OF PLAY| 00000E50: 45 52 53 20 53 54 41 4D 49 4E 41 2E 20 C8 49 47 |ERS STAMINA. .IG| 00000E60: 48 20 43 4F 4E 53 54 49 54 55 54 49 4F 4E 20 49 |H CONSTITUTION I| 00000E70: 53 20 4E 45 45 44 45 44 20 54 4F 20 52 41 49 53 |S NEEDED TO RAIS| 00000E80: 45 20 4E 55 4D 42 45 52 20 4F 46 20 48 49 54 20 |E NUMBER OF HIT | 00000E90: 50 4F 49 4E 54 53 20 41 20 50 4C 41 59 45 52 20 |POINTS A PLAYER | 00000EA0: 48 41 53 20 50 45 52 20 4C 45 56 45 4C 2E 0D 0D |HAS PER LEVEL...| 00000EB0: 20 20 20 20 20 C3 48 41 52 49 53 4D 41 2D 20 4D | .HARISMA- M| 00000EC0: 45 41 53 55 52 45 20 4F 46 20 50 4C 41 59 45 52 |EASURE OF PLAYER| 00000ED0: 53 20 41 42 49 4C 49 54 59 20 54 4F 20 41 54 54 |S ABILITY TO ATT| 00000EE0: 52 41 43 54 20 41 4E 44 20 48 4F 4C 44 20 46 4F |RACT AND HOLD FO| 00000EF0: 4C 4C 4F 57 45 52 53 2E 0D 0D 0D 03 C1 52 4D 4F |LLOWERS......RMO| 00000F00: 55 52 0D 2D 2D 2D 2D 2D 2D 0D 0D 0D CC 45 41 54 |UR.------....EAT| 00000F10: 48 45 52 20 20 20 20 20 20 20 20 20 D0 4F 4F 52 |HER .OOR| 00000F20: 20 D0 52 4F 54 45 43 54 49 4F 4E 0D D0 41 44 44 | .ROTECTION..ADD| 00000F30: 45 44 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |ED | 00000F40: 20 20 20 20 20 20 20 20 20 20 20 0D D3 54 55 44 | ..TUD| 00000F50: 44 45 44 20 CC 45 41 54 48 45 52 20 20 20 20 20 |DED .EATHER | 00000F60: 20 20 20 20 20 20 20 20 20 20 20 0D D2 49 4E 47 | ..ING| 00000F70: 20 CD 41 49 4C 20 20 20 20 20 20 20 20 20 20 20 | .AIL | 00000F80: 20 20 20 20 20 20 20 20 20 20 20 0D D3 43 41 4C | ..CAL| 00000F90: 45 20 CD 41 49 4C 20 20 20 20 20 20 20 20 20 20 |E .AIL | 00000FA0: 20 20 20 20 20 20 20 20 20 20 20 0D C3 48 41 49 | ..HAI| 00000FB0: 4E 20 CD 41 49 4C 20 20 20 20 20 20 C7 4F 4F 44 |N .AIL .OOD| 00000FC0: 20 D0 52 4F 54 45 43 54 49 4F 4E 0D D3 50 4C 49 | .ROTECTION..PLI| 00000FD0: 4E 54 45 44 20 CD 41 49 4C 20 20 20 20 20 20 20 |NTED .AIL | 00000FE0: 20 20 20 20 20 20 20 20 20 20 20 0D C2 41 4E 44 | ..AND| 00000FF0: 45 44 20 CD 41 49 4C 20 20 20 20 20 20 20 20 20 |ED .AIL | 00001000: 20 20 20 20 20 20 20 20 20 20 20 0D D0 4C 41 54 | ..LAT| 00001010: 45 20 CD 41 49 4C 20 20 20 20 20 20 C2 45 53 54 |E .AIL .EST| 00001020: 20 D0 52 4F 54 45 43 54 49 4F 4E 0D 02 0C 0D | .ROTECTION.... |
.3.5.4.76.....DUNGEONS OF MAGDARR.------
-------------...THE PLAYER PRG.---------
-----..... THIS PROGRAM ASSISTS IN C
REATING THE PLAYERS USED IN THE GAME. T
HE FOLLOWING RACES CAN BE USED IN THE GA
ME:.. 1) HUMAN- THERE IS NO ADVANTAGE O
R PENALTY FOR A HUMAN PLAYER IN THIS GAM
E. THE HUMAN PLAYER HAS NO RESTRICTIONS
ON PLAYER CLASS... 2) DWARF- THE RACE
OF DWARF, AS USED IN THIS GAME CAN EITHE
R BE FIGHTERS OR THIEVES. DWARVES CANNOT
USE MAGIC SPELLS, BUT CAN USE MAGICAL I
TEMS SUCH AS WANDS AND MAGICAL WEAPONS.
THE RACE OR DWARF HAS AN ADVANTAGE OF +1
ADDED TO THE CONSTITUTION ABILITY AND A
PENALTY OF -1 SUBTRACTED FROM CHARISMA.
.. 3) ELF- THE RACE OF ELF CAN BE ANY O
F THE CLASSES. THE RACE OF ELF HAS AN A
DVANTAGE OF +1 ADDED TO THE DEXTERITY, A
ND PENALTY OF -1 FROM CONSTITUTION...
4) HALFLING- THE RACE OF HALFLING CAN BE
EITHER FIGHTERS OR THIEVES. HALFLINGS
CANNOT USE MAGICAL SPELLS, BUT CAN USE M
AGICAL ITEMS AND WEAPONS. THE RACE OF H
ALFLING HAS AN ADVANTAGE OF +1 TO DEXTER
ITY AND -1 FROM STRENGTH ABILITY...
THE GAME ALLOWS THE USE OF THE FOLLOWING
CLASSES OF PLAYER:.. 1) FIGHTER- THE F
IGHTER IS VERY IMPORTANT IN THIS GAME. A
LL FIGHTERS SHOULD HAVE A HIGH STRENGTH
ABILITY. FIGHTERS HAVE UP TO 10 HIT POIN
TS PER SKILL LEVEL. THE FIGHTER HAS THE
ADVANTAGE OF USING ARROWS IN COMBAT. TH
E FIGHER HAS ONE SUB-CLASS... 2) RANGER
- THIS SUB-CLASS IS THE STRONGEST PLAYER
CLAS THAT CAN BE CREATED AND USED IN TH
IS GAME. THE RANGER HAS UP TO 16 HIT POI
NTS FOR THE FIRST SKILL LEVEL AND UP TO
8 POINTS ADDED FOR EACH SUCCEEDING SKILL
LEVEL... 3) CLERIC- THE CLERIC PLAYER
CLASS IS IMPORTANT IN THE GAME FOR TWO R
EASONS. BY THEIR VERY PRESENCE, THE CLER
IC CAN TURN AWAY THE "UNDEAD" SUCH AS SK
ELETONS AND ZOMBIES. THE CLERIC ALSO HA
S HEALING SPELLS THAT CAN BE USED TO RES
TORE ANY OF THE PLAYERS HIT POINTS. A D
EAD PLAYER CANNOT BE RESURECTED AND A PL
AYER CANNOT GAIN MORE HIT POINTS THAN WH
AT HE STARTED WITH THE NUMBER OF HEALING
SPELLS AVAILABLE TO THE CLERIC INCREASE
S AS THE CLERIC INCREASES IN SKILL LEVEL
... 4) WIZARD- THE WIZARD IS THE WEAKES
T CLASS OF PLAYER IN THIS GAME. THE WIZ
ARD CANNOT WEAR ARMOUR OR CARRY ANY WEAP
ONS BESIDES DARTS, DAGGER, AND A MACE.
THE WIZARDS ATTRIBUTE IS THE ABILITY TO
USE MAGICAL SPELLS IN COMBAT. HIGH DEXT
ERITY AND INTELLIGENCE ABILITIES ARE PRE
FERRED FOR THIS CLASS. THE # OF SPELLS
AVAILABLE TO THE WIZRARD INCREASES WITH
WIZARDS LEVEL. AT HIGHER LEVELS, THE WIZ
ARD IS VERY STRONG BECAUSE OF INCREASED
SPELL ABILITY. THE WIZARD HAS UP TO 4 H
IT POINTS PER SKILL LEVEL.... 5) THIEF-
THE THIEF IS VERY IMPORTANT TO THIS GAM
E BECAUSE OF TWO SPECIAL ABILITIES. THE
Y ARE TO FIND AND REMOVE TRAPS AND TO HI
DE IN THE SHADOWS. THE THIEF CAN ONLY WE
AR LEATHER ARMOUR DUE TO SWIFT MOVEMENT
RESTRICTIONS. THE THIEF GET UP TO 6 HIT
POINTS PER SKILL LEVEL.....CERTAIN TRAIT
S..... STRENGTH- STRENGTH IS A MEASU
RE OF THE PLAYERS ABILITY TO LIFT OR MOV
E ITEMS. THE FIGHTER NEEDS HIGH STRENGTH
TO WIELD WEAPONS, CARRY TREASUER, ETC.
A HIGH STRENGTH SCORE WILL INCREASE DAM
AGE IN COMBAT ALONG WITH INCREASING PROB
ABILITY OF HITTING OPPONENT... INTEL
LIGENCE- IS A MEASURE OF THE PLAYERS REA
SONING AND THINKING ABILITIES. HIGH INTE
LLIGENCE IS NEEDED FOR A WIZARD TO PROPE
RLY USE MAGIC SPELLS... WISDOM- THE
WISDOM ABILITY IS A MEASURE OF THE PLAYE
RS ACCUMULATED KNOWLEDGE. THE CLERIC NEE
DS HIGH WISDOM TO PROPERLY USE CLERICS S
PELLS... DEXTERITY- IS THE MEASURE O
F PLAYERS AGILITY AND REFLEXES. THIEFS N
EED HIGH DEXTERITY TO REMOVE TRAPS AND H
IDE. A HIGH DEXITERITY WILL ALSO LOWER P
LAYERS ARMOUR CLASS DUE TO THE ABILITY T
O DODGE OPPENENTS BLOWS... CONSTITUT
ION- MEASUREMENT OF PLAYERS STAMINA. HIG
H CONSTITUTION IS NEEDED TO RAISE NUMBER
OF HIT POINTS A PLAYER HAS PER LEVEL...
CHARISMA- MEASURE OF PLAYERS ABILIT
Y TO ATTRACT AND HOLD FOLLOWERS.....ARMO
UR.------...LEATHER POOR PROTECT
ION.PADDED .STUD
DED LEATHER .RING MAIL
.SCALE MAIL
.CHAIN MAIL GOOD PROTECT
ION.SPLINTED MAIL .BAND
ED MAIL .PLATE MAIL
BEST PROTECTION....
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