_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

BRUCE LEE 2    D

FILE INFORMATION

FILENAME(S): BRUCE LEE 2    D

FILE TYPE(S): SEQ

FILE SIZE: 1.3K

FIRST SEEN: 2025-11-30 18:12:27

APPEARS ON: 1 disk(s)

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67d46e5409c581663e3fa4407b5ec33c70ff58c43eb10b5307ac5b39aeded6ed

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DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
WAREZ DOCS 1 1 BRUCE LEE 2    D SEQ Sailor, Ganheden 9 9 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 0D 0A 0D 0A 0D 0A 20 20  20 20 20 20 20 20 20 20  |......          |
00000010: 20 20 20 20 20 20 20 20  20 20 20 20 20 42 52 55  |             BRU|
00000020: 43 45 20 4C 45 45 0D 0A  0D 0A 20 20 20 20 20 20  |CE LEE....      |
00000030: 20 20 20 20 20 20 20 20  20 20 43 6F 75 72 74 65  |          Courte|
00000040: 73 79 20 6F 66 20 54 68  65 20 41 2E 41 2E 50 2E  |sy of The A.A.P.|
00000050: 41 2E 0D 0A 0D 0A 0D 0A  4F 42 4A 45 43 54 20 2D  |A.......OBJECT -|
00000060: 0D 0A 20 20 20 20 20 53  65 61 72 63 68 20 66 6F  |..     Search fo|
00000070: 72 20 61 6E 64 20 6B 69  6C 6C 20 74 68 65 20 77  |r and kill the w|
00000080: 69 7A 61 72 64 2E 0D 0A  0D 0A 20 20 20 20 20 20  |izard.....      |
00000090: 20 20 20 54 6F 20 74 72  61 76 65 6C 20 66 72 6F  |   To travel fro|
000000A0: 6D 20 72 6F 6F 6D 20 74  6F 20 72 6F 6F 6D 20 79  |m room to room y|
000000B0: 6F 75 20 6D 75 73 74 20  63 6F 6C 6C 65 63 74 20  |ou must collect |
000000C0: 74 68 65 20 61 70 70 72  6F 70 72 69 61 74 65 20  |the appropriate |
000000D0: 28 6F 72 20 61 6C 6C 29  20 74 68 65 20 6C 61 6E  |(or all) the lan|
000000E0: 74 65 72 6E 73 20 77 68  69 63 68 20 74 68 65 6E  |terns which then|
000000F0: 20 6F 70 65 6E 73 20 75  70 20 74 68 65 20 64 6F  | opens up the do|
00000100: 6F 72 20 74 6F 20 74 68  65 20 6E 65 78 74 20 73  |or to the next s|
00000110: 63 72 65 65 6E 2E 0D 0A  20 20 20 20 20 20 20 20  |creen...        |
00000120: 20 59 6F 75 20 6D 75 73  74 20 61 76 6F 69 64 20  | You must avoid |
00000130: 6F 72 20 6B 69 6C 6C 20  74 68 65 20 47 72 65 65  |or kill the Gree|
00000140: 6E 20 59 61 6D 6F 20 61  6E 64 2F 6F 72 20 74 68  |n Yamo and/or th|
00000150: 65 20 4E 69 6E 6A 61 2E  20 49 74 20 74 61 6B 65  |e Ninja. It take|
00000160: 73 20 74 68 72 65 65 20  62 6C 6F 77 73 20 74 6F  |s three blows to|
00000170: 20 6B 69 6C 6C 20 74 68  65 20 59 61 6D 6F 20 61  | kill the Yamo a|
00000180: 6E 64 20 74 77 6F 20 74  6F 20 6B 69 6C 6C 20 74  |nd two to kill t|
00000190: 68 65 20 4E 69 6E 6A 61  2E 0D 0A 20 20 20 20 20  |he Ninja...     |
000001A0: 20 20 20 20 57 69 74 68  20 79 6F 75 72 20 4A 6F  |    With your Jo|
000001B0: 79 73 74 69 63 6B 20 79  6F 75 20 63 61 6E 20 6A  |ystick you can j|
000001C0: 75 6D 70 2C 20 6B 69 63  6B 2C 20 70 75 6E 63 68  |ump, kick, punch|
000001D0: 2C 20 67 72 61 62 2C 20  6C 65 61 70 2C 20 64 75  |, grab, leap, du|
000001E0: 63 6B 2C 20 72 75 6E 2C  20 61 6E 64 20 63 6C 69  |ck, run, and cli|
000001F0: 6D 62 2E 0D 0A 0D 0A 4B  45 59 42 4F 41 52 44 20  |mb.....KEYBOARD |
00000200: 2D 0D 0A 20 20 20 20 20  53 50 41 43 45 42 41 52  |-..     SPACEBAR|
00000210: 20 70 61 75 73 65 73 20  74 68 65 20 67 61 6D 65  | pauses the game|
00000220: 2E 0D 0A 20 20 20 20 20  4C 20 73 65 74 73 20 74  |...     L sets t|
00000230: 68 65 20 4A 6F 79 73 74  69 63 6B 20 66 6F 72 20  |he Joystick for |
00000240: 4C 65 66 74 20 68 61 6E  64 65 64 20 70 6C 61 79  |Left handed play|
00000250: 65 72 2E 0D 0A 20 20 20  20 20 52 20 73 65 74 73  |er...     R sets|
00000260: 20 74 68 65 20 6A 6F 79  73 74 69 63 6B 20 66 6F  | the joystick fo|
00000270: 72 20 6E 6F 72 6D 61 6C  2E 0D 0A 20 20 20 20 20  |r normal...     |
00000280: 28 53 48 49 46 54 20 61  6E 64 20 52 20 6F 72 20  |(SHIFT and R or |
00000290: 4C 20 69 73 20 66 6F 72  20 50 6C 61 79 65 72 20  |L is for Player |
000002A0: 32 29 0D 0A 0D 0A 50 4F  49 4E 54 53 20 2D 0D 0A  |2)....POINTS -..|
000002B0: 20 20 20 20 20 35 30 20  20 20 4C 61 6E 64 69 6E  |     50   Landin|
000002C0: 67 20 6F 6E 20 4E 69 6E  6A 61 20 6F 72 20 59 61  |g on Ninja or Ya|
000002D0: 6D 6F 0D 0A 20 20 20 20  20 37 35 20 20 20 4B 69  |mo..     75   Ki|
000002E0: 63 6B 69 6E 67 20 4E 69  6E 6A 61 20 6F 72 20 59  |cking Ninja or Y|
000002F0: 61 6D 6F 0D 0A 20 20 20  20 20 31 30 30 20 20 43  |amo..     100  C|
00000300: 68 6F 70 70 69 6E 67 20  4E 69 6E 6A 61 20 6F 72  |hopping Ninja or|
00000310: 20 59 61 6D 6F 0D 0A 20  20 20 20 20 31 32 35 20  | Yamo..     125 |
00000320: 20 4C 61 6E 74 65 72 6E  0D 0A 20 20 20 20 20 32  | Lantern..     2|
00000330: 30 30 20 20 4B 6E 6F 63  6B 69 6E 67 20 6F 75 74  |00  Knocking out|
00000340: 20 4E 69 6E 6A 61 0D 0A  20 20 20 20 20 34 35 30  | Ninja..     450|
00000350: 20 20 4B 6E 6F 63 6B 69  6E 67 20 6F 75 74 20 59  |  Knocking out Y|
00000360: 61 6D 6F 0D 0A 20 20 20  20 20 32 30 30 30 20 45  |amo..     2000 E|
00000370: 6E 74 65 72 20 61 20 6E  65 77 20 72 6F 6F 6D 0D  |nter a new room.|
00000380: 0A 20 20 20 20 20 33 30  30 30 20 44 65 73 74 72  |.     3000 Destr|
00000390: 6F 79 69 6E 67 20 57 69  7A 61 72 64 0D 0A 0D 0A  |oying Wizard....|
000003A0: 20 20 20 20 20 42 6F 6E  75 73 20 61 74 20 34 30  |     Bonus at 40|
000003B0: 2C 30 30 30 20 70 74 73  20 61 6E 64 20 65 61 63  |,000 pts and eac|
000003C0: 68 20 61 64 64 69 74 69  6F 6E 61 6C 20 33 30 2C  |h additional 30,|
000003D0: 30 30 30 20 70 74 73 2E  0D 0A 0D 0A 4F 50 54 49  |000 pts.....OPTI|
000003E0: 4F 4E 53 20 2D 0D 0A 20  20 20 20 20 4F 6E 65 20  |ONS -..     One |
000003F0: 50 6C 61 79 65 72 20 76  73 20 43 6F 6D 70 75 74  |Player vs Comput|
00000400: 65 72 20 2D 20 20 50 6C  61 79 65 72 20 63 6F 6D  |er -  Player com|
00000410: 70 65 74 65 73 20 61 67  61 69 6E 73 74 20 63 6F  |petes against co|
00000420: 6D 70 75 74 65 72 20 59  61 6D 6F 20 61 6E 64 20  |mputer Yamo and |
00000430: 63 6F 6D 70 75 74 65 72  20 4E 69 6E 6A 61 2E 0D  |computer Ninja..|
00000440: 0A 20 20 20 20 20 4F 6E  65 20 50 6C 61 79 65 72  |.     One Player|
00000450: 20 76 73 20 4F 70 70 6F  6E 65 6E 74 20 2D 20 20  | vs Opponent -  |
00000460: 50 6C 61 79 65 72 20 63  6F 6D 70 65 74 65 73 20  |Player competes |
00000470: 61 67 61 69 6E 73 74 20  70 6C 61 79 65 72 20 32  |against player 2|
00000480: 20 28 59 61 6D 6F 29 20  61 6E 64 20 63 6F 6D 70  | (Yamo) and comp|
00000490: 75 74 65 72 20 4E 69 6E  6A 61 2E 0D 0A 20 20 20  |uter Ninja...   |
000004A0: 20 20 54 77 6F 20 50 6C  61 79 65 72 73 20 76 73  |  Two Players vs|
000004B0: 20 43 6F 6D 70 75 74 65  72 20 2D 20 45 61 63 68  | Computer - Each|
000004C0: 20 70 6C 61 79 65 72 20  74 61 6B 65 73 20 74 75  | player takes tu|
000004D0: 72 6E 73 20 74 6F 20 63  6F 6D 70 65 74 65 20 61  |rns to compete a|
000004E0: 67 61 69 6E 73 74 20 63  6F 6D 70 75 74 65 72 20  |gainst computer |
000004F0: 59 61 6D 6F 20 61 6E 64  20 63 6F 6D 70 75 74 65  |Yamo and compute|
00000500: 72 20 4E 69 6E 6A 61 2E  0D 0A 0D 0A 0D 0A 3A     |r Ninja.......: |
......                       BRUCE LEE..
..                COURTESY OF THE A.A.P.
A.......OBJECT -..     SEARCH FOR AND KI
LL THE WIZARD.....         TO TRAVEL FRO
M ROOM TO ROOM YOU MUST COLLECT THE APPR
OPRIATE (OR ALL) THE LANTERNS WHICH THEN
 OPENS UP THE DOOR TO THE NEXT SCREEN...
         YOU MUST AVOID OR KILL THE GREE
N YAMO AND/OR THE NINJA. IT TAKES THREE 
BLOWS TO KILL THE YAMO AND TWO TO KILL T
HE NINJA...         WITH YOUR JOYSTICK Y
OU CAN JUMP, KICK, PUNCH, GRAB, LEAP, DU
CK, RUN, AND CLIMB.....KEYBOARD -..     
SPACEBAR PAUSES THE GAME...     L SETS T
HE JOYSTICK FOR LEFT HANDED PLAYER...   
  R SETS THE JOYSTICK FOR NORMAL...     
(SHIFT AND R OR L IS FOR PLAYER 2)....PO
INTS -..     50   LANDING ON NINJA OR YA
MO..     75   KICKING NINJA OR YAMO..   
  100  CHOPPING NINJA OR YAMO..     125 
 LANTERN..     200  KNOCKING OUT NINJA..
     450  KNOCKING OUT YAMO..     2000 E
NTER A NEW ROOM..     3000 DESTROYING WI
ZARD....     BONUS AT 40,000 PTS AND EAC
H ADDITIONAL 30,000 PTS.....OPTIONS -.. 
    ONE PLAYER VS COMPUTER -  PLAYER COM
PETES AGAINST COMPUTER YAMO AND COMPUTER
 NINJA...     ONE PLAYER VS OPPONENT -  
PLAYER COMPETES AGAINST PLAYER 2 (YAMO) 
AND COMPUTER NINJA...     TWO PLAYERS VS
 COMPUTER - EACH PLAYER TAKES TURNS TO C
OMPETE AGAINST COMPUTER YAMO AND COMPUTE
R NINJA.......:
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