ODE UNNER
FILE INFORMATION
FILENAME(S): ODE UNNER
FILE TYPE(S): SEQ
FILE SIZE: 7.9K
FIRST SEEN: 2025-11-30 18:12:26
APPEARS ON: 1 disk(s)
FILE HASH
64888b2fb01865d7b895f44333586dd4025326deeff0cfed427c04bae9d1b2bb
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| DATARICH | ODE UNNER | SEQ | Sailor, Ganheden | 29 | 0 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000010: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000020: 20 20 CC CF C4 C5 20 D2 D5 CE CE C5 D2 0D 0D 20 | .... ........ | 00000030: 20 20 20 20 20 D9 4F 55 20 41 52 45 20 41 20 C7 | .OU ARE A .| 00000040: 41 4C 41 43 54 49 43 20 C3 4F 4D 4D 41 4E 44 4F |ALACTIC .OMMANDO| 00000050: 20 44 45 45 50 20 49 4E 20 45 4E 45 4D 59 20 54 | DEEP IN ENEMY T| 00000060: 45 52 52 49 54 4F 52 59 2E 20 D0 4F 57 45 52 20 |ERRITORY. .OWER | 00000070: 48 55 4E 47 52 59 0D 20 20 20 20 20 4C 45 41 44 |HUNGRY. LEAD| 00000080: 45 52 53 20 4F 46 20 54 48 45 20 52 45 50 52 45 |ERS OF THE REPRE| 00000090: 53 53 49 56 45 20 C2 55 4E 47 45 4C 49 4E 47 20 |SSIVE .UNGELING | 000000A0: C5 4D 50 49 52 45 20 48 41 56 45 20 53 54 4F 4C |.MPIRE HAVE STOL| 000000B0: 45 4E 20 41 20 46 4F 52 54 55 4E 45 20 49 4E 20 |EN A FORTUNE IN | 000000C0: 47 4F 4C 44 0D 20 20 20 20 20 46 52 4F 4D 20 54 |GOLD. FROM T| 000000D0: 48 45 20 50 45 4F 50 4C 45 20 42 59 20 4D 45 41 |HE PEOPLE BY MEA| 000000E0: 4E 53 20 4F 46 20 45 58 43 45 53 53 49 56 45 20 |NS OF EXCESSIVE | 000000F0: 46 41 53 54 20 46 4F 4F 44 20 54 41 58 45 53 2E |FAST FOOD TAXES.| 00000100: 20 D9 4F 55 20 45 53 53 45 4E 54 49 41 4C 4C 59 | .OU ESSENTIALLY| 00000110: 0D 20 20 20 20 20 48 41 56 45 20 54 4F 20 4D 41 |. HAVE TO MA| 00000120: 4B 45 20 4C 49 4B 45 20 41 27 D4 57 45 4E 54 59 |KE LIKE A'.WENTY| 00000130: 2D C6 49 52 53 54 2D C3 45 4E 54 55 52 59 2D DA |-.IRST-.ENTURY-.| 00000140: 4F 52 4F 20 41 4E 44 20 52 45 43 4F 56 45 52 20 |ORO AND RECOVER | 00000150: 45 56 45 52 59 20 43 48 45 53 54 20 4F 46 0D 20 |EVERY CHEST OF. | 00000160: 20 20 20 20 C2 55 4E 47 45 4C 49 4E 47 20 42 4F | .UNGELING BO| 00000170: 4F 54 59 2E 0D 0D 20 20 20 20 20 20 D4 48 49 53 |OTY... .HIS| 00000180: 20 47 41 4D 45 20 4F 46 46 45 52 53 20 41 20 54 | GAME OFFERS A T| 00000190: 52 55 4C 59 20 45 58 43 45 50 54 49 4F 4E 41 4C |RULY EXCEPTIONAL| 000001A0: 20 44 49 53 50 4C 41 59 20 4F 46 20 4D 55 4C 54 | DISPLAY OF MULT| 000001B0: 49 50 4C 45 20 53 43 52 45 45 4E 53 20 28 31 35 |IPLE SCREENS (15| 000001C0: 30 29 0D 20 20 20 20 20 41 4E 44 20 49 53 20 48 |0). AND IS H| 000001D0: 49 47 48 4C 49 47 48 54 45 44 20 42 59 20 54 48 |IGHLIGHTED BY TH| 000001E0: 45 20 46 41 43 54 20 54 48 41 54 20 49 54 20 43 |E FACT THAT IT C| 000001F0: 41 4E 20 47 45 4E 45 52 41 54 45 20 4F 54 48 45 |AN GENERATE OTHE| 00000200: 52 20 53 43 52 45 45 4E 53 20 53 55 49 54 45 44 |R SCREENS SUITED| 00000210: 0D 20 20 20 20 20 54 4F 20 59 4F 55 52 20 53 50 |. TO YOUR SP| 00000220: 45 43 49 46 49 43 41 54 49 4F 4E 53 2E 20 D9 45 |ECIFICATIONS. .E| 00000230: 53 2C 20 54 48 41 54 20 44 4F 45 53 20 4D 45 41 |S, THAT DOES MEA| 00000240: 4E 20 54 48 41 54 20 59 4F 55 20 43 41 4E 20 54 |N THAT YOU CAN T| 00000250: 41 4B 45 20 50 41 52 54 20 49 4E 0D 20 20 20 20 |AKE PART IN. | 00000260: 20 54 48 45 20 43 52 45 41 54 49 4F 4E 20 4F 46 | THE CREATION OF| 00000270: 20 59 4F 55 52 20 4F 57 4E 20 56 45 52 53 49 4F | YOUR OWN VERSIO| 00000280: 4E 20 4F 46 20 27 CC CF C4 C5 20 D2 D5 CE CE C5 |N OF '.... .....| 00000290: D2 27 2E 20 C7 4F 4F 44 20 4C 55 43 4B 21 0D 0D |.'. .OOD LUCK!..| 000002A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000002B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000002C0: CB C5 D9 C2 CF C1 D2 C4 20 C3 CF CD CD C1 CE C4 |........ .......| 000002D0: D3 0D 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 |... | 000002E0: C9 20 3D 20 4D 4F 56 45 20 55 50 20 20 20 20 20 |. = MOVE UP | 000002F0: 20 20 20 CB 20 3D 20 4D 4F 56 45 20 44 4F 57 4E | . = MOVE DOWN| 00000300: 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 CA 20 |. . | 00000310: 3D 20 4D 4F 56 45 20 4C 45 46 54 20 20 20 20 20 |= MOVE LEFT | 00000320: 20 CC 20 3D 20 4D 4F 56 45 20 52 49 47 48 54 0D | . = MOVE RIGHT.| 00000330: 20 20 20 20 20 20 20 20 20 20 20 20 20 D5 20 3D | . =| 00000340: 20 44 49 47 20 4C 45 46 54 20 20 20 20 20 20 20 | DIG LEFT | 00000350: CF 20 3D 20 44 49 47 20 52 49 47 48 54 0D 0D 20 |. = DIG RIGHT.. | 00000360: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000370: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 CA CF | ..| 00000380: D9 D3 D4 C9 C3 CB 20 C3 CF CD CD C1 CE C4 D3 0D |...... .........| 00000390: 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 000003A0: 20 20 20 20 20 20 20 20 D5 D0 2F C4 CF D7 CE 2F | ../..../| 000003B0: CC C5 C6 D4 2F D2 C9 C7 C8 D4 20 20 20 C2 CF D4 |..../..... ...| 000003C0: D4 CF CE 20 3D 20 C4 C9 C7 0D 0D 20 20 20 20 20 |... = ..... | 000003D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000003E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 C7 C1 | ..| 000003F0: CD C5 20 D0 CC C1 D9 0D 0D 20 20 20 20 20 20 D4 |.. ...... .| 00000400: 4F 20 43 4F 4D 50 4C 45 54 45 20 41 20 4C 45 56 |O COMPLETE A LEV| 00000410: 45 4C 2C 20 59 4F 55 20 4D 55 53 54 20 43 4F 4C |EL, YOU MUST COL| 00000420: 4C 45 43 54 20 41 4C 4C 20 54 48 45 20 47 4F 4C |LECT ALL THE GOL| 00000430: 44 20 43 48 45 53 54 53 20 49 4E 20 41 20 53 43 |D CHESTS IN A SC| 00000440: 45 4E 45 2E 0D 20 20 20 20 20 D7 48 45 4E 20 59 |ENE.. .HEN Y| 00000450: 4F 55 20 53 55 43 43 45 45 44 2C 20 59 4F 55 20 |OU SUCCEED, YOU | 00000460: 4D 41 59 20 54 48 45 4E 20 43 4C 49 4D 42 20 54 |MAY THEN CLIMB T| 00000470: 4F 20 54 48 45 20 54 4F 50 20 4F 46 20 54 48 45 |O THE TOP OF THE| 00000480: 20 53 43 52 45 45 4E 20 41 4E 44 20 45 4E 54 45 | SCREEN AND ENTE| 00000490: 52 0D 20 20 20 20 20 54 48 45 20 4E 45 58 54 20 |R. THE NEXT | 000004A0: 4C 45 56 45 4C 2E 20 D9 4F 55 20 57 49 4C 4C 20 |LEVEL. .OU WILL | 000004B0: 41 4C 53 4F 20 47 41 49 4E 20 42 4F 4E 55 53 20 |ALSO GAIN BONUS | 000004C0: 50 4F 49 4E 54 53 20 41 4E 44 20 45 41 52 4E 20 |POINTS AND EARN | 000004D0: 41 4E 20 45 58 54 52 41 20 4C 49 46 45 0D 20 20 |AN EXTRA LIFE. | 000004E0: 20 20 20 46 4F 52 20 45 41 43 48 20 4C 45 56 45 | FOR EACH LEVE| 000004F0: 4C 20 59 4F 55 20 43 4F 4D 50 4C 45 54 45 2E 20 |L YOU COMPLETE. | 00000500: D9 4F 55 20 53 54 41 52 54 20 46 49 56 45 20 4C |.OU START FIVE L| 00000510: 49 56 45 53 2E 0D 0D 20 20 20 20 20 20 D9 4F 55 |IVES... .OU| 00000520: 20 57 49 4C 4C 20 55 53 45 20 59 4F 55 52 20 4C | WILL USE YOUR L| 00000530: 41 53 45 52 20 44 52 49 4C 4C 20 50 49 53 54 4F |ASER DRILL PISTO| 00000540: 4C 20 54 4F 20 44 52 49 4C 4C 20 50 49 54 53 20 |L TO DRILL PITS | 00000550: 41 4E 44 20 50 41 53 53 41 47 45 57 41 59 53 0D |AND PASSAGEWAYS.| 00000560: 20 20 20 20 20 54 48 52 4F 55 47 48 20 42 52 49 | THROUGH BRI| 00000570: 43 4B 20 46 4C 4F 4F 52 53 2E 20 D9 4F 55 20 4D |CK FLOORS. .OU M| 00000580: 41 59 20 44 49 47 20 54 48 52 4F 55 47 48 20 46 |AY DIG THROUGH F| 00000590: 49 53 53 55 52 45 44 20 42 52 49 43 4B 53 20 4F |ISSURED BRICKS O| 000005A0: 4E 4C 59 2C 20 4E 4F 54 0D 20 20 20 20 20 54 48 |NLY, NOT. TH| 000005B0: 52 4F 55 47 48 20 53 4F 4C 49 44 20 53 55 52 46 |ROUGH SOLID SURF| 000005C0: 41 43 45 53 2C 20 41 4E 44 20 48 4F 4C 45 53 20 |ACES, AND HOLES | 000005D0: 4D 55 53 54 20 42 45 20 44 52 49 4C 4C 45 44 20 |MUST BE DRILLED | 000005E0: 41 4C 4C 20 54 48 45 20 57 41 59 20 54 48 52 4F |ALL THE WAY THRO| 000005F0: 55 47 48 20 54 4F 0D 20 20 20 20 20 42 45 20 45 |UGH TO. BE E| 00000600: 46 46 45 43 54 49 56 45 2E 20 C9 46 20 41 20 C2 |FFECTIVE. .F A .| 00000610: 55 4E 47 45 4C 49 4E 47 20 47 55 41 52 44 20 46 |UNGELING GUARD F| 00000620: 41 4C 4C 53 20 49 4E 54 4F 20 41 20 50 49 54 20 |ALLS INTO A PIT | 00000630: 41 4E 44 20 47 45 54 53 20 53 54 55 43 4B 2C 20 |AND GETS STUCK, | 00000640: 49 54 0D 20 20 20 20 20 57 49 4C 4C 20 42 45 43 |IT. WILL BEC| 00000650: 4F 4D 45 20 53 41 46 45 20 28 46 4F 52 20 41 20 |OME SAFE (FOR A | 00000660: 4D 4F 4D 45 4E 54 29 20 46 4F 52 20 59 4F 55 20 |MOMENT) FOR YOU | 00000670: 54 4F 20 52 4F 55 4E 20 4F 56 45 52 20 48 49 4D |TO ROUN OVER HIM| 00000680: 3A 20 41 4C 53 4F 2C 20 48 45 20 57 49 4C 4C 0D |: ALSO, HE WILL.| 00000690: 20 20 20 20 20 52 45 4C 45 41 53 45 20 41 4E 59 | RELEASE ANY| 000006A0: 20 47 4F 4C 44 20 48 45 20 49 53 20 43 41 52 52 | GOLD HE IS CARR| 000006B0: 59 49 4E 47 2E 20 C1 4E 59 20 48 4F 4C 45 53 20 |YING. .NY HOLES | 000006C0: 54 48 41 54 20 59 4F 55 27 56 45 20 44 52 49 4C |THAT YOU'VE DRIL| 000006D0: 4C 45 44 20 57 49 4C 4C 20 46 49 4C 4C 0D 20 20 |LED WILL FILL. | 000006E0: 20 20 20 49 4E 20 41 47 41 49 4E 20 41 46 54 45 | IN AGAIN AFTE| 000006F0: 52 20 41 20 50 45 52 49 4F 44 20 4F 46 20 54 49 |R A PERIOD OF TI| 00000700: 4D 45 2C 20 41 4E 44 20 47 55 41 52 44 53 20 43 |ME, AND GUARDS C| 00000710: 41 55 47 48 54 20 49 4E 20 54 48 45 4D 20 57 48 |AUGHT IN THEM WH| 00000720: 45 4E 20 54 48 45 59 0D 20 20 20 20 20 52 45 46 |EN THEY. REF| 00000730: 49 4C 20 57 49 4C 4C 20 44 49 45 20 41 4E 44 20 |IL WILL DIE AND | 00000740: 42 45 20 52 45 50 4C 45 4E 49 53 48 45 44 20 42 |BE REPLENISHED B| 00000750: 59 20 4E 45 57 20 47 55 41 52 44 53 20 41 54 20 |Y NEW GUARDS AT | 00000760: 54 48 45 20 54 4F 50 20 4F 46 20 54 48 45 0D 20 |THE TOP OF THE. | 00000770: 20 20 20 20 53 43 52 45 45 4E 2E 20 C2 45 20 43 | SCREEN. .E C| 00000780: 41 52 45 46 55 4C 3A 20 C7 55 41 52 44 53 20 43 |AREFUL: .UARDS C| 00000790: 41 4E 20 43 4C 49 4D 42 20 4F 55 54 20 4F 46 20 |AN CLIMB OUT OF | 000007A0: 50 49 54 53 20 41 4E 44 20 57 49 4C 4C 20 44 49 |PITS AND WILL DI| 000007B0: 45 20 49 46 20 54 52 41 50 50 45 44 0D 20 20 20 |E IF TRAPPED. | 000007C0: 20 20 49 4E 20 41 20 50 49 54 20 54 48 41 54 20 | IN A PIT THAT | 000007D0: 49 53 20 4F 4E 4C 59 20 41 20 53 49 4E 47 4C 45 |IS ONLY A SINGLE| 000007E0: 20 42 52 49 43 4B 20 57 49 44 45 2E 0D 0D 20 20 | BRICK WIDE... | 000007F0: 20 20 20 20 D9 4F 55 20 57 49 4C 4C 20 4E 4F 54 | .OU WILL NOT| 00000800: 49 43 45 20 54 48 41 54 20 47 4F 4C 44 20 43 48 |ICE THAT GOLD CH| 00000810: 45 53 54 53 20 43 41 52 52 49 45 44 20 42 59 20 |ESTS CARRIED BY | 00000820: 45 4E 45 4D 59 20 47 55 41 52 44 53 20 43 45 41 |ENEMY GUARDS CEA| 00000830: 53 45 20 54 4F 20 42 45 0D 20 20 20 20 20 56 49 |SE TO BE. VI| 00000840: 53 49 42 4C 45 2E 20 C9 46 20 59 4F 55 20 48 41 |SIBLE. .F YOU HA| 00000850: 56 45 20 50 49 43 4B 45 44 20 55 50 20 41 4C 4C |VE PICKED UP ALL| 00000860: 20 54 48 45 20 56 49 53 49 42 4C 45 20 47 4F 4C | THE VISIBLE GOL| 00000870: 44 20 4F 4E 20 54 48 45 20 53 43 52 45 45 4E 20 |D ON THE SCREEN | 00000880: 41 4E 44 0D 20 20 20 20 20 54 48 45 20 4C 41 44 |AND. THE LAD| 00000890: 44 45 52 20 4C 45 41 44 49 4E 47 20 54 4F 20 54 |DER LEADING TO T| 000008A0: 48 45 20 4E 45 58 54 20 4C 45 56 45 4C 20 48 41 |HE NEXT LEVEL HA| 000008B0: 53 20 4E 4F 54 20 59 45 54 20 41 50 50 45 41 52 |S NOT YET APPEAR| 000008C0: 45 44 20 4F 52 20 59 4F 55 20 43 41 4E 4E 4F 54 |ED OR YOU CANNOT| 000008D0: 0D 20 20 20 20 20 52 45 41 43 48 20 54 48 45 20 |. REACH THE | 000008E0: 4E 45 58 54 20 4C 45 56 45 4C 20 42 59 20 43 4C |NEXT LEVEL BY CL| 000008F0: 49 4D 42 49 4E 47 20 54 4F 20 54 48 45 20 48 49 |IMBING TO THE HI| 00000900: 47 48 45 53 54 20 50 41 52 54 20 4F 46 20 54 48 |GHEST PART OF TH| 00000910: 45 20 53 43 52 45 45 4E 2C 20 4F 4E 45 0D 20 20 |E SCREEN, ONE. | 00000920: 20 20 20 4F 52 20 4D 4F 52 45 20 4F 46 20 54 48 | OR MORE OF TH| 00000930: 45 20 47 55 41 52 44 53 20 49 53 20 53 54 49 4C |E GUARDS IS STIL| 00000940: 4C 20 43 41 52 52 59 2D 20 49 4E 47 20 47 4F 4C |L CARRY- ING GOL| 00000950: 44 2E 20 D9 4F 55 20 4D 55 53 54 20 54 52 41 50 |D. .OU MUST TRAP| 00000960: 20 54 48 45 20 47 55 41 52 44 53 0D 20 20 20 20 | THE GUARDS. | 00000970: 20 49 4E 20 41 20 50 49 54 20 41 4E 44 20 50 49 | IN A PIT AND PI| 00000980: 43 4B 20 55 50 20 54 48 45 49 52 20 47 4F 4C 44 |CK UP THEIR GOLD| 00000990: 2E 20 C9 46 20 41 4E 20 45 4E 45 4D 59 20 43 41 |. .F AN ENEMY CA| 000009A0: 52 52 59 49 4E 47 20 47 4F 4C 44 20 46 41 4C 4C |RRYING GOLD FALL| 000009B0: 53 20 49 4E 54 4F 20 41 0D 20 20 20 20 20 44 45 |S INTO A. DE| 000009C0: 41 44 20 45 4E 44 20 54 48 41 54 20 48 45 20 41 |AD END THAT HE A| 000009D0: 4E 44 20 59 4F 55 20 41 52 45 20 55 4E 41 42 4C |ND YOU ARE UNABL| 000009E0: 45 20 54 4F 20 4C 45 41 56 45 2C 20 59 4F 55 20 |E TO LEAVE, YOU | 000009F0: 57 49 4C 4C 20 4E 4F 54 20 42 45 20 41 42 4C 45 |WILL NOT BE ABLE| 00000A00: 20 54 4F 0D 20 20 20 20 20 47 45 54 20 54 48 41 | TO. GET THA| 00000A10: 54 20 47 4F 4C 45 44 20 43 48 45 53 54 20 53 41 |T GOLED CHEST SA| 00000A20: 46 45 4C 59 2E 20 C9 46 20 53 54 55 43 4B 20 49 |FELY. .F STUCK I| 00000A30: 4E 20 41 20 27 44 45 41 44 20 45 4E 44 2C 27 50 |N A 'DEAD END,'P| 00000A40: 52 45 53 53 20 C3 D4 D2 CC 2D C1 20 54 4F 0D 20 |RESS ....-. TO. | 00000A50: 20 20 20 20 43 4F 4E 54 49 4E 55 45 0D 0D 20 20 | CONTINUE.. | 00000A60: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000A70: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000A80: 20 20 D3 C3 CF D2 C9 CE C7 0D 0D 20 20 20 20 20 | ......... | 00000A90: 20 20 20 20 20 20 20 20 20 20 C3 4F 4D 50 4C 45 | .OMPLE| 00000AA0: 54 49 4E 47 20 41 20 4C 45 56 45 4C 2E 2E 2E 2E |TING A LEVEL....| 00000AB0: 2E 2E 2E 31 35 30 30 20 50 4F 49 4E 54 53 0D 20 |...1500 POINTS. | 00000AC0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 D0 49 | .I| 00000AD0: 43 4B 49 4E 47 20 55 50 20 41 20 47 4F 4C 44 20 |CKING UP A GOLD | 00000AE0: 43 48 45 53 54 2E 2E 2E 32 35 30 20 50 4F 49 4E |CHEST...250 POIN| 00000AF0: 54 53 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 |TS. | 00000B00: 20 20 D4 52 41 50 50 49 4E 47 20 41 4E 20 45 4E | .RAPPING AN EN| 00000B10: 45 4D 59 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E 37 35 20 |EMY..........75 | 00000B20: 50 4F 49 4E 54 53 0D 20 20 20 20 20 20 20 20 20 |POINTS. | 00000B30: 20 20 20 20 20 20 C5 4E 45 4D 59 20 44 59 49 4E | .NEMY DYIN| 00000B40: 47 20 49 4E 20 41 20 48 4F 4C 45 2E 2E 2E 2E 2E |G IN A HOLE.....| 00000B50: 2E 37 35 20 50 4F 49 4E 54 53 0D 0D 20 20 20 20 |.75 POINTS.. | 00000B60: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000B70: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 D3 D0 | ..| 00000B80: C5 C3 C9 C1 CC 20 CB C5 D9 D3 0D 0D 20 20 20 20 |..... ...... | 00000B90: 20 C3 D4 D2 CC 2D C1 20 41 42 4F 52 54 53 20 4D | ....-. ABORTS M| 00000BA0: 41 4E 20 49 46 20 53 54 55 43 4B 20 57 49 54 48 |AN IF STUCK WITH| 00000BB0: 4F 55 54 20 4D 45 41 4E 53 20 4F 46 20 44 45 41 |OUT MEANS OF DEA| 00000BC0: 54 48 20 4F 52 20 45 53 43 41 50 45 0D 0D 20 20 |TH OR ESCAPE.. | 00000BD0: 20 20 20 C3 D4 D2 CC 2D CA 20 53 45 54 53 20 47 | ....-. SETS G| 00000BE0: 41 4D 45 20 54 4F 20 4A 4F 59 53 54 49 43 4B 20 |AME TO JOYSTICK | 00000BF0: 43 4F 4E 54 52 4C 0D 0D 20 20 20 20 20 C3 D4 D2 |CONTRL.. ...| 00000C00: CC 2D CB 20 53 45 54 53 20 47 41 56 45 20 54 4F |.-. SETS GAVE TO| 00000C10: 20 4B 45 59 42 4F 41 52 44 20 43 4F 4E 54 52 4C | KEYBOARD CONTRL| 00000C20: 0D 20 20 20 20 20 D2 C5 D4 D5 D2 CE 20 49 4E 20 |. ...... IN | 00000C30: 44 45 4D 4F 2C 20 44 49 53 50 4C 41 59 53 20 43 |DEMO, DISPLAYS C| 00000C40: 55 52 52 45 4E 54 20 48 49 47 48 20 53 43 4F 52 |URRENT HIGH SCOR| 00000C50: 45 20 4C 49 53 54 0D 0D 20 20 20 20 20 C3 D4 D2 |E LIST.. ...| 00000C60: CC 2D D2 20 54 45 52 4D 49 4E 41 54 45 53 20 43 |.-. TERMINATES C| 00000C70: 55 52 52 45 4E 54 20 47 41 4D 45 20 28 45 4E 54 |URRENT GAME (ENT| 00000C80: 45 52 20 44 45 4D 4F 20 4D 4F 44 45 29 0D 0D 20 |ER DEMO MODE).. | 00000C90: 20 20 20 20 2D 20 53 4C 4F 57 53 20 44 4F 57 4E | - SLOWS DOWN| 00000CA0: 20 53 50 45 45 44 20 4F 46 20 54 48 45 20 47 41 | SPEED OF THE GA| 00000CB0: 4D 45 20 28 50 52 45 53 53 20 52 45 50 45 41 54 |ME (PRESS REPEAT| 00000CC0: 45 44 4C 59 29 0D 0D 20 20 20 20 20 2B 20 53 50 |EDLY).. + SP| 00000CD0: 45 45 44 53 20 55 50 20 4F 56 45 52 41 4C 4C 20 |EEDS UP OVERALL | 00000CE0: 47 41 4D 45 20 53 50 45 45 44 20 28 50 52 45 53 |GAME SPEED (PRES| 00000CF0: 53 20 52 45 50 45 41 54 45 44 4C 59 29 0D 0D 20 |S REPEATEDLY).. | 00000D00: 20 20 20 20 D2 D5 CE 2F D3 D4 CF D0 20 46 52 45 | .../.... FRE| 00000D10: 45 5A 45 53 20 41 43 54 49 4F 4E 20 55 4E 54 49 |EZES ACTION UNTI| 00000D20: 4C 20 52 55 4E 2F 53 54 50 20 49 53 20 48 49 54 |L RUN/STP IS HIT| 00000D30: 20 41 47 41 49 4E 0D 0D 20 20 20 20 20 C3 D4 D2 | AGAIN.. ...| 00000D40: CC 2D C4 20 54 4F 47 47 4C 45 53 20 44 49 52 45 |.-. TOGGLES DIRE| 00000D50: 43 54 49 4F 4E 20 4F 46 20 44 49 47 20 28 46 4F |CTION OF DIG (FO| 00000D60: 52 57 41 52 44 20 4F 52 20 42 45 48 49 4E 44 20 |RWARD OR BEHIND | 00000D70: 52 55 4E 4E 45 52 29 0D 0D 20 20 20 20 20 C3 D4 |RUNNER).. ..| 00000D80: D2 CC 2D DA 20 54 4F 47 47 4C 45 53 20 49 52 49 |..-. TOGGLES IRI| 00000D90: 53 2D 49 4E 2F 49 52 49 53 2D 4F 55 54 20 53 43 |S-IN/IRIS-OUT SC| 00000DA0: 45 4E 45 20 43 48 41 4E 47 45 20 46 45 41 54 55 |ENE CHANGE FEATU| 00000DB0: 52 45 0D 0D 20 20 20 20 20 20 20 20 20 20 20 20 |RE.. | 00000DC0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000DD0: 20 20 20 20 20 20 20 C3 48 45 41 54 20 CB 45 59 | .HEAT .EY| 00000DE0: 53 0D 0D 20 20 20 20 20 C3 D4 D2 CC 2D D5 20 41 |S.. ....-. A| 00000DF0: 44 56 41 4E 43 45 53 20 4C 45 56 45 4C 0D 0D 20 |DVANCES LEVEL.. | 00000E00: 20 20 20 20 C3 D4 D2 CC 2D C6 20 41 44 44 53 20 | ....-. ADDS | 00000E10: 41 44 44 49 54 49 4F 4E 41 4C 20 4C 49 56 45 53 |ADDITIONAL LIVES| 00000E20: 2F 50 4C 41 59 45 52 0D 0D 20 20 20 20 20 20 20 |/PLAYER.. | 00000E30: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000E40: 20 20 20 20 20 20 20 20 CD C1 CB C9 CE C7 20 D9 | ...... .| 00000E50: CF D5 D2 20 CF D7 CE 20 C7 C1 CD C5 D3 0D 0D 20 |... ... ....... | 00000E60: 20 20 20 20 C5 4E 54 45 52 20 27 C5 C4 C9 D4 20 | .NTER '.... | 00000E70: CD CF C4 C5 27 20 2D D0 52 45 53 53 20 C3 D4 D2 |....' -.RESS ...| 00000E80: CC 2D C5 20 46 52 4F 4D 20 44 45 4D 4F 20 4D 4F |.-. FROM DEMO MO| 00000E90: 44 45 20 28 4F 52 20 C3 D4 D2 CC 20 D2 20 54 48 |DE (OR .... . TH| 00000EA0: 45 4E 20 C3 D4 D2 CC 2D C5 0D 20 20 20 20 20 46 |EN ....-.. F| 00000EB0: 52 4F 4D 20 47 41 4D 45 20 49 4E 20 50 52 4F 47 |ROM GAME IN PROG| 00000EC0: 52 45 53 53 0D 0D 20 20 20 20 20 D0 55 54 20 27 |RESS.. .UT '| 00000ED0: 49 4E 49 54 49 41 4C 49 5A 45 44 27 20 44 41 54 |INITIALIZED' DAT| 00000EE0: 41 20 44 49 53 4B 20 49 4E 20 44 52 49 56 45 0D |A DISK IN DRIVE.| 00000EF0: 0D 20 20 20 20 20 C4 45 53 49 47 4E 20 D9 4F 55 |. .ESIGN .OU| 00000F00: 52 20 C7 41 4D 45 20 2D D5 53 45 20 C9 2D CA 2D |R .AME -.SE .-.-| 00000F10: CB 2D CD 20 4B 45 59 53 20 4D 4F 56 45 20 43 55 |.-. KEYS MOVE CU| 00000F20: 52 53 4F 52 3B 20 D5 53 45 20 30 2D 39 20 54 4F |RSOR; .SE 0-9 TO| 00000F30: 20 4D 41 4B 45 20 53 48 41 50 45 53 0D 0D 20 20 | MAKE SHAPES.. | 00000F40: 20 20 20 D3 41 56 45 20 D9 4F 55 52 20 C7 41 4D | .AVE .OUR .AM| 00000F50: 45 20 2D D0 52 45 53 53 20 C3 D4 D2 CC 2D D3 0D |E -.RESS ....-..| 00000F60: 0D 20 20 20 20 20 D0 4C 41 59 20 D9 4F 55 52 20 |. .LAY .OUR | 00000F70: C7 41 4D 45 20 2D D0 52 45 53 53 20 C3 D4 D2 CC |.AME -.RESS ....| 00000F80: 2D D1 20 54 4F 20 51 55 49 54 20 47 41 4D 45 20 |-. 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ATEMP| 00001D30: 54 20 54 4F 20 45 4E 54 45 52 20 D0 4C 41 59 20 |T TO ENTER .LAY | 00001D40: 4D 4F 44 45 20 55 53 49 4E 47 20 41 20 44 49 53 |MODE USING A DIS| 00001D50: 4B 20 54 48 41 54 20 48 41 53 20 4E 4F 20 4C 45 |K THAT HAS NO LE| 00001D60: 56 45 4C 20 30 30 31 2C 20 43 4F 4E 54 52 4F 4C |VEL 001, CONTROL| 00001D70: 20 49 53 0D 20 20 20 20 20 52 45 54 55 52 4E 45 | IS. RETURNE| 00001D80: 44 20 54 4F 20 44 45 4D 4F 20 4D 4F 44 45 2E 20 |D TO DEMO MODE. | 00001D90: D4 4F 20 52 45 53 4F 4C 56 45 20 54 48 49 53 2C |.O RESOLVE THIS,| 00001DA0: 20 45 4E 54 45 52 20 C5 44 49 54 20 4D 4F 44 45 | ENTER .DIT MODE| 00001DB0: 20 41 4E 44 20 43 52 45 41 54 45 20 41 0D 20 20 | AND CREATE A. | 00001DC0: 20 20 20 46 49 52 53 54 20 4C 45 56 45 4C 2E 0D | FIRST LEVEL..| 00001DD0: 0D 20 20 20 20 20 20 D3 20 28 53 43 4F 52 45 29 |. . (SCORE)| 00001DE0: 2D 20 C3 4C 45 41 52 53 20 48 49 47 48 20 53 43 |- .LEARS HIGH SC| 00001DF0: 4F 52 45 53 20 46 52 4F 4D 20 54 48 45 20 44 49 |ORES FROM THE DI| 00001E00: 53 4B 3B 20 59 4F 55 20 53 54 41 52 54 20 48 49 |SK; YOU START HI| 00001E10: 47 48 20 53 43 4F 52 45 53 20 4F 56 45 52 0D 20 |GH SCORES OVER. | 00001E20: 20 20 20 20 41 47 41 49 4E 20 57 49 54 48 20 41 | AGAIN WITH A| 00001E30: 20 43 4C 45 41 4E 20 53 4C 41 54 45 2E 0D 0D 20 | CLEAN SLATE... | 00001E40: 20 20 20 20 20 C3 20 28 43 4C 45 41 52 29 2D 20 | . (CLEAR)- | 00001E50: C5 52 41 53 DD E4 21 FF 2F FB FE FF 72 04 24 F4 |.RAS..!./...r.$.| 00001E60: 15 24 42 04 65 24 F4 D2 05 44 84 52 04 44 95 34 |.$B.e$...D.R.D.4| 00001E70: B2 02 84 24 C4 14 E4 B5 32 05 44 84 52 04 24 F4 |...$....2.D.R.$.| 00001E80: 15 24 42 92 E0 D0 D2 02 02 02 02 0C D2 02 84 D4 |.$B.............| 00001E90: F5 64 52 92 DC 34 F5 04 94 55 32 04 12 04 24 F4 |.dR..4...U2...$.| 00001EA0: 15 24 42 05 44 F2 04 14 E4 F5 44 84 55 22 04 C4 |.$B.D.....D.U"..| 00001EB0: 55 64 54 C2 04 E5 54 D4 24 55 22 E0 D0 D2 02 02 |UdT...T.$U".....| 00001EC0: 02 02 20 CE 4F 54 45 3A 20 D9 4F 55 20 43 41 4E |.. .OTE: .OU CAN| 00001ED0: 4E 4F 54 20 C3 4C 45 41 52 2C 20 CD 4F 56 45 2C |NOT .LEAR, .OVE,| 00001EE0: 20 4F 52 20 C5 44 49 54 20 54 48 45 20 47 41 4D | OR .DIT THE GAM| 00001EF0: 45 20 42 4F 41 52 44 53 20 4F 4E 20 54 48 45 20 |E BOARDS ON THE | 00001F00: 4D 41 53 54 45 52 0D 20 20 20 20 20 44 49 53 4B |MASTER. DISK| 00001F10: 2E 20 D4 48 45 53 45 20 46 55 4E 43 54 49 4F 4E |. .HESE FUNCTION| 00001F20: 53 20 41 52 45 20 41 56 41 49 4C 41 42 4C 45 20 |S ARE AVAILABLE | 00001F30: 46 4F 52 20 55 53 45 20 57 49 54 48 20 41 20 44 |FOR USE WITH A D| 00001F40: 41 54 41 20 44 49 53 4B 20 4F 4E 4C 59 2E 0D 0D |ATA DISK ONLY...| 00001F50: C4 4F 43 53 20 46 52 4F 4D 20 D4 48 45 20 D7 49 |.OCS FROM .HE .I| 00001F60: 5A 20 4F 46 20 D4 48 45 20 C4 41 52 4B 20 D3 49 |Z OF .HE .ARK .I| 00001F70: 44 45 21 0D |DE!. |
LODE R
UNNER.. YOU ARE A GALACTIC COMMANDO
DEEP IN ENEMY TERRITORY. POWER HUNGRY.
LEADERS OF THE REPRESSIVE BUNGELING
EMPIRE HAVE STOLEN A FORTUNE IN GOLD.
FROM THE PEOPLE BY MEANS OF EXCESSIVE
FAST FOOD TAXES. YOU ESSENTIALLY. HA
VE TO MAKE LIKE A'TWENTY-FIRST-CENTURY-Z
ORO AND RECOVER EVERY CHEST OF. BUNG
ELING BOOTY... THIS GAME OFFERS A T
RULY EXCEPTIONAL DISPLAY OF MULTIPLE SCR
EENS (150). AND IS HIGHLIGHTED BY TH
E FACT THAT IT CAN GENERATE OTHER SCREEN
S SUITED. TO YOUR SPECIFICATIONS. YE
S, THAT DOES MEAN THAT YOU CAN TAKE PART
IN. THE CREATION OF YOUR OWN VERSIO
N OF 'LODE RUNNER'. GOOD LUCK!..
KEYBOARD COMMAND
S.. I = MOVE UP K = M
OVE DOWN. J = MOVE LEFT
L = MOVE RIGHT. U = DIG LEF
T O = DIG RIGHT..
JOYSTICK COMMANDS..
UP/DOWN/LEFT/RIGHT BOT
TON = DIG..
GAME PLAY.. TO COMPLETE A LEV
EL, YOU MUST COLLECT ALL THE GOLD CHESTS
IN A SCENE.. WHEN YOU SUCCEED, YOU
MAY THEN CLIMB TO THE TOP OF THE SCREEN
AND ENTER. THE NEXT LEVEL. YOU WILL
ALSO GAIN BONUS POINTS AND EARN AN EXTRA
LIFE. FOR EACH LEVEL YOU COMPLETE.
YOU START FIVE LIVES... YOU WILL US
E YOUR LASER DRILL PISTOL TO DRILL PITS
AND PASSAGEWAYS. THROUGH BRICK FLOOR
S. YOU MAY DIG THROUGH FISSURED BRICKS O
NLY, NOT. THROUGH SOLID SURFACES, AN
D HOLES MUST BE DRILLED ALL THE WAY THRO
UGH TO. BE EFFECTIVE. IF A BUNGELING
GUARD FALLS INTO A PIT AND GETS STUCK,
IT. WILL BECOME SAFE (FOR A MOMENT)
FOR YOU TO ROUN OVER HIM: ALSO, HE WILL.
RELEASE ANY GOLD HE IS CARRYING. AN
Y HOLES THAT YOU'VE DRILLED WILL FILL.
IN AGAIN AFTER A PERIOD OF TIME, AND
GUARDS CAUGHT IN THEM WHEN THEY. REF
IL WILL DIE AND BE REPLENISHED BY NEW GU
ARDS AT THE TOP OF THE. SCREEN. BE C
AREFUL: GUARDS CAN CLIMB OUT OF PITS AND
WILL DIE IF TRAPPED. IN A PIT THAT
IS ONLY A SINGLE BRICK WIDE... YOU
WILL NOTICE THAT GOLD CHESTS CARRIED BY
ENEMY GUARDS CEASE TO BE. VISIBLE. I
F YOU HAVE PICKED UP ALL THE VISIBLE GOL
D ON THE SCREEN AND. THE LADDER LEAD
ING TO THE NEXT LEVEL HAS NOT YET APPEAR
ED OR YOU CANNOT. REACH THE NEXT LEV
EL BY CLIMBING TO THE HIGHEST PART OF TH
E SCREEN, ONE. OR MORE OF THE GUARDS
IS STILL CARRY- ING GOLD. YOU MUST TRAP
THE GUARDS. IN A PIT AND PICK UP TH
EIR GOLD. IF AN ENEMY CARRYING GOLD FALL
S INTO A. DEAD END THAT HE AND YOU A
RE UNABLE TO LEAVE, YOU WILL NOT BE ABLE
TO. GET THAT GOLED CHEST SAFELY. IF
STUCK IN A 'DEAD END,'PRESS CTRL-A TO.
CONTINUE..
SCORING.. COMPLE
TING A LEVEL.......1500 POINTS.
PICKING UP A GOLD CHEST...250 POIN
TS. TRAPPING AN ENEMY.....
.....75 POINTS. ENEMY DYIN
G IN A HOLE......75 POINTS..
SPECIAL KEYS..
CTRL-A ABORTS MAN IF STUCK WITHOUT MEAN
S OF DEATH OR ESCAPE.. CTRL-J SETS G
AME TO JOYSTICK CONTRL.. CTRL-K SETS
GAVE TO KEYBOARD CONTRL. RETURN IN
DEMO, DISPLAYS CURRENT HIGH SCORE LIST..
CTRL-R TERMINATES CURRENT GAME (ENT
ER DEMO MODE).. - SLOWS DOWN SPEED O
F THE GAME (PRESS REPEATEDLY).. + SP
EEDS UP OVERALL GAME SPEED (PRESS REPEAT
EDLY).. RUN/STOP FREEZES ACTION UNTI
L RUN/STP IS HIT AGAIN.. CTRL-D TOGG
LES DIRECTION OF DIG (FORWARD OR BEHIND
RUNNER).. CTRL-Z TOGGLES IRIS-IN/IRI
S-OUT SCENE CHANGE FEATURE..
CHEAT KEYS..
CTRL-U ADVANCES LEVEL.. CTRL-F ADDS
ADDITIONAL LIVES/PLAYER..
MAKING YOUR OWN GAMES..
ENTER 'EDIT MODE' -PRESS CTRL-E FROM
DEMO MODE (OR CTRL R THEN CTRL-E. F
ROM GAME IN PROGRESS.. PUT 'INITIALI
ZED' DATA DISK IN DRIVE.. DESIGN YOU
R GAME -USE I-J-K-M KEYS MOVE CURSOR; US
E 0-9 TO MAKE SHAPES.. SAVE YOUR GAM
E -PRESS CTRL-S.. PLAY YOUR GAME -PR
ESS CTRL-Q TO QUIT GAME GENERATR PRESS P
(RETURN) TO. PLAY.. IF YOU WAN
T TO ENTER EDIT MODE WHILE PLAYING A GAM
E YOU MUST PRESS. CTRL-R TO END THE
GAME, THEN PRESS CTRL-E. THE LODE RUNNER
BOARD EDITOR. SCREEN WILL APPEAR, A
LLOWING YOU TO ENTER THE FOLLOWING SINGL
E-KEY. EDITING COMMANDS:.. E
(FOR 'EDIT') P (FOR 'PLAY').
I (FOR 'INITIALIZE') C (FOR 'CLEAR
'). M (FOR 'MOVE') S (FOR
'SCORE').. INI
TIALIZING YOUR DATA DISK.. YOU MUST
CUSTOMIZE THE INITIALIZED DISK FOR LODE
RUNNER USE IN THE. FOLLOWING WAY: A
) WITH AN'INITIALIZED DISK ON HAND, REST
ART YOUR LODE. RUNER DISK AND ENTER
EDIT MODE. B) PRESS 'I' FOR 'INITIALIZE'
. C) REMOVE. YOUR LODE RUNNER DISK A
ND INSERT THE DATA DISK INTO THE DRIVE.
PRESS. Y(FOR YES) IN RESPONSE TO THE
SCREEN QUESTION ARE YOU SURE? D) WHEN T
HE. DISK DRIVE STOPS WHIRRING, YOUR
DATA DISK IS READY TO USE, AND YOU CAN.
USE IT TO CREATE AND SAVE 150 DIFFER
ENT BOARDS WITHOUT REINITIALIZING...
DESIGNING YOUR GA
ME BOARDS.. PRESS E FOR EDIT. YOU W
ILL BE ASKED TO TYPE IN THE NUMBER OF TH
E GAME. BOARD YOU WANT TO WORK ON (0
01-150). FOR YOUR FIRST BOARD, USE 001.
TYPE. IN THE NUMBER, THEN PRESS RETU
RN. THE SELECTED SCREEN WILL APPEAR...
THERE ARE NINE BASIC SHAPES THAT MAK
E UP ALL L.R. GAME BOARDS. EACH OF.
THES SHAPES IS CONTROLLED BY ONE OF NINE
NUMBER KEYS (1-9). ZERO (0). MAKES
A BLANK. TO DESIGN A GAME SCREEN, YOU SI
MPLY MOVE THE CURSOR. AROUND THE SCR
EEN WITH THE CURSOR MOVEMENT KEYS AND PL
ACE THE SHAPES. WHERE YOU WANT THEM
BY PRESSING THE APPROPRIATE NUMBER KEYS.
.. IMPORTANT: YOU MUST SAVE YOUR GA
ME EACH TIME YOU QUIT THE GAME. GENE
RATOR EVEN TO PLAYTEST...
CURSOR MOVEMENT CONTROLS..
I = UP A LINE M - DOWN
A LINE. J = LEFT A CHARTR K
- RIGHT A CHARTR... THERE ARE A FE
W PRACTICAL LIMITATIONS REGARDING THE NU
MBER OF OBJECTS. YOU CAN USE: YOU MU
ST HAVE ONE PLAYER ON YOUR GAME BOARD FO
R YOUR GAME. TO BE PLAYABLE , NO MOR
E , NO LESS THAN ONE LODE RUNNER COMMAND
O (SHAPE. #9) MUST BE INCLUDED IN YO
UR GAME BOARD DESIGN OTHERWISE, WHEN YOU
TRY. PLAYING YOUR GAME, YOU WILL BE
RETURNED TO DEMO MODE. YOU MAY HAVE.
1,2,3,4 OR 5 ENEMY GUARDS (SHAPE #8) O
N A BOARD. NO MORE THAN FIVE, NO. LE
SS THAN ONE.THE OTHER SHAPES 1-7 ALSO HA
VE NUMERICAL LIMITS THOUGH YOU. ARE
NOT LIKELY TO EXCEED THEM. IF YOU DO, TH
E PROGRAM WILL SIMPLY IGNORE. THE EX
CESS. FROM WITHIN THE GAME GENERATOR, YO
U MAY ALSO VIEW ADJACENT. LODE RUNNE
R BOARDS BY PRESS- ING CTRL-F (FOR FORWA
RD) OR CTRL-B ( FOR. BACK)...
SAVING YOUR CREAT
IONS.. YOU MUST SAVE THE BOARD ON Y
OUR INIT- IALIZED DISK BY TYPING CTRL-S.
(SAVE) IF YOU DO NOT SAVE THE GAME
ON A DATA DISK, THE BOARD WILL BE. L
OST WHEN YOU EXIT THE GAME GENERATOR!..
PLAYING YO
UR GAME.. AFTER YOU HAVE SAVED A BO
ARD (USING CTRL-S ),TYPE CTRL-Q (QUIT).
THIS. RETURNS YOU TO THE BOARD EDITO
R SCREN FROM THERE SIMPLY TYPE P (FOR.
PLAY) AND RETURN TO PLAY THE GAME BOA
RD YOU'VE CREATED...
OTHER EDIT MODE COMMANDS..
P (PLAY)-LETS YOU SELECT ANY GAME BOARD
YOU DESIRE. AFTER PRESSING P,. YOU
WILL BE ASKED TO ENTER THE THREE DIGIT N
UMBER OF THE LEVEL YOU WISH. TO PLAY
(001-150). TYPE IN THE NUMBER AND PRESS
RETUTN. NOTE: IF YOU. ATEMPT TO ENT
ER PLAY MODE USING A DISK THAT HAS NO LE
VEL 001, CONTROL IS. RETURNED TO DEM
O MODE. TO RESOLVE THIS, ENTER EDIT MODE
AND CREATE A. FIRST LEVEL... S
(SCORE)- CLEARS HIGH SCORES FROM THE DI
SK; YOU START HIGH SCORES OVER. AGAI
N WITH A CLEAN SLATE... C (CLEAR)-
ERAS..!./...R.$..$B.E$.R.D.R.D.4...$D...
2.D.R.$..$B..PR.....R..T.DR..4...U2...$.
.$B.D.....D.U".DUDTB..TT$U".PR.... NOTE:
YOU CANNOT CLEAR, MOVE, OR EDIT THE GAM
E BOARDS ON THE MASTER. DISK. THESE
FUNCTIONS ARE AVAILABLE FOR USE WITH A D
ATA DISK ONLY...DOCS FROM THE WIZ OF THE
DARK SIDE!.
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