_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

SOUND - GUNFIRE

FILE INFORMATION

FILENAME(S): SOUND - GUNFIRE

FILE TYPE(S): PRG

FILE SIZE: 381b

FIRST SEEN: 2025-11-30 16:18:12

APPEARS ON: 1 disk(s)

FILE HASH

5fa7aeec8bea973fa2466f1dc5a47f37505e3f9bac13ad9ece365c9c328bf110

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
HERIBERT SOUND - GUNFIRE PRG BrainSkull, Leopold Zyka 1 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

> DETECTED: COMMODORE BASIC PROGRAM (LOAD ADDRESS $0801)

00000000: 01 08 25 08 0A 00 8F 20  20 20 20 3E 3E 20 47 55  |..%....    >> GU|
00000010: 4E 46 49 52 45 20 53 4F  55 4E 44 20 45 46 46 45  |NFIRE SOUND EFFE|
00000020: 43 54 20 3C 3C 00 2B 08  14 00 3A 00 4C 08 1E 00  |CT <<.+...:.L...|
00000030: 99 22 93 20 48 49 54 20  41 4E 59 20 4B 45 59 20  |.". HIT ANY KEY |
00000040: 46 4F 52 20 47 55 4E 46  49 52 45 22 00 6A 08 28  |FOR GUNFIRE".j.(|
00000050: 00 99 22 20 20 20 20 28  20 2A 20 54 4F 20 45 4E  |.."    ( * TO EN|
00000060: 44 20 44 45 4D 4F 20 29  20 22 00 82 08 32 00 A1  |D DEMO ) "...2..|
00000070: 20 41 24 20 3A 20 8B 20  41 24 B2 22 22 20 A7 20  | A$ : . A$."" . |
00000080: 35 30 00 94 08 3C 00 8B  20 41 24 B2 22 2A 22 20  |50...<.. A$."*" |
00000090: A7 20 39 30 00 B5 08 46  00 8D 20 31 30 30 30 20  |. 90...F.. 1000 |
000000A0: 20 3A 20 8F 20 53 4F 55  4E 44 20 53 55 42 52 4F  | : . SOUND SUBRO|
000000B0: 55 54 49 4E 45 00 BE 08  50 00 89 20 33 30 00 DC  |UTINE...P.. 30..|
000000C0: 08 5A 00 81 20 58 B2 31  A4 32 34 3A 20 97 20 35  |.Z.. X.1.24: . 5|
000000D0: 34 32 37 32 AA 58 2C 30  20 3A 20 82 00 E2 08 64  |4272.X,0 : ....d|
000000E0: 00 80 00 E8 08 6E 00 3A  00 04 09 E8 03 8F 20 20  |.....n.:......  |
000000F0: 2A 20 53 4F 55 4E 44 20  53 55 42 52 4F 55 54 49  |* SOUND SUBROUTI|
00000100: 4E 45 20 2A 00 0A 09 F2  03 3A 00 16 09 FC 03 53  |NE *.....:.....S|
00000110: B2 35 34 32 37 32 00 24  09 06 04 97 20 53 AA 32  |.54272.$.... S.2|
00000120: 34 2C 31 35 00 30 09 10  04 97 20 53 AA 35 2C 39  |4,15.0.... S.5,9|
00000130: 00 3D 09 1A 04 97 20 53  AA 31 2C 32 30 00 4B 09  |.=.... S.1,20.K.|
00000140: 24 04 97 20 53 AA 34 2C  31 32 38 00 5F 09 2E 04  |$.. S.4,128._...|
00000150: 81 20 44 B2 31 20 A4 20  31 30 3A 20 82 20 44 00  |. D.1 . 10: . D.|
00000160: 6D 09 38 04 97 20 53 AA  34 2C 31 32 39 00 73 09  |m.8.. S.4,129.s.|
00000170: 42 04 8E 00 00 00 20 1D  00 50 55 FF 05           |B..... ..PU..   |
..%....    >> GUNFIRE SOUND EFFECT <<.+.
..:.L....". HIT ANY KEY FOR GUNFIRE".J.(
.."    ( * TO END DEMO ) "...2.. A$ : . 
A$."" . 50...<.. A$."*" . 90...F.. 1000 
 : . SOUND SUBROUTINE...P.. 30...Z.. X.1
.24: . 54272.X,0 : ....D.....N.:......  
* SOUND SUBROUTINE *.....:.....S.54272.$
.... S.24,15.0.... S.5,9.=.... S.1,20.K.
$.. S.4,128._.... D.1 . 10: . D.M.8.. S.
4,129.S.B..... ..PU..
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