KNIGHTS DESERT D
FILE INFORMATION
FILENAME(S): KNIGHTS DESERT D
FILE TYPE(S): SEQ
FILE SIZE: 5.2K
FIRST SEEN: 2025-11-30 18:12:25
APPEARS ON: 1 disk(s)
FILE HASH
6daeb960424e8855e794bfa94e0ccd173a1d5377475f0964e84d7ad034401c2e
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| WAREZ DOCS 1 1 | KNIGHTS DESERT D | SEQ | Sailor, Ganheden | 5 | 0 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
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KNIGHTS| 000002D0: 20 4F 46 20 54 48 45 20 44 45 53 45 52 54 20 42 | OF THE DESERT B| 000002E0: 59 20 53 53 49 20 49 53 0D 0A 4E 4F 54 20 54 48 |Y SSI IS..NOT TH| 000002F0: 41 54 20 47 52 45 41 54 20 4F 46 20 41 20 47 41 |AT GREAT OF A GA| 00000300: 4D 45 2C 20 42 55 54 20 49 54 20 49 53 0D 0A 45 |ME, BUT IT IS..E| 00000310: 4E 4F 55 47 48 20 54 4F 20 4B 45 45 50 20 59 4F |NOUGH TO KEEP YO| 00000320: 55 20 53 41 54 49 53 46 49 45 44 20 46 4F 52 20 |U SATISFIED FOR | 00000330: 41 0D 0A 4C 4F 4E 47 20 54 49 4D 45 2E 0D 0A 20 |A..LONG TIME... | 00000340: 20 20 20 0D 0A 20 20 20 20 57 48 45 4E 20 59 4F | .. WHEN YO| 00000350: 55 20 46 49 52 53 54 20 42 4F 4F 54 2D 55 50 20 |U FIRST BOOT-UP | 00000360: 54 48 45 20 44 49 53 4B 0D 0A 59 4F 55 20 57 49 |THE DISK..YOU WI| 00000370: 4C 4C 20 45 49 54 48 45 52 20 47 45 54 20 41 20 |LL EITHER GET A | 00000380: 42 55 4E 43 48 20 4F 46 20 42 45 4C 4C 53 0D 0A |BUNCH OF BELLS..| 00000390: 4F 52 20 41 20 54 49 54 4C 45 20 53 43 52 45 45 |OR A TITLE SCREE| 000003A0: 4E 20 28 4D 41 44 45 20 42 59 20 53 53 49 2E 2E |N (MADE BY SSI..| 000003B0: 2E 29 2E 0D 0A 49 46 20 59 4F 55 20 47 45 54 20 |.)...IF YOU GET | 000003C0: 42 45 4C 4C 53 20 54 48 45 4E 20 54 55 52 4E 2D |BELLS THEN TURN-| 000003D0: 4F 46 46 20 54 48 45 0D 0A 43 4F 4D 50 55 54 45 |OFF THE..COMPUTE| 000003E0: 52 20 41 4E 44 20 52 45 2D 42 4F 4F 54 2E 0D 0A |R AND RE-BOOT...| 000003F0: 0D 0A 20 20 20 20 41 46 54 45 52 20 54 48 45 20 |.. AFTER THE | 00000400: 54 49 54 4C 45 20 53 43 52 45 45 4E 20 49 53 20 |TITLE SCREEN IS | 00000410: 54 48 45 0D 0A 53 45 54 2D 55 50 20 53 43 52 45 |THE..SET-UP SCRE| 00000420: 45 4E 2E 20 54 48 45 53 45 20 41 52 45 20 57 48 |EN. THESE ARE WH| 00000430: 41 54 20 59 4F 55 0D 0A 43 41 4E 20 43 48 4F 4F |AT YOU..CAN CHOO| 00000440: 53 45 20 46 52 4F 4D 20 41 4E 44 20 57 48 41 54 |SE FROM AND WHAT| 00000450: 20 54 48 45 59 20 4D 45 41 4E 3A 0D 0A 0D 0A 31 | THEY MEAN:....1| 00000460: 29 20 4E 45 57 20 47 41 4D 45 20 28 53 54 41 52 |) NEW GAME (STAR| 00000470: 54 20 41 20 4E 45 57 20 47 41 4D 45 20 4F 52 0D |T A NEW GAME OR.| 00000480: 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 50 4C |. PL| 00000490: 41 59 20 41 20 53 41 56 45 44 20 47 41 4D 45 29 |AY A SAVED GAME)| 000004A0: 0D 0A 0D 0A 32 29 20 43 48 41 4E 47 45 20 52 41 |....2) CHANGE RA| 000004B0: 54 49 4E 47 53 20 28 4C 45 54 27 53 20 59 4F 55 |TINGS (LET'S YOU| 000004C0: 20 43 48 41 4E 47 45 0D 0A 20 20 20 20 20 20 20 | CHANGE.. | 000004D0: 20 20 20 20 20 20 20 20 20 20 20 20 52 41 54 49 | RATI| 000004E0: 4E 47 53 20 54 4F 20 2E 2E 2E 2E 29 0D 0A 0D 0A |NGS TO ....)....| 000004F0: 33 29 20 43 48 41 4E 47 45 20 4C 45 56 45 4C 20 |3) CHANGE LEVEL | 00000500: 52 41 54 49 4E 47 53 20 28 4C 45 54 27 53 20 59 |RATINGS (LET'S Y| 00000510: 4F 55 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 |OU.. | 00000520: 20 20 20 20 20 20 20 20 20 20 20 20 20 43 48 41 | CHA| 00000530: 4E 47 45 20 4C 45 56 45 4C 0D 0A 20 20 20 20 20 |NGE LEVEL.. | 00000540: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000550: 20 20 20 20 52 41 54 49 4E 47 53 2C 0D 0A 20 20 | RATINGS,.. | 00000560: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000570: 20 20 20 20 20 20 20 57 48 49 43 48 20 43 4F 4E | WHICH CON| 00000580: 54 52 4F 4C 0D 0A 20 20 20 20 20 20 20 20 20 20 |TROL.. | 00000590: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 53 | S| 000005A0: 55 50 50 4C 59 20 50 4F 49 4E 54 53 0D 0A 20 20 |UPPLY POINTS.. | 000005B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000005C0: 20 20 20 20 20 20 20 2C 20 41 49 52 20 50 4F 49 | , AIR POI| 000005D0: 4E 54 53 2C 0D 0A 20 20 20 20 20 20 20 20 20 20 |NTS,.. | 000005E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 45 | E| 000005F0: 54 43 2E 2E 2E 29 0D 0A 0D 0A 34 29 20 41 4C 4C |TC...)....4) ALL| 00000600: 49 45 44 20 50 4C 41 59 45 52 20 28 4C 45 54 27 |IED PLAYER (LET'| 00000610: 53 20 59 4F 55 20 43 48 4F 4F 53 45 20 54 48 45 |S YOU CHOOSE THE| 00000620: 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. | 00000630: 20 20 20 20 43 4F 4D 50 55 54 45 52 20 4F 52 20 | COMPUTER OR | 00000640: 41 4E 4F 54 48 45 52 0D 0A 20 20 20 20 20 20 20 |ANOTHER.. | 00000650: 20 20 20 20 20 20 20 20 20 20 20 50 4C 41 59 45 | PLAYE| 00000660: 52 20 41 53 20 54 48 45 20 41 4C 4C 49 45 44 0D |R AS THE ALLIED.| 00000670: 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 00000680: 20 20 20 46 4F 52 43 45 53 29 0D 0A 0D 0A 35 29 | FORCES)....5)| 00000690: 20 53 43 45 4E 41 52 49 4F 20 28 4C 45 54 27 53 | SCENARIO (LET'S| 000006A0: 20 59 4F 55 20 53 45 4C 45 43 54 20 54 48 45 20 | YOU SELECT THE | 000006B0: 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 53 |.. S| 000006C0: 43 45 4E 41 52 49 4F 20 54 48 41 54 20 59 4F 55 |CENARIO THAT YOU| 000006D0: 20 57 41 4E 54 20 54 4F 0D 0A 20 20 20 20 20 20 | WANT TO.. | 000006E0: 20 20 20 20 20 20 20 50 4C 41 59 2E 20 54 48 45 | PLAY. THE| 000006F0: 20 4E 55 4D 42 45 52 20 4F 46 20 54 55 52 4E 53 | NUMBER OF TURNS| 00000700: 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 46 |.. F| 00000710: 4F 52 20 45 41 43 48 20 53 43 45 4E 41 52 49 4F |OR EACH SCENARIO| 00000720: 20 41 52 45 2C 20 31 2C 0D 0A 20 20 20 20 20 20 | ARE, 1,.. | 00000730: 20 20 20 20 20 20 20 33 2C 20 34 2C 20 35 2C 20 | 3, 4, 5, | 00000740: 37 2C 20 31 32 29 0D 0A 0D 0A 0D 0A 20 20 20 20 |7, 12)...... | 00000750: 54 4F 20 43 48 4F 4F 53 45 20 57 48 41 54 20 59 |TO CHOOSE WHAT Y| 00000760: 4F 55 20 57 41 4E 54 20 50 52 45 53 53 20 54 48 |OU WANT PRESS TH| 00000770: 45 0D 0A 4E 55 4D 42 45 52 20 4F 46 20 54 48 45 |E..NUMBER OF THE| 00000780: 20 54 48 49 4E 47 20 55 4E 54 49 4C 20 54 48 45 | THING UNTIL THE| 00000790: 20 43 55 52 53 4F 52 0D 0A 49 53 20 4F 4E 20 57 | CURSOR..IS ON W| 000007A0: 48 41 54 20 59 4F 55 20 57 41 4E 54 2E 0D 0A 0D |HAT YOU WANT....| 000007B0: 0A 0D 0A 0D 0A 0D 0A 20 20 20 20 20 20 20 20 20 |....... | 000007C0: 20 20 20 20 20 47 41 4D 45 20 50 4C 41 59 3A 0D | GAME PLAY:.| 000007D0: 0A 0D 0A 20 20 20 20 0D 0A 0D 0A 20 20 20 20 47 |... .... G| 000007E0: 41 4D 45 20 50 4C 41 59 20 49 53 20 49 4E 20 4F |AME PLAY IS IN O| 000007F0: 52 44 45 52 20 4F 46 20 50 48 41 53 45 53 2E 0D |RDER OF PHASES..| 00000800: 0A 0D 0A 0D 0A 20 20 20 20 54 48 45 20 50 48 41 |..... THE PHA| 00000810: 53 45 53 20 49 4E 20 4F 52 44 45 52 20 41 52 45 |SES IN ORDER ARE| 00000820: 3A 0D 0A 0D 0A 31 2E 20 52 45 49 4E 46 4F 52 43 |:....1. REINFORC| 00000830: 45 4D 45 4E 54 20 50 48 41 53 45 0D 0A 32 2E 20 |EMENT PHASE..2. | 00000840: 53 55 50 50 4C 59 20 50 48 41 53 45 0D 0A 33 2E |SUPPLY PHASE..3.| 00000850: 20 4C 4F 47 49 53 54 49 43 53 20 50 48 41 53 45 | LOGISTICS PHASE| 00000860: 0D 0A 34 2E 20 49 4E 49 54 49 41 54 49 56 45 20 |..4. INITIATIVE | 00000870: 50 48 41 53 45 0D 0A 35 2E 20 4F 50 45 52 41 54 |PHASE..5. OPERAT| 00000880: 49 4F 4E 53 20 50 48 41 53 45 0D 0A 36 2E 20 52 |IONS PHASE..6. R| 00000890: 45 53 55 50 50 4C 59 20 50 48 41 53 45 0D 0A 37 |ESUPPLY PHASE..7| 000008A0: 2E 20 44 45 50 4F 54 20 4D 4F 56 45 4D 45 4E 54 |. DEPOT MOVEMENT| 000008B0: 20 50 48 41 53 45 0D 0A 38 2E 20 45 4E 45 4D 59 | PHASE..8. ENEMY| 000008C0: 20 52 45 41 43 54 49 4F 4E 20 50 48 41 53 45 0D | REACTION PHASE.| 000008D0: 0A 39 2E 20 56 49 43 54 4F 52 59 20 44 45 54 45 |.9. VICTORY DETE| 000008E0: 52 4D 49 4E 41 54 49 4F 4E 20 50 48 41 53 45 0D |RMINATION PHASE.| 000008F0: 0A 0D 0A 0D 0A 20 20 20 20 49 4E 20 54 48 45 20 |..... IN THE | 00000900: 52 45 49 4E 46 4F 52 43 45 4D 45 4E 54 20 50 48 |REINFORCEMENT PH| 00000910: 41 53 45 20 59 4F 55 52 0D 0A 52 45 49 4E 46 4F |ASE YOUR..REINFO| 00000920: 52 43 45 4D 45 4E 54 53 20 28 49 46 20 41 4E 59 |RCEMENTS (IF ANY| 00000930: 20 46 4F 52 20 54 48 41 54 20 54 55 52 4E 29 0D | FOR THAT TURN).| 00000940: 0A 57 49 4C 4C 20 41 52 52 49 56 45 20 41 54 20 |.WILL ARRIVE AT | 00000950: 59 4F 55 52 20 48 4F 4D 45 20 42 41 53 45 2E 20 |YOUR HOME BASE. | 00000960: 41 4E 44 20 41 4E 59 0D 0A 43 41 44 52 45 53 20 |AND ANY..CADRES | 00000970: 28 57 45 27 4C 4C 20 54 41 4C 4B 20 27 42 4F 55 |(WE'LL TALK 'BOU| 00000980: 54 20 54 48 4F 53 45 20 4C 41 54 45 52 29 0D 0A |T THOSE LATER)..| 00000990: 57 49 4C 4C 20 52 45 54 55 52 4E 2E 20 49 46 20 |WILL RETURN. IF | 000009A0: 54 48 45 52 45 20 41 52 45 20 4F 56 45 52 20 36 |THERE ARE OVER 6| 000009B0: 20 55 4E 49 54 53 0D 0A 28 49 4E 43 4C 55 44 49 | UNITS..(INCLUDI| 000009C0: 4E 47 20 59 4F 55 52 20 47 41 52 52 49 53 4F 4E |NG YOUR GARRISON| 000009D0: 20 55 4E 49 54 29 20 4F 4E 20 59 4F 55 52 0D 0A | UNIT) ON YOUR..| 000009E0: 42 41 53 45 20 54 48 45 4E 20 59 4F 55 20 4D 55 |BASE THEN YOU MU| 000009F0: 53 54 20 57 41 49 54 20 55 4E 54 49 4C 20 54 48 |ST WAIT UNTIL TH| 00000A00: 45 20 4E 45 58 54 0D 0A 52 45 49 4E 46 4F 52 43 |E NEXT..REINFORC| 00000A10: 45 4D 45 4E 54 20 50 48 41 53 45 20 54 4F 20 47 |EMENT PHASE TO G| 00000A20: 45 54 20 59 4F 55 52 20 4F 54 48 45 52 0D 0A 52 |ET YOUR OTHER..R| 00000A30: 45 49 4E 46 4F 52 43 45 4D 45 4E 54 53 2E 0D 0A |EINFORCEMENTS...| 00000A40: 0D 0A 20 20 20 20 49 4E 20 54 48 45 20 53 55 50 |.. IN THE SUP| 00000A50: 50 4C 59 20 50 48 41 53 45 20 41 4C 4C 20 55 4E |PLY PHASE ALL UN| 00000A60: 49 54 53 20 41 52 45 0D 0A 43 48 45 43 4B 45 44 |ITS ARE..CHECKED| 00000A70: 20 46 4F 52 20 54 48 45 49 52 20 53 55 50 50 4C | FOR THEIR SUPPL| 00000A80: 59 20 53 54 41 54 55 53 2C 20 49 46 0D 0A 54 48 |Y STATUS, IF..TH| 00000A90: 45 59 20 41 52 45 20 4E 4F 54 20 57 49 54 48 45 |EY ARE NOT WITHE| 00000AA0: 4E 20 32 20 48 45 58 53 20 28 33 20 48 45 58 53 |N 2 HEXS (3 HEXS| 00000AB0: 20 46 4F 52 0D 0A 41 4C 4C 49 45 44 2C 20 41 4E | FOR..ALLIED, AN| 00000AC0: 44 20 34 20 48 45 58 53 20 46 4F 52 20 43 4F 4D |D 4 HEXS FOR COM| 00000AD0: 50 55 54 45 52 20 41 4C 4C 49 45 44 29 0D 0A 4F |PUTER ALLIED)..O| 00000AE0: 46 20 48 4F 4D 45 20 42 41 53 45 2C 20 41 20 53 |F HOME BASE, A S| 00000AF0: 55 50 50 4C 59 20 44 45 50 4F 54 2C 20 54 4F 42 |UPPLY DEPOT, TOB| 00000B00: 52 55 4B 0D 0A 28 49 46 20 46 52 49 45 4E 44 4C |RUK..(IF FRIENDL| 00000B10: 59 29 20 54 48 45 4E 20 54 48 45 59 20 41 52 45 |Y) THEN THEY ARE| 00000B20: 20 4E 4F 54 0D 0A 53 55 50 50 4C 49 45 44 20 46 | NOT..SUPPLIED F| 00000B30: 4F 52 20 54 48 41 54 20 50 48 41 53 45 2E 0D 0A |OR THAT PHASE...| 00000B40: 0D 0A 20 20 20 20 49 4E 20 54 48 45 20 4C 4F 47 |.. IN THE LOG| 00000B50: 49 53 54 49 43 53 20 50 48 41 53 45 20 45 41 43 |ISTICS PHASE EAC| 00000B60: 48 20 50 4C 41 59 45 52 0D 0A 43 59 43 4C 45 53 |H PLAYER..CYCLES| 00000B70: 20 54 48 4F 55 47 48 20 41 4C 4C 20 54 48 45 49 | THOUGH ALL THEI| 00000B80: 52 20 55 4E 49 54 53 20 28 49 4E 43 4C 55 44 2D |R UNITS (INCLUD-| 00000B90: 0D 0A 49 4E 47 20 41 52 52 49 56 49 4E 47 20 52 |..ING ARRIVING R| 00000BA0: 45 49 4E 46 4F 52 43 45 4D 45 4E 54 53 2C 20 41 |EINFORCEMENTS, A| 00000BB0: 4E 44 0D 0A 43 41 44 52 45 53 29 20 41 4E 44 20 |ND..CADRES) AND | 00000BC0: 45 49 54 48 45 52 20 50 52 45 53 53 20 30 2D 39 |EITHER PRESS 0-9| 00000BD0: 20 28 30 25 2D 31 30 30 25 29 2C 0D 0A 20 27 46 | (0%-100%),.. 'F| 00000BE0: 27 2C 20 4F 52 20 27 52 27 2E 20 30 2D 39 20 53 |', OR 'R'. 0-9 S| 00000BF0: 48 4F 57 53 20 54 48 45 20 50 52 49 4F 52 49 54 |HOWS THE PRIORIT| 00000C00: 59 0D 0A 4F 46 20 53 55 50 50 4C 59 20 41 4E 44 |Y..OF SUPPLY AND| 00000C10: 20 52 45 50 4C 41 43 45 4D 45 4E 54 20 46 4F 52 | REPLACEMENT FOR| 00000C20: 20 54 48 41 54 20 0D 0A 55 4E 49 54 2E 20 27 46 | THAT ..UNIT. 'F| 00000C30: 27 20 53 4B 49 50 53 20 54 48 41 54 20 55 4E 49 |' SKIPS THAT UNI| 00000C40: 54 2E 20 27 52 27 20 47 45 54 53 20 54 48 45 20 |T. 'R' GETS THE | 00000C50: 43 4F 4D 50 55 54 45 52 20 52 45 41 44 59 20 46 |COMPUTER READY F| 00000C60: 4F 52 20 59 4F 55 20 54 4F 20 49 4E 50 55 54 20 |OR YOU TO INPUT | 00000C70: 30 2D 39 2E 0D 0A 41 4C 53 4F 2C 20 49 46 20 54 |0-9...ALSO, IF T| 00000C80: 4F 42 52 55 4B 20 49 53 20 4E 4F 54 20 46 52 49 |OBRUK IS NOT FRI| 00000C90: 45 4E 44 4C 59 20 28 43 41 50 2D 0D 0A 54 55 52 |ENDLY (CAP-..TUR| 00000CA0: 45 44 29 20 41 4E 44 20 49 46 20 49 54 20 49 53 |ED) AND IF IT IS| 00000CB0: 20 4E 4F 54 20 53 55 52 52 4F 55 4E 44 45 44 20 | NOT SURROUNDED | 00000CC0: 42 59 0D 0A 41 58 49 53 20 55 4E 49 54 53 20 54 |BY..AXIS UNITS T| 00000CD0: 48 45 4E 20 54 48 45 20 54 4F 54 41 4C 20 41 58 |HEN THE TOTAL AX| 00000CE0: 49 53 20 53 55 50 50 4C 59 0D 0A 49 53 20 43 55 |IS SUPPLY..IS CU| 00000CF0: 54 20 42 59 20 32 30 25 2C 20 50 4C 55 53 2C 20 |T BY 20%, PLUS, | 00000D00: 41 4E 44 20 44 45 50 4F 54 20 55 4E 49 54 53 0D |AND DEPOT UNITS.| 00000D10: 0A 54 48 41 54 20 41 52 45 20 41 4C 4F 4E 45 20 |.THAT ARE ALONE | 00000D20: 41 4E 44 20 34 20 48 45 58 53 20 46 52 4F 4D 20 |AND 4 HEXS FROM | 00000D30: 54 4F 42 52 55 4B 0D 0A 28 4E 4F 54 20 46 52 49 |TOBRUK..(NOT FRI| 00000D40: 45 4E 44 4C 59 29 20 41 52 45 20 42 4C 4F 57 45 |ENDLY) ARE BLOWE| 00000D50: 4E 20 41 57 41 59 20 57 49 54 48 20 54 48 45 0D |N AWAY WITH THE.| 00000D60: 0A 4D 45 53 53 41 47 45 20 27 44 45 53 45 52 54 |.MESSAGE 'DESERT| 00000D70: 20 52 41 54 20 53 54 52 49 4B 45 27 2E 20 50 4C | RAT STRIKE'. PL| 00000D80: 55 53 2C 0D 0A 43 4F 4D 42 41 54 20 55 4E 49 54 |US,..COMBAT UNIT| 00000D90: 53 20 4C 4F 53 45 20 31 30 30 20 53 55 50 50 4C |S LOSE 100 SUPPL| 00000DA0: 59 20 50 4F 49 4E 54 53 20 41 53 0D 0A 4D 41 49 |Y POINTS AS..MAI| 00000DB0: 4E 54 45 4E 41 4E 43 45 2C 20 49 46 20 41 20 55 |NTENANCE, IF A U| 00000DC0: 4E 49 54 20 48 41 53 20 4C 45 53 53 20 54 48 45 |NIT HAS LESS THE| 00000DD0: 4E 0D 0A 31 30 30 20 53 50 20 28 53 55 50 50 4C |N..100 SP (SUPPL| 00000DE0: 59 20 50 4F 49 4E 54 53 29 20 49 54 20 49 53 20 |Y POINTS) IT IS | 00000DF0: 45 4C 49 4D 49 4E 41 54 45 44 0D 0A 2C 20 57 48 |ELIMINATED.., WH| 00000E00: 49 4C 45 2C 20 44 45 50 4F 54 53 20 4C 4F 53 45 |ILE, DEPOTS LOSE| 00000E10: 20 32 30 30 20 53 50 2B 32 35 20 50 45 52 20 41 | 200 SP+25 PER A| 00000E20: 0D 0A 48 45 58 20 41 57 41 59 20 46 52 4F 4D 20 |..HEX AWAY FROM | 00000E30: 54 48 45 49 52 20 48 4F 4D 45 20 42 41 53 45 2C |THEIR HOME BASE,| 00000E40: 20 42 55 54 0D 0A 47 45 54 20 34 30 30 20 53 50 | BUT..GET 400 SP| 00000E50: 20 45 56 45 52 20 4C 4F 47 49 53 54 49 43 53 20 | EVER LOGISTICS | 00000E60: 50 48 41 53 45 20 28 42 55 54 20 0D 0A 41 52 45 |PHASE (BUT ..ARE| 00000E70: 20 4E 4F 54 20 52 45 53 55 50 50 4C 49 45 44 29 | NOT RESUPPLIED)| 00000E80: 2E 0D 0A 0D 0A 20 20 20 20 54 48 45 20 49 4E 49 |..... THE INI| 00000E90: 54 49 41 54 49 56 45 20 50 48 41 53 45 20 49 53 |TIATIVE PHASE IS| 00000EA0: 20 57 48 45 4E 20 54 48 45 0D 0A 43 4F 4D 50 55 | WHEN THE..COMPU| 00000EB0: 54 45 52 20 41 53 4B 53 20 49 46 20 59 4F 55 20 |TER ASKS IF YOU | 00000EC0: 57 41 4E 54 20 54 4F 20 47 4F 20 46 49 52 53 54 |WANT TO GO FIRST| 00000ED0: 0D 0A 2C 20 49 53 20 55 53 49 4E 47 20 4E 4F 4E |.., IS USING NON| 00000EE0: 2D 52 41 4E 44 4F 4D 20 49 4E 49 54 49 41 54 49 |-RANDOM INITIATI| 00000EF0: 56 45 2E 20 4F 52 0D 0A 49 46 20 55 53 49 4E 47 |VE. OR..IF USING| 00000F00: 20 52 41 4E 44 4F 4D 20 49 4E 49 54 49 41 54 49 | RANDOM INITIATI| 00000F10: 56 45 2C 20 54 48 45 20 43 4F 4D 50 55 54 2D 0D |VE, THE COMPUT-.| 00000F20: 0A 45 52 20 44 45 43 49 44 45 53 20 57 48 49 43 |.ER DECIDES WHIC| 00000F30: 48 20 50 4C 41 59 45 52 20 47 4F 45 53 20 46 49 |H PLAYER GOES FI| 00000F40: 52 53 54 0D 0A 28 54 48 45 20 43 48 41 4E 43 45 |RST..(THE CHANCE| 00000F50: 53 20 41 52 45 20 45 56 45 4E 29 2E 0D 0A 0D 0A |S ARE EVEN).....| 00000F60: 20 20 20 20 54 48 45 20 4F 50 45 52 41 54 49 4F | THE OPERATIO| 00000F70: 4E 53 20 50 48 41 53 45 20 49 53 20 57 48 45 4E |NS PHASE IS WHEN| 00000F80: 20 59 4F 55 0D 0A 20 43 41 4E 20 41 54 54 41 43 | YOU.. CAN ATTAC| 00000F90: 4B 2F 4D 4F 56 45 2F 46 4F 52 54 49 46 59 2C 20 |K/MOVE/FORTIFY, | 00000FA0: 55 53 49 4E 47 0D 0A 4F 50 45 52 41 54 49 4F 4E |USING..OPERATION| 00000FB0: 20 50 4F 49 4E 54 53 20 41 4E 44 20 53 55 50 50 | POINTS AND SUPP| 00000FC0: 4C 59 20 50 4F 49 4E 54 53 0D 0A 57 48 49 4C 45 |LY POINTS..WHILE| 00000FD0: 20 44 4F 49 4E 47 20 54 48 49 53 2E 20 54 4F 20 | DOING THIS. TO | 00000FE0: 4D 4F 56 45 20 41 20 55 4E 49 54 0D 0A 50 4F 53 |MOVE A UNIT..POS| 00000FF0: 49 54 49 4F 4E 20 54 48 45 20 43 55 52 53 4F 52 |ITION THE CURSOR| 00001000: 20 4F 52 20 54 48 45 20 55 4E 49 54 20 57 49 54 | OR THE UNIT WIT| 00001010: 48 3A 0D 0A 0D 0A 0D 0A 20 20 20 20 31 0D 0A 20 |H:...... 1.. | 00001020: 20 20 36 20 32 0D 0A 20 20 20 35 20 33 0D 0A 20 | 6 2.. 5 3.. | 00001030: 20 20 20 34 0D 0A 0D 0A 54 48 45 4E 20 50 52 45 | 4....THEN PRE| 00001040: 53 53 20 4D 28 4F 56 45 20 41 4E 44 20 4D 4F 56 |SS M(OVE AND MOV| 00001050: 45 20 49 54 20 57 49 54 48 20 54 48 45 0D 0A 53 |E IT WITH THE..S| 00001060: 41 4D 45 20 4B 45 59 53 2E 20 49 46 20 59 4F 55 |AME KEYS. IF YOU| 00001070: 20 4D 4F 56 45 20 4F 56 45 52 20 41 20 45 4E 45 | MOVE OVER A ENE| 00001080: 4D 59 0D 0A 55 4E 49 54 20 54 48 45 4E 20 59 4F |MY..UNIT THEN YO| 00001090: 55 20 41 52 45 20 41 53 4B 45 44 20 57 48 49 43 |U ARE ASKED WHIC| 000010A0: 48 20 55 4E 49 54 53 0D 0A 57 49 4C 4C 20 41 54 |H UNITS..WILL AT| 000010B0: 54 41 43 4B 2E 20 54 4F 20 4D 41 4B 45 20 41 20 |TACK. TO MAKE A | 000010C0: 55 4E 49 54 20 41 54 54 41 43 4B 0D 0A 4A 55 53 |UNIT ATTACK..JUS| 000010D0: 54 20 50 52 45 53 53 20 27 59 27 20 41 4E 44 20 |T PRESS 'Y' AND | 000010E0: 41 46 54 45 52 20 54 48 45 20 43 4F 4D 50 55 54 |AFTER THE COMPUT| 000010F0: 45 52 0D 0A 53 54 41 52 54 53 20 4C 4F 4F 50 49 |ER..STARTS LOOPI| 00001100: 4E 47 20 54 48 45 4E 20 50 52 45 53 53 20 27 46 |NG THEN PRESS 'F| 00001110: 27 20 41 4E 44 0D 0A 45 4E 54 45 52 20 59 4F 55 |' AND..ENTER YOU| 00001120: 52 20 41 54 54 41 43 4B 20 49 4E 54 45 4E 53 49 |R ATTACK INTENSI| 00001130: 54 59 2C 20 54 48 45 0D 0A 48 49 47 48 45 52 20 |TY, THE..HIGHER | 00001140: 49 54 20 49 53 2C 20 54 48 45 20 4D 4F 52 45 20 |IT IS, THE MORE | 00001150: 43 41 53 55 4C 54 49 45 53 20 4F 4E 0D 0A 45 41 |CASULTIES ON..EA| 00001160: 43 48 20 53 49 44 45 2C 20 41 4E 44 20 59 4F 55 |CH SIDE, AND YOU| 00001170: 52 20 4C 45 56 45 4C 20 4F 46 20 52 49 53 4B 2C |R LEVEL OF RISK,| 00001180: 0D 0A 54 48 45 20 48 49 47 48 45 52 20 54 48 45 |..THE HIGHER THE| 00001190: 20 47 52 45 41 54 45 52 20 43 48 41 4E 43 45 20 | GREATER CHANCE | 000011A0: 4F 46 20 4D 4F 52 45 0D 0A 4F 4E 20 59 4F 55 52 |OF MORE..ON YOUR| 000011B0: 20 53 49 44 45 20 44 49 45 49 4E 47 2C 20 42 55 | SIDE DIEING, BU| 000011C0: 54 20 59 4F 55 20 43 41 4E 20 41 4C 53 4F 0D 0A |T YOU CAN ALSO..| 000011D0: 4B 49 4C 4C 20 4D 4F 52 45 20 4F 4E 20 54 48 45 |KILL MORE ON THE| 000011E0: 20 4F 54 48 45 52 20 53 49 44 45 2E 0D 0A 0D 0A | OTHER SIDE.....| 000011F0: 0D 0A 20 20 20 20 54 48 45 20 52 45 53 55 50 50 |.. THE RESUPP| 00001200: 4C 59 20 50 48 41 53 45 20 49 53 20 57 48 45 4E |LY PHASE IS WHEN| 00001210: 20 54 48 45 0D 0A 43 4F 4D 50 55 54 45 52 20 44 | THE..COMPUTER D| 00001220: 45 43 49 44 45 53 20 49 46 20 59 4F 55 20 41 52 |ECIDES IF YOU AR| 00001230: 45 20 53 55 50 50 49 45 44 20 4F 52 0D 0A 55 4E |E SUPPIED OR..UN| 00001240: 53 55 50 50 49 45 44 2C 20 4C 49 4B 45 20 49 4E |SUPPIED, LIKE IN| 00001250: 20 54 48 45 20 53 55 50 50 4C 59 20 50 48 41 53 | THE SUPPLY PHAS| 00001260: 45 2E 0D 0A 0D 0A 20 20 20 20 54 48 45 20 44 45 |E..... THE DE| 00001270: 50 4F 54 20 4D 4F 56 45 4D 45 4E 54 20 50 48 41 |POT MOVEMENT PHA| 00001280: 53 45 20 49 53 20 54 48 45 0D 0A 4F 4E 4C 59 20 |SE IS THE..ONLY | 00001290: 50 48 41 53 45 20 54 48 41 54 20 44 45 50 4F 54 |PHASE THAT DEPOT| 000012A0: 53 20 43 41 4E 20 4D 4F 56 45 2E 20 4E 4F 0D 0A |S CAN MOVE. NO..| 000012B0: 4F 54 48 45 52 20 55 4E 49 54 53 20 4D 41 59 20 |OTHER UNITS MAY | 000012C0: 4D 4F 56 45 2E 0D 0A 0D 0A 20 20 20 20 54 48 45 |MOVE..... THE| 000012D0: 20 4E 45 58 54 20 50 48 41 53 45 20 49 53 20 57 | NEXT PHASE IS W| 000012E0: 48 45 52 45 20 54 48 45 0D 0A 43 4F 4D 50 55 54 |HERE THE..COMPUT| 000012F0: 45 52 20 28 4F 52 20 54 48 45 20 4F 54 48 45 52 |ER (OR THE OTHER| 00001300: 20 50 4C 41 59 45 52 29 20 4C 4F 4F 50 53 0D 0A | PLAYER) LOOPS..| 00001310: 54 48 4F 55 47 48 20 54 48 45 20 5E 5E 5E 41 42 |THOUGH THE ^^^AB| 00001320: 4F 56 45 20 50 48 41 53 45 53 2E 0D 0A 0D 0A 20 |OVE PHASES..... | 00001330: 20 20 20 54 48 45 20 4C 41 53 54 20 50 48 41 53 | THE LAST PHAS| 00001340: 45 20 49 53 20 54 48 45 20 56 49 43 54 4F 52 59 |E IS THE VICTORY| 00001350: 0D 0A 44 45 54 45 52 4D 49 4E 41 54 49 4F 4E 2C |..DETERMINATION,| 00001360: 20 54 48 45 20 56 41 4C 55 45 53 20 41 52 45 3A | THE VALUES ARE:| 00001370: 0D 0A 0D 0A 42 45 4E 47 48 41 5A 49 20 28 54 4F |....BENGHAZI (TO| 00001380: 57 4E 29 3D 35 30 0D 0A 42 41 52 44 49 41 20 28 |WN)=50..BARDIA (| 00001390: 54 4F 57 4E 29 3D 35 30 0D 0A 4D 41 54 52 55 48 |TOWN)=50..MATRUH| 000013A0: 20 28 54 4F 57 4E 29 3D 35 30 0D 0A 54 4F 42 52 | (TOWN)=50..TOBR| 000013B0: 55 4B 20 28 46 4F 52 54 52 45 53 53 29 3D 31 30 |UK (FORTRESS)=10| 000013C0: 30 0D 0A 0D 0A 28 57 48 4F 45 56 45 52 20 4C 41 |0....(WHOEVER LA| 000013D0: 53 54 20 57 41 5A 20 49 4E 20 54 48 45 53 45 20 |ST WAZ IN THESE | 000013E0: 54 4F 57 4E 53 2F 46 4F 52 54 0D 0A 20 49 53 20 |TOWNS/FORT.. IS | 000013F0: 54 48 45 20 50 45 52 53 4F 4E 20 57 48 4F 20 47 |THE PERSON WHO G| 00001400: 45 54 53 20 54 48 45 20 56 49 43 54 4F 52 59 0D |ETS THE VICTORY.| 00001410: 0A 20 50 4F 49 4E 54 53 29 0D 0A 0D 0A 45 41 53 |. POINTS)....EAS| 00001420: 48 20 55 4E 49 54 20 47 45 54 53 20 41 20 43 45 |H UNIT GETS A CE| 00001430: 52 54 41 49 4E 20 41 4D 4F 55 4E 54 20 4F 46 0D |RTAIN AMOUNT OF.| 00001440: 0A 50 4F 49 4E 54 20 46 4F 52 20 48 4F 57 20 46 |.POINT FOR HOW F| 00001450: 41 52 20 41 57 41 59 20 46 52 4F 4D 20 49 54 27 |AR AWAY FROM IT'| 00001460: 53 20 48 4F 4D 45 0D 0A 42 41 53 45 2C 20 54 48 |S HOME..BASE, TH| 00001470: 45 53 45 20 41 52 45 3A 0D 0A 0D 0A 30 2D 33 20 |ESE ARE:....0-3 | 00001480: 48 45 58 53 3D 30 0D 0A 34 2D 31 32 20 48 45 58 |HEXS=0..4-12 HEX| 00001490: 53 3D 33 0D 0A 31 33 2D 32 31 20 48 45 58 53 3D |S=3..13-21 HEXS=| 000014A0: 36 0D 0A 32 32 2D 32 39 20 48 45 58 53 3D 39 0D |6..22-29 HEXS=9.| 000014B0: 0A 33 30 2D 33 34 20 48 45 58 53 3D 31 32 0D 0A |.30-34 HEXS=12..| 000014C0: 0D 0A 0D 0A 0D 0A 0D 0A 48 41 56 45 20 50 48 55 |........HAVE PHU| 000014D0: 4E 21 0D 0A 0D 0A 42 59 3A 20 54 48 45 20 53 43 |N!....BY: THE SC| 000014E0: 41 4E 4E 45 52 0D 0A 0D 0A 28 3E 0D 0A 0D 0A 3A |ANNER....(>....:|
........%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%..% SOFTDOCS FOR
%..%
%..%K
D%..%N
E%..%I OF
S%..%G
E%..%H THE
R%..%T
T%..%S
%..%
%..%
%..% BY
%..%
%..% THE S
CANNER %..%
%..%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%...... KNIGHTS
OF THE DESERT BY SSI IS..NOT THAT GREAT
OF A GAME, BUT IT IS..ENOUGH TO KEEP YO
U SATISFIED FOR A..LONG TIME... ..
WHEN YOU FIRST BOOT-UP THE DISK..YOU WI
LL EITHER GET A BUNCH OF BELLS..OR A TIT
LE SCREEN (MADE BY SSI...)...IF YOU GET
BELLS THEN TURN-OFF THE..COMPUTER AND RE
-BOOT..... AFTER THE TITLE SCREEN IS
THE..SET-UP SCREEN. THESE ARE WHAT YOU..
CAN CHOOSE FROM AND WHAT THEY MEAN:....1
) NEW GAME (START A NEW GAME OR..
PLAY A SAVED GAME)....2) CHANGE RA
TINGS (LET'S YOU CHANGE..
RATINGS TO ....)....3) CHANGE LEVEL
RATINGS (LET'S YOU..
CHANGE LEVEL..
RATINGS,.. W
HICH CONTROL.. S
UPPLY POINTS.. ,
AIR POINTS,.. E
TC...)....4) ALLIED PLAYER (LET'S YOU CH
OOSE THE.. COMPUTER OR
ANOTHER.. PLAYER AS THE
ALLIED.. FORCES)....5)
SCENARIO (LET'S YOU SELECT THE ..
SCENARIO THAT YOU WANT TO..
PLAY. THE NUMBER OF TURNS..
FOR EACH SCENARIO ARE, 1,..
3, 4, 5, 7, 12)...... TO CHOOS
E WHAT YOU WANT PRESS THE..NUMBER OF THE
THING UNTIL THE CURSOR..IS ON WHAT YOU
WANT........... GAME PLAY:.
... .... GAME PLAY IS IN ORDER OF
PHASES....... THE PHASES IN ORDER ARE
:....1. REINFORCEMENT PHASE..2. SUPPLY P
HASE..3. LOGISTICS PHASE..4. INITIATIVE
PHASE..5. OPERATIONS PHASE..6. RESUPPLY
PHASE..7. DEPOT MOVEMENT PHASE..8. ENEMY
REACTION PHASE..9. VICTORY DETERMINATIO
N PHASE...... IN THE REINFORCEMENT PH
ASE YOUR..REINFORCEMENTS (IF ANY FOR THA
T TURN)..WILL ARRIVE AT YOUR HOME BASE.
AND ANY..CADRES (WE'LL TALK 'BOUT THOSE
LATER)..WILL RETURN. IF THERE ARE OVER 6
UNITS..(INCLUDING YOUR GARRISON UNIT) O
N YOUR..BASE THEN YOU MUST WAIT UNTIL TH
E NEXT..REINFORCEMENT PHASE TO GET YOUR
OTHER..REINFORCEMENTS..... IN THE SUP
PLY PHASE ALL UNITS ARE..CHECKED FOR THE
IR SUPPLY STATUS, IF..THEY ARE NOT WITHE
N 2 HEXS (3 HEXS FOR..ALLIED, AND 4 HEXS
FOR COMPUTER ALLIED)..OF HOME BASE, A S
UPPLY DEPOT, TOBRUK..(IF FRIENDLY) THEN
THEY ARE NOT..SUPPLIED FOR THAT PHASE...
.. IN THE LOGISTICS PHASE EACH PLAYER
..CYCLES THOUGH ALL THEIR UNITS (INCLUD-
..ING ARRIVING REINFORCEMENTS, AND..CADR
ES) AND EITHER PRESS 0-9 (0%-100%),.. 'F
', OR 'R'. 0-9 SHOWS THE PRIORITY..OF SU
PPLY AND REPLACEMENT FOR THAT ..UNIT. 'F
' SKIPS THAT UNIT. 'R' GETS THE COMPUTER
READY FOR YOU TO INPUT 0-9...ALSO, IF T
OBRUK IS NOT FRIENDLY (CAP-..TURED) AND
IF IT IS NOT SURROUNDED BY..AXIS UNITS T
HEN THE TOTAL AXIS SUPPLY..IS CUT BY 20%
, PLUS, AND DEPOT UNITS..THAT ARE ALONE
AND 4 HEXS FROM TOBRUK..(NOT FRIENDLY) A
RE BLOWEN AWAY WITH THE..MESSAGE 'DESERT
RAT STRIKE'. PLUS,..COMBAT UNITS LOSE 1
00 SUPPLY POINTS AS..MAINTENANCE, IF A U
NIT HAS LESS THEN..100 SP (SUPPLY POINTS
) IT IS ELIMINATED.., WHILE, DEPOTS LOSE
200 SP+25 PER A..HEX AWAY FROM THEIR HO
ME BASE, BUT..GET 400 SP EVER LOGISTICS
PHASE (BUT ..ARE NOT RESUPPLIED).....
THE INITIATIVE PHASE IS WHEN THE..COMPU
TER ASKS IF YOU WANT TO GO FIRST.., IS U
SING NON-RANDOM INITIATIVE. OR..IF USING
RANDOM INITIATIVE, THE COMPUT-..ER DECI
DES WHICH PLAYER GOES FIRST..(THE CHANCE
S ARE EVEN)..... THE OPERATIONS PHASE
IS WHEN YOU.. CAN ATTACK/MOVE/FORTIFY,
USING..OPERATION POINTS AND SUPPLY POINT
S..WHILE DOING THIS. TO MOVE A UNIT..POS
ITION THE CURSOR OR THE UNIT WITH:......
1.. 6 2.. 5 3.. 4....THEN PRE
SS M(OVE AND MOVE IT WITH THE..SAME KEYS
. IF YOU MOVE OVER A ENEMY..UNIT THEN YO
U ARE ASKED WHICH UNITS..WILL ATTACK. TO
MAKE A UNIT ATTACK..JUST PRESS 'Y' AND
AFTER THE COMPUTER..STARTS LOOPING THEN
PRESS 'F' AND..ENTER YOUR ATTACK INTENSI
TY, THE..HIGHER IT IS, THE MORE CASULTIE
S ON..EACH SIDE, AND YOUR LEVEL OF RISK,
..THE HIGHER THE GREATER CHANCE OF MORE.
.ON YOUR SIDE DIEING, BUT YOU CAN ALSO..
KILL MORE ON THE OTHER SIDE....... TH
E RESUPPLY PHASE IS WHEN THE..COMPUTER D
ECIDES IF YOU ARE SUPPIED OR..UNSUPPIED,
LIKE IN THE SUPPLY PHASE..... THE DE
POT MOVEMENT PHASE IS THE..ONLY PHASE TH
AT DEPOTS CAN MOVE. NO..OTHER UNITS MAY
MOVE..... THE NEXT PHASE IS WHERE THE
..COMPUTER (OR THE OTHER PLAYER) LOOPS..
THOUGH THE ^^^ABOVE PHASES..... THE L
AST PHASE IS THE VICTORY..DETERMINATION,
THE VALUES ARE:....BENGHAZI (TOWN)=50..
BARDIA (TOWN)=50..MATRUH (TOWN)=50..TOBR
UK (FORTRESS)=100....(WHOEVER LAST WAZ I
N THESE TOWNS/FORT.. IS THE PERSON WHO G
ETS THE VICTORY.. POINTS)....EASH UNIT G
ETS A CERTAIN AMOUNT OF..POINT FOR HOW F
AR AWAY FROM IT'S HOME..BASE, THESE ARE:
....0-3 HEXS=0..4-12 HEXS=3..13-21 HEXS=
6..22-29 HEXS=9..30-34 HEXS=12..........
HAVE PHUN!....BY: THE SCANNER....(>....:
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