WINTER GAMES2  D
FILE INFORMATION
FILENAME(S): WINTER GAMES2  D
FILE TYPE(S): SEQ
FILE SIZE: 10.7K
FIRST SEEN: 2025-11-30 18:12:27
APPEARS ON: 1 disk(s)
FILE HASH
5dfa13c824d425d9a0bc643e87c10922241fd2921000f6ea80bc67132ebcb260
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| WAREZ DOCS 1 5 | WINTER GAMES2  D | SEQ | Sailor, Ganheden | 11 | 3 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: BA 43 4E 31 0D 0D 0D 20 20 20 20 20 20 20 20 20 |.CN1... | 00000010: 20 20 20 20 D7 C9 CE D4 C5 D2 20 C7 C1 CD C5 D3 | ...... .....| 00000020: 0D 20 20 20 20 20 28 C3 29 20 31 39 38 35 20 C5 |. (.) 1985 .| 00000030: D0 D9 D8 20 C3 CF CD D0 D5 D4 C5 D2 20 D3 CF C6 |... ........ ...| 00000040: D4 D7 C1 D2 C5 0D 20 20 20 20 20 20 20 20 20 20 |...... | 00000050: 20 20 20 20 20 C4 4F 43 53 20 42 59 3A 0D 20 20 | .OCS BY:. | 00000060: 20 20 20 20 20 20 20 20 20 20 D4 48 45 20 5D 3C | .HE ]<| 00000070: 45 59 4D 41 53 54 45 52 0D BA 43 4E 30 0D 0D 0D |EYMASTER..CN0...| 00000080: 0D BA 4C 4D 31 30 3A 52 4D 37 30 0D BA 4A 55 31 |..LM10:RM70..JU1| 00000090: 0D BA 43 4E 31 0D CF C2 CA C5 C3 D4 C9 D6 C5 D3 |..CN1...........| 000000A0: 3A 0D BA 43 4E 30 0D 20 20 20 20 20 D7 C9 CE D4 |:..CN0. ....| 000000B0: C5 D2 20 C7 C1 CD C5 D3 20 43 48 41 4C 4C 45 4E |.. ..... CHALLEN| 000000C0: 47 45 53 20 59 4F 55 52 20 43 4F 4D 50 45 54 49 |GES YOUR COMPETI| 000000D0: 54 49 56 45 20 53 4B 49 4C 4C 53 20 57 49 54 48 |TIVE SKILLS WITH| 000000E0: 20 41 20 53 45 52 49 45 53 20 4F 46 20 41 54 48 | A SERIES OF ATH| 000000F0: 4C 45 54 49 43 20 43 4F 4E 54 45 53 54 53 20 46 |LETIC CONTESTS F| 00000100: 4F 52 20 31 20 54 4F 20 38 20 50 4C 41 59 45 52 |OR 1 TO 8 PLAYER| 00000110: 53 2E 20 D9 4F 55 20 43 41 4E 20 43 4F 4D 50 45 |S. .OU CAN COMPE| 00000120: 54 45 20 49 4E 20 53 45 56 45 4E 20 43 48 41 4C |TE IN SEVEN CHAL| 00000130: 4C 45 4E 47 49 4E 47 20 57 49 4E 54 45 52 20 45 |LENGING WINTER E| 00000140: 56 45 4E 54 53 2D 2D D3 4B 49 20 CA 55 4D 50 2C |VENTS--.KI .UMP,| 00000150: 20 C2 4F 42 53 4C 45 44 2C 20 C6 49 47 55 52 45 | .OBSLED, .IGURE| 00000160: 20 D3 4B 41 54 49 4E 47 2C 20 C6 52 45 45 53 54 | .KATING, .REEST| 00000170: 59 4C 45 20 D3 4B 41 54 49 4E 47 2C 20 C8 4F 54 |YLE .KATING, .OT| 00000180: 20 C4 4F 47 20 C1 45 52 49 41 4C 53 2C 20 D3 50 | .OG .ERIALS, .P| 00000190: 45 45 44 20 D3 4B 41 54 49 4E 47 20 41 4E 44 20 |EED .KATING AND | 000001A0: C2 49 41 54 48 4F 4C 4F 4E 28 43 52 4F 53 53 2D |.IATHOLON(CROSS-| 000001B0: 43 4F 55 4E 54 52 59 20 53 4B 49 49 4E 47 20 41 |COUNTRY SKIING A| 000001C0: 4E 44 20 52 49 46 4C 45 20 53 48 4F 4F 54 49 4E |ND RIFLE SHOOTIN| 000001D0: 47 2E 29 0D 0D BA 43 4E 31 0D 3D 3D 3D 3D 3D 3D |G.)...CN1.======| 000001E0: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================| 000001F0: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================| 00000200: 3D 0D D4 C8 C5 20 C7 C1 CD C5 D3 0D 3D 3D 3D 3D |=.... ......====| 00000210: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================| 00000220: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================| 00000230: 3D 3D 3D 0D 0D C6 C9 C7 D5 D2 C5 20 D3 CB C1 D4 |===........ ....| 00000240: C9 CE C7 0D 0D BA 43 4E 30 0D C6 49 47 55 52 45 |......CN0..IGURE| 00000250: 20 53 4B 41 54 49 4E 47 20 28 D3 48 4F 52 54 20 | SKATING (.HORT | 00000260: 50 52 4F 47 52 41 4D 29 20 49 53 20 41 20 4F 4E |PROGRAM) IS A ON| 00000270: 45 2D 4D 49 4E 55 54 45 2C 20 54 49 4D 45 44 20 |E-MINUTE, TIMED | 00000280: 45 58 45 52 43 49 53 45 20 4F 46 20 53 45 56 45 |EXERCISE OF SEVE| 00000290: 4E 20 43 4F 4D 50 55 4C 53 41 52 59 20 4D 4F 56 |N COMPULSARY MOV| 000002A0: 45 4D 45 4E 54 53 3A 20 C3 41 4D 45 4C 20 D3 50 |EMENTS: .AMEL .P| 000002B0: 49 4E 2C 20 D3 49 54 20 D3 50 49 4E 2C 20 C4 4F |IN, .IT .PIN, .O| 000002C0: 55 42 4C 45 20 C1 58 45 4C 20 CA 55 4D 50 2C 20 |UBLE .XEL .UMP, | 000002D0: C4 4F 55 42 4C 45 20 CC 55 54 5A 20 CA 55 4D 50 |.OUBLE .UTZ .UMP| 000002E0: 2C 20 D4 52 49 50 4C 45 20 CC 55 54 5A 20 CA 55 |, .RIPLE .UTZ .U| 000002F0: 4D 50 20 41 4E 44 20 C3 41 4D 45 4C 20 49 4E 54 |MP AND .AMEL INT| 00000300: 4F 20 D3 49 54 20 D3 50 49 4E 2E 20 D9 4F 55 20 |O .IT .PIN. .OU | 00000310: 43 41 4E 20 50 45 52 46 4F 52 4D 20 54 48 45 20 |CAN PERFORM THE | 00000320: 53 45 56 45 4E 20 4D 4F 56 45 4D 45 4E 54 53 20 |SEVEN MOVEMENTS | 00000330: 49 4E 20 41 4E 59 20 4F 52 44 45 52 20 59 4F 55 |IN ANY ORDER YOU| 00000340: 20 43 48 4F 4F 53 45 2E 2E 20 C9 54 27 53 20 54 | CHOOSE.. .T'S T| 00000350: 48 45 20 47 52 41 43 45 20 41 4E 44 20 46 4F 52 |HE GRACE AND FOR| 00000360: 4D 20 4F 46 20 59 4F 55 52 20 53 4B 41 54 49 4E |M OF YOUR SKATIN| 00000370: 47 20 54 48 41 54 20 43 4F 55 4E 54 21 0D 2A 20 |G THAT COUNT!.* | 00000380: D0 52 45 53 53 20 54 48 45 20 C6 C9 D2 C5 20 C2 |.RESS THE .... .| 00000390: D5 D4 D4 CF CE 20 54 4F 20 53 54 41 52 54 20 53 |..... TO START S| 000003A0: 4B 41 54 49 4E 47 2E 0D 2A 20 D4 4F 20 42 45 47 |KATING..* .O BEG| 000003B0: 49 4E 20 41 20 4D 4F 56 45 4D 45 4E 54 2C 20 50 |IN A MOVEMENT, P| 000003C0: 4F 49 4E 54 20 54 48 45 20 4A 4F 59 53 54 49 43 |OINT THE JOYSTIC| 000003D0: 4B 20 49 4E 20 54 48 45 20 44 49 52 45 43 54 49 |K IN THE DIRECTI| 000003E0: 4F 4E 20 4F 46 20 54 48 45 20 4D 4F 56 45 4D 45 |ON OF THE MOVEME| 000003F0: 4E 54 20 59 4F 55 20 57 41 4E 54 20 54 4F 20 4D |NT YOU WANT TO M| 00000400: 41 4B 45 20 41 4E 44 20 50 52 45 53 53 20 54 45 |AKE AND PRESS TE| 00000410: 20 C6 C9 D2 C5 20 C2 D5 D4 D4 CF CE 2E 0D 2A 20 | .... ........* | 00000420: D4 4F 20 53 4B 41 54 45 20 42 41 43 4B 57 41 52 |.O SKATE BACKWAR| 00000430: 44 2C 20 43 45 4E 54 45 52 20 54 48 45 20 4A 4F |D, CENTER THE JO| 00000440: 59 53 54 49 43 4B 20 20 41 4E 44 20 50 52 45 53 |YSTICK AND PRES| 00000450: 53 20 54 48 45 20 C6 C9 D2 C5 20 C2 D5 D4 D4 CF |S THE .... .....| 00000460: CE 2E 0D D4 48 45 53 45 20 41 52 45 20 54 48 45 |....HESE ARE THE| 00000470: 20 4B 45 59 20 C6 49 47 55 52 45 20 D3 4B 41 54 | KEY .IGURE .KAT| 00000480: 49 4E 47 20 4D 4F 56 45 4D 45 4E 54 53 2C 20 49 |ING MOVEMENTS, I| 00000490: 4E 20 54 48 45 49 52 20 52 45 4C 41 54 49 56 45 |N THEIR RELATIVE| 000004A0: 20 4A 4F 59 53 54 49 43 4B 20 50 4F 53 49 54 49 | JOYSTICK POSITI| 000004B0: 4F 4E 53 3A 0D 0D CA 4F 59 53 54 49 43 4B 20 C3 |ONS:...OYSTICK .| 000004C0: 4F 4E 54 52 4F 4C 53 3A 20 C6 49 47 55 52 45 20 |ONTROLS: .IGURE | 000004D0: D3 4B 41 54 49 4E 47 20 41 4E 44 20 C6 52 45 45 |.KATING AND .REE| 000004E0: 20 D3 4B 41 54 49 4E 47 0D 3D 3D 3D 3D 3D 3D 3D | .KATING.=======| 000004F0: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================| 00000500: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================| 00000510: 0D 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. | 00000520: 20 20 C4 4F 55 42 4C 45 0D 20 20 20 20 20 C3 41 | .OUBLE. .A| 00000530: 4D 45 4C 20 20 20 20 20 20 20 CC 55 54 5A 20 CA |MEL .UTZ .| 00000540: 55 4D 50 20 C4 4F 55 42 4C 45 0D 20 20 20 20 20 |UMP .OUBLE. | 00000550: 20 D3 50 49 4E 2A 20 20 20 20 20 20 20 2A 20 20 | .PIN* * | 00000560: 20 20 20 20 20 2A C1 58 45 4C 20 CA 55 4D 50 0D | *.XEL .UMP.| 00000570: 20 20 20 20 20 20 20 20 20 20 20 2A 20 20 20 20 | * | 00000580: 20 20 2A 20 20 20 20 20 20 2A 0D 20 20 20 20 20 | * *. | 00000590: 20 20 20 20 20 20 20 2A 20 20 20 20 20 2A 20 20 | * * | 000005A0: 20 20 20 2A 0D 20 20 20 20 20 20 20 20 20 20 20 | *. | 000005B0: 20 20 2A 20 20 20 20 2A 20 20 20 20 2A 0D 20 20 | * * *. | 000005C0: 20 20 20 20 20 20 20 20 20 20 20 20 2A 20 20 20 | * | 000005D0: 2A 20 20 20 2A 0D 20 20 20 D3 4B 41 54 45 2A 2A |* *. .KATE**| 000005E0: 2A 2A 2A 2A 20 20 D3 4B 41 54 45 20 2A 2A 2A 2A |**** .KATE ****| 000005F0: 2A 2A D3 4B 41 54 45 0D C2 41 43 4B 57 41 52 44 |**.KATE..ACKWARD| 00000600: 20 20 20 20 20 20 C2 41 43 4B 57 41 52 44 20 20 | .ACKWARD | 00000610: 20 20 20 20 C6 52 4F 57 41 52 44 0D 20 20 20 20 | .ROWARD. | 00000620: 20 20 20 20 20 20 20 20 20 20 20 2A 20 20 2A 20 | * * | 00000630: 20 2A 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 | *. | 00000640: 20 2A 20 20 20 2A 20 20 20 2A 0D 20 20 20 20 20 | * * *. | 00000650: 20 20 20 20 20 20 20 20 2A 20 20 20 20 2A 20 20 | * * | 00000660: 20 20 2A 0D 20 20 20 20 20 20 20 20 20 20 20 20 | *. | 00000670: 2A 20 20 20 20 20 2A 20 20 20 20 20 2A 0D 20 20 |* * *. | 00000680: 20 20 20 20 20 20 20 20 20 2A 20 20 20 20 20 20 | * | 00000690: 2A 20 20 20 20 20 20 2A 0D 20 20 20 20 20 20 20 |* *. | 000006A0: 20 D4 52 49 50 4C 45 20 20 20 D3 49 54 20 20 20 | .RIPLE .IT | 000006B0: 20 20 20 D4 52 49 50 4C 45 0D 20 20 20 20 20 CC | .RIPLE. .| 000006C0: 55 54 5A 20 CA 55 4D 50 20 20 20 D3 50 49 4E 20 |UTZ .UMP .PIN | 000006D0: 20 20 20 C1 58 45 4C 20 CA 55 4D 50 0D 3D 3D 3D | .XEL .UMP.===| 000006E0: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================| 000006F0: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================| 00000700: 3D 3D 3D 3D 0D C6 C9 C7 D5 D2 C5 20 D3 CB C1 D4 |====....... ....| 00000710: C9 CE C7 20 D4 C9 D0 D3 3A 0D C1 57 4B 57 41 52 |... ....:..WKWAR| 00000720: 44 3A 20 C1 20 4D 4F 56 45 4D 45 4E 54 20 57 49 |D: . MOVEMENT WI| 00000730: 4C 4C 20 42 45 20 4A 55 44 47 45 44 20 41 53 20 |LL BE JUDGED AS | 00000740: 45 4C 45 47 41 4E 54 20 4F 52 20 41 57 4B 57 41 |ELEGANT OR AWKWA| 00000750: 52 44 2C 20 44 45 50 45 4E 44 49 4E 47 20 4F 4E |RD, DEPENDING ON| 00000760: 20 57 48 45 4E 20 59 4F 55 20 50 52 45 53 53 20 | WHEN YOU PRESS | 00000770: 54 48 45 20 C6 C9 D2 C5 20 C2 D5 D4 D4 CF CE 2E |THE .... .......| 00000780: 20 C9 46 20 59 4F 55 27 52 45 20 53 4B 41 54 49 | .F YOU'RE SKATI| 00000790: 4E 47 20 46 4F 52 57 41 52 44 20 41 4E 44 20 27 |NG FORWARD AND '| 000007A0: 54 52 49 47 47 45 52 27 20 41 20 4A 55 4D 50 20 |TRIGGER' A JUMP | 000007B0: 57 48 45 4E 20 54 48 45 20 53 4B 41 54 45 52 27 |WHEN THE SKATER'| 000007C0: 53 20 4C 45 47 41 20 41 52 45 20 43 4C 4F 53 45 |S LEGA ARE CLOSE| 000007D0: 44 2C 20 54 48 45 20 4A 55 4D 50 20 57 49 4C 4C |D, THE JUMP WILL| 000007E0: 20 42 45 20 41 57 4B 57 41 52 44 2E 20 D4 48 45 | BE AWKWARD. .HE| 000007F0: 20 4F 50 50 4F 53 49 54 45 20 49 53 20 54 52 55 | OPPOSITE IS TRU| 00000800: 45 20 49 46 20 59 4F 55 27 52 45 20 53 4B 41 54 |E IF YOU'RE SKAT| 00000810: 49 4E 47 20 42 41 43 4B 57 41 52 44 53 3A 20 54 |ING BACKWARDS: T| 00000820: 52 49 47 47 45 52 20 54 48 45 20 4A 55 4D 50 20 |RIGGER THE JUMP | 00000830: 57 48 45 4E 20 54 48 45 20 53 4B 41 54 45 52 53 |WHEN THE SKATERS| 00000840: 20 4C 45 47 53 20 41 52 45 20 43 4C 4F 53 45 44 | LEGS ARE CLOSED| 00000850: 20 41 4E 44 20 54 48 45 20 4A 55 4D 50 20 57 49 | AND THE JUMP WI| 00000860: 4C 4C 20 42 45 20 50 45 52 46 45 43 54 2E 20 D0 |LL BE PERFECT. .| 00000870: 52 41 43 54 49 43 45 20 4D 41 4B 45 53 20 50 45 |RACTICE MAKES PE| 00000880: 52 46 45 43 54 20 53 4F 20 4B 45 45 50 20 54 52 |RFECT SO KEEP TR| 00000890: 59 49 4E 47 21 0D C6 4F 52 57 41 52 44 20 53 4B |YING!..ORWARD SK| 000008A0: 41 54 49 4E 47 20 50 45 52 46 4F 52 4D 45 52 53 |ATING PERFORMERS| 000008B0: 20 43 41 4E 20 44 4F 20 41 20 C4 4F 55 42 4C 45 | CAN DO A .OUBLE| 000008C0: 20 4F 52 20 D4 52 49 50 4C 45 20 C1 58 45 4C 20 | OR .RIPLE .XEL | 000008D0: CA 55 4D 50 20 4F 52 20 54 55 52 4E 20 41 52 4F |.UMP OR TURN ARO| 000008E0: 55 4E 44 20 41 4E 44 20 42 45 47 49 4E 20 53 4B |UND AND BEGIN SK| 000008F0: 41 54 49 4E 47 20 42 41 43 4B 57 41 52 44 53 2E |ATING BACKWARDS.| 00000900: 20 D2 45 4D 45 4D 42 45 52 3A 20 42 45 20 53 4B | .EMEMBER: BE SK| 00000910: 41 54 49 4E 47 20 46 4F 52 57 41 52 44 53 20 57 |ATING FORWARDS W| 00000920: 48 45 4E 20 54 49 4D 45 20 52 55 4E 53 20 4F 55 |HEN TIME RUNS OU| 00000930: 54 2D 2D 49 46 20 59 4F 55 27 52 45 20 53 4B 41 |T--IF YOU'RE SKA| 00000940: 54 49 4E 47 20 42 41 43 4B 57 41 52 44 53 2C 20 |TING BACKWARDS, | 00000950: 59 4F 55 27 4C 4C 20 46 41 4C 4C 20 44 4F 57 4E |YOU'LL FALL DOWN| 00000960: 21 0D C2 41 43 4B 57 41 52 44 20 53 4B 41 54 49 |!..ACKWARD SKATI| 00000970: 4E 47 20 41 54 48 4C 45 54 45 53 20 43 41 4E 20 |NG ATHLETES CAN | 00000980: 44 4F 20 41 20 C4 4F 55 42 4C 45 20 4F 52 20 D4 |DO A .OUBLE OR .| 00000990: 52 49 50 4C 45 20 CC 55 54 5A 20 CA 55 4D 50 2C |RIPLE .UTZ .UMP,| 000009A0: 20 41 20 C3 41 4D 45 4C 20 4F 52 20 D3 49 54 20 | A .AMEL OR .IT | 000009B0: D3 50 49 4E 2C 20 4F 52 20 54 55 52 4E 20 41 52 |.PIN, OR TURN AR| 000009C0: 4F 55 4E 44 20 41 4E 44 20 42 45 47 49 4E 20 53 |OUND AND BEGIN S| 000009D0: 4B 41 54 49 4E 47 20 46 4F 52 57 41 52 44 2E 0D |KATING FORWARD..| 000009E0: D7 48 45 4E 20 59 4F 55 20 44 4F 20 53 50 49 4E |.HEN YOU DO SPIN| 000009F0: 53 2C 20 54 52 59 20 54 4F 20 4D 41 4B 45 20 53 |S, TRY TO MAKE S| 00000A00: 49 58 20 52 4F 54 41 54 49 4F 4E 53 2E 20 C9 46 |IX ROTATIONS. .F| 00000A10: 20 59 4F 55 20 54 55 52 4E 20 46 45 57 45 52 20 | YOU TURN FEWER | 00000A20: 54 48 41 4E 20 53 49 58 20 54 49 4D 45 53 2C 20 |THAN SIX TIMES, | 00000A30: 59 4F 55 52 20 45 58 49 54 20 57 49 4C 4C 20 42 |YOUR EXIT WILL B| 00000A40: 45 20 41 57 4B 57 41 52 44 3B 20 4D 4F 52 45 20 |E AWKWARD; MORE | 00000A50: 54 48 41 4E 20 53 49 58 20 54 49 4D 45 53 20 57 |THAN SIX TIMES W| 00000A60: 49 4C 4C 20 4D 41 4B 45 20 59 4F 55 20 44 49 5A |ILL MAKE YOU DIZ| 00000A70: 5A 59 20 41 4E 44 20 46 41 4C 4C 21 0D C4 CF CE |ZY AND FALL!....| 00000A80: 27 D4 20 C6 C1 CC CC 20 C4 CF D7 CE 21 0D D9 4F |'. .... ....!..O| 00000A90: 55 27 4C 4C 20 46 41 4C 4C 20 44 4F 57 4E 20 49 |U'LL FALL DOWN I| 00000AA0: 46 20 59 4F 55 20 54 52 59 20 54 4F 20 4D 4F 56 |F YOU TRY TO MOV| 00000AB0: 45 20 44 49 52 45 43 54 4C 59 20 46 52 4F 4D 20 |E DIRECTLY FROM | 00000AC0: 41 20 4A 55 4D 50 20 54 4F 20 41 4E 4F 54 48 45 |A JUMP TO ANOTHE| 00000AD0: 52 20 4A 55 4D 50 2C 20 4F 52 20 41 20 D3 49 54 |R JUMP, OR A .IT| 00000AE0: 20 D3 50 49 4E 20 54 4F 20 41 4E 4F 54 48 45 52 | .PIN TO ANOTHER| 00000AF0: 20 C3 41 4D 45 4C 20 D3 50 49 4E 2E 20 D3 4B 41 | .AMEL .PIN. .KA| 00000B00: 54 45 20 42 41 43 4B 57 41 52 44 53 20 49 4E 20 |TE BACKWARDS IN | 00000B10: 42 45 54 57 45 45 4E 20 4D 4F 56 45 4D 45 4E 54 |BETWEEN MOVEMENT| 00000B20: 53 3B 20 53 4B 41 54 45 20 46 4F 52 57 41 52 44 |S; SKATE FORWARD| 00000B30: 53 20 42 45 46 4F 52 45 20 59 4F 55 20 44 4F 20 |S BEFORE YOU DO | 00000B40: 41 4E 20 C1 58 45 4C 20 CA 55 4D 50 2E 0D C3 41 |AN .XEL .UMP...A| 00000B50: 4D 45 4C 20 49 4E 54 4F 20 41 20 D3 49 54 20 D3 |MEL INTO A .IT .| 00000B60: 50 49 4E 3A 20 D9 4F 55 20 43 41 4E 20 4D 4F 56 |PIN: .OU CAN MOV| 00000B70: 45 20 44 49 52 45 43 54 4C 59 20 46 52 4F 4D 20 |E DIRECTLY FROM | 00000B80: 41 20 C3 41 4D 45 4C 20 D3 50 49 4E 20 54 4F 20 |A .AMEL .PIN TO | 00000B90: 41 20 D3 49 54 20 D3 50 49 4E 2D 41 20 56 45 52 |A .IT .PIN-A VER| 00000BA0: 59 20 45 4C 45 47 41 4E 54 20 43 4F 4D 42 49 4E |Y ELEGANT COMBIN| 00000BB0: 41 54 49 4F 4E 20 57 4F 52 54 48 20 31 2E 32 20 |ATION WORTH 1.2 | 00000BC0: 50 4F 49 4E 54 53 21 0D C6 49 47 55 52 45 20 D3 |POINTS!..IGURE .| 00000BD0: 4B 41 54 49 4E 47 20 D3 43 4F 52 45 53 0D D9 4F |KATING .CORES..O| 00000BE0: 55 20 42 45 47 49 4E 20 57 49 54 48 20 30 2E 30 |U BEGIN WITH 0.0| 00000BF0: 20 D4 48 45 20 42 45 53 54 20 53 43 4F 52 45 20 | .HE BEST SCORE | 00000C00: 49 53 20 36 20 50 4F 49 4E 54 53 2E 20 C1 4C 4C |IS 6 POINTS. .LL| 00000C10: 20 53 43 4F 52 45 53 20 41 52 45 20 44 49 53 50 | SCORES ARE DISP| 00000C20: 4C 41 59 45 44 20 49 4E 20 54 45 4E 54 48 53 2E |LAYED IN TENTHS.| 00000C30: 20 C1 4E 44 20 44 4F 4E 27 54 20 57 4F 52 52 59 | .ND DON'T WORRY| 00000C40: 2D 2D 59 4F 55 27 52 45 20 53 43 4F 52 45 20 43 |--YOU'RE SCORE C| 00000C50: 41 4E 27 54 20 47 4F 20 42 45 4C 4F 57 20 30 21 |AN'T GO BELOW 0!| 00000C60: 0D C1 46 54 45 52 20 59 4F 55 20 53 55 43 43 45 |..FTER YOU SUCCE| 00000C70: 53 53 46 55 4C 4C 59 20 43 4F 4D 50 4C 45 54 45 |SSFULLY COMPLETE| 00000C80: 20 45 41 43 48 20 C6 49 47 55 52 45 20 D3 4B 41 | EACH .IGURE .KA| 00000C90: 54 49 4E 47 20 4D 4F 56 45 4D 45 4E 54 2C 20 59 |TING MOVEMENT, Y| 00000CA0: 4F 55 52 20 53 43 4F 52 45 20 49 53 20 41 44 44 |OUR SCORE IS ADD| 00000CB0: 45 44 20 4C 49 4B 45 20 54 48 49 53 3A 0D 0D 20 |ED LIKE THIS:.. | 00000CC0: 20 20 CD 4F 56 45 4D 45 4E 54 20 20 20 20 20 20 | .OVEMENT | 00000CD0: 20 20 20 20 D0 4F 49 4E 54 53 0D 3D 3D 3D 3D 3D | .OINTS.=====| 00000CE0: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================| 00000CF0: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================| 00000D00: 3D 3D 0D C3 41 4D 45 4C 20 D3 50 49 4E 20 20 20 |==..AMEL .PIN | 00000D10: 20 20 20 20 20 20 20 20 2E 37 0D D3 49 54 20 D3 | .7..IT .| 00000D20: 50 49 4E 20 20 20 20 20 20 20 20 20 20 20 20 20 |PIN | 00000D30: 2E 37 0D C4 4F 55 42 4C 45 20 C1 58 45 4C 20 CA |.7..OUBLE .XEL .| 00000D40: 55 4D 50 20 20 20 20 20 2E 36 0D D4 52 49 50 4C |UMP .6..RIPL| 00000D50: 45 20 C1 58 45 4C 20 CA 55 4D 50 20 20 20 20 31 |E .XEL .UMP 1| 00000D60: 2E 31 0D C4 4F 55 42 4C 45 20 CC 55 54 5A 20 20 |.1..OUBLE .UTZ | 00000D70: 20 20 20 20 20 20 20 20 2E 36 0D D4 52 49 50 4C | .6..RIPL| 00000D80: 45 20 CC 55 54 5A 20 20 20 20 20 20 20 20 20 31 |E .UTZ 1| 00000D90: 2E 31 0D C3 41 4D 45 4C 20 49 4E 54 4F 20 D3 49 |.1..AMEL INTO .I| 00000DA0: 54 20 D3 50 49 4E 20 31 2E 32 0D 20 20 20 20 20 |T .PIN 1.2. | 00000DB0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2D | -| 00000DC0: 2D 2D 0D D4 4F 54 41 4C 20 D3 43 4F 52 45 20 20 |--..OTAL .CORE | 00000DD0: 20 20 20 20 20 20 20 36 2E 30 0D 0D 2A D4 4F 54 | 6.0..*.OT| 00000DE0: 41 4C 20 D3 43 4F 52 45 20 50 45 4E 41 4C 54 49 |AL .CORE PENALTI| 00000DF0: 45 53 3A 0D 20 20 2E 37 20 D0 4F 49 4E 54 20 50 |ES:. .7 .OINT P| 00000E00: 45 4E 41 4C 54 59 20 46 4F 52 20 45 41 43 48 20 |ENALTY FOR EACH | 00000E10: 46 41 4C 4C 2E 0D 20 20 2E 32 20 D0 4F 49 4E 54 |FALL.. .2 .OINT| 00000E20: 20 50 45 4E 41 4C 54 59 20 46 4F 52 20 45 41 43 | PENALTY FOR EAC| 00000E30: 48 20 41 57 4B 57 41 52 44 20 4D 4F 56 45 4D 45 |H AWKWARD MOVEME| 00000E40: 4E 54 2E 0D BA 43 4E 31 0D 0D C6 D2 C5 C5 20 D3 |NT...CN1...... .| 00000E50: CB C1 D4 C9 CE C7 0D 0D BA 43 4E 30 0D C9 4E 20 |.........CN0..N | 00000E60: C6 52 45 45 20 D3 4B 41 54 49 4E 47 20 43 4F 4D |.REE .KATING COM| 00000E70: 50 45 54 49 54 49 4F 4E 2C 20 59 4F 55 20 43 48 |PETITION, YOU CH| 00000E80: 4F 4F 53 45 20 54 48 45 20 4A 55 4D 50 53 20 41 |OOSE THE JUMPS A| 00000E90: 4E 44 20 53 50 49 4E 53 2C 20 49 4E 56 45 4E 54 |ND SPINS, INVENT| 00000EA0: 49 4E 47 20 59 4F 55 52 20 4F 57 4E 20 43 48 4F |ING YOUR OWN CHO| 00000EB0: 52 45 4F 47 52 41 50 48 59 20 54 4F 20 4D 55 53 |REOGRAPHY TO MUS| 00000EC0: 49 43 2E 20 D9 4F 55 20 48 41 56 45 20 54 57 4F |IC. .OU HAVE TWO| 00000ED0: 20 4D 49 4E 55 54 45 53 20 54 4F 20 43 4F 4D 50 | MINUTES TO COMP| 00000EE0: 4C 45 54 45 20 54 48 45 20 50 52 4F 47 52 41 4D |LETE THE PROGRAM| 00000EF0: 2E 0D C6 52 45 45 20 D3 4B 41 54 49 4E 47 20 D3 |...REE .KATING .| 00000F00: 43 4F 52 45 53 3A 0D C9 4E 20 C6 52 45 45 20 D3 |CORES:..N .REE .| 00000F10: 4B 41 54 49 4E 47 2C 20 59 4F 55 20 54 52 59 20 |KATING, YOU TRY | 00000F20: 54 4F 20 4D 41 4B 45 20 D4 C8 D2 C5 C5 20 53 55 |TO MAKE ..... SU| 00000F30: 43 43 45 53 53 46 55 4C 20 41 54 54 45 4D 50 54 |CCESSFUL ATTEMPT| 00000F40: 53 20 4F 46 20 54 48 45 20 D3 C5 D6 C5 CE 20 C6 |S OF THE ..... .| 00000F50: 49 47 55 52 45 20 D3 4B 41 54 49 4E 47 20 4D 4F |IGURE .KATING MO| 00000F60: 56 45 4D 45 4E 54 53 3A 20 C3 41 4D 45 4C 20 D3 |VEMENTS: .AMEL .| 00000F70: 50 49 4E 2C 20 D3 49 54 20 D3 50 49 4E 2C 20 C4 |PIN, .IT .PIN, .| 00000F80: 4F 55 42 4C 45 20 41 4E 44 20 D4 52 49 50 4C 50 |OUBLE AND .RIPLP| 00000F90: 4C 45 20 C1 58 45 4C 20 CA 55 4D 50 2C 20 C4 4F |LE .XEL .UMP, .O| 00000FA0: 55 42 4C 45 20 41 4E 44 20 D4 52 49 50 4C 45 20 |UBLE AND .RIPLE | 00000FB0: CC 55 54 5A 20 CA 55 4D 50 20 41 4E 44 20 C3 41 |.UTZ .UMP AND .A| 00000FC0: 4D 45 4C 20 49 4E 54 4F 20 D3 49 54 20 D3 50 49 |MEL INTO .IT .PI| 00000FD0: 4E 2E 20 D4 48 45 20 4A 55 44 47 45 53 20 57 49 |N. .HE JUDGES WI| 00000FE0: 4C 4C 20 57 41 54 43 48 20 59 4F 55 20 43 4C 4F |LL WATCH YOU CLO| 00000FF0: 53 45 4C 59 20 49 4E 20 54 48 49 53 20 45 56 45 |SELY IN THIS EVE| 00001000: 4E 54 20 41 4E 44 20 43 41 4C 43 55 4C 41 54 45 |NT AND CALCULATE| 00001010: 20 59 4F 55 52 20 CD C1 D8 C9 CD D5 CD 20 D3 C3 | YOUR ....... ..| 00001020: CF D2 C5 20 42 41 53 45 44 20 55 50 4F 4E 20 54 |... BASED UPON T| 00001030: 48 45 20 4E 55 4D 42 45 52 20 4F 46 20 46 41 4C |HE NUMBER OF FAL| 00001040: 4C 53 20 41 4E 44 20 41 57 4B 57 41 52 44 20 4D |LS AND AWKWARD M| 00001050: 4F 56 45 4D 45 4E 54 53 20 49 4E 20 59 4F 55 52 |OVEMENTS IN YOUR| 00001060: 20 52 4F 55 54 49 4E 45 2E 20 C1 20 53 4D 41 52 | ROUTINE. . SMAR| 00001070: 54 20 50 45 52 46 4F 52 4D 45 52 20 57 49 4C 4C |T PERFORMER WILL| 00001080: 20 43 4F 4D 50 4C 45 54 45 20 D4 C8 D2 C5 C5 20 | COMPLETE ..... | 00001090: 41 54 54 45 4D 50 54 53 20 4F 46 20 41 53 20 4D |ATTEMPTS OF AS M| 000010A0: 41 4E 59 20 44 49 46 46 49 43 55 4C 54 20 4D 4F |ANY DIFFICULT MO| 000010B0: 56 45 4D 45 4E 54 53 20 41 53 20 50 4F 53 53 49 |VEMENTS AS POSSI| 000010C0: 42 4C 45 20 53 43 4F 52 45 2E 20 D9 4F 55 20 42 |BLE SCORE. .OU B| 000010D0: 45 47 49 4E 20 57 49 54 48 20 30 20 50 4F 49 4E |EGIN WITH 0 POIN| 000010E0: 54 53 2E 20 D4 48 45 20 4D 41 58 49 4D 55 4D 20 |TS. .HE MAXIMUM | 000010F0: 53 43 4F 52 45 20 59 4F 55 20 43 41 4E 20 47 45 |SCORE YOU CAN GE| 00001100: 54 20 49 53 20 36 2E 30 2D 2D 4E 4F 20 4D 41 54 |T IS 6.0--NO MAT| 00001110: 54 45 52 20 48 4F 57 20 48 49 47 48 20 59 4F 55 |TER HOW HIGH YOU| 00001120: 52 20 54 4F 54 41 4C 20 53 43 4F 52 45 20 49 53 |R TOTAL SCORE IS| 00001130: 2E 0D BA 43 4E 31 0D 0D D3 D0 C5 C5 C4 20 D3 CB |...CN1....... ..| 00001140: C1 D4 C9 CE C7 0D 0D BA 43 4E 30 0D D3 50 45 45 |........CN0..PEE| 00001150: 44 20 53 4B 41 54 45 52 53 20 43 41 4E 20 4D 4F |D SKATERS CAN MO| 00001160: 56 45 20 41 54 20 33 30 20 4D 49 4C 45 53 20 50 |VE AT 30 MILES P| 00001170: 45 52 20 48 4F 55 52 2D 2D 4D 55 43 48 20 46 41 |ER HOUR--MUCH FA| 00001180: 53 54 45 52 20 54 48 41 4E 20 41 54 48 4C 45 54 |STER THAN ATHLET| 00001190: 49 43 20 54 52 41 43 4B 20 52 55 4E 4E 45 52 53 |IC TRACK RUNNERS| 000011A0: 2E 20 C9 4E 20 46 41 43 54 2C 20 D3 50 50 45 44 |. .N FACT, .PPED| 000011B0: 20 D3 4B 41 54 49 4E 47 20 43 48 41 4D 50 49 4F | .KATING CHAMPIO| 000011C0: 4E 53 20 41 52 45 20 54 48 45 20 46 41 53 54 45 |NS ARE THE FASTE| 000011D0: 53 54 20 53 45 4C 46 20 50 52 4F 50 45 4C 4C 45 |ST SELF PROPELLE| 000011E0: 44 20 48 55 4D 41 4E 53 20 4F 56 45 52 20 4C 45 |D HUMANS OVER LE| 000011F0: 56 45 4C 20 45 41 52 54 48 21 0D C9 4E 20 D3 50 |VEL EARTH!..N .P| 00001200: 45 45 44 20 D3 4B 41 54 49 4E 47 2C 20 54 57 4F |EED .KATING, TWO| 00001210: 20 52 41 43 45 52 53 20 53 4B 41 54 45 20 53 49 | RACERS SKATE SI| 00001220: 44 45 2D 42 59 2D 53 49 44 45 2C 20 49 4E 20 53 |DE-BY-SIDE, IN S| 00001230: 45 50 45 52 41 54 45 20 4C 41 4E 45 53 2C 20 41 |EPERATE LANES, A| 00001240: 53 20 46 41 53 54 20 41 53 20 54 48 45 59 20 43 |S FAST AS THEY C| 00001250: 41 4E 20 47 4F 21 0D 2A 20 D7 48 45 4E 20 27 D0 |AN GO!.* .HEN '.| 00001260: D2 C5 D3 D3 20 D9 CF D5 D2 20 C2 D5 D4 D4 CF CE |.... .... ......| 00001270: 27 20 41 50 50 45 41 52 53 20 4F 4E 20 45 49 54 |' APPEARS ON EIT| 00001280: 48 45 52 20 48 41 4C 46 20 4F 46 20 54 48 45 20 |HER HALF OF THE | 00001290: 53 43 52 45 45 4E 2C 20 54 48 45 20 50 4C 41 59 |SCREEN, THE PLAY| 000012A0: 45 52 20 57 48 4F 53 45 20 4E 41 4D 45 20 41 50 |ER WHOSE NAME AP| 000012B0: 50 45 41 52 53 20 4F 4E 20 54 48 41 54 20 48 41 |PEARS ON THAT HA| 000012C0: 4C 46 20 4F 46 20 54 48 45 20 53 43 52 45 45 4E |LF OF THE SCREEN| 000012D0: 20 4D 55 53 54 20 50 52 45 53 53 20 54 48 45 20 | MUST PRESS THE | 000012E0: 4A 4F 59 53 54 49 43 4B 20 C6 C9 D2 C5 20 C2 D5 |JOYSTICK .... ..| 000012F0: D4 D4 CF CE 2E 20 D4 48 45 20 4E 45 58 54 20 50 |..... .HE NEXT P| 00001300: 4C 41 59 45 52 20 44 4F 45 53 20 54 48 45 20 53 |LAYER DOES THE S| 00001310: 41 4D 45 2E 20 D4 48 49 53 20 42 45 47 49 4E 53 |AME. .HIS BEGINS| 00001320: 20 54 48 45 20 43 4F 55 4E 54 44 4F 57 4E 2E 20 | THE COUNTDOWN. | 00001330: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001340: 20 20 20 20 20 20 20 2A 20 D7 48 45 4E 20 54 48 | * .HEN TH| 00001350: 45 20 43 4F 55 4E 54 44 4F 57 4E 20 52 45 41 43 |E COUNTDOWN REAC| 00001360: 48 45 53 20 27 C7 CF 27 2C 20 42 45 47 49 4E 20 |HES '..', BEGIN | 00001370: 53 4B 41 54 49 4E 47 20 42 59 20 4D 4F 56 49 4E |SKATING BY MOVIN| 00001380: 47 20 54 48 45 20 4A 4F 59 53 54 49 43 4B 20 54 |G THE JOYSTICK T| 00001390: 4F 20 54 48 45 20 CC C5 C6 D4 20 41 4E 44 20 D2 |O THE .... AND .| 000013A0: C9 C7 C8 D4 20 54 4F 20 4D 4F 56 45 20 59 4F 55 |.... TO MOVE YOU| 000013B0: 52 20 53 4B 41 54 45 52 27 53 20 4C 45 47 53 2E |R SKATER'S LEGS.| 000013C0: 20 D4 48 45 20 54 52 49 43 4B 20 49 53 20 54 4F | .HE TRICK IS TO| 000013D0: 20 4D 41 4B 45 20 54 48 45 20 53 4B 41 54 45 52 | MAKE THE SKATER| 000013E0: 53 20 4C 45 47 53 20 4D 4F 56 45 20 42 41 43 4B |S LEGS MOVE BACK| 000013F0: 20 41 4E 46 20 46 4F 52 54 48 20 41 53 20 49 4E | ANF FORTH AS IN| 00001400: 20 52 45 41 4C 20 53 4B 41 54 49 4E 47 2E 0D 2A | REAL SKATING..*| 00001410: 20 C3 4F 4E 54 49 4E 55 45 20 53 4B 41 54 49 4E | .ONTINUE SKATIN| 00001420: 47 20 42 59 20 4D 4F 56 49 4E 47 20 54 48 45 20 |G BY MOVING THE | 00001430: 4A 4F 59 53 54 49 43 4B 20 42 41 43 4B 20 41 4E |JOYSTICK BACK AN| 00001440: 44 20 46 4F 52 54 48 20 49 4E 20 52 48 59 54 48 |D FORTH IN RHYTH| 00001450: 4D 49 43 20 53 54 52 4F 4B 45 53 20 54 4F 20 4D |MIC STROKES TO M| 00001460: 4F 56 45 52 20 59 4F 55 52 20 52 41 43 45 52 27 |OVER YOUR RACER'| 00001470: 53 20 4C 45 47 53 2E 20 C2 55 49 4C 44 20 59 4F |S LEGS. .UILD YO| 00001480: 55 52 20 4E 41 54 55 52 41 4C 20 53 4B 41 54 49 |UR NATURAL SKATI| 00001490: 4E 47 20 52 48 59 54 48 4D 20 54 4F 20 47 41 49 |NG RHYTHM TO GAI| 000014A0: 4E 20 53 50 45 45 44 2D 2D 41 4E 44 20 C7 CF 20 |N SPEED--AND .. | 000014B0: C6 CF D2 20 C9 D4 21 0D 2A 20 D4 48 45 20 53 4B |... ..!.* .HE SK| 000014C0: 41 54 45 52 20 57 49 54 48 20 54 48 45 20 46 41 |ATER WITH THE FA| 000014D0: 53 54 45 53 54 20 54 49 4D 45 20 57 49 4E 53 20 |STEST TIME WINS | 000014E0: 54 48 45 20 52 41 43 45 2E 0D 2A 20 D7 48 45 4E |THE RACE..* .HEN| 000014F0: 20 54 48 45 20 52 41 43 45 20 49 53 20 4F 56 45 | THE RACE IS OVE| 00001500: 52 2C 20 50 52 45 53 53 20 54 48 45 20 C6 C9 D2 |R, PRESS THE ...| 00001510: C5 20 C2 D5 D4 D4 CF CE 20 54 4F 20 42 45 47 49 |. ...... TO BEGI| 00001520: 4E 20 54 48 45 20 4E 45 58 54 20 45 56 45 4E 54 |N THE NEXT EVENT| 00001530: 2E 0D BA 43 4E 31 0D 0D C8 CF D4 20 C4 CF C7 20 |...CN1..... ... | 00001540: C1 C5 D2 C9 C1 CC D3 0D 0D BA 43 4E 30 0D D4 48 |..........CN0..H| 00001550: 49 53 20 44 45 4D 4F 4E 53 54 52 41 54 49 4F 4E |IS DEMONSTRATION| 00001560: 20 53 4F 50 52 54 20 54 45 53 54 53 20 59 4F 55 | SOPRT TESTS YOU| 00001570: 52 20 47 55 54 53 2C 20 47 52 41 43 45 2C 20 41 |R GUTS, GRACE, A| 00001580: 4E 44 20 50 52 45 43 49 53 49 4F 4E 20 4F 4E 20 |ND PRECISION ON | 00001590: 53 4B 49 53 2E 20 D3 54 52 49 56 45 20 46 4F 52 |SKIS. .TRIVE FOR| 000015A0: 20 41 20 50 45 52 46 4F 52 4D 41 4E 43 45 20 4F | A PERFORMANCE O| 000015B0: 46 20 41 54 48 4C 45 54 49 43 20 41 52 54 49 53 |F ATHLETIC ARTIS| 000015C0: 54 52 59 20 41 53 20 59 4F 55 20 46 4C 49 50 20 |TRY AS YOU FLIP | 000015D0: 54 48 52 4F 55 47 48 20 54 48 45 20 41 49 52 20 |THROUGH THE AIR | 000015E0: 49 4E 20 41 20 44 41 5A 5A 4C 49 4E 47 20 53 45 |IN A DAZZLING SE| 000015F0: 52 49 45 53 20 4F 46 20 44 41 52 45 44 45 56 49 |RIES OF DAREDEVI| 00001600: 4C 20 4D 4F 56 45 53 2E 0D 2A 20 D0 55 53 48 20 |L MOVES..* .USH | 00001610: C6 C9 D2 C5 20 C2 D5 D4 D4 CF CE 20 54 4F 20 53 |.... ...... 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TO CORRECT.. | 00001FE0: 2A 20 C9 46 20 59 4F 55 27 52 45 20 D4 CF CF 20 |* .F YOU'RE ... | 00001FF0: C6 C1 D2 20 C6 CF D2 D7 C1 D2 C4 2C 20 4D 4F 56 |... ......., MOV| 00002000: 45 20 4A 4F 59 53 54 49 43 4B 20 CC C5 C6 D4 2E |E JOYSTICK .....| 00002010: 0D 20 20 2A 20 D4 CF CF 20 C6 C1 D2 20 C2 C1 C3 |. * ... ... ...| 00002020: CB 2C 20 4D 4F 56 45 20 4A 4F 59 53 54 49 43 4B |., MOVE JOYSTICK| 00002030: 20 D2 C9 C7 C8 D4 2E 0D 20 20 2A 20 D3 CB C9 D3 | ....... * ....| 00002040: 20 C3 D2 CF D3 D3 C5 C4 2C 20 4D 4F 56 45 20 4A | ......., MOVE J| 00002050: 4F 59 53 54 49 43 4B 20 C4 CF D7 CE 2E 0D 2A 20 |OYSTICK ......* | 00002060: C9 46 20 59 4F 55 20 44 4F 4E 27 54 20 43 4F 52 |.F YOU DON'T COR| 00002070: 52 45 43 54 20 59 4F 55 52 20 46 41 55 4C 54 53 |RECT YOUR FAULTS| 00002080: 20 49 4E 20 54 49 4D 45 2C 20 59 4F 55 52 20 D3 | IN TIME, YOUR .| 00002090: 4B 49 20 CA 55 4D 50 45 52 27 53 20 57 49 4C 44 |KI .UMPER'S WILD| 000020A0: 20 41 4E 54 49 43 53 20 57 49 4C 4C 20 43 41 55 | ANTICS WILL CAU| 000020B0: 53 45 20 D7 C9 CE C4 20 D2 C5 D3 C9 D3 D4 C1 CE |SE .... ........| 000020C0: C3 C5 20 41 4E 44 20 4C 4F 53 45 20 53 54 59 4C |.. AND LOSE STYL| 000020D0: 45 20 50 4F 49 4E 54 53 2E 0D D3 4B 49 20 CA 55 |E POINTS...KI .U| 000020E0: 4D 50 20 53 43 4F 52 45 53 20 41 52 45 20 42 41 |MP SCORES ARE BA| 000020F0: 53 45 44 20 4F 4E 20 44 49 53 54 41 4E 43 45 20 |SED ON DISTANCE | 00002100: 41 4E 44 20 46 4F 52 4D 2E 0D C4 C9 D3 D4 C1 CE |AND FORM........| 00002110: C3 C5 3A 20 49 53 20 42 41 53 45 44 20 4F 4E 20 |..: IS BASED ON | 00002120: 54 48 45 20 54 49 4D 49 4E 47 20 4F 46 20 54 48 |THE TIMING OF TH| 00002130: 45 20 54 41 4B 45 4F 46 46 2C 20 41 4E 44 20 54 |E TAKEOFF, AND T| 00002140: 48 45 20 41 45 52 4F 44 59 4E 41 4D 49 43 53 20 |HE AERODYNAMICS | 00002150: 4F 46 20 54 48 45 20 CA 55 4D 50 45 52 20 49 4E |OF THE .UMPER IN| 00002160: 20 54 48 45 20 41 49 52 2E 0D D3 D4 D9 CC C5 3A | THE AIR.......:| 00002170: 20 D9 4F 55 27 4C 4C 20 47 45 54 20 4D 4F 52 45 | .OU'LL GET MORE| 00002180: 20 50 4F 49 4E 54 53 20 49 46 20 59 4F 55 20 52 | POINTS IF YOU R| 00002190: 45 43 4F 56 45 52 20 51 55 49 43 4B 4C 59 20 46 |ECOVER QUICKLY F| 000021A0: 52 4F 4D 20 46 41 55 4C 54 53 20 41 4E 44 20 44 |ROM FAULTS AND D| 000021B0: 4F 4E 27 54 20 46 41 4C 4C 2E 0D D3 43 4F 52 45 |ON'T FALL...CORE| 000021C0: 53 3A 0D D9 4F 55 52 20 4D 41 58 49 4D 55 4D 20 |S:..OUR MAXIMUM | 000021D0: 49 53 20 54 41 4C 4C 49 45 44 20 42 59 20 4D 55 |IS TALLIED BY MU| 000021E0: 4C 54 49 50 4C 59 49 4E 47 20 59 4F 55 52 20 C4 |LTIPLYING YOUR .| 000021F0: C9 D3 D4 C1 CE C3 C5 28 D8 29 33 28 2B 29 D3 D4 |.......(.)3(+)..| 00002200: D9 CC C5 20 D0 CF C9 CE D4 D3 2E 20 C1 20 52 45 |... ....... . RE| 00002210: 53 50 45 43 54 41 42 4C 45 20 D3 4B 49 20 CA 55 |SPECTABLE .KI .U| 00002220: 4D 50 20 53 43 4F 52 45 20 57 4F 55 4C 44 20 42 |MP SCORE WOULD B| 00002230: 45 20 41 20 20 46 4C 49 47 48 54 20 4F 46 20 36 |E A FLIGHT OF 6| 00002240: 30 20 4D 45 54 45 52 53 20 41 4E 44 20 32 30 20 |0 METERS AND 20 | 00002250: 53 54 59 4C 45 20 50 4F 49 4E 54 53 20 46 4F 52 |STYLE POINTS FOR| 00002260: 20 41 20 54 4F 54 41 4C 20 4F 46 20 32 30 30 20 | A TOTAL OF 200 | 00002270: 50 4F 49 4E 54 53 2E 0D BA 43 4E 31 0D 0D C2 C9 |POINTS...CN1....| 00002280: C1 D4 C8 C1 CC CF CE 0D 0D BA 43 4E 30 0D D2 41 |..........CN0..A| 00002290: 43 45 20 4F 56 45 52 20 41 20 43 52 4F 53 53 2D |CE OVER A CROSS-| 000022A0: 43 4F 55 4E 54 52 59 20 54 52 41 43 4B 20 4F 4E |COUNTRY TRACK ON| 000022B0: 20 53 4B 49 53 20 57 49 54 48 20 41 20 2E 32 32 | SKIS WITH A .22| 000022C0: 20 43 41 4C 49 42 45 52 20 52 49 46 4C 45 20 53 | CALIBER RIFLE S| 000022D0: 4C 55 4E 47 20 4F 56 45 52 20 59 4F 55 52 20 53 |LUNG OVER YOUR S| 000022E0: 48 4F 55 4C 44 45 52 2E 20 D9 4F 55 20 48 41 56 |HOULDER. .OU HAV| 000022F0: 45 20 4F 4E 4C 59 20 41 20 46 45 57 20 43 41 52 |E ONLY A FEW CAR| 00002300: 54 52 49 44 47 45 53 20 54 4F 20 46 49 52 45 20 |TRIDGES TO FIRE | 00002310: 41 54 20 54 48 45 20 52 45 51 55 49 52 45 44 20 |AT THE REQUIRED | 00002320: 54 41 52 47 45 54 53 2C 20 53 4F 20 53 54 45 41 |TARGETS, SO STEA| 00002330: 44 59 20 59 4F 55 52 20 53 49 47 48 54 53 20 41 |DY YOUR SIGHTS A| 00002340: 4E 44 20 44 45 56 45 4C 4F 50 20 41 4E 20 45 41 |ND DEVELOP AN EA| 00002350: 47 4C 45 20 45 59 45 20 42 45 46 4F 52 45 20 59 |GLE EYE BEFORE Y| 00002360: 4F 55 20 46 49 52 45 20 41 57 41 59 21 0D 2A 20 |OU FIRE AWAY!.* | 00002370: D0 52 45 53 53 20 54 48 45 20 C6 C9 D2 C5 20 C2 |.RESS THE .... .| 00002380: D5 D4 D4 CF CE 20 54 4F 20 53 54 41 52 54 20 43 |..... TO START C| 00002390: 52 4F 53 53 2D 43 4F 55 4E 54 52 59 20 53 4B 49 |ROSS-COUNTRY SKI| 000023A0: 49 4E 47 2E 0D 2A 20 CD 4F 56 45 52 20 59 4F 55 |ING..* .OVER YOU| 000023B0: 52 20 4A 4F 59 53 54 49 43 4B 20 4C 45 46 54 20 |R JOYSTICK LEFT | 000023C0: 41 4E 44 20 52 49 47 48 54 20 54 4F 20 4D 4F 56 |AND RIGHT TO MOV| 000023D0: 45 20 59 4F 55 52 20 53 4B 49 45 52 27 53 20 4C |E YOUR SKIER'S L| 000023E0: 45 47 53 20 49 4E 20 53 54 45 41 44 59 2C 20 52 |EGS IN STEADY, R| 000023F0: 48 59 54 48 4D 49 43 20 4B 49 43 4B 53 20 41 4E |HYTHMIC KICKS AN| 00002400: 44 20 47 4C 49 44 45 53 2E 0D 2A 20 CF 4E 20 CC |D GLIDES..* .N .| 00002410: C5 D6 C5 CC 20 C7 D2 CF D5 CE C4 2C 20 4B 45 45 |.... ......, KEE| 00002420: 50 20 41 20 53 54 45 41 44 59 20 50 41 43 45 20 |P A STEADY PACE | 00002430: 42 59 20 4D 4F 56 49 4E 47 20 59 4F 55 52 20 4A |BY MOVING YOUR J| 00002440: 4F 59 53 54 49 43 4B 20 42 41 43 4B 20 41 4E 44 |OYSTICK BACK AND| 00002450: 20 46 4F 52 54 48 2E 0D 2A 20 C6 4F 52 20 D5 D0 | FORTH..* .OR ..| 00002460: C8 C9 CC CC 20 54 45 52 52 41 49 4E 2C 20 4D 4F |.... TERRAIN, MO| 00002470: 56 45 20 54 48 45 20 4A 4F 59 53 54 49 43 4B 20 |VE THE JOYSTICK | 00002480: 46 41 53 54 45 52 20 54 4F 20 49 4E 43 52 45 41 |FASTER TO INCREA| 00002490: 53 45 20 53 50 45 45 44 2E 0D 2A 20 C4 CF D7 CE |SE SPEED..* ....| 000024A0: C8 C9 CC CC 20 53 54 52 45 54 43 48 45 53 20 47 |.... STRETCHES G| 000024B0: 4F 20 46 41 53 54 45 53 54 20 49 46 20 59 4F 55 |O FASTEST IF YOU| 000024C0: 20 55 53 45 20 54 48 45 20 44 4F 55 42 4C 45 2D | USE THE DOUBLE-| 000024D0: 50 4F 4C 45 20 54 45 43 48 4E 49 51 55 45 2E 20 |POLE TECHNIQUE. | 000024E0: D0 55 4C 4C 20 54 48 45 20 4A 4F 59 53 54 49 43 |.ULL THE JOYSTIC| 000024F0: 4B 20 C4 CF D7 CE 20 57 48 45 4E 20 54 48 45 20 |K .... WHEN THE | 00002500: 53 4B 49 45 52 27 53 20 48 41 4E 44 53 20 41 52 |SKIER'S HANDS AR| 00002510: 45 20 49 4E 20 46 52 4F 4E 54 2C 20 54 4F 20 47 |E IN FRONT, TO G| 00002520: 45 54 20 54 48 45 20 4D 41 58 49 4D 55 4D 20 50 |ET THE MAXIMUM P| 00002530: 55 53 48 20 44 4F 57 4E 20 54 48 45 20 53 4C 4F |USH DOWN THE SLO| 00002540: 50 45 2E 0D 2A 20 D3 C8 CF CF D4 C9 CE C7 3A 20 |PE..* ........: | 00002550: D9 4F 55 20 41 52 45 20 49 53 53 55 45 44 20 C6 |.OU ARE ISSUED .| 00002560: C9 D6 C5 20 43 41 52 54 52 49 44 47 45 53 20 54 |... CARTRIDGES T| 00002570: 4F 20 53 48 4F 4F 54 20 41 54 20 C6 C9 D6 C5 20 |O SHOOT AT .... | 00002580: D4 C1 D2 C7 C5 D4 D3 2C 20 41 4E 44 20 45 56 45 |......., AND EVE| 00002590: 52 59 20 4D 49 53 53 20 49 53 20 41 20 35 2D 53 |RY MISS IS A 5-S| 000025A0: 45 43 4F 4E 44 20 50 45 4E 41 4C 54 59 2E 20 D4 |ECOND PENALTY. .| 000025B0: 48 45 20 47 55 4E 20 4D 55 53 54 20 42 45 20 4C |HE GUN MUST BE L| 000025C0: 4F 41 44 45 44 20 41 4E 44 20 54 48 45 20 53 48 |OADED AND THE SH| 000025D0: 45 4C 4C 20 45 4A 45 43 54 45 44 20 41 46 54 45 |ELL EJECTED AFTE| 000025E0: 52 20 45 41 43 48 20 53 48 4F 54 2E 20 D0 55 4C |R EACH SHOT. .UL| 000025F0: 4C 20 54 48 45 20 4A 4F 59 53 54 49 43 4B 20 C2 |L THE JOYSTICK .| 00002600: C1 C3 CB 20 54 4F 20 4F 50 45 4E 20 54 48 45 20 |... TO OPEN THE | 00002610: 47 55 4E 20 43 48 41 4D 42 45 52 2E 20 D0 55 53 |GUN CHAMBER. .US| 00002620: 48 20 54 48 45 20 4A 4F 59 53 54 49 43 4B 20 C6 |H THE JOYSTICK .| 00002630: CF D2 D7 C1 D2 C4 20 54 4F 20 4C 4F 41 44 20 54 |...... TO LOAD T| 00002640: 48 45 20 53 48 45 4C 4C 2E 20 D0 55 53 48 20 54 |HE SHELL. .USH T| 00002650: 48 45 20 C6 C9 D2 C5 20 C2 D5 D4 D4 CF CE 20 54 |HE .... ...... T| 00002660: 4F 20 53 48 4F 4F 54 2E 20 D2 45 50 45 41 54 20 |O SHOOT. .EPEAT | 00002670: 46 4F 52 20 54 48 45 20 4E 45 58 54 20 53 48 4F |FOR THE NEXT SHO| 00002680: 54 2E 20 D4 48 45 20 D3 4B 49 45 52 27 53 20 48 |T. .HE .KIER'S H| 00002690: 45 41 52 54 20 52 41 54 45 20 41 46 46 45 43 54 |EART RATE AFFECT| 000026A0: 53 20 59 4F 55 52 20 41 43 43 55 52 41 43 59 2D |S YOUR ACCURACY-| 000026B0: 2D 53 4F 20 43 4F 4F 4C 20 44 4F 57 4E 2C 20 41 |-SO COOL DOWN, A| 000026C0: 4E 44 20 54 41 4B 45 20 43 41 52 45 46 55 4C 20 |ND TAKE CAREFUL | 000026D0: 41 49 4D 20 42 45 46 4F 52 45 20 59 4F 55 20 46 |AIM BEFORE YOU F| 000026E0: 49 52 45 21 0D 2A 20 D4 48 45 20 57 49 4E 4E 45 |IRE!.* .HE WINNE| 000026F0: 52 20 4F 52 20 48 49 47 48 20 53 43 4F 52 45 20 |R OR HIGH SCORE | 00002700: 49 53 20 54 48 45 20 53 4B 49 45 52 20 57 49 54 |IS THE SKIER WIT| 00002710: 48 20 54 48 45 20 46 41 53 54 45 53 54 20 54 4F |H THE FASTEST TO| 00002720: 54 41 4C 20 54 49 4D 45 2E 0D 0D BA 43 4E 31 0D |TAL TIME....CN1.| 00002730: C2 CF C2 D3 CC C5 C4 0D BA 43 4E 30 0D 0D D0 52 |.........CN0...R| 00002740: 45 50 41 52 45 20 54 4F 20 43 41 52 45 45 4E 20 |EPARE TO CAREEN | 00002750: 44 4F 57 4E 20 41 20 54 52 41 43 4B 20 4F 46 20 |DOWN A TRACK OF | 00002760: 53 4F 4C 49 44 20 49 43 45 2D 2D 57 48 49 4C 45 |SOLID ICE--WHILE| 00002770: 20 59 4F 55 20 43 52 4F 55 43 48 20 49 4E 20 41 | YOU CROUCH IN A| 00002780: 20 50 52 45 43 49 53 49 4F 4E 2D 42 55 49 4C 54 | PRECISION-BUILT| 00002790: 20 4D 41 43 48 49 4E 45 20 4F 46 20 53 54 45 45 | MACHINE OF STEE| 000027A0: 4C 20 41 4E 44 20 41 4C 55 4D 49 4E 55 4D 2E 20 |L AND ALUMINUM. | 000027B0: D9 4F 55 27 4C 4C 20 46 4C 59 20 41 52 4F 55 4E |.OU'LL FLY AROUN| 000027C0: 44 20 48 41 49 52 2D 52 41 49 53 49 4E 47 20 54 |D HAIR-RAISING T| 000027D0: 55 52 4E 53 2C 20 54 48 45 4E 20 50 4C 55 4D 4D |URNS, THEN PLUMM| 000027E0: 45 54 20 44 4F 57 4E 20 44 4F 57 4E 20 54 48 45 |ET DOWN DOWN THE| 000027F0: 20 42 55 4D 50 59 20 53 54 52 41 49 47 48 54 41 | BUMPY STRAIGHTA| 00002800: 57 41 59 53 20 41 54 20 53 50 45 45 44 53 20 45 |WAYS AT SPEEDS E| 00002810: 58 43 45 45 44 49 4E 47 20 39 30 20 4D 49 4C 45 |XCEEDING 90 MILE| 00002820: 53 20 50 45 52 20 48 4F 55 52 21 0D 2A 20 D0 52 |S PER HOUR!.* .R| 00002830: 45 53 53 20 54 48 45 20 C6 C9 D2 C5 20 C2 D5 D4 |ESS THE .... ...| 00002840: D4 CF CE 20 54 4F 20 42 45 47 49 4E 20 54 48 45 |... TO BEGIN THE| 00002850: 20 52 41 43 45 2E 0D 2A 20 CD 4F 56 45 20 54 48 | RACE..* .OVE TH| 00002860: 45 20 4A 4F 59 53 54 49 43 4B 20 CC C5 C6 D4 20 |E JOYSTICK .... | 00002870: 41 4E 44 20 D2 C9 C7 C8 D4 20 54 4F 20 47 55 49 |AND ..... TO GUI| 00002880: 44 20 59 4F 55 52 20 53 4C 45 44 2E 0D C8 C9 CE |D YOUR SLED.....| 00002890: D4 D3 3A 20 D3 54 45 45 52 20 48 41 52 44 21 20 |..: .TEER HARD! | 000028A0: D4 4F 20 41 56 4F 49 44 20 43 41 50 53 49 5A 49 |.O AVOID CAPSIZI| 000028B0: 4E 47 20 41 54 20 54 48 45 20 54 55 52 4E 53 2C |NG AT THE TURNS,| 000028C0: 20 54 52 59 20 54 4F 20 41 4E 54 49 43 49 50 41 | TRY TO ANTICIPA| 000028D0: 54 45 20 54 48 45 20 50 55 4C 4C 20 4F 46 20 43 |TE THE PULL OF C| 000028E0: 45 4E 54 52 49 46 55 47 41 4C 20 46 4F 52 43 45 |ENTRIFUGAL FORCE| 000028F0: 2C 20 41 4E 44 20 53 54 45 45 52 20 48 41 52 44 |, AND STEER HARD| 00002900: 20 49 4E 20 54 48 45 20 4F 50 50 4F 53 49 54 45 | IN THE OPPOSITE| 00002910: 20 44 49 52 45 43 54 49 4F 4E 2E 0D D7 41 54 43 | DIRECTION...ATC| 00002920: 48 20 59 4F 55 52 20 53 50 45 45 44 21 20 D4 48 |H YOUR SPEED! .H| 00002930: 45 20 50 4F 57 45 52 20 42 41 52 20 41 54 20 54 |E POWER BAR AT T| 00002940: 48 45 20 42 4F 54 54 4F 4D 20 4F 46 20 54 48 45 |HE BOTTOM OF THE| 00002950: 20 53 43 52 45 45 4E 20 53 48 4F 57 53 20 48 4F | SCREEN SHOWS HO| 00002960: 57 20 46 41 53 54 20 59 4F 55 52 20 47 4F 49 4E |W FAST YOUR GOIN| 00002970: 47 2E 20 D4 48 45 20 46 41 53 54 45 52 20 59 4F |G. .HE FASTER YO| 00002980: 55 20 47 4F 2C 20 54 48 45 20 48 41 52 44 45 52 |U GO, THE HARDER| 00002990: 20 59 4F 55 20 48 41 56 45 20 54 4F 20 53 54 45 | YOU HAVE TO STE| 000029A0: 45 52 20 54 4F 20 4B 45 45 50 20 50 4C 55 4D 4D |ER TO KEEP PLUMM| 000029B0: 45 54 54 49 4E 47 20 54 4F 57 41 52 44 20 54 48 |ETTING TOWARD TH| 000029C0: 45 20 46 49 4E 49 53 48 2E 0D CC 45 41 52 4E 20 |E FINISH...EARN | 000029D0: 54 48 45 20 43 4F 55 52 53 45 21 20 C1 4E 20 49 |THE COURSE! .N I| 000029E0: 4E 54 49 4D 41 54 45 20 4B 4E 4F 57 4C 45 44 47 |NTIMATE KNOWLEDG| 000029F0: 45 20 4F 46 20 54 48 45 20 43 4F 55 52 53 45 20 |E OF THE COURSE | 00002A00: 49 53 20 49 4D 50 4F 52 54 41 4E 54 2C 20 53 4F |IS IMPORTANT, SO| 00002A10: 20 59 4F 55 20 4C 45 41 52 4E 20 54 48 45 20 42 | YOU LEARN THE B| 00002A20: 45 53 54 20 50 4F 53 49 54 49 4F 4E 20 54 4F 20 |EST POSITION TO | 00002A30: 54 41 4B 45 20 45 41 43 48 20 43 4F 52 4E 45 52 |TAKE EACH CORNER| 00002A40: 2E 0D 2A 20 D4 48 45 20 57 49 4E 4E 49 4E 47 20 |..* .HE WINNING | 00002A50: 42 4F 42 53 4C 45 44 27 53 20 53 43 4F 52 45 20 |BOBSLED'S SCORE | 00002A60: 49 53 20 42 41 53 45 44 20 55 50 4F 4E 20 54 48 |IS BASED UPON TH| 00002A70: 45 20 46 41 53 54 45 53 54 20 54 49 4D 45 20 54 |E FASTEST TIME T| 00002A80: 48 52 4F 55 47 48 20 54 48 45 20 54 52 41 43 4B |HROUGH THE TRACK| 00002A90: 53 2E 0D D7 45 4C 4C 20 54 48 41 54 27 53 20 49 |S...ELL THAT'S I| 00002AA0: 54 21 20 C9 20 48 4F 50 45 20 59 4F 55 20 48 41 |T! . HOPE YOU HA| 00002AB0: 44 20 41 53 20 52 45 41 44 49 4E 47 20 54 48 49 |D AS READING THI| 00002AC0: 53 20 41 53 20 C9 20 44 49 44 20 54 59 50 49 4E |S AS . DID TYPIN| 00002AD0: 47 20 49 54 21 21 0D CC 38 C5 D2 30 CE 21 21 0D |G IT!!..8..0.!!.| 00002AE0: D4 48 45 20 5D 3C 45 59 4D 41 53 54 45 52 21 21 |.HE ]<EYMASTER!!| 00002AF0: 0D 20 |. |
.CN1... WINTER GAMES. (C
) 1985 EPYX COMPUTER SOFTWARE.
DOCS BY:. THE ]<EYMASTER
..CN0.....LM10:RM70..JU1..CN1.OBJECTIVES
:..CN0. WINTER GAMES CHALLENGES YOUR
COMPETITIVE SKILLS WITH A SERIES OF ATH
LETIC CONTESTS FOR 1 TO 8 PLAYERS. YOU C
AN COMPETE IN SEVEN CHALLENGING WINTER E
VENTS--SKI JUMP, BOBSLED, FIGURE SKATING
, FREESTYLE SKATING, HOT DOG AERIALS, SP
EED SKATING AND BIATHOLON(CROSS-COUNTRY
SKIING AND RIFLE SHOOTING.)...CN1.======
=================================.THE GA
MES.====================================
===..FIGURE SKATING...CN0.FIGURE SKATING
(SHORT PROGRAM) IS A ONE-MINUTE, TIMED
EXERCISE OF SEVEN COMPULSARY MOVEMENTS:
CAMEL SPIN, SIT SPIN, DOUBLE AXEL JUMP,
DOUBLE LUTZ JUMP, TRIPLE LUTZ JUMP AND C
AMEL INTO SIT SPIN. YOU CAN PERFORM THE
SEVEN MOVEMENTS IN ANY ORDER YOU CHOOSE.
. IT'S THE GRACE AND FORM OF YOUR SKATIN
G THAT COUNT!.* PRESS THE FIRE BUTTON TO
START SKATING..* TO BEGIN A MOVEMENT, P
OINT THE JOYSTICK IN THE DIRECTION OF TH
E MOVEMENT YOU WANT TO MAKE AND PRESS TE
FIRE BUTTON..* TO SKATE BACKWARD, CENTE
R THE JOYSTICK AND PRESS THE FIRE BUTTO
N..THESE ARE THE KEY FIGURE SKATING MOVE
MENTS, IN THEIR RELATIVE JOYSTICK POSITI
ONS:..JOYSTICK CONTROLS: FIGURE SKATING
AND FREE SKATING.=======================
================.. DOUBLE
. CAMEL LUTZ JUMP DOUBLE.
SPIN* * *AXEL JUMP.
* * *. * *
*. * * *.
* * *. SKATE****** SKATE ****
**SKATE.BACKWARD BACKWARD FROW
ARD. * * *.
* * *. * * *.
* * *. *
* *. TRIPLE SIT TRIPL
E. LUTZ JUMP SPIN AXEL JUMP.===
====================================.FIG
URE SKATING TIPS:.AWKWARD: A MOVEMENT WI
LL BE JUDGED AS ELEGANT OR AWKWARD, DEPE
NDING ON WHEN YOU PRESS THE FIRE BUTTON.
IF YOU'RE SKATING FORWARD AND 'TRIGGER'
A JUMP WHEN THE SKATER'S LEGA ARE CLOSE
D, THE JUMP WILL BE AWKWARD. THE OPPOSIT
E IS TRUE IF YOU'RE SKATING BACKWARDS: T
RIGGER THE JUMP WHEN THE SKATERS LEGS AR
E CLOSED AND THE JUMP WILL BE PERFECT. P
RACTICE MAKES PERFECT SO KEEP TRYING!.FO
RWARD SKATING PERFORMERS CAN DO A DOUBLE
OR TRIPLE AXEL JUMP OR TURN AROUND AND
BEGIN SKATING BACKWARDS. REMEMBER: BE SK
ATING FORWARDS WHEN TIME RUNS OUT--IF YO
U'RE SKATING BACKWARDS, YOU'LL FALL DOWN
!.BACKWARD SKATING ATHLETES CAN DO A DOU
BLE OR TRIPLE LUTZ JUMP, A CAMEL OR SIT
SPIN, OR TURN AROUND AND BEGIN SKATING F
ORWARD..WHEN YOU DO SPINS, TRY TO MAKE S
IX ROTATIONS. IF YOU TURN FEWER THAN SIX
TIMES, YOUR EXIT WILL BE AWKWARD; MORE
THAN SIX TIMES WILL MAKE YOU DIZZY AND F
ALL!.DON'T FALL DOWN!.YOU'LL FALL DOWN I
F YOU TRY TO MOVE DIRECTLY FROM A JUMP T
O ANOTHER JUMP, OR A SIT SPIN TO ANOTHER
CAMEL SPIN. SKATE BACKWARDS IN BETWEEN
MOVEMENTS; SKATE FORWARDS BEFORE YOU DO
AN AXEL JUMP..CAMEL INTO A SIT SPIN: YOU
CAN MOVE DIRECTLY FROM A CAMEL SPIN TO
A SIT SPIN-A VERY ELEGANT COMBINATION WO
RTH 1.2 POINTS!.FIGURE SKATING SCORES.YO
U BEGIN WITH 0.0 THE BEST SCORE IS 6 POI
NTS. ALL SCORES ARE DISPLAYED IN TENTHS.
AND DON'T WORRY--YOU'RE SCORE CAN'T GO
BELOW 0!.AFTER YOU SUCCESSFULLY COMPLETE
EACH FIGURE SKATING MOVEMENT, YOUR SCOR
E IS ADDED LIKE THIS:.. MOVEMENT
POINTS.=============================
==========.CAMEL SPIN .7.SIT S
PIN .7.DOUBLE AXEL JUMP
.6.TRIPLE AXEL JUMP 1.1.DOUBLE LUTZ
.6.TRIPLE LUTZ 1.1.CAMEL
INTO SIT SPIN 1.2. -
--.TOTAL SCORE 6.0..*TOTAL SCORE
PENALTIES:. .7 POINT PENALTY FOR EACH
FALL.. .2 POINT PENALTY FOR EACH AWKWAR
D MOVEMENT...CN1..FREE SKATING...CN0.IN
FREE SKATING COMPETITION, YOU CHOOSE THE
JUMPS AND SPINS, INVENTING YOUR OWN CHO
REOGRAPHY TO MUSIC. YOU HAVE TWO MINUTES
TO COMPLETE THE PROGRAM..FREE SKATING S
CORES:.IN FREE SKATING, YOU TRY TO MAKE
THREE SUCCESSFUL ATTEMPTS OF THE SEVEN F
IGURE SKATING MOVEMENTS: CAMEL SPIN, SIT
SPIN, DOUBLE AND TRIPLPLE AXEL JUMP, DO
UBLE AND TRIPLE LUTZ JUMP AND CAMEL INTO
SIT SPIN. THE JUDGES WILL WATCH YOU CLO
SELY IN THIS EVENT AND CALCULATE YOUR MA
XIMUM SCORE BASED UPON THE NUMBER OF FAL
LS AND AWKWARD MOVEMENTS IN YOUR ROUTINE
. A SMART PERFORMER WILL COMPLETE THREE
ATTEMPTS OF AS MANY DIFFICULT MOVEMENTS
AS POSSIBLE SCORE. YOU BEGIN WITH 0 POIN
TS. THE MAXIMUM SCORE YOU CAN GET IS 6.0
--NO MATTER HOW HIGH YOUR TOTAL SCORE IS
...CN1..SPEED SKATING...CN0.SPEED SKATER
S CAN MOVE AT 30 MILES PER HOUR--MUCH FA
STER THAN ATHLETIC TRACK RUNNERS. IN FAC
T, SPPED SKATING CHAMPIONS ARE THE FASTE
ST SELF PROPELLED HUMANS OVER LEVEL EART
H!.IN SPEED SKATING, TWO RACERS SKATE SI
DE-BY-SIDE, IN SEPERATE LANES, AS FAST A
S THEY CAN GO!.* WHEN 'PRESS YOUR BUTTON
' APPEARS ON EITHER HALF OF THE SCREEN,
THE PLAYER WHOSE NAME APPEARS ON THAT HA
LF OF THE SCREEN MUST PRESS THE JOYSTICK
FIRE BUTTON. THE NEXT PLAYER DOES THE S
AME. THIS BEGINS THE COUNTDOWN.
* WHEN THE COUNTDOWN REAC
HES 'GO', BEGIN SKATING BY MOVING THE JO
YSTICK TO THE LEFT AND RIGHT TO MOVE YOU
R SKATER'S LEGS. THE TRICK IS TO MAKE TH
E SKATERS LEGS MOVE BACK ANF FORTH AS IN
REAL SKATING..* CONTINUE SKATING BY MOV
ING THE JOYSTICK BACK AND FORTH IN RHYTH
MIC STROKES TO MOVER YOUR RACER'S LEGS.
BUILD YOUR NATURAL SKATING RHYTHM TO GAI
N SPEED--AND GO FOR IT!.* THE SKATER WIT
H THE FASTEST TIME WINS THE RACE..* WHEN
THE RACE IS OVER, PRESS THE FIRE BUTTON
TO BEGIN THE NEXT EVENT...CN1..HOT DOG
AERIALS...CN0.THIS DEMONSTRATION SOPRT T
ESTS YOUR GUTS, GRACE, AND PRECISION ON
SKIS. STRIVE FOR A PERFORMANCE OF ATHLET
IC ARTISTRY AS YOU FLIP THROUGH THE AIR
IN A DAZZLING SERIES OF DAREDEVIL MOVES.
.* PUSH FIRE BUTTON TO STARTB A JUMP..*
PUSH THE JOYSTICK IN ONE OF THESE SIX DI
RECTIONS TO BEGIN A MOVEMENT:..=========
==============================.. D
AFFY BACK SCRATCH.
* *. * *.
* *. * *.
BACK FLIP*****LAND*****FORWARD FLIP.
* *. * *
. * *. *
*. MULE KICK SWAN..
=======================================.
* TO DO ONE MOVEMENT AFTER ANOTHER, MOVE
THE JOYSTICK WHEN THE HOT DOG SKIER IS
IN MID-AIR--TIMING IS CRITICAL..* TO GET
OUT OF A MOPOVER OR BEGIN ANOTHER MOVE,
PUSH THE JOYSTICK TO THE CENTER (LAND)
POSITION..* HOLD EACK MOVEMENT (EXCEPT T
HE FLIPS) UNTIL YOU CHOOSE A DIFFERENT M
OVE..* GO INTO THE LANDING POSITION BEFO
RE YOU HIT THE GROUND, OR YOU'LL FALL..S
CORES.THE SCORE IS BASED ON BOTH STYLE A
ND DIFFICULTY, AND IS DISPLAYED AFTER YO
U LAND. THE MAXIMUM IS 10 POINTS..DIFFIC
ULTY IS JUDGED BY THE NUMBER OF MANEUVER
S PERFORMED IN MID-AIR. ANY COMBINATION
OF MOVEMENTS CAN BE MIXED TOGETHER FOR A
TOTAL MAXIMUM SCORE OF 10. COMBINATIONS
OF DIFFERENT MOVEMENTS COUNT FOR THE MO
ST POINTS. POINTS WILL BE DEDUCTED FOR A
WKWARD MOVEMENTS. WATCH YOURLANDING! IF
YOU FALL, YOU WON'T RECEIVE A SCORE...
STUNTS POINTS.-------
--------------------------------. 1
STUNT 6.3. 1 FLIP
7.2. 2 STUNTS
8.7. 2 FLIPS (SAME) 9.2
. 2 STUNTS (DIFFERENT) 9.6. 1
STUNT & 1 FLIP 10.0. 2 FLIPS
(DIFFERENT) 10.0..* 1.4 POINT FOR EACH
AWKWARD MOVEMENT..---------------------
------------------...CN1.SKI JUMP...CN0.
EVERY GUST OF WIND CHILLS YOUR BODY AS Y
OU LOOK DOWN FROM THE TOP OF THE JUMP TO
WER TO THE RUNWAY FAR FROM THE TOP OF TH
E JUMP TOWER TO THE RUNWAY FAR BELOW. TH
E JUDGES AND SPECTATORS LOOK LIKE INSECT
S FROM THIS HEIGHT. GO! YOUR COILED BODY
LURCHES FORWARD AND SUDDENLY YOU'RE INT
O ANOTHER WORLD!.YOU CROUCH DOWN LOW, IN
A TUCKED POSITION, TO ACCUMULATE AS MUC
H SPEED AS POSSIBLE. AT THE TAKE-OFF, YO
U LEAP OUT, PUSH UP, AND LEAN FORWARD, O
VER THE EDGE OF YOUR SKIS, TO REDUCE WIN
D RESISTANCE AND INCREASE THE LENGTH OF
YOUR JUMP..* PRESS THE FIRE BUTTON TO BE
GIN YOUR APPROACH..* WHEN YOU REACH THE
TAKEOFF POINT, PRESS THE FIRE BUTTON..*
IN THE AIR, WATCH THE UPPER RIGHT-HAND C
ORNER OF THE SCREEN FOR FAULTS. CORRECT
FAULTS QUICKLY TO GET MAXIMUM STYLE POIN
TS AND DISTANCE.. * IF YOUR KNEES ARE B
ENT, MOVE THE JOYSTICK UP TO CORRECT..
* IF YOU'RE TOO FAR FORWARD, MOVE JOYSTI
CK LEFT.. * TOO FAR BACK, MOVE JOYSTICK
RIGHT.. * SKIS CROSSED, MOVE JOYSTICK
DOWN..* IF YOU DON'T CORRECT YOUR FAULTS
IN TIME, YOUR SKI JUMPER'S WILD ANTICS
WILL CAUSE WIND RESISTANCE AND LOSE STYL
E POINTS..SKI JUMP SCORES ARE BASED ON D
ISTANCE AND FORM..DISTANCE: IS BASED ON
THE TIMING OF THE TAKEOFF, AND THE AEROD
YNAMICS OF THE JUMPER IN THE AIR..STYLE:
YOU'LL GET MORE POINTS IF YOU RECOVER Q
UICKLY FROM FAULTS AND DON'T FALL..SCORE
S:.YOUR MAXIMUM IS TALLIED BY MULTIPLYIN
G YOUR DISTANCE(X)3(+)STYLE POINTS. A RE
SPECTABLE SKI JUMP SCORE WOULD BE A FLI
GHT OF 60 METERS AND 20 STYLE POINTS FOR
A TOTAL OF 200 POINTS...CN1..BIATHALON.
..CN0.RACE OVER A CROSS-COUNTRY TRACK ON
SKIS WITH A .22 CALIBER RIFLE SLUNG OVE
R YOUR SHOULDER. YOU HAVE ONLY A FEW CAR
TRIDGES TO FIRE AT THE REQUIRED TARGETS,
SO STEADY YOUR SIGHTS AND DEVELOP AN EA
GLE EYE BEFORE YOU FIRE AWAY!.* PRESS TH
E FIRE BUTTON TO START CROSS-COUNTRY SKI
ING..* MOVER YOUR JOYSTICK LEFT AND RIGH
T TO MOVE YOUR SKIER'S LEGS IN STEADY, R
HYTHMIC KICKS AND GLIDES..* ON LEVEL GRO
UND, KEEP A STEADY PACE BY MOVING YOUR J
OYSTICK BACK AND FORTH..* FOR UPHILL TER
RAIN, MOVE THE JOYSTICK FASTER TO INCREA
SE SPEED..* DOWNHILL STRETCHES GO FASTES
T IF YOU USE THE DOUBLE-POLE TECHNIQUE.
PULL THE JOYSTICK DOWN WHEN THE SKIER'S
HANDS ARE IN FRONT, TO GET THE MAXIMUM P
USH DOWN THE SLOPE..* SHOOTING: YOU ARE
ISSUED FIVE CARTRIDGES TO SHOOT AT FIVE
TARGETS, AND EVERY MISS IS A 5-SECOND PE
NALTY. THE GUN MUST BE LOADED AND THE SH
ELL EJECTED AFTER EACH SHOT. PULL THE JO
YSTICK BACK TO OPEN THE GUN CHAMBER. PUS
H THE JOYSTICK FORWARD TO LOAD THE SHELL
. PUSH THE FIRE BUTTON TO SHOOT. REPEAT
FOR THE NEXT SHOT. THE SKIER'S HEART RAT
E AFFECTS YOUR ACCURACY--SO COOL DOWN, A
ND TAKE CAREFUL AIM BEFORE YOU FIRE!.* T
HE WINNER OR HIGH SCORE IS THE SKIER WIT
H THE FASTEST TOTAL TIME....CN1.BOBSLED.
.CN0..PREPARE TO CAREEN DOWN A TRACK OF
SOLID ICE--WHILE YOU CROUCH IN A PRECISI
ON-BUILT MACHINE OF STEEL AND ALUMINUM.
YOU'LL FLY AROUND HAIR-RAISING TURNS, TH
EN PLUMMET DOWN DOWN THE BUMPY STRAIGHTA
WAYS AT SPEEDS EXCEEDING 90 MILES PER HO
UR!.* PRESS THE FIRE BUTTON TO BEGIN THE
RACE..* MOVE THE JOYSTICK LEFT AND RIGH
T TO GUID YOUR SLED..HINTS: STEER HARD!
TO AVOID CAPSIZING AT THE TURNS, TRY TO
ANTICIPATE THE PULL OF CENTRIFUGAL FORCE
, AND STEER HARD IN THE OPPOSITE DIRECTI
ON..WATCH YOUR SPEED! THE POWER BAR AT T
HE BOTTOM OF THE SCREEN SHOWS HOW FAST Y
OUR GOING. THE FASTER YOU GO, THE HARDER
YOU HAVE TO STEER TO KEEP PLUMMETTING T
OWARD THE FINISH..LEARN THE COURSE! AN I
NTIMATE KNOWLEDGE OF THE COURSE IS IMPOR
TANT, SO YOU LEARN THE BEST POSITION TO
TAKE EACH CORNER..* THE WINNING BOBSLED'
S SCORE IS BASED UPON THE FASTEST TIME T
HROUGH THE TRACKS..WELL THAT'S IT! I HOP
E YOU HAD AS READING THIS AS I DID TYPIN
G IT!!.L8ER0N!!.THE ]<EYMASTER!!.
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