ADV.CONST.SET1 D
FILE INFORMATION
FILENAME(S): ADV.CONST.SET1 D
FILE TYPE(S): SEQ
FILE SIZE: 17.2K
FIRST SEEN: 2025-11-30 18:12:26
APPEARS ON: 1 disk(s)
FILE HASH
675f5e755678c14a043f1fb53c8ca4081bf772070e0f076132c5359ea8c0eb40
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| WAREZ DOCS 1 6 | ADV.CONST.SET1 D | SEQ | Sailor, Ganheden | 17 | 1 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 80 2A 54 4C 35 37 3A 4C 4D 31 30 3A 52 4D 37 30 |.*TL57:LM10:RM70| 00000010: 0D 0D 0D 0D 0D 80 2A 43 4E 31 3B C1 C4 D6 C5 CE |......*CN1;.....| 00000020: D4 D5 D2 C5 20 C3 CF CE D3 D4 D2 D5 C3 D4 C9 CF |.... ...........| 00000030: CE 20 D3 C5 D4 0D 0D 0D C4 4F 43 55 4D 45 4E 54 |. .......OCUMENT| 00000040: 41 54 49 4F 4E 0D 80 2A 43 4E 30 3A 46 50 30 0D |ATION..*CN0:FP0.| 00000050: 80 2A 46 54 34 3A 2C 2D 20 80 23 20 2D 2C 0D 80 |.*FT4:,- .# -,..| 00000060: 2A 48 44 33 3A C1 C3 D3 20 C4 CF C3 D3 2C 2C C2 |*HD3:... ....,,.| 00000070: 59 20 C2 4C 55 45 20 C1 44 45 50 54 0D 80 2A 4A |Y .LUE .DEPT..*J| 00000080: 55 31 3A 50 23 31 0D 31 2E 20 CD C1 CB C9 CE C7 |U1:P#1.1. ......| 00000090: 20 C1 CE 20 C1 C4 D6 C5 CE D4 D5 D2 C5 20 C4 C9 | .. ......... ..| 000000A0: D3 CB 0D 0D D9 4F 55 20 4D 55 53 54 20 43 52 45 |.....OU MUST CRE| 000000B0: 41 54 45 20 41 4E 20 C1 44 56 45 4E 54 55 52 45 |ATE AN .DVENTURE| 000000C0: 20 C4 49 53 4B 20 54 4F 20 43 4F 4E 54 41 49 4E | .ISK TO CONTAIN| 000000D0: 20 54 48 45 20 C1 44 56 45 4E 54 55 52 45 53 20 | THE .DVENTURES | 000000E0: 59 4F 55 20 57 49 53 48 20 54 4F 20 50 4C 41 59 |YOU WISH TO PLAY| 000000F0: 20 4F 52 20 43 52 45 41 54 45 2E 0D 0D C2 4F 4F | OR CREATE....OO| 00000100: 54 20 54 48 45 20 C1 C3 D3 20 44 49 53 4B 20 41 |T THE ... DISK A| 00000110: 4E 44 20 53 45 4C 45 43 54 20 27 CD 41 4B 45 20 |ND SELECT '.AKE | 00000120: 41 4E 20 C1 44 56 45 4E 54 55 52 45 2E 27 20 20 |AN .DVENTURE.' | 00000130: D5 53 45 20 59 4F 55 52 20 4A 4F 59 53 54 49 43 |.SE YOUR JOYSTIC| 00000140: 4B 20 54 4F 20 4D 4F 56 45 20 54 48 45 20 43 55 |K TO MOVE THE CU| 00000150: 52 53 4F 52 20 49 4E 54 4F 20 54 48 45 20 4E 41 |RSOR INTO THE NA| 00000160: 4D 45 20 4F 46 20 54 48 45 20 C1 44 56 45 4E 54 |ME OF THE .DVENT| 00000170: 55 52 45 20 59 4F 55 20 57 41 4E 54 20 28 CC 41 |URE YOU WANT (.A| 00000180: 4E 44 20 4F 46 20 C1 56 45 4E 54 55 52 49 41 20 |ND OF .VENTURIA | 00000190: 4F 52 20 D2 49 56 45 52 53 20 4F 46 20 CC 49 47 |OR .IVERS OF .IG| 000001A0: 48 54 29 20 41 4E 44 20 50 52 45 53 53 20 54 48 |HT) AND PRESS TH| 000001B0: 45 20 46 49 52 45 20 42 55 54 54 4F 4E 2E 20 20 |E FIRE BUTTON. | 000001C0: C6 4F 4C 4C 4F 57 20 54 48 45 20 49 4E 53 54 52 |.OLLOW THE INSTR| 000001D0: 55 43 54 49 4F 4E 53 20 41 53 20 54 48 45 59 20 |UCTIONS AS THEY | 000001E0: 41 50 50 45 41 52 2C 55 53 49 4E 47 20 41 20 42 |APPEAR,USING A B| 000001F0: 4C 41 4E 4B 20 44 49 53 4B 2E 20 20 D7 48 45 4E |LANK DISK. .HEN| 00000200: 20 54 48 45 20 50 52 4F 43 45 53 53 20 49 53 20 | THE PROCESS IS | 00000210: 43 4F 4D 50 4C 45 54 45 20 4D 4F 56 45 20 54 48 |COMPLETE MOVE TH| 00000220: 45 20 43 55 52 53 4F 52 20 54 4F 20 C5 58 49 54 |E CURSOR TO .XIT| 00000230: 20 41 4E 44 20 48 49 54 20 54 48 45 20 46 49 52 | AND HIT THE FIR| 00000240: 45 20 42 55 54 54 4F 4E 2E 0D 0D CC 41 4E 44 20 |E BUTTON....AND | 00000250: 4F 46 20 C1 56 45 4E 54 55 52 49 41 20 43 4F 4E |OF .VENTURIA CON| 00000260: 54 41 49 4E 53 20 41 20 27 C8 4F 57 20 54 4F 20 |TAINS A '.OW TO | 00000270: D0 4C 41 59 27 20 54 55 54 4F 52 49 41 4C 20 41 |.LAY' TUTORIAL A| 00000280: 44 56 45 4E 54 55 52 45 20 41 4E 44 20 53 49 58 |DVENTURE AND SIX| 00000290: 20 4F 54 48 45 52 20 4D 49 4E 49 2D 41 44 56 45 | OTHER MINI-ADVE| 000002A0: 4E 54 55 52 45 53 2E 20 20 D2 49 56 45 52 53 20 |NTURES. .IVERS | 000002B0: 4F 46 20 4C 49 47 48 54 20 57 41 53 20 43 52 45 |OF LIGHT WAS CRE| 000002C0: 41 54 45 44 20 57 49 54 48 20 C1 C3 D3 20 41 4E |ATED WITH ... AN| 000002D0: 44 20 49 53 20 4D 4F 52 45 20 43 4F 4D 50 4C 45 |D IS MORE COMPLE| 000002E0: 58 2E 0D 0D 0D 32 2E 20 C3 D2 C5 C1 D4 C9 CE C7 |X....2. ........| 000002F0: 20 C1 20 C3 C8 C1 D2 C1 C3 D4 C5 D2 0D 0D D3 45 | . ............E| 00000300: 4C 45 43 54 20 27 D0 4C 41 59 20 41 4E 20 C1 44 |LECT '.LAY AN .D| 00000310: 56 45 4E 54 55 52 45 27 20 54 48 45 4E 20 53 45 |VENTURE' THEN SE| 00000320: 4C 45 43 54 20 27 C3 52 45 41 54 45 20 41 20 CE |LECT '.REATE A .| 00000330: 45 57 20 D0 4C 41 59 45 52 27 20 41 4E 44 20 46 |EW .LAYER' AND F| 00000340: 4F 4C 4C 4F 57 20 54 48 45 20 50 52 4F 4D 50 54 |OLLOW THE PROMPT| 00000350: 53 2E 20 20 D5 50 20 54 4F 20 34 20 43 48 41 52 |S. .P TO 4 CHAR| 00000360: 41 43 54 45 52 53 20 43 41 4E 20 50 4C 41 59 20 |ACTERS CAN PLAY | 00000370: 41 54 20 4F 4E 43 45 2C 20 41 4E 44 20 41 4C 4C |AT ONCE, AND ALL| 00000380: 20 43 41 4E 20 42 45 20 43 4F 4E 54 52 4F 4C 4C | CAN BE CONTROLL| 00000390: 45 44 20 46 52 4F 4D 20 54 48 45 20 53 41 4D 45 |ED FROM THE SAME| 000003A0: 20 4A 4F 59 53 54 49 43 4B 20 49 46 20 4E 45 43 | JOYSTICK IF NEC| 000003B0: 45 53 53 41 52 59 2E 20 20 D9 4F 55 20 4D 41 59 |ESSARY. .OU MAY| 000003C0: 20 41 4C 53 4F 20 C1 44 44 20 41 20 C3 48 41 52 | ALSO .DD A .HAR| 000003D0: 41 43 54 45 52 20 44 55 52 49 4E 47 20 54 48 45 |ACTER DURING THE| 000003E0: 20 47 41 4D 45 20 42 59 20 43 48 4F 4F 53 49 4E | GAME BY CHOOSIN| 000003F0: 47 20 54 48 41 54 20 4F 50 54 49 4F 4E 20 44 55 |G THAT OPTION DU| 00000400: 52 49 4E 47 20 50 4C 41 59 2E 0D 0D 0D 33 2E 20 |RING PLAY....3. | 00000410: D2 C5 C1 C4 C9 CE C7 20 D4 C8 C5 20 CF CE 2D D3 |....... ... ..-.| 00000420: C3 D2 C5 C5 CE 20 D3 D4 C1 D4 D5 D3 20 D2 C5 D0 |..... ...... ...| 00000430: CF D2 D4 D3 0D 0D CF 4E 43 45 20 59 4F 55 27 56 |.......NCE YOU'V| 00000440: 45 20 53 45 4C 45 43 54 45 44 20 41 43 48 41 52 |E SELECTED ACHAR| 00000450: 41 43 54 45 52 20 54 48 45 20 44 49 53 50 4C 41 |ACTER THE DISPLA| 00000460: 59 20 57 49 54 48 20 43 48 41 4E 47 45 2E 20 20 |Y WITH CHANGE. | 00000470: D9 4F 55 20 57 49 4C 4C 20 46 49 4E 44 20 59 4F |.OU WILL FIND YO| 00000480: 55 52 20 43 48 52 52 41 43 54 45 52 20 53 54 41 |UR CHRRACTER STA| 00000490: 4E 44 49 4E 47 20 53 4F 4D 45 57 48 45 52 45 20 |NDING SOMEWHERE | 000004A0: 49 4E 20 54 48 45 20 41 44 56 45 54 4E 54 55 52 |IN THE ADVETNTUR| 000004B0: 45 20 59 4F 55 20 43 48 4F 53 45 2E 0D 0D D4 48 |E YOU CHOSE....H| 000004C0: 45 20 54 45 58 54 20 49 4E 20 54 48 45 20 57 49 |E TEXT IN THE WI| 000004D0: 44 45 20 42 41 52 20 4F 46 20 43 4F 4C 4F 52 20 |DE BAR OF COLOR | 000004E0: 41 43 52 4F 53 53 20 54 48 45 20 53 43 52 45 45 |ACROSS THE SCREE| 000004F0: 4E 20 42 4F 54 54 4F 4D 20 57 49 4C 4C 43 48 41 |N BOTTOM WILLCHA| 00000500: 4E 47 45 20 43 4F 4E 54 49 4E 55 41 4C 4C 59 20 |NGE CONTINUALLY | 00000510: 41 53 20 59 4F 55 20 50 4C 41 59 2E 20 20 D4 48 |AS YOU PLAY. .H| 00000520: 45 20 54 4F 50 20 4C 49 4E 45 20 49 4E 20 54 48 |E TOP LINE IN TH| 00000530: 45 20 56 41 52 20 43 4F 4E 54 41 49 4E 53 20 54 |E VAR CONTAINS T| 00000540: 48 45 20 4E 41 4D 45 20 4F 46 20 54 48 45 20 48 |HE NAME OF THE H| 00000550: 55 4D 41 4E 2D 43 54 4E 54 52 4F 4C 4C 45 44 20 |UMAN-CTNTROLLED | 00000560: 43 48 41 52 41 43 54 45 52 20 4F 52 20 43 4F 4D |CHARACTER OR COM| 00000570: 50 55 54 45 52 2D 43 4F 4E 54 52 4F 4C 4C 45 44 |PUTER-CONTROLLED| 00000580: 20 43 52 45 41 54 55 52 45 20 57 48 4F 53 45 20 | CREATURE WHOSE | 00000590: 54 55 52 4E 20 49 54 20 49 53 20 41 4E 44 20 54 |TURN IT IS AND T| 000005A0: 48 45 20 4E 41 4D 45 20 4F 46 20 54 48 4F 46 20 |HE NAME OF THOF | 000005B0: 54 48 45 20 53 43 52 45 45 4E 20 47 49 56 45 53 |THE SCREEN GIVES| 000005C0: 20 4D 45 53 53 41 47 45 53 20 41 4E 44 20 49 4E | MESSAGES AND IN| 000005D0: 53 54 52 55 43 54 49 4F 4E 53 2E 20 20 D4 48 45 |STRUCTIONS. .HE| 000005E0: 20 54 4F 50 20 4C 49 4E 45 20 4F 46 20 54 48 45 | TOP LINE OF THE| 000005F0: 20 42 41 52 20 53 48 4F 57 53 20 54 48 45 20 43 | BAR SHOWS THE C| 00000600: 48 41 52 41 43 54 45 52 2F 43 52 45 41 54 55 52 |HARACTER/CREATUR| 00000610: 45 20 57 48 4F 53 45 20 54 55 52 4E 20 49 54 20 |E WHOSE TURN IT | 00000620: 49 53 20 41 4E 44 20 54 48 45 20 4E 41 4D 45 20 |IS AND THE NAME | 00000630: 4F 46 20 54 48 45 20 41 52 45 41 20 49 54 20 49 |OF THE AREA IT I| 00000640: 53 20 53 54 41 4E 44 49 4E 47 20 49 4E 2E 20 20 |S STANDING IN. | 00000650: CF 4E 20 45 49 54 48 45 52 20 53 49 44 45 20 41 |.N EITHER SIDE A| 00000660: 52 45 20 42 41 52 53 20 57 48 49 43 48 20 47 49 |RE BARS WHICH GI| 00000670: 56 45 20 49 4E 46 4F 52 4D 41 54 49 4F 4E 20 41 |VE INFORMATION A| 00000680: 42 4F 55 54 20 54 48 45 20 49 4E 44 49 56 49 44 |BOUT THE INDIVID| 00000690: 55 41 4C 27 53 20 53 54 41 54 55 53 2E 0D 0D 34 |UAL'S STATUS...4| 000006A0: 2E 20 CD CF D6 C9 CE C7 20 D9 CF D5 D2 20 C3 C8 |. ...... .... ..| 000006B0: C1 D2 C1 C3 D4 C5 D2 0D 0D D5 53 45 20 54 48 45 |..........SE THE| 000006C0: 20 4A 4F 59 53 54 49 43 4B 20 54 4F 20 4D 4F 56 | JOYSTICK TO MOV| 000006D0: 45 20 59 4F 55 52 20 43 48 41 52 41 43 54 45 52 |E YOUR CHARACTER| 000006E0: 2E 20 20 D4 48 45 20 CD 4F 56 45 4D 45 4E 54 20 |. .HE .OVEMENT | 000006F0: C2 41 52 20 53 48 4F 57 53 20 54 48 45 20 41 4D |.AR SHOWS THE AM| 00000700: 4F 55 4E 54 20 4F 46 20 4D 4F 56 45 53 20 4C 45 |OUNT OF MOVES LE| 00000710: 46 54 20 44 55 52 49 4E 47 20 54 48 49 53 20 54 |FT DURING THIS T| 00000720: 55 52 4E 2C 20 41 4E 44 20 57 49 4C 4C 20 41 4C |URN, AND WILL AL| 00000730: 53 4F 20 53 48 4F 57 20 50 41 53 53 41 47 45 20 |SO SHOW PASSAGE | 00000740: 4F 46 20 54 49 4D 45 20 42 59 20 47 52 41 44 55 |OF TIME BY GRADU| 00000750: 41 4C 4C 59 20 53 48 4F 52 54 45 4E 49 4E 47 20 |ALLY SHORTENING | 00000760: 45 56 45 4E 20 49 46 20 59 4F 55 20 44 4F 4E 27 |EVEN IF YOU DON'| 00000770: 54 20 4D 4F 56 45 2E 20 20 C9 46 20 59 4F 55 20 |T MOVE. .F YOU | 00000780: 54 52 59 20 54 4F 20 4D 4F 56 45 20 49 4E 54 4F |TRY TO MOVE INTO| 00000790: 20 41 20 43 52 45 41 54 55 52 45 20 41 4E 44 20 | A CREATURE AND | 000007A0: 48 41 56 45 20 41 20 4D 45 4C 45 45 20 57 45 41 |HAVE A MELEE WEA| 000007B0: 50 4F 4E 2C 20 41 20 42 41 54 54 4C 45 20 57 49 |PON, A BATTLE WI| 000007C0: 4C 4C 20 45 4E 53 55 45 2E 20 20 C9 46 20 44 49 |LL ENSUE. .F DI| 000007D0: 46 46 45 52 45 4E 54 20 50 4C 41 59 45 52 53 20 |FFERENT PLAYERS | 000007E0: 41 52 45 20 53 49 4D 55 4C 54 41 4E 45 4F 55 53 |ARE SIMULTANEOUS| 000007F0: 4C 59 20 45 58 50 4C 4F 52 49 4E 47 20 44 49 46 |LY EXPLORING DIF| 00000800: 46 45 52 45 4E 54 20 52 45 47 49 4F 4E 53 2C 20 |FERENT REGIONS, | 00000810: 45 41 43 48 20 57 49 4C 4C 20 47 45 54 20 53 45 |EACH WILL GET SE| 00000820: 56 45 52 41 4C 20 54 55 52 4E 53 20 45 41 43 48 |VERAL TURNS EACH| 00000830: 20 54 49 4D 45 20 48 49 53 2F 48 45 52 20 54 55 | TIME HIS/HER TU| 00000840: 52 4E 20 43 4F 4D 45 53 20 41 52 4F 55 4E 44 2E |RN COMES AROUND.| 00000850: 0D 80 2A 46 50 30 0D 35 2E 20 C5 D8 D0 CC CF D2 |..*FP0.5. ......| 00000860: C9 CE C7 20 D4 C8 C5 20 D7 CF D2 CC C4 20 CF C6 |... ... ..... ..| 00000870: 20 C1 CE 20 C1 C4 D6 C5 CE D4 D5 D2 C5 0D 0D CF | .. ............| 00000880: 4E 4C 59 20 41 20 31 30 20 D8 20 31 35 20 53 51 |NLY A 10 . 15 SQ| 00000890: 55 41 52 45 20 4F 46 20 54 48 45 20 D7 4F 52 4C |UARE OF THE .ORL| 000008A0: 44 20 CD 41 50 20 43 41 4E 20 42 45 20 53 45 45 |D .AP CAN BE SEE| 000008B0: 4E 20 41 54 20 4F 4E 43 45 2E 20 20 C1 53 20 59 |N AT ONCE. .S Y| 000008C0: 4F 55 20 4D 4F 56 45 2C 20 4D 4F 52 45 20 4D 41 |OU MOVE, MORE MA| 000008D0: 50 20 53 43 52 4F 4C 4C 53 20 49 4E 54 4F 20 56 |P SCROLLS INTO V| 000008E0: 49 45 57 2E 20 20 27 C4 4F 4F 52 53 27 20 4C 45 |IEW. '.OORS' LE| 000008F0: 41 44 20 49 4E 54 4F 20 D2 45 47 49 4F 4E 53 2C |AD INTO .EGIONS,| 00000900: 20 53 55 43 48 20 41 53 20 54 48 45 20 43 41 53 | SUCH AS THE CAS| 00000910: 54 4C 45 20 54 48 41 54 20 4C 45 41 44 53 20 54 |TLE THAT LEADS T| 00000920: 4F 20 27 C8 4F 57 20 54 4F 20 D0 4C 41 59 27 20 |O '.OW TO .LAY' | 00000930: 49 4E 20 CC 41 4E 44 20 4F 46 20 C1 56 45 4E 54 |IN .AND OF .VENT| 00000940: 55 52 49 41 2E 0D 0D C1 20 D2 45 47 49 4F 4E 20 |URIA.... .EGION | 00000950: 43 41 4E 20 43 4F 4E 54 41 49 4E 20 55 50 20 54 |CAN CONTAIN UP T| 00000960: 4F 20 31 36 20 52 4F 4F 4D 53 2E 0D 0D 0D 0D 36 |O 16 ROOMS.....6| 00000970: 2E 20 D4 C8 C9 CE C7 D3 20 D9 CF D5 20 C3 C1 CE |. ...... ... ...| 00000980: 20 C4 CF 20 C4 D5 D2 C9 CE C7 20 D9 CF D5 D2 20 | .. ...... .... | 00000990: D4 D5 D2 CE 0D 0D C9 46 20 59 4F 55 20 50 52 45 |.......F YOU PRE| 000009A0: 53 53 20 54 48 45 20 46 49 52 45 20 42 55 54 54 |SS THE FIRE BUTT| 000009B0: 4F 4E 20 44 55 52 49 4E 47 20 59 4F 55 52 20 54 |ON DURING YOUR T| 000009C0: 55 52 4E 20 41 20 4D 45 4E 55 20 4F 46 20 4F 50 |URN A MENU OF OP| 000009D0: 54 49 4F 4E 53 20 57 49 4C 4C 20 41 50 50 45 41 |TIONS WILL APPEA| 000009E0: 52 20 49 4E 20 54 48 45 20 4D 45 53 53 41 47 45 |R IN THE MESSAGE| 000009F0: 20 42 41 52 2E 20 20 D5 53 45 20 54 48 45 20 4A | BAR. .SE THE J| 00000A00: 4F 59 53 54 49 43 4B 20 54 4F 20 43 48 4F 4F 53 |OYSTICK TO CHOOS| 00000A10: 45 20 41 4E 20 4F 50 54 49 4F 4E 2E 0D 0D C1 2E |E AN OPTION.....| 00000A20: 20 CD 4F 56 45 20 2D 20 53 4F 20 59 4F 55 20 43 | .OVE - SO YOU C| 00000A30: 41 4E 20 4D 4F 56 45 20 59 4F 55 52 20 43 48 41 |AN MOVE YOUR CHA| 00000A40: 52 41 43 54 45 52 2E 0D 0D C2 2E 20 D2 45 53 54 |RACTER..... .EST| 00000A50: 20 2D 20 54 4F 20 41 54 54 45 4D 50 54 20 54 4F | - TO ATTEMPT TO| 00000A60: 20 52 45 53 54 4F 52 45 20 53 4F 4D 45 20 CC 49 | RESTORE SOME .I| 00000A70: 46 45 20 C6 4F 52 43 45 20 54 4F 20 41 20 57 4F |FE .ORCE TO A WO| 00000A80: 55 4E 44 45 44 20 43 48 41 52 41 43 54 45 52 2E |UNDED CHARACTER.| 00000A90: 0D 0D C3 2E 20 C6 49 52 45 20 2D 20 54 4F 20 55 |.... .IRE - TO U| 00000AA0: 53 45 20 41 20 4D 49 53 53 49 4C 45 20 57 45 41 |SE A MISSILE WEA| 00000AB0: 50 4F 4E 20 53 55 43 48 20 41 53 20 41 20 42 4F |PON SUCH AS A BO| 00000AC0: 57 2C 20 52 49 46 4C 45 2C 20 47 52 45 4E 41 44 |W, RIFLE, GRENAD| 00000AD0: 45 2C 20 45 54 43 2E 0D 0D C4 2E 20 D5 53 45 20 |E, ETC..... .SE | 00000AE0: CF 42 4A 45 43 54 20 2D 20 54 4F 20 55 53 45 20 |.BJECT - TO USE | 00000AF0: 41 20 4D 41 47 49 43 20 57 45 41 50 4F 4E 20 59 |A MAGIC WEAPON Y| 00000B00: 4F 55 20 41 52 45 20 43 41 52 52 59 49 4E 47 2E |OU ARE CARRYING.| 00000B10: 20 20 D3 4F 4D 45 20 4D 41 47 49 43 20 49 54 45 | .OME MAGIC ITE| 00000B20: 4D 53 20 4D 55 53 54 20 42 45 20 44 52 4F 50 50 |MS MUST BE DROPP| 00000B30: 45 44 20 49 4E 53 54 45 41 44 20 4F 46 20 55 53 |ED INSTEAD OF US| 00000B40: 45 44 20 54 4F 20 42 45 20 41 43 54 49 56 41 54 |ED TO BE ACTIVAT| 00000B50: 45 44 2E 0D 0D C5 2E 20 C4 52 4F 50 20 CF 42 4A |ED..... .ROP .BJ| 00000B60: 45 43 54 20 2D 20 57 48 45 4E 20 59 4F 55 20 57 |ECT - WHEN YOU W| 00000B70: 41 4E 54 20 54 4F 20 44 52 4F 50 20 41 20 50 4F |ANT TO DROP A PO| 00000B80: 53 53 45 53 53 49 4F 4E 20 54 4F 20 53 45 45 20 |SSESSION TO SEE | 00000B90: 49 46 20 49 54 27 53 20 4D 41 47 49 43 2C 20 4F |IF IT'S MAGIC, O| 00000BA0: 52 20 50 55 54 49 54 20 4F 4E 20 41 20 50 41 52 |R PUTIT ON A PAR| 00000BB0: 54 49 43 55 4C 41 52 20 53 51 55 41 52 45 20 59 |TICULAR SQUARE Y| 00000BC0: 4F 55 20 41 52 45 20 41 44 4A 41 43 45 4E 54 20 |OU ARE ADJACENT | 00000BD0: 54 4F 2C 20 4F 52 20 53 49 4D 50 4C 59 20 54 4F |TO, OR SIMPLY TO| 00000BE0: 20 53 54 4F 50 20 43 41 52 52 59 49 4E 47 20 53 | STOP CARRYING S| 00000BF0: 4F 4D 45 54 48 49 4E 47 2E 20 20 C9 46 20 59 4F |OMETHING. .F YO| 00000C00: 55 20 55 53 45 20 54 48 49 53 20 4F 4E 20 54 48 |U USE THIS ON TH| 00000C10: 45 20 D7 4F 52 4C 44 20 CD 41 50 20 59 4F 55 20 |E .ORLD .AP YOU | 00000C20: 57 49 4C 4C 20 4C 4F 53 45 20 54 48 45 20 4F 42 |WILL LOSE THE OB| 00000C30: 4A 45 43 54 20 46 4F 52 45 56 45 52 2E 0D 0D C6 |JECT FOREVER....| 00000C40: 2E 20 D5 53 45 20 D0 4F 57 45 52 20 2D 20 54 4F |. .SE .OWER - TO| 00000C50: 20 43 41 53 54 20 41 20 53 50 45 4C 4C 20 54 48 | CAST A SPELL TH| 00000C60: 41 54 20 59 4F 55 20 50 4F 53 53 45 53 53 2E 20 |AT YOU POSSESS. | 00000C70: 20 D4 48 45 20 47 52 45 41 54 45 52 20 59 4F 55 | .HE GREATER YOU| 00000C80: 52 20 43 48 41 52 41 43 54 45 52 27 53 20 D0 4F |R CHARACTER'S .O| 00000C90: 57 45 52 2C 20 54 48 45 20 42 45 54 54 45 52 20 |WER, THE BETTER | 00000CA0: 43 48 41 4E 43 45 20 59 4F 55 52 20 53 50 45 4C |CHANCE YOUR SPEL| 00000CB0: 4C 53 20 57 49 4C 4C 20 57 4F 52 4B 2E 20 20 C9 |LS WILL WORK. .| 00000CC0: 46 20 59 4F 55 20 C2 41 4E 49 53 48 20 41 20 43 |F YOU .ANISH A C| 00000CD0: 52 45 41 54 55 52 45 20 49 54 20 54 41 4B 45 53 |REATURE IT TAKES| 00000CE0: 20 41 4C 4C 20 49 54 53 20 50 4F 53 53 45 53 53 | ALL ITS POSSESS| 00000CF0: 49 4F 4E 53 20 57 49 54 48 20 49 54 20 46 4F 52 |IONS WITH IT FOR| 00000D00: 45 56 45 52 2C 20 41 4E 44 20 59 4F 55 20 43 41 |EVER, AND YOU CA| 00000D10: 4E 4E 4F 54 20 4F 42 54 41 49 4E 20 54 48 45 4D |NNOT OBTAIN THEM| 00000D20: 2E 0D 0D C7 2E 20 CE 45 57 20 D7 45 41 50 4F 4E |..... .EW .EAPON| 00000D30: 20 2D 20 54 4F 20 52 45 41 44 20 41 20 57 45 41 | - TO READ A WEA| 00000D40: 50 4F 4E 20 59 4F 55 20 41 52 45 20 43 41 52 52 |PON YOU ARE CARR| 00000D50: 59 49 4E 47 20 46 4F 52 20 55 53 45 2E 20 20 28 |YING FOR USE. (| 00000D60: D0 49 43 4B 49 4E 47 20 55 50 20 41 20 57 45 41 |.ICKING UP A WEA| 00000D70: 50 4F 4E 20 41 55 54 4F 4D 41 54 49 43 41 4C 4C |PON AUTOMATICALL| 00000D80: 59 20 52 45 41 44 49 45 53 20 49 54 2E 29 0D 0D |Y READIES IT.)..| 00000D90: C8 2E 20 CE 45 57 20 C1 52 4D 4F 52 20 2D 20 54 |.. .EW .RMOR - T| 00000DA0: 4F 20 50 55 54 20 4F 4E 20 4F 52 20 52 45 41 44 |O PUT ON OR READ| 00000DB0: 59 20 41 20 50 49 45 43 45 20 4F 46 20 41 52 4D |Y A PIECE OF ARM| 00000DC0: 4F 52 20 59 4F 55 20 41 52 45 20 43 41 52 52 59 |OR YOU ARE CARRY| 00000DD0: 49 4E 47 2E 0D 0D C9 2E 20 D0 52 4F 46 49 4C 45 |ING..... .ROFILE| 00000DE0: 20 2D 20 54 4F 20 4C 4F 4F 4B 20 41 54 20 59 4F | - TO LOOK AT YO| 00000DF0: 55 52 20 43 48 41 52 41 43 54 45 52 27 53 20 52 |UR CHARACTER'S R| 00000E00: 41 54 49 4E 47 53 20 41 4E 44 20 53 45 45 20 59 |ATINGS AND SEE Y| 00000E10: 4F 55 52 20 50 4F 53 53 45 53 53 49 4F 4E 53 2E |OUR POSSESSIONS.| 00000E20: 0D 0D CA 2E 20 C1 44 44 20 D3 4F 4D 45 4F 4E 45 |.... .DD .OMEONE| 00000E30: 20 2D 20 54 4F 20 41 44 44 20 41 4E 4F 54 48 45 | - TO ADD ANOTHE| 00000E40: 52 20 43 48 41 52 41 43 54 45 52 20 44 55 52 49 |R CHARACTER DURI| 00000E50: 4E 47 20 54 48 45 20 47 41 4D 45 2E 20 20 D9 4F |NG THE GAME. .O| 00000E60: 55 20 43 41 4E 20 41 44 44 20 41 20 43 48 41 52 |U CAN ADD A CHAR| 00000E70: 41 43 54 45 52 20 46 52 4F 4D 20 41 4E 4F 54 48 |ACTER FROM ANOTH| 00000E80: 45 52 20 C1 C3 D3 20 41 44 56 45 4E 54 55 52 45 |ER ... 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| 00002CF0: 20 20 20 20 20 2B 2D C3 C8 C1 CE C7 C5 20 CE C1 | +-...... ..| 00002D00: CD C5 0D 20 20 20 20 20 20 20 20 20 20 20 21 20 |... ! | 00002D10: 20 20 20 20 20 20 20 20 20 20 20 20 21 20 20 20 | ! | 00002D20: 20 20 20 20 21 0D 20 20 20 20 20 20 20 20 20 20 | !. | 00002D30: 20 2B 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2B | +-------------+| 00002D40: 2D 2D 2D 2D 2D 2D 2D 2B 2D C3 C8 C1 CE C7 C5 20 |-------+-...... | 00002D50: C2 D9 CC C9 CE C5 0D 20 20 20 20 20 20 20 20 20 |....... | 00002D60: 20 20 21 20 20 20 20 20 20 20 20 20 20 20 20 20 | ! | 00002D70: 21 20 20 20 20 20 20 20 21 0D 20 20 20 20 20 20 |! !. | 00002D80: 20 20 20 20 20 21 20 20 20 20 20 20 20 20 20 20 | ! | 00002D90: 20 20 20 21 20 20 20 20 20 20 20 21 20 C5 C4 C9 | ! ! ...| 00002DA0: D4 20 C1 C4 D6 C5 CE D4 D5 D2 C5 0D 20 20 20 20 |. .......... | 00002DB0: 20 20 D3 C3 C9 C5 CE C3 C5 20 C6 C9 C3 D4 C9 CF | ....... ......| 00002DC0: CE 20 20 20 20 21 20 20 20 20 20 20 20 2B 2D C9 |. ! +-.| 00002DD0: CE D4 D2 CF C4 D5 C3 D4 C9 CF CE 0D 20 20 20 20 |............ | 00002DE0: 20 20 20 D4 C8 C5 CD C5 20 CD D5 D3 C9 C3 20 20 | ..... ..... | 00002DF0: 20 20 20 20 20 21 0D 20 20 20 20 20 20 20 20 20 | !. | 00002E00: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00002E10: 21 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |!. | 00002E20: 20 20 20 20 20 20 20 20 20 20 20 21 0D 20 20 20 | !. | 00002E30: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00002E40: 20 20 20 C4 CF 20 CD CF D2 C5 0D 20 20 20 20 20 | .. ..... | 00002E50: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 C4 C5 | ..| 00002E60: D4 C1 C9 CC C5 C4 20 D7 CF D2 CB 0D 0D 0D 0D D4 |...... .........| 00002E70: 48 45 20 54 4F 50 20 53 43 52 45 45 4E 20 28 41 |HE TOP SCREEN (A| 00002E80: 42 4F 56 45 29 20 49 53 20 54 48 45 20 46 49 52 |BOVE) IS THE FIR| 00002E90: 53 54 20 59 4F 55 20 53 45 45 20 57 48 45 4E 20 |ST YOU SEE WHEN | 00002EA0: 59 4F 55 20 53 45 4C 45 43 54 20 27 C3 4F 4E 53 |YOU SELECT '.ONS| 00002EB0: 54 52 55 43 54 20 41 4E 20 C1 44 56 45 4E 54 55 |TRUCT AN .DVENTU| 00002EC0: 52 45 27 2E 20 20 D4 48 45 53 45 20 4F 50 54 49 |RE'. .HESE OPTI| 00002ED0: 4F 4E 53 20 41 4C 4C 4F 57 20 59 4F 55 20 54 4F |ONS ALLOW YOU TO| 00002EE0: 20 57 4F 52 4B 20 4F 4E 20 54 48 45 20 53 55 52 | WORK ON THE SUR| 00002EF0: 46 41 43 45 20 4F 46 20 59 4F 55 52 20 41 44 56 |FACE OF YOUR ADV| 00002F00: 45 4E 54 55 52 45 2E 0D 80 2A 46 50 30 0D 0D 32 |ENTURE...*FP0..2| 00002F10: 2E 20 C2 55 49 4C 44 20 54 48 45 20 CD 41 50 20 |. .UILD THE .AP | 00002F20: 41 4E 44 20 D2 45 47 49 4F 4E 53 0D 0D 0D 20 20 |AND .EGIONS... | 00002F30: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00002F40: 20 20 C5 D8 C9 D4 0D 20 20 20 20 20 20 20 20 20 | ..... | 00002F50: 20 20 20 20 20 20 20 20 20 20 20 20 21 0D 20 20 | !. | 00002F60: 20 20 20 20 20 20 C5 C4 C9 D4 20 20 20 20 20 20 | .... | 00002F70: 20 20 20 21 20 20 20 20 20 C5 C4 C9 D4 20 CD C1 | ! .... ..| 00002F80: D0 0D 20 20 20 20 20 20 20 20 D7 CF D2 CC C4 2D |.. .....-| 00002F90: 2D 2D 2D 2D 2D 2D 2D 21 2D 2D 2D 2D 2D C3 D2 C5 |-------!-----...| 00002FA0: C1 D4 D5 D2 C5 D3 0D 20 20 20 20 20 20 20 20 CD |....... .| 00002FB0: C1 D0 20 20 20 20 20 20 20 20 20 20 21 0D 20 20 |.. !. | 00002FC0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00002FD0: 20 20 20 21 0D 20 20 20 20 20 20 C5 C4 C9 D4 20 | !. .... | 00002FE0: D2 C5 C7 C9 CF CE 2D 2D 2D 2D 21 2D 2D 2D 2D 2D |......----!-----| 00002FF0: C1 C4 C4 20 D2 C5 C7 C9 CF CE 0D 20 20 20 20 20 |... ....... | 00003000: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003010: 21 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |!. | 00003020: 20 20 20 20 20 20 C4 CF 20 CD CF D2 C5 0D 20 20 | .. ..... | 00003030: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 C4 C5 | ..| 00003040: D4 C1 C9 CC C5 C4 20 D7 CF D2 CB 0D 0D 0D C9 46 |...... ........F| 00003050: 20 59 4F 55 20 53 45 4C 45 43 54 20 27 C4 4F 20 | YOU SELECT '.O | 00003060: CD 4F 52 45 20 C4 45 54 41 49 4C 45 44 20 D7 4F |.ORE .ETAILED .O| 00003070: 52 4B 27 20 46 52 4F 4D 20 54 48 45 20 54 4F 50 |RK' FROM THE TOP| 00003080: 20 53 43 52 45 45 4E 2C 20 59 4F 55 20 50 52 4F | SCREEN, YOU PRO| 00003090: 44 55 43 45 20 54 48 45 20 41 42 4F 56 45 20 4D |DUCE THE ABOVE M| 000030A0: 45 4E 55 2E 20 20 D4 48 49 53 20 4D 45 4E 55 20 |ENU. .HIS MENU | 000030B0: 41 4C 4C 4F 57 53 20 59 4F 55 20 54 4F 20 43 52 |ALLOWS YOU TO CR| 000030C0: 45 41 54 45 2C 20 50 4F 50 55 4C 41 54 45 20 41 |EATE, POPULATE A| 000030D0: 4E 44 20 46 49 4C 4C 20 54 48 45 20 4D 41 50 2C |ND FILL THE MAP,| 000030E0: 20 52 45 47 49 4F 4E 53 20 41 4E 44 20 52 4F 4F | REGIONS AND ROO| 000030F0: 4D 53 20 49 4E 20 59 4F 55 52 20 41 44 56 45 4E |MS IN YOUR ADVEN| 00003100: 54 55 52 45 2E 20 20 D9 4F 55 20 41 4C 53 4F 20 |TURE. .OU ALSO | 00003110: 50 55 54 20 49 4E 20 54 48 45 20 44 4F 4F 52 53 |PUT IN THE DOORS| 00003120: 20 57 48 49 43 48 20 4C 45 41 44 20 46 52 4F 4D | WHICH LEAD FROM| 00003130: 20 50 4C 41 43 45 20 54 4F 20 50 4C 41 43 45 20 | PLACE TO PLACE | 00003140: 49 4E 20 59 4F 55 52 20 41 44 56 45 4E 54 55 52 |IN YOUR ADVENTUR| 00003150: 45 2E 0D 80 2A 46 50 30 0D 33 2E 20 C3 52 45 41 |E...*FP0.3. .REA| 00003160: 54 49 4E 47 20 41 4E 44 20 C5 44 49 54 49 4E 47 |TING AND .DITING| 00003170: 20 D4 48 49 4E 47 53 2C 20 C3 52 45 41 54 55 52 | .HINGS, .REATUR| 00003180: 45 53 20 41 4E 44 20 C7 52 41 50 48 49 43 53 0D |ES AND .RAPHICS.| 00003190: 0D 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. | 000031A0: 20 20 20 20 20 20 20 20 C5 D8 C9 D4 0D 20 20 20 | ..... | 000031B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000031C0: 20 20 20 20 21 0D 20 20 20 20 C5 C4 C9 D4 20 D4 | !. .... .| 000031D0: C8 C9 CE C7 D3 20 20 20 20 20 20 20 20 21 0D 20 |..... !. | 000031E0: 20 20 20 20 20 20 20 20 21 2D 2D 2D 2D 2D 2D 2D | !-------| 000031F0: 2D 2D 2D 2D 2D 2D 21 2D 2D 2D 2D 2D 2D 2D CD C1 |------!-------..| 00003200: D3 D4 C5 D2 20 CC C9 D3 D4 0D 20 20 20 20 20 20 |.... ..... | 00003210: 20 20 20 21 20 20 20 20 20 20 20 20 20 20 20 20 | ! | 00003220: 20 21 20 20 20 20 20 20 20 CF C6 20 C3 D2 C5 C1 | ! .. ....| 00003230: D4 D5 D2 C5 D3 0D 20 20 20 20 C5 C4 C9 D4 20 C7 |...... .... .| 00003240: D2 C1 D0 C8 C9 C3 D3 20 20 20 20 20 20 21 0D 20 |....... !. | 00003250: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003260: 20 20 20 20 20 C3 CF D0 D9 0D 20 20 20 20 20 20 | ..... | 00003270: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 C1 C4 | ..| 00003280: D6 C5 CE D4 D5 D2 C5 0D 0D 0D 0D C9 46 20 59 4F |............F YO| 00003290: 55 20 53 45 4C 45 43 54 20 27 C4 4F 20 CD 4F 52 |U SELECT '.O .OR| 000032A0: 45 20 C4 45 54 41 49 4C 45 44 20 D7 4F 52 4B 27 |E .ETAILED .ORK'| 000032B0: 20 41 47 41 49 4E 2C 20 59 4F 55 20 50 52 4F 44 | AGAIN, YOU PROD| 000032C0: 55 43 45 20 54 48 45 20 41 42 4F 56 45 20 53 43 |UCE THE ABOVE SC| 000032D0: 52 45 45 4E 2C 20 57 48 49 43 48 20 41 4C 4C 4F |REEN, WHICH ALLO| 000032E0: 57 53 20 59 4F 55 20 54 4F 20 41 44 44 20 54 4F |WS YOU TO ADD TO| 000032F0: 20 41 4E 44 20 45 44 49 54 20 54 48 45 20 CD 41 | AND EDIT THE .A| 00003300: 53 54 45 52 20 C3 52 45 41 54 55 52 45 20 CC 49 |STER .REATURE .I| 00003310: 53 54 2C 20 54 48 45 20 CD 41 53 54 45 52 20 D4 |ST, THE .ASTER .| 00003320: 48 49 4E 47 20 CC 49 53 54 20 41 4E 44 20 54 48 |HING .IST AND TH| 00003330: 45 20 CD 41 53 54 45 52 20 C7 52 41 50 48 49 43 |E .ASTER .RAPHIC| 00003340: 53 20 D3 45 54 20 46 4F 52 20 41 4E 20 41 44 56 |S .ET FOR AN ADV| 00003350: 45 4E 54 55 52 45 2E 0D 0D D3 45 4C 45 43 54 49 |ENTURE....ELECTI| 00003360: 4E 47 20 4F 50 54 49 4F 4E 53 20 48 45 52 45 20 |NG OPTIONS HERE | 00003370: 50 52 4F 44 55 43 45 53 20 54 48 45 20 4D 45 4E |PRODUCES THE MEN| 00003380: 55 53 20 59 4F 55 20 4E 45 45 44 20 54 4F 20 43 |US YOU NEED TO C| 00003390: 52 45 41 54 45 20 41 4E 44 20 4D 4F 44 49 46 59 |REATE AND MODIFY| 000033A0: 20 54 48 45 20 54 48 49 4E 47 53 2C 20 43 52 41 | THE THINGS, CRA| 000033B0: 54 55 52 45 53 20 41 4E 44 20 50 49 43 54 55 52 |TURES AND PICTUR| 000033C0: 45 53 20 59 4F 55 20 57 41 4E 54 20 46 4F 52 20 |ES YOU WANT FOR | 000033D0: 59 4F 55 52 20 4D 41 50 20 41 4E 44 20 52 4F 4F |YOUR MAP AND ROO| 000033E0: 4D 53 2E 20 20 D4 48 49 53 20 4D 45 4E 55 20 41 |MS. .HIS MENU A| 000033F0: 4C 53 4F 20 41 4C 4C 4F 57 53 20 59 4F 55 20 54 |LSO ALLOWS YOU T| 00003400: 4F 20 45 52 41 53 45 20 50 41 52 54 49 43 55 4C |O ERASE PARTICUL| 00003410: 41 52 20 50 41 52 54 53 20 4F 46 20 45 58 49 53 |AR PARTS OF EXIS| 00003420: 54 49 4E 47 20 41 44 56 45 4E 54 55 52 45 20 44 |TING ADVENTURE D| 00003430: 49 53 4B 53 2E 0D 80 2A 46 50 30 0D C1 D3 CB C9 |ISKS...*FP0.....| 00003440: CE C7 20 C1 C3 D3 20 D4 CF 20 C2 D5 C9 CC C4 20 |.. ... .. ..... | 00003450: C1 C4 D6 C5 CE D4 D5 D2 C5 D3 20 C6 CF D2 20 D9 |.......... ... .| 00003460: CF D5 0D D4 48 45 52 45 20 41 52 45 20 33 20 42 |....HERE ARE 3 B| 00003470: 41 53 49 43 20 43 4F 4E 53 54 52 55 43 54 49 4F |ASIC CONSTRUCTIO| 00003480: 4E 20 53 45 54 53 20 4F 4E 20 54 48 45 20 46 4C |N SETS ON THE FL| 00003490: 49 50 20 53 49 44 45 20 4F 46 20 54 48 45 20 C1 |IP SIDE OF THE .| 000034A0: C3 D3 20 44 49 53 4B 2D 2D 46 41 4E 54 41 53 59 |.. DISK--FANTASY| 000034B0: 2C 20 53 50 59 20 41 4E 44 20 4D 59 53 54 45 52 |, SPY AND MYSTER| 000034C0: 59 2C 20 41 4E 44 20 53 43 49 45 4E 43 45 20 46 |Y, AND SCIENCE F| 000034D0: 49 43 54 49 4F 4E 2E 0D D3 45 4C 45 43 54 20 27 |ICTION...ELECT '| 000034E0: CD 41 4B 45 20 41 4E 20 C1 44 56 45 4E 54 55 52 |.AKE AN .DVENTUR| 000034F0: 45 20 C4 49 53 4B 27 20 41 4E 44 20 46 4F 4C 4C |E .ISK' AND FOLL| 00003500: 4F 57 20 54 48 45 20 49 4E 53 54 52 55 43 54 49 |OW THE INSTRUCTI| 00003510: 4F 4E 53 20 41 53 20 54 48 45 59 20 41 50 50 45 |ONS AS THEY APPE| 00003520: 41 52 2E 20 20 D3 45 4C 45 43 54 20 27 C3 4F 4E |AR. .ELECT '.ON| 00003530: 53 54 52 55 43 54 20 41 4E 20 C1 44 56 45 4E 54 |STRUCT AN .DVENT| 00003540: 55 52 45 27 20 41 4E 44 20 27 CC 45 54 20 C1 C3 |URE' AND '.ET ..| 00003550: D3 20 C6 49 4E 49 53 48 20 D9 4F 55 52 20 C1 44 |. .INISH .OUR .D| 00003560: 56 45 4E 54 55 52 45 2E 27 20 20 D9 4F 55 52 20 |VENTURE.' .OUR | 00003570: 4F 50 54 49 4F 4E 53 20 41 50 50 45 41 52 20 49 |OPTIONS APPEAR I| 00003580: 4E 20 41 20 4D 45 4E 55 20 41 53 20 46 4F 4C 4C |N A MENU AS FOLL| 00003590: 4F 57 53 3A 0D 0D 0D 20 20 20 20 21 2D 2D 2D 2D |OWS:... !----| 000035A0: 2D 2D 2D 2D 2D 2D 2D C1 C4 D6 C5 CE D4 D5 D2 C5 |-------.........| 000035B0: 3A 0D 20 20 20 20 21 0D 20 20 20 20 21 2D 2D 2D |:. !. !---| 000035C0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D C1 D5 D4 C8 CF |-----------.....| 000035D0: D2 3A 0D 20 20 20 20 21 0D 20 20 20 20 21 2D 2D |.:. !. !--| 000035E0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D CD CF |--------------..| 000035F0: CF C4 3A 0D 20 20 20 20 21 0D 20 20 20 20 21 2D |..:. !. !-| 00003600: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D C3 C8 C1 CC CC C5 |----------......| 00003610: CE C7 C5 3A 0D 20 20 20 20 21 0D 20 20 20 20 21 |...:. !. !| 00003620: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00003630: C7 CF C1 CC 3A 0D 20 20 20 20 21 0D 20 20 20 20 |....:. !. | 00003640: 21 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D CD C1 D0 |!------------...| 00003650: 20 CE C1 CD C5 3A 0D 20 20 20 20 21 0D 20 20 20 | ....:. !. | 00003660: 20 21 0D 20 20 20 20 21 0D 20 20 20 20 21 0D 20 | !. !. !. | 00003670: 20 20 20 21 20 C1 C3 D3 20 C3 CF CD D0 CC C5 D4 | ! ... .......| 00003680: C5 CC D9 20 D2 C5 C4 D2 C1 D7 D3 20 D4 C8 C5 20 |... ....... ... | 00003690: CD C1 D0 0D 20 20 20 20 21 0D 20 20 20 20 21 20 |.... !. ! | 000036A0: C1 C3 D3 20 D4 D2 C9 C5 D3 20 D4 CF 20 D5 D3 C5 |... ..... .. ...| 000036B0: 20 CF CE 20 C4 C5 C6 C9 CE C5 C4 20 D4 C8 C9 CE | .. ....... ....| 000036C0: C7 D3 0D 20 20 20 20 21 0D 20 20 20 20 21 2D 2D |... !. !--| 000036D0: 2D 2D C5 C4 C9 D4 20 D2 C5 C7 C9 CF CE 20 C1 D4 |--.... ...... ..| 000036E0: D4 D2 C9 C2 D5 D4 C5 D3 0D 20 20 20 20 21 0D 20 |......... !. | 000036F0: 20 20 20 21 2D 2D 2D 2D CC C5 D4 20 C1 C3 D3 20 | !----... ... | 00003700: D7 D2 C9 D4 C5 20 D4 C8 C5 20 C1 C4 D6 C5 CE D4 |..... ... ......| 00003710: D5 D2 C5 0D 20 20 20 20 21 0D 20 20 20 20 21 2D |.... !. !-| 00003720: 2D 2D 2D C5 D8 C9 D4 20 D4 CF 20 D4 C9 D4 CC C5 |---.... .. .....| 00003730: 20 D3 C3 D2 C5 C5 CE 0D 0D 0D 31 2E 20 D9 4F 55 | .........1. .OU| 00003740: 20 43 41 4E 20 53 45 4C 45 43 54 20 C1 D5 D4 C8 | CAN SELECT ....| 00003750: CF D2 2C 20 42 59 4C 49 4E 45 20 41 4E 44 20 CD |.., BYLINE AND .| 00003760: C1 D0 20 CE C1 CD C5 2C 20 4F 52 20 4C 45 54 20 |.. ...., OR LET | 00003770: C1 C3 D3 20 44 4F 20 49 54 20 46 4F 52 20 59 4F |... DO IT FOR YO| 00003780: 55 2E 0D 0D 32 2E 20 CD 4F 4F 44 20 4F 46 46 45 |U...2. .OOD OFFE| 00003790: 52 53 20 33 20 50 4F 53 53 49 42 49 4C 49 54 49 |RS 3 POSSIBILITI| 000037A0: 45 53 3A 20 C6 41 4E 54 41 53 59 2C 20 D3 50 59 |ES: .ANTASY, .PY| 000037B0: 2F CD 59 53 54 45 52 59 2C 20 41 4E 44 20 D3 C6 |/.YSTERY, AND ..| 000037C0: 2E 20 20 D5 53 45 20 4A 4F 59 53 54 49 43 4B 20 |. .SE JOYSTICK | 000037D0: D2 2D CC 20 54 4F 20 43 48 4F 4F 53 45 20 54 48 |.-. TO CHOOSE TH| 000037E0: 45 20 4D 4F 4F 44 20 59 4F 55 20 57 49 53 48 2E |E MOOD YOU WISH.| 000037F0: 20 20 CF 54 48 45 52 57 49 53 45 2C 20 C1 C3 D3 | .THERWISE, ...| 00003800: 20 57 49 4C 20 55 53 45 20 54 48 45 20 4D 4F 4F | WIL USE THE MOO| 00003810: 44 20 57 48 49 43 48 20 4D 41 54 43 48 45 53 20 |D WHICH MATCHES | 00003820: 54 48 45 20 43 4F 4E 53 54 52 55 43 54 49 4F 4E |THE CONSTRUCTION| 00003830: 20 53 45 54 20 59 4F 55 20 41 52 45 20 55 53 49 | SET YOU ARE USI| 00003840: 4E 47 2E 20 20 CD CF CF C4 20 44 45 54 45 52 4D |NG. .... DETERM| 00003850: 49 4E 45 53 20 4E 41 4D 45 53 20 C1 C3 D3 20 57 |INES NAMES ... W| 00003860: 49 4C 4C 20 43 48 4F 4F 53 45 20 46 4F 52 20 54 |ILL CHOOSE FOR T| 00003870: 48 45 20 4D 41 50 20 41 4E 44 20 52 4F 4F 4D 53 |HE MAP AND ROOMS| 00003880: 2C 20 50 49 43 54 55 52 45 53 20 46 4F 52 20 54 |, PICTURES FOR T| 00003890: 48 45 20 57 41 4C 4C 53 2C 20 45 54 43 2E 0D 0D |HE WALLS, ETC...| 000038A0: 33 2E 20 CD 4F 56 45 20 54 48 45 20 43 55 52 53 |3. .OVE THE CURS| 000038B0: 4F 52 20 54 4F 20 C3 48 41 4C 4C 45 4E 47 45 20 |OR TO .HALLENGE | 000038C0: 41 4E 44 20 53 45 4C 45 43 54 20 41 20 53 45 54 |AND SELECT A SET| 000038D0: 54 49 4E 47 2E 20 20 D2 41 4E 47 45 20 49 53 20 |TING. .ANGE IS | 000038E0: 31 20 28 45 41 53 59 29 20 54 4F 20 31 30 20 28 |1 (EASY) TO 10 (| 000038F0: 48 41 52 44 29 2E 0D 0D 34 2E 20 D4 48 45 20 C7 |HARD)...4. .HE .| 00003900: 4F 41 4C 20 4F 46 20 41 4E 20 41 44 56 45 4E 54 |OAL OF AN ADVENT| 00003910: 55 52 45 20 49 53 20 54 4F 20 46 49 4E 44 20 53 |URE IS TO FIND S| 00003920: 4F 4D 45 20 50 41 52 54 49 43 55 4C 41 52 20 4F |OME PARTICULAR O| 00003930: 42 4A 45 43 54 2E 20 20 D4 4F 20 50 49 43 4B 20 |BJECT. .O PICK | 00003940: 54 48 45 20 4F 42 4A 45 43 54 20 46 52 4F 4D 20 |THE OBJECT FROM | 00003950: 54 48 45 20 CD 41 53 54 45 52 20 D4 48 49 4E 47 |THE .ASTER .HING| 00003960: 20 4C 49 53 54 20 53 45 4C 45 43 54 20 C7 CF C1 | LIST SELECT ...| 00003970: CC 2E 20 20 CD 4F 56 49 4E 47 20 54 48 45 20 4A |.. .OVING THE J| 00003980: 4F 59 53 54 49 43 4B 20 4C 45 46 54 20 42 52 49 |OYSTICK LEFT BRI| 00003990: 4E 47 53 20 55 50 20 41 20 4E 45 57 20 4C 49 53 |NGS UP A NEW LIS| 000039A0: 54 2C 20 55 50 20 41 4E 44 20 44 4F 57 4E 20 4D |T, UP AND DOWN M| 000039B0: 4F 56 45 53 20 54 48 45 20 48 49 47 48 4C 49 47 |OVES THE HIGHLIG| 000039C0: 48 54 20 46 52 4F 4D 20 49 54 45 4D 20 54 4F 20 |HT FROM ITEM TO | 000039D0: 49 54 45 4D 2E 20 20 CD 4F 56 49 4E 47 20 49 54 |ITEM. .OVING IT| 000039E0: 20 52 49 47 48 54 20 41 4E 44 20 50 52 45 53 53 | RIGHT AND PRESS| 000039F0: 49 4E 47 20 54 48 45 20 46 49 52 45 20 42 55 54 |ING THE FIRE BUT| 00003A00: 54 4F 4E 20 53 45 4C 45 43 54 53 20 54 48 45 20 |TON SELECTS THE | 00003A10: 48 49 47 48 4C 49 47 48 54 45 44 20 49 54 45 4D |HIGHLIGHTED ITEM| 00003A20: 2E 0D 0D 35 2E 20 C4 4F 20 4E 4F 54 20 43 48 41 |...5. .O NOT CHA| 00003A30: 4E 47 45 20 C1 C3 D3 20 C3 CF CD D0 CC C5 D4 C5 |NGE ... ........| 00003A40: CC D9 20 D2 C5 C4 D2 C1 D7 D3 20 D4 C8 C5 20 CD |.. ....... ... .| 00003A50: C1 D0 20 4F 52 20 D5 D3 C5 20 CF CE CC D9 20 C4 |.. OR ... .... .| 00003A60: C5 C6 C9 CE C5 C4 20 D4 C8 C9 CE C7 D3 2E 20 20 |...... ....... | 00003A70: D4 48 45 53 45 20 41 52 45 20 55 53 45 46 55 4C |.HESE ARE USEFUL| 00003A80: 20 46 4F 52 20 53 43 52 41 4D 42 4C 49 4E 47 20 | FOR SCRAMBLING | 00003A90: 41 4E 20 45 58 49 53 54 49 4E 47 20 41 44 56 45 |AN EXISTING ADVE| 00003AA0: 4E 54 55 52 45 2E 20 20 C9 46 20 59 4F 55 20 41 |NTURE. .F YOU A| 00003AB0: 52 45 20 53 54 41 52 54 49 4E 47 20 57 49 54 48 |RE STARTING WITH| 00003AC0: 20 41 20 53 50 41 52 53 45 20 CD 41 53 54 45 52 | A SPARSE .ASTER| 00003AD0: 20 CC 49 53 54 2C 20 43 48 41 4E 47 45 20 C1 C3 | .IST, CHANGE ..| 00003AE0: D3 20 D4 D2 C9 C5 D3 20 D4 CF 20 D5 D3 C5 20 CF |. ..... .. ... .| 00003AF0: CE CC D9 20 C4 C5 C6 C9 CE C5 C4 20 D4 C8 C9 CE |... ....... ....| 00003B00: C7 D3 20 54 4F 20 C1 C3 D3 20 C3 D2 C5 C1 D4 C5 |.. TO ... ......| 00003B10: D3 20 D3 C5 D6 C5 D2 C1 CC 20 CE C5 D7 20 D4 C8 |. ....... ... ..| 00003B20: C9 CE C7 D3 20 53 4F 20 C1 C3 D3 20 57 49 4C 4C |.... SO ... WILL| 00003B30: 20 41 44 44 20 54 4F 20 54 48 45 20 4C 49 53 54 | ADD TO THE LIST| 00003B40: 2E 0D 0D 36 2E 20 D5 53 45 20 54 48 45 20 C5 44 |...6. .SE THE .D| 00003B50: 49 54 20 D2 45 47 49 4F 4E 20 C1 54 54 52 49 42 |IT .EGION .TTRIB| 00003B60: 55 54 45 53 20 54 4F 20 54 45 4C 4C 20 C1 C3 D3 |UTES TO TELL ...| 00003B70: 20 48 4F 57 20 4D 41 4E 59 20 41 4E 44 20 57 48 | HOW MANY AND WH| 00003B80: 41 54 20 4B 49 4E 44 53 20 4F 46 20 52 45 47 49 |AT KINDS OF REGI| 00003B90: 4F 4E 53 20 59 4F 55 20 57 41 4E 54 2E 20 20 D9 |ONS YOU WANT. .| 00003BA0: 4F 55 20 43 41 4E 20 48 41 56 45 20 55 50 20 54 |OU CAN HAVE UP T| 00003BB0: 4F 20 31 35 20 52 45 47 49 4F 4E 53 20 41 4E 44 |O 15 REGIONS AND| 00003BC0: 20 4E 41 4D 45 20 54 48 45 4D 20 59 4F 55 52 53 | NAME THEM YOURS| 00003BD0: 45 4C 46 20 4F 52 20 4C 45 54 20 C1 C3 D3 20 44 |ELF OR LET ... D| 00003BE0: 4F 20 49 54 2E 20 20 C1 C3 D3 20 44 45 46 41 55 |O IT. ... DEFAU| 00003BF0: 4C 54 53 20 54 4F 20 41 4E 20 38 2D 52 45 47 49 |LTS TO AN 8-REGI| 00003C00: 4F 4E 20 41 44 56 45 4E 54 55 52 45 2E 0D 0D C9 |ON ADVENTURE....| 00003C10: 46 20 59 4F 55 20 44 4F 20 53 45 4C 45 43 54 20 |F YOU DO SELECT | 00003C20: 54 48 49 53 20 4F 50 54 49 4F 4E 2C 20 54 48 45 |THIS OPTION, THE| 00003C30: 20 46 4F 4C 4C 4F 57 49 4E 47 20 4D 45 4E 55 20 | FOLLOWING MENU | 00003C40: 41 50 50 45 41 52 53 3A 0D 0D 0D 20 20 20 20 20 |APPEARS:... | 00003C50: 20 2D 2D 2D 2D 2D 2D CE C1 CD C5 3A 0D 20 20 20 | ------....:. | 00003C60: 20 20 20 21 0D 20 20 20 20 20 20 21 2D 2D 2D 2D | !. !----| 00003C70: 2D D7 D2 C9 D4 C5 20 C1 20 C3 CF CD D0 CC C5 D4 |-..... . .......| 00003C80: C5 CC D9 20 CE C5 D7 20 D2 C5 C7 C9 CF CE 0D 20 |... ... ....... | 00003C90: 20 20 20 20 20 21 0D 20 20 20 20 20 20 21 2D 2D | !. !--| 00003CA0: 2D 2D 2D D4 D9 D0 C5 0D 20 20 20 20 20 20 21 0D |---..... !.| 00003CB0: 20 20 20 20 20 20 21 2D 2D 2D 2D 2D C3 C8 C1 CC | !-----....| 00003CC0: CC C5 CE C7 C5 0D 20 20 20 20 20 20 21 0D 20 20 |...... !. | 00003CD0: 20 20 20 20 21 2D 2D 2D 2D 2D C5 C4 C9 D4 20 C1 | !-----.... .| 00003CE0: CE CF D4 C8 C5 D2 20 D2 C5 C7 C9 CF CE 0D 20 20 |...... ....... | 00003CF0: 20 20 20 20 21 0D 20 20 20 20 20 20 21 0D 20 20 | !. !. | 00003D00: 20 20 20 20 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D C5 | -----------.| 00003D10: D8 C9 D4 0D 0D 0D 0D D5 53 45 20 D4 D9 D0 C5 20 |........SE .... | 00003D20: 54 4F 20 54 45 4C 4C 20 C1 C3 D3 20 57 48 41 54 |TO TELL ... WHAT| 00003D30: 20 59 4F 55 20 57 41 4E 54 20 54 48 45 20 52 4F | YOU WANT THE RO| 00003D40: 4F 4D 53 20 49 4E 20 54 48 45 20 52 45 47 49 4F |OMS IN THE REGIO| 00003D50: 4E 20 54 4F 20 4C 4F 4F 4B 20 4C 49 4B 45 2E 20 |N TO LOOK LIKE. | 00003D60: 20 0D 0D C3 C8 C1 CC CC C5 CE C7 C5 20 2D 20 C7 | ........... - .| 00003D70: 49 56 45 53 20 54 48 45 20 52 4F 4F 4D 20 41 20 |IVES THE ROOM A | 00003D80: 44 49 46 46 45 52 45 4E 54 20 43 48 41 4C 4C 45 |DIFFERENT CHALLE| 00003D90: 4E 47 45 20 4C 45 56 45 4C 20 54 48 41 4E 20 54 |NGE LEVEL THAN T| 00003DA0: 48 45 20 4F 56 45 52 41 4C 4C 20 43 48 41 4C 4C |HE OVERALL CHALL| 00003DB0: 45 4E 47 45 20 4C 45 56 45 4C 2E 0D 0D D5 53 45 |ENGE LEVEL....SE| 00003DC0: 20 54 48 45 20 53 45 43 4F 4E 44 20 4D 45 4E 55 | THE SECOND MENU| 00003DD0: 20 53 45 4C 45 43 54 49 4F 4E 20 54 4F 20 53 45 | SELECTION TO SE| 00003DE0: 54 20 54 48 45 20 4E 55 4D 42 45 52 20 4F 46 20 |T THE NUMBER OF | 00003DF0: 52 45 47 49 4F 4E 53 2E 20 20 D7 52 49 54 45 20 |REGIONS. .RITE | 00003E00: 41 4C 4C 20 54 48 45 20 52 45 47 49 4F 4E 53 20 |ALL THE REGIONS | 00003E10: 59 4F 55 20 57 41 4E 54 20 41 4E 44 20 54 48 45 |YOU WANT AND THE| 00003E20: 4E 20 53 45 54 20 54 48 45 20 4E 45 58 54 20 52 |N SET THE NEXT R| 00003E30: 45 47 49 4F 4E 20 54 4F 20 27 CC 45 41 56 45 20 |EGION TO '.EAVE | 00003E40: D4 48 49 53 20 41 4E 44 20 CC 41 54 45 52 20 D2 |.HIS AND .ATER .| 00003E50: 45 47 49 4F 4E 53 20 C5 4D 50 54 59 2E 27 20 20 |EGIONS .MPTY.' | 00003E60: D5 53 45 20 C5 C4 C9 D4 20 C1 CE CF D4 C8 C5 D2 |.SE .... .......| 00003E70: 20 D2 C5 C7 C9 CF CE 20 54 4F 20 4D 4F 56 45 20 | ...... TO MOVE | 00003E80: 46 52 4F 4D 20 52 45 47 49 4F 4E 20 54 4F 20 52 |FROM REGION TO R| 00003E90: 45 47 49 4F 4E 20 54 4F 20 4D 41 4B 45 20 53 45 |EGION TO MAKE SE| 00003EA0: 54 54 49 4E 47 53 2E 0D 0D 37 2E 20 D3 45 4C 45 |TTINGS...7. .ELE| 00003EB0: 43 54 20 CC C5 D4 20 C1 C3 D3 20 D7 D2 C9 D4 C5 |CT ... ... .....| 00003EC0: 20 D4 C8 C5 20 C1 C4 D6 C5 CE D4 D5 D2 C5 2E 20 | ... .......... | 00003ED0: CE 4F 57 20 57 41 49 54 2E 20 20 D4 48 45 20 53 |.OW WAIT. .HE S| 00003EE0: 43 52 45 45 4E 20 57 49 4C 4C 20 55 50 44 41 54 |CREEN WILL UPDAT| 00003EF0: 45 20 59 4F 55 20 50 45 52 49 4F 44 49 43 41 4C |E YOU PERIODICAL| 00003F00: 4C 59 20 4F 4E 20 48 4F 57 20 4C 4F 4E 47 20 59 |LY ON HOW LONG Y| 00003F10: 4F 55 20 48 41 56 45 20 59 45 54 20 54 4F 20 57 |OU HAVE YET TO W| 00003F20: 41 49 54 2E 0D 0D CE CF D4 C5 3A 20 D0 4C 41 59 |AIT.......: .LAY| 00003F30: 49 4E 47 20 41 4E 20 41 44 56 45 4E 54 55 52 45 |ING AN ADVENTURE| 00003F40: 20 43 48 41 4E 47 45 53 20 49 54 2C 20 53 4F 20 | CHANGES IT, SO | 00003F50: 49 46 20 59 4F 55 20 57 49 53 48 20 54 4F 20 48 |IF YOU WISH TO H| 00003F60: 41 56 45 20 41 4E 20 4F 52 49 47 49 4E 41 4C 20 |AVE AN ORIGINAL | 00003F70: 56 45 52 53 49 4F 4E 20 54 4F 20 53 54 41 52 54 |VERSION TO START| 00003F80: 20 4F 56 45 52 20 57 49 54 48 2C 20 55 53 45 20 | OVER WITH, USE | 00003F90: 27 C3 4F 50 59 20 41 4E 20 C1 44 56 45 4E 54 55 |'.OPY AN .DVENTU| 00003FA0: 52 45 27 20 54 4F 20 4D 41 4B 45 20 41 20 CD 41 |RE' TO MAKE A .A| 00003FB0: 53 54 45 52 20 C3 4F 50 59 2E 0D 0D 0D D3 D4 C1 |STER .OPY.......| 00003FC0: D2 D4 C9 CE C7 20 D7 C9 D4 C8 20 C1 CE 20 C5 D8 |..... .... .. ..| 00003FD0: C9 D3 D4 C9 CE C7 20 C1 C4 D6 C5 CE D4 D5 D2 C5 |...... .........| 00003FE0: 0D 0D D9 4F 55 20 43 41 4E 20 41 4C 53 4F 20 55 |...OU CAN ALSO U| 00003FF0: 53 45 20 27 CC 45 54 20 C1 C3 D3 20 C6 49 4E 49 |SE '.ET ... .INI| 00004000: 53 48 20 D9 4F 55 52 20 C1 44 56 45 4E 54 55 52 |SH .OUR .DVENTUR| 00004010: 45 27 20 54 4F 20 53 43 52 41 4D 42 4C 45 20 4F |E' TO SCRAMBLE O| 00004020: 4C 44 20 41 44 56 45 4E 54 55 52 45 53 2E 20 20 |LD ADVENTURES. | 00004030: D4 4F 20 55 53 45 20 54 48 45 20 53 41 4D 45 20 |.O USE THE SAME | 00004040: 4D 41 50 20 53 45 4C 45 43 54 20 27 C1 C3 D3 20 |MAP SELECT '... | 00004050: C1 44 44 53 20 41 20 C6 45 57 20 C4 4F 4F 52 53 |.DDS A .EW .OORS| 00004060: 20 54 4F 20 54 48 45 20 CD 41 50 27 2E 20 20 CF | TO THE .AP'. .| 00004070: 54 48 45 52 57 49 53 45 20 53 45 4C 45 43 54 20 |THERWISE SELECT | 00004080: 27 C1 C3 D3 20 C3 4F 4D 50 4C 45 54 45 4C 59 20 |'... .OMPLETELY | 00004090: D2 45 44 52 41 57 53 20 54 48 45 20 CD 41 50 2E |.EDRAWS THE .AP.| 000040A0: 27 20 20 D9 4F 55 20 43 41 4E 20 53 54 49 4C 4C |' .OU CAN STILL| 000040B0: 20 43 48 41 4E 47 45 20 52 45 47 49 4F 4E 53 2C | CHANGE REGIONS,| 000040C0: 20 53 45 4C 45 43 54 49 4E 47 20 46 52 4F 4D 3A | SELECTING FROM:| 000040D0: 0D 0D D7 52 49 54 45 20 41 20 C3 4F 4D 50 4C 45 |...RITE A .OMPLE| 000040E0: 54 45 4C 59 20 CE 45 57 20 D2 45 47 49 4F 4E 0D |TELY .EW .EGION.| 000040F0: D3 48 55 46 46 4C 45 20 C3 4F 4E 54 45 4E 54 53 |.HUFFLE .ONTENTS| 00004100: 20 CF 4E 4C 59 0D CC 45 41 56 45 20 D2 45 47 49 | .NLY..EAVE .EGI| 00004110: 4F 4E 20 C1 4C 4D 4F 53 54 20 D5 4E 43 48 41 4E |ON .LMOST .NCHAN| 00004120: 47 45 44 0D D3 48 55 46 46 4C 45 20 D2 4F 4F 4D |GED..HUFFLE .OOM| 00004130: 20 CC 41 59 4F 55 54 20 41 4E 44 20 C3 4F 4E 54 | .AYOUT AND .ONT| 00004140: 45 4E 54 53 0D 0D D9 4F 55 20 43 41 4E 4E 4F 54 |ENTS...OU CANNOT| 00004150: 20 55 53 45 20 27 CC 45 41 56 45 20 D4 48 49 53 | USE '.EAVE .HIS| 00004160: 20 41 4E 44 20 CC 41 54 45 52 20 D2 45 47 49 4F | AND .ATER .EGIO| 00004170: 4E 53 20 C5 4D 50 54 59 27 20 4F 4E 20 41 4E 20 |NS .MPTY' ON AN | 00004180: 45 58 49 53 54 49 4E 47 20 52 45 47 49 4F 4E 2E |EXISTING REGION.| 00004190: 0D 0D D7 48 45 4E 20 46 49 4E 49 53 48 45 44 2C |...HEN FINISHED,| 000041A0: 20 53 45 4C 45 43 54 20 27 CC 45 54 20 C1 C3 D3 | SELECT '.ET ...| 000041B0: 20 D7 52 49 54 45 20 54 48 45 20 C1 44 56 45 4E | .RITE THE .DVEN| 000041C0: 54 55 52 45 27 20 41 4E 44 20 57 41 49 54 20 41 |TURE' AND WAIT A| 000041D0: 53 20 42 45 46 4F 52 45 2E 0D 0D C5 C4 C9 D4 C9 |S BEFORE........| 000041E0: CE C7 20 C1 CE C4 20 C3 CF CE D3 D4 D2 D5 C3 D4 |.. ... .........| 000041F0: C9 CE C7 20 C1 C4 D6 C5 CE D4 D5 D2 C5 D3 0D D4 |... ............| 00004200: 48 45 20 C1 C3 D3 20 43 4F 4E 53 54 52 55 43 54 |HE ... CONSTRUCT| 00004210: 49 4F 4E 20 4F 50 54 49 4F 4E 53 20 41 4C 4C 4F |ION OPTIONS ALLO| 00004220: 57 20 59 4F 55 20 54 4F 20 57 4F 52 4B 20 4F 4E |W YOU TO WORK ON| 00004230: 20 54 48 45 20 35 20 46 55 4E 44 41 4D 45 4E 54 | THE 5 FUNDAMENT| 00004240: 41 4C 20 50 41 52 54 53 20 57 48 49 43 48 20 55 |AL PARTS WHICH U| 00004250: 4E 44 45 52 4C 49 45 20 45 41 43 48 20 41 44 56 |NDERLIE EACH ADV| 00004260: 45 4E 54 55 52 45 3A 0D 0D D4 C8 C5 20 D7 CF D2 |ENTURE:..... ...| 00004270: CC C4 20 CD C1 D0 20 2D 20 43 4F 4E 54 41 49 4E |.. ... - CONTAIN| 00004280: 53 20 54 45 52 52 41 49 4E 20 4F 46 20 56 41 52 |S TERRAIN OF VAR| 00004290: 49 4F 55 53 20 54 59 50 45 53 20 41 4E 44 20 44 |IOUS TYPES AND D| 000042A0: 4F 4F 52 53 20 54 4F 20 41 4E 44 20 46 52 4F 4D |OORS TO AND FROM| 000042B0: 20 54 48 45 20 4D 41 50 20 52 45 47 49 4F 4E 53 | THE MAP REGIONS| 000042C0: 0D 0D CD C1 D0 D3 20 CF C6 20 C5 C1 C3 C8 20 D2 |...... .. .... .| 000042D0: C5 C7 C9 CF CE 20 2D 20 43 4F 4D 50 4F 53 45 44 |..... - COMPOSED| 000042E0: 20 46 49 52 53 54 20 4F 46 20 41 20 44 49 41 47 | FIRST OF A DIAG| 000042F0: 52 41 4D 20 53 48 4F 57 49 4E 47 20 41 4E 20 4F |RAM SHOWING AN O| 00004300: 56 45 52 56 49 45 57 20 4F 46 20 41 4C 4C 20 54 |VERVIEW OF ALL T| 00004310: 48 45 20 52 4F 4F 4D 53 20 49 4E 20 54 48 45 20 |HE ROOMS IN THE | 00004320: 52 45 47 49 4F 4E 2C 20 41 4E 44 20 54 48 45 4E |REGION, AND THEN| 00004330: 20 50 49 43 54 55 52 45 53 20 4F 46 20 45 41 43 | PICTURES OF EAC| 00004340: 48 20 52 4F 4F 4D 20 49 4E 20 44 45 54 41 49 4C |H ROOM IN DETAIL| 00004350: 0D 0D D4 C8 C5 20 CD C1 D3 D4 C5 D2 20 D4 C8 C9 |..... ...... ...| 00004360: CE C7 20 CC C9 D3 D4 2C 20 57 48 49 43 48 20 43 |.. ...., WHICH C| 00004370: 4F 4E 54 41 49 4E 53 20 41 20 52 45 43 4F 52 44 |ONTAINS A RECORD| 00004380: 20 4F 46 20 45 56 45 52 59 20 42 41 53 49 43 20 | OF EVERY BASIC | 00004390: 50 52 4F 50 20 41 4E 44 20 53 50 45 43 49 41 4C |PROP AND SPECIAL| 000043A0: 20 45 46 46 45 43 54 0D 0D CD C1 D3 D4 C5 D2 20 | EFFECT........ | 000043B0: C3 D2 C5 C1 D4 D5 D2 C5 20 CC C9 D3 D4 20 2D 20 |........ .... - | 000043C0: 41 20 52 45 43 4F 52 44 20 4F 46 20 45 56 45 52 |A RECORD OF EVER| 000043D0: 59 20 20 42 41 53 49 43 20 43 52 45 41 54 55 52 |Y BASIC CREATUR| 000043E0: 45 20 41 4E 44 20 46 52 4F 4D 20 57 48 49 43 48 |E AND FROM WHICH| 000043F0: 20 43 52 45 41 54 55 52 45 20 4C 49 53 54 53 20 | CREATURE LISTS | 00004400: 46 4F 52 20 54 48 45 20 57 4F 52 4C 44 20 4D 41 |FOR THE WORLD MA| 00004410: 50 20 41 4E 44 20 46 4F 52 20 45 41 43 48 20 52 |P AND FOR EACH R| 00004420: 45 47 49 4F 4E 20 4D 41 59 20 42 45 20 4D 41 44 |EGION MAY BE MAD| 00004430: 45 20 55 50 0D 0D CD C1 D3 D4 C5 D2 20 C7 D2 C1 |E UP........ ...| 00004440: D0 C8 C9 C3 D3 20 D3 C5 D4 20 2D 20 46 52 4F 4D |..... ... - FROM| 00004450: 20 57 48 49 43 48 20 50 49 43 54 55 52 45 53 20 | WHICH PICTURES | 00004460: 43 41 4E 20 42 45 20 53 45 4C 45 43 54 45 44 20 |CAN BE SELECTED | 00004470: 46 4F 52 20 54 45 52 52 41 49 4E 2C 20 54 48 49 |FOR TERRAIN, THI| 00004480: 4E 47 53 20 41 4E 44 20 43 52 45 41 54 55 52 45 |NGS AND CREATURE| 00004490: 53 0D 80 2A 46 50 30 0D 80 2A 4C 4B 3A 41 43 53 |S..*FP0..*LK:ACS| 000044A0: 20 32 0D | 2. |
.*TL57:LM10:RM70......*CN1;ADVENTURE CON
STRUCTION SET...DOCUMENTATION..*CN0:FP0.
.*FT4:,- .# -,..*HD3:ACS DOCS,,BY BLUE A
DEPT..*JU1:P#1.1. MAKING AN ADVENTURE DI
SK..YOU MUST CREATE AN ADVENTURE DISK TO
CONTAIN THE ADVENTURES YOU WISH TO PLAY
OR CREATE...BOOT THE ACS DISK AND SELEC
T 'MAKE AN ADVENTURE.' USE YOUR JOYSTIC
K TO MOVE THE CURSOR INTO THE NAME OF TH
E ADVENTURE YOU WANT (LAND OF AVENTURIA
OR RIVERS OF LIGHT) AND PRESS THE FIRE B
UTTON. FOLLOW THE INSTRUCTIONS AS THEY
APPEAR,USING A BLANK DISK. WHEN THE PRO
CESS IS COMPLETE MOVE THE CURSOR TO EXIT
AND HIT THE FIRE BUTTON...LAND OF AVENT
URIA CONTAINS A 'HOW TO PLAY' TUTORIAL A
DVENTURE AND SIX OTHER MINI-ADVENTURES.
RIVERS OF LIGHT WAS CREATED WITH ACS AN
D IS MORE COMPLEX....2. CREATING A CHARA
CTER..SELECT 'PLAY AN ADVENTURE' THEN SE
LECT 'CREATE A NEW PLAYER' AND FOLLOW TH
E PROMPTS. UP TO 4 CHARACTERS CAN PLAY
AT ONCE, AND ALL CAN BE CONTROLLED FROM
THE SAME JOYSTICK IF NECESSARY. YOU MAY
ALSO ADD A CHARACTER DURING THE GAME BY
CHOOSING THAT OPTION DURING PLAY....3.
READING THE ON-SCREEN STATUS REPORTS..ON
CE YOU'VE SELECTED ACHARACTER THE DISPLA
Y WITH CHANGE. YOU WILL FIND YOUR CHRRA
CTER STANDING SOMEWHERE IN THE ADVETNTUR
E YOU CHOSE...THE TEXT IN THE WIDE BAR O
F COLOR ACROSS THE SCREEN BOTTOM WILLCHA
NGE CONTINUALLY AS YOU PLAY. THE TOP LI
NE IN THE VAR CONTAINS THE NAME OF THE H
UMAN-CTNTROLLED CHARACTER OR COMPUTER-CO
NTROLLED CREATURE WHOSE TURN IT IS AND T
HE NAME OF THOF THE SCREEN GIVES MESSAGE
S AND INSTRUCTIONS. THE TOP LINE OF THE
BAR SHOWS THE CHARACTER/CREATURE WHOSE
TURN IT IS AND THE NAME OF THE AREA IT I
S STANDING IN. ON EITHER SIDE ARE BARS
WHICH GIVE INFORMATION ABOUT THE INDIVID
UAL'S STATUS...4. MOVING YOUR CHARACTER.
.USE THE JOYSTICK TO MOVE YOUR CHARACTER
. THE MOVEMENT BAR SHOWS THE AMOUNT OF
MOVES LEFT DURING THIS TURN, AND WILL AL
SO SHOW PASSAGE OF TIME BY GRADUALLY SHO
RTENING EVEN IF YOU DON'T MOVE. IF YOU
TRY TO MOVE INTO A CREATURE AND HAVE A M
ELEE WEAPON, A BATTLE WILL ENSUE. IF DI
FFERENT PLAYERS ARE SIMULTANEOUSLY EXPLO
RING DIFFERENT REGIONS, EACH WILL GET SE
VERAL TURNS EACH TIME HIS/HER TURN COMES
AROUND...*FP0.5. EXPLORING THE WORLD OF
AN ADVENTURE..ONLY A 10 X 15 SQUARE OF
THE WORLD MAP CAN BE SEEN AT ONCE. AS Y
OU MOVE, MORE MAP SCROLLS INTO VIEW. 'D
OORS' LEAD INTO REGIONS, SUCH AS THE CAS
TLE THAT LEADS TO 'HOW TO PLAY' IN LAND
OF AVENTURIA...A REGION CAN CONTAIN UP T
O 16 ROOMS.....6. THINGS YOU CAN DO DURI
NG YOUR TURN..IF YOU PRESS THE FIRE BUTT
ON DURING YOUR TURN A MENU OF OPTIONS WI
LL APPEAR IN THE MESSAGE BAR. USE THE J
OYSTICK TO CHOOSE AN OPTION...A. MOVE -
SO YOU CAN MOVE YOUR CHARACTER...B. REST
- TO ATTEMPT TO RESTORE SOME LIFE FORCE
TO A WOUNDED CHARACTER...C. FIRE - TO U
SE A MISSILE WEAPON SUCH AS A BOW, RIFLE
, GRENADE, ETC...D. USE OBJECT - TO USE
A MAGIC WEAPON YOU ARE CARRYING. SOME M
AGIC ITEMS MUST BE DROPPED INSTEAD OF US
ED TO BE ACTIVATED...E. DROP OBJECT - WH
EN YOU WANT TO DROP A POSSESSION TO SEE
IF IT'S MAGIC, OR PUTIT ON A PARTICULAR
SQUARE YOU ARE ADJACENT TO, OR SIMPLY TO
STOP CARRYING SOMETHING. IF YOU USE TH
IS ON THE WORLD MAP YOU WILL LOSE THE OB
JECT FOREVER...F. USE POWER - TO CAST A
SPELL THAT YOU POSSESS. THE GREATER YOU
R CHARACTER'S POWER, THE BETTER CHANCE Y
OUR SPELLS WILL WORK. IF YOU BANISH A C
REATURE IT TAKES ALL ITS POSSESSIONS WIT
H IT FOREVER, AND YOU CANNOT OBTAIN THEM
...G. NEW WEAPON - TO READ A WEAPON YOU
ARE CARRYING FOR USE. (PICKING UP A WEA
PON AUTOMATICALLY READIES IT.)..H. NEW A
RMOR - TO PUT ON OR READY A PIECE OF ARM
OR YOU ARE CARRYING...I. PROFILE - TO LO
OK AT YOUR CHARACTER'S RATINGS AND SEE Y
OUR POSSESSIONS...J. ADD SOMEONE - TO AD
D ANOTHER CHARACTER DURING THE GAME. YO
U CAN ADD A CHARACTER FROM ANOTHER ACS A
DVENTURE IF YOU WISH, W2TH SKILLS AND TR
AITS INTACT BUT NONE OF ITS FORMER POSSE
SSIONS...*FP0.K. RETIRE - TO SAVE YOUR C
HARACTER FOR LATER USE IN AN ADVENTURE O
R TO REMOVE A CHARACTER FROM THE PRESENT
ADVENTURE COMPLETELY...L. SAVE GAME - T
O SAVE A GAME IN PROGRESS AND CONTINUE P
LAYING LATER. NOTE: SAVE GAME IS AUTOMA
TICALLY INVOKED WHEN YOU ENTER OR LEAVE
A REGION, SO IF YOU ARE KILLED OFF YOU C
AN RESUME PLAYING AT THE LAST GAME SAVE.
..*FP0.SUMMARY OF TRAITS AND SKILLS..SPE
ED - HOW FAR A CHARACTER CAN MOVE EACH T
URN. MAY BE INCREASED/DECREASED PERMAN
ENTLY BY SPELLS. CAN BE DECREASED BY CA
RRYING TOO MUCH WEIGHT OR BEING ADJACENT
TO AN INDIVIDUAL WHO IS AGGRESSIVE OR N
OT FRIENDLY. MAXIMUM: 15. NORMAL START
RANGE: 6-7...LIFE FORCE AND CONSTITUTIO
N - AN INDIVIDUAL'S PHYSICAL DURABILITY.
SPELLS CAN DECREASE/INCREASE LIFE FORC
E. LIFE FORCE MAXIMUM: 63. CONSTITUTIO
N MAXIMUM: 31. NORMAL START RANGE: 10-1
1...POWER AND WISDOM - BLOWS FROM AN ENE
MY IN BATTLE CAN REDUCE AN INDIVIDUAL'S
POWER. MAGIC SPELLS AND OBJECTS CAN INC
REASE/DECREASE POWER. POWER RATING AFFE
CTS SPELLS AND FIGHTING ABILITY. ON EAC
H TURN THE CHARACTER'S POWER RATING WILL
INCREASE IN THE DIRECTIONOF HIS/HER WIS
DOM RATING. WISDOM AFFECTS DEALS (BUYIN
G AND SELLING) AND SPELL ABILITY. POWER
MAXIMUM: 127. WISDOM MAXIMUM: 31. NOR
MAL START RANGE: 10-11...STRENGTH - HOW
MUCH A CHARACTER CAN CARRY WITHOUT BEING
SLOWED DOWN. IF YOU ARE WOUNDED, YOUR
ABILITY TOCARRY THINGS DECLINES. IT RET
URNS AS YOUHEAL. MAXIMUM: 3L. NORMAL S
TARTING RANGE: 10-11..E. SIZE - LARGER C
HARACTERS ARE MORE POWERFUL FIGHTERS. S
MALLER CHARACTERS DODGE AND PARRY BETTER
. MAXIMUM: 31. NORMAL STARTING RANGE:
10-11...SIZE - LARGER INDIVIDUALS ARE MO
RE POWERFUL FIGHTERS. SMALLER ONES DOGE
AND PARRY BETTER...DEXTERITY - INCREASE
S THE FORCE OF BLOWS THAT LAND IN BATTLE
. MAXIMUM: 31. NORMAL STARTING RANGE:
10-11...MISSILE SKILL - DETERMINES THE L
IKELIHOOD THAT YOU WILL HIT A MARK WITH
A LONG-RANGE WEAPON SUCH AS A BOW...DODG
E SKILL - DETERMINES THE PROBABILITY THA
T YOU WERE ABLE TO GET OUT OF THE WAY OF
A SHOT FROM A MISSILE WEAPON...MELEE SK
ILL - GUAGES THE ACCURACY OF YOUR BLOWS
IN CLOSE-RANGE FIGHTS...J. PARRY SKILL -
ABILITY TO MEET AN OPPONENT'S BLOW WITH
YOUR OWN CLOSE-RANGE WEAPON..K. ARMOR S
KILL - ABILITY TO OVERCOME ARMOR'S DISAD
VANTAGES, SUCH AS CLUMSINESS, WITHOUT GI
VING UP ITS ADVANTAGES...*FP0.NOTE: THE
SKILLS IMPROVE EACH TIME YOU USE THEM SU
CCESSFULLY. THE HIGHER A SKILL RATING I
S, THE HARDER IT IS TO IMPROVE THAT RATI
NG FURTHER. NORMAL STARTING RANGE FOR T
HE SKILLS IS 25-35 FOR ALL EXCEPT MISSIL
E AND ARMOR, 10-20 FOR MISSILE, AND 0 FO
R ARMOR. MAXIMUM FOR ALL SKILLS IS 127.
..MAGICAL DEFENSE IS A KIND OF SKILL...*
FP0.EXPLORING AVENTURIA: A TUTORIAL..1.
HELP SQUARES - IN THE TUTORIAL, SQUARES
MARKED WITH AN H GIVE HELPFUL TIPS AND I
NFORMATION...2. PICKING THINGS UP - AS Y
OU MOVE FROM THE FIRST ROOM IN THE TUTOR
IAL ADVENTURE (BY ENTERING THE DOOR AT T
HE TOP) YOU WILL FIND A SWORD ON THE FLO
OR OF THE NEXT ROOM. PICK IT UP BY MOVI
NG ON TOP OFIT...3. USING YOUR OTHER OPT
IONS - YOU WILL RECEIVE A MENU OF YOUR O
THER OPTIONS BY PRESSING THE FIRE BUTTON
DURING YOUR TURN. SELECT AN OPTION WIT
H THE JOYSTICK...TRY THE DROP OBJECT OPT
ION. PRACTICE PICKING UP AND DROPPING Y
OUR SWORD...4. DEALING WITH LIFE-THREATE
NING ENEMIES - IF YOU MOVE THROUGH THE D
OOR YOU WILL FIND YOURSELF IN A NEW ROOM
, OUTSIDE OFWHICH A DRAGON WAITS. TO AT
TACK WITH THE SWORD, MOVE OUTSIDE THE RO
OM AND INTO HE DRAGON, THEN PRESS THE BU
TTON WHEN PROMPTED TO DO SO...WHEN THE D
RAGON DIES, ITS PICTURE WILL DISAPPEAR A
ND A LAMP WILL APPEAR IN ITS PLACE. THI
S IS BECAUSE IT WAS CARRYING THE LAMP.
WHEN A CREATURE/CHARACTER DIES, IT LEAVE
S BEHIND WHAT IT WAS CARRYING, UNLESS IT
DIES ON THE MAIN MAP, OR WHEN THE ADVEN
TURE CONSTRUCTOR DESIGNED THE OBJECTS TO
DISAPPEAR UPON THE DEATH OF THE OWNER.
BE SURE TO PICK UP THE LAMP BEFORE YOU
LEAVE THE ROOM. IT MAY BE MAGIC...5. YOU
R LIFE FORCE BAR - IT'S A GOOD IDEA TO C
HECK THIS. TO RESTORE LIFE FORCE, USE T
HE REST OPTION OR FIND A PLACE OR ITEM W
HICH INVOKES AN 'INCREASE YOUR LIFE FORC
E' SPELL. IN THE LAND OF AVENTURIA, THE
FIRST AID SQUARE MARKED BY A CROSS INVO
KES SUCH A SPELL WHEN YOU BUMP INTO IT.
CHARGING YOUR LIFE FORCE UP MAKES YOU A
BETTER FIGHTER...6. YOUR POWER BAR - SH
OWS HOW MUCH MAGICAL ENERGY YOUR CHARACT
ER HAS. THINK OF POWER AS ENDURANCE, FO
RTITUDE, THE FORCE...YOU NEED POWER TO P
ROTECT YOURSELF IN BATTLE AND TO CAST TH
E SPELLS YOU FIND AS YOU PLAY. THE LAMP
YOU NOW CARRRY SUMMONS A MIGHTY GENIE W
ITH A 'SUMMON CREATURE' SPELL. IN 'HOW
TO PLAY' MOVING INTO THE NEXT ROOM TEMPO
RARILY BOOSTS YOUR POWER, SO TRY THE SPE
LL...7. THE PROFILE OPTION - IF YOU SELE
CT PROFILE, A SCREEN WILL APPEAR WITH YO
UR CHARACTER'S TRAITS AND POSSESSIONS LI
STED ON IT...*FP0.TO CONTINUE WITH THE O
THER ADVENTURES IN THE LAND OF AVENTURIA
, GO THROUGH THE DOOR AFTER THE GENIE GI
VES YOU A GIFT. YOU WILL FIND YOURSELF
STANDING IN THE FIRST ROOM OF 'AGENT 001
11', ABOUT TO GET SOME PRACTICE IN FIRIN
G LONG-RANGE WEAPONS...NOTE: SOME CREATU
RES ARE FRIENDLY, AND SOME ARE NOT. PAS
SING THROUGH DOORS CAN PRODUCE SURPRISIN
G RESULTS--INCREASES IN POWER, DESTRUCTI
ON OF OBJECTS YOU ARE CARRYING, AND SO O
N...*FP0.LEGEND FOR MAP OF AVENTURIA..^^
^^ FOREST ----- BRIDGE.MMMM M
OUNTAINS -----.WWWW WATER. B B
OAT...A. HOW TO PLAY/AGENT 00111 D.
ACROSS THE DELAWARE!.B. SAM CLUB, PRIVAT
E I E. DEEP DANK DUNGEON.C. ALIC
E IN WONDERLAND F. IN THE NAZI C
ASTLE.G. SAVE THE GALAXY!..NOTE: THIS MA
P IS IN 80-COLUMN FORMAT AND IS A SEPARA
TE SEQUENTIAL FILE...*FP0.PLAYING THE OT
HER ADVENTURES IN THE LAND OF AVENTURIA.
.THROUGHOUT THE ADVENTURES IN THE LAND O
F AVENTURIA, H (HELP) SQUARES PRODUCE A
SCREEN OF HELPFUL TEXT IF YOU MOVE ON TO
P OF THEM...SECRET AGENT 00111 - FIND TH
E KEY IN ORDER TO PASS THROUGH THE DOOR
TO REACH THE MICROFILM AND THE KIDNAPPED
GIRL. THERE ARE TWO ENTRANCES TO THIS
ADVENTURE, THE DOOR THAT LEADS TO THE RI
GHT FROM THE FIRST ROOM IN 'HOW TO PLAY'
AND THE DOOR THAT LEADS OUT OF THE LAST
ROOM IN 'HOW TO PLAY'...SAM CLUB, PRIVA
TE I - A SAM SPACE-TYPE ADVENTURE. YOU
WILL SEE THAT DOORS CAN LEAD ALL THE WAY
ACROSS TOWN, ESPECIALLY IF THEY ARE DIS
GUISED AS SUBWAY TRAINS AND CARS...ALICE
IN WONDERLAND - AN ADVENTURE IN WHICH C
ONVERSATION, NOT COMBAT, TELLS THE TALE.
..WASHINGTON CROSSES THE DELAWARE - FIGU
RE OUT HOW TO GET WASHINGTON ACROSS THE
DELAWARE ON THAT HISTORIC DAY. TEACHERS
NOTE THAT ENTERING A SCHOOLHOUSE ON THE
OTHER SIDE OF THE RIVER GIVES A DEMONST
RATION OF HOW ADVENTURE PUZZLES CAN BECO
ME ENTERTAINING REINFORCEMENT DRILLS...D
EPP DANK DUNGEON - A ROOM IN WHICH EVERY
THING LOOKS LIKE A DOOR, A ROOM WHERE NO
THING LOOKS LIKE A DOOR, A LABYRINTH OF
FOUR IDENTICAL ROOMS...IN THE NAZI CASTL
E - LOTS OF ARMED GUARDS AND TRICK TREAS
URE CHESTS. PLENTY OF FIGHTING. GET TH
E SECRET PLANS AND ESCAPE WITH THEM...SA
VE THE GALAXY! - WISTRIK THE EVIL IS STE
ALING ALL THE CRYSTITE FROM THE PLANET O
F IRATA. STOP HIM AND DISABLE THE BOMB
THAT HAS APPEARED IN THE PORT ENGINE POD
OF YOUR SHIP...RIVERS OF LIGHT.THIS NEW
STUART SMITH ADVENTURE IS SET IN ANCIEN
T EGYPT AND THE NEAR EAST. YOUR GOAL IS
THE ESSENCE OF OSIRIS, GOD OF THE DEAD
AND GIVER OF ETERNAL LIFE...HOW TO SWIM-
-THE OLD WOMAN AND HUNTER CAN HELP WITH
THIS...THERE IS A POWERFUL WEAPON AVAILA
BLE IN ASSUR, AND A SUBSTANCE WITH GREAT
HEALING POWERS IN THE ANCIENT VALLEY WH
ERE THE OLD WOMAN AND HUNTER LIVE...*FP0
..*CN1;THE ACS CONSTRUCTION OPTIONS.*CN0
...1. MAKING EASY CHANGES... SAVE
YOUR LET ACS. WO
RK AND -------------------FINSIH YOUR AD
VENTURE. EXIT !.
!.
!. SAVE WORK !.
AND CONTINUE ! +-CHANGE NA
ME. ! ! !.
+-------------+-------+-CHANGE
BYLINE. ! !
!. ! ! ! EDI
T ADVENTURE. SCIENCE FICTION !
+-INTRODUCTION. THEME MUSIC
!. !.
!.
DO MORE. DETAILED W
ORK....THE TOP SCREEN (ABOVE) IS THE FIR
ST YOU SEE WHEN YOU SELECT 'CONSTRUCT AN
ADVENTURE'. THESE OPTIONS ALLOW YOU TO
WORK ON THE SURFACE OF YOUR ADVENTURE..
.*FP0..2. BUILD THE MAP AND REGIONS...
EXIT.
!. EDIT ! EDIT MA
P. WORLD--------!-----CREATURES.
MAP !.
!. EDIT REGION----!-----ADD REGI
ON. !.
DO MORE. DETAILED W
ORK...IF YOU SELECT 'DO MORE DETAILED WO
RK' FROM THE TOP SCREEN, YOU PRODUCE THE
ABOVE MENU. THIS MENU ALLOWS YOU TO CR
EATE, POPULATE AND FILL THE MAP, REGIONS
AND ROOMS IN YOUR ADVENTURE. YOU ALSO
PUT IN THE DOORS WHICH LEAD FROM PLACE T
O PLACE IN YOUR ADVENTURE...*FP0.3. CREA
TING AND EDITING THINGS, CREATURES AND G
RAPHICS... EXIT.
!. EDIT THINGS
!. !-------------!-------MA
STER LIST. ! !
OF CREATURES. EDIT GRAPHICS !.
COPY.
ADVENTURE....IF YOU SELECT 'DO MOR
E DETAILED WORK' AGAIN, YOU PRODUCE THE
ABOVE SCREEN, WHICH ALLOWS YOU TO ADD TO
AND EDIT THE MASTER CREATURE LIST, THE
MASTER THING LIST AND THE MASTER GRAPHIC
S SET FOR AN ADVENTURE...SELECTING OPTIO
NS HERE PRODUCES THE MENUS YOU NEED TO C
REATE AND MODIFY THE THINGS, CRATURES AN
D PICTURES YOU WANT FOR YOUR MAP AND ROO
MS. THIS MENU ALSO ALLOWS YOU TO ERASE
PARTICULAR PARTS OF EXISTING ADVENTURE D
ISKS...*FP0.ASKING ACS TO BUILD ADVENTUR
ES FOR YOU.THERE ARE 3 BASIC CONSTRUCTIO
N SETS ON THE FLIP SIDE OF THE ACS DISK-
-FANTASY, SPY AND MYSTERY, AND SCIENCE F
ICTION..SELECT 'MAKE AN ADVENTURE DISK'
AND FOLLOW THE INSTRUCTIONS AS THEY APPE
AR. SELECT 'CONSTRUCT AN ADVENTURE' AND
'LET ACS FINISH YOUR ADVENTURE.' YOUR
OPTIONS APPEAR IN A MENU AS FOLLOWS:...
!-----------ADVENTURE:. !. !---
-----------AUTHOR:. !. !----------
------MOOD:. !. !-----------CHALLE
NGE:. !. !----------------GOAL:.
!. !------------MAP NAME:. !.
!. !. !. ! ACS COMPLETELY REDR
AWS THE MAP. !. ! ACS TRIES TO USE
ON DEFINED THINGS. !. !----EDIT R
EGION ATTRIBUTES. !. !----LET ACS
WRITE THE ADVENTURE. !. !----EXIT
TO TITLE SCREEN...1. YOU CAN SELECT AUTH
OR, BYLINE AND MAP NAME, OR LET ACS DO I
T FOR YOU...2. MOOD OFFERS 3 POSSIBILITI
ES: FANTASY, SPY/MYSTERY, AND SF. USE J
OYSTICK R-L TO CHOOSE THE MOOD YOU WISH.
OTHERWISE, ACS WIL USE THE MOOD WHICH
MATCHES THE CONSTRUCTION SET YOU ARE USI
NG. MOOD DETERMINES NAMES ACS WILL CHOO
SE FOR THE MAP AND ROOMS, PICTURES FOR T
HE WALLS, ETC...3. MOVE THE CURSOR TO CH
ALLENGE AND SELECT A SETTING. RANGE IS
1 (EASY) TO 10 (HARD)...4. THE GOAL OF A
N ADVENTURE IS TO FIND SOME PARTICULAR O
BJECT. TO PICK THE OBJECT FROM THE MAST
ER THING LIST SELECT GOAL. MOVING THE J
OYSTICK LEFT BRINGS UP A NEW LIST, UP AN
D DOWN MOVES THE HIGHLIGHT FROM ITEM TO
ITEM. MOVING IT RIGHT AND PRESSING THE
FIRE BUTTON SELECTS THE HIGHLIGHTED ITEM
...5. DO NOT CHANGE ACS COMPLETELY REDRA
WS THE MAP OR USE ONLY DEFINED THINGS.
THESE ARE USEFUL FOR SCRAMBLING AN EXIST
ING ADVENTURE. IF YOU ARE STARTING WITH
A SPARSE MASTER LIST, CHANGE ACS TRIES
TO USE ONLY DEFINED THINGS TO ACS CREATE
S SEVERAL NEW THINGS SO ACS WILL ADD TO
THE LIST...6. USE THE EDIT REGION ATTRIB
UTES TO TELL ACS HOW MANY AND WHAT KINDS
OF REGIONS YOU WANT. YOU CAN HAVE UP T
O 15 REGIONS AND NAME THEM YOURSELF OR L
ET ACS DO IT. ACS DEFAULTS TO AN 8-REGI
ON ADVENTURE...IF YOU DO SELECT THIS OPT
ION, THE FOLLOWING MENU APPEARS:...
------NAME:. !. !-----WRITE A
COMPLETELY NEW REGION. !. !--
---TYPE. !. !-----CHALLENGE.
!. !-----EDIT ANOTHER REGION.
!. !. -----------EXIT....U
SE TYPE TO TELL ACS WHAT YOU WANT THE RO
OMS IN THE REGION TO LOOK LIKE. ..CHALL
ENGE - GIVES THE ROOM A DIFFERENT CHALLE
NGE LEVEL THAN THE OVERALL CHALLENGE LEV
EL...USE THE SECOND MENU SELECTION TO SE
T THE NUMBER OF REGIONS. WRITE ALL THE
REGIONS YOU WANT AND THEN SET THE NEXT R
EGION TO 'LEAVE THIS AND LATER REGIONS E
MPTY.' USE EDIT ANOTHER REGION TO MOVE
FROM REGION TO REGION TO MAKE SETTINGS..
.7. SELECT LET ACS WRITE THE ADVENTURE.
NOW WAIT. THE SCREEN WILL UPDATE YOU PE
RIODICALLY ON HOW LONG YOU HAVE YET TO W
AIT...NOTE: PLAYING AN ADVENTURE CHANGES
IT, SO IF YOU WISH TO HAVE AN ORIGINAL
VERSION TO START OVER WITH, USE 'COPY AN
ADVENTURE' TO MAKE A MASTER COPY....STA
RTING WITH AN EXISTING ADVENTURE..YOU CA
N ALSO USE 'LET ACS FINISH YOUR ADVENTUR
E' TO SCRAMBLE OLD ADVENTURES. TO USE T
HE SAME MAP SELECT 'ACS ADDS A FEW DOORS
TO THE MAP'. OTHERWISE SELECT 'ACS COM
PLETELY REDRAWS THE MAP.' YOU CAN STILL
CHANGE REGIONS, SELECTING FROM:..WRITE
A COMPLETELY NEW REGION.SHUFFLE CONTENTS
ONLY.LEAVE REGION ALMOST UNCHANGED.SHUF
FLE ROOM LAYOUT AND CONTENTS..YOU CANNOT
USE 'LEAVE THIS AND LATER REGIONS EMPTY
' ON AN EXISTING REGION...WHEN FINISHED,
SELECT 'LET ACS WRITE THE ADVENTURE' AN
D WAIT AS BEFORE...EDITING AND CONSTRUCT
ING ADVENTURES.THE ACS CONSTRUCTION OPTI
ONS ALLOW YOU TO WORK ON THE 5 FUNDAMENT
AL PARTS WHICH UNDERLIE EACH ADVENTURE:.
.THE WORLD MAP - CONTAINS TERRAIN OF VAR
IOUS TYPES AND DOORS TO AND FROM THE MAP
REGIONS..MAPS OF EACH REGION - COMPOSED
FIRST OF A DIAGRAM SHOWING AN OVERVIEW
OF ALL THE ROOMS IN THE REGION, AND THEN
PICTURES OF EACH ROOM IN DETAIL..THE MA
STER THING LIST, WHICH CONTAINS A RECORD
OF EVERY BASIC PROP AND SPECIAL EFFECT.
.MASTER CREATURE LIST - A RECORD OF EVER
Y BASIC CREATURE AND FROM WHICH CREATUR
E LISTS FOR THE WORLD MAP AND FOR EACH R
EGION MAY BE MADE UP..MASTER GRAPHICS SE
T - FROM WHICH PICTURES CAN BE SELECTED
FOR TERRAIN, THINGS AND CREATURES..*FP0.
.*LK:ACS 2.
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