00000000: 0D 0A 0D 0A 0D 0A 20 20 20 20 20 20 20 20 20 20 |...... |
00000010: 20 20 20 20 20 20 20 20 20 20 20 20 20 42 52 55 | BRU|
00000020: 43 45 20 4C 45 45 0D 0A 0D 0A 20 20 20 20 20 20 |CE LEE.... |
00000030: 20 20 20 20 20 20 20 20 20 20 43 6F 75 72 74 65 | Courte|
00000040: 73 79 20 6F 66 20 54 68 65 20 41 2E 41 2E 50 2E |sy of The A.A.P.|
00000050: 41 2E 0D 0A 0D 0A 0D 0A 4F 42 4A 45 43 54 20 2D |A.......OBJECT -|
00000060: 0D 0A 20 20 20 20 20 53 65 61 72 63 68 20 66 6F |.. Search fo|
00000070: 72 20 61 6E 64 20 6B 69 6C 6C 20 74 68 65 20 77 |r and kill the w|
00000080: 69 7A 61 72 64 2E 0D 0A 0D 0A 20 20 20 20 20 20 |izard..... |
00000090: 20 20 20 54 6F 20 74 72 61 76 65 6C 20 66 72 6F | To travel fro|
000000A0: 6D 20 72 6F 6F 6D 20 74 6F 20 72 6F 6F 6D 20 79 |m room to room y|
000000B0: 6F 75 20 6D 75 73 74 20 63 6F 6C 6C 65 63 74 20 |ou must collect |
000000C0: 74 68 65 20 61 70 70 72 6F 70 72 69 61 74 65 20 |the appropriate |
000000D0: 28 6F 72 20 61 6C 6C 29 20 74 68 65 20 6C 61 6E |(or all) the lan|
000000E0: 74 65 72 6E 73 20 77 68 69 63 68 20 74 68 65 6E |terns which then|
000000F0: 20 6F 70 65 6E 73 20 75 70 20 74 68 65 20 64 6F | opens up the do|
00000100: 6F 72 20 74 6F 20 74 68 65 20 6E 65 78 74 20 73 |or to the next s|
00000110: 63 72 65 65 6E 2E 0D 0A 20 20 20 20 20 20 20 20 |creen... |
00000120: 20 59 6F 75 20 6D 75 73 74 20 61 76 6F 69 64 20 | You must avoid |
00000130: 6F 72 20 6B 69 6C 6C 20 74 68 65 20 47 72 65 65 |or kill the Gree|
00000140: 6E 20 59 61 6D 6F 20 61 6E 64 2F 6F 72 20 74 68 |n Yamo and/or th|
00000150: 65 20 4E 69 6E 6A 61 2E 20 49 74 20 74 61 6B 65 |e Ninja. It take|
00000160: 73 20 74 68 72 65 65 20 62 6C 6F 77 73 20 74 6F |s three blows to|
00000170: 20 6B 69 6C 6C 20 74 68 65 20 59 61 6D 6F 20 61 | kill the Yamo a|
00000180: 6E 64 20 74 77 6F 20 74 6F 20 6B 69 6C 6C 20 74 |nd two to kill t|
00000190: 68 65 20 4E 69 6E 6A 61 2E 0D 0A 20 20 20 20 20 |he Ninja... |
000001A0: 20 20 20 20 57 69 74 68 20 79 6F 75 72 20 4A 6F | With your Jo|
000001B0: 79 73 74 69 63 6B 20 79 6F 75 20 63 61 6E 20 6A |ystick you can j|
000001C0: 75 6D 70 2C 20 6B 69 63 6B 2C 20 70 75 6E 63 68 |ump, kick, punch|
000001D0: 2C 20 67 72 61 62 2C 20 6C 65 61 70 2C 20 64 75 |, grab, leap, du|
000001E0: 63 6B 2C 20 72 75 6E 2C 20 61 6E 64 20 63 6C 69 |ck, run, and cli|
000001F0: 6D 62 2E 0D 0A 0D 0A 4B 45 59 42 4F 41 52 44 20 |mb.....KEYBOARD |
00000200: 2D 0D 0A 20 20 20 20 20 53 50 41 43 45 42 41 52 |-.. SPACEBAR|
00000210: 20 70 61 75 73 65 73 20 74 68 65 20 67 61 6D 65 | pauses the game|
00000220: 2E 0D 0A 20 20 20 20 20 4C 20 73 65 74 73 20 74 |... L sets t|
00000230: 68 65 20 4A 6F 79 73 74 69 63 6B 20 66 6F 72 20 |he Joystick for |
00000240: 4C 65 66 74 20 68 61 6E 64 65 64 20 70 6C 61 79 |Left handed play|
00000250: 65 72 2E 0D 0A 20 20 20 20 20 52 20 73 65 74 73 |er... R sets|
00000260: 20 74 68 65 20 6A 6F 79 73 74 69 63 6B 20 66 6F | the joystick fo|
00000270: 72 20 6E 6F 72 6D 61 6C 2E 0D 0A 20 20 20 20 20 |r normal... |
00000280: 28 53 48 49 46 54 20 61 6E 64 20 52 20 6F 72 20 |(SHIFT and R or |
00000290: 4C 20 69 73 20 66 6F 72 20 50 6C 61 79 65 72 20 |L is for Player |
000002A0: 32 29 0D 0A 0D 0A 50 4F 49 4E 54 53 20 2D 0D 0A |2)....POINTS -..|
000002B0: 20 20 20 20 20 35 30 20 20 20 4C 61 6E 64 69 6E | 50 Landin|
000002C0: 67 20 6F 6E 20 4E 69 6E 6A 61 20 6F 72 20 59 61 |g on Ninja or Ya|
000002D0: 6D 6F 0D 0A 20 20 20 20 20 37 35 20 20 20 4B 69 |mo.. 75 Ki|
000002E0: 63 6B 69 6E 67 20 4E 69 6E 6A 61 20 6F 72 20 59 |cking Ninja or Y|
000002F0: 61 6D 6F 0D 0A 20 20 20 20 20 31 30 30 20 20 43 |amo.. 100 C|
00000300: 68 6F 70 70 69 6E 67 20 4E 69 6E 6A 61 20 6F 72 |hopping Ninja or|
00000310: 20 59 61 6D 6F 0D 0A 20 20 20 20 20 31 32 35 20 | Yamo.. 125 |
00000320: 20 4C 61 6E 74 65 72 6E 0D 0A 20 20 20 20 20 32 | Lantern.. 2|
00000330: 30 30 20 20 4B 6E 6F 63 6B 69 6E 67 20 6F 75 74 |00 Knocking out|
00000340: 20 4E 69 6E 6A 61 0D 0A 20 20 20 20 20 34 35 30 | Ninja.. 450|
00000350: 20 20 4B 6E 6F 63 6B 69 6E 67 20 6F 75 74 20 59 | Knocking out Y|
00000360: 61 6D 6F 0D 0A 20 20 20 20 20 32 30 30 30 20 45 |amo.. 2000 E|
00000370: 6E 74 65 72 20 61 20 6E 65 77 20 72 6F 6F 6D 0D |nter a new room.|
00000380: 0A 20 20 20 20 20 33 30 30 30 20 44 65 73 74 72 |. 3000 Destr|
00000390: 6F 79 69 6E 67 20 57 69 7A 61 72 64 0D 0A 0D 0A |oying Wizard....|
000003A0: 20 20 20 20 20 42 6F 6E 75 73 20 61 74 20 34 30 | Bonus at 40|
000003B0: 2C 30 30 30 20 70 74 73 20 61 6E 64 20 65 61 63 |,000 pts and eac|
000003C0: 68 20 61 64 64 69 74 69 6F 6E 61 6C 20 33 30 2C |h additional 30,|
000003D0: 30 30 30 20 70 74 73 2E 0D 0A 0D 0A 4F 50 54 49 |000 pts.....OPTI|
000003E0: 4F 4E 53 20 2D 0D 0A 20 20 20 20 20 4F 6E 65 20 |ONS -.. One |
000003F0: 50 6C 61 79 65 72 20 76 73 20 43 6F 6D 70 75 74 |Player vs Comput|
00000400: 65 72 20 2D 20 20 50 6C 61 79 65 72 20 63 6F 6D |er - Player com|
00000410: 70 65 74 65 73 20 61 67 61 69 6E 73 74 20 63 6F |petes against co|
00000420: 6D 70 75 74 65 72 20 59 61 6D 6F 20 61 6E 64 20 |mputer Yamo and |
00000430: 63 6F 6D 70 75 74 65 72 20 4E 69 6E 6A 61 2E 0D |computer Ninja..|
00000440: 0A 20 20 20 20 20 4F 6E 65 20 50 6C 61 79 65 72 |. One Player|
00000450: 20 76 73 20 4F 70 70 6F 6E 65 6E 74 20 2D 20 20 | vs Opponent - |
00000460: 50 6C 61 79 65 72 20 63 6F 6D 70 65 74 65 73 20 |Player competes |
00000470: 61 67 61 69 6E 73 74 20 70 6C 61 79 65 72 20 32 |against player 2|
00000480: 20 28 59 61 6D 6F 29 20 61 6E 64 20 63 6F 6D 70 | (Yamo) and comp|
00000490: 75 74 65 72 20 4E 69 6E 6A 61 2E 0D 0A 20 20 20 |uter Ninja... |
000004A0: 20 20 54 77 6F 20 50 6C 61 79 65 72 73 20 76 73 | Two Players vs|
000004B0: 20 43 6F 6D 70 75 74 65 72 20 2D 20 45 61 63 68 | Computer - Each|
000004C0: 20 70 6C 61 79 65 72 20 74 61 6B 65 73 20 74 75 | player takes tu|
000004D0: 72 6E 73 20 74 6F 20 63 6F 6D 70 65 74 65 20 61 |rns to compete a|
000004E0: 67 61 69 6E 73 74 20 63 6F 6D 70 75 74 65 72 20 |gainst computer |
000004F0: 59 61 6D 6F 20 61 6E 64 20 63 6F 6D 70 75 74 65 |Yamo and compute|
00000500: 72 20 4E 69 6E 6A 61 2E 0D 0A 0D 0A 0D 0A 3A |r Ninja.......: |
...... BRUCE LEE..
.. COURTESY OF THE A.A.P.
A.......OBJECT -.. SEARCH FOR AND KI
LL THE WIZARD..... TO TRAVEL FRO
M ROOM TO ROOM YOU MUST COLLECT THE APPR
OPRIATE (OR ALL) THE LANTERNS WHICH THEN
OPENS UP THE DOOR TO THE NEXT SCREEN...
YOU MUST AVOID OR KILL THE GREE
N YAMO AND/OR THE NINJA. IT TAKES THREE
BLOWS TO KILL THE YAMO AND TWO TO KILL T
HE NINJA... WITH YOUR JOYSTICK Y
OU CAN JUMP, KICK, PUNCH, GRAB, LEAP, DU
CK, RUN, AND CLIMB.....KEYBOARD -..
SPACEBAR PAUSES THE GAME... L SETS T
HE JOYSTICK FOR LEFT HANDED PLAYER...
R SETS THE JOYSTICK FOR NORMAL...
(SHIFT AND R OR L IS FOR PLAYER 2)....PO
INTS -.. 50 LANDING ON NINJA OR YA
MO.. 75 KICKING NINJA OR YAMO..
100 CHOPPING NINJA OR YAMO.. 125
LANTERN.. 200 KNOCKING OUT NINJA..
450 KNOCKING OUT YAMO.. 2000 E
NTER A NEW ROOM.. 3000 DESTROYING WI
ZARD.... BONUS AT 40,000 PTS AND EAC
H ADDITIONAL 30,000 PTS.....OPTIONS -..
ONE PLAYER VS COMPUTER - PLAYER COM
PETES AGAINST COMPUTER YAMO AND COMPUTER
NINJA... ONE PLAYER VS OPPONENT -
PLAYER COMPETES AGAINST PLAYER 2 (YAMO)
AND COMPUTER NINJA... TWO PLAYERS VS
COMPUTER - EACH PLAYER TAKES TURNS TO C
OMPETE AGAINST COMPUTER YAMO AND COMPUTE
R NINJA.......:
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