_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

ODE UNNER

FILE INFORMATION

FILENAME(S): ODE UNNER

FILE TYPE(S): SEQ

FILE SIZE: 7.9K

FIRST SEEN: 2025-11-30 18:12:26

APPEARS ON: 1 disk(s)

FILE HASH

64888b2fb01865d7b895f44333586dd4025326deeff0cfed427c04bae9d1b2bb

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
DATARICH ODE UNNER SEQ Sailor, Ganheden 29 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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000000F0: 46 41 53 54 20 46 4F 4F  44 20 54 41 58 45 53 2E  |FAST FOOD TAXES.|
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00000530: 41 53 45 52 20 44 52 49  4C 4C 20 50 49 53 54 4F  |ASER DRILL PISTO|
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00000A50: 20 20 20 20 43 4F 4E 54  49 4E 55 45 0D 0D 20 20  |    CONTINUE..  |
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00000A80: 20 20 D3 C3 CF D2 C9 CE  C7 0D 0D 20 20 20 20 20  |  .........     |
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00001C10: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001C20: 20 20 20 20 20 20 20 20  20 CF D4 C8 C5 D2 20 C5  |         ..... .|
00001C30: C4 C9 D4 20 CD CF C4 C5  20 C3 CF CD CD C1 CE C4  |... .... .......|
00001C40: D3 0D 0D 20 20 20 20 20  20 D0 20 28 50 4C 41 59  |...      . (PLAY|
00001C50: 29 2D CC 45 54 53 20 59  4F 55 20 53 45 4C 45 43  |)-.ETS YOU SELEC|
00001C60: 54 20 41 4E 59 20 47 41  4D 45 20 42 4F 41 52 44  |T ANY GAME BOARD|
00001C70: 20 59 4F 55 20 44 45 53  49 52 45 2E 20 C1 46 54  | YOU DESIRE. .FT|
00001C80: 45 52 20 50 52 45 53 53  49 4E 47 20 D0 2C 0D 20  |ER PRESSING .,. |
00001C90: 20 20 20 20 59 4F 55 20  57 49 4C 4C 20 42 45 20  |    YOU WILL BE |
00001CA0: 41 53 4B 45 44 20 54 4F  20 45 4E 54 45 52 20 54  |ASKED TO ENTER T|
00001CB0: 48 45 20 54 48 52 45 45  20 44 49 47 49 54 20 4E  |HE THREE DIGIT N|
00001CC0: 55 4D 42 45 52 20 4F 46  20 54 48 45 20 4C 45 56  |UMBER OF THE LEV|
00001CD0: 45 4C 20 59 4F 55 20 57  49 53 48 0D 20 20 20 20  |EL YOU WISH.    |
00001CE0: 20 54 4F 20 50 4C 41 59  20 28 30 30 31 2D 31 35  | TO PLAY (001-15|
00001CF0: 30 29 2E 20 D4 59 50 45  20 49 4E 20 54 48 45 20  |0). .YPE IN THE |
00001D00: 4E 55 4D 42 45 52 20 41  4E 44 20 50 52 45 53 53  |NUMBER AND PRESS|
00001D10: 20 D2 C5 D4 D5 D4 CE 2E  20 CE 4F 54 45 3A 20 C9  | ....... .OTE: .|
00001D20: 46 20 59 4F 55 0D 20 20  20 20 20 41 54 45 4D 50  |F YOU.     ATEMP|
00001D30: 54 20 54 4F 20 45 4E 54  45 52 20 D0 4C 41 59 20  |T TO ENTER .LAY |
00001D40: 4D 4F 44 45 20 55 53 49  4E 47 20 41 20 44 49 53  |MODE USING A DIS|
00001D50: 4B 20 54 48 41 54 20 48  41 53 20 4E 4F 20 4C 45  |K THAT HAS NO LE|
00001D60: 56 45 4C 20 30 30 31 2C  20 43 4F 4E 54 52 4F 4C  |VEL 001, CONTROL|
00001D70: 20 49 53 0D 20 20 20 20  20 52 45 54 55 52 4E 45  | IS.     RETURNE|
00001D80: 44 20 54 4F 20 44 45 4D  4F 20 4D 4F 44 45 2E 20  |D TO DEMO MODE. |
00001D90: D4 4F 20 52 45 53 4F 4C  56 45 20 54 48 49 53 2C  |.O RESOLVE THIS,|
00001DA0: 20 45 4E 54 45 52 20 C5  44 49 54 20 4D 4F 44 45  | ENTER .DIT MODE|
00001DB0: 20 41 4E 44 20 43 52 45  41 54 45 20 41 0D 20 20  | AND CREATE A.  |
00001DC0: 20 20 20 46 49 52 53 54  20 4C 45 56 45 4C 2E 0D  |   FIRST LEVEL..|
00001DD0: 0D 20 20 20 20 20 20 D3  20 28 53 43 4F 52 45 29  |.      . (SCORE)|
00001DE0: 2D 20 C3 4C 45 41 52 53  20 48 49 47 48 20 53 43  |- .LEARS HIGH SC|
00001DF0: 4F 52 45 53 20 46 52 4F  4D 20 54 48 45 20 44 49  |ORES FROM THE DI|
00001E00: 53 4B 3B 20 59 4F 55 20  53 54 41 52 54 20 48 49  |SK; YOU START HI|
00001E10: 47 48 20 53 43 4F 52 45  53 20 4F 56 45 52 0D 20  |GH SCORES OVER. |
00001E20: 20 20 20 20 41 47 41 49  4E 20 57 49 54 48 20 41  |    AGAIN WITH A|
00001E30: 20 43 4C 45 41 4E 20 53  4C 41 54 45 2E 0D 0D 20  | CLEAN SLATE... |
00001E40: 20 20 20 20 20 C3 20 28  43 4C 45 41 52 29 2D 20  |     . (CLEAR)- |
00001E50: C5 52 41 53 DD E4 21 FF  2F FB FE FF 72 04 24 F4  |.RAS..!./...r.$.|
00001E60: 15 24 42 04 65 24 F4 D2  05 44 84 52 04 44 95 34  |.$B.e$...D.R.D.4|
00001E70: B2 02 84 24 C4 14 E4 B5  32 05 44 84 52 04 24 F4  |...$....2.D.R.$.|
00001E80: 15 24 42 92 E0 D0 D2 02  02 02 02 0C D2 02 84 D4  |.$B.............|
00001E90: F5 64 52 92 DC 34 F5 04  94 55 32 04 12 04 24 F4  |.dR..4...U2...$.|
00001EA0: 15 24 42 05 44 F2 04 14  E4 F5 44 84 55 22 04 C4  |.$B.D.....D.U"..|
00001EB0: 55 64 54 C2 04 E5 54 D4  24 55 22 E0 D0 D2 02 02  |UdT...T.$U".....|
00001EC0: 02 02 20 CE 4F 54 45 3A  20 D9 4F 55 20 43 41 4E  |.. .OTE: .OU CAN|
00001ED0: 4E 4F 54 20 C3 4C 45 41  52 2C 20 CD 4F 56 45 2C  |NOT .LEAR, .OVE,|
00001EE0: 20 4F 52 20 C5 44 49 54  20 54 48 45 20 47 41 4D  | OR .DIT THE GAM|
00001EF0: 45 20 42 4F 41 52 44 53  20 4F 4E 20 54 48 45 20  |E BOARDS ON THE |
00001F00: 4D 41 53 54 45 52 0D 20  20 20 20 20 44 49 53 4B  |MASTER.     DISK|
00001F10: 2E 20 D4 48 45 53 45 20  46 55 4E 43 54 49 4F 4E  |. .HESE FUNCTION|
00001F20: 53 20 41 52 45 20 41 56  41 49 4C 41 42 4C 45 20  |S ARE AVAILABLE |
00001F30: 46 4F 52 20 55 53 45 20  57 49 54 48 20 41 20 44  |FOR USE WITH A D|
00001F40: 41 54 41 20 44 49 53 4B  20 4F 4E 4C 59 2E 0D 0D  |ATA DISK ONLY...|
00001F50: C4 4F 43 53 20 46 52 4F  4D 20 D4 48 45 20 D7 49  |.OCS FROM .HE .I|
00001F60: 5A 20 4F 46 20 D4 48 45  20 C4 41 52 4B 20 D3 49  |Z OF .HE .ARK .I|
00001F70: 44 45 21 0D                                       |DE!.            |
                                  LODE R
UNNER..      YOU ARE A GALACTIC COMMANDO
 DEEP IN ENEMY TERRITORY. POWER HUNGRY. 
    LEADERS OF THE REPRESSIVE BUNGELING 
EMPIRE HAVE STOLEN A FORTUNE IN GOLD.   
  FROM THE PEOPLE BY MEANS OF EXCESSIVE 
FAST FOOD TAXES. YOU ESSENTIALLY.     HA
VE TO MAKE LIKE A'TWENTY-FIRST-CENTURY-Z
ORO AND RECOVER EVERY CHEST OF.     BUNG
ELING BOOTY...      THIS GAME OFFERS A T
RULY EXCEPTIONAL DISPLAY OF MULTIPLE SCR
EENS (150).     AND IS HIGHLIGHTED BY TH
E FACT THAT IT CAN GENERATE OTHER SCREEN
S SUITED.     TO YOUR SPECIFICATIONS. YE
S, THAT DOES MEAN THAT YOU CAN TAKE PART
 IN.     THE CREATION OF YOUR OWN VERSIO
N OF 'LODE RUNNER'. GOOD LUCK!..        
                        KEYBOARD COMMAND
S..             I = MOVE UP        K = M
OVE DOWN.             J = MOVE LEFT     
 L = MOVE RIGHT.             U = DIG LEF
T       O = DIG RIGHT..                 
              JOYSTICK COMMANDS..       
                UP/DOWN/LEFT/RIGHT   BOT
TON = DIG..                             
      GAME PLAY..      TO COMPLETE A LEV
EL, YOU MUST COLLECT ALL THE GOLD CHESTS
 IN A SCENE..     WHEN YOU SUCCEED, YOU 
MAY THEN CLIMB TO THE TOP OF THE SCREEN 
AND ENTER.     THE NEXT LEVEL. YOU WILL 
ALSO GAIN BONUS POINTS AND EARN AN EXTRA
 LIFE.     FOR EACH LEVEL YOU COMPLETE. 
YOU START FIVE LIVES...      YOU WILL US
E YOUR LASER DRILL PISTOL TO DRILL PITS 
AND PASSAGEWAYS.     THROUGH BRICK FLOOR
S. YOU MAY DIG THROUGH FISSURED BRICKS O
NLY, NOT.     THROUGH SOLID SURFACES, AN
D HOLES MUST BE DRILLED ALL THE WAY THRO
UGH TO.     BE EFFECTIVE. IF A BUNGELING
 GUARD FALLS INTO A PIT AND GETS STUCK, 
IT.     WILL BECOME SAFE (FOR A MOMENT) 
FOR YOU TO ROUN OVER HIM: ALSO, HE WILL.
     RELEASE ANY GOLD HE IS CARRYING. AN
Y HOLES THAT YOU'VE DRILLED WILL FILL.  
   IN AGAIN AFTER A PERIOD OF TIME, AND 
GUARDS CAUGHT IN THEM WHEN THEY.     REF
IL WILL DIE AND BE REPLENISHED BY NEW GU
ARDS AT THE TOP OF THE.     SCREEN. BE C
AREFUL: GUARDS CAN CLIMB OUT OF PITS AND
 WILL DIE IF TRAPPED.     IN A PIT THAT 
IS ONLY A SINGLE BRICK WIDE...      YOU 
WILL NOTICE THAT GOLD CHESTS CARRIED BY 
ENEMY GUARDS CEASE TO BE.     VISIBLE. I
F YOU HAVE PICKED UP ALL THE VISIBLE GOL
D ON THE SCREEN AND.     THE LADDER LEAD
ING TO THE NEXT LEVEL HAS NOT YET APPEAR
ED OR YOU CANNOT.     REACH THE NEXT LEV
EL BY CLIMBING TO THE HIGHEST PART OF TH
E SCREEN, ONE.     OR MORE OF THE GUARDS
 IS STILL CARRY- ING GOLD. YOU MUST TRAP
 THE GUARDS.     IN A PIT AND PICK UP TH
EIR GOLD. IF AN ENEMY CARRYING GOLD FALL
S INTO A.     DEAD END THAT HE AND YOU A
RE UNABLE TO LEAVE, YOU WILL NOT BE ABLE
 TO.     GET THAT GOLED CHEST SAFELY. IF
 STUCK IN A 'DEAD END,'PRESS CTRL-A TO. 
    CONTINUE..                          
          SCORING..               COMPLE
TING A LEVEL.......1500 POINTS.         
      PICKING UP A GOLD CHEST...250 POIN
TS.               TRAPPING AN ENEMY.....
.....75 POINTS.               ENEMY DYIN
G IN A HOLE......75 POINTS..            
                      SPECIAL KEYS..    
 CTRL-A ABORTS MAN IF STUCK WITHOUT MEAN
S OF DEATH OR ESCAPE..     CTRL-J SETS G
AME TO JOYSTICK CONTRL..     CTRL-K SETS
 GAVE TO KEYBOARD CONTRL.     RETURN IN 
DEMO, DISPLAYS CURRENT HIGH SCORE LIST..
     CTRL-R TERMINATES CURRENT GAME (ENT
ER DEMO MODE)..     - SLOWS DOWN SPEED O
F THE GAME (PRESS REPEATEDLY)..     + SP
EEDS UP OVERALL GAME SPEED (PRESS REPEAT
EDLY)..     RUN/STOP FREEZES ACTION UNTI
L RUN/STP IS HIT AGAIN..     CTRL-D TOGG
LES DIRECTION OF DIG (FORWARD OR BEHIND 
RUNNER)..     CTRL-Z TOGGLES IRIS-IN/IRI
S-OUT SCENE CHANGE FEATURE..            
                       CHEAT KEYS..     
CTRL-U ADVANCES LEVEL..     CTRL-F ADDS 
ADDITIONAL LIVES/PLAYER..               
                MAKING YOUR OWN GAMES.. 
    ENTER 'EDIT MODE' -PRESS CTRL-E FROM
 DEMO MODE (OR CTRL R THEN CTRL-E.     F
ROM GAME IN PROGRESS..     PUT 'INITIALI
ZED' DATA DISK IN DRIVE..     DESIGN YOU
R GAME -USE I-J-K-M KEYS MOVE CURSOR; US
E 0-9 TO MAKE SHAPES..     SAVE YOUR GAM
E -PRESS CTRL-S..     PLAY YOUR GAME -PR
ESS CTRL-Q TO QUIT GAME GENERATR PRESS P
 (RETURN) TO.     PLAY..      IF YOU WAN
T TO ENTER EDIT MODE WHILE PLAYING A GAM
E YOU MUST PRESS.     CTRL-R TO END THE 
GAME, THEN PRESS CTRL-E. THE LODE RUNNER
 BOARD EDITOR.     SCREEN WILL APPEAR, A
LLOWING YOU TO ENTER THE FOLLOWING SINGL
E-KEY.     EDITING COMMANDS:..         E
 (FOR 'EDIT')        P (FOR 'PLAY').    
     I (FOR 'INITIALIZE')  C (FOR 'CLEAR
').         M (FOR 'MOVE')        S (FOR
 'SCORE')..                          INI
TIALIZING YOUR DATA DISK..      YOU MUST
 CUSTOMIZE THE INITIALIZED DISK FOR LODE
 RUNNER USE IN THE.     FOLLOWING WAY: A
) WITH AN'INITIALIZED DISK ON HAND, REST
ART YOUR LODE.     RUNER DISK AND ENTER 
EDIT MODE. B) PRESS 'I' FOR 'INITIALIZE'
. C) REMOVE.     YOUR LODE RUNNER DISK A
ND INSERT THE DATA DISK INTO THE DRIVE. 
PRESS.     Y(FOR YES) IN RESPONSE TO THE
 SCREEN QUESTION ARE YOU SURE? D) WHEN T
HE.     DISK DRIVE STOPS WHIRRING, YOUR 
DATA DISK IS READY TO USE, AND YOU CAN. 
    USE IT TO CREATE AND SAVE 150 DIFFER
ENT BOARDS WITHOUT REINITIALIZING...    
                       DESIGNING YOUR GA
ME BOARDS..      PRESS E FOR EDIT. YOU W
ILL BE ASKED TO TYPE IN THE NUMBER OF TH
E GAME.     BOARD YOU WANT TO WORK ON (0
01-150). FOR YOUR FIRST BOARD, USE 001. 
TYPE.     IN THE NUMBER, THEN PRESS RETU
RN. THE SELECTED SCREEN WILL APPEAR...  
    THERE ARE NINE BASIC SHAPES THAT MAK
E UP ALL L.R. GAME BOARDS. EACH OF.     
THES SHAPES IS CONTROLLED BY ONE OF NINE
 NUMBER KEYS (1-9). ZERO (0).     MAKES 
A BLANK. TO DESIGN A GAME SCREEN, YOU SI
MPLY MOVE THE CURSOR.     AROUND THE SCR
EEN WITH THE CURSOR MOVEMENT KEYS AND PL
ACE THE SHAPES.     WHERE YOU WANT THEM 
BY PRESSING THE APPROPRIATE NUMBER KEYS.
..      IMPORTANT: YOU MUST SAVE YOUR GA
ME EACH TIME YOU QUIT THE GAME.     GENE
RATOR EVEN TO PLAYTEST...               
             CURSOR MOVEMENT CONTROLS.. 
           I = UP A LINE       M - DOWN 
A LINE.            J = LEFT A CHARTR   K
 - RIGHT A CHARTR...      THERE ARE A FE
W PRACTICAL LIMITATIONS REGARDING THE NU
MBER OF OBJECTS.     YOU CAN USE: YOU MU
ST HAVE ONE PLAYER ON YOUR GAME BOARD FO
R YOUR GAME.     TO BE PLAYABLE , NO MOR
E , NO LESS THAN ONE LODE RUNNER COMMAND
O (SHAPE.     #9) MUST BE INCLUDED IN YO
UR GAME BOARD DESIGN OTHERWISE, WHEN YOU
 TRY.     PLAYING YOUR GAME, YOU WILL BE
 RETURNED TO DEMO MODE. YOU MAY HAVE.   
  1,2,3,4 OR 5 ENEMY GUARDS (SHAPE #8) O
N A BOARD. NO MORE THAN FIVE, NO.     LE
SS THAN ONE.THE OTHER SHAPES 1-7 ALSO HA
VE NUMERICAL LIMITS THOUGH YOU.     ARE 
NOT LIKELY TO EXCEED THEM. IF YOU DO, TH
E PROGRAM WILL SIMPLY IGNORE.     THE EX
CESS. FROM WITHIN THE GAME GENERATOR, YO
U MAY ALSO VIEW ADJACENT.     LODE RUNNE
R BOARDS BY PRESS- ING CTRL-F (FOR FORWA
RD) OR CTRL-B ( FOR.     BACK)...       
                       SAVING YOUR CREAT
IONS..      YOU MUST SAVE THE BOARD ON Y
OUR INIT- IALIZED DISK BY TYPING CTRL-S.
     (SAVE) IF YOU DO NOT SAVE THE GAME 
ON A DATA DISK, THE BOARD WILL BE.     L
OST WHEN YOU EXIT THE GAME GENERATOR!.. 
                              PLAYING YO
UR GAME..      AFTER YOU HAVE SAVED A BO
ARD (USING CTRL-S ),TYPE CTRL-Q (QUIT). 
THIS.     RETURNS YOU TO THE BOARD EDITO
R SCREN FROM THERE SIMPLY TYPE P (FOR.  
   PLAY) AND RETURN TO PLAY THE GAME BOA
RD YOU'VE CREATED...                    
         OTHER EDIT MODE COMMANDS..     
 P (PLAY)-LETS YOU SELECT ANY GAME BOARD
 YOU DESIRE. AFTER PRESSING P,.     YOU 
WILL BE ASKED TO ENTER THE THREE DIGIT N
UMBER OF THE LEVEL YOU WISH.     TO PLAY
 (001-150). TYPE IN THE NUMBER AND PRESS
 RETUTN. NOTE: IF YOU.     ATEMPT TO ENT
ER PLAY MODE USING A DISK THAT HAS NO LE
VEL 001, CONTROL IS.     RETURNED TO DEM
O MODE. TO RESOLVE THIS, ENTER EDIT MODE
 AND CREATE A.     FIRST LEVEL...      S
 (SCORE)- CLEARS HIGH SCORES FROM THE DI
SK; YOU START HIGH SCORES OVER.     AGAI
N WITH A CLEAN SLATE...      C (CLEAR)- 
ERAS..!./...R.$..$B.E$.R.D.R.D.4...$D...
2.D.R.$..$B..PR.....R..T.DR..4...U2...$.
.$B.D.....D.U".DUDTB..TT$U".PR.... NOTE:
 YOU CANNOT CLEAR, MOVE, OR EDIT THE GAM
E BOARDS ON THE MASTER.     DISK. THESE 
FUNCTIONS ARE AVAILABLE FOR USE WITH A D
ATA DISK ONLY...DOCS FROM THE WIZ OF THE
 DARK SIDE!.
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