_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

INST

FILE INFORMATION

FILENAME(S): INST

FILE TYPE(S): SEQ

FILE SIZE: 7.4K

FIRST SEEN: 2025-11-30 18:12:57

APPEARS ON: 1 disk(s)

FILE HASH

6b392487e720e89a6387085939ac2cb72661f3c3d0f1a2ac7e66f0db8e4a9d6d

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
CIRCUS GAMES INST SEQ Sailor, Ganheden 2 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000DF0: 47 48 54 20 D3 50 49 4E  0D 0D D3 C3 CF D2 C9 CE  |GHT .PIN........|
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00001B30: 4F 49 4E 54 53 20 42 41  53 45 20 53 43 4F 52 45  |OINTS BASE SCORE|
00001B40: 2E 20 20 D4 48 45 4E 20  31 2E 35 20 50 4F 49 4E  |.  .HEN 1.5 POIN|
00001B50: 54 53 20 46 4F 52 20 54  48 45 20 46 49 52 53 54  |TS FOR THE FIRST|
00001B60: 20 54 57 4F 0D 54 49 47  45 52 53 20 54 48 41 54  | TWO.TIGERS THAT|
00001B70: 20 43 4F 4D 50 4C 45 54  45 20 54 48 45 20 46 55  | COMPLETE THE FU|
00001B80: 4C 4C 20 4F 42 53 54 41  43 4C 45 20 43 4F 55 52  |LL OBSTACLE COUR|
00001B90: 53 45 2E 20 20 32 2E 30  20 50 4F 49 4E 54 53 20  |SE.  2.0 POINTS |
00001BA0: 46 4F 52 20 54 48 45 20  54 48 49 52 44 20 54 49  |FOR THE THIRD TI|
00001BB0: 47 45 52 2E 0D 0D 20 CD  49 4E 55 53 20 20 2E 31  |GER... .INUS  .1|
00001BC0: 20 50 4F 49 4E 54 20 46  4F 52 20 41 4E 20 49 4E  | POINT FOR AN IN|
00001BD0: 45 46 46 45 43 54 49 56  45 20 57 48 49 50 20 43  |EFFECTIVE WHIP C|
00001BE0: 4F 4D 4D 41 4E 44 2E 0D  20 CD 49 4E 55 53 20 20  |OMMAND.. .INUS  |
00001BF0: 2E 34 20 50 4F 49 4E 54  53 20 46 4F 52 20 48 49  |.4 POINTS FOR HI|
00001C00: 54 54 49 4E 47 20 54 48  45 20 54 49 47 45 52 20  |TTING THE TIGER |
00001C10: 57 49 54 48 20 54 48 45  20 57 48 49 50 2E 0D 20  |WITH THE WHIP.. |
00001C20: CD 49 4E 55 53 20 20 2E  35 20 50 4F 49 4E 54 53  |.INUS  .5 POINTS|
00001C30: 20 49 46 20 41 20 54 49  47 45 52 20 4D 41 4B 45  | IF A TIGER MAKE|
00001C40: 53 20 41 20 4D 41 4A 4F  52 20 54 48 52 45 41 54  |S A MAJOR THREAT|
00001C50: 2E 0D 20 CD 49 4E 55 53  20 31 2E 35 20 50 4F 49  |.. .INUS 1.5 POI|
00001C60: 4E 54 53 20 49 46 20 59  4F 55 20 41 52 45 20 41  |NTS IF YOU ARE A|
00001C70: 54 54 41 43 4B 45 44 20  42 59 20 41 20 54 49 47  |TTACKED BY A TIG|
00001C80: 45 52 53 2E 0D 0D 0D 2A  20 2A 20 2A 20 2A 20 2A  |ERS....* * * * *|
00001C90: 20 2A 20 2A 20 2A 20 2A  20 2A 20 2A 20 2A 20 2A  | * * * * * * * *|
00001CA0: 20 2A 20 2A 20 2A 0D 0D  CF 4E 43 45 20 59 4F 55  | * * *...NCE YOU|
00001CB0: 20 48 41 56 45 20 43 4F  4D 50 4C 45 54 45 44 20  | HAVE COMPLETED |
00001CC0: 54 48 45 20 C9 4E 54 45  52 4E 41 54 49 4F 4E 41  |THE .NTERNATIONA|
00001CD0: 4C 20 C3 4F 4D 50 45 54  49 54 49 4F 4E 20 41 4E  |L .OMPETITION AN|
00001CE0: 44 20 59 4F 55 52 20 46  49 4E 41 4C 20 53 43 4F  |D YOUR FINAL SCO|
00001CF0: 52 45 20 49 53 0D 47 52  45 41 54 45 52 20 54 48  |RE IS.GREATER TH|
00001D00: 41 4E 20 4F 4E 45 20 4F  46 20 54 48 45 20 45 58  |AN ONE OF THE EX|
00001D10: 49 53 54 49 4E 47 20 C8  49 47 48 20 D3 43 4F 52  |ISTING .IGH .COR|
00001D20: 45 53 2C 20 54 48 45 4E  20 54 48 45 20 D2 49 4E  |ES, THEN THE .IN|
00001D30: 47 4D 41 53 54 45 52 20  57 49 4C 4C 20 41 4E 4E  |GMASTER WILL ANN|
00001D40: 4F 55 4E 43 45 0D 59 4F  55 52 20 49 4E 43 4C 55  |OUNCE.YOUR INCLU|
00001D50: 53 49 4F 4E 20 49 4E 20  54 48 45 20 C8 49 47 48  |SION IN THE .IGH|
00001D60: 20 D3 43 4F 52 45 20 D4  41 42 4C 45 2E 0D        | .CORE .ABLE..  |
                       RINGLING BROTHERS
 BARNUM & BAILEY.                       
                 .                      
            CIRCUS GAMES..              
                 GAME INSTRUCTIONS...PC 
LOADING..ONCE THE OPENING SCREEN HAS LOA
DED PRESS FIRE (SPACE BAR) TO ADVANCE TO
 THE.OPTIONS SCREEN...SELECT NUMBER OF P
LAYERS BY USING UP/DOWN - RIGHT/LEFT KEY
S.  THIS WILL BE.HIGHLIGHTED DURING SELE
CTION.  SELECT HUMAN, COMPUTER, OR NONE 
PLAYERS.  SELECT.SKILL LEVEL OF COMPUTER
 PLAYER FROM STAR, VETERAN, STUDENT OR H
OPELESS.  TYPE IN.NAME AND CITY THEN PRO
CEED TO NEXT OPTION SCREEN...DEFAULT CON
TROLS:  SPACE BAR TO FIRE KEYS ON NUMERI
C KEYPAD:.8 - UP 2 - DOWN 4 - LEFT 6 - R
IGHT..PRESS FIRE TO CONTINUE...SELECT:..
 PLAY GAME. LOAD HI-SCORE. SAVE HI-SCORE
. CONFIGURE KEYS. SET UP JOYSTICK..THE E
VENT SCREEN IS SET ON FULL INTERNATIONAL
 COMPETITION IF YOU WISH TO.PRACTICE OR 
PLAY ONLY SPECIFIC EVENTS AFTER SELECTIO
N... F1/F2   -  SOUND ON/OFF. F3/F4   - 
 MUSIC ON/OFF. F5/F6   -  KEYBOARD/ANALO
GUE JOYSTICK. F7/F8   -  PAUSE ON/OFF. F
9/F10  -  LOW/HIGH SCREEN INTENSITY...* 
* *  TIGHTROPE  * * *..THE WALKER MUST P
ERFORM A SERIES OF TRICKS ON THE HIGH WI
RE, INCLUDING.HANDSTANDS, 180 DEGREE SPI
N CARTWHEELS AND FLIPS BEFORE MOUNTING T
HE SILVER.UNICYCLE TO CONCLUDE THE PERFO
RMANCE...THE PERFORMER COMMENCES WALK AU
TOMATICALLY, PRESS UP KEY TO CONTINUE WA
LK WHILE.AT THE SAME TIME KEEPING THE WA
LKER'S BALANCE WITH HIS POLE BY MOVING R
IGHT OR.LEFT KEYS.  THERE ARE TWO VIEWS 
OF THE ACTION - ONE OVERHEAD, THE OTHER 
FROM THE.SIDE.  THE EVENT IS SPLIT INTO 
THREE SUB-EVENTS...EVENT 1 - THE WALKER 
MUST CROSS THE WIRE PERFORMING A SOMERSA
ULT OR CAN DO MORE.TRICKS IF SO DESIRE..
.EVENT 2 - THE WALKER CROSSES THE WIRE P
ERFORMING A HANDSTAND AND CARTWHEEL -.AG
AIN CAN PERFORM MORE IF DESIRED...EVENT 
3 - RIDE UNICYCLE BOTH ACROSS THE WIRE A
ND BACK AGAIN....CONTROLS:.. TO PERFORM:
.. A SOMERSAULT     - FORWARD AND FIRE. 
A HANDSTAND      - LEFT AND FIRE. A CART
WHEEL      - DOWN AND FIRE. A 180 DEGREE
 SPIN- RIGHT AND FIRE..WHEN LANDING ON T
HE WIRE AFTER PERFORMING A TRICK, PRESS 
FIRE INSTANTLY.OTHERWISE A LOSS OF BALAN
CE WILL OCCUR AND RESULT IN A FALL TO TH
E SAWDUST.BELOW....SCORING: .. YOU START
 WITH 5 POINTS.. YOU GAIN .5 POINTS FOR 
EVENT 1. YOU GAIN 1 POINT FOR EVENT 2. Y
OU GAIN 2 POINTS FOR CROSSING ON.  THE U
NICYCLE ON EVENT 3... MINUS .2 POINTS FO
R LOSING BALANCE.. MINUS 1.5 POINTS FOR 
A FALL....* * *  TRICK HORSE RIDING  * *
 *..THE RIDER MUST PERFORM A SERIES OF T
RICKS WHILE MOUNTED ON THE HORSE CANTERI
NG.AROUND THE RING...THE DISPLAY AT THE 
TOP OF THE SCREEN SHOWS THE RIDER'S BALA
NCE.  TO STAY ON THE.HORSE KEEP THE ARRO
WS IN THE CENTRE OF THE DISPLAY. THE DIS
PLAY AT THE BOTTOM OF.THE SCREEN DEPICTS
 THE POSITION OF THE HORSE AS IT CIRCLES
 THE RING...WHEN THE RIDER WALKS ON, PRE
SS FIRE TO COMMENCE THE JUMP ONTO THE BA
CK OF THE.HORSE...THE EVENT IS SPLIT INT
O THREE SUB-EVENTS OF COMPETITION:.. EVE
NT 1 - FROM THE SADDLE POSITION JUMP EIT
HER SIDE OF THE HORSE AND STAND ON.     
      SADDLE.. EVENT 2 - PERFORM A HANDS
TAND AND A SOMERSAULT.. EVENT 3 - WHILST
 STANDING PERFORM A 180 DEGREE SPIN IN B
OTH DIRECTIONS AND A.           HANDSTAN
D...CONTROLS:  TO KEEP YOUR BALANCE MOVE
 LEFT AND RIGHT IN LINE WITH BALANCE DIS
PLAY.           METER... UP             
            - STAND. DOWN               
        - SIT. DOWN + FIRE WHILE SEATED 
  - HANDSTAND. LEFT + RIGHT WHILE SEATED
  - JUMP LEFT. RIGHT + FIRE WHILE SEATED
  - JUMP RIGHT. UP + FIRE WHILE STANDING
   - SOMERSAULT. LEFT + FIRE WHILE STAND
ING - LEFT SPIN. RIGHT + FIRE WHILE STAN
DING- RIGHT SPIN..SCORING:  YOU START EV
ENT WITH 5 POINTS.. EVENT 1  -  1.1 POIN
TS. EVENT 2  -  1.7 POINTS. EVENT 3  -  
2.2 POINTS.. MINUS 1.5 POINTS IN A SUB-E
VENT IF YOU FALL OFF THE HORSE....* * * 
 TRAPEZE  * * *..THE ACTION TAKES PLACE 
HIGH UP ABOVE THE RING WITHOUT A SAFETY 
NET.  THE CROWD.IS CAPTIVATED BY THEIR E
VERY ACTION...THE FLYER HAS TO PERFORM C
ROSSES AND RECROSSES ACROSS THE ARENA BE
FORE BEING.JOINED BY ANOTHER FLYER AS TH
E CATCHER...A SEQUENCE OF TRICKS, DOUBLE
 OR TRIPLE SOMERSAULTS, MID-AIR SOMERSAU
LTS AND.CORKSCREWS HAVE TO BE CARRIED OU
T UNDER THE WATCHFUL EYE OF THE JUDGES, 
FOR A.GOOD SCORE...AFTER THE FLYER HAS C
LIMBED THE LADDER TO THE PLATFORM, HE WI
LL AUTOMATICALLY.CATCH THE TRAPEZE AS IT
 PASSES THE PLATFORM.  MOVING THE LEFT O
R RIGHT SPEEDS UP.THE FLYER GIVING HIM M
ORE HEIGHT.  PRESS FIRE TO RELEASE THE F
LYER FROM THE.TRAPEZE...THE EVENT IS SPL
IT INTO 3 SUB-EVENTS:.. EVENT 1 - SWING 
BACK AND FORTH BETWEEN THE TWO PLATFORMS
... EVENT 2 - WHILST FLYING FROM THE TRA
PEZE PERFORM A CORKSCREW.               
AND A SINGLE SOMERSAULT..     . EVENT 3 
- FLYING FROM TRAPEZE PERFORM A DOUBLE O
R TRIPLE.               SOMERSAULT WHILE
 BEING CAUGHT ON THE OTHER.             
  TRAPEZE BY A FELLOW FLYER...CONTROLS:.
. LEFT                  - MOVES FLYER'S 
LEGS BACK. RIGHT                 - MOVES
 FLYER'S LEGS FORWARD. FIRE             
     - RELEASE FROM TRAPEZE. TO PERFORM 
SOMERSAULT - RIGHT AND FIRE. TO PERFORM 
CORKSCREW  - LEFT AND FIRE..SCORING:  YO
U START WITH 5 POINTS... GAIN 1 POINT   
 - COMPLETING EVENT 1. GAIN 1.5 POINTS -
 COMPLETING EVENT 2. GAIN 1.5 POINTS - C
OMPLETING A DOUBLE SOMERSAULT. GAIN 2.5 
POINTS - COMPLETING A TRIPLE SOMERSAULT.
. LOSE 1.5 POINTS - EACH FALL..A FLYER C
AN ONLY BE CREDITED WITH EITHER A DOUBLE
 OR A TRIPLE SOMERSAULT BUT NOT.BOTH....
* * *  TIGER TRAINING  * * *..A LARGE CA
GE IS PLACED IN THE CENTRE OF THE RING -
 THE DOOR OPENS AND IN BOUND.THREE GREAT
 BENGAL TIGERS.  YOU, AS THE TRAINER, HA
VE TO GET ALL THREE BIG CATS.TO PERFORM 
A SERIES OF TRICKS, JUMP THROUGH A FLAMP
ING HOOP, JUMP ONTO A PODIUM.AND WALK TH
ROUGH A TUBE ON THE OBSTACLE COURSE WITH
OUT BEING DEVOURED BY THE.MAGNIFICENT AN
IMALS...THE TRAINER HOLDS A CHAIR IN HIS
 LEFT HAND TO DEFEND HIMSELF AND CALM TH
E TIGER.IF HE IS PUT UNDER THREAT.  THE 
CHAIR IS OPERATED BY LEFT AND FIRE...IN 
THE TRAINER'S RIGHT HAND IS A WHIP, THIS
 IS USED TO MOVE THE ANIMALS TO YOUR.SEL
ECTED POSITION.  THE WHIP IS CONTROLLED 
BY RIGHT AND FIRE...THE TIGER HEAD CURSO
R IS CONTROLLED WITH LEFT/RIGHT, UP/DOWN
.  THIS IS USED TO.SHOW THE DIRECTION TH
AT THE WHIP IS DIRECTED.  IF THE TIGER'S
 HEAD CURSOR.ENLARGES IT INDICATES A DIR
ECT HIT ON THE ANIMAL.  THIS IS DANGEROU
S AND.UNNECESSARY AS IT WILL ONLY ANNOY 
THE BIG CAT AND CAUSE A THREAT OR MAJOR 
THREAT.AND EVENTUALLY AN ATTACK...TO DIR
ECT TIGERS, PLACE TIGER'S HEAD IN DIRECT
ION YOU WANT THE ANIMAL TO TURN.THEN CRA
CK THE WHIP, UNTIL IT IS FULLY EXTENDED.
..DISPLAY METERS:..AT THE BOTTOM OF THE 
SCREEN ARE THREE RECTANGULAR THREAT METE
RS, ONE FOR EACH.TIGER... HALF FILLED ME
TER   - THREAT. FULL METER          - MA
JOR THREAT..THE 'THREAT' CAN BE REDUCED 
BY CORRECTLY USING THE CHAIR, OTHERWISE 
AN ATTACK.WILL TAKE PLACE...TO GAIN MAXI
MUM SCORE:..TO ACHIEVE THE MAXIMUM SOCRE
 GET ALL THREE TIGERS TO INDEPENDENTLY C
OMPLETE THE.FULL OBSTACLE COURSE IN OBST
ACLE ORDER THUS AVOIDING INCURRING PENAL
TY POINTS...SCORING:  YOU START WITH 5 P
OINTS BASE SCORE.  THEN 1.5 POINTS FOR T
HE FIRST TWO.TIGERS THAT COMPLETE THE FU
LL OBSTACLE COURSE.  2.0 POINTS FOR THE 
THIRD TIGER... MINUS  .1 POINT FOR AN IN
EFFECTIVE WHIP COMMAND.. MINUS  .4 POINT
S FOR HITTING THE TIGER WITH THE WHIP.. 
MINUS  .5 POINTS IF A TIGER MAKES A MAJO
R THREAT.. MINUS 1.5 POINTS IF YOU ARE A
TTACKED BY A TIGERS....* * * * * * * * *
 * * * * * * *..ONCE YOU HAVE COMPLETED 
THE INTERNATIONAL COMPETITION AND YOUR F
INAL SCORE IS.GREATER THAN ONE OF THE EX
ISTING HIGH SCORES, THEN THE RINGMASTER 
WILL ANNOUNCE.YOUR INCLUSION IN THE HIGH
 SCORE TABLE..
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