_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

AJ

FILE INFORMATION

FILENAME(S): AJ

FILE TYPE(S): SEQ

FILE SIZE: 2.9K

FIRST SEEN: 2025-11-02 17:02:09

APPEARS ON: 4 disk(s)

FILE HASH

71aad6f6fb7615c780c544655021972a91b79fb78f7165ba27d6f34c4633fa70

FOUND ON DISKS (4 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
ESCAPNOV AJ SEQ Treasure Chest - Spook 9 2 DOWNLOAD FILE
ESCAPE AJ SEQ BrainSkull, Sammlung 3 0 DOWNLOAD FILE
CHEECH OF PWD AJ SEQ Xii 3 0 DOWNLOAD FILE
COPY BY BRILLE AJ SEQ HOL2001, OUG 3 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 20 20 20 20 20 20 20 20  20 20 0D D2 C5 C4 20 D3  |          .... .|
00000010: D4 CF D2 CD 20 D2 C9 D3  C9 CE C7 0D 2A 2A 2A 2A  |.... .......****|
00000020: 2A 2A 2A 2A 2A 2A 2A 2A  2A 2A 2A 2A 0D 0D 20 20  |************..  |
00000030: C6 31 20 20 20 3D 20 D4  41 43 54 49 43 41 4C 20  |.1   = .ACTICAL |
00000040: C4 49 53 50 4C 41 59 0D  20 20 C6 32 20 20 20 3D  |.ISPLAY.  .2   =|
00000050: 20 C3 4F 4D 50 41 52 45  20 D3 4F 4E 41 52 0D 20  | .OMPARE .ONAR. |
00000060: 20 C6 33 20 20 20 3D 20  D7 45 41 50 4F 4E 20 C3  | .3   = .EAPON .|
00000070: 4F 4E 54 52 4F 4C 0D 20  20 C6 34 20 20 20 3D 20  |ONTROL.  .4   = |
00000080: D3 45 41 20 C3 4F 4E 44  49 54 49 4F 4E 53 0D 20  |.EA .ONDITIONS. |
00000090: 20 C6 35 20 20 20 3D 20  C4 45 46 45 4E 53 45 20  | .5   = .EFENSE |
000000A0: C4 49 53 50 4C 41 59 0D  20 20 C6 36 20 20 20 3D  |.ISPLAY.  .6   =|
000000B0: 20 D0 45 52 49 53 43 4F  50 45 0D 20 20 C6 37 20  | .ERISCOPE.  .7 |
000000C0: 20 20 3D 20 C1 43 4F 55  53 54 49 43 20 D3 49 47  |  = .COUSTIC .IG|
000000D0: 4E 41 54 55 52 45 0D 20  20 C6 38 20 20 20 3D 20  |NATURE.  .8   = |
000000E0: D3 48 49 50 20 C4 41 54  41 20 C2 41 53 45 0D D2  |.HIP .ATA .ASE..|
000000F0: 45 54 55 52 4E 20 3D 20  C5 4E 54 45 52 20 C3 4F  |ETURN = .NTER .O|
00000100: 55 52 53 45 20 C4 45 50  54 48 0D C3 52 53 52 20  |URSE .EPTH..RSR |
00000110: CC 20 3D 20 CC 45 46 54  20 28 50 4F 52 54 29 20  |. = .EFT (PORT) |
00000120: 52 55 44 44 45 52 0D C3  52 53 52 20 D2 20 3D 20  |RUDDER..RSR . = |
00000130: D2 49 47 48 54 20 28 53  54 41 52 42 4F 41 52 44  |.IGHT (STARBOARD|
00000140: 29 20 52 55 44 44 45 52  0D C8 4F 4D 45 20 20 20  |) RUDDER..OME   |
00000150: 3D 20 D3 45 54 20 C4 45  50 54 48 0D C4 45 4C 20  |= .ET .EPTH..EL |
00000160: 20 20 20 3D 20 D3 45 54  20 C3 4F 55 52 53 45 0D  |   = .ET .OURSE.|
00000170: C9 20 20 20 20 20 20 3D  20 C9 44 45 4E 54 49 46  |.      = .DENTIF|
00000180: 59 20 D0 45 52 49 53 43  4F 50 45 20 C9 4D 41 47  |Y .ERISCOPE .MAG|
00000190: 45 0D D0 20 20 20 20 20  20 3D 20 D0 41 55 53 45  |E..      = .AUSE|
000001A0: 0D C1 20 20 20 20 20 20  3D 20 C1 43 54 49 4F 4E  |..      = .CTION|
000001B0: 20 D4 52 41 43 4B 20 4F  4E 2F 4F 46 46 0D 0D C8  | .RACK ON/OFF...|
000001C0: 20 20 20 20 20 20 3D 20  C8 45 4C 50 20 46 52 4F  |      = .ELP FRO|
000001D0: 4D 20 D4 41 43 54 49 43  41 4C 20 C3 4F 4D 50 55  |M .ACTICAL .OMPU|
000001E0: 54 45 52 0D D2 20 20 20  20 20 20 3D 20 D2 45 50  |TER..      = .EP|
000001F0: 4C 41 59 20 C2 41 54 54  4C 45 0D 3C 2D 20 20 20  |LAY .ATTLE.<-   |
00000200: 20 20 3D 20 C4 45 43 4F  59 0D 31 20 20 20 20 20  |  = .ECOY.1     |
00000210: 20 3D 20 CE 4F 49 53 45  20 CD 41 4B 45 52 0D 32  | = .OISE .AKER.2|
00000220: 20 20 20 20 20 20 3D 20  CD 41 50 20 CF 56 45 52  |      = .AP .VER|
00000230: 4C 41 59 20 D4 4F 47 47  4C 45 0D 33 20 20 20 20  |LAY .OGGLE.3    |
00000240: 20 20 3D 20 C6 49 52 45  20 D3 54 49 4E 47 45 52  |  = .IRE .TINGER|
00000250: 20 D3 41 4D 0D 34 20 20  20 20 20 20 3D 20 CC 4F  | .AM.4      = .O|
00000260: 41 44 20 D4 55 42 45 0D  35 20 20 20 20 20 20 3D  |AD .UBE.5      =|
00000270: 20 CC 4F 41 44 2F C6 49  52 45 20 CD CB 2D 34 38  | .OAD/.IRE ..-48|
00000280: 20 D4 4F 52 50 45 44 4F  0D 36 20 20 20 20 20 20  | .ORPEDO.6      |
00000290: 3D 20 CC 4F 41 44 2F C6  49 52 45 20 D3 45 41 4C  |= .OAD/.IRE .EAL|
000002A0: 41 4E 43 45 0D 37 20 20  20 20 20 20 3D 20 CC 4F  |ANCE.7      = .O|
000002B0: 41 44 2F C6 49 52 45 20  C8 41 52 50 4F 4F 4E 0D  |AD/.IRE .ARPOON.|
000002C0: 38 20 20 20 20 20 20 3D  20 CC 4F 41 44 2F C6 49  |8      = .OAD/.I|
000002D0: 52 45 20 D4 4F 4D 41 48  41 57 4B 0D 39 20 20 20  |RE .OMAHAWK.9   |
000002E0: 20 20 20 3D 20 C1 43 54  49 56 45 20 D3 4F 4E 41  |   = .CTIVE .ONA|
000002F0: 52 20 D4 4F 47 47 4C 45  0D 30 20 20 20 20 20 20  |R .OGGLE.0      |
00000300: 3D 20 C1 43 54 49 56 45  20 D2 41 44 41 52 20 D4  |= .CTIVE .ADAR .|
00000310: 4F 47 47 4C 45 0D 2B 20  20 20 20 20 20 3D 20 C9  |OGGLE.+      = .|
00000320: 4E 43 52 45 41 53 45 20  D3 50 45 45 44 0D 2D 20  |NCREASE .PEED.- |
00000330: 20 20 20 20 20 3D 20 C4  45 43 52 45 41 53 45 20  |     = .ECREASE |
00000340: D3 50 45 45 44 0D 5C 20  20 20 20 20 20 3D 20 D3  |.PEED.\      = .|
00000350: 54 52 41 49 47 48 54 20  26 20 CC 45 56 45 4C 0D  |TRAIGHT & .EVEL.|
00000360: DA 20 20 20 20 20 20 3D  20 DA 4F 4F 4D 20 CD 41  |.      = .OOM .A|
00000370: 50 0D D8 20 20 20 20 20  20 3D 20 D5 4E 5A 4F 4F  |P..      = .NZOO|
00000380: 4D 20 CD 41 50 0D C3 20  20 20 20 20 20 3D 20 D6  |M .AP..      = .|
00000390: 49 45 57 20 C3 4F 4E 54  41 43 54 53 0D 0D D6 20  |IEW .ONTACTS... |
000003A0: 20 20 20 20 20 3D 20 D7  45 41 50 4F 4E 53 20 CC  |     = .EAPONS .|
000003B0: 4F 41 44 4F 55 54 0D C2  20 20 20 20 20 20 3D 20  |OADOUT..      = |
000003C0: C4 41 4D 41 47 45 20 D2  45 50 4F 52 54 0D CE 20  |.AMAGE .EPORT.. |
000003D0: 20 20 20 20 20 3D 20 D4  4F 52 50 45 44 4F 20 C3  |     = .ORPEDO .|
000003E0: 4F 4E 54 52 4F 4C 0D CD  20 20 20 20 20 20 3D 20  |ONTROL..      = |
000003F0: D4 48 52 45 41 54 20 D7  45 41 50 4F 4E 53 0D 2C  |.HREAT .EAPONS.,|
00000400: 20 20 20 20 20 20 3D 20  D2 55 4E 20 D3 48 41 4C  |      = .UN .HAL|
00000410: 4C 4F 57 0D 2E 20 20 20  20 20 20 3D 20 D2 55 4E  |LOW..      = .UN|
00000420: 20 C4 45 45 50 0D 2F 20  20 20 20 20 20 3D 20 C1  | .EEP./      = .|
00000430: 43 54 49 56 41 54 45 20  D4 4F 52 50 45 44 4F 0D  |CTIVATE .ORPEDO.|
00000440: 3C 20 20 20 20 20 20 3D  20 CC 45 46 54 20 D3 45  |<      = .EFT .E|
00000450: 41 52 43 48 20 D0 41 54  54 45 52 4E 0D 3E 20 20  |ARCH .ATTERN.>  |
00000460: 20 20 20 20 3D 20 D2 49  47 48 54 20 D3 45 41 52  |    = .IGHT .EAR|
00000470: 43 48 20 D0 41 54 54 45  52 4E 0D 3F 20 20 20 20  |CH .ATTERN.?    |
00000480: 20 20 3D 20 C4 52 4F 50  20 D4 4F 52 50 45 44 4F  |  = .ROP .ORPEDO|
00000490: 0D D3 48 49 46 54 20 C1  2D DA 20 20 3D 20 D3 45  |..HIFT .-.  = .E|
000004A0: 4C 45 43 54 20 D6 45 53  53 45 4C 0D D3 48 49 46  |LECT .ESSEL..HIF|
000004B0: 54 20 2A 20 20 20 20 3D  20 C3 4F 4E 46 49 52 4D  |T *    = .ONFIRM|
000004C0: 20 C3 48 4F 49 43 45 0D  0D 0D 0D 0D 0D 0D 0D 0D  | .HOICE.........|
000004D0: C5 CC C9 D4 C5 20 20 D3  55 4D 4D 41 52 59 20 4F  |.....  .UMMARY O|
000004E0: 46 20 43 4F 4E 54 52 4F  4C 53 0D 2A 2A 2A 2A 2A  |F CONTROLS.*****|
000004F0: 2A 2A 2A 2A 2A 2A 2A 2A  2A 2A 2A 2A 2A 2A 2A 2A  |****************|
00000500: 2A 2A 2A 2A 2A 0D 0D D3  50 41 43 45 20 46 4C 49  |*****...PACE FLI|
00000510: 47 48 54 20 43 4F 4E 54  52 4F 4C 53 0D 2D 2D 2D  |GHT CONTROLS.---|
00000520: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000530: 2D 2D 0D 41 4E 54 49 43  4C 4F 43 4B 57 49 53 45  |--.ANTICLOCKWISE|
00000540: 20 52 4F 4C 4C 20 20 20  20 20 20 20 3C 20 4F 52  | ROLL       < OR|
00000550: 20 4A 4F 59 0D 43 4C 4F  43 4B 57 49 53 45 20 52  | JOY.CLOCKWISE R|
00000560: 4F 4C 4C 20 20 20 20 20  20 20 20 20 20 20 3E 20  |OLL           > |
00000570: 4F 52 20 4A 4F 59 0D 44  49 56 45 20 20 20 20 20  |OR JOY.DIVE     |
00000580: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000590: 53 20 4F 52 20 4A 4F 59  0D 43 4C 49 4D 42 20 20  |S OR JOY.CLIMB  |
000005A0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000005B0: 20 20 58 20 4F 52 20 4A  4F 59 0D 49 4E 43 52 45  |  X OR JOY.INCRE|
000005C0: 41 53 45 20 53 50 45 45  44 20 20 20 20 20 20 20  |ASE SPEED       |
000005D0: 20 20 20 20 53 50 41 43  45 20 42 41 52 0D 44 45  |    SPACE BAR.DE|
000005E0: 43 52 45 41 53 45 20 53  50 45 45 44 20 20 20 20  |CREASE SPEED    |
000005F0: 20 20 20 20 20 20 20 2F  0D 53 50 41 43 45 20 4A  |       /.SPACE J|
00000600: 55 4D 50 20 20 20 20 20  20 20 20 20 20 20 20 20  |UMP             |
00000610: 20 20 4A 0D 46 52 4F 4E  54 20 56 49 45 57 20 20  |  J.FRONT VIEW  |
00000620: 20 20 20 20 20 20 20 20  20 20 20 20 20 C6 31 0D  |             .1.|
00000630: 42 41 43 4B 20 56 49 45  57 20 20 20 20 20 20 20  |BACK VIEW       |
00000640: 20 20 20 20 20 20 20 20  20 C6 33 0D 4C 45 46 54  |         .3.LEFT|
00000650: 20 56 49 45 57 20 20 20  20 20 20 20 20 20 20 20  | VIEW           |
00000660: 20 20 20 20 20 C6 35 0D  52 49 47 48 54 20 56 49  |     .5.RIGHT VI|
00000670: 45 57 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |EW              |
00000680: 20 C6 37 0D 0D D3 50 41  43 45 20 43 4F 4D 42 41  | .7...PACE COMBA|
00000690: 54 20 43 4F 4E 54 52 4F  4C 0D 2D 2D 2D 2D 2D 2D  |T CONTROL.------|
000006A0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 0D 0D  |--------------..|
000006B0: 46 49 52 45 20 4C 41 53  45 52 20 20 20 20 20 20  |FIRE LASER      |
000006C0: 20 20 20 20 20 20 20 20  20 41 20 4F 52 20 46 49  |         A OR FI|
000006D0: 52 45 0D 54 41 52 47 45  54 20 4D 49 53 53 49 4C  |RE.TARGET MISSIL|
000006E0: 45 20 20 20 20 20 20 20  20 20 20 20 54 0D 46 49  |E           T.FI|
000006F0: 52 45 20 4D 49 53 53 4C  45 20 20 20 20 20 20 20  |RE MISSLE       |
00000700: 20 20 20 20 20 20 20 4D  0D 55 4E 41 52 4D 20 4D  |       M.UNARM M|
00000710: 49 53 53 4C 45 20 20 20  20 20 20 20 20 20 20 20  |ISSLE           |
00000720: 20 20 55 0D 45 43 4D 20  20 20 20 20 20 20 20 20  |  U.ECM         |
00000730: 20 20 20 20 20 20 20 20  20 20 20 20 20 45 0D 45  |             E.E|
00000740: 4E 45 52 47 59 20 42 4F  4D 42 20 20 20 20 20 20  |NERGY BOMB      |
00000750: 20 20 20 20 20 20 20 20  43 4F 4D 4D 4F 44 4F 52  |        COMMODOR|
00000760: 45 20 4B 45 59 0D 45 53  43 41 50 45 20 43 41 50  |E KEY.ESCAPE CAP|
00000770: 53 55 4C 45 20 20 20 20  20 20 20 20 20 20 20 5F  |SULE           _|
00000780: 0D 44 4F 43 4B 49 4E 47  20 43 4F 4D 50 55 54 45  |.DOCKING COMPUTE|
00000790: 52 20 4F 4E 20 20 20 20  20 20 43 0D 44 4F 43 4B  |R ON      C.DOCK|
000007A0: 49 4E 47 20 43 4F 4D 50  55 54 45 52 20 4F 46 46  |ING COMPUTER OFF|
000007B0: 20 20 20 20 20 50 0D 0D  CE 41 56 49 47 41 54 49  |     P...AVIGATI|
000007C0: 4F 4E 41 4C 20 43 4F 4E  54 52 4F 4C 53 0D 2D 2D  |ONAL CONTROLS.--|
000007D0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
000007E0: 2D 2D 2D 0D 48 59 50 45  52 53 50 41 43 45 20 20  |---.HYPERSPACE  |
000007F0: 20 20 20 20 20 20 20 20  20 20 20 20 20 48 0D 49  |             H.I|
00000800: 4E 54 45 52 47 41 4C 41  43 54 49 43 20 4A 55 4D  |NTERGALACTIC JUM|
00000810: 50 20 20 20 20 20 20 20  43 54 52 4C 2D 48 0D 44  |P       CTRL-H.D|
00000820: 49 53 54 41 4E 43 45 20  54 4F 20 53 59 53 54 45  |ISTANCE TO SYSTE|
00000830: 4D 20 20 20 20 20 20 20  44 0D 43 55 52 53 4F 52  |M       D.CURSOR|
00000840: 20 43 52 4F 53 53 20 48  4F 4D 45 20 20 20 20 20  | CROSS HOME     |
00000850: 20 20 20 4F 0D 47 41 4C  41 43 54 49 43 20 43 48  |   O.GALACTIC CH|
00000860: 41 52 54 20 20 20 20 20  20 20 20 20 20 20 34 0D  |ART           4.|
00000870: 4C 4F 43 41 4C 20 43 4C  55 53 54 45 52 20 43 48  |LOCAL CLUSTER CH|
00000880: 41 52 54 20 20 20 20 20  20 35 0D 0D 0D 0D D4 52  |ART      5.....R|
00000890: 41 44 49 4E 47 20 43 4F  4E 54 52 4F 4C 53 20 20  |ADING CONTROLS  |
000008A0: 28 44 4F 43 4B 45 44 29  0D 2D 2D 2D 2D 2D 2D 2D  |(DOCKED).-------|
000008B0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 0D 4C 41 55 4E 43 48  |---------.LAUNCH|
000008C0: 20 46 52 4F 4D 20 53 54  41 54 49 4F 4E 20 20 20  | FROM STATION   |
000008D0: 20 20 20 46 31 0D 42 55  59 20 43 41 52 47 4F 20  |   F1.BUY CARGO |
000008E0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 31  |               1|
000008F0: 0D 53 45 4C 4C 20 43 41  52 47 4F 20 20 20 20 20  |.SELL CARGO     |
00000900: 20 20 20 20 20 20 20 20  20 20 32 0D 45 51 55 49  |          2.EQUI|
00000910: 50 20 53 48 49 50 20 20  20 20 20 20 20 20 20 20  |P SHIP          |
00000920: 20 20 20 20 20 33 0D 47  41 4C 41 43 54 49 43 20  |     3.GALACTIC |
00000930: 43 48 41 52 54 20 20 20  20 20 20 20 20 20 20 20  |CHART           |
00000940: 34 0D 4C 4F 43 41 4C 20  43 4C 55 53 54 45 52 20  |4.LOCAL CLUSTER |
00000950: 43 48 41 52 54 20 20 20  20 20 20 35 0D 44 41 54  |CHART      5.DAT|
00000960: 41 20 4F 4E 20 53 59 53  54 45 4D 20 20 20 20 20  |A ON SYSTEM     |
00000970: 20 20 20 20 20 20 36 0D  4D 41 52 4B 45 54 20 50  |      6.MARKET P|
00000980: 52 49 43 45 53 20 20 20  20 20 20 20 20 20 20 20  |RICES           |
00000990: 20 37 0D 53 54 41 54 55  53 20 50 41 47 45 20 20  | 7.STATUS PAGE  |
000009A0: 20 20 20 20 20 20 20 20  20 20 20 20 38 0D 49 4E  |            8.IN|
000009B0: 56 45 4E 54 4F 52 59 20  20 20 20 20 20 20 20 20  |VENTORY         |
000009C0: 20 20 20 20 20 20 20 39  0D 4C 4F 41 44 2F 53 41  |       9.LOAD/SA|
000009D0: 56 45 20 43 4F 4D 4D 41  4E 44 45 52 20 20 20 20  |VE COMMANDER    |
000009E0: 20 20 40 0D 0D 47 41 4D  45 20 43 4F 4E 54 52 4F  |  @..GAME CONTRO|
000009F0: 4C 53 0D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |LS.-------------|
00000A00: 0D 46 52 45 45 5A 45 20  47 41 4D 45 20 20 20 20  |.FREEZE GAME    |
00000A10: 20 20 20 20 20 20 20 20  20 20 49 4E 53 54 2F 44  |          INST/D|
00000A20: 45 4C 0D 43 4F 4E 54 49  4E 55 45 20 47 41 4D 45  |EL.CONTINUE GAME|
00000A30: 20 20 20 20 20 20 20 20  20 20 20 20 43 4C 52 2F  |            CLR/|
00000A40: 48 4F 4D 45 0D 0D 4F 54  48 45 52 20 43 4F 4E 54  |HOME..OTHER CONT|
00000A50: 52 4F 4C 53 0D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |ROLS.-----------|
00000A60: 2D 2D 2D 0D 4B 45 59 42  2E 20 52 45 43 45 4E 54  |---.KEYB. RECENT|
00000A70: 45 52 2E 20 54 4F 47 47  4C 45 20 20 20 41 0D 4B  |ER. TOGGLE   A.K|
00000A80: 45 59 42 4F 41 52 44 20  44 41 4D 50 49 4E 47 20  |EYBOARD DAMPING |
00000A90: 54 4F 47 47 4C 45 20 20  52 55 4E 2F 53 54 4F 50  |TOGGLE  RUN/STOP|
00000AA0: 40 0D 4B 45 59 42 4F 41  52 44 2F 4A 4F 59 20 54  |@.KEYBOARD/JOY T|
00000AB0: 4F 47 47 4C 45 20 20 20  20 20 20 4B 0D 52 45 56  |OGGLE      K.REV|
00000AC0: 45 52 53 45 20 4A 4F 59  53 54 49 43 4B 20 20 20  |ERSE JOYSTICK   |
00000AD0: 20 20 20 20 20 20 59 0D  52 45 56 45 52 53 45 20  |      Y.REVERSE |
00000AE0: 4A 4F 59 53 54 49 43 4B  20 20 20 20 20 20 20 20  |JOYSTICK        |
00000AF0: 20 4A 0D 44 4F 43 4B 49  4E 47 20 4D 55 53 49 43  | J.DOCKING MUSIC|
00000B00: 20 4F 4E 2F 4F 46 46 20  20 20 20 20 4D 0D 53 4F  | ON/OFF     M.SO|
00000B10: 55 4E 44 20 45 46 46 45  43 54 53 20 4F 4E 20 20  |UND EFFECTS ON  |
00000B20: 20 20 20 20 20 20 20 53  0D 46 4C 41 53 48 20 52  |       S.FLASH R|
00000B30: 45 44 2F 59 45 4C 4C 4F  57 20 54 4F 47 47 4C 45  |ED/YELLOW TOGGLE|
00000B40: 20 20 46 0D 50 4C 41 4E  45 54 20 53 55 52 46 41  |  F.PLANET SURFA|
00000B50: 43 45 20 4C 49 4E 45 53  20 20 20 20 20 50 0D 53  |CE LINES     P.S|
00000B60: 54 41 52 54 20 4E 45 57  20 47 41 4D 45 20 20 20  |TART NEW GAME   |
00000B70: 20 20 20 20 20 20 20 20  5F 0D 0D 28 54 48 45 53  |        _..(THES|
00000B80: 45 20 43 4F 4E 54 52 4F  4C 53 20 43 41 4E 20 4F  |E CONTROLS CAN O|
00000B90: 4E 4C 59 20 42 45 20 55  53 45 44 20 57 48 49 4C  |NLY BE USED WHIL|
00000BA0: 45 0D 20 54 48 45 20 47  41 4D 45 20 49 53 20 46  |E. THE GAME IS F|
00000BB0: 52 4F 5A 45 4E 21 29 0D  0D 0D                    |ROZEN!)...      |
          .RED STORM RISING.************
****..  F1   = TACTICAL DISPLAY.  F2   =
 COMPARE SONAR.  F3   = WEAPON CONTROL. 
 F4   = SEA CONDITIONS.  F5   = DEFENSE 
DISPLAY.  F6   = PERISCOPE.  F7   = ACOU
STIC SIGNATURE.  F8   = SHIP DATA BASE.R
ETURN = ENTER COURSE DEPTH.CRSR L = LEFT
 (PORT) RUDDER.CRSR R = RIGHT (STARBOARD
) RUDDER.HOME   = SET DEPTH.DEL    = SET
 COURSE.I      = IDENTIFY PERISCOPE IMAG
E.P      = PAUSE.A      = ACTION TRACK O
N/OFF..H      = HELP FROM TACTICAL COMPU
TER.R      = REPLAY BATTLE.<-     = DECO
Y.1      = NOISE MAKER.2      = MAP OVER
LAY TOGGLE.3      = FIRE STINGER SAM.4  
    = LOAD TUBE.5      = LOAD/FIRE MK-48
 TORPEDO.6      = LOAD/FIRE SEALANCE.7  
    = LOAD/FIRE HARPOON.8      = LOAD/FI
RE TOMAHAWK.9      = ACTIVE SONAR TOGGLE
.0      = ACTIVE RADAR TOGGLE.+      = I
NCREASE SPEED.-      = DECREASE SPEED.\ 
     = STRAIGHT & LEVEL.Z      = ZOOM MA
P.X      = UNZOOM MAP.C      = VIEW CONT
ACTS..V      = WEAPONS LOADOUT.B      = 
DAMAGE REPORT.N      = TORPEDO CONTROL.M
      = THREAT WEAPONS.,      = RUN SHAL
LOW..      = RUN DEEP./      = ACTIVATE 
TORPEDO.<      = LEFT SEARCH PATTERN.>  
    = RIGHT SEARCH PATTERN.?      = DROP
 TORPEDO.SHIFT A-Z  = SELECT VESSEL.SHIF
T *    = CONFIRM CHOICE.........ELITE  S
UMMARY OF CONTROLS.*********************
*****..SPACE FLIGHT CONTROLS.-----------
----------.ANTICLOCKWISE ROLL       < OR
 JOY.CLOCKWISE ROLL           > OR JOY.D
IVE                     S OR JOY.CLIMB  
                  X OR JOY.INCREASE SPEE
D           SPACE BAR.DECREASE SPEED    
       /.SPACE JUMP               J.FRON
T VIEW               F1.BACK VIEW       
         F3.LEFT VIEW                F5.
RIGHT VIEW               F7..SPACE COMBA
T CONTROL.--------------------..FIRE LAS
ER               A OR FIRE.TARGET MISSIL
E           T.FIRE MISSLE              M
.UNARM MISSLE             U.ECM         
             E.ENERGY BOMB              
COMMODORE KEY.ESCAPE CAPSULE           _
.DOCKING COMPUTER ON      C.DOCKING COMP
UTER OFF     P..NAVIGATIONAL CONTROLS.--
-------------------.HYPERSPACE          
     H.INTERGALACTIC JUMP       CTRL-H.D
ISTANCE TO SYSTEM       D.CURSOR CROSS H
OME        O.GALACTIC CHART           4.
LOCAL CLUSTER CHART      5....TRADING CO
NTROLS  (DOCKED).----------------.LAUNCH
 FROM STATION      F1.BUY CARGO         
       1.SELL CARGO               2.EQUI
P SHIP               3.GALACTIC CHART   
        4.LOCAL CLUSTER CHART      5.DAT
A ON SYSTEM           6.MARKET PRICES   
         7.STATUS PAGE              8.IN
VENTORY                9.LOAD/SAVE COMMA
NDER      @..GAME CONTROLS.-------------
.FREEZE GAME              INST/DEL.CONTI
NUE GAME            CLR/HOME..OTHER CONT
ROLS.--------------.KEYB. RECENTER. TOGG
LE   A.KEYBOARD DAMPING TOGGLE  RUN/STOP
@.KEYBOARD/JOY TOGGLE      K.REVERSE JOY
STICK         Y.REVERSE JOYSTICK        
 J.DOCKING MUSIC ON/OFF     M.SOUND EFFE
CTS ON         S.FLASH RED/YELLOW TOGGLE
  F.PLANET SURFACE LINES     P.START NEW
 GAME           _..(THESE CONTROLS CAN O
NLY BE USED WHILE. THE GAME IS FROZEN!).
..
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